Darksiders 2 Articles RSS Feed | GameSkinny.com Darksiders 2 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Another 10 Badass Video Game Characters You Shouldn't Mess With https://www.gameskinny.com/v3fsf/another-10-badass-video-game-characters-you-shouldnt-mess-with https://www.gameskinny.com/v3fsf/another-10-badass-video-game-characters-you-shouldnt-mess-with Thu, 26 Jul 2018 10:25:41 -0400 Edgar Wulf


Ryo Hazuki

Shenmue (1999)

Shenmue's Ryo Hazuki may not be the most skilled fighter, but he gets the job done.


After being forced onto a path of revenge, Ryo must evolve from a regular, impulsive teenager into an imposing martial artist, learning new moves and styles from masters across Japan and Hong Kong. Ultimately, he develops his body and spirit to face the ultimate adversary, Lan Di. After almost two decades, his story is yet to reach its finale.




That is it for this list. If you think a character is missing, they may be on the original list. If they're not, then comment down below on who you would like to see and, as always, stay tuned to GameSkinny for more badass compilations.


Kazuma Kiryu

Yakuza (2005)

This man has been through it all; he has felled numerous skilled fighters, dealt with a thief of female underwear, and even taken care of a baby. A chairman of the highly respected Tojo Clan, Kazuma Kiryu is a master in many fields, including martial arts, which he gracefully employs to protect his friends, children, and simply beat up random punks on streets who annoy him. 


Yakuza's Kiryu has a distinctive dragon tattoo covering his back, he enjoys drinking whiskey, fishing, and singing karaoke. Call him.


John Marston

Red Dead Redemption (2010)

Perhaps one of the most tragic heroes in gaming, John Marston knows the definition of dire straits all too well. Compelled to reunite with his family, who are being held captive by the government, Marston embarks on a harrowing journey through the chaos-sphere that is the Wild West. 


He is an outlaw -- a criminal, even -- and has no doubt committed numerous questionable deeds. But despite that, it is almost impossible to not relate with his noble intentions.


Red Dead Redemption's John is a deadly sharpshooter -- especially during his signature "Dead Eye" mode -- and takes down many opposing factions on his quest which, ultimately and unfortunately, leads to a bittersweet conclusion



The Last of Us (2013)

Ellie might seem harmless enough; after all, she is just a child in the original The Last of Us. Past experiences and many gruesome events, however, have conditioned her to become a merciless killer -- being able to stand up for herself and those she cares about.


She learns that, in a world where nobody can be trusted, a switchblade and a sniper rifle are your best friends. Them, and that Joel guy who has taught her how to survive in a post-apocalyptic world inhabited by monsters. That helps, too. 



Doom (1993)

Not the fanciest name for someone who rips demons apart with his bare hands, but, thankfully, actions speak much louder than words. Doomguy is the eternally silent protagonist of the Doom series, one of the most historically significant franchises in the industry.


He is agile, brutally strong, and remorseless; he doesn't have a love interest, though he may or may not have a special relationship with his signature chainsaw or destroying hordes of Hellspawn.



Darksiders II (2012)

Death is the main character in the sequel to Darksiders, one of the four horsemen of the apocalypse, and a brother to the first game's protagonist: War. He uses stylish scythes to slice and dice his opponents while employing stylish, yet devastating combos to come out victorious. He even transforms into a terrifying reaper to finish off his most resilient foes.


The mask -- which Death never removes -- is not only for aesthetics: it adds a depth of mystery to the character, making him even more badass. 



Devil May Cry (2001)

Dante's twin brother -- Vergil -- is already featured on our first list of 10 Most Badass Video Game Characters, but Dante deserves a spot just as much, if not more, than his brother. 


Possessing the enhancing power to transform into a demon -- much like his evil sibling -- Devil May Cry's Dante gives preference to oversized swords. However, he never lets go of his trusty handguns (Ebony and Ivory), which he uses to soften enemies up before cutting them into pieces.


At times, Dante may act somewhat cocky and playful, but he always backs it up with unprecedented skill.


Big Boss

Metal Gear (1987)

Solid Snake may be considered the main protagonist of the Metal Gear Solid series, but let's face it: he wouldn't even exist without Big Boss.


Boss' first appearance was in the original Metal Gear, though he didn't become a playable character until much later when Metal Gear Solid 3: Snake Eater was released. An unfortunate encounter with his former mentor leaves him with countless bruises, dislocated joints, and broken bones; later on, he even gets his eye shot out.


Despite all that, he manages to complete his mission, earning him the legendary title -- Big Boss. The rest, as they say, is history. 


Aranea Highwind

Final Fantasy XV (2016)

This gorgeous blonde may very well be the most stylish Final Fantasy character in over a decade. She joins Final Fantasy XV's party of heroes as a dominating force -- however briefly -- and adds an amusing flavor to their conversations.


Aranea dons stylish battle armor and employs an impressively-sized lance during combat, which, of course, decimates her opponents. Beautiful, confident, and strong, Aranea Highwind is not hesitant to take on multiple foes at once -- and deals with them in brutal, timely fashion.


Ada Wong

Resident Evil 2 (1998)

Ada first appears in Resident Evil 2 as a supporting character, but she later plays a much more significant role in Resident Evil 4, where she receives her own story scenario: Separate Ways.


Her personality and background are rather mysterious, though she seems to have an affection toward a certain someone (ahem). Ada tends to prefer lightweight, conventional weaponry like handguns and machine guns, but when push comes to shove, she is also a deceptively skilled hand-to-hand combatant.


In a franchise full of badass characters, Ada often gets overlooked by casual fans, which is just too bad. 


As it turns out, our original list of the 10 most badass video game characters needs an update. I mean, there are more than 10 badass characters in the pantheon of gaming. Surprising, right?


That is why we decided to whip up a follow-up list including more of those badasses; 10 more, to be precise. Some of these characters are defined by superhuman strength, some by unique traits, some by the armory of weapons they possess, and some by the events they've endured. Ultimately, they are all bound by the same uncanny traits: individually completing meaningful tasks, defeating their enemies and, basically, getting sh** done.


Much like our original list, this one is based on two simple criteria:

  • Only one character per franchise (per individual list)
  • \n
  • The character is playable at any point in the particular series in question or must represent a playable party of characters
  • \n

Let's get started. 

Kickstarer: Blubber Busters - A Combat-Oriented Whale Doctor Platformer Now On Kickstarter https://www.gameskinny.com/zeb0c/kickstarer-blubber-busters-a-combat-oriented-whale-doctor-platformer-now-on-kickstarter https://www.gameskinny.com/zeb0c/kickstarer-blubber-busters-a-combat-oriented-whale-doctor-platformer-now-on-kickstarter Mon, 26 Sep 2016 10:00:01 -0400 Greyson Ditzler

Hello, and welcome to Kickstarer, where we dig up interesting video game Kickstarter and other crowdfunding campaigns, and stare at them until they exist. Today we will be looking at Blubber Busters, an action-oriented 2D Platformer with a team of indie and AAA veterans working on it, and a creative premise that lends itself to all kinds of new ideas.

Blubber Busters is being developed by new developer Thar Be Monsters, which as previously mentioned, is composed of a large handful of seasons developers from circles of both AAA gaming and indie gaming alike. Employees of Thar Be Monsters have worked on titles such as League of Legends, Darksiders 2, Ori and the Blind Forest, and Enter the Gungeon among others.

As for Blubber Busters itself, it is a combat-centric platformer, whereyou choose one of four different playable characters, and seek to cure the illnesses of giant space whales by annihilating them with enormous weaponry. Like many recent indie platformers, Blubber Busters takes strong inspiration from other games like Mega Man X and the Metroid series, what with it's 2D space exploration and familiar jumping and shooting. 

Blubber Busters' premise of exploring the insides of space whales in order to make them feel better lends it a great jumping off point for a humorous tongue-in-cheek plot, as well as a detailed and unique visual style, both of which the game evidently takes advantage of. The art-style in particular is a standout feature, being appropriately jagged and gnarly for the space-marines-meet-internal-organs feel they were going for, and the artistic talents of the former Ori and the Blind Forest and Darksiders 2 developers shines through very clearly.

Another special feature present in Blubber Busters is that you are able to swap between the four different characters on the fly for different situations. This opens the game up for a great deal of diversity in combat, as well as puzzles, as the different weapons and abilities between characters, such as wall climbing with Eva the power-armored chef, or burning through barriers with Rudy the Janitor's flamethrower.   

The game also features uprgradable moves and equipment, as well as upgradable space stations. Treating whale patients will earn you cash, which you can use to upgrade each individual character to improve them in combat, or you can choose to upgrade your space station clinic hub, in order to analyze new infections, get more cutting edge tech, and treat more patients at once.  

Overall, despite it's familiar looking gameplay, Blubber Busters boasts a number of interesting ideas and is definitely worth at least a look. You can check out the game's Kickstarter page by clicking here, where there is a free prototype of the game available for download, and you can follow Thar Be Monsters on Twitter by clicking here.

You can also watch the game's Kickstarter launch trailer down below:

Darksiders II Deathinitive Edition is now for PC https://www.gameskinny.com/i8ec8/darksiders-ii-deathinitive-edition-is-now-for-pc https://www.gameskinny.com/i8ec8/darksiders-ii-deathinitive-edition-is-now-for-pc Thu, 05 Nov 2015 06:16:27 -0500 Thewritevictor

Darksiders II Deathinitive Edition is officially coming to PC, November 5th. Nordic Games has attached a 3-tiered loyalty payment program for its players who've already purchased the game, both boxed and digitally.

Darksiders II Deathinitive Edition isn't just a pack of DLC to add more hours of gameplay. It's been improved, reworked, and fine-tuned, and it comes with all DLCs integrated into the game already. 

Deliver death in glorious 1080p

The game will be available at three different prices during its release week. What tier a player falls into will decides what they pay for the game, if anything.

Tier 1: If you've purchased the Darksiders 2 franchise pack either from Steam or with a Steam key before November 5th, then you get the Deathinitive Edition free. That means on November 5th the game will automatically show up in your Steam library!

Tier 2: If you own the original Darksiders 2 game through Steam before November 5th, you'll receive a code for 80% off the Deathinitive Edition for the first week of its release. 

Tier 3: And for everyone else who doesn't own the game at all, there is a 20% off promo running for the edition's first week.

More info about the 3-tiered system can be found on the Steam forum here.

But the deal isn't just exclusive to Steam. Players who own the game on gog.com can access all the same deals, and can see their specific information here.

Darksiders II Deathinitve Edition features include:
  • Darksiders II with all DLC included and integrated into the game, offering a total playtime of more than 30 hours.
  • Improved Graphic Render Engine for higher visual quality especially in terms of lighting and shadows, optimised for PC.
  • Improved and reworked level, character and environment graphics.
  • Running in native 1080p resolution.
  • Reworked and tuned game balancing and loot distribution.

The Deathinitive Edition looks like a step up from the original release of the game and worth the deal. 

Darksiders II: Deathinitive Edition, 2015's Halloween Treat https://www.gameskinny.com/0j17y/darksiders-ii-deathinitive-edition-2015s-halloween-treat https://www.gameskinny.com/0j17y/darksiders-ii-deathinitive-edition-2015s-halloween-treat Mon, 12 Oct 2015 19:35:45 -0400 Gabriella Graham

Roughly three years after its initial release date, Nordic Games and Gunfire Games announced the official return of Darksiders II, jumping into the pre-holiday fray with a "Deathinitive Edition". Death returns in all his newly-resolute glory on October 27 on both PS4 and Xbox One, in boxed and digital formats. The price point is sitting at $29.99 USD, according to an October 6 press release.

Fans of the series will notice a heavy emphasis on graphic improvements in the Deathinitive Edition. Experienced developers involved in the franchise's past installments returned for the new edition, this time working under Gunfire Games rather than the closed Vigil Games.

John Pearl, the Design Director at Gunfire Games, commented about being one of these original staff members:

“It’s rare that as developers we get the opportunity to revisit one of our previous games. The passage of time and the numerous games we’ve worked on since Darksiders II shipped has allowed us to return to it with a fresh perspective.

With that said, we went back to what is a huge game and addressed things we didn’t have time for or didn’t notice the first time. We started by revisiting every asset in the game, increasing the texture resolutions, and brought the art up to spec to take full advantage of the new lighting and rendering.

Darksiders II has a lot of DLC in the form of weapons, armor and unique locations. These pieces of DLC, which felt separate from the main campaign, have now been integrated into the game and rebalanced accordingly. Lastly, we’ve addressed much of the feedback we received after the game’s release in regards to balance and bugs. With all these changes, this is truly the Definitive Edition of Darksiders II.

For those who don't have the list memorized or handy, the DLC that Pearl references includes: 

  • Maker Armor Set
  • The Abyssal Forge
  • The Demon Lord Belial
  • Death Rides
  • Angel of Death
  • Deadly Despair
  • Shadow of Death
  • Mortis Pack
  • Rusanov's Axe
  • Van Der Schmash Hammer
  • Fletcher's Crow Hammer
  • Mace Maximus
  • Argul's Tomb

If you purchase the Deathinitive Edition, all this DLC will come included.

But the DLC isn't the only good thing about this edition.

Not only were lots of bugs squashed and tuned (a real relief to fans who struggled through all the glitches in its 2012 release), but the game's loot distribution system has also been reworked.

The graphics deserve some extra attention, as they tend to give the aforementioned loot a little more shine. The atmospheric-reliant game runs in native 1080p resolution, but as the quote above reveals, the enhancements didn't end there. Revamped character models strut their stuff, while changes in the game's lighting effects help all the adjustments pop. Pearl commented more elaborately on this with a release of before-and-after makeover stills in the spring. He explains that developers sought to mimic the physically-based textures that many of the industry's current game engines utilize:

"What this means visually is metal, leather, stone and skin look and respond to light as you would expect them to in the real world. This new rendering method meant we revisited every texture and surface in the game, reworking and re-authoring them for the new renderer. To take full advantage of these texture changes, we’ve also gone back and relit the entire game."

Here are some photos that show all these upgrades and enhancements:

For fans who prefer the visual of gameplay to a handful of photos, Gunfire Games hosted a streaming event via Twitch on October 6th. Joe Madureira and Ryan Stefanelli were featured as special guests from Airship Syndicate for the occasion.

So do you think the newly rendered game is worth another play-through? Is there any particular feedback the developers should have turned to in their quest for a better game? Should Nordic Games follow the Deathinitive Edition up with a Darksiders III? Let us know what you think in the comments below! (Because, you know, Death is watching.)

There are real problems with remasters https://www.gameskinny.com/qj7lr/there-are-real-problems-with-remasters https://www.gameskinny.com/qj7lr/there-are-real-problems-with-remasters Thu, 18 Jun 2015 11:28:19 -0400 The Soapbox Lord

Remasters are all the rage nowadays and show no signs of going away anytime soon. This E3 brought news of even more remasters, and we still have more of E3 to see. You can just look here at GameSkinny to see a number of articles concerning the topic of remasters posted within the past month alone. However, of these articles, only one by Elijah has expressed any qualms with the remaster practice, and he even urged players not to buy the new Uncharted Collection (an attitude I heartily echo).

Let me be frank, I have no issues with the idea of remasters or re-releases in general. However, like anything that is remotely profitable or good, in theory, it has been abused by the AAA world to the point of saturation. Right now, there are four main issues with “remasters” which I will delve into here:


  1. Most “remasters” are simply re-releases with the bare minimum of work invested into them pushed by greedy publishers eager to make a quick buck.
  2. Many of these “remasters” change bugger all from the original release, ship with missing content, or are inferior to the originals.
  3. Most “remasters” are being sold at ridiculous prices.
  4. The games that are getting the “remaster” treatment. 



1. “Remaster” is a false moniker

The process of remastering has its origins in the music world where new master recordings of songs are made in an effort to improve the quality of the sound. This was great for landmark albums released on vinyl or cassette or otherwise hard to track down, allowing fans new and old to experience albums which would otherwise be lost to the passage of time. With games, we have something completely different. Most games released under the moniker of a “remaster” are simply a re-release instead of an actual remaster. 

What exactly do I mean? Well if you go by the musical standard, most of these remastered games have the bare minimum of effort invested into them. They are usually a simple upscale in the resolution and framerate released onto the new consoles. That’s it.

Most games released under the moniker of a “remaster” are simply a re-release instead of an actual remaster.

There is no special treatment to these games being ported to a new console; they just make it playable in 1080p resolution and finally allow you to have 60 fps framerate on a console (took long enough).


The Last of Us Remastered was a game with an increased framerate and resolution. Yes, some additional content was added but was the game truly remastered? Not really.

Now let’s look at Homeworld Remastered Collection, this is an example of an actual remaster. If you compare the original game to the remaster, the difference is staggering.

So much of an upgrade it's hard to even tell it's the same game.

You can see the improvements made by the developers in bringing this classic to the modern age. They didn’t just make it look like a modern game though. They also improved the UI, gameplay, and multiplayer.

The team actually worked on this, and as a result, it is a substantial release able to compete with anything on the current market instead of a greedy cash grab.

2. This is even a remaster? 

This is perhaps the most egregious practice with the remaster craze: content missing or the remaster being inferior in quality to the original. The most infamous example of this is the Silent Hill HD Collection, and for damn good reason.

The SH Collection was not only inferior to the original games; it was also a dreadful release in its own right. The only code Konami only provided the developers was an unfinished build of games, resulting in all sorts of technical issues plaguing development and release. In fact, the issues were so prevalent, the game was so broken, and player outcry was so overwhelming that Konami actually came up with a replacement program for players who purchased this pile of drek. 

Another recent blot on the practice of re-releases is the Heroes of Might and Magic III: HD Edition. Not only does this release have plenty of its own technical issues, but it does not include the expansion packs.

Now, yes, expansions are not considered part of the main game, but considering this game is available on GOG.com with all of the expansions for less money than the HD version, this is a severe problem since the expansions add a lot to the experience.


What is the point of releasing these games if they are missing content or add nothing to the experience?

Again, like The Last of Us: Remastered bugger all was added to the experience. Sure some maps were added and an unnecessary Photo Mode was along for the ride, but was there anything that different between the original game and remaster? Elijah has already pointed out the Uncharted Collection will be shipping without the multiplayer and some other content found in the original games. What is the point of releasing these games if they are missing content or add nothing to the experience?

3. You want how much for this??

Another issue occurs when remasters are sold at the full retail price of $60. This is especially egregious when you consider missing content or bare additions to the original releases. The Uncharted Collection is selling for $60. $60 for a rehash of highly linear campaigns you have likely already played with no cooperative modes or multiplayer with the exception of the limited multiplayer beta for Uncharted 4.

So what in the hell are you paying for here? 1080p resolution? A 60 fps framerate? The Uncharted 4 beta? None of these justify the pricing of $60, especially when you look at remasters that are done correctly, like Metro: Redux.


Consider Metro Redux. 4A Games revisited Metro 2033 and not only brought the game up to date visually, they also added numerous fixes and gameplay improvements found in the sequel Metro: Last Light. For all of their work and improvements made, the Redux version of the games are being sold for $30 apiece and go on sale for quite a bit less. How can you justify asking $60 for an incomplete game with minimal effort invested when developers like 4A are actually pouring time and effort into a remaster and put an asking price of half that?

The same thing applies to Homeworld Remastered Collection. The developers completely remade not one, but two games, included the original, unaltered games as well as multiplayer and only asked $35 for their efforts. Oddworld: New ‘n’ Tasty is a complete, ethical remake of one of the most beloved games of all time and is being sold for $20.

If a greedy publisher wants to push a shell of an experience for $60, then by all means, please do. As consumers though, we need to speak with our wallets and not allow these hollow, over-priced products to be rewarded with success.


Oddworld: New 'n' Tasty set the bar for remasters. 

4. Can we at least remaster games that deserve it?

Let’s be honest, most of these games released as a remaster do not deserve the re-release. They may be good games or even great games, but do we really need a re-release of the Uncharted series (which is rubbish) or Dishonored (which was good, but so recent)? This E3 has brought news of Gears of War also receiving this treatment as well as Darksiders II.

What about the games which are classics or will be lost to the passage of time unless we set about preserving them?

 What about the games which are classics or will be lost to the passage of time unless we set about preserving them?

The release of the Silent Hill HD Collection and Heroes of Might and Magic III HD should show how important it is to preserve classic games. Both of these remakes suffered because the source code could not be found. Remasters could be a way to prevent this problem by preserving the original experience as well as bringing classics up to speed for modern gamers. Forget Borderlands, Uncharted, and Gears of War, why can’t we get more remasters of things like Thief, Legacy of Kain, or Day of the Tentacle?


I understand there are licensing and rights issues that stem from these projects.

However, we have seen remasters of Homeworld, Oddworld: Abe’s Oddysee, and Grim Fandango. Classics games can and should be preserved for generations to come. The recent P.T. debacle has shown the problems with a digital distribution system where a publisher can revoke our access to a work of art if they please. Remasters could prevent this problem, but we should be remastering classics instead of rehashing games that have yet to be potty trained, much less hit puberty.

 The recent P.T. debacle has shown the problems with a digital distribution system where a publisher can revoke our access to a work of art if they please.

At the end of the day, I like the idea of remasters, and game preservation is important to keep classics that could be lost to the passage of time. Like all good ideas though, we have seen this great idea used by greedy publishers to make a quick buck and constantly rehash properties. Games are being released with no effort invested or in broken states. These practices are unacceptable and should not be encouraged. Instead of buying the Uncharted Collection or Gears of War Ultimate Edition, we should support worthy remastering projects such as Homeworld and Oddworld: New ‘n’ Tasty. Until we show we won’t support these practices, they will continue.

Now how about some Legacy of Kain & Soul Reaver in HD, eh?

Darksiders 2 comes to PS4, Deathinitive Edition confirmed https://www.gameskinny.com/1p9s5/darksiders-2-comes-to-ps4-deathinitive-edition-confirmed https://www.gameskinny.com/1p9s5/darksiders-2-comes-to-ps4-deathinitive-edition-confirmed Sat, 13 Jun 2015 07:50:37 -0400 Dalton White I

Amazon recently released a pre-order page for a Darksiders 2 remake on the PS4, so clearly the Darksiders series is moving up to next-gen consoles. So far, an Xbox One copy has not been confirmed, although it is likely one will surface in time.

Darksiders 2 was originally released by THQ games in August 2012 and was one of the last releases from THQ before it went bankrupt. It seems that Nordic Games has picked up the franchise and is moving it on to the newest gaming platforms. It is good to see that Nordic Games is following up on their comments last year that they were not giving up on this franchise.

darksiders has always had the dark style that is sometimes grotesque

The HD remastered version seems to have the majority, if not all, of the DLC released for Darksiders 2 included in the game. The Deathinitive version has also been reported to run at a better resolution speed and to have enhancements that give the game better lighting and improved character and environmental graphics.

It seems that this HD remake will be a product of both Nordic Games and Gunfire Games, a company with many employees who had previously worked on the Darksiders series. So this game definitely has all the makings of being a quality remake. Hopefully, with the resurfacing of this game on the newest consoles, a Darksiders 3 game no longer seems impossible.

For more updates on the progress of the Darksiders series and for all your video game news and opinion, stay tuned to GameSkinny!

What We Want to See in Darksiders 3 https://www.gameskinny.com/msxy7/what-we-want-to-see-in-darksiders-3 https://www.gameskinny.com/msxy7/what-we-want-to-see-in-darksiders-3 Wed, 25 Feb 2015 17:47:03 -0500 Pierre Fouquet


Those are the 3 biggest things that I think Darksiders 3 needs to have!


Do you agree? Does anything need to be added? Let me know in the comments above (no wait... they are below).

# 3 - Does Death save War? Is Death dead? What Happens!

If you have not played either Darksiders games, you might want to skip this one some pretty major spoilers ahead, but then I guess if you're reading this it's because you have played them and want Darksiders 3.


At the end of Darksiders War is banished due to him breaking the rules, he went to Earth without the proper authorization, however, he was tricked into thinking the signs were real. This is where Darksiders 2 starts, Death wants to clear his brother's name, to do this he needs to turn back time. There is one pretty major catch, Death must sacrifice himself or the souls of the Nephilim to turn back time.


And this is where the cliffhanger arrives, what happens to Death? What happens to War? I don't want to speculate about story lines because Vigil Games are far better at that than I. But that doesn't stop the fact that a great series has not be closed, and it deserves to be ended.

#2 - Don't Make Fury Angry

The final Horseman (or Horsewoman?) is Fury, she needs to be playable!


Each Darksiders game has one main protagonist, but maybe Darksiders 3 can have two? Where at the beginning of the game you pick who you want to play as, and the story unfolds slightly differently, why not have Strife and Fury playable in the same game. Then in Darksiders 4 you can play as any of the horsemen.


Fury wields a whip as her main weapon and claws for secondary. Not much is known about her personality, but she appears to be calmest of the Horsemen.


As Fury is level headed she could have an 'at peace' meter, as it fills up it will allow Fury to transform into something else, like with Death's Reaper form, she can then do higher damage, but also move a lot faster. Fury should be a very fast character using her agility do acrobatic attacks, and even some stealth, which, of course, will mean we need better AI and it MUST be optional --no forced stealth and no 'if detected you instantly fail' sections.


With the whip, Fury is then able to pull people from higher, or lower, places and maybe use it Indiana Jones style for swinging. Fury should have a much faster gameplay style, think more like Prince of Persia --Warrior Within specifically.

#1 - There are FOUR horsemen, not TWO - Strife

War and Death have their own games, but Strife is left out. Is that fair? And he isn't the only one.


Strife (second in from the left) is known for his excellent marksmanship. He wields two pistols, Mercy and Redemption.


This could allow for an expanding on the shooting mechanics employed by the current games to a more 3rd person style, for only the shooting. However, if this game become a third person shooter that would be pretty disastrous, but just using the mechanics.


The game could be based on stylistic shooting, employing a Matrix style bullet time and diving mechanics, maybe even wall running mixed with the standard Darksiders abilities and melee.


Darksiders was developed by Vigil Games and previously published by THQ. Ever since THQ went under it's now published by Nordic Games. Darksiders is a series of two games which follows two of the four Horsemen of the Apocalypse, War and Death in each game respectively.


Both games play very differently from each other, War is lumbering and slow, you have to play a lot more tactically with him --think an easy version of Dark Souls. On the other hand, Death is wiry and quick, climbing over obstacles and leaping from ledges. Where War uses brute force and tactics, Death is more nimble.


With a rumoured Darksiders 2 for Xbox One and PS4 version on the horizon, does this mean Nordic Games and Vigil Games are preparing the groundwork for a Darksiders 3? I sure hope they are, and these are the 3 things Darksiders 3 could include.

100 Of The Best Boss Fights: 100 - 91 https://www.gameskinny.com/rauvn/100-of-the-best-boss-fights-100-91 https://www.gameskinny.com/rauvn/100-of-the-best-boss-fights-100-91 Thu, 06 Mar 2014 09:36:41 -0500 Death Metal Hero


Part 2: 90 - 81


Part 3: 80 - 71


Part 4: 70 - 61


Part 5: 60 - 51


If there is a boss fight that you would like to see on the list, please let me know.

91.) Doom - Spider Mastermind

The original Doom is still an awesome game now a days, and one of the best fights was definitely the Spider Mastermind. Doom had a lot of grotesque and disgusting looking creatures, but a giant brain on top of a mechanical spider? YUCK! Time to bring out the big guns and spam this hellspawn's face full of rockets, just make sure you have enough health.

92.) Darksiders 2 - The Guardian

Darksiders 2 is one of my all time favorite games. Fighting the first major boss, The Guardian was one of the most epic and amazing moments I have ever experienced in a game. Jesper Kyd hits it out of the park with the powerful theme that goes with this fight. Simply fantastic. Make sure to summon Death's mighty steed, Despair. You are going to need to cover a lot of ground rather quickly. Once the Guardian slams his massive hammer into the ground, pull out your pistol and aim for his arm. Once it explodes you need to quickly get to the rubble and climb towards the life gem that is animating the Guardian and destroy it. The other arm is a bit tricky though, seeing as you need him to get the giant Cannon ball he shoots to hit him. Nothing a little line of sighting can't fix though.



93.) Batman: Arkham City - Solomon Grundy

If there was one thing I was not expecting in Arkham City, it is getting the crap scared out of me. Finding out that you need to fight Solomon Grundy was terrifying , especially with the menacing music playing in the background. "Solomon Grundy born on a Monday, christened on Tuesday, married on Wednesday!" absolutely scary. Make sure your skills with the explosive batgel are adequate. The whole goal of the Solomon Grundy fight is to destroy the electric generators that keep him animated. The first phase is easy, but when phase two hits and you see his exposed rib cage, things get a bit scary. Seeing as he is on fire! Just make sure once all the generators are destroyed that you give him a face full of Batman's fist.

94.) Shadow Of The Colossus - The Final Colossus

Shadow Of The Colossus is an amazing game by itself, but what really stood out for me was the final fight. Crossing a massive field just to get to the final boss is pretty epic. But then you have to actually climb all the way to the very top of this monstrous beast. The whole fight is jaw dropping. Running from cover to cover trying to avoid his massive fire blasts is exhilarating. Getting to head of the colossus is a challenge in itself, just make sure you have a lot of stamina its a long way to the top. My favorite part was jumping from arm to arm and then climbing up his shoulder, you got to see just how high up you are.

95.) Yoshi's Island - Baby Bowser

Fighting baby bowser in phase one is easy and starts off as a normal boss fight. But when phase two hits, the adult diapers are going on. An eerie guitar riff shrieks into existence as bowsers castle crumbles around you. In the distance is the dawning of a new day. Suddenly a gigantic form of bowser appears in the background and phase two starts. A small little Yoshi versus a monstrous bowser who shoots fireballs the size of cars.  Just be sure to grab some of the giant eggs and aim for his nose, but watch your step its a long way down. A truly epic and amazing fight.

96.) Serious Sam 3 - The Guardian Of Time

I love the Serious Sam franchise, it's the right combination of challenge, old school FPS action and cheesy humour. Serious Sam has always had epic boss fights with gigantic enemies, which has a special place in my heart. The final boss in Serious Sam 3 is pure chaos, seeing as it takes about an hour to get to him. Because you have to fight through about two-thousand enemies just to start the fight, and when you do, about a hundred more enemies show up. Grab a Jetpack and get ready to fly. All you need is one of the conveniently placed metal rods and throw it at the guardians back. After six rods you should be able to nuke him down with a few serious cannon shots. Try not to get stomped on though, and make sure your jetpack fuel does not run out while you are a couple hundred feet up. 

97.) Contra 3 - The Skeleton

When I first played Contra 3, I had a blast. But when I got to the skeleton boss I had to change my underwear. Seeing those giant claws rip through the metal doors like paper was really frightening. Plus the frantic nature of the fight made my adrenaline pop a few dozen times. With it's eye beams that chase you around the room, and his fire breath that is nearly impossible to dodge. Oh, don't forget the bombs he throws into the room that give you two seconds to get to a safe corner. If you can beat him without getting a continue, then you are a god! 

98.) Megaman X - Sigma

I am on a Super Nintendo binge with this list, but hey it is what it is. Megaman X has one of the coolest, and most challenging final fights. Seeing as the final battle is three phases long. First you need to destroy Sigma's pet, which is a bit easy seeing as it only does four different attacks. Then you need to fight Sigma himself, which is really intense, because he has a beamsabre and shoots energy from his head! After all that, the battle body of Sigma is revealed and underwear needs to be changed. Although there is not a lot of movement or attacks going out. The final phase is still scary and intense because of how much damage you take per hit, a quarter of your total health! Megaman X took me a decade to beat, because of how hard that fight is.

99.) Zombies Ate My Neighbors - The Titanic Toddler

A classic Super Nintendo game that I still have yet to finish, mainly because of how insanely hard it is. Even the first major boss, a fifty-foot tall baby is a nightmare. Seeing as the gigantic baby is on a massive sugar rush and runs faster than the speed of sound. This boss is not all too difficult, just pop a few monster potions and bash his meaty legs in until he turns into a survivor. Just watch out for his gigantic milk bottle and his temper tantrums. Hilarious and frightening at the same time.

100.) Earthworm Jim 2 - The Fish

Bob the killer fish is the first and easiest boss in Earthworm Jim 2, all you need to do is walk up to him and the game does the rest. Jim promptly reaches into the fish bowl, and devours Bob in a single bite. The first time I saw this I burst out laughing, so much that I nearly wet myself.


There have been some really cool, and most epic boss fights in the history of video games. But with there being so many, how do we know which ones are the best? It's all a matter of opinion, with that said this is my list for the 100 best boss fights of all time. 




What makes a boss fight the best? Well a number of things; The fight has to be memorable, it can also be epic, or outright insane. A boss fight can be unforgiving in difficultly, or it can be as simple as pressing the A button. Whatever the boss fight is, all that matters is that I enjoyed it in one way or another.

The Most Metal Moments In Gaming https://www.gameskinny.com/34q40/the-most-metal-moments-in-gaming https://www.gameskinny.com/34q40/the-most-metal-moments-in-gaming Tue, 04 Mar 2014 10:45:26 -0500 Death Metal Hero

From the brutal to the "BROOOTUL!" video games have had a lot of epic and brutal moments, from rainbow's in the dark, to a gorepocalypse. So come with me, for I shall take you on a journey to discover some of the most metal moments in gaming.

Splatterhouse - Splatter Kills

Pretty much any Splatter Kill in Splatterhouse is a page right out of the Death Metal handbook. Ripping intestines out through a monster's butt? A most brutal and heavy way to die. Splatterhouse also had a pretty heavy soundtrack featuring bands like Municipal Waste, Lamb Of God, and Mastodon. Nothing like some heavy metal to go with a slaughter fest of demons.

Sniper Elite - The X-Ray Kill Cam

The Sniper Elite series features one of the most brutal and metal kill cams of all time. Seeing the camera track your bullet from 200 meters away. Then witnessing the bullet pierce through skin, bone, and organs, accompanied by the sounds of cracking bones and ripping flesh. A metal moment indeed.

Ghosts n' Goblins - Satan's Trick

Ghosts n' Goblins by itself is definitely a heavy metal game, a lone knight fighting off hordes of demons to save the love of his life. This old Nintendo game is so difficult that I have yet to meet a mortal who has beaten it. Why is Ghosts n' Goblins so hard? Well, you have to beat the game twice. Because the first play-through is actually an illusion that Satan has played on you. Getting tricked by Satan? That is pretty metal in my book.

Skyrim - The Thu'um

One might not think that Skyrim is metal, but in fact, Skyrim and the Elder Scrolls franchise, in general, is straight out of a Dio song. Dragons, swords, and magic? That's heavy metal at its core. But I feel the most metal aspect of Skyrim would have to be the Dragonborn's thu'um. Shouting at your enemy is pretty heavy, but engulfing your enemy in flames, or freezing them solid just by the power of your voice? That is some hardcore, epic heavy metal.

Darksiders II - Playing as Death

The Darksiders franchise takes place after the end of the world when all of humanity is destroyed. Sounds metal to me. But what really stood out as a metal moment for me, was playing as the reaper of souls himself: Death. The most feared rider of the four horsemen.

What do you think are some good heavy metal moments that I may have missed?

The Very Best Last Gen Has To Offer https://www.gameskinny.com/mlmam/the-very-best-last-gen-has-to-offer https://www.gameskinny.com/mlmam/the-very-best-last-gen-has-to-offer Mon, 16 Dec 2013 19:48:31 -0500 Death Metal Hero

Shadows Of The Damned (June 21st, 2011) Rated M

Developed by Grasshopper Manufacture and Published by EA




This psychological horror-comedy is one of my all time favorite Goichi Suda games. Not many games showcase decent relationships, especially when the heroes girlfriend is a psycho. Add in some punk rock elements and some awesome boss fights and what is there not to love? Plus I loved the ending of the game, tugs on the heart strings a little.

Super Smash Bros. Brawl (March 9th, 2008) Rated T

Developed by Ad hoc Development Team and Published by Nintendo




While I do not agree with some of the character choices (mainly because they are annoying as all hell) I believe Brawl has been the best foot forward for the franchise. Seeing as Super Smash Bros. just gets better and better; its like fine wine. Gets better with age. This fighter is the premier fighting game for the Wii, and is the main reason to own one as well.

Serious Sam 3: BFE (November 22nd, 2011) Rated M

Developed by Croteam and Published by Devolver Digital




If you like old school FPS games, then Serious Sam is the right choice for you. Lots of enemies, huge boss fights and guns. Lots and lots of guns. The final level of Serious Sam 3 took me 2 hours to beat. Not because I died, no. There was just a good amount of enemies headed my way. I mean, all you have to do is cross a desert canyon, its not like fighting over two-thousand enemies all hell bent on obliterating you is hard or anything. No, im not overexaggerating either. Literally. Over two-thousand enemies. In. One. Level. Its not just a crap ton of small ones either, OH NO. Good luck facing giant bio-mechanic rocket launcher aliens and fireball shooting demons.

Ultimate Marvel VS Capcom 3 (November 15th, 2011) Rated T

Developed by Capcom / Eighting Co. and Published by Capcom




One of the best fighting games to have come out in years. Although some of their character choices I did not approve of and could have done better with. The game as a whole is fun for anyone who is new to fighting games or experts who know character stats by heart. While the story is basically non-existent, you don't really buy a fighting game expecting an amazing, blockbuster story. You buy a fighting game to enjoy the FIGHTS! Am I right!?

Splatterhouse (November 23rd, 2010) Rated M

Developed and Published by Namco Bandai Games




A reboot of the classic "Splatterhouse" which was released in 1988. This super gory and hyper violent "B Horror Movie" game will please anyone who enjoys some cheesy horror movies. The executions in Splatterhouse were disgusting, raunchy and sometimes outright hilarious. Nothing like ripping a monsters spine out through its anal sphincter. If you want to enjoy some mindless violence with a cheesy "B Horror Movie" story, then you do not want to miss out on this.

Mirror's Edge (November 12th, 2008) Rated T

Developed by DICE and Published by EA


Take a first person shooter, and combine it with "Free Running" a risky choice back in 2008, but my god did it pay off. Although it was a short game, the experience of running through a concrete jungle in the eyes of a Free Runner was nothing short of amazing. Playing as Faith (who is not white, male, or a big breasted sex object) was a very nice and refreshing breath of air in the stagnant "white, male with short brown hair" protagonist dilemma. If you enjoy running for your life over street-wide gaps, and leaping off of buildings into helicopters then this is the game for you.

Metro: Last Light (May 14th, 2013) Rated M

Developed by 4A Games and Published by Deep Silver




Although the first game in the Metro series (Metro 2033) is a hidden gem, Last Light seemingly exploded onto the gaming scene. And pretty much blew me away. I really enjoyed the first game, but my god Last Light blew Metro 2033 out of the water and into deep space. Based in the world of the russian novel "Metro 2033" by Dmitry Glukhovsky, Metro: Last Light takes place  around six months after the first game and is the final installment in Artyom's story. A magnificent story of righting the wrongs you have made in the past, added with some survival horror elements. This shooter is why 4A Games is not to be trifled with.

Kingdoms Of Amalur: Reckoning (February 7th, 2012) Rated M

Developed by 38 Studios / Big Huge Games and Published by 38 Studios / EA




The release of the first Kingdoms of Amalur game was bitter sweet, with the news that came soon afterwards. But having a game with art by Todd McFarlane and a story by R.A. Salvatore? Genius idea that was executed quite well. While we might never see another "Kingdoms of Amalur" we can always enjoy the first one. An excellent action RPG with hack and slash elements.



Guitar Hero: Warriors Of Rock (September 28th, 2010) Rated T

Developed by Neversoft and Published by Activision




The last Guitar Hero game ever (Well, so far) helped the series go out with a bang. Featuring one of the best on disc set lists ever in a Rhythm Game (including RUSH's 2112) And surprisingly a story. Yep, a rhythm game with a "Heavy Metal" esque story. I believe Warriors Of Rock was, is and always will be the best Guitar Hero that ever graced this earth. Plus I really love the final boss / song; Sudden Death by Megadeth. Fighting the Beast was well worth it.

Far Cry 3 (December 4th, 2012) Rated M

Developed by Ubisoft Montreal and Published by Ubisoft




Far Cry 3 has a great story that shows that there is an eternal struggle deep within the mind of every man. The game also has some really well done stealth mechanics, gameplay and beautiful graphics. I never got the chance to play the first two games in the franchise, but I feel that Far Cry 3 had the most and gave the most to the players. A must have for any adult gamer


Darksiders 2 - The Guardian Fight (Credit to HH Gaming for the video)

Darksiders II (August 14th, 2012) Rated M

Developed by Vigil Games and Published by THQ




Out of all the games featured in this list, this game is by far my favorite. The MUST HAVE game of last gen. Any other game fails compared to this masterpiece. Darksiders II is the perfect blueprint game when it comes to making sequels, and how to make them the right way. The story is magnificent, with smooth and fluid combat, and a fantastic soundtrack done none other than the master himself; Jesper Kyd. I cannot stress enough that this game is amazing. Fighting The Guardian for the first time? To say it was epic would be an understatement.

Dante's Inferno (February 9th, 2010) Rated M

Developed by Visceral Games and Published by EA




Dante's Inferno is basically a "God Of War" clone, but I believe that Dante's Inferno was a much better game compared to the God Of War series. I guess I just enjoy Christian Mythology more than I do Greek Mythology. Featuring some very visceral and disturbing enemies (LIke the boss in lust? I'll never look at nipples the same way again) and an epic story of struggle and redemption deep within the bowels of hell. 

Look and be amazed!

Child of Eden - Evolution (Credit to Buxenwolf for the video)

Child of Eden (June 14th, 2011) Rated E10+

Developed by Q Entertainment and Published by Ubisoft




Whether you are playing Child of Eden with the Kinect or with a controller, you simply cannot deny how beautiful and amazing this game is. Even though its a "Rail Shooter" I have spent countless hours playing this fantastic game. If you are a fan of new experiences and some good techno music, then this is a must have. Words don't do it justice, just take a look.



Castlevania: Lords of Shadow (October 5th, 2010) Rated M

Developed by Mercurysteam and Published by Konami


One of, if not the best Castlevania to date. Yep, sorry Symphony Of The Night fans, but in my opinion Lords of Shadow is the best Castlevania game ever. Seeing as it is a "reboot" of the franchise, Mercurysteam did a fantastic job. With epic visuals, awesome gameplay and a fantastic story that is bitter sweet. Not to mention some of the boss fights are downright incredible. Fighting Satan himself? SIGN ME UP!

Bulletstorm (February 22nd, 2011) Rated M

Developed by People Can Fly / Epic Games and Published by EA


Sick of playing the borderline "Rail Shooters" that are flooding today's market? Then go sink your teeth into Bulletstorm. Where if you want to kill, you're going to need some skills, and maybe thinking out of the box a little. Featuring some "classy" humour and an awesome Sci-fi "Pulp" story Bulletstorm is a must on my list. Nothing like kicking a guy into a giant man eating plant and racking up some points in the process. Bulletstorm is a fantastic game, that seemed to go under the radar, so much in fact that Epic Games said they made no money on it. Which is depressing, because I could really enjoy a sequel right about now. Call of Duty? Battlefield? Medal Of Honor? They all take a back seat to this game in my honest opinion.



Bayonetta (January 5th, 2010) Rated M

Developed by Platinum Games and Published by SEGA


Bayonetta is one of those games that is just amazing; nothing is more awesome than watching a Witch lay the smackdown on some angels and demons via her hair (which turns into a Dragon) or her heels, which have pistols on them. Easy to pick up and play, but the combat depth is there if you chose to use it. With some fast paced action combat, insane boss fights, and some "witch time" (aka bullet time) added in for good measure.


If you enjoyed the original Devil May Cry games, then Bayonetta is right up your alley, just with a flair of "sex appeal" and techno. Not just any techno though; upbeat and really "pop" sounding techno.


How can you not love this?


Rayman Legends -Dragon Slayer (Credit to Ruki185 for the video)







Rayman Legends (September 3rd, 2013) Rated E10+

This amazing platformer is a must have for anyone who enjoys some gnarly and epic old-school action. Featuring an amazing soundtrack by Christophe Heral and Billy Martin, with covers of actual songs. Like Trust's "Antisocial" and the song "Ram Jam."


Using the beautiful UbiArt Framework engine gives Rayman Legends a nice "home made" and "indie" feel that really captures what Rayman is all about. Not to mention epic boss fights! Having both extremely fun single player AND co-op, Rayman Legends will not disappoint if you're looking for some awesome platforming action. 


This list is in no particular order, and is based on games that I have actually played and completed. By "Last Gen" I mean Xbox 360, PS3, and the Wii. All release dates and ratings are from North America.


I did not want to go for the outright obvious choices, so I went with my own.

Humble Weekly Sale: Nordic Games! https://www.gameskinny.com/lh902/humble-weekly-sale-nordic-games https://www.gameskinny.com/lh902/humble-weekly-sale-nordic-games Fri, 04 Oct 2013 07:07:54 -0400 The Ian M

Everyone's favourite sale has arrived! The Humble Weekly Sale! This week features nine titles from Nordic Games. Pay just one dollar for five titles, four of them on Steam, pay six bucks or more to get all nine! Your money will go to where ever you chose between Nordic Games, the American Red Cross, Child's Play, or as always the Humble tip.

Red Faction: Armageddon

Set 50 years after the events of Red Faction: Guerilla  on Mars, in the year 2170, this thrilling third-person shooter was originally published by THQ and was released in 2011. Current Steam price: $19.99 USD.

 Supreme Commander

This RTS game was originally released in 2007 and is the spiritual successor to Total Annihilation and has a metacritic score of 87! Take command of mechs and destroy the competition! Current Steam price: $14.99.

 Supreme Commander: Forged Alliance

The stand alone expansion to Supreme Commander adds a new faction, several new units, new gameplay mechanics, graphical and engine improvements and is all in all a solid title. Current Steam Price: $14.99, or get the Supreme Commander Gold Edition (both titles) for $19.99.

 The Guild 2

A sequel to the widely known Europe 1440 medieval RPG simulation game, The Guild 2 is a unique game that's aged pretty darn well. Current Steam price: $9.99.

 Neighbours From Hell Compilation

Your neighbours, the Rottweilers, are from Hell. Make their lives just as miserable in this entertaining game by being just as scummy and broadcasting the results on TV! Neighbours from Hell Compliation also includes the separate tale of the Rottweilers' family vacation, taking your antics to the high seas! Neighbours From Hell is not yet available on Steam but you can vote for it on Greenlight!

 Pay more than six dollars to get:

 Painkiller: Hell and Damnation

This first person gore-fest sticks you in the shoes of Daniel Garner, stuck in Purgatory while his wife is in Paradise. Make a deal with Death to collect 7000 souls in order to be reunited! A large arsenal lets you mercilessly slaughter demons, skeletons and monsters alike with epic boss battles! Current Steam Price: $19.99.


The fourth Gothic game is a beautiful action RPG as your quest for vengeance takes you around the island of Myrtana full of mythical beasts and monsters! Current Steam price: $19.99.

 Darksiders II

In the sequel to the acclaimed Darksiders take on the role of Death, horseman of the Apocalypse. In a story running parallel to the events that take place in Darksiders hack and slash your way through the end of the world! Current price on Steam: $49.99.

Spellforce 2: Faith in Destiny

The world of Eo is in peril again in this RPG/RTS, the sequel to Spellforce! Follow your destiny and face off against a mysterious and shadowy new foe! Current price on Steam: $19.99.

Total Potential Savings: $143.93

After a deal like that, what's stopping you? Go out and grab the Weekly Sale now!

THQ's Final Liquidation Approved https://www.gameskinny.com/wlkoz/thqs-final-liquidation-approved https://www.gameskinny.com/wlkoz/thqs-final-liquidation-approved Wed, 17 Jul 2013 13:43:42 -0400 Capt. Eliza Creststeel

Seven months since the troubled game publisher declared bankruptcy on December 19th, U.S. Bankruptcy Judge Mary F. Walrath granted permission to a plan for THQ to pay back some outstanding debts.

"THQ has met the burden of establishing that the plan should be approved, and I will confirm it."

According to Bloomberg, the liquidation agreement would divvy up some $78.6 million in company assets, $72 million of which comes from recent game property sell offs. These sell offs included their popular Saints Row, South Park and Company of Heroes franchises among others.

Remaining properties were sold only a few months ago, including Darksiders for an estimated $6.6 million.

Before the bankruptcy declaration, THQ had an outstanding debt of some $248 million and only an estimated $204.8 million in assets at the time. The balance will be paid to their creditors on a case-by-case basis. Most unsecured investors will recoup between 20%-52% of what they are actually owed.

THQ's overseas investors are still looking to recoup their losses.

Sega said last week they will be suing THQ in regards to Company of Heroes 2 pre-order sales.

Darksiders: You Don't Know A Good Game Till It's Gone https://www.gameskinny.com/2ps38/darksiders-you-dont-know-a-good-game-till-its-gone https://www.gameskinny.com/2ps38/darksiders-you-dont-know-a-good-game-till-its-gone Tue, 14 May 2013 14:43:30 -0400 Prodigious Jay

The title practically speaks for itself, just as the old adage "You don't know how good you have it until you lost it."

I may be paraphrasing a bit, mixing one saying with another, but the idea still stays the same. I bring this up now in the lull before the big console wars flare up later this month and then grow even bigger once E3 rolls around. Something didn't occur to me till just now, seeing a gaming franchise snuffed out long before I get around to discovering its potential.

Hindsight really is 20/20, isn't it?

Moments before I started writing this article, I just finished my first playthrough of a game (that I have to say was amazing) called Darksiders. Developed by Vigil Games and produced by the now-closed THQ, Darksiders is a game that puts us dead center in the conflict raging between Heaven and Hell. You fill the role of one of the Four Horsemen of the Apocalypse: War, and this all-out battle is right up his alley.

Now I won't go into gruesome details, as this is not meant to be a review of the game, but merely bringing to light something I noticed. The game was a good one; it had depth, story, twists, and turns, and followed a pretty linear model of gameplay. While it may have had a few technical issues and copied heavily off a few franchises (God of War, Jak and Daxter, and even Portal seem to have had a great influence on this title), the game delivered a solid and somewhat powerful entry into a franchise that was marked for at least 4 titles.

This is where the revelation hit as hard as a blue tortoise shell.

With THQ defunct and Vigil Games, last I checked, not being spoken for by any company, the series was left hanging in the air with only 2 of the 4 finished and released. This game, a game with so much potential and depth, will only live on story-wise in our minds and hearts as well as in the stories of every fanfic writer in the world who loved the series.

I haven't picked up the second installment yet, but I can say that without a shadow of a doubt that I will certainly be just as crestfallen as I was when the thought occurred to me at the end of Darksiders.

I hate being the last one to the party because most of the excitement has already faded from those party animals who played the game back on its original release. I can say that at least I got to experience the joy of the game and hope to see the second one improve where the first had fallen short.

The lesson is, don't take your time to do anything in this life. Whether it be something like sky diving or something simple like playing a game all the way through when it first comes out. We miss out on so much by hesitating and I'm living proof. If there is a series out there that you want to play but have been putting it off, pop that sucker in the console and finish it for goodness sake!

Crytek Considers Purchasing Darksiders Franchise https://www.gameskinny.com/o5qko/crytek-considers-purchasing-darksiders-franchise https://www.gameskinny.com/o5qko/crytek-considers-purchasing-darksiders-franchise Fri, 29 Mar 2013 10:29:26 -0400 Ashley Shankle

It looks like Darksiders may have a home after all. Crytek USA CEO David Adams revealed his intent to bid on the THQ-owned intellectual property with the following tweet:

Crytek USA principal designer Ryan Stefanelli spoke with Destructoid on the subject, saying for certain that Crytek would be bidding on Darksiders during the IP auction between April 1 and April 15.

The list of intellectual property going up for auction is extensive. Here are a few of the titles/series going up for auction next week:

  • Red Faction
  • Homeworld
  • Darksiders
  • Juiced
  • Titan Quest
  • Costume Quest
  • Supreme Commander
  • Stacking
  • de Blob
  • Many others

The full list of IPs and single titles being sold can be found over at Joystiq.

Crytek USA aiming for Darksiders is great news for fans of the series, as Vigil Games (the original developer) is actually Crytek USA in a super secret ninja disguise. Which means Crytek hired the core Vigil team and gave them a new home.

There may be some competition for the action-adventure RPG, as Platinum Games expressed some interest in buying the IP if it were cheap. We'll have to see how it plays out next week, but it's safe to say that Crytek's pockets are much deeper than those of Platinum.