Dead Space Articles RSS Feed | GameSkinny.com Dead Space RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network The Best Xbox RPGs You Can Play on Xbox Series X|S https://www.gameskinny.com/ivvjm/the-best-xbox-rpgs-you-can-play-on-xbox-series-xs https://www.gameskinny.com/ivvjm/the-best-xbox-rpgs-you-can-play-on-xbox-series-xs Mon, 28 Dec 2020 10:43:31 -0500 George Yang

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Red Dead Redemption 1 and 2

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This cowboy epic is some of the best storytelling to come out of games in recent memory. Red Dead Redemption 2 is hailed as one of the best games of the last generation, and through the Series X hardware, boasts some technical improvements including faster loading times.

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In Red Dead Redemption 2, you follow the story of Arthur Morgan and the Van der Linde gang. As the age of cowboys and the Wild West decline, Arthur must come to terms with where he's at in the world. The game explores themes such as mortality, friendship, and loyalty. It's a must play title for any gamer.

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The first Red Dead Redemption on Xbox 360 is also playable on Series X|S through backwards compatibility as well! It's also important to note that Red Dead Redemption 2 is a prequel to the first game, despite having the number 2 in the title.

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Are there any other RPGs you think should be included in this list? Be sure to let us know in the comments below!

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Dead Space 1, 2, and 3

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One of the most iconic horror franchises of all time, all three Dead Space games can be played on Xbox Series X|S through backwards compatibility. Not many other games match Dead Space's incredibly creepy atmosphere, frightening enemies, and fascinating lore.

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As Isaac, you explore the futuristic 23rd century when Earth's natural resources have mostly dried up. When scientists discover an alien artifact called the Marker, they think that it could sustain Earth with unlimited energy. But little do they know, something more sinister is afoot.

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The Dead Space series is absolutely fantastic, and it's a shame that there aren't any signs of a new entry coming at all. However, the three games are available to play and are regularly on sale for cheap.

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BioShock: The Collection

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Three fantastic games in one package, BioShock: The Collection offers some great first-person shooter combat with fantastic narratives to boot. BioShock 1 and 2 take place in the underwater city of Rapture, while BioShock Infinite's setting in the floating city of Columbia.

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You can enjoy the BioShock series either through the remastered collection mentioned above, or if you have the original copies on Xbox 360, they are also playable on Xbox Series X|S through backwards compatibility.

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The Elder Scrolls V: Skyrim Special Edition

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This is one of the best open world games of all time, and it's basically on every modern platform available. As the Dragonborn, you are on your quest to destroy Alduin The World Eater. You can customize your own character and explore Skyrim. Enhance your skills, engage in combat, and take on quests throughout the world. Truly, the world is at your fingertips here.

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In the off chance you haven't played Skyrim yet, it is available on Xbox Game Pass. Or maybe you want to go back to playing this game again. It's really that good.

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Code Vein

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This game is aptly described as "anime Dark Souls" and it's easy to see why. Code Vein's gameplay is inspired by it, and it's gritty atmosphere certainly reminds someone of the Dark Souls series.

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However, it definitely has some things that make it stand out. Firstly, it has it's own anime aesthetic, complete with a more vampiric inspiration rather than a gothic look. Secondly, it's storytelling is much more in line with a typical JRPG, with exposition everywhere. Whereas in Dark Souls, the storytelling is much more environmental.

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Either way, if you like anime and Dark Souls, give this a shot. Given that both categories have fans with specific tastes, Code Vein may not resonate with everyone, but with it recently being added to Game Pass, there's no harm in checking it out.

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Mass Effect 1, 2, and 3

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This is one of the best trilogies of all time. Spanning three games, Mass Effect provides an epic space-faring adventure to take down the Reapers, an ancient alien race that's bent on destroying all life in the universe.

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As Commander Shepard, you'll recruit many different characters throughout the three games, and you'll come to love each and every one of them. Even starting from the first game, the choices you make have ramifications on playthroughs of Mass Effect 2 and 3.

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The game has been approved through each subsequent title, and the cast of characters remain solid throughout. Luckily, all three titles are playable via backwards compatibility on modern Xbox consoles. Additionally, a remaster of the trilogy, called Mass Effect Legendary Edition, is scheduled to release in 2021. 

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If you don't want to wait, the trilogy was also made available to Xbox Game Pass subscribers recently through Microsoft's partnership with EA Play. 

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Blue Dragon

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This is another one of Xbox 360's JRPG exclusives. Blue Dragon's art style is very reminiscent of Dragon Quest's, and offers similar turn-based gameplay. 

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Blue Dragon follows Shu and his friends, Jiro, Kluke, Zola, and Marumaro. With the evil ruler Nene watching over the Gran Kingdom, it's up to Shu and his comrades to find a way to take him down.

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Like Lost Odyssey, Blue Dragon is another great Japanese title that deserves another chance. Fans and newcomers can still enjoy the game on modern Xbox consoles through its fantastic backwards compatibility function.

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Halo 5: Guardians and Halo: The Master Chief Collection

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Can Xbox's most iconic franchise be considered an RPG? Well, you certainly play the role of Master Chief, as he goes around shooting aliens. Spanning multiple entries, Halo is the definitive franchise that people think of when they think of Xbox, so it'd be remiss not to include it on this list.

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Halo is a pioneer of first person-shooter gunplay on consoles, and it's memorable stories, characters, and multiplayer make it one of the most recognizable franchises in gaming history.

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While Halo 5's story got a mixed reception, its multiplayer is still incredibly fun. If you're itching for the classic Halo games, they're available through Halo: The Master Chief Collection. The first four games, in addition to Reach and ODST, are included in this single package. Overall, there are seven incredible Halo titles available on Xbox Game Pass while we wait for the release of Halo Infinite in 2021.

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Lost Odyssey

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Speaking of JRPGs, the Xbox 360 had several exclusive ones, including the excellent Lost Odyssey. This turn-based game follows Kaim as he navigates the world going through a magical industrial revolution. There are several nations at war with each other, and Kaim's journey will have him crossing paths with many different characters that join him.

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Lost Odyssey has been loved by many fans. While it looks like we won't be seeing a sequel to this game any time soon, it is playable on modern Xbox consoles through backwards compatibility.

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Control

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Remedy's latest game is a mindbending, gravity-defying adventure. Take control of Jesse Faden as she explores the Oldest House in search of her brother and uncover its dark secrets within. Filled with paranormal creatures called the Hiss, Jesse must face them while using her abnormal powers such as telekinesis and levitation.

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Control is certainly an interesting premise, and it's third-person combat is definitely fun as you go around picking up objects to throw at enemies. The lore is fascinating as well as you learn more about the Oldest House.

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The regular version of Control is available on Xbox Game Pass. There are also two DLC story expansions: The Foundation and AWE. If you end up enjoying Control, definitely consider purchasing the extra content!

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Hellblade: Senua's Sacrifice

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One of the studios that Microsoft purchased back in 2018 was Ninja Theory, the team behind Hellblade: Senua's Sacrifice. The narrative revolves around Senua, and delves into themes like psychological horror and is a metaphor of psychosis. While the combat isn't anything to write home about, the dread filled atmosphere really sells the game.

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And yes, you're seeing a PlayStation trailer on an Xbox article! This is most likely the first, last, and only time players will see Senua on a PlayStation platform.

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Microsoft announced a sequel, Senua's Saga: Hellblade II, back in 2019 for Xbox Series X|S. You can play Hellblade: Senua's Sacrifice on Xbox Game Pass while waiting for the future sequel!

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Tales of Vesperia Definitive Edition

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Let's be honest, Xbox hasn't really been known for Japanese games. However, that doesn't mean that there aren't any on the platform. Tales of Vesperia Definitive Edition is one of the very few titles in the Tales series that is available on Xbox. You play as Yuri Lowell, who ventures out in the world of Terca Lumireis as he explores the world, gains new companions, and eventually saves the planet.

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Tales of Vesperia was actually an Xbox 360 exclusive in the west back in 2008. An updated version of the game was released, but never made its way outside of Japan until it was ported to modern consoles in 2019.

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This is a classic JRPG through and through. With its exciting real-time combat and fun cast of characters, Vesperia is a grand adventure. It's also available on Xbox Game Pass!

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Gears 5

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The latest entry in the fantastic Gears series, Gears 5 made some fresh changes to the formula by adding open world sections, as well as providing us with a new perspective and story focusing on Kat Diaz. The game is a complete package: smooth third person shooting gameplay, a fantastic narrative-driven campaign, and robust multiplayer modes.

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Now, Gears 5 has received some additional single-player story content in the form of Hivebusters. The new Xbox hardware also boosts the game's framerates and visuals, and Hivebusters is a great way to get back into the title. As with all of Microsoft's first party titles, Gears 5 is available on Game Pass.

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Fallout 3 & 4

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Speaking of Bethesda, another one of its iconic franchises is Fallout. In Fallout 4, explore Boston, Massachusetts in a post-apocalyptic setting called "The Commonwealth", set 10 years after the events of Fallout 3.

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You play as the "Sole Survivor" who has been frozen and asleep in Vault 111. You search for missing son after seeing your spouse killed, and The Commonwealth has many places for you to explore and quests to take on. You can manage settlements and craft items to help you along your journey.

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Fallout 4 was available on Game Pass in the past, but has since left the subscription service. Hopefully, along with 2016's DOOM, Fallout 4 could also be added back sometime in the future. Fallout 3 is backwards compatible with modern Xbox consoles, so that's a great title to play as well.

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DOOM Eternal/DOOM (2016)

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Microsoft dropped the incredible news earlier this year that it would be acquiring Zenimax Media, which also includes developer Bethesda. The studio's biggest release this year, Doom Eternal, also launched on Xbox Game Pass only several months later.

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Undoubtedly one of the most ambitious games of 2020, the sequel to 2016's DOOM is one hell of a time. Play as the Doomslayer as he rips through demonic hordes of enemies.

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While the 2016 game left the Xbox Game Pass service a while ago, hopefully the new acquisition means that it could come back sometime in the future. If you've already played it, now is a great time to try it out on Microsoft's game subscription service.

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Over the past few years, Microsoft has made Xbox the best place to play in terms of backwards compatibility. During the middle of last generation, Xbox put more effort into that initiative, allowing us to play new games while also being able to enjoy old favorites without always having to bring out an older console. Thus, many classic Xbox 360 and even original Xbox titles are playable on the new Xbox Series X|S.

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Many of these games include RPGs, and with Microsoft's other programs such as Xbox Game Pass, you can enjoy many of them for a low monthly price. This is by no means a complete list, but these are 15 great RPGs you can play on Xbox.

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Just Die Already: 5 Horror Game Cliches That Should Stay Buried https://www.gameskinny.com/t9kzb/just-die-already-5-horror-game-cliches-that-should-stay-buried https://www.gameskinny.com/t9kzb/just-die-already-5-horror-game-cliches-that-should-stay-buried Fri, 05 Oct 2018 09:18:14 -0400 William Boyd

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Worst Horror Cliche #1: Cheap Jump Scares

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From a technical standpoint, the majority of present-day horror games have successfully built upon mainstays in the genre, changing up many of the elements to make themselves fresh and unique. Unfortunately, even the best modern games in the genre have succumbed to the ever-reliable but overused “jump scare.”

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So while cleverly designed games like Until Dawn and Resident Evil 7: Biohazard are incredible feats in most respects, one thing that they still rely on too often is the cheap jump scare.

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Basically go from quiet to loud in an instant, or have something happen completely out of the blue, and you’ll achieve a jump scare. But is there really any creativity in that?

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This is another annoyingly persistent aspect of horror movies infecting horror games – practically every mainstream horror movie in recent years has used the tactic, so unsurprisingly, we now see it regularly in our video games. Horror entertainment is at its most frightening when it utilizes different means to elicit extreme responses from spectators, and unfortunately, we horror/gamer fanatics just don’t see that enough.

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Please stop jump-scaring us. Just stop it. 

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There are a lot of great horror games out there. And many of them are scary as all Hell. However, it seem that more and more are taking advantage of players by not pushing past trends into brand-new territory. 

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As time goes on, here's to hoping that more horror video game developers think of more experimental ways of achieving scare factor. Thinking outside of the horror box isn’t just confined to storytelling traits, but if done correctly, it can permeate throughout every facet of a game’s design.

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Want to make a truly horrifying gaming experience? Don’t just emulate tired cliches and tropes for an instant reaction – true horror goes far beyond that narrow-minded philosophy.

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Image source: Players Press Start

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Worst Horror Cliche #2: Terrifyingly Bad Camera Angles

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Fortunately, old-school horror game tropes like tank controls and gamplay glitches are mostly a thing of the past. However, the same can’t be said for the wonky camera angles that continue to plague horror games in the 21st Century.

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They were awkward and erratic decades ago, and for many modern horror games, they still are.

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Games such as Dead Space and The Evil Within still rely heavily on third-person presentation, which, in theory, should be fine. But in reality, they can be jarring and unpredictable.

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Not seeing enemies behind you is one of the core issues with this design choice, however, fixed cameras also come with their own special batch of issues. If anything, first-person seems to be the way forward if Outlast and Resident Evil 7: Biohazard are anything to go by.

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Of course, groundbreaking releases such as Resident Evil 4 and Siren proved that camera angles can also be done in a way that allows ease of use for the player while also keeping the tension and suspense ramped up to max. You don’t always need to be unaware of your surroundings to make proceedings scary, and if anything, it could be argued that this is a cheap way to frighten players.

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Claustrophobia and frustration don’t always have to go hand-in-hand as we've been taught. Sure, fixed camera shots can provide a certain cinematic quality, and over-the-shoulder angles can certainly make for tense atmospheres, but sadly, neither of them have really been improved upon in the current crop of horror video games.

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Image source: ZombieSkittle.com

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Worst Horror Cliche #3: Cutscenes Galore

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The addition of cutscenes used to be one of the main highlights of horror games because they were cinematic and visceral in a way that wasn’t possible in-game. This meant that those bloody limbs and severed torsos looked even more gruesome and gnarly.

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However, as time has gone on, it would have been refreshing to see the genre make strides toward more natural ways of telling a story. Sadly – for the most part – we haven’t seen that so far.

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A game like Until Dawn is overloaded with cutscenes, but they’re done in such a way as to also allow for player interactivity. This seamless transition between gameplay and cutscenes is what most horror games should strive for, but more often than not, we get clunky transitions between the two – ultimately pulling the player out of the immersion that horror games rely so heavily on.

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Don’t get me wrong: when CGI movies pop up and are expertly pulled off, they’re still a very viable way of propelling the story forward. However, on too many occasions, the cutscenes featured in modern horror games just don’t feel as well thought out as the ones we used to see in games like Silent Hill and Alone in the Dark.

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Although the technical level of graphics and gameplay engines in 2018 still isn’t reaching its maximum potential in modern horror games, perhaps it soon will. And that will be something which will help eradicate long stretches of non-interaction and the meandering plot strands that we see peppering horror cutscenes these days.

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Image source: Engadget

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Worst Horror Cliche #4: Inventory… Or Lack Thereof

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A lot of modern games have issues with inventory management, with many prime offenders falling into the horror genre. Of course, horror game buffs will know that this feature goes back to the origins of their most beloved game in the genre, but in many ways, it's a zombie we wish Chris and Jill had blown into oblivion way back when. 

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Resident Evil was one of the primary games that used limited storage space and use limited inventory to drive home its survival horror tag. Evidently, it worked, but perhaps a little too well.

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That was 1996 and this is 2018, so surely this has now been thrown on the scrap heap, right? Wrong. Tedious trips to the dreaded storage box became an irritating staple decades ago, and unfortunately, those same boring journeys are still necessary in this day and age.

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This couldn’t have been made any clearer than with the recent entry in the Resi series: Resident Evil 7: Biohazard. Despite dropping over 20 years after the first installment, the seventh entry in the long-running horror franchise still incorporates this frustrating gameplay mechanic.

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And it’s by no means the only offender. The Evil Within and State of Decay (among others) still require the player to manage their inventory space down to a "T" – on occasion turning a scarefest into a borefest.

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Games such as Dying Light have begun paving the way for a more RPG-orientated approach in terms of storage space, so let’s hope that theme continues.

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I get that it can impose a more difficult challenge for the player to overcome, but when it’s at the expense of enthralling, engrossing gameplay, monotonous backtracking can certainly feel like a chore – one which really should’ve been buried by now.

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Image source: Polygon

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Worst Horror Cliche #5: Predictable Narratives

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There’s a certain art to making audiences genuinely fearful of the story you’re trying to tell them. Some could argue that it’s a lost art in some regards, particularly when it comes to the evolution of horror video games. Games like the revolutionary Resident Evil and genre-bending Half-Life were narratively groundbreaking in the ‘90s, but now? Not so much.

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Unfortunately, since then, what we’ve mostly seen are watered down takes on those classics – albeit with some updated gameplay mechanics.

\n

But story-wise, games such as The Evil Within and Alien: Isolation haven’t really brought anything new to the table. For the most part, they feel like retreads of what’s already been done before – ultimately making for a predictable storytelling experience.

\n

Creepy possessed girl? Check. Monster-ridden space station? Check. Sinister conspiracy? Check. Rarely does a modern day horror game stray from this overly tried and tested (and tired) formula.

\n

However, not all hope is lost when it comes to horror games operating outside of the conventional realm. Games such as Outlast and P.T. have showcased just how much scarier video games could be if they took risks every now and then when it comes to storytelling. Even the kooky, quirky, and downright ridiculous Deadly Premonition was more adventurous than most modern day horror games.

\n

From a psychological standpoint, most people are afraid of the unknown – it’s just a shame that most games in the genre are so “knowable” that scares become a trivial dime a dozen.

\n

Image source: Digit.in

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/s/resi-f2a3a.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/s/resi-f2a3a.jpg","type":"slide","id":"189165","description":"

There's nothing better than a horror game done right. 

\n

As with many horror movie fans, nothing brings a sadistic smile to my face quite like seeing the genre expertly represented in the world of video games. The adrenaline-pumping gameplay, the bone-chilling atmosphere, the often diabolical narrative – all are key components that made classics like Silent Hill and Resident Evil such effective pieces of work.

\n

Now, here’s why I feel like modern horror games are completely dropping the ball in the scare department.

\n

As you’ll see from the entries on this list, the main issues with many modern horror games are that they’re trying too hard to emulate modern horror movies – and any real fan of the genre will tell you just how unimaginative and repetitive most of them are.

\n

Gone is the slow, methodical pacing and subtle creepiness of classics like Rosemary’s Baby, The Omen, and of course, the unholy grail of horror, The Exorcist.

\n

However, it’s not just movies that have led to some awful horror game cliches, but in fact, the games themselves have introduced some horrible tropes which really should’ve been eradicated by now. Horror games of old certainly seem good through rose-tinted glasses, but whenever their dated mechanics still linger on in the present day like shambling, undead corpses, it's off-putting at best and downright killer at worst. 

\n

With all of that said, what are some of the most persistently vile cliches that still permeate horror games today?

\n

Well, we’ve compiled a list of the five most dastardly grotesques that simply refuse to die. So, without further ado, let’s rip apart these incessant irritants like we’d rip apart a mutated zombie in Resident Evil!

"}]]]>
Top 10 Most Badass Video Game Characters of All time https://www.gameskinny.com/4a5w5/top-10-most-badass-video-game-characters-of-all-time https://www.gameskinny.com/4a5w5/top-10-most-badass-video-game-characters-of-all-time Tue, 10 Apr 2018 13:40:44 -0400 Edgar Wulf

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Vergil

\n
Devil May Cry 3 (2005)
\n

Twin brother of the game's main protagonist and a highly skilled swordsman, Vergil's movement of his katana, Yamato, is so fast in Devil May Cry 3 that he can deflect incoming bullets with it and, just like his brother, he possesses the ability to transform into a demon form, further improving his speed and strength. These qualities make Vergil a formidable foe in the numerous encounters against him.

\n

---

\n

This concludes the list. Do you agree with any of the entries? Who would you add? Let us know in the comments below.

\n

If you can't get enough of badass video game characters, then check out this follow-up list. And for more fun compilations such as this one, stay tuned to GameSkinny.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/a/l/wallhaven-367172-20acf.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/a/l/wallhaven-367172-20acf.jpg","type":"slide","id":"182240","description":"

Samus Aran

\n
Metroid (1986)
\n

A bounty hunter best known for providing one of the biggest surprises in gaming history, Metroid's Samus traverses a fictional universe, exploring uncharted planets and tracking down space-pirates. She uses a powerful arm-cannon as her primary weapon and can turn herself into a morph-ball to evade incoming attacks or reach otherwise inaccessible locations. Whenever she defeats a particularly powerful foe in combat, she is able to gain its ability or improve an existing one.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/7/4/774395-76ea0.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/7/4/774395-76ea0.jpg","type":"slide","id":"182238","description":"

Raziel

\n
Legacy of Kain: Soul Reaver (1999)
\n

Once a vampire and a lieutenant to the most powerful among them -- Kain -- Soul Reaver's Raziel is sent to his death after being considered too threatening to Kain's position in the hierarchy. Stripped of his flesh and aesthetics, Raziel is resurrected by an old god, and now, in a wraith form, his thirst for blood has been replaced by consumption of souls. He's determined to exact revenge on his former comrades and on Kain himself, claiming their powers as his own.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/o/m/tomb-raider-game-wallpapers-underworld-wallpaper-wallbest-6dada.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/o/m/tomb-raider-game-wallpapers-underworld-wallpaper-wallbest-6dada.jpg","type":"slide","id":"182246","description":"

Lara Croft

\n
Tomb Raider (1996)
\n

This young lady needs no introduction; Tomb Raider's Lara is one of the most recognizable characters in gaming. Known for her athleticism, smarts, and signature dual pistols, she has been raiding tombs, uncovering long-lost artifacts, and breaking men's hearts for over two decades. She is skilled at translating ancient scripts and activating complex contraptions, and during combat, she relies on dexterity and stealth rather than brute force.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/a/b/2ab1f6eb-bb75-4dc2-b6e8-0471e0de3cc7-47b37.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/a/b/2ab1f6eb-bb75-4dc2-b6e8-0471e0de3cc7-47b37.jpg","type":"slide","id":"182249","description":"

Kratos

\n
God of War (2005)
\n

While not exactly the most likable character, God of War's Kratos deserves a spot simply by being a Greek-god-killing machine. His biggest asset is his unquenchable anger, and the many weapons he uses act mostly as stress-balls for him -- something to grip tightly. Should he ever find himself disarmed, he will tear the opponent's head off with his bare hands, which he actually did with Helios'. For Kratos, it was just a normal Monday.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/5/3/053374-dead-space-isaac-clarke-videogames-videogames-artwork-6b573.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/5/3/053374-dead-space-isaac-clarke-videogames-videogames-artwork-6b573.jpg","type":"slide","id":"182229","description":"

Isaac Clarke

\n
Dead Space (2008)
\n

Not your typical superhero, Dead Space's Isaac Clarke is an engineer who, along with a small crew, finds himself stranded on a seemingly abandoned starship after following its distress signal. Initially armed with nothing but a plasma cutter and, quite possibly, the coolest-looking suit ever made, he must battle through hordes of Necromorphs and uncover the source of their origin, acquiring military-grade weaponry as he traverses the dismal halls of the ship.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/2/7/727772-wwwwallpapersfancom-85c32.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/2/7/727772-wwwwallpapersfancom-85c32.jpg","type":"slide","id":"182235","description":"

Ciri

\n
The Witcher 3: Wild Hunt (2015)
\n

Cirilla Fiona Elen Riannon, or simply Ciri, is a carrier of powerful elder blood and, much like The Witcher 3's protagonist, Geralt, a trained witcher, which makes her a skilled sword fighter. She commands a unique blink ability, which allows her to teleport quickly around enemies and strike from behind. Due to her supernatural abilities, she is being pursued by The Wild Hunt, a group of elves whose intent is to take possession of her powers. Despite the odds, Ciri is able to overcome seemingly insurmountable adversaries, often all on her own.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/n/final-fantasy-wallpaper-auron-wallpapers-5dee5.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/n/final-fantasy-wallpaper-auron-wallpapers-5dee5.jpg","type":"slide","id":"182241","description":"

Auron

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Final Fantasy X (2001)
\n

An experienced warrior and a guardian to summoner Yuna, one of Final Fantasy X's protagonists, and formerly to her father. Auron carries an oversized katana in one hand and only unsheathes his other arm during combat to add more power behind each strike, which makes him command an intimidating presence even against the most formidable foes. The liquid in his flask, which is probably booze (definitely booze), is often used to ignite the katana for certain special attacks.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/l/b/albert-wesker-9fc25.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/l/b/albert-wesker-9fc25.jpg","type":"slide","id":"182242","description":"

Albert Wesker

\n
Resident Evil (1996)
\n

Killed by a tyrant whom he himself helped create, Resident Evil's Wesker survives thanks to a prototype virus circulating in his veins. As a result, he becomes the series' super-villain, possessing incredible speed and strength, and an even greater ego, the combination of which, apparently, allows him to catch incoming missiles with his hands. He never misses an opportunity to mock his opponents and is only willing to spend no more than seven minutes of his precious time to deal with them.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/d/a/adam-jensen-with-combat-rifle-a0c70.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/d/a/adam-jensen-with-combat-rifle-a0c70.jpg","type":"slide","id":"182230","description":"

Adam Jensen

\n
Deus Ex: Human Revolution (2011)
\n

After being killed by members of a black ops team during an attack on the company he works for, Deus Ex: Human Revolution's Adam Jensen is brought back to life via advanced body augmentations (even though he didn't ask for it). Armed with resolve and powerful new tools at his disposal -- including various vision enhancements and the ability to turn himself invisible or punch people through walls -- he sets out to uncover the truth behind the attack and take revenge on the group that destroyed his life.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/i/d/video-game-characters-wallpaper-e54d4.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/i/d/video-game-characters-wallpaper-e54d4.jpg","type":"slide","id":"182278","description":"

(This is Part 1 of the compilation; for Part 2 follow this link)

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The world of games is saturated with varied characters. There are brave, cute, intelligent, strong characters, and then there are badasses -- characters who stand out, whether due to their physical or mental attributes, their manner of speech, or their unique appearance. Regardless, they usually don't require the assistance of others to succeed and can conquer hardships all by themselves, should the need arise. This list features 10 of the most suitable characters in the category, and it was assembled based on the following criteria:

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    \n
  • Only one character per franchise
  • \n
  • The character must be playable at any point in the particular series or be part of a playable party
  • \n
\n

Each entry will contain the name of the character, the game they first appeared in and its release year, as well as a brief description. Click through to view the characters in alphabetical, not necessarily numerical, order.

\n

Disclaimer: The writer's opinions herein are his own and might not coincide with those of the other 7+ billion people living on Earth.

"}]]]>
2 HD Collections that Need to Be on PS4 https://www.gameskinny.com/4049o/2-hd-collections-that-need-to-be-on-ps4 https://www.gameskinny.com/4049o/2-hd-collections-that-need-to-be-on-ps4 Tue, 05 Dec 2017 14:40:36 -0500 Joe Garcia

While there have been many games that have gotten their own HD collections on PS3 and PS4, there are also many that haven't reached the newest generation of consoles. Here's a look at two of those series, God of War and Dead Space, and why they're prime candidates for HD collections on PS4.

God of War Saga

So everyone has heard of God of War and has loved every violent and bloody second of it. During the PS3 era, the world was handed the God of War Saga, which had every main title and spin-off title of Kratos' epic adventure in one neat bundle. The collection included five games for the price of one, and it was as epic as the Ghost of Sparta himself. 

With the power of the PS4 Pro, bringing all of Kratos' rage into glorious 4K would be just what he needs. We already have God of War 3 on PS4, but it's not enough to quench our thirst for vengeance on the gods of Olympus. Sony needs to get their butts in gear and bring us this collection -- not only for the veteran players but also for newcomers to the series.

This would be an amazing way to lead into the new God of War that was announced at E3. This collection should run for $40, just to make it easier to replay the entire series to get ready for the new game. Plus, it'll be a great way to save money while making a great gift for someone.

The next series that needs an HD collection is . . .

Dead Space: Deep Space Collection (PS4)

Yeah, the name for the collection is made up, but it sounds like a badass name for a collection for this epic sci-fi survival-horror series. Dead Space is a series that was as fun as it was scary. The lore was deep and interesting, the enemies were horrifying and deadly, and the main character, Issac Clarke, was just a normal guy that got caught up in some screwed up ish.

The first three games were released for PS3, so the graphics were on point for their time. Having all three games in one bundle (like Bioshock: The Collection) would be a no-brainer. If Bioshock was able to make it work, Dead Space can knock it out of the park with ease. I believe the series will be rejuvenated and bring fans old and new back to the twisted war against the Marker and the Necromorphs. 

---

With HD collections being pushed out more and more with great success (e.g. Crash Bandicoot N'Sane Trilogy, Bioshock: The Collection), these two games can easily come to the PS4 family and rock the lives of gamers. If they ever release these collections, best believe I'll buy the hell out of them.

Hope you've enjoyed reading. For more gaming news and information, stay tuned to GameSkinny! 

]]>
5 Video Game Characters and Their Sucky Lives https://www.gameskinny.com/lajev/5-video-game-characters-and-their-sucky-lives https://www.gameskinny.com/lajev/5-video-game-characters-and-their-sucky-lives Sun, 09 Apr 2017 15:00:01 -0400 ReverendShmitty

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Next time you start to complain about work or traffic or only getting one packet of hot sauce with your tacos, just remember you haven’t been nearly disemboweled by your dead girlfriend aboard a deserted freighter crawling with undead monsters in space, chased by endless hordes of zombies, or covered in the ashes of your dead family -- who you killed.

\n

Your life could be worse. A lot, lot worse. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/1/5/6158e9be69d9ae5.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/1/5/6158e9be69d9ae5.jpg","type":"slide","id":"155299","description":"

Kratos

\n
God of War
\n

Sure, sure, he’s ridiculously powerful, gets lots of ladies, and is so ripped he could make Hercules blush. But let’s look at the basic facts here:

\n
    \n
  1. His family is dead.
  2. \n
  3. He killed them.
  4. \n
  5. He is permanently covered in their ashes.
  6. \n
  7. Everyone else wants him to eat it and die.
  8. \n
\n

Basically, every single morning Kratos has to wake up, see the remains of his family staining his flesh, and right off the bat, begin his day thinking about the Godawful atrocities he committed. Then there’s the fact that those days seem to culminate in him fighting for survival against gods, demons, human armies, monsters, and Hell itself.

\n

I mean, he has died twice already.

\n

The guy has it pretty rough.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/3/5/5/3558e87d811320e.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/3/5/5/3558e87d811320e.jpg","type":"slide","id":"155173","description":"

Isaac Clarke

\n
Dead Space
\n

Anyone who has ever played, watched, heard of, listened to, or even smelled a Dead Space game, just leave. You’re already done with this article. You know how horrible such an existence would be. I mean, seriously, either God has the most macabre sense of humor since the clown from the original Dead Rising, or Isaac was just dealt the worst possible hand in existence.

\n

What was supposed to be a simple repair job becomes a horrifying mission to escape from the Ishimura with his life. His entire grasp on reality itself becomes shattered. He loses his girlfriend, his mind is infected by the Marker, and dementia loosens his grasp on reality. And that's not to mention the seemingly endless hordes of Necromorphs jumping out of every corner.

\n

His run in with the undead didn’t end after one hellish adventure either. Oh no, that would be far too forgiving. He's done it three times. Just him against waves and waves of these terrifying creatures hell-bent on murdering him aboard frozen wasteland planets and abandoned ships.

He’s not even a soldier mind you, just an engineer who was supposed to fix some machines or whatever it is educated people do.

\n

You know this game is rough. It has the jump scares that will make you scream and throw your controller, plus the eerie atmosphere to make you cringe, cry, and look over your shoulder. If it’s that scary playing with headphones in the dark, just try to imagine living it. Though I doubt any mere mortal could truly fathom such treacherous depths...

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/9/5/7958e87ccf41b84.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/9/5/7958e87ccf41b84.png","type":"slide","id":"155172","description":"

The Hero’s Shade

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Legend of Zelda: Twilight Princess
\n

At first glance, he looks like any average dead guy in armor. You know, normal stuff. But, it is widely speculated that he is the remnants of Link from Ocarina of Time or a manifestation of Link's regrets.

\n

Hear me out.

\n

First, there’s the fact that he appears as a wolf when in the physical world -- the same form Link takes when in the Twilight. Second, there’s also the fact that he knows all the skills you need to know become more powerful throughout your journey -- and he says the previous heroes had them.

\n

Third, Navi (Link’s little blue fairy) leaves at the end of Ocarina of Time, and Link is searching for her in the beginning of Majora’s Mask, when he gets pulled into all that craziness. Combine that with the fact that no one knows Link was a hero and it becomes that much easier to believe he would live a life of regrets, unable to pass on the “lessons of his life to those who came after him”.

\n

In Twilight Princess, you even play the Song of Healing to ease his troubles and cause him to pass on; similar to how the previous Link used it in Majora’s Mask

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/2/5/9258e87c67c1366.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/2/5/9258e87c67c1366.jpg","type":"slide","id":"155171","description":"

Villager

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Animal Crossing
\n

An unusual choice? Yes. Fitting? Most certainly.

\n

Let’s break it down.

\n

In Animal Crossing, you play as a human child who awakes in the back of a car driven by a weird duck/turtle-thing named Kapp’n. This creature is based off the Kappa, a Japanese mythical creature that kidnaps naughty children as punishment. Off to a pretty shaky start, right?

\n

Then he? It? It (let's go with that) takes you to this town run by animals. Immediately, they put you to work to pay off the mountain of debt you now owe them due to the house they made you move into, which totally sucks by the way (just look it up, you'll see). And if you try to leave, the animals will stop you and explain how the other villagers expect things of you. Like it’s the common thing to do.

\n

Forcing children to work for a group of animals within their secluded little town is the norm apparently. Eesh.

\n

So just pay off the debt right?

\n

Wrong. Every time you work your ass off long enough to do so, the animals go and upgrade that bad boy. Even if you tell them no. This way, you’re trapped under an ever-increasing pile of debt for something you didn’t want in the first place. You’re even forced to repeat the same menial tasks and minigames over and over once you’ve tried them all in order to progress through the different houses, which is about all the story you get.

\n

Sounds like some freaky Twilight Zone junk ,am I right? Just hope they don’t start wishing people away to the cornfield.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/1/5/4158e87be544383.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/1/5/4158e87be544383.jpg","type":"slide","id":"155170","description":"

Lee Everett

\n
The Walking Dead Telltale Series
\n

So imagine this: you’re on your way to prison for killing the man who your wife was sleeping around with. Pretty rough, huh? Now pretend the cop driving flips the car, breaks your leg, and throws you headfirst into a world overrun by flesh eating zombies.

\n

You with me so far? Okay, here we go.

\n

So, that happens. Then you meet this little girl named Clementine and suddenly, you know you must protect her. So you meet other survivors and form a group, which then meets other groups. It grows then shrinks because a lot of people die. And nearly all of those death are because on your actions.

\n

Save this guy or save the girl? Have a key comrade stand watch or come with you? Chop off this guy's leg, which stuck in a bear trap, or just leave him to be devoured? It’s your call -- and lives will depend on it.

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This is the life of Lee Everett. Throw in getting bitten by a walker then losing his hand to it, and you’ve got a meager existence full of pain, suffering, and no video games. I shudder to even think about it.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/c/sucks-ca082.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/c/sucks-ca082.jpg","type":"slide","id":"155166","description":"

So as the days go by and I lament living such a boring, normal life, I think of what it would be like to live in a video game world. To adventure every day through forests and mountains, to traverse the unknown, and see the entire world. I dream of saving a beautiful princess, a nation, or even the entire planet. I imagine being a hero and having thousands of fans adore me and tell me how important I am.

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Then I think of characters who get none of that and how much that would blow. I think of all the video game characters whose lives are utter rubbish -- whose lives have sucked. And I think, "What if that'd be me?" 

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So to make us all feel better about our mundane existences, let's take a look at a few characters whose lives just aren't all that good. 

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Note: There will probably be spoilers ... 

"}]]]>
5 Horror Subgenres That are Often Overlooked in Modern Video Games https://www.gameskinny.com/2qlqj/5-horror-subgenres-that-are-often-overlooked-in-modern-video-games https://www.gameskinny.com/2qlqj/5-horror-subgenres-that-are-often-overlooked-in-modern-video-games Wed, 18 Jan 2017 06:12:55 -0500 Rob Kershaw

If you're like me, you’re a gamer who loves to have the pants scared off them. And you’ll probably roll your eyes each time a new “psychological horror game” is announced. Because you know that most of the games marketed this way aren’t actually psychological horror -- they’re usually a twist on the haunted house, survival, or action genres. Just because a game makes you frightened, that doesn’t mean it's a psychological horror. Because scaring you is the whole point of horror games.

From the sci-fi horror of Dead Space to the slasher escapades of Until Dawn, studios have tried their hand at developing different subgenres of horror over the years, with variable results. Yet, most games of this nature tend to stick to a general theme: arrive at a location, watch crazy stuff happen, kill everything bad (or hide from it), then leave.

But there’s a host of alternative horror subgenres that are just waiting to be tapped for gaming goodness. Of course, games need to offer agency in the way that films simply don’t. However, that doesn’t negate taking different cues in order to do so -- whether it’s by altering the setting, the mechanics, or how the story is told.

If developers want to get horror aficionados hooked, rather than churning out the same zombie survival titles year on year, they might want to consider these alternative horror subgenres they can explore in their own games.

Home Invasion

A genre that’s been sorely overlooked in gaming, home invasion would be an ideal addition to horror gaming. It was touched on in the controversial Sega CD release of Night Trap, but a quarter of a century has passed since that hokey foray, and both technology and taste have improved considerably since then.

Standard home invasion horror tropes usually involve being stalked around your property by unknown people -- but in a gaming context this would offer the ideal opportunity to flip the mechanics on their head. You could control multiple residents, working together in order to foil the assailants, or perhaps just one protagonist darting between rooms and using whatever items are lying around the house to MacGyver up some means of defeating them. The sort of asymmetrical gameplay we see in games like Dead by Daylight could work really well here too.

There's plenty of scope to make this as quirky or as sinister as you like, but gaming lends itself perfectly to the genre.

Torture

If the SAW franchise taught us anything, it’s that the market for puzzle-based horror is still alive -- and with the series getting a reboot this year, it’s the perfect opportunity for developers to cash in on the genre.

Putting aside the woeful licensed game which relied mostly on waggling thumbsticks or standing next to things and pressing X, there’s plenty of potential to make a decent head-scratcher of a horror game.

Professor Layton meets Hostel, where the top-hatted one needs to think fast in order to save Luke from having his face sliced off? I’d play that -- but only if Layton politely thanked the antagonist afterwards.

Body Horror

There’s a lack of love for true body horror in gaming -- at least from the protagonist’s standpoint. Sure, titles such as the Bioshock series and The Binding of Isaac pay it lip service by morphing the horror aspect into a weapon, but they do it without actually exploring the possible consequences of their actions.

Remember the way your hands morphed into various abominations as you used Vigors? Pretty cool, right? Remember the effects the repeated use of these horrors had on your character? Exactly.

Imagine a game that sidestepped the “body horror as action device“ pitfall and actually told a meaningful story about one person’s quest to work out what was happening to them. The Fly in gaming form, if you will.

Better still, create a Telltale-esque point-and-click and release a version of The Thing that doesn’t water down its scares with third-person shooter mechanics.

Doll / Clown Horror

Let’s face it, both clowns and dolls are innately creepy. Films like IT and The Tommyknockers gave me nightmares as a kid (though this once-terrifying scene is laughable when watched as an adult). There’s something utterly inhuman about painted humanoid figures, staring at you with their dead eyes, that lends itself perfectly to horror. Dolls are pretty awful, too.

So, why not exploit that for gaming? We’re at a point where it’s possible to render all kinds of pant-wettingly realistic monstrosities in all their terrifying detail, but we don’t actually need to stray too far from our own form in order to generate scares.

After all, the scariest things we experience are the ones that ring most truly in our mind. “Why is my Eeyore plushy sat in the middle of the hallway floor?” or “What clown? We never booked a clown for your birthday party, honey!” are sentences you never want to hear. Translate that sense of dread to a game, and build on it -- a bit like The Mannequin is hoping to do.

Comedy Horror

It doesn’t have to be all relentless terror and violence -- you can have a few laughs along the way. Comedy horror is a weird mash-up of genres that’s rarely done well on screen, and hasn’t really crossed over successfully to gaming. Deadly Premonition may have been unintentionally hilarious, but that probably wasn't what the developers were counting on.

Mixing up schlock acting, comedy and gore would make a potentially interesting title for gamers -- perhaps we’re all finally ready for an Evil Dead point-and-click. Bruce Campbell would probably voice act if you chucked him $50 and a few beers.

What horror genres would you like to see represented in gaming? Let me know in the comments below!

]]>
Passive and Unpredictable Creatures and Monsters In Horror Games https://www.gameskinny.com/p8wp5/passive-and-unpredictable-creatures-and-monsters-in-horror-games https://www.gameskinny.com/p8wp5/passive-and-unpredictable-creatures-and-monsters-in-horror-games Sun, 22 Jan 2017 09:19:36 -0500 Michael Llewellyn

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When horror games add in enemies and NPC's that may or may not potentially harm your character it can add an another way to misdirect the player adding a layer of psychological horror.

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Adding a feeling of unsurety to the players sense of vulnerability and helplessness can truly add to the immersion and add to the claustrophobic nature of the surrounding atmosphere.

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Ultimately what makes an effective horror game is the feeling of helplessness, it's unpredictability and the ability to scare you effectively if you're unsure in what to expect from characters/enemies and sometimes the environment around you as seen in Layers of Fear.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/a/y/layers-fear-23dad.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/a/y/layers-fear-23dad.jpg","type":"slide","id":"148372","description":"
Layers Of Fear - The Mansion
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Layers of Fear is a game that mixes psychological, mind-bending scares with some well-timed jump scares. It's true horror's power lies is in its ability to trick your senses, and in this sense, the mansion itself comes to life. It actively works against you and at times, it lulls you into a false sense of security -- which it exploits to the fullest as the game goes on.

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There are so many ways the house itself acts to deter your senses from the renaissance era paintings' changing expressions and the vanishing doorways. The Mansion could be the most elusive and certainly the most original NPC on this list.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/u/t/outlast-2014051018080vpa5q-c13da.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/u/t/outlast-2014051018080vpa5q-c13da.jpg","type":"slide","id":"147729","description":"
Outlast - The Inmates
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I found Outlast to be one of the most intense and scariest videogames I've ever played.  For my money it combines everything a horror game needs and I don't scare or jump easily when I play horror games. 

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The truly disturbing atmosphere is only matched by the even more disturbed inmates, who will either chase you down and kill you if you don't run and hide or they are going about their own business doing something either weird or vile.

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You'll never feel safe when you approach an inmate as you're afraid that they'll stop whatever they are doing and turn their attention to you.  It's very unnerving and will keep you on the edge of your seat every time you're in their presence.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/n/condemned-criminal-origins-56d95.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/n/condemned-criminal-origins-56d95.jpg","type":"slide","id":"147717","description":"
Condemned: Criminal Origins - Mannequins.
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Xbox 360 launch title Condemned has a thick and dense atmosphere and the aggressive and unpredictable villains work in harmony to provide us with a very creepy game, add in the stalking mannequins and the developers Monolith just about gave me a nervous breakdown.

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On the surface you'll come across what looks like harmless but creepy looking mannequins none of which attack you on first your approach turn around and you'll find that some of them have moved.  This is a memorable part of an already scary game and what makes this so effective is you never know what is harmless and what isn't, unless you catch it moving.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/4/5/2458822eae36f17.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/4/5/2458822eae36f17.jpg","type":"slide","id":"148079","description":"
Dead Space - Tortured Souls
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There's a lot of things that Dead Space get right as a survival horror, from the isolated atmosphere to the fantastic sound design. 

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Two aspects of horror that Dead Space certainly nails for me is the fear of the unknown and the jump scares, the game manages to do a good job of combining the two without falling into the predictable 'closet monster' territory.

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No more is this evident when you come across one of the various tortured souls.  They are totally harmless but absolutely add another layer of creepiness and the occasional jump.  Especially the ones that were stuck to the walls like in the above image. These grotesque things reminded me of both Hellraiser and Event Horizon which were no doubt heavy influences for Dead Space.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/y/i/dying-light-ts1423569621-b5d99.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/y/i/dying-light-ts1423569621-b5d99.jpg","type":"slide","id":"147716","description":"
Dying Light - Passive Zombies 
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You will be surprised to find that the majority of the massive crowds of zombies in Dying Light are quite passive in the early stages of the game which helpfully allows you to traverse the open world with relative ease although they'll still try and take a bite out of you if you get too close.  At least until you're introduced to the more aggressive and ferocious Zombies later on in the game.

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What adds to the general tension when you're working your way through the hordes is often hidden in amongst the crowds of passive zombies are the aggressive ones who will run, climb and hunt you down from the second they see you. I found this added a sense of panic and dread as there will be times you'll have no where to run. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/a/m/tamon-not-human-parents-f1b0b.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/a/m/tamon-not-human-parents-f1b0b.png","type":"slide","id":"148362","description":"
Forbidden Siren series - The Failed Shibito
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The Shibito in Siren: Blood Curse are reanimated corpses and look like zombies, but unlike zombies, they display a level of intelligence and operate day to day tasks as if they are on some kind of autopilot. 

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Not all of these creatures have fully succumbed to the the evil in the village. The Failed Shibitos are the villagers who refused to submerge in the red water and are rotten beyond recognition. What's more, most of the Shibito are absolutely harmless to the player. 

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Another harmless and very unnerving Shibito is found alone in SirenBlood Curse it's a massive abomination of mutated head that screams it's completely harmless -- but totally horrifying.

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Amnesia: The Failed Experiments
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Going back to what I said in regard to fear being in some of the things you can't see, The Failed Experiments lend themselves well to this aspect of terror.

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Invisible to the naked eye aside from the electrical currents seen in the water, the Failed Experiments lurk at the edge of the shadows. Upon first introduction, these mobs won't attack you -- as long as you stay away from the water.  When you begin to get close, though, your lantern will start to flicker like the other creatures in the game, adding an extra sense of creepiness to the encounters.

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SOMA - The Proxy
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The Proxy in SOMA are mutated and bloated masses of veins, a typically terrifying sight to behold.

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The Proxy are completely blind and reliant on sound, so they won't attack you on sight. You're safe from a distance as they can't see you but they can react to smaller things click of your flashlight. If they hear you, they'll start sprinting at you with ferocity. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/y/i/dyinglight-e8870.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/y/i/dyinglight-e8870.jpg","type":"slide","id":"147715","description":"

I love survival horror games. Ever since I first played Resident Evil on the original PlayStation, survival horror games have been a staple of my gaming diet. And what makes an effective and successful survival horror game for me is not so much the jump scares sprinkled throughout each game, but more so the way developers use disempowerment, tension, uncertainty and fear of the unknown to provide thrills and chills.

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An aspect of this psychology that some videogames successfully implement is occasionally what you can see in as much as what you can't. For example beings, creatures or monsters that can at first appear harmless or dead (but are actually dangerous) help add to the fear factor and overall creepiness of a game.

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Here I have compiled a list of passive and unpredictable creatures and monsters that I have had both the pleasure and misfortune to encounter in some of the horror games I've played.

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Please be aware there are quite a lot of spoilers in this list.

"}]]]>
3 Franchises Which Could Be Revived With Virtual Reality https://www.gameskinny.com/7uvh7/3-franchises-which-could-be-revived-with-virtual-reality https://www.gameskinny.com/7uvh7/3-franchises-which-could-be-revived-with-virtual-reality Fri, 04 Nov 2016 05:55:40 -0400 Clayton Reisbeck

When I think about games I want to play in Virtual Reality, I think about games that I feel are more than just a tech demo and are able to show me an experience that I won't be able to find anywhere else. As of right now, there are few titles that are able to give that to me. Granted we are early in the lives of VR headsets, but unless we get some titles that are able to showcase what VR is capable of and how it can tell stories better than what we have available today, VR is going to be tossed in the ditch.

Luckily, there are some franchises that haven't seen any life in a while that I think VR would be able to breathe life into. Here are three franchises I feel could be revived if they were brought into virtual reality.

Metroid Prime

I miss the Metroid Prime series. Samus Aran is one of my favorite video game protagonists of all time. I can't tell you how many times in my youth I ran around a playground pretending to shoot down space pirates with an arm cannon.

It's been a long time since we've had a true Metroid Prime game and I don't think we're going to get one for a while, sadly. This is why I think it's a good fit for VR.

When Nintendo released the Metroid Prime Trilogy on the Wii and updated them for the motion controls, I found that it was the best way to play the games. So with this in mind, all we would need is to have the visuals be translated to a VR headset. Of the titles on this list, this is probably one of the easiest to do. The only issue I foresee is using the morph ball, so something would have to be changed for that. Aside from that, being able to shoot down those space pirates and scan different items in the game would just be a good time in VR.

Dead Space

What is it about horror and VR? While thinking up the franchises for this list, I had many horror titles written down but I had to narrow it down. And at the end of the day, one of my favorite horror games is still Dead Space.

Dead Space is the game that made me realize that horror games were fun. I'm someone who refuses to watch any horror movie and hates the sensation of being scared. But, put a controller in my hand and tell me to play a horror game, and -- though I may have to stop to let my heart stop racing -- I'll work my way through it.

Dead Space is a game that I think would fit perfectly in VR. The slow pace and exploration would translate very well. Being able to actually walk around the Ishimura would be a great experience and the scares would have a great impact. You'd have to change to a first person perspective but I think the whole experience would work well. All the menus actually popping up in your face and getting to see the monsters up close would make for a good deal of fun. All in all, I feel that Dead Space would find a nice home in VR.

Star Wars: Rogue Squadron

The Star Wars universe is hands down my favorite fictional universe of all time. Ever since I saw Episode IV when I was a kid, I wanted to be at the controls of an X-Wing. I wanted to be that ace pilot that was able to take down the moon-sized space station and save the day.

I wrote about my single experience in VR earlier this year, and in that piece I said the best experience I had was when I was dumped into the waiting room space -- the area HTC Vive puts you in to boot up new programs. In this space, you can have any wallpaper you want; it could be a 360 degree image of any room you want. The wallpaper that my friend had was the cockpit of the Millennium Falcon. When I saw myself standing in the cockpit of the fastest ship in the galaxy, I was overcome with joy. This is why I think that Star Wars: Rogue Squadron would make for an amazing VR game.

The game has everything I would want in a VR title. The mechanics, controls and gameplay would be a perfect fit. I mean it's one thing to be sitting in front of a screen making the trench run on the Death Star but it's another thing to be looking around the cockpit of an X-Wing while making that same run. You could look around and see the whole battle taking place around you while you focus on trying not to hit any of the obstructions that were in that trench. Just thinking about this gets me excited.

Now these three titles aren't the only games I could see being brought to VR with success. I'm sure that there are a plethora of other games that could be successfully done. I just feel that these titles deserve, and would seriously benefit from, a VR rebirth.

Do you agree with these choices? What games would you like to see brought to VR? Let me know in the comments!

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A Look Back at What Made Resident Evil 4 so Great https://www.gameskinny.com/squ9w/a-look-back-at-what-made-resident-evil-4-so-great https://www.gameskinny.com/squ9w/a-look-back-at-what-made-resident-evil-4-so-great Fri, 17 Jun 2016 06:30:01 -0400 John Robson

Time for a detailed, nostalgia-invoking trip down memory lane looking at possibly one of the greatest video games ever unleashed upon the world. Let's delve into what made Resident Evil 4 so great, and which games were ultimately influenced by its design decisions, mechanics, features, etc.

What Resident Evil 4 Did Right

Seamless Cinematic Feel

Resident Evil 4 introduced a seamless transition between gameplay and cinematics which, at the time of the game's release, was generally considered legendary among critics. Gone were the classic Resident Evil cut-scenes where characters would magically shift from low-polygonal, fairly lifeless creations to glorious, high-definition realizations of themselves.

Characters in RE4 would always appear exactly the same regardless of whether there were important moments or not. Scenes of intensive moments featuring various characters in quick time events (QTEs) would blend seamlessly between regular cut-scenes and gameplay -- and then back again without a hitch.

Camera

The fourth official offering of the series introduced a completely different camera, much to the surprise of long-time fans. Gone were the days of simply aiming in an enemy's general direction and pulling the trigger, or aiming upwards or downwards to deal with flying or crawling adversaries, respectively. This camera hovered slightly behind the protagonist's shoulder at a distance which ingeniously allowed players the full view of the character, while allowing just enough room behind to notice approaching enemies from the rear. Furthermore, when players decided to aim their weapons, the camera zoomed in appropriately, allowing the player a closer look at their potential targets.

Action-orientated Gameplay

The gameplay in this installment was purposely more frantic, featuring opponents who were more intelligent than opponents from earlier offerings in the franchise. Enemies would be in large crowds, occasionally attempting flanking maneuvers, or approaching from multiple entry points; this meant players naturally would need to be cautious and intelligent regarding positioning and advancing in occupied areas.

Weapons were another aspect of this more frenetic approach to combat. Now, for the first time in the series, weapons actually needed to be reloaded in real-time, so, there was no hiding in the menu combining ammunition with the weapon. If players weren't careful, enemies would gleefully throw their weapons, or bash them with their weapons, during these reloading sequences, so timing was absolutely crucial.

Hit Zones

Taking a certain amount of influence from classic first-person shooters, enemies featured different hit zones. Depending on where they were hit, adversaries would react accordingly. So if they're shot in the arms while wielding a sickle, they'd drop it. If enemies were hit in the arms while attacking, that would also temporarily stun them, allowing follow-up attacks. One of the greatest aspects of this hit detection was the ability to actually shoot weapons out of the air once the opponents threw them.

But that wasn't all the hit detection goodness. Shots at an opponent's legs would temporarily immobilize adversaries, knocking them down. The useful aspect of this wasn't simply just enemy immobilization, but the ability to utilize a physical attack like a kick. Headshots were unsurprisingly also available and these also stunned the adversaries, allowing players the opportunity to unleash another completely different attack.

Immersive Aiming

The laser sight was completely different to what players were typically used to. Instead of a conventional aiming reticle, the laser sight was utilized for aiming at opponents. This was an interesting addition that made aiming at opponents more realistic and made players ultimately feel more immersed in the experience. The other positive aspect of this particular feature was the obvious fact there was more room on the screen without any aiming reticles taking up space.

Blending On-screen Prompts with Gameplay

On-screen prompts were another intriguing addition to this fourth Resident Evil and they blended seamlessly with general gameplay; these prompts were notably available for combat actions like kicks, which were utilized after stunning or immobilizing opponents. Prompts were also available during quick time events, and these weren't used too frequently to be suffocating. If the player failed to press the correct button during the former variety of button prompts, the character simply wouldn't perform the correlating action. But, if the player failed to press the appropriate button combinations during the quick time events, they'd unfortunately become intimately familiar with the dreaded game over screen.

Inventory System

The inventory screen, like many mechanics and features in Resident Evil 4 was completely different from the previous series' offerings. Instead of a chocolate bar-like 6-10 slot inventory system, things were now much, much larger, allowing players to utilize a large attaché case for storing copious amounts of equipment. This inventory system was significantly more complex and dynamic, allowing players the opportunity to complete different actions on their stored items.

It was possible to move items around the inventory and rotate them so they were in a preferred order. This was kind of like inventory customization and allowed players to be painstakingly pedantic regarding whether weapons were at the top, or restoratives etc. The inventory system could even be upgraded several times, allowing more impressive weapons to be carried all at once.

(The inventory screen)

Item Attainment

As this chapter of Resident Evil was significantly more action-orientated when compared with previous games, naturally players required more consumables. Fortunately, the game had an ingenious, if slightly unrealistic, way of delivering ammunition when it was needed. Fallen adversaries would often drop the actual bullets needed for the weapons in the protagonist's inventory; this system was perfect for keeping the action going and especially useful when ammunition stocks were depleted.

Health restoratives were also dropped by adversaries; some of these happened just often enough so the player didn't have too many to choose from at any time. Enemies would really only ever drop them if the player was without many restoratives, or if health was particularly low. The genius of this system relates to balancing and keeping the experience challenging.

Weapon Upgrades

Weapon improvements were a completely different addition to the franchise. Sure, in previous installments, there were occasionally weapons parts resulting in more powerful weapons when combined, but now weapons could be improved in a number of different aspects. Weapons could be enhanced in four different ways: firepower, firing speed, reload speed and capacity. What made this system particularly ingenious was the money required for each enhancement. Since every opponent would have a chance of dropping such currency, it made players honestly care about attaining enough for the next upgrade because, deep down, players really knew and cared about such upgrades.

Even better regarding the system was, once the final painstaking improvement was applied, a special upgrade could be applied. This enhancement would either increase damage, capacity or would have other effects. Certain weapons even had their own unique attachments. Sniper rifles could have different scopes attached and several of the smaller weapons even had stocks available for reduced recoil. Customization was a massive thing in Resident Evil 4, and the fact it was only available after various instances in the game meant it wasn't too readily available and things were suitably balanced.

(The Resident Evil 4 weapon upgrade screen)

Health System with Upgrades

The health system also underwent alterations compared to previous iterations in the series. Instead of frequently accessing the inventory screen to discover the character's current condition, there was a constant health reminder featured within the HUD. The health addition to the HUD wasn't too large, either, so most of the screen remained perfectly unobstructed. Another notably useful feature of the health system was the color change which occurred when players took damage. With plenty of health the colour would be green; with around half it would change orange; under 25% health it would be red. The color feature was a useful reminder to keep on top of things, lest players become once again acquainted with the game over screen.

A completely unique feature to the Resident Evil series was the ability to increase the protagonist's health. Instead of the common green and not-so-common red herbs, there were yellow herbs. These herbs, when combined with the aforementioned varieties, would increase the character's health by around a third of a block. As the character's health began at five blocks, this meant it was possible to increase health significantly beyond this amount; the actual increase was 100%, so that meant ten blocks were available in total.

Challenge and Balance Updated Accordingly

One of the greatest aspects of Resident Evil 4 was how everything gradually progressed as the player progressed throughout the game -- in terms of the challenge, specifically. Now, this isn't related the difficulty settings (easy, normal, professional) It's more related to the balancing of the opponent's health, the player's arsenal, how upgraded that arsenal is, and how much health the protagonist possesses. Enemies throughout the beginning were challenging and took a number of shots to defeat, while equipment was somewhat limited preventing players from overpowering the games most basic adversaries.

Gradually as the game progresses additional weapons can be purchased / attained and upgrades can be gradually applied. While this was occurring, enemies with larger health pools were also progressively being introduced providing an essential challenging experience. By the end of the adventure, when all of the greatest weapons were available and nearly fully upgraded, enemies were equally menacing and more numerous. This, in game design terminology, is perfect equilibrium -- or balance, allowing the game to continually be challenging and exciting. Resident Evil 4 certainly scored top marks in this department; there was always just enough power afforded to the player.

The Bosses

Utilizing everything aforementioned above, bosses were also wonderfully done. Occasionally, there would be a QTE to avoid an incoming menacing attack, keeping players on their toes. But bosses were naturally handled using the proper gameplay, and this meant QTEs weren't again too suffocating. The different hit zones were active on the bosses, also, but there were specifically important weak points the player needed to exploit in order to attain maximum damage. This aspect made succeeding at hitting those weak points genuinely satisfying, especially when low on ammunition or on one of the higher difficulty settings available.

(One of the many bosses)

Plausible Enemy Motives

The science behind the motives of the denizens of the creepy Spanish village was relatively plausible. Like cordyceps, a type of fungus which controls certain anthropods and insects, the enemy's behavior was controlled by a parasitical organism, also. This behavior naturally meant the host, the Human, was completely without any means of control, but also meant the parasitical organism could utilize the host's intelligence for violent, tactical behavior -- and also human social preferences as a guarantee for its spread and success within that ecosystem.

The secondary aspect of this particular parasitical organism's behavior related to "hive-mind" behavior, which is basically the ability of several organisms in a group to behave collectively. This behavior is commonly attributed to many insects, like bees, but it also applies at times to larger animals like Wildebeest. And people.  

But science aside, the denizens would also behave collectively, making their motives and actions scientifically credible. Only when the queen parasite, Sadler, issued commands did the denizens respond, and they also violently defended their master from the protagonist as the player progressed. That's completely conceivable insectile behaviour and relates to Ants and Bees, specifically. Resident Evil 4 really was quite scientifically plausible.

Feeling of Isolation

While the fourth official installment was arguably not as fear-invoking as previous offerings in the series, there was definitely a creepiness about the environment the players found themselves within. Featuring archaic, simplistic farming areas at the beginning made the equipment the adversaries were carrying more credible. As the adventure progressed, areas became suitably darker and grandiose as the protagonist ventured into the castles holding the corrupt leaders who were living in luxury while their servants suffered in obscurity, poverty, and subservience.

What Resident Evil 4 achieved remarkably was the essential feeling of isolation amongst the craziness that was the various environments. The protagonist really was almost completely alone, save for the US president's daughter and a few other companions who rarely showed. It tried its best to carry on this tradition of being isolated throughout the experience by minimizing the amount of companionship and increasing the number of adversaries. It was this one man verses an army in the middle of nowhere mentality that made it both a survival horror and a great action experience.

Twists and Turns

Like Mario, where players are tasked with rescuing a princess, the protagonist of this game had to rescue the US President's daughter. Unfortunately for the protagonist and the player, the enemy is remarkably efficient at remaining one step ahead -- and there's an ostensibly endless amount of (seemingly psychic) adversaries in the way.

This meant that your rescue target was always just out of your reach. The occasional reunions were always brief before she was whisked away again by some plot twist. This could be considered a positive frustration, though, because it forced players to carry on with renewed vigor.

Another way the game's plot was profound was how it combined characters from previous installments. It allowed for a certain amount of character development between the characters throughout the game, perhaps answering questions of what characters were occupied with in the time between the past and current events. Ada, for example, returned with her unique mysterious charm and impressive athletic/acrobatic attributes, continuing the story from Resident Evil 2 where both she and the protagonist originally met. Menacing adversaries like Krauser, again having met the protagonist in another Resident Evil instalment, came back into the fold as well.

One final aspect of the storyline was simply how the game manages to make players ultimately determined to reach and defeat the terrible adversaries which are at the heart of the parasitic epidemic. Every cut-scene features several of these characters gloating about being one step ahead and how the protagonist has no conceivable chance of succeeding. The cherry on the cake really was reaching their final locations and wiping the smiles off their faces, even if that sounded moderately anarchistic.

(The characters and enemies featured in the game)

How Resident Evil 4 Influenced Video Games

Looking around the games industry soon after the RE4 release, it was definitely noticeable that the game had a profound impact on many developers and their subsequent creations. Many video games began adopting similar characteristics, mechanics ,and features notable to Resident Evil 4 -- and many were very large, expensive, and successful games or franchises.

In order to demonstrate just how profound an impact the game made on the video game world, let's fire off a list of just a few of the games that features mechanics and features similar to or inspired by Resident Evil 4.

Gears of War Franchise

Looking around at the electronic landscape, Gears of War is a real standout when it comes to the third-person shooter genre -- and it's easy to notice the similarities in the way the camera is used. Like Resident Evil 4, this camera was purposely zoomed out whenever the player was moving and standing still, offering a 360 degree view of the character, and zooming in would then allow a similar over-the-shoulder view.

Another notable similarity in Gears of War was the seamless cinematic feel. Like Resident Evil 4, there was always a steady transition between cut-scenes and all gameplay graphics looked very much the same as any cut-scenes featured.

Hit zones were definitely featured within the franchise as well -- allowing head shots, knock downs, and stuns depending on where the target was hit. Then, just like the survival horror masterpiece, button prompts appeared, allowing finishing attacks known as "executions" to be implemented.

Fallout 3

Fallout 3 is another one where the emphasis was again on the over-the-shoulder third-person camera featured within Resident Evil 4. While the amount of zoom could be adjusted appropriately, allowing players a wider viewing angle of their environment, the default camera zoom was very reminiscent of the one featured with the survival horror classic. Even Todd Howard, Fallout 3's game director, specifically mentioned Resident Evil 4's camera as an influence for Bethesda Softwork's version during a demo.

Dead Space Franchise

If there's any franchise which features the most profound number of similarites with the horror classic, it's definitely the Dead Space franchise. Starting from the beginning, the camera in both its idle state and zoomed in version is practically identical to RE 4's. Another notable similarity, which is a rarity among the games listed here, is the laser sight view. Here, there was a laser which was remarkably similar to Resident Evil 4. While different weapons in Dead Space featured different sights, the influence was obvious.

An even more obvious similarity is naturally the genre -- survival horror. And Dead Space was certainly that. While the genre is obvious, the key likeness was the action-orientated gameplay the franchise featured. Enemies were numerous, relatively intelligent and relentless; they featured a quickness which easily allowed players to reminisce about the action-orientated gameplay of Resident Evil 4. Enemies were also humanoid and changed by a parasitical infestation -- the same as the horror classic.

Another notable connection is related to hit zones. While Dead Space's enemies were defeated by dismemberment, basically the same hit zone stuff existed and adversaries would react according to the location of shots. Larger enemies and bosses featured another similarity; this time they had weak points which the player needed to exploit to be effective. Like Resident Evil 4's bosses, (a la Salazor and Sadler), giant monsters had large yellow areas indicating those weak points.

The final notable likeness is related to the weapon upgrade system in Resident Evil 4. Here, the upgrade system is available for several attributes in weapons and even for the protagonist's armor, increasing health and oxygen amounts.

Other notable franchises/games which featured all the glorious similarities are Mass Effect with its camera and QTEs, The Last of Us with its camera, genre, health gauge and parasitical enemy; and Deus Ex: Human Revolution with its inventory and upgrade systems.

So needless to say, Resident Evilwas a really important game with a lot of great stuff going for it. What made the game so good for you? And what other games do you think were inspired by it? Let me know in the comments!

]]>
Sexify Your Gaming: More of the Best NSFW Game Mods  https://www.gameskinny.com/zmv8f/sexify-your-gaming-more-of-the-best-nsfw-game-mods https://www.gameskinny.com/zmv8f/sexify-your-gaming-more-of-the-best-nsfw-game-mods Wed, 15 Jun 2016 09:30:01 -0400 Ty Arthur

[{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/z/o/m/zomb-1eb9c.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/z/o/m/zomb-1eb9c.jpg","type":"slide","id":"121689","description":"

Well, there you have it: all the nipple and dong you could ever want for your gaming experience.

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What do you think of the nude mod phenomena, and have you tried out any reskins, texture packs, or full sex conversion mods?

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What new nude mods did we miss that you'd recommend we check out for any current or older PC games?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/r/i/s/rise-96be6.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/r/i/s/rise-96be6.jpg","type":"slide","id":"121687","description":"

Rise Of The Tomb Raider

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Despite a lot of searching, I haven't actually seen any working nude mods for 2015's Rise Of The Tomb Rider, rather just links to malware and image mockups, and honestly I'm sort of glad about that.

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While there's a long and storied history of Lara Croft nude mods (going all the way back 15 years or more to a black and white magazine ad that was turned topless), the new Tomb Raider reboots went out of their way to make Lara an actual person and not a huge-boobed sex object, so lets try to keep it that way just a wee bit longer, shall we?

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/i/s/dishonored-cf37e.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/i/s/dishonored-cf37e.jpg","type":"slide","id":"121684","description":"

Dishonored – See Through Outfits

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Before anyone gets all up in arms, don't worry: it's not little Emily who gets the nude treatment (although that will probably change in the upcoming Dishonored 2, since the all-grown up princess will be a playable character).

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Rather, this reskinning pack here modifies the various maids and tavern wenches that Corvo comes across so they have much skimpier outfits. It's nice to have some eye candy from time to time while assassinating your way to proving you aren't an assassin.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/e/a/deadspace-50b30.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/e/a/deadspace-50b30.jpg","type":"slide","id":"121683","description":"

Dead Space – Sexy Ads

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My eyes sort of glazed over and I had a bit of a seizure when I first saw this while searching for nude mods.

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Even more of jarring juxtoposition of sex and violence than in Left 4 Dead 2, these mods put boobies in the bleak, horrific future of Dead Space.

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I guess maybe you want a little levity and joy while disfigured necromorphs tear you apart and various environmental hazards repeatedly kill Isaac in truly disturbing ways?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/n/e/v/neverwinternights2nudedudes-ba718.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/n/e/v/neverwinternights2nudedudes-ba718.jpg","type":"slide","id":"121681","description":"

Neverwinter Nights 2 Nude Dudes

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As it turns out, it's not just the guys who are into perving up their games with nude ladies, and there's plenty of opportunity for (non-futa) male package action if you know where to look.

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Neverwinter Nights 2 in particular has several male-focused nudity mods, including one that changes all the base character frames so they can be fully nude and always feature erect penises.

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I sort of like the half-orc one actually, and if he was running at me full speed while screaming bloody murder, I'm not sure whether I'd be more scared of the two-handed great axe or the two-handed “lower sword.”

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/r/o/c/rochelle-81493.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/r/o/c/rochelle-81493.jpg","type":"slide","id":"121679","description":"

Left 4 Dead 2 – Rochelle Nude Mod

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I'm going to be honest: this one actually seems more than a little pointless to me. Do we really need Rochelle to be naked while gunning down zombies? Wouldn't this be more of a distraction than a helpful mod?

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If you really need sex and violence to collide though, have at it here – just remember not to pick Rochelle as your character, since this one's a first person shooter, and that would pretty well defeat the purpose.

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Finding this has really got me all hot and bothered for something else though: knowing just when in the heck we're finally getting a Left 4 Dead 3!

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I spent a whole lotta nights with my brother in law mowing through hordes of fast moving zombies while co-oping on the Xbox 360, and it would be great to get that experience again on the current gen consoles.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/o/h/b/ohboy-971ab.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/o/h/b/ohboy-971ab.jpg","type":"slide","id":"121678","description":"

Minecraft Texture Packs

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This is perhaps even more odd than Stardew Valley nude mods. I mean seriously - I want you to take a good, long, hard look at that (slightly censored) image above.

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Somebody took a picture of a penis, blockified it, and turned it into a Minecraft texture pack, so that he or she could see a disjointed, pixelated schlong running around the screen while building a blocky utopia.

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Why? What drove this mystery person? I can't imagine its arousing, especially when pictures of actual, non-block penises are so readily available. Is it the novelty? How long does it take before block dong isn't amusing anymore in Minecraft?

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Someone needs to perform a study on what drives the phenomena, and who jumps on the bandwagon and keeps it going. If you are one of those people who badly needs to be tested and studied for science, well, grab some nude skins, like the naked guy base or naked girl with long hair.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/t/a/stardewvall-27306.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/t/a/stardewvall-27306.png","type":"slide","id":"121677","description":"

Stardew Valley Nude Portraits

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Rule 34 allows for no exceptions and takes no prisoners. Remember how we uncovered the baffling existence of Neko Atsume porn?

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Absolutely no game is safe, no matter how cutesy or innocuous it may seem (in fact, that might be half the lure in making it pervy to begin with).

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I suppose even 16-bit farmers deserve to have a little sexy time when they're done growing crops. After all, farming is hard work. With these Stardew Valley mods you can now give various female characters either more cleavage in their portraits... or go full nude.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/w/i/l/wildnudity-4b6ef.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/w/i/l/wildnudity-4b6ef.jpg","type":"slide","id":"121676","description":"

Witcher 3 – Wild Nudity Project

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Did you feel Witcher 3 didn't haven enough nudity to begin with? Now you don't have to wait for the actual sex scenes to get the jumbly bits bouncing around!

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The Wild Nudity Project has put a lot of work into making most of the major female characters in the game nude all the time, even during dialog, combat, or just wandering around town.

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They even went out of their way to get color-appropriate pubic hair. You don't have to leave anything to imagination now (or actually put any work into seducing the ladies, I suppose).

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/k/y/skyrimfuta-448ad.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/k/y/skyrimfuta-448ad.jpg","type":"slide","id":"121674","description":"

Skyrim Futa Mods

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Gamers around the world have just gone absolutely nuts (tee hee) with nudifying Skyrim over the last few years, and hentai fans will be pleased to know several intrepid modders have added futanari action for all the female characters.

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That's right, you can now populate the world of Tamriel with girls who also have constantly-erect boy bits. There's at least two fully functional futa mods already out there: the Androgynous Futanari mod and the Schlongs Of Skyrim mod.

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My main question is: when will they be functional as weapons for sword fights?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/k/y/skyrimtekken-588d3.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/k/y/skyrimtekken-588d3.jpg","type":"slide","id":"121672","description":"

Skyrim: When Worlds Collide

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There are already plenty of Skyrim nude - and even full sex - mods covering nearly every conceivable situation (including giving vaginas to horses for some reason).

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If you want something a little different and don't mind breaking the immersion of a fantasy world, now you can bring in character designs from other games to the Elder Scrolls universe.

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The various clothing options from fighting games are now starting to get big, like this one that lets you utilize Miharu's beach outfit from Tekken Tag Tournament 2. It's not fully nude, but that's OK, because there's already a million of those mods.

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There's more fan service reskins arriving all the time, covering everything from BDSM gear to Playboy bunnies to school girl outfits, all just waiting to be found if you just spend some time scrolling through the mods available.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/c/o/v/coverim-d38fa.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/c/o/v/coverim-d38fa.jpg","type":"slide","id":"121671","description":"

It's a fact of life: if something exists, somebody has made it pornographic or at least tried to make it a little more on the skimpy and risque side.

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We've previously looked at some of the most truly bizarre NSFW games, from the hilarity of Genital Jousting to the social commentary of a penis photography simulator. Now we're going to head into the sexier side of the modding world, with just a few dips into silliness to see how far people are willing to go for nudity.

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These are the best NSFW mods now available for a host of PC games that are worth checking out if you need more fan service in your gaming experience.

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It should go without saying, if nudity offends you, then go no further. Oh, and for the love of Zeus and all that is holy, definitely don't click a single one of these links if you are at work or anywhere near the little ones.

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Want more NSFW mods? Check out the lists below: 

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Game franchises that never got the movies they deserved https://www.gameskinny.com/5usrt/game-franchises-that-never-got-the-movies-they-deserved https://www.gameskinny.com/5usrt/game-franchises-that-never-got-the-movies-they-deserved Tue, 19 Apr 2016 14:46:36 -0400 Ty Arthur

It's been more than 20 years since the first game arrived, and now Warcraft is finally getting a movie adaptation (which may or may not be a ploy to boost the sales of the Legion expansion).

Blizzard isn't alone in getting on the movie bandwagon, with titles from nearly every genre soon getting CG or live action entries. Ratchet and Clank and Angry Birds are the next game-to-movie transformations due to hit theaters, and there's a lot more on the horizon.

Assassin's Creed is slated to drop at the end of the year, with Uncharted and a Tomb Raider reboot (reportedly starring Daisy Ridley of Star Wars: The Force Awakens) penciled in for 2017 releases. There's of course also that Castlevania flick has been listed as in the works at IMDB for years now.

There's a big problem with all this adapting though: most game-to-movie shifts are truly, unrelentingly, awful. Super Mario Bros. Prince Of Persia. House Of The Dead. The previous two Tomb Raiders.

It's not just games that have that problem, as there's a similar issue with related media like comic books and graphic novels. Watchmen was everything I want in a movie. Superman Returns was like a bad joke.

  Only time will tell which direction this one goes...

There's myriad reasons for this phenomena on the gaming front, whether due to someone committing the unforgivable sin of handing over the rights (for anything) to Uwe Boll, a low budget, a bad script, or a director who just doesn't know how to transfer a good game experience to a good movie experience.

But for all the schlock that never should have been made, there's still some franchises out there that could – if done right – make for excellent viewing material. Like...

Magic: The Gathering

For the longest time my local pen and paper game store had a joke poster up with pictures of actors like Arnold Schwarzenegger portraying MTG characters, and the lack of a big budget flick seems like a serious oversight.

There is an absolute wealth of lore to draw on here for an endless number of stories: the brother's war, ice age, phyrexia, and on and on with decades of new sets.

A writer and director team could take this any of a dozen directions, from telling personal and intimate stories in an overarching fantasy world to huge, epic-scale battles across the planes.

Why It Won't (Or Shouldn't) Happen: Wizards Of The Coast does not have a good track record with fantasy IPs making it to the movies. I'm not even going to name that one abomination, as it only serves to angry up the blood. I'll just say it had Marlon Wayons and a bunch of CGI dragons and... yep, I've gone an done it, now I'm so steaming mad I have to punch a baby. BRB.

Follow-up flick Wrath Of The Dragon God was better by leaps and bounds, but I'd still present it as “good for a D&D movie,” rather than, “hey have you seen that really good movie?”

While Magic is long, long overdue for a film, keep in mind the Warcraft flick was a two decade pipe dream, so maybe this will happen one day too? Back in 2014, a press release came out saying plans were in the works for a full series of movies, but nothing has come of it, much like with how last year Wizards insisted a totally not-awful D&D movie was in the works as well. I'll believe it when I see it.

Diablo

Although a non-stop clickfest ARPG isn't exactly ripe for being converted into a drama or horror flick, there is a ton of lore in this universe that could make for an interesting live action movie. The angels vs. demons aesthetic would be stunning rendered on the big screen, and there's lots of room for having either side be the real bad guys.

Why It Will Never Happen: Religious parents. No, seriously. If you think the Satanic Panic and hate for D&D is over, just see what happens when concerned moms on the Internet find out about “that evil Diablo game” getting a film adaptation. Throw in a flaming red pentagram and a demon face and you'll have a massive outcry (which, amusingly, would probably serve just to increase sales and brand recognition).

If Blizzard immediately capitulates to “won't somebody PLEASE think of the children” soccer moms who are upset that butts exists, I can't see them putting themselves out there with a movie about the devil conquering the earth (although to be fair, the replacement pose did seem to be a direct middle finger at the original complainer...)

Dead Space

Yeah, it got an animated movie, but this is one that would be ripe for an all-practical effects, no-CGI horror fest a la The Thing meets Event Horizon. The weird religious themes, the alien artifact, the twisted necromorphs with insanely contorted bodies: Dead Space would make an excellent sci-fi/horror extravaganza.

I'd like to see games like Bioshock and Bioshock Infinite made into movies for similar reasons, even though those take the unsettling ideas and horror in a significantly less gory and more psychological direction.

Why It Will Never Happen: Actually, this one might. My only concern is that it would be a low-budget, poorly acted, direct-to-DVD cheese fest.

Gears Of War

OK, so think about it. If Warcraft does well, why not Gears Of War? Although set in a gritty sci-fi setting rather than a fantasy one, logistically speaking it would be a similar setup with human actors and most likely CGI locust warring it out for domination of a planet. Swap out orcs for locusts and you aren't too far off.

Why It Maybe Shouldn't Happen: While the gameplay, visual aesthetics, and extreme gore are all top-notch, the stories in Gears have always been the weak links. They'd have to really re-think the whole idea and give us some compelling characters with an interesting antagonist to make this one work.

Borderlands

Can you imagine? This one could go one of two different directions:

  • A frantic, fast paced bizzaro movie that just never gives up in the vein of the first two games with insane characters like Tiny Tina
  • A more even-keeled, deadpanned flick along the lines of the Telltale Games entry

Either way has the possibility to be deeply satisfying, and have a whole new generation of kids yelling “oh screw it, just call them boner farts or something!”

Why It Won't (Or Shouldn't) Happen: I imagine this would be a tough sell to a studio (“a 13 year old girl with an unhealthy sexual obsession towards twins blows up bandits at a tea party, and then it really gets weird...”) and of course there's always the possibility it would get taken TOO far over the top and just be un-watchable.

Outlast

There are a whole lot of interesting horror games that could go in this slot as well: Alan Wake, I Have No Mouth And I Must Scream, Fatal Frame, and so on.

Among them all though, Outlast has the right length, the right subject matter, and the right horrifying, human-shaped enemies to make a great movie without needing a gigantic budget. The excellent SOMA is another recent first-person horror entry that would work well.

Why It Probably Won't Or Shouldn't Happen: I mean, it's sort of already a found footage movie, since you can conceivably play it through in two hours or so, and they'd probably want to shake up the story a bit rather than just doing the exact same thing as the game.

There's also the fact that found footage seems to be on the decline lately after a long reign, with some of the later entries in the genre going significantly downhill. I'd rather it never get made at all then it get made and be bad -- but then again, I'm a major pessimist.

Even if these games never get their proper big screen debuts, there's still a massive game movie bubble coming, much like the superhero / comic movie bubble that is now in the process of bursting due to extreme over-saturation.

There's about to a be a storm of game-to-movie adaptations, and hopefully some of them won't be the absolute worst. There's an absurd number of games that would make great films if done properly, from Life Is Strange to Fallout and everything in between.

Let us know what game YOU want to see turned into a movie before the bubble bursts!

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PlayStation Plus Free Games For April 2016 Announced https://www.gameskinny.com/7yday/playstation-plus-free-games-for-april-2016-announced https://www.gameskinny.com/7yday/playstation-plus-free-games-for-april-2016-announced Wed, 30 Mar 2016 10:37:55 -0400 Eric Levy

The PlayStation Plus games for April have officially been announced, and PS4 owners are in for a treat.  

First up is Dead Star, an arcade-space-shooter-RPG from Armature Studios -- a studio founded by key members of the Metroid Prime team. This 20-player online experience, while easy to pick up and play, also offers a great deal of depth with skill trees, ship upgrades, loot to collect, and many other details and mechanics.  Get your warships ready and prepare for 10v10 space madness.

Finally, PS4 owners are also getting Ubisoft's first-person survival-horror game Zombi.  Zombi was originally released as a Wii U launch title and was later brought over to PS4 and Xbox One.  Taking place in London after a zombie outbreak, you need to do whatever it takes to survive as long as you can.  Challenging and creative gameplay mechanics, along with the permadeath system make this cult hit worth checking out.

Here's the full line-up for April:
  • Dead Star (PS4)
  • Zombi (PS4)
  • I Am Alive (PS3)
  • Savage Moon (PS3)
  • A Virus Named Tom (PS Vita)
  • Shutshimi (PS Vita)

Earlier this week, Microsoft announced the Xbox Live Games for Gold for April, and their line-up is pretty strong as well.  Which free games will you be downloading in April?  Let us know in the comments below!  

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Xbox Live Games With Gold revealed for April, and it's some lineup https://www.gameskinny.com/oz26t/xbox-live-games-with-gold-revealed-for-april-and-its-some-lineup https://www.gameskinny.com/oz26t/xbox-live-games-with-gold-revealed-for-april-and-its-some-lineup Tue, 29 Mar 2016 05:44:20 -0400 Scott Simpson

It seems Microsoft is really pulling one out the bag this month after announcing the free games on offer for the April edition of their Games With Gold program. It's even better news for Xbox One users, who can get both Xbox 360 titles even if they don't own the last gen console, due to Xbox One's backwards compatibility feature. The games on offer are as follows:

Xbox One
  • The Wolf Among Us (available April 1-30)
  • Sunset Overdrive (available April 16-May 15)
Xbox 360 (backwards compatible)
  • Dead Space (available April 1-15)
  • Saints Row IV (available April 16-30)

A pretty strong lineup, I think most would agree -- reviewers certainly did anyway, with all four games scoring at least 81 or higher on Metacritic. It seems like there's something for almost everyone on offer too, whether it be The Wolf Among Us to scratch your adventure game itch, Dead Space for your survival horror needs, or you just want some zany, over-the-top action in Sunset Overdrive or Saints Row IV.

What do you think about this month's offering? Let us know in the comments.

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Dead Space Review https://www.gameskinny.com/5h5wh/dead-space-review https://www.gameskinny.com/5h5wh/dead-space-review Mon, 25 Jan 2016 11:32:04 -0500 Elijah Beahm

Space may be is the final frontier, but what if there was something lurking out there on alien worlds? Something vile, evil, and inhuman. That's what Dead Space proposes, and at long last, I explain why I reference this game so darn much. Spoiler: Because it is darn good!

Game: Dead Space
Platforms: PC (Reviewed), Mac, PlayStation 3, Xbox 360
Price: $4.99 - 19.99
Rating: 9.25/10

This game was reviewed using a commercial copy purchased by myself.

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7 more games that should follow World of Warcraft to Hollywood (with dream casts) https://www.gameskinny.com/jnyme/7-more-games-that-should-follow-world-of-warcraft-to-hollywood-with-dream-casts https://www.gameskinny.com/jnyme/7-more-games-that-should-follow-world-of-warcraft-to-hollywood-with-dream-casts Wed, 11 Nov 2015 06:21:02 -0500 Rob Thubron

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In case you were wondering, there are quite a few video game movies in various stages of productions right now, hence why they weren’t included on this list. Bear in mind that a few are in the very early stage of pre-production but still 'officially' being worked on. Here’s a list of some of them:

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  • Metal Gear Solid
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  • Mass Effect
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  • Deus Ex
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  • Watch Dogs
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  • Dead Island
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  • The Witcher 
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  • Borderlands
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  • Assasins creed
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  • The Last of Us
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What do you think of our list? What other games do you think deserve a spot on here? Let me know in the comments!

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1. Dragon Age

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There has already been a Dragon Age animated movie, a YouTube mini-series, and a web series featuring the lovely Felicia Day, but surely now, in an age where Game of Thrones has made it acceptable to talk about dragons and wizards, we deserve a big budget Dragon Age feature.

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A movie adaptation doesn’t need to copy directly from any of the games, but it should feature some of the core elements such as Darkspawn, dragons (duh!), mages, the Chantry, and the Templars. Adding some GoT-style intertwined political storylines would definitely benefit the movie version (we wouldn’t want it to be another Dungeons and Dragons *shudder*), although it would probably do well to ease off on the incest.

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Giving it an R-rating would definitely be the difference between making a Dragon Age that does justice to the source material and creating a cheesy, child-friendly pile of crap. The games are brutal in sections and deal with adult subjects such as racism, class, and duty. Plus, of course, there’s a ton of blood, death and general viscera across the entire series.

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Give this project to a good writer and director, allocate an enormous budget, and you’ve got yourself one of the best video game movies ever made. Should Warcraft do as well as many people expect, don’t be surprised if talk of a live-action Dragon Age feature starts to surface once again.

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Protagonist: As the main character is customizable, it doesn’t need to be a specific actor. Gerard Butler proved in 300 that few people do swordplay, beards, and muscles better than him, so maybe he should get the role.

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Antagonist : Depends on the game on which it is based, but Underworld’s Viktor, Bill Nighy, or Tywin Lannister himself, Charles Dance, would both make a good Corypheus.

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2. Fallout

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There have been a number of previous attempts made at getting the ball rolling on a Fallout movie, including one promising project that was ultimately cancelled. The fact that Bethesda holds a ‘Statement of use’ Fallout movie trademark covering “motion picture films about a post-nuclear apocalyptic world” does give hope that we may one day hear the words “War. War never changes” on the big screen.

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A movie incarnation could use Fallout canon taken from the entire series of games. Post-apocalyptic movies are nearly always popular, and with Mad Max becoming a lot of people's ‘movie of the year,’ as well as Fallout 4’s recent release, Hollywood would do well to ride the momentum and get a Fallout movie into theaters asap.  

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For inspiration, 'Fallout the movie' should look toward Denzel Washington’s awesome The Book of Eli, which shows exactly how to create a post-nuclear world. Of course, it would need to add in the game's famed advanced technology (power armor!), and having some deathclaws and mini-nuke launchers wouldn’t go amiss either.

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Protagonist: Pretty much anyone, really. Well, I don’t think Jim Parsons would fit the role, so maybe not anyone.

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 Do not cast this man!

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Antagonist: Again, it all depends on what lore the movie uses. Although I always thought Neal McDonough (Arrow’s Damien Darhk) would make a great Caesar from New Vegas.

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3. Dead Space

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Even though there have been two rather good animated movies, Dead Space is ripe for the live-action treatment. In fact, the horror maestro himself and a big fan of the franchise, John Carpenter, has expressed an interest in getting involved in the project.

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A movie adaptation has the potential to be a real stomach-churner, provided it contains the same amount of blood, violence and body horror seen in the game. Carpenter talking the helm would be a great sign - as the man who directed The Thing, he knows plenty about creating scares using horribly mutated monsters.

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Dead Space’s Church of Unitology plot would certainly work well in a movie adaptation, much like it does in the animations. And while it could be based on any (or all) of the games, the USG Ishimura-set first entry would likely be the best option, invoking the same sense of isolation and dread that the original Alien movie managed to do so well.

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Protagonist: It’s probably because of their previous roles in sci-fi movies, but I can imagine either Michael Fassbender or Jim Caviezel taking on the role of Isaac Clarke

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Antagonist: There are a few antagonists in the Dead Space series, but if we’re sticking with the first one then I’d pick True Lies bad guy Art Malik for the role of Dr. Challus Mercer

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4. SOMA

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Anyone who has played SOMA will probably be surprised to find that - considering it’s from the team behind Amnesia - the first few hours aren't overly scary. Eventually, you meet the first horrific, shambling monstrosity THAT YOU CAN’T OUTRUN and you end up assuring your dry cleaners that the marks on your pants aren’t what they look like.

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So yeah, SOMA can be a terrifying game, and one that doesn’t rely on too many jump scares in the way Outlast often does. There’s an ever-present sense of dread when playing SOMA, made all the worse by the sense of isolation it instills in the player by being set at the bottom of the ocean.

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Other than the fact it’s a very scary game, SOMA's examination of questions such as ‘what makes us human?’ and ‘is there such thing as a soul?’ could help it become an excellent horror movie that looks beyond the monsters, much like Jacob’s Ladder does.

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Due to the fact it’s impossible to talk too much about certain aspects of the game without giving away major spoilers, I’ll leave off the antagonist/protagonist section for this one.

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5. Bioshock

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A movie adaptation of Bioshock very nearly came into existence (the image above is concept art from the project) but after several attempts to finalize a deal with Universal, creator Ken Levine pulled the plug. Part of the reason was the poor reception suffered by Watchmen; Universal wanted a hard R-rated Bioshock, and after the failure of Zack Snyder’s superhero movie the studio decided to drop the allocated budget from $200 million to £80 million.

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This didn’t sit well with director Gore Verbinski, who subsequently quit the project. Levine wasn’t happy with the replacement director, and so the Bioshock movie was cast into limbo.

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After all this, Verbinski went on to direct the $225 million The Lone Ranger. Turns out even a massive budget, a famed director and Johnny Depp can’t save some things.

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In all fairness, Bioshock would likely be a very difficult movie to make. Verbinski was right about it needing a massive budget, and the movie version would require some good writing to incorporate the themes of choice, religion, socialism, class, etc in order to make it appealing enough to the masses without diluting the essence of what the game is about. But maybe one day all these different production elements will come together and we’ll get the Bioshock movie that fans deserve.

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Protagonist: Assuming it’s based on Infinite’s Booker DeWitt, it’s got to be Mad Men’s Jon Hamm. The actor looks so much like DeWitt you would think the game designers used him as reference material.

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Antagonist: Going with Infinite's Zachary Hale Comstock, I would choose General Zod himself: Michael Shannon. Tall, imposing and with the kind of voice you feel compelled to obey; give Shannon a beard and he’d make a perfect leader of the founders.

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6. Outlast

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The Silent Hill movie is generally regarded as one of the better movies based on video games, but it’s still pretty divisive. Maybe now’s the time to give another horror game the Hollywood treatment?  And few are more worthy than the brilliantly terrifying Outlast.

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If you’re the kind of person who reads all the notes/audio files in these kind of games, you’ll know that Outlast has a deeper plot than most horror titles. Covering stuff such as CIA mind control experiments, Nazi scientists, and some ever-popular body horror themes, the game has the potential to become an excellent modern horror movie. Throw in some of Outlast’s night-vision POV elements, jump scares, and torture porn - and get Eli Roth to direct it - and you’ve got yourself a real horror movie.

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Protagonist: As you never see investigative reporter Miles Upshur’s face, anyone could play him. I think Josh Brolin would do a good job, lending a sense of gravitas alongside his freakishly square face.

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Antagonist: There are a fair few bad guys in the game, but the psychopathic Doctor Richard Trager is one of the most memorable. It’s definitely a role that Marty McFly’s Dad, Crispin Glover, could play – once he shaved his head and stuck on a load of latex.

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7. Life is Strange

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Seeing how Life is Strange is pretty much an interactive movie anyway, adapting it for the big screen shouldn’t be much of a challenge for those involved. This amazing game may be a teenage-girl-with-time-altering-powers simulator, but it can be enjoyed by anyone and is one of the best games around to play with non-gaming partners.

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While the movie version should stick close to the plot, it might not be a good idea to adhere too close - as anyone who has played the series will know what big reveals to expect. In all likelihood, this would be one of those movies from video games that are ‘loosely’ based on the source material, much like Max Payne, but hopefully not as vomit-inducingly bad.

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Protagonist: She’s the right age and can play geeky as well as she plays sassy - Chloe Moretz would be a popular choice for Max Caulfield

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Antagonist: Impossible to go into too much detail here without ruining the game for anyone who hasn’t played it. Let’s just say that Ryan Gosling would be my choice.

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It seems that some things never change - broken PC ports, war, and terrible movies based on video games, for example. But while Arkham Knight has shown that we PC gamers still occasionally have to endure some mockery from our console cousins, and Fallout 4 continues to lament War’s unchanging nature, the recent Warcraft trailer has given people hope that we may soon see the end of atrocious Hollywood interpretations of video games.  

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Yes, movies based on video games have had a long and, at times, frankly horrific history. If you ignore the animated entries, what titles would be in a top five? In my mind, the original Mortal Kombat is still the best the genre has to offer, so that would leave (very arguably) Silent Hill, Prince of Persia, Tomb Raider and the first Resident Evil; not exactly stellar stuff. Things get much, much worse when you look at the worst examples - Dead or Alive, Double Dragon, House of the Dead, Postal, and, of course, Alone the Dark, a movie that resulted in the 'lord of all that is balls,’ aka Uwe Boll, being charged with crimes against humanity (probably). It took poor Christian Slater 10 years to get his career back on track - thanks to ‘Mr. Robot’ - after this total bilge almost ruined him.

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But back to the matter in hand; seeing as Warcraft does actually look like it will be pretty good, and assuming this trend will continue, what video games should also get the Hollywood treatment? Here’s a list of some titles that would make the transfer seamlessly – unless Uwe gets his grubby hands on them and produces another turd. There are also some suggestions as to who should play the heroes and villains from the games.

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How games use instinctual fear against us https://www.gameskinny.com/taw26/how-games-use-instinctual-fear-against-us https://www.gameskinny.com/taw26/how-games-use-instinctual-fear-against-us Mon, 02 Nov 2015 11:57:28 -0500 Clint Pereira

Psychologists tell us that there are five fears that everyone shares: extinction, mutilation, loss of autonomy, separation, and ego-death. These are fears that have plagued human beings since the dawn of man.

But how do video games, specifically, use these fears? There's more to spooking someone than jump scares.

Extinction

What is it?

The fear of no longer being. The fear of complete oblivion. You no longer exist. You are no longer conscious. You have returned to a state of emptiness.

Games that do it well

Most games don't pull this off very well. After all, death is usually just a minor irritation. It's games like Limbo and Mirror's Edge that really make the act of death terrifying. That spider's leg through the chest or that whooshing sound before hitting the ground is terrifying.

Arcade games were probably the best at scaring their players, though, but not in the way you might think. Game over screens, like the ones in Ninja Gaiden and Final Fight, were designed to get people to feel like they were letting their character die, all so they could put more quarters into the machine.

Mutilation

Games that do it well

Losing a limb is extremely traumatic. People who have lost limbs will even experience phantom pains. Mutilation is closely related to extinction, though you can be mutilated without dying. We'd all like to live our lives in one piece, and even just seeing a person with an amputation can be unnerving for most people.

Games that do it well

Dead Space and Outlast are two games that come immediately to mind. In Dead Space, the loss of limbs and eyes is often preceded by death. In Outlast, you get to watch your character's fingers brutally amputated before escaping the asylum.

Loss of autonomy

What is it?

You are trapped. Whether in a literal space or not, your freedom and choices are limited. Like an animal, it is your instinct to go into fight-or-flight mode when you feel cornered.

Games that do it well

This is one of the most common fear exploits in games, often employed in games that have jump scares. P.T. and Five Nights at Freddy's are two games that restricts autonomy by limiting player movement to one (neverending) hallway. The fear is in the feeling of being trapped; the jump scares are just there to trigger the fight-or-flight panic.

Some games will use game mechanics and graphics limitations to their advantage. Silent Hill, for instance, has a constant fog or darkness around the player character. Resident Evil uses fixed camera angles and tank controls to keep the player from feeling too powerful or in control.

Separation

What is it?

You are alone. There is nobody around, at least nobody you can relate to. If there are any people, they are empty shells or alien personalities. You can't touch them or talk with them or relate to them at all. You start to feel less human...

Games that do it well

Call of Cthulhu: Dark Corners of the Earth has characters, but they all seem off and inhuman. Silent Hill, too, uses vaguely inhuman characters to its advantage. The town's fog also acts as a way of making the player feel isolated and alone. Additionally, Yume Nikki and Silent Hill 4: The Room, create a feeling of isolation by having a bland room be the only solace from a nightmare world that you have to traverse. In both games, dealing with monsters becomes a relief when confronted with the stark isolation of your apartment.

Ego death

What is it?

You are not the person you thought you were. A rift forms in your psyche. You can't tell right from wrong, the truth from the lie. Ego death is often considered the first step in a spiritual transformation, but it is in itself not beautiful or radiant.

Ego death is the death of one's identity. And if one cannot find a way to cope, it may as well be a real death.

Games that do it well

This is notoriously difficult to pull off, as players see themselves as separate from the character. Unless first completely immersed in the character identity, there's little the game can do to cause any kind of ego-death.

Still, some games are able to use the player's feeling of heroism and power against them. Spec Ops: The Line and Metal Gear Solid 3: Snake Eater are two such games in which the player starts out as the hero but turns out to be the villain. Both the player and player character have to face the fact that they made bad choices and are not really the person they thought they were.

Summary

Games don't have time to condition new fears for players. Instead, they have to tap into instinctual, or sometimes cultural, fears.

All of these fears are survival mechanisms, to keep us from dying, from losing ourselves into the dark unknown. But in spite of the dehumanizing nature of these fears, sharing them through stories or games does one miraculous thing.

It makes us feel human again.

Image sources: Alien: Isolation via kotaku.com; Ninja Gaiden via youtube.com; Dead Space via en.wikipedia.org; P. T. via anthonyvecch.com; Silent Hill 4: The Room via venturebeat.com; Spec Ops: The Line via everydaygamers.com

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This week in video game history https://www.gameskinny.com/pjl7m/this-week-in-video-game-history https://www.gameskinny.com/pjl7m/this-week-in-video-game-history Wed, 21 Oct 2015 11:44:56 -0400 Thewritevictor

This week in video game history brought back memories of space horror, superhero teamwork, and lots and lots of guns.

I hope you're ready to feel old, because I'm about to take a look at some of the more memorable video games released this week over the past 20 years in video game history. 

Batman: Arkham City 2011

Batman: Arkham City took everything that Batman: Arkham Asylum did and made it better. With an entire city for you to explore and virtually the whole cast of usual villains to hunt down, Arkham City was the Batman game I was waiting for. The soundtrack helped put me in a dark, brooding mood as I prowled the streets looking for Riddler trophies or informants to handicap. And I loved the few side quests throughout the city for you to discover.

It opened up the Batman universe to more than just the Joker vs. Batman, which is what I was hoping for. Finding Azreal on rooftops and hunting down Deadshot were awesome scenarios to play through. Do I even need to mention the incredible voice acting? Mark Hamill delivers creepy and haunting like never before, and no one, I mean no one, can replace Kevin Conroy as the voice of Batman. 

Borderlands 2009

Ah, Borderlands. The high-action fps we've all come to know and love. This game is such a hallmark now that I don't feel I need to say much about it. The most memorable thing to me about the game was the comedy; it had some of the funniest jokes I've ever heard while trying to shoot someone.

The characters were top notch, making lasting impressions with great dialogue, and I'm glad that they've been around in the other games. Borderlands made me experience so many things for the first time, like shooting mutated little people, which will always hold a special place in my heart.

Dead Space 2008

This was one heck of a game. The creatures, the story line, and the gameplay all came together to deliver one heck of a sci-fi horror punch to my system. I can distinctly remember playing the game at night, nestled in my gaming chair with the controller up to my chin, fending off mutated alien-humanoid things the best I could.

The game did such a grand job of putting you in the mind of Issac Clarke as he tries to make sense of what happened on the U.S.G. Ishimura, that playing it over again after you beat it is a must. And the ending! Who could have seen that coming? 

X-Men Legends 2002

When X-Men Legends first came out, I was not a big fan of the Marvel universe. But I became one quickly after just one afternoon tearing through this game with a friend. I completely lost track of time as we rampaged through this dungeon crawler.

The boss fights were memorable, the storyline was unique, the voice acting was pretty impressive, and it provided no small amount of hack-and-slash fun as dozens of different X-Men characters. I didn't even know half the people I was playing as, but hey, if I can shoot psychic beams from my hands to blow up enemies I won't complain.

These are just some of the games released this week in video game history, but there are HUNDREDS more. Here's a list of some others that stuck out to me:

 

  • Skylanders 2012
  • Dungeon Defenders 2011
  • Ratchet & Clank: All 4 One 2011
  • Fallout: New Vegas 2010
  • Bioshock 2009
  • Fable 2 2008
  • Far Cry 2 2008
  • Guitar Hero: Aerosmith 2008
  • Eternal Sonata 2008
  • Marvel Ultimate Alliance 2006
  • Star Wars: Empire At War 2006
  • The Sims 2 2005
  • Quake 4 2005
  • FIFA Soccer 2004
  • The Lord of The Rings: The Two Towers 2002
  • Virtua Fighter 1995

 

For even more games and news from video game history, check out the database at Mobygames and see what you remember!

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Top 5 male characters in gaming https://www.gameskinny.com/gp87p/top-5-male-characters-in-gaming https://www.gameskinny.com/gp87p/top-5-male-characters-in-gaming Thu, 15 Oct 2015 07:54:27 -0400 Dennis Adame

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1. Dom Santiago

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Gears of War 1/2/3
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Why Dom?

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Dom has been one of my favorite characters in gaming since Gears of War was released in 2006. Dom is not the main character in the game, but he is the best friend of the main character Marcus Fenix. He and Marcus have been friends since they were kids and they enlisted in the military together. Dom is a strong fighter and he has the drive of his family pushing him through every fight. The first half or so of the second game Dom is focused on finding his wife who was taken by the Locust. When he finally finds her she is a broken version of what Dom knew. She is weak, skin and bones, unable to talk and had been tortured. When Dom first sees her, she looks how he remembered her, but when Marcus says Dom’s name, Dom snaps out of it and sees Maria for what she really was. Dom knows that this is no life for her and so he shoots her. It's things like this that makes Dom such a strong and powerful character.

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In Gears 3, Dom and the rest of Delta Squad are surrounded. Dom runs to an old semi truck, drives away and then comes back and drives the semi right into a building killing himself and the lambent surrounding Delta Squad. Dom makes the ultimate sacrifice to help the rest of his squad and his best friend Marcus. Another reason Dom is the number one pick is because even though he isn’t the main character, Dom is Marcus’ rock and he is what drives Marcus through every fight. When Dom dies in the third game, Marcus and the rest of Delta squad are so shaken at the loss of a friend that the squad and the game have a different tone. Delta squad is now fighting not just to save humanity but to avenge the death of their friend. . Dom's strength to find his wife is what really makes Dom stand out as such a great character. The strength that Dom finds within himself in Gears of War 3 to avenge the death of his wife Maria is very inspiring and its why Dom is the best male character in gaming. 

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Before we get to my number one character let’s look at some honorable mentions:

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Jacket - Hotline Miami

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Kratos - God of War

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Commander Shepard - Mass Effect

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Geralt of Rivia - The Witcher

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John Marston - Red Dead Redemption

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Duke Nukem - Duke Nukem

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2. Isaac Clarke

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Dead Space 1/2/3
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Why Isaac Clarke?

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Isaac Clarke is by far one of the coolest characters to come from gaming in the last 10 years. Isaac Clarke is an engineer who is sent to the USG Ishimura starship in 2508. Once there Isaac finds out that the ship has been taken over by necromorphs which mutate and reanimate the dead. Isaac struggles to fight his way through the ship and find a way off the ship. Isaac is a strong character who never gives up hope of finding a way off the Ishimura. In Dead Space 2 Isaac is struggling with PTSD from the events of the first game and as you progress through the second game you see him slowly become more and more crazy. He begins seeing things that aren’t really there and begins to talk to and see his dead girlfriend. Watching him slowly slip into madness is a really interesting part of that game that not a lot of other games have done. The fun part for gamers is trying to figure out what is real and what isn’t.

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3. Master Chief

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Halo 1/2/3/4/5

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Why Master Chief? 

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Yes, I know, he is generic for these kinds of lists but I really like Chief. Chief has had a huge impact on the gaming industry since he first appeared in Halo in 2001. He has become one of the most iconic characters in gaming and he is loved by millions. Master Chief AKA Spartan 117, is a Spartan super soldier who is biologically and cybernetically enhanced. He has a suit of power armor which he wears in every game and has yet to be seen out of his armor. Chief is strong and wise and he never gives up. Chief has the help of his AI Cortana who guides him on his journey through all of the Halo games. Chief never backs down from a fight and always tries to do what he feels is right including going rogue in Halo 4 in an attempt to save Cortana.

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Image source 

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4. Dallas

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Payday 2
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Why Dallas?

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Dallas is number 4 on my list not just because he is my main character when I play Payday 2 but because he is the coolest member of the Payday gang in my opinion. Dallas is the mastermind of the Payday gang and is considered to be the leader. When Dallas was younger he was a member of the Chicago Mob. He climbed the ladder of the mob and became a hitman. Dallas tried to take over the Chicago Mob and turned two of Chicago’s mobs against one another. His plan failed however and a hit was placed on Dallas and Dallas went into hiding for 10 years. Dallas finally had enough of living in hiding and decided to put together a new crew of criminals. The events of Payday began with the help of Bain, the overseer of the group and creator of Crime.net.

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Image Source

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5. Jack Ryan

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Bioshock
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Bioshock will always be one of the best games I've ever played, and the series as a whole is great. But the first Bioshock has a charm to it that a lot of other games just don’t have. Enter Jack.

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Jack seems to be an average guy, who's just trying to find his way out of Rapture. He must fight off several different kinds of enemies in the game, the most noteworthy for being the Big Daddy. Each Big Daddy is accompanied by a Little Sister, little girls who collect ATOM from dead people around Rapture. Once Jack defeats each Big Daddy, he is faced with a moral decision: let the little sisters live, or kill them and collect ATOM from their bodies.

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Jack is such a cool character to play, even though he never really talks other than in the opening cut scene. Jack is the illegitimate son of a man named Andrew Ryan, the creator of Rapture. Jack was actually born in Rapture just four years before the events of the game; he is genetically modified to age quickly. Frank Fontaine (who is actually Atlas) designed Jack to obey any orders told to him as long as the orders came after or before the words “Would you kindly.” Jack finds the strength within himself to overcome his mind control and take down Fontaine. His ability to overcome his own design is proof of just how strong Jack really is. 

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Image source.

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One of the most important parts of any great video game is a great leading character. That character has to be unique from all other characters in the gaming world, yet not so different gamers can’t relate to them.

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There have been many great characters over the years, and it's difficult to pack them all into one broad list. So here are my top 5 male characters in video games. Each one of these guys has stood out from the crowd in one way or another.

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[Image source]

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Blasphemers! Games with cautionary themes about religion https://www.gameskinny.com/wyixr/blasphemers-games-with-cautionary-themes-about-religion https://www.gameskinny.com/wyixr/blasphemers-games-with-cautionary-themes-about-religion Mon, 14 Sep 2015 11:12:38 -0400 katlaborde

In light of all the recent religious backlash towards gay marriage, I thought it might be appropriate to highlight some of the games that focus on the sometimes oppressive ways of religion. Whether they're laced with undertones or come straight out and say it, these titles prove that video games can tackle heavy, controversial subjects. Believers or not, it can't be denied these games have something important to say. 

[Warning: This article contains spoilers!]

Halo series

Some could just dismiss Halo as a dumb first-person shooter, but if you follow the story, you find that there is a cautionary tale about the misguided teachings of religion. The Covenant, a group of zealot alien species believes that the Halo Rings, when activated, will send them to salvation through an event called The Great Journey.

Truthfully, the Halo Rings will wipe out all sentient life in the universe, not save them, if they're ever able to fulfill their true purpose. All of this, and the notion that The Covenant see themselves as higher beings than mankind, brings to light the parallels in some of our own religions that have lead to war and death for people with opposing beliefs. 

Image source: Gaming Trend

Final Fantasy X 

In the world of Spira, its people are terrified of the omnipotent being, Sin. As punishment for their society's sins, their god, Yu Yevin sends this monster to Spira to wreak havoc on their lives. Despite this tyranny though, the people of Spira still accept their god with open arms, sacrificing young summoners in attempts to defeat Sin.

As in our own lives, religion sometimes drills the idea of sin into its followers, filling people with the fear of being sent to Hell, regardless of the pettiness of their sins. Despite all of its corniness, Final Fantasy X had a very important message about freeing ourselves from fear and living our lives without the fear of judgment from an oppressive god. 

Image source: Fantasy Sky

BioShock: Infinite

What if the forefathers of the United States of America were viewed as holy prophets? Well, on the floating city of Columbia, this is the case - all run by the self-proclaimed prophet, Comstock. In order to gain passage into the city of Columbia, one must be baptized. After that, they will then be greeted by a world of fascists and xenophobes, all ruled by the word of their tyrannical leader.

The complexities and undertones of BioShock: Infinite are too much to cover in one segment, but it tells the story of a man using his faith to oppress and control a city of fearful followers. Beneath all the layers, the plot can be viewed in many ways, but in the end, it paints a picture of cruelty towards others that is not unlike what we've seen historically, all of which pushed by an un-rightly prophet's instruction. 

Image source: Stack Exchange

Dead Space series

In the same vein as Halo, Dead Space tells of fanatical zealots who look to a mysterious alien artifact known as The Marker and believe it is an instrument of God. In the religion of Unitology, it is believed they will be granted eternal life through the marker, but instead the cultists bring forth horrible savagery in the form of Necromorphs.

In the end, the followers are granted the exact opposite of what they hoped for, and are torn limb from limb or transformed into terrible beasts due to their false idol's teachings. 

Image source: Blogspot

Do you think these games did a good job at raising thought provoking questions about religion? Were there any games that I left out? 

Feel free to start a discussion in the comments section below!

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Top 5 horror game developers https://www.gameskinny.com/wz2vo/top-5-horror-game-developers https://www.gameskinny.com/wz2vo/top-5-horror-game-developers Sun, 06 Sep 2015 06:16:58 -0400 Review Yobo

It's a dark and rainy evening, there are a handful of people on the couch, a pizza on the table, and a great horror game on the big screen - that recipe spells one heck of a good night for anyone fond of scary games.

But what are the best horror games, and who are their makers? It can be difficult make your way through the minefield that is the market of modern horrors and find the true gems. But I'm here to help by putting forward my favorite developers and their best franchises.

These will not be games that operate solely on cheap jump scares. This list contains games that use more elaborate terror and deliver an intriguing and satisfying storyline.

5. Grasshopper Manufacture

 

This Japanese icon shows the Western players what they're missing. They're responsible for a series that has made top horror lists around the globe - Fatal Frame. This game takes you to some really dark and unsettling places, then makes you watch the approaching monstrosities as it snaps your anxious nerves - one frame at a time.

Grasshopper started with the PS2 game Killer7, but later ventured to make various games, including a game inspired by Franz Kafka - Shadows of The Damned. While they never made any games for the PC platform, they certainly make our list of top horror game developers, due to unique storyline ideas and level designs that make your skin crawl.

4. Visceral Games

I can't make a list of horror game developers if I don't mention the makers of Dead Space. Dead Space is a sci-fi shooter that will challenge your senses with a butt-load of dark atmosphere, intense in-game scenes, and goring monsters.

3. Red Barrels

Red Barrels is responsible for Outlast. This game takes you through the dark hallways of a mental care facility, where horrifying experiments have taken place. The terrifying level designs and stealth/run-for-your-life scenes make this game a prime choice for anyone looking to enjoy their weekend hiding under a bed.

2. Monolith Productions

If you have played F.E.A.R. already, you don't need an explanation for this entry. But Monolith Productions has worked on many more excellent games. They started out with a classic, for crying out loud. In 1997, they made Blood - Doom's creepy and disturbing cousin, if you can imagine such a thing. It was a hit - a bloody marvelous game.

They went on to make many other games, including an Aliens vs. Predators sequel. However, to me, the next piece of gold they struck was the F.E.A.R. series.

F.E.A.R. combines a fast-paced shooter with a horrifying exploration and puzzle game experience. However, the real reason people soil their living room leather while playing this game is a terrifying little girl named Alma. She is the protagonist of the series - a possessed child with supernatural powers and an ingenious evil character that will make you lose your breath a couple of times throughout the game.


The essence of F.E.A.R.'s excellence is this - it manages to be puzzling without being boring, and on top of that it manages to instantaneously switch the player from being the ultimate gun blasting hero to a trouser-soiling toddler, desperately looking for ESCape.

1. Frictional Games

 

This development team has been striking horror gold ever since they launched the Penumbra series. Their second brilliant idea was Amnesia: The Dark Descent. Its excellence was eye-watering and spawned a whole new series of games that Frictional Games is still working on today. All of their newest games are certainly well worth your time and will provide you with outstanding horror sensations.

But now let's briefly look back on our personal favorite, one of Frictional Games' originals - the Penumbra series. The first Penumbra was a knee-shaking puzzle game, where you get tormented by a crazy guy named Red. On top of that, some mutated rottweilers chase you through the dark tunnels of a secret underground base.

The second game enhanced your struggle by adding some disease-riddled scientists that haunt you with flashlight beams, while your character develops schizophrenia. It had fantastic level design, in-game scenes, and a thought-provoking and mysterious ending.

 

The third Penumbra game went away from the horror genre and focused primarily on physics puzzles and atmospheric level design. It was a kind of a letdown, but Frictional Games more than made up for it by putting you in the shoes of Daniel and setting you loose in the bewilderingly beautiful and horrendous chambers of Amnesia: The Dark Decent.

Frictional Games finishes off our list of five favorite developers. If you are looking for awesome horror games, this is where a majority of the magic happens.

Of course, there are other great developers not mentioned here, comment below with your suggestions and they will be sure to receive future praise. We hope you enjoy these games!

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