Death's Gambit Articles RSS Feed | GameSkinny.com Death's Gambit RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Death's Gambit Complete Heroic Boss Rematch Guide https://www.gameskinny.com/kdutf/deaths-gambit-complete-heroic-boss-rematch-guide https://www.gameskinny.com/kdutf/deaths-gambit-complete-heroic-boss-rematch-guide Tue, 21 Aug 2018 19:51:12 -0400 Ty Arthur

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Have any other tips and strategies for these Death's Gambit heroic boss re-matches?

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Let us know how you won each fight in the comments below! You can also check out our other Death's Gambit guides here:

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Endless Heroic Boss Strategy

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Achievement: Everlasting Torment
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For this fight, you may want to strike a balance between damage boost and keeping some feathers for healing, because it's a crazy battle.

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You can block her long range green weapon attacks -- including the ones where she jumps in the air and swings around -- with your shield rather than wasting the stamina to dodge them.

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The green arrows that go up above will just miss you, so don't try to jump or dodge there and save that for when they go lower, at your normal body height.

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During the fireballs segment, stay close to Endless and block with your shield, then walk forward and dodge roll.

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Multiple weapon types can work out here, but if you have trouble, try switching to a high intelligence build with Unlimited Energy and then spam orb attacks.

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Galaxy Mage Amulvaro Heroic Boss Strategy

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Achievement: When The Stars Align
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Unfortunately the achievement for this heroic battle seems to be bugged, as no one on Steam has actually unlocked it yet despite them having defeated this boss on heroic.

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During this fight, be sure to stay out of the paths where the stars intersect, because your damage is doubled in these areas.

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You are going to probably want to use The Swarm as your weapon for the fastest damage output, and your focus should always be on taking out the green orbs quickly.

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In the later phases, there will be too many orbs to take out on your own, so trail them through the flying comets that are summoned to destroy them (or the creatures that pop out of them).

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Eldritch Inquisitor Heroic Boss Strategy

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Achievement: Judge, Jury, Executioner
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Prepare to have a rage stroke on this one, because this is some absurd bullet hell nonsense.

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No matter what, you can expect to do this heroic fight a couple of dozen times just to learn the patterns alone. Position yourself slightly away from the energy ghost that lands near you so you can avoid it when it splits in two. Meanwhile, hit the boss with arrows from the ground.

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When the fishy, Cthulhu monster is summoned, learning his wonky hit box is critical so you can deal damage to him quickly without having to move far away. When he summons his magic shield, you can often stand directly inside him without taking damage if you move to the side.

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The red arcane bullets filling the screen will make this battle incredibly tough, but there's a glitch here to take advantage of. They only seem to damage you if they hit your lower body. You can avoid damage entirely by walking at a measured pace and letting them pass through your head! Expect that to get patched at some point, however.

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Bysurge Heroic Boss Strategy

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Achievement: A Relic Of The Past
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This is one instance where you probably want to keep your feathers for healing instead of augmenting for damage; Bysurge's health pool is so huge it doesn't even help.

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It isn't immediately apparent, but his normal swipe attacks don't need to be dodged every time. In a lot of cases, you can jump over or run past his normal swipe attacks without wasting the stamina. You want to keep your stamina up for his massive attack, which comes after he yells, "I need more energy!"

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The biggest thing to keep in mind here is to avoid the skeleton/robot grabs, as they are going to result in immediate death. If your choice is to take damage from Bysurge or get grabbed, take the damage instead.

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This might get patched out, but there's a small, recessed area to the far left where you can be knocked bock while blocking an attack with your shield. Bysurge can't hit you while you stand there with his normal attacks. The skeletons also can't grab you there! Hit him with ranged and heal when necessary when he uses his electricity attack.

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Cusith Heroic Boss Strategy

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Achievement: Who Is The Real Monster?
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This battle is stupidly hard in traditional melee, so it's easier to take advantage of some of the game's broken mechanics to win here.

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The first strategy is to pick the Unlimited Energy talent, fully increase your damage with 10 feathers to 200%, and use the Energy Lance weapon. Jump on a platform and fire off an ungodly number of rounds directly at Cusith until he dies in less than 60 seconds.

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If you are going with melee, you need to have an insane level of damage output to get anywhere. Jump up on the platform before Cusith spits out the electricity that covers the ground, then pull out your shield to avoid the bullet hell orbs.

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Jump down and get in as much damage as you can before having to rinse and repeat -- and good luck!

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Origa Sniper Heroic Boss Strategy

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Achievement: A Friendly Duel
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I bet you didn't expect to be fighting a robot sniper in an otherwise fantasy-focused game? But here you are anyway ... 

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There are two different ways to make this battle much easier that aren't immediately apparent. First, you can block her rifle shots in the first phase by pulling out your shield, then drop your shield and get in an attack while she's recovering.

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Second, when Origa jumps into the background and the red dot appears, stand directly in front of any of the tall, skinny pillars or the statues. Her shot will destroy the pillar and completely miss you! You don't have to waste stamina trying to dodge the sniper shots at all.

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Dark Knight Heroic Boss Strategy

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Achievement: Darkness Falls
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This is a DPS race; augment your damage to full. The Dark Knight has a major Achilles heel that isn't immediately apparent and will be a huge help. His attacks don't hit directly in front of him.

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Stay close -- like stupidly close -- and get off fast knife strikes. When he leaps away, dodge roll close to avoid his long-range attack and then stay in tight quarters to constantly attack.

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Your goal is to kill him before the timer hits 0. However, if you let the timer run down and darkness overtakes the screen, you can use the Light Of The Phoenix ability to get a small area of visibility.

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Forgotten Gaian Heroic Boss Strategy

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Achievement: Gaian Slayer
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To start this battle, get in a few swings at the Gaian's foot until it goes down to about a quarter health. 

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Run over to the far left and take out the first wave of reinforcements, then stay under the overhang and don't engage the Gaian. Remain there until the reinforcements timer hits 0 again. If you need to, just pull out your shield to avoid damage from the wave attacks.

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Although it will be boring, just stand under the overhang and wait for the next wave of reinforcements to arrive -- they won't damage as you they come out of the overhang. Take them all out, then finish damaging the foot to get Ione to jump down and fight.

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Parry Ione repeatedly, then dodge roll forward when necessary to take out the wave of reinforcements. Always wait to take out all the reinforcements before going back to hit the giant again. If you let the reinforcements start to the swarm the area, this battle becomes impossible, so its a waiting game without a quick victory.

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If you don't like that strategy, there's a sort of "cheat" to employ here. You can actually jump onto the blade, wait for him to lift it up, then jump over to the arm and kill Ione up in the air! After destroying her, just jump down and hit the foot to end the battle.

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The Bulwark Of Aldwynn Heroic Boss Strategy

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Achievement: A Worthy Challenge
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The early part of this fight plays out like the normal version of this battle. Having upgraded bow abilities and damage can be very helpful in culling down the Bulwark's reinforcements before they get close to you.

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Be sure to pull out your shield and walk forward to destroy the yellow and black orbs he summons, as they explode when they hit your shield.

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As with most of the bosses in Death's Gambit, you have to memorize the Bulwark's wonky hit boxes and use them to your advantage. For example you can stand inside the Bulwark when he calls down more orbs and avoid taking damage, while still hitting him with your melee weapon or bow.

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When the blue spirit comes out, get in as many strikes as you can, then run to the other side to avoid the attack that hits most of the screen. This takes practice to get right so you can quickly return and resume the attack.

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Because of the tight margins for movement here, a weapon that doesn't push you forward is actually better. That makes this one of the few instances where the Acolyte Of Death's starting scythe isn't as helpful.

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Tundra Lord Kaern Heroic Boss Strategy

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Achievement: Lord Of The Vale
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Quick knife attacks and fast firing of arrows can be a huge help in whittling down the enemy's health. As the platform starts tilting, run to the other side and jump up to avoid the ground attack, then immediately run back towards the boss.

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When he leaps in the air, dodge roll forward. If you time it right, you should avoid his ground attack and be directly on the boss so you can get in a few swings. When he roars and starts his swing animation, dodge roll away or run to the other side of the platform to avoid his arms.

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During the phase when the ice walls land, keep in mind that they don't actually form and cause damage until a split second after the falling animation. You can use this to your advantage to quickly get out of the way.

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In the next phase, pay attention for randomly-appearing skulls so you can dodge the incoming icicle attacks. However, don't forget you can actually smash the icicles in the air before they fire at you. If you stay very close to the boss, you can jump up and hit both the icicle and the Tundra Lord at the same time.

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In the final phase of the fight, The Tundra Lord floats in the air while icicles fall straight down from the sky. In this section, you'll need to master jumping either slightly to the left or slightly to the right of each icicle to avoid getting hit but also giving yourself a window to strike the boss. 

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It's actually easier to stay in a fairly tight area rather than trying to run around to avoid the falling debris.

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Soul Of The Phoenix Heroic Boss Strategy

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Achievement: To Ash And Dust
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In the first phase of this battle, stay on the ground close to the boss so you can run forward and avoid the jump attack (you don't even need to dodge roll).

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The key to this fight is to pay very close attention to the hit box on the long-range scythe attack. You can avoid it entirely without even dodging, and many of the attacks can be negated just by staying slightly to the left or right of the boss.

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Although it seems counter-intuitive, it's better to stay close to the boss and use sword attacks that let you jump up and slam down for much of the first half of this fight.

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During the battle, listen for the sound of the Phoenix just a second before he swoops by and sets the area on fire. When this happens, run underneath a platform and get ready for the boss to start throwing fireballs, which can be blocked with your shield or jumped over.

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The second half of the fight plays out much like the first, except the boss will occasionally split into two. During this segment, stay far away from the blue version that has a long range attack, and keep up your normal strikes on the ground against the red version.

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Owlking Heroic Boss Strategy

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Achievement: Dethroned
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The first half of this fight is very similar to the original battle, except the Owlking sends out three waves of glowing orbs instead of just one. Rather than wasting the stamina dodging all three waves, just dodge roll behind the boss when he starts his vertical black portal.

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The second half of this fight is where things gets truly challenging. The orbs that land on the ground from the horizontal portal now permanently remain on the screen. This means you are going to rapidly run out of room to dodge.

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To minimize the loss of ground, try to stay in the same left or right corner instead of battling in the middle. By keeping to one spot, fewer parts of the room will get covered in orbs. 

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If you mess up and the middle of the area gets covered, don't try to dodge roll through the stationary orbs. Instead, jump and attack at the height of your trajectory to hover and increase your jump distance.

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Save your arrows for this second half of the battle so you have a damage dealing option when stuck on the other side of the screen.

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Inevitably, you are going to get stuck in a position where the Owlking is on one side of you and the wall is on the other. The hit boxes for damage are his arm/wings and feet however, not his main body. If you dodge roll left and right quickly, you can still avoid taking damage when he strikes.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/r/heroicboss-9077b.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/r/heroicboss-9077b.jpg","type":"slide","id":"187340","description":"

Death's Gambit is already hard, but that gets cranked up to 11 with heroic boss rematches, where each enemy you've already beaten into oblivion gets new attacks and extra health, coming back from the grave like an infernally crazed zombie. To have any chance at beating any of these heroic versions, you're going to need a little help.

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But before you do anything, make sure to explore and grab the tomes for each boss. In many cases, having that extra damage bonus will be the difference between victory and defeat when facing these heroic beasts.

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Several of these rematches are pure DPS races, so if you have major trouble, spend more time leveling up your primary damage stat and give it another go. Trading your feathers for damage can also be very helpful, although since you can't heal, it will mean dying several times while you memorize the attack patterns of each boss.

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Ready to get started? In the slides ahead we cover specific strategies for each boss and what achievement(s) you unlock for defeating their heroic versions!

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Death's Gambit Review: Flawed But Fun 2D Dark Fantasy Soulsvania https://www.gameskinny.com/2cqlg/deaths-gambit-review-flawed-but-fun-2d-dark-fantasy-soulsvania https://www.gameskinny.com/2cqlg/deaths-gambit-review-flawed-but-fun-2d-dark-fantasy-soulsvania Mon, 20 Aug 2018 12:42:02 -0400 Ty Arthur

Fans of 2D Metroidvanias are absolutely swimming in options right now as a flood of high-quality new releases has recently inundated the market. After La-Mulana 2 and Dead Cells offered insanely fun takes on the old-school Metroidvania style, we've now got the hyper stylish Death's Gambit as well.

So what sets this one apart?

Death's Gambit splits the difference between the SNES platformer style and the Souls-like phenomona. It pulls from both sides of the aisle and offers something in between that will appeal to a wider audience than either one alone. 

Two Halves Of A Grim Whole

Right from the start, there are areas of this game that will trigger fond memories of classics like Symphony Of The Night. From finding secret nooks and crannies to regularly conversing with Death himself, there's a definite Alucard feel to much of the game. The same goes for the game's streamlined stats and inventory management, which is less extensive than a full fledged RPG but a good fit for a 2D platformer with light RPG elements.

As you progress, you'll quickly notice there are a handful of attack combos to figure out, many of which use different weapons, keeping things fresh and interesting from the get go. There's also plenty of platforming built into the game's level design and puzzles. Sme of these are straightforward, while some, for example, use the landscape to help you avoid boss super attacks.

One area in the early part of the game in particular has a fun segment where a phoenix constantly rushes by and sets the area on fire (Dark Souls, anyone?). You have to use objects (or enemies) to your advantage to keep from getting cooked. It's not only a great gameplay example, but also a fantastic example of Death's Gambit expertly meshing the background art style into the gameplay.

However, it's not too long before Death's Gambit starts to move away from the classics. Here, you can essentially pick your own play style. Whether you go with scythe, greatsword, magic tome, or axe, weapons have their own abilities not directly tied to your talent load out. You can change your play style not just by trying different classes in a second playthrough, but simply by using a different weapon type and picking different skills.

There's also a big give and take between skill-point selection, picking the best class talent to gain soul power, and deciding whether you want to use feathers for a damage boost or keep them in your inventory for healing. For such a simplistic game, there's a surprising level of strategy and character-building options here. I had a ton of fun in many areas just trying out different ways to tackle the same challenges.

More than just numbers to boost health or damage, selecting the right stats when leveling up can also change the dynamic of the game. For instance, do you want more Stamina so you can dodge and roll away from long attack animations, or do you want more Finesse to utilize better equipment? The choices are seemingly endless. 

The Castlevania-style platformer/RPG mashup is just one half of Death's Gambit whole, though.The other half ramps up the difficulty while changing the focus of the game's combat mechanics. You can't just button mash and expect to make it through a screen, as that's a sure way to meet a grisly end.

Everything from menu design to the way you learn backstory through item descriptions all ooze a strong atmosphere from a certain game I don't even need to name. Stamina management? Check. Learning specific attack patterns for each enemy? Check. Dying a lot? Oh yeah, check. Going to a "bonfire" (in this case a statue) to spend "souls" (in this case shards)? Double check.

In this case, though, dying is built into the story a bit more cohesively, as Death himself is a character who doesn't want you to meet your final end just yet. Turns out, he needs you to help him, which is a good thing since you're being roasted alive when he appears and offers his contract. In fact, Death is also the means by which you learn backstory about the main character. Storytelling is handled through flashbacks appearing after certain numbers of deaths, so the game actually wants you to die from time to time. 

This little tidbit is worked into the game constantly, such as the very nice touch of coming across a pile of your dead, former incarnations in a corner. Apparently, they all had pretty back luck in that particular puzzle room.

Ready For A Real Challenge?

While the basic Souls-like elements are all there, the combat on your first playthrough isn't nearly as hard as with Dark Souls, Nioh, or The Surge.

That worked out well for me, as I was actually able to figure out the attack patterns and the puzzles without giving up in frustration early on. If insane difficulty is a feature and not a bug for you, though, there are a handful of twists here that can provide that extra level of challenge that masochistic players desire.

Gold chests filled with extra goodies only unlock if you didn't use a healing feather in that area. Sure, you might be good enough to beat a section, but can you beat it without ever getting hit and regaining any health?

You can turn on perma-death by cancelling death's contract... at any time. You want a serious rogue-like element added in to make your Souls-like even more absurd? That's the way to go about it.

Finally, there are heroic versions of bosses that appear after you beat them the first time. These are truly insane renditions of the basic boss fights that will strain your skills (and your sanity).

So, while the main game is quite short, taking on these extra challenges adds in some replayability and extends the time you can expect to spend exploring the world of Death's Gambit.

Deathly Aesthetics

Although it might feel like a cross between Castlevania and Dark Souls on the gameplay front, the story and world building are totally different beasts  with Death's Gambit.

A clear dark anime tone, along the lines of Berserk, pervades the game, with hardened soldiers getting horribly killed in huge numbers by monstrous beasts. This isn't a constant grimdark bummer, though, and there's even some humor here and there, like with a tiny lizard companion who likes to brew up some strange beer.

All of these characters and storylines are presented in a side-scrolling pixel format, and it fits the nostalgic tone. When a developer makes the choice to go old-school 2D in this day and age, they've got to absolutely nail it, and for the most part, that's what happened here.

The pixel graphics are very satisfying overall, although a few of the larger boss enemies like the Owlking and Soul Of The Phoenix look sort of wonky and don't perfectly mesh with the backgrounds. On top of that, the character design often made me think of Demon's Crest, with hybrid animal-creature NPCs and knights in huge armor. Death's Gambit is definitely striving to achieve a retro feel that doesn't skimp on the dark fantasy elements.

In terms of map layout, the areas aren't huge, but they are varied. Lava, deep forest, crumbling cities, and more will all feature prominently in your journey across the land. These varied landscapes make the overworld feel all the larger, even if it is only somewhat superficial to feel that way. 

On the audio side, Death's Gambit has an absolutely beautiful soundtrack. In may ways, it's like a more varied version of I Am Setsuna's music, just with additional instruments. Top-notch voice acting for many of the characters tops it all off, tying everything together into a nice cohesive whole.

As an old-school game, there are, of course, some oddities on the controls front you'll have to get used to, and some of these quirky controls feel like they need to be changed.

For instance, why do I have to hold the spacebar while moving on a ladder? That's pretty awkward on a keyboard. With how often you have to mash the shift key while moving to dodge roll, my computer also kept switching back to the desktop and asking me if I wanted to turn on Sticky Keys.

Strangely, there's also no ability to pause the game, and enemies will keep killing you while you pull up the item menu. Sure, that's a staple in the Souls-like genre, but it's something to note here. 

The Bottom Line

On your first playthorugh, Death's Gambit is fairly short, but bosses are plentiful and there are secrets galore to uncover.

Developer White Rabbit could certainly polish the controls a bit, and there are a handful of bugs that need to be quashed in an upcoming patch. In particular, my playthrough was marred by black lines flickering across the screen fairly often.

Although the game seems simple based off the art style and mechanics, there are actually loads of different elements to juggle, like upgrading items, carefully picking skills based on the number of shards harvested from enemies, deciding on a talent tree path, and so on.

The difficulty is satisfying, but not insane. Combat will get hectic in some areas with dodging falling spike platforms and rolling out of the way of scythe attacks, all while simultaneously jumping to avoid exploding bomb arrows.The tone and fantasy style of Dark Souls in a classic 2D Metroidvania layout? Yes please!

There's also clear incentive to keep playing and find new encounters, as the game doesn't hold your hand while puzzling out the story. The player has to piece things together as the game doesn't assume they know what the main character knows.

In short, Death's Gambit isn't perfect, but it is damn good, and it meshes together two different genres with a lot of style and charm.

Hopefully, some patching will arrive soon to smooth over the rougher parts and keep the player base hooked until Bloodstained Ritual Of The Night shows up later this year.

You can buy Death's Gambit on Steam for $19.99.

[Note: The developer provided the copy of Death's Gambit used in this review.]

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Death's Gambit: The Definitive Class Guide https://www.gameskinny.com/cemc6/deaths-gambit-the-definitive-class-guide https://www.gameskinny.com/cemc6/deaths-gambit-the-definitive-class-guide Thu, 16 Aug 2018 11:30:15 -0400 Ty Arthur

Because Death's Gambit shares a lot of similarities with the Dark Souls franchise, the game starts with a seemingly straightforward choice, but one that can very much impact how you play the game. That question is: which basic class and starter item should you pick on your first playthrough?

Of course, not all classes are created equal in the world of Death's Gambit. Some have major advantages over others and some cater to radically different play styles.

If you are just getting started, let's dive into a breakdown of what each class offers and which one you should pick for the least difficult experience! 

Related Content: Death's Gambit Guide: How to Kill Ghosts

Death's Gambit Class List 

Unlike many fantasy games, weapon skills in Death's Gambit are attached to specific weapons instead of to your class, so you can potentially play a wizard with a greatsword or a soldier slinging spells.

The talent tree is also open between classes, but each class has at least one extra talent that governs how you gain soul energy, while some also get one special unique ability.

These unique elements will be the deciding factors in how you pick a class based on your preferred play style in this Metroidvania Souls-like.

Class: Soldier

Unique Talent: Blocking enemy attacks awards soul energy

Starting Equipment:

  • Aldwynn Greatsword
  • Conscript's Cape
  • Vados Shield
  • Lucent Plume

This is your basic, well-rounded class that doesn't particularly excel at anything.

If you want to start with a sword that doesn't have a crazy attack animation to learn, the Soldier is an acceptable basic class, but there are far better options. Nearly every other class has something better in terms of stats and unique abilities.


Class: Assassin

Unique Talent: Dodging enemy attacks awards soul energy

Starting Equipment:

  • Thief's Blades
  • Conscript's Cape
  • Wooden Targe
  • Lucent Plume

This close-ranged combat expert needs to get up close and personal to gain soul energy for activating special abilities.

For melee-focused adrenaline junkies, this can make for an acceptable starting class. However, keep in mind that the Acolyte Of Death has just as high a starting Finesse and a better unique ability.


Class: Wizard

Unique Talent: Healing awards soul energy

Starting Equipment:

  • Casting Tome
  • Conscript's Cape
  • Vados Shield
  • Lucent Plume

Unlike many RPG-style games, the wizard won't annihilate huge groups of enemies with giant blasts of energy straight off the bat.

Staying alive as the wizard is quite difficult here, so swap out to a bow as quick as you can to attack at range instead of using a sword.

Since the ability to open chests revolves entirely around avoiding healing, this is also one of the worst unique talents for gaining energy.


Class: Sentinel

Unique Talent: Parrying awards soul energy

Unique Ability: Equip weapons and shields at half the required stats

Starting Equipment:

  • Vados Longsword
  • Conscript's Cape
  • Vados Shield
  • Lucent Plume

When you are good at parrying attacks, the Sentinel can be one of the best classes to choose because of the unique ability to equip anything at half the required stats.

You won't need to invest any points into Finesse or Intelligence in order to use the best weapons and spells out there.

The soul talent isn't quite as good as the Acolyte Of Death, but otherwise this is one of the strongest class options.


Class: Noble

Unique Talent: Using items awards soul energy

Unique Ability: Gain access to a unique merchant

Starting Equipment:

  • Aldwynn Halberd
  • Magister's Hood
  • Conscript's Cape
  • Vados Shield
  • Lucent Plume
  • Dragonberry
  • Gaian Blood
  • Crow Plume

While you start off with several extra items to make use of the Noble's special soul ability, in all other respects, this one of the weakest classes

There's just really nothing here to make this class more attractive than the others, unless you really like to use items and want to try out some unique item options.


Class: Blood Knight

Unique Talent: Taking damage awards soul energy

Unique Ability: Regain a portion of lost health when dealing damage with quick retaliations

Starting Equipment:

  • Vados Axe
  • Conscript's Cape
  • Vados Shield
  • Lucent Plume

This class offers a very different way to play, as it's all about highly reckless, highly aggressive combat. You want to both get hit and then immediately hit back as often as possible.

That's pretty anathema to your typical Souls-like game, so if you want something outside the norm, give this class a shot. For new players though, you may want to go with something else.


Class: Acolyte of Death

Unique Talent: Killing enemies awards soul energy

Unique Ability: Restore broken save points

Starting Equipment:

  • Acolyte Scythe
  • Conscript's Cape
  • Vados Shield
  • Lucent Plume

Here we go -- the best Death's Gambit class!

The starting scythe has a wide attack range and big forward movement animation, which can be very helpful in some situations but is difficult to master in normal combat.

If you don't prefer the scythe's attack style, switch to a different weapon, like daggers or intelligence-based book spells.

The ability to restore broken save statues is actually less useful than you'd imagine, as there are only a handful of points across the game where this means less backtracking to return to a difficult boss.

Gaining soul energy through straight kills is where the Acolyte Of Death class shines, and puts it a cut above the rest. You will be absolutely swimming in energy.

When used efficiently, this is easily the single best starting class as you can constantly trigger abilities.

What's your favorite class, and do you have any Death's Gambit combat tips on the best ways to utilize each class that we may have missed? Let us know in the comments below!

Be sure to check out our other Death's Gambit guides while you're here. 

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Death's Gambit Guide: How to Kill Ghosts https://www.gameskinny.com/eu4w3/deaths-gambit-guide-how-to-kill-ghosts https://www.gameskinny.com/eu4w3/deaths-gambit-guide-how-to-kill-ghosts Wed, 15 Aug 2018 14:31:43 -0400 Jonathan Moore

Like any game in the Souls-like genre, Death's Gambit is filled with difficult enemies. With everything out to get you and death lurking around every corner, it helps to know which items, spells, and weapons can kill your adversaries faster than they can kill you. 

As it turns out, not all enemies take damage from every weapon type -- and some, like the game's ghosts, don't seem to take damage from anything at all. Whether you attack them with a sword or use magic, these ghouls are seemingly immune to your every move, even if they can deal some pretty big damage to you.

However, there is one thing they are susceptible to: Sunstones

When you come across a ghost in Death's Gambit, you'll notice they're no more than apparitions. However, if you throw a Sunstone at them, the light produced will illuminate their true forms. When they are in this state, you can attack them with any weapon or spell to kill them. 

Since Sunstones are pretty common, you shouldn't have to look hard for them. However, if you've yet to come across any from the game's crystal enemies, you can buy them from the vendor Jaco of Basilus in the game's hub area (he's just to the right of the large red tent). He sells them for 20 Hope.

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That's all you need to know about killing ghosts in Death's Gambit. It's as simple as throwing a stone! 

Stay tuned to GameSkinny for more tips and tricks on this dark fantasy RPG from Adult Swim Games, such as our definitive Death's Gambit class guide and our complete Heroic Boss rematch guide. If you want to know what we thought of the game, make sure to head over to our review

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Fight Immortals in the Dark Souls-esque Death's Gambit https://www.gameskinny.com/tgzyl/fight-immortals-in-the-dark-souls-esque-deaths-gambit https://www.gameskinny.com/tgzyl/fight-immortals-in-the-dark-souls-esque-deaths-gambit Sun, 03 Jul 2016 13:40:02 -0400 HaruOfTime

A new trailer has been released for Death's Gambit, demonstrating combat against the game's immortal bosses. Boss fights will be unique from each other, and some battles will involve climbing onto massive bosses to fight them, similar to in Shadow of the Colossus.

Death's Gambit is an indie Dark Souls-esque 2D pixelated action RPG. It is developed by White Rabbit and published by Adult Swim Games. The game was originally planned only for the PC, but is now coming out with a PlayStation 4 version sometime this year. According to the Steam store, the PC release for the game will be available in 2017.

The game takes place in an alien, medieval planet called Leydia. The story begins with the player's character on the verge of dying. However, Death offers to save the player's life, and in return the player owes Death their service. Now as an agent of Death, their quest is to find the source of immortality that plagues Leydia and rid the world of immortals. 

For more information about Death's Gambit, check out the game's website.

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