Destiny: Rise of Iron Articles RSS Feed | Destiny: Rise of Iron RSS Feed on en Launch Media Network The Vault of Glass Returns in Destiny's Final Event! Wed, 08 Mar 2017 04:28:14 -0500 StrongerStrange

Destiny's final event is set to bring back one of the game's finest moments, I'm talking about The Vault of Glass.

A trailer has recently been released to show the upcoming Age of Triumph event, and shows players once again diving head first through those gates in search of sweet precious loot and of course going head to shin with Atheon (at least you can Nova Bomb him off a ledge this time).

After nearly three years on from the original release of Destiny, the Age of Triumph is being designed as a send off for all of our Guardians, and for a game that has seen numerous changes during that time.

The Age of Triumph is going to add the game's biggest Record Book to date, starting at a whole 12 pages worth of challenges, some of which are tied to each class. Which of course begs the question, will you need all three classes to complete this book?

Once more the Speaker is talking to us, he's back and is briefly seen in the trailer. Whatever the reason for him finding his voice again, it's nice for fans to have a character returning from the vanilla portion of Destiny.

If you want any more information on this upcoming event then be sure to tune in every Wednesday for the next few weeks as Bungie have weekly live streams set up to showcase some Age of Triumph content.

The first of the streams will be on Wednesday, March 8th on the Bungie Twitch channel, with two further Streams set for the two following Wednesdays, The 15th and 22nd.

Are you looking forward to The Age of Triumph or have you given up on Destiny? Let me know in the comments down below.

Everything You Need to Know About Destiny: Rise of Iron's "The Dawning" Holiday Event Thu, 08 Dec 2016 06:03:30 -0500 Lydia M

Last Saturday, Bungie showed brief details about its upcoming Destiny: Rise of Iron event, "The Dawning". This in-game holiday coincidentally coincides with the real-world holiday season. And what better way to celebrate with new additions to Destiny!?

As a winter event, "The Dawning" will have new quests, weapons, gear, gifts and treasures that are all event-exclusive. But two permanent additions to the game will include the Sparrow Racing League and a Strike scoring system

Sparrow Racing will be a bit different from last year, as you'll be able to infuse gear and item drops based on your Light level. New tracks and Sparrows will also be added, along with a record book for anyone who owns Rise of Iron, providing more objectives as you race.

The record book will also include Strike scoring, which will lead you to earning new weapons and quests.

"The Dawning" starts for owners of Rise of Iron December 13th and ends January 3rd. Stay tuned to GameSkinny as the holiday rolls around for more information on the event and guides on how to get the most out of it. 

Destiny Rise of Iron: Guide to the New Iron Banner Thu, 06 Oct 2016 08:32:26 -0400 Synzer

The Iron Banner is a popular Crucible event in Destiny. The Rise of Iron expansion revamped this beloved event and now it is better than ever. If you are trying to gear up, there is no better place to be.

I'm going to go over the recent changes to Iron Banner and gives tips for efficiently playing through this event.

This guide will go over the new Iron Banner in Destiny including:

  • Iron Banner Basics - What the Iron Banner is and how to do it.
  • Iron Banner Rewards - What you can get from the Iron Banner.
  • Iron Banner Tips - How to raise your light level using the Iron Banner.

Iron Banner Basics

The Iron banner is a Crucible event that lasts a week. It takes the place of the weekly crucible playlist

  • It has its own rep faction that resets every event.
  • There is exclusive armor that you can only get during the event.
  • There is a vendor that is only there for the event.

Things are a bit different this year.

destiny rise of iron iron banner quest

  • There is now an Iron Banner quest that starts at the Iron Temple social space in Felwinter Peak.
  • There are also only 4 bounties for the event, instead of daily and weekly bounties.

You get rep whenever you turn in a bounty, or win a match. you will not get rep if you lose a match.

Iron Banner Rewards

Each bounty gives you a piece of Iron Banner gear. There are 2 that give weapons and 2 that give armor. You can also do these on your other characters for a total of 12 pieces of gear.

As you rank up, you will complete the quest, and be able to buy gear from the vendor. The vendor gear is different for each event, but it will always have both armor and weapons.

  • The quest gives you a reward for reach rank 1, rank 3, and rank 5.
  • Be sure to turn the quest in each time you complete a step because you will get gear.
  • You can buy gear from the vendors at ranks 3, 4, and 5.

You also have a chance at getting Iron Banner gear at the end of every match, whether you win or lose. The drop rate is high and it not affected by rank.

Iron Banner Tips

Iron Banner is the best way to raise light level if the event is active. First, make sure you get the quest started and all 4 bounties.

  • Play Iron Banner matches until you reach rank 1, then turn in the quest.
  • After the rank 1 quest is done, you can start turning in bounties, but pay attention to the rewards.
    • Some give weapons and others give armor.

Look at your lowest pieces and find out which you need more, armor or weapons. Turn in a bounty if it gives one of your lowest pieces.

  • Example: If you need boots the most, turn in a bounty that gives armor, and save the weapon bounties for later.

This way, you will have the best chance at raising your light level and not wasting a potential higher light level drop.

  • Try to save at least 1 bounty for each reward type, armor and weapon, until later ranks.
    • This allows you to potentially increase your light level from the drops after matches, then cash in for higher rewards.

Playing 3 characters is the best way for huge rewards.

  • Complete all the bounties on one character and get to at least rank 4.
  • On your other characters, you will get increased rep up until you reach the same rank as your highest character.
    • So if you reach Rank 5, your other character will get to Rank 5 a lot faster.

Don't forget to sue a Three of Coins each match if you have them, since that gives you a chance of an Exotic engram.

That's all for my guide to the new Iron Banner in Destiny: Rise of Iron. Let me know if you have any questions!

Destiny Rise of Iron Raid Guide: How to Beat Aksis Tue, 27 Sep 2016 09:29:04 -0400 Synzer

Aksis is the final boss in the Wrath of the Machine Raid in the Destiny expansion, Rise of Iron.

There are 2 separate parts to fighting Aksis and each count as a different fight, meaning you get loot for both. This guide is going to go over each of these fights and how to win them.

If you are looking for the rest of the raid up until this point, check out my Wrath of the Machine raid guide.

This guide will go over both Aksis fights in Wrath of the Machine in Destiny including:

  • Aksis Boss Fight Part 1 - How to beat the first boss fight against Aksis.
  • Aksis Boss fight Part 2 - How to beat the final boss fight against Aksis.

Aksis Boss Fight Part 1

  • Ghost
  • Artifact

The header video shows me doing this fight.

When you make it to the final room, it will be mostly dark. As soon as the fight starts, the room lights up for you to see.

  • Split up into teams of 2, left, right, and middle.
  • Fallen will attack from all 3 sides, with a yellow bar enemy coming first.

After a while, a captain will spawn on each side and have a cannon for 1 of the elements: Scorch/Solar, Shock/Arc, and Null/Void.

  • 1 person needs to pick up the canon after the captain is killed and get ready for the next part.
  • After the captain dies, a servitor will spawn on that side, also with 1 of the elements.

Each side needs to call out which servitor is on their side, because the people with cannons must shoot the servitor of the same element.

Example: If the arc servitor is on left and the arc cannon is on right, the person with arc cannon must shoot the arc servitor on left.

When the servitors are destroyed, the drop a SIVA charge. You will see an energy target on the platform where the boss is at.

  • The person who is not holding a cannon must pick up the charge, and throw it at the target.
  • Timing doesn't matter this time, the shields will go down after all 3 hit.

Once all targets are hit, everyone should come to middle and kill all the shanks that drop down in front of the boss.

  • Once all the shanks are gone, repeat the above steps until you win the fight.

The first time there are only 2 targets, the 2nd time there are 3 targets, and the last time there will be 7.

  • During the last time there will be multiple servitors. 
  • Keep calling out where the servitors are and quickly get them down for the charges.

Aksis Boss Fight Part 2

  • Auto rifle
  • Scout rifle
  • Helmet
  • Class item

The fight starts when you shoot Aksis in the chest, so be sure to wait until everyone is ready.

This is a long fight and requires good communication with your team.

  • Split the raid with 2 on each side: left, middle and right.
  • To damage Aksis, you must throw charges again, but it is a little unique this time around.

If you turn around from where you see Aksis, you will see 4 platforms with light in the back. These are safe platforms for when SIVA density goes critical, like in the Archpriest fight.

At the beginning of the fight, shanks spawn and Aksis will shoot ranged attacks.

  • SIVA swarms are also shot, so hide behind pillars out of line of sight from the boss when you can.

Aksis will teleport around the room, so you have to constantly watch and call out.

Eventually, 3 people will get an Empowered buff. This will be used to stun Aksis, but more on that later.

After a while, a captain will spawn on each side and have a cannon for 1 of the elements: Scorch/Solar, Shock/Arc, and Null/Void.

  • 1 person needs to pick up the canon after the captain is killed and get ready for the next part.
  • After the captain dies, a servitor will spawn on that side, also with 1 of the elements.

Each side needs to call out which servitor is on their side, because the people with cannons, must shoot the servitor of the same element.

Example: If the arc servitor is on left and the arc cannon is on right, the person with arc cannon must shoot the arc servitor on left.

When the servitors are destroyed, the drop a SIVA charge.

  • The person who is not holding a cannon must pick up the charge, and throw it at Aksis.
  • Timing doesn't matter this time, the shields will go down after all 3 hit.

The next part is the most important part of the fight and requires the most communication and coordination.

  • Before you throw the last charge, make sure you know who is Empowered.
  • You need to have 1 on each side to be ready to stun Aksis when the last charge hits.

If you have the Empowered buff, you must jump on Aksis' back and hold X/Square to stun.

  • Aksis will teleport from the middle to a random spot, and you only get a few seconds to stun before SIVA density goes critical.
  • Each time you stun Aksis, you get a little time to damage the boss, but save your big damage for the 3rd stun.

After the 3rd teleport and stun, Aksis will be stunned for a long time. This is when you use heavy weapons, supers, and get Weapons of Light if you have a Titan.

  • Eventually SIVA density will go critical.
  • Remember the platforms in the back? Your whole team needs to go to the same platform during this part and wait for the explosion.

Afterwards, the platform begins to fall, so jump back to the main area. At this point you just repeat the steps above until you kill Aksis.

You will have 5 phases you can damage Aksis since there are 4 platforms and you get 1 more shot after the last platform disappears.

When you get the the boss low on health, it will teleport back to the middle and began the self-destruct sequence.

  • This is similar to the Oryx boss fight from The Taken King. Just keep damaging Aksis to stop the self-destruct and win the fight.

Also, do not be alarmed if you see enraged, this does not mean you will lose the fight. It just means this is your last chance to kill the boss before dying.

That's it for my guide on how to beat Aksis in the Wrath of the Machine raid in Destiny. Let me know if you have any questions or helpful tips of your own!

Destiny Rise of Iron Review: Grinding All Day Long Sun, 25 Sep 2016 08:40:13 -0400 Synzer

The latest expansion for Destiny, Rise of Iron, is out and it brings new challenges, gear, and a social space. A new raid also comes, which is one the most anticipated things players look forward to each expansion.

Bungie does a great job at making raids, and it is an enjoyable experience. The new raid looks very unique so far, and gives me good hope at what's to come in this expansion. However, there are some issues that bring this expansion down a bit.

Great Additions

One thing I really like is the Rise of Iron Record Book. It is like the Moments of Triumph from the previous 2 years, but you get it at the beginning of the expansion. 

This lets you see all the kinds of things you can do, and gives you some goals to shoot for. Many of them will take weeks or months to do, so you can take your time.

This is great for when people get bored or just want something extra to do, especially completionists.


Ornaments are really cool, though how you get them is a problem. You can get a random ornament in the Radiant boxes you get, but you can only get 1 each week for free.

Xur sells specific ones each week, however they cost a lot of silver dust, more than you would get normally without spending real money.

The good thing is these are only cosmetic and do not impact game play.

Special Artifacts

There were 8 new Iron Lord artifacts added that can change game play. For example, 1 reduces the sprint cooldown so you never have to wait again before starting to sprint.

Another gives melee attacks a chance to turn lesser enemies into allies for a short time. These are fun to play with and I look forward to seeing what all the new artifact will do.


The story is interesting, but short. Everyone who has played Destiny has heard about the Iron Lords and the Iron Banner. Rise of Iron goes into what happened to them and Lord Saladin, the NPC that comes with every Iron Banner, plays a huge role.

The New Raid and Content - The Good and The Ugly

There's a new raid, and it is well made. This isn't new as Bungie has a good track record for releasing interesting raid encounters and enjoyable first experiences.

There is one problem, the new raid has a huge Light level requirement that most people won't see for a while. Now usually you might think, this is a good thing. The problem lies in the new light level system and the content available.

This expansion is shorter, and the lower price of $30 reflects that. That is fine, but there are very few quests after you finish the short 5 mission campaign.

You have the new patrol area and Archon's Forge, but there are issues with that as well. Let's start with Archon Forge.

Archon Forge

This is similar to Court of Oryx from The Taken King. You get consumable items to spawn challenging fights for loot.

Here's where it gets ugly: You can only hold 1 offering at a time to spawn a fight, and you cannot currently transfer between characters without loading up a social space first.

This discourages people from even going there in the first place, let alone using up their offerings. If you fail, you lost your offering and now have to farm until you get another.

Still, it is an interesting new way to pass time and you can get decent loot, but it is not the best way, which brings me to my next point.

Raising Light Level is a Problem

Most people won't be ready to raid near launch, and that is okay. I do not have a problem with how long it takes people to get ready, merely the method of doing so.

The current system lets you get gear up to a few levels higher than your current average. This is great, but blue engrams do not go higher than 340 light.

Legendary engrams will still go up, but once you hit 350, things change. At 350 light level, all legendary and exotic engrams only have a 50% chance to decode into a piece of gear that is 1 level higher than your average.

This is a problem because you might have a low average light level, but high level items in certain slots. This means that even if you get an item you need, you can only ever go up 1 level at a time if you are lucky.

Obviously doing this is not ideal, and if there was not other way, that would be fine. There is an easier method of getting better gear and that's where the main problem comes in.

Getting Ready to Raid

The raid is light level 370. You could get by starting at 360, but 365 is what I suggest. Anything lower than that and you will have serious troubles completing the raid.

The massive slowdown at 350 makes that take forever. The problem is that there is only 1 good method for raising this in an acceptable time frame, a lot of Strikes.

The last boss in a strike drops at least 2 blue items, which will always be a few levels higher than your average level. This makes Strikes the best, and really only, method of getting ready for the raid. 

There are other things you can do instead, but you will not reliably raise your light level doing them. Crucible, for instance, can drop legendary gear that's a few levels higher than your average.

The problem is that it is random and in the same time it takes to get 1 piece of gear, you could have gotten 4-6 by doing strikes.

Again, I don't have a problem with it taking most people a while before they can raid. My problem is that anyone that wants to raid anytime within the next month or 2 has to grind strikes over and over again, which gets tedious.

People shouldn't be pushed into doing the same activity for hours on end if they want to experience another piece of content.

Hopeful for the Future

Now, I still really enjoy Destiny, and I think there are some great additions in this expansion. I'm interested in seeing how Iron Banner will be different, Trials of Osiris, and all the new gear.

New gear is a huge part of what many people look forward to in an expansion, as well as the raid. After the raid has been done enough, you need something else to keep player's interest.

As long as Bungie can bring back some fan favorite events, like Sparrow Racing League, and have them more often, I think this expansion will be well off.

The new raid is also proving to be very entertaining and unique, which gives me quite a bit of confidence that Bungie will only get better at designing them. The weapons they drop this time around also have unique perks that seem useful in multiple ways, unlike The Taken King primary weapons.

Right now, the future looks rocky, but I am hopeful that over the coming weeks and months that Bungie will prove they still have what it takes to make engaging content that lasts. 

Destiny Rise of Iron Guide: How to Get the Exotic Khvostov Auto Rifle Wed, 21 Sep 2016 09:19:30 -0400 Synzer

The Khvostov in Destiny is the first gun you pick up and use. This has been a favorite of players, who often keep it in the Vault or even use it in the Crucible. In the latest expansion, Rise of Iron, players can now complete a quest to unlock an exotic version of this beloved weapon.

I'll help by going over the method and quests required to unlock the exotic Khvostov. You can also check out my guide to get the Gjallarhorn.

This guide will go over how to get the exotic Khvostov in Destiny Rise of Iron including:

  • How to Get the Starting Quest - What you need to start the quest for the exotic weapon.
  • How to Get Exotic Khvostov - The quests required to get the weapon.

How to Get the Starting Quest

There are 2 ways you can start this quest.

  • Dismantle the normal Khvostov you got from the beginning of the game.
  • Go to the Fallen Ketch during Plaguelands patrol

Both of these methods will give you a Khvostov Schematic item. Take that to the temple and you'll get the quest.

How to Reach the Fallen Ketch
  • When you go to Plaguelands patrol, go right and continue until you see a building you can go through that leads to Foundry 113.
  • Follow that until you make it out to the Rocketyard.
  • From the Rocketyard, go left until you reach the Divide, opposite direction of the Devil's Lair strike.
  • Once in the divide, go left into the Breach and follow that until you make it out in the open area.
  • Keep going until you see the Fallen Ketch (ship). Jump on it and kill the Pilot Servitor to get the schematic.

How to Get the Exotic Khvostov

When you turn in the schematic, you will get a quest to pick up manual pages and weapon parts.

Go to Plaguelands patrol and kill enemies until you get all of the manual pages.

The weapon parts are in 3 specific locations. You can also see where to go, if you are near it, by zooming down a scoped weapon. An icon will appear like there is something you need to pick up.

1st Weapon Part

destiny rise of iron exotic khvostov quest

  • Head back to the Rocketyard, then go to the Divide.
  • Go right and through the building, not the Breach, until you reach a dead-end and some stairs.
  • Under the stairs is the first weapon part.
  • This is also where you fight a Devil Archon in one of the first Destiny missions.
2nd Weapon Part
  • Head back to the Rocketyard, but this time go right towards the Devil's Lair Strike.
  • Follow the path until you reach a small room and you'll see the icon near a wall.
3rd Weapon Part
  • Continue after 2nd part until you reach the open area with the fallen walker.
  • Go to the front of the center building, across from the walker, and you'll see the last part.

A Khvostov Rising

After you get all the parts and manual pages, head back to the temple to get your final mission.

"A Khvostov Rising" is a mission on earth that involves chasing a Fallen boss and killing it. Afterwards, it drops the exotic weapon, but the mission is not over. 

destiny rise of iron a khvostov rising quest

Follow the mission until you go to the Fallen ketch and kill the enemies. Go to the target point, talk to your Ghost, and get ready for some feels.

After that, the mission is over and you can turn it in at the temple. You must level the gun up to unlock the other options.

The gun has 3 different firing modes and multiple configurations. It doesn't have anything new, but it is the only gun in the game that is this versatile. It can be either an Auto Rifle, Pulse Rifle, or Scout Rifle on 1 gun.

That's it for my guide on getting the Exotic Khvostov in Destiny: Rise of Iron. Let me know if you have any questions!

Destiny Rise of Iron Guide: Dormant SIVA Cluster Locations Thu, 22 Sep 2016 13:20:20 -0400 Synzer

Dormant SIVA are collectible items in Destiny: Rise of Iron. Besides being collectibles, they are also related to getting the Gjallarhorn as a part of the new quest. It may also be linked to other exotics, but it not yet known.

I'm going to help by listing the locations of all the known Dormant SIVA, and how to get to them. Check out my guide on how to get Gjallarhorn, which also requires you to find Dormant SIVA.

This guide will go over finding Dormant SIVA in Destiny Rise of Iron including:

  • Dormant SIVA List - All the Dormant SIVA that exist in the game.
  • Dormant SIVA Locations - Where to find the Dormant SIVA.

Dormant SIVA List

I'm going to list all the Dormant SIVA you can get first, then I'll separate them by the missions or patrol locations you can get them in.

  • Dormant SIVA: Clovis Bray 1.0
  • Dormant SIVA: Clovis Bray 1.1
  • Dormant SIVA: Clovis Bray 1.2
  • Dormant SIVA: Clovis Bray 1.3
  • Dormant SIVA: Clovis Bray 1.4
  • Dormant SIVA: Clovis Bray 1.5
  • Dormant SIVA: Clovis Bray 1.6
  • Dormant SIVA: Clovis Bray 1.7
  • Dormant SIVA: Clovis Bray 1.8
  • Dormant SIVA: Clovis Bray 1.9
  • Dormant SIVA: Iron Lords 2.0
  • Dormant SIVA: Iron Lords 2.1
  • Dormant SIVA: Iron Lords 2.2
  • Dormant SIVA: Iron Lords 2.3
  • Dormant SIVA: Iron Lords 2.4
  • Dormant SIVA: Iron Lords 2.5
  • Dormant SIVA: Iron Lords 2.6
  • Dormant SIVA: Iron Lords 2.7
  • Dormant SIVA: Iron Lords 2.8
  • Dormant SIVA: Iron Lords 2.9
  • Dormant SIVA: Fallen 3.0
  • Dormant SIVA: Fallen 3.1
  • Dormant SIVA: Fallen 3.2
  • Dormant SIVA: Fallen 3.3
  • Dormant SIVA: Fallen 3.4
  • Dormant SIVA: Fallen 3.5
  • Dormant SIVA: Fallen 3.6
  • Dormant SIVA: Fallen 3.7
  • Dormant SIVA: Fallen 3.8
  • Dormant SIVA: Fallen 3.9

Dormant SIVA Locations

Keep in mind that many of these can also be done during Patrol in Plaguelands. I'm just listing them by mission order to make it easier to find them.

King of the Mountain (1st mission) - 2 Dormant SIVA
  • Iron Lords 2.9 - When you reach the part where you must jump out of the gondola, continue down the hill.
    • Jump to the ledge that's at the bottom and to the right for the fragment.
  • Fallen 3.0 - This one is on a tower during the part where Fallen skiffs come to attack you.
    • You will have to jump on the skiff to the right, and ride it until it gets near the tower.
    • After that, jump on the tower to find the fragment.
    • Here is a video posted on reddit of someone who found it first.
The Walls Come Down (2nd mission) - 7 Dormant SIVA

destiny rise of iron siva cluster locations

  • Clovis Bray 1.9 - At the start of the mission, head to the ketch on the left, and up the stairs.
    • You will find it in a gap in the wall.
  • Clovis Bray 1.3 - When you reach the door you have to go through to go to the wall, drop down the ledge instead.
    • Keep going and you'll see it behind a metal bar.
  • Iron Lords 2.0 - When you reach The Divide you will see a dead walker in the middle.
    • On the side is the fragment.
  • Iron Lords 2.2 - When you reach The Divide, go towards Dock 13 and pass the the room into the open area.
    • It will be on a wall to your left between gaps.
  • Clovis Bray 1.7 - Go to the frozen pond area right before the entrance to the Sepiks strike in the Rocketyard.
    • Go to the nearby room and you'll find the fragment behind a computer on a table.
  • Iron Lords 2.5 - Go to the Rocketyard, then to where the Sepiks strike would be.
    • Follow this until you reach a Hive ship on your left. You will find the fragment on the pillar inside.
  • Iron Lords 2.3 - Continue through the path to the Sepiks fight until you reach the area right before the walker.
    • The fragment is behind a pillar to the right, in the long doorway.
Felwinter Peak/Temple (Social Area) - 1 Dormant SIVA
  • Fallen 3.1 - When you spawn in, go to the left to see rocks you can jump up.
    • Jump to the ledge that's at the bottom and to the right for the fragment.
The Plaguelands (3rd Mission, not Patrol) - 5 Dormant SIVA
  • Clovis Bray 1.4 - When you reach Lord's Watch, go until you get outside and see the SIVA wires on the right.
    • Keep going until you reach the second SIVA wires and you'll find the fragment underneath it.
  • Clovis Bray 1.5 - When you reach Bunker Triglav, there is a tower in the middle you an go up. It is behind a computer monitor at the top.
  • Iron Lords 2.4 - You can get this in the Devil's Lair strike with Sepiks, or in The Plaguelands mission. You need a splicer key if done in the mission.
    • Go to the Rocketyard, then towards where the Sepiks strike would be.
    • When you reach the walker, go to the room to the left of it. You will see a place to use the key if you are on the mission and the fragment is through there.
  • Clovis Bray 1.8 - Go until you reach the last area where you have to take out the guns in the Splicer Battery.
    • You will find it on the right gun structure.
The Iron Tomb (5th mission) - 6 Dormant SIVA

destiny siva cluster locations

  • Clovis Bray 1.1 - When you reach Giant's Husk, go right a bit and keep going until you see water.
    • After that, go to the right corner until you see a boat. Go to the front of the boat for the fragment.
  • Clovis Bray 1.2 - When you reach the room that has cores that you must reverse, head towards the right core.
    • On the ground to the right, and below the core platform, is the fragment. It is next to black pyramids.
  • Clovis Bray 1.0 - When you reach Archon's Forge, turn to your left to see a ledge. 
    • Jump to that ledge and you'll see the fragment in the back-right corner.
  • Iron Lords 2.8 - Go until you reach Site 6 and have to break into the complex.
    • When you reach the part where you must use a computer, look up and to the left to the huge monitor.
    • Jump to grab the fragment up there. 
  • Iron Lords 2.6 - Go until you reach Site 6 and make the long drop down the hole.
    • As soon as you get there, turn around and head towards the platforms in the back.
    • Keep going until you see a cave, and you'll find the fragment in there. 
  • Iron Lords 2.7 - When you reach the final room i the mission, there are 3 huge pillars.
    • Go the the side of the pillar on the far left to find the fragment. 
Download Complete (4th mission) - 1 Dormant SIVA
  • Fallen 3.2 - Go until you jump down the elevator shaft.
    • The fragment is on pillar with monitors in the back of the room.
Plaguelands (Patrol) - 1 Dormant SIVA
  • Clovis Bray 1.6 - Go until you reach the Bunker Triglav area.
    • Head to the building on the left, and go to the 3rd floor.
    • Look towards the roof in the center to see the fragment on a ledge.
The Wretched Eye (Strike) - 1 Dormant SIVA
  • Fallen 3.3 - Go until you reach the area before the final boss.
    • Climb to the top until you reach a bridge that leads to a closed door.
    • The fragment is under the ceiling on that bridge.
The Devil's Lair/Sepiks Perfected (Strike) - 1 Dormant SIVA
  • Fallen 3.5 - Go until you reach the final boss, Sepiks Perfected.
    • It is under a grating on the front left.
Wrath of the Machine (Raid) - 4 Dormant SIVA
  • Fallen 3.8 - After the first jumping puzzle, on your way to fight the Archpriest, keep going instead of going to the boss.
    • Follow the path until you get to the corner in the back-left and you'll see the fragment.
  • Fallen 3.9 - Go until you reach the second jump section after Vosik, the Archpriest.
    • Just before the narrow hall way on the left is the fragment, on top of a structure to the right.
  • Fallen 3.7 - Go until you finish the siege engine/death zamboni fight.
    • After dropping down for the chest, go to the side of the cliff on the right.
  • Fallen 3.6 - Go until you reach the first room after the siege engine/death zamboni fight.
    • Once you reach the bridge, drop off to a ledge on the left. Follow these until you see the fragment.

That's all for the SIVA Dormant Cluster locations in Destiny Rise of Iron. If you know the locations of any I'm missing, let me know and I'll add it to the guide!

Destiny Rise of Iron: How to get the Gjallarhorn and Iron Gjallarhorn Tue, 20 Sep 2016 11:37:13 -0400 Synzer

The most famous exotic weapon in Destiny, the Gjallarhorn, is back in Rise of Iron. This time there is a quest line you must complete to get this powerful rocket launcher.

There is also the Iron Gjallarhorn, but this is only a black skin for it. You can only get this if you pre-ordered the expansion. Luckily, it works just like the normal Gjallarhorn.

I'm going to go over all the steps you need to complete to unlock the Gjallarhorn, and how to complete them.

This guide will go over how to get the Gjallarhorn in Destiny Rise of Iron including:

  • How to Start the Quests - What you need before you can begin your journey.
  • Gjallarhorn Quests - Each quest and what you need to do to complete them.

How to Start the Quests

To get the initial quest, simply complete the Rise of Iron story line. You will be able to pick up a quest from Shiro-4 at the Iron Temple social space.

Gjallarhorn Quests

After you pick up the initial quest from Shiro-4, you will need to complete the scan the anomaly patrol mission in the Plaguelands.

Where to find the Anomaly 

You can find the anomaly mission in Archon's Keep, which is near where the last story mission is located.

  • To get there, either turn around where you start the patrol, or go forward.
  • Turning around will lead you through Forgotton Pass, and going forward will lead you through Giant's Husk.
  • Both of these lead to Archon's Keep.

Once you pick up the mission, follow the marker's as it leads you through the Archon Forge and finally, to Site 6.

  • You will need a Splicer Key to get there, which you can get as a consumable drop from Hive Broodmothers.
  • They are located in most zones and look like Wizards.

Eventually you will reach the anomaly location, which is guarded by a Spliced Walker. Behind the walker is the scan location, do not jump down the hole.

When you do this, you will complete this part of he quest and can return to the tower for the next part.

Iron Medallions

After talking to Saladin in the Iron Temple, you will have to find 7 Iron Medallions on patrol in the Plaguelands.

They will show up as items to pick up when you are nearby and you can also zoom in on a sniper to make them come up easier.

  • Lord's Watch - This is the area you start patrol in.
    • You can find it in a nearby room from where you spawn.

destiny rise of iron iron medallion locations

  • Giant's Husk - This is the first area you reach if you go forward after landing on patrol in the Plaguelands.
    • When you enter the area, climb up the right side and you will find it at the top near a bunch of crates.
  • Archon's Keep - This is the area after Giant's Husk.
    • Go until you see where you can enter the forge and the path to Forgotten Pass. it will be on the ground near rubble.
  • Forgotten Pass - This is the area after Archon's Keep, opposite direction from the Archon's Forge.
    • This is at the end, or beginning if you come from the other side, of the bridge.
  • Bunker - When you enter the Bunker area, head left and it will be in a room after killing some Fallen.
  • Site 6 - This is an area deep underground. You can get here starting from Archon's Keep.
    • Go through Archon's Keep and inside until reach the Archon Forge. From here, keep going until you see a path underground.
    • You will reach the Warrens eventually, continue going until you reach Site 6.
    • After you leave the narrow path, it will be on the left after fighting Fallen.
  • Felwinter's Peak - This is in the Iron temple social space. Jump up the rocks to the left of where you spawn in to find it.

Once you collect all 7, you can go back to the Temple and talk to Tyra Karn. She will give you a new mission called, "A Symbol of Honor", that takes place at Bannerfall on Earth.

A Symbol of Honor

You will have to scan areas, defuse bombs, and kill a boss at the end. This mission can be challenging, especially if you do it solo.

After you complete the mission, head to the temple to talk to Tyra for the next step.

Dormant SIVA

When you talk to Tyra, she will want you to collect 5 Dormant SIVA across the Plaguelands.

These are like the calcified fragments from the Taken King, and you can find them in specific locations in the Plaguelands. 

Beauty in Delivery

destiny rise of iron gjallarhorn quest

Once you find 5 Dormant SIVA clusters, you will get a final mission after returning to the temple.

In the Beauty in Delivery mission, you have to fight your way through until you reach a room where your ghost will stop. While it reconstructs the Gjallarhorn, you have to fight waves of enemies. They come from all directions and captains periodically spawn with Scorch Cannons.

Once your Ghost is finished, you can pick up the Gjallarhorn, make sure you have space in your Heavy weapon inventory. 

Now you can go and destroy all the fallen walkers. There are heavy ammo boxes all around the field that respawn after a short time, so you can keep firing rockets.

After destroying the last walker, the mission is over and you can turn it in to Saladin at the temple.

Iron Gjallarhon

If you pre-ordered, you got the Iron Gjallarhorn from the postmaster. After you get the normal Gjallarhorn, you can infuse the Iron version with the normal version. they work exactly the same, they are just different colors.

That's it for how to get the Gjallarhorn and Iron Gjallarhorn in Destiny: Rise of Iron. Let me know if you have any questions!

Bungie Forces Server Queues; Rise of Iron Players Turn Twitter into a Salt Mine Tue, 20 Sep 2016 05:31:23 -0400 Auverin Morrow

The highly anticipated Rise of Iron DLC released for Destiny earlier today. And as expected, eager fans flocked to their consoles to sink their teeth into more FPS goodness. But when they started their games, there was one big problem: the servers are totally overloaded. 

So many people have tried to access the game following the Rise of Iron launch that Bungie has temporarily implemented a queue to keep their servers from crashing completely. They announced the move on Twitter early this morning:

Needless to say, fans are very displeased. And they, too, have taken to Twitter to express their rage/disappointment/frustration/ill-wishes. Fortunately for the rest of us, their misery is kind of hilarious. Here are some of the best reactions we've seen so far: 

Hopefully Bungie will be able to sort out the overload soon. We don't think Twitter is going to be able to take much more salt. But for now, incoming Guardians will have to wait in line with the rest of us. (Perhaps do a quick workout to channel the rage?)

The good news is that those fans who have made it into the DLC say it's definitely worth the wait. Lucky them.

Have you checked out the Rise of Iron DLC yet? Still waiting in the growing queue? Let us know down in the comments!

5 games to look forward to in September Wed, 07 Sep 2016 02:00:01 -0400 Sweat___


For the first time ever in FIFA, live your story on and off the pitch as the Premier League’s next rising star, Alex Hunter. Play on any club in the Premier League, for authentic managers and alongside some of the best players on Earth in "The Journey". Experience realistic football/soccer on September 27th, with new features like direct free kicks, player controlled throw-ins, new corner kicks and new penalty kicks.


Here's a full list of the different editions of FIFA 17 being released and what each contains:


FIFA 17 Standard Edition includes:

  • Full game
  • \n
  • Up to 5 FUT Draft Tokens (1 per week over 5 weeks - worth up to $15)
  • \n
  • 8-match FUT loan item of Hazard, Martial, Reus, or Rodriguez
  • \n
  • Custom FUT kits created by designers or FIFA soundtrack artists
  • \n

FIFA 17 Deluxe Edition includes:

  • Full game
  • \n
  • Up to 20 FIFA Ultimate Team Jumbo Premium Gold Packs (1 per week over 20 weeks - worth up to $60)
  • \n
  • 3-match FUT Team of the Week loan player (up to 1 player per week over 20 weeks)
  • \n
  • 8-match FUT loan item of Hazard, Martial, Reus, or Rodriguez
  • \n
  • Custom FUT kits created by designers or FIFA soundtrack artists
  • \n

FIFA 17 Super Deluxe Edition includes:

  • Full game
  • \n
  • Up to 40 FIFA Ultimate Team Jumbo Premium Gold Packs (2 per week over 20 weeks - worth up to $120)
  • \n
  • 3-match FUT Team of the Week loan player (up to 2 players per week over 20 weeks)
  • \n
  • 8-match FUT loan item of Hazard, Martial, Reus, or Rodriguez
  • \n
  • Custom FUT kits created by designers or FIFA soundtrack artists
  • \n



September's not the biggest month for game releases but there's still some titles to look forward to, especially for sports game fans. Aside from that there's lots of good changes coming to Destiny in the new DLC and it's a good time to get into popular titles like Elder Scrolls Online and BioShock. If you're back to school this September maybe it's a good thing that there isn't a lot of major releases to distract you!


If you have not yet played The Elder Scrolls Online, an MMORPG from Zenimax Online and Bethesda, or you're thinking about playing again, this fall may be the time. You'll have a lot of content to play through for the cost of the original release. The Gold Edition is already available for pre-order, but will release at most major retailers for PC, PS4, and Xbox One on September 9th.




The Elder Scrolls Online


The Gold Edition game packs:

  • Imperial City
  • \n
  • Orsinium
  • \n
  • Thieves Guild
  • \n
  • Dark Brotherhood
  • \n
  • A Palomino horse mount
  • \n
  • 500 crowns to spend in the in-game Crown Store for new game accounts
  • \n

Return to the cities of Rapture and Columbia this September! Coming to PC, Xbox One, and PS4, BioShock: The Collection contains all the single-player content from BioShock, BioShock 2, and BioShock Infinite, remastered in 1080p. Experience the award-winning franchise again in its' entirety, or perhaps for the very first time, on September 13th.



  • Remastered in 1080p.
  • \n
  • BioShock main game and all single player DLC.
  • \n
  • BioShock 2 main game and all single player DLC.
  • \n
  • BioShock Infinite main game and all single player DLC.
  • \n
  • Director's Commentary: Imagining BioShock, featuring Ken Levine and Shawn Robertson
  • \n

Welcome to the new NBA 2K season. The wildly popular NBA game is back with it's most realistic NBA experience ever. In NBA 2K17, you can create teams from real player rosters, compete in tournaments and more. Return to the courts on PC, PS3, PS4, Xbox 360, and Xbox One starting on September 20th


Since there will be a few different editions of NBA 2K17 releasing here's a straightforward buyer's guide explaining exactly what you get with each edition. Plenty of collectibles for the die hard NBA and Kobe fans out there!



The NBA 2K17 Early Tip-Off Edition (while supplies last) includes:

  • Early Access (4 days before standard release)
  • \n
  • All Pre-Order Bonuses
  • \n

Pre-order Bonuses:

  • 5000 Virtual Currency
  • \n
  • MyTEAM Bundle. 3 packs with guaranteed Paul George Free Agent Card and More
  • \n
  • 2 items yet to be announced
  • \n


The NBA 2K17 Legend Edition includes:


Physical Items:

  • Limited-edition Kobe poster
  • \n
  • Black Mamba controller skin
  • \n
  • 2 Panini Kobe trading cards
  • \n

Digital Content:

  • 30,000 Virtual Currency
  • \n
  • MyTEAM Bundle + (including 3 packs with guaranteed Kobe Free Agent card)
  • \n
  • 2K Kobe XI shoe
  • \n
  • Kobe #8 Mitchell & Ness Jersey
  • \n
  • Kobe hoodie 
  • \n
  • And more!
  • \n


The NBA 2K17 Legend Edition Gold includes


Physical Items:

  • Limited-edition Kobe poster
  • \n
  • Black Mamba controller skin
  • \n
  • 2 Panini Kobe trading cards
  • \n

Digital Content:

  • 100,000 Virtual Currency
  • \n
  • MyTEAM Bundle + (including 3 packs with a guaranteed Kobe Bryant card)
  • \n
  • 2K Kobe XI shoe
  • \n
  • Kobe #8 Mitchell & Ness Jersey
  • \n
  • Kobe hoodie
  • \n
  • And more!
  • \n

 This September you can look forward to kicking some balls, shooting some hoops, and shooting some aliens! Featuring some major sports title releases, a couple re-releases, and a major expansion to a popular FPS.

Destiny: Rise of Iron

Releasing: September 20th 2016


Destiny: Rise of Iron is the next highly anticipated expansion to the Destiny universe coming to PS4 and Xbox One. It features an all new cinematic story campaign set within The Plaguelands, a brand new location on Earth. Under the command of Lord Saladin you'll face a new faction of Fallen Devils, the Splicers, while unravelling the mystery of the Iron Lords. 



  • New Story Campaign & Quests
  • \n
  • New Armor and Gear
  • \n
  • New Weapons
  • \n
  • New Raid
  • \n
  • Maximum Light Increase
  • \n
  • New Strike
  • \n
  • New Plaguelands Zone & Social Space
  • \n
  • New Crucible Mode & Maps (including Private Matches)
  • \n
  • New Enemy Faction and Bosses
  • \n

Pre-order Destiny: Rise of Iron and receive the black "Iron" Gjallarhorn, a weapon ornament which will change the look of the Gjallarhorn rocket launcher, which is returning via a quest in the new DLC.

Destiny: Rise of Iron to include Private Matches! Sat, 20 Aug 2016 07:52:16 -0400 Sweat___

Players have been saying that Destiny needs private matches for player vs. player since the game's Alpha. Now they've been confirmed to be added in the upcoming Destiny: Rise of Iron, and it has a lot of implications.

Private matches allow you to create a PvP lobby, for your friends, that you're able to customize. You can choose the map, the game mode, and even the time of day. Players will also be able to choose score and time limits for their games, along with the option to enable Light Levels, which basically makes it matter if you're wearing stronger gear than other players.

With private matches players will be able to test things out with their friends without having to worry about the competition of regular Crucible. This means that we can start getting even better weapon reviews, map strategies, along with being able to showcase things in a much more effective way. Currently, there's no way to reliably try to match against your friends if you wanted to test something.

Another reason the addition of private matches is a big deal, is for the competitive Destiny PvP scene. In the game's current state it's very inconvenient for players to try to arrange tournaments. They basically use the in-game matchmaking and search for a game in the old 3v3 game mode lobby at the same time as their opponents, then they just hope that they match against each other. 

Now with private matchmaking, structured tournaments with set rules are a possibility. This may in turn lead to a bigger PvP community with more new interest. MLG has already expressed interest with competitive Destiny and has already tweeted about sign-ups for a 3v3 Skirmish tournament with a cash prize. 

Aside from giving people a place to privately test their competitive skills, private matches also give players the opportunity to have fun arcade style games. You can test the limits of what's currently available in-game, and even try out what it would be like to play 6v6 Elimination, or 4v4 Control. If your friends co-operate you could even have some more fun and run snipers only, or even play hide and seek. Can't forget to mention the opportunity to call people out for a one on one ("1v1 me bruh!").

Private matches are a welcome addition to Destiny. The community's cries have finally been answered. I can't wait to see the crazy content that gets generated through them, and also what direction this will take PvP in general. Guardians can hop into private matches when Destiny: Rise of Iron releases on September 20th, 2016.

Changes to Faction packages in Destiny's upcoming DLC Mon, 15 Aug 2016 05:32:11 -0400 Sweat___

The creators of Destiny have made lots of updates to the game since it first released. From bug fixes to game features, and balance patches too. Players have influenced a lot of these changes by voicing their opinions and concerns online. The Destiny universe is ever changing, and Rise of Iron will be no exception, with faction packages having the RNG hoops being reduced.

Destiny is known to be a bit of grind. One of the many things guardians "grind" for is good or perfect rolls on vendor weapons or armor. Maybe you've been praying for a Longbow from Lord Shaxx, or perhaps The Devil You Know from the Vanguard. It looks like Bungie is going to ease the amount of randomness you'll face when you're awarded a vendor package.

Yesterday, August 12th, Christopher Barrett, Game Director at Bungie, tweeted "wouldn't it be cool if you could pick whether you wanted weapons or armor from faction packages?"

The way the system currently works is that when you gain enough reputation with a given faction you will rank up with them. Ranking up allows you to purchase that vendors weapons and armor, but you also get a package containing some items: 1 random weapon or piece of armor and potentially a shader or emblem you don't already have.

The new reward system

As you can see in the picture the player has a faction package waiting at the New Monarchy faction vendor. The obvious change here is that they may choose from 3 different packages, the one highlighted is a New Monarchy weapons package. We can assume one of the others would be for armor, but the third was up for speculation. Senior Investment Designer at Bungie, Victoria Dollbaum, responded to the question surrounding the third option on Twitter and stated that it's chroma armor.

I feel that this a great feature for Destiny, even though it's a relatively small thing. Currently, chasing a vendor weapon starts with hoping you actually get a weapon, instead of armor, from your rank up package. Now, all you'll have to hope for is that you actually get the weapon you're hoping for, and that it comes with good perks. The fact that they're easing the RNG hoops you need to jump through is a welcome change.

The Infamous Thorn Returns in Destiny: Rise of Iron Thu, 11 Aug 2016 12:34:31 -0400 Sweat___

Thorn. The very mention of this weapon's name can spark rage. A large portion of the Destiny community still suffers from Thorn PTSD, myself included. Well, the Thorn has been confirmed to be returning in Destiny: Rise of Iron, but it's not such a big deal, and I'm here to tell you why.

In its prime the Thorn was capable of killing enemies in the Crucible in 2 head shots or 3 body shots. This was because of the weapons exotic perk "Mark of the Devourer" which causes the bullets to pierce their targets and cause lingering damage. The damage over time(DoT) that it caused was significant enough that after two bullets to the head your opponent would "bleed out" or essentially be poisoned to death. The range and aim assist was also incredible due the state of hand cannons in general at the time, but also because Thorn has the optional perk "Send It" which increased the weapons effective range and accuracy. You couldn't play a Crucible match without running into this long range, poison pistol. This was the case for months!

Thorn in its current state

Now Thorn works very differently. It has been affected by numerous nerfs and adjustments to hand cannons and has seen several nerfs itself. In its current state, it's no longer capable of 2-shotting anyone. The damage from "Mark of the Devourer"  has been reduced but now stacks up to 5 times, for four ticks per shot. What this means is that every time you shoot an enemy the DoT is applied, up to 5 times, and each instance of the DoT effects the enemy for four ticks of damage. This doesn't have many implications for PvP because you're going to die in 3 head shots or 4 body shots from any hand cannon (at their effective range), so Thorn's DoT stacking won't affect you. Although, it's still very effective at stopping your opponent from regenerating health because of the poison damage, I wouldn't classify it as over-powered. Bungie also reduced the amount that Thorn distorted people's vision who were shot by it; it's a slightly green distortion.

Also, there will be a brand new artifact added to the game that reduces the amount of damage that you take from sources that deal damage over time. If you're really worried about facing Thorn in the Crucible, then seek out the new artifact.

Having a year 3 version of Thorn will mainly affect PvE and combat against AI. Having Thorn released in "Rise of Iron" at new light levels means that the gun may see some relevance in the new strike, new raid, and any other activity where an enemy will try to kill you, and you'll have to (cue Variks impression) kill them back. I'm excited to see some encounters where you may need a source of consistent damage, this will further encourage teamwork and communication in PvE.

A Warlock brandishes Thorn

Overall, even though the Thorn meta nearly pushed me into counseling, I'm kind of excited to see it come back. It was a powerful weapon in PvP and one of the most interesting and unique weapons I've used in a video game, possibly ever! I mean, the thing fires metal thorns that go through enemy shields, poisons them, and you can physically see them sticking out of walls. The design is unique as well, the Hive theme suits the weapon as you battle countless Hive to obtain it, and the weapon model is just menacing looking.  

It's a very iconic weapon in the Destiny universe much like the Gjallarhorn, which is also making a comeback this September. Both weapons are obtainable through quests which will hopefully add even more lore to these weapons and pay homage to their origins. I think it's smart of Bungie to embrace these memorable weapons from the release of the game and to allow players to keep using the guns they want to use. 

Destiny: Rise of Iron releases September 20th on PS4 and Xbox One.


Destiny: Rise of Iron - The return of the Khvostov Tue, 09 Aug 2016 14:25:48 -0400 Ryan Gulliford

A crucial part of the Destiny: Rise of Iron expansion will be exotic weapons. Getting those unique and influential weapons are integral for any guardian. With more information circulating, some details have surfaced regarding one weapon, in particular, the Khvostov. For those of you unaware, the Khvostov was the first weapon ever to grace the hands of every single guardian. It was the fully automatic rifle which gave birth to our kill counts and unfortunately, is probably the first thing guardians dismantle. However, with Destiny: Rise of Iron fast approaching on September 20th, the Khvostov will make its ultimate return in exotic form.

The two-year development of the new Khvostov will see it become one of the most customisable guns in all of Destiny. Key features include being able to change how it fires, switching between fully auto, burst rounds and single shot. Also when in fully automatic mode, users can switch between differing rates of fire.

Overall, the returning Khvostov is only one gun in the whole new expansion of Destiny, but it will be a great look back on the heritage of that nostalgic first weapon.

Touring Destiny's New Social Space: Felwinter Peak Tue, 09 Aug 2016 06:10:21 -0400 Sweat___

Last week Game Informer dropped a ton of knowledge about the upcoming release of Destiny: Rise of Iron. This week Bungie and Game Informer took a more in-depth look at the new social space, Felwinter Peak, in a brief video they released yesterday, August 8th.

Felwinter Peak is a new area that players will travel to in the upcoming DLC. However, Guardians will first need to take it back from enemy Fallen before they are able to set up camp. Afterwards the area will feature new vendors, quests, and other Tower essentials -- including a new Cryptarch for decrypting your newly found Engrams, access to bounties, and access to your Vault space. This new area will also host the monthly Iron Banner event, which is fitting, seeing as the area is a monument to the Iron Lords themselves.

Bungie really wanted to embrace the imagery from the Iron Banner with Felwinter Peak. The wolves and trees found on the Iron Banner flags, weapons, and armor, decorate the halls and quarters of the Peak. You can even find a space at the peak (shown above) with 2 opposing wolf statues, a fire between them, and a tree in the background, creating the very sigil behind Lord Saladin during the current Iron Banners.

Did I mention that there would also be living wolves roaming the social space for you and your friends to hang out with? Yep -- it's another addition to help create the feeling of a living, breathing, social space.

On top of all that, Game Director Chris Barrett mentions that he's looking forward to the songs players will create with the bells in the area that you can interact with. To which Executive Producer Scott Taylor says:

"Well if you hit them in a certain order something might happen. I don't know." 

The obvious hint there being that something probably will happen, but we'll just have to wait until September 20th when Destiny: Rise of Iron releases to find out exactly what that is.

Bungie releases details about Destinys upcoming expansion, Rise of Iron Wed, 03 Aug 2016 07:09:38 -0400 Erro23

Last night, Gameinformer released a huge amount of information regarding Destiny's upcoming expansion, Rise of Iron. Scheduled for release on September 20th 2016Rise of Iron promises a plethora of new features for those budding heroes that are brave enough to tackle its challenges. 

Plagued with issues from its release, Destiny has undergone a huge change in play style and feel from the base game. The current expansion The Taken King brought with it huge swathes of design changes that where welcomed with open arms by the community and fixed numerous issues that many had with the original game. Rise of Iron looks to be building upon this now rock solid foundation built by Bungee.

The new features that can be expected from Rise of Iron are:

  • Increased light level: Character level is staying at 40 but max light level  is jumping up to 385 which will then be increased to 400 for the Hard Mode raid upon its release
  • 8 new artifacts that provide special buffs to your character. For example, Memory of Timur makes your melee attacks have the small chance to make an enemy your ally for a short time and Memory of Radaghast, which gives your sword heavy weapon the ability to reflect projectiles such as Ogre Blasts and crucible rockets.
  • Addition of more cosmetic adjustments for weapons and armor.
  • Bungie has hinted at custom matches.
  • A new Crucible mode - Supremacy. Kill an enemy to make them drop a crest. Your team only scores if someone picks up the crest, whilst the enemy can deny you scoring by picking it up themselves.
  • Every class item that has ever shown up in Destiny is now returning to circulation, with the exception of items from previous raids!
  • A new faction with new armor sets, sparrows and ghosts shells!

Rise of Iron will be released on 20th September 2016 for PS4 and Xbox One.

Destiny Iron Banner Tournament Stopped, Lord Saladin Cannot be Found Tue, 21 Jun 2016 09:28:08 -0400 Pierre Fouquet

Due to connection issues for Trials of Osiris in Destiny, this week's Iron Banner Tournament will not be happening as the issues will not be fixed on time. Bungie let players know over Twitter:

The Trials of Osiris is is a weekly Crucible (multiplayer) event in an Elimination style game type. There are also level advantages enabled, so players with better gear and levels will get buffs. The playlist is avaliable from Friday till Tuesday each week, but due to connection issues with this week's event the Iron Banner Tournament was called off.

The Iron Banner Tournament comes and goes throughout the year, but is only available for a limited time. Played within the Control game mode, however, you must be at least level 40 and light level 230 to participate in this 6v6 tournament. You are rewarded with Iron Banner exclusive gear if you rank up, win, and even get buff multipliers for just taking part each day.

It's unclear as of yet when the Iron Banner Tournament will come back online, but GameSkinny will keep you updated.

In good news, any network errors with the HONEYDEW code have now been fixed.

Destiny: Rise of Iron New Trailer Mon, 13 Jun 2016 05:46:42 -0400 JessDambach

Recently Destiny revealed a new Rise of Iron trailer, which you can watch above. This trailer displays some of the scenes that will happen in the game, and some new features that we can expect in the DLC. 

The storyline we see centers around a new plague which has destroyed one of the last cities. The Lords of Iron are suppose to protect that city, but now most of them are dead. They thought that they'd gotten rid of the plague forever, but they were wrong. Now the plague is back and there are not many guardians left to defend against it.

In addition to this story, some features we will see are:

  • New weapons and armor
  • New social space
  • New crucible mode and maps
  • New enemy faction and bosses

Destiny: Rise of Iron is coming out September 20, 2016. If you preorder this DLC, you'll get the Iron Gjallarhorn.

From watching the trailer, where do you think this story is going to lead? Let me know in the comments!