Diluvion Articles RSS Feed | GameSkinny.com Diluvion RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Upcoming Exploration Games that You Should Keep an Eye out For https://www.gameskinny.com/myf36/upcoming-exploration-games-that-you-should-keep-an-eye-out-for https://www.gameskinny.com/myf36/upcoming-exploration-games-that-you-should-keep-an-eye-out-for Tue, 08 Nov 2016 06:00:02 -0500 chopchamen

With the end of 2016 slowly approaching, and 2017 rolling in behind it, it's time to look at the games coming out in the final 2 months of 2016, and in the first quarter of 2017. There are a few exploration games coming out that look quite interesting.

1. Diluvion

Developed by Arachnid Games, and drawing inspiration from things like Disney’s Atlantis: The Lost Kingdom and games like Freelancer, and Elite: Dangerous, Diluvion is a deep sea exploration game set in a world in which humanity was forced underwater by a great flood. There is a thick, unbreakable layer of ice that formed on the surface of the ocean, so they had to build new civilization under the water.

This game is 2D and 3D. The 2D parts has to do with interacting with the interior of buildings and ships, while the 3D part has to do with combat and exploration. And yes good people, the fish swim away from you when you're in the water.

For more information on this title, take a look at our PAX West demo coverage.

Diluvion will come out for PC users on steam late 2016, or early 2017, there will also be console versions later on.

2. Horizon Zero Dawn

Developed by Guerrilla Games, Horizon Zero Dawn takes place in a world in which futuristic civilizations were halted, causing some sort of mysterious event that killed them off. Your character, Aloy leaves her village in search of what happened to "The Old Ones," the previous civilization.

The gameplay looks quite interesting for Horizon, there is a lot of trial and error involved in the combat, with no tutorials on how to take a machine down. There are many different machines to hunt or kill for resources.

Horizon Zero Dawn is an open world game with RPG elements. However the RPG elements aren't going to run very deep, as Guerrilla Games wanted to avoid complicated and confusing menus.

Horizon Zero Dawn is set to release sometime in February 2017, for PS4.

3. Final Fantasy XV

"A fantasy based on reality," this game takes place in a more realistic world. You play as either  the main protagonist Noctis, or one of his companions. It's an open world Final Fantasy, and feels more reminiscent of 7-9 in that regard.

Noctis is on a journey to marry his fiancee, Luna when he finds out his homeland has been invaded by a rival nation that had falsely proposed a peace treaty beforehand.

Although this is a Final Fantasy title, the combat may feel more like Kingdom Hearts, as it's breaking from the traditional turn based system of it's predecessors. This could be good, not to say turn based is bad, but it allows you to seamlessly enter combat as you encounter enemies, which in turn increases immersion.

But the most exciting feature in my opinion, is the fact there are gargantuan creatures you encounter on your journey, seeing them loom the landscape from afar.

Final Fantasy XV will release November 29th for PS4, and Xbox One.

4. Mass Effect Andromeda

Taking place in a different galaxy, a long time after the events in the first 3 Mass Effects, this Mass Effect is putting you in the boots of one of the two protagonists, the Ryder siblings, Brother and Sister.

Featuring a game engine that is new to this series, DICE's Frostbite 3 Engine, and also new 4k and HDR tech, this game is going to new heights as far as visual aesthetics go.

With the Mako making a return, the game is open world, and still features everything that made the first three games great. To name a few, the choices and the dialogue trees, but also making a return is the multiplayer co-op.

There was a new story trailer put out recently, you can watch below.

Mass Effect Andromeda is currently set for a first quarter 2017 release date.

These are just a few of the games coming out, there is also Ghost Recon Wildlands, Yooka-Laylee, Sea of Theives, The Dwarves, and many more amazing titles later in the year!

For more gaming stories and news, check out the other articles here, on GameSkinny!

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7 Indie Games That Crushed It at PAX West 2016 https://www.gameskinny.com/pgf8v/7-indie-games-that-crushed-it-at-pax-west-2016 https://www.gameskinny.com/pgf8v/7-indie-games-that-crushed-it-at-pax-west-2016 Thu, 08 Sep 2016 12:02:12 -0400 Auverin Morrow

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Tunnels & Trolls: Naked Doom

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MetaArcade
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Tunnels & Trolls is RPG legend. Originally a tabletop game -- and actually the second RPG ever published -- this IP from designer Ken St. Andre is getting a digital facelift as the development team at MetaArcade brings it to mobile devices.

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This choose-your-own adventure title is a welcomed return to what made RPGs so great. You're free to pick from a number of branching paths that will ultimately lead you to great success or a horrible demise. (I got eaten by a Balrog. And eviscerated by bats. And drowned in beer...) Accompanied by a rich narrative and hand-drawn images, Tunnels & Trolls: Naked Doom is a great game for anyone who wants the DnD experience without sinking hours into minimal progress on a campaign. 

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This is also the first title that's being published on MetaArcade's Adventures platform -- a build-your-own RPG maker geared toward people who want to make great narrative games without needing any tech knowledge. When it's released for public use, creators will be able to write their own stories, choose their own art from a wealth of genres/styles, and eventually publish their games for the world to enjoy (with a nice slice of the profits, too). 

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This is definitely a game I'll be keeping an eye on when it makes its full release, and I look forward to creating some of my own masterpieces through the Adventures platform as well. 

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That wraps up our list! What were some of your favorite indie games at PAX? Let me know in the comments below!

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ChronoBlade

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nWay
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ChronoBlade is an action RPG that has been out for a while in Eastern countries. But now nWay is bringing this fast-paced mobile game to the Western market as well. 

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Like most mobile RPGs, ChronoBlade uses an energy system that requires you to spend certain amounts of energy to explore each dungeon. There are microtransactions included for those who want more energy, powerups, less grind, etc. But it's 100% possible to play without ever paying a dime. 

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Designed to bring a console-like game experience, complete with all the nuances and depth that consoles offer, ChronoBlade is packed with features and uses a control scheme that will feel like second nature to console players. (During my demo, CEO Taehoon Kim actually pulled out a physical console peripheral and played the game that way, making a seamless transition between the two.) 

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There's loads of customization, weapon upgrades, and more available to players. The combat is fast-paced and levels move by quickly, making it an easy game to pick up and play for a bit when you have a few spare minutes. 

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Hand of Fate 2

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Defiant Development
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Hand of Fate 2 was hands-down (ha!) one of my favorite indie demos at PAX this year. This sequel to the well-received Hand of Fate (2015) mashes up deckbuilding, old-school RPG elements, and a great battle mechanic to make a memorable game. 

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A mysterious card dealer arranges a series of cards which will decide what encounters you face during each level. You may end up recruiting a new companion, selling/buying items at the store, or facing enemies to come closer to completing your quest. Each dungeon is procedurally generated, so no two encounters will be the same. 

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The combat in this game is reminiscent of games like the Batman: Arkham series or Shadow of Mordor -- and that's a great thing. It's fluid, fun, and fits in perfectly with the game's RPG and card game elements. I picked it up pretty quickly, and actually looked forward to battle encounters just so I could keep hacking and slashing my way through. 

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Hand of Fate 2 is set for release in early 2017, and should definitely be on your wishlist if you enjoy genre-bending games that are pure, addictive fun. 

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The Frostrune

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Grimnir Media/Snow Cannon Games
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Though you may not expect to hear this about a point-and-click, The Frostrune is a beautifully designed game. Heavily inspired by Viking mythology, this mobile adventure has you unraveling the mysteries of a Norse village steeped in legend and lore. 

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The developers at Grimnir Media carefully crafted this game to be as faithful a recreation of the Viking age as possible. Almost every detail is painstakingly based in historical evidence, and the amount of care put into this game's creation is apparent from the moment you enter its world. Each painting-like environment drips with a sense of magic and intrigue. 

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Only a little while away from its full launch, The Frostrune will be coming to both PC and mobile devices -- the latter being a vastly underused platform for point-and-clicks. But the game has been optimized wonderfully for touch screens, so it'll be a great game to pick up and play during those few free moments you have during bus rides and bathroom breaks. 

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Death Squared

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SMG Studio
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This hella-fun couch co-op puzzler already made an appearance on our recap of favorite PAX demos. But it's so enjoyable (and so addictive) that it's worth mentioning twice. 

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Death Squared aims to facilitate an aspect of gaming that has gotten lost in the rise of online multiplayer -- the simple fun of LAN play. Designed to get people talking to each other and requiring a fair amount of cooperation and strategy to complete levels, this game was one of the few that I visited more than once during my rounds on the PAX show floor. 

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It's cute, it's challenging, and it's set for release later this year on PC and consoles. If you're looking for a great game to play with friends, family, or that significant other who just can't get into first-person shooters, you should definitely keep Death Squared in mind. 

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Diluvion

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Arachnid Games/Gambitious Entertainment
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With the rise of space exploration games like No Man's Sky, many developers are creating games that explore another sort of uncharted territory -- the deep blue sea. While many games, like the recently released Abzu, are focused on a more ethereal, relaxed exploration of the underwater world, Diluvion takes a more stylized approach. 

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You and a customizable crew must pilot a steampunk-inspired submarine through beautiful and often treacherous aquatic depths. Led to each quest destination by a school of luminescent orange fish (reminiscent of the glowing Fable guides), you must improve your submarine and its weapons, and explore this new frontier of human civilization that's been driven underwater by a great flood. 

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Diluvion is a blast to play, and even more fun to look at. Even its darkest depths are illuminated with colorful accents, and the mixture of gorgeous 3D environments with more stylized 2D interior cells works brilliantly. Just don't let the aesthetic distract you too much -- because that seemingly innocuous ridge could be a giant spider creature waiting to swallow your submarine whole. 

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State of Mind

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Daedalic Entertainment
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German developer Daedalic, which was previously well-known for its point-and-click games, showcased this sci-fi thriller alongside games like Long Journey Home. Deeply influenced by the concept of transhumanism, State of Mind grapples with the idea of consciousness -- particularly consciousness that has been uploaded and tampered with by futuristic technology. 

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You play as protagonist Richard Nolan, who is suffering from memory loss after a failed consciousness upload. As you try to piece together your own memories in a dystopian future, you eventually come across another version of yourself -- one who is also incomplete, but living in a more utopian virtual world. As he tries to renegotiate these two selves and reunite with his family, Richard learns that his quest is much bigger than himself, and may impact the future of all mankind. 

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While chatting with developer Martin Ganteföhr -- who has created many adventure games before and is intrigued with the possibilities of a well-written, interactive narrative -- I learned that State of Mind is heavily focused on its narrative decisions, which will deeply impact gameplay at every turn. 

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With a fractured, angular art style that matches the shattered psyche of its protagonist, State of Mind is shaping up to be a fascinating cyberpunk adventure that will make you re-think the idea of memory and self when it drops early next year. 

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There were a lot of really great demos at PAX West this year. We've already counted down a few of the demos that blew us away, but we also wanted to turn the spotlight onto some of the awesome indie titles that stole our hearts on the show floor. 

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Between the Indie Megabooth, the PAX 10, the Nindies, and many more programs aimed at helping indie developers get their games out there, there were lots of non-AAA games exhibiting everything they have to offer. And from Viking-inspired point-and-clicks to genre-bending mashups, the lineup was pretty impressive. Here were some of our favorites. 

"}]]]>
9 of the Most Interesting Games from PAX West 2016 https://www.gameskinny.com/l7h1k/9-of-the-most-interesting-games-from-pax-west-2016 https://www.gameskinny.com/l7h1k/9-of-the-most-interesting-games-from-pax-west-2016 Wed, 07 Sep 2016 06:08:52 -0400 Greyson Ditzler

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Battle Chef Brigade

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Trinket Studios
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Battle Chef Brigade was truly one of the most original games present at PAX. It is a bold combination of genres that was clearly made from a desire to create a game that the developers themselves wanted to play. Mainly because it just didn't exist already. It combines elements and mechanics from classic beat-em ups, hunting games, shape-matching puzzle games, RPGs, and of course, cooking games.

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What truly sets Battle Chef Brigade apart from other cooking games, and most other games with any sort of crafting system, is the ability to go off recipe. Every cooking battle does have a theme ingredient, as well often a particular element that the judge wants highlighted, but other than that, the player is completely free to use whatever available ingredients they want. You can end up with many different-looking dishes by the time that you complete cooking battle, and there are dozens of different ways to get to those different results, and it's all up to what the player chooses to do. Surrounding this freedom of choice is solid core gameplay packed with a swath of different mechanics.

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Battle Chef Brigade is set in a world of fantasy, where its cast of playable characters are all competing in an Iron Chef inspired cooking competition, and all the ingredients are collected from plants and monsters surrounding the kitchen arena that the player themselves must kill with beat-em-up style combat. In order too actually cook the ingredients, the player must then play match-three puzzle game in order to make more room in the pot and rack up a higher score on each dish to impress the judge(s). In between matches there are NPCs to talk to, cooking and combat upgrades to buy, and story to take in; so the game offers just a little bit of everything.

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The game is expected to have a five hour campaign on average for each playable chef, and with four different chefs with different storylines and play-styles, the game is expected to have a robust playtime at around 20 total hours. Add on top of all of this storylines for each chef which occasionally overlap, a gorgeously animated anime artstyle, and a great soundtrack, Battle Chef Brigade could very well end up being one of the best games released next year. 

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What were some of the most interesting games you saw at PAX this year? Let me know in the comments below!

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Night In The Woods

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Infinite Fall
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They could have called this game "Chilling with Your Friends Simulator" and it would have been just as accurate of a title. Night in the Woods is a game which intends to prioritize narrative and characters over gameplay, much like games such as Gone Home and The Stanley Parable. However, among other games that emphasize story over everything else, Night in the Woods still has more gameplay than most of its contemporaries.

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What gameplay is there is pretty scattershot, and exists in a vast minority to walking around and talking to people. But it is all fun to do, and much more traditional in nature compared to the average walking simulator type game. In the hour of Night in the Woods that was shown off at PAX there was a Guitar Hero style band practice with your pals, breaking flying light fixtures with a baseball bat, and even a shoplifting stealth section, all with plot relevance and different, intuitive control schemes.

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When you aren't being a college dropout, you're exploring your home town by platforming across mailboxes and power-lines in order to find secrets and talk to people in order to build up the world around you. It is possible that the target audience for this game is somewhat limited by the modern-ish teenage mindset of the principal cast of characters, but it if you do fit into that same age group, you're likely to see a lot of your friends and possibly yourself in the protagonist Mae and her group of friends.

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The real plot of the game didn't show itself very much in the demo, but there will be an overarching plot involving strange paranormal happenings involving the disappearance of people in the slowly shrinking town of Possum Springs, and Mae and her friends getting caught up in it. While the premise is admittedly very old-hat sounding and definitely been done before, there is a great deal of strength of writing shown in the very humorous and human dialogue -- so perhaps Night in the Woods could still re-invent the wheel on this one. 

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Only time will tell how challenging or important the actual gameplay will be to the final product. But as it stands, Night in the Woods has a relateable cast, hilarious and well-written dialogue, gorgeous graphics, an intriguing if tiredly familiar setup, and simple, novel gameplay. 

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ClusterTruck

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LandFall Games
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ClusterTruck is an intense, toe-curling, teeth-clenching, truly challenging, and stupidly fun first-person 3D platformer. The basic premise is that you are jumping across an endless onslaught of freight trucks, and doing your best to make it to the end of each level without touching the ground once, like an insane parkour version of "The Floor is Lava". The game has no story, or any context for what is going on, but it doesn't need any in order to be gripping and fun.

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The behavior of the trucks is affected very slightly by how you land on them, as their momentum and trajectory is altered slightly, so memorizing patterns and forming a consistent winning strategy isn't a viable option. Add on top of this the fact that the trucks are always moving, often quickly, as well as in different directions, and you have a gaming experience that is based entirely on twitch instincts -- fast thinking, and quick reaction times. The levels are also usually on the short side, and the player can also restart the level immediately upon death, which keeps the game's flow consistently fast-paced. 

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The game is planned to have 9 different worlds with 10 levels each, all with different visual themes and gameplay mechanics, both related and unrelated to the surrounding environment. These hazards range from giant hammers, to rotating lasers, to the classic standby of huge walls. The player will also acquire new abilities over the course of the game that will naturally enhance the simple mechanics that the game establishes at its start. These include a helpful double-jump and the ability briefly slow down time in order to more accurately position a landing.

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ClusterTruck is shaping up to be a rare example of first-person platformer that doesn't just succeed, but actually does well. 

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100ft Robot Golf

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No Goblin
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Sometimes a game doesn't need to be the prettiest belle of the ball or the most technically advanced to be good. Sometimes all a game needs to do is know what it wants to be, and then succeed at being that thing. 100ft Robot Golf knows exactly what it is. It is silly, it is stupid, and it loves it.

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100ft Robot Golf is a multiplayer golf game that can support up to four players. But there aren't turns like in normal golf, but rather, a chaotic frenzy where all four players have their own ball that they need to get to hole. Each mech has different skills and abilities, which they must use in addition to flying around and destroying buildings, in order to essentially race their opponents to the hole. Everything about the game's premise, presentation, and writing is tongue-in-cheek and comedic in tone. From the corny anime trope characters to the dry humor narrations of the commentator brothers, it is all done for the sake of getting a laugh out of you.

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It's a game that is fairly simple to understand and is it is immediately satisfying. We played this game with a group of complete strangers, and we were all having a blast; laughing and cracking jokes as we knocked down buildings and watched as our mechs danced at the end of each hole. It's dumb fun in the best way.

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If you want absolute proof that the developers know what kind of ridiculous game they're making, then check out this tweet:  

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Shantae: Half-Genie Hero

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WayForward Technologies
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Shantae: Half-Genie Hero looks and feels like a very, very solid 2D platformer. The PAX demo showcased the typical on-point humor, fluid animation, and tight controls that the Shantae series has always been known for, but it also showed off bits and pieces of what promises to be the biggest and most content rich game in the series thus far.

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With a lengthy base campaign for Shantae herself coming, supposedly meant to be longer than any previous game in the series, as well as four additional campaigns with different characters all with their own stories and play-styles coming as DLC, this game promises to be packed to the gills with excellent platforming content. There will also be costumes meant to change Shantae's gameplay ever so slightly, and minigames and challenges thrown in here and there to add some variety to the jumping and whipping.

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The demo also showcased a number of staples from previous Shantae titles returning, such as the animal transformations, as well as a handful of enemies and set-pieces, making it a treat for both newcomers as well as nostalgic fans. The magic system also returns from Shantae: Risky's Revenge, which includes both new and old defensive and offensive abilities, which adds a bit more to the potential strategy used in combat. The hand-drawn characters and enemies are very detailed, and they blend very well with the equally detailed 3D environements -- all of which is complemented by yet another impressive soundtrack from series veteran composer Jake Kaufman.   

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Shantae: Half-Genie Hero looks fantastic for platforming enthusiasts as well as other gamers; and won't be long until the people of the world can get their hands on it. 

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Diluvion

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Arachnid Games
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There have been many other oceanic or undersea exploration games before, but Diluvion still seems like a somewhat unique take on the concept. It combines real-time exploration in a 3D environment somewhat similar to Skies of Arcadia or No Man's Sky, with real-time ship and crew management in a 2D style similar to FTL, and then adds on a number of interesting additional mechanics on top this.

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You can salvage parts from downed ships, recruit new crew members from scattered underwater colonies, and you must manage the oxygen and other resources of your submarine while exploring a tale taking place in the ruins of a now sunken civilization, all while making sure that your crew doesn't die.

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In a market where most underwater exploration is bright and crystal blue, Diluvion opts for a slightly darker and foggier underwater landscape, which makes anticipating the unexpected a frequent feeling. This leaves you to resort on the sub's sonar ping system in order to get a idea as to if what you're looking at it just a wall, or a gigantic cyborg spider getting ready to laser scuttle you to death.

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Diluvion isn't the most unique looking game in the world, but its mechanics seem very solid, and the exploration and art-style are both enjoyable. So keep an eye out for its release if you're looking to plunder undersea treasure later this year.

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Flinthook

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Tribute Games
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Flinthook is a light rouguelike (a rougelite) based around shooting, looting, solving time manipulation and switch puzzles, and grappling everywhere you go while you do all of these things. It's a game with consistently engaging gameplay, as the combat and puzzles both encourage and necessitate balancing grappling-hook platforming with shooting and using your other abilities.

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It's also a game that, while challenging at times, is much less difficult than most other quality roguelikes available, which makes it a great entry point into this sub-genre for both younger and inexperienced players. Its pixelated artwork is both very detailed and colorful, and creates a cartoon-y and expressive style that helps convey the game's adventurous and lighthearted tone as you plunder various procedurally generated pirate ships in space. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/baf5e6f63975956e409e887621fe4b73.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/baf5e6f63975956e409e887621fe4b73.jpg","type":"youtube","id":"9494","description":"

Klang

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Tinimations
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In a market where most rhythm games sell based on their unique soundtracks and visuals, Klang stands out by having a distinct soundtrack, visuals, AND gameplay. Klang strives to be more than a typical rhythm/music game by combining familiar directional-input-rhythm-matching gameplay with active platforming and combat simultaneously. This means that you will, at times, have to run and jump back and forth while also paying attention to the input innstructions.

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The difficulty curves very naturally, the visuals are stark and expressive, and the musical motif carries well through the background and character design. With tightly designed, unique gameplay built around a head-banging soundtrack; Klang is a rhythm game you should keep an ear to the ground for.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/i/n/v/invisigun-heroes-d631b.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/i/n/v/invisigun-heroes-d631b.jpg","type":"slide","id":"132483","description":"

Invisigun Heroes

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Sombr Studio
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Invisigun Heroes is a multiplayer focused 2D arena shooter built around a unique hook -- your character is completely invisible until you shoot or use your special ability. This requires all players to remember where other players are when they briefly appear, and then watch how the environment reacts and listen for their footsteps whenever they aren't attacking and visible. There are also power-ups a handful of different game modes in order to add some spice to the gameplay, which will span 50 arenas on 5 different planets, all with different hazards. 

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This game has a STRONG focus on multiplayer. There is a single player mode with AI opponents, but the game also features 2-4 player local multiplayer, as well as online play, AND cross-platform play. With all this multiplayer content and the mind games involved in every single match; Invisigun Heroes should be a great game to break out at parties.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/a/x/pax-west-logo-54083.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/a/x/pax-west-logo-54083.png","type":"slide","id":"132482","description":"

The title says it all!

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PAX West 2016 was loaded with great games, and these are some of the most interesting and fun that we encountered while we were there. We couldn't play every game that was there, but we played as many as we could -- and these are some of the biggest standouts from the show. 

"}]]]>
Stunning deep sea exploration game, Diluvion, coming soon to PC & Mac https://www.gameskinny.com/yp5xo/stunning-deep-sea-exploration-game-diluvion-coming-soon-to-pc-mac https://www.gameskinny.com/yp5xo/stunning-deep-sea-exploration-game-diluvion-coming-soon-to-pc-mac Mon, 15 Aug 2016 04:52:33 -0400 Amy Turnbull

Independent game developer Arachnid Games will debut their new release this Fall, with their open-world sea exploration game, Diluvion.

Described as a "Jules Verne inspired exploration game with RPG elements and thrilling submarine combat," Diluvion takes the semi-familiar concept of a post-apocalyptic world, and gives it the twist of setting it in a submerged world trapped beneath ice. 

You play as a submarine captain, gathering and managing your own crew, as you search this flooded world on a quest to find the secret history of this place.

The game boasts a mixture of both 2D and 3D graphics; the detailed 3D scenery surrounds you as you explore the watery depths, while the beautiful hand-painted 2D scenes are saved for the towns and cities you'll explore on stops along the way.

Diluvion is the result of a Kickstarter campaign that took place last summer, the game raised over $50,000 towards its production, and is no doubt eagerly anticipated by its backers.

Diluvion will be available on Steam for both PC and Mac, when it is released later this year.

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