Drive Club Articles RSS Feed | Drive Club RSS Feed on en Launch Media Network Driveclub is By Far the Best Racing Game for PS4 Tue, 27 Jun 2017 18:02:23 -0400 daisy_blonde

There are a lot of awesome racing games out there for the PS4. From the high-action drifts of Need for Speed to the stylistic driving of Assetto Corsa, there's something out there for every type of racer. 

But in spite of there being so many options, one racing game reigns supreme over all the others: Driveclub.

Developed by the sadly defunct Evolution Studios, Driveclub was originally released in 2014. It was praised for its striking, photorealistic visuals that were just as good (if not better) than Xbox rival Forza Horizon 2. The game utilizes the DualShock 4’s controls to give you the option to turn corners via tilting the control instead of moving the analogue stick -- which created a far more tactile and satisfying experience for most players. The game was really only criticized for its lack of couch co-op and reliance on internet connectivity, as well as its DLC structure for extra cars and extra challenges. 

Arguably, during the past three years, other driving games have caught up in terms of amazing graphics and easy, arcade-style gameplay -- which is perhaps why the franchise upped its game with the recent release of Driveclub VR.  This latest installment has been critically acclaimed for its immersive experience.

Even with the fancy VR component aside, the picture-perfect visuals and addictive gameplay of the original Driveclub still holds up when compared to similar non-VR PS4 titles in 2017 -- and it's currently the best racing game among a plethora of titles available for Sony’s fourth-generation console.

Driveclub is easier to pick up and more addictive than Assetto Corsa

Assetto Corsa is not the most well-known realistic racing game out there when compared to Gran Turismo or Forza, but it’s certainly one of the most stylish, and receives regular free updates similar to Driveclub.  

Developed by Kunos Simulazioni, driving very low down (in a similar vein to Formula 1 games) on tracks like Brand’s Hatch can be exhilarating.  But Assetto Corsa lacks Driveclub’s pick-up-and-play capability and the addictive progression with your club.

Assetto is also a lot less forgiving when you crash. Driveclub will dock you points that you earn throughout the race for collisions -- and although your car will get bashed, the mechanics of your car (like handling and steering) generally won’t be affected. And any damage done will not be carried over into a subsequent race. On the other end of the spectrum, Assetto cars will take mechanical damage -- meaning that you may have to restart the race so you don’t trail behind. While that might be more immersive for hardcore players, it's not a very kind mechanic for those who are just trying to pick up the game (or the genre in general).

Driveclub also feels like being in an actual car, as you have a clear view out of your rear-view mirror that you don’t get in Assetto Corsa.  And as a bonus, it gives you the option to customize drivers’ faces and even add decal stickers to your car. Casual racing gamers will definitely enjoy Driveclub much more, as it doesn’t take itself too seriously like Assetto tends to do.

Driveclub has more forgiving AI than Wipeout Omega Collection

The recently released Wipeout Omega Collection perhaps resembles a Driveclub game in the not-too-distant future, when we all drive flying cars. Like Driveclub, the game is easy to pick up, fast-paced, and has savvy AI competitors doing their best to put you out of the race. Apart from its futuristic setting, another thing Wipeout does have over Driveclub is the ability to use weapons such as mines and rockets against your opponents, a bit like a grown-up version of Crash Team Racing

Nonetheless, Wipeout’s AI can be notoriously unforgiving -- bordering on unfair. And coupled with the fact that this is not a new PS4 title, but rather a collection of titles previously released on other PlayStation systems, Driveclub is arguably the better game. It’s a fresh idea rather than a follow up to an existing franchise.

Driveclub is more customizable than Project CARS

Project CARS, developed by Slightly Mad Games and published by Bandai Namco, is definitely a game for people who are real petrol-heads. This game takes everything back to basics and lets you start a Career in pretty much any type of motorsport you enjoy -- from fast-paced karting to the endurance marathons of Formula races. 

When you start Career mode, you sign a contract, which can make it feel a bit more serious than Driveclub. But where Project CARS lags most behind its PS4 driving rival is in customization. In Driveclub, you can customize the paintwork of your cars, unlock new models, and switch between cars from race to race. But Project CARS is all about the racing -- and as such, you don’t have the option to customize your vehicle on the fly.

That said, the micromanaging that Project CARS lets you do in lieu of customization (such as minutely adjusting tire pressure), could quite easily put the more casual gamer off, as it's very complex and not explained very well in-game.  Any driving game where I have to look stuff up on the internet before I play it isn’t something I would enjoy, as I am looking for an experience that lets me unwind after a busy day at work.

Driveclub has an offline mode option that Need for Speed lacks

With its fast-paced action, incredible visuals and vast array of events, EA’s Need for Speed is a great rival to Driveclub. Need for Speed also has a story mode and urban driving, which does make it a very different game. 

However, Need for Speed suffers from EA’s obsession with online play. Unlike Driveclub, which you can play in one-player mode offline, Need for Speed requires you to be constantly online.  This is frustrating to gamers who want a racing experience away from competitors, especially due to Need for Speed’s lack of a couch multiplayer mode. 

EA’s game also features collectibles that the completionist can pursue alongside the main story, which can feel a bit outdated on modern consoles. Meanwhile, Driveclub follows the trophy system that has become standard fare for games on current-gen consoles.


Driveclub is awesome, but it does lack traditional two player offline mode and locks away an awful lot of cars (and motorbikes) as optional DLC.  However, its striking visuals, extensive customization, easy-to-navigate menus and levelling system makes it stand out in the crowded PS4 racer market. 

Although the AI can catch you out, it isn’t as unforgiving as other racing games like WipEout, and your collisions won't affect your subsequent performance as in Assetto.  It also has a degree of automation for the more casual gamer which professional simulators like Project CARS lack, such as steering and braking assistance. 

The fact that I can pick up this game time and time again three years after its launch shows how fun and playable it is -- and in my view, the DLC is optional rather than a necessity (as you are already sort of spoiled with 50 cars to choose from in the base game). 

All that combined makes Driveclub the best racer on the PS4 right now. Maybe one day we'll see a worthy competitor. But until then, this racing game outpaces all the rest.

Do you like Driveclub best, or do you prefer one of the other games mentioned? Let us know in the comments below!

Playstation VR Launch Line Up Ahead of Next Week Thu, 06 Oct 2016 06:30:22 -0400 Michael Llewellyn

The Playstation Blog has posted an update on the launch titles ahead of next week's Playstation VR October 13 release date, along with new releases coming this holiday season going into 2017

Gematsu has compiled a list of the the forthcoming titles some of which include Batman: Arkham VR, Playstation VR Worlds, Driveclub VR, Headmaster, EVE: Valkyrie, Until Dawn: Rush of Blood, and Super Stardust VR to name a few. You can check out the full list to find out everything that will be available for the system on launch.

What is interesting to note is the list of titles of upcoming and current titles that will have VR exclusive sections, such as Star Wars:  Battlefront X-Wing MissionRise Of The Tomb Raider: 20 Year Celebration and Final Fantasy XV.  Resident Evil 7 will be taking full advantage of the new tech, as it has been designed from the ground up with VR very much in mind.

I'd love to read some comments below regarding VR. Will you be adopting early, or will you wait and see how it performs?

PlayStation vs. Xbox: PlayStation Is Doing Exclusives Better Thu, 19 Nov 2015 21:13:20 -0500 Curtis Dillon

"PlayStation 4 has no exclusives!"

That's the claim I've heard and read all year long.

"This is the greatest gaming line-up in Xbox history."

That's what Microsoft has touted all year long. Truth be told, though, the playing field is a lot more level than you might think.

PlayStation has always had more and better exclusives than Xbox.

Sure Xbox will always have Halo, Gears of War and Forza, but before the Xbox One, that was pretty much it. Microsoft tried its hand with the Fable series, Viva Pinata, and Too Human, none of which were massive successes. PlayStation, on the other hand has a history of hosting many fantastic exclusives and giving its first-party developers room to breathe and create freely.

Last generation, the PS3 played catch-up to the 360 for many years. Sony's third machine ended up outselling the 360, with a year less on the market. And it did so by having the best games. While Xbox 360 owners twiddled their thumbs between Halo and Gears of War experiences, PS3 gamers were having thrilling adventures with Nathan Drake, killing gods with Kratos, becoming a superhero with Cole McGrath, fighting the endless war against the Helghan, and creating worlds with Sackboy. Year in, year out, the PS3 had exclusives every other month.

A Promising Start for Xbox

This time around, Microsoft aimed to rival PlayStation in that department by having more exclusives - and more than just shooters. They came out of the gate with Dead Rising 3, Ryse: Son of Rome, Forza Motorsport 5, and some Kinect titles, as well as showing trailers for Halo 5 and Quantum Break. The first two were easily the most exciting of the launch games, because Ryse had a ton of potential and Dead Rising is a great series to have exclusively.

PlayStation on the other hand, launched with Knack, Killzone: Shadowfall, and Resogun. Games that were initially intended to be launch titles, like Infamous and DriveClub, didn't make the cut-off. Therefore it's undeniable that the Xbox One had the better launch titles.

Microsoft continued its promising start by unveiling Titanfall and Sunset Overdrive - an awesome-looking game by Sony's buddies Insomniac. That was a real blow to Sony. Meanwhile, Titanfall was dubbed the "Call of Duty killer". Then came Halo: The Master Chief Collection, Killer Instinct and more Forza. The Xbox One was really looking like a fantastic platforms for what happened?

Cracks Begin To Show

Titanfall released and was...good. The game was a critical success, but not so much a commercial one, and it didn't bring about the death of Call of Duty like many had predicted. In spite of a year's worth of hype and anticipation, Titanfall faded quicker than a fart in the wind.

Sunset Overdrive was next. The difference with Sunset is that it was actually an amazing game. Sunset Overdrive was a fantastic game from Insomniac that oozed charisma and charm, and yet it sold poorly. Poorly enough that Microsoft never announced any numbers for it, and has referred to it when discussing the challenges of new IP.

A fantastic game that no one played

Forza and Halo did well, as expected. However, neither seemed to shift console sales - plus Halo was a muddled mess with big online issues. Meanwhile, on the other side of the tracks, Sony had big success with Infamous: Second Son, The Last of Us: Remastered, MLB: The Show, and DriveClub, despite The Order: 1886 being pushed to 2015. Microsoft was trying, and even producing some great games, but it wasn't getting the desired results.

And so 2015 rolled around...

Do The Math

2015 was supposed to be the year for Microsoft. Sony had "nothing", particularly after Uncharted 4 was delayed. Xbox fans emerged from the crevices of the Internet to poke fun at PS4 owners. I've even heard industry insiders discuss the brevity of Sony's line-up. However, was it really as one-sided as everyone claimed? Nope. In fact, PlayStation 4 had more exclusives in 2015 than Xbox One.

Let's just start with AAA games. Microsoft's "greatest line-up ever" consists of Halo 5: Guardians, Rise of the Tomb Raider, Forza Motorsport 6, Gears of War: Ultimate Edition, and Rare Replay. That's a great line-up, and probably the best Microsoft has ever had (as per the claims).

2015 hasn't been the best year for Sony; no one will argue that. But it hasn't been anywhere near as barren as you may be led to believe. The year started with The Order: 1886, a ridiculously pretty game that was unfortunately more fun to look at than it was to play. Then came Bloodborne -- the spiritual successor to Demon Souls was a surprisingly big hit for Sony and was all the talk when it came out. Bloodborne is a surefire game of the year contender.

The next big title to hit Sony's platforms, a game I wouldn't count if I didn't already count Gears of War, was God of War III Remastered. Then came the biggest surprise hit of the year, Until Dawn. A fantastic horror game in the vein of Heavy Rain, Until Dawn shocked many by how well it was written, how beautiful it was, and how much dumb fun it was. Then to round out the year we got Tearaway: Unfolded and Uncharted: The Nathan Drake Collection.

So, Xbox One had five exclusive AAA games in 2015, while PS4 had six. Now all in all, quantity is not always as important as quality, and the fact that three of Sony's six were remasters is definitely a factor.

For Xbox, Rare Replay and Gears of War: Ultimate Edition outperformed expectations, Halo 5: Guardians has been a hit, Forza always performs, and Rise of the Tomb Raider has been met with critical acclaim, but sold poorly in the wake of Fallout 4. The sales disappointment of Rise of the Tomb Raider is surely a problem, but it's been a great year for Xbox regardless. It outsold the PS4 in the month of October - marking only the second time this year it has done so, and the fourth overall.

If you want to get really nitpicky...

If we look at smaller titles, PlayStation has had a far better year. Everybody's Gone to the Rapture, The Vanishing of Ethan Carter, SOMA, Axiom Verge, Journey (Remastered), Volume, Hotline Miami 2, and Grow Home are just some of the games that came to PSN this year. However, one title in particular really captured the hearts of millions in 2015 -- Rocket League. The second vehicular soccer game from Psyonix has been an unprecedented hit, selling over 6 million copies. The game is likely to come to Xbox One in 2016, but it was a Cinderella story on PS4 this year. The only Xbox digital games you heard talked about this year were Ori and the Blind Forest and State of Decay: Year One.

Party Partnerships

Now I've talked at (great) length about what games came to which platform, yadda yadda yadda, but what's really important and interesting to look at, it the logistics of the exclusives.

Ryse: Son of Rome, Dead Rising 3, Sunset Overdrive, Titanfall, and Rise of the Tomb Raider are all third party exclusives, the latter being only a timed exclusive. The only first-party games Microsoft have published are HaloForza, Rare Replay, and Gears of War: Remastered.

Another amazing game no one is playing. Thanks, Fallout 4.

The failure of the third-party games to be commercial hits has probably hurt Microsoft's relationship with third party developers. Take Titanfall for example. EA and Respawn has both admitted it would have benefited the game being on PS4 - and the sequel will be. Phil Spencer has even said that third party games will be less of a focus going forward, though it's not because Microsoft don't want them.

Looking ahead at 2016, Xbox One exclusives Recore, Crackdown 3, Quantum Break and Scalebound are all second and third-party developed games once again. This isn't necessarily a problem, but like I said, should the games continue to underwhelm commercially, developers will be less inclined to work with Microsoft (and Microsoft will be less inclined to work with them). 

On the other side, every game released by Sony this year, minus Tearaway, was a second-party exclusive. Even the Uncharted Collection was done by independent port house Bluepoint Games (although still published by Sony). This is a less risky business than third-party development because Sony still owns the IP, which is also true for Microsoft with Recore, Scalebound, Quantum Break, and so on.

The point is: Microsoft's third-party exclusives are a very short-term solution.

The company has not built any new series, though it's not for lack of trying. There won't be a Ryse 2, and a Sunset Overdrive 2 or Dead Rising 4 is unlikely. Titanfall 2 will be multiplatform. Whereas there will probably be a Knack 2 for the PS4, there will certainly be sequels to Infamous: Second Son, Bloodborne, Until Dawn, and even The Order: 1886. Already this generation, Sony has created 3, maybe 4, new exclusive series.

First-Party Poopers

Part of the problem is Microsoft's first-party studios. Microsoft owns 343 Industries, The Coalition, Lionhead Studios, and Turn 10 -- all of whom are confined to making Halo, Gears of War, Fable, and Forza for eternity. That's four main studios, all tied to making the same four games over and over; it's creatively stifling and redundant. Imagine if Sony had gone to Naughty Dog and demanded it work on Crash Bandicoot forever - without that creative freedom, we wouldn't have gotten get Jak & Daxter, Uncharted, or The Last of Us.

Then Microsoft also has Rare, BigPark Studios, Mojang, and a litany of small studios that work on tablet and Kinect stuff. Rare is working on Sea of Thieves, a fun-looking game with tons of potential. BigPark is completely in the dark, and Mojang is doing its Minecraft thing.

There's plenty more where these came from

So we kind of know what every single Microsoft first-party developer is working on, and it's exactly what you'd expect. This is why Microsoft has gone to third-parties like Armature, Respawn, Insomniac and Crystal Dynamics to get exclusive games. The Xbox needs more variety.

Sony has no such problem.

Of Sony's first-party developers, we know we are getting Uncharted 4 from Naughty Dog, Dreams from Media Molecule, Gran Turismo Sport from Polyphony Digital, Horizon Zero Dawn from Guerilla Games and Rigs from Guerilla Cambridge, Gravity Rush Remastered, Gravity Rush 2, and The Last Guardian from Japan Studio, and Evolution is still working on DriveClub. Four of those are new IPs.

The rest of the first-party studios are shrouded in mystery -- Sony Bend, Sucker Punch, Sony San Diego, Sony Santa Monica, North West Studio and Sony London. Sony Santa Monica is almost certainly working on a new God of War, but it also helps with development on a ton of smaller games, from The Unfinished Swan to Everybody's Gone to the Rapture. Sony London is working on Virtual Reality. Sucker Punch is well along in the development of something, according to Shuhei Yoshida -- maybe it's another Infamous. Sony San Diego is inevitably making the next instalment in the MLB: The Show series, but it is also helping produce Drawn to Death, Guns Up, and Kill Strain - three other PlayStation exclusives.

I broke down Microsoft and Sony's first-party studios to paint a picture of the future. Sony gives its studios a lot of rope to hang themselves with and, as such, we get extremely exciting new IP like Horizon Zero Dawn, surprising sequels like Gravity Rush 2, and a few artistic experiments like Dreams. Simply put, Sony's first-party titles are much more exciting.

The product of creative freedom

However, Sony also works with second and third-parties, as mentioned earlier with all of this year's exclusives. Also coming exclusively to the PS4 is Detroit: Become Human from Quantic Dream, Street Fighter V, No Man's Sky, Persona 5, Hellblade, and a lot of third-party VR support. This is different from Microsoft, because those games are all almost guaranteed to sell well - Street Fighter V, No Man's Sky and Persona 5 are no-brainers, and Hellblade and Detroit could definitely do well if marketed properly.


I don't want to be a Debbie Downer and spell doom and gloom for the Xbox One, because that most certainly isn't the case. The exclusives games on the Xbox One so far have ranged from good to great, and it's a shame that some of them didn't sell better. If you are a true gamer, you do not wish ill on Microsoft, Sony, or Nintendo, because competition is good for everyone.

The failure of Rise of the Tomb Raider is bad news for Microsoft; if a known property like Lara Croft cannot sell, then what can be expected to? However it has baffled me since E3 that Square Enix and Microsoft agreed to send it out to die beside Fallout 4, sandwiched between Call of Duty and Star Wars. Hopefully the game will find some success when it releases on PS4 next year.

Microsoft will always have its staples of Gears of War, Forza and Halo, which may not be the most exciting prospects, but they're a very safe bet. It would be nice to see those developers get more leeway and maybe even develop some new IPs; however, renaming two of them to reflect their respective games kind of suggests they won't get such freedom.

This fall has been a big season for Xbox One, and the winning sales of October are a great sign, but the goal should not be to outsell the PS4. If Microsoft provides excellent games that can only be played on Xbox One, then gamers will come. 2016 is looking exciting for the green brand, with Gears 4, Crackdown 3, Sea of Thieves, Recore, Quantum Break, and Scalebound, not to mention a myriad of fantastic digital games like Below, Cuphead and Inside. Microsoft could benefit from re-organizing a few internal teams, most of which were working on Kinect, and setting them off to work on new IP. They should follow Sony's example and allow established studios (like Naughty Dog and Guerilla) to stretch their wings and try new things.

The Xbox One cannot afford another Ryse, Sunset Overdrive, or Titanfall, it needs new first-party IPs that can be established into series. Right now, Microsoft is sitting pretty with exclusives but the past two years were not great for Xbox One, and going forward it could serve the company well to take a page out of the competition's playbook. 

Broken Launch Titles Reason for The Witcher 3 Delay Wed, 10 Dec 2014 13:30:58 -0500 Brian Spaen

The Witcher 3: Wild Hunt has been delayed for a second time, and the developers explain other popular titles that have had game-breaking glitches at launch is the reason behind it.

CD Projekt RED Board member Adam Kicinski said that the gaming public is turned off by all the problems of "badly polished games" recently released. They needed to take the time to fix them all in The Witcher 3.

"There's a lot of small errors though, because the game is huge. It's the only reason behind the delay...We don't want to release the game with bugs that undermine the gameplay."

Originally to be released in the fall, The Witcher 3 was pushed back to February 2015. However, Kicinski said that date was set too early. The game is now set to release on May 19, 2015, on Windows, PlayStation 4, and Xbox One.

It's a good move from the developer to delay the game. Games like Driveclub and Assassin's Creed Unity are some of the titles that had lots of bugs in them. Seeing graphical glitches can be funny, but demoralizing to people who spend all their time and hard work into a game they want to be proud of.

The Witcher 3 is published by Warner Bros. in North America.

Image credit: Rock, Paper, Shotgun

Nintendo President Criticizes PS4, Xbox One for Lack of Exclusive Content Fri, 07 Nov 2014 12:02:55 -0500 Brian Spaen

Reggie Fils-Aime, Nintendo of America's CEO, fires at both Sony and Microsoft because their new consoles don't have the amount of exclusive content that the Wii U has.

In an interview with Recode, Fils-Aime admits that he would love to see big titles like Watch Dogs and Call of Duty: Advanced Warfare on Nintendo's newest console, but defends that the Wii U offers something that can't be found on the PS4 or Xbox One. In answering a statement that each console has specific titles:

But interestingly, when you look at either one, either by themselves doesn’t have a lot of exclusive content. They have a lot of shared content...They don’t have our games. They don’t have Mario and Zelda. I’d much rather be where Nintendo is, with a differentiated platform, differentiated set-up experiences that we can provide uniquely to the consumer.

Evaluating the Exclusives

If you include Halo: The Master Chief Collection that's coming out next week, there are 15 exclusive on Xbox One (that will not be found anywhere else including PC now or in the future) in North America. Forza Motorsport 5, Killer Instinct, and Sunset Overdrive are the most notable. There are just seven exclusive games on PS4 (excluding the same games on Vita) in North America. Two Infamous games, Killzone: Shadow Fall, and Driveclub are the highlights.

Fils-Aime does have a point when it comes to exclusives. Even when comparing a list of games that are coming out, there is a large number of exclusives for Nintendo. Last generation, Nintendo got by with the Wii for being a secondary console to most gamers because it was cheap enough. Sony and Microsoft battled it out.

Xbox One and PS4 are already lowering prices and continue to fight. If people were eager to spend $400-500 on a new console last year, there could be Black Friday deals hovering just over $500 to pick up both a Wii U and an Xbox One or PS4.

If the install base rises for Wii U, publishers will sign back on. And that's what Fils-Aime and all of Nintendo wants.

Header image credit: Nintendo Invader
Body image credit: Nintendo Life


Compensation Possible for Driveclub's Server Issues Tue, 14 Oct 2014 04:32:40 -0400 Brian Spaen

Early adopters of Driveclub have been dealing with a ton of server issues, but they may be receiving compensation in the future.

Responding to a gamer wondering if there's something such as free "DLC or whatever," Driveclub director Paul Rustchynsky responded ambigiously that they're "considering all of [their] options right now."

The main issue with Driveclub is people are not able to connect to the server. There's apparently a relatively small limit to how many people can play online. As of now, if the limit is reached, players have to wait until others get off the server.

Rustchynsky has been on defense on Twitter responding to some critics that have blasted the game for its problems. The developer says that there was nothing wrong during testing, and this was something that could only pop-up post-release. The server is fine, it's simply the "server code having bugs."

A patch was released over the weekend to help with the issue, which disabled some aspects of multiplayer to allow more people online. As you could expect, this is probably the reason why the PlayStation Plus version of the game has been delayed.

Compensation toward something like a cheaper season pass for DLC content, or maybe some freebies, would be a good move by Sony and Evolution Studios to sort out this mess. How do you think they should handle the Driveclub launch woes?

Image credit: Gaming Bolt

Driveclub Game Director Defends Absent Car Shadows Fri, 03 Oct 2014 17:49:04 -0400 Brian Spaen

Gamers are puzzled about the missing car shadows in Driveclub, and the game director has come out to defend why they aren't there.

Over on NeoGAF, somebody mentioned that a car looked like it was floating in a video (posted above). They believed there were shadow issues and claimed that it looked fake. Driveclub developers have consistently banged on the drum of how realistic this game is.

Paul Rustchynsky (goes by Rushy on NeoGAF), the game's director, claimed that it was not fake and showed some proof.

Under strong lighting conditions and from the right angle there won't be a shadow visible beneath the car. To show this I took a car out into the Evo car park, parked it so the sun was from directly behind and held a camera up in the air at similar angle to the chase camera.

Here's the photo that Rustchynsky uploaded on the post. Indeed, the shadows are similar to how it portrays in the game.

It's really come down to nitpicking certain aspects of the upcoming PS4 exclusive. Bottom line is the game looks absolutely gorgeous in all the photos, videos, and GIFs that are out there. Right now, it looks like the delay was worth it.

What are your thoughts on the "floating" cars in Driveclub?

PSN October Promotion: Spend $100, Get $15 Back Tue, 30 Sep 2014 19:13:32 -0400 Brian Spaen

Planning to buy a couple of new games through the PlayStation Network in October? If all of them total $100 or more, gamers can get $15 back.

Sony announced on their store website that they'll be running the "Get $15 credit for spending $100" promo. It will run from October 1st through October 28th. While it's not limited to new games, here are some upcoming releases in North America in that time frame to spend the money on:

  • DriveClub (PS4) - October 7th
  • NBA 2K15 (PS4, PS3) - October 7th
  • Borderlands: The Pre-Sequel (PS3) - October 14th
  • Peggle 2 (PS4) - October 14th
  • Raven's Cry (PS4, PS3) - October 14th
  • Sleeping Dogs: Definitive Edition (PS4) - October 14th
  • The Evil Within (PS4, PS3) - October 14th
  • Samurai Warriors 4 (PS4, PS3, Vita) - October 21st
  • Shadow Warrior (PS4) - October 21st
  • The Legend of Korra (PS4, PS3) - October 21st
  • Just Dance 2015 (PS4, PS3) - October 21st

However, there are two problems with the promo. First, it's too bad that Sony actually had a better promo in the past: in a previous promo event, you could spend $50 and get $10 worth of credit. Secondly, a NeoGAF forum post suggests that the promo is both not stackable with other offers and it's only valid one time per subscription. That means players wanting to spend $200 won't get $30 back, $300 won't get $45 back, etc.

Still, it's hard to turn down free money for gamers that were planning to spend some cash anyways, especially toward some new games. Will you be taking advantage of the offer?

Most Anticipated Games of 2014 Sun, 07 Sep 2014 11:00:54 -0400 Eric Nicolai

With a massive amount of retail games coming out in 2014 and early 2015, I figured it wouldn't be a bad idea to compile a list of the top games on gamer's radars. Please note that as bias as it is I have left out Nintendo console and handhelds along with PC.

September has a small list of games coming out, on top of this list is one that launches this Tuesday a small title called Destiny; I won't go into much detail about this, as anyone that isn't living under a rock knows a good amount about it.  The only thing I would like to touch on is that if you buy Destiny digitally on last-gen consoles, Bungie is offering a free upgrade to next gen and you get to keep both copies. NHL is another title, although ranking low on my list, that will be high on people's lists.

September 9 

Destiny (PS3, 360, PS4, and X1)

NHL 15 (PS3, 360, PS4, and X1)

September 23

FIFA 15 (PS3, 360, PS4, and X1)

At the end of September comes yet another big title: Shadow of Mordor. This title stands out on this launch week for me.

September 30

Middle Earth: Shadow of Mordor (PS3, 360, PS4, and X1)

Persona 4: Arena Ultimax (PS3 and 360)

Forza Horizon 2 (360 AND X1)

Natural Doctrine (PS3, PS4, and VITA)

October has a huge lineup, which would have been bigger had Evolve not been pushed back. In this is includes three games that I have been anticipating for some time now: Evil Within, Lords of the Fallen, and Sunset Overdrive

October 7

Driveclub (PS4)

Project Spark (X1)

NBA 2K15 (PS3 and 360)

Alien Isolation (PS3, 360, PS4, and X1)

October 14:

Borderlands: The Pre-Sequel (360 and PS3)

The Evil Within (PS3, 360, PS4, and X1)


October 28

Lords of the Fallen (PS4 and X1)

Sunset Overdrive (X1)

WWE 2K15 (PS3, 360, PS4, and X1) 

November holds a couple iconic games that have marched their ways into players hearts and ranking among the best franchises of their time, We have yet another Call of Duty and Assassin's Creed.

November 4

Call of Duty: Advanced Warfare (PS3, 360, PS4, and X1)

November 11

Assassin's Creed: Unity (X1 and PS4)

Assassin's Creed: Rogue (PS3 and 360)

The Crew (360, PS4, and X1)

Halo: The Master Chief Collection (X1)

November 18:

Dragon Age: Inquisition (PS3, 360, PS4, and X1)

Far Cry 4 (PS3, 360, PS4, and X1)

Little Big Planet 3 (PS3 and PS4)

December is a little lackluster for releases; however, with the amojnt of overwhelming games launched in the months prior, gamers will have more than enough to get them through the holidays. But just after the new year, there are a couple games that should be mentioned. Evolve was pushed to Q1 of 2015 and the PS4 exclusive Bloodborne has been announced for it's Japanese launch in February, leading us to believe that US launch is shortly after that. Also around the corner is MK: X.

In short this game season is going to be awesome and expensive.

Sony Blog Manager Talks About the Detail of Driveclub Thu, 05 Jun 2014 18:33:47 -0400 Miranda Kirk

Sony's Blog Manager, Fred Dutton, posted a list of 51 details that went into the upcoming Evolution Studio game, Driveclub

Driveclub is exclusive to the PlayStation 4 and the studio wanted to make the game look and feel as realistic as possible - to exceed gamers' expectations.

"As you might have noticed in recent trailers, Evolution Studios’ forthcoming PS4 racer Driveclub really is a looker. But until you see it up close it’s hard to appreciate just how much effort the team has gone to ensure it really pushes at the boundaries of gamers’ expectations."

The post talks about all the attention the devs put in aspects such as the weather, environment, "flora and fauna," cars, audio, handling, AI, and even load times.

The Weather and Environment

The weather consists of NASA data and 3D models for everything from clouds to star constellations to how the environment reacts to wind speed. 

The environment again uses NASA data to make sure every mountain and hill has been accounted for. They even went as far as calculating the texture of different roads. 

Also they included over 1.2 million trees within the game along with flowers that are relative to the state you're driving in. 

Load Times

The team makes a promise that "each track will take no more than 15 seconds to load." Considering the amount of detail, this is an impressive feature that I hope they stick to. 

Basically the list goes on and on with all these little details that had to have taken the team forever to put together. All the attention to detail is very respectable and the team deserves a pat on the back. 

Driveclub comes out for PlayStation 4 on October 7th. 

Sony Reveals More Details On Clubs and Challenges In DriveClub Fri, 09 May 2014 16:43:00 -0400 zoLo567

For the past few days, new info about DriveClub has been coming in steadily. Now, Sony has given us details on how Clubs and Challenges will work.

Rising up to Fame

DriveClub lives up to its name, as players will form clubs with other players. They are able to choose a club name, colors, and logo. They also choose how they play, and this affects the rest of the team. Everything a players does will benefit the rest of the team.

As you complete challenges and achieve goals, you will receive accolades. Challenges include beating rivals, not crashing, and completing races. This will boost your club's reputation and increase the club's Fame, which measures the club's success. The more members that you have on your team, the faster you will gain accolades. As this affects everyone on the team, more members on your team helps you rise up the ranks faster.

Challenge the world

Sony also gave details on challenges. There are unique challenges called face-offs. Every track is divided into sections, and there is more to a race than just completing the track first. DriveClub keeps performance data of all the competition, including friends, rivals, or your greatest nemesis. As you beat many of the challenges set on a track and beat out your rivals, you earn Fame for your team, and claim your place among all the other clubs. 

All tracks have sections, and players are able to set challenges to these sections. Say you just completed a difficult drift on a certain track. You are able to send that drift as a challenge for all of your friends and rivals to try to beat out your score. When you set up the challenge, you will be able to choose aspects of the challenge - including race type, time of day, weather, and the car you want everyone to use. Complete these unique challenges to earn Fame for your club and show up the competition. 

DriveClub will be available on October 7 exclusively on the PlayStation 4. While the game will be available for retail at $59.99, PS Plus subscribers will get the PS Plus Edition free. These players have thee option to upgrade to the whole game for $49.99.

Earlier this week, Sony revealed that PlayStation Plus members who paid to upgrade to the full game would only be able to play the game as long as they were PS Plus members. Sony has since reserved their policy, allowing gamers to play regardless of their PS Plus subscription status. 

Hopefully DriveClub will impress me

I was upset when DriveClub got delayed, as it was one of my most anticipated titles at the PlayStation 4 launch. I was even more upset when I found the game is no longer free through PS Plus. But I would be a liar if I said this game doesn't look good.

DriveClub is definitely a title that I will keep my eye on. The club system seems intriguing, and I will be forming a club for sure. This is the type of system I would like to see applied to other games, as it would probably encourage me to not play solo so much. Hopefully, this game will relieve my disappointment this fall and give me a game worth paying for. 

New Drive Club Screenshots With Lots of Driving But No Clubbing Mon, 05 May 2014 12:24:02 -0400 Elijah Beahm


Hey look, actual racing-ish content.


It takes a lot of effort to make racing screen shots this boring and disinterested with the actual gameplay on screen. APPRECIATE IT DAMMIT! APPRECIATE OUR LACK OF CONCERN FOR GAMEPLAY!


Sebulba cheats. "He always wins!"


For some strange reason I feel the urge to say "quatro."


Stop staring at my tailpipes you perv.


If you look very closely, you can see Nathan Drake screaming to his death in the mountains above.


"Guys! Wait up! I said on the count of three!"


"Look at them. They love him. Not because he's got good gas mileage. But because he has fuzzy dice on his mirror..."


"My family crest is a blank family crest, because if your family don't dance, and your friends don't dance, well then they're no friends of mine!"


Now here is a blue hammerhead in it's natural habitat. Observe how it holds it's young in it's cockpit, shielding them from the fast moving asphalt that would turn them into a pile of misshapen bones and fabric upon contact.

Also which is it. Is it DRIVECLUB? Driveclub? Drive Club? And where are the clubs?! I want to smash my opponent with a cave man club that has iron sights and a front-grip.