The Elder Scrolls: Legends Articles RSS Feed | The Elder Scrolls: Legends RSS Feed on en Launch Media Network The Absolute Best CCGs to Play on Steam Right Now Mon, 10 Feb 2020 16:28:41 -0500 Ty Arthur


Already tried all these, and looking for even more collectible card games to play in your free time? Several new CCGs have hit Steam recently, and we just haven't had the time to properly play them yet to know if they should be included here.


If you're feeling adventurous and want to give them a shot for us, drop a comment after checking out the retro pixel style CCG / RPG mashup Tales From The Deck that just launched last week, free to play digital card game Spellweaver, or sic-fi online card battler Phageborn!


Looking for even more tabletop fun on your PC? Check out our lists of the best board games on Steam right now, as well as companion look at killer games that tabletop players will love, even though they aren't quite full card or board games.


Hex: Shards Of Fate


Grab this trading card game at Steam


If you've played every possible version of Magic: The Gathering and still want more, Hex is the next step to take. It is unabashedly based off the Magic mechanics, but is actually better in some ways because it isn't restrained by the rules of a physical card game.


There's a lot to like here for fans of Wizards Of The Coast's flagship card game, from the extensive RPG style single player campaign to a huge number of cards for a free-to-play title, and even a robust economy where you directly trade with other players.




Grab this trading card game at Steam


If you think you've seen every iteration of the CCG formula, get ready for something very different. Krosmaga throws in some major twists that change up how a round plays out as units need to move along lanes to reach the objective. 


That change means there's a slightly slower, but more tactical, feel to any given match, and there's chance for someone to throw down an extremely fast card you have to immediately counter or go into a death spiral. Since cards level up with you, there's also plenty of reason to keep playing over the long term.


Elder Scrolls: Legends


Pick up this trading card game at Steam


While waiting, and waiting (and waiting....) on news about Elder Scrolls VI, there's still plenty of ways to get your Tamriel fix in other forms, from the MMO Elder Scrolls Online to CCG The Elder Scrolls: Legends.


ESL basically splits the difference between the deep strategy of Magic and the casual nature of Hearthstone, but with all your favorite Khajiit and Daedrics. 


After several major expansions, including the recent Jaws of Oblivion and Moons Of Elsewhyr, unfortunately Bethesda decided to nix any future major DLC.


While that's a setback for fans, the servers are still online, monthly reward cards are still landing, and there have been new events like the Skyrim Gauntlet.


For the time being it seems like Legends will remain operational for the forseeable future, although it sadly may go the way of Fable Fortune one of these days.


Star Crusade


Pick up this trading card game at Steam


For the sci-fi crowd, Star Crusade offers a fantastic combination of various CCG mechanics all distilled into one game, with both single player and PvP opportunities.


Unfortunately the developers haven't been particularly active lately, and the player base has dwindled from the earlier days. You might find it difficult to get into Raid mode, but everything else is still up and running, and there are plenty of bot matches available during non-peak times.




Pick up this trading card game at Steam


You had to have known it was coming -- its officially time for the anime-style CCG entry! Shadowverse is basically the cute anime girl version of Hearthstone, and that's not a bad thing.


While many of these collectible card games are all about the PvP, Shadowverse has a surprisingly sold (and long!) single player experience, although you may have trouble getting into serious ranked online matches without dropping some cash.


Animation Throwdown: The Quest For Cards


Pick up this trading card game at Steam


Just about every imaginable franchise out there has a digital adaptation at this point, but Animation Throwdown goes one step further by combining together all your favorite animated shows into one CCG. Futurama, Family Guy, American Dad, Bob's Burgers -- its all here!


While not as involved as something like Magic, Animation Throwdown features a truly addicting mechanic of constantly researching new combos with your existing cards to make ever more powerful plays. Want to get an edge if you plan to jump in? Check out our list of the most powerful combos here.


There's one major caveat to keep in mind here -- as a port of a freemium mobile game, Animation Throwdown has far more grind and "wait to play" type mechanics than the other games on the list. If you intend to spend any serious time with The Quest For Cards, you can expect to drop some money, which may be a deal breaker for some players.


Kards: The WWII Card Game


Pick up this trading card game at Steam


Not a fan of orcs or space marines and looking for something totally different from the standard fantasy fare? If historical combat is more your jam, you want to check out Kards ASAP. 


Translating large-scale WWII combat into a CCG format, Kards has you managing different aspects of your army like frontline forces, battlefield production, support units, and even air support. 


The effects on the table are pretty snazzy, too, with bombers dropping explosives and tanks rolling over the opposition. In short, if you prefer Company Of Heroes to Warcraft, you'll be right at home with Kards.


Eternal: The Flame Of Xulta


Pick up this trading card game at Steam here


We're gonna start right off the cream of the crop and the best of the best when it comes to free-to-play collectible card games. If you're burned out on Hearthstone or you just can't seem to get into the latest online iteration of Magic: The Gathering, then Eternal is the game to get.


Eternal's got it all -- the strategy of Magic, the eye-catching visuals of Hearthstone, and plenty of twists to make it a unique experience worth playing. With a single player PvE campaign and a thriving online community, there's no reason not to give this one a shot, especially since you might just find your new favorite card game.


There is a bit of a power creep involved over time and of course there's some pay mechanics if you want to fast forward through the grind, but anyone can get killer deck and dominate here if they devote the time.


While Hearthstone and Magic: the Gathering consistently dominate the collectible card game world, there are plenty of other options if you do a little digging.


There are always a ton of CCG options out there, but unfortunately there's just not a lot of room between the two games mentioned above. Many great games don't always survive due to the lack of name recognition that those two giants of the industry enjoy.


Despite having extremely solid lane-based gameplay and a killer deck lineup based on the classic Ubisoft franchise, an example lies in Might And Magic: Duel Of Champions shutting down a few years back.


Another fantasy spinoff from a famous franchise is also about to bite the dust, as Fable Fortune will see the servers close on March 4, 2020. There's still a bit of time to try out the best deck combos now that its free to play in the remaining month of service!


Duelyst -- a phenomenal mix of turn-based tactics game with a CCG -- is also shutting down at the end of the month. That leaves fewer options than before, especially for truly high quality CCGs, but we've still found 8 that are alive and kicking on Steam that are worth your time.


Before we dive in, its worth noting that trading card games for Final Fantasy aren't available on Steam in the traditional sense, even though some of them have hit mobile devices. There's a workaround though -- if you pick up Tabletop Simulator, you can in fact play rounds of Triple Triad on Steam with your friends.


With that out of the way, let's take a look at the best Steam collectible card games available right now!

Outfox Your Foes with Gray Fox in Elder Scrolls: Legends Jaws of Oblivion Expansion Thu, 03 Oct 2019 12:08:46 -0400 Josh Broadwell

The Elder Scrolls: Legends is getting another substantial content update with Jaws of Oblivion. The update will bring new mechanics, new effects, and one very special new card to the fold: the Gray Fox. You can see the new card below. 

The Gray Fox is a five-magicka 4/4 card that lets you take both information and cards from your foe.

Bethesda Community Manager Christian Van Hoose offers some advice for how to use those powers effectively:

As far as The Gray Fox’s effect goes, it’s sure to give your opponent problems by letting you take a card right from their discard pile when it’s summoned ... [and] if The Gray Fox is able to Pilfer (damage your opponent), you’ll also be able to reveal a random card in their hand.

The Grey Fox is just part of the new Jaws of Oblivion expansion, which launches October 8 and focuses on Mehrunes Dagon’s Daedric plane of Oblivion. Here's some of what it'll introduce to the game:

  • Over 75 new cards set around the events of the Oblivion Crisis, including tumultuous new Daedra cards
  • A fiery new playmat
  • Two new premade Theme Decks – Mankar’s Paradise and Martin Septim’s Ascendance
  • Four new card backs
  • New music and visual effects
  • New Invade mechanic that summons otherworldly Oblivion Gates, giving your Daedric creatures more power the more you Invade

Those who pre-order the $49.99 expansion before its October 8 launch date will receive 50 Jaws of Oblivion card packs, a special card back, and "The Herald."

The Elder Scrolls: Legends is currently available on PC, iOS, and Android. 

We're Giving Away 5 Keys for The Elder Scrolls Legends: Moons of Elsweyr Expansion Wed, 10 Jul 2019 17:01:05 -0400 GS_Staff

To aid in your journey to the Khajiit homeland of Elsweyr, we've teamed up with Bethesda to give away 5 keys to latest expansion for The Elder Scrolls: Legends

Moons of Elsweyr is an exciting new addition to The Elder Scrolls: Legends, bringing 75 new cards to the game, as well as a new playmat, theme decks, mechanics, and more. But since you're here to win free stuff for the base game, you probably already knew that.

To enter, all you have to do is use the Troll-sized widget below!

Each action will give you a certain amount of entries, meaning the more actions you perform, the more entries you'll get, and the greater chance you have at winning.  

Please note that must be 18 years or older to enter

Any of the information provided below is only used to contact you in the event you are chosen as a winner. 

The keys we are giving away are keys, and they include the following: 

  • Moons of Elsweyr card packs
  • Moons of Elsweyr legendary card

The Elder Scrolls Legends: Moons of Elsweyr Expansion

When We’ll Announce the Winner:

There will be 5 Moons of Elsweyr keys given away and the winners will be announced July 24, 2019. The contest closes on Monday, July 22 at 11:59 p.m. That's less than a week away. Good luck, everyone!

E3 2019 Bethesda Showcase Recap: Fallout 76, Elder Scrolls, Doom: Eternal Take Center Stage Sun, 09 Jun 2019 22:06:43 -0400 Ty Arthur

This year's #BE3 showcase revolved heavily around the highly anticipated FPS entry Doom Eternal, but Bethesda had a number of surprises in store for players willing to check out the full live stream.

Unfortunately, we didn't get to see much about Elder Scrolls VI, which is likely delayed to take advantage of the next console generation. That noticeably missing title aside, everything from Rage 2 to Wolfenstein received major announcements, along with a slew of news arriving for mobile titles and free updates like the Moons Of Elsweyr expansion coming June 27 to Elder Scrolls Legends.

If you missed it, we've got the full rundown on everything you need to know about the Bethesda 2019 E3 showcase below. 

Also, don't forget to log into your Bethesda account this week! In celebration of the E3 event, you can get five Ouroboros Crown Crates and a Clouded-Senche Leopard mount for Elder Scrolls Online, a Twitch Assault Rifle skin for Rage 2, and an Ancestor Moth card back for The Elder Scrolls: Legends


We all know streaming is the future and tech companies are banking on streaming overtaking physical media in the very near future. We already buy most of our games from digital stores anyway, so why not just move the whole thing into the cloud?

Bethesda is working on the new Orion technology now, which is meant to optimize any game engine with absolutely any game for playing in the cloud on platforms like the upcoming Google Stadia.

A software solution rather than a hardware option, the purpose of Orion is to reduce latency and stream using lower bandwidth, which means you can stream at max settings for no reduction in graphics quality.

We'll have to wait and see if it lives up to the promise, but that tech could be huge in seeing streaming services become more widely adopted worldwide.

Fallout 76

Oof, Todd Howard and the Bethesda Game Studios team got a very tepid cheering response at first, which got noticeably louder when they admitted the criticism the game has received was deserved.

That lackluster response turned to wild cheering when it was revealed that human NPCs are arriving with the Wastelanders update including full dialog trees — to make this more of a full-scale Fallout game.

To lure people in ahead of that update, the game will include a free trial mode coming tomorrow (perhaps precipitating the game going free-to-play...?).

Last up, in a move we should have all seen coming, Fallout 76 is getting battle royale mode with a shrinking ring of fire titled Nuclear Winter. Will the wasteland pull you away from Fortnite?

Doom Eternal

We already knew this would feature the super fast, super powerful Doom Marine slaughtering demons by the thousands, but there were some reveals tonight to get fans even more excited.

This time around we're also going to heaven, and it seems like the celestial denizens will be even more awful (and fun to kill!) than the demons in hell.

The biggest surprise was those in attendance at the Bethesda showcase got to actually play the game after the show. Lucky bastards!

The rest of us only have a few months to wait though, as Doom Eternal now has an official release date of November 22, 2019. We also got a quick glimpse of the comprehensive collector's edition, which comes with its own wearable Doom Guy helmet.

Finally, Bethesda decided to show off a bit of the new multiplayer mode, which lets you frag away as either the Slayer or a demon in a 2 vs 1 asymmetric mode.

Elder Scrolls Blades

If you've been religiously opening your chests every day, you'll be excited to know a major update launches tonight in celebration of E3. That patch features new jobs, solo arena battles, a custom jewelry system, and an extra dragon questline.

While not many details were revealed, we also found out an arena mode coming later this year for PvP content and visiting the towns of other players.

Hands down, the biggest news is that Blades is coming to Switch where it will still be free and will feature cross-progression with mobile, so you can take your mobile account to the Switch version when it arrives this fall.

Ghostwire Tokyo

There weren't a ton of details beyond a cinematic trailer, but this new title from Tango Gameworks looks very promising and seems to indicate an open-world nature with a mix of investigative and combat mechanics.

All we really know for sure is that it's a "spooky" action-adventure title that takes place within a supernatural haunted Tokyo, although they specified it's not a survival horror game.

Elder Scrolls Online

The Season of the Dragon for Elder Scrolls Online will cap with the upcoming DLC Dragonhold, featuring the return of the iconic Dragonguard. In addition to an epic story trailer, we're told more info is coming at Quake Con this summer, but they did reveal the dungeon DLC Scalebreaker is set to arrive in August.

Commander Keen

I don't think anyone saw this coming... we're about to see a return of the old school Id Software '90s side-scrolling game Commander Keen, reimagined as a free-to-play Saturday morning cartoon homage on iOS and Android where you build wacky gadgets.

There's a fun tongue-in-cheek tone here, although I kind of wanted to go find Arnie so we can get our memories wiped at Rekall after hearing lines like "get your anus to mars" and "kick some asteroid."

This new version of Commander Keen will soft launch this summer on mobile devices.


Finally, a new title from Arkane was just made official, so if you've missed games in the style of Prey or Dishonored, get ready for a whole new iteration of the stealth assassination genre. 

This noir sci-fi shooter puts you in an endless loop where two assassins relive the same day over and over trying to kill each other. The typical Arkane style of offering multiple options to tackle levels will be available, but we're also getting a bit of a Tarantino vibe in the font and style on display.

Rage 2

Need ever more insanity? It's on the way with the Rise Of The Ghosts expansion, including impending features like low gravity, additional enemies, a new pilotable mech, extra areas, and a new enemy faction, as well as weekly content additions.

Two New Wolfenstein Games

Yep, we're getting two new games this summer, starting with the Cyber Pilot VR title coming next month. That's not the big news though, as we already knew about that. 

The more exciting announcement is Wolfenstein: Young Blood set 20 years after The New Colossus and very clearly embracing the 80's aesthetic with wild abandon. Aside from the time shift, this time around we'll get to kill Nazis with a friend in co-op mode!

It's a pretty good bet that BJ Blazkowicz's twin daughters are going to collect a whole lot more than 100 Nazi scalps, that's for sure!


What upcoming expansion or brand new franchise are you most looking forward to checking out this year? Sound off in the comments below!

Stay tuned to GameSkinny for more news and information on all of these games as they develop. Check out more of our E3 2019 coverage below: 

Elder Scrolls: Legends "Houses Of Morrowind" Puzzles Solutions Guide Fri, 06 Apr 2018 12:59:00 -0400 Ty Arthur

It's time to return to Tamriel once again as the Elder Scrolls: Legends sees the release of the Houses Of Morrowind expansion! This time around we're getting additional options with a whopping 149 new cards, including new, three-attribute color cards.

If you don't want to spend any cash on those new cards, you can dive into the 10 deviously difficult Caius training puzzles. Each of these puzzles must be completed through specific resolutions, and doing so will eventually unlock five free packs of Houses Of Morrowind cards.

Below we cover each puzzle for the famous Morrowind houses, which come in two varieties -- initiation and mastery.

Redoran Initiation

  • Condition: Win this turn
  • Opponent Setup: 4 health, Lurking Mummy with Guard in left lane
  • Player Setup: 8 magicka, 1 health, two Warclaw Mercenaries with Rally in left lane

Play all four Sarethi Scions in your hand (two in left lane, two in right lane) so the Warclaw's Rally ability will only affect the last remaining card in your hand, Ald'ruhn Arms Master.

Now attack with both Warclaw Mercenaries. They will both die against the Lurking Mummy, but their attacks will pump Ald'ruhn Arms Master up to 4 damage. 

Play Ald'ruhn Arms Master in the right lane so that Lurking Mummy can't block. Since he has charge, he can immediately attack that turn and win.

 Defeating the Redoran Initiation Puzzle

Redoran Mastery

  • Condition: Win this turn
  • Opponent Setup: 44 health, no creatures in either lane
  • Player Setup: 100 magicka, 1 health, no creatures in either lane

To complete this Elder Scrolls Legends puzzle, you have to figure out how to deal 44 damage in a single turn with no creatures currently on the board, which is quite the challenge.

First, play Galyn the Shelterer and use his ability to create three duplicates of Bolvyn Venim, which will be placed in your deck. Play the Close Call card to return Galyn the Shelterer to your hand. Repeat the process of playing Galyn the Shelterer, and again create three copies of Bolvyn Venim, which again go in your deck.

Next, summon the sole Bolvyn Venim in your hand, then cast Silent Pilgrim. That card's ability should put yet another Bolvyn Venim in your hand.

Now play Ald'ruhn Arms Master, which has Charge and can attack this turn. Cast the Sentinel Battle Mace to pump up the Ald'ruhn Arms Master's power. Summon your Bolvyn Venim clone into the left lane, and sacrifice the Silent Pilgrim to make room for him.

At this point you should have no creatures in your hand, which will trigger Bolvyn Venim's ability of summoning a copy of himself whenever a Rally occurs.

Attack with the Ald'ruhn Arms Master to deal your first six damage and bring the opponent down to 38 health. Because he has Rally, this will summon a ton of copies of Bolvyn Venim into your hand!

Summon four Bolvyn Venims in the left lane and one in the right lane, sacrificing Galyn the Shelterer to make room for him. Cast Mentor's Ring on Ald'ruhn Arms Master to give all your cards Charge so they can immediately attack. Attack with your horde of Bolvyn Venims to win!

Screen shot from the Redoran Mastery puzzle in Elder Scrolls Legends Houses of Morrowind Defeating the Redoran Mastery Puzzle

Dagoth Initiation

  • Condition: Win this turn
  • Opponent Setup: 3 health, Blacksap Protector with Guard in left and right lane
  • Player Setup: 10 magicka, 1 health, Orc Clan Captain in left lane (gives friendly creatures in the lane +1/+0)

There are a bunch of red herrings in your hand here that look like the perfect 10 magicka combo to work. Unfortunately, all but one of them will leave the enemy at 1 health remaining.

To get this combo working, first cast Hidden Trail, which gives all of your creatures +1/+0. This effect is ongoing, so it will work on future cards. Now play Ash Piercer in the left lane, which deals 3 damage if you play a creature with power 5 or greater.

This seems at first like the effect shouldn't go off; however, due to Orc Clan Captain's ability to affect creatures in that lane, Ash Piercer will technically be a 5 power creature when it lands. Deal the 3 damage to the Blacksap Protector, and you can then attack with the upgraded Orc Clan Captain for victory.

In the middle of battle in the Dagoth initiation puzzle Defeating the Dagoth Initiation Puzzle

Dagoth Mastery

  • Condition: Survive for one turn
  • Opponent Setup: 100 health, Stampede Sentinel with Breakthrough and Awakened Imperfect with Breakthrough in left lane, plus another Awakened Imperfect with Breakthrough in right lane
  • Player Setup: 13 magicka, 1 health, 2 Hive Defenders with Guard in left lane

In this one you just have to stay alive, rather than actually defeat the opponent, and it's probably the hardest Houses Of Morrowind puzzle. To start off, play Dune Smuggler in the left lane, and move one of your Hive Defenders over to the right lane.

Cast the Stolen Pants card on the Hive Defender you moved, which will give him extra defense and create a Sheepish Dunmer in the left lane. Next, summon Feasting Hunger in the left lane, which will increase your health to 4.

Summon Servant of Dagoth in the left lane. Since you are out of slots there, sacrifice the Feasting Hunger. Servant of Dagoth will get Guard and +2/+2. End your turn and wait for the attacks. You will survive with 1 health left and achieve victory.

Image from a battle during the Dagoth Mastery Puzzle in Elder Scrolls Legends Houses of Morrowind Defeating the Dagoth Mastery Puzzle

Hlaalu Initiation

  • Condition: Win this turn
  • Opponent Setup: 8 health, Mountain Tyrant with Guard in both lanes
  • Player Setup: 9 magicka, 1 health, Dred Bodyguard in left lane

Play Glass Greaves on Dren Bodyguard to give it +1/+1. This satisfies the Plot requirement of playing a card to boost the effects of the other cards in your hand.

Next, play Lower Canton Smith in the left lane and give his +2/+2 Scimitar (available due to Plot) to Dren Bodybuard, which makes the Dren Bodyguard an 8/8.

Play Twin Lamps Consul in the right lane. Due to Plot, it will have the Lethal ability. Now play Archer's Gambit to move Twin Lamps Consul over to the left lane. Have him deal his 1 damage to the Mountain Tryant. Due to Lethal, it will kill the Tyrant. Finally, attack with Dren Bodyguard (now an 8/8) to deal the 8 damage necessary to win.

cards attacking other cards during the Hlaalu Initiation puzzle in Houses of Morrowind Defeating the Hlaalu Initiation Puzzle

Hlaalu Mastery

  • Condition: Win this turn
  • Opponent Setup: 18 health, Dres Guard with Guard ability in right lane
  • Player Setup: 100 magicka, 1 health, Nord Firebrand in left lane, Rampaging Minotaur with Breakthrough in right lane

Attack with the sad 1/1 Nord Firebrand in the left lane to deal your first point of damage, then have Rampaging Minotaur attack the Dres Guard, which will deal no damage to the enemy but put Rampaging Minotaur in your discard pile, where you can resummon him later.

Summon Cammona Tong Heavy in the right lane, then cast Cruel Firebloom on him to kill the Dres Guard. This will also kill your Cammona Tong Heavy, which you want in the discard pile.

Cast Hlaalu Sharpshooter, and have him deal his summon damage to your Nord Firebrand to also get him in your discard pile. Next, play Journey to Sovngarde to return your discarded creatures to your deck with +5/+5 bonuses. Now play Sharp-Eyed Ashkan in the right lane to draw three cards.

Summon your Nord Firebrand and Rampaging Minotaur, which both have Charge, and have them both attack. Next, summon the Cammona Tong Heavy in the same lane as Rampaging Minotaur, and choose to return Rampaging Minotaur to your hand. Summon the Rampaging Minotaur a final time and attack (due to Charge) to achieve victory.

battling in Hlaalu Mastery Puzzle in Houses of Morrowind Defeating the Hlaalu Mastery Puzzle

Telvanni Initiation

  • Condition: Win this turn
  • Opponent Setup: 9 Health, Risen Dead with Guard and Revered Guardian with Guard in left lane
  • Player Setup: 7 magicka, 1 health, Redoran Enforcer and Young Mammoth with Breakthrough in left lane

Attack the Risen Dead with your Young Mammoth, which will kill it and get 3 damage through the enemy. Next, cast Drain Blood to give Revered Guardian -2/-2, then use the Betray ability to sacrifice Young Mammoth and give the Revered Guardian another -2/-2, which kills it.

With the lane clear, attack the enemy directly with Redoran Enforcer, which brings him down to 4 health. Next, cast Blood Sacrament to deal 2 damage to the enemy, then use Betray to sacrifice your Redoran Enforcer and deal the final 2 damage for victory.

cards on the table during the telvanni Initiation Puzzle of Elder Scrolls Legends Houses of Morrowind expansion Defeating the Telvanni Initiation Puzzle

Telvanni Mastery

  • Condition: Win this turn
  • Opponent Setup: 11 health, Bone Colossus and three Skeletons in left lane, four Risen Dead with Guard in right lane
  • Player Setup: 19 magicka, 1 health, Ancestral Dead in right lane

Summon the High Elf Ancano in the left lane, and use his summon ability to destroy the Bone Colossus. Summon the Cliff Strider in the left lane, then cast Improvised Weapon on it to give a power bonus. Attack any of the skeletons with Cliff Strider to get 4 points of Breakthrough damage to the enemy.

Cast Traitor's Flames to destroy all the Skeletons in the left lane, then use the Betray ability to sacrifice Cliff Strider and cast Traitor's Flames a second time, this time destroying all the Risen Dead in the right lane. Attack with your Ancestral Dead in the right lane to deal the final damage and win.

taking on the Telvanni Mastery Challenge in Houses of Morrowind Defeating the Telvanni Mastery Challenge

Tribunal Initiation

  • Condition: Win this turn
  • Opponent Setup: 5 health, Colovian Trooper with Guard and Protector Of the Innocent with Guard in left lane
  • Player Setup: 8 magicka, 1 health, Mournhold Pilgrim in left lane

First, play Ghostgate Defender and choose to pay the Exalt cost to destroy Protector of the Innocent. Next, play Orvas' Guardian to give Colovian Trooper -1/-0 and Mournhold Pilgrim +1/+0.

Now that Colovian Trooper has a lower power than Grand Inquisitor, play Grand Inquisitor. The card's Summon effect goes into play without having to pay the Exalt cost, meaning Colovian Trooper gets automatically destroyed. Now just attack with Mournhold Pilgrim to deal 5 damage and win.

Tribunal Initiation Puzzle in Houses of Morrowind, the new expansion for Elder Scrolls Legends Defeating the Tribunal Initiation Puzzle

Tribunal Mastery

  • Condition: Win this turn
  • Opponent Setup: 17 health, two Indoral Archmages with Guard in left lane, Lurking Mummy with Guard in right lane
  • Player Setup: 15 magicka, 1 health, two Clockwork City Pilgrim with Guard and two Mournhold Pilgrim in left lane, as well as two Mournhold Pilgrim in right lane

Play one of your Ghostgate Defenders in the right lane, but don't trigger its Exalt ability (hit Cancel instead). Now summon Temple Patriarch in the right lane. Temple Patriarch's summon ability triggers the bonus Exalt power of all your other creatures in play, and then lets you use the Ghostgate Defender's Exalt ability to deal 2 damage to one of the Indoril Archmages.

Summon Almalexia in the right lane (sacrificing the Ghostgate Defender) so her ability prevents your cards from being killed by the Indoral Archmages. Attack the undamaged Indoril Archmage with a Mournhold Pilgrim to kill it. Next, attack the damaged Indoril Archmage with a Clockwork City Pilgrim to kill it.

In the right lane, attack the Lurking Mummy with one of your Mournhold Pilgrims. Now direct attack with your remaining three creatures for the victory!

screen shot from a battle during the Tribunal Mastery puzzle in Houses of MorrowindDefeating the Tribunal Mastery Puzzle

After beating all 10, you will get a nifty Caius' Training card pack. Those are the easiest puzzle solutions we found, but there are other possible win strategies for a few of these Houses Of Morrowind Caius puzzles. Let us know if you discovered any others we should try out, and take a look at our other Elder Scrolls: Legends guides!

The Elder Scrolls: Legends -- Houses of Morrowind Is Set to Change the Game Fri, 16 Mar 2018 15:22:51 -0400 Zach Hunt

Fans of The Elder Scrolls: Legends, get ready for the biggest content expansion since Heroes of Skyrim. On March 29, Houses of Morrowind will usher players to Vvardenfell with 149 new cards, all-new abilities, and the introduction of three-attribute decks. What's more, maximum deck sizes of 70 are a thing of the past; with Houses of Morrowind, that's been upped to 100.

Each of the new cards represents one of five major houses of Vvardenfell, and each house gets a new keyword (with the exception of House Dagoth). Bethesda's website goes into great detail on each, but here's a basic rundown from the recent press release.

House Redoran: Strength-Willpower-Endurance

Knight of Gnisis from Elder Scrolls Legends Houses of Morrowind

Keyword: Rally -- "Whenever a Rally creature attacks, it gives a random creature in your hand +1/+1."

House Telvanni: Intelligence-Agility-Endurance

Drain Blood card from Houses of Morrowind expansion

Keyword: Betray -- "After you play this action, you may sacrifice a creature to play it again."

House Hlaalu: Strength-Willpower-Agility

Hlaalu Sharpshooter card from TESL: Houses of Morrowind

Keyword: Plot -- "Plot abilities trigger if you've played another card that turn."

Tribunal Temple: Intelligence-Willpower-Endurance

Vivec City Pilgrim from TESLHoM

Keyword: Exalt -- "Offers a creature bonus if you pay more magicka for it."

House Dagoth: Strength-Intelligence-Agility

Ash Piercer card from TESL Houses of Morrowind

There's no traditional keyword with House Dagoth; rather, these "reward you for having creatures with 5 or more power."


But this is just the tip of the iceberg. With over 140 all-new cards, three-attribute decks, and new abilities to be explored, we can expect to hear lots more in the days to come. Stay tuned to GameSkinny as we inch closer to the island of Vvardenfell in The Elder Scrolls: Legends -- Houses of Morrowind, and let us know what you're most looking forward to in the comments below!

The Elder Scrolls: Legends Return to Clockwork City Expansion Available Now Thu, 30 Nov 2017 10:28:22 -0500 Josh Broadwell

Return to Clockwork City, the latest expansion in the popular strategy card game The Elder Scrolls: Legends, is now available to download on PC, iOS, and Android. It features three brand-new acts, new mechanics, and new cards, all taking inspiration from adventure tales of old.

The expansion takes place hundreds of years after Sotha Sil's downfall and sees players attempting to make their way to the mysterious city of legend in search of unimaginable treasure. Of course, there's danger to face, too. Not only will players deal with betrayal and terrible creatures along their journeys to Clockwork City; there's also the danger in the city itself, and players are the ones who will ultimately determine the fate of Clockwork City, now a rusted shadow of its former glory.

Return to Clockwork City takes place over three expansive acts, made up of 35 sprawling missions and a variety of "challenging scenarios" to overcome. However, players will have some handy extras to help them on their way. The new Assemble mechanic gives players the ability to choose two bonuses when they play an Assemble creature. These bonuses will apply to that creature and also to all Factotums in players' decks and hands. Then there's the new Treasure Hunt mechanic. A hunter watches every player move, waiting for them to draw the treasure it seeks. Once they've drawn everything it's looking for, they'll be rewarded.

In addition to 50 new collectible cards, the Return to Clockwork City DLC also introduces a new class of playable creature: Fabricants, the offspring of Sotha Sil. These are a mixture of flesh and metal that reward you for playing neutral cards. There are five Fabricants total, corresponding with the five attributes.

Players can purchase a bundle of all three acts, along with alternate Laaneth card art, for $19.99, or they can purchase individual acts for $7.99 (or 1,000 gold) a piece. 


Are you planning on downloading the new expansion? Let us know in the comments!

Streets Of Riften Mission Guide for Elder Scrolls: Legends Return To Clockwork City Wed, 29 Nov 2017 11:12:22 -0500 Ty Arthur

CCG phenomenon The Elder Scrolls: Legends is now getting beefed up with whole new cards and campaign missions as the Return To Clockwork City DLC arrives.

During Episode 1: The Lost Treasure, you can take one of two branching paths, deciding to check your Thieves Guild contact for info (rather than chasing after some treasure hunters). On this particular route, you will get the frustrating Streets Of Riften mission that results in an odd duel against a Riften Lawkeeper.

Besides some unexpected new win conditions, you can't choose your deck for this battle, and he starts with 40 health to your 30. To make matters worse, a new 1/1 Imperial Grunt is summoned every turn, and a creature with Guard automatically starts on the left lane. It's a good thing that winning isn't actually your goal here!

Actually defeating the Riften Lawkeeper might be possible, but it's not really worth trying. Instead, your focus should be on committing four "crimes" during the match to sufficiently vex the guard and get yourself arrested. Since pretty much every Elder Scrolls game starts with you in prison somehow, it's a fun little nod to the franchise's history.

 Wait . . . we WANT to get arrested?

Redrawing your starting hand

This entire match is made or broken by the starting draw since you are aiming to meet specific requirements rather than get a traditional win by reducing your opponent to 0 life.

Ideally, you want a hand that includes a method for destroying a support, a way to shift a creature between lanes, and either a creature or a way to steal a card.

If you don't have a card that lets you destroy a support, and you don't have a card that lets you steal, then you should redraw your hand and start from scratch. Stealing an enemy card is critical, as there are only a handful of cards in the deck that let you do this, such as Thieves Guild Shadowfoot.

It's easy to get into a position where you have met two or three of the crime criteria but can't get the final crimes finished before dying, so a strong starting hand is crucial.

 No card stealing and no support destroying? Ditch that hand even though it has good synergy.

1. Commit vandalism by destroying a support or rune

It's unlikely you are going to get the enemy's first rune destroyed quickly due to the deck's makeup and the fact that the enemy can heal himself well above 40 life very quickly.

What's not hard, however, is to take down the Imperial Might support with a single card. Vicious Dreugh automatically destroys the support, so this will be your go-to card for completing the crime. There's a catch here -- it's very likely he'll have a new support out quickly that's even better, so be ready to finish the other crimes rapidly after playing the Dreugh.

If you never draw the Dreugh, you can take out a rune instead by using combos that increase a creature's strength when it switches lanes. Caravan Enforcer plus Moves In Shadows can quickly get you to the 5 damage needed to destroy a support, as can Dune Smuggler and any other creature.

Dune Smuggler's ability to beef other creatures is always active, so if you have him, move a card, then use Move In Shadows next; that's already +2 on the strength side.

 With Vicious Dreugh, this crime is a snap to commit.

2. Commit burglary by stealing a card

This is where you are most likely to get a bottleneck, as whether you can steal a card or not is entirely dependent on the luck of the draw, with very limited theft options available at your disposal.

The incredibly helpful Thieves Guild Shadowfoot instantly completes this crime just by being played, so you really want that card if at all possible.

Thieves Guild Shadowfoot is the key to successful theft.

3. Commit assault by wounding a card

There's an important distinction here on the assault crime -- you have to wound but not kill the creature to count as "assault," so don't discount using your weak creatures that may die in an attack.

Simply having a creature in your lane with a strength of 1 or higher be attacked counts as committing assault as well since all creatures automatically counter attack (assuming the attacking card doesn't only have 1 health and dies).

Using Curse on a creature with more than 1 health also counts as wounding, so don't just use it as a way to murder the chicken for the fourth crime if you have another way to get at the little squawker.

 Sacrificing a weak creature against a strong creature ticks a crime off the checklist.

4. Commit "murder" by killing the chicken

This fourth and final crime is harder to commit than it sounds due to the Septim Guardsman having Guard in the same lane. That lane will also quickly fill with 1/1 creatures that can eradicate anything you play, making it difficult to ever get a swing in at the chicken.

You might get lucky and draw Curse, which lets you kill the chicken outright, but that's a remote possibility. More likely you'll have to deal with the increasing crop of soldiers in that lane first. Don't let your opponent get too far ahead here or it becomes impossible to have a creature survive long enough in the lane to both kill the Septim Guardsdman and attack the chicken.

The left lane is highly guarded, while the right lane will fill up more slowly, so a good strategy is to put your creatures in the right lane where they won't get destroyed immediately, then pull them to the left lane with various abilities for a surprise attack.

An easy way to go about this is to set Caravan Enforcer in the right lane so it gets a bonus when you move it with a different card to to the left lane and destroy the Septim Guardsman or deal the death blow to the chicken. Dune Stalker is a great option for moving Caravan Enforcer.

 Kill that mother clucker!

If you are having serious trouble getting through the Guard creature, Curse plus Finish Off is a nifty combo to get through, and it only costs 2 magicka. You can also get a small army of creatures to attack by saving Murkwater Goblin for when you have Murkwater Guide already in play, since it lets you put copies of Murkwater Goblin back in your hand at no cost.

With these strategies in mind, it shouldn't take too many tries to finally take down the Riften Lawkeeper and get yourself thrown in prison. Up next of course is a prison break as you continue to the Return To Clockwork City story campaign!


Have any other strategies that have worked well in this mission? Let us know how you beat the match in the comments below! If you need help with any other aspect of this strategic collectible card game, check out our complete list of The Elder Scrolls: Legends guides.

 After a couple tries, you'll finally get this screen . . . and a new Return To Clockwork City card!

Elder Scrolls Legends Return To Clockwork City DLC Complete New Card List Tue, 28 Nov 2017 10:46:27 -0500 Ty Arthur

Letting franchise fans explore Tamriel in a very different way, The Elder Scrolls: Legends has seen plenty of changes since coming out in Beta last summer.

We're now several expansions deep, with the impending Return To Clockwork City offering up a three-act expansion with 58 new cards to unlock over 35 story campaign missions.

Mirroring the new Elder Scrolls Online Clockwork City DLC, now you can again seek out the ancient city and find out what Sotha Sil was up to with all those cogs and steam engines.

Besides extra single-player missions, Return To Clockwork City also introduces two entirely new mechanics:

  • Treasure Hunt - offers bonuses when you play cards of specific types that match the desired "treasure," like items or actions.
  • Assemble - choose between two options for that card that also affects every other Factotum in your deck and hand. If you stack your deck with Factotums, you can create an army of overpowering creatures using surprisingly low-cost cards.

Ready to dive in and try out those new mechanics? We've got the inside scoop on all 58 new cards added to The Elder Scrolls: Legends with the Return To Clockwork City expansion!

Return To Clockwork City Neutral Cards

These are your baseline cards that take advantage of the Assemble and Treasure Hunt skills, with Treasure Map particularly useful if you have a Treasure Hunt-focused deck. With Assembled Sanitizer and a Factotum-focused deck, you can get an army of Lethal creatures.

Of course, as with most of the Neutral sets, there are some huge bruiser creatures as well for outrageous costs, which you should try to whittle down through other cards that reduce magicka cost. 

Return To Clockwork City Strength Cards

Strength doesn't get much loving this time around, with only eight new cards added, but that small number of cards can be used to devastating effect. Ratway Prospector and Aldora The Daring in particular become surprise bruisers if you can keep them alive for a few turns while completing their Treasure Hunts.

Return To Clockwork City Intelligence Cards

Intelligence gets an incredibly wide spread on the cost front, ranging from 1 to 9 magicka. Reverberating Strike can be deadly against anyone who floods the lanes with copies of the same card. Laaneth, of course, is perfect for the control freak who needs to be able to choose a specific card at the right time, although the 9 cost makes it useful only in late-game situations.

Return To Clockwork City Willpower Cards

Willpower's additions are all mid-cost cards in the 3-7 range, and they are all extremely useful. Reconstruction Engine has all sorts of uses in keeping lanes full and pulling bonuses off your creatures, while Riften Lawkeeper has got to be one of the best 4-cost cards around, giving you a solid creature with Breakthrough and an unexpected health boost to survive another round. The Mechanical Heart, meanwhile, is basically a free second life to keep you in the match!

Return To Clockwork City Agility Cards

Agility features a more mid-range spread on magicka cost than the other card types. Cog Collector can become an absolute powerhouse if you manage to keep it alive long enough. Murkwater Guide, meanwhile, will continuously bounce 0 cost cards back to you for some crazy combos, while Back-Alley Rogue is excellent for a surprise kill when your opponent thinks his big bad creature is protected.

Return To Clockwork City Endurance Cards

Endurance is all about messing with your opponent in Return To Clockwork City, with Weakness letting you throw a surprise middle finger to the enemy, and Brassilisk ripe for all sorts of insane combos if you can ping him for 1 damage and keep pumping up his health.

That's all 58 cards added to Elder Scrolls Legends with this clockwork-themed expansion! Some pretty powerful combos can be crafted with these new Return To Clockwork City cards -- what card are you most looking forward to getting in your deck, and what strategy will you be trying out when the expansion officially arrives November 30th?

The Elder Scrolls: Legends Ranks and Ranked Rewards Guide Mon, 21 Aug 2017 09:06:36 -0400 Kieran Desmond

Whether you're a new player or a veteran, this guide is all about how to dominate The Elder Scrolls: Legends' Ranked Play game mode. You'll learn about all the different constellations and how to rank up to become a Legend. But you'll want to have built a strong deck before jumping in, so I recommend at least finishing the main story before jumping into Ranked play. But once you've constructed a deck you're happy with, you're good to go.

On the surface, this mode appears complicated -- but don't worry, once you break it down, it's easy as sweetrolls.

Now let's get to it!

How to Rank Up in The Elder Scrolls: Legends

Ranked Play in The Elder Scrolls: Legends presents you with 12 ranks that you need to climb to attain the rank of Legend, starting at Rank 12 and working your way down. To climb the ranks, you'll need to win matches which reward you with one star per win.

Each rank is represented by one of the 13 constellations associated with The Elder Scrolls games and, depending on the constellation, will require a differing number of stars to clear the rank.

The Ranks

Here are the ranks, along with the number of stars you'll need to climb each one.

Rank Number of Stars
Rank 12 -- The Ritual  7 Stars
Rank 11 -- The Lover 4 Stars
Rank 10 -- The Lord 4 Stars
Rank 9 -- The Mage 7 Stars
Rank 8 -- The Shadow 5 Stars
Rank 7 -- The Steed 5 Stars
Rank 6 -- The Apprentice 5 Stars
Rank 5 -- The Warrior 7 Stars
Rank 4 -- The Lady 6 Stars
Rank 3 -- The Tower 6 Stars
Rank 2 -- The Atronach 6 Stars
Rank 1 -- The Thief 7 Stars


After reaching Rank 10 (The Lord), you begin to be punished for losing matches by losing a star. If after losing a match your total would be zero stars for that rank, you are moved into The Serpent Rank. The Serpent Rank serves as a sin-bin that you stay in until you win two matches in a row. You will then be reinstated into the rank from which you were demoted.

The Elder Scrolls: Legends Ranked Rewards

At the end of every month, the current season ends and a new one begins. This is when Ranked Rewards are dished out. Depending on the rank you achieved throughout any specific season, you'll be eligible for a specific amount of Gold, Soul Gems, and that season's Reward Card.

The Mage, The Warrior, and The Thief are three milestones to reach in order to receive up to three copies of the reward card. You will also start the next season from the last milestone you ranked up from.

For example, if you ended the season in The Shadow (8), The Steed (7), or The Apprentice (6) ranks, you would start the next season in The Mage (9) rank. Finishing the season in any rank above The Warrior (5) will allow you to start the next season in The Warrior rank. You cannot start a new season in the third milestone rank of The Thief (1).

Here are the Rank Rewards received for finishing a season in each rank.

Rank Gold Soul Gems Rank Reward Card
Rank 12 -- The Ritual  0 0 0
Rank 11 -- The Lover 15 70 0
Rank 10 -- The Lord  20 80 0
Rank 9 -- The Mage  25 100 1
Rank 8 -- The Shadow 30 110 1
Rank 7 -- The Steed  35 120 1
Rank 6 -- The Apprentice  40 130 1
Rank 5 -- The Warrior 45 150 2
Rank 4 -- The Lady 50 160 2
Rank 3 -- The Tower 55 170 2
Rank 2 -- The Atronach 60 180 2
Rank 1 -- The Thief 65 200 3
Legend 70 250 3


If you finish a season in The Serpent Rank, you will receive Rank Rewards based on the rank from which you were demoted.

If you're skilled enough to make it to the Legend Rank, you're given a number which represents your total standing in the game. If you can ever make it to the number 1 Legend spot, congratulations, you're now the best player in the game!

Make sure to check out our other Elder Scrolls: Legends guides for more tips and strategies. Here are some to get you started: 

Best Current Deck Builds for Elder Scrolls: Legends Heroes of Skyrim Wed, 19 Jul 2017 11:12:35 -0400 ActionJ4ck

The Heroes of Skyrim expansion recently dropped for Elder Scrolls: Legends, introducing over 150 new cards to the game. Now that the dust has settled a bit and players have had some time to craft new strategies, we've naturally begun to see a lot of changes in the game's current top decks.

Luckily, we're here to help both new and experienced players stay ahead of the competition with this guide to the current best deck builds for the Elder Scrolls: Legends Heroes of Skyrim expansion.

Aggro Archer (Strength & Agility)

Archer decks have the ability to snatch an early lead thanks to cards like Curse, Rapid Shot, Fighter's Guild Recruit, and Finish Off.

Using these cards to keep your foe's early enemies from striking back will help you get off to an early start, while the abilities of Daring Cutpurse, Astrid, Brotherhood Slayer, and Thieves Guild Recruit will help you stay ahead.

Mournhold Traitor is also a useful inclusion thanks to its high attack for its cost, enabling you to deal some sizable early damage. 

You'll also want to include cards like Shadow Shift, Archer's Gambit, and Dune Smuggler to keep your creatures out of harm's way and in the best position to deal direct damage to your opponent. This will keep your opponents from simply walling you off with one or two strong creatures with Guard.

Control Mage (Intelligence & Willpower)

In stark contrast to the Aggro Archer deck, the Control Mage's goal is to stave off the opponent until the late game, when you are capable of unleashing big threats like Mantikora, Odahviing, and Miraak, Dragonborn. You'll accomplish this with the wise use of removal through Firebolt, Execute, Lightning Bolt, Piercing Javelin and pretty much anything with Ward and/or Guard. 

An exceptionally powerful card for Control Mages is Tower Alchemist, which gives you unlimited uses of cards like Elixer of Vitality, Elixer of Deflection, College of Winterhold, Wabbajack, and Goldbrand. This is made especially powerful with Ayrenn, who will help you get those action cards on the board. 

Midrange Assassin (Intelligence & Agility)

Midrange Assassin decks are capable of frustrating opponents in all stages of the game thanks to the deck's access to Lethal and the ability to add Ward and Guard to those creatures. Stuffing your deck with cards like Ungolim the Listener, Fighters Guild Recruit, Astrid, Brotherhood Slayer, and Sanctuary Pet mean that you'll have no shortage of Lethal, while Wardcrafter and Assassin's Ritual ensure that they'll live to slay another day.

For added fun, be sure to throw in Queen Barenziah, Royal Sage, and Mentor's Ring to help spread the Lethal/Ward/Guard fun to everyone. And don't forget to include Tazkad the Packmaster, Supreme Atromancer, and/or Ancano in case your opponent manages to drag the game out longer.

Midrange Mage (Intelligence & Willpower)

Midrange Mage decks will boast a lot of the same creature removal (Firebolt, Lighting Bolt, Piercing Javeline) and Ward creatures (Wardcrafter, Daggerfall Mage) that Control Mage uses, but with a heavier emphasis on creatures; specifically, creatures with Prophecy. Packing your deck with prophecy creatures like Lurking Crocodile, Shrieking Harpy, Cloudrest Illusionist, and Mystic Dragon will ensure that your opponent has trouble getting ahead of you, while Ayrenn, Thief of Dreams, Ancano, and Supreme Atromancer will be your mid-to-late-game heavy-hitters. 

Midrange Sorcerer (Intelligence & Endurance)

Midrange Sorcerer decks often require smart play to work effectively. The trick is to use early cards with good survivability or flexibility like Crown Quartermaster, Wind Keep Spellsword, Wardcrafter, Daggerfall Mage, and Haunting Spirit to deal early damage to your opponent while simultaneously staving off aggro strategies. 

From there, smart plays with Thief of Dreams and Bringer of Nightmares, as well as the always-useful Wrath of Sithis, High-King Emeric, Ancano, and Supreme Atromancer will help seal the deal. Sorcerer's Negation, Cursed Spectre and Shadowfen Priest are also useful for keeping your opponent's annoying tricks from getting out of hand.


Now you should be up to date on how to stay competitive after the latest ESL expansion. If you found any of these decks helpful or have an awesome one of your own to share, feel free to let us know in the comments below! And be sure to check back with GameSkinny for more news and guides for Elder Scrolls: Legends:

5 Best Mobile Card Games Mon, 19 Jun 2017 09:48:13 -0400 Adreon Patterson


Building on the swiping concept of Tinder, Reigns places the player as a monarch who rules his kingdom by accepting or rejecting advisors' suggestions through playing cards. These decisions trigger ripple effects through the four society pillars -- the commoners, the church, the military, and the royalty -- by way of events. 


The game's simple control scheme and use of strategy are seen as refreshing compared to other mobile card games.




Each of these mobile card games has its own charm that sets them apart from other mobile games. But these are just the tip of the iceberg, as these types of games are proliferating fast in the mobile marketplace. What are your favorite mobile card games? Let me know in the comments!

Exploding Kittens 

Evolving from the crowdfunded original card game, Exploding Kittens, the mobile version allows multiple players to draw cards until they draw an Exploding Kitten, causing them to explode and lose the game. Players can have as many or as few cards as possible during their turn, but they must end their turn by drawing a card. 


This version adds new content and mobile-exclusive card types to the game while allowing cross-platform play between all mobile versions.

Yu-Gi-Oh! Duel Links

Based on the beloved anime series, Yu-Gi-Oh!, players take on the roles of Yami Yugi or Seto Kaiba in order to duel other players in Yu-Gi-Oh! Duel Links. As players move forward, characters from the series can be unlocked, which leads to more competitions in the virtual "Duel World".


The game grabs old fans and newcomers with its accessibility and simplification of traditional card game rules (like the original Yu-Gi-Oh! card game). It even goes as far as having the original voice actors voice the characters.

Clash Royale

Much like Hearthstone, Clash Royale is based on an ever-popular gaming series -- Clash of Clans. The game combines three game genres -- collectible cards, tower defense, and multiplayer battle arena -- in an extravaganza of strategy as players destroy each other's towers and collect trophies to move up the arena food chain. As the game progresses, players can enter tournaments and become members of leagues with other players. 


Clash Royale has received praise from critics and fans alike for its easy gameplay, graphics, and fast-paced action.


Hearthstone: Heroes of Warcraft


As previously mentioned, This latest entry in the beloved World of Warcraft series allows two players to take the strategies and tactics of the original game, but in the form of a card game. Each player tries to reduce the other's life in a quest for gold, rewards and other prizes.


Hearthstone is championed for its simplicity, gameplay, and attention to detail, but major emphasis was placed on the feel of a traditional card game and the lack of interference during a player's turn (things that plague other mobile games).


The game is so popular that it has spawned an annual worldwide tournament, in which the best of the best compete for prize money. 


Mobile card games are all the rage these days, with old and new games for any and everybody.


But this craze isn't new -- their forefathers, collectible card games, were an even bigger phenomenon in the 1990's with the rise of Wizards of the Coast and Magic: The Gathering.  The trend cooled off in the late 1990's before a resurgence in the 200's with the introduction of Pokemon and Yu-Gi-Oh! to mainstream popularity. Then CCGs went from physical to digital with the rise of franchise games from Blizzard and Wizards of the Coast.  


And now, we're seeing games like The Elder Scrolls: Legends pushing the bounds of card game mechanics and bringing the beloved world of Elder Scrolls to a new format. This card game sets itself apart from its peers by using field lanes, minion trades, and board building in two different gameplay modes. 


What other mobile card games are doing something different from the CCGs of yore? The next few slides will highlight five games that are breaking the mold, which definitely makes them worth your time. 

The Dark Brotherhood Slashes to Victory: An Expansion Review Wed, 12 Apr 2017 08:00:01 -0400 Glitchieetv

Elder Scrolls: Legends gained a new PvE mode as Bethesda launched The Dark Brotherhood expansion. The first expansion for the CCG, the story mode revolves around the hero infiltrating the Dark Brotherhood. New cards, new lane effects, and a new card ability are all part of what the Dark Brotherhood brings to the table. 

Story Mode

The new story, titled The Fall of the Dark Brotherhood, takes place in Skyrim before the events of Skyrim. The story itself is captivating and well told. Following the hero as they infiltrate the Dark Brotherhood for a merchant, each chapter of the story brings you deeper into the brotherhood's circle.

Lane Effects

Some new lane effects have been added. During one mission you are at a ball. The lanes cause creatures to move randomly. Another is that of a jail, where you cannot summon any creatures there. Each new lane effect corresponds to the mission it is introduced in, causing the player to have to come up with new strategies in order to win.

The Cards

40 new cards have been added to the game. Coming with their own Dark Brotherhood branded packaging, they add something new to the game. Grand Ball can further enhance assassin decks based around moving creatures. Wrath of Sithis can really put a kink in your opponent's plans. Garnag, Dark Adherent can stop decks revolving around gaining magicka in their tracks. 

A new card mechanic was also introduced. Slay: When this creature kills another creature gain stated effect. The reward given by Slay varies depending on the card. Some cards gain power and health similar to pilfer, others you get to draw a card. Slay brings a drastic change in the way certain decks will operate as well as gives players a chance to create new decks that may have not worked previously.

Brotherhood Sanctuary, Elder Scrolls Legends, CCG, TCG, Dark Brotherhood

Overall Impression

The Fall of the Dark Brotherhood is a great first expansion for Elder Scrolls: Legends. Starting with one of the most believed guilds in the Elder Scrolls universe was a smart move. The story is compelling and used characters familiar to fans. What is most impressive is the number of new cards released and the new mechanic Slay. For a first expansion it delivers a lot in terms of content, all without having to pay more than in game gold for it.

Classes and Races in Elder Scrolls Legends: Which is Best for You? Wed, 12 Apr 2017 05:14:01 -0400 Glitchieetv

When it comes to the races and classes of Elder Scrolls: Legends, each is geared toward specific play styles. From the aggression of the orcs to the magical wards of the mages, each race and class comes with its own bag of tricks. Learning your own play style and which class or race to play can be the key to winning.


There are a variety of races in Elder Scrolls: Legends. Ten of the races are playable in the game:

  • Orcs and Imperials grow stronger the more of them you have on the field.
  • Khajiit gain power by attacking the target.
  • Redguards are better equipped with weapons.
  • Bretons are often mages equipped with wards protecting against a turn of damage.
  • Argonians have lethality and feed off having high magicka.
  • Dark Elves gain strength through dying, making use of their last gasp abilities.
  • Wood Elves gain strength when there is a wounded enemy creature in lane.
  • High Elves power up when actions are used.
  • Nords rally when enemy runes are destroyed.

The unplayable races still have an impact in the game. From daedra who wield strong abilities to colorless dwemer that can go into any deck, these races are just as important as the playable ones. Slaughterfish can change the course of a game if not dealt with early on. Mammoths often have breakthrough, negating some of the effect of guard.


Elder Scrolls Legends, cards

Each class is made up of two attributes, each with their own color. The class narrows down the cards that can be included in the deck. Only colorless cards, represented by gray, can be included in every deck. These include Dwemer and Reachmen which can be used to augment your deck.

Warrior combines strength and endurance, high attack and high power are the name of the game here. Scout uses endurance and agility to outmaneuver opponents. The mage combines willpower and intelligence to rain down deadly attacks.

For a frontal assault, try the warrior or spellsword. A fierce spread of creatures that work off one another can quickly overwhelm your opponent. If you don't care about your creatures you can run with decks that take advantage of last gasp such as assassin decks. Mage decks can be crafted for control, allowing the player to take their time destroying their enemy.

Each race naturally builds into certain types of decks. Most orcs are strength and willpower cards, making them a perfect fit for warrior decks. Dark Elves are great in assassin decks, especially with their last gasp abilities. Bretons and High Elves are great in caster decks such as mage and sorcerer. Nords are great in a variety of decks, but make quick work of enemies in warrior and crusader decks.

Looking at the main strengths of the races as well as their attributes leads to stronger decks. Combining the particular skills of a race with a class it works well with can lead to innovative deck construction.

Elder Scrolls Legends PvE Expansion Starring Beloved Guild Available Now Fri, 07 Apr 2017 05:10:29 -0400 ThatGamersAsylum

As of today, a new PvE expansion -- The Fall of the Dark Brotherhood -- is available for Elder Scrolls: Legends on PC and iPad worldwide.

For $20 or a non-descript amount of in-game gold, you will get access to 25 new missions and 40 new cards. Many of which are only attainable via playing the new story missions, including 3 new legendary cards.

The campaign itself focuses on, well The Fall of the Dark Brotherhood. Taking place prior to the events of Skyrim, you are hired by a merchant to find his missing wife. This eventually leads you down a twisting path into life as a double agent in the Dark Brotherhood itself.

In one mission you must protect a pig. Not this pig.

Throughout the campaign, there are tough decisions you must make which affect the missions that you play. This suggests that there is potentially replayability to the campaign itself. However, it has been assured that you will be able to attain all of the cards regardless of your decisions.

The missions themselves will feature many unique scenarios which you must continually evolve and adapt to. For instance, there is a battle that takes place during a ball where things continually move around. There are even certain situations where you can go undercover, abandoning your deck in favor of a special deck more like that of the person you are disguised as.

Elder Scrolls: Legends is available for download on PC via the Launcher, or on iPad via the App Store.

It's in The Cards: Which CCG Will Dominate in 2017? Thu, 15 Dec 2016 16:59:00 -0500 Justin Michael

My first experience with Collectible Card Games was when I was about 9 years old. Pokemon was all the craze at the time. I remember playing, and mostly losing, with my friends during recess at school. I wasn't particularly good at the time and, to be honest, never got very good at CCGs. Still, I always found them to be an enjoyable social gathering.  

While the social aspect has changed a bit with the number of CCGs that can be found online nowadays, they are still as popular as ever. With contenders like Gwent, the fun minigame from The Witcher franchise of games, to Elder Scrolls: Legends, Bethesda's CCG based off of the similarly named series' lore, the choices are many. With so many options out there, what game will be the most popular?  


If you haven't heard of Hearthstone by this point then, I'm not sure where you've been for the last 2 years. This free-to-play CCG from Blizzard Entertainment is based on the preexisting lore of the World of Warcraft franchise. 

One of the cool technical aspects of this game is the fact that it has cross-platform play, allowing players to compete against each other across operating systems and hardware platforms. The game is a widely hailed success and enjoys a near permanent position in the top 10 most viewed games on

With its already sizable fanbase, it's hard to see Hearthstone losing any momentum in the race for domination in the 2017 CCG scene. But, that's not to say that there isn't going to be some competition. 

Gwent: The Witcher Card Game

I'd be lying if I didn't say that I've easily spent 10 hours in The Witcher 3 playing and hunting down rare cards for my Gwent deck. There was just something enjoyable about coming back from slaying a Griffon and sitting down in the tavern to a game of Gwent or, even better, emptying a nobles coin purse and wiping their smug look of self-importance off their face.

Gwent the CCG allows you to choose from a number of the franchise's factions for building your deck. Each faction has its own strengths and weaknesses. It's as much of a deck building game as it is a strategy game since there are 3 rounds to a game.

As of right now Gwent is currently in a closed beta on Windows and Xbox One platforms

Elder Scrolls: Legends

For those that don't know, I am a HUGE fan of the Elder Scrolls games, of which I've written a number of articles. So, it should come as no small surprise that if there were one game to rule them all, I'd want it to be this one.

Not only is the artwork amazing but, the combat is just as challenging, if not more so, than Hearthstone and the strategy runs deep. You start off with 3 cards in your hand and 1 point of Magicka, which increases ever turn until a natural cap of 12.  

Battle takes place in 2 separate lanes and there is a rune system. As you or your opponent lose health, you can draw a card and choose to play it there on the spot, possibly turning the tide in your favor. 

If there was a game that I was going to get into, it would be Elder Scrolls: Legends but that's also due to my partial bias towards the amazing lore of the series. The game itself is currently in open beta with plans to have its final release sometime in 2017.

SMITE Tactics

SMITE Tactics, like the other games listed above, is a CCG but with a twist. It also features tactics-styled play. What does that mean? Well, once you've built your deck, you play them into a battlefield where the minions are summoned and you control their movement in the game world. Here's a video that showcases some of what I'm talking about:


While not a new concept ,this is something a bit different from its competitors and adds another layer of depth and strategy to the game by making your tactical decisions as important as your deck building choices

I know that there are a lot more games out to cover but these are the 4 major contenders to be the biggest CCG for 2017. So, if I had to pick one game to be the best over all the others. One game, that will blow us away in 2017, I would have to go with Elder Scrolls: Legends.

I know that I'm biased but it just stands out to me as the most interesting for the games. If I wanted to play Gwent, I'd fire up The Witcher 3 and have a romp with my already amazing deck. I'm not too invested in the lore for World of Warcraft as I am for Elder Scrolls so I'm not too interested in Hearthstone, and I'm only now getting back into SMITE so ES:L is the game for me. 

What game do you think should be on this list? What game do you think will be the top CCG? Let me know in the comments below!

9 Most Anticipated Mobile Games for iOS in 2017 Thu, 01 Dec 2016 03:00:02 -0500 SarahKel

So, cometh the New Year, cometh a whole load of brand new games and there is a certainly going to be a lot of choice for 2017.

This is most certainly true of the iOS market, where there are always so many games, both free and premium. We all want to play those golden games that will be THE must-play games next year. We’ve done the hard work for you and found 9 of the most anticipated games of 2017. Here’s a sneak peek of what to expect from them:

Lady Layton: The Millionaire Ariadne Conspiracy

This is the upcoming puzzle game and the seventh main entry in the Professor Layton series. The game follows a new protagonist, Lady Layton, searching for her father, Professor Layton himself.  The game will feature various puzzles for the player to solve whilst they explore the environment and progress through the game’s story. It is Lady Layton’s job, using albeit bizarre methods to become a detective and find her missing father. This game certainly adds a new and exciting twist to the Layton game series. The game is set to be released in Spring 2017.

Antioch: Scarlet Bay

The game is an online, cooperative and interactive fiction game. Play as one of two detectives attempting to solve an intriguing crime. The setting is the city of Antioch, a dark metropolis, surrounded by mountains and sea. Players need a good sense of observation, whilst they look for clues and meet strangers along the way that will help to understand the story. Play with friends, or strangers, but remember, sometime disagreeing whilst collaborating can be good for both players. The game is due in March 2017.

The Elder Scrolls: Legends

This game is a strategy card game that explores The Elder Scrolls’ characters, creatures, deities and lore. Spend ten minutes or ten hours immersed in The Elder Scrolls universe. 

The battlefield is split in two, Field and Shadow – meaning players can immediately play a card, or keep them safe from attack.  This game play ensures that no two games will ever be the same.

Build a deck of cards, with a gradually increasing pool of magic points with which to play cards.Each card is a character with their own special ability, such as shields, or immediate attack. Cards of different colours represent a broad play style. For example, red cards are strength and green cards are agility-based. The deck is very flexible and a good range of colour cards are required to defeat enemies. A confirmed date for this game in 2017 is yet to be announced. Players can learn more about the game play of Legends on GameSkinny.

Animal Crossing

The popular Nintendo simulation game, where the human player inhabits an anthropomorphic world and carry out tasks, such as fishing or fossil hunting, will soon be available for iOS, with a delayed release for 2017.

The open ended game play and simulation of the real passage of time will work perfectly for iOS devices, as the game is intuitive for the seasons and therefore many Halloween or Christmas updates are to be expected.  The customisation of characters and residences is expected to be expanded in this game. Characters are expected to collect items, such as fruit, to be sold for Bells, the in-game currency. Players can rack up bells to buy better items. The game is set to be released Q1 of 2017.

To The Moon

This beloved indie PC game will be released for iOS devices in 2017. To The Moon allows players to play as a scientist, who is given the opportunity to revisit their own memories and change them, so they can live out their unfulfilled dreams. The character delve into the mind of an ill, old man whose dream it was to travel to the moon, and make that happen!

The real world elements intermingle with the dream world constantly throughout the story and the game play involves collecting special orbs that represent the old man’s key memories. To do this, players need to speak to people along the way, visit locations and collect other items. The game combines humour and touching drama for an excellent game. The game is set to be released in Q1 2017.

Static Sky

A great cyberpunk real-time strategy game, where players lead three mercenaries, who are always summoned by influential corporations whenever there is immoral work to be done. The characters are a heavy weapons expert, an agile street samurai and a dual blade wielding spy.

The game features an isometric view and is extremely focused upon tactical game play. The combat proceeds in real time, although this can be slowed down to issue orders to characters. Characters also have the ability to hack various devices. As the game progresses, players earn money, which can be spent on buying bonus abilities, better weapons and useful equipment for characters. Expect this game in February 2017.


This is a survival strategy game set in post-apocalyptic reality, developed by the studios known for Worms. The player becomes a leader of a group of survivors, hiding in a gloomy underground shelter after a nuclear catastrophe. The game begins when the first bombs are about to fall and players have a limited time to gather supplies for the first few weeks of underground living.

Later in the game, players are forced to leave the shelter to hunt for food, water, medicines and other supplies. During this time, players are faced with having to fight hungry mutants and other survivors, whilst maintaining the shelter itself and helping others ravaged by disease. The game features retro pixel art graphics and a B-movie style soundtrack. The release date for this game is 2017, but very much a month TBA. 


This is a turn based strategy game, set in the Victorian era, in a grotesque version of a British town. The game incorporates descriptions of Britain from the novels of Charles Dickens. Players play as a leader of the local thieves guild. Their goal is to develop their organisation and fill the vaults with gold.

To achieve this, players must recruit new members to the gang to train and send them on missions, such as muggings and assassinations. Players must infiltrate influential institutions, such as banks to succeed, whilst simultaneously build useful structures and research technology – without going broke! Game play can be concentrated on either discrete activities of fully fledged assassin’s guild. The game is expected to be released in Q2 2017. 

Attack on Titan

This is an arcade game specifically designed for mobile devices. The game immerses the players in a post-apocalyptic universe, known from the comics, in which humanity faces the attacks of giant beasts – the Titans. Survivors have hidden in a grand city, but after decades of peace, the defence walls have been breached. Only the most fearless warriors can face the colossal opponents and the player assumes the role of one of them.

The game play is based on battles against the titular adversaries, the Titans. The protagonist moves automatically and the player activates attacks and stunts by performing various gestures. As the player progresses in the game, the character becomes stronger and can face stronger enemies. The game features great three dimensional graphics in the style of the comics the series is based upon. The game is expected for release in early 2017. 

So, there it is: the 9 most anticipated iOS games for 2017. Whether iOS games based upon existing franchises is important, or equally an indie game, there is something out there to suit everyone. We are looking forward to playing all of these game and we hope you do too. For those of you who love gaming on Android, we have a list for you too!

Let us know in the comments what games you’re most looking forward to.

Elder Scrolls: Legends -- Story Mode/Solo Arena Lanes and What They Do Wed, 19 Oct 2016 04:33:40 -0400 Glitchieetv

Elder Scrolls: Legends is a card game developed by Bethesda. Based on the lore of the main series Elder Scrolls games like Skyrim and Oblivion, it takes well-known card game mechanics and gives them a twist. One of these twists is the use of lanes.

Lanes divide the map into two sections. Creatures in one lane cannot attack enemy creatures in the opposite lane. This gives a greater range of actions, more variety in strategies and helps balance powerful cards. The standard set up sees each lane being able to contain up to four creatures. Sometimes one of the lanes is shortened, allowing you to only play two creatures in that lane.

One lane is normal, while the other is shadowed -- giving your creatures cover for one turn. While this is typical of most matches you will play in ES: Legends, in story mode or solo arena other lane types make an appearance.

The following is a list of just some of the lane effects that you can stumble upon:


  • Surplus: When you summon a creature here, reduce the cost of a random card in your hand by 1
  • Barracks: When you summon a creature here with 4 or more power, draw a card
  • Graveyard: When a non-Skeleton creature in this lane is destroyed, summon a 1/1 Skeleton
  • Temple: When you summon a creature here, gain 1 health
  • Killing Field: Creatures here have +1/+0
  • Windy: At the end of your opponent's turn, a random creature switches lanes
  • Lucky: Creatures summoned here gain a random keyword
  • Armory: When you summon a creature here, a random friendly creature gets +1/+1
  • Campfire: When you summon a creature here, friendly creatures gain its keywords.
  • Fountain: Creatures with 2 power or less summoned here gain a Ward
  • Plunder: When a creature is summoned here, attach a random item to it
  • King of the Hill: Whenever a creature with cost 5 or greater is summoned here, give it Guard
  • Library: While you have a creature here, actions cost 1 less
  • Renewal: Creatures here have Regenerate


The various lane types help keep single player modes interesting and challenging while providing new strategies to experiment with. What other lane types have you come across while playing Elder Scrolls: Legends? What is your favorite lane to play in? Let us know in the comments!

Let's Play: GameSkinny's Must-Play Games of the Month Mon, 03 Oct 2016 03:00:01 -0400 Jeffrey Rousseau

In any month, we here at GameSkinny, know there are tons of games to be played.  We cover and review so many that wanted a more intimate feature. We wanted to share what games occupy or have occupied our time this month.

For this feature, we sat down and spoke with GS community members Ashley Glitchiee and Pierre Fouquet.

Ashley Glitchiee

1. What games are you currently playing?

Elder Scrolls Legends is the only one really. I don't have much time to play so more in depth games are on the back burner.

2. This seems silly but is fun?

 It is very fun. Even as a beta it has very little bugs.

3. Why are you playing it?

I have always like card games, even though I am not very good at them. I love the Elder Scrolls as well, especially all the lore. So it was a no brainer for me that I wanted to play this. It has easy to learn mechanics, and various ways of balancing out op cards or decks. A variety of modes keeps things fresh, even when I don't want to play against other people, which other card games don't usually have.  

4. What makes them special?

The Elder Scrolls lore

5. Would you recommend it? Why?

I would most definitely recommend it. Especially when it fully releases. There is a plethora of things to keep someone interested, from a variety of decks to the story line in the tutorial. There are 2 arenas, one PvP and one PvE.

In the PvE one, you level up as you go through it so it does get harder the more/better you play. Collecting the cards can be something else people would like to do. Definitely a game for someone who likes the Elder Scrolls mythos and wants to experience it in another way.

Bonus: What would your selling point be for each game?

It’s a card game, the Elder Scrolls lore, the Bethesda quality. It’s also fun and easy to get into. There’s no pay to win as far as I can tell.

Next, we interviewed Pierre Fouquet to ask him what games he spent his free time with. 

So What games are you currently playing?

I’m currently playing Forza Horizon 3, Seraph, Dirt Rally, Project Cars, and Insurgency.

This seems silly but are they fun?

Forza Horizon 3 is fun, so far.

Seraph is reasonably enjoyable.

Project: Cars is fun. Dirt Rally is definitely fun.

Insurgency is fun but only with people who use voice chat and during co-op.

Why are you playing them?

I’m playing Forza Horizon was for reviewing but also because I love me some racing games.

Seraph is also for review.

I’m playing Dirt Rally because I love the Rally racing games.

I’m playing Cars because I racing games.

Insurgency offers a lot of downtime with a bunch of friends.

What makes them special?

What makes Forza Horizon 3 special is that it’s set in Australia, a setting not many other games use, and it’s beautiful looking.

Seraph is It’s a shoot em up, where you don’t need to aim.

Dirt Rally is just the best Rally game since Richard Burns Rally, and Colin McRae Dirt.

Project Cars is one of the best track racers around.

Insurgency is the midpoint between Battlefield, and Arma. Realistic, but not overly so.

Would you recommend them? Why?

Forza seems like a really good arcade racer. It’s also set in an interesting and beautiful location.

Seraph is a rather interesting shoot em up, where the lack of aiming doesn’t feel like a constraint and the focus is more on movement and powers.

If you love rally, and racing games, you just need to get Dirt Rally!

The same can be said for Project Cars, it’s the game to play if you love racers. GET IT! NOW!

If you want something which is a bit more realistic than Battlefield, or CoD, but not a military simulator, then Insurgency is your game. Note: There's a standalone Unreal Engine 4 game called Sandstorm is coming out at some point soon

Bonus: what would your selling point be for each game?

Forza Horizon; there’s no laws, driving around Australia in some of the world’s best cars!

Seraph is a shmup without aiming, where you aim is to look cool.

Dirt Rally is the best Rally game on the market, and Rallycross as an added bonus!

Project Cars is among the best racers on the market, and it runs amazingly on Xbox One and PS4.

Insurgency offers realism, without real life constraints, as well as amazing mod support on Steam.

What were your favorite games this month. What games do you find yourself playing regularly? Let us know in the comments section below.

The Elder Cards: The best decks in Elder Scrolls Legends Fri, 30 Sep 2016 04:23:56 -0400 Seth Zulinski

If you still hunger for the fantasy world of the Dovahkiin and his infinite cheese wheels of health, but are just a little full up on questing in Skyrim, never fear - Elder Scrolls: Legends is here with a tactical CCG slant on the mortal plane we've come to know and love from the Elder Scrolls series.

While the game is still in open Beta and the meta is being defined and refined nearly weekly, there are a few standout decks currently available that have been consistently topping the ladder. Newer players and those just getting serious about the strategic CCG alike would do well to learn these solid performers - what they do, what cards they need...and how to beat them.

There's a lot of ground to cover, and we'll all certainly need to put in our practice rounds, so there's little time to waste. So shuffle up as we lay the top decks of Elder Scrolls: Legends on the table - starting with...

(Token) Spellsword

Adept at flooding the board quickly and consistently, Token Spellsword seeks to establish an early game advantage on the back of its cheap token production (such as Scouting Patrol and Deathless Draugr), and powerful 3-drops in Pit Lion and Slaughterfish Spawning, make it through the mid-game with removal like Edict of Azura or Piercing Javelin, then finish out with a haymaker General Tullius, Golden Saint, Bone Colossus, or "antheming" their accumulated tokens with Divine Fervor.

Die-hard TCG/CCG players will probably recognize this deck's strategy - it exists in most card games in some form or another, and it preys mostly upon "fair" decks, or decks that typically play creatures and removal, and slowly establish a winning position by using their cards to deal with yours. Since many of Token Spellsword's cards "trade up", or require more or better cards in order to fully handle, they tend to grind out their fair opponents.

One of the most prominent decks currently on the Elder Scrolls: Legends ladder, and one of the most straightforward strategies in the game, Token Spellsword is a potent deck for competitive players, but also for beginners - most of the hard decisions are going to be your opponent's to make.

Of course, this traditional strategy also has traditional weaknesses - usually decks that ignore it rather than trying to interact, like "ramp" or "combo" strategies, or decks that can easily trade "one for one" with Token's cards.

We're going to hit the lists on that second category next with the second most prominent deck currently on the ladder (possibly as a result of all the Token Spellswords)...

Control Mage

The current dedicated "control" deck of Elder Scrolls: Legends, Control Mage seeks to prolong the game with cheap, efficient removal in Firebolt, Crushing Blow, and Lightning Bolt. Once turn six or so comes around, Ice Storm clears most (if not all) of the enemy's board, allowing you to survive until your next "wrath" or "sweeper" in Dawn's Wrath. From there your Mantikoras, Miraak, and Odaviing take over the game by providing much more power than anything your aggro or mid-range opponents can muster.

The latest version of the deck (piloted by multiple players to Rank #1 on the ladder in September) also manages to run a bit of a "combo"ish subtheme with Brilliant Experiment and Ayrenn - if Brilliant Experiment is the only Action you've used in a game (not totally unlikely in a control mirror), you can flood the board with 5/5's by casting Ayrenn, then using Brilliant Experiment to copy it. Play the second Ayrenn, she'll return a (now free) Brilliant Experiment, which copies can see where this is headed. Unless they manage to break the loop (clearing all Ayrenns on board and the one we wisely kept in our hand), or we play another action that Ayrenn might accidentally return instead of Brilliant Experiment, the rest of the game is simply making as many 5/5s as we can afford. On the off chance that they do deal with that, they still have the rest of our deck to contend with.

With the ability to trade one card for many of your opponents' cards, and many of your cards drawing you extra things to do (whether they're more creatures or more spells), Control Mage decks (and control decks in general) are centered around generating card advantage - that is, if I keep trading one of my cards for two of yours, eventually you're going to have none, and I'm going to have approximately "all of them forever". It's relatively elementary to win from there.

Of course, there's more than one way to win a matchup - and while Control Mage can certainly put the brakes on many of the top decks around, Elder Scrolls: Legends' resident Mid-range deck puts on a fair battle itself. Wherever there are creatures, there are bigger creatures. Wherever there's removal, there's creatures that don't die well.

Wherever there's mid-range players in Elder Scrolls: Legends, there's probably...

Mid-range Sorcerer

With various aggro decks (like multiple "zoo" lists) at the fast end of the spectrum, and Control Mage at the slow but powerful other, plenty of players have tried (and succeeded) at navigating that middle ground of Mid-range. While you're rarely hugely favored in any given matchup, there's also typically very few you're just dead to. Other card games tend to call these types of lists "grinders", or "51% decks", but they all amount to the same thing - you're always going to have to play well, but you (usually) always have a shot.

For aspiring competitive Elder Scrolls: Legends players, that's a solid game plan once you've got a firm grasp on the mechanics of the game.

Generally, you want to establish which side of the spectrum of "aggro control" your opponent is on, and do your best to imitate the other while grinding every bit of value out of each of your cards. "Who's the beatdown" isn't just a fantastic TCG/CCG player's article that's still relevant over 15 years after writing - it's also the primary question you're going to have to ask (and answer correctly) each and every game with Mid-range Sorcerer.

Luckily, your cards and synergies can often be powerful enough to enact an alternate plan to this complex thought process. While extremely subtle in nature and hard to completely comprehend, "Punch them in the face" is a fairly good approximation. If all else fails, and you can't seem to find your way out of whatever hole you've managed to dig yourself in with Mid-Range Sorcerer, well....your cards are very powerful, and have incredibly strong synergies (specifically Breton Conjurer with all your Wards), so stop messing around and Punch Them In The Face.

Outside of that plan, however, usually you want to survive by any means necessary against aggressive, fast decks, and grind out every Frost Atronach, Shornhelm Champion trigger, Mundus Stone proc, or Daggerfall Mage and Haunting Spirit value you can against control. They have to run out of cards sometime, and hopefully you can claim the victory before they can recover.

With Aggro, Control, and Mid-range firmly tucked away - and Combo a bit better left to the more prepared and experienced Elder Scrolls: Legends players, we have one more scroll to roll open on our list of best decks - and, conveniently enough, one of the few "actual bad" matchups for a solid mid-range list like Sorcerer, and still a potent weapon against decks like Token Spellsword and Control Mage. Last, but certainly not least, we have the big guns...

Ramp Scout

Some decks try to get ahead in life, and push their advantage before the late game arrives. Some decks just try to make it to the late game where their powerful win conditions come online. Some decks never really want the late game, thriving in the space between early and late.

Then there's the "ramp" deck - the one that channels a lot of its energy not into making it to the late game, but into grabbing the late-game by the horns and dragging it to them turns ahead of schedule.

In Elder Scrolls: Legends, the ramp deck is Scout - and along with the other three decks on this list, it is certainly one of the most powerful decks in the game.

Using cards like Hist Speaker, Tree Minder, Thieves Guild Recruit, and Thorn Histmage to ramp up your Magicka way ahead of your opponent's, Scout can start playing 5-cost monsters on turn 4, 8-drops on turn 6, etc...

By always being a step, or two, or four ahead of your opponent in terms of the overall power of your threats, you make up for the cards in your deck that don't do much (i.e. the ramp cards) by playing above average level creatures far earlier than you're supposed to. Coupled with the fact that much of the removal in the game is damage based (and therefore trades poorly with your gigantic monsters) Ramp Scout can attain a massive lead early, then keep ahead by playing haymaker after haymaker. Many decks would have trouble handling the massive board swing of a Blood Magic Lord at all - much less several turns ahead of schedule.

Granted, hyper-aggro decks do have the capacity to take you out of the game before you can leverage your cards' superiority, and any deck capable of "one for one" trading with your large monstrosities is in a fairly solid position, but they still have to have it - and if (and when) they don't, Scout doesn't waste any time before burying them in game-winning threats.

If the thought of terrorizing the countryside (and your opponents) with massive, powerful creatures appeals to you - or if you like winning - Ramp Scout is a competitive deck capable of stealing games left and right on raw power alone.

One thing to note, though - while all of these decks will cost a bit of grinding and card making to achieve, this deck is called Ramp $cout for a reason.

 With these four decks and their general strategies under your belt, you have something much better than a sword to fend off foes on your way up the ladder - information. Knowing how to play powerful strategies is just as important as knowing how to play against them, and having strong starting points in your exploration of the game can save you valuable time (and gold) while you get situated in the new tactical landscape.

Of course, like all card games - once you have the basics under your belt, explore! Try new combinations, brew you own lists. Find what works for you, the types of strategies you enjoy, and the tricks and lists you have come to find success with, then come back and tell us about it! The game is always changing, and I'd love to hear what strategies have brought you to the top of the ranks.

Until then, feel free to reap the rewards of all my digging through the scrolls, and enjoy watching your rank rise with the best decks in Elder Scrolls: Legends.