Eldest Souls Articles RSS Feed | GameSkinny.com Eldest Souls RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network How to Access Eldest Souls' Depths of the Forgotten DLC https://www.gameskinny.com/7oeke/how-to-access-eldest-souls-depths-of-the-forgotten-dlc https://www.gameskinny.com/7oeke/how-to-access-eldest-souls-depths-of-the-forgotten-dlc Tue, 03 May 2022 10:48:01 -0400 John Schutt

Accessing the Depths of the Forsaken in Eldest Souls is a fun nod to how mainline Souls games release their DLC. You find an item in a central location and then explore the world to find your way into the new content.

Eldest Souls isn’t the biggest game and isn’t too complex to explore, but the entrance to the Depths of the Forgotten is hidden well enough without being buried behind arcane requirements.

How How to Access the Depths of the Forgotten DLC in Eldest Souls

You'll need to defeat four of Eldest Souls’ eight bosses to even have access to the door leading to the Depths of the Forgotten DLC. After beating The Watchdog, The Guardian, Eos, God of Unity, and Azikel, God of Light, head through the previously barred gate into the castle.

To the right of the statue of the last king will be a new shiny item near some broken boxes. This is the Elevator Ignition Key.

It looks like no other item in the game, and its description specifically mentions “clockwork” mechanisms. It’s odd because the world of base Eldest Souls has no clockwork or anything.

There is, however, a door in the northwestern-most part of the Everforest that previously could not be opened. Approach it, and there will now be a button prompt that opens a menu asking if you want to use the Elevator Ignition Key. Say “Yes,” and proceed into the small room beyond.

In the dark chamber beyond the forest door is an elevator. Take it down to a place called the Sea Below. Walk to the right to find a rowboat leading north. Take the boat across the water, and you’ll end up in a large hub area called Moonlight’s End. There’s a practice dummy to your right, an unusable portal gate to the north, and a doorway shining with purple light to your left.

Beyond the doorway is another elevator, this time leading into the Forsaken Depths.

You’ll meet Orenai, the Watcher in the elevator room, and it will give you some background on what you should expect. Take the elevator down to the first lower floor, then head north up the staircase to reach the first and best boss in the DLC, Zylad, Lord of Steel.

As you defeat bosses, you’ll take the elevator down to lower and lower levels, culminating in The Rotting Crown area adorned with the bones of those who came before you. Once you complete all three boss fights, you’ve completed the Depths of the Forgotten DLC, as the portal gate remains dormant despite your efforts. Find out more about the DLC in our review of Eldest Souls, Depths of the Forgotten.

Eldest Souls Review: Made With Love https://www.gameskinny.com/n0t37/eldest-souls-review-made-with-love https://www.gameskinny.com/n0t37/eldest-souls-review-made-with-love Thu, 29 Jul 2021 14:36:55 -0400 John Schutt

Eldest Souls makes no excuses for its Dark Souls influences; it revels in them. A boss rush game devoid of trash mobs of any kind, the team at Fallen Flag Studio focused almost solely on building some truly great boss fights. And since bosses are one of the big draws for any Souls-like game, it certainly wasn’t a bad call to make.

There’s also the genre’s trademark storytelling on display here; it's opaque, mysterious, and littered about the world rather than spoonfed to the player. Couple it with high quality (though not award-winning) pixel art and good music, and Eldest Souls makes for a tightly built game that’s worth your time.

The main issues arise in the gameplay, which is sadly the worst place for them to appear. Some wonky hitboxes and a few questionable design choices hamper the experience. The storytelling and world also aren’t as engaging as you might find in more narrative-focused Souls-likes.

None of this is a dealbreaker, but it did make for some frustrating moments during my playthrough.

Eldest Souls Review: Made With Love

As a boss rush game, the only enemies you fight in Eldest Souls are bosses with big health bars. There are no standard enemies, and the world is essentially empty except for one save point per area, several NPCs, and key item pickups scattered about.

Bosses, then, are generally good. There are 10 of them all told, and each is unique in both design and mechanics. Some use familiar aesthetics — ice, darkness, shapeshifting, and so on — but all of them have a few tricks up their sleeves. Good thing, too, because no boss has more than three attacks or so per phase, and they’re not hard to avoid once you know the dodge timing.

Each boss plays into its aesthetic quite well, using something as simple as “the darkness boss” and turning it on its head in new and exciting ways. Eldest Souls also plays with the mechanical expectations Souls veterans expect. Sure, the ice boss uses ice attacks, but it uses the arena as a weapon, too.

Like this, almost all of the bosses have some sort of arena mechanic, whether they be area-of-effect attacks, bullet hell projectiles, or something even meaner. Sometimes the arena gets in on the action, acting as a hazard or otherwise changing to make the fight more difficult.

Each boss fight is also unique enough that what you learn in one won’t necessarily translate to another. You will better understand how your build functions in a fight and the most optimal way to use it before relearning for another fight.

You’ll sometimes be able to learn about an upcoming boss based on the area they occupy. The ice boss lives at the end of an area frozen beneath a deadly frost. The animal boss lives deep in a corrupted forest. Sometimes the game gives you no clues, banking on the surprise of, say, a boss who uses light in a forgotten castle.

Learning the fights themselves doesn’t take too long; thankfully, the real challenges come from mastery, as with any group of good Souls bosses. The process is made much easier because the game provides a restart button, putting you right back into the action if you die. You can choose to go back to the area node to explore or take on another challenge.

It’s a nice feature and one that makes a lot of sense in a game without mooks to pester you from “bonfire” to “boss fog.” Having an instant-restart option also adds a bit of that “one more run” feeling you get out of a rogue-like. One failed attempt can quickly become 10 or 20, and unless you’re being bodied, you’ll have learned something with each death.

That knowledge won’t, necessarily, relate to how you play an encounter. I found the gameplay ultimately came down to spamming a specific set of actions and peppering in a special ability whenever it’s off cooldown.

With that in mind, the gameplay of Eldest Souls needs to complement every boss fight in some way. In many cases, parts of it only get in the way. There are three core issues that can make the moment-to-moment experience in Eldest Souls more tedious than enjoyable.

No Souls-like I’ve ever played got hitboxes right all of the time, so some of these issues I can forgive. One of the later fights sees a hitbox linger for more than a second after the attack animation finishes. In the same fight, an area of effect attack interacts oddly with the player character’s hitbox, making damage occur in an area larger than the attack animation itself.

At least for me, the bigger issue is the way boss hitboxes halt all momentum from the player. Rather than preserve forward motion as you move into a boss, like in a Miyazaki Souls game, if you run or dodge into an enemy in Eldest Souls, you just stop.

If one was occurring, your character’s animation also ceases, and suddenly whatever movement you had planned goes out the window.

Dodge invincibility frames don’t disappear, as the game still counts the dodge as having happened, so you can use this annoyance as part of a strategy in tight spaces. However, more often than not, the sudden shift of momentum put me on the back foot and sent me to the restart screen.

Many boss hitboxes also extend slightly above their pixel model or are otherwise deceptive to what they look like on screen. This exacerbates the collision issue and makes some arenas — many on the smaller side already — more dangerous to navigate.

Thankfully, these same janky hitboxes also make the bosses easier to hit. You’ll be able to do damage from ridiculous angles and distances. Your character’s sword also seems to extend about 50% longer than the model itself, which I’m sure helps.

Dodging is paramount in Eldest Souls. The primary difference in this game is that the stamina bar is divided into three chunks, and you can’t dodge unless at least one of them is full. Your stamina recharges significantly faster if you dodge through an attack, but if you’re caught with no charges, you'll take damage unless you can do some fancy footwork.

I understand why the dodge charge mechanic exists as a risk-reward mechanic that encourages intelligent use of the ability, but two problems exists.

One: some situations demand multiple dodge uses, meaning you’re likely to be down a dodge with no way to get it back besides waiting.

Two: your character moves at a snail’s pace by default, and for most of the game, that will be their only speed. Eldest Souls is a fast-paced game, and it grinds to a snore when you can’t dodge. Dodging, therefore, becomes more than a survival tool: it’s a basic movement ability.

Upgrading your character in Eldest Souls doesn’t mean increasing your health or stamina or a pool of stats. Instead, there are three skill trees keyed to activated abilities, each of which modifies your character in some way, though mostly in how they deal damage.

At the higher levels of these trees, your charged attacks have effects of their own, which is good because your basic attacks are worthless. Charge attacks are further emphasized because they grant lifesteal, giving you back a portion of the damage you deal as health. Your sword glows bright red when charged, and it attacks faster and hits harder, so it’s easy to know when you’re using basic attacks.

Thanks to this reliance on charged attacks for DPS combined with an early game item that instantly refreshes the charge on use, I found myself eschewing most strategy and just wailing on bosses until they died. It wasn’t until very late into the game that I had to stop to dodge or rethink how I approached a fight. I could, in short, hit my head against most fights until I won.

Even though the gameplay was a bit more sour than sweet, the art, music, and story of Eldest Souls help make up for it. The game is beautifully drawn, though the player character is little more than a colorful collection of pixels. My only quibble is in the cutscenes. Even rendered at 1080p, the individual pixels are big enough that whatever they make up become something of a jumble.

Boss and area designs are incredibly well-realized, and each space has its own personality. It’s also clear from the aesthetic and level design that this world is long past its prime. The NPCs will tell you as much, but they’re merely driving the point home.

The music fits the world well, too, and each boss theme plays off of who they are, were, or represented. None of the tunes will win any awards for musical achievement, but they serve their functions to a T and set the mood well.

Last, the story is, in a word, opaque. You'll need to read the various notes and item descriptions scattered about to understand the basics and then do some interpretation to arrive at a conclusion.

If you’re familiar with how Souls-games tell their stories, there’s nothing unfamiliar about the approach. As for my opinion on the story, it’s interesting, though I didn’t find it as engaging as others in the genre.

Eldest Souls Review — The Bottom Line


  • Awesome boss fights that all feel unique and satisfying to overcome
  • Beautiful pixel art that creates a world worth exploring
  • Good music and Souls-like story that ask just enough of the player


  • Several gameplay decisions get in the way more than they help
  • Samey combat that demands less than it should
  • Janky hitboxes

Eldest Souls is a game with great bosses that’s somewhat held back by spotty gameplay design decisions. Its aesthetics are solid, and it’s clear the development team put their heart and soul into making the best boss rush Souls-like they could.

They succeeded beyond most expectations, crafting a world wracked by ancient cataclysms and occupied by beings of terrifying power. It’s also a world you’ll want to explore despite its small size, as the challenges and mysteries buried at its heart are captivating enough to demand investigation.

For fans of the Souls-like genre who want to test themselves against the gods of a forsaken land and uncover the world’s secrets, Eldest Souls provides.

[Note: Fallen Flag Studio provided the copy of Eldest Souls used for this review.]

Eldest Souls Release Date Brings Souls-Like Indie to PC, Consoles Soon https://www.gameskinny.com/w2jcz/eldest-souls-release-date-brings-souls-like-indie-to-pc-consoles-soon https://www.gameskinny.com/w2jcz/eldest-souls-release-date-brings-souls-like-indie-to-pc-consoles-soon Mon, 14 Jun 2021 15:58:59 -0400 Josh Broadwell

Following years of development and several previews, Fallen Flag Studios announced an Eldest Souls release date of July 29, 2021, during the E3 2021 Future Games Show. Eldest Souls will launch on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch.

Fallen Flag describes Eldest Souls as a Souls-like indie game, "a challenging, pixel-art boss-rush game with a focus on fast-paced brutal combat." Like any good RPG, you're goal is killing the gods.

There's a good reason though. The Old Gods brought devastation to the world, turning the environment into a wasteland of desolation. You'll encounter only bosses during Eldest Souls — no trash mobs or grunt enemies roam these lands.

However, there are NPCs to find and side quests to complete when you aren't busy customizing your combat style. We checked out Eldest Souls a couple of years ago and were impressed with it even then, so we're looking forward to the game's full release. Stay tuned for more on Eldest Souls over the next month. 

Eldest Souls Releases Q2 2021 and Brings the Fight to New Platforms https://www.gameskinny.com/61ww0/eldest-souls-releases-q2-2021-and-brings-the-fight-to-new-platforms https://www.gameskinny.com/61ww0/eldest-souls-releases-q2-2021-and-brings-the-fight-to-new-platforms Mon, 01 Feb 2021 16:32:41 -0500 Josh Broadwell

Eldest Souls releases in the second quarter of 2021 — roughly sometime between April and June — and Fallen Flag Studios announced it's coming to current and previous-gen systems.

Eldest Souls follows a hero's journey to defeat the vengeful Old Gods after they stole the essence of life and doomed the world to death. 

Fallen Flag originally announced the boss rush pixel art game for Switch and PC in 2019, and early previews were promising. The game's signature pixel art style earned the Retro Roots award from Pixel Awards Europe 2020.

We praised Eldest Souls' optional challenges, brutal combat, and gorgeous art when it first debuted at E3 in 2019, and it's evolved a fair bit since then both in visuals and gameplay. Where that early preview build only had skills in three categories, the launch version features multiple powers and abilities players can combine for a unique build in every playthrough.

Francesco Barsotti, Fallen Flag's Co-Founder and Programmer, said:

Over the last year, we’ve been hard at work making Eldest Souls the best it can be.

The response to the trailers and the demo during the Steam Game Festival lit a fire under us and we’re further excited by the chance to bring this experience to even more players. We can’t wait to see Nintendo, PlayStation, Xbox, and PC players challenge the Old Gods.

While there's no solid Eldest Souls release date just yet, PC users can wishlist it on Steam.

Eldest Souls E3 2019 Preview: Praise the Boss Rush https://www.gameskinny.com/hswbw/eldest-souls-e3-2019-preview-praise-the-boss-rush https://www.gameskinny.com/hswbw/eldest-souls-e3-2019-preview-praise-the-boss-rush Mon, 17 Jun 2019 13:46:36 -0400 Erroll Maas

Eldest Souls is an upcoming pixel-art, Dark Souls inspired RPG from developer Fallen Flag Studios. In the world of Eldest Souls, the Old Gods have been imprisoned, letting humanity prosper until they seek their revenge by causing a great desolation throughout the world, destroying flourishing resources farmland and rivers.

Because of this, there was a Great Crusade sent to slay the Gods, but they have mysteriously disappeared. The task of disposing of the Old Gods once and for all and bringing humanity back to its former glory now falls upon a single warrior.

Eldest Souls takes place in the Citadel, a long-forgotten and expansive temple which also serves as a prison for the Old Gods. Without having minions of their own to serve them outside of their cages, the bosses in Eldest Souls are currently fought in a boss-rush format, somewhat reminiscent of Sinner: Sacrifice for Redemption.

The only things players have to worry about when traveling between boss locations are harmful obstacles that could ultimately lead to their demise if they aren't paying attention or time traversals correctly.

Each boss a player defeats will give them talents they can use to enhance their combat skills. While talents are rather basic as of now and only given to players by certain bosses, larger bosses have shards, which grant players new abilities themed after the defeated boss.

Players have three talent trees to enhance: offense, defense, and agility. Each of these has three branches of its own. Because only some bosses grant these talents to the player, it's not possible to unlock and complete every branch in one playthrough, increasing the game's replayability factor.

Besides the player and boss characters, there are also a number of NPCs to talk to throughout the Citadel. While some will offer more generic rewards for helping them, others will give more unique rewards. The developers said they are even planning scenarios where players must choose between NPC tasks. 

For those who enjoy tougher experiences, gaining new items and abilities in Eldest Souls is completely optional, and the game can be finished without them. For those who prefer an even greater boss-rush experience, this means exploration between bosses is also completely optional, putting more emphasis on the game's fast travel locations. 

Although the combat in Eldest Souls is quick, the timing seemed a touch brutal in my time with it. Whether that's due to the demo being an early build or the game is set to employ a devastating pixel-perfect gameplay style, the quick dodge must be timed perfectly with no hiccups to avoid damage and death.

The demo weapon also seemed just a little slower than it should have been, although increasing the agility stat over time may be exactly what solves this problem.

In addition to a basic attack and quick dodge, there is also a charge attack which gives you increased damage as well as a rage buff the longer the corresponding button is held, increasing one of your stats. However, we'll have to wait and see how such a mechanic will ultimately influence moment-to-moment combat and strategy. 

Eldest Souls may have a few small problems which might be intentional and fixed in later areas, but giving players a challenging boss rush with optional exploration and enhancements sounds just like what players have been waiting for. 

Eldest Souls is currently in its alpha phase of development