Fallout 76 Articles RSS Feed | GameSkinny.com Fallout 76 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network All Survey Marker Locations in Fallout 76 https://www.gameskinny.com/hnppo/all-survey-marker-locations-in-fallout-76 https://www.gameskinny.com/hnppo/all-survey-marker-locations-in-fallout-76 Fri, 11 Jan 2019 09:44:48 -0500 Sergey_3847

If you're still enjoying Fallout 76, then you are probably looking to finish this week's challenge, which involves finding at least three survey markers in the Appalachia.

Of course, there are more than three, which is rather convenient. So follow our guide below and find all five possible locations, where survey markers can be photographed in order to complete the challenge.

Spruce Knob

Go east of the Spruce Knob and locate a wooden fence. Near the fence, search for two viewing scopes and look behind them to find a stone, on which you will see one of the survey markers.

Then, if you follow the railway from the Spruce Knob and head to the east, you will end up at the South Mountain Lookout. Keep going east until you reach a cliff with a crater near it. The marker is right on that cliff.

Top of the World

Go a bit north of the Top of the World location and pay close attention for two more viewing scopes. The survey marker can be found on the big stone right behind the scopes.

Kanawha Lookout Tower

If you go east of Vault 76, you will find a lookout tower at North Kanawha. From there, head southward from the tower until you reach spikes in the ground. Just beyond the spikes, you will see another survey marker.

Atlas Observatory

Follow the railway north of Atlas Observatory until you reach a coal train depot. Then, search for a cliff southwest of the depot. You should find the survey marker on top of that cliff.

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That is all on how to locate and take photos of all five survey marker locations, and for other Fallout 76 guides at GameSkinny, please take a look at the list below: 

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Fallout 76 Bobby Pins Now Weigh Less https://www.gameskinny.com/jatev/fallout-76-bobby-pins-now-weigh-less https://www.gameskinny.com/jatev/fallout-76-bobby-pins-now-weigh-less Thu, 10 Jan 2019 23:44:29 -0500 William R. Parks

Bugs and glitches are not the only issues players have taken with Bethesda's new multiplayer RPG, Fallout 76, as some of the game's fundamental systems have been under fire since its release. One such system is related to how much weight players can carry before their characters become over-encumbered, and a recent update looks to offer some small relief on the matter.

Specifically, players will find that the weight of Fallout 76's bobby pins has been reduced from 0.1 to 0.001. This change means that a significant number of these consumable items can now be held without having a serious impact on a character's overall carry weight.

While a seemingly minor adjustment, managing carry weight is a task that can occupy a significant portion of a player's experience with Fallout 76. As such, any change that reduces the time required for inventory management is certain to be welcomed by many players.

Between the hefty weapons players need to advance through the game and the resources they farm for crafting, it is very easy to become over-encumbered in Fallout 76. While not as punishing as in previous Fallout entries, being over-encumbered causes a player's AP to continually drain, severely limiting a character's movement and combat prowess.

Recently, Bethesda has increased stash sizes in an attempt to alleviate how much weight players need to store on their characters. However, this change has not fully addressed the issue of the strict carry weight limits, which means that players that want to minimize the amount of time they spend with inventory management have limited options.

One approach is to select perks that reduce the weight of an array of Fallout 76's items, but this requires making serious sacrifices to the overall power level of a character. Certainly, some players are unwilling to make these types of sacrifices, which has led certain individuals to use glitches to fully bypass carry weight restrictions.

Of course, reducing the weight of bobby pins is not going to make a major difference as players fight against their inventories. However, it does suggest that Bethesda is willing to make adjustments to reduce the burden of Fallout 76's carry weight limits, and fans may see more such changes in the future.

This update is included in a large patch to Fallout 76, and full notes can be seen on Reddit.

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Fallout 76 YouTubers Reportedly Receive Bans for Glitch Videos https://www.gameskinny.com/01eqr/fallout-76-youtubers-reportedly-receive-bans-for-glitch-videos https://www.gameskinny.com/01eqr/fallout-76-youtubers-reportedly-receive-bans-for-glitch-videos Wed, 09 Jan 2019 13:23:19 -0500 William R. Parks

While Bethesda has been slowly working to improve the Fallout 76 experience, some significant bugs and glitches are still present in the company's newest multiplayer RPG. One such glitch allows players to endlessly duplicate items in-game, and a YouTuber has recently reported that their Fallout 76 account was suspended after posting videos showcasing the exploit.

Last week, a Fallout 76 YouTuber took to Discord to indicate that they, and a fellow content creator, had just received bans from Bethesda for "exploiting a system issue that results in item duplication." This account suspension is indefinite, and the poster notes that this is the second time the pair has been banned.

"This all stems from our videos," the post states, and it has been reported that these two players have detailed methods for duplicating items on their YouTube channels. The poster's justification for the belief that these videos are the cause of their suspensions is two-fold. 

To begin, the poster accurately notes that other players are exploiting item duplication glitches to a high degree and that they have yet to be punished for it. Indeed the community has been continually noting their encounters with vault dwellers that are using these glitches, and, thus far, there has been little indication that Bethesda is banning these exploiting players.

Furthermore, the YouTubers in question had created new Fallout 76 accounts following their first suspensions. While it seems that these players continued to duplicate items on their primary accounts after their initial bans were lifted, the post indicates that they had never duplicated items on these new accounts, yet they were suspended as well.

This suggests that Bethesda may indeed be monitoring YouTube for players that are promulgating duplication exploits, and then banning accounts connected to these players even if these glitches had not been used on a particular account. That said, Bethesda has not provided official word on this matter.

Item duplication can have a major impact on a multiplayer game, ranging from destabilizing its economy to creating server issues. Certainly, the most effective method for addressing these glitches is to remove them through updates, but it seems that Bethesda may finally be issuing bans until it is ready to fix the exploits.

More details on the YouTuber's Discord post can be found on SegmentNext.

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Fallout 76 New PvP Mode Announced https://www.gameskinny.com/0uxwu/fallout-76-new-pvp-mode-announced https://www.gameskinny.com/0uxwu/fallout-76-new-pvp-mode-announced Fri, 21 Dec 2018 11:23:09 -0500 William R. Parks

Since the release of Fallout 76, the state of the game's player versus player combat has been a point of constant criticism. Fortunately for those that are looking for a more robust PvP experience, it seems that Bethesda is hearing these complaints, and the company has announced that a new PvP mode is on the horizon.

In a blog post on the company's website, Bethesda states that it is "hard at work" on a game mode that will allow fans to play "without PvP restrictions." While the post does not confirm many details, it does indicate that players can choose to "work together" in this mode, which suggests that it may simply be the current Fallout 76 experience with the ability for players to freely engage in PvP.

Additionally, the post points to the first quarter of 2019 for the mode's release. Bethesda also plans to launch a fix for lever action rifles and certain bugged perk cards during this time frame.

Any attempt at encouraging players to actively engage in player versus player combat would be a significant change from what Fallout 76 currently has to offer. Under the established system, the game essentially requires that players directly consent to PvP before any can occur, and there is very little incentive for doing so.

This makes it exceedingly difficult for those that want to fight other players to find an appropriate venue, and that is not sitting well for a vocal portion of the player base. Indeed many may consider not offering a rich PvP experience to be a major misstep for a game that is exclusively multiplayer.

That said, Bethesda certainly has its reasons for Fallout 76's current implementation of PvP. That is, the system essentially eliminates the ability for players to grief others, though a recent glitch that is allowing players to steal items seems like a much more problematic form of griefing.

While completely open PvP can lead to issues for those that are simply trying to explore or finish quests, as some Red Dead Online players can confirm, Fallout 76's approach may be overly cautious. Perhaps this new mode will not offer exactly what the most ravenous player killers desire, but the announcement does suggest that there is hope for those that are unhappy with the game's current PvP experience.

The official announcement of the new mode can be found on Bethesda's website.

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How Bethesda Can Salvage the Ruin That Is Fallout 76 https://www.gameskinny.com/z9w1p/how-bethesda-can-salvage-the-ruin-that-is-fallout-76 https://www.gameskinny.com/z9w1p/how-bethesda-can-salvage-the-ruin-that-is-fallout-76 Sun, 23 Dec 2018 10:00:01 -0500 Kenneth Seward Jr.

The West Virginia reclamation efforts have halted. Sure, there are a few stragglers roaming about due to their love of the environment. But most of the vault dwellers have moved on, having realized that the brochure lied about what could be found in Appalachia. They knew that there would be some issues here or there. Some large bugs, compatibility issues, the constraints associated with an outdated engine – basically the ills these trips are known for – would certainly be present. That said, no one venturing outside of Vault 76 expected things to be this bad…

It’s no secret that Fallout 76 is full of disappointment. The details of which have been plastered all over website/Youtube/forum walls. Fans aren’t happy. That said, it is possible for Bethesda to salvage the game. All they’d have to do is make some key changes to get gamers interested again. Some of which aren’t even that taxing; they’ve already started fixing certain issues. To help them get over the hump, we’ve listed a few areas of concern that we feel the developer should focus on first.

Finish Exterminating the Bugs

Large open world games are expected to have bugs. Though not welcome, their presence is somewhat understandable given the size and scope of these titles. That said, Fallout 76 is infested with them. They range from visual hiccups surrounding Power Armor to major glitches that makes parts of the game unplayable; there’s no point in pursuing PvP options when there is a strong possibility that your opponent will become randomly unkillable. Thankfully, Bethesda responded with a sizeable patch after being made aware of these issues.

Their job isn’t done though. The patch that was released on Dec. 11th, for instance, addressed a lot of these issues. It also made a mess – the game’s ultrawide support is subpar – requiring a third party (modder) to come behind them and help tidy things up. Bethesda needs to exterminate the remaining bugs by sprinkling powerful lines of code throughout the unkempt areas of Fallout 76. Afterwards, they’ll need to double back to make sure their efforts didn’t create more problems for players.

Build a Strong Attraction

Visiting Bethesda’s version of West Virginia is a mostly aimless affair. Scavenging for items, crafting weapons, fighting enemies – it all feels like a waste of time. Even launching a nuke is made meaningless once you realize that it only produces an uninhabitable area on the map. The rare items found after killing the high-level enemies there are only good for bragging rights; you’ve already completed the most difficult content without them.

Fallout 76 needs something beyond the nuke. An engaging story involving multiple NPC’s would be the best bet. Maybe task players with stopping a super mutant civil war or to contend with a rogue AI looking to rule Appalachia with a robotic fist. It doesn’t have to be the usual stuff seen in past Fallout games. But there needs to be some sort of reason to be here other than to just survive. A good story would give Fallout fans something familiar to look forward to.

Remove the Gift Shop

I’m a firm believer that the price of admission should be enough to keep a developer afloat. That doesn’t mean that I wouldn’t pay for extra amenities of course. A few reasonably priced attractions to extend my stay in a fun environment are always welcome; the aforementioned story element would be nice. It’s the bite sized chunks of content that are seemingly removed from the total package just to be “nickeled and dimed” back to me that bother.

I won’t delve into the pricing structure, complain about the fact that the Atomic Store is full of items that would normally be found in previous Fallouts or point out the fallacies presented in the “it’s only cosmetic” argument. Instead, I want to address the biggest issue. That being how Bethesda’s heavy focus on microtransactions has led to some troubling developments. One of which was to introduce timely sales and/or seasonal items.

While it’s possible to get Atoms by just playing the game, it’s not reasonably possible for players to get the needed amount for these new items. Take the Christmas Bundle for instance. It’s currently being sold at a discounted price of 2000 Atoms. I’ve been playing Fallout 76 since launch and I’ve yet to amass that amount (I haven’t spent a single Atom). Meaning, if I wanted to snag this bundle for 1000 less than then normal price, I’d have to shell out some real money. Of course, this was the point.

The fact that they expect players to pay for novelty items when the game is in such a broken state is offensive; don’t tell me about the new Christmas items until you’ve fixed the game’s visual issues. They compound this offense by adding new, temporary high costing items, knowing that most players won’t have earned the required Atoms through play. The only way they could make things worse would be to add loot boxes

Leave the Lunchboxes at Home

So, apparently Bethesda is going to be adding Lunch boxes (loot boxes) into Fallout 76. Fans have dug into the latest update files and found information pertaining to these boxes. Once found, earned or most likely purchased, these boxes may gift players an increase in XP gained over time, harder hitting attacks, the ability to resist higher levels of radiation and more. It isn’t exactly pay-to-win – given the random nature of the boxes and the fact that it gives everyone on the server the same perks – but it is another thing for fans to worry about.

Bethesda should remove the Atomic Shop. At least until the game is in tip top shape. They should also stay away from anything resembling a loot box. It may have worked for Fallout Shelter, but I doubt console/PC players are going to champion their inclusion in 76.

Improve Customer Support

The quality of Bethesda’s customer support has been abysmal. I was shocked to learn that they didn’t plan on compensating fans who purchased the Fallout 76 Power Armor Edition under false pretensions; instead of sending the promoted canvas bag, used to house a Power Armor helmet, Bethesda sent out flimsy nylon bags. If that wasn’t bad enough, they then offered fans 500 Atoms (basically 5 in-game dollars) to purchase a digital item.

Things quickly went from bad to worse. When Bethesda finally decided to send out the proper canvas bags, they inadvertently released sensitive information. Fans looking to get a replacement bag had to submit a support ticket with their name, email and home address, and the card they used to purchase the game. All of this info was viewable by other players; they were somehow given access to these tickets, along with the ability to open and close them.

Saying that Bethesda needs to improve their customer support would be a gross understatement. They need to be better in dealing with customer complaints. Don’t write them off, renege on refunds (if that’s still applicable at this stage) or refuse to fix errors they themselves created. At the very least, they’d want to make sure that they’ve secured the sensitive information they are trusted with.

Conclusion 

There are many things Bethesda can do to improve Fallout 76. Surely, Bethesda could offer free content, host special events, populate the world with quest giving NPCs (human or otherwise), rebalance the card system and so on. I believe the changes mentioned above, however, would get players to redownload the game. Why? Because they’d also show a change in Bethesda as a whole.

Prioritizing bug fixes and story-based content over microtransactions would tell me that they care about the player experience and not just about receiving buckets of money. It also lets me know that they are interested in regaining our trust; improving their customer service helps in that regard.

A change within Bethesda means better experiences to come. I mean, I can’t be the only person worried about the next Elder Scrolls after playing Fallout 76. Hopefully, they’ve learned from all of the controversy surrounding this game. The last thing we’d want is a repeat of 2018!

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Fallout 76 Microtransactions Are Under Fire https://www.gameskinny.com/mmkw5/fallout-76-microtransactions-are-under-fire https://www.gameskinny.com/mmkw5/fallout-76-microtransactions-are-under-fire Mon, 17 Dec 2018 22:46:38 -0500 William R. Parks

Despite the many criticisms leveled at Fallout 76, and Bethesda's practices surrounding its launch, the new multiplayer RPG has established a committed player base. That said, these dedicated fans are still willing to raise concern about the game's problems, and their latest target appears to be its microtransactions.

As pointed out in a popular thread on Reddit, new holiday themed cosmetics have just been introduced to Fallout 76's virtual storefront, the Atomic Shop. These seasonal items can be purchased using an in-game currency called Atoms, and, for some players, the price tag on them is simply excessive.

Specifically, the newly added Holidays Emote Bundle, which consists of 12 icons that can be displayed near a player's character, costs 1,200 Atoms. The Bundle: Comin' to Town consists of Santa and Mrs. Claus character skins, a reindeer camp decoration, and two emotes at the price of 2,000 Atoms.

For clarity, Atoms can be purchased at a rate of approximately $1 per 100 Atoms, meaning these two packs cost nearly $12 and $20 respectively. A Reddit users summarizes a portion of the player base's position on these costs:

That's $20.00... one-third of the full game. Twice as much as most DLCs combined... This Santa outfit will be relevant for less than two weeks. COME ON BETHESDA! Fallout 76 is already selling for $26.00 at some retailers!

While the thread is filled with many players echoing the same opinion, there is a dissenting faction that accurately points out that Atoms can be acquired through standard gameplay. This is certainly true, however, the original poster suggests that Atom acquisition slows down significantly as players reach Fallout 76's end-game, and players interested in cosmetics will likely need to spend real-world money as a result.

Furthermore, some players note that these cosmetic items have no gameplay impact, and players can choose to ignore them. While this is currently accurate, recent data mining suggests that new game-changing items called Lunchboxes may be on their way to the Atomic Shop. Reports suggest that these Lunchboxes will increase a player's damage capabilities, XP gains, and more.

If Bethesda does indeed add purchasable items with real effects on gameplay, it seems likely that the current frustration over Fallout 76's microtransactions will continue. This will be even more true if the costs are in line with these newly added winter cosmetics.

The conversation surrounding the winter cosmetics can be found on Reddit. The Lunchbox data mining is located there as well.

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Fallout 76's New UltraWide Support is Not Up to Snuff https://www.gameskinny.com/aot8y/fallout-76s-new-ultrawide-support-is-not-up-to-snuff https://www.gameskinny.com/aot8y/fallout-76s-new-ultrawide-support-is-not-up-to-snuff Wed, 12 Dec 2018 15:00:42 -0500 William R. Parks

Yesterday, Bethesda rolled out a new Fallout 76 patch with a number of improvements, including some much-requested features for those playing the multiplayer RPG on PC.

One of the additions is resolution support for Vault Dwellers using UltraWide monitors, and, unfortunately, some players are finding that its implementation leaves a lot to be desired.

Since the release of Fallout 76's new patch, players have taken to Reddit to discuss the newly added 21:9 resolution support. The general consensus from these conversations suggests that Bethesda's "fix" for UltraWide monitors amounts to little more than an edit to the game's .ini file.

With Fallout 4, another Bethesda title that did not support UltraWide monitors, players found that they could alter the .ini file to tweak in-game display settings, including field of view values and resolution.

While this made it possible to play at 21:9, the game's UI did not scale accordingly, causing menus and text to appear stretched and enlarged.

This is exactly the effect players are seeing with the UltraWide support offered by the latest update, and, after a month of indications that this feature was in progress, some are wondering how Bethesda could have implemented something of such poor quality.

This frustration is being further exacerbated by an unofficial mod to Fallout 76, which provides what many consider a higher quality UltraWide experience. This mod was, of course, created without access to Fallout 76's source code, and it has been available since the game's B.E.T.A.

Thus, it has taken Bethesda a month to release a 21:9 resolution experience that is less desirable than an unofficial mod.

While some players may be scratching their heads, trying to determine how that could happen, it is likely that the feature was simply never given any real priority within the company.

While this may seem like a minor issue, Bethesda's every move is currently under heavy scrutiny following the myriad of controversies that have surrounded Fallout 76's release. If the company hopes to ever return to the status it held prior to the game's troubled launch, this fact needs to be acknowledged and handled with care.

The ongoing conversation about the game's UltraWide support can be found on Reddit.

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Fallout 76's New Update Improves CAMPs, Offers Character Re-Specs https://www.gameskinny.com/cilai/fallout-76s-new-update-improves-camps-offers-character-re-specs https://www.gameskinny.com/cilai/fallout-76s-new-update-improves-camps-offers-character-re-specs Tue, 11 Dec 2018 13:08:31 -0500 William R. Parks

Since Fallout 76's release in November, Bethesda has been hard at work attempting to correct the many problems that plague the company's new multiplayer RPG. This has manifest in a series of patches that focus on performance improvements, bug fixes, and gameplay adjustments, and this week marks yet another one of these updates.

Releasing today for PC, and on Thursday for consoles, this new patch is loaded with small tweaks that will impact many areas of Fallout 76, from its graphics to its quests. However, the most exciting aspects of the update is its focus on C.A.M.P. improvements, character re-speccing, and a number of quality-of-life improvements for those playing on PC.

C.A.M.P.'s are Fallout 76's player-made bases, and they have been a point of much frustration since the game's beginnings. While it is no problem for players to log out of the game without dismantling their C.A.M.P., if that player then logs into a server where their base's location is already occupied, issues can occur. Specifically, the C.A.M.P. of the newly logged in player will be dismantled and, sometimes, completely lost.

Bethesda has addressed this issue with this new update, as players will now be notified if their C.A.M.P.'s location is taken. These players then have the opportunity to relocate their base, at no cost, or find a new server where the original location is available.

Furthermore, small obstructions found in the landscape (rocks, trees, etc.) will no longer prevent players from building C.A.M.P. items in their locations. Instead, these world objects will simply be removed if a player attempts to build upon them.

Beyond these critical adjustment to the C.A.M.P. system, players may be excited to find that they can re-spec their characters following this update. For each level a player attains past level 50, they will now be able to decide if they want to gain a new Perk Card or re-allocate a SPECIAL point.

While some players may feel that this is a less than ideal approach to character re-speccing, considering it cannot occur prior to what amounts to Fallout 76's end-game, this is certainly a step in the right direction. For many, the Perk Card and SPECIAL systems may feel opaque as they begin their time in Appalachia, and the ability to make adjustments later is a welcome and necessary change.

Finally, PC players will be happy to find some much requested features have been added. This includes a push-to-talk hotkey that prevents players' microphones from always being active, a Field of View slider, and 21:9 resolution support.

Following last week's update, Bethesda came under fire for what players perceived as a lack of transparency in the provided patch notes. It seems that the company has taken this criticism to heart, as the the aforementioned changes are just a small portion of what is outlined in today's communication. With these frequent updates, it is clear that Bethesda is committed to improving the Fallout 76 experience, however, it remains to be seen if players will feel satisfied with the details provided this time around.

Full patch notes for today's update can be found on Reddit.

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When You Buy an Unfinished Game, Everyone Loses https://www.gameskinny.com/0zhai/when-you-buy-an-unfinished-game-everyone-loses https://www.gameskinny.com/0zhai/when-you-buy-an-unfinished-game-everyone-loses Wed, 26 Dec 2018 15:00:01 -0500 Tim White

Back in my day, patches for video games weren't a thing. Whatever data was on the disc or cartridge the day you bought it was there to stay, forever.

This probably sounds like a massive inconvenience to those of you who have never known any such thing as offline gaming, but the inability to change games after release was actually a major factor in explaining why they were, on average, much better (or at the very least, more functional) prior to about 2005.  

This is Business 101, everybody

Broadly speaking, business has had a bad rap since roughly the beginning of time, and that's absolute bullshit.

There's this pervasive perception in virtually every culture that businessmen get rich by lying, cheating, trampling anyone in their way, and/or buying politicians.

Some people do make big piles of money by doing those things for a while. There is no such thing as a longstanding, profitable, healthy business that got that way by being dishonest. Period, end of story.

Shady business practices always catch up to you and will always sink your business, unless you've scored legal monopoly protections by writing a check to a politician that shouldn't have any power to grant you any such favors (but that's a topic for another article).

I'm speaking from experience here. I currently own two businesses, both of which generate more revenue every year and which have sterling reputations among my clients. The most common compliment I receive goes something like this (paraphrasing): "I really appreciate how transparent and trustworthy you are. Many of your competitors try to get my business with flashy gimmicks or inflexible contracts, but you just focus on doing good work at fair prices, and I'm happy to pay for that."

This super basic idea is no different for video games, or for any other industry.

It's really not hard to understand the essence of what makes a business successful: keep your promises, deliver the best product you possibly can at the price point you've chosen to compete for, and make things as simple as possible for your customers. That's really all there is to it; build your business on that foundation and you will do well.

When developers make absolutely outstanding games, gigantic numbers of people will buy them. You rarely see phenomenal games that don't sell well; the quality of any product ultimately speaks for itself. Great products take time, and great video games take an enormous amount of time. Gamers can't demand everything better and faster; to a large extent, it's one or the other.

We live in a world littered with broken, unfinished $100 million games largely because many gamers routinely make ridiculous and unrealistic demands, leaving developers scrambling to do the impossible.

Video game developers and publishers (yes, even EA) are not sitting in their high-backed leather chairs, twirling their mustaches and brainstorming ways to screw you over. If they were, they'd have gone under long ago; the games industry is relatively unregulated, meaning participants sink or swim on their own merit (or lack of it). They're responding to market conditions as best they can, but they're fighting an unwinnable war.

Why are so many unfinished games being released?

Even as recently as about 2008, game developers largely understood the basic principles of good business and lived by them. Crippling bugs and day-one patches were still relatively unheard of during the first half of the Xbox 360/PS3 era. Even though developers had the technology to patch games after release, they and their publishers generally tried to avoid doing so if they could.

There was still some degree of expectation that the product sitting on shelves on launch day would be a polished, professional one that reflected well on the hundreds of people that spent years of grueling effort making it.

But it couldn't last; gamers wanted more, they wanted it now, and half of them couldn't make up their minds as to what "it" was.

As development costs continued to skyrocket—largely thanks to an over-emphasis on graphics that consumers continue to insist on—publishers became more and more aggressive with their timelines and ROI charts. Profit margins on video games have always been narrow, and they're only narrowing further as gamers demand increasingly realistic graphics and physics, both of which are astronomically expensive to create.

(The growing demand for hundreds of hours of content from a single game, which almost by necessity has to be mind-numbingly repetitive, doesn't help either.)

Developers are being asked—nay, told—by everyone around them to produce more and more complex games on shorter and shorter deadlines. And yes, if you habitually pre-order AAA games, you're partly to blame, especially if you keep buying from developers or publishers that have been pumping out launch day train wrecks for years now.

If you pay any degree of attention to gaming news, you've also undoubtedly noticed a relatively new trend: video games that get mega-hyped by eight-figure ad campaigns, shatter pre-order and day-one sales records, and then accumulate truckloads of negative reviews and go on discounts as deep as 50% mere weeks after release, once everyone starts to realize what a fetid garbage pile it is (looking at you, Fallout 76).

To me, this reeks of extremely talented game developers starting to give up.

Gamers are jaded and annoyed, but nonetheless keep buying crap games before anyone knows they're crap. Developers are exasperated by increasingly unreasonable demands from their publishers and from their customers, so they resort to any gimmick necessary to break even as fast as possible. (Protip: if you're strategizing in terms of weeks, not months and years, your business model is already set up to fail.)

Publishers aren't going to throw $100 million at a new game if the last one didn't return at least 10% (which is perfectly reasonable), but they apparently never stop to wonder if what they're demanding of developers is actually the best way to make a profit (it's not).

Are unfinished games a good thing in any way?

The answer to this question depends heavily on context. The term "unfinished games" needs to be defined very precisely.

Open betas and Early Access games are a thing, and neither paradigm looks to be going anywhere anytime soon. The difference here is that when you sign up for either, you know what you're getting into—the developer has clearly disclosed that their game is a work in progress and that you're to be an active participant along the way. If you don't want to do that, bookmark the game and check on it every six months until it's finished. Easy fix.

As things stand now, the status quo with "traditional" AAA titles like Battlefield 5 and Red Dead Redemption 2's online mode provides a much-needed pressure release valve for overworked developers struggling to satisfy gamers and publishers that are often in direct conflict with one another. There are serious problems with both games that have pissed off huge numbers of consumers, but I'm not one to suggest ostracizing developers for patching games weeks and months down the line if it's the only option currently available to them.

In other words, we need to be sure we're discussing the root causes, not merely treating symptoms.

On the most basic level, the fact that the internet allows developers to fix problems with their games is a great thing. The fact that that option didn't exist in 1998 strongly incentivized developers to put their absolute best foot forward, but I don't think condemning devs for fixing mistakes after launch is necessarily appropriate in every case.

One needs to ask why the post-launch fix was necessary, whether it represents an ongoing systemic problem, and to what extent the decision was out of the developer's hands due to publishers breathing down their necks (or other factors).

All of this is to say that I'm calling on gamers to do something that, as a whole, they're not very good at: control their emotions, take a step back, and think carefully about all the relevant factors in any given situation before reaching for that caps lock key. It's possible to be both just and benevolent.

Give people the benefit of the doubt, at least to begin with. Investigate a situation before judging it. If developers or publishers have done something truly dumb or shady, then criticize them—calmly and constructively.

Unless the broken mess of a game you're upset about is the only and inevitable result of demands levied by millions of your fellow gamers, in which case you should be criticizing them.

What's to be done about it?

The good news is that this problem is totally solvable. The news that's not necessarily bad (but that you might not want to hear) is that the solution has to start with you. No developer or publisher is going to initiate the long and painful course correction necessary to bring about a true Golden Renaissance of Gaming—most of them have locked themselves firmly into codependent catch-22 arrangements.

They need your money to continue to exist, and nothing will change for the better unless you change the conditions under which you're willing to give it to them.

One of several things has to happen:

  • Gamers need to understand just how expensive their treasured hi-def graphics are and settle for slightly less impressive visuals to let developers realize huge cost (and time) savings, or;

  • Gamers need to accept the fact that a $60 price point for AAA video games hasn't been a sustainable price for many years and come to terms with substantial price increases, or;

  • Gamers need to exercise a little patience and vote with their wallets after launch day, which will result in a gradual but steady market correction. 

The last option won't be easy—convincing millions of people to agree to do something differently never is—but I think it's the easiest option and the one most likely to work long-term. One great thing about free markets is how it's on sellers to figure out the enormously complicated logistics of providing a great product at a fair price in a timely manner. We just have to adjust our expectations and let them do it.

Pre-orders are a huge component in the machine that keeps pumping out unfinished games, and one thing will be incontrovertibly true until the end of time: developers and publishers won't continue to pursue strategies that consistently fail. The few that do will quickly go out of business, leaving their more agile and reasonable competitors to take over.

The bottom line is this: broadly speaking, gamers are getting what they deserve right now. Developers aren't churning out unfinished games in spite of demand, but because of demand. Nothing about the way it's done now is sustainable; the problem will end eventually. The only question is how, and whether the end result will be better or worse.

If we, as consumers, want a better product, we have to stop incentivizing bad ones, which requires some self-control and some delayed gratification. On our end, it really is that simple.

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Fallout 76 Rusted Key -- Where to Get It and How to Use It https://www.gameskinny.com/p79vz/fallout-76-rusted-key-where-to-get-it-and-how-to-use-it https://www.gameskinny.com/p79vz/fallout-76-rusted-key-where-to-get-it-and-how-to-use-it Wed, 05 Dec 2018 21:21:02 -0500 Synzer

Fallout 76 has a lot of secrets and hidden items that you normally would not find unless you randomly stumbled upon them.

The Rusted Key and Alien Blaster weapon are two such items. I'm going to show you where you can get these items, where to use the Rusted Key, and what you get from the room it opens.

Rusted Key Location in Fallout 76

The Rusted Key is not in a landmarked location or marked on the map at all. It is in an open container in the water near a collapsed house.

If you look on the map above, my marker and location is where you can find the Rusted Key. It is in the northern part of the map, northeast of the Eastern Regional Penitentiary.

When you find the container, you'll see the Rusted Key and Alien Blaster inside. Unfortunately, there isn't any ammo for the Alien Blaster in or near the container.

You can find ammo for the gun near the Black Mountain Ordnance Works north of the Mothman Museum in the Forest region. 

Now let's see where to use the key. 

Where to Use the Rusted Key

The place you want to visit is called Freddy Fear's House of Scares. This is to the east of the Route 66 icon on the map, as you enter the Mire region.

When you reach the location, go to the back of the building and up the stairs. You'll find a red door that requires the rusted key to open. There are some crafting materials and a safe with some moderately useful items inside.

There is one important item that you can find under a desk, called the Stolen Terminal Passcode. I haven't found where to use this, but I believe it leads to a bunker somewhere. Scouring forums and the game's Reddit threads, it doesn't seem any other players know either, so we'll update this guide when we find out. 

Now that you know where to get and use the Rusted Key in Fallout 76, you can pick up your own Stolen Terminal passcode.

If you know where it leads or know of any similar secrets, let me know in the comments below. 

To find more tips on Fallout 76, such as how to farm mutations or farm springs, be sure to check out our Fallout 76 guides hub

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New Fallout 76 Patch Brings Undocumented Changes, Nerfs https://www.gameskinny.com/4xa47/new-fallout-76-patch-brings-undocumented-changes-nerfs https://www.gameskinny.com/4xa47/new-fallout-76-patch-brings-undocumented-changes-nerfs Wed, 05 Dec 2018 12:47:54 -0500 William R. Parks

Yesterday's Fallout 76 patch marked Bethesda's latest attempt to address the myriad of issues that plague their new multiplayer RPG. For many, the most notable tweak was a much needed increase to stash storage sizes, however,  players are now finding many other changes that were not included in Bethesda's patch notes.

Since the release of the update, players have taken to Reddit to compile a list of perceived undocumented changes. Without official verification from Bethesda, it is difficult to have a full picture of the extent and accuracy of the changes players are experiencing in the updated Fallout 76, but an overall sentiment indicates that character power levels have been decreased in general.

Some of these nerfs appear to primarily target characters that are level 50 and beyond, and some players have suggested that these high level Vault Dwellers are dealing reduced damage in both PvP and PvE. Furthermore, it has been specifically noted that end-game melee damage seems to have been decreased.

Other players are posing another possibility, indicating that some enemies appear to have been granted additional health or damage reduction abilities. Thus, the weakened states that players are finding their high level characters in may be the product of an overall buff to enemies rather than a reduction in character power levels.

This theory seems to be further substantiated by additional power-ups that this update appears to have brought to enemies. For example, prior to the patch, non-legendary enemies that had been damaged would stay at their reduced health even if temporarily disengaged. Now, players are reporting that these enemies will immediately regain health if the player allows them to move from a designated "aggro zone."

Beyond these combat-specific alterations, players are noting other perceived changes that suggest that Bethesda wants to curve the speed at which players are preceding through the game. This includes what appears to be a reduction in the spawn of legendary enemies, decreasing the opportunity for players to acquire Fallout 76's powerful legendary gear. Additionally, crafting plans and mods appear to be more scarce, and Power Armor Fusion Cores are draining more quickly.

Again, the validity of many of these perceived changes is debatable, due to the lack of transparency provided by Bethesda's patch notes. However, it is clear that some undocumented changes have come to Fallout 76, and, after all of the controversy that has surrounded the game's launch, it is surprising that the company would not be more straightforward with those that are still continuing to play the game.

The current list of undocumented changes can be found on Reddit.

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Fallout 76: Power Armor Edition Owners Offered Compensation https://www.gameskinny.com/hkohz/fallout-76-power-armor-edition-owners-offered-compensation https://www.gameskinny.com/hkohz/fallout-76-power-armor-edition-owners-offered-compensation Thu, 29 Nov 2018 13:47:32 -0500 William R. Parks

Following the release of Fallout 76, Bethesda has been under frequent fire for the subpar state of the game, as well as the massive price reductions that have come less than two weeks after its launch. Now, purchasers of the Fallout 76: Power Armor Edition are the ones up in arms, and the company has announced that they will be offering them compensation.

The Fallout 76: Power Armor Edition is a $200 version of Bethesda's new multiplayer RPG, and it features several collectibles, including a wearable Power Armor helmet and figurines. The initial marketing also indicated that it would come with a canvas duffle bag; however, as players began to receive their copies, they found that this had been replaced with a cheaper nylon version.

Understandably, purchasers were upset, and one took to Reddit to share a correspondence with Bethesda Gear Store Support. In this correspondence, a representative indicated that the material change was due to the high cost of the canvas bag's production, and nothing would be done in the way of compensation. This post caught the attention of many, gaining 127,000 upvotes in one day, with some users providing further corroboration of Bethesda's position.

Since, the company has backtracked on this stance, and a Tweet from the official Fallout Twitter account offers an apology and provides information on how owners of the Fallout 76: Power Armor Edition can claim compensation of 500 Atoms:

Atoms are Fallout 76's approach to microtransactions. While they can be earned by completing in-game tasks, they can also be bought with real-world money, at approximately $1 per 100 Atoms, and are used to purchase in-game cosmetic items. To be clear, this means that the compensation currently being offered to owners of the Fallout 76: Power Armor Edition is around $5 in virtual items.

Further, this about-face from Bethesda has left some players confused about the responses they were receiving from Bethesda Gear Store Support. The company has answered with another Tweet:

While it is unclear if players will consider this level of compensation acceptable, it is certainly an improvement upon the position taken by Bethesda Gear Store Support. The company has recently promised to be more communicative about the gameplay improvements they have planned for Fallout 76, but these updates may be for naught if they continue to alienate their customers at the cash register.

The initial conversation surrounding the bag controversy can be found on Reddit.

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Fallout 76 Updates Are Imminent, Bethesda Responds to Fan Outrage https://www.gameskinny.com/71s5g/fallout-76-updates-are-imminent-bethesda-responds-to-fan-outrage https://www.gameskinny.com/71s5g/fallout-76-updates-are-imminent-bethesda-responds-to-fan-outrage Tue, 27 Nov 2018 16:35:19 -0500 William R. Parks

It is common knowledge that Fallout 76 has had a less than stellar launch. Bugs, performance and stability issues, and ill-conceived mechanics have not only left players disgruntled but have prevented some from being able to play the game entirely. In response to the subsequent outcry, Bethesda has made a substantial post on Reddit, and their message is loud and clear: they are listening, and fixes are on the way.

"We know you're frustrated and angry at the state of things right now," the post begins, "and we will work to make a better bridge between you and the dev team at Bethesda Game Studios."

The post continues by materializing this bridge, providing expanded information on the improvements that have previously been outlined for Fallout 76, as well as details on a myriad of other imminent changes.

The first cycle of changes is scheduled for next Tuesday, December 4, and with them come an increase to stash sizes. The limitations that have been imposed on players by the game's meager stashes have been one of the community's most hotly discussed issues, and some players have resorted to using glitches to remove their carry weight limitations in order to combat these restrictions.

Additionally, the December 4 update comes with increased loot for bosses, as well as some bug squashing, including a fix to an issue that was preventing players from exiting their Power Armor. While the stash size increase, from 400 to 600, may not be as significant as some players had hoped, this update certainly appears to be a good starting point.

Thereafter, the post outlines an update coming on December 11, which also contains a feature that has been heavily requested by the community: a fix to C.A.M.P. placement.

C.A.M.P.'s are Fallout 76's player-built bases, and, currently, if a player logs into a server where a C.A.M.P. is already occupying the location they had built their base on, it will be dismantled, and, sometimes, lost. With this update, players will receive a notification that their C.A.M.P. location is taken upon logging into a server, and they can choose to move their base or find a new server where the space is free.

Further, the December 11 update will bring a tool that will let players remove obstructions like rocks and trees when building their C.A.M.P., the ability for players to reallocate character stats after Level 50, and the Push-to-Talk voice feature, 21:9 resolution support, and Field of Vision slider PC players have been clamoring for.

This detailed announcement is exactly the type of communication Bethesda needs to be offering fans if they hope to save Fallout 76 from the metacritic review bombing, critical panning, and fan aggression that has been directed toward it since its release. The fixes themselves are close to, if not exactly, what fans have been asking for, and they indicate that the company is indeed dedicated to improvement.

If Bethesda can stick to their promise of increased communication and continue to offer quick and quality updates, there may be hope for Fallout 76 yet.

Bethesda's full post is available on Reddit.

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Fallout 76 Mods: The Best of the Best https://www.gameskinny.com/9td8p/fallout-76-mods-the-best-of-the-best https://www.gameskinny.com/9td8p/fallout-76-mods-the-best-of-the-best Tue, 27 Nov 2018 11:05:20 -0500 Sergey_3847

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/4/1542996524-254402649-7247b.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/4/1542996524-254402649-7247b.png","type":"slide","id":"191698","description":"

Paper Bags Glow

\n

Just like the Recipes and Plans Glow mod allows you to see recipe books and plans amongst the rest of the junk, this mod does the same but for paper bags dropped by other players.

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Paper bags are probably the most important loot sources in the game, unless their owners preemptively removed all the items from their inventory before dying. But in most cases paper bags are full of goodies that everyone will be happy to find.

\n

It is no surprise that this mod exists, since paper bags are designed to have bad visibility so that only their owners could find them. But now you will be able to see all the paper bags even in the darkness.

\n

Download mod

\n

---

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If you're looking for even more ways on how to improve your gameplay in Fallout 76, then check out all the related guides here at GameSkinny!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/4/1541689964-1962088098-8b1f7.jpeg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/4/1541689964-1962088098-8b1f7.jpeg","type":"slide","id":"191697","description":"

Lowered Weapons

\n

If you've played Fallout 4, then most likely you are already familiar with this excellent mod that lowers your weapons when not firing. It's a simple yet very effective animation trick that opens up more space on your screen, which allows you to immerse yourself into the game.

\n

The mod is primarily designed for first-person view, and will not work in third person view, so keep this in mind when installing Lowered Weapons mod. The good news is that it also works with melee weapons as well as firearms.

\n

Download mod

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/4/1542164692-1218834643-21bcd.jpeg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/4/1542164692-1218834643-21bcd.jpeg","type":"slide","id":"191696","description":"

Component Parts

\n

Here is another mod that will help you significantly with sorting out your items. This one will show you not only the name of the item you're trying to pick up, but also its parts or components.

\n

For example, if you're picking up Mr. Handy Fuel, the mod will immediately break it down into its basic parts, such as Oil and Steel, including the overall weight of the item.

\n

Now you don't need to remember which items give you certain components. All you need to do is hover your mouse over any object and let the mod tell you the rest of it.

\n

Download mod

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/4/1542457777-720853122-2d2ac.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/4/1542457777-720853122-2d2ac.png","type":"slide","id":"191695","description":"

Power Armor Clean HUD

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One of the best pieces of gear you can get in Fallout 76 is the power armor. It has been the trademark gear of the Fallout series and it is here to stay. But it has one small and very irritating drawback -- a HUD that covers almost half of your screen.

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Since the release of the game, players were not happy with the field of view in Fallout 76, and wearing power armor made it even more constricting. This little mod here doesn't remove the HUD entirely but simply makes it transparent.

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You will still be able to see all the controls and meters, but the panel itself is gone and will not prevent you from seeing the rest of your screen.

\n

Download mod

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/4/1542514500-1428948841-5608e.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/4/1542514500-1428948841-5608e.png","type":"slide","id":"191694","description":"

Optimum Reshade

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If you're tired of the colorful and totally unrealistic palette of Fallout 76, then be sure to install the Optimum Reshade mod that makes the coloring more subtle and the shades darker.

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This mod makes the game really feel like you're in a post-apocalyptic West Virginia. However, this may not be everybody's cup of Nuka Cola, so the creators of the mod added the Sweet version, which makes the game even more colorful, and the Natural version, which makes the game look very clear and realistic.

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All of these versions are included in the mod package, so you can try them out and see for yourself which one looks best to you.

\n

Download mod

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/4/1542823522-262308780-0d0cb.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/4/1542823522-262308780-0d0cb.png","type":"slide","id":"191693","description":"

Recipes and Plans Glow

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Every RPG game allows you to highlight certain items that can be found on the ground. Some even give you a comprehensive description of each item. But not Fallout 76!

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You've probably missed quite a few plans and recipe books by simply not noticing them lying around amidst all the junk. Well, say no more to that, as this mod will help you see every recipe and plan out there by making them glow bright green.

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Plans and recipes are essential for crafting some of the beast gear in the game, and that is why you simply ought to have this mod installed on your PC.

\n

Download mod

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/4/1542422392-964656766-0586a.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/4/1542422392-964656766-0586a.png","type":"slide","id":"191692","description":"

Better Inventory

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It's no secret that Inventory tab in Fallout 76 is flawed, as it doesn't show you data on items weight and it has no detailed filters for food and weapons. With the help of this mod you will have all this info included in a very natural way.

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You will be able to filter your Aid tab for Food, Drink and Chems; your Weapons tab for Ranged, Melee and Thrown weapons; and your Apparel tab for Outfits and Armor.

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All you need to do is to install the Better Inventory mod and then press Ctrl (LB) in Pip-Boy. This will allow you to filter out your Inventory and keep in close check all the items you've gathered so far.

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Download mod

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-da11f.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-da11f.jpg","type":"slide","id":"191691","description":"

The Fallout community never gives up and creates mods that aim at fixing the most glaring problems in Bethesda games. The latest installment in the series, Fallout 76, has been rushed out for a release and thus has the least approval of its fanbase.

\n

Mods presented in this list don't fix every single issue in Fallout 76, but they will make your life much easier. You will get the chance to improve your Inventory filtering system, change the way your game looks from the most realistic to extremely colorful, and even keep your gun away when not in use.

\n

Most likely you won't need to install all of them at once, but a few should definitely make you feel proud of the modding community of the Fallout series.

"}]]]>
How to Find the Nuka-Cola Power Armor Paint in Fallout 76 https://www.gameskinny.com/h7io2/how-to-find-the-nuka-cola-power-armor-paint-in-fallout-76 https://www.gameskinny.com/h7io2/how-to-find-the-nuka-cola-power-armor-paint-in-fallout-76 Sat, 24 Nov 2018 12:57:36 -0500 William R. Parks

Players coming from 2015's Fallout 4 may be happy to learn that Power Armor paint jobs have made a return in Fallout 76. This includes the distinctive Nuka-Cola paint, which brands Vault Dwellers with the identity of everyone's favorite pre-War soda.

If you are looking to spruce up your new set of Power Armor in 76, this guide will walk you through the steps to acquire the Nuka-Cola Power Armor paint.

Some notes before we begin the walkthrough:

  • This paint job can only be applied to T-51 Power Armor. T-51 can be found at the random Power Armor spawns throughout Appalachia, and starts at level 30.

  • Level 1 Lockpicking is required in order to access the requisite key in the Kanawha Nuka-Cola Plant.

  • Players are reporting that, at times, the Nuka-Cola Paint plans are not present at Bunker 3. This is often an indication that the plans have been recently looted by another player, and you will need to return later to check for them again.

  • Nuka-Cola apparel also has a chance to spawn in Bunker 3.

Acquiring the Nuka-Cola Power Armor Paint

Step 1.

Collect the Toolbox Key from the Duffle Bag just north of Pylon V-13.

Step 2

Open the Toolbox east of the Watoga Shopping Plaza and loot the Key to Clara's Box.

Step 3

Visit North Sutton and retrieve the Nuka-Cola Locker Key from Clara's Box (located in a small red doghouse).

Step 4

Go to the Kanawha Nuka-Cola Plant. Make your way upstairs and through a series of doors (one that you must unlock with Level 1 Lockpicking), and you will find a locker on the ground that contains the TNT Dome Key 3.

Step 5

Visit Bunker 3 at the Black Mountain Ordnance Works, and inside you will find Plan: T-51 Power Armor Nuka-Cola Paint.

For those that prefer a video tutorial, the images above are from YouTuber TwoDynamic's excellent walkthrough:

If you would like to add other Power Armor paints to your available mods, two can be purchased through the Atomic Shop (76's marketplace where Atoms can be exchanged for cosmetic items). Additionally, players are reporting that delivering Technical Data to the Brotherhood of Steel has a random chance of giving Brotherhood-specific Power Armor paints as rewards.

Found any other Power Armor paints in your time in 76? Please do share them in the comments below, and check out our other Fallout 76 guides here at GameSkinny.

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How to Farm Mutations in Fallout 76 https://www.gameskinny.com/uarl2/how-to-farm-mutations-in-fallout-76 https://www.gameskinny.com/uarl2/how-to-farm-mutations-in-fallout-76 Fri, 23 Nov 2018 10:34:30 -0500 Sergey_3847

One of the most exciting new mechanics in Fallout 76 is Mutations. It allows players to gain new powers, but it can have negative effects as well. In any case, if you are willing to give up a few points of stats here and there for some really cool abilities, then you need to learn how to farm mutations.

In order to get a mutation you need to find a location with a strong radiation. There are a only a few such locations in Appalachia, and if you want to know how to get there, then follow our guide below.

Emmett Mountain Disposal Site

In the Savage Divide region of Appalachia you will find a nuclear waste storage facility -- Emmett Mountain Disposal Site. Inside the building you will find thousands of barrels of nuclear waste that spew rads with such intensity that you will be able to get any mutation you will ever need.

Here's what you need to do in order to farm mutations in this spot:

  1. Remove any gear or perk cards that prevent you from getting rads.
  2. Get closer to the storage with barrels and wait as you get irradiated.
  3. This will reduce your HP at the same time, so leave as soon as you're left with just enough to survive.
  4. If you didn't manage to get any mutation the first time, you can use the decontamination chamber, which can be found in the same building, to remove any rads on your character.
  5. Then return to the barrels and repeat the process until you get a mutation.

In case you want to get more than one mutation, you will need to leave the game and reconnect, as the game will not allow you to get mutations twice during the same gaming session. But as soon as you reconnect, you can repeat the process and get as many mutations as you want.

Old Mold Quarry

The second method is a bit harder and more time consuming than the first one, but it is another good alternative to farm mutations in Fallout 76.

Go to the Old Mod Quarry location in the Cranberry Bog region. A bit to the south of the location, you will find an abandoned bunker at Drop Site C-2. This bunker is filled with nuclear waste, which will give you enough rads to get a mutation quickly.

Unfortunately, you will not find a decontamination chamber here, so there is a big chance of you just dying, which you will have to do anyway, if you don't get any mutations the first time around.

So before entering the bunker, just remove all the junk you're carrying and be ready to die. Then, simply respawn and try again until you get a mutation. Rinse and repeat!

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You can definitely stack up several mutations using these two simple methods, and for other Fallout 76 guides at GameSkinny, check out the list below:

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Infinite Carry Weight Glitch in Fallout 76 https://www.gameskinny.com/flp21/infinite-carry-weight-glitch-in-fallout-76 https://www.gameskinny.com/flp21/infinite-carry-weight-glitch-in-fallout-76 Fri, 23 Nov 2018 10:53:27 -0500 William R. Parks

Due to Fallout 76's strict carry weight limits and small stash sizes, inventory management can take up a significant portion of players' time in game. While it is certainly possible to work with 76's encumbrance system, and some of us enjoy the process of meticulously organizing our carried inventory and stashes, others are finding it tedious and downright boring.

For those players, there is currently a glitch that removes players' maximum carry weight, allowing them to hold as many boards, desk fans, and teddy bears as they desire. Here is the process for activating this infinite carry weight glitch.

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Note: Use this glitch at your own risk. It is very likely to be patched, and any repercussions for using it will be your responsibility alone.
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The Method

Activating the infinite weight glitch is easy and only requires the minimal resources needed to craft and modify a piece of light armor and access to an Armor Workbench.

The steps are as follows:

  1. Use an Armor Workbench to craft any piece of Light Armor
  2. Modify the Light Armor piece with the Pocked Mod
  3. Equip the Pocketed Light Armor piece
  4. Quickly and continuously unequip and reequip the Pocketed Light Armor piece

As you continue to put on and remove the armor piece over and over, you will note that your maximum carry weight is decreasing.

Keep repeating the process until your maximum carry weight displays as a negative number. You now have infinite carry weight and will not be over-encumbered as long as the glitch is active.

This glitch will deactivate upon logging out of Fallout 76. This means that you can return your character to normal just by leaving a server, but it also requires that you repeat this process every time you want infinite carry weight.

For those that would like to see the glitch in action, a video tutorial by YouTuber RGD5IMPACT is available:

Conclusion

While Bethesda has promised a stash size increase in a future update, this glitch is an option for players that are looking to address their inventory issues on their own terms. That said, in the current state of the game, inventory management feels like a design choice and part of the 76 experience -- to bypass it completely seems to miss part of what the game is about.

With this guide, you can now choose whether to use the glitch or not. However, remember that Bethesda has made no official statement and you will be culpable for any punishments that may befall your account.

Happy looting, and for other Fallout 76 guides at GameSkinny, check out the list below:

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How to Farm Legendary Weapons and Armor in Fallout 76 https://www.gameskinny.com/gljy8/how-to-farm-legendary-weapons-and-armor-in-fallout-76 https://www.gameskinny.com/gljy8/how-to-farm-legendary-weapons-and-armor-in-fallout-76 Fri, 23 Nov 2018 11:09:17 -0500 William R. Parks

While Fallout 76 was released only last week, players have already begun to scour the remotest corners of Appalachia, soar through levels exceeding 100, and tackle the most challenging content the game currently has to offer. With this fairly comprehensive foundation established, players are now turning their eyes towards obtaining the game's best loot: legendary weapons and armor.

Fallout 76's legendary gear can be found as random drops from the legendary enemies (those with stars next to their names) located throughout the world. This rare loot comes with random legendary effects (damage boosts, infinite ammo, etc.), and the best legendary weapons have the potential for up to five of these effects. These guns can be absolutely devastating additions to a lucky Vault Dweller's arsenal.

Due to the random nature of legendary gear and their effects, many will likely need to be acquired before finding one of extraordinary power or of your preferred weapon types, which means you are going to need to kill a lot of legendary enemies.

Fortunately, motivated players are coming up with efficient ways to do so.

How to Farm

The method outlined here for fast legendary gear farming is simple, and it revolves around targeting events that have guaranteed legendary enemy spawns and "server hopping" (continually joining new servers by logging in and out of 76) to complete them over and over again quickly.

For clarity, the process is as follows:

  1. Log into Fallout 76
  2. Check if any events with legendary enemies are currently active
  3. Kill and loot the legendary enemies at any of these active events
  4. Log out
  5. Log back in and repeat on a new server

Events to Target

With the method established, all that is left is to determine the best events to target when "server hopping" for legendaries. A few such events have been coming up repeatedly in the 76 community, and a Reddit post from u/twolcott02 compiles three of the best:

Uranium Fever

This appears to be the community's current go-to event for farming end-game legendaries. Located at the Blackwater Mines, this event asks players to protect Uranium extractors from waves of enemies, including three legendary Mole Miners.

Beyond the number of legendary Mole Miners, what makes "Uranium Fever" such an excellent event for farming is that they scale with your level and are capped at level 40. Legendary enemies that are level 40 and above have the potential to drop the best of 76's legendary gear, making these enemies some of the easiest options for the game's most powerful loot.

One Violent Night

Located in the Savage Divide, "One Violent Night" is another event where the strongest legendaries can be acquired.

While it is possible to get legendary Ghoul spawns throughout the event, the real prize here is the boss -- a legendary Wendigo that scales with your level.

Leader of the Pack

If you want to start farming for legendaries before level 15, "Leader of the Pack" is the event for you.

Located near the Tyler County Fairgrounds, this event spawns three low-level, one-star Wolves for your farming pleasure.

Conclusion

From farming loot, XP, and resources to fixing bugged quests, "server hopping" is an efficiency tool being used often in these early days of 76. Eventually, we may see Bethesda address this approach, though that seems difficult without persistent servers.

In the mean time, we hope that you can use this method to find all the loot you have been dreaming of, and if you have any events that you love to farm for legendaries, please do share them in the comments below. If you found this guide useful, you may want to take a gander at our other Fallout 76 guides.

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Where to Spring Farm in Fallout 76 (Best Locations) https://www.gameskinny.com/wp2ia/where-to-spring-farm-in-fallout-76-best-locations https://www.gameskinny.com/wp2ia/where-to-spring-farm-in-fallout-76-best-locations Wed, 21 Nov 2018 10:12:36 -0500 Sergey_3847

If you've been playing Fallout 76 for some time, then you've probably noticed that you need a lot of loose springs to repair or upgrade your weapons and other items. But it can be really hard to find something as small as a spring on such a big map as Appalachia.

Fortunately, there are a few locations where you can find springs and keep on farming them as many as you want. There are also items that contain springs, such as clipboards, cameras, handcuffs, toasters, typewriters, watches, which can be broken down into smaller parts.

Follow our guide below for the best spring locations and how to farm them infinitely in Fallout 76.

Mountainside Bed & Breakfast

Mountainside Bed & Breakfast is arguably one of the best locations for farming springs in the game. You will find loose springs not only inside paper bags and other stashes, but also by killing Yao Guai bears that are constantly roaming this place.

When you've collected all the possible springs once, leave the game and reconnect. You will see that the springs and bears that drop them will respawn. This cycle will never end and you can farm as many springs here as you want.

Sugar Grove

If you get bored of farming springs in Mountainside, then go to Sugar Grove. There you will find plenty of clipboards that are also a great source of springs and other materials.

The facility also contains a huge number of desk fans that can be broken down for screws that are also essential for repairing and upgrading your gear.

Trading With Players

The last option is to trade with other players that are willing to give up their hard-earned springs for caps. You can trade with your teammates and other players that are ready for cooperation.

In order to start the trade approach another player and select the "Invite to Trade" option that will appear on your screen. If someone else approached you for trading, then chose "Accept Trade."

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In these few simple ways you can now easily spring farm as much as you desire, and for other Fallout 76 guides at GameSkinny, check out the list below:

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How to Kill Evan and Complete the Personal Matters Quest Line in Fallout 76 https://www.gameskinny.com/0kmnr/how-to-kill-evan-and-complete-the-personal-matters-quest-line-in-fallout-76 https://www.gameskinny.com/0kmnr/how-to-kill-evan-and-complete-the-personal-matters-quest-line-in-fallout-76 Wed, 21 Nov 2018 10:17:11 -0500 William R. Parks

"Personal Matters" is a lengthy side-quest in Fallout 76 that takes players from the Vault-Tec Agricultural Research Center to the Morgantown Highschool and beyond as they locate the personal journals of the Overseer.

However, after traversing the map and listening to many of the Overseer's personal musings, players are frequently encountering an issue that stops them dead in their tracks on the quest's last step -- when they go to kill Evan in Mount Blair, they find that he is already dead.

Unfortunately, it appears that when Evan has been killed, he does not properly respawn. While this is obviously a problem, there is a way to kill Evan and complete the quest, though it is less than elegant.

When you log out and log back into 76, you are placed on a new server, which may have a living Evan for you to kill. A tedious process indeed, but continually logging in and out is currently the only way to address the issue.

"Server hopping" has become a go-to method for efficient XP, loot, and resource farming in 76, and here is yet another application. Hopefully, Bethesda will offer a fix for this promptly, though that may not be the case, as a bug with the "Bureau of Tourism" quest line (that had been known since the game's B.E.T.A.) was not fixed until Monday's update.

If you are impatient to clear this quest from your log, I am afraid that this method is your best bet at this time. And if you are still planning to brave 76 despite its many bugs, stay tuned to GameSkinny as we continue to provide workarounds. Head over to our Fallout 76 guides page to find more tips. 

Here are just a few to get you started: 

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