Fate/Grand Order Articles RSS Feed | GameSkinny.com Fate/Grand Order RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Fate Grand Order Beginner Tips and Tricks https://www.gameskinny.com/q2743/fate-grand-order-beginner-tips-and-tricks https://www.gameskinny.com/q2743/fate-grand-order-beginner-tips-and-tricks Fri, 30 Jun 2017 12:06:53 -0400 Synzer

Fate/Grand Order is a mobile game that combines traditional turn-based RPG battles with a Card system. There are several characters, or Servants, you can choose from -- all with their own affinity, skills, and stats. There is a lot to know about this game if you are just getting started, but I'll make it easier for you.

Party Setup and Class Affinities 

The first thing you want to get down is how to set up your party, and what should should look for when deciding. You can set a total of 5 Servants in your party: 2 starting members and 3 sub members. The 3rd starting slot is for a temporary support Servant you choose each battle.

Each servant costs a certain number of points to put in your party, and there is a cap on how many you can have. The higher the quality, the higher the cost.

The 2 starting members and support member will begin battle first. The sub members will only join once a starting member loses all their health. Each time a member in combat dies, it will be replaced by a Sub member until nobody is left.

There are a variety of Servants you obtain, and you should level each Class type so you can bring in one that is strong against a current enemy, or take out those that are weak to them.

Class Affinities

There are at least 9 class affinities in the game. You can view 8 of them by clicking on the "See Info" tab when you are setting up your party. You can also view during battle by selecting "Battle Info". The Ruler affinity is not shown in that section.

fate grand order class affinities

When an Affinity is strong against another type, it means it will deal more damage to them and take less damage from them. If they are weak, they will take more damage from them and deal less damage to them. 

Affinities are as follows:

  • Archer: Strong against Saber, weak to Lancer
  • Saber: Strong against Lancer, weak to Archer
  • Lancer: Strong against Archer, weak to Saber
  • Assassin: Strong against Rider, weak to Caster
  • Rider: Strong against Caster, weak to Assassin
  • Caster: Strong against Assassin, weak to Rider
  • Berserker: Strong against All types, weak to All types
  • Shielder: Neutral to All types
  • Ruler: Resists all types except Berserker, Shielder, and Ruler.

Before battles, you can look at the top of the screen during party setup to see the types of enemies you will face. This can help you decide who to bring for that battle.

Servants Skills and Noble Phantasm

Each Servant also has 1 or more skills they can use during battle. Before you select cards to attack, you can use these skills.

There is no limit to how many skills you can use at once, but they all have cooldowns. This means you must wait a certain number of turns before you can use them again.

Each class also has their own passive abilities that are always active when you use them in battle.

Noble Phantasm is your Servant's special attack. You can only perform this attack when your NP gauge is at 100%. You can raise your gauge by attacking with that Servant, or getting attacked.

Card Types

When you fight, you must choose a card type along with the character. There are 3 total card types and they each give a specific bonus.

  • Buster: Increases overall damage
  • Arts: Increases NP Gauge fill speed
  • Quick: Increases Crit Rate next turn

fate grand order card types

When you use one of these as the first card you attack with, you will get the above bonus. If you use all 3 cards of the same type, you will get an increased Chain bonus.

If you use all 3 cards of the same Servant, you will perform an extra attack at the end. They don't have to be the same type to get this, only the same Servant.

Master Equipment and Skills

As a Master, you control your servants in battle, but it goes beyond that. There are 3 assigned skills you can use during battle, and 3 command spells. You can use these before you attack, just like Servant skills.

Master Skills
  • First Aid: Greatly restore one ally's HP.
    • Cooldown: 9 turns
  • Instant Enhancement: Significantly increase one ally's ATK for 1 turn.
    • Cooldown: 15 turns
  • Emergency Evade: Apply Evade to 1 ally for 1 turn.
    • Cooldown: 15 turns

As your Master level increases, so does your skills.

Command Spells

These are spells that you can only do once or twice a day, depending on which you use. You start with 3 spells, and every time you use one of the abilities below, it takes away 1 or more. You only restore 1 every day.

  • Release Noble Phantasm: Increase 1 servant's NP by 100%. Costs 1 spell.
  • Repair Spirit Origin: Fully restore 1 servant's HP. Costs 1 spell.
  • Restore Spirit Origin: Revive all party members when everyone's incapacitated. Costs 3 spells.

Since you only recover 1 a day, if you use Restore Spirit Origin, you will have to wait a few days before you can do it again.

Enhancement and Customization

You can increase the strength of your servants by enhancing, evolving, fusing, and equipping them.

Servant Enhance

You can enhance a Servant by selecting Enhance from the menu, then Servant. Here you can choose a Servant, then select other servants or EXP materials to increase their level.

Skill and Craft Essence

If you get enough skill materials for a class affinity, you can increase the skill level of 1 of your servant's skills.

Craft Essences are equips you can give your Servants. These will increase their HP, Strength, or both. They also will give an extra effect, such an increased Quick Card effectiveness.

fate grand order craft essences

Ascension

When you reached the max level on a Servant, and gathered enough Ascension materials, you can evolve them. This increases their max level and unlocks other skills and character icons.

Noble Phantasm

If you have more than 2 of the same Servant, you can fuse them together to increase the level of their Noble Phantasm. This will make their special attack much stronger.

Extra Tips

Now that you know how all the systems work, here are some tips to help you go further in the game.

Switch Servants Between Attacks Sometimes

If you use the same servant to attack more 2 or 3 times in a row, it will continue to attack the same enemy even if the first attack or 2 killed it.

You can fix this by switching to another Servant for your second or 3rd attack. If one servant defeats an enemy and a new servant attacks, it will automatically switch to a new enemy.

This is useful if you want to use the same servant twice in an attack, but still want to hit more than 1 enemy.

Each Attack Counts as a Turn

Skills that say they last for a certain number of turns means each time that Servant attacks or gets attacked. Keep this in mind when deciding on when to use a skill.

Craft Essences increase the Cost of your party

These give great benefits to your Servants, but they will also make them cost more. If you only have enough to put in your Servants, equipping them will make you go over.

If you don't think you will need your sub members for a battle, you can take them out to give you enough points to equip craft essences.

---

That's it for my beginner tips and tricks for Fate Grand Order. Let me know if you have any questions!

]]>
Fate Grand Order Quick n' Dirty Daily Quest Guide https://www.gameskinny.com/lmvfb/fate-grand-order-quick-n-dirty-daily-quest-guide https://www.gameskinny.com/lmvfb/fate-grand-order-quick-n-dirty-daily-quest-guide Fri, 30 Jun 2017 13:58:43 -0400 Ashley Shankle

The best way to get EXP for your servants in Fate/Grand Order is by far to grind out the daily quests on the right days. They're not too hard, and the benefits far outweigh the AP costs. There really is no reason not to dive in once you're ready to really start improving your servants.

Grand Order's daily quest system should be familiar to anyone who has played other Japanese mobile RPGs. Each day hosts dungeons that grant EXP and ascension items for particular classes of servant. It's straightforward and an integral part of progression. If you've got time, you've got time to grind.

Each daily quest has four difficulty levels: Basic, Intermediate, Advanced, and Expert. If you just want the gist of the classes they're for, here you go:

  • Monday: Archer items & Assassin, Berserker, Lancer EXP Cards
  • Tuesday: Lancer items & Berserker, Saber, and Rider EXP Cards
  • Wednesday: Berserker items & Archer, Berserker, and Caster EXP Cards
  • Thursday: Rider items & Assassin, Berserker, and Lancer EXP Cards
  • Friday: Caster items & Berserker, Rider, and Saber EXP Cards
  • Saturday: Assassin items & Archer, Berserker, and Caster EXP Cards
  • Sunday: Saber items & EXP cards for all classes

Daily quests reset each week, so if you get the Mana Prisms for them all this week you certainly can get them again next week.

This guide does not have the QP quests just yet! They're frequent enough that you don't have to keep track, but they will be added in in the next week or so.

In addition, this guide does not mention which enemies are in the dungeons. Instead it simply lists out the level ranges of the enemies within. Keep in mind that the high levels that seem out of place for their difficulty are rare spawns that generally give higher tier items.

And lastly (but not least), the highest tier in any of these quests (Expert) has the best ratio of AP to EXP, BP, and QP of any tier. Happy grinding!

Monday Daily Quests

Monday's daily quests are filled with Ascension items for Archers and Experience Cards for Assassins, Berserkers, and Lancers.

Archery Field Training

It is recommended you use a party with Lancers to tackle these dungeons.

Difficulty Gains Enemies Boss Battle Drops/Rewards
 Basic
(10 AP cost)
1400 QP
115 BP
275 EXP
Archers
Lvl 14~23
Archers
Lvl 28 +
Lvl 18 or 24
Mana Prism (1)
Archer Piece
Hero's Proof
Archer Monument
Dragon's Claw
Void's Refuse
Shining Gem of Bows
Unlucky Bone
 Intermediate
(20 AP cost)
2900 QP
265 BP
1385 EXP
Archers
Lvl 14~44
Archers
Lvl 45 +
Lvl 32 or 28
Mana Prism (2)
Archer Piece
Hero's Proof
Unlucky Bone
Void's Refuse
Shining Gem of Bows
Archer Monument
Phoenix Plume
Yggdrasil Seed
Magic Gem of Bows
Dragon Fang
Advanced
(30 AP cost)
4400 QP
415 BP
5690 EXP
Archers
Lvl 18~55
Archers
Lvl 58 +
Lvl 41 or 55
Mana Prism (3)
Archer Piece
Void's Refuse
Shining Gem of Bows
Magic Gem of Bows
Phoenix Plume
Yggdrasil Seed
Archer Monument
Secret Gem of Bows
Dragon Fang
 Expert
(40 AP cost)
6400 QP
615 BP
15690 EXP
 Archers
Lvl 38~63
Archers
Lvl 64 +
Lvl 50 or 60
Mana Prism (4)
Secret Gem of Bows
Void's Refuse
Magic Gem of Bows
Archer Piece
Hero's Proof
Yggdrasil Seed
Phoenix Plume
Archer Monument
Shining Gem of Bows

 

Ember Gathering (Lances/Killing)

This Ember Gathering, like the others, grants only Experience Cards for the enemies within. In this case that is Lancers, Assassins, and Berserkers. It is recommended you take this on with Sabers and/or Casters.

Difficulty Gains Enemies Boss Battle Drops/Rewards
Basic
(10 AP cost)
1400 QP
115 BP
275 EXP
Lancers
Assassins
Berserkers
Lvl 10
Lancers
Assassins
Berserkers
Lvl 25 +
two lvl 10s
Mana Prism (1)
1 Star EXP Cards
2 Star EXP Cards
Intermediate
(20 AP cost)
2900 QP
265 BP
1285 EXP
Lancers
Assassins
Berserkers
Lvl 20
Lancers
Assassins
Berserkers
Lvl 30 +
two lvl 20s
Mana Prism (2)
1 Star EXP Cards
2 Star EXP Cards
3 Star EXP Cards
4 Star EXP Cards
 Advanced
(30 AP cost)
4400 QP
415 BP
5690 EXP
Lancers
Assassins
Berserkers
Lvl 30
Lancers
Assassins
Berserkers
Lvl 40 +
one lvl 30
Mana Prism (3)
2 Star EXP Cards
3 Star EXP Cards
4 Star EXP Cards
 Expert
(40 AP cost)
6400 QP
615 BP
15690 EXP
Lancers
Assassins
Berserkers
Lvl 40
Lancers
Assassins
Berserkers
Lvl 50 +
one lvl 40
Mana Prism (4)
3 Star EXP Cards
4 Star EXP Cards

 

 

Tuesday Daily Quests

Tuesday's daily quests are filled with Ascension items for Lancers and Experience Cards for Sabers, Berserkers, and Riders.

Spear Training Field

It is recommended you use a party with Sabers to tackle these dungeons.

Difficulty Gains Enemies Boss Battle Drops/Rewards
Basic
(10 AP cost)
1400 QP
115 BP
275 EXP
 Lancers
Lvl 15~24
 Lancers
Lvl 28 +
Lvl 18 or 22
Mana Prism (1)
Hero's Proof
Void's Refuse
Unlucky Bone
Lancer Piece
Shining Gem of Lances
Lancer Monument
Homunculus Baby
Intermediate
(20 AP cost)
2900 QP
265 BP
1285 EXP
Lancers
Lvl 19~40
Lancers
Lvl 45 +
Lvl 44
Mana Prism (2)
Unlucky Bone
Void's Refuse
Hero's Proof
Shining Gem of Lances
Yggdrasil Seed
Homunculus Baby
Magic Gem of Lances
Lancer Piece
Lancer Monument
Advanced
(30 AP cost)
4400 QP
415 BP
5690 EXP
 Lancers
Lvl 26~55
Lancers
Lvl 63 +
Lvl 42 or 58
Mana Prism (3)
Hero's Proof
Void's Refuse
Shining Gem of Lances
Yggdrasil Seed
Magic Gem of Lances
Lancer Piece
Warhorse's Immature Horn
Lancer Monument
Secret Gem of Lances
Expert
(40 AP cost)
6400 QP
615 BP
15690 EXP
Lancers
Lvl 38~65
Lancers
Lvl 70 +
Lvl 66
Mana Prism (4)
Hero's Proof
Void's Refuse
Shining Gem of Lances
Lancer Piece
Phoenix Plume
Yggdrasil Seed
Lancer Monument
Secret Gem of Lances

 

Ember Gathering

This Ember Gathering, like the others, grants only Experience Cards for the enemies within. In this case that is Sabers, Riders, and Berserkers. It is recommended you take this on with Archers and/or Assassins.

Difficulty Gains Enemies Boss Battle Drops/Rewards
Basic
(10 AP cost)
1400 QP
115 BP
275 EXP
Saber
Berserkers
Riders
Lvl 10
 Sabers
Berserkers
Riders
Lvl 25 +
two lvl 10s
Mana Prism (1)
1 Star EXP Cards
Intermediate
(20 AP cost)
2900 QP
265 BP
1285 EXP
Sabers
Berserkers
Riders
Lvl 20
Sabers
Berserkers
Riders
Lvl 30 +
two lvl 20s
Mana Prism (2)
1 Star EXP Cards
2 Star EXP Cards
3 Star EXP Cards
Advanced
(30 AP cost)
4400 QP
415 BP
5690 EXP
Sabers
Berserkers
Riders
Lvl 30
Sabers
Berserkers
Riders
Lvl 40 +
one lvl 30
Mana Prism (3)
2 Star EXP Cards
3 Star EXP Cards
4 Star EXP Cards
Expert
(40 AP cost)
6400 QP
615 BP
15690 EXP
Sabers
Berserkers
Riders
Lvl 40
 Sabers
Berserkers
Riders
Lvl 50 +
one lvl 40
Mana Prism (4)
3 Star EXP Cards
4 Star EXP Cards

 

 

Wednesday Daily Quests

Wednesday's daily quests are filled with Ascension items for Berserkers and Experience Cards for Archers, Berserkers, and Casters.

Mad Training Field

You can use pretty much any class types in this dungeon.

Difficulty Gains Enemies Boss Battle Drops/Rewards
Basic
(10 AP cost)
1400 QP
115 BP
275 EXP
Berserkers
Lvl 16~19
Berserkers
Lvl 28 +
Lvl 28
Mana Prism (1)
Hero's Proof
Void's Refuse
Shining Gem of Madness
Berserker Piece
Berserker Monument
Octuplet Twin Crystals
Intermediate
(20 AP cost)
2900 QP
265 BP
1285 EXP
Berserkers
Lvl 19~38
Berserkers
Lvl 43 +
Lvl 40
Mana Prism (2)
Hero's Proof
Void's Refuse
Shining Gem of Madness
Berserler Piece
Magic Gem of Madness
Octuplet Twin Crystals
Talon of Chaos
Berserker Monument
Advanced
(30 AP cost)
4400 QP
415 BP
5690 EXP
Berserkers
Lvl 28~55
Berserkers
Lvl 62 +
Lvl 60
Mana Prism (3)
Void's Refuse
Hero's Proof
Shining Gem of Madness
Magic Gem of Madness
Berserker Piece
Octuplet Twin Crystals
Berserker Monument
Secret Gem of Madness
Talon of Chaos
Expert
(40 AP cost)
6400 QP
615 BP
15690 EXP
Berserkers
Lvl 34~50
Berserkers
Lvl 68 +
Lvl 68
Mana Prism (4)
Void's Refuse
Hero's Proof
Shining Gem of Madness
Magic Gem of Madness
Berserker Piece
Octuplet Twin Crystals
Berserker Monument
Talon of Chaos
Secret Gem of Madness

 

Ember Gathering

This Ember Gathering, like the others, grants only Experience Cards for the enemies within. In this case that is Archers, Berserkers, and Casters. It is recommended you use a party with Lancers and/or Riders.

Difficulty Gains Enemies Boss Battle Drops/Rewards
Basic
(10 AP cost)
1400 QP
115 BP
275 EXP
Saber
Berserkers
Casters
Lvl 10
 Archers
Berserkers
Casters
Lvl 25 +
two lvl 10s
Mana Prism (1)
1 Star EXP Cards
Intermediate
(20 AP cost)
2900 QP
265 BP
1285 EXP
Archers
Berserkers
Casters
Lvl 20
Archers
Berserkers
Casters
Lvl 30 +
two lvl 20s
Mana Prism (2)
1 Star EXP Cards
2 Star EXP Cards
3 Star EXP Cards
Advanced
(30 AP cost)
4400 QP
415 BP
5690 EXP
Archers
Berserkers
Casters
Lvl 30
Archers
Berserkers
Casters
Lvl 40 +
one lvl 30
Mana Prism (3)
2 Star EXP Cards
3 Star EXP Cards
4 Star EXP Cards
Expert
(40 AP cost)
6400 QP
615 BP
15690 EXP
Archers
Berserkers
Casters
Lvl 40
 Archers
Berserkers
Casters
Lvl 50 +
one lvl 40
Mana Prism (4)
3 Star EXP Cards
4 Star EXP Cards

 

 

Thursday Daily Quests

Thursday's daily quests are filled with Ascension items for Riders and Experience Cards for Archers, Berserkers, and Assassins.

Cavalry Training Field

It is recommended you use a party with Assassins to tackle these dungeons.

Difficulty Gains Enemies Boss Battle Drops/Rewards
Basic
(10 AP cost)
1400 QP
115 BP
275 EXP
Riders
Lvl 9~27
Riders
Lvl 28 +
Lvl 15 and lvl 26
Mana Prism (1)
Void's Refuse
Dragon Fang
Shining Gem of Cavalry
Rider Piece
Rider Monument
Dragon Fang
Meteoric Horseshoe
Intermediate
(20 AP cost)
2900 QP
265 BP
1285 EXP
Riders
Lvl 18~45
Riders
Lvl 43 +
Lvl 38
Mana Prism (2)
Shining Gem of Cavalry
Void's Refuse
Dragon Fang
Rider Piece
Magic Gem of Cavalry
Meteoric Horseshoe
Rider Monument
Advanced
(30 AP cost)
4400 QP
415 BP
5690 EXP
Riders
Lvl 28~62
Riders
Lvl 28 +
Lvl 32 +
Lvl 45 +
Lvl 60   
Mana Prism (3)
Void's Refuse
Dragon Fang
Shining Gem of Cavalry
Magic Gem of Cavalry
Rider Piece
Meteoric Horseshoe
Secret Gem of Cavalry
Cavalry Monument
Dragon's Reverse Scale
Expert
(40 AP cost)
6400 QP
615 BP
15690 EXP
Riders
Lvl 34~50
Riders
Lvl 77 +
Lvl 75 or lvl 41
Mana Prism (4)
Dragon Fang
Shining Gem of Cavalry
Magic Gem of Cavalry
Rider Piece
Rider Monument
Dragon's Reverse Scale
Secret Gem of Cavalry

 

Ember Gathering

This Ember Gathering, like the others, grants only Experience Cards for the enemies within. In this case that is Lancers, Assassins, and Berserkers. It is recommended you use a party with Casters and Sabers.

Difficulty Gains Enemies Boss Battle Drops/Rewards
Basic
(10 AP cost)
1400 QP
115 BP
275 EXP
Lancers
Berserkers
Assassins
Lvl 10
 Archers
Berserkers
Assassins
Lvl 25 +
two lvl 10s
Mana Prism (1)
1 Star EXP Cards
Intermediate
(20 AP cost)
2900 QP
265 BP
1285 EXP
Archers
Berserkers
Assassins
Lvl 20
Archers
Berserkers
Assassins
Lvl 30 +
two lvl 20s
Mana Prism (2)
1 Star EXP Cards
2 Star EXP Cards
3 Star EXP Cards
Advanced
(30 AP cost)
4400 QP
415 BP
5690 EXP
Archers
Berserkers
Assassins
Lvl 30
Archers
Berserkers
Assassins
Lvl 40 +
one lvl 30
Mana Prism (3)
2 Star EXP Cards
3 Star EXP Cards
4 Star EXP Cards
Expert
(40 AP cost)
6400 QP
615 BP
15690 EXP
Archers
Berserkers
Assassins
Lvl 40
 Archers
Berserkers
Assassins
Lvl 50 +
one lvl 40
Mana Prism (4)
3 Star EXP Cards
4 Star EXP Cards

 

 

Friday Daily Quests

Friday's daily quests are filled with Ascension items for Casters and Experience Cards for Assassins, Berserkers, and Sabers.

Magic Training Field

It is recommended you use a party with Riders to tackle these dungeons.

Difficulty Gains Enemies Boss Battle Drops/Rewards
Basic
(10 AP cost)
1400 QP
115 BP
275 EXP
Casters
Lvl 15~28
Casters
Lvl 28
Mana Prism (1)
Void's Refuse
Shining Gem of Spells
Caster Piece
Snake Jewel
Magic Gem of Spells
Caster Monument
Forbidden Page
Intermediate
(20 AP cost)
2900 QP
265 BP
1285 EXP
Casters
Lvl 19~40
Casters
Lvl 41 +
Lvl 23 or 39
Mana Prism (2)
Shining Gem of Spells
Void's Refuse
Magic Gem of Spells
Forbidden Page
Snake Jewel
Caster Piece
Caster Monument
Advanced
(30 AP cost)
4400 QP
415 BP
5690 EXP
Casters
Lvl 28~66
Casters
Lvl 64 +
Lvl 38 or 55
or Lvl 62
Mana Prism (3)
Void's Refuse
Shining Gem of Spells
Snake Jewel
Magic Gem of Spells
Forbidden Page
Caster Piece
Heart of a Foreign God
Secret Gem of Spells
Caster Monument
Expert
(40 AP cost)
6400 QP
615 BP
15690 EXP
Casters
Lvl 38~66
Casters
Lvl 67 +
Lvl 67 or lvl 41
Mana Prism (4)
Void's Refuse
Shining Gem of Spells
Snake Jewel
Caster Piece
Magic Gem of Spells
Forbidden Page
Caster Monument
Secret Gem of Spells
Heart of a Foreign God

 

Ember Gathering

This Ember Gathering, like the others, grants only Experience Cards for the enemies within. In this case that is Sabers, Assassins, and Berserkers. It is recommended you use a party with Archers and/or Assassins.

Difficulty Gains Enemies Boss Battle Drops/Rewards
Basic
(10 AP cost)
1400 QP
115 BP
275 EXP
Riders
Berserkers
Assassins
Lvl 10
 Sabers
Berserkers
Assassins
Lvl 25 +
two lvl 10s
Mana Prism (1)
1 Star EXP Cards
Intermediate
(20 AP cost)
2900 QP
265 BP
1285 EXP
Sabers
Berserkers
Assassins
Lvl 20
Sabers
Berserkers
Assassins
Lvl 30 +
two lvl 20s
Mana Prism (2)
1 Star EXP Cards
2 Star EXP Cards
3 Star EXP Cards
Advanced
(30 AP cost)
4400 QP
415 BP
5690 EXP
Sabers
Berserkers
Assassins
Lvl 30
Sabers
Berserkers
Assassins
Lvl 40 +
one lvl 30
Mana Prism (3)
2 Star EXP Cards
3 Star EXP Cards
4 Star EXP Cards
Expert
(40 AP cost)
6400 QP
615 BP
15690 EXP
Sabers
Berserkers
Assassins
Lvl 40
 Sabers
Berserkers
Assassins
Lvl 50 +
one lvl 40
Mana Prism (4)
3 Star EXP Cards
4 Star EXP Cards

 

 

Saturday Daily Quests

Saturday's daily quests are filled with Ascension items for Assassins and Experience Cards for Archers, Berserkers, and Casters.

Killing Training Field

It is recommended you use a party with Casters to tackle these dungeons.

Difficulty Gains Enemies Boss Battle Drops/Rewards
Basic
(10 AP cost)
1400 QP
115 BP
275 EXP
Assassins
Lvl 14~16
Assassins
Lvl 29 +
Lvl 18
Mana Prism (1)
Void's Refuse
Dragon Fang
Shining Gem of Killing
Assassin Piece
Yggdrasil Seed
Ghost Lantern
Assassin Monument
Infinity Gear
Intermediate
(20 AP cost)
2900 QP
265 BP
1285 EXP
Assassins
Lvl 21~60
Assassins
Lvl 36 +
Lvl 42
Mana Prism (2)
Shining Gem of Killing
Void's Refuse
Dragon Fang
Yggdrasil Seed
Magic Gem of Killing
Assassin Piece
Ghost Lantern
Assassin Monument
Infinity Gear
Advanced
(30 AP cost)
4400 QP
415 BP
5690 EXP
Assassins
Lvl 28~48
Assassins
Lvl 64 +
Lvl 38 or lvl 66
Mana Prism (3)
Magic Gem of Killing
Shining Gem of Killing
Dragon Fang
Void's Refuse
Assassin Piece
Ghost Lantern
Yggdrasil Seed
Assassin Monument
Secret Gem of Killing
Infinity Gear
Expert
(40 AP cost)
6400 QP
615 BP
15690 EXP
Assassins
Lvl 32~55
Assassins
Lvl 68 +
Lvl 44, lvl 45
or lvl 82
Mana Prism (4)
Void's Refuse
Dragon Fang
Shining Gem of Killing
Magic Gem of Killing
Ghost Lantern
Yggdrasil Seed
Assassin Piece
Infinity Gear
Assassin Monument
Black Tallow
Secret Gem of Killing

 

Ember Gathering

This Ember Gathering, like the others, grants only Experience Cards for the enemies within. In this case that is Lancers, Assassins, and Berserkers. It is recommended you use a party with Riders and/or Lancers.

Difficulty Gains Enemies Boss Battle Drops/Rewards
Basic
(10 AP cost)
1400 QP
115 BP
275 EXP
Archers
Berserkers
Casters
Lvl 10
 Archers
Berserkers
Casters
Lvl 25 +
two lvl 10s
Mana Prism (1)
1 Star EXP Cards
Intermediate
(20 AP cost)
2900 QP
265 BP
1285 EXP
Archers
Berserkers
Casters
Lvl 20
Archers
Berserkers
Casters
Lvl 30 +
two lvl 20s
Mana Prism (2)
1 Star EXP Cards
2 Star EXP Cards
3 Star EXP Cards
Advanced
(30 AP cost)
4400 QP
415 BP
5690 EXP
Archers
Berserkers
Casters
Lvl 30
Archers
Berserkers
Casters
Lvl 40 +
one lvl 30
Mana Prism (3)
2 Star EXP Cards
3 Star EXP Cards
4 Star EXP Cards
Expert
(40 AP cost)
6400 QP
615 BP
15690 EXP
Archers
Berserkers
Casters
Lvl 40
 Archers
Berserkers
Casters
Lvl 50 +
one lvl 40
Mana Prism (4)
3 Star EXP Cards
4 Star EXP Cards

 

 

Sunday Daily Quests

Sunday's daily quests are filled with Ascension items for Sabers and Experience Cards for all classes.

Sword Training Field

It is recommended you use a party with Archers to tackle these dungeons.

Difficulty Gains Enemies Boss Battle Drops/Rewards
Basic
(10 AP cost)
1400 QP
115 BP
275 EXP
Sabers
Lvl 18
Sabers
Lvl 28 +
Lvl 24 or lvl 25
Mana Prism (1)
Dragon Fang
Void's Refuse
Shining Gem of Swords
Yggdrasil Seed
Unlucky Bone
Saber Piece
Hero's Proof
Seashell of Reminiscence
Saber Monument
Intermediate
(20 AP cost)
2900 QP
265 BP
1285 EXP
Sabers
Lvl 18~40
Sabers
Lvl 43 +
Lvl 40
Mana Prism (2)
Void's Refuse
Shining Gem of Swords
Hero's Proof
Yggdrasil Seed
Magic Gem of Swords
Saber Piece
Saber Monument
Advanced
(30 AP cost)
4400 QP
415 BP
5690 EXP
Sabers
Lvl 18~50
Sabers
Lvl 52 +
Lvl 41 or 50
Mana Prism (3)
Hero's Proof
Void's Refuse
Shining Gem of Swords
Yggdrasil Seed
Phoenix Plume
Infinity Gear
Magic Gem of Swords
Saber Piece
Seashell of Reminiscence
Saber Monument
Secret Gem of Swords
Expert
(40 AP cost)
6400 QP
615 BP
15690 EXP
Sabers
Lvl 31~56
Sabers
Lvl 61 +
Lvl 45 or 60
Mana Prism (4)
Shining Gem of Swords
Hero's Proof
Void's Refuse
Infinity Gear
Magic Gem of Swords
Phoenix Plume
Saber Piece
Saber Monument
Secret Gem of Swords

 

Ember Gathering

This Ember Gathering, like the others, grants only Experience Cards for the enemies within. In this case that is any class, as enemies of various classes will spawn

Difficulty Gains Enemies Boss Battle Drops/Rewards
Basic
(10 AP cost)
1400 QP
115 BP
275 EXP
Any class
Lvl 10
 Any class
Lvl 25 +
two lvl 10s
Mana Prism (1)
1 Star EXP Cards
Intermediate
(20 AP cost)
2900 QP
265 BP
1285 EXP
Any class
Lvl 20
Any class
Lvl 30 +
two lvl 20s
Mana Prism (2)
1 Star EXP Cards
2 Star EXP Cards
3 Star EXP Cards
Advanced
(30 AP cost)
4400 QP
415 BP
5690 EXP
Any class
Lvl 30
Any class
Lvl 40 +
one lvl 30
Mana Prism (3)
2 Star EXP Cards
3 Star EXP Cards
4 Star EXP Cards
Expert
(40 AP cost)
6400 QP
615 BP
15690 EXP
Any class
Lvl 40
 Any class
Lvl 50 +
one lvl 40
Mana Prism (4)
3 Star EXP Cards
4 Star EXP Cards

 

That wraps up this guide to daily quests! Be sure to check out the rest of our Fate/Grand Order guides for even more tips to get you through the game.

]]>