F.E.A.R 2: Project Origin Articles RSS Feed | GameSkinny.com F.E.A.R 2: Project Origin RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Top 10 Coolest Mechs in FPS Games https://www.gameskinny.com/iteig/top-10-coolest-mechs-in-fps-games https://www.gameskinny.com/iteig/top-10-coolest-mechs-in-fps-games Tue, 29 Nov 2016 07:00:01 -0500 Caio Sampaio

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1. Adam Jensen (Deus Ex: Human Revolution)
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Many games allow you to battle against mechs, some will let you fight alongside with them and others will let you pilot them. What can be better than any of these alternatives? Becoming a mech yourself.

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Set in a cyber-punk dystopian future, Deus Ex: Human Revolution players play as Adam Jensen and have the ability to purchase upgrade to enhance his body, using cybernetic implants and microchips.

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Through these physical improvements, players can see through walls, fall from any height without injury and even punch through a wall. The protagonist begins the game with a mundane body, but as the story progresses, he becomes a walking tank.

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Who needs to deploy a mech on the battlefield, when you can become one yourself?

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Which mechs in video games make you feel the most powerful? Let me know in the comments below.

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2. Ronin (Titanfall 2)
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The developers of the Titanfall franchise found a way to solve the lack of options for players to choose from in the first entry of the series. The second installment of the series contains six different mechs and of them is Ronin.

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This robot is the result you get when combining a gladiator and a gigantic robot. Equipped with a sword, it can deliver deadly melee attacks, while it can also use a shotgun to blast its enemies away.

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Unlike most mechs that feature machine guns and missiles, making them suitable for medium-long ranged combats, Ronin gives to players the opportunity to get closer and more personal with the enemies.

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3. Mech Hitler (Wolfenstein 3D)
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In the game that helped to establish the first person shooter genre, players controled an American soldier who had been captured during World War II and taken to castle Wolfenstein. The objective of the game was to escape from the castle, defeating its security guards in the process.

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Stopping the possible escape ranked high on the priority list of the Third Reich and when near the exit, players needed to defeat the man who many consider to be the greatest threat this world has ever seen: Adolf Hitler.

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Developers figured this was not enough; however, and decided to arm Hitler with a mech suit, equipped with two machine guns.

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This encounter will forever be in the memory of the FPS fans from the 90s.

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4. Atlas (Titanfall)
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The first game of the franchise met an unfortunate end, as the initial crowd dwindled up to the point of leaving most servers in abandonment. One of the reasons for this was the number of Titans available for players to choose, but that does not mean that the few mechs featured in the game were not satisfying.

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Above all, one stands out: Atlas.

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While the other mechs mandated players to choose from either speed or strength, Atlas was the balance in between.

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Presenting players with an equilibrium between agility and force, this mech adapted to nearly every style players could have and this factor made it unique.  

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5. Incinerator (Hawken - Early Access)
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Currently in Steam Early access, Hawken brings to players an intense first person shooter experience and allows them to step inside a variety of mechs, which players can customize as they wish.

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Of all robots players can pick, one stands out: the Incinerator. Capable of delivering damage to several enemies at once, using its weapons to set opponents on fire, while protecting its allies, by absorbing the energy from the attacks of other mechs, this robot is designed to leave a trace of destruction behind.

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6. Liberty Prime (Fallout 3)
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Fallout 3 presented players with the opportunity to witness one of the greatest combat assets ever seen in a video game. Equipped with an eye laser and tactical nuclear bombs, it can turn the entire battlefield into ashes with the blink of an eye.

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Initially built  to fight against the Chinese army, this mech fights alongside the player, in order to storm the wastelands of the post-apocalyptic version of Washington D.C.

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7. REV9 Power Armor (F.E.A.R. 2: Project Origin)
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The first mech of this list that players actually control. In the F.E.A.R. franchise, players may feel depowered, as they need to take down a legion of supernatural creatures, an army of elite security guards and a battalion of telepathically controlled super soldiers.

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There is a moment in the second game of the franchise; however, when all of this changes. As players strap themselves in the cockpit of the REV9 Power Armor, nothing can stop them, as they blast their way through the enemy lines.

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Equipped with rockets that can take down several enemies at once and a machine gun, for more precise shooting, this mech can suit the style of each player.

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8. Gaige, the Mechromancer and Death Trap (Borderlands 2)
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Borderlands 2 makes another appearance in this list with the fifth playable character of the game. Back in High School, Gaige built a robot, named Death Trap to protect her from bullies and once she moved to the wastelands of Pandora, the dynamic duo started to fight a different type of bandit.

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Players who chose to play with her were able to summon Death Trap, a small mech capable of attacking enemies with a variety of melee attacks that will keep its master safe from the foes of the wasteland, and from bullies.  

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9. The Badassasaurus (Borderlands 2: Mr. Torgue's Campaign of Carnage)
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The world of the Borderlands 2 created an unlikely combination of comedy and a first person shooter. Developers achieved the comedic tone of this game through many techniques and one of them consisted of allowing players to face absurd enemies.

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This was the case of the final boss of the Mr. Torgue’s Campaign of Carnage DLC, where players needed to take down not only a gigantic mech, but also what characters in the game described as a “Giant Goddamn Metal T-Rex”.  Because a giant robot was not deadly enough.

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10. Mech Dog (Wolfenstein: Thew New Order)
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This installment of the franchise offered players a perspective of how the world could have changed for the worst. In an alternate reality where the Nazis have won World War II, players must fight along with the resistance, in order to claim Earth back from the hands of the Third Reich.

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Throughout the journey, players encounter many types of enemies, including the Mech Dog. While it is not very strong, its agility makes it perfect to ambush players that will need to be faster than the machine.

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This enemy offers balance in the experience, as most of the enemies are human and move slowly. The mech dog changes that and developers often used it to catch players off-guard, using the old trick of creating patterns and then breaking them. Once players had become accustomed to the normal enemies, the game caught them by surprise, by throwing the mech dog in the combat.

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If you are reading this, it means you have an interest in video games. You have probably played games that made you feel powerful, by giving you swords, rifles, grenades and every kind of arm you can imagine (Deus Ex: Mankind Divided allows you to fire a blade out of your arm). Only, nothing beats the sensation of piloting a gigantic robot, as you blast your way through the ones who dare to stand in your way.

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Video games are cool already, but by adding mechs, the “coolness factor” is multiplied by a factor of 10.

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Either fighting or piloting them, every time you encounter a mech in a game, you know that's the perfect moment to grab a beer and kick some rear. But in a universe full of dazzling machinery, it is hard to pick your favorite one. In order to ease your burden, we have taken that task for you. You are welcome.

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We listed the ten coolest mechs featured in first person shooters. Strap in and check them out.

"}]]]>
F.E.A.R 2 Review - One step forward, three steps back https://www.gameskinny.com/taxgt/fear-2-review-one-step-forward-three-steps-back https://www.gameskinny.com/taxgt/fear-2-review-one-step-forward-three-steps-back Tue, 15 Dec 2015 05:38:11 -0500 Damien Smith

A squad of Delta Force Operatives are sent in to bring Genevieve Aristide, president of Armacham into protective custody. Among the squad is Sergeant Michael Beckett, who has had hallucinations of the city laying in ruin. The mission does not go according to plan, as it is disrupted by the explosion of the Origin Facility, rendering the squad unconscious. Later Beckett wakes in a hospital, having visions of an operation.

What happened to him? What are the visions that he is having? What is Aristide's goal? Who is this Alma that Aristide mentioned? These questions and more are the basis for F.E.A.R 2 -- an action horror game developed by Monolith Productions and published by WB Games in 2009 as a sequel to the classic 2005 title F.E.A.R. 

The game lives up to its name as a solid shooter but fails to deliver on the story, horror elements, intensity, and intelligent enemy A.I that was present in the previous title. 

A pointless story that goes nowhere

The story for F.E.A.R 2 focuses on Project Harbinger, which revolves around Beckett and his squad mates. Harbinger was created to bioengineer soldiers into psychic commanders, like that of Paxton Fettle from the original game. As a psychic commander, a soldier would be able to command the replica forces.

The Delta Operatives role in the project is for other purposes than to become telepathic commanders. With their newfound psychic abilities that are unknown to them, they become targets for Alma. Alma is a supernatural being who was released out of her containment at the end of the first game.

With her release, she begins to enact her revenge on the world with her psychic powers that are capable of killing everyone and destroying everything. Aristide plans to use the soldiers to lure Alma into a containment chamber within another facility, in hopes of stopping her.

The issue with this story is that it doesn't advance any further than that and revolves around the player attempting to reach the facility to contain Alma. It also doesn't advance the overall story arc any further than what the first title did, making the series story feel it is at a standstill.

The story from the previous game is retold throughout, telling the player the origin of Alma. This retelling is fine for players who have not played the original but pointless otherwise.

Some of the characters throughout the game are fun, but there is little development to them. It results in the player having no connection to any of the main characters. One of the main issues with the first game was the telling of the story. It gets told through listening to voicemails on phones, and it slows down the pace of the game having to stand by the phones and listen to them.

F.E.A.R 2 takes a slightly different approach while not improving the issue. The game is quite fast paced, like that of the first game. Most of the story behind Project Harbinger gets told through picking up intel scattered throughout each level. Players have to stop playing to read the intel collected, slowing the pace of the game just like in the first one.

The game's ending is easily one of the most disturbing and mind-bobbling in video game history. It does, however, have the issue of lacking closure just like that of the original game. It suddenly ends as things are becoming interesting. Overall the story to F.E.A.R 2 goes on a road to nowhere. It gives the player the details behind Project Harbinger but fails to advance the main plot any further than that of the original.

Brain dead AI decreases combat intensity and challenge.

One of the main features of the original F.E.A.R was the brilliant enemy AI. Enemies work together like squads of soldiers would, communicating with each other in the heat of combat. They flank the player in any way that they can, retreat when in danger, use cover effectively, and flush players from cover with grenades.

In F.E.A.R 2 they do use grenades, but little else other than that. When attacking they usually stand out of cover, sometimes in plain sight, allowing for easy targeting. They don't work together in groups like the first game. They often break from the group making it easy for the player to pick them off one by one. I wouldn't mind so much if enemies were citizens, but they are highly trained Black Ops soldiers.

The AI makes the enemies feel far less than that of Black Ops and completely lowers the intensity of combat.

Due to the behavior of enemies, it reduces the difficulty of the game. It makes them far too easy to spot and kill while players have the benefit of decent cover. It feels like the enemies A.I is not far from that of a game back in 2001. It kills the intense combat and action that was in F.E.A.R, making the combat quite bland in comparison.

Too much action and weak attempts at horror.

F.E.A.R has this wonderful balance between action and horror. There wasn't too much of either one nor the other. F.E.A.R 2, on the other hand, is far more action orientated than that of the first game. Due to this, the horror indeed suffers, becoming nothing more than general jump scares as oppose to paranoia-inducing horror.

There is a lack of slow atmospheric build that was in the first game. The game has little time between the action sequences, leaving no room for the horror build-up. It makes the scares very ineffective, as there is no paranoia building within the player. When the scares do, happen it is nothing more than seeing Alma from a distance. Numerous times throughout the game, Alma will attack the player where they have to push her back through QTE. (Quick Time Events)

The game does have it's hair-raising moments with hallucinations like that in the first game, but they never lead to anything. The hallucinations, at first, may create that old fashion paranoia, but once the player realizes they don't result in anything happening, they lose their fear effect.

In an attempt to intensify the horror, the cardinal sin of decreasing the flashlight lighting is implemented. The light reduction makes it extremely hard to see where the player is going during certain horror sequences throughout the game. It results in more frustration than actually scaring the player.

F.E.A.R 2 adds in turret and mech sections throughout the game, two of each to be exact. During the turret sections, the player must kill wave after wave of replica soldiers as they pour into the area. In the mech parts, the player gets into one of the power armors and must traverse through the city streets killing anything that moves.

Both cases make the game feel more like a pure action FPS like Call of Duty as oppose to an action horror title. F.E.A.R was always about that sense of vulnerability and feeling that death was always just around the corner.

Getting behind a turret or into a giant mechanoid power armor just loses that vulnerability and with it, the essence of F.E.A.R.
Lack of creativity

Aside from the failure of delivering horror, F.E.A.R 2 suffers terribly from a lack of creativity. The level design for F.E.A.R 2 is almost entirely the same as that of the first game. The levels consist of three secret facilities, city streets, a train station, a school and a penthouse. Players spend most of the time in secret facilities that look very alike. The levels have lack freshness throughout the game or from that of the first. Some levels can also be quite confusing at times, resulting in getting lost or accidental backtracking.

The addition of the playable suits of power armors is poorly executed. As previously stated above, it takes away from what is essentially the essence of F.E.A.R, the sense of vulnerability. It also slows down the overall pace of the game and draws out longer than it should. During the power armor sequences, it can take fifteen to twenty seconds of just killing a bunch of replica soldiers before you progress. This slowdown is almost constant throughout, generally making each sequence last approximately ten to fifteen minutes. Players get their fill of the power armor in the first sequence, making the other feel more of a chore than entertainment.

This slowdown is almost constant throughout, generally making each sequence last approximately ten to fifteen minutes. Players get their fill of the power armor in the first sequence, making the other feel more of a chore than entertainment.

The new monsters introduced seem quite out of place within the F.E.A.R universe. The first new monstrosity is the specimens, which is a failed experiment of Project Harbinger. Their movements and attacks are not unlike that of a licker from Resident Evil. They are dangerous but become more of an annoyance to deal with than fun or horrifying.

The second one is a strange creature, which makes little sense into how it is in existence nor is it ever explained, I like to call it the Puppetmaster. It doesn't attack directly, instead controls the bodies of fallen soldiers, causing them to attack the player. They have a defensive attack that consists of a blinding psychic blast, which does little damage but allows them to run while the player recovers. It turns encounters with the Puppetmaster into a dull game of cat and mouse, due to their high health.

The new additions to F.E.A.R 2 don't add anything to the overall experience except frustration and slowing down the pace of the game. It makes F.E.A.R 2 feel nothing more than simply, more F.E.A.R with little to separate the two titles in gameplay.

One Step Forward, Three Steps Back

F.E.A.R 2 takes a step forward by improving the quality of the graphics, particularly the lighting, apart from that of the flashlight. The detail of the models are impressive, and a welcoming improvement but are let down by the immensely gray and arid environments.

Unfortunately, it takes three steps back despite it being a solid shooter like that of the first game. It has lost the intensity of combat due to the brain dead A.I. The horror is lacking any form of Atmospheric, paranoia-inducing build up leading the horror sequences to result in nothing but cheap jump scares. The hallucinations throughout the game also result in nothing happening nor adding to the storyline.

The story doesn't advance the plot of the series in any form except a disappointing and disturbing low note ending. The learning of Project Harbinger lacks the intrigue, excitement, and progression to make it worthy of being a plot to a full game.

F.E.A.R 2 is a decent shooter but lacks in anything other than that especially in horror. For players looking for a shooter with a difference, the game may satisfy. For fans of the first game or those looking for a good story or action horror title, disappointment is almost a definite.

F.E.A.R 2 is available to buy on GOG.com for €14.19 and Steam for €14.99.

You can find my review of F.E.A.R and its two expansions Extraction Point and Perseus Mandate here on Gameskinny.

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10 Sub Par Sequels that Dropped the Ball https://www.gameskinny.com/wz7jy/10-sub-par-sequels-that-dropped-the-ball https://www.gameskinny.com/wz7jy/10-sub-par-sequels-that-dropped-the-ball Mon, 01 Jun 2015 09:09:08 -0400 The Soapbox Lord

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Of course, there are plenty of other sub par sequels, but these were the most disappointing to me. Agree with my list? Which games did I forget? Sound off in the comments below!  

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Mass Effect 3

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No list of disappointing sequels would be complete without this entry. The Mass Effect games were enjoyed by players everywhere and met with great reception. So when the third game was announced, needless to say, the game was highly anticipated. Players were wondering how the series would end given the amount of divergence allowed by player choice. BioWare promised the ending would be more than a simple “A, B, or C” choice. In the end, that is exactly what we got.

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The grievances were many: the ending seemed to disregard some choices made by players; lack of closure; plot holes and inconsistencies, among many others. To me, the ending felt rushed and unfulfilling after everything leading up to it. Maybe the reaction and resulting outcry was a bit much, but the resulting fallout stands as a testament to how involved players had become with the series and just how talented BioWare is at storytelling. Maybe they should not make promises regarding endings though for their next games, eh?

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Dragon Age 2

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Dragon Age: Origins was a great throwback to CRPGs of old. With tactical combat, a fantastic narrative filled with great characters, and the terrific tactics system, the game was a treat for all lovers of RPGs. Like most great games, it was not without flaws (some technical and performance issues and subpar graphical fidelity), but the trees could be overlooked for the forest. With

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With Dragon Age 2, you ran into every tree while trying to navigate the forest.

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I was so excited for this one; I preordered it and eagerly awaited it with high expectations. Once I booted up the game, the disappointment seeped in deep. The problem was the game was actually difficult for me to play. I enjoyed the characters you met and could recruit, but everything else could not make me suffer through the game to get to the bits I liked. With more repetitive environments than than Skyrim, a focus on a small setting, simplified combat, and a loose narrative framework that never seemed to go anywhere interesting, it was hard to endure the bloody game just to have conversation with Fenris or Merrill. Sorry my elven friends.

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The Walking Dead: Season Two

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The Walking Dead: Season One was a remarkable game that helped cement Telltale’s reputation for being remarkable storytellers. It was an emotional tale that resonated with players and actually elicited emotional responses from whoever played it. While it was not perfect, the faults were overshadowed by the strengths of the game. With the sequel, the faults were more glaring and harder to overlook.

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Season Two let us down in a number of ways.

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The characters seemed to make dumber decisions than they usually did and the writers also seemed determined to ensure you ended up in certain situations no matter what you did. For me, the worst part was the final conflict between Kenny and Jane. It was a good idea and setup to have the two going at each other, but the way the final fight turned out to be a total letdown. There was one way to make the game end with a poetically bittersweet finale, but the season as a whole was still a disappointment.

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Uncharted 2

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My feelings on the Uncharted series have been documented here before. Uncharted was not a particularly good game, but there was a glimmer of greatness under all the faults the game had. When I began to play the sequel, I had my fingers crossed the game would improve upon the potential of its predecessor and deliver a good or great game. I had high hopes with the opening train sequence, but it went downhill from there.

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Somehow, Drake got even more irritating and smug than before, an impressive feat to accomplish. The story was nonsensical with imprudent characters and unfulfilled potential (poor Chloe). The gameplay and gunplay both got worse. The worst part was the condescending nature of the game itself.

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The hints are delivered in such a patronizing way and the lack of respect for the player with the “Simon Says” ancient “puzzles” was grating beyond all measure. Simply put, the game is a smug mess, much like Nathan Drake. 

"},{"image":"http://s3.amazonaws.com/gameskinnyop/d/b/6/db620a5a8b9881ad25bcaf1b67256a4d.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/d/b/6/tiny_db620a5a8b9881ad25bcaf1b67256a4d.jpg","type":"slide","id":"67948","description":"

Deus Ex: Invisible War

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Deus Ex was a landmark gaming achievement. Lauded for its open-ended gameplay and world, the game was met with accolades and is considered to this day one of the best games ever released. Needless to say, the sequel had massive shoes to fill.

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Deus Ex: Invisible War is not a bad game by any means, but when you have to follow a legendary act, you get the short end of the stick no matter how good you are (BioShock 2 anyone?). The game was praised for some improvements made upon the original, but also criticized for carrying over some of the original’s faults such as the enemy A.I. and questionable design decisions. To this day, the opinions of players are still split regarding the game. Some love it; some hate it. It still remains a great game, just overshadowed by its big brother.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/2/a/d/2ad6baa30e0089f16c46a520cc2293c8.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/2/a/d/tiny_2ad6baa30e0089f16c46a520cc2293c8.jpg","type":"slide","id":"67951","description":"

BioShock Infinite

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I said before BioShock 2 was a better game than the original, but surely I am crazy when I say BioShock Infinite was disappointing right? No can do, Charlie.

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Yes, the story, while pretentious and up its own arse, was great; the gameplay and design had a lot of issues and unfulfilled potential. The game seemed to take no lessons from BioShock 2. While the previous games had good gunplay and a degree of player freedom when in combat, Infinite was a corridor shooter. Sure, the corridors were large and pretty, but gone was the player freedom from past entries. While we were promised Elizabeth could bring in various objects through rifts during combat to assist Booker in combat, in reality you could only use rifts at certain points to bring in some predetermined objects.

\n

There was also the gameplay and world dissonance. In Rapture, everything was tied together by narrative and design. Plasmids made sense in the world because they were integrated into the city design and were included in the narrative. In Infinte, plasmids were thrown in simply because it was what people expected from a BioShock title. At the end of the day, Infinite is still a great game, but we should be honest about its faults. 

"},{"image":"http://s3.amazonaws.com/gameskinnyop/f/c/9/fc93c8981e193868ff730eebc4e0f041.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/f/c/9/tiny_fc93c8981e193868ff730eebc4e0f041.jpg","type":"slide","id":"67947","description":"

Rainbow Six Vegas 2

\n

Rainbow Six Vegas brought some much-needed life into the tactical shooter series when it released in 2006. With great cooperative play, gadgets to discover, and tons of weapons to use, the game was a fun, tactical romp in Sin City. The sequel was seemingly another case of lazy copy and pasting.

\n

While some new mechanics were added and the A.I. of your teammates was improved, the sense of déjà vu was strong with this one. It didn’t help that this sequel was also a prequel. While it was still a fun cooperative experience, you couldn’t help but want for more. Now to see what the future holds for Rainbow Six Siege! 

"},{"image":"http://s3.amazonaws.com/gameskinnyop/7/c/1/7c1789012f58d613ef3edc2722c52a76.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/7/c/1/tiny_7c1789012f58d613ef3edc2722c52a76.jpg","type":"slide","id":"67946","description":"

F.E.A.R. 2: Project Origin

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Monolith Productions is on a roll here! F.E.A.R. was a fantastic shooter and a decent horror game to boot. With satisfying gunplay, destructive weapons (Penetrator FTW!), creepy atmosphere, and your slow-mo abilities, the game was great. So what did they do wrong with the sequel? Everything.

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While you once again played a soldier with slow-mo powers, that is where the resemblances to the original end. Gone was the creepy atmosphere and environments to be replaced with uninspired locales (the theater was good though). The A.I. seemed a step down from the original. A convoluted and unfulfilling story was thrown in along with mech armor sequences. This is probably the only time I will ever complain about using mech armor in a game.

\n

The game was the opposite of the original in nearly every way. And guess what? Spoiler! The game ends with your character being raped by Alma, the creepy girl with supernatural powers who haunts you the entire series. Great way to end a game there!

"},{"image":"http://s3.amazonaws.com/gameskinnyop/3/6/c/36c97e1eace53db891287704dd7e069f.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/3/6/c/tiny_36c97e1eace53db891287704dd7e069f.jpg","type":"slide","id":"67944","description":"

Condemned 2: Bloodshot

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Condemned: Criminal Origins recently made my list of criminally underrated games you should play; but, please, skip the sequel. Actually, play the sequel until the last quarter of the game. The last quarter of the game is where the shark gets jumped five times. Consecutively. The game then circles back to the shark, beats the shark to death, and proceeds to eat it.

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Let’s just say the last parts of this game are so ridiculously stupid, they make Adam Sandler movies look like intelligent entertainment.

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What makes the game great is the melee brawling system and the atmosphere. It is rewarding, visceral, and intimate; not an easy feat to achieve. So for some reason, Monolith decided what players needed where more guns than usual resulting in the most boring peek-a-boo game I have played which goes in complete contrast to the entire game you have played to that point. Also, your character gains an ability to scream which can make the heads of your enemies explode…. Like I said, it gets dumb. Such wasted potential.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/7/5/7/75790cd981fe6f12fbba2c60bec40c7d.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/7/5/7/tiny_75790cd981fe6f12fbba2c60bec40c7d.jpg","type":"slide","id":"67943","description":"

Crackdown 2

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The original Crackdown was essentially a superhero sandbox game where you had guns, too. By using your various abilities (jumping, shooting, driving, etc.), you increased your strength in that area and became stronger. Before you knew it, you were leaping buildings in a single bound, outrunning cars, and had cars that could transform into armored tanks. It was mindless fun at its best! So what did the sequel do to mess all of that up? Nothing at all.

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The developers literally changed the bare minimum between the sequel and the original. A stupid story about zombies (of course) was added and that was about it. Sure, there were some minor mission additions or weapons, but on as a whole, Crackdown 2 felt exactly like the first one. In fact, it felt like cheap, rushed DLC that the developers decided qualified as a full-fledged, full-priced release. Needless to say, it was a major disappointment.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/0/9/d/09d53fae66358aace8661d79b4cd90cf.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/0/9/d/tiny_09d53fae66358aace8661d79b4cd90cf.jpg","type":"slide","id":"67955","description":"

While writing both of my posts on sequels (which were better than the original) I came to realize there are just as many sequels that were disappointments. As with the other sequel lists, I have tried to limit entrants to direct sequels otherwise I could go on for some time (some exceptions may apply). So let’s jump into this well of disappointment and dredge up some painful memories, eh?

"}]]]>
Top 10 Most Sadistic Villains in Video Games https://www.gameskinny.com/wt2bt/top-10-most-sadistic-villains-in-video-games https://www.gameskinny.com/wt2bt/top-10-most-sadistic-villains-in-video-games Thu, 20 Nov 2014 13:40:07 -0500 Pierre Fouquet

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Gravemind

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Halo 2 (Anniversary), Halo 3
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A Gravemind is a mass of thousands of bodies, merged to create a super-intelligent being whose sole purpose is to control the Flood. As the Flood are a hive mind, all gathered species will feed the Flood, and thus the Gravemind, with more intelligence.

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The Gravemind speaks in rhyme, which emphasizes its intelligence. If it can manipulate a language on the fly in such a rhythmic and intelligent way, what else is it capable of?

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The Gravemind can also interact directly with AI, which is exactly what happens when Cortana makes the Master Chief leave her on the Flood-infested High Charity. The Gravemind attempts to extract as much information from Cortana as it can.

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The reason the Gravemind is such a great villain is because of its ability to control thousands, perhaps even millions of Flood, and make them organized. It can manipulate technology, which helps it get into the communication systems of the Master Chief's armor in Halo 3. The Gravemind, however, is not the only one in existence, just the only one you see in the games, and they can get bigger.

"},{"image":"http://images.gameskinny.com/gameskinny/a1de33e47b0f47371919a96a1046b980.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_a1de33e47b0f47371919a96a1046b980.jpg","type":"slide","id":"55363","description":"

Vaas Montenegro

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Far Cry 3
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We all know Vaas, I'm sure. Vaas is quick with his tongue, but quicker with his murder. He blends rambling and insanity in what is the most interesting villain I think games have every had.

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He's a psychopath in every sense of the word, and you definitely want to kill him. But you also just want to hear him talk; strangely you kind of want to get to know the man. He has a lot of charisma.

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The actor who plays Vaas, Michael Mando says:

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\n

"I think Vaas is in all of us. Just like all the monsters in the world, they're not inhuman, they're all human right?"

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That is why Vaas is such a great, complicated and relatable villain.

"},{"image":"http://images.gameskinny.com/gameskinny/6097dc3772e353ff5caa93310543e17f.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_6097dc3772e353ff5caa93310543e17f.jpg","type":"slide","id":"55362","description":"

Alma

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F.E.A.R Series
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Alma starts off as a girl who quite literally jumps out at you, making you knock whatever you had on your desk off. She made nothing but flawless jump-scare appearances. When you couldn't see her, you still felt her presence throughout the series. Sometimes the atmosphere would change, plunging the character into a misty red environment, or things would suddenly block your path. You may even hear strange sounds, or see disfigured, blood-drenched corpses. It's chilling to the bone.

\n

In F.E.A.R 2, Alma is no longer just an angry little girl, she's an angsty teenager who just wants some babies. But her desire for children leads her to subject the player to one of the weirdest and most horrifying scenes in a game. She rapes the player character, impregnating herself, and just vanishes.

\n

Alma is scary, very scary, but all she really wants is her freedom.

"},{"image":"http://images.gameskinny.com/gameskinny/4ebd501a57f66a12691a9691f53273dd.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_4ebd501a57f66a12691a9691f53273dd.jpg","type":"slide","id":"55361","description":"

Officer Tenpenny

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Grand Theft Auto: San Andreas
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Tenpenny deserves to be on this list just because he's a corrupt cop. But he's cemented onto this list because he's a corrupt cop who loves a bit of racketeering, corruption of others, possession, using of all sorts of narcotics, and sexual assault. He causes the riots which bring Los Santos into chaos. And he constantly and purposefully runs into CJ, making you do annoying and seemingly pointless missions.

\n

But worst of all, you understand that all he wants to do is help the people of Los Santos, his personal greed just kind of gets in the way.

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Ares

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God of War, Ascension
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And in the red corner with six razor-sharp bladed tentacles, two giant arms, and hair made of fire, this god stands as tall as the Empire State building. 

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It's none other than the original God of War, Ares!

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Not to mention that he tricks Kratos into killing his family, which earned Kratos the title of the Ghost of Sparta. Of course, Ares later makes Kratos watch his family's death again.

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Does Ares need more justification to be on this list? Oh yes, he wears a skirt because he just wants to make all men feel inferior, I'm sure of it.

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Killbane

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Saints Row: The Third
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Killbane is basically just a giant man. He also has a very short temper, he's a murderer, and just all round pretty nasty guy. He has a tendency to kill people on impulse. For example, he kills Kiki DeWynter because she called him by his real name, Eddie. 

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Killbane and the player are very similar, they are both pop-culture icons and they both run gangs; however, Killbane leads through fear and intimidation.

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He doesn't specifically have any unique character traits, but because you understand his motivations, it adds a certain groundedness to a larger-than-life character and game world. Though he's still a horrible person through and through. 

"},{"image":"http://images.gameskinny.com/gameskinny/0ea0024f8d37336370d535f5906354af.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_0ea0024f8d37336370d535f5906354af.jpg","type":"slide","id":"55358","description":"

Fleming

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Shadows of the Damned
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Also known as the Lord of the Demons, Fleming is a force to be reckoned with, and he's almost invulnerable to everything.

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The death of Garcia Hotspur's girlfriend Paula leads to Fleming holding her captive and his mistress. Paula was once the Unbreakable Huntress, the first female demon hunter. While in The City of the Damned she challenges Fleming, but Fleming manages to win. During the end of the fight, he severs both her arms. Due to her unwillingness to die, he reattaches her arms and keeps her around as his mistress. He constantly tortures her, and has killed her hundreds of times for her escape attempts, each and every time pleasure in her refusal to die.

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That pretty much sums up why he is such a good villain. He's only featured in the game for a limited number of times, but even so he feels like a constant presence, like he could reach out and attack you at any time.

"},{"image":"http://images.gameskinny.com/gameskinny/d6565359875ed40aebe647e675c9ef8a.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_d6565359875ed40aebe647e675c9ef8a.jpg","type":"slide","id":"55357","description":"

Darth Vader

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Star Wars: The Force Unleashed 1 and 2
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The name's Vader, Darth Vader. (Wrong series, whoops.)

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How could you not put Vader into a list of good villains? I'm sure everyone knows who Vader is, but he's on this list for one specific reason: He lured the most powerful Sith, Starkiller, directly to him, because he knew he could win. 

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In Star Wars: The Force Unleashed 1, Vader kills Starkiller's father directly in front of him. Vader does this for the sole purpose of taking command of The Imperial forces for his own nefarious needs. However, when Starkiller almost succeeds in killing The Emperor, all Starkiller gets as a thanks is literally being stabbed in the back and thrown into space by none other than Lord Vader himself.

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Darth Vader has a certain presence to him, an aura of pure unfiltered evil. The evil which is only broken at the very end of the film saga. He is of course not the only Sith who could be on this list, Darth Malak needs a notable mention.

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Wheatley

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Portal 2
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Wheatley was designed by a group of the most intelligent scientists to be the dumbest AI ever created. They did this for the sole purpose of taking Aperture Science back from GLaDOS. The theory was the dumbest possible AI would be able to beat the most intelligent, so Wheatley could stop GLaDOS.

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The plan didn't quite work. With the aid of Chell, Wheatley managed to take over Aperture Science. Instead of giving it back to the scientists, he took control and started running it his way. Which leads to exactly why he is such as good villain.

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Good villains often have somewhat relatable goals, but the means they employ to accomplish those goals are what makes them villains . Because Wheatley is so dumb, hilarity and accidental brilliance ensue. He doesn't really have a plan, nor does he really know what he's doing, he simply gets a taste for power and cannot let that go. He also forces Chell to work with GLaDOS, who is reduced to little more than a potato battery. This creates a "the enemy of my enemy is my friend" scenario, which is just damn interesting.

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Wheatley is voiced by the actor Stephen Merchant, who brings a certain charm and humour that Wheatley wouldn't have otherwise.

"},{"image":"http://images.gameskinny.com/gameskinny/2958ae76fd5cf4684c6701a40c80b05f.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_2958ae76fd5cf4684c6701a40c80b05f.jpg","type":"slide","id":"55355","description":"

GLaDOS

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Portal
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GLaDOS (Genetic Lifeform and Disk Operating System) is the Artificial Intelligence in charge of maintaining the Aperture Science Laboratories and testing. Ever since GLaDOS was turned on, she has tried to kill. However, one particular incident during an annual "Bring Your Daughter to Work Day" lead to GLaDOS being fitting with a morality core, which didn't work. The next year, she was activated again, due to her wanting to perform some tests with neurotoxin. She locked the whole laboratory down and killed almost everyone inside, then did her tests on the survivors. 

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Shortly after this is where first Portal game starts, Chell is given instructions to test by GLaDOS, who does not reveal her true intentions, until nearing the end of the tests where she intends to kill Chell.

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GLaDOS is a great villain because she is not only funny and very well-written, but her monotonous voice also gives her an extremely-off-the-chart in chill factor. And she is obviously very intelligent.

"},{"image":"http://images.gameskinny.com/gameskinny/c6c6941deae41c678cde701ba2b5358b.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_c6c6941deae41c678cde701ba2b5358b.jpg","type":"slide","id":"55365","description":"

Villains may be villainous, but that doesn't mean they can't be interesting characters. Some villains are so well done that they have to be recognized.

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In no specific order, this slideshow will take you through what I think are the top 10 villains in gaming.

"}]]]>
Holy Humble Bundle, Batman! https://www.gameskinny.com/fcwye/holy-humble-bundle-batman https://www.gameskinny.com/fcwye/holy-humble-bundle-batman Tue, 05 Nov 2013 17:27:14 -0500 The Ian M

Everyone's favourite (and highly addictive)  Humble Bundle is back! This time with games from WB Games! Notably Batman: Arkham Asylum and Batman: Arkham City!

Now although this is a departure from Humble Bundle's indie roots, it's not the first time games from a major developer or publisher have been put in a bundle, (Humble Origin Bundle anyone?) 

As usual, with the Humble Bundles, it's pay what you want for four games, beat the average donation amount for six games. Your donation is divided between the developers, the We Can Be Heroes charity, and the Humble Tip, which helps pay for bandwidth, among other hosting costs. 

This Humble Bundle includes...

Batman: Arkham Asylum GOTY Edition 

Arkham Asylum pits the one and only Batman against the a number of insidious villans including the Joker and Poison Ivy!  The Game of the Year edition of this 2009 hit includes all the DLC! 

F.E.A.R. 2: Project Origin

Project Origin is the sequel to the terrifying shooter F.E.A.R (First Encounter Assault Recon) pitting you, a psychic Black Ops agent against the mysterious and powerful Alma Wade.

F.E.A.R. 3

Set in the months following the events of F.E.A.R. 2: Project Origin , the game follows a now pregnant Alma Wade as you race to stop her, hell hath no fury like a pregnant pyschopath!

Lord of the Rings: War in the North

This epic, co-op RPG thrusts you into the world of Middle Earth as you explore content from all over the LoTR canon. Finding friends and foes both new and old!

Beat the Average to get...
Scribblenauts: Unlimited

The first PC installment of the Scribblenauts franchise lets you play as Maxwell, a rooster hatted boy with a magical notebook, create anything with your imagination to solve puzzles, help people and save the world!

Batman: Arkham City GoTY

Battle against the most dangerous of villans in the mega-prision, Arkham City. Play as Batman, Catwoman, Robin and more as you race to discover Hugo Strange's devious plans.

As a friendly reminder, many of the games in this Humble Bundle have pretty hefty system requirements so make sure your PC can handle them. The games in this Humble Bundle all require a Steam account to redeem so make sure you have one of those too! At the time of writing the bundle is only available for another 2 weeks so be sure to buy it fast before it's gone!

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New Humble Bundle Includes Batman And More https://www.gameskinny.com/vqi4e/new-humble-bundle-includes-batman-and-more https://www.gameskinny.com/vqi4e/new-humble-bundle-includes-batman-and-more Tue, 05 Nov 2013 17:28:11 -0500 MyNameIsProjekt

Warner Bros. and Humble have partnered together to create the Humble WB Games Bundle, which is available now on the Humble website.  Humble bundles allow gamers to pay what they want for the games and even decide how their money is divided up amongst the game's developer, the sponsored charity, and Humble.  Gamers will have the ability to get extra games by donating more than the average amount indicated on the Humble website.

The Humble WB Games bundle includes Batman: Arkham Asylum GOTY, FEAR 2: Project Origin, FEAR 3 and The Lord of the Rings: War in the North.  Also, if you donate more than $4.43, you will receive Batman: Arkham City GOTY and Scribblenauts Unlimited.  So that is six video games in one bundle, and some of the money will go to We Can Be Heroes.

Having done some quick math for you, by donating $4.44 you will save yourself $85.52 for those six games!

However, nothing says you have to pay only $4.44 for all six of the games because the proceeds go to a great cause.  If you were to buy the games individually off Steam right now, it would cost you $89.96 which is a good chunk of money, but with the Humble WB Games Bundle you can save yourself some money on six great titles and support a good cause! 

It is also important to note that if you own one of the bundle games that you will not be able to send the key to a friend.  However, you can Gift the game by using the Gift option on Steam and then sending your friend the link to redeem the key.  Make sure to NOT redeem the Gift yourself but simply copy the URL, and send that to your intended recipient!

So why not head to the Humble official website and check out the deal for yourself? 

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F.E.A.R. Online Announced Today; Free to Play https://www.gameskinny.com/4p62k/fear-online-announced-today-free-to-play https://www.gameskinny.com/4p62k/fear-online-announced-today-free-to-play Thu, 25 Jul 2013 12:28:18 -0400 Leah Augustine

The first-person shooter and psychological horror game, F.E.A.R., is continuing in the form of F.E.A.R. Online.

In the original F.E.A.R. you played as the head of F.E.A.R. (First Encounter Assault Recon), a fictional United States Special Forces team, sent in to contain the situation revolved around a supernatural girl named Alma Wade. The game was followed up with two direct sequels as well as two expansion packs.

Continuing the franchise, F.E.A.R. Online was announced earlier this morning as a free-to-play multiplayer shooter. The title will be published by Aeria Games and will continue the story of Alma. Tom Nichols, Vice President of PC games at Aeria Games, stated,

“FEAR Online will bring back the tense, heart-pounding action that the series is known for and make it accessible to a huge online community of competitive players.”

This means that F.E.A.R. Online will try and remain true to the original atmosphere of the franchise. It was also announced that the game will follow a storyline parallel to the events of F.E.A.R. 2: Project Origin.

F.E.A.R. Online will focus on several team combat modes. Players can choose from over ten maps, each packed with details such as “still-twitching bodies hanging from meat hooks and messages smeared in blood.” The fight will be between Armacham technology Corporation (ATC) and the F.E.A.R.team. Up to four players can team up to fight against either the Armacham personnel or “hideous monsters lurking around every corner.”

Players can start signing up for F.E.A.R. Online’s beta via the Aeria Games website.

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Top 5 Games for Channeling & Changing Your Feelings https://www.gameskinny.com/y9cwz/top-5-games-for-channeling-changing-your-feelings https://www.gameskinny.com/y9cwz/top-5-games-for-channeling-changing-your-feelings Tue, 23 Jul 2013 19:10:22 -0400 AliceS

Emotions are very important to us as human beings. Throughout the day, we experience a range of emotions (even if we're just watching T.V all day). That is why game developers create different games to tailor to our various emotional needs. Have you ever played just one game for the whole day? Maybe you have, if it was a new game that you've been waiting for, but I tend to switch games throughout the day, without really thinking about why. 

Here are some game ideas for you if you have ever found yourself sitting there, looking at your list of games and thinking, "what should I play?" First, consider how you feel. Are you anxious? Happy? Sad? Angry? Bored? Once you've identified your emotion, take a look at this list. 

If you're anxious, play something that will calm you down.

LITTLE BIG PLANET

Suggestion: Little Big Planet 

Whether you're looking to wind down after a long day of work, want to get your mind off something that's bothering you, or waiting for a response from that special someone about a date tonight, this is the perfect game to distract you and immerse you in a happy little fantasy world. And remember, you're not alone. Create a world of your own or play in worlds others have created. Garaunteed to put a smile on your face with these adorable Sackboys! Choose from PS3, PSP, and PS Vita and let your imagination run wild. 

You're perfectly happy. Let's play a game...

Suggestion: F.E.A.R 

It may not make much sense when you first think about it, but what better time to feel scared than when you're in a good mood? A little thrill keeps the heart beating, elevating your emotions. A mix of fiction and non-fiction when it comes to killing with the weapons available, this game is bound to keep you on the edge of your seat. You'll be so happy everytime you pass a level, promise. Play with your friends and share the fear on PC, Xbox 360, and PS3.

Feeling sad? Don't fret, there's a game for that!

Suggestion: Minion Rush 

Okay, so you're feeling kind of down and no amount of chocolate, comedy movies, or talking to friends seems to be working. Grab your iPhone/Android device and get to the App store! Who can resist these adorable little Minions? Just looking at their cheery faces makes me smile. Whiz through colourful levels filled with bananas, laughing minions and unicorns. Hop on the happy train of Minions!

When anger strikes, there's few who escape your wrath.

battlefield

Suggestion: Battlefield 

Had a bad day? Co-workers pissing you off? Parents won't leave you alone? The list goes on. Our lives are filled with constant daily frustrations and there's many choices as to how to deal with them, some healthier than others. FPS's relieve that anger through violence against others, without actually hurting anyone. The Battlefield games even let you play multiplayer, so grab another angry friend and team up on strangers on the PC, Mac, PS2, PS3, Xbox, or Xbox 360. 

When boredom sets in, keep a console near you.

Suggestion: Diablo

Here's the top emotion we feel, especially during summer (for those of us who have no jobs or part-time jobs and it's too hot to go outside): boredom. So rather than going out and drinking (and shortening the life-span of your liver), why not engage yourself in a game which will eat up your time like a termite consuming wood. Collect all the best weapons, armour and random items for no reason, play online with your friends who also have nothing else to do, and don't forget to stand up and stretch once in a while! Your computer or console won't miss you...too much.

There you have it! A game for every mood. They may not be exactly the games you'd want to play, but at least now you have an idea of what you can play given your mood. Don't waste time wondering when you could be playing! 

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Kate Middleton is Having Her Baby, so Play Baby Themed Games! https://www.gameskinny.com/p917d/kate-middleton-is-having-her-baby-so-play-baby-themed-games https://www.gameskinny.com/p917d/kate-middleton-is-having-her-baby-so-play-baby-themed-games Mon, 22 Jul 2013 14:37:50 -0400 Amanda Wallace

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Baby Maker Extreme: Xbox Live Arcade

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In what is probably the most anatomically correct birthing simulation available to Xbox Live Arcade, Baby Maker Extreme combines biology, flying babies, and the desire to go as far as possible into one solid game! Where else can you play a baby careening madly through the air and crashing into other hospital patients and equipment? 

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F.E.A.R

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Alma Wade often tops lists of worst mother in gaming. The psychic tormented soul that is the "mother of the apocalypse" is also what you could call an active mother, taking over the mind of one of her children to exact her revenge. 

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So that's one take on motherhood. 

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Sims 3

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If you're looking for a game that allows you to copulate to create the baby, carry the baby through pregnancy and then give birth and raise the child, there's really nothing to beat the Sims. 

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And if you buy some of the expansions, you can even have alien babies. Which is really the most important thing. 

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Offspring Fling

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Can you name another game about the thrill of motherhood and throwing your children? Offspring Fling does both of those things!

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Fallout 3: The Opening Scene

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 Most RPG's begin with a character creation screen, but few take it to the literal levels that Fallout 3 does. You are actually born at the start of the game, and you choose your name and what kind of person you're going to be there. 

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With a father voiced by Liam Neeson, you know things are bound to be good. 

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In case you haven't heard, the third in line for the British throne is being born TODAY! So, in support of that new Prince or Princess (I'm not exactly sure how the rules of succession work in the British government) here are some baby games! 

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