Final Fantasy: Crystal Chronicles Articles RSS Feed | Final Fantasy: Crystal Chronicles RSS Feed on en Launch Media Network Final Fantasy: Crystal Chronicles Race Overview Wed, 22 Jan 2020 09:15:01 -0500 Ashley Shankle

Final Fantasy: Crystal Chronicles wasn't many people's favorite Gamecube game, but then again, many people didn't have Game Boy Advance connector cables to get into the spin-off's multiplayer.

To say Final Fantasy: Crystal Chronicles is best played with other people is an understatement the game is meant to be played with multiple players, which is very apparent once you get a load of its magic and chalice systems. Having a Moogle follow you around with the chalice and casting magic alone just isn't the same.

There are four races to choose from in Crystal Chronicles, each with its own strengths. The flexible Clavats, hard-hitting Lilties, dexterous Selkies, and magically-inclined Yukes. All four cater to differing playstyles.

We're going to go over most of what you need to know about all four of the game's races, including their overall strengths and weaknesses, base stats, and favorite foods.


Though Clavat is the game's "balanced" race, Clavats are the sword and shield wielders in Crystal Chronicles. Just don't mistake that shield for low attack or magic  its stats, movement, and available equipment make it a more versatile race than it appears.

Clavats' shields are able to block both physical and magical attacks from the front when using the Defend command, but are vulnerable from other directions.

Despite the fact that Clavats use shields, they can move as deftly as the other three races. Their stats are balanced on the higher side of the races options.

Base Stats
  • Attack: 6
  • Defense: 7
  • Magic: 13

Their stats aren't different, but male Clavats do attack faster than females by a significant margin throughout all three attacks in its main combo. This makes male Clavats more suited to physical attacks, while females are better suited to using magic.

Clavats take a small amount of time to begin casting and actually fire off magic, and have a +5 range bonus to magic spells. They also have an average duration for all negative and positive status effects cast on them.


Each race has different preferences for each food at the start of the game. This list is the base "like" value; higher values equate to them enjoying the food more.

If a character likes the food it eats, it gets a temporary increase to a specific stat. If it eats food it doesn't like, it gets a temporary decrease to a specific stat. The more a character eats food it doesn't like at a time, the more it will come to enjoy it and eventually get the stat boost from it.

  • Cherry Cluster: 75
  • Fish: 15
  • Gourd Potato: 45
  • Meat: 25
  • Rainbow Grapes: 65
  • Round Corn: 35
  • Star Carrot: 65
  • Striped Apple: 85


Lilties are almost like little Onion Knights come to life. Small, strong, and well-armored.

Taking the spot as the dwarven race in Final Fantasy: Crystal Chronicles, Lilties are tiny powerhouses that can take a beating as well as dish one out. Their focus attack is the same as that of Clavats', but its charge time is long enough it shouldn't be your focus in combat.

Lilties are not suited to magic. Instead, they are best suited to button-mashing their way to victory. Lilties can use the Defend command to block from the front using their spear.

Base Stats
  • Attack: 8
  • Defense: 8
  • Magic: 10

Lilties and Yukes, which we'll come to shortly, have the same attack speeds. However, Lilties boast a much higher attack power.

Lilties take the longest to charge and cast magic, and they receive no range bonus to casting. They have the lowest negative and positive status effect durations among the races, making debuffs and buffs alike last less time than their larger companions.


Each race has different preferences for each food at the start of the game. This list is the base "like" value, higher values equate to them enjoying the food more.

If a character likes the food it eats, it gets a temporary increase to a specific stat. If it eats food it doesn't like, it gets a temporary decrease to a specific stat. The more a character eats food it doesn't like at the time, the more it will come to enjoy it and eventually get the stat boost from it.

  • Cherry Cluster: 25
  • Fish: 45
  • Gourd Potato: 75
  • Meat: 85
  • Rainbow Grapes: 35
  • Round Corn: 65
  • Star Carrot: 55
  • Striped Apple: 15


Of all four races, Selkies are the quickest moving of the bunch and have middling-range attacks to help keep them out of the depths of the fray.

All races have a Defend command, but the Selkie is the only one that backflips instead of actively defending. While flipping, the Selkie is invulnerable but they are vulnerable briefly after the animation, making this a race you generally want to avoid using the Defend command with.

Selkies have the second-lowest Defense in Crystal Chronicles and are best suited to hit-and-run tactics using their ranged focus attacks and weaving in and out of direct combat for safety.

Base Stats
  • Attack: 7
  • Defense: 6
  • Magic: 12

As with Clavats, male Selkies have slightly faster attack speeds than their female counterparts sans the third attack in their combo. Male Selkies are also notable for the fact that the last hit of their combo can strike airborne enemies. Both genders boast the same force attack speed, which is the highest in the game.

This race has high magic power and charges its magic at the same rate as Yukes, but it has a slight casting delay and receives no range bonus. They have purely average durations for status effects both negative and positive.


Each race has different preferences for each food at the start of the game. This list is the base "like" value, higher values equate to them enjoying the food more.

If a character likes the food it eats, it gets a temporary increase to a specific stat. If it eats food it doesn't like, it gets a temporary decrease to a specific stat. The more a character eats food it doesn't like at the time, the more it will come to enjoy it and eventually get the stat boost from it.

  • Cherry Cluster: 45
  • Fish: 85
  • Gourd Potato: 15
  • Meat: 75
  • Rainbow Grapes: 55
  • Round Corn: 25
  • Star Carrot: 35
  • Striped Apple: 65


The obligatory magic race, don't let the Yukes' bizarre visage scare you off. This is the race you want to play as if you're embracing the caster life.

Yukes are below average in every field, including magic damage. It starts with low attack and defense, and even magic lower than Clavats or Selkies. This race is entirely geared toward casting magic, but for reasons that are not its base magic stat  a Yuke's magic power will come from equipment, not from stats.

The race's lack of defense is made up for by its Defend command granting invulnerability from all directions, but its force attack is nearly useless in the face of its magic prowess. Keep these facts in mind if you play Yuke; they will save your life.

Base Stats
  • Attack: 5
  • Defense: 5
  • Magic: 10

Yukes' boon lies in its quick spell charging speed, total lack of spell cast time, and a massive +10 range bonus on spells. This means Yukes can cast from further away than the other races, and they do it without much effort at all.

In addition, this race has the longest status effect durations. Both negative and positive status effects will last the longest on a Yuke, which is as double-edged a sword as the rest of the race.


Each race has different preferences for each food at the start of the game. This list is the base "like" value, higher values equate to them enjoying the food more.

If a character likes the food it eats, it gets a temporary increase to a specific stat. If it eats food it doesn't like, it gets a temporary decrease to a specific stat. The more a character eats food it doesn't like at the time, the more it will come to enjoy it and eventually get the stat boost from it.

  • Cherry Cluster: 55
  • Fish: 65
  • Gourd Potato: 25
  • Meat: 35
  • Rainbow Grapes: 45
  • Round Corn: 75
  • Star Carrot: 85
  • Striped Apple: 15


Final Fantasy: Crystal Chronicles was one of my favorite Gamecube games, and I am thrilled to see it come to the modern age with online multiplayer no more need for a bunch of GBA cables to make the game worth it, thank goodness.

Did you play the original Final Fantasy: Crystal Chronicles, and are you looking forward to the remaster on PS4, Nintendo Switch, and mobile devices coming this summer? Let us know in the comments below!

PlayStation Lineup Tour Biggest Announcements Mon, 10 Sep 2018 14:51:14 -0400 Bryant Pereira

In anticipation of the Tokyo Game Show later this month, PlayStation broadcasted a special event called the PlayStation Lineup Tour where they made a number of announcements and gave updates on some anticipated games like Sekiro: Shadows Die Twice. We heard from the Yakuza studio, Square Enix, and even SNK for some very special announcements.

Kingdom Hearts III & VR Experience


With Kingdom Hearts III seemingly around the corner, updates on the game seem to be coming more frequently. The latest KH3 trailer shows Sora and friends crossing paths with Baymax from Big Hero 6, along with a new Keyblade, and a chapter with characters from Tangled. We also get a sneak peek at some of the new Gummi Ships and the combat we can expect in those levels. 

In addition to the new trailer, Square Enix also announced Kingdom Hearts: VR Experience for the PlayStation VR. Coming for free this holiday season, the VR experience is a 10-minute interactive video with a collection of highlights from the Kingdom Hearts series. There's no official date yet for this title.

Final Fantasy Crystal Chronicles Remastered


Square Enix announced it's bringing back the original Final Fantasy Crystal Chronicles to the PS4 and Nintendo Switch in 2019 with a remastered edition. It's Gamecube-era multiplayer action RPG that utilized Game Boy Advance systems to play, and serve as controllers with a second screen you could navigate menus with.

Out of all of the Square Enix RPGs that could have been ported to Switch, Final Fantasy Crystal Chronicles was at the top of our list. Regardless of the clunky hardware necessities, the co-op fairy tale adventure is an absolute blast to play with friends -- and replacing that with internet connectivity only increases the accessibility and give this game the opportunity to shine it deserves. 

Final Fantasy Crystal Chronicles spawned a number of sequels after its initial success, and the remaster will be the first time it will appear on a non-Nintendo platform. 

Project JUDGE


Completely out of left field, Yakuza studio Ryu Ga Gotoku turned heads with it's CG trailer for Judge Eyes (Project Judge). The game follows a heavy-handed narrative where you play as a lawyer and investigator solving a series of mysterious murders. Fueled by revenge, truth, and explosions -- the story trailer definitely sets the stage for an expansive world.

Sega knows that CG-only trailers don't do a game justice, so they were generous enough to hand us a gameplay trailer as well. In it, we see a mix of Yakuza-style gameplay with a touch LA Noire investigating. Our protagonist can stealthily follow suspects around, observe their movements, and when confronted -- duel it out in over-the-top smooth Yakuza style combat. Quick-time events flesh out chase scenes a bit, but the hand to hand combat is where the game seems to really shine. 


Similar to the Hitman series, you can don a variety of disguises to trick NPCs into letting you into their facilities. Once inside, you can look for evidence by breaking into rooms and snapping pictures with your phone. The trailer even showed drones as an option for collecting evidence. 

In classic Yakuza fashion, there's going to be tons to do when you're not actively working on a mission. You'll be able to play all sorts of original mini-games from drone piloting to pinball to...whatever the rocket launcher game is. 

Project JUDGE will release in 2019 for the PS4.

Samurai Spirits


Fans of 90's fighting games can rejoice with the announcement of a new entry in the Samurai Showdown series -- coming to PS4 in 2019. Utilizing Unreal Engine, Samurai Spirits appears to draw heavily from the graphics in Street Fighter 5. The few seconds of actual gameplay we see in the trailer shows some tight combat, flashy moves, and lots of blood. Samurai Spirits is expected to release in 2019. 

The last Samurai Showdown came out in 2008 for the Xbox 360.

Project Prelude Rune


A title most people probably know very little about, Project Prelude Rune is developed by a new Square Enix studio called Studio Istolia -- led by Hideo Baba, the former producer for the Tales of series of games.

The teaser trailer doesn't have much to show, other than a Breath of the Wild style reveal of what the coloring book brought to life looks like. Although we don't know much, we can expect the game to be a JRPG of some sorts and for it to release on the PS4. 

Everybody's Golf VR

Sony's foray into golf games is one that has truly stood the tests of time. Formally known as Hot Shots Golf in North America, Everybody's Golf is a 20-year-old series with seven main entries under its belt -- the most recent being the 2017 PS4 title that won best sports game from one of our writers last year. 

The newest entry is a fully immersive VR experience that sees the series shift into first-person. The game allows players to use their PS Move or regular Dualshock 4 controller as a golf club. Everybody's Golf VR is slated for release sometime in 2019.



While FromSoftware may be busy slashing away at Sekiro: Shadows Die Twice, they still have enough resources to collaborate with Studio Japan to create an exclusive PSVR experience. Announced at E3 2018, Déraciné is a narrative-driven game that mixes an eery old-film aesthetic with a somber, melancholy soundtrack. Players take control of a spirit summoned by a young girl in a boarding school and must build bonds with the students in order to prove its existence. 

The release date trailer shows some new shots of the inside of the boarding school and teases the story a bit through the words of one of the girls. Déraciné will be available on November 6, 2018, for digital download, or exclusively at GameStop for a physical copy.

Project Awakening


CyGames is a studio that may not be on your immediate radar. Developers of primarily mobile games like Shadowverse and the upcoming Nintendo published Dragalia Lost, CyGames doesn't have a ton of experience developing for consoles -- other than Zone of the Enders: The 2nd Runner HD Remake for PS4 and Steam. 

That's not to say that Project Awakening shouldn't be on your radar. The PlayStation Lineup Tour video shows some impressively tight gameplay that looks to rival Monster Hunter. The beast in the trailer doesn't hold back any punches, traversing around the landscape with ease and bashing you into walls like a fly. The combat seems to emulate that of Monster Hunter with a bit of a faster pace.

There isn't much to say about Project Awakening yet, but it is in development for the PS4 and will release in Japan and the U.S.

Gungrave G.O.R.E


Gungrave VR hits PS4 quickly next month, but the cult-classic series is getting a core entry to the series next year in Japan as Gungrave G.O.R.E. Not much is shown in the teaser trailer other than our revered gunslinger, but in a previous interview, the developers stated that Gungrave VR is a prequel for G.O.R.E.


There was so much more to show at the PlayStation Tour Lineup, including new trailers for Left Alive, Sekiro: Shadows Die Twice, and a number of PSVR games like Kill X and Deemo. Expect even more gameplay trailers, updates, and surprises at Tokyo Game Show September 20th through the 23rd.

5 Square Enix RPGs We Want on the Nintendo Switch Sun, 16 Apr 2017 13:00:01 -0400 GeorgieBoysAXE


Project Octopath Traveler, Seiken Densetsu Collection, Dragon Quest Hero Collection are just the first wave of titles from Square-Enix that’re slated to land on the Switch. We can only hope that the Publisher commits to the hardware the way they have with Nintendo’s handheld division of hardware in the past, to bring us yet another golden age of RPGs on a Nintendo home console.


World of Final Fantasy


As we approach nearly 30 years of the Square-Enix’s most iconic franchise, the studio collaborated with Tose to bring a celebration of the series in a whimsical monster-catching affair aptly named World of Final Fantasy.


Borrowing some of its dynamics from another famous creature collecting series that you may have heard of, World of Final Fantasy will plant you in the role of fraternal twins Lann and Reynn, as they set off to recover their memories of their past lives as Mirage Keepers. The title grants individuals the ability to control a variety of Final Fantasy’s iconic bestiary, and command them in unique ‘stacking’ system that can create different combinations that offer a variety of different strategies to combat the surprising difficulty curve of the campaign.


Nintendo and GameFreak have dropped the ball on getting us a console Pokémon games for years now, World of Final Fantasy is an excellent alternative to those with a Nintendo machine that’re just sick of waiting on the powers that be to bring Pokémon over to the big screen.


Threads of Fate


There are so many gems that come to mind whenever Square’s archive of RPGs come to mind, but there’s only that’s made enough of an impact to inspire a big-budget doujin developed sequel, and that’s the quirky PlayStation action-RPG, Threads of Fate.


Starring two different stories with two very different tones, the charming gem delivered an engaging battle system with a pair of playable characters to choose from, each offering their own distinctive twist to the sharp active combat at its core, much like that of Brave Fencer Musashi and Kingdom Hearts. The somber amnesiac boy named Rue is a more melee-focused warrior that’s able to get access to close-combat weaponry and special monster transformations, while his privileged, and obnoxiously bratty counterpart Mint is a sorceress-in-training that focuses on magic warfare, specializing in a large number of spells with different effects and utilities.


Many gamers cherish the venture still to this day, with an ageless sense of charisma to its experience that deserves another play-through on a platform that could benefit from its presence.


Chaos Rings


Continuing the theme of second chances, there’s one franchise that never got the exposure it deserved, and was recently taken off of one of the biggest marketplaces it was once available on; I’m talking about the big-budget mobile experiment that was Chaos Rings.


Square’s first premier smartphone RPG and its direct sequel were underrated experiences that didn’t get the exposure that they deserved due to its ludicrous price of admission, and to make matters worse, the release of iOS 9 and Nougat caused current copies of the games to malfunction into unplayable state, rendering them into digital garbage.


Instead of fixing these issues, the publisher decided to unceremoniously take them down from the storefronts instead, pulling the plug on one of Square’s ventures that are more memorable than some of their other affairs. Gameplay focused on Turn based gameplay that involved pair-based tactics between a duo of heroes that you control, allowing for tactics that assign various roles of offense and defense between them, or doubling down on the same strategy with both of them to maximize the effect.


The third entry to the series is still currently available, but it’s also still a bit overpriced, packaging it with Chaos Rings Omega, and Chaos Rings II with updated graphics and additional scenarios to round out the deal, and a much friendlier price would be one of the coolest exclusive that could set the Switch apart from the competition.


Front Mission


One series in the Square library that’s had a bit of an identity crisis as of late is another candidate that can find a fresh start on the Switch, and that’s Front Mission, the publisher’s iconic tactical Mech-suit drama.


The series has been stagnating ever since it transitioned into a lackluster shooter in Square’s efforts to dubiously capitalize off of the shooting trend that commanded the market the last generation, and the publisher’s shallow efforts with the entry led to it getting critically panned. The only recourse the series may still have is for it to return back to the strategic RPG foundation that made Front Mission the property it once was, and what better chance than to host that reboot on the Switch.


Keep in mind that Square wouldn’t even have to give us a new Front Mission title either, they could go the Seiken Densetsu Collection route, and just release the first three titles of the series in a bundle. Remastering the old games with some updated audio and upscaled visuals to put a nice cherry on top of an already attractive deal—and much like Seiken Densetsu Collection, it would give the west its first look at Front Mission 2.


Final Fantasy: Crystal Chronicles


The first game to come out of Square-Enix and Nintendo playing nice again after their near decade-long fallout, was a criminally underrated spinoff by the name of Final Fantasy: Crystal Chronicles. The multiplayer-focused action RPG found a cult following among fans who’ve played it, but admittedly struggled to catch on with the gaming mainstream because of the limited ease of accessibility from its stringent peripheral connection requirement with the GameBoy Advance.


The series has since spawned a few sequels on the Wii that placed their own spin on the multiplayer formula, but it never really went the placed that it should, and is assumedly on a quiet sabbatical at the moment; The Switch is the perfect platform to host the comeback for the game. Going back to the RPG Spin-off’s roots, the portability of the console makes it a much more intuitive outlet for the second screen multiplayer dynamic. The new Nintendo system can grant the opportunity for players to play on the go, or cooperatively on a couch on the big screen with one unit docked on the TV, while the other players hold their Nintendo Switch in hand.


The formula of Crystal Chronicles has always been a bit more ambitious than the tech that supported it could honestly handle, but the Switch is an entirely different beast that could finally do its novel gameplay justice.


I don’t know if you guys heard, but Nintendo just released some hard sales numbers for the Switch since launch, and the saying the figures are impressive would be an understatement. The company has confirmed that more than 906,000 systems have been sold in the month of March, breaking the Wii’s record for the fastest selling Nintendo console in the brand’s history.


With all those machines in the hands of so many gamers, Nintendo has been given a second chance to capitalize on an install base larger enough to foster some new faith among third-party brands to bring their games to the new machine. What company better to extend that olive branch to then the one publisher that only released a single game onto the Wii U within its entire run in the states—the Japanese powerhouse, Square-Enix.


Square has already had a history of estrangement with the Big N, and the fact that these two have kept their fences mended well enough to for their handheld division of titles is a miracle that we can all breathe a sigh of relief for, but now things are different. The team of developers under Square’s employ is currently preparing a new exclusive for Nintendo’s flagship platform titled Project Octopath Traveler and they’ve already ported over the classic JRPG tribute game, I Am Setsuna, over to the Nintendo eShop, why not release even more onto the console/portable hybrid while the system is still white hot?


Here are some choice-cuts from the publisher’s library of work that deserve a home on the Switch.

Final Fantasy: Crystal Chronicles Wed, 25 Sep 2013 00:35:12 -0400 J Nicole Miller

Final Fantasy Crystal Chronicles has been one of my favorite games for years. As a child, I suffered from Protective Parent Syndrome, so I had a very limited selection of games that I was allowed to play. This included the entire Final Fantasy series. However, I also had an older brother who managed to (somehow) convince our parents that we should be allowed to play Crystal Chronicles. They eventually caved, and I’ve loved the game ever since.

My brother and I fell into an incredibly intriguing world of miasma, myrrh, and crystal caravans. I learned how to tank, though we didn’t know to call it that all those years ago. So I was simply designated The One-Who-Runs-in-and-Hits-Stuff. Inevitably, I would die a lot (come on, I was maybe ten, and I sucked at video games). Phoenix Downs were like air to me, essential for my survival. Crystal Chronicles was also the game that helped my brother to discover that he enjoyed playing casters.

The ability to combine various spells in order to create stronger versions or even new spells entirely was something that always struck me as incredible. It makes the game more fun, as you experiment with timing and different combinations. I also liked the cutscenes that would occur as you traveled through the worlds. They were amusing and added character to the game.

My one real complaint is that the game requires the use of either a Game Boy Advance or a Game Boy SP in order to play multiplayer. Yeah, every single player must have their own. It works really well, and I like that you can access menus on your own, personal screen. However, finding people (especially now, at college) who actually own GBAs or SPs, let alone people who know where they are, is incredibly difficult. And single-player just isn’t anywhere near as much fun. Because of this, I have to give the game a 9/10.

Crystal Chronicles is beautiful, and it has a compelling story and interesting levels. Every time you play, the experience is a little different, and I love it. Even ten years after its original release, I still absolutely adore this game, and it’s managed to keep its spot on my list of favorite games.