Final Fantasy XIV: Stormblood Articles RSS Feed | Final Fantasy XIV: Stormblood RSS Feed on en Launch Media Network Final Fantasy Showcase Reveals FFXIV 6.0 Endwalkers Sat, 06 Feb 2021 12:03:41 -0500 Josh Broadwell

2021's first Final Fantasy XIV announcement showcase unveiled Final Fantasy XIV Endwalker, which is FFXIV's 6.0 update. It's set to release in fall 2021 for PC, PlayStation 4, and PlayStation 5. There will also be a PS5 beta scheduled on April 13 coinciding with patch 5.5.

FFXIV Endwalker sees the Warrior of Light (aka you) travel to the moon with Alphinaud and Alisaie in a dramatic conclusion to the story of Hydaelyn and Zodiark begun in A Realm Reborn.

It's not the end of FFXIV, though. Producer Naoki Yoshida said the team is already planning the game's 6.1 update, which will feature the first fully brand-new story since Heavensward.

Two new FFXIV classes headline Endwalker's bigger updates.

First up is Sage, a healer class wielding magic-infused knives. There's no class requirement for Sage, though players will need to be Level 70 and, obviously, own Endwalker. The second is a melee job, though the showcase didn't have anything to say about that one yet.

FFXIV 6.0 introduces several new locales to visit, including the lush tropical city of Radz-At-Han and the Garlean imperial capital of Garlemald.

Construction in the residential area of Ishguard is finally complete — though not open until 6.1 — and the Golden Saucer is getting some new, as-yet-unknown updates.

Endwalker's Island Sanctuary brings a bit of Stardew Valley to Final Fantasy XIV, tasking players with transforming a desert area into a thriving farm.

Endwalker also includes some of the typical additions that come with new expansions. The level cap is increased, this time to 90, there's a new raid called Pandaemonium with its own separate story, new PvP elements, and a new alliance raid. Unlike previous raids, this one revolves around remaining in-game mysteries instead of crossovers. And finally, there's a new tribe, the Arkasodara, and a new enemy type in the FFX-adjacent Anima.

If you've still not taken the plunge into Final Fantasy XIV, Square Enix expanded the game's free trial to include almost the entirety of the first two story arcs, which is well over 100 hours of gameplay.

FFXIV Patch 4.3 "Under the Moonlight" Bringing New Content and Companion App Mon, 16 Apr 2018 15:47:23 -0400 Zach Hunt

Square Enix has announced that Final Fantasy XIV's next update, Patch 4.3, titled "Under the Moonlight," will release late this May. With this next chapter in the Ivalice universe, FFXIV Online players will enjoy a myriad of new content, including the following as outlined in the Square Enix press release:

  • New Main Scenario Quests
  •  New Alliance Raid -- The Ridorana Lighthouse
  • New Trial
  • New Dungeon -- The Swallow’s Compass
  • New Beast Tribe Quests -- The Namazu
  • New Sidequests -- The Four Lords, Doman Reconstruction and Further Hildibrand Adventures
  • New Deep Dungeon -- 100-Floor Heaven-on-High
  • The Forbidden Land, Eureka Expansion -- Pagos Expedition
  • New Ultimate Difficulty Raid -- Ultima Weapon
  • Updates to jobs, PvP, glamour system, housing, performance actions, more powerful gear, and more.

Final Fantasy XIV Online Companion Mobile App

Along with the new patch, details were revealed surrounding the Final Fantasy XIV Online Companion app for mobile devices. The app will offer chat options and a scheduler system/calendar, as well as the abilities to organize inventory and armory chests, sell and purchase items, and register an additional favored destination Aetheryte.

A Premium Plan (which requires a monthly fee) will also be available that allows app users to organize Saddlebags and Retainer Inventories, double their Saddlebag capacity, and employ an additional Retainer. Additional information on the app will be coming as its late-May release nears.

Towering structure from FFXIV Stormblood patch 4.3, Under the Moonlight

Stick with GameSkinny for more information on FFXIV Patch 4.3, "Under the Moonlight," and be sure to check out our extensive collection of Final Fantasy XIV guides, tips, and more.

Final Fantasy XIV: Stormblood Patch Brings New Features and Content Wed, 31 Jan 2018 11:15:23 -0500 Nicolas Entrabartolo

Raise yourself and prepare: Patch 4.2 has arrived for Final Fantasy Online XIV: Stormblood. The update, known as "Rise of a New Sun," is the second-largest patch to date for Stormblood. Bringing about the next chapter of the Omega high-level raid series, the developers say that "Omega creates a new group of legendary foes to test the skills of players in battle." Here is some of the new content that released with the patch.

In a new scenario, you can now return to Doma, where a looming threat broods tension in the air. You will meet faces new and old to help you along the new story. Omega: Sigmascape brings a whole new raid to the scene for players, allowing them to explore Omega's new challenges on normal and savage. A new trial also looms on the horizon, as The Jade Stoa offers a new side quest for those seeking a challenge. There are also rumors of new weapons to be obtained through the hardest difficulty. Additionally, there's been a complete overhaul of the dress system, allowing for simpler customization and saving of outfits, making it easier for players to show off their own style.

Here are some of the other updates from the press release:

  • Housing Updates – Beginning February 6, six new wards will be added to each of the four residential districts, all of which include a subdivision and apartment buildings.
  • New Beast Tribe Quests – Assist members of one of the tribes of the Ananta—the Vira—in a new questline that offers rewards to players who forge strong bonds with these snake-like allies.
  • The Feast PvP Updates – In addition to an updated PvP ruleset, enhanced visual cues during matches, and a new map inspired by the legendary Crystal Tower, players may now form PvP teams of up to six players to compete in ranked matches. Additionally, a new PvP Team chat channel allows for quick communication with other team members.
  • Subaquatic Voyages – Free company members may work together to craft a submersible—an underwater exploration vessel—which can be sent to explore uncharted waters and collect various treasures.
  • Performance Actions Updates – An updated UI and additional instrument options further expand the musical possibilities for aspiring bards.
  • Gameplay and System Updates – Additional inventory space through the Chocobo™ Saddlebag feature, increased limits to stackable items per inventory slot, balance adjustments to jobs, and a number of other quality of life improvements are introduced in the update.
  • New Equipment, Mounts, Emotes, and more

On the Square Enix site, you can find the official patch notes. Stay tuned to GameSkinny for more updates and news on Final Fantasy XIV.

Best MMOs of 2017 Tue, 26 Dec 2017 15:45:43 -0500 Lauren Harris


Available on


Identity is a multiplayer RPG about discovering your fate and the world around you. It's a game like The Sims, but you get in-depth play of the character. Players can be a criminal, police officer, or businessperson. You can also interact with players from all over the world.


There are so many things to do in this game. You can buy houses or live in apartments with other players. You'll have full control over furnishing your home. Get jobs and start careers the more you rank in progression. Perks and other special characters are unlocked as well. This huge open-world adventure brings real-world features and other players to create a simulated life experience.




The best MMOs are always out there every year. This was a roundup of only a few of the best from 2017. What are your favorite MMO games from this year?

Worlds Adrift 

Available on Steam


Bossa Studios brings Worlds Adrift, an MMO that allows players to build ships and customize them how they want with resources they find in the world. Designing the ship is very important because it affects how it holds up In battle. Get crews together to help explore and build ships. Join alliances to attack and defend the world. It’s all up to the player and how they choose to go about their journey. Befriend allies to help you drift from different islands in a continuously evolving world.

Final Fantasy XIV: Stormblood
Available on: Square Enix Online Store

Square Enix released this MMO adventure about conflict between man and dragon. You must follow the Warrior of Light and his comrades who want to save Ala Mhigo. Final Fantasy XIV: Stormblood lets you travel east to defeat Garlemald. New challenges are brought about in this adventure. There are Eight-man raids, and this second expansion brings good content and new creatures that stand in your way to victory.









Revelation Online 

Available on


This is a beautiful MMO in which players can embark on many adventures and use PvP mode to play against other players. The vibrant atmosphere consists of cliffs, forests, and mountains available for players to freely explore.


Fight through dungeons with up to 5-10 friends to overcome obstacles. Play quests to unlock mysterious artifacts. There’s unique classes and spells to learn. Form relationships with your soulmate or provoke battles with your enemies. Revelation Online brings a wide range of social interactions. Fight together with your friends to rule the world. 

Wild West Online

Available on


612 Games brings you a Wild West action MMO where you are free to explore the land and gather resources. You can be a hero or villain your actions decide your fate. Enjoy the day and night cycle while exploring the land for Saloons. Drinking whisky can heal you but not too much. Players can purchase weapons from the Gunsmith and new outfits from the Tailors located throughout the world.

Ashes of Creation 

Available on


Intrepid Studios brings this open-world, non-faction-based MMORPG where players' actions and decisions matter -- the players' world changes because of their actions. Choose your class, race, and gear through character customization. Control how your the civilization evolves. Whatever the player does in the game makes history throughout the story. 



Valnir Rok

Available on Steam 


This online sandbox survival game takes players to Valnir Island, where they will have to survive wild animals, beasts, and dangerous men. Valnir Rok is inspired my Norse mythology. It’s an open-world adventure that allows players to trade, find jobs, craft tools, and find recipes while exploring deserted villages. You can build houses or villages to defend your territory from other players. Valnir Rok lets you battle against other enemies and place bounties on their heads. This is a true Vikings tale.

Dark and Light 

Available on Steam


Dark and Light is a survival fantasy game that gives players control over magical energy through the planet Gaia. Landscapes are crawling with creatures, and players will have to fight to survive. You will have to build your own sand bases while exploring the world. The further you travel, players unlock more areas to build your base. 


The best MMO games are upon us and this will list the top games of 2017. A good MMO can be pretty memorable to gamers and bring in a lot of traffic. Enjoying a good MMO with friends online can be very exciting because going on adventures alone isn't as fun. Let's see exactly what MMO you might want to check out this year. 


[Image courtesy of]

The State of RPGs in 2017 Tue, 26 Dec 2017 12:32:38 -0500 Joseph Rowe

2017 saw a slew of new, noteworthy RPGs. Although most were sequels of previously established series, they were long-awaited sequels, and most were well received. Both Western and Japanese developers brought something to the table this year, so put on your RPG bib and get ready to dig in to our State of RPGs in 2017 roundup!

The Biggest RPG Releases of 2017

Mass Effect: Andromeda

Let's start this list off a little funky. Let's tackle the mess that was Mass Effect: Andromeda. The sequel to the mostly well-received Mass Effect trilogy had been anticipated for half a decade. While by no means the worst game of the year, many fans were disappointed with the weird graphics and the less-than-stellar storyline, likely caused by the game changing hands many times throughout its development. It currently sits at a user rating of 4.8 on Metacritic, with GameSkinny's ElConquistadork including it in his 5 Worst Games of 2017, but our own Synzer gave it a 9/10, showing that some fans of the series did end up loving it. They say that true art is controversial. I'm not sure that applies to this situation, but I imagine it's something the devs tell themselves to feel better about the scores it received.

Persona 5

It finally came out! Many Persona fans, including myself, had been anticipating this game for the better half of a decade. Luckily, the wait was worth it because Persona 5 lived up to the hype. With a user score of 9.1 on Metacritic, it's safe to say it was incredibly well received by most players. And with sweet tracks like the one above, can you blame them?

If you've been sitting out on buying any new RPGs this year, I recommend picking this one up! Whether it's the beautiful graphics, the gripping plot involving a talking cat and nearly mummified hikikomori, or its stellar soundtrack, there are no downsides to this masterpiece -- except maybe spending too much time building your social links/confidants up and neglecting your actual friends.

Torment: Tides of Numenera

The spiritual successor to Planescape: Torment, Torment: Tides of Numenerais a story-rich 2.5D isometric RPG in which players take on the role of a reincarnated ancient being (more or less). In the process of controlling this dude, players have to make some pretty tough decisions that will have long-term effects on their gameplay. If you liked the original, GameSkinny's Ty Arthur thinks you'll like the new one, too. It does only have a 7 on Metacritic, indicating mixed reviews, but if you're looking for an in-depth, complex, story-based throwback RPG, you're going to be hard pressed to find a better one available right now -- unless you wanna just keep replaying Planescape and Icewind Dale.


This game has been described as a mix between Dark Souls and Onimusha. If that's not enough to grab your interest, I don't know what is. With a user rating of 8.5 for the PS4 version on Metacritic, Nioh was received quite well. Players loved its Souls series difficulty and kind-of-similar mechanics, and they praised the game's creativity that set it apart from other Souls-like games currently on the market. It's also made by Team Ninja, so if you're a Ninja Gaiden fan, you're missing out if you haven't picked this up yet.

The Legend of Zelda: Breath of the Wild

In a really big departure from the usual formula of the series, Nintendo went ahead and built a cooking Legend of Zelda game with an amazing open-world game built around it. Breath of the Wild is a breath of fresh air for the series, introducing tons of new gameplay elements, including a durability-based weapon system, crazy interactive environment elements that allow you to set fires, a tasty cooking system, and a degree of freedom that makes every other Zelda game look insanely linear. It currently sits at an 8.4 on Metacritic, with the only real complaints being about the durability system, but nearly everyone agrees that this is one of the best Zelda games in recent memory. 

South Park: The Fractured But Whole

2017 brought with it a sequel to 2014's Stick of Truth. This time around, the focus is on superhero movie franchises. According to GameSkinny's own Ashley Gill, the game was a solid entry into the franchise and different enough from its predecessor to set it apart. Sitting at a 7.6 for the PS4 version on Metacritic, The Fractured But Whole has been praised for its combat system, its soundtrack, and its faithfulness to the humor and look of the Comedy Central original. Some players, like Ashley, weren't impressed by the crafting system, but most players enjoyed the rest of the game thoroughly regardless of its flaws.

Nier: Automata

One of the most well-received RPGs of the year, Nier: Automata sits at a user score of 8.8 on Metacritic. Practically everything about the game received praise, including its character design, its story, and especially its varied gameplay. The game is a sequel to the original Nier, made by PlatinumGames. Both games are spin-offs of the Drakengard series. Not only is the game itself amazing, but it's got a rich story that is only enhanced by any enjoyment or knowledge you have of the previous game and its sister series. Who doesn't love action RPGs with anime androids?

Hand of Fate 2

In Hand of Fate 2, players take control of a character who must fight through various multi-floored dungeons set up by a a dungeon master-like entity known as the Dealer. It combines roguelike, RPG, and deck-building gameplay to bring a unique spin to the genre. If you're a fan of D&D or other tabletop RPGs, this is definitely worth checking out. It's been generally well received, with a user score of 7.7 on Metacritic. The main criticism that pops up is its combat, but players praise its other gameplay mechanics and the improvements the sequel made over the original.

Pokemon Ultra Sun/Moon

 In the spirit of other second releases of Pokemon games, Pokemon: Ultra Sun/Moon is basically the same as its originals but with a few extra goodies. It comes with a new Mantine surfing mini-game, a new online battle mode that allows players to rent Pokemon to create a new team, a Fairy-type trial, totem stickers, and more. One of the biggest updates is that the game now actually contains a real gym, whereas the original games got around that with the Island Trials. The coolest new feature added to the game is its post-game: you fight a supergroup of the previous game's evil organization leaders. Their name is Team Rainbow Rocket, which is the sickest name ever, I don't care who you are. If you're a hardcore Pokemon fan, this is worth checking out, but if you're not, you're probably fine just sticking with the 2016 release.


The Remastered RPG Releases of 2017

Final Fantasy XII: the Zodiac Age

If you weren't a fan of the original Final Fantasy XII, like GameSkinny's Ashley Gill, then you might still want to give this new game a try, as it completely remakes the MMORPG combat system into something more appropriate to the mainline Final Fantasy series. Not only does The Zodiac Age update the combat (which Ashley loved and which I will reserve my judgment on because I am one of three people who actually liked the original FFXII's MMORPG-style combat), but it also gives the game a lovely new set of updated graphics and, especially, sound.  Whether you're a fan of the original game or not, if you're looking for a new Final Fantasy to spend your time with this year, this one might be right for you.

Skyrim VR

Have you ever wanted to Fus Roh Dah a dragon face to face? Well, now thanks to the PS4 VR version of the game, you can. There's not much new to report on this other than some people really love Skyrim VR, and some people really hate it. If you're a fan of VR, though, you'll probably dig this update to the much-beloved fifth installment of the Elder Scrolls series.

.Hack//G.U. Last Recode

Forget about your Sword Art Onlines and your Log Horizons, the OG stuck-in-a-game game is back with a re-release of the original .Hack//G.U. trilogy as well as a new installment: .hack//G.U. Vol. 4//Reconnection. Fans of the original game series or the anime, manga, and light novels it's based on will love this (re)release. .Hack//G.U. Last Recode sits at a well-received score of 7.9 on Metacritic, with players praising its improvements/updates to the original, its story, and its addictive gameplay.


What Was New in the World of Online RPGs of 2017

World of Warcraft: Legion continues

(The cinematic above contains some pretty serious spoilers, so watch at your own discretion.)

While World of WarcraftLegion came out back in 2016, it concluded this year with players finally confronting Sargeras and banishing him to space baby jail, while Illidan watches over him in a surprisingly poetic resolution to our demon hunting buddy's storyline. There's an upcoming patch that will tide players over until Battle for Azeroth releases, but for now, players will be spending their time raiding Antorus or competing in the current PvP season.

Elder Scrolls Online: Morrowind

Introducing the Warden as a new class as well as bringing players to the location of the beloved third Elder Scrolls game, The Elder Scrolls Online: Morrowind received mixed scores from players, largely debating about whether the price was worth it. However, many players feel like this gave the game enough fresh content to keep them interested, especially all that new lore. Delicious. It's what finally convinced me to want to give the game a shot.

FFXIV: Stormblood

In a bold move, FFXIV: Stormblood introduces the brand-new classes Samurai and Red Mage. Oh, wait, they're not new to the series? Well, they're new to this game along with a new level cap, new areas to explore, new primals, a new raid, and a few other new features. It was given a 7.1 user score on Metacritic, indicating that it was received neither well nor poorly. Most of the negative reviews came from players who had server issues, but the content itself seems to have been well received, making this one of the better MMO expansions to check out this year.

Destiny 2 and Destiny 2: Curse of Osiris

Bungie is a bit weird. They just released Destiny 2 back in September on the PS4 and XBox One, then released it for PC on October 24th. Yet, this month brought with it the game's first expansion: Curse of Osiris. Just like the original, the game is basically an FPS MMORPG that features both PvE and PvP. Unlike the original, it came with a better matchmaking system. It was well received at launch, with most players praising its varied gameplay, its graphics, and its new storylines. However, some players have since soured to the game because of the quick release of its expansion, which involved gating content from the original behind expansion-only gear levels (as well as misleading players in the original about the amount of XP they were earning). The Curse of Osiris' Metacritic score currently sits at a 1.7 for users, but that is likely due to (warranted) salt over the developer's content gating and the XP issue.


I wanted to like Absolver much more than I did. I really did. It's like Dark Souls and Jade Empire with a softer aesthetic. It was pretty great to play -- when it worked. However, this PvE-lite, PvP-focused online martial arts RPG was plagued with insane server issues at launch that killed a lot of the potential love I had for it. I gave it a 6, but the user score on Metacritic was a little bit higher at 6.6. It might be worth revisiting now that there's been some time to work out the server issues, but I'd rather just go back to Persona 5.

Citadel: Forged with Fire

This is another game that was plagued with issues in its early-access days when I was writing the review for itCitadel: Forged with Fire was an incredibly promising sandbox. It's like the other games, except you're a wizard and you fly on a broom. That might not sound exciting, but have you ever flown on a broom before? It's pretty dope. The main problems I had with the game were based on its early-access nature leading to numerous instances of game-breaking bugs, like server crashes, enemies who didn't attack, and an incredibly hard-to-navigate server browser. However, other players have reported that those issues have since been fixed for the most part, and the game's more recent reviews on Steam have been mostly positive. Given all that, it might be worth checking out if you want to get your Gandalf on.


What Does 2018 Have in Store for Us?

Kingdom Hearts III

While likely not coming out in 2018, a writer can hope, can't he? I've largely avoided playing the other games in the series (besides 1 and 2), so I've been waiting for Kingdom Hearts III for longer than I'd like to admit. When will Goofy come home?

All we have for now are trailers to hold us off, but luckily, this year's E3 showed off the combat system a bit more. The game looks just as good as it ever was. I can't wait to beat Pete up. Also, shout out to the accurate James Woods impersonator playing Hades in the Japanese dub.

Ni No Kuni 2: Revenant Kingdom

The long-anticipated sequel to the original Ni No Kuni: Wrath of the White Witch, Ni No Kuni 2: Revenant Kingdom comes out next year. Hype yourselves up, anime nerds, because this is looking to be a promising sequel. The Ghibli veterans who worked on the original game are reprising their roles for this, so if you got that same feeling from the trailer, you're justified. We might not get a Princess Mononoke 2 anytime soon, but at least we got this.


WoW: Battle for Azeroth

The Horde's done it again. We somehow managed to be aggressors again because story. So, after saving our world from utter annihilation and banishing Sargeras to titan jail, we will have another war with WoW: Battle for Azeroth. But at least we get some new allied races coming in, like the Zandalari Trolls and Void Elves. You'll catch me playing a Highmountain Tauren Druid while I explore Zandalar.

Call of Cthulu

Fans of horror RPGs and Lovecraft have a tasty little treat to look forward to next year: Call of Cthulu. Based off of the tabletop RPG of the same name, which is based off of Lovecraft's Mythos, players will be investigating some seriously spooky stuff in Boston, Massachusetts.

Kingdom Come: Deliverance

When most Americans think of Bohemians, they tend to think of beatniks, but Kingdom Come: Deliverance is about to show that the Kingdom of Bohemia is back, sans the Kerouac books. This game is billed as being based on 15th century European history in the Holy Roman Empire. Everything from the clothing to the castles to the soundtrack is meant to be period accurate. If you're looking for a medieval RPG without the fantasy, this game will be worth keeping an eye on.


2017 has been a pretty generous year for RPG fans. Whether you're a fan of traditional JRPGs or Western MMOs, there's something for pretty much everyone. Persona 5 was hands down my favorite this year. How about you? What was your favorite RPG this year? Are there any games I overlooked? What are you looking forward to most next year? Let me know in the comments!


FFXIV Guide: How to Survive Omega Deltascape (Alte Roite) on Savage Difficulty Wed, 26 Jul 2017 12:49:20 -0400 LuckyJorael

Final Fantasy XIV: Stormblood continues to up the ante for players with a new difficulty for the Omega: Deltascape raid. Savage difficulty introduces some truly, well, savage DPS checks, healing power checks, and timed AoE damage phases that will kill careless players.

To help you survive, we’ve compiled a list of changes between the normal raid and Savage difficulty, as well as some guidance on what to do to avoid becoming ash in the raid arena when facing Alte Roite. 

How to Survive the Alte Roite Boss Fight on Savage Difficulty in FFXIV

There are a number of changes in Savage difficulty -- specifically to the scope and intensity of Alte Riote's attacks -- that will make this boss fight much more treacherous than it was before. 

You'll need to pay attention to these changes and alter your team's strategy accordingly if you want to survive. Here are the highlights that you need to be aware of before you engage in this fight:

  • The Platform no longer has barrier. So falling off is now a real danger -- especially when Alte Roite hits players with a knockback effect. You need to carefully position yourself for knockback attacks and when ice appears.
  • Twin Bolt hits like a truck compared to normal mode. Your two tanks need to stand right on top of one another when Alte Roite casts Twin Bolt. 
  • Clamp is slightly different. It's no longer telegraphed compared to normal mode, and is now an AoE cone. But thankfully it has a short cast time. Your main tank should move away from the front of Alte Roite when he starts to cast Clamp.
  • Roar is more dangerous. Alte Roite, being the jerk it is, intermittently casts Roar, which deals a significant amount of AoE damage. Healers need to be on top of their AoE heals to prevent wipes from Roar.
  • You should group up on group arrows. Any time a group member is targeted by the group arrow, group up on them.
  • Healers need to stay on their toes with Charibdys. Have I mentioned that Alte Roite is a huge jerk? Because it casts Charibdys, which reduces the health of all raid members to 1%. Then it follows this up with either Clamp, Roar, or Twin Bolt. Healers need to AoE heal quickly if Clamp or Roar is the follow-up ability, or concentrate on the tanks if Twin Bolt is the follow-up.

You should also keep in mind that this boss fires certain attacks based on a timer -- and will wipe your whole team if you take longer than 9 minutes and 45 seconds to end the fight. Below we'll cover these attacks and how to defend yourself.

Be Ready for Timed Attacks

Alte Roite performs a series of attacks based on a timer after you engage it. To help make sure that you survive the fight, we're going to break down when they happen, what they are, and how you can avoid dying during them.

0:30 - Alte Roite spawns a group of fireballs at the center of the platform, followed shortly after by a knockback effect.

  • How to Defend: Your team should first gather in the center area to avoid embarrassing deaths, then head to the center of the platform to avoid fireball explosion damage. Then, you'll need to head to the outer perimeter, in between fireballs, spreading out to avoid further explosions and spreading Levinbolt damage to other players.

1:30 - Alte Roite spawns fireballs on the outer perimeter, followed by fireballs in the center of the platform.

  • How to Defend: You'll need to head to the center until the outer fireballs explode, and then hoof it to the outer perimeter to avoid the second set of fireballs. Again, you need to spread out to avoid spreading Levinbolt damage to other players.

3:10 - Alte Roite spawns fireballs at the outer perimeter, leaving one spot open.

  • How to Defend: You'll need to group up facing the boss with the safe zone behind them, wait for the knockback, and then quickly head back into the center, again spreading out to avoid spreading Levinbolt damage.

3:45 - Alte Roite summons flames and jumps to an edge of the platform.

  • How to Defend: Both tanks should rush to one side of the boss, with the edge of the platform to one side of them, while the rest of the raid group should gathers on the side opposite the tanks. All players should avoid standing in front of the boss, as he will cast Clamp to try to knock them off the platform.

5:00 - Alte Roite repeats the 1:30 timer ability, but reversed. Fireballs spawn in the center, explode, and then more fireballs spawn at the outer perimeter and explode.

  • How to Defend: You should head to the outer perimeter, wait for the fireballs to explode, and then rush the center, spreading out to avoid Levinbolt spread.

5:40 - Alte Roite spawns a collection of fireballs in the center.

  • How to Defend: You will need to stand in between the fireballs there, as the boss hits everyone with a knockback. After the knockback, rush back to the center.

9:45 - Alte Roite enrages and will wipe the raid group.

  • How to Defend: There isn't much you can do about this attack, so you must kill this boss before the timer reaches this point. 


If you and your group have killed Alte Roite before he enrages, congratulations! You’ve passed the nasty DPS and heal checks and successfully avoided all of the tricky attacks Alte Roite can pull off. Once you kill Alte Roite, you’ll be rewarded with a token you can trade in for item level 340 gear. Now you can move on and enjoy all the other loot drops in Deltascape

Have some better advice for the Alte Roite fight? Want a guide for the next three bosses? Let us know in the comments! And be sure to check out the rest of our FFXIV: Stormblood guides for more tips to help you survive the dangers of Eorzea:

FFXIV: How to Get Nagxian Silk and What It's For Thu, 27 Jul 2017 10:53:18 -0400 Klinestife

In Final Fantasy 14 , there's a ton of top-tier stuff to craft once you hit Level 70 and reach the end game. But crafting requires resources -- and the right resources can sometimes be hard to come by. Whether it's Nagxian Silk or Doman Weave, the best materials for crafting often require a fair bit of hunting.

If you're a Weaver, you're going to find yourself needing both. But you'll find that Nagxian Silk is particularly elusive. Where obtaining Doman Weave is more of a grind than a challenge, Nagxian Silk can be dangerous to acquire. But this material used to craft Ao Dai and Quan -- two end-game pieces of gear that can only be created by a Level 70 Weaver.

How can you pick it up? We'll give you the rundown in this short guide. 

How to Get Nagxian Silk in FF14

Obtaining this material will require you to go treasure hunting. You need to open any treasure chests you find using a gazelleskin treasure map. Every time you open one of these chests, there's a chance that a portal to the Lost Canals of Uznair instance, which drops a number of crafting materials (including Nagxian Silk) as rewards for clearing chambers. 

It's highly recommended that you have a full party with you when you enter the Lost Canals. This area counts as a dungeon and is nearly impossible to solo. Also keep in mind that party members who are downed will not return to starting area and must be revived with items or skills.

When you're inside the Lost Canals, you'll want to open the Treasure Chests found in each chamber. Opening these chest will trigger the release of enemies that you have to defeat. But once your group has taken care of the threat, the person who used the treasure map can open the chest to get a reward and a vault key. 

The vault key will be used to open one of two doors. One door will lead to the next chamber (of which there are 7 in total), and the other door will only get your party kicked out of the instance. So to reach all 7 chambers in the Lost Canals, you'll need to make the right choice 6 times in a row. 

You'll find Nagxian Silk in one of the many treasure chests scattered around the Lost Canals. It's a pain to get and a risky venture to take over and over again, but this material is very important if you're serious about Weaving. So you'll just have to gring the Lost Canals over and over again until you get the reward you're looking for.

Once you have it, you can work on crafting the Ao Dai and the Quan!

ffxiv ao dai
Ao Dai


That wraps up this guide to obtaining Nagxian Silk in FF14! Good luck picking the right doors as you make your way through the dungeon. And be sure to check out the rest of our FF14 guides for more tips to help you in your Eorzean adventures!

FFXIV: How to Get Doman Weave and What To Use It For Wed, 26 Jul 2017 10:09:53 -0400 Klinestife

End-game crafting in Final Fantasy XIV: Stormblood can be a bit of a grind. But it's necessary if you want to make high-level gear that will serve you well as you play through all the late game content. 

Of course, you'll need a number of resources to craft in FFXIV, and the Doman Weave is one such material. Because it's required for end-game crafted items for Weavers and Leatherworkers, you won't be able to make Level 70 gear for either crafting class without it. 

But how do you acquire this crucial material? In this short guide, we'll give you the step-by-step breakdown of where to find Doman Weave and how to pick it up. 

How To Get Doman Weave in FFXIV

First things first, you'll need to own the Stormblood expansion for the game. Without it, you can't reach level 70 -- and thus can't access the only source for this item. 

If you have Stormblood, play until you get to Rhalgr's Reach. This is the main hub of the expansion, so you can't miss it -- just keep following the main quest line. 

Once you're there, find a vendor named Enna on the map (X:13.9, Y:11.6). She has Doman Weave in her inventory that she'll sell to you for 20 Allagan Tomestones of Verity. Buy as many as you need to craft your level 70 items.

Where to Find Allagan Tomestones of Verity

Don't have any of the Tomestones you need to purchase items from Enna? Don't worry! You can acquire them from the following places:

  • Duty Roulette
  • Ala Mhigo dungeon
  • Kugane Castle dungeon
  • Temple of the Fist dungeon
  • Royal Menagerie trial
  • Pool of Tribute (Extreme) trial
  • Emanation (Extreme) trial
  • Omega: Deltascape raid
  • Gaganaskin or Gazelleskin Treasure Maps.


It's as simple as that! Grind up some Tomestones, find Enna, and buy your Doman Weave! The biggest hassle about all of this is acquiring the currency you need -- actually getting the Weave is a piece of cake. 

Need more tips for your adventures in Eorzea? Check out the rest of our FFXIV guides for everything you need to know:


FFXIV Guide: Deltascape Loot Drops Explained Wed, 12 Jul 2017 09:57:53 -0400 Robert Kazmierczak

In the new Final Fantasy XIV: Stormblood expansion, the addition of the Omega: Deltascape raid has given players some new end-game content to sink their death into. But Deltascape has brought up some questions for those who take it on -- especially when it comes to loot and how loot drops work.  

In this short guide, we're going to break down the loot drop system in Deltascape for you, so that you don't have to do any guesswork as you dive into this raid. 

How Deltascape Loot Drops Work in FFXIV

For the Deltascape raid, getting the good loot is pretty slow going. Instead of final bosses dropping all of their dope weapons or armor, they will drop treasure coffers with tokens inside.   

Upon the completion of a floor, you will earn one of three tokens which can be exchanged for armor. Each floor drops different tokens so you'll probably need to run all of them a few times to get all the armor you want.  

The tokens dropped per floor are as follows:

Floor Tokens Dropped Item Type
Deltascape V1.0 -Deltascape Bolt
-Deltascape Pedal
-Deltascape Chain
Deltascape V2.0 -Deltascape Bolt
-Deltascape Pedal
-Deltascape Lens
Deltascape V3.0 -Deltascape Crank
-Deltascape Spring
-Deltascape Lens
Deltascape V4.0 -Deltascape Crank
-Deltascape Spring
-Deltascape Shaft

Here's the kicker -- each floor can only drop one token a week, with a reset happening on Tuesday. That means that once you receive a token on a floor, you'll have to wait until the next Tuesday to try again. Unfortunately, this means you can only get 4 tokens a week.

Once you've got a few tokens, you can talk to Gelfradus in Rhalgr's Reach who will exchange them for armor. In the table below, you'll find each item type you can purchase and what tokens you need to trade for it. 

Item Type Required Token
Head Deltascape Lens (x2)
Body Deltascape Shaft (x4)
Hands Deltascape Crank (x2)
Waist Deltascape Chain (x1)
Legs Deltascape Spring (x4)
Feet Deltascape Pedal (x2)
Accessories Deltascape Bolt (x1) 

It might take some time, but with a bit of luck you should be able to get the full set within a few weeks. Just be patient and it'll pay off! 

That wraps up this guide! If you want to learn more about other aspects of this expansion, check out the rest of our FFXIV Stormblood guides for extra tips:

What To Do After Hitting Level 70 in FFXIV Fri, 07 Jul 2017 11:35:55 -0400 Tinh Nguyen (Tinhn778)

Now that players have had a chance to experience Final Fantasy XIV’s new Stormblood expansion, they should already have a level 70 job. Leveling your first level 70 job is an enjoyable task, because it allows you to progress through the main story while gaining experience to max level.

So what’s the next thing to do after completing the main story so you can keep adventuring? There are a number of options. This is a world where there's always more to do if you can find something to work toward. In this guide, I'll go over some of the things I've done to keep the gameplay going after reaching level 70. Of course, different players will have different agendas. So this list won't be comprehensive for every type of player. 

Grind Duty Roulettes

Duty Roulettes are an amazing feature of FFXIV. Queuing for a Duty Roulette is basically the same as queuing for dungeons or trials, but with a twist. It will randomly select a dungeon or trial depending on which category you queued for. The Roulette is split into seven categories: 

  • Expert (Level 70 dungeon)
  • Level 50/60 dungeons
  • Leveling
  • Trials
  • Main Scenario (Main story instances)
  • Guildhests (For new players)
  • Frontline (PvP)

These categories are locked until you complete the main story through the end of Stormblood.

Duty Roulettes are reset daily and award players with Gil, experience points, and Tomestone -- the end-game currency that allows the player to buy end-game gear. I’ve been doing these daily Roulettes for a week, and I've obtained the full set of gear in that time. Tomestone currency and be redeemed in one of the newer areas, Rhalgr’s Reach. There you will find Enna (x13.9 y11.6), the Tomestone collector.

This game doesn’t ask for much of a time sink. Just by playing an hour or two with Roulettes, you can be as competitive as someone who’s playing 10+ hours a day without them.

Take Part in Hunts

Hunts are a great way to explore areas while still getting Tomestones, Gil, Seals, and Cracked Clusters. These clusters are currency for gems known as “Materia”. Using Materia will grant extra stats to gear. Seals are another type of currency specific to hunts. Their rewards are like clusters, but also include minor rewards along with Materia like minions, and chocobo barding.

Hunts aren’t immediately apparent to new players -- you have to go look them up or read NPC dialogue to find out how to unlock hunts. Stormblood hunts are unlocked in Kugane at the Shiokaze Hostelry, where you must talk to Estrild (x10.4y10.2). Once hunts are unlocked, there will be a Clan Hunt Board outside the building. These hunts are daily quests (except for the Elite hunts, which are weekly). The boards will show you where the monsters are located, so you’re ready for the hunt.

Clan hunts are usually done solo, but there are bigger hunts that need a large group to complete. There is no indicator of where or when these bigger hunts will spawn – which makes them more of an actual hunt than the solo clan hunts. Because there are no indicators, players must work together in finding and taking down these open world bosses. I suggest players find a hunting linkshell to make this hunting easier.

These open world boss hunts are tiered. A rank hunts are the smallest with the lowest rewards, B ranks are for the weekly clan hunts, and S ranks denote the most powerful enemies with the biggest amount of reward.

The Seals you earn in these hunts can be exchanged in Kugane through Estrild or in Rhalgr’s Reach through Leuekin (x13.0y11.8).

Face Off With Extreme Primals

Extreme Primals are a more difficult encounters with the summons (primals) from the main story. Like Heavensward, Stormblood launch came with two normal mode primal fights and two extreme mode fights. The first primal in Stormblood was Susano, and the second was Lakshmi.

Before attempting the extreme modes, you must first unlock them. In Kugane, there will be a NPC named Wandering Minstrel who is dressed in Samurai attire near the Kogane Dori Markets  (x11.6 y12.6). Talking to him will open the extreme primal encounters. But you must have a minimum item level of 300 to enter.

Why should you do extreme primals if you've completed the normal battles? For the players that love a challenge, these EX modes give an intense combat experience that the normal mode doesn’t. Also, doing these primals give you the highest item level of gear. Clearing Susano EX 10 times guarantees a weapon of your choice -- or if you’re lucky, it can drop for your preferred job.

Lakshmi is similar, but instead of weapons she drops accessories for every slot on the right side. Completing the fight will randomly drop loot, and clearing it 20 times will give you all the accessories you need. Each accessory equals five Lakshmi tokens, and you need four to fill each open slot. These tokens can be exchanged with Eschina in Rhlagr’s Reach (x13.8 y11.7).

Omega Raid: The Interdimensional Rift 

This raid was just added to the game earlier this week. Like the Primals tiers, the raid also has its normal and extreme mode or Savage in raids.

Normal is for the players that want to experience the story, and Savage is for the players that want the extra challenge and top-tier gear. Normal mode, as promised, was released two weeks after Stormblood’s launch -- and Savage will release two weeks after that.

Each raid tier will give a group a boss to fight -- and this time around they’re adding faithful Final Fantasy characters from other games. The last boss of this raid is someone fans loved in FF5.

The loot rule for this raid is different from Trials, as it is a weekly lockout. There are four encounters, and you're able to gain one item from each which you exchange for gear. This exchange can be done in, you guessed it – Rhalgr’s Reach. You must speak to Gelfradus (x13.7 y12.0), the Omega parts exchanger. Because it’s a weekly lockout for loot, you must carefully pick which loot to pick up.

Everything you do in these raids should help you prep for the highest tier of content, savage raiding.  


This might be a lot to process especially with all the currency/tokens you must manage with the Stormblood expansion. But it is a rewarding feeling completing all the high tier encounters  -- one that I’ll gladly keep striving toward.

For even more tips to get you through your adventures, check out the rest of our FFXIV Stormblood guides here on GameSkinny:

FFXIV: Location for the "Dearest Keiko" Quest Thu, 29 Jun 2017 14:26:39 -0400 Robert Kazmierczak

With the release of the Stormblood expansion for FFXIV, a ton of new content suddenly became available for players to explore. As is always the case with new content, questions have arisen about quests and events that are not explicitly explained to the player. 

One such quest, "Dearest Keiko", makes it a point to refrain from directing the player -- only giving vague clues and sketches for direction. Thankfully, this guide will go over what you need to do, with map coordinates included, so you can demystify the tragic story of Keiko and her beloved and complete this quest.

How to Get the "Dearest Keiko" Quest in FFXIV

To start the "Dearest Keiko" quest, you'll have to have completed "All the Little Angels", then find the body of a mauled man. The body can be found in Heron's Way (29, 21).

Once you find the body, searching will start the quest -- and the game will warn you that there won't be any quest markers on your map. You will then pick up the man's blood-stained journal and read about his regret that he'll never return to his beloved. In the journal, you'll find sketches showing where he was intended to meet his lover. It then falls to you to find that location to alert his lover that the man has died.  

How to Complete the "Dearest Keiko" Quest in FFXIV

Deliver the sketch 

Using the sketches, you can find where the two were supposed to meet -- but since these kinds of quests can often be frustrating, we've done the leg work for you. 

You'll need to speak with the "Dispirited Woman", who can be found at The Heron's Flight (34, 15). You will need flying to get there.

Show her the sketches and she will tell you that she's not the woman you're looking for, then offers to lead you where you need to go next. She takes you to a grave, telling you that her sister (the mauled man's lover) is dead. She informs you of her and her sister's tragic past, then tells you to meet her in the village, Namai.  

Find the girl at the village 

To wrap up the quest, you'll have to visit the woman at her village of Namai (31, 20). The woman will inform you that the man will be buried alongside his lover, and she will thank you for your efforts, granting you some money and experience. 

That's all you have to do for this quest! Be sure to check out the rest of our FFXIV Stormblood guides to stay ahead of the game.  

FFXIV Stormblood Aether Currents Guide: How to Find and Use the Compass Wed, 21 Jun 2017 20:42:58 -0400 Autumn Fish

There are six brand new expansive maps to explore in Final Fantasy XIV's new "Stormblood" expansion, which means the infamous Aether Current collect-a-thon is back for those of us that hope to earn the ability to fly across these new areas. But who really wants to stare at coordinates and try to find their way from point to point?

Whether you lost your Aether Compass or simply don't know how to get started, we're here to show you how to unlock all of the Aether Currents in FFXIV by only the tools the game gives to you -- that way you don't have to waste your time Alt-Tabbing to figure out where everything is.

First thing's first, though: you're going to need an Aether Compass to find the stray currents. If you've lost or discarded the Aether Compass (found in your Key Items Inventory), you'll need to pick up a new one.

How to get a new Aether Compass in "Stormblood"

If you've already sunk your teeth into "Stormblood", there's no reason to trek all the way back to Ishgard. After the level 60 MSQ (Main Scenario Quest) called "A Bargain Struck", you can go to Gaufrid in Rhalgr's Reach (x14.3,y9.6) to get a new Aether Compass.

How to Get New Aether Compass in FFXIV Stormblood Guide

Alternatively, if you're a bit earlier in the MSQ (or are simply in the area), you can head to the Forgotten Knights tavern in Ishgard - Foundation (x13,y11) and speak to Gibrillont for a new Aether Compass.

How to Unlock Aether Currents in FFXIV

Once you have your Aether Compass, open up the Key Items tab and drag that puppy onto a hotbar. You're going to be using it a lot and you don't want to have to open your inventory and go through a selection menu every time you pop it.

I prefer to search for Aether Currents only after uncovering a sizable chunk of the map to make it easier to predict where they'll be. Follow the MSQ Aether Current Side Quests FFXIV Stormbloodaround for a while, since not only will it send you on expeditions across the map, but it'll also unlock the four Aether Current side quests in each area, which are marked by a quest icon with a "+" and a blue background, like the one on the right.

Once you're ready to catch the stray Aether Currents, position yourself in any corner of the map and follow these simple steps:

  1. Pop your Aether Compass to discover how far away the nearest current is and in which direction it's found.
  2. Examine the map and make an educated guess on its location before heading off in its direction.
  3. Continue to pop your compass when it's off cooldown and adjust your heading if need be. When you get within 70-50 yalms, it should be easily visible. Keep in mind that they're normally found in high up or unique places.
  4. Attune to the Aether Current and repeat from step 1 until you've hit every current on the map. (You can check your progress from the Travel menu.)

Note that you won't be able to reach every Aether Current on your first visit to either The Fringes or The Peaks, so it may be worth waiting on those maps until later in the MSQ.

You'll gain the ability to fly on a map after attuning to its 10 stray Aether Currents and completing the five quests that unlock them on that map (four side quests and one MSQ). Remember, the key to unlocking the side quests is to simply continue on the MSQ until they pop up.

How to Find Aether Currents in FFXIV Stormblood

Oh, and now that you can fly on these new maps, why not try that fancy aerial diving maneuver? For more FFXIV "Stormblood" guides,  look no further:

FFXIV Stormblood Job Guide: Samurai Wed, 21 Jun 2017 09:56:26 -0400 Serhii Patskan

The primary source of damage for Samurai, the new job from the FFXIV Stormblood expansion, is stored in the melee sword combos that can be activated to unleash powerful blows upon your enemies. There are a couple of gauges attached to Samurai that coordinate these combos and weapon skills.

This guide will help you manage these gauges in the most efficient way, since their proper management will increase your chances of winning in every combat scenario. (Of course, you'll first have to unlock the Samurai job for Stormblood first.)

How to Manage Gauges as Samurai in FFXIV Stormblood

Sen Gauge

The Sen gauge consists of three symbols of different colors that may be used either separately or in combination for activating certain combos. The top blue gauge is Setsu, the left purple is Getsu, and the right red is Ka.

In order to accumulate each of the three Sen gauges, you need to accomplish the following combos:

  • Setsu: Hakaze + Yukikaze
  • Getsu: Hakaze + Jinpu + Gekko
  • Ka: Hakaze + Shifu + Kasha

The corresponding Sen weapon skills then can be activated:

  • If you have only one Sen gauge activated (Setsu), you can execute the Higanbana skill that deals long-term damage.
  • If you have two gauges activated (Setsu + Getsu) at the same time, the Tenka Goken AOE effect can be executed.
  • Finally, if you have all three gauges activated, you can execute a powerful single blow -- Midare Setsugekka.
Kenki Gauge

This gauge is represented by the katana sword on the screen. This particular type of energy is \accumulated after the Sen weapon skill combos have been successfully executed, or with the help of the Hagakure ability that transforms Sen energy into Kenki.

Another way of accumulating Kenki is to activate the Meditation ability that will gradually increase its levels.

According to each level of accumulation, the Kenki gauge will allow you to execute especially powerful blows known as Hissatsu.

The most significant Hissatsu are:

  • When the Kenki gauge reaches level 52, you will be able to activate Kaiten -- a powerful 150% boost to any other combo.
  • At level 54 you will get the chance of executing Gyoten that brings you so much closer to your target in an instant.
  • At level 56 there is another enhanced mobility skill -- Yaten.
  • And lastly, at level 70 you get to experience Guren -- an AOE effect that smashes all the enemies in one line with immense power.

How to Melee as Samurai in FFXIV Stormblood

With all the abundance of powerful abilities and weapon skills, new players may find themselves puzzled by the sequencing of all these actions during the combat.

Fortunately, there is a particularly powerful opening that should set you on the right track during the combat. Here it is:

  1. You always want to start by activating any of the Sen gauges through a series of combos mentioned above.
  2. As soon as you have over 50 points on your Kenki gauge, you can activate the Kaiten skill that will further increase the potency of your combos.
  3. If you managed to go above 70 on Kenki, then prioritize the Guren skill that is much more effective against multiple enemies.
  4. In case there isn’t enough Sen and/or Kenki energy on your gauges, then activate the Meikyo Shisui ability that allows you to execute up to three combos without meeting their demands.
  5. Finally, when you’re done, you can reduce the cooldown of your next skills with the help of Starry Eyes, and heal yourself up by activating Merciful Eyes that are both available through a single Third Eye ability.


In time you will be able to figure out your own combo rotations for Samurai. But for now, these skills are more than enough to make Samurai the most powerful DPS job in the game -- overthrowing such beasts as Monk, Ninja and Dragoon.

If you’re looking for more FFXIV Stormblood guides, then check them out below:

Final Fantasy XIV: Stormblood’s Early Access Hit by DDoS Attack Wed, 21 Jun 2017 09:58:16 -0400 Tinh Nguyen (Tinhn778)

Final Fantasy XIV's newest expansion, "Stormblood", released yesterday, but before that, players who pre-ordered the FFXIV expansion got early access on June 16 -- and it was a mess. Players were waiting for hours just to get access to the game, and to put salt in the wound, a main story quest couldn’t be completed because of server loads.

Final Fantasy XIV's last expansion, "Heavensward", was smooth throughout its launch window, leaving no reason for players to be worried about the "Stormblood" launch. 

On June 20 -- the expansion's full release date -- the Final Fantasy XIV website released news that they had been targeted by DDoS attacks throughout Early Access -- and into the "Stormblood" official release. The development team had this to say about the attack.

We have confirmed that since Jun. 16th [sic], we have been experiencing DDoS attacks from an anonymous third-party targeting the Final Fantasy XIV game servers on the NA data center. 

Our technical staff is taking every possible measure to address this issue but the attack is still continuing to take place by changing their methods at every moment. We will continue to monitor and work on recovery from every possible angle.


Due to this attack, our game servers, network equipment and network connection are being hit with heavy load at an extensive level, which is causing a disconnection from the game and login difficulties.


We apologize for any inconvenience this may be causing.

These attacks have caused massive outages for the game's servers, impacting network equipment and connections. Because of this, gamers have been experiencing long load times, which has caused login difficulties. 

Stay tuned to GameSkinny for more news on Final Fantasy XIV and the "Stormblood" expansion as it develops. 

FFXIV Stormblood Job Guide: Red Mage Tue, 20 Jun 2017 10:57:21 -0400 Serhii Patskan

The FFXIV Stormblood expansion introduces two new jobs: Samurai and Red Mage. They are quite different in approach and mechanics -- as one mostly relies on the mastery of katana, while the other one primarily focuses on casting spells.

This guide will help you understand how to play Red Mage and use all of his abilities in the most efficient ways. (But of course, you'll want to make sure you've unlocked the Red Mage job for Stormblood first.)

How to Use Mana as Red Mage in FFXIV Stormblood

Red Mage is a unique blend of White Mage and Black Mage that uses both black and white mana to cast spells. He can also deal melee damage supported by some great magic abilities, but it is important to keep your distance in combat and focus on casting core spells.

Every time you cast a certain spell as Red Mage, whether it’s black (Verthunder, Verfire, Verflare) or white (Veraero, Verstone, Verholy) magic, it will increase the corresponding mana gauge. However, some spells don’t affect the mana gauge, such as Vercure and Verraise. There are also special red spells (Jolt, Impact, Fleche, Contre Sixte) that increase both black and white mana gauges in equal measure.

It is important to keep both gauges as high as possible, and if you see that there is an imbalance, then feed the starving gauge by casting spells of the corresponding color. For example, if your white mana is low, then be sure to cast more white spells. And if your black mana is low, then cast more black spells in order to balance out the mana deficiency.

If you manage to maintain your mana balance well, you will be able to cast powerful combos at any time during combat.

How to Cast Spells as Red Mage in FFXIV Stormblood

As soon as you start casting spells as Red Mage, you will gain one of his most impactful abilities -- Dualcast, which you should definitely prioritize when playing this job.

Dualcast allows you to cast two spells in quick succession. You can cast the first spell as usually, but the second one will play as an instant, so you don’t need to wait for its casting cost to resolve. The best way to use this ability is to cast a short spell first, then use a longer and heavier type of spell for the second instant cast.

Ideal Spell Casting Sequence

Here is the proper sequence of casting spells that will increase your mana gauges to their peak levels and maintain them in relative balance:

  1. Typically, you want to start casting with the Jolt spell that will proc the Dualcast ability.
  2. Then, consider casting either Verthunder for black mana or Veraero for white mana.
  3. If you’ve chosen Verthunder, then your next logical step would be either Verfire or Impact. Either way, you will need to finish the combo with Veraero in order to balance out the gauges.
  4. In the same manner, if you’ve cast Veraero after Jolt, then you need to cast Verstone or Impact, and finish off with Verthunder.

In this way you will gain full advantage of your black, white, and red spells by casting them instantly with the help of Dualcast, and managing your mana gauges in balance.

How to Melee as Red Mage in FFXIV Stormblood

Since melee is not the primary combat mechanic of Red Mage, it is harder to execute the right kind of combos for your weapon. In fact, there are only two of them: enchanted and non-enchanted. There are also different weapon skills that can be activated during the combo.

The enchanted type of combo requires you to have your mana gauges filled up to at least 80%. Then you can start executing the combo:

  1. Start with the Corps-a-Corps ability that will get you closer to the target.
  2. When you are in range, and your mana is ready, you can start activating your weapon skills.
  3. After the combo is resolved, return to your initial position with the help of Diplacement ability, and start casting your magic spells in order to refill your mana gauges.


If you follow these simple instructions your Red Mage will always have full and balanced mana gauges, and you won’t leave a single enemy undefeated. Also, check below for more FFXIV Stormblood guides at GameSkinny:

How to Access Stormblood and Unlock Red Mage and Samurai in FFXIV (Guide) Fri, 16 Jun 2017 15:28:11 -0400 Autumn Fish

'Twas the night before Stormblood, when all through the house, not a Moogle was stirring, not even a mouse; the players logged out by the Rising Stones with care, in hopes that YoshiP soon would be there.

That's right, ladies and gentlemen, Lalafells and lizard-people, Final Fantasy XIV's latest and greatest expansion is finally coming out after a nigh unbearable wait -- and I bet you're itching to jump right into it!

I won't waste your time with too much fluff, then. Whether you're looking to unlock Red Mage and Samurai or access the new Stormblood maps, you've landed in the right place.

How to Access Stormblood in FFXIV

So you've redeemed and installed FFXIV's latest expansion, but the game doesn't tell you where to go to access the new maps. What gives?

Well, that's because you must first unlock the maps during Stormblood's Main Scenario Quests (MSQ), which starts with "Beyond the Great Wall" from Alphinaud in the Rising Stones (X:6.0 Y:5.9) -- the Scion's hideout in Mor Dhona. However, you must be level 60 with patch 3.5's last MSQ, the Far Edge of Fate, completed before you can pick it up.

If you're not caught up on the Main Scenario Quests, don't worry yourself. Simply follow them to their conclusion and you'll stumble into the new expansion eventually. If you're impatient, however, you could always look into the Tales of Adventure items in the Mog Station and skip straight to Stormblood

FFXIV Guide How to Access Stormblood Unlock Red Mage and Samurai

How to Unlock Red Mage and Samurai in FFXIV

Even if you've redeemed and downloaded Stormblood before you're at a point where you can access the new areas, you can still unlock the new jobs if you meet the requirements.

  1. You must have a Disciple of War or Magic job at level 50. Then,
  2. You must beat the Praetorium, which is an 8-player MSQ dungeon experienced during A Realm Reborn's finale.

Once you meet the requirements, head to Ul'dah to find the new job quests.

  • Unlock Red Mage by picking up "Taking the Red" from the Distraught Lass at the Ul'dah Steps of Thal (X:14.1 Y:11.7)
  • Unlock Samurai by picking up "The Way of the Samurai" from the Ul'dahn Citizen at the Ul'dah Steps of Nald (X:9.2 Y:9.1)

And that's all you need to know to access the new content in Final Fantasy XIV! What are you planning on doing during the Stormblood Early Access? Sound off in the comments section below! And be sure to check out the rest of our Stormblood guides to get ahead of the game in this new expansion.

10 Ways to Prepare for Final Fantasy XIV: Stormblood Fri, 02 Jun 2017 12:14:48 -0400 Ziegsy


Learn the Lyrics to "Revolutions"


These ten tips will help you to move forward into Stormblood , giving you a great head start that should help you press onward without having to turn back to Eorzea every five minutes.

With just under three weeks to go, now is the time to get excited. Follow our suggestions while listening to the game's new theme, "Revolutions". Might as well learn the lyrics now, because you're going to hear it often very soon!

Final Fantasy XIV: Stormblood releases on PC, Mac and PS4 on 20th June 2017. For more information on this game and its upcoming expansion, check out the official FFXIV website.




Tidy Up Your Quest Log


Aside from the aforementioned Leve quests, and possibly quests for your Anima weapon, our last tip is for you to clean out your journal. Either abandon or finish those pesky tasks in an effort to leave your quest log as empty as possible.

With two weeks left before the expansion launches into early access, now is the time to tidy up those loose ends so you can move forward into Ala Mhigo with a clean slate. It's up to you how you go about this, perhaps completing them to earn up a bit more Gil for your adventures onward, but trust us when we say there's nothing like an empty quest log.

After all, who wants to go into a new expansion with that postmoogle still on your back?


Clear Out Your Retainers


Tempting as it is to hoard all those crafting materials and glamour pieces, is it worth losing all that space? Admittedly, holding onto that max level cloth you've been stocking up on may seem a sensible idea -- but do you really need 99 level 5 logs? Even if you think there may be the smallest possibility of them being necessary in the expansion, how long will it take you to gather them all again?

When it comes to crafting items, if the answer to the question "Can I get this easily again?" is yes, then it's probably best to sell it off now. With Retainers able to gather resources in bulk, holding onto materials on the off-chance they can be used isn't worth it -- not when a whole continents' worth of materials await you. Be brutal with your inventory, because it can take less than an hour to farm up a stack of 99 items. And no one needs 500 oak branches.

In the case of glamour items, be even more brutal. If you have kept a piece of gear because you think it looks cool, but have never used it, then sell it. Seasonal gear can be repurchased from the clamatity salvager, or stored in the armoire at any inn.


Dungeon gear, however, cannot be repurchased. Do not fret, though, because Stormblood is introducing a new system wherein only gear for classes present in a dungeon will drop. If it took you 20 runs to get that Monk helm before, because the chance of it dropping was wholly random, it will now be far easier. If you really need the piece again, then you can run the dungeon as the class in question, giving you a much higher chance to obtain it again.


Finish Up Your Class and Job Quests


This may seem redundant with the complete overhaul of the current system, as many skills are being changed or completely removed. But it's recommended you do this anyway. Given the popularity of Palace of the Dead for leveling these days -- a dungeon that gives you temporary access to all your skills even if you haven't completed the quest for them -- many people level their Classes to level 60 without finishing their quests.

It's not uncommon to hear someone say they are missing the last two or three skills on some of their classes, having powered to 60 then abandoned their efforts. Given that class quests are only available if you finished the previous one and you are a certain level, it wouldn't be a stretch to imagine you will need to have completed all the old ones before you can progress in Stormblood. It is far better to do them now and find out you didn't have to, than spend the first few hours of the expansion playing catch-up.   


Three Words: Leves, Leves, Leves!


Leves are repeatable quests that you can complete for gear, items, and experience. You can take them in three flavors -- Battle for your combat classes, Tradecraft for your crafters, and Fieldcraft for your gatherers. These can be picked up in Ishguard's Foundation, and you can hold up to a maximum of 16 at a time. At max level the experience is no longer granted, instead giving you more Gil for their completion. 

While taking a quest on costs a single Leve allowance, up to 99 of these can be stocked at any one time -- 3 of which are granted every 12 hours. The issue is when you go to take them, only 3 will appear at any one time. You can 'trick' the game into allowing you access to more than the listed three by taking all three, completing them, and only handing one in. This normally refreshes the list, giving you access to more of your level's roster of quests.


With this you should be able to pick up all available quests, complete them, and then hold onto them. By handing them in after Stormblood's release, you will obtain experience, as well as the items and gear you would receive at max level.


While large-scale leves are on offer to all players, they cost 10 allowances rather than just 1, and only offer a 50% bonus experience reward. If you have time to regain your allowances before the expansion, they are worth picking up now. Otherwise, they are best ignored.


Almost Finish Your Challenge Log


The challenge log offers a nice bonus for completing certain tasks (such as finishing a fate in every kingdom's land), and they refresh every Tuesday. As the early access for Stormblood starts on Friday, you can take the Wednesday before maintenance to fill in the log without completing it.

Where the log asks you to complete 5 dungeons, for example, complete 4. Then when you clear your first Stormblood dungeon, you will get that nice chunk of experience straight away.

If you want to do all of the challenge log in Stormblood without preparing first, that is perfectly fine. Doing the log beforehand only means you will get the boost faster. This is perfect for those who don't have all day to play, yet still want to try and keep up with their friends. This is the fastest way to level, but not essential for those who aren't interested in the race to level 70.


Stock Up on Materia


Whether for personal use or to sell for a profit, now is the best time to stock up on these valuable little baubles. Just before the expansion, prices on Materia are dropping the realm over -- but once Stormblood launches, the prices will inevitably rise again. This happens between patches to a smaller scale, with people clamoring to buy up the stat-boosting gems they may have sold off just a few weeks before. Not to mention the chance to trade in 5 of your current rank 5 Materia for the newest rank 6 though Mutamix's exchange. 

Remember that certain stats in FFXIV are being changed -- such as Parry and Accuracy is being removed completely. So savvy players may be selling off this Materia on the cheap. This means you can stock up on these Materia either exchange them in the expansion, or use them as fodder for Mutamix's Materia gambling.


Have at Least One Crafter and Gatherer Class Leveled


Every new expansion brings something very special to those interested in amassing Gil -- and that is a new economy. In the first few days of Heavensward, no one quite knew what the items they were gathering were used for, and therefore had no idea of their worth.


Crafters that had put in the effort to gear up and properly level their classes had a strangle hold on new gear, food, and cosmetics. The first few weeks of an expansion are the best to quickly get your hands on a lot of cash, if you're willing to work for it.


With the help of some already max level friends, you can use leve quests to level a crafter to max in under a day. These repeatable fetch quests reward a sizable amount of experience, which can be doubled if the item you hand in is high quality. With help from Free Company friends, or even bored crafters in Ishguard, you can obtain all the high quality items needed to efficiently sprint your way to max. Just remember that the best quests to do are the ones that send you furthest afield to hand them in!

Gatherers are another story. Their leve quests ask you to gather something very specific to the quest at hand, and so you cannot get friends to help. But your friends can help with Grand Company hand-ins. By handing in High Quality items, you can give your grind a little boost. It may take longer, but Gatherers have a constant source of Gil, as people don't like leveling them. The prices you get for the things you gather may be smaller, but the sales tend to be more steady.


Stock Up on Experience Buffs


Without going into the finer points of EXP calculation -- like which is multiplicative and which is additive -- we urge players to stock up on various buffing items. If you are a member of a Free Company with access to the rank 3 buffs through Aetherial Stands, then get crafting! These things take around 24 hours to charge up, and give a slightly higher bonus than the purchased rank 2 ones. A good stock of these should keep you going for a while, and help out the whole Free Company to boot!

If you do not have access to these, or if you aren't in a Free Company at all, don't despair! You can still gain access to the same level of boost through your squadron's priority missions. Available once a week, success on these level 40 missions will grant you five tokens, which can be used from your bag to grant you these handy bonuses. Which mission you do will change which token you get -- allowing you to prioritize battle, crafting, or even gathering.

Stocking up on cheap food is also a good option. If you don't have the master culinarian achievement, then get crafting! Even level 3 raisins grant the same experience boost as level 60 food, and the materials can be purchased rather than gathered. Crafting a stack of 99 may seem daunting -- but if you have the time an resources, it goes a long way towards helping out.


Get the Best Gear You Can for Your Main Class


There may seem to be little point in going all-out to obtain the best gear possible at this late stage in the game -- but trust us, it's well worth doing. At the start of Heavenswardthose who managed to clear the Binding Coil of Bahamut were left with equipment that carried them right through until at least level 58, just 2 away from max. Even the lower Ironworks gear stayed relevant until midway through the leveling process.


This also means that all the gear you are given as quest rewards can be sold on the market board for a premium, if you don't want to save it for another class.

Save yourself the pain of having to run the same dungeon over and over -- even if you have out-leveled it -- for a piece of gear. (Unless you're after a glamour, in which case we completely understand.)


Catch Up on the Main Story


This might sound terribly obvious to most players -- but without finishing every main story quest, you wont even be allowed to set foot in Ala Mhigo when Stormblood launches. We don't just mean the ones with cut-scenes, or even the ones that end with the credits rolling.


Check your journal. If 'The Far Edge of Fate' is missing from your completed main scenario tab, complete it as soon as you can to make sure you can dive headlong into the new expansion on Day 1.


Expansions are always a magical time for any MMO player. With the prospect of new quests, new locations, and new things to kill, it's all too easy to be swept up in the excitement of a new expansion in the weeks before the launch. But as any veteran of the genre will tell you, what you do in these last few days before it launches can be vital in assuring your character has the strongest possible start into an expansion's unknown territory.


The Stormblood expansion for FFXIV is no different. And in the next 10 slides, you'll find tips and tricks that should help you get ready for this new adventure. Steel yourself and sound the horns of war -- we're going to run through some of the best ways you can help the Warrior of Light tackle this storm of blood.

Why Stormblood Will Make Final Fantasy XIV More Accessible Tue, 06 Jun 2017 14:36:07 -0400 Tinh Nguyen (Tinhn778)

Final Fantasy XIV’s upcoming expansion, "Stormblood", is just a few weeks away from its June 20 release date, and there are a lot of changes that the expansion is going to bring to the table.

On May 22, Naoki Yoshida, producer for "Stormblood", held a Live Letter that showcased some of the changes that will be coming with the expansion, such as new jobs, battle changes, and level boost items for new players, as well as some of the expansion's story. And while it was noted that some of the changes and additions shown may change before release, the expansion will better help new players join the world of Eorzea. 

New Jobs in Final Fantasy XIV's "Stormblood"

Although we've known for a while now that the two new jobs coming to "Stormblood" will be the Red Mage and the Samurai, Yoshida shed new light on them during the Live Letter event, releasing a job action video that detailed the two job classes in greater depth. 

Each job is classified in a DPS role, but each class plays completely different from the other. They are available once you reach level 50.

"Stormblood's" Red Mage Job Class

The Red Mage is a melee/ranged DPS job class that can do massive AOE damage. The hybrid nature of the class allows the Red Mage to maneuver from far to close-range relatively quickly. The class is also able to change from black magic to white magic, making it the flashiest job class in design and combat.

"Stormblood's" Samurai Job Class

The Samurai job class is a melee DPS. This job class is able to deal massive damage up-close using heavy single-target attacks. For players looking for a complex and challenging job, Samurai could be the way to go. However, new players might shy away from the job's steep learning curve. 

Fewer Added Abilities 

I know what you’re thinking, "Why are fewer abilities better?" Ability Bloat. On the whole, many MMOs suffer from Ability Bloat, which is the exponential proliferation of job abilities each time an expansion is added to a game. In "Stormblood", the development team is removing and changing abilities, but not adding a bevy to those already available. 

Abilities that aren’t used often will now be more impactful. Managing buff timers was difficult in Final Fantasy XIV, but won't be as much of a time sink in "Stormblood". And while before each job had to maintain its own class buffs, the development team is now making things a little bit easier in "Stormblood". Now, there will be an abilities HUD for each job, which will help players better manage their job-specific buffs. 

Story Shortcut and Level Boost Items

This has been a controversial topic for some time for the lone fact that the base game typically doesn't teach the player how to play their job well. That's the Hall of Novice for new players that want to learn how to play is so important. It helps with your rotation and tracks how much damage you're doing. On top of all that, you will gain items that will give you access to dungeons and raids.

The Main Scenario Shortcut, is an item you can buy for a single job called “Tales of the Adventure”. This will let new players skip "A Realm Reborn" for $18 or skip both "A Realm Reborn" and "Heavensward" for $25. These items are not level restricted, so use these items whenever you wish. This means new players won't have to grind to get to the new "Stormblood" content. 

With the purchase, you will also get a Chocobo with a random name, Grand Company, and completion of the story. For those interested in lore, they'll get The Unending Journey, which lets a player view cut-scenes in their room.

On top of that, Job Level-Boost is also a purchasable item, which will allow players to jump one character. Crafter, Gather, Red Mage, and Samurai jobs cannot use the potion from level 0 to 60, with the max increasing to 70. Each Job Level-Boost will be sold for $25 per job.

However, players will only be able to buy one potion per account until patch 4.1. Upon purchasing the potion, players will have a full set of level 60 gear, including weapons for dungeons. You will also get a completion of job quest, every ability, and access to the Hall of Novice. This potion does not complete the main story.

The addition of Jump and Levelling potions allows new players to catch-up to the most recent content. While the community thinks it could ruin the game, I think it will popularized Final Fantasy XIV.

Both Main Scenario and Job Level Boost will be available on June 16 at the Mog Station for early access. 


These changes were bound to happen during this stage of Final Fantasy XIV's life cycle. The Jump potions give the player quicker access to "Stormblood", because by skipping the main story and zooming to level 60, it will make it much easier for new players join in on the action.

Even though the development team is changing many things, I believe "Stormblood" can have more affect on how new players view the game than current players.

FFXIV: Changes to Jobs in the Stormblood Expansion Fri, 26 May 2017 12:19:08 -0400 Tinh Nguyen (Tinhn778)

When Final Fantasy XIV held its 36th Live Letter in Hamburg, Germany, there was a lot of new information for players -- but the biggest reveal involved changes to jobs that would be coming in the FFXIV Stormblood expansion.

Let's go over what those changes were, and what new job functions came with the Stormblood expansion.

Goodbye Cross-Class Skills, Hello Role Action

A major problem regarding character progression and actions was the fact that you needed to level other classes to play your main job to its fullest -- which in some cases is a mandatory chore.

To fix this, cross-class skills were removed altogether and replaced with Role Actions. These are split into four categories: Tank, Melee, Ranged, and Healer. Players no longer had to level up classes they didn't want to play.

With the addition of Role Action and changes to Job Action (which we’ll get back to), Yoshida said that one of the first things you'll do when starting the Stormblood expansion is remap your hotbar.

Streamlining the Hotbar with Role Actions

Like the Cross-Class Skills, Unused/Underused Actions are completely removed. Instead they will be merging and creating new Role Actions.

Spell related actions will be automatically updated as you level. For example, Stone 1 > Stone 2 > Stone 3 > Stone 4 will all fit in one slot on the hotbar. Other skills with multiple tiers will be combined as well, such as Thunder 1 and Thunder 3.

Whether you're using a controller and the standard mouse & keyboard setup, these changes should make it less overwhelming to perform actions. These action changes may make this iteration of FFXIV feel like a new game to master, which is exciting after four years of the same combat system.

Stylized Ability Gauges/HUD

There are a lot of things to manage during combat – self and party HP, boss abilities, AOE indicators, buffs/debuffs, etc. The FFXIV development team wanted to make tracking these elements less of an eyesore, and make buffs more pleasing both in management and aesthetic.

With Stormblood, every job will have its own unique gauge. These gauges are meant to be visual cues regarding your character's stance and numerical buffs. Simplified versions of the Job Gauges are still under construction, and the developers want feedback from players on how to improve them. 

job gauges and their accompanying images in FFXIV Stormbloodadditional images of various jobs and their gauges in FFXIV Stormblood


Keeping up with buffs during combat has always been difficult -- especially when using controllers. But the UI changes coming in Stormblood are looking to fix that. Soon, buffs will not be hidden away, and you'll see them clearly in every combat situation.

To see how all these changes to jobs, actions, and HUD actually look in-game, check out the trailer above! Just keep in mind that the footage may not be totally representative of the finished version of the upcoming expansion.

Major Changes to Attributes

Attributes have a varying degree of impact on the actual gameplay in FFXIV, and tend to matter a lot more in raids than they do in other parts of the game. But the Stormblood expansion will be rebalancing and replacing a number of attributes. 


Accuracy is being replaced with Direct Hit Rate, which can only be used by DPS Jobs. Players now have a 100% hit rate (Front), 110% (Flank), and 120% (Rear) at equal or higher level than the enemy. The flank and rears have a higher percentage because of the debuffs that might occur in battle.

Direct Hit Rate also gives a higher percentage chance to land a critical action. Those critical actions aren't as strong as critical hits, that doesn’t mean you can’t have a critical action land a critical hit. Executing this will add additional critical bonus on the original crit action.


Parry is going to be replaced by Tenacity, which is only available to Tank jobs. Parry was the most useless stat in FFXIV. It grants players the ability to mitigate 20% of all physical damage, which sounds great. But when every boss does magical damage, it's not a very helpful attribute to have.

With the addition of Tenacity, tanks now have increased damage and increased reduction of incoming damage. Parries are still possible, but you won't be able to progress them as a stat with your gear.


Available only to healers, this stat's main advantage is the increase in max MP. Piety isn't getting a replacement, but it is changing from a Main Attribute to a Sub Attribute. So there will be room for more flexibility in terms of how to spec your healing characters based on your combat style.

These tweaks to the Sub Attributes provides a different feel to all jobs. Now tanks can do more damage while still having the tank stats, and DPS classes will be even more hard-hitting than before. With the addition of Direct Hit Rate, DPS can land more critical hits. Changes like these make more stats matter in a meaningful way, and could even provide some extra diversity to the jobs.


Stay tuned to GameSkinny for more updates and FFXIV guide content!