Final Fantasy Articles RSS Feed | Final Fantasy RSS Feed on en Launch Media Network Red XIII Has Shinra Floor Designed Just for Him in Final Fantasy 7 Remake Tue, 24 Mar 2020 17:00:11 -0400 Joshua Broadwell

We recently learned that Red XIII isn't playable in the upcoming Final Fantasy 7 Remake. It's not surprising, though, since the long-awaited remake only covers the Midgar portion of the game. However, we'll still be seeing Red XIII in action, according to Square Enix.

According to FF7R co-director Naoki Hamaguchi, Red XIII gets the spotlight in a brand-new segment added towards the end of the game. It's a new area in Shinra's headquarters with a myriad of environmental obstacles only Red XIII and his special abilities can clear.

Though Red XIII is still a guest character, Hamaguchi said, "Letting the player experience his heroics in this way is something that I’m confident will please the fans."

It's apparently not the only new feature added towards the end of the game either. Yoshinori Kitase re-iterated what we already know about Midgar being expanded in the remake, saying the city is much more coherent and connected this time around. Hamaguchi added to that by saying the game is treated as a standalone Final Fantasy entry, which means it'll have endgame content like most other Final Fantasy games, even though it's just part one.

The full interview lives on the Square Enix website. Final Fantasy 7 Remake finally launches on April 10 for PlayStation 4, so stay tuned to GameSkinny for more FF7R news as it develops.

Square Enix Gives Intimate Look at Final Fantasy 7 Remake's Wall Market Mon, 16 Mar 2020 13:12:04 -0400 Joshua Broadwell

Final Fantasy 7 Remake launches April 10 for PlayStation 4, and Square Enix shows no signs of slowing down the information drip until then. Today, we're getting an up close and personal look at Wall Market in the upcoming remake, including some new characters and some new battle information.

Wall Market plays home to Midgar's full and vibrant red-light district. Shinra — the major corporation and de facto ruler of Midgar — has no power here; instead, seedy playboy Don Corneo lords it over the pimps and waifs as Wall Market's ruler.

It's the site of some memorable scenes in the original Final Fantasy 7, and it looks like Wall Market is getting the expansion treatment it deserves.

Don Corneo himself plays a bigger role, and he's got accomplices this time. The dead-eyed Leslie Kyle is Don Corneo's right-hand man, while Madam M (pictured at the top of the post) runs a hand-massage parlor in the Market. There's also the rootin' tootin' Chocobo wrangler called Chocobo Sam, who runs a delivery service in the area.

Despite their disparate occupations, these three all help vet potential candidates for the dubious honor of being "Mrs. Corneo." That includes Tifa and Aerith at one point, as well as Cloud in his lil' pig-tails.

Don Corneo in Final Fantasy 7 Remake's Wall Market.

Naturally, they have to look their best. So the trio heads to the Honeybee Inn, a dance hall featuring the loveliest ladies and dapper gents around — plus "special" rooms for discerning clients. We actually get to see who's in charge here, too: Andrea Rhodea, Cloud's dance partner in the FF7 Remake theme song trailer.

Each character gets multiple costumes to choose from in FF7 Remake, instead of the default one from the original. There's also a Coliseum that Don Corneo runs, where you can test your mettle against humans and monsters when you aren't getting dolled up for the Don.

The blog post covers Barret's fighting style as well, though you likely already know that from playing the Final Fantasy 7 Remake demo. Of greater interest is the fact that Enemy Skill Material makes a comeback. It lets your character act as a Blue Mage of sorts, learning certain enemy skills in battle.

Last is another summon Materia: Leviathan. Unlike others detailed in the past, Leviathan isn't a DLC summon. It's a non-elemental summon you'll encounter over the course of a regular playthrough, complete with flashy and powerful moves.

The full post is on the official Square Enix website.

Stay tuned to GameSkinny for more Final Fantasy 7 Remake news as it develops, and be sure to check out our FF7 R impressions if you haven't already.

Final Fantasy 7 Remake Part One "Dense" with Content, Tetsuya Nomura Says Fri, 06 Mar 2020 10:44:34 -0500 Joshua Broadwell

Final Fantasy 7 Remake is out April 10, but it's just one part of the epic Final Fantasy narrative. It's a part that, though full of amazing moments, is pretty short in the original. That's got some fans concerned over how the game deals with all that spare time, but Square Enix shed some light on that recently by talking about side quests.

Tetsuya Nomura, the game's co-director, spoke with 4Gamer (translated by DualShockers) about a number of topics, including side quest content and how the game handles different situations. Nomura said Final Fantasy 7 Remake is "dense" with content, which had been hinted at before.

In fact, the team originally planned much more content for the game than it could handle. Some of it had to be cut to improve optimization. What's left is, according to Nomura, about as full and long as the main game itself.

We made the sidequest content to be as big as the main story. At the beginning, the development team readied even more content, but we wouldn’t have been able to do everything without cutting corners, so we prioritized quality.

We wouldn’t have been able to finish the game otherwise. Despite that, the game is quite big, there are many places you can visit, and you can even move around using vehicles at some points.

Nomura gives one example of side content that has us pretty excited over the possibility of getting to know FF7's characters that much more: dinner with Jessie at her home. You meet her parents, you share a meal, and you get to know all of Avalanche's members a lot more this time around.

Certain scenes have been changed to offer more chances of characterization as well. Nomura said one instance is the Shinra raid, where what you do and how fast you climb the stairs affects how the other members of the raid party speak and react.

In other words, yes it's just part one, but like with the Final Fantasy 7 Remake demo's combat, there's a lot more going on under the surface than we might see at first.

Stay tuned to GameSkinny for more Final Fantasy 7 Remake news, but if you can't wait, mosey on over to our Final Fantasy 7 Remake preview to find out why we said Square Enix is finally fulfilling what it promised long ago.

Bored with the Final Fantasy 7 Remake Demo? Square Says It Gets Better Thu, 05 Mar 2020 12:59:25 -0500 Joshua Broadwell

The big news for this week was the release of Final Fantasy 7 Remake's demo on the PlayStation Store. Not everyone was thrilled with the combat, though, and it raised some questions about how things would play out later on as we explore the re-imagined RPG masterpiece.

Square Enix posted a new blog post yesterday to allay those fears by diving into each character's role, how Final Fantasy 7 Remake's combat works, and how it unfolds even more later on, after the demo.

If you've played FF7 before, you're probably well aware of each character's basic combat role, but abilities help shake things up even for long-time fans.

Cloud is the all-around fighter, and his Punisher stance lets him counter enemies at times. Barrett is the tank, and his Steelskin ability keeps attacks from interrupting his magic and other abilities.

Tifa is fast and powerful. She does lack in the defense department, but we already knew that. Aerith is still the glass-cannon mage who shouldn't be at the frontline, but she gets a number of abilities that augment her power further. One lets her absorb MP, for example, while Magic Circle enables multi-casting for everyone for a limited time.

Taking advantage of these abilities and adjusting your approach on the fly is key to success in Final Fantasy 7 Remake, Square Enix says. Each boss has a specific pattern and weaknesses you'll need to figure out to survive the fight. Most importantly, combat gets harder.

SE admits the demo fights are pretty easy except for the boss, but it gets much more difficult. Basic attacks are meant to fill the ATB gauge, and if you rely on them too much, expect to get knocked out fast.

So there you have it. The opening fights of Final Fantasy 7 Remake might be easy, but things ramp up fast after that. While it might not be quite like the original we know and love, it sounds like the combat system is worthwhile in its own right.

The full blog post is on the official Square Enix site. If you can't get enough Final Fantasy 7 Remake ahead of its April 10 launch, check out our detailed preview, where we said, "it's clearer than ever that Square Enix is prepared to deliver on its promises..."

NHK's Final Fantasy Poll Results: Top Games, Characters, and More Mon, 02 Mar 2020 14:59:27 -0500 Ashley Shankle

The Final Fantasy series is polarizing even among fans, but it seems some aspects of it stand above the rest. At least in Japan.

Japanese public broadcasting station NHK polled Japanese fans about their favorites aspects of the Final Fantasy series. Fans were asked to respond with their favorite Final Fantasy games, characters, bosses and summons, and music tracks.

More than 460 votes were tallied for the survey, and the results are rather lengthy.

Japanese and Western fans have always had different tastes, but just how different? Below we'll take a look at the 30 games ranked, the top 90 characters, 20 ranked summons and bosses, and lastly the top 20 Final Fantasy songs according to this poll.

Be sure to check the webpage out itself as it has some interesting age and gender-grouped polling data, and some rankings going a lot longer than I've translated here.

Top 30 Final Fantasy Games Polled by NHK

1. Final Fantasy X
2. Final Fantasy VII
3. Final Fantasy VI
4. Final Fantasy IX
5. Final Fantasy XIV
6. Final Fantasy V
7. Final Fantasy VIII
8. Final Fantasy IV
9. Final Fantasy XI
10. Final Fantasy XV
11. Final Fantasy Tactics
12. Final Fantasy III
13. Crisis Core - Final Fantasy VII
14. Final Fantasy XIII
15. Final Fantasy XII
16. Final Fantasy Type-0
17. Final Fantasy Crystal Chronicles
18. Final Fantasy II
19. Final Fantasy X-2
20. Mobius Final Fantasy
21. Lightning Returns Final Fantasy XIII
22. Final Fantasy Tactics Advance
23. Dissidia Final Fantasy
24. Final Fantasy
25. Final Fantasy Crystal Chronicles Ring of Fate
26. Dissidia 012 Final Fantasy
27. Final Fantasy Adventure
28. Final Fantasy XIII-2
29. Final Fantasy Crystal Chronicles Echoes of Time
30. Final Fantasy Record Keeper


Top 90 Final Fantasy Characters Polled by NHK

1. Cloud
2. Yuna
3. Aerith
4. Vivi
5. Zidane
6. Emet-Selch
7. Tidus
8. Lightning
9. Tifa
10. Zack
11. Sephiroth
12. Haurchefant
13. Noctis
14. Squall
15. Auron
16. Gilgamesh
17. Terra
18. Cain
19. Celes
20. Crystal Exarch
21. Locke
22. Vincent
23. Edgar
24. Shantotto
25. Bartz
26. Laguna
27. Rikku
28. Ignis
29. Balthier
30. Faris
31. Agrias
32. Reno
33. Yuffie
34. Jecht
35. Rinoa
36. Ramza
37. Rydia (Adult)
38. Prompto
39. Galuf
40. Cecil
41. Shadow
42. Estinien
43. Kefka
44. Setzer
45. Garnet
46. Ardbert
47. Kuja
48. Hope
49. Sabin
50. Red XIII
51. Y'shtola
52. Beatrix
53. Wakka
54. Golbez
55. Eiko
56. Orlandu
57. Kurasame Susaya
58. G'raha Tia
59. Cid (FF7)
60. Alisaie
61. Ace
62. Lulu
63. Arden
64. Lenna
65. Alphinaud
66. Ultros
67. Edge
68. Vahn
69. Lunafreya
70. Irvine
71. Minwu
72. Steiner
73. Selphie
74. Freya
75. Aranea
76. Cecil (Dark Knight)
77. Rydia (Child)
78. Rufus
79. Zell
79. Asche
81. Noel
82. Seifer
83. Porom
84. Palom
85. Aymeric
86. Serah
87. Kimahri
88. Firion
89. Quistis
90. Cait Sith


Top 20 Final Fantasy Bosses and Summons Polled by NHK

1. Knights of the Round (FF7)
2. Kefka (FF6)
3. Hades (FF14)
4. Anima (FF10)
5. Omega (FF5)
6. Valefor (FF10)
7. Braska's Final Aeon (FF10)
8. Bahamut Zero (FF7)
9. Syldra (FF4)
10. Safer Sephiroth (FF7)
11. Shiva (FF10)
12. Bahamut (FF10)
13. Rubicante
14. Tsukuyomi (FF14)
15. Dark Cloud (FF3)
16. Ghost Train (FF6)
17. Odin (FF13)
18. Omega (FF14)
19. Titan (FF14)
20. Yazmat (FF12)


Top 20 Final Fantasy Songs Polled by NHK

1. To Zanarkand (FF10)
2. Clash on the Big Bridge (FF5)
3. Eyes on Me (FF8)
4. Searching for Friends (FF6)
5. Blinded by Light (FF13)
6. One Winged Angel (FF7)
7. Aerith's Theme (FF7)
8. Melodies of Life (FF9)
9. Main Theme (FF)
10. Those Who Fight Further (FF7)
11. Suteki Da Ne (FF10)
12. Dancing Mad (FF6)
13. You're Not Alone (FF9)
14. A Place to Call Home (FF9)
15. Someday the Dream Will End (FF10)
16. Eternal Wind (FF3)
17. Decisive Battle (FF6)
18. Prelude (FF)
19. Terra's Theme (FF6)
20. The Man with the Machine Gun (FF8)


Do you feel like your favorites were represented well enough in these results? I have to admit I'm glad Final Fantasy 5 gets as much attention as it does, but it seems Japanese fans aren't too keen on Final Fantasy 12  one that gets a fair amount of attention among the community in the West.

Let us know what you think of these results in the comments below. They could be a lot worse!

Red XIII Won't Be Playable in FF7 Remake, But You Can Look at Him Mon, 02 Mar 2020 15:07:20 -0500 Joshua Broadwell

Final Fantasy 7 Remake is getting even more attention than usual today. As FF7R impressions go live and people go hands-on with the newly dropped FF7R demo, co-director Naoki Hamaguchi shared some news about playable characters with VG24/7.

Specifically, Hamaguchi talked about Red XIII's role in the remake of the JRPG classic.

Red XIII is the talking flame-dog shown off in recent trailers as a party member. But it's not quite as straightforward as just having him as another party member. You can't actually play as Red XIII in Final Fantasy 7 Remake's first part. Instead, he'll be a guest member the AI controls.

This may or may not be surprising depending on your level of familiarity with the game. Red XIII doesn't normally get involved until later in the story, so him not being playable isn't a big surprise. There's a good reason Square Enix showed off his role in recent trailers, though.

Hamaguchi said:

...if we’re gonna have him as a full character and try and get the player to enjoy his character development arc and growth as a character through that, [the original scenario isn't] really enough time to do that.

We thought that the best way to have him involved was as a guest character.

So on the bright side, even if we can't play as (and probably can't pet) Red XIII, he gets a more robust role in the story anyway.

We're getting ever closer to Final Fantasy 7 Remake's release date, so stay tuned to GameSkinny for more FF7 Remake news as it develops.

Final Fantasy 7 Remake Demo Explodes Onto the PlayStation Store Mon, 02 Mar 2020 10:33:45 -0500 Joshua Broadwell

The long-rumored Final Fantasy 7 Remake demo is available at last on the PlayStation Store. The demo lets you play through the first chapter of the groundbreaking Final Fantasy classic, up to the Mako Reactor 1 bombing run, ahead of the game's April 10 launch.

It's a decent chunk of the game, especially considering part one only covers Midgar and all its iconic, seedy glory. More importantly, it's a chance for everyone to sample one of the biggest changes the game makes, the transition from classic turn-based combat to a more action-oriented approach.

However, that does mean there's no cross-dressing Cloud in the demo, sadly.

The listing also note some changes in gameplay and presentation might happen between now and FF7 Remake's April 10 release date. That's probably why save data from the demo won't carry over to the final retail version as well.

If Final Fantasy 7 Remake's first chapter isn't enough to whet your appetite until April, check out our detailed impressions after going hands-on with the game at PAX, where we said: "After our latest hands-on with the Final Fantasy 7 Remake, it's clearer than ever that Square Enix is prepared to deliver on its promises."

Head over to the PlayStation Store to snag the demo for yourself, and stay tuned to GameSkinny for more Final Fantasy 7 Remake news as it speeds our way.

Witness the Rise of Shinra in the Final Fantasy 7 Remake Opening Movie Fri, 14 Feb 2020 11:18:46 -0500 Joshua Broadwell

Final Fantasy 7 Remake might have succumbed to the delay bug, but that doesn't mean Square Enix is keeping everything under wraps. The developer just released the opening movie for the reimagining of the JRPG classic.  

The opening sequence is a nearly six-minute affair, showing off the transformation of Midgar after Shinra came to town.

We see a normal, slightly run-down urban setting in the beginning, sitting in the middle of a dry and barren wasteland. People go about their daily lives, and kids play in the playground (yes, that playground, and that kid).

Then something happens. A beam of Mako light bursts forth from the Shinra building, indicating the beginning of the end.

From there, it transitions into scenes we've already seen in one form or another. A monster steps on Aerith's flowers, Cloud and Avalanche show up at the train station, and Midgar is lost in the depths of Shinra's darkness.

What really stands out is the level of detail afforded to the city, before and after. We finally get to see the full scope of Midgar, before and after, in all its massive and corrupt glory. That, and the presence of even more side quests and things to do, strongly suggest it'll be an immersive environment to wander around in and learn about — which is good since FF7 Remake's first episode is all about Midgar.

This level of detail is also supposed to extend to characters, stories, and lore, so it seems like we're all in for quite a treat when April 10 finally comes around. Meanwhile, you can always check out the recent theme song footage to help pass the time.

Stay tuned to GameSkinny for more Final Fantasy 7 Remake news as it bubbles up from the reactors.

Square Enix Gives Us the Rundown on Tifa's Fighting Style, Shinra's Mad Scientists Thu, 13 Feb 2020 15:57:47 -0500 Joshua Broadwell

Square Enix recently posted some new information and gorgeous screenshots of Final Fantasy 7 Remake on the PlayStation Blog. The post there covers a wide range of topics, from Tifa's combat style to Shinra's deranged scientists and some brand-new side quests.


Players can chain Tifa's basic fist attacks with the "Square" button, and unleash special attacks like the Whirling Uppercut with "Triangle." Tifa's charged move, available once the ATB gauge is full, is True Strike, a powerful attack that hits the enemy directly in front of her.

Shinra and its Mako reactors get a brief overview, too. For those who don't already know, Hojo is the head scientist, known for his cruel disposition and biological experiments. His past successes include genetically modifying Shinra's Soldiers army, and now he's set his sights on the talking beast Red XIII.

Shinra's ultimate goal, however, is creating Materia from Mako, the planet's energy source, and maintaining its exclusive hold over Mako processing and distribution.

Aerith casts a spell in Final Fantasy 7 Remake.

There's a short blurb about how Materia works, which is really just a good excuse to see Aerith again. And then we're introduced to a new character, Chadley.

Chadley is a young boy working as Hojo's assistant, which surely doesn't have any negative effects on his psyche. He tasks you with certain side quests called Battle Reports for research purposes; they're quests ranging from inflicting statuses on enemies or using a specific kind of Materia. It's an interesting twist, making Cloud help Shinra while at the same time fighting against the company.

More traditional side quests, called Mercenary Quests, are there as well, ranging from finding lost animals to dispatching monsters in a certain area. And in case we hadn't already realized it, Square Enix said every environment in FF7 has been completely reimagined and enhanced.

You can check out some of those environments here.

Final Fantasy 7 Remake was delayed to April 10 and is still a timed exclusive for PlayStation 4. There's still no sign of that FF7 R demo rumored to be on the way, but you can at least see Cloud in his dress.

Stay tuned to GameSkinny for more Final Fantasy 7 Remake news as it develops.

Cloud (Finally) Dons His Dress in Final Fantasy 7 Remake Theme Song Trailer Fri, 31 Jan 2020 12:52:42 -0500 Joshua Broadwell

Square Enix just released a new Final Fantasy 7 Remake trailer. Called the Theme Song trailer, it features the game's main theme "Hollow." But it really should be called the "look how amazing we made Final Fantasy 7" trailer.

It starts with that iconic scene in Nibelheim — one of the ones we really wanted to see — where Cloud tells Tifa he's going to Midgar to be a proper-noun Soldier. From there, we get a glimpse at Cloud's mysterious connection with the equally mysterious (and technically dead) Sephiroth.

That's before seeing ShinRa Electric Company in all its dirty, corrupt glory, hearing Aerith talk about her mission, and seeing Red XIII plus a very adorable Chocobo summon, complete with Mog.

That's great and all, but obviously, the real attraction in the trailer is cross-dressing Cloud. The FF7 Remake trailer gives us our first look at the completely revamped Honey Bee Inn and shows us how much changed and how much stays the same.

Cloud still cross-dresses to rescue a certain someone from Don Corneo, though it seems the element of player choice might have been removed from the Inn. Rather than choosing which, er... themed room you want to visit, Cloud gets transformed by what we're assuming is the new Mukki, who then dances a sensual little dance with Cloud before the scene changes.

If all is as the trailer shows, it seems like a surprisingly tasteful and sensitive way to handle a sequence full of potential problems.

The second half of the trailer shows us never-before-seen footage from what's doubtlessly part of episode two (or episode whatever). That's because it shows action outside Midgar, including a short look at the final showdown with Jenova.

Whether that means there will be only two episodes and how far production is on the next part, we still don't know. But we do know Final Fantasy 7 seems like it's changing things in all the right ways, from the greatly expanded plot to the mixed-style combat.

It might be disappointing that the remake was delayed to April, but it's a price we're willing to pay for what looks like a stellar final product.

Stay tuned to GameSkinny for more Final Fantasy 7 Remake news as it develops.

Final Fantasy 15 Getting Mobile MMORPG Spinoff Wed, 08 Jan 2020 10:31:00 -0500 Joshua Broadwell

Final Fantasy 15 might never get all of its originally planned DLC, but the story will continue in a brand-new mobile MMORPG nonetheless. The game is tentatively titled Final Fantasy 15 Mobile and is the result of a partnership between Square Enix, Korean developer JSC, and GAEA.

FF15 Mobile will release in China first, with a global launch planned sometime after that. There's no word yet on when these launches might be, though more details and a trailer are planned for the first half of this year.

FF15 Mobile is set in a world parallel to the original Final Fantasy 15, but it borrows many elements from the base game. Players take control of Prince Noctis and friends and travel around the massive world. While the mobile game will include many elements from FF15 Royal Edition, it will also have new content that expands on the game world and lore based on the "Origin of Mythology."

That means new locations as well, like the Great Pagoda and, in true Final Fantasy fashion, floating continents. Combat is touch-controlled, and even though gameplay is designed as a large-scale multiplayer experience, the dev team is taking steps to ensure it has a specific JRPG and Final Fantasy feel to it.

Stay tuned to GameSkinny for more Final Fantasy 15 Mobile news as it's conjured up.

7 Moments We Need to See in the First Final Fantasy 7 Remake Episode Sat, 28 Dec 2019 12:02:14 -0500 Joshua Broadwell


Don Corneo's Mansion: The Bedroom Scene


Obviously, Don Corneo’s mansion will be in FF7 R, but there’s one particular scene that really needs to make the cut: the bedroom scene. No, not for naughty reasons.  For one thing, the exposition in the original is a bit garbled. The gist is there; ShinRa’s getting rid of Sector 7 and Avalanche. But more talk and really hammering home what dropping the plate means wouldn’t be amiss.


Plus it’s a good opportunity to emphasize what Cloud and friends are up against. Yeah, the “aha! I have a trap door” thing is an awful plot twist, but it does show Shinra and its associates are always one step ahead of Cloud and friends.


There’s another great scene here, but it depends on how the cross-dressing is handled — whether that inscrutable makeup test is still there or if Aerith or Tifa is automatically designated the chosen one by the Don.


My first playthrough had Aerith go in with him. Witnessing Don Corneo’s weird little poik-y poik-y, thrusty thrusty scene before he tries to assault Aerith, then later having her lean forward and demand he tell them what he knows “Or I’ll tear them off” — it really doesn’t get much better than that.




That's our roundup of scenes we want to see in the first chapter of the Final Fantasy 7 Remake. What are some favorite parts from Midgar you hope make the final cut? Let us know in the comments!


The Honeybee Inn


We actually know the Honeybee Inn will make an appearance in FF7 R, but in different form. The development team said including it in its original form would be create too much physical uneasy. It’s not hard to see why for a variety of reasons (it’s a Shinra-endorsed brothel, if you’ve never played before).


The “bees” alternate between their work personas and real thoughts, speculating whether Cloud is a violent customer or a pervert. Tifa gets examined by pimp Don Corneo to see if she’s a worthy new girl, and random passersby size up Aerith, telling Cloud he should sell his “heifer” to Don Corneo.


Honestly, all this should stay in. It fits perfectly with Midgar as seedy urban hellhole and still functions as a biting commentary on contemporary social issues.


More problematic, though, would be some of the patrons in the Inn. Yeah, I’m talking about Mukki, whose representation was questionable to begin with, to say nothing of the many implications behind his...reviving...Cloud.


Will we get squishy time with Bubby? Can Cloud finally be a panty-sniffing pervert after all? Only time will tell.


Aerith's Playground


This is the brief scene after Cloud tries escaping Aerith’s house. For one thing, it’s too brief; for another, it’s got lots of Aerith potential. Outside the original Final Fantasy 7, Aerith gets the typical kind, smart, and thoughtful girl who loves her friends treatment.


That’s fine, but it overlooks the “girl from the slums” dimension of her personality, the “beat your ass into the ground and not think twice” part Aerith is a girl unafraid of wandering around the Midgar slums. She’ll take on Turks, bravely remains in her church despite knowing full well what danger she may be in, and trusts this strange blonde man enough to give him refuge in her own home.


But she’s also the girl who wants to climb up a slide despite technically being an adult and be whimsical. Basically, she’s the anti-Cloud.  All this comes within the first 15 minutes or so of meeting her (outside the initial flower scene) and culminates with Aerith’s decision to chase after the Chocobo carriage carrying Tifa, when Cloud just sort of sits there.


Expanding the playground scene just before that point, where she starts to open up about herself some after forcing Cloud to take her along, is the perfect opportunity to explore these contrasting aspects of her personality. And making Aerith more endearing can only be a good thing, in light of that event that happens later.


The Death of Avalanche


This is more of a series of scenes that needs to happen. In the original FFVII, Jesse, Biggs, and Wedge just die, and that’s it. No one really cares at the time, because the goal is stopping Tseng from dropping the plate on Sector 7. It’s odd, especially since they each act like they have some kind of connection to Cloud even though he’s only been with them for two missions.


Fortunately, it seems like Avalanche is getting a lot more screen time in Remake. That’s good. I want dramatic deaths here, Square Enix, where Cloud’s reactions to their individual deaths mean something either way. 


Then there’s the aftermath scene. Barret’s desperate rant is poignant, but everything else seems rushed. More importantly, it leaves Tifa’s moral reflections in the dust. Avalanche, as she mentions, kills people and disrupts life. It’s also the only resistance group holding out against Shinra’s tyranny. This seems to be the only time Tifa really considers what Avalanche did and stood for, and it deserves more impact.


Tifa's 7th Heaven — First Scene


And of course, there’s the plate crash itself. The idea of Shinra callously murdering so many people is pretty appalling on its own, don’t really know anyone in Sector 7.


It’s almost a case of “Well, Tifa wasn’t there, so bye!” especially once a certain small someone is found elsewhere.


Yet Sector 7 is a vibrant slumtown, full of people from all walks just doing their thing. We get the briefest glimpses of that when first introduced to Tifa at the 7th Heaven Bar. She’s well-known and knows everyone else, and it offers a taste of that close-knit community feel that probably would exist in a place like Sector 7.


Imagine that, then imagine watching everyone else there die thanks on a whim of Shinra’s president. Focusing on that community feel and Tifa and Barret’s relationships with the other folk of Sector 7, even if just in an expanded cutscene at the bar, is an absolute must.


Man With The "2" Tattoo


Ignore the well-known grammar typo. This scene absolutely must be in FF7 R and not just thanks to Aerith’s infamous grammar error. Finding the guy in the tunnel is a clever bit of foreshadowing that makes no sense whatsoever until later in the game. After that, it’s one of those moments you see again in a new playthrough that gives you the shivers, when you realize that is why he exists in all his misery.


It’s plain from the dialogue that Aerith saw the man being dragged into the tunnel when he was first discovered. A little flashback showing this happening, maybe even showing Aerith involved in helping him out, would increase the poignancy of this moment. Shoot, why not go further? Let’s hope for some kind of quest that makes you confront his “illness” even more and hint at why it matters. 


First Nibelheim Flashback


In Final Fantasy 7’s early moments, as we’re still getting used to Cloud and Tifa makes her debut, we see a flashback to an earlier time. It’s not as significant to the plot as later flashbacks from Cloud’s past, but this first Nibelheim flashback does some important things.


It establishes the groundwork for Tifa and Cloud’s relationship (go ahead, choose Aerith now, heartbreaker) and gives some insight into how the world of Final Fantasy 7 works, with Midgar’s simultaneous pull and repulsion. 


There’s plenty of material to expand on here to drive home how Cloud used to be before, y’know, that thing happened and what Tifa is like outside her relationship to Cloud. That would be pretty important as well, since pre-Shinra Nibelheim is about the only characterization point Square Enix gave Tifa outside Cloud. More of that can only be a good thing.


Though there’s no telling what might change or stay the same with this flashback, It’s pretty unlikely it won’t make it into Remake, especially since we’ve already seen Tifa sitting on the water tower.


Episode one of Final Fantasy 7 Remake is less than three months away, which makes now the perfect time to start talking about everything we're hoping for from the long-awaited remake.


The installment we're getting in early 2020 year covers just the Midgar portion, which is actually quite exciting. That part of the original Final Fantasy VII moves incredibly fast — too fast, really — yet it hosts some of the most memorable scenes in the game.


Even if the first part of FF7 R is only 20 or 30 hours, that's a lot of time to spend on fleshing out the game's first act. And naturally, we've got some ideas of what we want to see getting that remake treatment.


Here's what we have in mind.

9 Final Fantasy Spin-offs You May Have Forgotten About Completely Sun, 15 Dec 2019 10:51:07 -0500 Joshua Broadwell


Final Fantasy: Type-0


School stories have been A Thing in Japanese games since Persona 3 launched the sub-genre into the stratosphere. Some are good, some suck big time, but they all usually center around creating characters and a world you want to interact with, letting you interact with it all. Type-0 is Final Fantasy’s school game and does all that, before killing everything and making you watch it die. It’s definitely not a happy school story.


But it is an ambitious one, re-using themes like the invading evil empire and moody students and placing them in a much more intricate and detailed world. You’re rewarded for investing your time exploring this doomed kingdom and the people who live in it. The same goes for your classmates.


The combat system, though a bit herky-jerky with its camera antics, is a fantastic blend of strategy and action that keeps you on your toes and requires a balanced team at all times. Since it’s HD release on PS4, though, Square Enix hasn’t really done anything like it and might not do so again either, though it’s pretty clear the action focus inspired the likes of FFXV and probably even FFVII R.




That's it for our forgotten Final Fantasy spin-offs picks. Got any that are so forgotten even we forgot them? Sound off in the comments and let us know.


Chocobo's Dungeon


Chocobo’s Dungeon — a spinoff series in another series — is another story, one that’s at least achieved longevity, if not notoriety. It’s part of the long-running Mystery Dungeon series (which is to say, it’s as old as gaming itself), though the pack-in demo we got with Chocobo Racing was for the second Chocobo’s Dungeon game.


The first remained a Japan-only release, but either way this was one of the first big franchise ventures into Mystery Dungeon, long before Pokemon spawned its own mini-series in the Mystery Dungeon series. 


Chocobo’s Dungeon 2, and the other Chocobo games, really, are all about Chocobo trying to help out people in need. It’s cute, it’s bright and colorful — and it’ll grind your very soul into oblivion if you aren’t careful.


These games are hard, much more challenging than their candy-coated exteriors would suggest. That’s part of the charm, though, toughing it out with Chocobo, probably a White Mage, a snotty Moogle, and definitely someone named Cid ready to drag your battered feathers out of the dungeon before it’s too late.


Chocobo Racing


For a while, it seemed like every franchise had to have a kart racer game, thanks to a certain red-hatted plumber. Chocobo Racing was that experiment for Square, and it received lukewarm to terrible critical reception when it first launched. Granted, part of that could have been down to timing. Square’s success with Final Fantasy VII set a tone for other games both in the series and on the PSX in general. 


Yes, the controls are crappy, and the tracks are bland (as are Mario Kart 64’s) but the feathered racer still left treadmarks on many people’s hearts, this writer’s included. It’s got the kind of fluffy and warm story that would come to be synonymous with Chocobo games, the powerups were something new and different from Mario Kart, and it was an excuse to listen to classic Final Fantasy tracks remixed.


Sadly, the 3DS remake was not to be. Had it come to pass, though, more than one heart might have exploded into feathery clouds, so maybe it’s okay after all.


Final Fantasy XII: Revenant Wings


This one breaks the rules a bit because it’s technically a numbered Final Fantasy game. Unlike X-2 and all 25 FF XIII games, though, Final Fantasy XII: Revenant Wings doesn’t quite count as a full-on sequel. You play as Vaan and Penelo, among others, and scour the skies for treasure as sky pirates, eventually encountering other characters from the original FFXII and some villains who want to destroy the world (of course).


However, Final Fantasy meets Star Wars, this is not, for the narrative never reaches the same heights as its source.


What really makes Revenant Wings stand out is the gameplay, which makes it more like a Heroes of Mana spinoff with Final Fantasy paint. Revenant Wings is a real-time strategy game, where you command hordes of monsters and allies in battle.


Heroes have gambit skills that can offer benefits, though it does sometimes devolve into making mobs collide and seeing who comes out alive. Still, you visit a huge variety of locations, and the graphics are lovely, especially for the DS era.


World of Final Fantasy


We’ll forgive you if you did actually forget about World of Final Fantasy. Outside of this year’s Maxima update, with some new endgame content among other things, Square Enix seems to have forgotten it as well and shows no signs of going back.


And that’s a bit of a shame. The spinoff might have some issues with characterization (Hi, I’m Lann and I’m dumb! Don’t worry, I’ll remind you later. A lot.). What it doesn’t have, though, is a lack of heart and charm.


This Pokemon mashup is a love letter to the entire franchise that even newbies can play and enjoy. Even though the story and cameos are essentially Final Fan-fiction, it’s excellent to see Square Enix willing to take liberties with their beloved properties and try something completely new and the-bonkers.


Dirge of Cerberus: Final Fantasy VII


Back during the first peak of Final Fantasy VII fever, Square Enix envisioned an entire saga centered around Cloud and his companions. Dirge of Cerberus was part of that plan in the PS2 era. Though it was later overshadowed by the admittedly better realized Crisis Core prequel, Dirge was a step into the wild side.


Rather than sticking with the traditional turn-based formula, Square Enix decided this story would be much better if it were told through insane bouts of gunslinging action. It might seem strange, were it not for the action emphasis in the new Final Fantasy VII Remake, which in hindsight shows Dirge was actually a step towards a future innovation.


Unlike Crisis Core, Dirge also ditched the biggest protagonists in favor of eccentric Vincent Valentine and Yuffie, though that probably wasn’t a bad move. FFVII’s cast is pretty big, and not everyone gets the screen time they should. How much of this plot might be retconned back into FFVII R remains to be seen, though it’s possible we might just see more of Vincent and Yuffie soon.


Final Fantasy Crystal Chronicles: My Life as a King


Final Fantasy: Crystal Chronicles was a spinoff that sparked a number of spinoffs, one of them being Final Fantasy Crystal Chronicles: My Life as a King on WiiWare.


You play as King Leo, a chibi-dorable young monarch trying to rebuild a kingdom after the miasma destroyed it — just like it destroyed the Crystal Chronicles Remastered release date (ba-dum-tissss). 


Part town-building simulator, part traditional turn-based RPG, you’ll help King Leo assemble teams of adventurers to gather materials and explore dungeons while also creating and maintaining facilities to keep your subjects happy. Naturally, it’s not as deep in either respect as it could be. However, it’s fun, it’s cute, it was popular, and now it’s gone forever with the end of WiiWare.


Final Fantasy Dimensions


Final Fantasy Dimensions was one of the earlier FF mobile attempts, and it was pretty darn good as well. Think episodic Final Fantasy with traditional deep FF job system, no gacha, decent enough narrative — especially for a mobile game at that time — and you’ve got FF Dimensions.


Basically, it’s Brave Exvius, but without cameos of fan-favorite characters. 


Dimensions combined themes, jobs, and story beats from throughout the series, and between that and the brand-new cast, it really felt like a completely new FF game.


More importantly, even when the narrative was at its worst, it didn’t feel like an unnecessary bit of fan-fiction, like The After Years (fight me), which the same team also developed.


Dimensions was successful too, enough that Square Enix continued supplying episodes for a while before, sadly, discontinuing the game.


The Final Fantasy Legend


The Final Fantasy Legend is only a Final Fantasy spinoff in the West. That’s because it’s actually the first SaGa game, which Square ported to the US on the Game Boy under the Final Fantasy moniker to help encourage sales.


The difference between the two franchises was pretty easy to spot, whatever the game might be called.


Legend has some familiar FF material, like the job system, light versus dark, and so on. However, the class system was completely changed.


It also gives you humans, mutants, and monsters as your potential allies. Gender and type determine stats, but these can sometimes be altered depending on items you use or acquire.


Equipment can break, some races are limited with how much they can equip — in short, it’s a SaGa game through and through, which makes Legend all the more impressive for being a Game Boy game.


Final Fantasy is almost as old as home console gaming, boasting a great many games under the umbrella of its storied name. Many of these are mainline games, though "mainline" is a bit of a stretch for a series with few direct sequels.


A whole slew of others are full-fledged spin-offs, though — games that experiment wildly with traditional mechanics, try a completely new setting, fuse genres, or all of the above and then some.


Square Enix gives some of these love from time to time, like remastering Crystal Chronicles, but others aren't so lucky and gradually fade away or get discontinued altogether. So, we put together a list of nine Final Fantasy spin-offs that don't get too much attention or easily get lost in the shuffle. Proper sequels and non-Final Fantasy games are excluded.


Let's get started.

The Miasma Closes in: Final Fantasy Crystal Chronicles Remastered Delayed Thu, 12 Dec 2019 12:10:04 -0500 Joshua Broadwell

Square Enix has announced that Final Fantasy: Crystal Chronicles Remastered has been delayed. Originally, the remaster was set for a January 23, 2020 launch, though the RPG has now been moved back to sometime in summer 2020.

The news comes via the official Final Fantasy Twitter account, and Square Enix said the reason is so the development team can make this the best experience possible.

However, when Crystal Chronicles does launch, it will still be a simultaneous release for Nintendo Switch, PlayStation 4, iOS, and Android, featuring cross play and cross save support. It's not certain whether this functionality is partly behind the delay, since other developers have commented on the challenge of console-to-mobile cross play before.

There's no word on an Xbox One release for Crystal Chronicles, which is slightly odd seeing as practically every other Final Fantasy game is heading to the system in the next few months.

Stay tuned to GameSkinny for more Final Fantasy Crystal Chronicles Remastered news as it develops, kupo.

Final Fantasy 7 Remake is a Timed PS4 Exclusive Tue, 10 Dec 2019 11:16:01 -0500 Joshua Broadwell

Final Fantasy 7 Remake's box art reveals that the anticipated JRPG is a timed PlayStation 4 exclusive and will be coming to other platforms in 2021.

Since its reveal, Final Fantasy 7 Remake seemed as if it would be a PlayStation 4 exclusive. After all, Square Enix suggested nothing to the contrary, and the original FF7 was a PSX exclusive. However, Twitter user Wario64 uploaded an image of the game's North American box art that confirms FF7 Remake is a timed exclusive.

The box features the iconic scene of Cloud Strife standing in front of ShinRa Corporation we've seen before, but in the bottom right corner is a little box with text saying, "Play First on PS4: Timed Exclusive until 3/3/2021."  

What other platforms FFV7 R will be on is still a mystery. However, with almost every Final Fantasy game coming to Xbox One and even the promise of Final Fantasy 14 on Xbox at some point, it's probably a safe bet we'll see Final Fantasy 7 Remake on Xbox. There's no reason to suggest the already-in-development FF7 R chapter 2 won't follow a similar pattern.

Stay tuned to GameSkinny for more Final Fantasy 7 Remake news as it develops.

Final Fantasy is Coming to Xbox Game Pass — Like, Almost All of Them, Kupo Fri, 15 Nov 2019 13:33:31 -0500 Joshua Broadwell

After what seems like an interminable wait, some of your favorite Final Fantasy games are coming to Xbox Game Pass.

We learned during Microsoft's X019 celebration that basically every series entry since Final Fantasy VII will be on Game Pass starting with Final Fantasy VII sometime in 2020. The rest will be added as the year goes on.

Not only that, but it appears the versions available will be the latest entries as well, such as Final Fantasy VIII Remastered and Final Fantasy XIIThe Zodiac Age. While some of these are already available on Xbox, subscribers are paying $5 per month for access to them all, as opposed to $20 or more for a single title.

Here's the full list of Final Fantasy games coming to Xbox Game Pass.

  • Final Fantasy VII
  • Final Fantasy VIII Remastered
  • Final Fantasy IX
  • Final Fantasy X
  • Final Fantasy X-2
  • Final Fantasy XII: The Zodiac Age
  • Final Fantasy XIII
  • Final Fantasy XIII-2
  • Final Fantasy XIII: Lightning Returns
  • Final Fantasy XV

The conspicuous exclusions are the series' online offerings, Final Fantasy XI and Final Fantasy XIV. While there are apparently no plans to bring XI to the Game Pass, Xbox head Phil Spencer said the goal is to get Final Fantasy XIV on Xbox sometime in the future

Stay tuned to GameSkinny for more Xbox Game Pass news and updates as they roll out.

Final Fantasy XIV Finally Subscribing to the Xbox One Fri, 15 Nov 2019 12:23:00 -0500 Ashley Shankle

Final Fantasy XIV has been a PlayStation and PC-exclusive since the launch of A Realm Reborn in 2013, but that era is coming to an end.

Among all of the on-stage announcements at XO2019, Microsoft's Phil Spencer confirmed that FFXIV will be making its way to Xbox One while speaking to the press during the event. Specifically, he stated:

I wanted you to know, rest assured that we will be bringing that game to Xbox. We have a great relationship with Yoshida-san and we’re working through what it means to bring a cross-platform MMO that they’ve run for years.

The game's director, Naoki Yoshida, has stated before that he was eager to bring the game to more platforms. However, this is the first instance of it happening aside from the generational upgrade from PlayStation 3 to PlayStation 4.

Those who play Final Fantasy XIV on PlayStation 4 do not have to have PlayStation Plus to access the game on top of its subscription, whether that trend will continue on Xbox One with Xbox Live has yet to be seen.

This was only one of many Square Enix games confirmed for the Xbox One in 2020 either via Game Pass or otherwise. Final Fantasy entries VII through X-2, XII, the XIII trilogy, and XV were also confirmed for Game Pass during the event.

Final Fantasy 7, Final Fantasy 8 Remastered Switch Bundle Materia-lizes Soon Fri, 20 Sep 2019 15:30:22 -0400 Joshua Broadwell

2019 has been kind to Nintendo's Final Fantasy fans. It's the year when we finally saw the likes of Final Fantasy VII and Final Fantasy VIII Remastered on a Nintendo system.

Up to now, these two games have been digital-only on Nintendo Switch, but that's about to change with a new bundle from PlayAsia.

The company has now sweetened the pot even more: it has opened pre-orders for a two-in-one physical bundle of Final Fantasy VII and Final Fantasy VIII Remastered.

It's listed as an Asia-region game, but like many other physical editions of digital games, it'll feature full English language support.

As of now, the price is set at $49.99, though there's no firm date when buyers can expect their copy to ship. 


Some might be thinking back to PlayAsia's exclusive physical edition of Final Fantasy VIII Remastered that never materialized, despite being up for pre-order before the game launched.

However, this latest announcement comes from Square Enix Asia via a Facebook post, meaning we can be confident this is a real game and not something that will vanish into the mist, never to return.

As of now, there's no indication this bundled version of the two classic RPGs will end up on other systems or PC, and there is also no word whether we can expect a physical version for Final Fantasy IX, which also released on the Switch earlier in the year.

Final Fantasy 7 Remake's Classic Mode Plays Similar to the Original Mon, 16 Sep 2019 10:46:12 -0400 Joshua Broadwell

Final Fantasy 7 Remake was shown off during an extended stage presentation at last week's Tokyo Game Show, and one of the features shown was Classic Mode.

Square Enix later summarized the mode's key features on Twitter, and that it lets players experience FF7R in a way that feels most comfortable to them. Square Enix said of the mode:

...anyone playing #FinalFantasy VII Remake in Classic Mode does not have to worry about the action side of the combat system, and can instead focus on selecting commands, making it possible to play #FF7R as if it were a classic menu-based RPG!

In regular mode, the Active Time Battle (ATB) gauge fills when players land basic attacks; once full, players can then unleash special skills or use magic.

However, in Classic Mode, the game handles basic attacks on its own, so the ATB gauge fills automatically, sort of like it did in the original Final Fantasy VII. The player's main focus is then choosing commands from the menu.

The new FF7 Remake TGS trailer showed movement on the battlefield as an important part of the game's combat. Whether Classic Mode would also handle that movement and keep party members from hurting each other isn't certain, though.

This new mode was actually hinted at during E3 2019, when Square Enix said players could treat the game like a menu-based JRPG by pausing the action to choose their next move from a menu. While the game's first episode will only focus on Midgar, it certainly seems like it'll be packed full of features and gameplay variety to keep things interesting.

Final Fantasy 7 Remake's New Trailer: Reno, Rude, Aerith's Dress, and Toads Wed, 11 Sep 2019 10:25:43 -0400 Joshua Broadwell

As promised yesterday, Square Enix dropped Final Fantasy 7 Remake's Tokyo Game Show trailer this morning, and it showed off quite a bit of flash, along with some telling character inclusions.

Longtime Final Fantasy fans and those who played the other titles in the FFVII line, like Crisis Core, will immediately notice that Rude, and especially Reno, are getting much more time in the spotlight than they ever had in the original Final Fantasy 7.

Seeing as both played crucial roles in the spinoff titles, it seems Square Enix will be fleshing out FF7 Remake's story by building on events from those titles, which also likely means we can expect a much-expanded conflict between Avalanche and Shinra, too.

It looks like Square Enix also teased some expanded Golden Saucer and final date events, showing off Aerith in a brand-new outfit. Whether that holds true for everyone isn't certain, since Tifa still just gets her black tank-top.

Outside of that, we got a glimpse at some other important antagonists, but also at certain aspects of the battle system. It seems placement on the battefield will affect actions and reactions, with the trailer showing Aerith taking damage after an enemy chucks Cloud back into her.

Despite FF7's famously darker setting and the remake's further emphasis on that darkness, it will still retain the series' trademark quirk as well. In the middle of a tense battle with bullets flying, Cloud gets hit by a magic blue puff of smoke and turns into a Toad for a while.

Final Fantasy 7 Remake is set for a March 3, 2020 release date for PlayStation 4.