Five Nights At Freddy's VR: Help Wanted Articles RSS Feed | Five Nights At Freddy's VR: Help Wanted RSS Feed on en Launch Media Network 7 Most Terrifying Animatronics in Five Nights at Freddy's Tue, 10 Dec 2019 15:14:11 -0500 Ty Arthur


That's it for our look at the seven scariest Five Nights At Freddy's characters!


Hopefully we re-ignited your love for this offbeat series and got you to re-install one of the entries or hit up your favorite Let's Play clips to relieve the best jump scare.


Which FNAF animatronics do you find the most terrifying, and who are you hoping to see more of in the next game release or the eventual movie launch? Sound off in the comments below and let your fandom fly!




On his own, this little cuddly rabbit thing isn't all that scary, even in his infrequent jump scare segments. Where Plushtrap really gets to shine is in the Dark Rooms level of FNAF VR: Help Wanted


Seeing any of the Five Nights at Freddy characters all up close and personal in VR adds another layer of fear to the game no matter where they are seen. While the stationary maintenance sections are nerve wracking exercises, its the Dark Room level that pushes your paranoia to the max.


Not knowing where Plushtrap is coming from and having to rely on sound to stay alive before he jumps out of the darkness makes this one of the most frightening animatronic sequences in FNAF history.


Nightmare Bonnie


I'll be honest here -- I never found the original Bonnie to be all that scary in any of the games, but the altered Nightmare version in FNAF 4 gets the job done.


Upgraded Bonnie is the perfect accompaniment to the change in location with the fourth main entry in the series, looking very much like some kind of nightmare creature that would scare children wandering around in the dark.


Row after row of teeth give off the impression of some kind of mechanical killer shark, and Nightmare Bonnie is scarier than normal because it get you in the middle of the room rather than just leaping out from the side doors.




Most of the Five Nights at Freddy's animatronics are scary in their implications or in the fact that they move when they absolutely shouldn't. Ennard is just flat out scary on his own, totally independent of any story points.


This hybrid monstrosity hits all the terror beats -- clown motif (already terrifying), tentacled things with no set form, and animatronic robots that want to tear you apart.


If that movie ever does get made, I look forward to seeing this awful thing undulating down a hallway towards a poor, doomed protagonist at some point.




While the rest of the animatronics clearly look like metal versions of adorable and cuddly animals, Springtrap goes a whole different direction. That direction is purely into nightmare fuel territory.


Springtrap looks more like a rotting corpse than a bear or chicken, and according to the lore, may actually house the decomposing remains of child killer William Afton. 


More than just looking like something only a madman could come up with, Springtrap is more menacing because he can enter any room as well as travel through the vents in FNAF 3. Coupled with the fact that he actively tries to hide from you, Springtrap is a devious and frightening villain when he appears in the series.




The horror of this baby robot is less in the actual animatronic design itself -- although it is disturbing to see that very human looking doll tear its own face apart - and more about the voice.


Kicking off Sister Location, the two Bidybab whispering to each other while you hide under a desk is easily one of the creepiest moments in the whole series. That scene is made all the more effective since you have to actually grab and fight to hold the door closed while they try to get inside. 


That's a change to the gameplay that hadn't happened in the series up until that point, and it really drove the dread home to see their eyes poking through the holes in the desk.




So here's the thing -- the titular Freddy Fazbear himself isn't actually all that scary on his own. It's when you cycle away from his position for a minute and then check back that he brings the fright.


Freddy's tendency to suddenly be staring directly into the camera when you check backstage can be bloody terrifying if you don't realize its coming. In the first game, I found that sudden change to the otherwise static camera images more frightening than many of the actual jump scare deaths. 


The Nightmare version of Freddy is even more scary when he shows up despite remaining motionless in his jump scare, as all those extra sharp teeth certainly make an impression!


Foxy / Funtime Foxy


Seriously, is there a better FNAF animatronic monster than Foxy? No, no there is not.


He was always the one to look out for due to his super fast rush out of Pirate's Cove. Foxy would actually go faster through the hallways if you checked his usual areas more often.


That diabolical gameplay twist separated the wheat from the chaff in nights two and three of the original Five Nights At Freddy's, revealing who had the fortitude to make it to the end and who would end up watching Let's Plays.


The Funtime Foxy redesign in Sister Location got some good scares in as well.


Having to deal with that old timey camera flash sound effect when traveling through the pitch black Funtime Auditorium was such a classic horror movie trope that I'm not sure why it took so long to appear in the series. Funtime Foxy's face also comes apart in five different segments in a most unsettling way, upping the scare factor even further.


Chuck E. Cheese may have figured out scary robotic monsters aren't the best idea for kids, but will Five Nights At Freddy's mania ever actually die down? We had a VR entry and an AR mobile title recently, and rumblings have been heard of a bigger budget AAA title in the works


After taking my three year old to a Chuck E. Cheese a few months back, I can see why that company recently made the decision to ditch the animatronics, and how they became the inspiration for a whole horror genre.


Those things are way too creepy up close in the dim lighting of a kid's arcade. It's not hard to understand why FNAF's animatronics have made kids see the ones at their local kids pizza joint a little differently.


Freddy's marches on. Of course there was also supposed to be a movie, but franchises like this go on long, meandering paths from being optioned to actually getting filmed and released. The last word was that a script was thrown out in 2018 and there simply hasn't been much news since.


In other words, if you don't have a VR headset and don't care for mobile games, you probably can't expect a ton of new FNAF content at the moment.


That's alright though, because there are still plenty of scary animatronic creatures in the existing franchise who would like to stuff you inside a metal suit if they can get their cold claws on you. Let's take a look at the seven absolute scariest!

E3 2019, Oculus Quest, & Chart-Toppers — How VR is Becoming Mainstream Mon, 24 Jun 2019 09:30:01 -0400 Jonny Foster

Traditionally, popular interest in virtual reality has been somewhat bottle-necked by numerous barriers to entry. On top of requiring an expensive gaming PC or laptop, potential players would also need to setup cumbersome sensors that bring a nightmare of cables.

That's not to mention that before the big price dip in headsets last year, the cheapest options would have set you back $500 or more.

These issues meant that VR was largely off-limits to the general public, and virtual reality headsets just weren’t something you’d buy someone as a gift. VR was almost solely the realm of enthusiasts or those with deep(er) pockets.

With May’s release of the Oculus Quest, however, wishlists for Christmas 2019 might start including a trip down virtual reality lane, all thanks to the increased convenience of the set and a lower price point.

The issue of price still prevents VR from having truly universal appeal — the Oculus Quest is $399, and that isn’t a cheap purchase by any standard — but I’ve no doubt the price would be even higher if the PSVR and WMR headsets weren’t so drastically reduced. A $100 difference is still pretty large.

With price points dipping, the Quest headset is well-placed for consumers that want the “latest and greatest;” it better positions them to snap it up now. 

By 2020, we’re sure to see VR headsets in more houses than ever, and the Quest’s standalone solution is a big part of that. Speaking at a recent press conference, Facebook announced $5 Million in Quest content sales alone, while various outlets are struggling to keep up with hardware demands.


But this is about more than just the Quest. The major VR platforms are also experiencing a renaissance, of sorts; Vacation Simulator was in the top 20 best-selling Steam titles in April, a month that included hits like Mortal Kombat 11, Mordhau, and Imperator: Rome.

Boneworks is also currently sitting in the top 25 most wishlisted games on Steam, not far behind Dying Light 2 and Wolfenstein: Youngblood. By comparison, even AAA-published VR titles like Wolfenstein: Cyberpilot just crack the Top 100.

It should be of no surprise, either. Boneworks not only has shades of Half-Life woven into it, but the incredible attention to detail in its physics-based gameplay should make it a shoo-in for the proverbial “VR Game of the Year” accolades.

Looking elsewhere, 2019 has also given us the PS4-exclusive Blood & Truth, which was top of the U.K. physical sales chart on release. Aside from being the first VR title to ever claim top spot, it’s also reportedly the best-selling VR game in the U.K. “by far”. 

At the tail-end of May, we also saw the latest foray into the world of virtual reality by Justin Roiland — of Rick and Morty fame — in Trover Saves the Universe, and a Five Nights at Freddy’s VR game, Help Wanted, both of which are trending well on Steam at the moment. The large mainstream audiences of each franchise no doubt helps to bolster their sales.

When you put all of the figures and statistics together, it paints a clear picture: virtual reality is slowly but surely taking its rightful place among gaming’s mainstream.

Perhaps the clearest indicator of this is the first-ever inclusion of a VR-centric press conference at E3 2019.

Hosted by UploadVR, the E3VR Showcase was an opportunity to show everyone what the world of VR has in store, and I think it did so brilliantly. Showing off more than 30 titles, including big reveals such as Pistol Whip and Budget Cuts 2, the showcase was a hit that’s sure to have already been booked a repeat slot at E3 2020.

So what’s next for virtual reality? Well, aside from the highly anticipated Valve Index headset, which is just around the corner, we may even see a Half-Life VR, with the prominent studio promising us a flagship VR title this year.

Right now, only Gaben knows. 

However, we do know that there's also a wealth of other talented studios working on big titles for 2019 and beyond. In addition to working together on Budget Cuts 2, Fast Travel Games and Neat Corporation are both making their own family-friendly titles: The Curious Tale of the Stolen Pets, and Garden of the Sea, respectively.

We also have sequels to Lone Echo, one of Oculus’ flagship titles, as well as big updates for Hot Dogs, Horseshoes & Hand Grenades (H3VR) and Arizona Sunshine — two of the most-played singleplayer titles on SteamVR.

This goes further than gaming, though, with Business Insider anticipating an exponential growth within the VR industry as a whole in the next few years. From an estimated $800 million in revenue in 2018, this is expected to triple by 2021 and achieve almost a 600% growth — up to $5.5 Billion — within a further two years.

All in all, 2019 is clearly becoming the banner year of virtual reality, and most likely the springboard that will propel VR into the mainstream. Exactly how far the snowball will actually roll is yet to be decided, but there’s certainly an avalanche of quality VR content coming our way.

Five Nights at Freddy's VR: Help Wanted — FNAF Meets Playroom VR Thu, 30 May 2019 11:30:20 -0400 Ty Arthur

That Five Nights At Freddy's movie may be in development limbo with the dreaded "to be announced" release schedule, but there's still a new way to experience the thrill of getting stuffed inside an animatronic suit because you didn't hit the door button fast enough!

How this wasn't a PSVR launch title is sort of baffling considering the high tide the series was riding just a few years back, but better late than never, I suppose.

To make a long story short, you probably already know whether you want to play this game simply based on how you feel about the main series, although there are a few additions and changes here that might draw you in if you didn't jump on the craze during its heyday. 

DualShock Players Need Not Apply

 Don't do this to yourself life's too short

The schtick this time around is that the pizza chain is real, and aware of all the games purporting to reveal real events of murder and mayhem to night watchmen, but no one would possibly believe that nonsense. 

That's where you come in hired to help out, after signing a waiver that specifically tells you to close your eyes and stop reading it so you won't get concerned. In other words, the same mix of creepiness and deadpan humor is on display.

Here's the thing, though, Freddy Fazbear's Pizza may need help fast, but they don't need the poor peasants without extra peripherals to take any of those empty positions.

I need to make this as clear as I possibly can  do not, under any circumstances, play this game with the DualShock controller. You are flat out better off not playing Help Wanted instead of pointlessly trying to play it without the Move controllers.

This won't be an issue on the PC edition, but for the PSVR, the single-camera setup makes the DualShock version nearly impossible to play. The problem is that the DualShock mode revolves around the camera being able to see the light on the front of the controller.

That simply doesn't work in a game where you need to turn to your side to move objects, press buttons, pick up parts, and so on. The second you turn sideways (which you need to do while playing the mini-games), the light is obscured and the controller stops functioning.

That means you have to (very awkwardly) try to hold the controller in a forward facing position even while manipulating objects off to your far left or right. Trying to play this way results in you battling the controls rather than battling the game mechanics, and it's simply not fun.

This is one of those frequent issues showcasing how much we need the PSVR 2 to include either a multi-camera setup or eye tracking (or both!) when it launches after the PS5

Let me reiterate so there's no uncertainty  if you haven't dropped the extra $100 on the Move controllers, DO NOT BUY THIS GAME. Got your Move controllers handy? Cool, then this is actually a pretty fun little outing if you like FNAF already.

Benefits Of Employment At Freddy Fazbears

 This may not look menacing as a flat screen, but in VR it is wildly intimidating

So what exactly do you get with Help Wanted?

The big draw here is that it includes the first full three games in VR mode. That's worth the price of admission if you're a fan of the series and want to experience it from a closer perspective.

If you've already played those three games into the ground, then the only bonus is the virtual component, as the content and gameplay is the same (with minor additions like being able to pick up some objects in the control room), you just reach out with the Move controllers to press the buttons rather than clicking with the mouse.

Aside from those three games, you also get a series of extra mini-games that essentially turn FNAF into a horror version of The Playroom VR. In a clear echo of that VR tech demo, you even get to head to the ticket counter prize room and view all the goodies earned by beating levels.

Unlike with The Playroom, you don't need couch players to shout out locations or provide hints, but Help Wanted is still better as a shared experience with other people involved to scream and shout warnings about where to point your camera.

 Gotta clean those cockroaches out of Chica's mouth and eyes!

Here's what you can do in the mini-games when you get sick of the three main titles:

  • Carefully repair the animatronic characters from a seated position so they are ready for the next night of terror (don't worry, unless you are pointlessly using the DualShock, this isn't anywhere close as frustrating as that obnoxious spring lock puzzle from Sister Location)
  • Fix problems in the pizza parlor's vents while very Alien-esque FNAF characters crawl towards you from different angles
  • Play flashlight walk-a-mole while listening to audio cues to time turning on your light for stopping characters as they crawl along the floors and walls towards your stationary position
  • Exploring a (very) limited teleportation based movement game around your house to close doors and check closets

They aren't revolutionary by any means, or even particularly in-depth, but the mini-games do add some fun to the virtual experience for a PSVR title based on such a simplistic series.

The Bottom Line Is This Game Worth Your Money?

 Hey cool, prizes!

  • Getting to play the first three games in VR will be a dream come true for FNAF uber-fans.
  • Mini-games add some extra content for watching your friends try (and fail) to repair the characters or quickly fix vents without getting murdered
  • All the same limitations and frustrations are present as the standard games, just in VR mode
  • You absolutely must have the Move controllers if you want to actually enjoy the game on PS4

Adding a VR component does make the jump scares more visceral in Help Wanted, and I'll admit I got a rush of adrenaline and involuntarily shot into the air the first time.

The problem is that, like with the normal version of the game, that jump scare becomes predictable and stops being scary after the umpteenth time, and that doesn't change even in virtual reality. 

Help Wanted has all the same strengths and weaknesses of the first three main games which, let's be honest, are more Let's Play oddities and less high art or even serious games worth investing dozens of hours into.

That being said, the exclusive mini-games are a fun new addition, but once you've figured them out there's not really much replay there other than in watching your friends give it a try and laughing as they jump in terror when they mess up a sequence.

That tiny number of people who have never played (or more likely watched) a FNAF game before and the diehard fan base who agonize over lore details and salivate over the prospect of anything new will definitely get more out of Help Wanted than any other type of player.

For anybody else, this is a fun diversion if you've already got all the other party style games for PSVR, but it can definitely wait for a PS Store sale.

[Note: A copy of Five Nights at Freddy's VR: Help Wanted was provided by Lionsgate for the purpose of this review.]