Forgotton Anne Articles RSS Feed | Forgotton Anne RSS Feed on en Launch Media Network New Game Releases: Week of November 4, 2018 Mon, 05 Nov 2018 10:00:33 -0500 William R. Parks

This week marks a relative calm in the proverbial storm of fall releases.

However, between intriguing VR experiences and an array of Switch ports, there are still plenty of titles to be excited about.

On Tuesday, FromSoftware makes their VR debut with Deracine for PSVR.

Set in an old, secluded boarding school, players will assume the role of an invisible fairy living in a world where time stands still. From this frozen vantage point, the fairy can learn more about the parallel human world, collecting clues and unraveling a mystery looming around the school's children.

In a recent blog post about Deracine, Masaaki Yamagiwa, the game's producer, shed some light on how Hidetaka Miyazaki arrived at a game so different from his acclaimed Souls series:

When director Hidetaka Miyazaki first experienced VR, he felt an impressive sense of presence -- as if VR characters existed while simultaneously feeling absent and disconnected from our world. Deracine is a game that tries to capture this strange feeling that is unique to VR and create an interesting experience by making this concept the core of its setting and world.

Tuesday also marks the release of World of Final Fantasy Maxima, a "powered up version" of 2016's World of Final Fantasy. Maxima will release on PC, PlayStation 4, Switch, and Xbox One, and owners of the original PC and PS4 releases can opt to upgrade through paid DLC, rather than purchasing Maxima in full.

World of Final Fantasy exists as something of a hybrid of Final Fantasy and Pokemon, asking players to "imprism" the game's "mirages," increase their levels and skills, and use them in battle.

With its cutesy art style and surprisingly deep gameplay, World of Final Fantasy's initial release was met with generally favorable reviews, and Maxima comes with a few new additions to the base game:

  • An Avatar Change system that allows players to transform their characters into some of the franchise's most memorable protagonists (including Cloud, Lightning, and Terra), and use their signature moves
  • New mirages to imprism
  • A fishing minigame

Finally, some great Switch ports are rounding out the week.

Moonlighter, releasing on today, is an excellent little adventure featuring an industrious shopkeep that spends their days improving their town and their nights dungeon-crawling.

And, on Friday, we get Forgotton Anne, a platformer with a beautiful score and an art style that smacks of Hayao Miyazaki's gorgeous films.

Are you picking anything up this week? Let us know in the comments, and see below for a more complete list of releases.

Monday, November 5
  • Moonlighter (Switch)
Tuesday, November 6
  • ARK: Survival Evolved: Extinction DLC (PC, PS4, Xbox One)
  • Deracine (PSVR)
  • Leisure Suit Larry: Wet Dreams Don't Dry (PC)
  • Monster Boy and the Cursed Kingdom (PS4, Switch, Xbox One)
  • Overkill's The Walking Dead (PC, PS4, Xbox One)
  • The Shapeshifting Detective (PC, PS4, Switch, Xbox One)
  • World of Final Fantasy Maxima (PC, PS4, Switch, Xbox One)
Thursday, November 8
  • Mercenaries Wings: The False Phoenix (Switch)
Friday, November 9
  • 11-11: Memories Retold (PC, PS4, Xbox One)
  • Forgotton Anne (Switch)
  • Tetris Effect (PS4, PSVR)
EGX 2016: Forgotton Anne - I Hope We Didn't Forget To Ask Anything Sun, 02 Oct 2016 23:48:04 -0400 Pierre Fouquet

EGX 2016 had a lot of announcements, among these was Forgotton Anne being published by Square Enix, under the Square Enix Collective.

GameSkinny stood up with, Michael Godlowski-Maryniak, Lead Programmer, and Alfred Nguyen, Creative Director of ThroughLine Games, for an interview.

EGX saw the "first unveiling of the game" to the public, so this was a big moment for the team -- and I bet a massive relief that they can finally talk about Forgotton Anne. The spelling of 'forgotten' with an 'o' is significant to the story, but of course you won't know how until you play the whole game.

Forgotton Anne is a "2D sidescrolling cinematic adventure game," and is "very much a story driven game." The inspiration for the gameplay is taken from adventure games, and puzzle platformers. The platforming is directly inspired by "cinematic 80s/90s platformers such as Prince of Persia, Another World, and Flashback." According to ThroughLine Games these types of games have of a "certain weight, or realism" to them, "so [they are] going in that direction with [Forgotton Anne]."

Forgotton Anne is set in a place called The Forgotton Realm, "imagine all the things you have lost over the course of your lifetime, it can be anything from the odd sock under the bed to old toys you have left in the attic," these forgotten objects then appear in the Forgotton Realm. They are no longer just inanimate objects however, as they "take on life as creatures called Forgotlings."

The story follows two humans who find themselves among the Forgotlings, "an old man called Bonku, and a young girl called Anne." The mystery of the story, "and what really drives the story forward" is how these two people ended up the the Forgotton Realm, and their quest to return to the human world.

Forgotton Anne's world reminded me of Inside Out, by Pixar. When I brought this up Alfred responded saying "[ThroughLine Games] is trying to mix in eastern and western aesthetic and design sensibilities." With one of the major inspirations for the aesthetic coming from Studio Ghibli, but also other animation studios in Japan, the western inspirations come from "darker western fairy tails", such as Pan's Labyrinth.

As Alfred very much has a background in film, "it was very natural for [ThroughLine Games] to have a cinematic presentation with the story telling." Everything is also done very traditionally, as the game is hand drawn animation. "Most of our main characters are hand drawn sprite sheets, and also with the environment we wanted it to feel hand crafted, and painted, and really unique." It sounds like ThroughLine Games wants to ensure that every environment you go through feels unique, ensuring that you are never, or rarely, seeing the same things over and over. So inspiration was taken from all over the animation world.

Michael then jumped in to talk about the focus of the animations being on "immersion so that you feel like you're playing in this animated feature film." This is shown through the smoothness of the animations, where "you will feel like there are a lot of transition animations from state to state, and [ThroughLine Games wasn't] focusing on the snappiness of the controls by the visual side."

Alfred continued,

"seamlessness is a thing in our teaser, it's a key concept with [Forgotton Anne], and it should feel seamless. This is everything from how [ThroughLine Games] renders most of [their] cinematics in game. There are no difference between cutscenes, and in game it's a smooth zoom in and out. This extends to everything from the story, to how we engage the player with dialogue options.

This whole seamless transition from game to cutscene has been "seen a lot with 3D games," such as Max Payne 3, or GTA V. Alfred talks about how "the lines have been blurred, when are you watching something, when are you playing it." But he then talks about how in the "2D games arena many games continue in this old tradition, where there's a seamless cinematic presentation, it's really something that [ThroughLine Games is] trying to do."

But just because the game is 2D doesn't mean that you can't enter buildings by the front or side doors, "also while exploring the world we utilize depth for storytelling, and exploration." Michael talks about how this depth makes the world look 3 dimensional, even when it isn't.

"All our assets are 2D, but sometimes it looks like there are some 3 dimensional ones, like stair cases. We did some tricks with parallaxing to make it look like it's 3 dimensional, but it's still 2D. We wanted to keep the same art style, and still have the illusion that this is an animated film."

Even with the very strong Studio Ghibli vibe I get from the art style, Alfred told me that they are also taking inspiration from "often overlooked, great directors in Japan like the late Satoshi Kon, who deals a lot with the subconscious. So we are drawing inspiration from a lot of different sources."

I then felt we talked about the art, and design that went into that enough, so I wanted to talk about the actual gameplay. Alfred explains:

"It's rooted in the platforming genre, so you can run, jump, sprint, climb, navigate in and out of the [previously mentioned] depth, and travel up and down stairs. But the key mechanic is that as Anne, the main protagonist, you have this magical stone called the Arca that you wear on your hand. This enables you to manipulate energy in your surroundings, as everything in the Forgotten Realm -- a lot of it -- is made up of Anima energy -- or is powered by Anima energy. Using the stone, you can go into Anima vision, which is sensing all the Anima in your surroundings. You can draw and transfer Anima from different sources, this could be from the machines which are being built by Master Bonku, to also Forgotlings -- their souls are Anima.

One of the key parts of the games is that "you sometimes have the choice to decide the fate of Forgotlings," due to the powerful ability of the Arca stone. As Anne, you are the "enforcer trying to keep order in the Forgotton Realm", but are also working for "Master Bonku as he is trying to get the both of you back to the human realm."

You are trying to keep order as "at the beginning of the game there is this rebellion forming, a group of Forgotlings who are actually against Master Bonku and Anne." You then obviously have to "squash this rebellion", but I get the feeling due to the emphasis on the narrative, and dialogue, that you may be able to fight with them -- is Master Bonku a great or terrible Master?

I suddenly was wondering if the rebellion was player driven; if your actions effected when they would be fully formed. Alfred dives in telling me that "it's a set story, but your choices during dialogue and gameplay, certain actions you make can actually affect the outcome of different situations. Depending how you play the game, certain stuff might look a bit different." This extends to how characters react to you as well.

My final question to Alfred and Michael was a simple, but mean question. I asked them to describe Forgotton Anne in 4 words. Alfred gave the answer:

seamless, cinematic, adventure, hand-crafted

Michael agreed with this.

I want to once again give a massive thank you to both Alfred, and Michael, for taking the time to talk to me about their game.

Forgotton Anne is due out in 2017, for Xbox One, PS4, and Steam.

EGX 2016 - Top 10 Best Games in the Show Sun, 02 Oct 2016 16:49:59 -0400 ESpalding

Honorable Mentions

Even though the majority of games at this year's event were of really high standard, I couldn't include every single one in this listicle so here are some other games which deserve to get a mention for one reason or another:


Oh My Godheads - Oh my! This was a true gem to play! It was entertaining, nicely done and the constant changes in tactics depending on circumstances really made a nice addition.


Drive! Drive! Drive! - It's a racing game, but racing on 1 track is boring, so why not 3 tracks at the same time? Definitely very entertaining!


Black the Fall - The setting for this game is one of its strong points. Based during the fall of the Soviet Union, it tells the story of someone trying to escape from forced labor. The design of the game is superb and the gameplay makes you over think the simplest of puzzles.


The Little Acre - This harks back to the golden age of point-and-clicks. The cartoon animation is bang on the money and the story line is endearing and extremely well written.


As you can see from this list, the variety of games exhibited this year was huge and there is a lot of talented indie developers out there. The public seemed to agree as the Rezzed section of the expo was constantly busy. Some games had crowds gathered around it and there were plenty of smiles and laughter all around. Now to look forward to Rezzed, the purely indie event run by EGX in London during the Spring, and next years EGX expo!


For more information about all the games Pierre and I played during EGX 2016, check out all of our event coverage.

Flat Heroes

For such as simple looking game, Flat Heroes is utterly brilliant! If the turn out this year hadn't been so strong, I would say that this could have won Best in Show. Kudos goes to the games developers, Parallel Circles!


The look of Flat Heroes is basic and very trendy, but the gameplay is intense and fast-paced. The aim of each level is just to avoid what is coming at you. There are lasers, little star bombs, flying discs and more, all with the purpose of destroying your square. There are several tempting modes including the solo campaign, speed runs, co-op, and battles.


Flat Heroes is out now in early access on Steam and is available on PC, Mac OS, and Linux.


From anywhere in the Rezzed area, you could hear the thumping bassline of the Aaero tracks. In fact, Aaero has its place in here not only for being a kickass game but also for having the most memorable soundtrack of the event.


Developers Mad Fellows describe Aaero as a "rhythm, action, on rails, music shooter" and, once you play it, it really makes sense. If anyone out there has ever played Audiosurf you will be familiar with the concept of racing on a track and dodging obstacles in time with some music. Well, this game takes a massive leap away from that basic concept and adds aliens, boss battles, and a futuristic landscape.


Aaero is scheduled to release early on in 2017 and will be available on Xbox One, PS4, and PC.

Mantis Burn Racing

Mantis Burn Racing is an arcade top-down racer from developers VooFoo Studios. It's nothing more that a racing game which means that there are no power-ups and only very short boosts. The reason that it makes this list is because it melds arcade and sim amazingly well. While it's fully arcade, you can actually think about driving a bit like in a sim game.


Even though it is a top-down arcade game, the game uses realistic physics and great attention has been paid to making the feel of the game different regarding which surface you are racing on.


The game is currently on Steam Early Access and the developers are hoping to release it by the end of 2016 on PC, PS4 and XBox One.


You can't get any more stealthly than Aragami, a game developed by Spain-based studio Lince Works and due to release in a matter of days (October 4th).


You don't get many games where getting into combat is a bad thing but it really is in this one. You must stealth around, completing missions and trying not to get caught. If you do get caught, you do have some mystical powers which will aid your escape but that really isn't the point. It looks like the developers have drawn a lot of inspiration from comic books for the look of the game but it really does work.


So why is Aragami one of our Best in Show? Quite simply, it's an amazing stealth game. Even though you are completely vulnerable, you feel super powerful! Also, it looks amazing, graphically, and animation wise.

Forgotton Anne

Forgotton Anne was a surprise addition to the EGX line-up. Square Enix Collective waited until people arrived to announce it. The game really struck a chord with me as it has some serious Steampunk connotations and the premise really is lovely. I see a lot of future in this game and cannot wait to see more of it.


Forgotton Anne is 2D point-and-click action adventure. You control a young girl, Anne, who is trapped in a world of forgotten items. She and an elderly gentleman called Master Bonku are the only humans in this new World and they are trying to find a way home.


The game is still in its early stages so it will be a while before we see this release.

Snake Pass

This game by Sumo Digital really made me smile. And, watching the other people playing the demo, it made a lot of others smile too. The pure enjoyability of the game makes this one of our best in show.


It is a puzzle game like no other just because you play as a snake. Obviously, the first thing you'll notice is that your character has no arms and legs so you have to rethink how you are going to play. As you move the left thumbstick from side to side, your snake starts to move. The quicker you move your thumb, the more the snake propels himself forward.


The snake is Noodle, and he is out to collect gems from his world with the help of his hummingbird friend. The puzzles are completely physical and you have to try and think like a snake. How does a snake climb a tree? How do they coil around an object to tighten their grip?


There are currently no release details for the game but we will keep you informed.

The Fall: Part 2 - Unbound

This game rightly deserves its spot in the best in show list because of its well-written story and its execution. The story got us hooked instantly. I don't really want to spoil it for anyone but the feelings you get from the protagonist do strike a chord.


The Fall: Part 2, is a sequel to The Fall: Part 1 (which has been reviewed by Pierre in the past) and has been developed by Vancouver-based studio Over The Moon Games. It carries on from the events of the first part andfocuses on a character named ARID -- an artificial intelligence who is trying to find her way back to her own body. The look of the game is very dark but, with neon aspects which remind me a lot of Tron: Legacy, it works beautifully well as a game.

Political Animals

This game was on my must-play list from the moment I heard they were at EGX. I've been following its development for a while so I am so happy now that I have been able to play it.


Political Animals is an election simulation game, developed by new-to-the-scene studio Squeaky Wheel and published by Democracy 3 developers Positech. Don't let the cartoon appearance and animal characters fool you because this game is certainly not for the fainted hearted. You are playing a government candidate who is trying to get elected and you need to do everything in your power to succeed. You need to campaign, make pledges, raise funds and you can even create scandals to blacken your opponents name! Everything you'd expect from a good politician...


So why does it make our Best in Show list? I think it would boil down to the art style which makes it stand out from other political strategy games. It looks great! It doesn't immediately look like a political game. It looks like something a child would like to play given the cartoon art style. Looks can be deceiving but it works for Political Animals.


There is currently no hard and fast release date but the developers are hoping to get it released to coincide with the US elections in November.

Deckbound Heroes

I am a massive fan of card games, whether they be tabletop or digital. There were quite a few of them at this year's show, but Deckbound Heroes scored very highly with me.


There are lots of unique aspects to this game that make it stand out from the CCG crowd. For a start, you can see your opponents' cards. Where is the fun in that? I don't know about you but if I saw one their strongest cards pop up in their hand, I would sitting there guessing when they would play it or whether or not I could counter it. The other unique feature of the game is that you are also playing to occupy bases. Each base bestows an ability to help you take life points away from your opponent.


The card gameplay is actually pretty in-depth and, if you are interested in knowing more, you should head over to Deckbound's website to have a read of how it all actually works.

Deckbound Heroes is currently vying for your votes to get it Greenlit on Steam and has an estimated release date of sometime this Fall.



This is a game that fans of Banjo-Kazooie and Donkey Kong Country have been waiting for for such a long time! The guys and gals from Playtonic Games, a studio originally started by some key personnel from Rare, have been working very hard to recreate the feel and enjoyment their previous games brought to players. The end result is this incredibly bright and happy open-world platformer. This is the reason Yooka-Laylee is one of GameSkinny's best in show. They didn't let the fans down and developed a beautiful game, just the way we wanted it.


Players must guide Yooka the chameleon and his bat friend, Laylee, around their world. You have to collect items which expand the play area and ultimately assist the duo in defeating the money-grabbing corporate fat cat Capital B. 


There is currently no definite date for the release of Yooka-Laylee but we at GameSkinny will be keeping our fingers on the pulse and will let you know as soon as we do!


Between Thursday 22nd and Sunday 25th of September, Birmingham's National Exhibition Centre (NEC) played host to the UK's largest video game exhibition. GameSkinny sent Pierre Fouquet and I along to find out what was going on, get hands-on with some of the newest releases and to see what was hot in the realm of Indie games.


The indie developers had come out in force and were presenting some (quite frankly) amazing games! For me, it was more exciting playing these games than queuing up to play the big AAA games that were on show.


So sit back and flick through this EGX 2016: Best in Show slideshow to see which games Pierre and I rate as being some of the best at this year's event. The list isn't in any particular order.

Square Enix Collective Announces New Title at EGX 2016 Thu, 22 Sep 2016 13:04:52 -0400 ESpalding

There was lots of intrigue leading up to this years EGX regarding a previously unannounced game that the Square Enix Collective were exhibiting at the show. In a panel, it was revealed that the game in question is a 2D adventure called Forgotton Anne. Visitors to the event got to see and play the game in its first ever outing.

Forgotton Anne is set in a world connected to our own in which everything that we forget or mislay ends up. Old toys, misplaced scarves and hats and even the ever elusive missing sock end up in a place called the Forgotten Realm. They can form together to create creatures called the "Forgotlings". As well as all these items, there are two humans trapped in the realm called Anne and Master Bonku. With the help of the Forgotlings, Anne and Master Bonku must try and find their way home to the real world.

The game has been developed by the Copenhagen-based studio ThroughLine Games and is being published through the Square Enix Collective, an initiative that gives indie developers help in getting their games "out there" and noticed. The game will be released on PS4, Xbox One and PC sometime in 2017.