God of War 2 Articles RSS Feed | GameSkinny.com God of War 2 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Looking Back at Greece: Ranking the Original God of War Games https://www.gameskinny.com/8srl9/looking-back-at-greece-ranking-the-original-god-of-war-games https://www.gameskinny.com/8srl9/looking-back-at-greece-ranking-the-original-god-of-war-games Wed, 09 May 2018 12:54:57 -0400 Joseph Ocasio

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1. God of War III

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The last game in the original series (chronologically speaking), God of War III promised us amazing visuals, improved combat, epic boss fights, and a final confrontation with the remaining gods of Olympus. Luckily, God of War III did all of this and more.

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Additions like grappling enemies were welcomed, the combat was just as great as ever, and the kills you got bordered on realistic. You really did feel like those creatures were real, and the devs spent a lot of time killing them in every way so they could get every finishing move just right.

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Along with all of that were amazing boss fights and excellent pacing, where you never got bored and were basically killing one god after another. Few games can match God of War III's sense of scale and action. This game does all of what God of War games do so well, and that it easily makes it the best game in the series and a must-play action game.

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What did you think of this list? How would you rank the original God of War games? Let us know in the comments below, and be sure to stick with GameSkinny for all things God of War, including our guides on the latest masterpiece!

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2. God of War II

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With the original becoming a classic, it's obvious Sony wanted to continue on with a sequel, and boy did they deliver with this sequel, which sees Kratos disobeying the gods and abusing his power before he's betrayed by Zeus and off on another quest for revenge.

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God of War II improves upon nearly every aspect of the original, with fewer platforming sequences, improved puzzles, and much more. The combat is the same, but if it ain't broke, don't fix it.

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Along with some new additions, like gliding and slowing down time, God of War II also featured great set pieces, tons of boss fights, and outstanding art design, helping to elevate it over the original by a landfall. It made for the perfect game to close out the PS2 era of gaming.

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3. God of War: Ghost of Sparta

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The second and last handheld God of War game proved to be one of the best installments in the series. Ghost of Sparta takes place sometime after the original and has Kratos looking for his brother, Demos.

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It's a surprisingly well-told tale that helps humanize Kratos, showing a bit of his childhood and explaining why he comes to despise his fellow gods. This installment also still keeps the great combat from past games and manages to outshine its predecessor (Chains of Olympus) in every way, with better pacing and some great additions, like adding fire to your blades.

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It may not have as many of the great bosses that we've come to expect from the series, and it was on the short side, but it's one that's still worth playing.

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4. God of War (2005)

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The game that started it all, the original God of War is considered one of the best action games of all time, and a lot of it still holds up. The dark story of Kratos seeking revenge against Ares is just as strong as it was back in the day, the combat is still bloodily satisfying, and the bosses remain amazing.

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So, why is it in the lower half of this list if it's a classic? Well, there are some things about the original that haven't aged well.The second act can feel somewhat padded out, the combat isn't quite as robust and responsive as it was in later games, and a few puzzles can get annoyingly difficult.

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However, those are manageable when compared to the awful platforming, climbing, and balancing sections of the game. Sure, God of War's platforming isn't what people remember, but you know what will stick in people's minds? Sections where you can't judge your jump and you die over and over again.

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Oh, and that section where you climb out of hell before you can take on the last boss can go right up Hades' ass: It's broken beyond belief.

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5. God of War: Ascension

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"Before he was a god, he was a man" was the quote that tried to sell us on God of War: Ascension. In many ways, that stands true, as Ascension was the first game in the series that showed us that even the greatest franchises can let us down.

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To this game's credit, Ascension did try to make some changes to the formula, and it was an extremely polished game. The combat was fun, with some changes made for the better (like how Magic worked), and it still had some great set pieces and boss battles.

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But while the story did do a better job as a prequel than Chains of Olympus, it lacked any sort of tension or surprise; we knew what was going to happen to all of these characters by the game's end. It also didn't help that some changes, like the reworked Rage meter, were made more for the worse.

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It ultimately just didn't really do much to evolve the series, especially after God of War III, making it feel like a game that was made so they could squeeze another title out before the PS4 came out. Ascension is a solid game, but it's one that feels pretty minuscule when compared to the more epic servings we got before.

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Oh, and the multiplayer was dull. Did I forget that? Well, so did the rest of the world.

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6. God of War: Chains of Olympus

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The first prequel to the series, as well as the first handheld installment, God of War: Chains of Olympus took us six months in to Kratos' early days of work for the gods, so he could get his revenge.

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Chains of Olympus was hailed in its day for being one of the best portable games of all time since it managed to put everything you wanted in a God of War game on to a handheld system. That said, Chains of Olympus hasn't aged that well, especially compared to the series' other handheld title.

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Chains of Olympus feels much more simple when compared to other installments. It's mostly just filled with combat, at the cost of variety and the epic boss battles that previous games had.

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The story, despite having a great ending, doesn't really add much to the series lore, and the characters introduced here aren't that memorable. It's still a decent title, with the trademarked combat being up to snuff, but it's just one that feels like a product of its time.

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With the latest God of War released to universal acclaim, I think it's about time to look back at the original series that's entertained fans for the past 12 years.

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God of War holds a special place in my heart. The original was one of the very first M-rated games I ever played (at the tender age of 14), and I was hooked by the game's bloody combat, giant monsters, rage-filled protagonist, and tons of nude women (again, I was 14 years old). Looking back, I see God of War as something akin to the death metal craze that swept the 80s.

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It wasn't until a bit later -- once I started to appreciate the skill-based combat, dramatic storytelling (and not-so-dramatic stories of some installments), and darker take on Greek mythology -- that I got it.

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So I decided to boot up my PS4, subscribe to PlayStation Now, and take a look back at the series that helped define myself as a gamer.

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5 Games You Need to Play to Prepare for 2017 Releases https://www.gameskinny.com/kuxr3/5-games-you-need-to-play-to-prepare-for-2017-releases https://www.gameskinny.com/kuxr3/5-games-you-need-to-play-to-prepare-for-2017-releases Mon, 09 Jan 2017 07:00:02 -0500 Naomi N. Lugo

2017 is officially here. While you may still be reeling from the tide of solid releases in 2016, the new game release calendar, unfortunately, just isn’t going to wait.

This year is set to see quite a few sequels and comebacks from major franchises. Below is a list of games that, if you didn’t get a chance to play them the first go-around, you should play right now. If you have played them, you should replay them in anticipation of these new titles.

South Park: The Stick of Truth

In anticipation of South Park: Fractured But Whole

Stick of Truth was exactly what the next gen South Park game needed to be. It’s combat, albeit simple, was fun (the “summons” were definitely a highlight), the humor was very very South Park and it all actually tied into the franchise nicely.

In other words, if you haven’t played this game yet go now! There isn’t really a better time to do so. The Fractured But Whole is slated to come out soon, on March 30. TSoT is a little bit more forgiving to your schedule too since the play time is about 15-20 hours.

Bonus: If you’re not caught up on recent seasons of the show it might be a good idea to start a marathon. At the very least watch season 13 episode 2 and season 14 episodes 11-14. That whole superhero franchise thing definitely seems like it will be a huge part of the new game.

The Resident Evil series

In anticipation of Resident Evil 7: Biohazard

Ok, so you may not have time to play every game in this series, but it might be worth playing one or two to hype yourself for the latest installment. There’s a small window for this one since Resident Evil 7 is supposed to release later this month on Jan. 24.

Through the demo, gamers have been able to see a game that seems to depart from the formula of its siblings. There have been reassurances from Capcom saying that this new game will not completely abandon all that makes the series what it is.

Knowing that tidbit of info, it might be a good idea to venture back into the franchise. Even if it’s just to enjoy the 'amazing' voice acting of the first.

The God of War series

In anticipation of God of War

The reveal of God of War was a highlight of the E3 2016 Sony press conference. The public got a new view of an older and paternal Kratos. A huge development for the character since past games. Big changes are coming to the God of War universe.

Playing the older games of the series would be worth it just to see the progression of the protagonist. Just look at the description for the game on its website:

“With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created..."

The game doesn’t have a solid release date yet but is rumored for late 2017. That’s plenty of time to at least get started on past games.

The Mass Effect Trilogy

In anticipation of Mass Effect: Andromeda

Another game rapidly approaching release in March is the latest in the Mass Effect series, Mass Effect: Andromeda. On March 21, players will be able to explore a whole new galaxy within the Mass Effect universe.

It’s still not entirely known if Commander Shepard will have any sort of role in the game, whether it be through lore or otherwise, what we do know though is through trailers and words from BioWare. A 2015 blog post from the developer reads, “this game is very much a new adventure, taking place far away from and long after the events of the original trilogy.”

Playing the first trilogy before this release might be a good idea not only to catch up on the inner-workings of the game’s world, but this game could signal the start of something completely new. No need to miss out on a solid story line in the hype of the new.

Red Dead Redemption

In anticipation of Red Dead Redemption 2

The original Red Dead Redemption could debatably be called one of the best games of all time. Its beautiful open world is paired with a strong story and a highly personable underdog of a hero.

Fall can’t get here fast enough. The good news is though, you have plenty of time to play the first game. Especially if you never got around to finishing it the first time.

Chances are, the story of the first game is going to play into Red Dead 2, but of course, all the details aren’t out just yet.

What are the games you are playing or replaying to get ready for 2017 releases? What other games should be on the list? I would love to hear your thoughts via the comments below!

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We put 15 of the most iconic game characters through that dumb What-Dog site. You're welcome. https://www.gameskinny.com/1k9b2/we-put-15-of-the-most-iconic-game-characters-through-that-dumb-what-dog-site-youre-welcome https://www.gameskinny.com/1k9b2/we-put-15-of-the-most-iconic-game-characters-through-that-dumb-what-dog-site-youre-welcome Fri, 12 Feb 2016 09:56:48 -0500 Ty Arthur

The Internet just discovered a whole new way to waste time with Microsoft's What-Dog site, which lets you determine what kind of dog any given person would be just by uploading a photo.

You should have guessed by now we already tried this out with every video game hero and villain we could think of, and it is eerie how spot-on some of these are.

The face recognition sadly isn't perfect, and I was pretty disappointed it couldn't find anything for either Mario (and yeah, I tried the live action version) or Leisure Suit Larry, but then again perhaps that's for the best...

"Soap" Mactavish

Would you send your Labrador Retriever to plant some claymores by the door?

Sephiroth

I'm never going to look at that beautiful mane of silver hair the same way again...

Cortana

Do you think she'd agree with the assessment?

Kefka

I can't stop laughing at this one!

Kratos

If only it had said "loves his family."

Lara Croft

The many, many, many mercenaries I killed in the Tomb Raider reboot would likely agree!

Link

I'm now going to always see Link with a dumb grin and his tongue hanging out, but "surprisingly strong body for its size" is so accurate!

Marcus Fenix

Yep, I can see it. He doesn't take kindly to orders either.

The Arbiter

Well, they nailed the neck and body type!

Max

Somehow I feel like this describes Max from Life Is Strange a lot more than Kefka!

Scorpion

Who's a cute little Scorpion? Yes you are, yes you are!

Solid Snake

I lost it entirely at "intense stares."

Tiny Tina

Definitely vocal, energetic, and eager to prey on small animals... or bandits, whatevs.

Elizabeth

That description is amazingly accurate for the character, even if the image doesn't quite match.

Captain Price

Could you ask for a better jogging partner through a snowy base in Siberia or a dusty airplane graveyard?

Let us know what hilarious combinations you come up with you give What-Dog a try!

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Top 10 boss battles worth experiencing for the first time, again https://www.gameskinny.com/o2r56/top-10-boss-battles-worth-experiencing-for-the-first-time-again https://www.gameskinny.com/o2r56/top-10-boss-battles-worth-experiencing-for-the-first-time-again Sat, 18 Jul 2015 12:40:32 -0400 KonstantinMKD

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1. Metal Gear Solid - Psycho Mantis

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This game brought many reasons to feel proud being a gamer, as its artistic value was unprecedented at the time, compared to all of the other forms of media. By exploring military, sci-fi and heavily political themes, Metal Gear Solid cemented the place of video games as a potent way to express yourself, and tell a powerful and coherent story. 

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Solid Snake's first mainstream adventure takes place at the invented remote island of Shadow Moses, located near Alaska. And as it so happens, that very island is the place where supernatural occurrences, world-ending acts of terrorism and even cyborg-ninjas, decide to exist all at once. It's an amazing setting for a video game, one that literally wrote the book on the "stealth-action" genre. 

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The movie-like aspirations of the developers are strongly evident, even as the game begins. The opening sequence takes place as the credits roll, and after managing to get to the elevator on time, our hero removes his mask, and TA-DAM, the title appears across the screen. It was cute and meaningful at the same time.

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Snake's main objectives at first are procuring weapons and items on sight, and learning how to avoid the yellow cons on the radar, presenting the enemies fields of view. It played a lot like a "modern-day Pac-Man", but the excellent enemy AI and the even better stage design, make this game relevant and exciting, even today. 

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After finding his footing, Solid Snake searches for the members of the rogue "FOXHOUND" unit, whose goals are strange and terrifying, and contribute a lot to the dark and mysterious atmosphere. Exploring your way through the island's military base, you'll confront them one by one, in originally and creatively envisioned boss battles. 

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But, there's one confrontation in particular, that introduced the term "fourth-wall breaking" in gaming, while not sacrificing the pace and fun factor expected with every boss battle. Along comes Psycho Mantis. 

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There's some unnerving build-up to this battle, as you hear rumours about some paranormally-gifted member of the terrorist group, and every now and then, Snakes complains about hearing some "music in his head." To make matters even worse, he is accompanied by his potential love interest, the inexperienced rookie, Meryl. So, that makes him twice the vulnerable. 

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Psycho Mantis fully exploits Snake's situation, by possessing her and making her try to commit suicide, right there in front of him. You manage to incapacitate her non-lethally, and you face the disturbing floating figure, just when something unexpected happens - your TV malfunctions? It all turns to black, safe for the green letters in the upper corner, saying "VIDEO". You wonder what went wrong with the input, and as you get up in order to try and fix it, you realize the genius of it. It actually says "HIDEO". As in Hideo Kojima, the mastermind behind Metal Gear Solid series. 

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it's important to note that, at the time, TV's worked differently in general, and every time you changed the output those green letters did appear, a state of the technology no doubt in line with Kojima's fresh ideas. 

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Then, as the screen turns back to normal, the fight continuous as if nothing happened, just as you to come to an unpleasant conclusion - you can't harm him. Nothing works. He always manages to dodge the bullet. Always.

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And even more startlingly, your controller behaves somewhat strangely, starting to vibrate with no reason. Then you ask yourself: "Is he possessing the controller as well? How do I fight him now?" As you pull you hair on this most unfortunate turn of events, the codec rings. It's the colonel, your supervisor for this mission. And, he seems to have the solution. 

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Change the controller output, from slot 1 to slot 2! You don't believe your eyes, but none the less, get up from the couch again, and change the controller entry point. In real life. That's how you oppose this virtually existing boss. 

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And it works. He no longer can "read your mind", so it's only a matter of learning his attack patterns, like in every normal fight (although, he will attempt to read your memory card, once or twice). Still shaken by the thrill, you pull yourself together, and deliver the final blow. 

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"Psycho Mantis" as a concept stands firmly on the point that video games are capable of immersing the observer far more so than any movie, upping the fun factor and the overall impression, by much. It also leaves a lot of room for the developers to fully carry complicated messages through their work, and even dare to present notorious or taboo themes. 

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Such are implied with the last lines of dialogue we hear from this amazing boss: a statement aimed at the unquestionable nature of all living beings on the earth, to mindlessly reproduce their DNA, pass on their genes, continue their existence...

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Oh, Kojima...

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2. God of War II - Lakhesis and Atropos

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The second installment of this rage-fueled franchise is hands-down its shiniest moment, as of today. Kratos's quest to end all authority and bestow cold revenge on all who wronged him this time around took excitingly colossal proportions. As new powers were introduced and the main character still remaining the unstoppable killing machine as always, this gem of the PS2 era did a lot for the console by simply reaching it's potential to the fullest.

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Beginning not long after the conclusion of the masterful first game, the story proves right away its enthusiasm in exploring new areas and themes. While battling the Colossus of Rhodes, our anti-hero is mortally wounded, just in time so Zeus can take the spot-light, and add even more insult to injury, by depriving Kratos of his powers completely. Diminished as he is, Kratos tries to fight Zeus, but the fiend ruthlessly kills him, and the hands of Hades drag his dying body into the underworld.

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But, of course, the story doesn't end there. Luckily,  Kratos does have friends in high places. Being saved by the Titan Gaia, he's new task is shown to him. He should find the Sisters of Fate, and by using their power, travel back in time to the moment when Zeus appeared in front of him in human form, for then and only then, lies his chance of killing The King of Olympus. 

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The premise isn't very original, but its scale is most certainly, epic. Majestic creatures of all shapes and kinds take part in this adventure, and by antagonizing and then killing some really powerful entities, Kratos will get closer and closer to ending Zeus, one bloody battle at a time.

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The action and combat system are the main stars, besides the story, as by discovering sadistic new ways of combining physical and magical attacks, Kratos will massacre waves and waves of demonic imps, ever so stylishly. And never forget, you can climb the Cyclops body up to his head, and by clawing, deprive him of his sight. It's super satisfying. 

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Speaking of satisfaction, one of the last battles in the game will give you tons of it. When encountering two of the sisters, Lakhesis and Atropos, Kratos happily decides to tackle them at once, handicapping himself in a 1v2 match. The sisters are cruel, winged and fanged creatures. Also, continuously teasing him with sexual innuendos isn't very fair.

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But,as you work your way around their attacks and manage to land a few good strikes on them (while their breasts react to the blunt force, ever so subtly), they pool a trick on you - they plung you into the past! (Samurai Jack, anyone?)

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Then you realize that you are in fact transported near the Aegean sea, at the precise moments when Ares pulled a similar trick on Kratos, during the finale of the first game. It's more than an awesome move, and the developers surely succeeded in raising your blood pressure with that decision. 

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You quickly realize that the sisters' plan is to make you lose the battle with Ares, thus preventing Kratos from ever acquiring the power of time-travel. So, you must fend them off as they are basically trying to destroy the very weapon which saved Kratos back then, a mile-long steel blade, doubling as a bridge to a temple. As you witness your former self vanishing into some other dimension with the pre-reigning god of war, this fist-pumping battle decides the outcome of the Fates, and ultimately sentences the demise of the Olympians.

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The only weak point of this setting is, obviously, being unable to feel the true ramification and proportions of this fight, if not having finished God of War 1 before. But, if that condition is met, there'll be absolutely nothing to hinder the enjoyment and satisfaction you'll get, when Kratos breaks their bodies in the end. By violently smashing them together. 

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Repeatedly. 

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3. MGS 3: Snake Eater - The Boss

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After the shocking series of OMFG events that was MGS 2: Sons of Liberty, many long term fans of this beloved franchise were left feeling uncomfortably surprised. Yes, that game managed to be more than just an excellent sequel to probably the best game of the previous generation (by no means an easy task), but it might had taken simply too big of a leap. It was a bold and super-risky move, but many claimed that it also went way too overboard for its own good. 

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So, for the third installment of the series, Kojima, of course, at first lied that it's not going to happen, and when he announced it officially, we were all pleased to know that he actually WAS listening to the complaints. The trailers showed that MGS 3 would serve as a prequel for the entire story so far, and we immediately got excited about playing as Big Boss (or Naked Snake) in his prime.

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The result was not as unexpected as before, as the story was far less reaching into supernatural or sci-fi territories. As such, it allowed more room for character development, and we got to know these video game icons from every angle, up close and personal. Also, the infamous codec moments this time around were bearably long, and simply didn't distract the action as much. That it a staple of itself, as far Metal Gear games go. 

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Snake Eater was breaming with style and more than spot-on spy-themed music, that made us feel as the main characters in a very-high quality movie of the said genre. This game wasn't afraid to show of it's biggest inspirations, as by simple saving the game, we were given quick summaries of famous movies of that particular era (the 60's and 70's), and even comparisons to James Bond. Also, Snake wondered if one day we will be able to star in our own action movies form the comfort of our home. It was just the sort of fourth-wall breaking we've come to expect from the series.

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But, what this game did exceptionally well was depicting just what it means to be a soldier, in it's purest form. What it really means to follow the orders of your supervisors, in the name of the country you love. And unconditionally borrow your life for. The story's strongest points are so devastating, it's practically impossible to ignore the flavour this game will leave you with. It's one of those titles where you'll simply fall in love with every second of it. 

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The path Snake has to take in order to find his resolve and become the man he is supposed to, is a heartbreaking one. And at the end of it, there were no doubts that we witnessed the whole transformation of this man, John, into the legend that is Big Boss. 

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From the beginning of the game, when his mentor, The Boss, reminds Snake of the basics of CQC (close quarters combat), we find ourselves in the eye of the tornado, that is their relationship. It's one that transcends love or admiration - in their eyes, it's all about being the best person that they possibly can. And in their philosophy, such state is achieved by loving your country, and paying your debt towards it with every breath of your life. The exercise of making tough decisions by following the mind mostly, and the heart lastly, is one that sums up their lives, up to that point. 

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That's why the final battle is immensely unbearable, when Snake is often physically unable to do his best, as his emotions can't help but obscure the completion of his mission - kill The Boss. And she can't resist but ask this damned question: "What is gonna be, Snake, loyalty to your country, or loyalty to me?"  It is a dilemma which Snake would have no trouble solving if it was any other human being, except for her. 

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This fight will test the players skills, acquired throughout the game, as the easiest way to finish it is by having mastered that very technique introduced at the beginning of the game - CQC. Taking place at the most epic of epic "final boss" grounds in any video game, the overall scene will slowly bring you to tears. One strike at a time, as the two characters you felt in love with are stuck in a brawl to the death, dictated by their principles only. And staying true to your principles till the very end It's the essence of being the greatest soldier who ever lived. 

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"I gave my life, not for honour, but for you..."

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4. Shadow of the Colossus - Avion

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This game is widely considered to be one of the very best offerings on the PS2, and with good reason. Also, it is considered to be a true manifestation of art in video games, again, with good reason.

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Quite simply, Shadow of the Colossus underlined the importance of "daring to dream", a skill that no game developer should be a stranger to, I believe. It brought unprecedented focus on themes like solitude, beauty and nature. It's the very definition of "art-piece", to the point to, when attempting to describe the feelings which this game brings you, you'll be as successful as when trying to describe the same about any meaningful painting.

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So, I'm just going to quickly lay down the basics here, as trying to discuss what messages this particular game bears, will be criminal to anyone who still hasn't tried it. 

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The protagonist travels to a long forgotten by men and forbidden land, in order to try to save his terminally ill girlfriend (or wife, we are not told clearly). He carries her on a horse, and upon entering a huge temple, is greeted by a ghost-like entity, named Dormin. It agrees to help our hero, if he manages to recollect all of Dormin's soul pieces, now occupying 16 different colossal beings, scattered all around this barren land.

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Yes, the game consists solely of those 16 boss battles, and some travelling between them, yet it delivers an unforgettable experience. It will make you feel utterly alone, as you observe the surrounding ruins, and are overwhelmed by the sudden tonal changes between areas.

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All of the colossi are expertly envisioned and interpreted, and many of them deserve a spot on this list. But, my personal favourite is the fifth colossus. Appearing as a giant bird, this piece of Dormin's soul is nested near a hollow and grey-ish lake. It frequently soars through the sky, shrieking loud, hunting sounds. 

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You'll gaze at this marvellous creature with an open mouth, yet you'll know what you're about to do.  Avion seems unreachable up there, and the full spread of his wings casts an enormous shadow down there, where you are. The scene gives this colossus celestial properties. Although it'll make you sad, you'll eventually figure out how to call it down.

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Few arrows will get Avion's attention, and as the colossal bird set it sights on you and charges, you'll see the surges of energy and wind it generates in it's wake. And as it's giant beak nears it's prey, the adrenaline rush will be palpable. You wait for the right moment, and cunningly grab the fur on his shoulder, not giving it any room to grab you. And then the ride begins.

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Avion will nervously elevate high above the lake, often shaking and doing 360 degrees maneuvers, desperately trying to get rid of you. It'll sense its inevitable end, and there you are, clawing your way through it's weak points and depriving it from his essence. In agony, the humongous bird will put his last shreds of energy into efforts of hurling you down. The landscape will gravitate around it's giant body, but the protagonist's resolve will be greater. 

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As you deliver the final blow, Avion loses it's conscious, and pivots fast downward. The rude landing of it's wight breaks the stillness of the water, and the hero let his grasp lose. He flows in the ever darkened waters, falling in deep sleep. As he awakens, somehow back in the temple, he notices another black shade surrounding him, along with a somewhat darker tint in his hear colour. The world grows more silent. You were successful. Avion is dead.

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Not many video games make you feel absolute, painful silence... 

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5. Silent Hill 2 - Pyramid Head

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 A decade and a half has passed since this horror standard-bearer was unleashed on the world. It hasn't lost any of it's "mojo" as of yet, but no play through ever will be as the first time you wrapped your head around this mystery. It was dark and gloomy, on a whole other different level, even when compared to it's predecessor. Silent Hill 2 also controlled better and had better camera angles overall, so sudden deaths weren't as oft of an occurrence this time. In short, it hadn't any intention of obscuring your progress by placing you in the shoes of an impossible to navigate protagonist. Rest assured, the game's reaction to your inputs (or lack of) wasn't part of it's difficulty. 

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As so, uncovering the true horrors it had to offer and solving it's tough-as-nails puzzles, was a largely more enjoyable experience than in Silent Hill 1. And I'm referring to "enjoyment" in the most broader sense of the word as possible. Yet, you'll hardly find anyone who tried this game, and wasn't drawn to it very quickly. 

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The story of James Sunderland is one subject to many interpretations, as it's psychological and multi-dimensional roots will surely provoke various conclusions by different players. But, overall is a story about grief, and it's ability to completely overwhelm one's mind and personal life, in general. 

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As you stumble upon the town of Silent Hill, you'll question right away the true meaning of the extra-thick layers of fog, present everywhere. It's so thick in fact, that James can't see more than 3-4 feet in front of him. During the day.

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Throughout the course of the game, he'll wander in abandoned houses, graveyards, meat factories and other disturbingly empty places, unaware of his real purpose in Silent Hill, or the revelation this town it's about to bestow on him. The whole story is essentially solving his case, and everything that's happening around him, has more than deep implications and meaning vis-a-vis his consciousness. 

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One time, while trying to decipher a particular puzzle, James stumbles upon a tall figure, with painfully-looking three-angled pointed contraption on it's head. The creature has prominent masculine characteristics, and also, at that moment, is in "conspicuous" position in relation to two other monsters, who are basically contrived of four female legs, each. 

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James shockingly tries to remain undetected, by hiding in some wardrobe. Sensing the disturbance, Pyramid Head tries to uncover what caused it, and as he approaches the wardrobe, James in panic shots few rounds of pistol-fire. Surprisingly, that seems to work, and the monster slowly leaves the scene. 

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However, the encounter I'm referring to in this list follows not long after, when upon entering a suddenly unlocked door, James is greeted by him, again. But, this time Pyramid Head wields an uncomfortably long, rusty sword, and the very sound it makes while dragged on the floor is enough to make you wanna turn the TV off. James will try to exit through the same door, but, of course, it's locked again, seemingly from the outside. 

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The monster slowly walks towards you, scraping with every step, and his attention is not something anyone would wish for. Pyramid Head is really the last person you'll want to be stuck in a room with. He unnervingly follows you around, as you waste all of your ammo on him. Try everything you have if you like, he simply doesn't have pain sensation. He's just one to make you say: "I saw nothing"...

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All jokes aside, this encounter is more than terrifying, and is unbearable mostly because of his appearance. Besides being filthy and blood-sprayed, it's obvious that he endures a lot of pain, as the pyramid on his head clearly crushes his skull and deforms his face. Also, that sword seems to be too heavy even for him, and when he swings it, he puts all of his back in the motion. It feels like one more swing and he must rest, but he prevails on. 

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So, you'll have to ask yourself, is he trying to punish me (and if so, for what?), or causing himself physical pain is his true goal? And you'll also wonder how'd be like to use his sword against him. Thankfully, you'll have that exact opportunity, when somehow James comes in possession of that particular oversized butcher's knife. 

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Hmm, I wonder why, and how that came to be...

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6. Deus Ex - Gunther Hermann 

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This game was a cocktail of various game genres, like FPS, RPG and adventure, all mixed with strong political undertone, threat of terrorism and alien presence. It was also one of the first games where to the player was given the freedom to largely shape the story, by deciding the outcomes of certain confrontations. Deus Ex was revolutionary in many ways. And even today, more than 15 years after it's release, it remains brilliant. 

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The main character, JC (Jesus Christ?!) Denton, is as much of a cocktail (in a sense) as the very game he stars in. He mostly consists of bazillion ultra-tiny nano-machines, who help him with his every-day ordeals. They also allow him superhuman attributes, like super strength, super jump or invisibility, for the cost of bio-energy drained. 

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But, he, after all, isn't a machine, although he'll soon learn to question basic facts which normal humans usually don't ever have to suspect. Facts like who are his parents, and where he grew up, finished school, or even who were his childhood friends. Along with the player, JC embarks on a quest to find out many, many truths, regarding the ever-present "invisible hand" turning the world's economical state, as well as his very self.  

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And how can he answer all those questions, uncover all those mysteries? The best part is that, you get to decide. By killing, not killing, exploring, hacking, swimming, eating, drinking, jumping, stealing, talking, etc. The world was build like a sand-box for all of JC's tools, and the levels were designed specifically for being tackled by a young, heavily mechanized and ignorant, experiment such as him. 

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And, unlike the newer iterations of the franchise (2011's Human Revolution), bosses didn't stray from said principle. In fact, their very hostility is often up to the player, as antagonizing them is not always implied by the story. And more so, even when it does, the nature of the upcoming confrontations is still variable. 

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Such as the feud with Gunther Hermann, the hulking mass of steel, blue veins, and persistent German accent. He starts of as JC's superior, the more experienced, now ageing agent of the organisation UNATCO. He seemingly has no problem with sharing his vast knowledge as a spy with the younger adjutant. You frequently talk with him, hang around with him and share a drink or two. At least in the first hours of the game.

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As so, when it gets clearer and clearer that he will be sent to dispose of you, later on in the game, JC might very well be armed with the ultimate weapon against him. It's just one of the moments when Deus Ex will test how much attention you have been paying so far, and award those who took the time to snuff around more. 

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Because, by doing just that (snuffing around), JC will confirm his thoughts about the state of Hermann's organic-opposed-to-non-organic ratio, and just what that may imply. Of course, being an almost completely mechanized killing machine, in every sense of the word, like Gunther undoubtedly is, has it's perks, and weaknesses also. Crucial weaknesses. Ones who JC can very well incorporate in his MO. Yes, in fact, every machine can be shut down. 

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It was a gentlemen's decision for the developers to stay true till the end in their intention to make the game unique and thus, ever-green. So, instead of having another loud, "half a-robot v. more-than-half a-robot stand-out", players were given the choice to completely avoid this potentially fatal situation. And that was something extraordinary for the time when Deus Ex appeared. 

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"Laputan machine"...

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7. Dark Souls - Four Kings

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This is the very game whose notorious difficulty made it quite the gaming phenomenon when it released back in 2011. Although it is a spiritual successor to the critically acclaimed Demon's Souls, the large amount of spotlight attention and popularity that Dark Souls received, still counts as a surprise. It is one of those games who didn't really need a cunning marketing agenda - it's strongest selling point was the fact that anyone who tasted it, simply couldn't stop talking about it for days and days, to everyone he/she knew. 

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Dark Souls was an obvious continuation of the same game direction taken with the previous title. But, the good folks at FROM Software clearly did "level up" in doing what they do best, between the two games. Everything in Dark feels fresh, organic and significant, even the ideas that were clearly "borrowed" from the previous game. The combat system was unchanged, and with good reason. The eeriness of the world remained prevalent, and also the lore remained mysterious, such as the insignificance of your character.

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But, most importantly, just as before, what Dark Souls had to offer was, in short, an experience of a lifetime. It's no wonder this game so frequently shows up on various "best games of all time" lists. It had no particular flaws word mentioning, and it was down-right masterful in many areas. Most notably, atmosphere and bosses.

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One of the higher points of this dark story, IMO, was the New Londo area, forming a strong, cohesive narrative with the boss battle there, The Four Kings. It is one of those places so thematically vivid and all-absorbing, that you'll find it hard to shake off the uneasiness that will grow on you, even after you put down the controller. It will follow you around, until you beat it. Bested it. See it to the end.

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And that particular area (not unlike the rest of the game) is worth giving the thorough-est of thorough examinations, I guarantee it. Uncovering just what the hell went wrong with New Londo (and there's so much wrong with it), it's one of the most intricate gaming-itches ever. And it's all round-upped perfectly with that boss battle. 

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The abyss (or the nothingness) it's not a place where boss battles are usually held, yet FROM Soft. decided to give us that exact experience. The abyss is seemingly limitless, never-ending and perpetually hungry for more souls, such as yours (and I mean not just the game's currency). It's very existence it's hard to comprehend, but accepting it is pivotal to defeating it. For starters, you'll need a very special ring so it doesn't swallow you whole right away, killing you in the same instant as you approach it. 

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And, just after you manage to successfully find your footing (literally), you'll have to adjust to it. It's more than extremely disorienting. As you begin to wrestle with the camera, you'll notice that you are not the only inhabitant of the Abyss. A grey-winged creature appears in the distance, along with the appropriate boss health bar at the bottom of the screen. And a haunting musical theme, of course. The boss's name is "Four Kings", but there's only one there, right?

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Wrong... As you have a hard time learning his patterns, and failing to avoid his purple-homing-missile-thingy attack, another one sprawls up behind you. And another one. Still, there's only three of them. So naming them "four kings" it's still inaccurate, you'll come to conclude. And you'll die. 

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This battle is a heart-stomping dance of slashes and dodges that you'll have to master, cuz defeating them fast, one by one, it's the only way to stop them from swarming you. And you'll must do that alongside mastering the Abyss. It's a thrill like none felt before. 

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Also, try not to stare at those baby-cradling female ghosts for too long... 

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8. DMC 3: Dante's Awakening - Final showdown with Vergil

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Action games (or ultra-action games, like this one) have always struggled to find a reasonable setting or explanation as to why is there a never-ending wave of enemies, marching towards you and demanding your immediate attention. And this time, it's mostly because this particular pair of Gemini simply can't stand one another. So they send each other invitations for a deadly confrontation, and both of them seem to not give any deeper thought on the matter. They will resolve their "problem", and it will happen soon. And so, we were in for one hell of a ride.

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The most popular sword wielding, half-human, half-devil twins in all gaming, never shone more brightly than in their original feud, in Devil May Cry 3. This game is hands-down one of the few ones that have a perfect combat system, combining timing, skill, precision, and even button-mashing, all to create the perfect playground for the player, one where you'll have hours and hours of fun, long after you've finished the story. It probably is the most definitive example of the ultra-action genre, as we are ever going to get. It is a game where you are limited only by your own imagination. 

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That being said, the story undoubtedly is a strong driving force when you first play the game, and actually pay attention to it. You play as Dante, the less powerful of the two, who basically founds himself not being able to deny his evil twin's series of challenges, only to prove his point, and subdue him. The story then expands into wider areas, like family, honour and friendship, and it becomes one of the game's strongest points. 

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But, the duo remains the most amazing part of the game, mostly because of the game's expert realization of their polar opposite natures. They have completely different and antagonistic views in relation to one another, literally about everything. Basically, they don't agree at all on the subject of what is "cool".

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Dante finds firearms, heavy metal, missile-riding and general badassery to be cool, so he wields modern weapons as well as devil-arms (the game's melee-based weapons). He's also a loud-mouth, has a fiery temper and a cheerful personality. And always wears red.

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Vergil thinks old-school is cool, so he uses magically-conjured flying swords alongside his close-ranged weapons. He doesn't show any particular interest in music. He is also noticeably cold all around. In his speech, his movement, his viewpoints. He likes power, and likes to get more of it by depriving his twin of his own. And of course, Vergil always wears blue. 

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As far as a general breakdown of their characters goes (and I think I nailed it), that's all the game will give you. In the rest of it, you'll get to experience the brawl first hand, as Dante first, and later as Vergil, also. There are three epic fights in the story, and the last one clearly takes the cake. 

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Taking place at no-other than the very hell's gate, the brothers duke it out relentlessly, making the crimson waters around them flow ever more crimson, right into oblivion. It's a blood-boiling duel to the death, that ultimately settles the score between them, and decides the stronger of their widely different fighting styles. It will take the best of both of them, and only one will emerge as the better man. But not without the cost of losing one sibling. It would seem, there is no other way for any of them to win.

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Luckily, devils never cry...

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9. Demon's Souls - Tower Knight

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Demons' Souls was and still is, a revelation of original, fresh ideas in modern gaming. A somewhat underrated gem, which no doubt brought that forgotten hand-sweating excitement back in our couch-related favourite past-time activity. A statement of human endurance and perseverance, this masterpiece impressed many with it's high level of un-forgivingness, but it was its even higher level of memorability that passed the test of time. 

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Also, it introduced a new concept of multi-player experience, one where players from all around the world are able to enter your very game, in order to help you, or more likely, end you (your avatar, that is). As such, that concept successfully made finishing the game a collective accomplishment, cuz it was very probable that helped arrived when you needed it the most. 

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And need it you shall, as you'll face increasingly difficult ordeals, one after another. Imagine passing a narrow bridge filled with many, many enemies armed with swords, spears, shields and crossbows alike. And now imagine a freaking dragon raining fire constantly on top of your head. Yeah. Not the pinkest of situations. And don't forget the intriguing fog door in the distance, laughing as you die again and again, trying to reach it. But, with every death, you drop closer and closer to that threshold. That tiny "progress" you make with every try is the only thing that'll keep you sane. Or so they say.

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And finally, after more tries than you'll ever admit, you'll walk through the gate. The sheer spectacle of what awaits you completely overwhelms your senses. It is a welcoming committee like you've never seen before. And you're dead. And back at the beginning of that whole sections I just described. Think pink.

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This boss is also the first time the game breaks some of its already insane rules - the simple rule that humanoid enemies have humanoid size. The Tower Knight is gigantic, and has a tower for a shield. Also, 30-something normal sized, crossbow-wielding minions. You'll probably notice the amazing boss music for the first time in the game there, as it paints the hopelessness in you perfectly. Your heart will beat real fast, and you'll find it real hard to concentrate in that tornado of adrenaline you were just hurled into... 

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But, you'll eventually find your footing, and you'll also remember your struggle throughout for a long time. Once you man up, there's only one conclusion - this is in fact, the easiest boss in the game. His guards are quickly dispatched, and then you'll focus on his cumbersome feet. Very soon then, he'll stumble on his back, leaving his head exposed for punishment. You'll slowly walk past his sprawling body, all the way to where his undersized head is. He's still breathing, but now you'll make him regret his ways, by bashing his head in.

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And you'll savor every moment of it.

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10. Diablo 2 - Duriel

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Being the unhindered-by-time masterpiece that it is, Diablo 2 brought a lot of fresh ideas to the table, alongside it's deep and engaging skill-tree system. What was merely scratched with the original, this game expanded on, all while never losing it's focus. It had 5 playable classes (7 with the expansion), and all of them were completely different worlds when compared to one another. No, there was no "trifecta" of attack speed, crit hit chance and crit hit damage for all classes, like in some other game I won't even mention. The experience you get while playing this game is thrill-filled and always exciting, and with the many surprises, this game was, and still is, worth replaying multiple times.

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Speaking of surprises, certainly one of the most unpleasant ones ever, in any action RPG, is Duriel, the Act 2 Boss. This abomination will very likely cause terror and even physical fear, when it so startlingly jumps on you from the shadows, leaving you alone in sheer shock. And that question: "LOOKING FOR BAAL?"

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"Yes, Duriel, I was in fact looking for him, but now that I've found you, that's probably not happening" - you'll come to think in fear, as you're being one-shot by this unfriendliest of unfriendly foes. Over and over again. 

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And kudos to whoever at Blizzard North designed this creature. I mean, come on, a monstrous, slimy bug with a cold-oriented powers? A cockroach that freezes it's surrounding area? Probably, because of it's appearance? 

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It will take you a long while to re-collect your courage, I tell you now. But, after giving it some thought, you'll realize that you can simply buy thawing potions from the nearby vendor, gurgle them up as tequilas, stuck up on cold res, have some lemons (why not?) and you're ready for another go. Duriel it's basically a gear check, and doesn't have much hit-points. In fact, he's only scary the first time you face him (yes, it's a male). But what a jump-scare that first date is.

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Oh, Blizzard...

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Boss battles are those infamously devious parts of video games, when one's progress is put to the question of his/her's ability to surmount this newly-presented obstacle. Many a time you will stumble upon such "immovable objects", often when least expected, and you'll need to simply convince the game that you're the "unstoppable force", and strike just as hard back. 

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But, surprisingly, boss battles are often the defining moments that bring you closer with the game, rather than push you away. There are times when video games are considered as good as their weakest boss battle. And there are times when a boss is so well designed, thematically and virtually, that it is the first thing you'll think about when you think of that game, henceforth.

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Certainly, there are boss battles who I'd love to experience freshly again, just to sense the excitement of slowly understanding how to defeat them again, for the first time. Does that makes sense? Well, assuming that medicine will one day very likely come up with a procedure that will be able to remove specific memories of our RAM (so to speak), it can make a lot of sense, indeed. Of course, it's all just wishful thinking now... But, here's to hoping!

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(SPOILERS IF YOU HAVEN'T PLAYED THESE GAMES, DUH!!!)

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Charity Stream Kicks off the God of War Anniversary https://www.gameskinny.com/0jgsf/charity-stream-kicks-off-the-god-of-war-anniversary https://www.gameskinny.com/0jgsf/charity-stream-kicks-off-the-god-of-war-anniversary Wed, 18 Mar 2015 17:36:41 -0400 Victor Ren

This Sunday is the ten year anniversary of God of War. The third-person style gameplay of Kratos punishing gods and mythical creatures started all the way back in 2005, when God of War was first released. The game has not only stirred a certain form of awe into players, but also created controversy in the media because of its graphical violence. As the anniversary looms closer and closer, AbleGamers will host a speedrun through the entire series on Friday, March 20th.

AbleGamers is a foundation dedicated to improving the lives of the disabled using the power of video games. Their goal is to make games as accessible as possible, from AAA titles to small indie developers. AbleGamers have already partnered with many companies to make games accessible to disabled gamers everywhere, so that everyone has the opportunity to take advantage of playing video games.

In 2015, AbleGamers have already raised $133,127 on their goal to $250,000. On Friday, AbleGamers will partner with Awesome Games Done Quick, to host "God of War Done Quick" to raise money for charity. This stream can be found on the Playstation Twitch channel, starting from 1pm and running through 9pm. If you want to be part of a huge gaming event while reminiscing over some of the greatest moments in gaming history, then the Playstation Twitch channel is the place to be on Friday.

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Amazon Polls Shoppers to Find Out the Greatest Console of All Time https://www.gameskinny.com/cyhje/amazon-polls-shoppers-to-find-out-the-greatest-console-of-all-time https://www.gameskinny.com/cyhje/amazon-polls-shoppers-to-find-out-the-greatest-console-of-all-time Tue, 14 Oct 2014 09:40:24 -0400 AJ_Labate

Gamers are always debating what they consider to be the best of the best when it comes to their precious consoles. Well, according to a vote by Amazon customers, all of that debate might come to an end for a little while.

The reigning champion of all consoles according to Amazon customers is none other than the Sony PlayStation 2, who beat out its predecessor the PlayStation One in finals.  

The polling, which took place from August 18th through October 5th, saw many classic consoles matched up against each other and also included the most recent consoles released The PlayStation 4, The Xbox One and Wii U.

The PlayStation 2, which was released on March 4th 2000, had a magnificent run until it was ultimately discontinued on January 4th, 2013. To this day if you visit any GameStop or other video game outlet you can still see the likes of PlayStation 2 games on the shelves, or even purchase yourself a used console if you want to play some of the classic games the system was known for - including Grand Theft Auto: San Andreas, God of War 1 and 2, Grand Turismo 5, and even the original Kingdom Hearts.

Fun Facts

Some fascinating notes about the polling in total had some interesting matchups, all of which are pictured in the header image above.

Nintendo should be proud that their classic systems the Super Nintendo and the Nintendo 64 both made it to the semi-finals, only to fall to the respective Sony consoles that made it to the finals.

There are 4 other points of interest that made this polling quite intriguing as well:

  • The PS4 received more votes than all Sega consoles combined
  • The PC was just nine votes short of making the knock-out stages
  • 1972’s Magnavox Odyssey was the oldest console to receive a vote
  • Despite missing the knock-out stages, Nintendo’s Game Boy had more votes than any other handheld

So what do you think of this poll? Is it accurate? Or does it bring about the nostalgia and enjoyment of all those hours spent played on all of these classic systems? Nonetheless, we are all sure the debate will still continue for years to come.

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17 Awesome Video Game Moments and Memories https://www.gameskinny.com/j8r7o/17-awesome-video-game-moments-and-memories https://www.gameskinny.com/j8r7o/17-awesome-video-game-moments-and-memories Thu, 06 Mar 2014 20:20:36 -0500 MandieM

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Uncharted 2 : Among Thieves Intro
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My favorite thing about this opening scene is pretty much everything. This is an awesome combination of high-adrenaline cinematics and bad-assery. This is exactly why video games are so fun for me; I can do things I could only dream of doing in real life.

"},{"image":"http://images.gameskinny.com/gameskinny/4a78223cac911b8f6559b53216bbb4e6.jpg","thumb":"http://images.gameskinny.com/gameskinny/4a78223cac911b8f6559b53216bbb4e6.jpg","type":"youtube","id":"3338","description":"
Megaton Nuke + Aftermath
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Oh, Fallout 3. How I love thee. 

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Don't try to claim you didn't blow Megaton up at least once. I know you'll be lying because even those of us who play pure good 100 percent of the time have done it at least once. Because explosions are fun, and let's face it; Fallout encourages us to blow things up. I'm not sure what's more fun here, the explosion or seeing your "friend" afterward.

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Walking Dead: Clementine and the Salt Lick
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This is really short, but it's my favorite scene from the game. It's subtle, but breaks up the endless death and dying quite nicely, giving a good chuckle. 

"},{"image":"http://images.gameskinny.com/gameskinny/15a8ede5b8440a580a31470e296d44bf.jpg","thumb":"http://images.gameskinny.com/gameskinny/15a8ede5b8440a580a31470e296d44bf.jpg","type":"youtube","id":"3336","description":"
Harvest Moon Animal Parade: Wedding with Harvest Goddess
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I am a well-known Harvest Moon addict. It's just nice to get a break with a game that's not all shoot-y, kill-y, and stabby once in a harvest moon, pun entirely intended.

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Of all the scenes I've encountered throughout all of the Harvest Moon games, this one was easily the cutest. Kissing sprites? Adorable.

"},{"image":"http://images.gameskinny.com/gameskinny/07e768392d7ce73fcb718c1684543025.jpg","thumb":"http://images.gameskinny.com/gameskinny/07e768392d7ce73fcb718c1684543025.jpg","type":"youtube","id":"3335","description":"
Katamari Forever - Rolling Up...Well, Everything
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Katamari is generally one of the most underrated game franchises out there, at least in my not-so-humble opinion. What can be said that's bad about rolling up the entire universe?

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Never mind that you roll up a black hole. Katamari's not about logic.

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Vanilla WoW in a Minute by Wowcrendor (World of Warcraft Machinima)
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Everything in Vanilla Wow. Need I say more? Oh Vanilla Wow, where for art thou?

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Mega Man 2- Intro
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For an older game, the Mega Man 2 intro was pretty inspiring. As you climb up the tower, it seems simplistic at first. But the intro gives a feeling of anticipation that the game carries throughout it.

"},{"image":"http://images.gameskinny.com/gameskinny/403e031c5de64d05032769357b07bfff.jpg","thumb":"http://images.gameskinny.com/gameskinny/403e031c5de64d05032769357b07bfff.jpg","type":"youtube","id":"3340","description":"
God of War 2 - Kratos and Zeus
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Battles don't get much more epic than this. Many gamers thoroughly enjoyed this battle. It stuck in the minds of gamers both for its storyline depth and beautiful graphics. The scene with Gaia is also pretty incredible.

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Red Dead Redemption - First ride into Mexico
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Although this took my breath away and continues to do so to this day, it's just another day at work for Rockstar Games. The expansiveness and intricacies found in this area are breathtaking.

"},{"image":"http://images.gameskinny.com/gameskinny/91c81ebd655ce35522d787ab3a4f66a7.jpg","thumb":"http://images.gameskinny.com/gameskinny/91c81ebd655ce35522d787ab3a4f66a7.jpg","type":"youtube","id":"3329","description":"
Journey - Sand Surfing 
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Journey is an incredible game anyway, particularly story and graphic-wise. This specific area was easily one of the most captivating.

"},{"image":"http://images.gameskinny.com/gameskinny/1a0eb249d5bb4bc43e34b3aa971c4f55.jpg","thumb":"http://images.gameskinny.com/gameskinny/1a0eb249d5bb4bc43e34b3aa971c4f55.jpg","type":"youtube","id":"3328","description":"
Yoshi's Island Ending
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Awww, and so our twins were reunited, and the Yoshi's lived happily ever after. Yoshi's Island was surprisingly popular, considering the serious lack of violence and plethora of cute it held. Almost makes me feel bad for dropping Yoshi down holes to save my own life.

"},{"image":"http://images.gameskinny.com/gameskinny/4b6c9cc4f65aa23d20c2b03e600b0bfc.jpg","thumb":"http://images.gameskinny.com/gameskinny/4b6c9cc4f65aa23d20c2b03e600b0bfc.jpg","type":"youtube","id":"3326","description":"
Dragon vs Mammoth vs Giant vs Sabre Cat vs Me!
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This situation from Skyrim isn't so much a moment as it is a regular occurrence. Every so often, you'd stumble upon a crazy, logic-bending fight. This particular video is a good way to showcase that ecological madness.

"},{"image":"http://images.gameskinny.com/gameskinny/c88d595dba8cd830c9aa2e09e4bfc795.jpg","thumb":"http://images.gameskinny.com/gameskinny/c88d595dba8cd830c9aa2e09e4bfc795.jpg","type":"youtube","id":"3325","description":"
Final Fantasy XII - Summon Ultima
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Few people can forget the first time they summoned Ultima. The sheer power drawn down from the heavens was staggering and quite breathtaking. 

"},{"image":"http://images.gameskinny.com/gameskinny/cf6c3ea7732750f3cc0ca89a66754e52.jpg","thumb":"http://images.gameskinny.com/gameskinny/cf6c3ea7732750f3cc0ca89a66754e52.jpg","type":"youtube","id":"3324","description":"
Fable III - The Ultimate Decision 
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This is easily the biggest "omg" moment when you first start playing Fable 3. It's equal parts heartbreaking and horrifying. To make matters worse, this decision on whether to kill peasants or your true love is timed. If you don't do anything, they both die.

"},{"image":"http://images.gameskinny.com/gameskinny/a0a36fea16c10019e16ec9fbecd294ea.jpg","thumb":"http://images.gameskinny.com/gameskinny/a0a36fea16c10019e16ec9fbecd294ea.jpg","type":"youtube","id":"3323","description":"
The Last of Us - Giraffes!
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This scene from The Last of Us made many people smile. In the words of Ellie, "So F***ing cool."

"},{"image":"http://images.gameskinny.com/gameskinny/3187607749377f20b12d621a1787807a.jpg","thumb":"http://images.gameskinny.com/gameskinny/3187607749377f20b12d621a1787807a.jpg","type":"youtube","id":"3322","description":"
Portal 2 Turret Opera
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Often a quoted favorite of Portal 2 fans, the end of the game treats you to a wonderful turret opera that's almost as engaging as the game itself. It's totally OK if you did a little ballet dance the first time watching it. It's even encouraged that you act like a conductor.

"},{"image":"http://images.gameskinny.com/gameskinny/2c4869d2a57771c93061e51b505ca5d8.jpg","thumb":"http://images.gameskinny.com/gameskinny/2c4869d2a57771c93061e51b505ca5d8.jpg","type":"youtube","id":"3321","description":"
Super Mario Bros. Ending
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Just about everyone felt that they had achieved something great when they finally beat the last stage of Super Mario Bros. Some of us were clearly brighter than others, and beat it in short measure. Others, (totally not me) may or may not have beaten the game for the first time eight years later when it was a relic. (So not me.)

"}]]]>
4 Games That May As Well Admit They're Sex Games https://www.gameskinny.com/7nynn/4-games-that-may-as-well-admit-theyre-sex-games https://www.gameskinny.com/7nynn/4-games-that-may-as-well-admit-theyre-sex-games Thu, 25 Jul 2013 13:17:07 -0400 The_Dorkknight

In this day and age, sex is not as taboo to put in media as it was up until the late 60's. With new mediums of entertainment, it is no surprise that the no-no dance has made its way into video games.

However, it's always funny to hear publishers give the generic statement that the only reason it's in the game is to add to the story. We all know T&A sell, and every time a new GTA comes out, the line of teen boys telling their mothers about how great the game is will always be long. Kid, next time just bring your dad, he gets it. With that said, here are the top four recent games to include some naughty bits with the opposite sex... or same... or aliens?

4. Heavy Rain: The origami killer strikes again... on dat ass.

It should be easier to take a bra off in a game!

A PS3 exclusive, Heavy Rain was a story driven game about a man obsessed with finding a serial killer, but everyone needs a break. Based mostly on quicktime events, one of the major scenes involves two characters undressing each other with the flick of your joystick. As soon as you get through the frustration of getting everything off, (just like in real life) the quicktime event continues. Pounding the triangle button has never been so fun!

3. GTA: San Andreas: I should do this for a living!

Up, up, down, down, L, R, L, R, wait I'm almost there!

The coding in Grand Theft Auto: San Andreas was open for the modding community to uncensor the act of having a nice delicious cup of hot coffee with CJ's girlfriend Millie. I think it was nice of her to make sure it was fresh by grinding CJ's beans.

2. God of War series: I guess if it will help me get revenge, I'll do this orgy.

Aphrodite didn't have money when Kratos delivered the pizza. 

Any fan of the God of War series knows its coming. Every game released has had a mini game in it with at least one girl Kratos needs to get through by showing her that he is also the god of love! Even in its portable games a little spice has been added to our heroes climb to Mount Olympus.

1. Mass Effect 3: Commander Shepherd is going to be paying a lot of child support.

Come on, captain, you need to cover your tracks better than that!

If you want to see every form of sex you can have in all the universe, then Mass Effect 3 is your game. Remember, in the game you can choose to be male or female. You can choose sex with the opposite or same gender. Hey, if you're feeling a bit froggy, why not try a few aliens on the way? Either way, with all the choices you have in the game, there is a bit of fun for everyone. As funny as it would be to use, I won't say anything about Uranus... wait... Uranus. I couldn't help myself.

There you have it. Four games that just wouldn't be the same without orgies, hot coffee, and aliens doing it. I know there are plenty more, and would love to see what everyone else comes up with. Go ahead and post other games that just couldn't resist putting a little extra play in gameplay. 

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Why Kratos is Red: The Diablo 2 Connection https://www.gameskinny.com/islp7/why-kratos-is-red-the-diablo-2-connection https://www.gameskinny.com/islp7/why-kratos-is-red-the-diablo-2-connection Mon, 17 Dec 2012 02:29:37 -0500 Imayen Etim

Director David Jaffe posted on his blog that Kratos, the protagonist of God of War, had a little makeover just before he was unleashed into the world.

Kratos the First was a slightly less intimidating (but perhaps more symbolic) blue, instead of his current red hue. However, a member of the team showed Jaffe a picture of a Diablo 2 Barbarian, and the resemblance was uncanny -- too uncanny to let slide.

I had played Diablo I but never II, and this was sure news to me. As it was to clearly to many/all others on the team, as this was the first we'd heard of the character, let alone the similarity.

So you can bet we changed it, lickity fuckin' split!

Not a huge overhaul, but enough to make it work, especially under a time crunch. The original blue was probably a reference to the colors of the Greek flag, but the red looks much more badass. 

Although, I'm sure he could be pink with glitter, and I probably wouldn't mess with him.


Source: David Jaffe (via Joystiq)

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