Godfall Articles RSS Feed | GameSkinny.com Godfall RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Godfall Guide: What Is the Rate Exceeded Error? https://www.gameskinny.com/ykq9w/godfall-guide-what-is-the-rate-exceeded-error https://www.gameskinny.com/ykq9w/godfall-guide-what-is-the-rate-exceeded-error Mon, 23 Nov 2020 15:16:00 -0500 Daniel Hollis

You've no doubt been running into some issues if you've been playing a fair amount of Godfall since the game's release a couple weeks back. The Rate Exceeded error in particular has been plaguing many players on both the PlayStation 5 and PC.

This error's appearance is entirely random and can totally disrupt players who are looking to play the game cooperatively, making it particularly frustrating since considering co-op is one of the biggest draws to the game.

Let's take a look into what the issue is and how to fix it.

Godfall Guide: What Is the Rate Exceeded Error?

The origins of the message are fairly unclear, with Gearbox themselves not providing an adequate explanation to what it means.

It's known that the message presents itself strictly to online cooperative play and isn't limited to the amount of users in the game. 

It's most likely that the source is related to a server issue since gameplay is interrupted when players get the error. However, Gearbox is yet to confirm its true reason of appearing.

How to fix the Rate Exceeded error?

Unfortunately there's no quick fix to the error aside from relaunching the game. Once it appears the players face one choice and that is to restart Godfall and hope for the best.

Having to deal with multiple relaunches isn't ideal, but appears to be the only confirmed workaround right now. Though it doesn't prevent the error from appearing again.

Gearbox have stated on Twitter that they are "currently investigating" the issues, but provided no information of when or what even cause the issue in the first place. So for now, a simple restart should solve your problems until a patch or server update has been rolled out.

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And that's what the Rate Exceeded error in Godfall is. Be sure to check out our review of the game, as well as our in-depth combat guide to get you started.

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Godfall Combat Guide: Beginner Tips For Fighting Like a Champion https://www.gameskinny.com/o88cx/godfall-combat-guide-beginner-tips-for-fighting-like-a-champion https://www.gameskinny.com/o88cx/godfall-combat-guide-beginner-tips-for-fighting-like-a-champion Thu, 19 Nov 2020 19:47:54 -0500 David Jagneaux

Now that Godfall has been out in the wild for a while, you might be hitting a bit of a wall in terms of progress. As fast and fluid as the combat is, it can still get a bit overwhelming with how many options and nuances there are.

This guide will cover things from a high-level, basics perspective, as well as go into detail about specific aspects of combat in Godfall.

Godfall Combat Guide: The Basics

At its core, combat in Godfall is split into four actions:

  • Light attacks
  • Heavy attacks
  • Dodging
  • Blocking

Using those four actions effectively is the most important strategy, but there is plenty of added nuance on top of that as well.

There are various types of special attacks to contend with and depending on how you upgrade your skill tree, it could drastically change your playstyle.

That's not to mention the five weapon types:

  • Longsword
  • Greatsword
  • Polearm
  • Dual blades
  • Hammer

They each have different rhythms to their attacks and different use cases and since you can have two equipped at any given time, there is some flexibility.

Light and Heavy Attacks

I played and reviewed Godfall on PS5, so that's my point of reference (not the PC version). Each weapon has the same series of combos that work like lots of other action games. You can string together light attacks (R1) up to four times and exit the combo with a heavy attack (R2) at any time.

After the third light attack doing a heavy attack has a special finish that's different than it would be after the first or second light attack. 

Heavy attacks can also be combined together three times for slower, more powerful attacks. Mixing this up is crucial to be effective.

Typically, I find myself gravitating towards faster, lighter weapons for large groups of enemies or weaker enemies so I can single them out and take them down quickly while still remaining agile. Bigger weapons have longer wind-up, so it's difficult to stay on your toes as much.

Parrying

Timing parries is a big part of combat as well. If you block at just the right second before an enemy hits you, then you can parry the attack. This leaves them partially stunned for a moment and, in most cases, displays a red dot that denotes a "weak point" for bonus damage.

Weak points eventually become a key combat mechanic and there are entire skills based around exploiting and revealing those more often. I also recommend upgrading your dodge as soon as possible so that you can double-tap to slide for added distance on evasions.

Valorplates

Before moving on, it's also worth touching on the 12 different valorplates. Frankly, they're so similar it's hardly worth breaking them each down; you can preview all of their stats at the Seventh Sanctum hub in between missions.

Every valorplate has a passive bonus that's always activated, such as decreasing damage taken, increasing chance to land a critical hit, etc. And they've also got a special "Archon Fury" mode that enables a special power that boosts passive bonuses even higher.

Those are the only differences. All of your stats are controlled by invisible trinkets you never see like amulets and rings and your moveset is governed by the two weapons you equip.

It's pretty straight forward. In fact, choosing a valorplate is so inconsequential I usually just unlocked them as I went and played with whichever one felt looked the coolest at the time. 

Weapon Types

As explained before, there are five weapon types in Godfall. We'll cover them each here individually.

Longswords

You could consider the Longsword the most traditional, basic weapon type. It's pretty fast compared to Greatswords and Hammers but a fair bit slower than the Dual Blades.

What I like about the longsword is that you've got easy access to both horizontal and vertical attacks for either groups or single enemy situations. It's also very easy to quickly swoop in, dish out some hits, then dodge your way back out of melee range.

Greatsword

I spent the majority of the game using Greatswords for boss fights and had a lot of success. What I like about them is that they're fast enough that you can get a hit off during those crucial openings you'll see on occasion in between attack patterns, but they still hit like a truck, similar to the hammer.

Particularly the sprinting light attack is very fast on the swing and you're able to dodge out of the way right after pretty quickly. 

Hammer

As mentioned above, the Hammer is the slowest weapon in my experience, but also the most powerful. Even the basic light attack has a small AoE shockwave on the ground that can destroy debris and damage enemies in a circle around the point of impact.

It feels very heavy to use, which is fun to experience using the DualSense controller on PS5.

Dual Blades

This is the fastest weapon type in the game, and it's not even close. The light attack combo with these is a flurry of swipes that shreds through weaker enemies like nothing and some of the heavy combo finishers spin them around on a chain, old-school God of War style, for big sweeping damage. They're very versatile, but the range is painfully short at times.

Polearm

Finally, there's the polearm. I didn't use this weapon a lot until the late game, and I was bummed I didn't try it out sooner. The stabbing attacks feel even faster on the point of impact than the Longsword, and it's got the range and reach to deliver some wide, sweeping group attacks to take out enemies quickly.

I still prefer the Greatsword for large, single target boss combat, but the polearm eventually became my go-to primary for all other situations.

Weapon Techniques, Breach, and Soulshatter

In order to be as efficient as possible in Godfall, it's crucial to learn the intricacies of Weapon Techniques, Breach, and Soulshatter. 

Weapon Techniques are the special attacks you build up with the yellow bars above your loadout in the bottom right corner. Each weapon has two different "technique" attacks; these are big, flashy epic moves. You can use them by holding "L2" and then pressing either "R1" or "R2," depending. 

For example, one of the Greatsword's Technique attacks is a mid-range sword throw that hits an enemy, passes through, then comes back and hits them again for big damage. One of the Hammer Technique attacks is a giant spinning attack that hits everything around you. 

Luckily, you can charge the meter pretty quickly so you don't need to feel pressured to conserve these attacks at all.

Soulshatter and Breach are concepts that are taught early in Godfall, but you don't understand their importance until much later.

Every time you land a light attack on an enemy, you'll notice their health bar goes down, of course, but then pieces of it are outlined in white. As you continue to attack, the white bit will grow large and larger. You can eliminate all of the white bit of their health by landing a heavy attack.

Soulshatter is super useful for weaker and mid-tier enemies because you can just finish them off with a big heavy that knocks out a big chunk of health.

Breach is sort of the opposite. As you land heavy attacks, you'll build up the breach meter (the yellow bar beneath their health) and once full, it staggers them. Some skill slots and Valorplates are also focused on improving your ability to deal either of these types of damage.

They're both crucial to success. Usually, in a boss fight, I'd recommend building up Breach first, then going all out on building up the Soulshatter while they're momentarily staggered and finishing off with a heavy attack to eliminate that Soulshatter build up.

There are a few other things to be aware of in Godfall combat, such as unlocking different types of shield throws, the sundering slam ability that weakens enemy caught in its blast radius, or banners. But all of that is pretty straight forward and, luckily, Godfall has very clear and useful tutorials in its UI and in the skill unlock menu.

For more on Godfall, be sure and check out our full review of the PS5 version right here. Godfall is also out on PC via the Epic Games Store and will come to other platforms starting in May 2021.

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Godfall Review: Stylish Action in a Shallow World https://www.gameskinny.com/jls0r/godfall-review-stylish-action-in-a-shallow-world https://www.gameskinny.com/jls0r/godfall-review-stylish-action-in-a-shallow-world Wed, 11 Nov 2020 07:18:15 -0500 David Jagneaux

Godfall launched alongside the PS5 (also available on PC) looter-slasher developed by Counterplay Games and published by Gearbox. I've spent about 20 hours with the game so far, but I finished the main storyline after about 13 hours while doing a bit of optional grinding. Despite all of that time, I still have no real substantive knowledge of what's going on in this world.

That being said, I do have an appreciation for its art style. It looks gorgeous and plays wonderfully on PS5 with the DualSense controller, and I think there is an excellent foundation here to build upon.

Godfall Review: Stylish Action In A Shallow World

Have you ever been flipping through TV channels and stopped to watch a movie halfway through based on a scene or stunning sequence pulling you in? That's kind of what happens with Godfall

The opening cinematic is beautiful, but it doesn't really do a great job of telling you very much about the game. There are these guys in lion-esque armor fighting each other, their armies get massacred on a battlefield, and the one narrating everything loses  just before you take control of him in an injured state.

It's not clear what they were fighting over, but the victor is now vying to become a god and must be stopped at all costs so it's up to you to ascend the realms of this world and confront him again(?). Oh, and there is a voice in your head guiding and helping you along the way, but it's actually three disembodied magical faces named The Seventh Sanctum.

That's about all there is to it. 

Luckily, Godfall doesn't mind if you don't care about the story. As pretty as the world is and as impressive as the handful of cutscenes may be, it's all just so flashy and inconsequential. All sizzle and no steak. 

Regardless of how many obscure names I've heard thrown around, I simply could not care less about this world or setting right now. It's much like the world and setting of the original Destiny, which took several years and a full-on sequel to come into its own. Even still, if that potential growth is there, the story is by far the least interesting part.

Gameplay and Progression

The real focus in Godfall is the gameplay. If you've played a third-person melee action game released in the last 10 years, then the overall rhythm of Godfall's combat should be familiar. You lock onto enemies, strafe around, dodge and parry attacks, and use light or heavy attacks on enemies to beat them down. 

Sprinkle in some special moves and other flourishes, and that's Godfall in a nutshell. It's not bad by any means. I actually found myself picking it up to kill 20 or 30 minutes here and there just to get in some quick, satisfying fighting. All the loot and XP you earn is retained even if you exit a mission before completing it so there's really no consequence to hopping in for a quick session without commitments.

As convenient as this is, it also presents a difficulty balance problem. There are no stakes. When you die, you lose nothing other than the built-up special power energy bars you've accumulated. In most cases, enemies don't even regenerate their health at all. If it's one of the main bosses, then they'll only regenerate the most recent chunk, but not everything. With how fast load times are on PS5, there is literally nothing to lose when you die in most cases.

By collecting different resources out on missions and completing quests, you can start unlocking the 12 different Valorplates. Collecting them all is a big part of the game's early pull since they're all so distinct visually, with different "Archon Fury" special abilities.

Valorplates are both intricate suits of full-body armor and akin to the game's base classes. Each Valorplate includes its own special attack and is often powerful enough to build a character and loadout around. 

Playstyles don't vary dramatically between Valorplates though, since they all move and feel exactly the same. But as you upgrade and invest time into one, it makes sense to try and stick with it when you've found a favorite. It's similar to the frames system in Warframe, but only surface-level similarities.

My main issue, at least so far, is that this system severely limits the variety of loot and amount of customization in Godfall. Other than your weapons and a few slots like rings and an amulet, there isn't really a whole lot of loot to go around. The valorplates are entirely static.

One of my favorite aspects of games like this, and something that Destiny, Diablo, and other similar games all nail perfectly, is the loot grind.

I love seeing new gear drop and frequently swapping out my equipment for incremental upgrades in power. It's a consistent, recurring rewards system that keeps me engaged. Godfall is almost entirely devoid of the meaningful parts of those upgrades.

Progression is level-based in Godfall, and other than your gear gradually getting better, there are also high-level attributes like Might, Spirit, and Vitality that govern your DPS, HP, critical hit chance, resistances, and so on.

Plus, there's also the skill menu, which is shown below. Each of the skill orbs has five tiers of quality, and once you hit Level 2, you get to pick one of the outer orbs to start with.

From there, you can either upgrade an existing orb or pick a connecting orb to expand. Planning your build in advance and seeing which orbs you'll unlock next is crucial, and there is some fun meta-strategy involved with character advancement, kind of like the sphere grid from Final Fantasy X.

Once you complete the main campaign in Godfall, it sort of becomes a roguelike with its Dream Stones content. They function as alternate versions of the game's realms with remixed versions of enemies and bosses. The flow of combat isn't like the campaign and is more wave-based so it's easier and more convenient to do quickly.

I didn't reach the level cap of 50 yet, or the Ascendant Tower of Trials, which is the final phase of the end game loop. It's an infinite tower that gets harder and harder the higher you get with ever-increasing loot quality. This is likely where the most dedicated players will spend the majority of their time.

Godfall was clearly designed with co-op in mind, but the lack of any sort of matchmaking system is a major, glaring oversight. The fact that you're expected to wrangle up people for a launch title on a hard-to-get console is a tall order that I suspect most people will struggle to fulfill. Luckily it plays just fine solo other than some difficulty spikes with a few bosses, but it's more than beatable on Normal.

All in all, Godfall's biggest problem though, above all else, is the repetition. Every single mission is literally the same format: run from the beginning to the end, killing enemies along the way, then fight the boss or open the box to complete it. There is almost zero variation and it gets boring fast, even if the combat itself is flashy and fun.

Also, side note: there is no Photo Mode. For a game this gorgeous, that's a damn shame.

Visuals

Visually, Godfall is an absolutely breathtaking game. From the opening moments, the lush vegetation, reflective metals, and bright, contrasting colors are a sight to behold. Seeing it all running beautifully on a 4K display is the most "next-gen" feeling game I've played yet.

You can switch over to performance mode for better and more stable framerates, which is my preferred way of playing most of the time. Action feels crisp and responsive in a way that I didn't expect, given how nice it looks.

The best way to describe it is that Godfall feels like you're playing inside of a really elaborate Unreal Engine tech demo, and I mean that in the best way possible.

Normally, I'm not much of a sucker for visuals making things "better," but Godfall proves that art direction and high-powered hardware can absolutely elevate an otherwise by-the-numbers loot-based action game. I enjoy the gameplay a lot, and I think there is a good foundation here, but it's the visuals that set it apart and raise it up as a whole. 

Godfall Review — The Bottom Line

Pros
  • Absolutely stunning visuals
  • Satisfying combat with fun weapons
  • Combos and abilities flow very well together
  • Enemy designs are varied and exciting
Cons
  • Story isn't established well
  • Lots of style without substance
  • Progression feels lackluster
  • Mission structure is extremely repetitive

Godfall has a lot of really good ideas going for it. On paper, the concept of adapting a Destiny or Warframe-style game to an entirely melee-centered combat system that has more in common with Dark Souls is a great idea. Admittedly, it's the kind of game I've wanted for years since Monster Hunter doesn't quite scratch that itch for me.

There is an amazing foundation here with one of the most gorgeously detailed game worlds I have ever seen. Playing Godfall in native 4K is nothing short of a revelation, but I do tend to prefer switching to performance mode when possible for smoother framerates. Having both options is great.

Overall it gets really close but still falls short. The pieces are here though, so a year from now it very well could be an excellent adventure, but it's not right now.

[Note: A digital copy of Godfall for PS5 was provided by Gearbox for this review.]

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Godfall Launch Trailer Lights the Forge Ahead of Its November 12 Release https://www.gameskinny.com/0ytuz/godfall-launch-trailer-lights-the-forge-ahead-of-its-november-12-release https://www.gameskinny.com/0ytuz/godfall-launch-trailer-lights-the-forge-ahead-of-its-november-12-release Thu, 05 Nov 2020 19:26:38 -0500 GS_Staff

Godfall is out on November 12 for PC and PlayStation 5, and to give the hype train a little extra push, publisher Gearbox has released the looter-slasher's action-packed launch trailer. You can see it in all of its divine glory above. 

The short trailer gives us a little more background on the game's story, which "pits brother against brother," Orin against Macros, the game's main antagonist. As Orin seeks revenge, he'll need to defeat Macros' lieutenants, gaining their power to become, well, more powerful. 

Everything is unsurprisingly built around crafting better, more powerful weapons, and the trailer wholeheartedly embraces that central theme, showing off some of the game's retinue of damage dealers. There's everything from swords to hammers to polearms. Some weapons, including shields, can be thrown to deal damage from afar. 

Godfall includes three heroes and five weapon classes. There are also 12 Valorplates (armors) to obtain in the game, each of which carries its own special pros and cons. Stay tuned to GameSkinny for more on Godfall

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Godfall PC Requirements Outline What You'll Need for Regular Ol' 1080p https://www.gameskinny.com/pp6wd/godfall-pc-requirements-outline-what-youll-need-for-regular-ol-1080p https://www.gameskinny.com/pp6wd/godfall-pc-requirements-outline-what-youll-need-for-regular-ol-1080p Tue, 03 Nov 2020 10:12:00 -0500 GS_Staff

Godfall is releasing for PlayStation 5 and PC on November 12, and developer Counterplay Games has finally revealed the minimum and recommended PC specs for the looter-slasher. Though Counterplay did not specify when they shared the requirements on Twitter, these specifications are what you'll need to run the game at 1080p 60. 

According to a Reddit post (thanks, PC Gamer), a Counterplay Games community manager said that "the recommended specs are meant for 'High' settings at 1080p, 60fps." 

With that in mind, if you're hoping to run Godfall at 4K ultra 60, you're going to need a lot more power, though Counterplay hasn't shared any info on what type of rig will be necessary to hit higher resolutions and frame rates. 

Godfall Minimum PC Requirements

  • OS: Windows 10
  • Processor: Intel Core i5-6600/AMD Ryzen 1600
  • RAM: 12GB
  • GPU: Nvidia GTX 1060 (6GB)/AMD Radeon RX 580 (8GB)

Godfall Recommended PC Requirements

  • OS: Windows 10
  • Processor: Intel i7-8700
  • RAM: 16GB
  • GPU: Nvidia GTX 1080ti (11GB)/AMD Radeon RX 5700 (8GB)

These specifications obviously omit the hard drive space PC players will need for Godfall. However, we do know that Godfall requires 50GB minimum on PS5, so PC players can likely expect something similar.

Currently, the game's Epic Games Store listing does not include any information regarding specifications, much less hard drive requirements.

We'll be sure to update this article once Counterplay shares concrete details on how much space you'll need to set aside on PC. Stay tuned. 

[Sources: Counterplay Games, PC Gamer]

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All Confirmed PS5 Launch Titles https://www.gameskinny.com/vpnv7/all-confirmed-ps5-launch-titles https://www.gameskinny.com/vpnv7/all-confirmed-ps5-launch-titles Thu, 01 Oct 2020 17:17:03 -0400 Daniel Hollis

One thing the PS4 absolutely nailed was its lineup of games. As is Sony's penchant, the company released multiple highly-acclaimed first-party titles throughout the console's lifespan.

With the PS5's launch on the horizon, multiple sequels to or reimaginings of those games are ready for release at launch — or at the least, in the works.

Spider-Man: Miles Morales and a remake of the legendary Demon's Souls will be launch titles (alongside a remake of 2018's Spider-Man), while both God of War: Ragnarok and Horizon Forbidden West are expected to make an appearance in 2021, bringing the PS4's legacy of fantastic experiences into next-gen.

Below, we've collected all of the confirmed PS5 launch titles so far. As we get closer to the next-gen system's November 12 launch date, we'll be updating this list as more games are confirmed. 

All Confirmed PS5 Launch Titles

Marvel's Spider-Man: Miles Morales

Headlining the first-party exclusives ushering in a new generation is Marvel's Spider-Man: Miles Morales. The newest installment in what we hope is a long-lived series, Miles Morales plans to continue Insomniac Games' take on the Spidey universe with Miles Morales as the titular hero.

The PS5 edition of Miles Morales will include numerous enhancements over its PS4 counterpart, such as 4K resolution, 60FPS, and ray-tracing. More excitingly is the addition of a remaster of the original Marvel's Spider-Man, including all of those upgrades and more.

The ultimate edition of Miles Morales retails at $70, making it the same price as other Sony first-party exclusives on the PS5, just with the bonus of two games instead of one.

Demon's Souls

The remake of the original Demon's Souls is one very long in the making. Fans have been wanting this game for what seems like ages, and it's almost here. 

While other games are operating cross-gen, Demon's Souls will be solely for the PS5, made from the ground up to utilize the full horsepower of the PlayStation 5 to deliver a truly next-gen experience.

The hard-as-nails gothic fantasy will pit players against classic From Software bosses such as the Flamelurker and the Tower Knight. The recent PS5 showcase proved that the graphics have been completely reworked, offering beautifully moody lighting, intricate combat animations, and terrifying creature designs. The PS5's DualSense controller is also said to have a few tricks up its sleeve to provide new and exciting ways to play.

Godfall

Following the success of loot-based games such as DestinyThe Division 2, and Marvel's Avengers, Gearbox's upcoming looter-slasher, Godfall, looks to reimagine the genre with swords instead of guns. The hook this time is focused on melee-based combat.

Numerous gameplay demonstrations up until this point have clearly shown the bar is being upped for this next-gen experience. While the game will also be available on PC, playing it on PS5 will be the only place to dive in for console-only players.

Even though its release is just around the corner, there's still a lot we don't know about Godfall, such as if it will have cross-play. However, we do know it will not feature any PvP modes, instead focusing on solo and co op play. 

Sackboy: A Big Adventure

If the current generation has proved one thing, it's that platformers are making a comeback. Sackboy: A Big Adventure aims to open the PS5's lifespan with the mascot of LittleBigPlanet guiding the way.

Invoking gameplay elements from goliaths such as Mario, the cutesy platformer is the only genre torchbearer to launch with the next-gen system, but it's shaping up to be a good one.

Sackboy: A Big Adventure will include single-player and multiplayer for up to four players in co op, as well as a slew of costumes to make your adventures even sillier. If you've ever played a Little Big Planet game, you have an idea of what to expect here: zany levels, lots of platforming, and a fun soundtrack.

Destruction AllStars

Perhaps a launch-day underdog, Destruction AllStars is what you'd get if you mixed Twisted Metal with Fortnite and Rocket League. It's a vibrant vehicle-based combat game that pits players against each other in a chaotic arena.

There are 16 characters to choose from initially, and though we don't yet know much about them, they're all sure to have their strengths and weaknesses, lending to a variety of playstyles.

Combat can also be extended outside of vehicles if those vehicles are destroyed. Players are ejected from the car and able to continue the carnage on foot.

Offering both online and offline play, it has all the trappings of a great multiplayer game for the console's launch.

Astro's Playroom

An easy choice to recommend for day one PS5 players. Astro's Playroom will come pre-loaded onto every PS5 for free, so everyone will get a chance to check it out.

The title features the same mascot seen in the Astro Bot VR game and will follow a similar function to that PSVR title.

Astro's Playroom will be a showcase game for the PS5's DualSense controller, which comes equipped with numerous new features such as adaptive triggers and haptic feedback.

The 3D platformer will allow players to feel in-game elements, such as sand, through the controller's vibration functions, and the triggers will react naturally to the world, letting players feel the tension of objects — at least according to Sony. From what we've seen, though, Astro's Playroom does look like a lovely little platformer, however long it is. 

The Pathless

The Pathless is an enigmatic action-adventure game coming from developer Giant Squid and publisher Annapurna Interactive. One of two indie games coming to the PlayStation 5 at launch, The Pathless is draped in mystery and takes place in a large, vibrant open-world. 

Like other PS5 launch titles, it will feature 60 frames per second and take advantage of the DualSense, though we don't know exactly what extent just yet. 

The developers have said that there will be no mini-map with players instead being directed by a magical mask, where verticality and flight are key. All in all, The Pathless looks like a unique launch-day experience.

Assassin's Creed: Valhalla

The Assassin's Creed games have always been huge, going all the way back to the original. Assassin's Creed: Origins stepped things up with an even bigger world, offering nearly 100 hours of content for completionists. Assassin’s Creed: Valhalla is aiming to build on that legacy in the biggest outing yet.

Set during the age of the Vikings, Valhalla will find players in ninth-century England, as ferocious tribes scour the land. With what looks to be on-brand visceral combat, there are sure to be dozens of complex quests for players to partake in — and the naval combat from Black Flag and Odyssey will make a return, though, as Ubisoft says, "scaled back." 

Valhalla will be the first installment in next-gen systems, taking full advantage of the hardware. Expect 4K visuals with a supported 60 frames per second.

Madden 21

2020 is the year of starts and stops for the sports world, though the NFL has mostly made things work in the league's first month. But whether the season makes it to the Big Game or not, Madden 21 brings the gridiron action to your home, with some beautiful next-gen enhancements to boot.

The game may not have received rave reviews this year on PS4 and Xbox One, but it will take advantage of PS5-specific features such as haptic feedback, fast load times, better lighting and player models, and enhanced audio.

If you were on the fence about Madden 21 before and are picking up a PS5, this version of the perennial football franchise looks to be the best option. 

Dirt 5

While games such as Gran Turismo are built around solid simulator controls, Dirt 5 is set to take the racing genre back to its arcade roots in muddy, off-road action.

Dirt 5 will feature a career campaign mode, with voices from industry legends such as Nolan North and Troy Baker. It’s looking to be a high-quality narrative that will have players racing between various locales while making choice-based decisions.

While the title was originally intended to release a month before the PS5, its date was pushed back to come alongside the console launch and take full advantage of the hardware. 4K resolution and even the option to bump things up to 120 frames per second on applicable TVs is available. Simply put, Dirt 5 is going to be stunning.

Just Dance 2021

Crank up the tunes and get your dancin' shoes. Just Dance 2021 is set to electrify living rooms with four dozen songs from then and now available through the base game. Players will get a month of Just Dance Unlimited for free with Just Dance 2021, which features a huge catalog of tunes. 

Of course, co op play is back (did you ever guess it wouldn't?), so it's sure to be a must-buy for anyone looking for a party game to play with friends and family at launch. 

Destiny 2: Beyond Light

Not only will Destiny 2 be playable on the PS5 at launch, but Bungie has decided to make their massive Destiny 2 expansion, Beyond Light, available as well, giving legacy players something to sink their teeth into right from the start. Providing more than a few new additions, the latest add-on is expected to drastically change up the entire game.

Beyond Light is the beginning of the developer’s road map to the future with Destiny 2. The decision was made to not release a true sequel (at least anytime soon), but instead build upon the foundations of D2. The latest expansion will add new powers, locations, and raids to partake in.

Whether you’re a series veteran or new to the franchise, Beyond Light is ushering in the PS5 with a new beginning for Destiny 2.

Call of Duty: Black Ops Cold War

It wouldn’t be a console launch without Call of Duty, and Black Ops Cold War is this year’s big FPS hitter. Following on from the success of Modern Warfare and, more notably, Warzone, the latest entry is bringing to bear everything that made both so popular — and more.

The campaign, set during the height of the Cold War, features multiple endings and is more open-ended than previous installments. Additionally, the multiplayer has a heavier focus on vehicles, with an entire mode dedicated to the more Battlefield approach. Warzone will tie into Cold War and, to the delight of many fans, Zombies will be making a comeback as well. 

Call of Duty: Black Ops Cold War is set to be a thunderous package of epic proportions and likely to scratch that high-octane itch for launch-day players. See what we thought of the recent alpha here

Watch Dogs: Legion

If there was an award for the most ambitious PS5 launch game, it would go to Watch Dogs: Legion. Players will be able to play as almost any NPC they come across in the game, each with their own unique personalities, traits, and specialties.

The series has come a long way since the 2014's Watchdogs, which was met with a rather lukewarm reception by players at the time.

Legion, though, ups the anty in almost every way, and though it will also be launching on current-gen consoles and wasn't built from the ground-up for the PS5, it will come with a free upgrade to the PS5 version, which, of course, will have more extensive features. 4K visuals, ray tracing, and much more are awaiting players who dive into this latest entry on PlayStation 5.

Devil May Cry 5: Special Edition

More than a simple remaster, Devil May Cry 5: Special Edition is aiming to bring some pretty robust changes to the much-loved game.

As a PS5 release, the title is expected to pull a lovely 4K and reach up to 120 frames per second. Perhaps the most notable inclusion for this version is having Vergil as a playable character. In addition, Capcom has promised new story content, difficulty modes, and gameplay tweaks to truly make this the definitive edition of the game.

So whether you've already dived in once or been looking for an excuse to do it all again. Devil May Cry 5: Special Edition is looking to be a strong entry into the PS5's launch day line-up.

Observer: System Redux

Observer was originally released in 2017 for PC, PS4, and Xbox One. Set in a cyberpunk future, it's a perfect stand-in for a video game version of something like Blade Runner — with a heaping helping of horror tossed in. 

Despite its age, Observer's next-gen trailers shared by Bloober Team have shown the next-gen upgrade look incredible, and the game will hit 4K 60 frames per second on the PS5. That includes HDR and ray tracing. 

The game is also set to receive new cases, mechanics, and gameplay enhancements, so there's something new for those who may want to revisit its world on the PlayStation 5.

NBA 2K21

Much like Madden 21, NBA 2K21 didn't necessarily hit the court running with its current-gen version, which was released to barely better fan reception. Though we thought it "lacks fresh ideas," we are hopeful for the PS5 version. 

New features are expected in the next-gen package, including character creation options. But most importantly, the graphics will be completely upgraded for its release.

On launch day, a next-gen upgrade path will open up for the Mamba edition of the NBA title, allowing those who picked up that version on the PS4 to dive into the PS5 version of the game. 

No doubt, more games will be confirmed over the coming weeks, so be sure to check GameSkinny for a regularly updated list of the first wave of titles. Also, be sure to check out the Xbox Series consoles guide for every confirmed game coming on its launch day!

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PlayStation 5: The Future of Gaming Recap: Every Game Reveal https://www.gameskinny.com/uk1po/playstation-5-the-future-of-gaming-recap-every-game-reveal https://www.gameskinny.com/uk1po/playstation-5-the-future-of-gaming-recap-every-game-reveal Thu, 11 Jun 2020 18:26:49 -0400 Josh Broadwell

Today's PlayStation 5 The Future of Gaming showcase gave us a look at a full hour's worth of new PlayStation 5 games. From bold new departures to epic (and gorgeous) adventures, we've rounded up the biggest reveals below.

Highlights include Resident Evil 8, Horizon Zero Dawn 2, Spider-Man: Miles Morales, Ratchet & Clank: Rift Apart, a Demon's Souls remake, Hitman 3, and tons of awesome-looking indies.

We've collected every trailer from the showcase below. Let's get started.

To see what the PlayStation 5 itself looks like, head over here. Sony revealed two PS5 models, as well as a number of peripherals, at the end of the showcase. 

Resident Evil 8 (Resident Evil Village)

Those Resident Evil 8 rumors, about how it's a big departure for the series, were right. It's first-person horror with a dash of Brothers Grimm, as a local tale comes to life — and brings hell to Earth. 

According to Capcom, the game is "set a few years after" Resident Evil 7 and features Ethan Winter as the protagonist yet again. Oh, Chris Redfield plays a significant role, as the rumors said he would.

"Witches, werewolves, and insanity" sound bizarre for the series written out on their own, but it looks like a promising entry in the franchise following Resident Evil 7. It's scheduled for a 2021 release for PS5, Xbox Series X, and PC. 

Horizon Zero Dawn 2/Horizon: Forbidden West

If that wasn't enough, how about Horizon Zero Dawn 2? Only it's officially called Horizon: Forbidden West.

Aloy journeys to uncover the secrets of the Old Ones and why they vanished from the planet, lest the same destruction revisit the world and destroy it forever. And it looks as fantastic as you'd expect, full of vibrant color, creatures, and environments for Aloy's next colossal adventure in a post-apocalyptic version of the U.S.

Sadly, there's no release timeframe yet, but Guerilla said we can expect more news soon.

Spider-Man: Miles Morales

While it seems some of the games shown off may release after the PS5 launches, Spider-Man: Miles Morales is set for a Holiday 2020 release, presumably alongside the PlayStation 5. We didn't get to see too much of the game in action, but it looks like Miles' adventure is gonna be a doozy.

What is evident is that the excellent combat and traversal systems from 2018's Spider-Man will make a return.  

Demon's Souls Remake

Nearing the end of the presentation, Sony revealed footage of the highly-anticipated (and previously unconfirmed) Demon's Souls remake. Yes, that's right. Those Demon's Souls remake rumors were true. And it looks abso-freaking-lutely incredible. To say fans have been waiting a long time for this one is an understatement.

No release date was provided, but we know it will be a remake built from the ground up. 

Gran Turismo 7

As expected, Sony and Polyphony also showed off the next Gran Turismo game, Gran Turismo 7. Apart from looking gorgeous and on-brand for the storied racing sim, Gran Turismo 7 sounds more realistic than ever, and we can't wait to see how the DualSense and the PS5's other features shape the experience. 

Ratchet & Clank: Rift Apart

It turns out the new Ratchet and Clank rumors were true as well. In Ratchet & Clank: Rift Apart, the dimensions are collapsing, and Ratchet and Clank are being chased through a number of incredible-looking worlds — futuristic, Jurassic, and pirate just to name a few, all presented without a single loading screen.

And Ratchet himself gets lost somewhere in the process, leaving room for a brand-new female Lombax to take center stage. There's a new partner in town for Clank, and Insomniac is promising loads of new gear and worlds built from the ground up specifically for the PlayStation 5.

Surprisingly, there was no Ratchet and Clank: Rift Apart release date, though that's likely because this was pre-alpha footage.

Project Athia

Next up was a new game from Square Enix and Luminous Productions: Project Athia. There's wolves, dragons, all manner of fantastical beasts, and the sort of realized environments we should probably start getting used to. For anything else Project Athia, though, we'll just have to wait and see.

Stray

Annapurna Interactive debuted footage from Stray. Set in a dystopian world where robots scavenge the streets for survival and cats act as delivery critters, Stray looks like a unique take on the cyberpunk genre — because you're the cat. We'll be keeping an eye on Stray as we learn more ahead of its 2021 launch.

Returnal

Returnal is a brand-new IP for Sony Worldwide Studios from Housemarque. It follows an astronaut who can't escape an endless cycle of exploration, entrapment, and death. Somehow, the world she explores with every cycle of rebirth becomes a part of her — at the cost of her sanity. So she keeps fighting and tries to uncover the truth in the possibly vain hope of escaping this cycle.

It's a departure from the studio that's cut its teeth on games like Resogun, Nex Machina, and Matterfall

Sackboy: A Big Adventure

Sumo Digital debuted their latest title: Sackboy: A Big Adventure. Think Little BigPlanet, where all the best possible level designs got crammed into a 3D platformer that's bursting at the seams with charm. Sackboy's journey takes him through all kinds of varied locales, from a desert oasis to the high seas, all with the series' signature charm and style.

Destruction Allstars

Destruction Allstars is basically what happens when you inject (more) steroids into a monster truck rally and a wrestling match, then throw them in a cage and give them weapons. It's bright, loud, and chaotic. It's Twisted Metal with a Rocket League skin, and it currently has no release date.

Kena Bridge of Spirits

Ember Lab presented Kena: Bridge of Spirits, a charming-looking adventure about a young girl (Kena, presumably) learning to harness the power of the world around her. Her goal is aiding troubled spirits who come to her for help, but she's not alone. She's accompanied by a veritable army of adorably fuzzy creatures who carry items for her and generally act as support.

Goodbye Volcano High

After that was Goodbye Volcano High from Ko-Op, an introspective look at one character's insecurities and doubts about stepping out and trying to find their destiny. That's about all we know right now, other than it has a 2021 release window.

Oddworld: Soulstorm

Remember Oddworld Soulstorm? Well, we finally learned more about Oddworld Inhabitants' new project.

Abe escaped his own terrible fate in New N' Tastey, but now he's got the future of his entire species resting on his shoulders — so, no big deal really. Except that failure is, according to creator Lorne Lanning, supposed to be devastating and hilarious at the same time.

The game will be exclusive to the PS4 and PS5. It will also launch on PC through the Epic Games Store. 

Ghostwire Tokyo

The next PS5 game shown off was Ghostwire Tokyo, an enigmatic game about a Tokyo that's gone very wrong indeed. You have special abilities that allow you to hear and sense things others can't, and you have to fight to free Tokyo from the grip of an unknown menace. Ghostwire Tokyo launches in 2021 for PS5 and PC.

Jett: The Far Shore

Superbrothers' Jett: The Far Shore is all about creating a new world where people can hope and dream, a world built on the rubble of failure and despair. We only got to see a cinematic trailer, but Jett: The Far Shore launches Holiday 2020, so we'll probably learn more soon.

Godfall

It's only fitting the first-known PS5 game, Godfall from Gearbox, made an appearance too. It's definitely a huge step ahead of that "leaked" footage from last year. You'll fight fearsome foes, gather godlike weapons, and strive to grow even stronger this holiday season when Godfall launches.

Solar Ash

Annapurna Interactive debuted another PS5 game, and it couldn't be more of a departure from Stray. In Solar Ash, you play as an abstract-looking being navigating a lush and equally abstract world called the Ultravoid, "an unstoppable rift of despair ripping through space."

We'll be keeping an eye on Solar Ash leading up to its 2021 launch date.

Hitman 3

Next up was a new Hitman game, Hitman 3. The dev team calls it the dramatic conclusion to the trilogy and Agent 47's most intimate and difficult case yet. The setting this time is Dubai, but other than a moody trailer, the only thing we know about Hitman 3 is its launch date: January 2021. 

Astro's Playroom

In a complete 180 from Hitman 3, we got a short look at Astro's Playroom next. It's a rollicking romp with every kind of platforming challenge and environment imaginable. It currently has no anticipated release date.

Little Devil Inside

Combine Monster Hunter with Tim Burton, and you'll get Little Devil Inside. You'll travel the world, hunting a number of fantastical beasts and trying to survive, all while a parallel storyline takes place in a grim-looking village somewhere else.

NBA 2K 21

While we did get a super short look at NBA 2K21, we can't really say much about it because A.) it's still in its pre-alpha phase, which means B.) there isn't much to show. What we did see looks impressive, though, especially for alpha footage. Expect NBA 2K 21 in Fall 2021.

Bugsnax

Then there was the Bugsnax, a quirky adventure where you take on the characteristics of the bug snacks you eat. It's another 3D platformer adventure game that also looks like it takes excellent advantage of the PS5's engine. And Bugsnax is likely a PS5 launch title because it'll release Holiday 2020.

Deathloop

Deathloop from Bethesda Softworks is a stealth-driven shooter, but not like you'd expect. You've got the power to rewind time, and everyone's out to get you. Literally. The island's main sport is hunting down the protagonist, Colt, who's stuck on a loop as they try to take out eight targets to break free.

The only trouble is, Colt has a rival on the island of Black Reef. Her name's Julianna, and she's determined to keep him in the loop forever. It's set to launch sometime in Holiday 2020.  

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And that was PlayStation 5's The Future of Gaming presentation. Sony's Jim Ryan said there's even more to share as we approach the PlayStation 5 launch date this holiday season, so stay tuned to GameSkinny for more PS5 news as it develops.

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Turns Out It Wasn't Godfall PlayStation 5 Footage After All https://www.gameskinny.com/obfey/turns-out-it-wasnt-godfall-playstation-5-footage-after-all https://www.gameskinny.com/obfey/turns-out-it-wasnt-godfall-playstation-5-footage-after-all Wed, 22 Jan 2020 13:26:01 -0500 Josh Broadwell

Yesterday, we reported on alleged leaked footage from Godfall, the upcoming PlayStation 5 launch title from Counterplay and Gearbox. While the leaker — and we — never mentioned this was definitely PS5 footage, some did wonder whether it was showing off next-gen software. Turns out, it wasn't.

Gearbox's Randy Pitchford and Counterplay responded to the trailer on Twitter, both saying variations of the same thing.

The footage was only ever of the PC version to begin with and wasn't meant a kind of goal to hit for the team.

Both Counterplay and Pitchford suggested the game has come a long way since the trailer from last year and are excited to show off all the changes.

This all makes sense. The leak offered nothing definitive about the footage other than saying it was from last year.

So, now that that's out of the way, we still have no tangible idea what the PS5 is capable of and what it might consist of other than spruced up hardware. Backwards compatibility? Maybe. Ray tracing? Definitely. Anything else? Hopefully, we'll find out soon.

Stay tuned to GameSkinny for more PlayStation 5 and Xbox Series X news as it develops.

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First Trailer for PS5 Launch Title Godfall Might Have Leaked https://www.gameskinny.com/wfd1o/first-trailer-for-ps5-launch-title-godfall-might-have-leaked https://www.gameskinny.com/wfd1o/first-trailer-for-ps5-launch-title-godfall-might-have-leaked Tue, 21 Jan 2020 12:02:55 -0500 Josh Broadwell

We know Godfall is going to be one of the PlayStation 5's launch titles this holiday season. And now, we might have gotten something of a first-look at Counterplay Games and Gearbox's looter-slasher title.

An anonymous poster on Reddit posted a short clip of an alleged internal trailer from early last year. They then popped back on a few hours later, posted the full trailer, and deleted their account.

The trailer shows off a game that looks like it has a good bit of Dark Souls in its, which — if this trailer is indicative of the final product — seems much slower and more deliberate than some games of its ilk, like Darksiders.

However, it's been a year since this trailer was reportedly produced, and there's no telling what might have changed since then. There's also no telling at this point how long Godfall has been in development.

While the trailer might not look too graphically impressive, it could either be completely different now or just have been too far along in development to make use of some of the PS5's hardware capabilities. The trailer does bear resemblance to images we've seen in the past. 

Though new next-gen games are obviously exciting, it seems Sony is taking steps to emphasize older games and backwards compatibility even more as well. Whatever the next console generation may bring, stay tuned to GameSkinny for more PS5 and Xbox Series X news.

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