Grand Theft Auto 4 Articles RSS Feed | Grand Theft Auto 4 RSS Feed on en Launch Media Network The Best Game Glitches of 2017 Tue, 13 Feb 2018 16:16:43 -0500 Blackcreed11




Destiny is a third person shooter, where you are trying to save the universe. Only, that's not likely going to happen with some of these glitches. One glitch that should have actually been in the game is glitch number 9, Fallen Skiff Glitch. That is a glitch would save so much trouble during story mode. Another crazy glitch is glitch number 5, Crazy Portal Glitch. This glitch was so bad, it managed to draw an audience from other players.




From the wacky to the beneficial, the world of glitches is almost as entertaining as the games themselves. What are some of your favorite glitches? Let us know in the comments!


Assassin's Creed: Origins


Assassin's Creed: Origins is a fan favorite game with a storyline that is marvelous and full of adventure. These glitches add some much needed light humor to the game, especially with how they effect the player. GOLDTHEWRITER has the funniest glitch, with a two headed horse just sliding across the stage behind the player's character. Yet another horse glitch is by SUICIDE KNIGHT, with a horse is stuck in a river running in place. 




Now, everyone knows Overwatch is the game to play. It's a game that's fun, exciting, and frustrating all in one. These glitches are not only frustrating, but hilarious as well. Some of the best glitches are in the above video, and there's a definite theme to them. An example of this is the first glitch, where the character Tracer keeps getting stuck in the payload. Another glitch is with Mei as her character gets stuck mid battle. Funny for everyone else, yes, but definitely not something you want to be experiencing yourself.


Grand Theft Auto IV


The best glitches are ones that make the game more enjoyable. These glitches from Grand Theft Auto IV are exactly that: so great that it makes you want to play the game just to experience them yourself. One example of an awesome glitch is when your character can glitch through the water onto the other side of the map. Or the incredible death drops from high places and the character, instead of dying, glitches into the ground or water. Even better, though, is when you glitch through a building with a helicopter. 


Fallout 4


Next is Fallout 4a post apocalyptic game that has mutants, bombs, survivors, and, of course, odd glitches that just make the game less serious. Check out some of these glitches that leave you scratching your head or laughing. This video starts off with the weirdest glitch of a character that should be running, but is swimming down a set of stairs instead, y'know, like we all do at times. Then there's another glitch of a torso squirming on the ground, when it should be dead -- but whether that's funny or just plain creepy is up to you to decide


Battlefield 1


Battlefield 1 has its fair share of wild and unfair glitches, glitches that would frustrate even a saint. Of them all, the worst glitch is when the character is not responding, or then there are the general glitches in the system. One great example of this would be XSEVEROHATREDX. This player clearly had a plan that was ruined because of this nasty glitch.


The end goal for any developer is to deliver a clean, polished product to the user. But, as we all know, that often doesn't happen, with even huge budget games having a glitch or two. Many of our favorite games contain some...interesting glitches, some that add to the experience, and some that are just plan weird. To illustrate that point, we've compiled a list of the best glitch videos on the Internet from last year, all for your viewing pleasure.

Grand Theft Auto IV Now Backwards Compatible Thu, 09 Feb 2017 17:12:48 -0500 Venisia Gonzalez

Calling all fans of Grand Theft Auto IV and Grand Theft Auto: Episodes from Liberty City. Both games are now available to play on Xbox One thanks to backwards compatibility

The Twitter announcement made today is making a lot of gamers quite happy. Grand Theft Auto IV: The Complete Edition is also compatible on the Xbox One. Digital game owners have instant access on Xbox One -- just download it from your “ready to install” section. If you physically own a copy, just insert the Xbox 360 game disc into your Xbox One to download. Original game saves will transfer if you saved to the cloud on Xbox 360. For those who don’t have Grand Theft Auto IV, grab it in the Xbox store.

Enter GTA IV to rehash memories of playing Niko Bellic in Liberty City as you strive for the American Dream. Revisit Roman, Vlad, Dimitri, Mikhail and Michelle once again. Grab the expansions "The Ballad of Gay Tony" and "The Lost and the Damned" while you're at it too.


Rockstar Games is hosting a sweepstakes for a special giveaway of collectibles and gear for entry through February 20th. One Social Club member will win a Grand Theft Auto IV commemorative prize pack which includes the GTA IV dartboard, pool cue, Statue of Happiness, license plate, TW@ mousepad, and a collection of  GTA IV t-shirts. Ten runners-up will receive a Grand Theft Auto IV license plate and TW@ mousepad. Best of luck to all!

11 Tasty-Looking Game Foods That We're Dying to Try Mon, 26 Dec 2016 03:00:01 -0500 Unclepulky

Food is good.

It's a simple, Kindergarten level statement, yet at the same time, I don't think anyone would try to say it isn't true. And, since video games often star people as the main characters, it makes sense that they would like food too.

Here, I'll be taking a brief look at eleven of the tastiest looking foods in video games. I'll give the background and descriptions of each food item if available, and, since I have a culinary background, I'll give my two cents on how I think each food item is made.

Princess Peach's Cake (Super Mario Bros. Series)

Throughout the Super Mario games, we often hear that Mario's reward for rescuing Princess Peach from Bowser is cake.

Now, cake is tasty, but for Mario to still be saving her after, at the very least, ten separate kidnappings, Peach must be one of the greatest bakers to ever grace the Mushroom Kingdom.

One of the few times we actually get to see what I've dubbed, "Motivation Cake," is in Super Mario 64, the above image coming from its DS remake.

Now, from the outside, this looks like a basic vanilla cake with buttercream frosting. However, we must remember that this cake is baked specially for Mario, the Italian stereotype to end all Italian stereotypes.

Maybe, just maybe, that cake is filled with not cream, but spaghetti and meatballs.

Sea Salt Ice Cream Popsicle (Kingdom Hearts Series)

Moving on from the possibility of one of the strangest, most unrealistic cakes ever, we have something that you can actually make for yourself quite easily! 

Sea salt ice cream is a frequent motif in the Kingdom Hearts series, and, like many things in those games, it's used as a symbol of friendship. It's greatest use was in the criminally underrated Kingdom Hearts: 358/2 Days, in which it's used to represent the bond between Roxas, Xion, and Axel.

Now, salty ice cream is pretty delicious, especially if you mix in some dulce de leche, but if you just want to replace the blue ice cream bars seen in the games, all that's really necessary is to make some vanilla ice cream with sea salt in the mixture, and color it blue.

Ramen (The World Ends with You)

Regular old ramen? I think not!

 In the JPRG, The World Ends with You, one of the quests in the game involves assisting a traditional ramen chef. As Neku, you must help him figure out a way to have his restaurant complete with a new, trendy ramen bar.

While many different types of ramen are shown off, and even more are available for purchase throughout the game, it's the old fashioned, plain ramen, which is described to be the tastiest.

A traditional ramen dish consists of wheat noodles in a meat or fish based broth, usually flavored by miso or soy, and includes toppings such as pork seaweed and onions. Looking at the soup shown in the game, a quail egg may add some tasty extra flavor.

Sandvich (Team Fortress 2)

The Sandvich is a secondary weapon for the Heavy in Team Fortress 2. When eaten, the Heavy regains up to 300 health, and, it can also be shared with a friend.

Unlike most of these foods, we know exactly what the Sandvich consists of. Between the slices of bread are lettuce, tomatoes, Swiss cheese, and a few slices of both ham and bologna. Lastly, topping the Sandvich is a green pimento-stuffed olive.

Who wouldn't like to eat a sandwich the tastes great AND heals your wounds?

Spaghetti (Undertale)

In the hit indie game Undertale, one of the main supporting characters, the skeleton Papyrus, loves to make spaghetti.

Now, while those who have tasted it have said that Papyrus's spaghetti tastes rather bad, there would be a serious upside to eating it.

Papyrus... only serves spaghetti to his friends.

And no matter how unpleasant the taste of his spaghetti may be, getting to be Papyrus's friend would be worth it, as he is possibly one of the nicest characters in any video game.

Pumpkin Soup (Skyward Sword)

Pumpkin flavored anything may now be synonyms with stereotypical, vapid teenage girls, but when you get down to it, pumpkin is still a very tasty ingredient.

In The Legend of Zelda: Skyward Sword, you can visit a pub known as The Lumpy Pumpkin. There, in addition to completing several quests, you can purchase Hot Pumpkin Soup.

While it'll lose some of its healing capabilities after it gets cold, when it's nice and hot, it's more effective than a red potion.

In addition to healing your wounds, we know that this soup tastes fantastic as it is the preferred food of the sky guardian Levias. And if it's good enough for a giant sky-whale, it's good enough for you.

The Cake (Portal)

Here, we have what appears to be a basic cake with chocolate frosting, topped with cherries and whipped cream.

While that would definitely be tasty, during the final battle with GLaDOS, the intelligence core recites the entire recipe. While there are plenty of items in the recipe that could make a cake extra delicious, such as coconut pecan frosting and fish shaped candies... there are also items included in the recipe like "Fish shaped volatile organic compound and sediment shaped sediment" and "Injector Needle Gun."

My advice? Leave out the ingredients that will cause you to die, and sit yourself down to enjoy a tasty chocolate cake with coconut pecan frosting.

Heart Stopper Burger (Grand Theft Auto 4)


Unlike the cake from Portal, there's no way to remove the lethal elements from this dish without turning it into a normal hamburger.

Lets count for a moment. According to this advertisement, the Heart Stopper 6lb Burger includes at least nine meat patties, five slices of what I can only hope is something resembling cheese, lettuce, pickles, tomato, and onion.

If you choose to make this burger for yourself and eat it, you will die. There's no getting around that. However, it would be the tastiest death ever.

Cup of Lifenoodles (Earthbound)

 The greatest cup of noodles ever to be cooked!

While as a standard cup of noodles, its taste can't compare to the traditional ramen seen in The World Ends with You, these noodles have the ability to cure any ailment.

Broken arm? Eat a cup of Lifenoodles. Have a fever? Eat a cup of Lifenoodles. Knocked unconscious by a guy because you're enough of a nerd to write about tasty video game food? Have a friend pour some Lifenoodles down your throat.

So long as you can stomach overly-salty gas station noodles, there's nothing Lifenoodles can't help you overcome.

Honningbrew Mead (Skyrim)

Out of all the alcoholic beverages I've had in my life, none have tasted better than homemade mead.

From my experience making it with my older brother, I've learned that there are several crucial aspects of making a good mead. Most importantly perhaps is how long you let it ferment. Quality mead needs a lot of time to sit, with a minimum of a year.

Seeing as how we have no idea what Honningbrew Mead tastes like, I imagine it to taste like one of my favorite flavors of mead: Chamomile, Maple, or Honey.

Since there are readers of this site who aren't old enough to drink, and even more who aren't qualified to make their own alcohol, I'm not going to lay out the process.

However, for those of you who really do want to learn, look around on the internet. There are plenty of tutorials to quench your thirst for knowledge.

Dots (PacMan)

For nearly four decades, Pacman has been eating these white dots. And spin-off games aside, that's really all that he does.

So what do these tiny, little, white pixels taste like?!

Surely, they must be good enough to risk getting killed by ghosts for. However, we have no idea what flavors they contain. Are they salty or sweet? Bitter or sour?

Perhaps the answer... is yes.

Perhaps this is a food so delicious, so perfect, that it perfectly balances all possible flavors.

That is the way of the dot. That is the way of the Pacman.

What food from games do you want now? And what would you throw in the dust, and not even leave for the dogs? Let us know in the comments below.

We Deserve a Grand Theft Auto: Vice City Remake Mon, 14 Nov 2016 17:25:50 -0500 Jared Elliott

There's no question that the Grand Theft Auto series is monumental in more ways than one. It literally created the sandbox genre, influencing countless titles that followed in its wake, from Just Cause to The Elder Scrolls. Despite its popular and cultural eminence, however, it seems as though the series has gotten a bit drab over the years.

Liberty City and San Andreas are sprawling, beautiful representations of New York City and Los Angeles, yet these cities, both in-game and in the real world, are more-or-less similar at their foundations - skyscrapers, highways, overpasses, and plenty of people to go around.

Grand Theft Auto: Vice City stands out from the crowd with its vibrant 1970's Miami motifs. Since Grand Theft Auto IIIVice City stands out from the crowd both visually and thematically. The cars, clothes, radio stations and even the HUD betray a certain charm that has sadly gone unexplored ever since Vice City hit the scene, with Rockstar Games instead favoring the more modern, less imaginative environments of the east and west coasts.

It's time for that to change, because frankly if the series is getting boring. Any sandbox game relies on the imagination of the player to be enjoyable. In other words, when the whole world is your oyster, your imagination, curiosity, and freedom are the collective impetus for exploration and, ultimately, immersion.

When I play Grand Theft Auto IV or V, I can't help but feel as though something is too typical about the experience. With a few extra dollars in my wallet and some time to kill, I can literally fly to New York or L.A. and experience them as they really are. Of course, I can't steal a helicopter and crash it into the Statue of Liberty -- but why would you want to?

Another thing that I certainly cannot do is visit another time. Traveling to 1970's Miami would be as much of a history lesson as it would be a journey. Imagine walking down the street and seeing all of the funky clothes, hearing the classic music of the day, and snorting lots of coke in the back of a shady strip club - you know, experiencing a time and a place that I can't experience in real life.

That's the beauty of games. You can experience a world that can't be experienced anywhere else. Sadly, Rockstar Games seems to have forgotten or disregarded this altogether. Sure, tasting the grit of Compton and Queens are memorable experiences in and of themselves - but there is something expressly typical about them. They are simply representations of the world as we know it today. Where's the imagination? Where's the charm?

For a series that relies so much on characters to tell its stories, it seems like a slip on Rockstar's part to establish characters which are ultimately caricatures of people I've actually met in real life. Where's the fun in that? I would much rather hear the story of an outlandish mobster or a drug kingpin who lives in the proverbial ivory tower, surrounded by neon lights and nostalgic charm. 

Grand Theft Auto has lost its color, opting for the grays, blues, and browns of densely urban environments where, after a few hours, everything looks mostly the same.

That's why it's time for a Vice City remake. Bring back the vibrant environments and the soul of Grand Theft Auto along with it! I want desperately to be surprised by Liberty City and San Andreas, but the experience is so true-to-life that it reaches the point of banality sooner rather than later. A crazy person here, a unicycle there, Ford and Honda ripoffs abound -- it's essentially a walk through my own neighborhood. And trust me, that gets old quickly.

Which game in the Grand Theft Auto series would you most like to see remade? Let us know in the comments!

10 Games That Allow You to Unleash Your Inner Amateur Photographer Fri, 19 Aug 2016 17:07:02 -0400 Amy Turnbull

August 19th marks World Photo Day – a day to celebrate the beautiful art of photography, no matter your skill level. For those that wish to combine their love of both photography AND gaming, we’ve put together this list looking at a variety of games from over the last 20 years that give you the opportunity to take pictures as you play.

Pokémon Snap

1999; Nintendo 64, WiiU

This seems a good place to start, considering the game’s re-release on the WiiU this week in Europe. In Pokémon Snap you play as young photographer Todd Snap, working for Professor Oak as he researches wild Pokémon. You travel around Pokémon Island, via its Zero-One safari vehicle system, taking pictures of the wild Pokémon inhabiting the place. This was the first 3D game in the popular franchise, and is a fun little venture, especially for younger fans of the series.

Fatal Frame

2002; PlayStation 2, Xbox, Wii

Pic source: Fatal Frame Wikia

Definitely the most spine-tingling game in this list, Fatal Frame is a survival horror series with a difference. In each game, you are armed with little more than an old camera, as you navigate through dark and creepy haunted dwellings. But fear not – it just so happens that the Camera Obscura you carry with you is just what you need to fight your way past the terrifying ghosts and sad, wandering spirits. Based on the superstition that having your photo taken steals your soul, snapping photos of the angry spirits in your path will weaken them, and allow you to defeat them once and for all.


2008/2013; PlayStation 3, Xbox 360, PC/PlayStation 4, Xbox One

Although a number of the games in the Grand Theft Auto series have featured interactive cameras at some point, it’s the 4th and 5th games in the series that feature them most prominently.

In GTA IV, protagonist Niko carries a Whiz camera phone that is required in a number of missions throughout the game. You can use the camera phone outside of missions to take photos, too, though they cannot be saved.

You’ve upgraded to a smartphone in GTA V, and the Snapmatic app is what you’ll use to take photos for most missions requiring them. Protagonist Franklin does get chance to use an SLR camera in the 'Paparazzo' mission, and the 'Casing of the Jewel Store' mission provides you with a pair of glasses with a built-in camera, but these are mission-specific and can’t be used elsewhere. A fun feature that has been added at this stage in the GTA series is the ability to upload your photos to social media via the Rockstar Social Club. And yes – you can take photos outside of missions, so get snapping!


2007; Xbox 360, PlayStation 3

Pic source: BioShock Wikia

The Research Camera features in the earlier games of the BioShock series, and its use contributes to your research rewards in the game. You use the camera to take photos of various enemies and security devices, and in doing so reveal biological weaknesses and hidden secrets related to your photographic subject. The better the quality of your pictures, the higher your scores will be.

Dead Rising

2006; Xbox 360

In this survival horror action game, you play as Frank West, a photojournalist that finds himself trapped in a mall overrun with zombies. Though your main objective is to defeat as many of the undead as possible with whatever is handy, you can also earn Prestige Points by using your camera to capture various people and events as you encounter them. These Photo Opportunities present themselves throughout the game, allowing you to score varying degrees of Prestige Points depending on how well you capture the moments.


2013; PC

This free-to-download puzzle platformer is a lesser known game, but a very pretty one that’s well worth a look. It’s incredibly short, at around 20 minutes long from start to finish, but worth a quick play through for its uniqueness.

In Lumen, you play as a little girl trapped within her own nightmares, and are armed with nothing but a camera. You can use this camera and the subsequent instant photographs, to manipulate the world around you to aid in your escape.

If you wish to give this game a try, you can download it free for PC. As short as it is, what do you have to lose?


2006; PlayStation 2, Xbox 360, Wii, PC

Pic source: Bully Wikia

This high school centric game features a photography class as one of its mini-game classes. There are 5 missions to complete as part of the class, and each one involves photographing an assigned subject in return for a reward. Examples include capturing pictures of any three students, and carnival freaks (in order to receive the Yearbook, and double tickets for the carnival, respectively).

The camera can also be used outside of missions to provoke others by aiming the lens their way. Students already on friendly terms with protagonist Jimmy will simply greet him, but those that aren’t will begin to taunt your character and eventually attack if you continue to point your camera their way. So choose your photographic targets wisely!

Dinosaur Safari

1996; PC, Mac

This educational game was designed by scientists from the Oregon Museum of Science and Industry. In it, after travelling back in time, your mission is to photograph as many different dinosaurs and other prehistoric creatures as you can find, to collect valuable data for the “National Chronographic Society”.

The graphics and gameplay leave a lot to be desired, especially 20 years on, but the premise is no doubt still an appealing one for younger children.


2008; PlayStation 3

This realistic simulator game takes you on an African safari to capture stunning wildlife scenes with real-world photography equipment. You are given assignments via email, in which you must capture wildlife in specific situations; for example, a pack of lions on the hunt. As you complete each mission, your photos are graded, and you get to learn about professional photography techniques along the way.

The game is very much like a real world version of Pokémon Snap, as you travel around the area collecting photos of the different creatures you encounter, with not much more of a point to the game beyond that. Afrika was met with mixed reviews, but may appeal to those with an interest in wildlife and photography.

Uncharted 4

2016; PlayStation 4

Pic source: PlayStation Blog

Although Uncharted 4 doesn’t make use of a camera in-game as an actual equipped item like the rest of the games on this list, the game’s Photo Mode is so in-depth and stunning, and so popular amongst players, that there was no way it couldn’t be included here.

The Photo Mode allows you to capture screenshots throughout the game in exquisite detail, and then use editing tools to crop, add filters, and perfect your pictures to your heart’s desire. Fans are using this feature to create beautiful works of art to share online with others. The feature’s popularity shows this to be an enjoyable extra for anyone playing the game.

More and more games are adding a similar screen-capturing feature like the one utilized in Uncharted 4, and with the ever-expanding sophistication of technology, along with the continued rise of social media, I imagine we’ll continue to see this trend in the gaming world.

Did your favourite photography-linked game make it into this list? What other snap-happy games not listed here do you enjoy? Please let us know in the comments, and in the meantime, Happy World Photo Day!

5 games that should be backwards compatible with Xbox One Sat, 16 Jul 2016 11:29:57 -0400 Joseph Ocasio


Backwards compatibility is an important feature for gaming. It helps preserve our gaming history and helps ease us into a new generation of gaming. Sure, it's great that we're getting Definitive Editions/Remasted versions of games like Bioshock, The Last of Us, GTA V, and Uncharted, but we know that not every game has a chance at that.


So here's a more cost effective way to let us keep the games we love and still preserve them without having to buy a PC. It's also better than PS Now and it's god awful subscriptions.



Call of Duty series

Say what you will about the Call of Duty series, but you know at least one person who loves at least one of the games in the series -- whether it be the "classic" WW2 era Call of Duty games (Call of Duty Classic, 2, 3, and World at War), the Modern Warfare series, or the Black Ops series.


With Call of Duty 4 being remastered, why not let people try the other games of the sub-series they like and let pessimists replay the OG games they love so much?


On another note, why isn't Black Ops 2 backwards compatible yet? Black Ops 1 is and Black Ops 2 is the most requested game for backwards compatibility. So it only makes sense.

Dead Rising 1 and 2

O.K., I'll admit, I'm starting to cheat with 2 games instead of one on the list, But it's hard to choose one game, especially if it's part of a franchise. With Dead Rising 3 an Xbox One exclusive, Dead Rising 4 coming later this year for Xbox One, and the series 10th anniversary coming up, it makes perfect sense to put both Dead Rising 1 and 2 on Xbox One.


Dead Rising was one of the first open world games on 7th generation of consoles and is still a fun, zombie slaying good time. Dead Rising 2 improved the game with it's weapon combination system and some great DLC storylines. Hell, Dead Rising 2 was even remade with Frank West as the main character, as Dead Rising 2: Off the Record. So come on Capcom and Microsoft, give us more Dead Rising on Xbox.


Originally known as "that game with the Halo 3 beta," Crackdown surprised people by actually being pretty fun. Created by David Jones, the creator of the GTA franchise, Crackdown puts players in an open world city as a super powered cop that was tasked to take down the biggest and baddest criminal organizations. 


Sure, there was little plot, but Crackdown made up for that with great super powers, an excellent open world, addictive grinding, and some great Co-Op action. With the third game coming next year, it'd be a great idea to let gamers who never played the original see where it all started... but lets never make the sequel backwards compatible.

Mass Effect 2 and 3

Mass Effect 2 and 3 are two of my favorite games of all time. I can't tell anyone how many hours I've put into these excellent games from Bioware, since the first game came out when I was still in High School. The epic storylines, addictive gameplay, complex characters, fantastic worlds, and so much more make Mass Effect one of the greatest franchises out there.


With Mass Effect 1 already being made backwards compatible and Microsoft confirming compatibility with multiple disks not being a big issue, it makes sense to bring these epic sequels to Xbox One.

Grand Theft Auto IV

GTA IV holds a special place in many gamers lives, as it was the first GTA game on HD consoles. The story of Nikko Bellic coming to America and getting involved with the criminal world of Liberty City still holds it's own, even against the antics of Micheal, Franklin, and Trevor.


Sure, there are things in GTA IV that haven't aged as well. Mission checkpoints are nearly nonexistent -- making you restart missions from the very beginning if you fail, car controls feel more stiff compared to other titles, and Roman can get downright annoying. That said, the world, gameplay, and storyline are still worth playing. In addition, seeing how improved Red Dead Redemption was when playing it on Xbox One, it would be amazing to see what Microsoft and Rockstar could do with GTA IV to make it a better game.


I love GTA V. It's one of my favorite games and one of few open world games that lasts 30-40 hours that I can replay over and over again for so many hours. But sometimes I love to go back to past installments and see how much has been improved, while experiencing the story over again.


Say what you will about the Xbox One, but if there's one thing that it has over the PS4, it's this little thing called Backwards Compatibility. True, it's a bit silly that it has taken a few years for the console to be compatible with dozen's of its predecessor's games -- with more to come -- where as the Wii U was backwards compatible from the start. However, that shouldn't stop us from celebrating the dozen's of titles that have become available with the system.


Assassin's Creed 2, Red Dead Redemption, Mass Effect, and so many more have given us reasons to go back to the past and play the games that kicked ass. With more on the way, here are just a few games that should be added to the Xbox One backwards compatibility list.

Happy birthday America: Save your nation from invasion in these 11 games Thu, 30 Jun 2016 05:30:02 -0400 Ty Arthur


If you aren't bleeding red, white, and blue after playing these 11 ultra-patriotic games, then you need to go drop a couple of hundred dollars on unnecessary fireworks and try again.


What's your favorite pro-America game, and how many of the titles we mentioned have you managed to beat? Let us know what other 4th Of July-friendly games we should be dusting off this summer in the comments below.


Homefront: The Revolution


A re-imagining of the occupied America presented in the previous game, second title The Revolution switches to an open world style as you run a guerrilla resistance against the Korean invaders. 


While sadly the game had a bit of a bumpy start and still suffers from some frame rate issues, if you like open world games along the lines of Far Cry 3/4, you should make a point of checking this one out.


Modifying guns on the fly or building makeshift explosives out in the field is a cool twist, and there's some iconic characters to meet in this dark dystopian future.


Everything Duke Nukem


What better exemplifies America than lowest common denominator misogyny and a love for all big guns and bigger jugs? Duke couldn't be any more American if he shat bald eagles!


Sure, these games are awful and several of them are essentially unplayable, but America does things the hard way damn it, and you should too.



Saints Row IV


Not only do you become President of the grand old U. S. of A. (by totally legitimate and not at all ludicrous means), but you also get to avenge the country's death at the hands of annihilating aliens. Eat your heart you Bill Pullman!


Rather than seeing the new Independence Day flick no one asked for, just play Saints Row IV instead. It's not often you get to be a nude Matrix-style savior while beating gang members and aliens to death with a big floppy dildo – and after all, isn't that what America is really all about?


Assassin's Creed III


In the never-ending Assassin's Creed series, Ubisoft went a very unexpected route in entry #3, allowing you to be part of the founding of America itself, but as an assassin of course.


The glorious American revolution can't succeed without your stealth take downs, so sharpen up those tomahawks and get on birthing the greatest nation in the world already.


Both the Revolution and later Civil War period of history are rife for gaming, and that really begs the question: when are we going to get an Abraham Lincoln: Vampire Hunter video game adaptation?


Christian Founders 3D Computer Game


This amazing little title – which lets you know its in 3D straight in the title! - is (sort of) a platformer where you run around a mansion covered in full-wall size portraits of various American history personalities.


While traveling through this bizarre fun house of horror, be sure to grab all the flag collectibles and and read all those tiny commentary text boxes. Personally, I'm convinced this is satire and making fun of exactly the sort of person who would un-ironically buy this, but others aren't so sure.


What clinches it for me (other than the hilarious graphics) are the notoriously inaccurate quotes used to teach the lessons, like perpetuating the myth that George Washington said “It is impossible to rightly govern the world without God and the Bible.” Despite the fact that such a phrase never actually appeared in his farewell address, the urban legend lives on anyway.



Grand Theft Auto IV


What's more patriotic than a down-on-his-luck immigrant coming to Liberty City by boat and achieving the American Dream?


He works his way up from nearly homeless drifter to driver at a cab company and then breaks out as an entrepreneur trying his hand at many diverse and lucrative businesses.


Best of all? Nico Bellic is very second amendment friendly. GTA IV is as American as apple pie, and just as kid-friendly.


Patriotic Pinball


For the true patriot who already has a flag draped across his wall and never goes out unless he's sporting some stars and stripes duds, there's the game-changing Patrotic Pinball.


It's exactly like regular pinball, just, you know, with more patriotism. It even has a whole whopping TWO different levels to play: “America on Duty” and “Roadtrip Coast To Coast.”





Remember those extremely outlandish pro-America cartoons you can watch while flipping through the television channels on the later Grand Theft Auto games? Developer Free Lives turned them into a side scrolling, platforming shooter, and we can't thank them enough!


When the world is in trouble, the over-powered Broforce is called in to annihilate evil, bro style. Just how patriotic is this game? The top Steam review simply reads “Bought this game as a European. Now I'm an American.


Bioshock Infinite


A legitimately awesome game even independent of the story and themes, Bioshock Infinite also has its fair share of social commentary on the past and present state of America.


The people of the floating city of Colombia absolutely adore John Wilkes Boothe, and they have more than a little in common with a certain wing of American politics... so much so that a tea party group in Florida once made headlines by un-ironically using the above image as their Facebook banner.


The fact that “It is our holy duty to guard against the foreign hordes” and a very clear focus on white purity didn't tip them off the negative nature of the image is mind-bogglingly hilarious.


No matter where you fall on the political spectrum though, Bioshock Infinite offers an amazing FPS experience (maybe the best the Xbox 360 had to offer?) that is way outside the norm and has a mind-bending story to keep you intrigued from beginning to end.



Great Wall Of America


Make America great again by building a yuuuuuge wall (a beautiful wall, the best wall) out of the heads of your political rivals! You don't want to be berated for having small hands, do you? Better build that wall even higher then.


Best of all, it's completely free on mobile devices, since they made Mexico pay for it.


Pick it up here, and don't forget – if a blond woman beats your high score, you are duty bound to tweet that blood must be coming out of her “wherever” when you throw your losing temper tantrum. Anybody else desperately ready for November to be over already?


It's not just Android developers getting in on the Trump action lately either, as even the latest Pokemon to be revealed is clearly inspired by his iconic hair cut!


Turning Point: Fall Of Liberty


Although certainly not without flaws (for some reason your aim is better if you AREN'T using the iron sights), this perennially underrated FPS is actually a pretty good time, and it does have a unique setting and premise.


In this shooter, America actually fell to Nazi invasion (making it a perfect accompaniment to Amazon's The Man In The High Castle series), and you as a simple construction worker in the '50s get drafted into rebelling against the German invaders.


More than just trying to reclaim your homeland, the story shifts to preventing the Nazis from finishing the atomic bomb before anyone else does, radically changing history forever.



While grilling up your 10% beef hot dogs with a side of greasy Freedom Fries this 4th of July, why on earth would you try to save a place like Sera or Reach from invasion? Don't you know there's a gob of games out there that let you keep America safe and beautiful while kicking some star-spangled ass?


Ditch those alien frontiers or European battlefronts and go for the gold. With these 11 games you can repel Nazi invaders in alternate timelines, build a wall to keep out the foreigners, play only the most patriotic of pinball machines, achieve the American Dream, and even become President!

10 Decisions That Suck No Matter Which Side You Choose Tue, 24 May 2016 06:58:49 -0400 Justin White

Games and media in this day and age are all about choice and the moral grey. Is this the right decision? Is it the wrong decision? Is it neither--with a negative outcome either way? This top ten list explores those latter types of decisions and choices, like having to choose which member of your squad will live or die, or whether or not to side with a particular group in a dispute--either way, the outcome will suck for somebody.'s top 10 list of the hardest gaming decisions they've had to make will contain spoilers for the following games:

  • Dragon Age II
  • Spec Ops: The Line
  • Fable II
  • Mass Effect
  • Infamous 
  • Fallout: New Vegas
  • Deus Ex
  • Grand Theft Auto IV
  • L.A. Noire
  • The Walking Dead: A Telltale Series

Which choices you had to make haunted to you?

The Six Most Annoying Things in Any Video Game Tue, 03 May 2016 12:33:43 -0400 Ian Ilano




These are some of the most annoying things found in any video game. Next time you're playing, look closely and try to see if the game includes any of these mentioned. You may be shocked at how often most of these occur.


And you may be equally disgusted.


Terrible Escort Missions


Nothing is more annoying than that awkward walk/run movement you do when you're escorting someone. Whoever you're escorting either runs too fast, or too slow. If you want an example of this, just think of any escort mission in a Bethesda game.


Sadly, the NPCs are very stupid. 


They'll run ahead of you and stop, waiting for you to catch up to them. And when you do manage to catch up to them, they slowly turn around and sprint away in their intended direction. It's an absolutely unpleasant experience. 



In Redemption, players could hold A in order to follow a predetermined path.


However, not all escort missions were bad. Some games implemented mechanics that made this type of mission much more bearable. 


In Red Dead Redemption, players could hold down a button to stay close to the NPC they needed to follow. By holding "A" or "X," your character would automatically match the NPC's pace and direction. This let you focus on the dialogue instead of having to constantly stop and go.


Even a solution as simple as a "follow" command would have sufficed. In Mount and Blade, long adventures across the map were made bearable with a simple right click and follow.


And yet, another great example of escort missions done right is in the game The Witcher 3. In this game, instead of you following the NPCs and matching their pace, the NPCs would match yours. If you took off in a sprint, the person you're escorting would too. If you stopped to smell the roses or took your time dealing with the numerous ghouls plaguing the map, the NPC would do the same. 


Terrible escort missions are one of the most annoying things in any video game. They're clunky and they break immersion. But fixes are simple, and I'm glad numerous games have implemented this mechanic as a solution.


Waist-high Fences as Invisible Walls


If there's one thing I hate more than "bullet sponges," it would probably be poor level design.


When creating a map, developers always want to restrict the players from certain areas. Restricting them to a certain path would prevent them from getting anywhere they're not supposed to be. However, if you're gonna do this, for the love of God, don't use caution tape.


Batman Arkham Asylum suffered from this tremendously. There were so many parts of the map sectioned off by mere police tape. Realistically, it just doesn't make sense. How can caution tape prevent a fully-grown man in body armor from moving around?


Batman Arkham Asylum


Bruce Wayne, millionaire master martial artist. Weakness? Yellow police tape.


Trust me, I understand the desire to section off parts of the map. Sometimes you just don't want players to go to certain areas because they're prone to bugs or glitches. However, if you're going to restrict players from specific areas, do it in a creative way.


Police tape is getting old.


Difficulty Means Enemies Have More Health


If the success of the Dark Souls series is indicative of anything about our current generation of gamers, it proves that people enjoy challenges. Higher difficulties are enjoyable, and having to think and play safe can make any video game that much more intense. Instead of making the computer AIs smarter or more reactive, some developers opt to just turn them into "bullet sponges."


A "bullet sponge" refers to a character who soaks up bullets. In most games, increasing the difficult doesn't make the AI play smarter, it just means you'll have to take a longer time killing the enemy.


The best example right now is Fallout 4. I'm a huge fan of the series, but one of my biggest gripes with the game was how increasing the difficulty only increased a monster's health. All monsters fought the same, regardless of difficulty. They didn't suddenly engage in strange and unorthodox tactics. They were just able to withstand more bullets.


Developers need to understand that sometimes a smarter or more reactive AI is more challenging than simply giving them more health.


Call of Duty


Veteran difficulty in COD is an example of a better alternative to "bullet sponges."


In the Call of Duty games, the highest difficulty mode, veteran, made it so that players would die in fewer hits. It did not make it so that enemies could take more damage, it simply made the game more realistic. Enemies would chuck grenades and make full use of their cover and position.


This is a great alternative to "bullet sponges." I'd be a happier gamer getting instantly killed by an enemy than spending ten minutes punching rounds into a "bullet sponge."


A Cheap Multiplayer Experience


To put it simply, some games aren't meant for multiplayer. Yet despite this, developers will still go ahead and include a poorly designed multiplayer mode.


Did you know Bioshock 2 had multiplayer? Did you know Tomb Raider did too?


My problem with this is not the multiplayer itself...

\n's the fact that it seems like many developers simply include multiplayer in order to include it.

Rather than making their multiplayer experience stand out from others, developers tend to give us the same old multiplayer game-modes— deathmatch, capture the flag, and free-for-all. They're nothing special -- it's as if game developers are simply checking ideas off their check-list. 


However, there's one game that stands out.


Assassin's Creed Unity


In Assassin's Creed Unity, there was more to multiplayer than killing.


Believe it or not, I'm talking about Assassin's Creed Unity.


Others would argue that the multiplayer experience was very basic, very lack-luster compared to most, but I disagree. In Assassin's Creed Unity, players were free to choose what they wanted to do. You could kill, but the game wasn't specifically about killing. Players can take the stealthy approach and just lay low and cause distress.


Developers, if you're going to release a multiplayer option, develop it carefully. Don't include multiplayer for the purpose of it to be on the box. It's cheap, and nobody is going to play it.


The completionist in me is crying as I type this. Do you know how many games I will never be able to reach 100% because of a poorly designed multiplayer mode?


A lot...


Useless Quest Rewards


This is a problem that plagues many MMOs and RPGs.


You're given a quest to complete, and for simplicity's sake, let's go with a very basic "kill x amount of creatures." You end up killing the creatures and turn in your reward, and for some god-forsaken reason, the reward ends up being significantly weaker than the gear you currently have equipped.


To put more salt in your wound, the level of the gear is lower than the monsters you were originally assigned to kill. At this point, that's no longer pouring salt on your wound, that's sticking your finger in and wiggling it.


A lot of games are guilty of this -- World of Warcraft is one of them. However, even games like The Witcher 3 are just as bad.


Quest rewards are simple. They're rewards obtained from finishing a quest. Often times, players complain about quests becoming too tedious or boring. I feel like the lack of worthy quest rewards is a factor in that. If players were given much better rewards, perhaps they wouldn't complain as much.


Developers need to acknowledge that items are sometimes the main reason to do missions. Giving away cheap equipment is a great way to prevent people from doing further quests.


Poorly Placed Checkpoints


Let me paint a picture for you.


You're on the last mission of the game. You're taking your sweet time, carefully jumping over the platforms and obstacles in your way. With your palms sweating and eyes focused, you slowly move the control stick towards the goal. You come across the last obstacle. Your body tenses up. Your breathing grows heavy. In a moment that could make even the most hardiest of cardiovascular surgeons sweat, you manage... to slip and die.


You reload.


You're a little less tense this time around. You jump over the platforms and obstacles with ease. Once again, you're face to face with the last obstacle. Your palms are more relaxed but your eyes are still focused. You carefully move the control stick to complete the last maneuver. You die.




You take a short breather and gather your bearings. You begin. You breeze through the obstacles — you're a professional at this point. You stand once more in front of the last obstacle. Angrily, you slam the control stick in the intended direction. You die.


You don't reload.


You turn off the game, not wanting to go through the obstacle course again.


No matter how easy a part of the game might be, poorly placed checkpoints can ruin the player's entire experience.


Grand Theft Auto 4


If I have to follow the car for five minutes one more time...

If there's one thing I hate about video games, it's making me repeat an easy part over, and over, again.

The most annoying games are the ones that make you go through an extremely long and enduring sequence, only to have you repeat it if you die. It's disgusting.


GTA IV and San Andreas are two titles that instantly come to mind.

Poorly placed checkpoints show poor design and planning from the developer.

During car chases, taking a wrong turn or missing an exit meant I would have to restart the entire mission, regardless of how close I was to finishing it. Dying would set you back so far, and it marks the moment easy and "fun" sequences start to become boring and repetitive. 


Unfortunately, this problem isn't only prevalent in the GTA series. Poorly placed checkpoints are practically everywhere.


Call of Duty


In COD, dying meant you had to repeat a sequence over and over.


In order to fix this, developers should include different checkpoints throughout missions. GTA V did this perfectly. If you were unlucky enough to die during a mission, GTA V gave you the opportunity to directly spawn at a previous part of the mission, not the very beginning.


Making different checkpoints throughout the mission should be something all games do. Those fun, and easy parts soon become tedious if a player constantly fails to succeed.


Video games are an escape from reality.


They let us traverse the dimensions, and give us the chance to take part in worlds that fulfill our deep and most secret power fantasies. Through games we become mighty warriors, stealthy ninjas, or magicians imbued with the strength of the ancient gods. Unfortunately, not all games are like this. Some have proven themselves to be just as boring, mundane and annoying as real life — maybe even more so.

Not all games are fun. Remember, bad games exist in real life too.

While I love playing games as much as the next guy, some games are just a chore to get through. Today, I'm going to talk about the six most annoying things present in any video game.


Some of these will be small and subtle. Some will make you want to rip your eyes out from just reading them.


But rest assured, they'll all be equally annoying.

Best games to play while stoned on 4/20 Wed, 20 Apr 2016 06:21:27 -0400 Chrisator

It's the highest time of the year again! With 4/20 upon us, there's no better time to call in sick for work, order a couple of 20 bags, and wind down with some epic games to go with the mood. And while you're waiting for the buzz to kick in, you get the chance to pick the games you're going to play. So, knowing our audience, we've done the work for you. Here are 5 epic games to play while you're stoned!

And of course, Gameskinny doesn't condone the use of heavy machinery while under the influence of marijuana.


There is no better description for other than Classic Snake on Steroids. This Agar.IO spin-off makes for hours of fun, when you're completely sober. Now add some pot to the mix and you have an instant success story! The best part? You only need one hand to play, for when the munchies inevitably hit you.

And if you get too high to figure it out, we've got some guides to help you out.


If you're already high while reading this, we're talking about Grand Theft Auto 5 -- you know, the game where you can basically run around shooting people, run over prostitutes, and beat people with a bat? If you're in the mood for a crazy time, there's no better place to take your high than a game of GTA 5. Just keep the people bashing contained in the safety of your TV.

Mortal Kombat X

If you happen to be getting baked with a friend, then there are very few games that match the soul-wrenching agony that is Mortal Kombat! You'll never get tired of playing this game, and even when you can barely feel your fingers, you'll want to keep smashing those keys and trying to get a meaningful combo going before your friend smashes your face in. 

Soul Calibur V

Another amazing fighting game, with one of the craziest and most bizarre story lines I've ever seen! You know, the kind of game that only makes sense when you're as high as a kite (or balloon, however you may roll).

The game features some herculean gameplay mechanics, epic weapons, and great Assassin's Creed references that you know you'll love. And the dodge system in the game, makes for hours of amazing battle fun with a friend (unfortunately, the friend is not provided with the game).

Never ending nightmare

If you're looking for a more morbid kind of high, then Neverending Nightmare is the game to play. This game is surprisingly scary even without the weed --so add some Maryjane to the mix, and you'll be lucky not to have a heart attack (seriously though, don't play this game if you have pre-existing heart conditions). With a peculiarly enthralling storyline, you'll definitely get a real kick out of this game.

So, with our list being done and dusted, its time to roll that joint and get some serious gaming going. Before you get too high to type though, let us know what you think of these games, and if you'd recommend any other games to play while stoned. Happy 4/20 everyone!

ex-Rockstar boss issues $150m lawsuit against parent company Take-Two Interactive Tue, 12 Apr 2016 10:53:14 -0400 Scott Simpson

In a statement issued today, Leslie Benzies, the former boss of Rockstar North who was lead producer for the company's highly successful Grand Theft Auto franchise, from GTA 3 through to GTA V, has issued a lawsuit against Take-Two Interactive, who owns Rockstar, to the tune of $150,000,000.

The statement reads:

"...while on sabbatical, Mr. Benzies discovered numerous deceptions on the part of Take-Two, Rockstar, Rockstar North Ltd, Sam Houser and Dan Houser, who sought to force him out of the company and terminate his portion of royalty payments based upon arbitrary actions by the company's Royalty Allocation Committee, a committee that may or may not have actually ever met. As the lawsuit describes, based upon agreements in place, as one of three named Rockstar Principals, Mr. Benzies is owed in excess of $150,000,000 million in unpaid royalties."

The lawsuit alleges that when Benzies tried to return to work from his sabbatical, he found his key to the building had been deactivated. After eventually being let in by security, he was then asked to leave the premises by the Rockstar North office manager. He also claims that the sabbatical wasn't even his idea, but that he was encouraged to do so by the defendants.

This is at odds with Take-Two's CEO Strauss Zelnick's version of events where he stated back in February, "He's decided not to return to Rockstar Games." This is something Benzies denies.

The conflicting allegations don't end there, however, with Rockstar and Take-Two filing a document stating Benzies left the company, "...without good reason."

It looks like this one's going to get messy.

The 10 Best Bars in Video Game History Thu, 17 Mar 2016 03:51:01 -0400 Brandon Morgan

Most video games aren't about relaxing, having a nice pint of Guinness, and telling tales from a bar stool. Instead, you would find yourself visiting such a location to receive a new quest or job, sell your loot, or perhaps speak to an NPC about a missing item.

Sadly, a lot of players will duck into these dives and then find themselves outside in an instant. No one takes the time to really take in the universe and the setting. Well, we think that should change -- and these ten bars should help immensely.

100 Rads

S.T.A.L.K.E.R: Shadow of Chernobyl

After the collapse of civilization, even those hunting their way through the Exclusion Zone in S.T.A.L.K.E.R.: Shadow of Chernobyl need to relax for a moment from the worries of the post-apocalyptic world.

100 Rads, the closest civilized establishment in the wastes, can get you away from anomalies and into the loving arms of other fighters.


Wing Commander

Shotglass's, which is run by a fellow named Shotglass, runs a legendary bar in Wing Commander from 1990. This is obviously a classic.

There is not much to do within the iconic bar, but the single track that plays is absolutely wonderful. The ambiance is the reason to be there.

Sierra Madre Casino

Fallout: New Vegas

While the Sierra Madre Casino from Fallout: New Vegas' Dead Money expansion is basically empty, you cannot argue against the aesthetics.

The hologram cashier will pay you in pre-war dollars instead of chips. There are numerous gamblers missing, though.

The Blue Casket

Grim Fandango

The Blue Casket from Grim Fandango (1998) feels more like a slam poetry establishment than anything else. Here, the player will experience dark undertones and morbid poetry being told.

Olivia, the poet in question, has some great lines for those willing to sit through it.

The Hairy Bear Inn

The Witcher

While the name may imply a sleeping spot to some, to others it implies the only gay bar within The Witcher. We're positive CD Projekt RED did not intend for that to happen, but with a name like that it is hard not to assume.

The beer is said to have been made from dog urine, though, so be wary of your pint glass.

Fighting McDonagh's


Of course, there are quite few bars and nightclubs within the game world of BioShock and BioShock 2, but Fighting McDonagh's stands out for, well, the fighting.

The pub is a nice, old-fashioned Irish establishment filled with spirit and flair. And did we mention fighting?

The Pelican Inn

Uncharted 3

The Pelican Inn, as seen in Uncharted 3, was once a nice little establishment with an old-fashioned, western-themed pub downstairs. That was destroyed, however, after Nathan Drake got into a massive brawl.

The "classy joint for sailors" is probably home to numerous drunken brawls on a weekly basis, though.

The Grim Guzzler

World of Warcraft

Believe it or not, The Grim Guzzler is the only spot in World of Warcraft where players can meet the virtual alter-egos of Level 90 Elite Tauren Chieftain, the band made of Blizzard employees.

With the right in-game item, players can even get them to play a tune in the bar.


Grand Theft Auto IV: The Ballad of Gay Tony

Hercules is the only known openly gar bay within the world of Grand Theft Auto IV: The Ballad of Gay Tony. The player may not like what is on the table, but the party sure is bumping.

Gay Tony certainly knows how to throw a bash.


Mass Effect 2

Afterlife is the single most impressive in-game bar of all time, and it is only featured in Mass Effect 2. The atmosphere, the feeling, the racism -- it is all exactly like a real bar would be in space.

Of course, don't trust the Batarian behind the bar. He isn't a fan of humans.

Honestly, any gamer would be lucky to spend an evening in one of these bars, as long as they were armed with a laser pistol, a revolver, or a pair of brass knuckles. Seriously, they are all really dangerous places to drink. You have been warned. 

Game add-ons we wouldn't mind paying for, but are totally free Sat, 19 Sep 2015 15:49:27 -0400 Claire Valentine

After a hectic, roller-coaster thrill ride, Steam finally gave paid mods the axe. There’s been a lot of controversial talk over whether or not Steam made the right choice - and while most can agree that the time may not be right for paid mods, there are at least a few add-ons that could be seen as a pretty incredible value for the entertainment they provide.

Whether it’s overhauls to game content or a feature that makes a game experience that much better, mods and add-ons can become invaluable to our enjoyment of a game.  So in the wake of all this confusion, here’s a short list of a few things that really wouldn’t be too bad to pay for, particularly when done right.

Graphical Overhauls

Sometimes it’s nice to go back to a classic title, but the sight of low-rez polygons makes it hard to really get into the action.  The Grand Theft Auto series gets notable mention for its small legion of fans dedicated to making the PC experience stay as fresh as possible over the years.

To this day, GTA IV has a dedicated fanbase still tweaking what’s under the hood - and to be honest, that’s something worth paying for.  If you need another example, just look no further than Half-Life’s Black Mesa, which gives the original classic a ridiculously impressive overhaul.

Going back to an older game with a fresh coat of paint is offensive at a full retail price, but who wouldn’t pay $10-$15 to give an old favorite a new start?

Content Overhauls

Day Z, DOTA, and Killing Floor are just a few examples of mods that have taken game engines to an entirely new level.  These alterations have elevated themselves to be entirely new titles, but content overhauls don’t need to come in such a massive game-changing format.

New quests, NPCs, weapons, and items are the core content additions for games like Skyrim and Minecraft, and countless other titles have seen alterations to gameplay that change everything from the tone to difficulty. The value of these changes? That’s a question better answered on a case-by-case basis, but we certainly owe the modders that go above and beyond the call of duty quite a bit of our time and maybe even a few dollars.

Added Multiplayer

Most single-player games are designed with a specific vision in mind.  A world where players can build relationships or crush them, molded by their individual actions. Oftentimes, that vision doesn’t include a world where players work together to cause as much unmitigated chaos as possible - which is why modders exist.

A successful example of this is Just Cause 2, an already insane third-person shooter that becomes pure anarchy when another player is tossed into the mix. Sure, if you purchased Just Cause 2 you may not be the kind of player that wanted shoot other players with grappling hooks in a 1000 man free-for-all. But you have to appreciate the scale of such a vision, and for those of you who do, why not support it?

Reliable, Integrated Voice Chat

If you’re already paying for a VOIP service, then this point may not come across quite as strongly, but in multiplayer gaming communication is king.  Not only that, but in recent years VOIP services have become a little more complex and involved in the gaming process than they used to be.  Having the ability to move from game to game and automatically communicate with its players would be a godsend in a lot of ways, and that’s just not something that's universally supported right now.

There are alternatives, of course.  Due to services like Curse being tied into most major multiplayer games, Curse Voice slaps on a high-quality band-aid for anyone looking to get a similar experience in games like LoL - but since everyone needs to have Curse Voice in order for this to work, it’s really an imperfect situation.  

Either way, more developer support on connecting players is welcome. It would be great to see a dev diary where the team rattles on about more integrated voice support rather than hear about DLC that’s to come for a full retail game we’ve already paid for.

What add-on or modding features would you be willing to pay for? Would you be willing to pay for any at all? Let me know in the comments!

Twelve games undeserving of their critical praise Sun, 16 Aug 2015 18:39:02 -0400 The Soapbox Lord

We’ve all been there before. We have been playing a game that was showered with critical acclaim, and while we don’t think the game may necessarily be bad, we wonder, “Why is this getting so much praise?” While this thought may not occur during play time, the thought may have crossed your mind after the end credits roll.

To clarify, I am not claiming these games are awful; some of them are pretty good. This list is a collection of games that caused me to question their critical acclaim while playing them.  With that in mind, let’s get to the good stuff!


I have to give credit where credit is due: Bethesda is great at creating gigantic virtual sandboxes for players to muck about in. The problem is they rarely fill those sandboxes with anything interesting. While Oblivion had many of the same issues as Skyrim, I found Skyrim the more boring and uninteresting of the two. With constantly repeated dungeons, floaty combat, shallow game mechanics, and an overall boring world, Skyrim is more repetitive than the Dick and Jane book series.   

XCOM: Enemy Unknown

I love a good turn-based strategy game; I’m slightly addicted to them. When I heard the venerable XCOM series was receiving a reboot, I was ecstatic. The original games have not aged well; so being able to play an XCOM game with modern design and sensibilities was a tantalizing prospect. While Enemy Unknown was not bad, it had several design issues and a lack of depth found in other turn-based strategy games.

The game can be easily completed by keeping your squad in a phalanx formation and simply abusing Overwatch like it's no one’s business. Once you get your soldiers promoted, they essentially become all-powerful demigods who laugh at the enemy invaders. A combination of individual classes can make most of the game a breeze. The lack of depth was also noticeable.

I celebrate a game becoming more accessible for newcomers, but there are ways to add depth for those who want it without alienating newer players. It’s far from a bad game. I like the veteran series being thrust into the limelight once again, and now we are getting more, but hopefully the forthcoming sequel will rectify some of the issues found in Enemy Unknown.

Assassin’s Creed: Brotherhood

To the time of writing this, I have completed nearly every game I have started. I rarely start a game I do not finish unless the game is awful or just drab in every way. Brotherhood is one of those games.

I endured the uneven first game due to the unique setting and experience (Middle East during Medieval times = awesome!), and Assassin’s Creed 2 improved upon the first game in so many ways, giving me what I enjoyed from the first game with less of what I didn’t. So why in the world was Brotherhood so boring? The game doesn’t introduce many new or interesting ideas; the story was snooze worthy; and the game was just monotonous as a whole.

Uncharted 2

I debated including this one. However, after the lovely comments on my last piece where I dared accuse Uncharted 2 of not being as great as people think it is, I couldn’t help but include it here!

Yes, Uncharted 2 in NO way deserves the amount of critical acclaim it has received.

Half-Life 2

I’ve really lost it now, haven’t I? (I assure you I haven’t, or maybe I never had it.) Before you discount this thought, though, let’s talk. Half-Life 2 is a good game, but it is nowhere near the perfection people claim it to be. It’s a small game wrapped in a large tech demo. The game was a vehicle to show what the Source engine could do, and at the time of release, it was impressive. Now, though, not so much.

There are some great moments in the game. Ravenholm was tense and dripping with atmosphere. Experimenting with the gravity gun was satisfying. The upgraded gravity gun was even more satisfying. Between all of those moments, though, there is a lot of filler. The game is filled with a glut of boring vehicle sections, some tedious puzzles, and unnecessary fluff which the later episodic release rectified. It’s still a good game, but there’s a reason many fans are still talking about the original Half-Life over the sequel.

Bioshock Infinite

I’ve argued the case for Bioshock 2 before, but I still find people who think BioShock Infinite is the better game because they like to pretend Bioshock 2 does not exist. Bioshock 2 had large locales to explore, gripping combat, depth of gameplay, and was also fun to play. BioShock Infinite was a corridor shooter that quickly devolved into a monotonous slog towards the endgame.

I almost didn’t finish the game due to how boring and predictable the gameplay and design had become. The story was the only thing keeping me invested in any way.

At least it had great art design!

Fable III

The entire Fable series is built upon a foundation of unfulfilled promises and disappointed players. That said, the first two games managed to be enjoyable, even if they came nowhere near the heights they were projected to reach. With Fable III, Lionhead went one step forward and three large steps backwards.

The most egregious change was the abandonment of a menu system in favor of a hub-like area to access your inventory and such. The result was a confusing and ultimately unnecessary system. The also had a ridiculously simple and unfulfilling combat system that was as shallow as it was bland. A bevy of technical issues and a pointless section towards the end add up to one undeserving game.

Grand Theft Auto 4

It’s boring. Hmmm. Is that not enough? Alright, alright, here ya go!

GTA 4 is full of uninteresting characters populating a dull world with failed attempts at social critique, plagued by poor controls and gameplay. Just play Saints Row instead: the controls are better, it is far from pretentious, and it’s just plain fun to play - something the GTA series has yet to learn.

Arkham Knight

Honestly, this one is a matter of principle. Yes, Warner Bros. should NOT have knowingly released such an obviously unfinished PC port. They are completely at fault for pushing this sorry excuse for a game out the door. But why in the world was the game positively reviewed almost everywhere while an entire section of the playerbase couldn’t even play the damn game they bought?

The shady tactics of WB releasing the now infamous PC port should have affected scores overall. After all, Metacritic scores are one of the only ways to get these AAA publishers to pay attention, listen, and learn from their mistakes.

Telltale Games

I really enjoyed The Wolf Among Us. The Walking Dead: Season One affected me on an emotional level only two other games have. Tales from the Borderlands is shaping up to be a solid surprise too. So why are Telltale’s games on this list? Because of The Walking Dead: Season Two and Game of Thrones.

The Walking Dead: Season Two is the very definition of a disappointing sequel. With weaker writing and plot design coupled with brain-dead character decisions and forced confrontations, the game left a lot to be desired.

As a fan of the books who was interested to see what Telltale would do, I am disappointed Game of Thrones has such a poor design base and is just so uninteresting. So far the game has been extremely predictable and plagued with poor design. Now if they would only start from scratch…

Gears of War 3

Marcus and company land on this list with a, you guessed it!, insipid entry in the beefcake versus meat slabs series. While the entire series could be on this list, I managed to somewhat enjoy the first two titles and complete. Gears of War 3 on the other hand, remains one of those games on my “Do not want to finish list.”

With minimal to no evolution in any way over previous entries, failed attempts at gravitas and drama, and lame firefights, the acclaim heaped onto GoW 3 is puzzling.


Checklist for a "meh" game:

  • Repetive gameplay and embodiment of a Skinner box: Check!
  • Bland and lackluster gameplay: Check!
  • Story that reads like a thousand chimps' attempt at a space opera: Check!
  • Inflated expectations due to misleading ads, coverage, and such: Check!
  • Greedy business practices and insuting comments from the devs: Double Check!

And so it goes.

No doubt you completely agree with my list. However, if by some small chance you do not agree with my choices, sound off in the comments! Have I missed a game that in no way deserves the critical acclaim it has received? Make your voice heard as well!

Now go play some better games!

Batman: Arkham Knight, Adding to a (Troubling) PC Gaming Trend Fri, 10 Jul 2015 20:26:41 -0400 Innes McVey

There’s a number of games releasing this year that I most definitely want to play: Just Cause 3Xenoblade Chronicles X, and the recently released Splatoon. But there’s one game, released just a few days ago, that I’ve wanted to play for a long, long time now, more than any of those. That game was Batman: Arkham Knight, the conclusion to the epic Batman Arkham saga. Sadly though, this latest edition to the Batman: Arkham series is a continuation of its legacy of having issue(s) on PC at launch, even one-upping Arkham Origins. This continues a trend in PC Game development that has been going on for some time now, and it’s high time consumers finally realized this (and did something to combat it).

Every game in the series has had problems on PC at launch, but few series have had issues throughout like Batman: ArkhamArkham Asylum had bugs where some players couldn’t grapple to certain locations at times when it was required to progress in the game. Arkham City had a ton of performance issues on launch, to the point that some people with the highest-end graphics cards of the time couldn’t run the game. 

Arkham Origins was notorious for its problems on PC, mainly due to the fact that the game wasn’t developed by the usual studio, Rocksteady. Instead, Warner Brothers Montreal made the PC port. The game had performance issues, reports emerged of the game crashing at seemingly unpredictable points, memory leaking issues. The game had a point where some users (including myself) ended up stuck in an area and couldn’t leave, no matter what you tried. Name an issue, and Arkham Origins probably had it. None of them, even Arkham Origins, compare to the epic shitstorm that was the launch of Batman: Arkham Knight, though, a game that was so buggy on launch (and still is at time of writing, a month after release) that many people decided to take advantage of Valve’s new refund policy and return the game. But Arkham Knight and its fellow additions to the series are not the first, nor the last, PC ports to have problems. In fact, they are just the latest in a trend that has been going on for years now…And something must change.

The infamous ledge that Batman couldn’t pull himself up onto, leaving the player trapped in Arkham Origins.

I was one of the unfortunate fools who decided, quite literally within half an hour of the game’s launch, to pre-order the game to get the pre-order exclusives of two skins and a story pack featuring Harley Quinn. As the clock hit 2am, my copy had finally finished downloading. Excitement and anticipation filled my very being, and what was the first thing I was greeted with? The game ‘flashing’ repeatedly which, with a bit more investigation, turned out to be the the program forcing itself between windowed borderless and fullscreen modes every half second or so. From what I can conclude, fullscreen mode flat-out doesn’t work with my rig. The game realises this and, to solve it, puts itself in windowed borderless mode. Then, for some reason, it decides to go back into fullscreen mode…which repeats the cycle every half a second or so.

To say I was pissed is an understatement. This is one of the primary issues of a mountain’s worth of them. After looking through (and raging on) the game’s Steam forums, I noticed two things. One: the amount of people going nuts about issues they were having, whether it be the game locking itself at 30 FPSperformance issues on graphics cards that quite clearly shouldn’t be having said issues, and, in rare cases, the same windowing problems as I did. Two: This seems to be an issue that primarily affects laptop and very few desktop graphics cards, making the game quite literally unplayable for anyone who decides to game on a laptop instead of a desktop. Yes, a game released in 2015 can’t properly run on a laptop. Well done guys, well done. 

The Void of Doom...Literally.

That’s just the tip of the iceberg when it comes to issues with Arkham Knight. As I mentioned, the game is hard-locked to 30 FPS, something which many PC gamers, including myself, find unacceptable in this day and age when we should (and quite clearly can) run games like this far higher than a mere 30 FPS. Some of us can even run it to more than three times that, at 120 FPS. The game is also running insanely bad for some people who quite clearly should be able to run it; people with Titans, SLI’ed GTX 980s, graphics cards that should be perfectly capable of running a game like Arkham Knight on low settings at well over 120 FPS and, yet, cannot.

This trend of unacceptable PC ports has been going around in the PC games development industry for nearly a decade, dating at least to 2008 when Grand Theft Auto IV was ported to PC and was released in afrankly horrid state. Thankfully, this seems to be an experience that Rockstar North has learnt from (Grand Theft Auto V’s port to PC was very well done). GTA IV was plagued with similar issues to Arkham Knight on launch (some of which still persist today, 7 years after release), with many PC gamers who should have been able to run the game just fine on high graphics settings forced to downgrade to lower settings due to poor optimization on Rockstar North’s part. The game also had many texture errors, which usually led to texture flat-out failing to load leaving black spaces behind or even crashing the game in some cases.

To this day, many people have issues getting the game to run at all due to still-unknown reasons. For some people, running the game as an administrator works, for others running in compatibility mode for Windows 7 or even Windows XP works. It’s basically a roulette of people trying different solutions, rolling the wheel with all but one of the squares being “The game crashed. Oh well…” and hoping that they land on that one square that says “Congratulations, the game you paid £40/$60 for will now work!”

Yea...Grand Theft Auto IV had quite the texture issues at launch.

Another, more recent, example of this kind of bad porting (though to a much lesser degree) is Dragon Age: Inquisition. The game isn’t a bad port…on desktop. There was, and still is, an issue for mobile graphics card users that is almost identical to the issues currently plaguing by those exact same gamers playing Arkham Knight. That’s right, for 90% of mobile gamers, in fullscreen mode, Dragon Age: Inquisition flickers between fullscreen and a windowed mode in a resolution somewhere in between 720 and 1080p if you have a 1920×1080 monitor. Yes, this is yet another case of fullscreen mode flat-out not working for users of mobile graphics cards. Guess what? This issue was never resolved. 

When EA finally responded, after having the issue being reported to them on a regular basis (through a full petition and a 44-page forum post), they blamed nVidia and basically just passed the buck. When nVidia were questioned about this, they said that there was absolutely nothing wrong on their end and the problem was never solved. This issue can be fixed in the same way that it can in Arkham Knight (by forcing the game into windowed mode) but that comes with some hefty performance hits, sometimes to the point where one can’t play the game. Thanks EA/Bioware/nVidia! Because of one of you, I literally can’t play that game due to the bad performance.

Arkham KnightGrand Theft Auto IV and Dragon Age: Inquisition are not alone in their issues at adapting to PC. The state that many PC versions have come out in in recent years is simply unacceptable. Games likeWWE 2K15Prototype 2State of DecayFallout 3Dead Island… The list goes on. Valve’s blatant ignorance of the crappy ports that get on the Steam store over the last decade has also been a primary contributor to this. Sure, Steam’s recent changes to its refund policies is definitely a step in the right direction and should make a big impact on developers who make these kinds of lazy ports. However, we need to be able to fight back as a consumer against practices like this. Something as simple as if a developer is known to constantly release bad PC ports, they get a tag(s) on their Steam developer page or the pages of any games they’ve made…Something like that would deter some people from the ‘pre-order’ culture that we seem to live in nowadays.

Pre-order now to get...clothes.

The ‘pre-order’ culture, for the uninitiated, is one of the many problems consumer-side that are aiding the development of bad PC ports like the ones mentioned. Many games nowadays offer extra content if consumers commit to pre-ordering the game and, whilst that may seem great at first, what many don’t seem to realise is that what pre-ordering also does is give the developer their money before reviews are even released, so if the game is bad, the consumer is screwed. They’re stuck with a bad game, and the developer gets to run away with the cash without the consumer being able do a thing about it. This ‘pre-order’ culture that has developed over the last few years cannot be fixed or stopped quickly, but it can be slowed down.

If you are going to take something away from this article, take this: Stop pre-ordering video games. In a large percentage of cases, all it does is let developers continue to profit from these unacceptable PC ports and screws over the consumer. If you must pre-order a game however, take advantage of Valve’s new refund system and return the game immediately if you’re dissatisfied with it.

May I welcome you to the 'Pre-order Culture'.

If we start to fight against anti-consumer practices like this by using Valve’s refund system, then maybe we can start getting results like how Rocksteady (at the time of writing) has taken down all PC sales of Arkham Knight until they can iron out the issues. One can only assume, but I have a very large feeling that has to do with the amount of refunds that they’ve received over the last few days which is an amazing first step in getting rid of these practices.

Forget Arkham Knight: Here are the 10 worst PC ports of all time. Fri, 26 Jun 2015 05:45:12 -0400 Rob Thubron


1. Watch Dogs


How excited we PC gamers were when we first saw Watch Dogs (or Watch_Dogs, for pedants) at E3 2012: "If that's what the graphics look like on those 'next-gen' consoles, imagine how good they'll be on my multiple graphics card PC!", we so naively thought. Many of us pre-ordered the game, and some even splashed out a new, debt-inducing GPU to enjoy it on (i.e. me).


Then the big day came; after downloading the game and sticking the settings up to ultra - as anyone with a $500 gfx card would do - gamers were expecting to see something they'd never seen before - and they did! Instead of the amazing looking Watch Dogs we had witnessed at E3, we got a still image, then another one, then another. It was about this time the horrible realization set in that this was, in fact, the game itself. And it was running at less than 1 frame-per-second


Ubisoft was its typical helpful self, and suggested turning the graphical options down - right down. Even on the most powerful rigs, Watch Dogs was only playable when it was downgraded to the point where it resembled a 360/PS3 title. Upcoming patches were promised to improve this horrible port, and Ubisoft suggested we play the game until their release - which we did, until all the save game files started to break. What was the company's response to this? "Start the game again!"


Unfortunately, a lot of people didn't have this option (me included), as by now Watch Dogs simply wouldn't start - likely some attempt at self-euthanasia on its part. 


It took two weeks before various patches and drivers made Watch Dogs playable, and even longer before ultra settings could be used without it turning into a slideshow. Once fixed, it really was a good game, but that's no excuse for what people who bought it on release went through. The moral of all this? Bad ports need to become a thing of the past - but that probably won't happen, so just stop pre-ordering games.


What other games have had terrible PC ports? Got any horror stories you'd like to share? Let us know in the comments below!


2. Saints Row 2


The much-anticipated second game in the Saints Row franchise arrived on the PC with so many problems that a lot of gamers assumed it must be some form of intentional trolling by the designers. 


Some menus just didn't work, no matter what you tried. Sometimes the game ran at 15fps, no matter what the settings were. There were reports of the whole thing running like it was stuck was on fast-forward, with even the voices sped up to comical speeds. Keys didn't always respond with the actions they were mapped to, meaning some sections were impassable. And it was constantly crashing and returning players to the desktop for no apparent reason.


3. Grand Theft Auto IV


The entire PC community couldn't wait for GTA IV to be released on their platform. The game had received rave reviews when it hit the PS3 and Xbox 360 in April 2008. But when the Windows version appeared in December, that excitement quickly turned to disappointment.


'Poorly optimized' wasn't a strong enough term for the GTA IV on the PC. Even gamers with the kind of rig that cost more than a new car were having problems with it. Frame rates often dropped into single digits, with most players having to lower the resolution below 1080p to make the game even slightly playable. It was also buggy as hell and crashed constantly.


4. Resident Evil 4


When a PC game is a port from the PlayStation 2 version, which itself was a port from the Gamecube, you know there'll be some potential problems - and Resident Evil 4 had them in abundance. 


For a start, the cutscenes looked like hell; they resembled something from a mid 90's console game. It contained numerous rendering and other graphical problems, crashed constantly, and was nigh impossible to play without a joypad. Eventually, it was fixed and patched up, and if you buy the remastered edition on Steam today, you'll get to enjoy the best Resi game in the series.


5. Bully: Scholarship Edition


Another Rockstar open-world game that fell flat on its face when it was ported to the PC. It took Bully: Scholarship Edition two years to move from the PS2 onto PC rigs, and yet it felt like developers had rushed this version out in only a few days, such was its utter crapness.


Some good advice for those wishing to experience Bully on the PC was to keep a book by their side, as the loading times felt like eons. It was yet another game capped at 30fps, had missing textures all over the place, no Vsync, and framerates that varied from agonizingly slow to so fast that some areas were impassable. Oh, and the controls were awful.




6. Dark Souls


Dark Souls committed a cardinal sin on the PC by being released at a locked 720p resolution and running at 30fps - not something a person who has just spend $1500 on a rig wants to hear. These weren't the only issues the game faced; it also used Games For Windows Live DRM, which, as anyone who had to endure it will tell you, offers the same level of satisfaction as setting yourself on fire. 


Like so many games on the PC, it was up to the modding community to right the many wrongs of this port. When everything was finally running perfectly, Dark Souls turned out to be one of the best (and most difficult) games ever to appear on the platform.


7. The Evil Within


The Evil Within famously used a letterbox effect to give it that 'cinematic feel'. The designers claimed that not being able see the floor would take something away from the player that they’re used to, making them uncomfortable and adding to the game's atmosphere. Yet most people found it just pissed them off.


When The Evil Within was ported to the PC, those massive black bars came with it.  And thanks to the various native resolutions and aspect ratios found on desktop monitors, the game was a real-life nightmare for many players. It also came with a 30 fps lock, had numerous graphical glitches, and often crashed if you did anything out of the ordinary - such as watch the entire opening cinematic. Thankfully, a patch was eventually released that fixed these issues.


*Update: On the June 23, 2015, 8 months after The Evil Within's release, an update to the game that allows the removal of the letterbox format was released for consoles. 


8. Enslaved: Odyssey to the West


It took a year for Enslaved: Odyssey to the West to reach PC from console, and it really wasn't worth the wait. What was a well-received game on the Xbox 360 and the PS3 was a total mess on the PC.


Its problems included: being capped at 30fps (naturally), stuttering, motion blur so bad it could cause retinal damage (and no option to turn it off), low framerates, resolution problems, no V-Sync option, and horrible, pixelated textures. The whole thing was shoddy in the extreme.


9. Need For Speed: The Run


A large number of the Need For Speed games on the PC were poorly ported from consoles. Racing games used to be a console staple, and their optimization for the PC platform was little more than an afterthought for developers.


Out of the all the bad NFS ports, The Run was the worst. Capping a PC game's framerate at 30fps is bad enough, but doing it on a racing title is just criminal. The game also had no anti-aliasing option, bad controls, and was unresponsive - just what you need when trying to navigate high speed racetracks.


10. Borderlands


The first Borderlands to appear on the PC really was a great game - as long as it was played using a gamepad. Most people assumed it would be optimized for the keyboard and mouse once it made the transition to PC, what with it essentially being a FPS and all. Turns out this was far from the case.


There were no changes made from the console version, meaning those without a gamepad found navigating the menus teeth-grindingly awkward. As good as the game was, this interface ruined the experience for many players.


It's now official: Batman: Arkham Knight on PC is an utter shambles. If the PS4 and Xbox One versions were Christian Bale's bad-ass incarnation of the caped crusader, the PC version was George Clooney and his pointy-nippled batsuit.


It's just been announced that Warner Bros. has temporarily suspended sales of the PC version of Arkham Knight due to its terrible quality. As shocking as it is that a company has had to resort to this action, not every developer who released an atrocious PC port would halt its sales. Some just give the whole "We're working on it" line, while allowing more units to be sold, *cough* Ubisoft *cough*.


But as much of disaster as Arkham Knight has been on the PC, it's by no means the first terrible PC port of a game - or even the worst. The platform has been infected by numerous titles that were often pretty good console games, but utter garbage when they appeared on home rigs. And while some were eventually patched and updated to the point that they exceeded the quality of their console counterparts, its still no excuse for charging money for a product that's unplayable.  


So which ones have been the worst offenders over the years? Here are ten of the most infamously awful PC ports ever seen.



Ten Ridiculously Overrated and Overhyped Franchises Thu, 19 Mar 2015 19:18:03 -0400 The Soapbox Lord


Disagree with my selections? Feel I left some deserving ones off the list? 


Let me know in the comments. Just keep it civil please. 




Whoa now! Let’s put down those pitchforks, stop typing your angry comment, and hear me out. The Half-Life series is a great series. The games have been hugely influential on the game world and launched Valve to the astronomical heights where the company now sits. Since the release of Half-Life: Episode 2 in 2007, players have been eagerly anticipating the next release in the franchise, be it an episode or core release. It has been eight years now, and Valve is still holding their hand close to their chest. To say the next entry in the series is anticipated is an understatement. Every year, rumors swirl like a mysterious fog on the shore. Maybe this year we will finally hear some news from Valve but to no avail.


Don’t get me wrong, I want to see the next entry in the series too, but the hype for this will probably backfire. When a game gets hyped to ridiculous heights, the game usually fails to meet expectations. So can we forget about Half-Life until Valve makes an announcement please? 




You had to know this was coming. Honestly, every franchise Molyneux has worked on since the closing of Bullfrog could be on this list. At the end of the day though, Fable has to be the most deserving of a spot. The first Fable was one of, if not the most, anticipated games of its generation. Molyneux worked his magic filling our heads with grandiose dreams of acorns which would fall from a tree and then grow into tree themselves. Players should have been more skeptical, especially after Black & White, but the hype train could not be stopped. Surprising no one, many features Molyneux promised were nowhere to be found in the game after launch. Say it ain’t so!


Molyneux has continued to get the hopes of players worldwide to astronomical heights for each subsequent release in the series, only to disappoint. Jim Sterling is one of a few who has the gumption to call him out on his shenanigans he has perpetuated for years now. Each release has been missing features and more which were promised beforehand. On top of Molyneux’s self-perpetuating cycle, the games are also just basic ARPGs at their core with elements of The Sims. Let’s put an end to this cycle eh?


Five Nights at Freddy’s


A relative underdog in this sea of AAA overhyping, Five Nights at Freddy’s is an odd choice but deserves its place on here. This is the only series on this list not subject to hype from the press but rather the fans. Let me be clear here. I am a metalhead; I play Magic the Gathering; I play and write about video games; I read comic books. But Holy Toledo Batman! This fan base is the most rabid and fanatical one I have seen yet, and I have seen bronies.


I like Scott Cawthon. He is a nice guy and is open about his faith, something you rarely see in this industry. The reason we have FNAF is because Scott took some criticism about one of his games and decided to listen to what the criticism said and improve, rather than lashing out or acting infantile. The results have paid off tremendously for him, and I applaud his success. I stand by my assertion about this overrated series though. Also, the games are not scary. They are good for putting me to sleep after a long day though.


The Elder Scrolls


Imagine there is a pool fifty miles square but only one inch deep. It would be a terrible pool right? The Elder Scrolls series is that pool: a gigantic Tolkien influenced fantasy world with less depth than a papercut. On top of shallow mechanics and poor leveling systems, you lucky players also get atrocious, floaty combat! You lucky people! I have had staring contests with my googly-eyed plants that were more intense than the combat in these games.


I like a good sandbox game, but when every texture, house, and dungeon looks the same, things get monotonous fast. I’ve written before about how Elder Scrolls needs to evolve past a shallow, generic fantasy sandbox or just do something different for crying out loud. If players want their sandbox unchanged (because we know how much players love change) then fine, let the series stay as it is. However, the press should stop over hyping this series, and players should not lose their collective mind when the tiniest tidbit gets announced. Seriously, please just stop. 


Gears of War


Ah Gears of War. I remember renting the game with a friend and blasting through the co-op. To our fifteen year-old selves, the game was absolutely amazing. It was visceral, action-packed, gory, and had flipping chainsaws on assault rifles! Until this point, third person shooters had been rather middling affairs (with some exceptions). The series reinvigorated the third person shooter and has spawned countless imitators.


However, the series digressed into self-infatuation and taking itself WAY too seriously, no mean feat given how serious the first game took itself. I understand the series wanted to tell a dark tale of humans struggling against a merciless invading force, but it is hard to take the series seriously in any way given how the dialogue and character models were ripped from the 80’s and 90's beefcake film universe. At least those movies had a sense of self-awareness in some cases, or they went all out bonkers. Gears of War is a good action shooter in some regards, but as a gripping tale of human survival? Please. 


Assassin’s Creed


Assassin’s Creed blew us away at launch showing what the 360 and PS3 were capable of achieving, and we had only seen a fraction of what these powerful, new systems could accomplish. Despite being more bug-infested than the Capital Wasteland, players enjoyed the then unique premise and setting. The sequel improved upon the first by leaps and bounds. Then Ubisoft decided to be Ubisoft and the yearly releases started.


For perspective, since releasing in 2007, the series has seen nine titles, not including spinoffs. The Metroid series, which first released in 1986, has had the same amount of core release in twenty nine years. 29! Yet again, each release in the Assassin’s Creed series is eagerly anticipated. Despite the underwhelming and astonishingly buggy Unity, players are already talking about the next entry in the series. Unity had perhaps the biggest hype train of any game in the series and failed to meet expectations or playable standards on launch. It’s time to be skeptical of the series if you weren't already.


Grand Theft Auto                                                                   


The Grand Theft Auto series has had an impact on the gaming world like few other franchises have or ever will. GTA 3 revolutionized the sandbox genre and showed what the Playstation 2 was capable of achieving. San Andres and Vice City were by all accounts great games, so what happened with GTA 4 and GTA 5? I tried to play GTA 4 sometime after its release and was utterly dumbfounded at its myriad issues. Both GTA 4 & GTA 5 are among the top ranked games for their systems on Metacritic. All I can ask, is why?


The series has seemed to become more interested in attempting some smug stabs at satire instead of a game franchise. The games have issues with sloppy mechanics, but even worse is that they are simply boring. Yes, boring. Anything you can do in a GTA game has been done elsewhere much better. Despite being as boring as watching grass grow, the series continues to be catapulted into the stratosphere on the hype/overrated train. Now if you’ll excuse me, I am going to go surf a jet liner in Just Cause 2. 


Call of Duty


The Call of Duty series has had some great entries. For better or worse, Call of Duty 4: Modern Warfare has completely reshaped the way the FPS multiplayer is designed and played. However, the series has been treading water for some time now. For every decent or good entry, there is a weak entry in the franchise. Even the weaker entries receive a hype train some developers would love to have for their game. Players and the press complain of stagnation, yet continue to dole out heaps of praise, coverage, and money onto the series. My amazement never ceases at the hype each yearly release incurs. Can we give it a rest?




The Borderlands series is a battered, one-trick piñata with only a single, fragile leg to stand on. The main hook of the game was a “bazillion” or so guns and co-op play. The series really has several key flaws. The game worlds are as barren and lifeless as the surface of the moon. The gun mechanics are not only underwhelming but also poorly designed. The games tout themselves as some sort of action RPG/ shooter hybrid, but no self-respecting ARPG would limit the players to one skill. Yes, ONE skill. Sure the skill can be upgraded, but the upgrades are more underwhelming than my rare book collection. The game has more grinding than a gear manufacturing factory set in a JRPG. The best thing about the series was the writing of Anthony Burch in Borderlands 2 and the voice cast used to bring the script to life. 


I mean really, ONE skill??




Ugh Uncharted. Where to start? The poor shooting mechanics? The haphazard game design? The extremely unlikable main character? Or maybe the lack of respect for the player? The series has all of this and more.


Uncharted 2 though is where I really questioned the appeal of the series. Sure, the train sequence was a gripping and well-done opener, but the rest of the game is just, bad. Is the game, like some think, the worst ever? No, but it is nowhere near deserving the amount of praise and awards heaped upon it. Uncharted 3 proved Naughty Dog put story second to gigantic spectacle set pieces; you know, kind of like a Michael Bay film. On a perfect day in an alternate, perfect universe, the series would be considered average at best. With Uncharted 4 looming on the horizon, the hype shows no signs of stopping or even slowing down. 


First things first, I am not claiming any of these series are bad (except one or two maybe), merely overrated and overhyped. Secondly, I am not singling out individual games or this slideshow would never end; instead, I am giving you ten of the most overrated franchises in gaming. With that out of the way, let's proceed!


Oh hype, where would the game industry be without you? Without those exclusive cover stories, in-depth previews, and bold, attention-grabbing headlines, which games would we know to build our hopes up for? The hype industry is a key part of the game industry, but sometimes the hype and overrating stays around long after the game’s release. Long after. Sometimes the hype and overrating follows each entry in a series, like a faithful puppy.  These ten franchises have the most loyal of puppies. 

Consequences in GTA IV Fri, 20 Feb 2015 06:37:32 -0500 Left Foot

YouTuber PolyShard playing GTA IV is carjacking someone in Liberty City.  The man being carjacked yells "There will be consequences" and almost immediately Niko is crushed by an out of control box truck.  This launches Niko out of his newly acquired vehicle and across the street.  

Karma can be a bitch in Grand Theft Auto. 





5 Aspects Of Games Which Rocketed Them to Greatness Thu, 12 Feb 2015 11:58:54 -0500 Pierre Fouquet


Game/Series: Portal Series


What it did right: Puzzles that made you think, but where never impossibly hard.


You start off playing Portal with no gun. This allows you to learn that you can step through Portals to transport yourself places. When you are given the portal gun, you only can fire one colour of portal, this teaches you that you can go into either end of the portals. Then the complexity builds until the game allows you to experiment with some more freedom, until you are whizzing through physics-based jump puzzles.


Portal also made you think, not just with the puzzles, but about what it would be like to have an AI as smart as GLaDOS. Is this portal gun possible? Would having a portal gun mean I no longer have to move to get to the fridge? If so, how lazy can I be? How lazy would you be?


I'd be VERY lazy.


Notable mentions: The Talos Principle, Q.U.B.E, Quantum Conundrum


Game/Series: Interstellar Marines


What it did right: Some great AI


The AI will react to flashlights, laser pointers, and gunfire. If you see a flashlight they will run towards it. They will flank you, and sometimes rush you when they have outnumbering forces. They can open doors, which sometimes allows for some dual breaches, and you now have enemies in front and behind you. While this AI is not groundbreaking, smart AI is something which more games should strive towards, and for an indie game to do this well it's nothing short of amazing!


Notable mentions: Max Payne 3, Metal Gear Solid V: Ground Zeroes, Grand Theft Auto V.


Game/Series: The Elder Scrolls (TES)/Fallout


What it did right: Massive open world, ripe to explore.


Both TES and Fallout have always been known for their massive open worlds; you can go anywhere, do anything, be anyone. Skyrim and Fallout 3 did this the best, in their respective genres, allowing you the become whoever you want. Explore the world at your own pace, and in whatever way you like. Want to ride a horse? Work, and then buy one first. Walk or run everywhere - defend yourself or flee. Go to any level of area whenever you want and take your chances. The choice is yours.


Notable mention: Just Cause 2 - Even thought it didn't allow for a choice of who you will be, exploring the islands of Panau is great fun, and beautiful.


Game/Series: Grand Theft Auto 4/5


What it did right: Made the world feel alive.


If you just wait in your car, or stand by the side of a road, for a while and at some point two cars will crash into each other. The drivers then get our of their cars and start to fight. One of the drivers wins, but due to a police officer being close this man gets arrested. An ambulance then appears later to help the guy who was beaten up.


If you have your gun out, many people will run away, screaming, but not everyone. In some neighborhoods, if you stay in them for too long you might attract unwanted attention, and maybe a few bullets.


The world of GTA 5 feels alive, and I don't think I have seen a degree of humanity to this level in games before. Which is also why the AI in this game get's a notable mention on slide 4.


Game/Series: Mass Effect


What it did right: Made you care about your team


Mass Effect is well known for allowing you to make decisions, some big and some small. This had a massive effect on your personal feeling towards the characters in the game.


Remember trying to save Wrex, if you failed he died and how heartbreaking that was? Remember losing Ash/Kayden? Remember watching Thane die? Remember how happy, and slightly creeped out, you were when EDI and Joker announced their love for each other?


Mass Effect had an amazing way of making you care about who lives and who dies, by letting you interact and chat to these characters, this created a strong attachment to them.


Image credit goes to

How GTA Saved my Life Thu, 11 Dec 2014 12:45:17 -0500 Pierre Fouquet

Grand Theft Auto, or better known as GTA, has saved my life. Not in a kid-pulls-parents-out-of-an-upside-down-car way, but in a I-get-to-murder-steal-shoot-drive-fast way. I want to talk about the good that GTA has brought me, and hopefully car-jack some focus from the negatives that get thrown its way, and unwarrented negatives, GTA hasn't even got one star.

GTA Saved Your Life?

I put one thing into the other...

Several years ago my mum passed away, to cancer, I was around 10 at this point. With nowhere to turn, or so I thought, I found this thing called a PlayStation 2 in my house, and then found this thing called Grand Theft Auto: San Andreas near it. I put one thing into the other (GTA has many innuendos so I put one here). I picked up the controller and I vented... and vented... and vented... then vented some more.

I know this is GTA V, but venting lead (well copper) is fun.

Anger, Depression, Hatred, Relief

Naturally one thing all humans get at the loss of someone close, is anger. We are angry at everything. I was no exception. I once had an open mind, but I was so angry I closed it to all things deity, I only have recently started opening it up again.

I needed somewhere to lash out without the repercussions. I found it...

I blamed and hated everyone and everything for my mums death. I lashed out at everyone which, for obvious reasons, didn't end well for me, I got in trouble a lot. I needed somewhere to lash out without the repercussions. I found it, in the shape of Grand Theft Auto: San Andreas and later Grand Theft Auto: IV.

The games covers for GTA San Andreas and GTA IV.

I received anger counseling, as well as general counseling but that didn't help as much as GTA did. Those helped me, but so did GTA.

Depression can lead to people doing some very stupid things, like attempted suicide or hurting ones self. Luckily instead of doing that in real life, I was at the point where I was thinking about it, I did it in GTA.

How Did GTA Save My Life Exactly?
...through GTA I could act as violent as I wanted without repercussions...

GTA has largely violent content, but what does it not have? If you guessed real life jail time you are correct. It also doesn't have real deaths, real injuries or real anything. Well it does have one thing that is real, for me, it has stress and anger relief.

GTA allowed me to vent my anger, and thus lifting me from my depression, through GTA I could act as violent as I wanted without repercussions, I could run over helpless civilians, shoot police with guns I pulled out my arm pits. I could steal cars and crash planes. I could grab a jet, or tank and blow everything up jump of buildings. It didn't matter what I did, what mattered is that I was happy, and not causing myself or anyone else any real harm.

GTA stopped me from committing suicide, it stopped me from attacking people they said something about my hair, nationality or anything else I didn't like. And of course it allowed me to learn to control my anger, a skill which I now find invaluable.

I spent some of my time doing things like this.

I am now one of the most accepting, kind and happy people you will meet, or so I've been told. People often ask me how I always seem happy, I tell them:

"I'm not always happy, I just believe that I can always be happy."

GTA gave me back my sanity, and for that I am eternally grateful. Thank you Rockstar for creating GTA and thank you GTA.