Halo Online Articles RSS Feed | GameSkinny.com Halo Online RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Microsoft Is Actively Trying To Stop Halo Online From Coming To The West https://www.gameskinny.com/hqap9/microsoft-is-actively-trying-to-stop-halo-online-from-coming-to-the-west https://www.gameskinny.com/hqap9/microsoft-is-actively-trying-to-stop-halo-online-from-coming-to-the-west Mon, 06 Apr 2015 06:32:32 -0400 Ryan Mayle

News broke recently of a free to play Halo Online for PC coming to Russia. This quickly got many gamers quite aggravated that the game they have been asking for years to come to PC wasn't coming to the west. Microsoft had issued a DMCA notice to Github to remove files that allowed people to access to a tool called "ElDorito" which allows people to explore the world in Halo Online.

This isn't something that will not stop modders though. In an interview with TorrentFreak, modder Woovie explained what they are actively doing during this DMCA takedown process.

"In terms of DMCA/C&D mitigation, we have made redundant git backups on private and public git servers. This is to ensure we will always have one working copy."

As with most things on the internet, once it has been uploaded, it is almost impossible to completely remove it. Most people see this as an opportunity to bring the game to more people who wouldn't have the opportunity to play it otherwise.

I can understand that Microsoft doesn't want Halo Online to be available on PC as it would cut into sales of the Xbox One, but not everyone is willing to go out to purchase a console just for one game.

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Halo Online Video Leaks Gameplay Footage https://www.gameskinny.com/knx78/halo-online-video-leaks-gameplay-footage https://www.gameskinny.com/knx78/halo-online-video-leaks-gameplay-footage Mon, 30 Mar 2015 11:55:06 -0400 Nick Boisson

Last week, we shared that the beta for the upcoming freemium FPS, Halo Online, was released in Russia. Well, thanks to YouTube user Noble we have some reveals on a few maps, weapons, and vehicles.

As seen in the video -- and said by Noble himself -- Halo Online plays just like Halo 3 with a bit of Halo 4 updates. It also has maps and weapons from all over the Halo franchise, so fans will find much to enjoy in Halo Online.

Noble also shares a video with commentary on Halo Online's microtransactions, which are available in Russia's version on the title:

No word yet on whether the freemium model will also be used in the Western release of this game. As 343 says on Halo Waypoint:

"Halo Online is a learning opportunity for us as we explore ways to welcome new fans to the “Halo” universe. We’re excited to release a “Halo” multiplayer-only PC experience tailored for Russian gamers."

The beta is still only available in Russia, but we will be sure to let you know when it is available elsewhere as soon as we do.

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5 Things Halo Online Must Do To Succeed https://www.gameskinny.com/rb6ak/5-things-halo-online-must-do-to-succeed https://www.gameskinny.com/rb6ak/5-things-halo-online-must-do-to-succeed Thu, 26 Mar 2015 09:18:51 -0400 thatzacdavis

The recently announced Halo Online, which will be coming soon to Russian PCs only, has received a lot of press. Partly because the Halo franchise is finally coming back to PCs, and partly because those PCs have to be in Russia.

Regardless of whether or not Halo Online ever comes to the EU or North America, or anywhere else, it will be treading on thin ice in Russia with its free-to-play model. The game will have to do these five things in order to find success. If it goes well, maybe we can get an EU and NA release.

1. Stay True to the Franchise

I'm not saying that this has to be an exact copy of Halo 2 or Halo 3, but if Microsoft wants their free-to-play venture to be successful, they need to carry over at least most of the popular game modes and weapons into Halo Online.

If Slayer is absent, or there's no Needler or sword to be found in Halo Online, you can expect some very angry Halo fans.

To be fair, Saber Interactive has already worked on things like The Master Chief Collection with 343 Industries, so a complete deviation should not be expected.

2. Bring Something New to the Franchise

This might sound like it contradicts the first point, but it will hopefully go hand-in-hand with it instead. There needs to be something new, something fresh in Halo Online that wasn't there in previous games, but that meshes well with the old in terms of gameplay balance. This could be the toughest thing for the developers to get right, but evolution is imperative so they can avoid a flop.

Completely new maps, thanks to the new setting, have been confirmed, but there needs to be more.

Shotty/snipers is fun, don't get me wrong, but what about a Needler/SMG showdown in slayer? Different maps will help freshen up the experience somewhat, but new modes or at least variations of the existing ones would help even more.

3. Have a Fair Microtransaction Rate

Locking items necessary to winning in the game behind a paywall will be a mistake, but it is a mistake that other developers have made in the past. The markets for Valve's games: DotA 2 and Counter-Strike: Global Offensive have been successful because the games can be played and won without spending any money. The visual upgrades are the "gotchas" in that equation.

Halo Online should emulate that sort of pricing scheme if they hope to make more money in the long run, and not just cash in on the big franchise name quickly.

4. Have Minimal Downtime

Server downtime can effect a free-to-play game much more than its paid counterparts. Many potential players will just spend their time elsewhere and not feel as committed to trying out the game again if there is extended downtime for Halo Online.

If they had bought the game, this would be a totally different situation, but the servers are going to have to handle the load of not just the Russian gaming scene, but players from other countries trying to use VPNs to spoof their locations and get a piece of the PC Halo action as well.

5. Support Lobbies and Clans

Some free-to-play first-person shooters seem to make groups of people playing together and clans an afterthought. If Halo Online really wants to storm out of the gate, the game should support these groups with lobbies and permanent clan tags from the get go.

Clan and pre-made group support can drive the play time of a game up (just look at SWAT 4) because everyone wants to play with their friends easily. Making it too hard might drive people away.

 Finish the Fight

The public hasn't even played it yet, but Halo Online will be in beta in Russia very soon, and will come under more scrutiny as people choose their loadouts and do battle on the UNSC space station, Anvil.

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