Harvest Moon: Light of Hope Articles RSS Feed | GameSkinny.com Harvest Moon: Light of Hope RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network GameSkinny Weekend Download: Gears 5 Bans Smoking, Nintendo Recharges, and Gamestop Goes Retro to Stay Alive https://www.gameskinny.com/2a291/gameskinny-weekend-download-gears-5-bans-smoking-nintendo-recharges-and-gamestop-goes-retro-to-stay-alive https://www.gameskinny.com/2a291/gameskinny-weekend-download-gears-5-bans-smoking-nintendo-recharges-and-gamestop-goes-retro-to-stay-alive Sat, 20 Jul 2019 08:49:34 -0400 GS_Staff

This week, Nintendo unveiled a new Switch model that's not as exciting as it sounds. Gears 5 removed smoking but left all of the blood and guts the series is known for. And GameStop looks to stay alive by going retro. 

On top of that, we've got exclusive interviews with the developers of The Blackout Club, Teppen, and Redeemer. We have a few reviews, including Super Mario Maker 2 and Etherborn, as well as a handful of guides for some of the latest games, including Teppen, Dragon Quest Builders 2, and Dr. Mario World

Sit back. Relax. Enjoy. It's the weekend. What else are you gonna do? Play video games? 





Check back next weekend for another roundup of news, reviews, guides, and features. Be sure to check previous weeks for more content: 

Harvest Moon: Light of Hope Special Edition Complete Out Soon https://www.gameskinny.com/mhdor/harvest-moon-light-of-hope-special-edition-complete-out-soon https://www.gameskinny.com/mhdor/harvest-moon-light-of-hope-special-edition-complete-out-soon Tue, 16 Jul 2019 14:13:22 -0400 Josh Broadwell

Natsume's Harvest Moon: Light of Hope made its debut a couple of years ago, but it's getting repackaged in Harvest Moon: Light of Hope Special Edition Complete for release on July 30. It'll be a digital and physical release for the PlayStation 4 and Nintendo Switch for $29.99.

The news originally comes from a Natsume press release via Gematsu. The Special Edition Complete includes "special features made specifically for consoles," though Natsume doesn't elaborate on what those are. It also introduces a brand-new character in Soleil. Soleil uses Gem Sprite magic to help on the farm, be it gathering materials or tending livestock, and is playable in co-op mode.

All four previously released DLC packs will be bundled in with the Special Edition Complete too.

  • Decorations and Tool Upgrade Pack
  • Divine Marriageable Characters Pack
  • New Marriageable Characters Pack
  • Doc and Melanie's Special Episodes

Previously, these were available separately for $3.99 each.

Light of Hope tried steering a difficult current between previous recent entries like A New Beginning and Skytree Village while maintaining some of the classic Harvest Moon games' charm. It wasn't completely successful in this attempt, though, with Light of Hope receiving a less than stellar reception, both critically and from consumers.

Some of the issues came from the rather confusing split between Marvelous and Natsume, where Natsume's Harvest Moon now is separate from the Harvest Moon (Bokujou Monogatari) many grew up playing.

Light of Hope has the player work to rebuild a broken-down harbor town and brings back features like town design from earlier entries. In particular, it was accused of simply rehashing the older games' concepts without trying to do anything new with them, along with several bugs and loading time issues that kept the experience from being as smooth as it could be.

Still, including the four DLC packs means players who do pick up the Light of Hope Special Edition Complete will have plenty of content to work through, not to mention more marriage candidates than they could shake a cow at.

Harvest Moon: Light of Hope is Coming to Steam https://www.gameskinny.com/x51nd/harvest-moon-light-of-hope-is-coming-to-steam https://www.gameskinny.com/x51nd/harvest-moon-light-of-hope-is-coming-to-steam Thu, 26 Oct 2017 21:09:06 -0400 Josh Broadwell

Natsume recently announced that Harvest Moon: Light of Hope will be releasing November 14 on Steam, several months earlier than the Switch and PS4 versions debut. Light of Hope is the first Harvest Moon game to come to PC and is priced at $29.99. It's also the first major Harvest Moon game not on a handheld device in several years.

Natsume President and CEO Hiro Maekawa credits the hard work and dedication of the development team for putting the game ahead of schedule and making its early Steam release possible. He sees the game as a celebration of a combination of things, including fans, their wishes, and, of course, the series' 20th anniversary.

Here's what it's all about. Light of Hope begins with you setting sail on a voyage of new discovery, only to have your vessel wrecked in a storm. You drift into a small town which was battered by the same storm, and your life's task becomes rebuilding and making the town better than ever before. The ultimate goal is to rebuild the lighthouse, but along the way, you'll still be carrying out the daily chores that give Harvest Moon its identity, from raising crops and animals to making friends and settling down with that special someone to start a family.

The game itself is also a mix of implementing new ideas and honoring the series' past. It features an art style based on the 16-bit SNES Harvest Moon, though adds some modern graphical updates as well, and fans should expect to see some familiar faces return from previous games too. In terms of gameplay, Light of Hope adds several new features. One of them is the ability to repair broken objects and buildings, and using that ability eventually unlocks new shops and tools, among other things. Then there's the Farming Friend, an addition that helps increase your farm's abundance.

Do you plan on picking this one up? Let us know down in the comments!

8 Ways the Harvest Moon and Story of Seasons Series Could Improve https://www.gameskinny.com/xrjs1/8-ways-the-harvest-moon-and-story-of-seasons-series-could-improve https://www.gameskinny.com/xrjs1/8-ways-the-harvest-moon-and-story-of-seasons-series-could-improve Wed, 31 May 2017 16:22:52 -0400 asilris


Harvest Moon and Story of Seasons continues to grow with fans today. Though the series is decades old, the overall formula still works. Farming, friendships, and family still lie at the heart of both Marvelous' and Natsume's series. The choices of removing more challenging aspects of the series, such as rivals and mining for more farming is damaging the Harvest Moon and Story of Seasons games more than improving it. If the developers want to hold onto fans attention, they should experiment to keep us interested. If not, they risk losing longtime fans.


Do you think the developers, Marvelous and Natsume, should change up the formula in their future Harvest Moon and Story of Seasons games? What changes would you want to see? Or do you disagree and believe the games are great as is? Let us know in the comments!


Increase Family Interaction


The most welcomed addition to the Story of Seasons: Trio of Towns game has been more family interaction. Previous games have assumed you are living on your own, never to speak to your family again. Phones exist, but only to call in a mail-order from the shopping network.


In Story of Seasons: Trio of Towns, the game begins with a fight between yourself and your father, Daryl. As the game progresses, your mother and little sister can come to visit you for a week. Your Uncle Frank is a few farms away, welcoming you in for meals or offering advice. But after marriage, the visits and letters mostly stop.


As for your spouse, you may never meet their family. Adding more family interaction could add more gameplay possibilities and more depth to each of the series. Harvest Moon and Story of Seasons always emphasize family and friendship, but strangely lack interactions with your own.


Add After-Marriage Goals


Is marriage boring? Marvelous and Natsume imply this in the farming series. Marriage has become too easy in the Harvest Moon and Story of Seasons series. Give your love interest their favorite item every day, see their love events, get married, and have a baby. There is life after marriage, afterall. The addition of after-marriage events could (and should) be added.


Story of Seasons: Trio of Towns allows you to have three meals a day with your spouse, and you can spend festival days with them. But after that, it’s a regular work day. Having the option to take a walk (like with pets), go on vacation, work on the farm together, or have additional love events would be a welcomed addition.


As much as I enjoy these farming simulators, I find myself losing interest after the baby is born. There are few goals to work for after that. Adding more events after marriage could extend gameplay.


Bring Back Rivals


Rivals are a sore subject with many fans of the series. Some gamers don’t want their love interest to get swept away from them while they’re busy tending to their farm. While I can understand some jealousy, the newest games have totally removed the feature. Your farmer is the only one that can get married. The rest of the candidates end up alone, forever, or until you put down the game. This just seems really sad.


In Harvest Moon: Friends of Mineral Town (or Harvest Moon: Back to Nature), after getting married, you could help others discover love. I found it fun to help the other candidates get their happily ever after. But if I was not yet married and trying to romance a candidate, I found it a motivator to work harder to impress them.  


Aside from rivals, it would be fun to help other non-romanceable villagers get married. In Story of Seasons: Trio of Towns, helping Miranda romance Frank would have been a welcomed addition.


Add More Helping Hands


The Harvest Moon and Story of Seasons games are primed for people who love to micromanage tasks. But after days of doing the same chores over and over again, gameplay gets monotonous.


The older Harvest Moon games allowed you to delegate tasks to the Harvest Sprites. After befriending them with gifts of flour, they would help water plants, harvest, care for animals, and bring them inside and out each day. Of course, this may seem too easy for more hardcore players. Having the option was great.


In the current Story of Seasons games, you’re alone except for pets. Pets with a high heart level can herd animals, but everything else is up to you. It would be helpful to request aid from your spouse, a high-level friendship villager, or even your child, like in Harvest Moon: A Wonderful Life. Doing everything on your own is a great accomplishment, but it shouldn’t be a punishment to ask for help.  


Make Festivals More Challenging


Harvest Moon: Back to Nature made festivals fun. The tomato throwing festival was challenging and diversified gameplay. Harvest Moon 2: Game Boy Color allowed you to have a snowball fight during a mini-game.


In comparison, the newest installments of the series are lackluster in terms of festival interaction. In Story of Seasons: Trio of Towns, the most complicated festivals are mixing a new brew of tea or collecting money from villagers. Once the festival starts, you watch a few people talk and the event ends.


having challenging festival mini-games would make farm life a little more exciting. It would also increase villager bonds by perhaps befriending a specific villager, so they’ll train you in the mini-game.


Increase Friend Interactions


In Harvest Moon: Sunshine Islands, you had to speak to villagers daily. If not, your friend level would decrease, and you would get reprimanded. Building relationships between villagers is  of high importance, but little will come from it. In Harvest Moon: Friends of Mineral Town, you may receive a few extra items, but nothing after that.


Adding more friend interactions would increase the immersion of each game. In Story of Seasons: Trio of Towns, Komari and Carrie excitedly tell you how much they adore you as a friend. But besides a few friendship events and festivals -- or perhaps sharing a meal with them -- you rarely interact with either character, which kind of makes the friendships moot at a certain point. 

Except when being forced to befriend someone for a service or item, friendships currently don’t add much to the game. Adding more events and interactive sequences could make friendships more meaningful.


Bring Back Mining


In the latest Harvest Moon and Story of Seasons games, mining has been reduced to striking a mining node (usually a large rock marked with an "x") for a few gems a day. Mining is now too easy and not a challenge at all. No longer are we stocking Elli Leaves for a trek down 100+ levels of the mine.


Some users may welcome the change, but during long Winters where lakes are frozen over, trips to the mine were a welcomed time waster. The mines were similar to mini-games, where you had to trace your path to the next stairwell or destroy the hazards that would sap away your stamina.


Reintroducing mining would bring more activities back to the series. It would make upgrading tools or creating accessories more challenging, too.


Don’t Remove Content from the Original Version


In the previous installments of the Harvest Moon series, marriage was an end-game requirement. If you kept to your farm, didn't get to know your neighbors, or get married, you would ultimately face a game over screen. This requirement was eventually removed, allowing you time to tend to your farm and woo your romantic interest. If you didn't want to get married, that was a choice, too. Not every marriage candidate may interest you, and you may rather marry someone of the same gender.


In Harvest Moon DS Cute, you had the option of having a Best Friend instead of a husband. Your female farmer would go through love events for the Harvest Goddess, Witch, Leia the mermaid, or Kera, and your love points would only be displayed if you equipped the Love Ring accessory. After meeting the marriage requirements, you could present your choice with a Blue Feather, triggering the Friend Ceremony. This ceremony was similar to a marriage. A child would be later sent you, instead of going through pregnancy.


For unknown reasons, this feature was removed when the game was localized. Are best friends too offensive? The only way to play the game the way Marvelous originally intended is to obtain the original Japanese version.


The Harvest Moon and Story of Seasons games were originally known as the Bokujou Monogatari series in Japan and developed by Marvelous Entertainment. Natsume held on to the name of Harvest Moon, while Marvelous continued work of Story of Seasons, making two separate series. 


Both Natsume’s Harvest Moon and Marvelous’ Story of Seasons series started off simple enough: you were a city dweller in need of change, or you inherited a farm from a relative. You are then tasked to make the farm successful, make friends with the villagers, get married, and have a baby. After having a child, though, the game seems to get stale.


Marvelous and Natsume kept reusing the same formula, with only slight deviations in art styles and some mechanics between each game. The most recent installment, Story of Seasons: Trio of Towns, has brought new life to the series, but still lacks after-marriage content. Natsume has promised to bring back SNES era Harvest Moon gameplay in their upcoming title Harvest Moon: Light of Hope.

I do believe developers should have the freedom to create any game they want, and I would never make demands from them. But as a fan, I think there are a few ways both Marvelous and Natsume could refresh their respective farming simulator series.

Get Ready to Harvest Once More, Harvest Moon: Light of Hope Announced! https://www.gameskinny.com/nz0kw/get-ready-to-harvest-once-more-harvest-moon-light-of-hope-announced https://www.gameskinny.com/nz0kw/get-ready-to-harvest-once-more-harvest-moon-light-of-hope-announced Tue, 16 May 2017 10:16:08 -0400 Dan Roemer

Just in time for the 20th anniversary of the Harvest Moon series, Natsume today have announced a brand new entree to the Harvest Moon series -- Harvest Moon: Light of Hope. The new game promises to encompass twenty years of what has made Harvest Moon great and will be releasing for PlayStation 4, and for the first time ever on Nintendo Switch and PC through Steam.

Released originally in Japan in August of 1996 and in North America in June of 1997, Harvest Moon for the SNES.

Players will begin the game after their ship is hit by a monsoon and is ship wrecked where  you'll awake on the shore of a small harbour town in complete ruin from the storm. You, as the player, will be able to help rebuild the town by doing what you do best in Harvest Moon! Growing and harvesting crops, tending livestock, gathering materials to help repair stuff, make friends, start a family, and in the end save the town.

Hiro Maekawa, President and CEO of Natsume had this to say regarding the new game announcement:

"Harvest Moon: Light of Hope will set itself apart from other Harvest Moon titles with its depth, including a robust story and clear-cut goals. We set out to create a SNES-style nostalgic game with deep and meaningful characters and events, and we are excited to have our fans play it at E3 and tell us what they think!"

Light of Hope will also be playable at this year's E3 in the South Hall, Booth 2047 in June.

As part of the 20th anniversary celebration, Natsume also announced re-releases of Harvest Moon: A Wonderful Life Special Edition and Harvest Moon: Save the Homeland for the PlayStation 4 and Harvest Moon 64 for the Nintendo WiiU. Harvest Moon Lil' Farmers was also announced from Rising Star Games, in cooperation with Natsume as their first ever game for smart devices.

Will you be checking out Harvest Moon: Light of Hope or Lil' Farmers? Let us know in the comments and for everything Harvest Moon related, stay tuned to GameSkinny!