Hyrule Warriors: Age of Calamity Articles RSS Feed | GameSkinny.com Hyrule Warriors: Age of Calamity RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Hyrule Warriors: Age of Calamity — How to Unlock Calamity Ganon https://www.gameskinny.com/g35pb/hyrule-warriors-age-of-calamity-how-to-unlock-calamity-ganon https://www.gameskinny.com/g35pb/hyrule-warriors-age-of-calamity-how-to-unlock-calamity-ganon Wed, 02 Dec 2020 13:49:46 -0500 Josh Broadwell

Hyrule Warriors: Age of Calamity’s ultimate unlockable character is Calamity Ganon, and it’s not a spoiler to say that because you wouldn’t be here unless you knew about it anyway. Unlocking Calamity Ganon in Age of Calamity is a multi-step process spanning several challenges and the game’s secret ending.

This guide will walk you through how to get through it all, including how to get Terrako Components, what level you should be, and how to get through each of the challenges and fights. 

How to Unlock Calamity Ganon — Terrako Components

Finishing the main story’s 20 missions is just the beginning to getting Calamity Ganon. The next step in unlocking Calamity Ganon is putting Terrako back together, and it might take a while.

You’ll need 50 Terrako components to put the Terrako back together, and they don’t always come easy. 

Some quests require valuable materials such as Star Pieces and gems. Others are combat quests focused on specific characters — usually the Champions — with recommended levels in the upper 50s. Each often has a time limit, as well.

Once you start putting Terrako back together, multiple Terrako-related quests pop up on the map. Those are a good place to start your component collection, but make sure the Sheikah Sensor is tracking Terrako components so you don’t overlook any quests.

After gathering 45 Terrako components, a final quest opens. Completing it grants you the last five Terrako components and triggers Age of Calamity’s secret ending, but you’re not done yet.

Versus Calamity Ganon Challenge

The next step in unlocking Calamity Ganon is admittedly a bit vague. You’ll want to keep completing challenges until you unlock the challenge tier with recommended levels ranging from 71 through 80.

After you complete a number of these, then the “Versus Calamity Ganon” challenge appears.

Having Link closer to Level 80 is a good idea for this challenge, because you must clear three bosses in 12 minutes or less. Fortunately, you’ve dealt with these before and should have a good idea of how to handle them already.

Astor Fight

First up is Astor. Despite not having any Rune weaknesses, Astor’s just as simple as ever. He launches malice projectiles, teleports around the map, and causes malice geysers to erupt around him. 

Most of these attacks are easy enough to dodge and open a Flurry Rush opportunity. You can also take advantage of the spike barricades to do a wall jump, get behind Astor, and attack his back to damage his defenses that way.

And as always, keep the environment in mind. If he’s standing in a puddle, use the thunder rod or Cryonis to deal extra damage.

Harbinger Ganon Fight

Once Astor’s dealt with, Harbinger Ganon appears. Harbinger Ganon is weak to Stasis, so take advantage of that every time it pops up. Even without that, Harbinger Ganon opens its defenses often.

Dodge around its melee attacks and beams to attack its weak spot or, like with Astor, get behind it. This one shouldn’t take too long.

Calamity Ganon Fight

Last is Calamity Ganon itself, and it’s not a tough fight, either. Calamity Ganon is weak to all the Runes. As always, dodging the Cryonis charge is often better than using the Rune itself since it creates a Flurry Rush chance and keeps the Slate ready for other uses like hurling bombs.

Another prime Flurry Rush opportunity comes from Calamity Ganon’s punch attacks, which are both incredibly easy to dodge and something the beast openly telegraphs.

If any of this gives you trouble, don’t forget you can adjust the mission difficulty at the prep screen. No harm in cranking it down to easy so you can reap the rewards.

Either way, once you’ve completed Versus Calamity Ganon and unlocked Calamity Ganon, you can steamroll the game’s remaining quests as the ultimate incarnation of malice. But if you’re wondering which non-evil-incarnate character is the best for normal play, we’ve got you covered with our Age of Calamity tier list.

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Hyrule Warriors: Age of Calamity Best Characters Tier List Guide https://www.gameskinny.com/el9l0/hyrule-warriors-age-of-calamity-best-characters-tier-list-guide https://www.gameskinny.com/el9l0/hyrule-warriors-age-of-calamity-best-characters-tier-list-guide Fri, 27 Nov 2020 13:44:25 -0500 Sergey_3847

Hyrule Warriors: Age of Calamity offers a huge range of characters with an amazing set of weapons and skills. This guide will introduce you to the best characters in the game in a tier list fashion.

Link and Zelda are the two most obvious choices, since they are the main stars of the franchise, but there are also other great characters you should definitely check out below.

S-Tier Characters

Link
  • Weapons: One-handed sword, two-handed sword, spear
  • Available: From the start

Out of all three possible Link playstyles offered to players the best one is probably the one-handed sword Link, who can easily deal with any number of enemies when all of his combos get unlocked.

His attacks are fast and efficient, and his range is unbelievable with the Master Sword. Use his XX combo attacks if you want to see your enemies display the weakpoint gauge and send them to oblivion.

You can also use his dash attacks for fast traveling and spear for some solid crowd control.

Impa
  • Weapons: Dagger
  • Available: Chapter 1

The best part about Impa is her ability to summon shadow clones of herself that deal an equal amount of damage to enemies, virtually increasing the overall damage output by several times. This is done by marking enemies with symbols and damaging them until you claim the symbol, creating more clones.

The cap on the number of clones she can summon currently stands at eight, which can be devastating regardless of the number of foes you're facing.

Teba
  • Weapons: Rito Bow
  • Available: Chapter 5

Apart from high damage and an ability to smash the weakpoint gauge of enemies using a whole variety of combos, Teba is also a flying character who can easily dodge enemy attacks in the air.

His AoE ability is absurd and his Stasis ability can last for a very long time depending on the charge level of his gauge.

The only complaint that you may have regarding Teba is that your fingers will start hurting after a while because of his frantic playstyle.

A-Tier Characters

Sidon
  • Weapons: Zora Spear
  • Available: Chapter 5

Many players may not be very much impressed by Sidon's base combos, but if you manage to execute his strong attacks holding ZR, he will show how powerful he actually is.

These attacks are also quite wide-reaching, which makes him equally useful against many enemies and single targets. The ZR attacks reveal the weakpoint gauge, which can be exploited for some massive stuns.

Actually, Sidon and Impa are the only two characters in the game that can instantly stunlock enemies for as long as they do.

Revali
  • Weapons: Rito Bow
  • Available: Chapter 2

Revali is another airborne character, who is very similar to Teba, but with slightly weaker combos.

Hitting ZR legs Revali take to the sky, allowing for exclusive aerial long range attacks using arrows and bombs. Revali is best in the sky, with his aerial attacks being far faster, but he does suffer in combat on the ground.

If you manage to keep him flying most of the time, you'll practically be invulnerable while raining damage down on your foes.

B-Tier Characters

Zelda
  • Weapons: Sheikah Slate, Bow of Light
  • Available: Chapter 1

Zelda starts as a Sheikah Slate wielder, but once you unlock the Bow of Light or Sealing Bow, she becomes luminescent and that's where her combos start to shine (literally).

When using her special attacks and charging the gauge to its fullest, she can easily destroy enemy shields. That's when she can break enemy weakpoint gauges as well.

She is only in B-tier because of the time it takes to unlock her full potential with the Bow of Light. However her Ancient Overclock Unit Sheikah Slate is also powerful.

King Rhoam
  • Weapons: Royal Greatsword
  • Available: Chapter 7

If you like combining speed and power by switching between two different forms, then King Rhoam should be your go to.

His King form is a lot stronger than his Hermit form, with the former one best suited to single enemies and the latter better to use when fighting hordes because of its increased mobility.

These are the best characters in Hyrule Warriors: Age of Calamity. If you want to learn more about Hyrule Warriors: Age of Calamity, then check our review of this fantastic game right here.

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Hyrule Warriors: Age of Calamity Review — Once More Into the Breach https://www.gameskinny.com/17uzt/hyrule-warriors-age-of-calamity-review-once-more-into-the-breach https://www.gameskinny.com/17uzt/hyrule-warriors-age-of-calamity-review-once-more-into-the-breach Wed, 25 Nov 2020 16:18:05 -0500 Josh Broadwell

Hyrule Warriors: Age of Calamity takes players back 100 years to re-live the story told through Link's fragmented memories in Breath of the Wild. It's a tale of desperate resistance against inevitable doom, of a world banding together to stem the rising tide of monsters eroding the light.

It makes sense Age of Calamity tells its story through Warriors-style musou combat. And make no mistake: between all the hacking and slashing, Age of Calamity has an interesting story to tell. More than one, in fact. The hacking and slashing is a meaty added bonus, one that's never been better in Nintendo's Warriors games so far.

The end result is a superb blend of refined Warriors combat deeply rooted in Zelda lore, with a surprising amount to offer.

Hyrule Warriors: Age of Calamity Review — Once More Into the Breach

After you fire Age of Calamity up and watch the opening cutscene, it won’t take long to realize this isn’t quite what you expected from a BotW prequel. Zelda and time travel go hand-in-hand like a cold glass of Lon Lon milk and… whatever they snack on in Hyrule. The timeline is confusing as all get out thanks to that, and Age of Calamity won’t make it any clearer. 

Whether it raises interesting possibilities for Breath of the Wild 2 or explodes the timeline doesn’t really matter. What matters is the dev team can run wild in BotW’s Hyrule and fill out the original world with dozens of satisfying moments and small stories.

Seeing an intense, life-and-death fight under the boughs of the slumbering Deku Tree or swooping over battlefields as Revali and peppering enemies with bomb arrows — Koei Tecmo and Omega Force get the Zelda universe.

Folks called the original Hyrule Warriors the ultimate fan service game, and that’s just not true anymore. The developers here stuffed Age of Calamity with so much Zelda goodness, filled out the corners, realized that meant room for more fanservice, and crammed a ton inside. 

Even more remarkable is how these little moments flesh out the world and characters. Take Zelda, for instance. She’s nearly always been the ethereal princess in need of a helping Link, showing just a glimpse of personality in Breath of the Wild’s memories. Age of Calamity shows Zelda as both a leader and human Hylian. 

She’s smart and the only one capable of using the Sheikah Slate as a weapon. She’s also determined to press forward and organize the realm’s resistance movement, despite her crippling self-doubt and jerk father. Played right, she’s one of the most powerful and enjoyable characters in the game.

This is the best incarnation of Zelda so far — though the bar was admittedly a bit low to begin with — and it’s something Nintendo needs to stick with in the future.

But it’s not just bringing Zelda alive that makes this Hyrule special. Age of Calamity lets you run amok with 18 characters, and while they don’t always play a meaningful role in shaping the story, it’s still a big change.

Just having them playable feels like a long-standing promise fulfilled. No longer passive watchers and pray-ers, Hyrule’s people get to actively shape their world, interact with each other, and tell their stories. It’s a step forward in shaking the series up, making it more dynamic, and another thing Breath of the Wild 2 hopefully continues.

Theirs aren’t the only stories unfolding either. Hateno Village and other locales might just exist as map blips, but they’re just as involved in stopping the Calamity as the Champions.

Age of Calamity is crammed with different side quests, some battle-oriented but most making use of your hard-won spoils. Two paragraphs of text accompany each, one before and one after completion, and it’s remarkable how much character and information these small blurbs contain.

Link helps prepare a newbie militia group for war, then follows up in a later quest with vital provisions. Zelda helps a young Rito make a wreath for the village’s goddess statue.

Age of Calamity has so many little stories to tell. Even though you can’t see them play out, it’s the most alive Hyrule’s ever felt.

There's no shortage of self-referential humor either.

The quests themselves aren’t that deep, but Age of Calamity links them together in a satisfying way. A batch of new quests opens up and requires items won from finishing battle quests or main quests. You’ll get more hearts, a new combo, or open new stores, including some you visit during Breath of the Wild.

It’s a small but tangible sense of progression that hits all the right endorphin-releasers by rewarding everything you do. And as an added bonus, you can still destroy the gravitas of important scenes by dressing Link like a doofus.

Speaking of endorphin rushes, Age of Calamity's combat is superb. At times, it plays more like an action RPG than a straight-up musou, one that makes you think about the combos you’re using. Cutting through swathes of monsters feels weightier than its predecessor and adapts the essence of Breath of the Wild’s weapons almost perfectly. 

Combos, such as using Mipha’s Grace as a healing finisher or exploding magma chunks for Daruk’s strong attacks, have all the flash you expect from a Warriors game, but they’re grounded in Breath of the Wild as well.

What Age of Calamity lacks in enemy variety it makes up for in mob mix and numbers. On top of the standard bokoblin hordes, you’ll run into a good many mini-boss-type monsters in each map. 

Blue Moblins and Electric Wizzrobes might not seem like much on their own (they are, actually), but when two Ice Moblins and a Fire Wizzrobe team up, mindless slashing goes out the window. There’s still plenty of carpal tunnel-inducing button mashing, but it’s more considered than usual.

If you just want to smash thousands of monsters, then you'll enjoy the Divine Beast stages. Piloting one of the four Beasts from BotW, you'll mow down literally thousands of Lynels, Moblins, and more with special elemental attacks while fending off damage with the Beast's specific counter skills.

These are fun in the sense that smashing things is fun, but they aren't quite as engaging as the main battles. Fortunately, most of them don't linger too long (except Vah Medoh's stages), so it's a nice diversion from the main game with plenty of special effects on show.

All this flashy action comes at a cost, and surprise, surprise, that cost is framerate and resolution. Resolution takes a major hit during special attacks and sometimes when there’s a lot on screen. Age of Calamity isn’t about perfect fidelity, though. Even though it turns into a Hyrulian approximation of Van Gogh’s Starry Night at times, it doesn’t really affect the experience.

Surprisingly enough, neither do the framerate drops  most of the time. Because they happen during combat’s biggest moments, it almost adds a touch of dramatic flair.

The frequent pop-in is dramatic, but not in a good way. Again, it doesn’t ruin the experience, but it does make one wonder how much more developers can get out of the Switch before it’s time for an upgrade.

Battles are too frantic to notice these issues for long, and Age of Calamity adds even more variables than the usual Warriors game.

Enemy placement and weapon type matter as usual, but so does the environment. Sometimes, gaining an edge in a tough fight means using the surroundings to your advantage, unleashing a lightning blast on a puddle or jumping off the wall to land a head hit on a Moblin and open its weak points.

Then there’s Breath of the Wild’s runes. You get to play with Stasis, Magnesis, Remote Bombs, and Cryonis. The forms they take differ for each character — Zelda gets the best — and they add a whole new layer to combat. Outside of using them in normal combat, certain runes counter enemy strong attacks and open their weak points. 

I can’t overstate how good it feels to whack a Moblin, switch seamlessly to a Rune, break their defenses, wall jump for a mid-air combo targeting the head weak spot (a la Breath of the Wild), and then finish it off with a weak-point attack.

It never gets old.

The upgrading system does grate, unfortunately. It's interesting, but it's also a bit unnecessary. The blacksmith enhances your equipped weapons by fusing them with up to five other weapons from the spoils earned during missions.

These often have different engravings offering stat bonuses of some kind, but it isn't always as useful as it sounds. 

Mashing five weapons together without thinking works just as well, and while the challenge ramps up fast in the story quests, I can’t say the benefits from matching sigils are all that noticeable.

Though everyone else is limited to their signature battle tool, Link can swap between and level up spears, two-handed weapons, and one-handed weapons. Each offers unique movesets, but you’ll probably stick with the Master Sword once you get it. Given the thought put into these, more scenarios revolving around each type would have been nice, but it’s hardly a deal-breaker.

Some characters are more practical to play as than others, but it’s clear much thought went into designing the moves and movements of each. I don’t care if playing as Hestu is awkward. Hitting Moblins with maracas is fun, and I will continue to do it.

That actually sums up the Age of Calamity experience pretty well. It’s not super deep. Heck, it’s probably not even essential to the series, though we’ll have to wait for Breath of the Wild 2 to know with certainty. But it’s non-stop fun and a shining tribute to Breath of the Wild and Zelda as a whole.

Hyrule Warriors: Age of Calamity Review — The Bottom Line

Pros
  • Expansive take on Breath of the Wild's Hyrule and its people
  • Engaging combat
  • Lots of character and playstyle variety
  • So much quality fanservice
  • Excellent soundtrack
Cons
  • Some graphical and performance blips
  • Doesn't always make good use of all its systems
  • Some Divine Beast battles drag on a bit
  • Could use more checkpoints

Maybe Age of Calamity is a stop-gap to tide fans over until Breath of the Wild 2, but no effort was spared in making it a quality game. If you can't stand musou combat, yeah, it might be better to pass on Age of Calamity. Fighting is more in-depth, but it's still a Warriors game at heart.

If you're fine with that or love Zelda, Age of Calamity is a must-have.

[Note: Nintendo of America provided the copy of Hyrule Warriors: Age of Calamity used for this review.] 

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Hyrule Warriors: Age of Calamity Demo Out Now https://www.gameskinny.com/6v326/hyrule-warriors-age-of-calamity-demo-out-now https://www.gameskinny.com/6v326/hyrule-warriors-age-of-calamity-demo-out-now Wed, 28 Oct 2020 12:43:36 -0400 Josh Broadwell

A hefty Hyrule Warriors: Age of Calamity demo is out now on Nintendo Switch, following a new Age of Calamity trailer, which debuted during Nintendo's Direct Mini Partner Showcase.

The Age of Calamity demo includes the game's first chapter and lets players carry over save data to the full version of the game when it releases on November 20, 2020.

The action ramps up even more outside the first chapter. The new Age of Calamity trailer Nintendo revealed shows the four Divine Beasts from Breath of the Wild have special playable segments.

Vah Medoh wreaks havoc from above, while Vah Naboris tramples everything in its path. Vah Rudania shatters the earth with mighty stopms, and Vah Ruta freezes foes in their tracks and rains down a deluge of pain.

These Divine Beast segments take place in a different format from the usual musou combat and focus more on spreading attacks over large areas instead of taking on individual monster hordes.

Hyrule Warriors: Age of Calamity releases November 20 for Nintendo Switch. Stay tuned to GameSkinny for more Age of Calamity news as it develops.

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Hyrule Warriors: Age of Calamity Drops Weapon Durability https://www.gameskinny.com/8e085/hyrule-warriors-age-of-calamity-drops-weapon-durability https://www.gameskinny.com/8e085/hyrule-warriors-age-of-calamity-drops-weapon-durability Wed, 07 Oct 2020 15:52:33 -0400 Josh Broadwell

The second part of Nintendo's October Treehouse Live dropped a Goron-sized load of information about the upcoming Hyrule Warriors: Age of Calamity. From backstories and skills to weapons and shirtless Link, there's a lot to dig into.

Age of Calamity expands on the original Hyrule Warriors' gameplay in a number of ways. For starters, it includes the map from the original game. Completing story missions and gaining certain items unlocks new locations like blacksmiths, towns, and stables, each with something important to offer.

Side quests that expand the BotW world and offer some bonuses as well, such as unlocking new combos or strengthening weapons.

Quest completion brings rewards in the form of materials as well, things like food items for buffs, parts for the blacksmith, and some random items needed to unlock other quests.

Weapons are no longer breakable in Age of Calamity, and it seems like working with multiple weapon types — two-handed swords, magic, and such — will be well worth the trouble.

The segment opened with a lengthy Urbosa fight sequence. As expected, the Gerudo Champion wields a deadly scimitar and the power of lightning against her foes. But she'll sometimes resort to trickery to gain the advantage over her opponents — such as by summoning a Molduga to deal with the pesky Yiga Clan.

Kay of Nintendo Treehouse said Age of Calamity pays a good deal of attention to the Champions' backstories, including their relationships with other characters. Urbosa's, for example, explores how she knew Zelda's mother.

Speaking of Zelda, for the first time in a mainline game in the Zelda series, the Hyrulian princess herself is playable. She primarily uses Runes for attack, but also turns the Sheikah Slate's photo mode into a murder weapon.

And yes, Link can go into battle stripped down. It wouldn't be part of the Breath of the Wild universe otherwise.

Hyrule Warriors: Age of Calamity releases November 20 for Nintendo Switch. Stay tuned to GameSkinny for more Zelda news as it develops.

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Hyrule Warriors: Age of Calamity Gameplay Shows Off Playable Champions, Young Impa https://www.gameskinny.com/hw4g1/hyrule-warriors-age-of-calamity-gameplay-shows-off-playable-champions-young-impa https://www.gameskinny.com/hw4g1/hyrule-warriors-age-of-calamity-gameplay-shows-off-playable-champions-young-impa Sat, 26 Sep 2020 11:03:33 -0400 Josh Broadwell

Koei Tecmo gave us our first look at Hyrule Warriors: Age of Calamity's gameplay and playable characters as part of the 2020 Tokyo Game Show. The showcase introduced a new trailer highlighting the game's four Champions, and we're not crying  you are.

Age of Calamity's gameplay draws from the original Hyrule Warriors. Players defend key locations from monsters, rescue fellow fighters in need, and annihilate hordes of enemies with over-the-top attacks.

But there's a Breath of the Wild twist.

Special attacks in Age of Calamity use rune powers from the Sheikah Slate — bombs, stasis, freezing, and the like. While they can turn the tables on foes in an instant and are vital for breaking the shields of stronger enemies, they have recharge times just like in Breath of the Wild

Age of Calamity tells the story of what happened to Hyrule when Calamity Ganon broke free and devoured the land. Battles and environments revolve around that story, so, for example, players get to see the entirety of Hyrule Castle Town before it became a ruinous shell.

There's only one way this story can end, but the new Hyrule Warriors looks set to add plenty of unexpected elements as well. The brief gameplay demonstration teased the Baby Yoda of Zelda, the small white egg Guardian that apparently follows Link and co. in battle.

As expected from a Breath of the Wild prequel, Age of Calamity adds the four Champions of Hyrule as playable characters, and then some. Young Impa takes the field, using talisman magic to befuddle and destroy her enemies. More characters will be revealed before Age of Calamity releases on November 20.

Those with Breath of the Wild save data on their Switch systems will unlock the Trainee Wooden Sword for Link, a weapon that sometimes blocks attacks. This is alongside the pre-order bonus of the Lucky Ladel DLC weapon.

Stay tuned to GameSkinny for more Hyrule Warriors: Age of Calamity news in the coming weeks.

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Nintendo Announces Hyrule Warriors: Age of Calamity, a Breath of the Wild Prequel https://www.gameskinny.com/ga54e/nintendo-announces-hyrule-warriors-age-of-calamity-a-breath-of-the-wild-prequel https://www.gameskinny.com/ga54e/nintendo-announces-hyrule-warriors-age-of-calamity-a-breath-of-the-wild-prequel Tue, 08 Sep 2020 13:07:49 -0400 Josh Broadwell

A key part of The Legend of Zelda: Breath of the Wild involves understanding what happened 100 years before the game takes place. Now, Nintendo and Koei Tecmo are teaming up to explore the dawn of the Calamity with Hyrule Warriors: Age of Calamity, set for a November 20 release date on Nintendo Switch.

Hyrule Warriors: Age of Calamity uses the same musou-style combat from the original Hyrule Warriors on the Wii U and Nintendo 3DS (and Hyrule Warriors: Definitive Edition on Switch), but this time, the story is officially part of the Zelda canon.

Age of Calamity takes place as Hyrule's long night is just beginning. Players take control of Link the hero, as well as Zelda and the Four Champions, among other characters, to fight against the chaos of Calamity Ganon as their world falls into ruin.

The game unfolds over a number of locations from the original Breath of the Wild, but in their pre-calamity state.

That and the "surprising and dramatic story" mean "Hyrule Warriors: Age of Calamity is a must-play for fans of The Legend of Zelda: Breath of the Wild," said Nick Chavez, Nintendo's Senior Vice President of Sales and Marketing.

Nintendo promised more Hyrule Warriors: Age of Calamity news on September 26, which is also when Koei Tecmo is holding its 2020 Tokyo Game Show presentation featuring Atelier Ryza 2 and a hitherto unknown second game.

Stay tuned to GameSkinny for more Hyrule Warriors: Age of Calamity news as it develops.

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