Insurgency: Sandstorm Articles RSS Feed | GameSkinny.com Insurgency: Sandstorm RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network How to Beat the Competition in Insurgency: Sandstorm https://www.gameskinny.com/ykczo/how-to-beat-the-competition-in-insurgency-sandstorm https://www.gameskinny.com/ykczo/how-to-beat-the-competition-in-insurgency-sandstorm Tue, 18 Dec 2018 11:23:08 -0500 John Schutt

Because Insurgency: Sandstorm tries to bridge the gap between hardcore simulation and casual FPS, strategies from both camps are applicable when fighting across its sandy battlefields.

Like a simulation, you won't be getting back up from a couple of bullets, and don't expect to dump an entire magazine without looking at the sky. Like a casual FPS, you can get away with taking out entire teams after a flank or jumping across a long sightline if you're quick enough. 

Neither is easy to do consistently, but if you follow the three rules outlined in the guide below, you'll have a much better chance of pulling off plays that'll have voice chat singing your praises.

Soldiers run down what looks like a middle eastern street in Insurgency: Sandstorm

Tip 1: Set the Pace

The first rule of any match is this: the team that sets the pace wins. It's a classic FPS strategy; if you and your team can determine how fast or slow the game flows, you have complete control over who is where when, and how they're going to act.

It's a trickier task in this game, though, as you die so quickly and one misstep will put the reins of the match back in enemy hands.

How, then, do you grab hold of a round and never let go? Simple: be methodical.

You have to embrace the Insurgency's slower gameplay and approach almost every engagement with caution.

Remember:

  • every corner could hold an enemy
  • that "corpse" is probably going to shoot you
  • stay out of sight as long as possible
  • keep some cover between yourself and open space
  • watch where your teammates are headed and use them as bait/cover
  • use smoke
  • take the short route
  • never take the long route

Most of all, use your ears. Sound is paramount in Sandstorm, and you'll hear your enemies coming from a mile away. Remember, though, that they'll hear you coming, too. To shake up their position, approach from a direction they don't expect. Get a teammate to help you and punch through their defenses. 

Once you've started capturing an objective, slow the pace down. Let the enemy come to you, and once you know you've got friends on the point, take off on your own to scout around and strike from an off angle. 

Your ultimate goal is to keep the enemy team off balance, but keep them from descending into chaos. Chaos breeds unpredictability, and if you can't control your opponents, everything you worked for will be for nothing. 

Like I've talked about in previous guides, the funnel effect is your friend. In Sandstorm, maps have natural chokepoints you can use to create effective kill boxes, but again, don't overstay your welcome at any one of them.

If you have to start guessing at where your enemies will be coming from, you have to start all over again.

A soldier holds an M-16 from a first-person perspective while watching a firefight

Tip 2: Keep Team Composition Balanced

There are flashy ways to play Insurgency: Sandstorm. Few of them will win you matches.

Instead, focus on playing the long game. The second rule of winning in this game is: play the role your team needs, not the role you want.

Ask yourself before each match:

  • Are there a ton of riflemen but only one observer?
  • Is the commander spot open?
  • Is there only one sniper, and is he doing his job?
  • Could the team use someone with a shotgun or SMG?

Unlike most AAA FPS's on the market, you will rarely succeed through brute force alone. And sometimes that means giving up the spotlight in favor of becoming the enabler. You won't get the shiny credits at the end of a round, nor will you rack up a huge kill count. But your team will thank you for biting the bullet.

Every role in Sandstorm is a powerhouse in its own way. The commander and his observer can block off entire sides of a map with smoke or close air support. That gives the snipers breathing room to move into an advantageous position and hold down a sightline for long periods.

With overwatch, the riflemen and CQC soldiers can move toward an objective without fear of reprisal. And when the boots on the ground secure a forward position, the commander and his observer can move forward and get a line on a better chokepoint to control.

In other words, following Rule 2 makes Rule 1 easier for the whole team.

Everything cycles, but remember that your enemies will have the same idea. Your job is to be better than they are at playing your role. If you can't, it might be time to switch things up.

A player leans to get a better line of sight on their target as teammates provide suppressing fire

Tip 3: Bravery Before Foolishness

Flashy plays are possible in Insurgency: Sandstorm, and though they don't win matches on their own merits, they can enable you and your teammates to accomplish the otherwise impossible.

That's why the third rule of this game is: take calculated risks but don't jump headlong into enemy fire.

I know it sounds obvious, but you have to know that you will rarely, if ever, be shooting or bunny-hopping your way out of a mistake. Instead, when you do want to make the clutch play your team needs, take in the whole battlefield first.

Consider the following: 

  • What pushes have failed previously?
  • What successes have you had on the outskirts of the objective?
  • How long has it been since you surprised the enemy team?
  • Which route has your team routinely not been taking, and have you tried it yet?
  • Where would you sit if you were waiting for the odd flank?

Your answers to these questions should inform what play you make, though every risky endeavor puts you deep in harm's way. 

You'll need to be confident in your movement and your shot, and you'll be putting some of your faith in teammates (a travesty, I know) to keep the majority of the enemy team occupied.

Gather a couple of buddies you can trust, or think you can trust, and set out. You have to be careful when and how you spring your trap, but once you're in it, dedicate yourself to staying alive as long as possible.

Even if you're the only one left — or the only one who went — the big plays depend on being a consistent thorn in your opponents' side for an extended period.

If you can accomplish even one such play per match, you'll open up opportunities for your teammates to make something of themselves. And that, I think, is the ultimate win.

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Insurgency: Sandstorm is unlike most other FPS titles on the market, but many of the same strategies still apply, even if you have to adjust them to the game's unique mechanics. If you want to know more about the game, be sure to head over to our review and see why it ight be a gem in the desert. 

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Insurgency Sandstorm Review: A Niche Worth Scratching https://www.gameskinny.com/jy7an/insurgency-sandstorm-review-a-niche-worth-scratching https://www.gameskinny.com/jy7an/insurgency-sandstorm-review-a-niche-worth-scratching Mon, 17 Dec 2018 11:24:04 -0500 John Schutt

There are almost too many shooters to choose from these days, but most of them share more than they'd like to admit. The big names have a fast time to kill ratio, low weapon recoil, regenerative health, fast, if not instant, respawning, and if you're lucky, some wrinkle dropped in to make the experience feel new.

Insurgency Sandstorm is none of that (except the fast TTK). Instead, it favors a design philosophy that sits somewhere between military simulation and games like Red Orchestra. It's unforgiving enough to cater to more dedicated players but those without the time or willpower to sink their teeth in can still get their money's worth.

For this review, I'll be focusing on three primary pillars of any multiplayer-only title: map design, gunplay, and long-term fun factor.

The Playspace

Without good maps, a multiplayer game fails regardless of its other mechanics. Games that have stood the test of time, and some that haven't, live and die based on the quality of the playspaces they offer. Insurgency Sandstorm is no different.

My general impression of the maps is as follows: they will win no awards for ingenuity, nuance, or innovation, but they do the job. 

Maps follow a three-lane structure, usually with two lanes relatively open for snipers and DMR users to control, and a middle lane best suited for ARs and SMGs. 

Objectives are almost purely the purview of close-quarters weapons, usually located in a building with tight corridors and more than a few corners for planters. Certain maps spice things up with points sitting in open-air spaces, but usually, offer plenty of low cover so you can crouch or go prone.

Initial spawns are somewhat inconsistent, with some maps having respawn points with short, direct paths to an objective for one team and a challenging, longer route for the other. Because guns kill so quickly in this game, it's harder to flank than more mainstream titles. Miss one enemy and you'll find your sneaky maneuver fail in less time than it takes to blink. If you pull it off, though, that's a lot of points on the board.

Probably the biggest problem with the maps is also a spawn area issue. There are one too many sightlines that look almost directly into an enemy uncap, leading to many frustrating deaths from someone (especially snipers) holding the sightline you have to take to get to the objective.

However, I am impressed by the level of complexity on show.

Most maps offer at least three alternate routes to an objective, though there are a few exceptions. Verticality is hard to pull off when player movement is as sluggish as it is in SandstormHere, though, there are plenty of power positions, rooftops, awnings, and other geometry to climb on that don't completely break map flow.

The maps are sizeable, too, and depending on the game mode, they create a real sense of progress and sometimes story as you take objectives and advance. 

Sure, there are consistency problems, but no map ever made is perfect on every pixel.

The Gunplay

Insurgency Sandstorm will not please everyone with how the guns feel. Most weapons lack easy recoil control, even with a grip equipped, and they will send your aim into the sky at the earliest opportunity.

You are, as with actual guns, best-suited tap firing from anything except point blank range, and thankfully, you can switch the fire mode on every weapon save the single-shot rifles and snipers (for obvious reasons).

Assault Rifles

Ever the workhorse of the FPS, the AR class is the best overall weapon system to use for new players or players who want fast but consistent gameplay. Each of them is functional at medium range, and while they don't drop enemies quite as quickly as SMGs do up close, their utility sets them apart.

Submachine Guns

Guns in Sandstorm kill in one or two bullets, three or maybe four if your opponent is wearing heavy body armor. SMGs take a little more to get through kevlar, but they fire quickly enough and reliably enough from the hip that you're almost uncontested up close.

The problem? Because they kick so hard and shoot so fast, anything outside of close range is almost impossible to connect, especially when you factor in damage drop off.

Designated Marksman Rifles

Bundled with the ARs in the class creation screen, the DMR serves as a middle ground between a sniper and assault rifle. Semi-automatic and high damage, they falter a little bit up close but will outclass an M16 or AK at distance every time.

Their recoil is easier to control because of the need for a new trigger pull every shot, and if you're quick, you'll be taking down bad guys with one shot to the stomach and up.

Shotguns

The shotguns are usable at a surprising range, and if you manage to get up in someone's face, they're going down nine times out of 10. The pump action is also quick enough that, if you have the drop on a group of enemies, you'll likely be able to take out several of them at once. 

Sniper Rifles

As one-shot-kills to almost every area of the body, snipers are some of the most powerful weapons in all of Insurgency Sandstorm, but they're hamstrung by slow rates of fire, low magazine sizes, and a general need to be at a significant distance to play their role correctly.

The aggressive sniper playstyle is still possible, and incredibly effective, but you don't have nearly as much room for error as in other titles. One miss and you aren't just dead. You no longer exist.

Fun Factor

Is Insurgency Sandstorm fun? Yes, but not always for the reasons you might expect.

The gameplay is perfectly serviceable and offers plenty of opportunities for crazy moments, clutch plays, and close calls. If you stripped it of most of the communication and spectator options, leaving it as a rote shooter, it wouldn't stand out, but it wouldn't be the bottom of the barrel, either.

What sets Sandstorm apart for me is its dedication to a more old-school style of player connection: 

  • A comma rose of functional but fun and silly voice commands (insert Need Smoke spam here)
  • Open mics across the whole team, and that includes the enemy at the end of a round
  • Glitchy, sometimes unpolished character animations that are more charming than they are off-putting

The community helps too.

Sure, you'll get your share of trolls, racists, and other unmentionable people, but odds are, with a player base as small and dedicated as Insurgency's, you'll be laughing at someone's antics more often than you will be yelling at their anger.

People I ran into were willing to help, apologized when they made mistakes, and were ready, willing, and able to play the less desirable roles for the good of the team. Maybe I got lucky, but I spent much of my time playing Insurgency Sandstorm in stitches.

Pros: 
  • Unforgiving, satisfying combatSandstorm's combat loop is up there as one of the most enjoyable I've played. It's fast, the weapons are enjoyable to use and master, and demand concentration and skill to use effectively
  • Communication options that facilitate fun: Offering a commo rose in the vein of Team Fortress 2 and a wide variety of amusing voice commands, Sandstorm allows it's player to create enjoyment on top of its high quality gameplay.
Cons: 
  • Average maps: There's nothing special or revolutionary about Insurgency Sandstorm's maps, and when the core gameplay is solid, their mundanity really stands out.
  • Graphical Inferiority: Like the maps, the graphics in Sandstorm are at par or maybe just above it. They won't win any awards, and despite the glitchy animations adding character to the game, nothing about this game's aesthetic puts it heads or tails above any other shooter out there.

Overall, I had a pretty good time with Insurgency Sandstorm. There were a few hiccups that soured my experience from time to time, and I know for a fact that the game is not for everyone.

It is unapologetic in holding onto its niche, and much of its design will turn off players used to a more casual experience. But if you're into a more hardcore experience that's still got some quality of life mechanics, you're likely to find hours of fun in this gem in the desert.

[Note: The developer provided a copy of Insurgency Sandstorm for the purpose of this review.]

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Insurgency: Sandstorm Delayed To December 12 on PC, Pre-order Beta Extended https://www.gameskinny.com/uziiv/insurgency-sandstorm-delayed-to-december-12-on-pc-pre-order-beta-extended https://www.gameskinny.com/uziiv/insurgency-sandstorm-delayed-to-december-12-on-pc-pre-order-beta-extended Tue, 11 Sep 2018 15:39:26 -0400 Ty Arthur

We've been diligently waiting on Insurgency: Sandstorm to drop since 2016 -- even naming it one of our most anticipated FPS titles -- but that wait is almost over.

Pushed back from the original expected September launch, Insurgency: Sandstorm is set to drop for PC on December 12, 2018.

The decision to delay the release arrives after extensive beta feedback, allowing developer New World Interactive additional time to polish the game and take into account player experiences (you can read our impressions of the beta gameplay right here).

The on-going pre-order beta will also be extended so that the growing community can continue to provide feedback and support the game until release. New World Interactive commented on the release date change:

Over the past few months, the dedicated Insurgency: Sandstorm community have been enjoying the intense, unique, and action-packed gameplay, providing valuable feedback en masse. While these beta tests confirmed the high quality of the core game, the decision to delay the release is a direct response to technical feedback, and the desire to refine the game with more polished content and higher performance on PC.

New community and online features will be available in the launch version, guaranteeing Sandstorm will not only be a fantastic game, but also the true FPS experience fans have been waiting for. You can read more about our plans, as well as the improvements we’ve made in the beta so far, in a message to the community here.

Steam pre-orders, including the 10% discount, will still be available until the new release date on December 12th, and continue to grant pre-purchasers instant access to the ongoing beta. The additional 10% loyalty discount for owners of the original Insurgency will now be extended until the end of March. We invite eager players to take part in the beta and leave feedback on everything from optimization to game balance.

Insurgency: Sandstorm will release on PC December 12, with Xbox One and PS4 releases slated to arrive in 2019. The pre-order beta is available on Steam now.

 

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Insurgency Sandstorm Beta Review: A Promising Tactical FPS When It Works https://www.gameskinny.com/uznqr/insurgency-sandstorm-beta-review-a-promising-tactical-fps-when-it-works https://www.gameskinny.com/uznqr/insurgency-sandstorm-beta-review-a-promising-tactical-fps-when-it-works Mon, 13 Aug 2018 13:42:50 -0400 Victoria B.

It isn’t easy to create an FPS that emulates realistic combat while standing out in the competitive genre. But Insurgency Sandstorm might provide players the challenge and realism they have been craving in an FPS.

With popular game releases such as Fortnite and Overwatch and the recent E3 announcement of games like Halo Infinite, Fallout 76, and Anthem, it might seem that new realistic military FPS games are a bit lacking in the market right now, but Insurgency Sandstorm has potential to fill that void for some players who seek classic-style realistic combat.

Insurgency Sandstorm, developed by New World Interactive, is the sequel to its indie predecessor, Insurgency, and is a tactical FPS that will be released on PC around the end of September and on consoles in 2019. With the purchase of a pre-order for $26.99 on Steam, players can experience the beta testing from August 9th-13th and August 30th.

Though it is still in beta testing, the game is creating both excitement and concern within the playerbase. Players are eager for the immersive, competitive gameplay but are also wary of the graphics, performance, and PC requirements to play.

Game Modes

So right off the bat, you should know that Insurgency Sandstorm is a game that aims for realism. The gameplay is designed to emulate real combat as close as possible, and in the beta, that combat is experienced in three online multiplayer game modes: Push, Firefight, and Skirmish.

In Push, players must capture Alpha, Bravo, and Charlie objectives before destroying Delta using enforcements. Firefight is a mode where points must also be captured, but players can only respawn if their team successfully obtains enemy territory. In Skirmishes though, players must destroy the enemy team’s cache or eliminate all opponents while capturing points to win.

Maps

These game modes can be played on the three beta maps: Refinery, Farmhouse, and Hideout.

Refinery is the more industrial map which has tight corners, multilevel buildings, and gunner vehicles. Farmhouse is a bit of the opposite with a few more open grassy spaces surrounding homes. Hideout is, in comparison, grittier with sandy hills and dilapidated buildings.

Classes and Weapons

Insurgency Sandstorm offers extensive classes including: Marksmen, Advisers, Demolitionists, Breachers, Riflemen, Observers, and Captains. Each class has an impressive range of specialties and weapons relative to his or her position (e.g. Riflemen have assault rifles, Marksmen have long ranged weapons, Demolitionists carry explosives, and so on).

Talented snipers will love the Marksman's M24 sniper rifle. It is a favorite with a wide range of adjustable optics. However, fans of more short-ranged combat will be happy to find an uzi submachine gun or security forces' M870 shotgun. The game also offers classic AK assault rifles and a collection of battle rifles, my personal favorite being FAL.

No matter preferences, players should be able to find classes and weapons that fit their play style easily.

What’s most impressive about all of these weapons and classes though is that they look and act realistically in terms of damage, scopes, and movement.

Damage and Combat

One of the strengths of the first Insurgency game that has carried over into this sequel is the realistic damage and strategic gameplay you can experience online.

Unlike some games where it can take an entire clip to kill an opponent, Sandstorm has authentic damage from gunfire. One or two well-aimed shots is all you will need to defeat an enemy, which means you should be cautious with your life as well.

The increased damage also makes a more tactical approach necessary, opposed to the run and gun method. These high stakes give the player much more satisfaction when successfully surviving an encounter and eliminating opponents.

The strategic nature of Sandstorm also means communication is key, similar to other tactic FPS games such as Siege or CS:GO. This can make the combat thrilling and intense, while also requiring teamwork and cooperation.

Sound and Audio

The sound of gunfire, explosions, airstrikes, and other attacks makes for an immersive gameplay experience and lends itself the realism Insurgency Sandstorm strives to achieve. The sound effects work well to emulate combat and provide tension to the game play.

There are some complaints about the call outs and automatic voice lines of other players and NPC’s. Characters often shout over the coms when points are captured or taken, when enemies are down or hit, and so forth. The frequency of these automatic call outs, can be distracting during gameplay, but can easily be rectified before the official game release. Otherwise, the sound effects are pretty stellar.

Graphics

Another item that could use attention before the game’s release are its graphics. The biggest change between the new Insurgency Sandstorm and its predecessor is absolutely the graphics. The previous game, Insurgency, relies on Source Engine, which made it accessible on many lower performing laptops and PC’s. In fact, this is what drew in some of the fanbase for Insurgency. However, Sandstorm is on a different level.

The devs created this game with Unreal Engine 4, and there are a lot of improvements compared to the previous game’s visuals. But is it absolutely incredible? No. The graphics for this game are good and a nice improvement from the previous, but they are not outstanding. That doesn’t mean it is horrible. The game has strengths and weaknesses when it comes to graphics.

For example, some of the best qualities are scopes, which use a realistic zoom-in. Unlike some FPS games such as COD, Insurgency Sandstorm’s long-range scopes only zoom in on the scope rather than the whole screen, and dot reticles behave realistic to player movements. The scope zoom is a nice feature to the game but can be turned off if it is a struggle for the player to get used to. Another optional feature causes body dismemberment. The graphic aims to emulate true physics in combat. If players are caught in explosives, their bodies will not simply fall to the ground, but rather break apart from the blast. The physic aligns with the games goals of realism in both gameplay and visuals.

Despite the better gun graphics and bodily damage, the beta’s other graphics are overall, just ok. For example, the game has a few customization options for avatars, but in game, the character models are a bit basic. Their movements are also stiff and unrealistic. Players seem to glide across the ground when running or sliding. Likewise parts of the environment, while improved from the first Insurgency game, are sometimes bland such as vehicles and objects in the map.

This is still the beta though, and perhaps, before it’s release in September these minor graphics problems can be addressed, but what I find more of a concern than the graphics is the gameplay performance.

Performance

What's shocking is that even though the graphics don’t seem too demanding, the improvements have still negatively affected the performance. The new graphics in Insurgency Sandstorm Beta will restrict playership to those with expensive next gen tech.

In order to actually get the most out of the visuals, you’re going to need a high performing graphics card and intel core. From my gameplay experience, I imagine the final product will perform best on at the very least a GTX 1050 ti and intel core i7. After the game failed to perform on a gaming laptop, I quickly had to shift gears to a higher performing PC desktop. Even with better equipment, the higher settings dropped the FPS as low as 15 - 30. The FPS improved to 60  only when lowering the graphics qualities, but in doing so, the player will lack the realistic graphics, a goal which the developers seem to be aiming for.

Performance should be a priority for tactical FPSes that require precision, and unfortunately, many players of Insurgency Sandstorm’s Beta are experiencing issues with frame rates and playability. As someone who really appreciates the challenge and strategy Insurgency games provide, I hope this is something that can be fixed before its release.

Should you plan to purchase?

If you're a fan of tactical shooters such as CS:GO, Rainbow Six Siege, or the previous Insurgency, you'll likely enjoy this upcoming game. It presents a fun challenge, strategic gameplay, and realistic fighting. Some of the minor issues should be resolved before the official release, but only time will tell. Above all else though, players should triple check that their PC's can handle the demands of this game. 

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The 10 Most Anticipated FPS Games of 2017 https://www.gameskinny.com/re3uu/the-10-most-anticipated-fps-games-of-2017 https://www.gameskinny.com/re3uu/the-10-most-anticipated-fps-games-of-2017 Thu, 24 Nov 2016 06:00:01 -0500 Ty Arthur

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Sadly, some of our most-anticipated games of 2016 were pushed back and haven't arrived yet, most notably Rising Storm 2: Vietnam, Sniper Ghost Warrior 3, and the maybe free, maybe not Lawbreakers.

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While the waiting is getting unbearable, that at least means more shooters are coming soon! 2017 is shaping up to have a slew of really well-rounded offerings, covering everything from desert warfare to jungle sniping to crazy Giger-esque horror landscapes and far-future sci-fi dystopias.

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What's your most anticipated 2017 FPS game, and what did we miss that should have made the list? Let us know in the comments!

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Call Of Duty 2017

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OK, so honestly, this is less a highly-anticipated game as it just a big old question mark that everyone wants answered. What's coming down the pipe, and will it be changed drastically after the fan flop of Infinite Warfare?

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Call into question my gaming cred all you want, but I'm going to let you in a little secret here: although the basic free for all multiplayer is a let-down, the single player campaign was great, and the ridiculous '80s themed zombie mode was a blast to play.

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Yeah, yeah, it's super cool to hate on CoD, I know, so go ahead and burn that effigy of me and let's move on already.

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Whatever the new iteration will be has been in active development for at least two years by Sledgehammer Games, based on Activision's rotating developer schedule. They previously worked on Modern Warfare 3 alongside Infinity Ward and then subsequently handled Advanced Warfare, so that might indicate a modern/futuristic bent, but that's not a given.

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Rumors are circulating that Call Of Duty 2017 will be set in Vietnam -- but who knows if that's actually true, since prevailing wisdom around this time last year was that Infinite Warfare would be Ghosts 2. It's a good bet whatever arrives with probably be accused of copying Battlefield if it's an old-time shooter.

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What do you want to see from the 2017 Call Of Duty iteration, or are you tired of the yearly FPS entries altogether?

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Lawbreakers

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You may recall this slide from last year's most anticipated FPS games article, but that's how the game industry goes -- some titles make it out and some get pushed back, delayed, re-tooled, etc.

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Lawbreakers has changed quite a bit from what was originally seen in years past, apparently ditching the F2P model and now focusing on high-flying, gravity-defying combat at hyper speed. Anybody want to place bets on if this can dethrone the current crop of high-tier competitive shooters?

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Quake Champions

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After the Doom reboot, of course the next logical step was a return to Quake! There's no solid release date on this one, so it might not arrive by year end 2017. But we're holding out hope. 

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As a huge fan of Quake and Unreal Tournament 2004's absurd, hyper-fast combat, Bethesda's upcoming iteration has some pretty big shoes to fill, and will hopefully come to dominate the multiplayer and eSports arenas.

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Strafe

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Does it get more old-school than this? Strafe is looking to pay tribute to those classic '90s shooters before cutting edge 3D graphics were even a pixel in Pac-Man's eye.

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The tongue is more than a little in-cheek here (just take a look at that totally tubular trailer below) as developer Pixel Titans comments that this is "the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996."

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Get Even

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I absolutely love how messed up and genre-bending this game looks already. It's an FPS with both occult elements and drones, and there looks to be more than a little bit of a horror vibe that could go a psychological direction.

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Based on the trailers, there's a Condemned atmosphere, but maybe even taken to a further level on the weird side, along with hints of Deadly Premonition. There's also reportedly going to be Oculus Rift support, for a completely immersive experience.

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Lacking a specific release date at the moment, Bandai Namco has announced "Spring 2017" as the target window.

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Insurgency Sandstorm

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Officially announced back in February, this FPS sees New World Interactive getting publisher support for release on PC and consoles.

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Considering the original Insurgency started as a mod, this is a big step for the team and something for modders around the world to look up to as what could come from your hard work.

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A competitive beta is expected to launch soon for this realistic desert warfare FPS that has anticipation through the roof. Stay tuned for full info to hopefully arrive soon.

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Inner Chains

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This very different entry is both an FPS and a horror title, so we're putting it on both lists of our most anticipated games of 2017.

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Another crowd funded success story, Inner Chains managed to go from indie effort to publisher-backed after getting buzz during the Kickstarter, and is now coming to Steam and consoles, with an early 2017 release date expected.

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The setting is a dying "biomechanical" world, where organic creatures meld with machinery to create something like a fiery nightmare hellscape melded with a Giger painting.

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Prey

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A sorta, kinda sequel to the 2006 game of the same name (or maybe a reboot? it's not entirely clear), Prey has been in development hell for a long time -- at one point even being outright cancelled.

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Now resurrected and slated for a 2017 release, this sci-fi shooter is looking to be very dark and also pretty story-heavy, which is not typically the strong suit of the FPS genre.

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Considering the folks behind Dishonored are now at the helm, I'm expecting big things from 2017's Prey, and can't wait to see more soon.

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Battalion 1944

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Covered in our look at exciting crowd funded projects last year, this WWII shooter made a whopping 300% of its goal and clearly has high expectations from its backer base.

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If boots on the ground and none of the jetpack sci-fi nonsense is what you're after, this is the game you want to play next year. It gets back to the basics of what made those early Medal of Honor and CoD games so widely regarded in the first place, but with a more modern presentation.

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Destiny 2

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First and foremost this looming behemoth on the horizon has to be mentioned, which even detractors have to admit is going to be huge.

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Overwatch might be devouring the lives of online players at the moment, but there's no question Destiny really redefined the online multiplayer experience in the current generation of consoles. Granted, Destiny takes a lot of flak in forums by hard talking keyboard warriors, but it's remained relevant since release and has a fairly non-toxic and cooperative player base.

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There's no specific release date yet, but an official announcement must be coming very soon, as the game is expected out in 2017. Rumors are swirling that Destiny 2 will be on both console and PC, with some pretty radical changes to the formula forthcoming. What changes would you like to see, and what do you hope stays the same?

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It's going to be hard to top 2016 on the FPS front, with major titles arriving from just about every franchise, including some seriously long-dead ones!

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Doom made its triumphant (and ultra gory and fast paced) return after years of delays. Blizzard's Overwatch smashed the the FPS and MOBA genres together and continues to dominate. The ridiculously awesome katana and blazing guns combo of Shadow Warrior 2 showed us we didn't need to take anything too seriously. 

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Of course there were the titanic dueling giants offering very different visions for FPS supremacy: gritty trench warfare hell with Battlefield 1 and futuristic space combat sim Call Of Duty: Infinite Warfare. Sadly, Titanfall 2 fell between those battling behemoths and has been overlooked by the masses, but hopefully will still rally at the holiday season.

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Some FPS entries weren't as well received, with Homefront: The Revolution getting more than its share of lumps at launch and an overall “meh” rating online (even though I personally quite enjoyed it and still play regularly).

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Now that we've hit the end of the year, it's time to look forward at what's to come with our 10 most anticipated shooters of 2017. It might be hard to overcome what arrived in 2016, but developers are sure putting up a valiant effort covering everything from realistic, squad-based games to fast-paced arena shooters and even a few unexpected sci-fi and horror entries.

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