Just Cause 3 Articles RSS Feed | GameSkinny.com Just Cause 3 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Does Map Size Really Matter In An Open World Game? https://www.gameskinny.com/so6ak/does-map-size-really-matter-in-an-open-world-game https://www.gameskinny.com/so6ak/does-map-size-really-matter-in-an-open-world-game Wed, 12 Jul 2017 18:50:20 -0400 Stephen Brown

Open world games seem to be everywhere. More and more developers are latching their new and already established franchises onto this style of gameplay, for better or worse. The reasoning is clear since the open world format proves beneficial from a design standpoint and is also hugely popular among gamers (The Elder Scrolls V: Skyrim, The Witcher 3: Wild Hunt, Fallout 4), so this leads to better sales and more money.

However, as each new open world game is released, developers boast about how "vast" and "dense" their particular game is. The question therefore is: "Is an open world's size really important?"

Since so many games nowadays adopt the structure and design of an open world, it becomes increasingly difficult to distinguish themselves as better than the competition. It seems that because of this, developers believe that by further increasing the size of the open world, the game is all the better for it.

Part of a developer's job in creating a game is to try and make it as good as possible to sell. As consumers we get drawn to bigger numbers. We make excuses that a larger game world means more content, therefore equating it to better value for our money. What we really should be doing is actually examining the quality of the content on offer. It's a dangerous predicament as it can potentially encourage developers and publishers to focus on making pointlessly large open worlds instead of other aspects such as level design, story and side content. Unfortunately, the former regularly feels more attractive in the end. On the other hand, if done well in tandem with everything else, the larger open world can indeed work extremely well, an arguably brilliant example being The Witcher 3

CD Projekt Red was able to balance a large and varied open world in both the main game and the Blood and Wine DLC alongside an intricate story, characters and quest design. The Witcher 3 was able to handle the size of the game world with ease and filled it with truly meaningful content that never felt like filler. There was still the odd issue, though, such as the sluggish nature of Geralt's movement in small spaces, however the developers truly worked wonders in raising the bar for the RPG genre and open world games as a whole.

On the flip side, so many other games fall victim to focusing too much on the vastness of their open world that in order for it to not feel empty, developers drown the game in idle and unimaginative 'fetch' quests.

How many glowing feathers scattered across a city do we really need to collect? Is it really necessary for complete and utter strangers to ask me to pick them flowers that grow in a certain cave miles away just for a few pieces of gold? Common games that get this wrong are the Assassin's Creed series, Skyrim and Dragon Age: InquisitionThese games aren't bad -- in fact I still really like them -- however, too often we are given a massive open world that's littered with collectables and fetch quests to provide us with content that adds no real thrill to the experience. I would happily have a smaller map size in favor of quests and other side activities that were engaging and worthwhile, instead something that amounts to numbers and a completion percentage.

I understand that a bigger open world is paramount to a game's success in some instances, such as the Just Cause series, where the world is supposed to be a playground designed around the protagonist causing destruction and explosions. In this regard a large open world works just fine. For many others, though, specifically RPGs, side activities and story are more important than having the largest open world imaginable. However, it is also possible for a big open world and meaningful content to work well together if the developer really puts in the effort so that gamers can fully appreciate the game, like the previously mentioned The Witcher 3.

Don't get me wrong, I love an open world game that lets you get lost in the setting. However, what's the point if the content in the game is side-lined so that the map's size means nothing anyway? Hopefully developers will soon realize that the sheer size of a world isn't what ultimately sells; it's what the player can experience and do within that world that's crucial to its design.

What's your take on open worlds? Are today's games getting it right or wrong? Sound off your thoughts in the comments below!

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(Updated) Square Enix Twitter Accounts Hacked https://www.gameskinny.com/o4loj/updated-square-enix-twitter-accounts-hacked https://www.gameskinny.com/o4loj/updated-square-enix-twitter-accounts-hacked Fri, 06 Jan 2017 02:03:56 -0500 DannyPTP

It appears that the Square Enix Europe and Just Cause Twitter accounts have been hacked.

Currently taken over by a group known as #cyberwolfgang, the accounts are presenting nonsensical tweets, along with harassing other game companies, and spouting general racism into the internet void.

While it appears that only 2 accounts have been hacked so far, time will tell if other accounts handled by Square Enix staff will also be taken over.

Cyber Wolf Gang have been known to hack other accounts in the past in the past, including British pop singers Liam Payne and Cheryl Fernandez-Virsini.

Thankfully, at the time of writing, Square EU's account has been locked, giving the hackers no access, only Just Cause remains fully hacked for the time being, but other accounts may be at risk.

Will the hacker's reign of terror continue? Or will Square take back what's theirs? We'll keep you updated as this story develops.

Update: Square have managed to regain control of their Just Cause Twitter page, while Square Enix EU remains locked. Here's hoping they can gain back control in the foreseeable future.

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Just Cause 3: Mech Land Assault Content Pack will be released in June https://www.gameskinny.com/guzwu/just-cause-3-mech-land-assault-content-pack-will-be-released-in-june https://www.gameskinny.com/guzwu/just-cause-3-mech-land-assault-content-pack-will-be-released-in-june Tue, 31 May 2016 16:22:47 -0400 JessicaKloss

Just Cause 3 will be getting a second content pack for the Air, Land and Sea Expansion Pass. The content pack is entitled Mech Land Assault, and will be available on June 3rd for Expansion Pass holders and June 10th for everyone else. The third and final content pack, Bavarium Sea Heist, should arrive during this year's summer. This content pack will also be available one week early for Expansion Pass holders.

A brief description of the features and plot of the Mech Land Assault was posted on Steam earlier today. Players will be able to pilot and drive Mechs in Medici, grab and smash helicopters out of the sky, use the Force Pulse attack on tanks, earn upgrades in Mech challenges, and more. The content pack also has a new energy weapon called the Bavarium Power Core rifle, and will allow players to earn upgrades in Mech arena challenges.

"Mech Land Assault takes Rico Rodriguez to the new island of Lacrima, home to an abandoned eDen research base and a prison camp run by the mysterious Black Hand. Defended by huge powerful Mechs, Rico will need the new Bavarium Power Core rifle to disable their shields and hijack them. Once inside, Rico can use their powerful cannons and the GRIP Gravity Guns to hurl and smash the enemy into pieces."

-- Neil Gortz, Community Manager for Just Cause 3

Mech Land Assault will cost $11.99 and the entire Expansion Pass is available for $24.99.

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Game Glitches: Bet You Can't Not Laugh https://www.gameskinny.com/d4zi1/game-glitches-bet-you-cant-not-laugh https://www.gameskinny.com/d4zi1/game-glitches-bet-you-cant-not-laugh Fri, 29 Apr 2016 10:35:25 -0400 Kat De Shields

 ...DON'T LAUGH. How many of you have lost already? 

Excited? Terrified? Angry? This guy is an emotional enigma. 

Ahhh, game glitches. They can be a pain in the ass when encountered during gameplay, but they are definitely worth a belly laugh or two after the fact. Let's take a look at some of our favorites. The kicker: You can't laugh. See how far you make it down the list and share the one that cracked you up in the comments below!

 

FIFA: Look, ma! No hands!

 

 Just Cause 3: That Rico. Always as cool as a cucumber. 

 

Assassin's Creed Unity: Way to be inconspicuous. 

FIFA: When the other team scores a goal with 15 seconds left on the clock.

Elder Scrolls V: Skyrim: Nothing like a flying sabre cat to start your day!

Elder Scrolls IV: Oblivion: Well, this is a new intimidation tactic.

The Wolf Among Us: Bigby's stage name is The Big Bad Wolf. Snow doesn't seem impressed.

The Sims: Had to include a throwback to one of the glitchiest games ever.

WWE: This takes the term "smackdown" to a whole new level. 

Elder Scrolls V: Skyrim: It's not every day you see a dragon do interpretive dance. 

Star Wars: WHY ARE ALL THESE SNAKES ON THIS MOTHA-- Wait. Wrong movie.  

Can't get enough glitches? We got you covered. Check out the top ten glitches in Bethesda games, a Fallout 4 glitch showcase, and how to see your bare ass in Dark Souls 3

Just one more thing to add to your torment in Dark Souls 3. 

Got some game glitches that leave you in stitches? Don't hold out. Share it in the comments below!

*All gifs sourced from giphy.com

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Just Cause 3 Reveals Sky Fortress DLC https://www.gameskinny.com/cc8n3/just-cause-3-reveals-sky-fortress-dlc https://www.gameskinny.com/cc8n3/just-cause-3-reveals-sky-fortress-dlc Thu, 18 Feb 2016 15:55:03 -0500 Eric Adams

Get ready for more madness in Just Cause 3. Square Enix has revealed the first of its DLC from the Land, Air and Sea expansion pack, and it will not disappoint. Sky Fortress is the next destructive setting for Rico Rodriguez to tear up. Gamers will be attacking an air station and a deadly army of robotic reinforcements.

 Announced via the Square Enix blog, the Sky Fortress DLC will add on an additional 3-4 hours of gameplay on to the original 16+ hours of main game. Along with the DLC, players will be getting a fully-armed Bavarium Wingsuit that includes rockets and a machine gun. Other new features include:

  • “Bavarium Splitter” Assault Rifle
  • Personal defense drone
  • New challenges, weapons and missions

just cause 3 wingsuit

All of the new gadgets and guns can be used in the main game as well. So gear up for some chaos, Just Cause style. The Sky Fortress DLC will be available in March for $11.99 on PlayStation 4, Xbox One, and PC. The Air, Land and Sea Expansion Pass is available now on PlayStation 4, Xbox One and PC for $24.99.

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No more pirated games by 2018 says cracking group https://www.gameskinny.com/hh7xh/no-more-pirated-games-by-2018-says-cracking-group https://www.gameskinny.com/hh7xh/no-more-pirated-games-by-2018-says-cracking-group Mon, 11 Jan 2016 07:27:09 -0500 BlackTideTV

Although it seems like more of an issue with movies or music, piracy is a very real issue when it comes to video games. According to TorrentFreak.com pirating video games tends to be much more of a challenge for pirates. However, this week on her blog, Phoenix, founder of notorious cracking group 3DM, claimed that pirating video games could soon become a thing of the past.

In the world of video game piracy there exists an ongoing war between the built up defenses of games set in place by software companies and the pirates who must bring down those firewalls - commonly known as cracking the game. 

During a recent attempt to crack Just Cause 3, a highly demanded game in piracy forums, 3DM's "cracking guy" Jun almost cracked himself. In her blog Phoenix writes:

“Recently, many people have asked about cracks for ‘Just Cause 3′, so here is a centralized answer to this question. The last stage is too difficult and Jun nearly gave up, but last Wednesday I encouraged him to continue. 

I still believe that this game can be compromised. But according to current trends in the development of encryption technology, in two years time I’m afraid there will be no free games to play in the world.

The problem that 3DM is having with Just Cause 3 is the anti-tamper technology set in place by Denuvo Software Solutions GmbH, an Austrian-based company responsible for the protection of the game. The system used by the company - appropriately named Denuvo - is a tweaked version of the secondary encryption system that held off attacks on Dragon Age: Inquisition for nearly a month and has stood strong on FIFA 16 since its September release.

While the system will likely end up cracked in the long run, Phoenix's statement stands: with the increase in protection, games may not be crackable in the future. As long as software like Denuvo is around, pirates' lives continue to get harder.

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Just Cause 3 'Sky Fortress' DLC Due Soon https://www.gameskinny.com/o922h/just-cause-3-sky-fortress-dlc-due-soon https://www.gameskinny.com/o922h/just-cause-3-sky-fortress-dlc-due-soon Wed, 06 Jan 2016 11:22:09 -0500 Nick Harshman

The Just Cause 3 developers are looking to start 2016 off with a bang, as they have been hard at work on the first expansion - named 'Sky Fortress' - as well as various improvements for the game. While no release date was given for the DLC, a representative of Avalanche did say that the content is nearing completion and that they are play testing the DLC pack now. 

Sky Fortress will be the first of three major expansions in their Air, Land, and Sea expansion pass, and will feature new missions as well as a few other surprises the developers have opted to keep to themselves. The other two expansions have had no details released so far. 

As well as the announcement of Sky Fortress, Avalanche announced that weapons and vehicles that were previously only available to those that preordered the game have been released for purchase by the public. These items can be bought on Steam, PlayStation Network, and Xbox Live as of right now.

Lastly, Avalanche mentioned that a patch for Just Cause 3 can be expected later this month and that they will continue providing support for any problems encountered in the future. The patch will include bug fixes as well as performance enhancements, and they encouraged players to contact support if any other problems arose.

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The Games that made us Love and Hate sequels in 2015 https://www.gameskinny.com/a1quh/the-games-that-made-us-love-and-hate-sequels-in-2015 https://www.gameskinny.com/a1quh/the-games-that-made-us-love-and-hate-sequels-in-2015 Sun, 13 Dec 2015 14:34:27 -0500 The Soapbox Lord

Ah sequels! Sequels make the world of gaming go 'round. As with every year, 2015 saw a glut of sequels released onto the gaming public. As with any sequel release, some were good; some were not so good; and some could go both ways depending on your feelings. Without further ado, let’s hop to it!  

This list will be separated into three categories: Love, Hate, and Love/Hate. 

Love and hugs!

Xenoblade Chronicles X

Xenoblade Chronicles was a Japan-exclusive Wii game that was brought stateside in 2010 with the successful Operation Rainfall, along with The Last Story and Pandora’s Tower. Unfortunately, Xenoblade Chronicles was a Gamestop exclusive and quickly became elusive, and the price skyrocketed. Even now, a used copy of the game can go for $65 or more.

Thankfully, the stand-alone sequel Xenoblade Chronicles X has allowed Wii U players to get their JRPG on! Chronicles has received great reviews and has garnered praise for its visuals, scope, and scale of the world compared to the player. The game has received some criticism for its no-nonsense approach to combat and difficulty. This is a game that does not want to hold your hand. EVER. Players have appreciated the game allowing them to suss out the game’s depth without being told how. There’s plenty of JRPG action here for players to enjoy! 

The Witcher 3

The Witcher series has garnered praise for its more mature approach to narrative and world building, delivering games aimed squarely at an older audience. The Witcher 3 is no exception. The game has some fantastic supporting characters. Some are so well-written; they even threaten to steal the spotlight from the main character Geralt. (I’m looking at you Bloody Baron.)

Besides great characters, the game features an interesting combat system. It may not be as in-depth as previous games, but it remains entertaining throughout, especially when Geralt performs a slick finishing move.

Glorious.

The world is gorgeous and full of eye-popping color to behold. Fantastic mythical creatures and wildlife such as griffins, cockatrices, and more litter the landscape for you to slay, claim trophies, and obtain bounties for eliminating.

The urgency portrayed in the narrative doesn’t always match up with the design, and the plot can swerve a bit too far into “scratch my back and I’ll scratch yours” (i.e. GTA) territory. Regardless, the game manages to remain entertaining, for what I have managed to play anyway. The game is filled to the brim with content, and a large world filled with locations to explore and monsters conquer.   

Metal Gear Solid 5: The Phantom Pain

The development of MGS5 has been a tumultuous one to say the least. With rumors swirling of Konami’s employee treatment, Konami removing Hideo Kojima's name from the box and displays, and (worst and most petty) Konami banning Kojima from attending the recent The Game Awards to accept any awards for the game he developed. Konami is the worst and seemingly filled with petulant and petty executives who behave in a manner similar to schoolyard children.

Thankfully, the game seems to have emerged from this hell intact (mostly) and serves as a fine swansong for the long-running franchise, until Konami releases the inevitable cash-ins later or a damn pachinko machine…

The game is set in a huge open-world playground full of distractions for players. There’s a base you can manage and abduct enemy soldiers to staff. There are companions to find to assist you in missions. There’s also the story to play and see what happens to all your favorite characters. You know, if you play Metal Gear games for their story, because no one does that right? Despite Konami inserting microtransactions and the realization some story content was cut from the final release, the game managed to be a success and has continued to enthrall players months after release. 

Just Cause 3

Just Cause 2 was a massive world full of government propaganda to destroy, military bases to capture, and a dictatorship to overthrow. All in a day’s work for a hard-working agent! The game was all about pulling off the most ridiculous stunts you could manage and blowing up everything in sight. You know, a playable dumb/awesome action movie!

Just Cause 3 has delivered more of the same with some tweaks and additions. Rico now has a FLIPPING WINGSUIT along with his magic grappling hook. The hook has some added functionality, and the way it interacts with various objects has been changed. It’s more of what you loved from Just Cause 2 with more content and improvements. What’s not to love? 

Halo 5: Guardians

343 Industries is hard at work on their trilogy in the massively successful Halo franchise and Halo 4 was a solid entry with some issues. The Master Chief Collection has had some problems with the multiplayer not being functional for some players. Needless to say, there was some reason to be skeptical of Halo 5: Guardians before release. However, it seems 343 has managed to mostly pull this one off.

While some reviewers have cited the story as being weak, the rest of the game seems to be solid. The multiplayer has been claimed by some as being as return to the heyday of Halo 2’s landmark multiplayer. The vertical combat and emphasis on mobility shakes up the standard shooty-shooty bang-bang action of the Halo series. The additions of Warzone and Breakout are some great additions to the multiplayer. Competitive Arena adds a multiplayer component focused on twitch gaming reminiscent of the fantastic SWAT mode in prior games. While the game is not perfect and the lack of split-screen is a true shame, Halo 5 seems to be a solid entry in a long-running series that wasn’t afraid to shake things up and try new ideas. 

Feel the Hate!

Lego Jurassic World

While Lego Dimensions seems to have been a solid way for LEGO to enter the ever-malicious “toys to life” genre, a bane to parents everywhere, Lego Jurassic World is another tired entry in the normal LEGO series. At this point, the main LEGO games are tired and extremely repetitive. On top of that, it’s an unnecessary licensed movie tie-in to boot.

Honestly, there’s not much more to say about this one. It’s another LEGO game that didn’t add much to the series or do much of anything really. It did add some annoying Compsognathus enemies that proved to be frustrating. This one should have never left the park. 

Star Wars Battlefront

Technically, Star Wars Battlefront is a reboot of the franchise that saw two successful entries fans continue to play to this day. Free Radical had developed the previous entries and was hard at work on the third. Unfortunately, the game was canceled, and Free Radical went into administration while seeking for investors for the company. Instead of the near-completed Battlefront 3 being finished, the game was scrapped, and development was started again at DICE Studios, known for the Battlefield series.

Star Wars Battlefront released on November of 2015. It’s clear the game needed more time in the incubator before hatching. The game released onto the public feeling unfinished and shallower then my daughter’s kiddie pool. The emphasis on multiplayer-only in an AAA title is fine if the lack of campaign is made up for with other content. Unfortunately, DICE didn’t get that memo and has delivered a lackluster experience in all regards. On top of a shallow $60 package, EA has been pushing a $50 season pass. You know, the price of a game itself. To add insult to injury, the DLC in the season pass is filled with content that has no excuse for not being included in the main game. Seriously EA? Characters, game modes, in-game items, and emotes are being held behind a pay-wall in a game with a severe dearth of content.

The Force is not strong with this one. 

Love/Hate Relationship

These are games that have not had a strong response one way or the other. Depending on whom you ask, the feelings on the following games are quite varied, thus, a love/hate relationship.  

Fallout 4

Before you go to the comments to tell me how wrong I am for including this here, hear me out. Fallout 3 was a major departure from the original Fallout games, and many concessions were made to translate the games into what Bethesda envisioned. The game was met with critical success and sold like crazy. The follow-up Fallout: New Vegas was more in line with the original games having a stronger emphasis on RPG elements, narrative, writing, and a more interesting world to explore. Unfortunately, the game was riddled with bugs at launch and suffered as a result.

Bethesda seemed content to ignore all of the strides Fallout: New Vegas made towards making a more interesting RPG experience and instead revert to Fallout 3’s missteps with some minor changes. Fallout 4 has the trademark “meh, it’s there” narrative with no investment from the writers or much payoff for players. The streamlined conversation system is a disappointment that can thankfully be rectified by mods. As with every Bethesda game, the major selling point of Fallout 4 is to drop players in a large world for them to roam and explore. The combat system remains largely unchanged with real-time combat ineffective at times and V.A.T.S. being the way to go. There is an addition of building settlements, but not much else has really changed since Fallout 3, for better or worse.

Since it is a Bethesda game, Fallout 4 shipped with a litany or bugs. Some are game-breaking; some are more innocuous and annoying. Destructoid’s Chris Carter sums it up quite nicely: “A lot of the franchise's signature problems have carried over directly into Fallout 4, but all of its charms have come along for the ride as well. It manages to do a whole lot right, but the story drags at times, and glitches...glitches never change.” 

Rise of the Tomb Raider

The follow-up to Crystal Dynamic's 2013 reboot of the Tomb Raider franchise, Rise of the Tomb Raider is a perfect game for the tired, "if you liked the first one, you'll like this one" trope. Really though, this descriptor fits the game perfectly. Rise of the Tomb Raider has made some minor changes and added some more content, but it feels like the same game. 

One of the biggest changes in the game is the addition of open-worldish, hub-like areas overflowing with secrets and things to discover. Unlike 2013's Tomb Raider, Rise of the Tomb Raider actually has tombs for player to explore too. Go figure! Aside from some minor additions of crafting, the hub areas, and more tombs, not much has changed since Tomb Raider. If you were one of those people who didn't care for Tomb Raider, then there's not much here to change your mind. 

Come on Crystal Dynamics. Let's drop this silly "Laura is so serious and gritty RAWR" act and get back to Tomb Raider basics: dinosaurs!

Batman: Arkham Knight

Rocksteady has done what no other development team has managed to do: they made good, no, great, Batman games. While not as good as Arkham Asylum, City was a solid entry in the Arkham series. Arkham Knight is the send-off for Rocksteady’s series, and honestly, the Bat could have done with a better sendoff.

While the game itself seems to be good, player enjoyment seems to vary and many reviews reflect this difference of opinion. What lands this game in this category is the abysmal PC port. To say the port launched in an atrocious state is a complete understatement. The game launched in June in a near-broken state. The port was so awful, Warner Bros. actually pulled it from Steam shortly after release, and the game was added back to the digital storefront in a playable state four months after release. What made this situation even worse is Warner Bros. had shipped another poor PC port earlier this year with Mortal Kombat X. This is completely inexcusable for any game’s launch, especially for a major AAA title. Hopefully other developers take note from this PC port. Or not… 

Call of Duty: Black Ops 3

Treyarch has shown they aren’t afraid to shake things up with the standard Call of Duty formula. Black Ops 3 is the most ambitious CoD title to date. The campaign has seen a major redesign and emphasis on different tactics from previous games. While the narrative is weak, the campaign has some strong points and memorable moments.

The multiplayer has seen some shaking up with new modes, and elements of free-running and parkour have been added. The zombie mode is bigger than ever before with an interesting and unique setting, Lovecraft noir? Count me in! Dead Ops Arcade has also returned and is also bigger than before.

The reason it’s in this category is that the PC port was deemed fit to ship in a state similar to the recent Batman: Arkham Knight. In other words, completely unacceptable (NSFW link). However, the game has seen furious patching since release and is in a more acceptable state at this point.

What pushes this into a “Love” for me is the addition of Ron Perlman and Jeff Goldblum as playable characters in the Zombies mode. Who doesn’t want some of that?!

There were more sequels released this year such as Rainbow Six Siege, Rise of the Tomb Raider, Blood Bowl II, Tales of Zestria, and Disgaea 5. However, the entries on this list were the ones that stood out to me the most. Of course you completely agree with everything with I said here, but on the off-chance you didn’t, sound off in the comments below.

Which sequels did you love, hate, or just feel “meh” about this year?

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Just Cause 3 Di Ravello audio tapes location guide for Insula Striate https://www.gameskinny.com/cyui6/just-cause-3-di-ravello-audio-tapes-location-guide-for-insula-striate https://www.gameskinny.com/cyui6/just-cause-3-di-ravello-audio-tapes-location-guide-for-insula-striate Mon, 07 Dec 2015 12:18:58 -0500 Ty Arthur

Ready to journey across (or more likely above!) the third main island chain in Just Cause 3 and wrap up the last Di Ravello audio tape collectibles? They saved the biggest hunt for last, as Insula Striate has a whopping 39 audio tapes to find, rounding out your collection of dictator-based listening material chronicling the evil Di Ravello's rise to power in Medici.

This is just one of the three islands to search, though. If you haven't done them yet, the other two are:

If you've already got all the audio tapes, look here for more Just Cause 3 tips and guides on:

Province: Montana

Unlike in Insula Dracon and Insula Fonte, these tapes aren't all found easily in settlements and you'll have to trek out into the wilderness and to the tops of mountains to reach them all.

Audio Tape 1

Coordinates: N 40 48.076 E 5 43.361

Near the center of Montana, this audio tape is situated on the top of a snowy mountain peak accessible via helicopter or using your wingsuit.

Insula Striate Audio Tape 1

Province: Litore Torto

Audio Tape 2

Coordinates: N 40 50.310 E 5 44.979

The second Insula Striate tape is in an abandoned building just to the side of the road. Look for the building missing a roof and covered in foliage – inside you'll find the tape in a pile of garbage.

Insula Striate Audio Tape 2

Audio Tape 3

Coordinates: N 40 49.253 E 5 46.246

This tape is inside a large, open building filled with pipes and yellow railing. Run up the stairs or use your tether to reach the top floor and you'll see the tape sitting on the edge near some barrels.

Insula Striate Audio Tape 3

Province: Grande Pastura

Audio Tape 4

Coordinates: N 40 48.525 E 5 40.750

On a ridgeline in between a large rock valley and a river, this tape is sitting up top next to some logs and a barren tree.

Insula Striate Audio Tape 4

Audio Tape 5

Coordinates: N 40 49.975 E 5 40.105

Right off to the side of the road are three dilapidated houses – look inside the first one with a tree growing inside to find the fifth Di Ravello audio tape.

Insula Striate Audio Tape 5

Audio Tape 6

Coordinates: N 40 50.918 E 5 41.217

Inside the ruins with the large white columns, look for a raised dais with a bowl, a statue of a bull's head, and some greenery. Sitting on top of the dais is the next audio tape.

Insula Striate Audio Tape 6

Province: Val De Mar

Audio Tape 7

Coordinates: N 40 47.504 E 5 39.933

This audio tape is located at the very end of a concrete dock with yellow railing on either side.

Insula Striate Audio Tape 7

Audio Tape 8

Coordinates: N 40 45.975 E 5 42.166

To find this tape, look for a destroyed guard tower in the forest. Tether up to the top and jump inside to grab the tape sitting on the ground.

Insula Striate Audio Tape 8

Audio Tape 9

Coordinates: N 40 44.906 E 5 42.220

Head inside the large structure filled with shipping containers and tether up to the metal walkway on the top level. You'll find the tape sitting next to the circular guard room and near a yellow rail.

Insula Striate Audio Tape 9

Province: Costa Sud

Audio Tape 10

Coordinates: N 40 44.537 E 5 44.179

At the intersection of two roads, look for a two-story white house. Use your tether to jump onto the second story balcony and find the 10th audio tape sitting next to the black railing.

Insula Striate Audio Tape 10

Audio Tape 11

Coordinates: N 40 45.227 E 5 46.210

Inside another roof-less building filled with shipping containers, tether up to the metal walkway to find the tape sitting in the corner near the yellow railing.

Insula Striate Audio Tape 11

Audio Tape 12

Coordinates: N 40 44.253 E 5 45.586

Finally, we get one inside a settlement where you don't have to run off the beaten path! In Perla Est, look for the dirt path at the side of the city and in between the buildings and a cliff face. Tether to the top of the yellow building and you should see the tape sitting next to a white table.

Insula Striate Audio Tape 12

Audio Tape 13

Coordinates: N 40 44.148 E 5 45.375

Again in Perla Est, this tape is found on the roof of the fifth floor of the six-story white building. The tape is sitting under an umbrella next to a table.

Insula Striate Audio Tape 13

Province: Regno

Audio Tape 14

Coordinates: N 40 44.221 E 5 38.682

We're headed to some skyscrapers this time in Citate Di Ravello, where you should land on top of the unfinished building with a tall yellow scaffolding. The tape is sitting next to the two green port-a-potties.

Insula Striate Audio Tape 14

Audio Tape 15

Coordinates: N 40 44.353 E 5 38.452

This one is also found in Citate Di Rivallo. Look for a parking lot on one side of the road and a tall white structure on the other. To the side of the white building, you can find the tape sitting next to some lumber.

Insula Striate Audio Tape 15

Audio Tape 16

Coordinates: N 40 44.068 E 5 38.167

Once again in Citate Di Rivallo, head over to the large yellow compound with the circular blue rooftops. Go to the back end of the compound near the ledge and run behind the short wall hiding the garden of sunflowers. You can find this tape lying on the ground among the flowers.

Insula Striate Audio Tape 16

Audio Tape 17

Coordinates: N 40 44.411 E 5 37.819

Look for a development area right off the road with two large yellow cranes. Tether up the first crane to find this tape sitting on the top.

Insula Striate Audio Tape 17

Province: Prima

Audio Tape 18

Coordinates: N 40 43.780 E 5 43.491

In Bellevia, tether up the side of the tall white building with green awnings. You'll find this tape sitting on the balcony with the clothesline.

Insula Striate Audio Tape 18

Audio Tape 19

Coordinates: N 40 43.820 E 5 43.368

While still traveling through Bellevia, look for the white balcony coming off a red building. Tether up to the balcony to find tape #19 sitting next to some flower pots.

Insula Striate Audio Tape 19

Audio Tape 20

Coordinates: N 40 43.752 E 5 41.595

In Vista Fonte, tether up the side of the multi-story white building. In a corner near the white railing you'll find this Di Ravello audio tape.

Insula Striate Audio Tape 20

Audio Tape 21

Coordinates: N 40 43.918 E 5 41.645

Still in Vista Fonte, look for a tri-colored wall that runs up against a rock wall. In the corner next a dumpster you can find this latest audio tape.

Insula Striate Audio Tape 21

Audio Tape 22

Coordinates: N 40 43.940 E 5 40.665

In the Agro settlement, look for a white dividing wall on the edge of a hill. Just inside the wall is an old playground where you can find the tape sitting next to a merry-go-round.

Insula Striate Audio Tape 22

Audio Tape 23

Coordinates: N 40 43.716 E 5 40.145

This tape is found in Agro Nove across from the large fountain. Look for a storefront with white columns and you'll see the tape sitting on the ground.

Insula Striate Audio Tape 23

Audio Tape 24

Coordinates: N 40 43.936 E 5 39.980

On the southwest edge of Prima, away from any of the settlements, you will come across two multi-story white buildings. Tether up the first building to find this tape sitting on the balcony on the side of the building.

Insula Striate Audio Tape 24

Audio Tape 25

Coordinates: N 40 44.205 E 5 39.296

Head back around to the east side of Citate Di Ravello near the docks and look for the two large steel crane structures. Tether up to the top of the first one and you'll see this tape sitting next to the yellow railing.

Insula Striate Audio Tape 25

Province: Maestrale

Audio Tape 26

Coordinates: N 40 48.297 E 5 32.871

Near the beach you'll find another open building filled with shipping containers and a helicopter. Run up the stairs to find this tape sitting in the middle of the yellow and black walkway.

Insula Striate Audio Tape 26

Audio Tape 27

Coordinates: N 40 48.568 E 5 34.830

Head inside the storage building that has vines running up the outer walls. Just inside the corner from the main entrance you should be able to see the tape lying near some trash.

Insula Striate Audio Tape 27

Audio Tape 28

Coordinates: N 40 48.216 E 5 35.388

Right off the side of the road is another set of ruined buildings with trees growing in them. Run around the backside and enter the second ruined building to find this tape sitting near a blue tarp and some barrels.

Insula Striate Audio Tape 28

Audio Tape 29

Coordinates: N 40 47.399 E 5 36.050

Underneath an archway you should see some barrels next to a destroyed building. Pick up this tape that's sitting in front of the barrels.

Insula Striate Audio Tape 29

Audio Tape 30

Coordinates: N 40 47.542 E 5 37.777

Look for another grouping of ruined buildings off the side of the road and tether to the top of a ridge inside an alcove. The tape is sitting right on the edge of the ridge you can stand on.

Insula Striate Audio Tape 30

Audio Tape 31

Coordinates: N 40 46.990 E 5 38.301

Still in Maestrale, we're now in the home stretch with just a few tapes left! Inside the destroyed white palace overrun by bushes, look for this tape sitting next to a large white column and near an archway.

Insula Striate Audio Tape 31

Audio Tape 32

Coordinates: N 40 45.374 E 5 39.072

In the area with the ruined buildings on both sides of the road, turn off the road and go down the dirt path. Run up the broken stone steps and you'll find this tape sitting at the top.

Insula Striate Audio Tape 32

Audio Tape 33

Coordinates: N 40 46.174 E 5 39.163

On the side of a hill, look for a ruined building sitting next to a windmill. Tether up to the top of the building to find audio tape #33.

Insula Striate Audio Tape 33

Province: Libeccio

Audio Tape 34

Coordinates: N 40 45.244 E 5 37.869

In Burgoletto, look for the run down red fence that connects to the stone white wall. Jump over the red fence to find this tape sitting next to some destroyed buses.

Insula Striate Audio Tape 34

Audio Tape 35

Coordinates: N 40 45.724 E 5 37.155

In Celata, look for a tall white building located across from a short house with a stone courtyard. Tether to the top of the white building and you'll see this tape sitting on the rooftop.

Insula Striate Audio Tape 35

Audio Tape 36

Coordinates: N 40 44.880 E 5 35.384

Just off the beach at Nacre, look for a two-story white building and tether up to the balcony on the second story to grab this audio tape that sits next to a rocking chair.

Insula Striate Audio Tape 36

Audio Tape 37

Coordinates: N 40 44.973 E 5 35.241

Again in Nacre, look for the tall unfinished building that has a yellow crane. This tape is on the second-to-last floor (beneath the roof level) at the very edge.

Insula Striate Audio Tape 37

Audio Tape 38

Coordinates: N 40 45.826 E 5 35.426

For this audio tape, head over to Vista Dracon and look for a white house surrounded by a low stone courtyard. The tape is sitting in the corner between the house and the stone wall.

Insula Striate Audio Tape 38

Audio Tape 39

Coordinates: N 40 45.183 E 5 33.390

Here we are at the final Di Ravello audio tape! In the marina with the docked red boat and the yellow shipping container, head inside the building and run up the walkway. At the center of the walkway near the white structure, you'll see this last tape sitting near the yellow railing.

Insula Striate Audio Tape 39

If you also grabbed all the tapes on Insula Dracon and Insula Fonte, you'll unlock the Diary Of The Madman achievement and more importantly nab yourself a shiny new golden Urga Mstitel for Rico to fly around in. This shielded, special helicopter can fire barrages of missiles at ground targets, making settlement liberation (or just general purpose mayhem) an absolute breeze.

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Just Cause 3: Vintage CS44 Peace Bringer Parts Location Guide https://www.gameskinny.com/4exja/just-cause-3-vintage-cs44-peace-bringer-parts-location-guide https://www.gameskinny.com/4exja/just-cause-3-vintage-cs44-peace-bringer-parts-location-guide Sun, 06 Dec 2015 11:34:45 -0500 Venisia Gonzalez

Hey Rico fans! I hope you've been enjoying the revolution in Medici in Just Cause 3. With so many collectibles to find, there's never a dull moment; is there?

On the beautiful Insula Dracon, there are 14 locations you need to find in order to assemble the Vintage CS44 Peace Bringer revolver. Once you find all the vintage parts, the weapon is all yours.

This is just one of the three islands to find collectibles. You'll also find the pieces to other awesome items in these locations:

Look here for more Just Cause 3 tips and guides on:

Happy hunting!

Vintage Part 1

Province: Capite Est - Vico Thunno

Coordinates: N 40 44.25 E 5 35.43

Located in front of the statue by entering through the vine covered door into the cave.

Vintage Part 2

Province: Capite Est - Vico Spigola

Coordinates: N 40 44.24 E 5 36.83

Located on the small peninsula next to the only tree.

Vintage Part 3

Province: Capite West

Coordinates: N 40 44.14 E 5 35.16

Located on a cliff facing southeast toward Porto Cavo.

Vintage Part 4

Province: Capite West

Coordinates: N 40 43.40 E 5 34.32

Located on a cliff facing south toward Volo Dracon.

Vintage Part 5

Province: Trio

Coordinates: N 40 42.37 E 5 34.83

Located on the north side of the tunnel after climbing the hill to the west.

Vintage Part 6

Province: Trio

Coordinates: N 40 42.35 E 5 35.31

Located on the east side of the bridge on the south side beach.

Vintage Part 7

Province: Trio

Coordinates: N 40 42.20 E 5 35.61

Located on the east-facing raised beach.

Vintage Part 8

Province: Cauda

Coordinates: N 40 41.10 E 5 34.96

Located in the small cavern between two mountain peaks.

Vintage Part 9

Province: Cauda

Coordinates: N 40 40.55 E 5 34.53

Located inside a small tunnel leading to Grotta Contrabandero. The beach's entrance is at N 40 40.45 E 5 34.64.

Vintage Part 10

Province: Petra

Coordinates: N 40 41.15 E 5 35.15

Located on the south slope of the mountain facing Platteforma Petra I.

Vintage Part 11

Province: Petra

Coordinates: N 40 40.98 E 5 36.53

Located on top of the mountain facing the Puncta Sud Radar.

Vintage Part 12

Province: Petra

Coordinates: N 40 41.91 E 5 37.07

Located in the southwest corner of the ruins on the island.

Vintage Part 13

Province: Massos

Coordinates: N 40 42.43 E 5 37.50

Located on the south side of the island facing Cinta.

Vintage Part 14

Province: Massos

Coordinates: N 40 43.04 E 5 36.82

Located in the small cave underneath the north facing cliff.

Congratulations -- you are now the owner of the Vintage CS44 Peace Bringer revolver.

To find the other two:

We'll keep adding additional tips and guides as we progress throughout our gameplay of Just Cause 3.

Happy gaming!

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Just Cause 3: Vintage Carmen Albatross Parts Location Guide https://www.gameskinny.com/damtg/just-cause-3-vintage-carmen-albatross-parts-location-guide https://www.gameskinny.com/damtg/just-cause-3-vintage-carmen-albatross-parts-location-guide Sun, 06 Dec 2015 11:19:45 -0500 Venisia Gonzalez

Hello gamers. I hope you've been enjoying liberating the people of Medici in Just Cause 3. With so many collectibles, as well as all the destruction, there's never a dull moment in this massive world.

On the beautiful Insula Striate, there are 22 locations you need to find in order to assemble the Vintage Carmen Albatross plane. This is just one of the three islands to find collectibles.

Once you find all the vintage parts, it's all yours.

Look here for more Just Cause 3 tips and guides on:

Happy hunting!

Vintage Part 1

Province: Maestrale

Coordinates: N 40 48.55 E 5 36.22

Located on top of the mountain just east of a tomb.

Vintage Part 2

Province: Maestrale

Coordinates: N 40 48.50 E 5 32.74

Located just south of the airstrip, on top of the mountain between the trees.

Vintage Part 3

Province: Libeccio

Coordinates: N 40 46.37 E 5 33.79

Located on the north facing cliff on the mountain.

Vintage Part 4

Province: Libeccio

Coordinates: N 40 46.65 E 5 35.61

Located behind some trees along the slope leading to the lake.

Vintage Part 5

Province: Libeccio - Sancte Elena

Coordinates: N 40 45.18 E 5 36.48

Located south of the city on a small plateau in the cove.

Vintage Part 6

Province: Prima- Sancte Federico

Coordinates: N 40 44.03 E 5 42.11

Located west of the main door to Sancte Federico.

Vintage Part 7

Province: Costa Sud

Coordinates: N 40 43.63 E 5 44.98

Located by the ruins to the east in the corner of one of the walls.

Vintage Part 8

Province: Costa Sud

Coordinates: N 40 45.64 E 5 45.89

Located by the snowman on the beach inside the small inlet.

Vintage Part 9

Province: Val de Mar

Coordinates: N 40 45.48 E 5 43.59

Located east of the ruined town hidden in the bushes on the hill.

Vintage Part 10

Province: Val de Mar

Coordinates: N 40 46.52 E 5 42.25

Located north from the northern tip of the lake next to broken rocks.

Vintage Part 11

Province: Val de Mar

Coordinates: N 40 47.32 E 5 41.98

Located on the southern slope of the mountain. It'll be easier to get here by parachute.

Vintage Part 12

Province: Litore Torto

Coordinates: N 40 46.94 E 5 44.73

Located on a small hill below the mountain near the northeast flooded city.

Vintage Part 13

Province: Litore Torto

Coordinates: N 40 48.72 E 5 46.69

Located in crevasse below the large cliff.

Vintage Part 14

Province: Litore Torto

Coordinates: N 40 47.97 E 5 46.67

Located between tall bushes and trees between the two mountains in the valley that run east into the ocean.

Vintage Part 15

Province: Grande Pastura

Coordinates: N 40 48.62 E 5 39.73

Located between the two peaks on the lower mountain on the south side of the large mountain.

Vintage Part 16

Province: Grande Pastura

Coordinates: N 40 49.17 E 5 40.67

Located in the valley between two mountain peaks where the dead end road leads to.

Vintage Part 17

Province: Grande Pastura

Coordinates: N 40 50.72 E 5 38.67

Located on a cliff facing the ocean to the north.

Vintage Part 18

Province: Grande Pastura

Coordinates: N 40 50.80 E 5 41.34

Located in the corner of the stairs connected to the east wall of the ruined amphitheater.

Vintage Part 19

Province: Grande Pastura

Coordinates: N 40 51.40 E 5 43.10

Located next to the boulder where small bushes meet the beach.

Vintage Part 20

Province: Grande Pastura

Coordinates: N 40 50.34 E 5 44.35

Located on top of a cliff northeast of the snow-covered mountain.

Vintage Part 21

Province: Montana

Coordinates: N 40 48.27 E 5 43.62

Located near the "Mountain Marathon Tour" Wingsuit challenge in a snowy crevasse.

Vintage Part 22

Province: Montana

Coordinates: N 40 48.32 E 5 43.23

Located on the north side of the snow-covered mountain range in a small, dark rocky area below the large cliff.

Congratulations -- you are now the owner of the Vintage Carmen Albatross plane.

To find the other two:

We'll keep adding additional tips and guides as we progress throughout our gameplay of Just Cause 3.

Happy gaming!

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Just Cause 3: Di Ravello Tapes Location Guide on Insula Fonte https://www.gameskinny.com/yx1db/just-cause-3-di-ravello-tapes-location-guide-on-insula-fonte https://www.gameskinny.com/yx1db/just-cause-3-di-ravello-tapes-location-guide-on-insula-fonte Sun, 06 Dec 2015 04:47:38 -0500 Venisia Gonzalez

I hope you've been enjoying yourself as you liberate the people of Medici in Just Cause 3 from the dictatorship of Di Ravello.

On the beautiful Insula Fonte, there are 20 locations you need to find in order to get all the Di Ravello tape collectibles in this region. This is just one of the three islands to search. The other two are:

Look here for more Just Cause 3 tips and guides on:

Happy hunting!

Tape 1

Province: Sirocco Sud - Cirilla

Coordinates: N 40 38.40 E 5 42.37

Located on the porch of the small house facing the ocean.

Tape 2

Province: Sirocco Sud - Laguna Del Sol

Coordinates: N 40 38.65 E 5 42.65

Located between the two benches in front of a small planter box facing the water to the north.

Tape 3

Province: Sirocco Nord - Costa Di Ravello

Coordinates: N 40 38.95 E 5 42.66

Located on the east side of the gas station, next to a tool box.

Tape 4

Province: Sirocco Nord - Costa Del Porto

Coordinates: N 40 39.29 E 5 42.87

Located on a balcony facing north with a clothes line and potted trees.

Tape 5

Province: Lacos

Coordinates: N 40 40.07 E 5 43.71

Look for a white house with a red roof extending from the hills. It will be located on the hidden balcony.

Tape 6

Province: Lacos - Fortalessa

Coordinates: N 40 40.16 E 5 42.76

Look for a yellow roofed building with a balcony to the east. It'll be beside a bench below.

Tape 7

Province: Lacos - Alba

Coordinates: N 40 40.69 E 5 43.53

Look for a red-shingled home the northeast with a red-shingled white privacy wall. It'll be on the opposite side.

Tape 8

Province: Lacos - Colle Salrosa

Coordinates: N 40 40.95 E 5 44.18

Located near a door and black metal box by tables and umbrellas.

Tape 9

Province: Baia - Manaea

Coordinates: N 40 40.76 E 5 45.20

Look for an orange building facing the ocean. It'll be on the balcony with potted trees.

Tape 10

Province: Plagia

Coordinates: N 40 41.58 E 5 44.68

Located at the gas station, to the left side of the doors.

Tape 11

Province: Plagia - Surpicco

Coordinates: N 40 42.36 E 5 44.37

Look for a white wall with a metal gate by the roadside. It'll be next to broken down cars.

Tape 12

Province: Plagia - Surpicco

Coordinates: N 40 42.47 E 5 44.20

Located in the stairway leading to the vineyards on the east side.

Tape 13

Province: Plagia

Coordinates: N 40 42.51 E 5 43.95

Located on top of the Air Traffic Control Tower's locked door.

Tape 14

Province: Plagia

Coordinates: N 40 42.25 E 5 43.78

Located on the opposite side of the metal gates facing the road to the east.

Tape 15

Province: Feno

Coordinates: N 40 42.37 E 5 42.86

Look for a yellow house facing a field of sunflowers. It'll be on the balcony.

Tape 16

Province: Feno - Babica

Coordinates: N 40 42.73 E 5 43.29

Located on the on the rooftop garden of the most eastern building in the area.

Tape 17

Province: Feno - Babica

Coordinates: N 40 42.88 E 5 43.00

Look for the church with the large tower. The tape will be on the balcony of the building directly across the street.

Tape 18

Province: Feno - Albeto Pero

Coordinates: N 40 42.42 E 5 42.03

Located on the brick building's balcony facing the road to the east.

Tape 19

Province: Lavanda - Rondella

Coordinates: N 40 41.95 E 5 41.59

Look for the Police Station. The tape is on the east facing building's balcony.

Tape 20

Province: Lavanda - Lantuina

Coordinates: N 40 41.84 E 5 42.34

Located by the women's restroom front door at the gas station.

Did you find them all?

Don't forget to search these islands as well in order to receive the Golden Urga Mstitel, a deadly attack chopper:

We'll keep adding additional tips and guides as we progress throughout our gameplay of Just Cause 3.

Stay tuned to GameSkinny for more of the Di Ravello collectible tapes on Insula Striate coming soon.

Happy gaming!

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Just Cause 3: Easter Eggs Location Guide https://www.gameskinny.com/ao5bh/just-cause-3-easter-eggs-location-guide https://www.gameskinny.com/ao5bh/just-cause-3-easter-eggs-location-guide Sat, 05 Dec 2015 05:12:15 -0500 Venisia Gonzalez

The wonderful country of Medici has so much to offer those who journey off the beaten path. Avalanche Studios left gamers seven hidden Easter eggs to find throughout Just Cause 3.

Some are a nod to sci-fi nostalgia and geek culture, while others are just for fun.

Look here for more tips and guides on:

Happy hunting!

1. The Mile High Club

Province: Insula Striate - Maestrale

Coordinates: N 40 49.042 E 5 36.732

This wreckage is located on the beach where it crash landed. It isn't operating any longer but it's a nice tribute to the infamous airborne nightclub.

2. Pompeii

 

Province: Insula Striate

Coordinates: N 40 49.601 E 5 31.318

This island is located along the red borderlines of the northwest corner: volcano and ruins.

3. Stargate

Province: Insula Striate - Porto Darsena

Coordinates: N 40 42.283 E 5 35.197

You'll come upon an abandoned missile silo at this location on an oppressed base. There are four devices you must input numbers into in a specific sequence. This is the gate address to send you to another location.

From left-to-right enter the sequence of your choice (I've labeled the boxes for the order):

  • The Trio (Porto Darsena) Gate Address: 2-1-4-1-2-4
  • The Costa Sud Gate Address: 1-4-3-4-2-1
  • The Feno Gate Address: 2-3-3-2-2-3

The missile silo will open in the ground, but you must hurry since it's on a timer. You'll fall through a Stargate looking device that will transport you to the other side of the map. That's it. Travel between the three locations.

Thanks to OniZombies and JCRocky5 for this find.

4. Ride a Bull

Province: Insula Striate - Maestrale

Coordinates: N 40 48.542 E 5 36.670

In this location you'll find an actual bull you can ride by walking up to it and pressing 'Y' on Xbox One ('Triangle' on PS4).

How long can you hold on?

5. Mjolnir

Province: Insula Striate - Grande Pastura

Coordinates: N 40 48.564 E 5 40.860

Located between Grande Pastura and Montana, at the highest peak, is a crater. There inside the crater you will find Thor's mighty hammer, Mjolnir.

...and no, you can't pick it up.

6. Rubber Ducky Jet Ski

 

Province: Insula Striate - Val De Mar

Coordinates: N 40 46.190 E 5 42.657

In Val De Mar you will find a lake surrounded by land on all sides. The Rubber Ducky jet ski isn't in the water. You'll have to tether it in order to haul it into the water.

Riding this baby while singing the Sesame Street Ernie's "Rubber Ducky" song may be in order.

7. Never-melting Snowman

Province: Insula Striate - Costa Sud

Coordinates: N 40 45.634 E 5 45.881

Located on the snow covered mountain, you'll find a ski resort. The snowman will be in the narrow valley on the beach.

How did you do? Did you find them all?

If you stumble upon any others be sure to let us know in the comments below.

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How to fix common issues, errors, and bugs in Just Cause 3 (crashing, stuttering, driver problems, etc.) https://www.gameskinny.com/apwj1/how-to-fix-common-issues-errors-and-bugs-in-just-cause-3-crashing-stuttering-driver-problems-etc https://www.gameskinny.com/apwj1/how-to-fix-common-issues-errors-and-bugs-in-just-cause-3-crashing-stuttering-driver-problems-etc Fri, 04 Dec 2015 15:12:23 -0500 Ty Arthur

As is unfortunately becoming expected with major PC game launches these days, Just Cause 3 is plagued with a host of bugs, errors, and glitches in what should be its triumphant first week of release. It's a shame too, because there's a whole lot of fun to be had as you blow up everything in sight and fly around Medici – if you can get the game to work, that is.

Developer Avalanche Studios has already released a statement through Steam that a major patch is in the works to fix the glitches and launch issues being experienced by many PC users.

No specific date was announced for that patch however, so in the meantime, Just Cause 3 fans are going to have to come up with some workarounds if they want a playable game. Here's a rundown of some common Just Cause 3 errors and how to resolve them.

Basic Steam Troubleshooting

There's one basic troubleshooting step you should always go through for any PC game through Steam – whether Just Cause 3 or anything else. Be sure to verify the files before making any changes to settings, as this can resolve a lot of issues.

  • Right-click on Just Cause 3 in your Steam library and select “Properties”.

  • Navigate to the “Local Files” tab.

  • Click “Verify Integrity of Game Cache” and Steam will check to see if you have any missing or corrupted files that are causing a problem.

Verifying Steam Files

Crashing After Intro Video

One of the most prevalent issues is a crash to the desktop, especially right after the intro video just as the game is actually starting. It seems like the issue here is caused by a graphics issue not getting along with certain cards and drivers.

First off, update your graphics card driver and make sure you've got the latest one available. If that's not solving the issue, you can usually get the game to work past the opening animation by turning off a specific advanced graphics feature:

  • Head to the “Graphics” tab in the options menu.

  • Set the “Screen Space Reflections” option to “Off”.

Stuttering Graphics

As with the crashing problem, make sure to update your graphics card driver before attempting any other troubleshooting here.

Some players have also reported success in fixing the issue just by running the game in administrator mode. Simply right-click the game's launch icon and select “Run As Administrator.” If that's not helping, you can get some relief again by turning off a graphical feature:

  • Head to “Graphics” tab of the options menu

  • Set the “Motion Blur” option to “Off.”

AMD Video Driver Problems

A known issue exists that is causing crashes and graphical glitches with AMD/ATi graphics drivers. An update from AMD is in the works and will be out shortly, but for now you can resolve most of the issues by switching to this driver version here.

After you've got the game working, be sure to check out our guides on how to pick up all the collectibles:

Rebel shrines location guide
Ancient tombs location guide
Stunt jumps location guide
Di Ravello audio tapes location guide
U-24 Zabijak shotgun parts guide

You too can cause mayhem like this - if you get Just Cause 3 working!

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Just Cause 3 Di Ravello audio tapes location guide for Insula Dracon https://www.gameskinny.com/lfzbt/just-cause-3-di-ravello-audio-tapes-location-guide-for-insula-dracon https://www.gameskinny.com/lfzbt/just-cause-3-di-ravello-audio-tapes-location-guide-for-insula-dracon Fri, 04 Dec 2015 12:31:54 -0500 Ty Arthur

Need a new attack helicopter to replace your broken down old model? You'll unlock a shiny new golden Urga Mstitel when you find all the audio tapes chronicling dictator Di Ravello's rise to power in Just Cause 3. Spread out across Medici, each of the game's major areas has a host of audio tapes in various provinces, so you're in for quite a trek to collect them all.

Unlike the rebel shrines, ancient tombs, or stunt jump locations, quite a few of the audio tapes are actually directly inside major settlements, though, so you won't have to go hunting on cliff tops or in forests to find them. Here's how to quickly grab all 12 tapes found throughout Insula Dracon.

Province: Capite West

Audio Tape 1

Coordinates: N 40 42.919 E 5 35.197

This is a nice and easy one to kick off the Insula Dracon search! Head to Arco Sperantia and run up to the columned brick building flying the Medici flag. The first tape is sitting behind the second column when you walk up the steps.

Insula Dracon Audio Tape 1

Province: Massos

Audio Tape 2

Coordinates: N 40 42.180 E 5 37.558

Inside Cinta, you'll find a destroyed section of wall with some scaffolding that's positioned next to a skinny white building. Use your tether to head up the scaffolding and find the audio tape at the end of the alleyway, lying in a bunch of garbage.

Insula Dracon Audio Tape 2

Audio Tape 3

Coordinates: N 40 43.381 E 5 37.052

Travel over to Soliana and look for the area covered in broken down car parts right next to the road. The tape is sitting on a broken piece of concrete next to a rusted car.

Insula Dracon Audio Tape 3

Province: Petra

Audio Tape 4

Coordinates: N 40 41. 838 E 5 36.973

In Sancte, Cintia sits a red-roofed compound on a small hill and next to a field of purple flowers. Hop over the wall to find this audio tape sitting next to the wall and near some metal barrels.

Insula Dracon Audio Tape 4

Audio Tape 5

Coordinates: N 40 41.799 E 5 36.470

This tape is actually on the top of a ruined white tower on the outskirts of Olivo Moro. You'll have to use your grappling hook or the wingsuit to reach the tape.

Insula Dracon Audio Tape 5

Province: Capite Est

Audio Tape 6

Coordinates: N 40 43.602 E 5 35.835

In the crowded little burg of Vinialetta, look for the central square with the empty fountain. Across from the fountain is a building with several columns where you'll find the tape sitting in a bunch of trash.

Insula Dracon Audio Tape 6

Audio Tape 7

Coordinates: N 40 44.250 E 5 35.493

At the port town of Vico Thunno, head into the large ruined structure to find the tape near the stairway and a standing lamp.

Insula Dracon Audio Tape 7

Audio Tape 8

Coordinates: N 40 44.134 E 5 36.800

In Vico Spigola, look for a yellow building next to an archway. The audio tape is hidden in the trash in the alley just off to the side of the building.

Insula Dracon Audio Tape 8

Province: Trio

We're nearly done with Insula Dracon's selection of fine listening material as the final four tapes are all found in Trio province.

Audio Tape 9

Coordinates: N 40 41.870 E 5 35.783

In Vico Maquerello, look for the short line of buildings near the road and head around to the backside. The tape is sitting next to a bench behind the red building.

Insula Dracon Audio Tape 9

Audio Tape 10

Coordinates: N 40 41.761 E 5 35.132

On the docks of Vico Gambra you can find this audio tape near the water, sitting between two docked boats.

Insula Dracon Audio Tape 10

Audio Tape 11

Coordinates: N 40 41.933 E 5 35.032

This Di Ravello audio tape is found in Ponere underneath the metal scaffolding and across from the stone church building.

Insula Dracon Audio Tape 11

Audio Tape 12

Coordinates: N 40 42.692 E 5 35.064

In Vico Platessa, use your tether to quickly jump to the top of the blue and white striped lighthouse. The tape is on the edge of the observation deck looking out towards the water.

Insula Dracon Audio Tape 12

That's it – you've found all 12 tapes in Insula Dracon, but there's still more to be found in the other two major areas of Just Cause 3. Stay tuned for our guides on those locations so you can nab all the tapes and unlock the Diary Of The Madman achievement.

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How to fly forever with the wingsuit in Just Cause 3 https://www.gameskinny.com/n3o7p/how-to-fly-forever-with-the-wingsuit-in-just-cause-3 https://www.gameskinny.com/n3o7p/how-to-fly-forever-with-the-wingsuit-in-just-cause-3 Thu, 03 Dec 2015 10:07:53 -0500 Ty Arthur

One way in which Just Cause 3 excels is its sheer scope: there's an absolutely massive gameplay area spread across a huge chain of islands broken into dozens of provinces. But how do you get around to reach your next destination or find one of the hundreds of collectibles spread across the game?

Sure, sports cars are fun, but they aren't super helpful in reaching another island on the other side of Medici. Stealing a helicopter is a better bet, but again can be lacking in certain situations. How do you land a helicopter on a rocky mountainside or on a tree-covered hilltop? You could land on the other end of the island and hoof it, but that sort of defeats the point.

That's where the ingenious wingsuit comes in, letting you gently glide around Medici, before landing and blowing up everything in sight. If you start from a high enough peak, it's actually possible to become your own perpetual motion machine, flying indefinitely without having to ever land. By carefully using the environment, you can easily rack up a massive Wingsuit Wonder score.

Preparing To Fly Forever In Just Cause 3

Before you try your hand at long-term flight you'll need the best equipment available, so make sure to unlock all the tether and traversal mods related to the wingsuit by completing the wingsuit challenges (see our challenge tips here). The Reel-In Boost mod and Slingsuit Boost mods in particular are helpful here.

Once you're buffed up and ready to go, it's time to find the top of a mountain and soar above Insula Dracon, Insula Fonte, and Insula Striate to find new locations in which to wreak absolute havoc! Where to start? The Montana province of Insula Striate has a some great peaks, but honestly anywhere will work if you just pay attention to your surroundings.

Spin around and find the highest peak nearby within your field of vision and start the trek up to the top. Leaping from a helicopter can work out alright, but only if you do so in a location with plenty of other terrain features to use to your advantage: don't attempt this in an area that's completely flat or only has short, squat buildings.

Making the leap from a mountain top

Using The Wingsuit To Fly Forever In Just Cause 3

While pulling up gives you increased maneuverability and a better view to survey the surroundings, it also slows you down and will eventually send you into a dive as you lose speed. You need to remain angled downward to keep your speed up and continue flying.

Unfortunately, you also need to reign in your urge to increase your speed to ludicrous levels or you'll just end up crashing into the ground or a building. There's a careful balancing act to maintain here as you head both forward and downward at an even balance.

If you have to keep flying downward to maintain speed and floating slowly will eventually end your flight, how exactly is Rico supposed to fly indefinitely? Easy: pull out that grappling hook and put it to good use!

Tethering to an object lets you propel yourself up for more momentum

Use the reticule while wingsuiting around to find anything you can tether with – the edge of a cliff, the side of a tall building, anything at all that's near your altitude. By tethering and then pushing off you actually change your center of gravity and give yourself more momentum. Effectively, you've given yourself a few more seconds of flight time as you can pull up and gain both more altitude and more speed to keep flying longer.

To keep this going for extremely long periods (and perhaps even fly across the majority of the game map without having to grab a helicopter), avoid flat areas without large rock outcroppings or tall buildings, as these are best for tethering. Keep practicing though, because with persistence you can even slingshot off passing cars or rocks on the ground and keep flying across relatively flat areas pretty much forever.

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Just Cause 3 rebel shrine location guide for Remember The Fallen achievement https://www.gameskinny.com/fk551/just-cause-3-rebel-shrine-location-guide-for-remember-the-fallen-achievement https://www.gameskinny.com/fk551/just-cause-3-rebel-shrine-location-guide-for-remember-the-fallen-achievement Wed, 02 Dec 2015 20:12:28 -0500 Ty Arthur

In another gameplay element that feels a lot like something taken from Tomb Raider, Just Cause 3 lets you light shrines for fallen rebels who died at the hands of General Di Ravello (if you can be bothered to stop blowing things up for awhile, that is).

Unlike the 23 ancient tombs that are only found in Insula Striate, the whopping 49 rebel shrines are sprinkled across all three major regions.

Hope you've mastered your wingsuit skills or unlocked some fast cars, because finding them all will take you on a whirlwind tour across Medici! On the plus side, many of these are located in populated areas or near large structures, rather than on remote mountaintops or hidden deep in forest areas like the other collectibles.

After finding all the shrines in each of the three Insulas, you unlock an ability that can be more useful than any weapon or vehicle: free fast travel within that area without having to use a flare. When you pay your respects all 49 shrines, the Remember The Fallen achievement will also pop.

Looking for more Just Cause 3 guides? Don't forget to also check out our overview of the stunt jump locations as well as our guide to assembling guns from vintage parts.

Just Cause 3: Insula Dracon Rebel Shrine Locations

Rebel Shrine #1

Province: Cauda

Coordinates: N 40 40.948 E 5 35.370

Your quest to remember all the fallen begins on a hilltop to the far east of the northernmost landmass in Cauda, where you should be able to see the open ocean.

Shrine 1

Rebel Shrine #2

Province: Capite Est

Coordinates: N 40 43.618 E 5 35.982

Off to the side of the road is a little grassy bluff looking towards a large break in the rock where water is visible. The shrine is found at the edge of the bluff.

Shrine 2

Rebel Shrine #3

Province: Capite West

Coordinates: N 40 43.272 E 5 34.884

This shrine is found either by running down a set of stone steps carved into the cliffside that reaches the docks, or by swimming/flying across the water from the opposite side.

Shrine 3

Rebel Shrine #4

Province: Capite West

Coordinates: N 40 43.760 E 5 34.522

The fourth rebel shrine is found at the edge of a large hill after walking through a huge field of sunflowers.

Shrine 4

Rebel Shrine #5

Province: Petra

Coordinates: N 40 41.824 E 5 37.053

Atop another hill covered in sunflowers, the first shrine in Petra province is the edge of a sharp dropoff next to a lone tree.

Shrine 5

Rebel Shrine #6

Province: Petra

Coordinates: N 40 41.517 E 5 36.541

This shrine is located at the tip of the Italy-shaped boot sticking off the west side of Petra. On the right-hand side of a ruin with a line of large stone columns, this shrine is in front of a tree looking out at another island.

Shrine 6

Rebel Shrine #7

Province: Trio

Coordinates: N 40 41.958 E 5 35.867

Opposite a large building surrounded by a wood fence, this shrine is on the edge of the water at the far east side of Trio.

Shrine 7

Rebel Shrine #8

Province: Trio

Coordinates: N 40 42.777 E 5 35.707

Because of where it's located on a plateau on the side of a mountain, this shrine at the very northeast tip of Trio is actually easier to reach from the air.

Shrine 8

Rebel Shrine #9

Province: Massos

Coordinates: N 40 42.856 E 5 36.739

Just north of the main road, this shrine in front of some purple flowers is easy to spot looking out over the lagoon.

Shrine 9

Rebel Shrine #10

Province: Massos

Coordinates: N 40 42.678 E 5 37.428

On the eastern side of Massos where the landmass splits off into a separate island, the final Insula Dracon shrine is sitting alone on the edge looking over the water.

Shrine 10

Just Cause 3: Insula Fonte Rebel Shrine Locations

Rebel Shrine #11

Province: Sirocco Sud

Coordinates: N 40 36.111 E 5 41.133

On the top of a hill where the road ends, you'll find this shrine along the wooden fence to the side of a white shack where several people are milling around. You should be able to see a large gray structure across from the shrine.

Shrine 11

Rebel Shrine #12

Province: Soros

Coordinates: N 40 37.139 E 5 39.536

Just to the right of a large house, you can find this shrine facing towards a lighthouse on a hill in the distance.

Shrine 12

Rebel Shrine #13

Province: Soros

Coordinates: N 40 37.596 E 5 40.468

Again right by a house and fence, this shrine is actually in the yard facing towards the house in the middle of the northern Soros island.

Shrine 13

Rebel Shrine #14

Province: Feno

Coordinates: N 40 42.576 E 5 42.918

Shrine #14 is hidden just behind the treeline, in a clearing to the south of the main northern settlement in this area.

Shrine 14

Rebel Shrine #15

Province: Feno

Coordinates: N 40 42.598 E 5 41.398

In the northwest of Feno past Alberto Pero, you will find this shrine sitting at the edge of a long concrete wall.

Shrine 15

Rebel Shrine #16

Province: Baia

Coordinates: N 40 40.242 E 5 44.053

At the edge of a cobblestone walkway with a metal railing, this shrine is on the edge overlooking the buildings below and is found just north of Sancte Rita.

Shrine 16

Rebel Shrine #17

Province: Baia

Coordinates: N 40 41.306 E 5 44.601

Found at the north end of Baia, this shrine is hiding on the back of a low stone wall behind a small field of sunflowers.

Shrine 17

Rebel Shrine #18

Province: Plagia

Coordinates: N 40 41.997 E 5 44.745

Near a field covered in hay bales, this shrine is located near a bunch of purple and yellow flowers that should be visible from the air.

Shrine 18

Rebel Shrine #19

Province: Plagia

Coordinates: N 40 42.458 E 5 43.926

Next to a wooden fence and across from a concrete tower, you can find this shrine at the end of the road just as the hill turns into woodland.

Shrine 19

Rebel Shrine #20

Province: Plagia

Coordinates: N 40 42.800 E 5 43.897

At the northern end of Plagia, the 20th shrine is near a huge field of purple flowers. You can find the shrine on the back side of a stone wall facing towards the large building.

Shrine 20

Rebel Shrine #21

Province: Lacos

Coordinates: N 40 40.081 E 5 43.048

At the southwest end of Lacos, you'll find this shrine situated between two buildings in a broken section of stone wall. Looking out from the wall you should see a smaller island with a large satellite dish.

Shrine 21

Rebel Shrine #22

Province: Lacos

Coordinates: N 40 40.306 E 5 43.511

Near the southeastern end of Lacos, this shrine is located on the top of a hill looking down on the road and two red fields.

Shrine 22

Rebel Shrine #23

Province: Lacos

Coordinates: N 40 41.043 E 5 43.890

On the southwestern side of the lake in Lacos, you can find this shrine on the edge of the water looking out towards a large steel pipe.

Shrine 23

Rebel Shrine #24

Province: Lacos

Coordinates: N 40 40.633 E 5 43.220

To the west of the central settlement in Lacos, this shrine is found on a plateau looking out at a huge gray cliff.

Shrine 24

Rebel Shrine #25

Province: Lacos

Coordinates: N 40 40.746 E 5 42.476

At the west side of Lacos looking out towards the separate island, shrine #25 is at the end of a short stone wall hedging in some fruit trees.

Shrine 25

Rebel Shrine #26

Province: Lavanda

Coordinates: N 40 42.141 E 5 42.245

This shrine rests in front of a tree that's situated directly between a field of purple flowers and a wooden shack.

Shrine 26

Rebel Shrine #27

Province: Lavanda

Coordinates: N 40 41.755 E 5 42.141

To the southwest of the major settlement in Lavanda, this shrine is found between two sections of stone wall. The wall is surrounded by red flowers and you should be able to see a large structure on a hill when looking up.

Shrine 27

Rebel Shrine #28

Province: Lavanda

Coordinates: N 40 41.616 E 5 42.846

The final shrine in this area is on a stone terrace. Light the shrine at the back side of a white stone building situated at the end of the dirt road.

Shrine 28

Just Cause 3: Insula Striate Rebel Shrine Locations

We are more than halfway done, but the work is just getting started, as Insula Striate is where the bulk of the shrines are found -- 21 of them are in this area of the game alone!

Rebel Shrine #29

Province: Rocca Blau

Coordinates: N 40 49.153 E 5 42.593

Breaking up all the lush greenery, this one is located up in the snowy province fittingly named Montana. The first Insula Striate shrine is found just where the snow meets the green wooded area, across from a large building.

Shrine 29

Rebel Shrine #30

Province: Rocca Blau

Coordinates: N 40 47.800 E 5 33.189

Leaving the snow behind, the 30th shrine is found next to the treeline in this small area of the northwest corner of Rocca Blau.

Shrine 30

Rebel Shrine #31

Province: Val De Mar

Coordinates: N 40 45.991 E 5 42.134

To pay your respects at this rebel shrine, head off the road into the brush and you'll find an area with several tree stumps across from a house.

Shrine 31

Rebel Shrine #32

Province: Val De Mar

Coordinates: N 40 47.432 E 5 39.533

In a wooded area at the far northwest corner of Val De Mar sits another small stone fence to the south of the water. On the back side of the fence is shrine #32.

Shrine 32

Rebel Shrine #33

Province: Libeccio

Coordinates: N 40 45.797 E 5 37.923

This shrine is found on the back of a taller stone wall just a bit before it meets the white house to the left.

Shrine 33

Rebel Shrine #34

Province: Libeccio

Coordinates: N 40 46.788 E 5 34.906

One of the few shrines actually found inside the various ruins strewn across Medici, this one is located at the west side of Libeccio's large lake. The shrine is at the very edge of the ruins, just before the dirt road.

Shrine 34

Rebel Shrine #35

Province: Umbra

Coordinates: N 40 46.498 E 5 44.733

This shrine is located inside the makeshift airport hangar built into the side of the mountain. You can find the shrine in the empty second room on the right hand side (assuming you approached from the runway).

Shrine 35

Rebel Shrine #36

Province: Umbra

Coordinates: N 40 46.541 E 5 44.813

You don't have to go far from the previous shrine to find number 36. Run down to the end of the hallway and go through the exit to the right. Hang an immediate left and go up the grassy path to find this shrine.

Shrine 36

Rebel Shrine #37

Province: Lite Torto

Coordinates: N 40 49.121 E 5 45.016

Off to the edge of a large set of ruins in the snowy Sancte Malo area, this shrine is found at the edge of the cliff in front of two trees.

Shrine 37

Rebel Shrine #38

Province: Litore Torto

Coordinates: N 40 50.199 E 5 45.551

Rebel Shrine #38 is found in a huge open green pasture next to a pile of rocks – perfect for landing a helicopter!

Shrine 38

Rebel Shrine #39

Province: Prima

Coordinates: N 40 44.480 E 5 43.571

On the side of the road you'll notice a large field of purple flowers with a brick wall and a tree. Jump over the wall to light the 39th rebel shrine.

Shrine 39

Rebel Shrine #40

Province: Prima

Coordinates: N 40 44.458 E 5 42.720

Again, off to the side of the main road, this shrine is found attached to a tree located behind the white house in the north of Prima.

Shrine 40

Rebel Shrine #41

Province: Prima

Coordinates: N 40 44.542 E 5 39.726

In an area where the green grass turns to yellow field sits a tall tree next to a pile of rocks. You'll find the shrine off to the side of the rocks.

Shrine 41

Rebel Shrine #42

Province: Costa Sud

Coordinates: N 40 43.435 E 5 44.671

On a large grassy rock, just slightly separated from the main area, sits the 42nd shrine at the far south of Costa Sud.

Shrine 42

Rebel Shrine #43

Province: Costa Sud

Coordinates: N 40 43.694 E 5 44.328

Finally, some more pretty sunflowers! This time you'll find the rebel shrine on the back of a wooden fence at the side of the sunflower field and to the left of the white wall.

Shrine 43

Rebel Shrine #44

Province: Costa Sud

Coordinates: N 40 45.922 E 5 44.165

The pretty flowers didn't last long as we're back in snow again for this shrine. You can pay your respects at the end of a stone wall connected to a ruined church and next to some destroyed vehicles.

Shrine 44

Rebel Shrine #45

Province: Costa Sud

Coordinates: N 40 45.928 E 5 45.758

This shrine is found inside a courtyard ruin, on the back edge of the stone building that doesn't have a roof.

Shrine 45

Rebel Shrine #46

Province: Costa Sud

Coordinates: N 40 44.251 E 5 46.004

At the back corner of Sancte Galile, this shrine is located in front of some rocks looking over the cliff into the water below.

Shrine 46

Rebel Shrine #47

Province: Maestrale

Coordinates: N 40 49.119 E 5 33.170

To the southeast of the docks, this shrine is at the end of the dirt path near some fallen trees.

Shrine 47

Rebel Shrine #48

Province: Maestrale

Coordinates: N 40 46.487 E 5 39.368

This shrine is hidden in a ring of rocks, where both windmills and the open water should be clearly visible.

Shrine 48

Rebel Shrine #49

Province: Maestrale

Coordinates: N 40 48.986 E 5 35.604

Still with me? Good, because we're finally at the end! Shrine #49 is at the north end of Maestrale overlooking the open ocean at the end of a hill.

Shrine 49

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Just Cause 3 players criticize performance issues https://www.gameskinny.com/nprlu/just-cause-3-players-criticize-performance-issues https://www.gameskinny.com/nprlu/just-cause-3-players-criticize-performance-issues Wed, 02 Dec 2015 11:02:06 -0500 Zanne Nilsson

Just Cause 3 released a couple days ago, and some users have been reporting performance issues in both the PC and console versions. Kotaku writer Kirk Hamilton made special note of the problems he encountered in his review of the game:

I’m leaning toward giving Just Cause 3 a heavily qualified Yes based on how fun the game can be, but I’m not comfortable doing so just yet, largely because the early PC build that I played had some significant performance problems. I run a 4GB GTX970 GPU and a 3.5Ghz Intel i7 CPU, and have been unable to maintain a steady frame-rate in full screen mode no matter what settings I tweak. Running the game in windowed mode helps things, but only a bit: My experience has been significantly hampered by bugs, visual glitches, and performance hitches, along with several hard crashes to desktop. Nvidia will no doubt release an optimized driver to coincide with Just Cause 3’s retail release, but I don’t know how much that’ll improve things on the PC end. Meanwhile, I received a code for the PS4 version just today, so I can’t yet authoritatively speak to how the game runs on consoles. Early technical performance reports from people who’ve played the console versions are troubling, however.

Among those "troubling" reports is a review on Eurogamer, which notes that while "neither [console] version of Just Cause 3 is able to sustain a locked 30fps," the Xbox One version in particular "offers a noticeably lower level of in-game fluidity" and "Microsoft's machine struggles to a more noticeable extent" than the PS4:

In our tests, we've compared both cut-scenes and gameplay, and our lowest recorded drop occurs on Xbox One, where a massive explosion sends us plummeting to 20fps, while PS4 plateaus to 24fps in entirely different circumstances - with CPU power the likely culprit for bottlenecked performance there.

However, some Redditors are reporting that in their versions the frame rate is "very solid" even if it "chugs a little bit every now and then," while others have said that when they play it sometimes gets so bad that it looks "really stopmotion."

Have you personally noticed any performance issues while playing Just Cause 3? Or has it been smooth sailing for you? Let us know in the comments!

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Just Cause 3: U-24 Zabijak Vintage Parts Location Guide https://www.gameskinny.com/8xi1b/just-cause-3-u-24-zabijak-vintage-parts-location-guide https://www.gameskinny.com/8xi1b/just-cause-3-u-24-zabijak-vintage-parts-location-guide Tue, 01 Dec 2015 17:26:37 -0500 Venisia Gonzalez

On the beautiful Insula Fonte in Medici, there are 18 locations you need to find in order to assemble the U-24 Zabijak shotgun.

This is just one of the three islands to find collectibles.

Once you find all the vintage parts, it's all yours.

Look here for more Just Cause 3 tips and guides on:

Happy hunting!

Vintage Part 1

Province: Plagia

Coordinates: N 40 42.85 E 5 43.69

Located by a set of ruins on the north side.

Vintage Part 2

Province: Feno

Coordinates: N 40 42.56 E 5 42.45

Located between two hills on the north side of the valley.

Vintage Part 3

Province: Feno

Coordinates: N 40 42.27 E 5 43.20

Located in a group of trees on the northern slope of the mountain.

Vintage Part 4

Province: Plagia

Coordinates: N 40 42.18 E 5 43.98

Located at the west entrance to the tunnel on the north side of the road.

Vintage Part 5

Province: Aspera

Coordinates: N 40 41.75 E 5 44.08

Located at the bottom of a ruin wall on the north side of the base.

Note: If you haven't cleared Cima Leon: Centcom, beware of airstrikes.

Vintage Part 6

Province: Lavanda

Coordinates: N 40 41.84 E 5 42.59

Located in the cavern north of Sancte Lucas. Look for the arch leading the road to the church.

Vintage Part 7

Province: Lavanda

Coordinates: N 40 42.10 E 5 41.31

Located on the beach below the cliffs.

Vintage Part 8

Province: Lavanda

Coordinates: N 40 41.96 E 5 41.45

Located in the cavern parallel to the road to the east.

Vintage Part 9

Province: Lavanda

Coordinates: N 40 41.25 E 5 42.94

Under the center of the bridge.

Vintage Part 10

Province: Lacos

Coordinates: N 40 40.75 E 5 42.17

Located in a small cove between boulders on the south side of the island.

Vintage Part 11

Province: Lacos

Coordinates: N 40 40.64 E 5 43.98

Located at the end of the cave. Its entrance is at N 40.65 E 44.01.

Vintage Part 12

Province: Sirocco Nord

Coordinates: N 40 39.40 E 5 42.15

Located on the northwest side of the island.

Vintage Part 13

Province: Sirocco Nord

Coordinates: N 40 39.24 E 5 43.40

Located in a cave below Guardia Sirocco II. You'll find the entrance to the north at N 39.28 E 43.42.

Vintage Part 14

Province: Sirocco Sud

Coordinates: N 40 38.52 E 5 42.65

Located in a cave. The entrance is underneath the cliff at N 38.53 E 42.68.

Vintage Part 15

Province: Sirocco Sud

Coordinates: N 40 38.04 E 5 41.39

Located on the west side of the island.

Vintage Part 16

Province: Soros

Coordinates: N 40 37.35 E 5 40.08

Located on the southwest side of the island.

Vintage Part 17

Province: Soros

Coordinates: N 40 37.12 E 5 38.98

Located inside a case leading to Cava De Rebelles. The entrance is at N 37.06 E 39.01.

Vintage Part 18

Province: Soros

Coordinates: N 40 37.03 E 5 38.31

Located inside a cave. The entrance is N 37.03 E 39.50.

Congratulations -- you are now the owner of the U-24 Zabijak.

To find the other two:

We'll keep adding additional tips and guides as we progress throughout our gameplay of Just Cause 3.

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Just Cause 3 ancient tomb locations guide for Tomb Raider achievement https://www.gameskinny.com/6orvv/just-cause-3-ancient-tomb-locations-guide-for-tomb-raider-achievement https://www.gameskinny.com/6orvv/just-cause-3-ancient-tomb-locations-guide-for-tomb-raider-achievement Tue, 01 Dec 2015 17:19:47 -0500 Ty Arthur

The third installment in the open-world Just Cause series lets you wreak unimaginable havoc across an absolutely massive game world separated into three main regions, each of which has multiple islands to explore. Whether you're parachuting, helicoptering, or launching yourself off stunt jumps in regular old sports cars, you'll find all sorts of interesting locations -- including a set of ancient tombs.

If you grab a helicopter and fly (or use the wingsuit or parachute) around the Insula Striate area, you can find quite a few of these on your own just by looking down, as each tomb is covered in a circular pattern of distinctive blue flowers.

After finding a tomb, simply walk up to the door on the side and press Triangle on the PS4 or Y on the Xbox One to “pay your respects.” If you pay your respects to the dead at all 23 ancient tomb locations you'll both nab the appropriately titled Tomb Raider achievement and unlock a new weapon that will be available through rebel drops.

Below you can find the locations of every tomb, or if you are looking for guides to specific Just Cause 3 challenges be sure to head over here instead.

Ancient Tomb #1

Province: Costa Sud

Coordinates: N 40 – 46.453 E 5 – 46.689

This first tomb is located on the far eastern end of the island (and the northeastern tip of the province) on the top of a hill just to the south of a large, open bay.

Tomb 1

Ancient Tomb #2

Province: Prospere

Coordinates: N 40 44.602 E 5 40.034

Near the south-to-southwest corner of Prospere (almost all the way into the neighboring province to the south), this one is a little harder to land, as there's not a ton of room. Be careful not to slide off the side if you are parachuting or landing a helicopter on the small hillside just to the side of the main road below.

 Tomb 2

Ancient Tomb #3

Province: Val De Mar

Coordinates: N 40 46.793 E 5 40.778

This one has plenty of wide open space, so feel free to bring your helicopter down to the tomb located on the western side of the province in between the two large bodies of water.

Tomb 3

Ancient Tomb #4

Province: Val De Mar

Coordinates: N 40 47.105 E 5 41.191

Slightly to the northeast of the previous tomb, this one is just north of the third body of water in Val De Mar. The tomb is located on the edge of a cliff and is flanked by a heavily wooded area on all sides, so wingsuit or parachute is the way to go here -- unless you want to land your chopper a good ways away and hike over.

Tomb 4

Ancient Tomb #5

Province: Litore Torto

Coordinates: N 40 50.463 E 5 45.111

The fifth tomb is in a really awkward position on a large sloping hill on the northwest end of Litore Torto, so a helicopter is really a no-go here.

Tomb 5

Ancient Tomb #6

Province: Litore Torto

Coordinates: N 40 46.911 E 5 45.680

Not far off from some ruins, this tomb is at the very southern-central end of Litore Torto, just before it switches over to Umbra province and is located slightly to the west of the road.

Tomb 6

Ancient Tomb #7

Province: Libeccio

Coordinates: N 40 46.370 E 5 36.948

In the northern-central area of Libeccio (straight up from the finger of water that juts into the province), this tomb is located on a plateau ringed by trees on all sides, making flight of any kind the best way to arrive.

 Tomb 7

Ancient Tomb #8

Province: Libeccio

Coordinates: N 40 45.897 E 5 32.755

All the way on the far western side of Libeccio before hitting the ocean, this tomb is found on the top of a grassy hill overlooking the water.

Tomb 8

Ancient Tomb #9

Province: Libeccio

Coordinates: N 40 45.976 E 5 33.677

The ninth tomb is a little hidden because it's underneath a canopy of trees in a mountainous area, so you'll have to parachute down and find it on foot to the east of the previous tomb.

Tomb 9

Ancient Tomb #10

Province: Grande Pastura

Coordinates: N 40 50.677 E 5 41.788

While there are trees here making helicopter landing difficult, there's a nice open field just to the side if you fly a little further past the coordinates in the north-central area of Grande Pastura (just north of the road). There's still a ways to go to discover them all. But on the plus side, we're now in the double digits of tomb raiding!

Tomb 10

Ancient Tomb #11

Province: Grande Pastura

Coordinates: N 40 51.536 E 5 44.608

On another hill looking out towards the water, this tomb is found at the very northeastern corner of Grande Pastura before the land meets the ocean. This one is distinctive for having both white and yellow flowers in addition to the typical blue.

Tomb 11

Ancient Tomb #12

Province: Grande Pastura

Coordinates: N 40 49.943 E 5 41.844

This province has more than its fair share of ancient tombs! Tomb #12 is found in the middle of Grande Pastura in a clearing surrounded by trees.

Tomb 12

Ancient Tomb #13

Province: Grande Pastura

Coordinates: N 40 49.652 E 5 43.932

On the side of a cliff just below some ruins, the 13th ancient tomb (and final one found in Grande Pastura) is located to the southeast of the previous tomb location.

Tomb 13

Ancient Tomb #14

Province: Maestrale

Coordinates: N 40 47.192 E 5 39.018

Again found on a cliff near some ruins, this one is hard to get at from below and is easier to approach from above using a parachute.

Tomb 14

Ancient Tomb #15

Province: Maestrale

Coordinates: N 40 47.132 E 5 38.056

This tomb is located near the southeastern quadrant of the province, just a bit to the west of the previous tomb.

Tomb 15

Ancient Tomb #16

Province: Maestrale

Coordinates: N 40 47.182 E 5 36.893

You should be able to see a large ruined structure partially covered by trees as you approach this tomb even further west from the previous Maestrale location.

Tomb 16

Ancient Tomb #17

Province: Maestrale

Coordinates: N 40 48.526 E 5 36.044

A gorgeous view awaits you when find this tomb in the north-central area of Maestrale, located to the south of the ocean.

Tomb 17

Ancient Tomb #18

Province: Maestrale

Coordinates: N 40 48.782 E 5 35.442

Located along the top of a rocky ridgeline, Just Cause 3's 18th ancient tomb is to the northwest of the previous tomb.

Tomb 18

Ancient Tomb #19

Province: Maestrale

Coordinates: N 40 48.815 E 5 34.563

A little more difficult to locate than the others, this tomb is under heavy tree cover and can't be seen from above. You can find this one by heading north of Maestrale's lake and finding the wooded area just to the northeast of Rocca Blau's province border.

Tomb 19

Ancient Tomb #20

Province: Maestrale

Coordinates: N 40 49.473 E 5 34.271

Looking out over of the ocean, ancient tomb #20 is found in the far north end of Maestrale province.

Tomb 20

Ancient Tomb #21

Province: Maestrale

Coordinates: N 40 49.070 E 5 33.095

Found on a ridge up above the road that is accessible with your grappling hook, this tomb is to the west of the previous tomb and to the southeast of the large docks on the map.

Tomb 21

Ancient Tomb #22

Province: Maestrale

Coordinates: N 40 47.718 E 5 35.088

Slightly hidden by tree cover, the 22nd ancient tomb is actually just off the dirt road near a small bridge to the south of Maestrale's major lake and to the east of the Rocca Blau border.

Tomb 22

Ancient Tomb #23

Province: Maestrale

Coordinates: N 40 45.740 E 5 38.740

It's been an epic and lengthy journey across Insula Striata, but we're finally at the 23rd ancient tomb, netting you the Tomb Raider achievement! The final tomb is on a tree-covered ridgeline at the very south end of Maestrale and to the west of Prospere.

Tomb 23

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