Just Cause 4 Articles RSS Feed | GameSkinny.com Just Cause 4 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Just Cause 4 Available Now On Xbox Game Pass https://www.gameskinny.com/0qj57/just-cause-4-available-now-on-xbox-game-pass https://www.gameskinny.com/0qj57/just-cause-4-available-now-on-xbox-game-pass Wed, 06 Mar 2019 16:29:34 -0500 William R. Parks

Just Cause 4, Avalanche Studio's latest action-adventure game, released just three months ago, to the mixed reception of critics and fans alike. While this less than stellar response may have caused some fans to steer clear of the title, a recent announcement from Microsoft looks to bring new players to the game.

As confirmed by Xbox Live's Larry "Major Nelson" Hryb, Just Cause 4 is now available through Xbox Game Pass. A subscription service, Xbox Game Pass costs $9.99 a month, and it gives subscribers access to a revolving library of over 200 games.

While titles published directly by Microsoft Studios, such as Crackdown 3 and Sea of Thieves, have been released on Game Pass simultaneous to their official launches, it is uncommon for a title as new as Just Cause 4 to find its way to the service.

Typically, games brought to Game Pass have been available for more than three months. 

This point is made clear by the other titles that are headed to the service in March. The first amongst these is Lego Batman 2: DC Super Heroes, a 2012 action-adventure game, which is also available as of today. This will be followed up on March 14 by F1 2018, a racing game released in August 2018 — new, but not as new as Just Cause 4.

Fallout 4 is also headed to Game Pass on March 14, and this is actually the second time the 2015 title has found itself on the service. Indeed, there has been no shortage of time and opportunity for players to jump into Bethesda's most recent, single-player take on the Wasteland.

Upon the release of Just Cause 4, some players expressed concerns about the game's visual elements, with specific attention being paid to the lack of detail in its vegetation and water effects. Since then, Avalanche has begun to address these concerns, promising to improve those elements through future updates.

It certainly seems that the developers believe that Just Cause 4 has something to offer, if only it were not overshadowed by some of its lingering technical concerns and, what some call, baffling design decisions. While these aspects have not been addressed for its release on Game Pass, giving subscribers access to the title may just be enough to breathe some life into the game.

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Avalanche Recognizes Just Cause 4 Issues, Outlines Planned PS4, Xbox One, and PC Updates https://www.gameskinny.com/z0asm/avalanche-recognizes-just-cause-4-issues-outlines-planned-ps4-xbox-one-and-pc-updates https://www.gameskinny.com/z0asm/avalanche-recognizes-just-cause-4-issues-outlines-planned-ps4-xbox-one-and-pc-updates Thu, 06 Dec 2018 14:07:05 -0500 Jonathan Moore

Just Cause 4 released only two days ago, but the game already has a "mostly negative" rating on Steam from more than 1,400 reviews. Scrolling through the reviews and looking at the comments reveals that many players are primarily dissatisfied with the state of the game's graphics, as well as its overall performance. 

As laid out in our PC evaluation of the game, Just Cause 4 does suffer from some rather unfortunate graphic miscues, including severe pop-in, inconsistent rendering, and "potato-tier" cutscenes, the latter of which should have been fixed at launch but still remain two days on.

However, as we've found out from various colleagues and other players, those graphics issues are also found in the PS4 and Xbox One versions of the game as well. 

On top of those issues, and perhaps much more distressing, is that Just Cause 4 also has numerous stability issues, making the game difficult to play. 

In response to player feedback, Avalanche Studios New York has issued a statement regarding the release state of the game: 

Hello Everyone,

Firstly, we want to say a huge thank you to everyone who has supported Just Cause 4 to date. We’re a small but very passionate team here at Avalanche Studios New York, and each and every one of us has put our hearts into this project for the past three years.

Due to the complexity of Just Cause 4’s vast open world and advanced physics systems we understand that a number of you are experiencing various technical issues. Even though the game has now launched, this is just the start of our continued support on Just Cause 4. We are actively monitoring your feedback very closely and have a team of engineers at Avalanche Studios working hard on updating and improving the game. Once these fixes have been through internal and first party tests then we’ll be rolling them out ASAP.

In good news, we are already planning to release the first wave of improvements and aiming to have these available to everyone in the next couple of weeks. 

Although we currently don't have a solid release date for Just Cause 4's upcoming patches outside of "the next couple of weeks", we do know that they will focus on the game's graphics, specifically lighting, texture mapping, motion blur, vegetation rendering, and transitions. 

For PC players in particular, Avalanche will work to fix problems with menu navigation for mouse and keyboard, movement key remapping, and various vehicle issues. 

Just Cause 4 is the latest release in the Just Cause franchise and features a brand-new Apex engine. It is currently available for PlayStation 4, Xbox One, and PC. 

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Just Cause 4's Region Strikes are the Definition of Disappointment https://www.gameskinny.com/px10u/just-cause-4s-region-strikes-are-the-definition-of-disappointment https://www.gameskinny.com/px10u/just-cause-4s-region-strikes-are-the-definition-of-disappointment Fri, 07 Dec 2018 16:14:32 -0500 Jonathan Moore

In my Just Cause 4 review, I was pretty lenient on region strikes, the secondary missions you undertake to gain control of new regions. Now I'm beginning to think that was a mistake. 

This morning, I played three region strikes back to back to back. All three of them had the exact same flow:

  1. Destroy generators on one side of a Black Hand facility
  2. Destroy generators on the other side of the facility
  3. Destroy generators where the first generators were (because more have magically appeared completely out of thin air)
  4. Drive a vehicle to a hacker hiding in a garage
  5. drive said hacker to a set of terminals
  6. Defend hacker as he hacks terminal 1
  7. Then defend as he hacks terminal 2
  8. Then defend as he hacks terminal 3 

This. I performed this exact sequence three times in a row in three different regions. I've got one word for this tripe: disappointment. 

Why Are They So Bad?!

Sometimes, these missions exchange generators for breakers and remove the shenanigans of chauffeuring hackers from Point A to Point B, but this is the computational equivalent of semantics.

There is no difference between the two seemingly disparate objectives in any sense of the word. To hide the fact region strikes are mundane as all hell, Just Cause 4 will sometimes(!) let you push the buttons yourself (woooooow).

All this does is save you from the utterly inane claptrap that is killing 75 infinitely-spawning Black Hand soldiers while also furiously honking the horn of an artillery truck while a halfwit hacker runs from passenger side to driver's side helplessly trying to get in, taking half a bar of damage in the process. 

In the handful of cases you aren't escorting and defending said hacker, it's entirely possible to take over a Black Hand facility without firing a single shot in anger -- or even a single shot at all.

Why, Though?!

You could just use your tether to fly from one end of the base to the other pressing buttons. Eventually, Sargento, one of the game's rebel leaders, will come across the comms and give you an appropriately undeserved "Attaboy!" for your efficient, yet utterly unsatisfying efforts. 

Oh yeah, you can also extract hostages sometimes. But this is still escort and defend. It's always escort and defend or press buttons. Always. 

My point is this: Just Cause 4 wastes the plethora of zany options at its disposal by pigeonholing every region strike into a paint-by-numbers snoozefest that does a very poor job of engaging the player.

This aspect of the game is just plain lazy, completely laughing in the face of its own creatively wacky ethos. Of course, you get to blow shit up, but that only covers the underlying blemishes so much. It's infinitely more fun to just randomly wreak chaos than capitulate to these missions. 

Seriously, Why?!

Problem is, you ultimately have to do region strikes to progress and get better gear and vehicles. You have no choice but to submit yourself to this repetitive and mundane test of player will and patience.

I don't mind some defense and escort missions; I don't mind some hacking/stealth/espionage missions. I'd wager you don't mind some either, especially as their inclusion tweaks the blistering action-movie pace of the series in sometimes interesting ways. However, it's downright unacceptable to leave so much on the table and not even give the appearance of trying. It's not just unacceptable -- it's disappointing.

Like, why doesn't the weather system play any part in some of these takeovers. Aside from one (one!) region strike "thoughtfully" placed inside a sandstorm, there's not so much as a single drop of weather in the 40 other strikes. Yeah, you have to do this 40 other times.

Let us control a tornado, for God's sake; let us use it to demolish everything in sight and wipe out mobs of soldiers in glorious tornadic wonder. I dunno, maybe let us use a lightning storm to fry a base's infrastructure like you do early in the game. I mean, let us at least have the chance take over a base in a full-scale assault, putting Frontline squads to even greater (and even more interesting) use.

OMFG, Why?!

Nearly anything would be better than the mind-numbing repetition found in region strikes. Anything. 

At the end of the day, it's all emblematic of a sad state of affairs for the Just Cause sequel. Since the series is so predicated on user choice and "emergent" gameplay, continually handcuffing players into a singular playstyle undermines the entire experience. Historically, you've been able to use the game's toolset to light the world on fire as you see fit -- or slap rocket boosters on the ass end of a cow and let er' rip.

Once you've blasted a burly bovine into the stratosphere, there ain't no goin' back. Forced into rote mission repetition, it simply feels like in some of its most promising moments, Just Cause 4 chose to leave its "emergent gameplay" on the cutting room floor.

Before setting it on fire. 

Then loading it into the deck gun of a Conquistador Warship and launching it out to sea. 

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Just Cause 4 Review: A Little Under the Weather https://www.gameskinny.com/84uf0/just-cause-4-review-a-little-under-the-weather https://www.gameskinny.com/84uf0/just-cause-4-review-a-little-under-the-weather Tue, 04 Dec 2018 13:01:13 -0500 Jonathan Moore

Editor's note 12/5/18: We originally rated Just Cause 4 a 7/10. However, after a few more hours of play, sleeping on it, and deciding that "fun" just couldn't salvage the game from some of the more glaring issues put forth in this review, we have decided to push the overall score to a 6/10. The original review follows.

Since its announcement, Square Enix has put a lot of effort into making us believe that Just Cause 4 sits at the pinnacle of open-world, sandbox action games. Words like “groundbreaking” and phrases like “best in class” have been used to describe its gameplay and redesigned engine in ads and dev diaries from the start.

It's true that it’s a step forward in a series predicated on schticky storylines, explosive combat, and glorious B-movie action. But on the other side of the coin, it’s a sideways step that keeps the franchise from realizing the mammoth potential in Avalanche's new Apex engine.

Regrettably, it appears someone didn’t look up the definition of groundbreaking before slapping it on the game’s marketing materials; and while “best in class” isn’t a complete misnomer, it does belie the true nature of what the game's new engine can achieve.

That's all to say that this game could be more.

However, that’s not to say Just Cause 4 is a bad game. It’s also not to say Just Cause 4 is a boring game. In fact, it’s quite a good game, and it’s quite a fun game, especially by the standards already set by the series itself. It's simply not what one would call "groundbreaking."

If you’re familiar with the overall franchise, JC4’s conceit is a recognizable one. Once again, revolutionary-for-hire Rico Rodriguez is out to dispose of a dastardly dictator who is, once again, subjugating a remote island nation under an iron fist and a couple of billion soldiers. Of course, said dictator also has aspirations of world domination (don't they all?) and one nasty WMD to prove it.

In this case, the appropriately over-the-top agent of destruction is Project Illapa, a weapon that controls Solis' weather. Illapa generates destructive storms at will, ranging from tornadoes to sandstorms to blizzards. It reeks of Bond film McGuffin, but it’s a plot device true to the hyperbolic nature of the series, and one that moves the overarching story forward if you’ve been following along from the start of the series.

Although mostly well-written in an action-movie sort of way and at times, somewhat stimulating, the story in Just Cause 4 will (unsurprisingly) win few awards for originality or narrative resonance -- even though it tries harder to do so than previous installments.

In what might be one of its glaring faults, Just Cause 4 doesn’t embrace its own quirky nature, instead opting for a more serious tone that bullies Rico’s quips and fourth-wall camera winks into the dark corner on the other side of the room.

Whereas Just Cause 3 had Mario Frigo and Just Cause 2 had Baby Panay, Just Cause 4 has no one to lighten the mood and bridge the gap between the tone found in the story and the one found in its gameplay. 

Fortunately, we’re not here for the story. Instead, we’re here to blow shit up, something Just Cause 4 does very well. 

From the game’s opening moments, it’s clear the island nation of Solis has been irreparably shaped by The Black Hand, its leader, and Project Illapa. As a career despot-deposer, it’s Rico’s job to aid the island’s insurrectionists in their quest for freedom. 

Wresting control of the game’s regions is a little different this time around, though. Whereas Chaos still plays a large role in subduing areas of the map, Just Cause 4 introduces a new Frontline system that adds a bit of strategy and complexity to the mix, even if the enemy never pushes back or retakes territory once you've attained it.

When you first start out, you immediately have access to the entire map. However, venturing outside of the small area initially controlled by the rebellion will be difficult since The Black Hand has an overwhelming presence in outlying regions.

As you blow up structures and Black Hand vehicles, you get Chaos points, which vary in value based on the size and power of the structure or vehicle destroyed. The bigger the structure or more powerful the vehicle, the more Chaos points you get.

After you’ve collected enough points and leveled up your Chaos meter, you’re rewarded with squads, groups of freshly recruited rebels. You don’t control these squads outright, but instead use them to annex territory via the Frontline system, which is akin to the hex-based annexation system found in strategy games like Civilization and Endless Legend just with less strategy and no one fighting back. 

To acquire a new region, you need to have a Frontline touching the region and enough squads to take it over. But that’s after you’ve completed the Region Strike within the area you want to take over.

Region Strikes are essentially mandatory side missions -- completing them is a requirement to take over regions and progress in the game, but they aren’t story missions in and of themselves. They are always centered around a large, well-defended Black Hand facility, and most objectives involve freeing rebels, sabotaging Black Hand equipment, stealing some type of intel, or defending some important object.

These missions could simply be labeled "Find Terminals and Defend" since most of the gameplay falls into the rote repetition of "find, enable, defend, find ..." over and over again. 

After you’ve completed one Region Strike in an area, established a Frontline in an adjacent area, and caused enough Chaos to get the squads you need, you can annex it and push back the Black Hand to make exploration easier and stunts less hectic.

Bringing more regions under the influence of the rebellion not only extends the friendly play area, but it also gives you goodies like new weapons and vehicles. Some areas even provide stackable buffs that decrease your supply drop cooldown, meaning one or all of the game’s seven unlockable pilots can continually send guns and ammunition your way, ramping up the mayhem and chaos.

On a very basic level, primary guns like assault rifles, submachine guns, and rifles are mostly interchangeable in many situations. I never found myself actively seeking out a specific weapon in my 19 hours with the game because traversing from one point to another with the grappling hook is so fluid. Switching from an assault rifle to a sniper rifle just isn’t as economical as quickly grappling to the top of a tower and pulling the trigger on a camping sniper.

Rocket launchers and grenade launchers are still powerful and useful in their own right, even if they're still unreliable against moving targets or targets you want to kill right away (I’m looking at you, grenade launcher). New weapons like the lightning gun and wind gun might be niche, but they're a hell of a lot of fun to play with and add memorable variety that the other guns don’t necessarily provide.

The biggest change to the game’s weapons, however, comes in the form of secondary fire, which makes up for the dip in the number of weapons available in the game (down to 19 in JC4 from 30 in JC3). While every weapon doesn’t have a unique auxiliary fire, there are enough options to go around that help you remember to switch things up. 

For example, the SMG fires small tactical missiles while one assault rifle can launch grenades and another can spawn free-roaming drones that attack enemies on site. The lightning gun’s secondary might be the most dynamic, though, in that it ionizes the air and creates a lightning storm in the nearby area. 

Gone from Just Cause 3 are pistols and revolvers, throwables like grenades, and dual-wielding. None of these are terribly missed, though, as the game’s other weapons and items more than make up for their absence.

The star of the show is the grappling hook. Just Cause wouldn’t be Just Cause without it, and with all of the changes made to JC4, it’s good to see that the grappling hook we all know and love remains mostly the same.

You can use it to catapult yourself into the air, climb towers (or mountains) in a single bound, and Scorpion yourself over to an enemy for a swift kick in the chest. Getting from one side of a base to another is often fastest using the grappling hook. Why drive or fly when you can zip?

But the most interesting part about the grappling hook is that the (very) light upgrade system found in Just Cause 3 has gotten a relatively detailed makeover for the sequel. Now, instead of going to a single character for upgrades based on story missions, you’re able to upgrade your grappling hook by completing stunts, challenges, and side quests from three unlockable NPCs, each of which provides a specific upgrade tree with unique mods.

For example, one tree allows you to tether balloons to any object or person, sending them floating off into the stratosphere; another mod tree allows you to attach booster rockets to anything, sending person or object zipping off in a swoosh or spinning uncontrollably like a death-dealing dervish; and another mod tree allows you to pull two objects together with explosive force or open doors that weigh several tons.

Smartly, Just Cause 4 doesn’t wait too long to give you access to the base mods for all three tether types as all three NPCs have available missions almost at the start.

As you complete missions for these NPCs, you’ll get points specific to each of them. Finish enough missions, complete enough challenges, or perform enough stunts, and you’ll unlock further modifications that allow further customization, such as increased launch force, situational tether strength, and directional rocketing.

The customization options are vast and granular, opening up new and creative ways for patient and inventive players to come up with some truly zany combinations. Even if you’ll probably never use more than the base mods in most situations, it's nice to have customizable options that allow for hours of tangential, creative rabbit-holing. 

Perhaps the biggest disappointment in Just Cause 4 is the vaunted weather system. Built up to be the game’s golden calf, it's simply a letdown. 

I admit that I went into the game thinking the new Apex engine would allow dynamic storms to influence locales and combat on a fluid, any-second-now basis. Based on the hype around the game -- and what’s been shown off before release by Avalanche and Square Enix -- I’d bet I’m not the only one with those not-so-lofty hopes and expectations.

Unfortunately, weather is mostly relegated to set pieces. And while those set pieces can be awesome examples of what Apex can do, they don’t much impact the world of Just Cause 4 on a moment-to-moment basis.

As you progress through the story and gain control of a few Black Hand weather facilities, you can summon storms at any moment -- but only in that immediate region and only if you trek up to the lone terminal in the middle of the far-away facility and activate it.

When storms do show up in-game (which I only ran into two storms I could call "organic" in 19 hours), they're more aggravating than they are cool. Dodging hundreds of bullets and lightning at the same time turns everything up to 11 in the most frustrating ways possible. Trying to see through dense clouds of sand while a hundred dead-eye soldiers fill you full of lead deflates the power fantasy you've worked so hard to create.

Something that was meant to make Just Cause 4 off-the-rails insane is instead relegated to the mundanity of "Mission XYZ". I suppose random storms could be irritating in their own right, but the magic Avalanche had in mind is completely lost when in your control or stuck in only one corner of the world. 

To this point, I haven't mentioned the game's graphics at all. That's because, like its weather system, JC4's graphics are sometimes disappointing and wildly inconsistent. Although Square acknowledged that the potato-tier cutscenes in the early review build would be fixed upon release, they didn't mention anything about erratic performance in regards to water, shadows, and level of detail. 

Speaking with several colleagues, I found I wasn't the only one experiencing less-than-stellar optics on both PC and console. Although there may be an incoming patch that will fix these issues, they are worth mention in the meantime. 

I'm running the game on a pretty beefy rig (i7-7700k, GTX 1080 8GB, and 32 GB RAM); that's above the recommended requirements on the game's Steam page. However, water still looks splotchy and muddy in places, shadows rip and move unpredictably in almost every occurrence, and the overall level of detail unreliably shifts based on locale and region. 

For example, the water in the opening jungle area looks like nothing more than an uncomfortably undulating sea of mud -- there's very little form to it and from certain angles, individual pixels can be seen from some distance. However, along the coast, things are considerably better, with water looking particularly crisp and colorful as it transitions out of shallows to deep water and back.

But even then, there are areas that look as if they're covered with a worn blue tarp, devoid of any real detail other than "I know that's water because coast." 

It also took some tweaking to get shadows looking just... OK. While the jagged shadows of overhanging trees are troublesome, things become overly bothersome with the unnatural shadows on Rico's character model, as well as the splotchy shadows created from smoke, explosions, aircraft, and more. 

For a game that's historically pretty darn beautiful, it's disappointing to see that the PC version is poorly optimized from the start. If Avalanche releases a patch that fixes these issues, I'll amend this part of the review to reflect such a course correction. 

Pros: 
  • Solid mechanics and controls
  • Increased tether customizability
  • Frontline adds depth to territory acquisition
  • Explosions, glorious explosions
Cons: 
  • Weather system doesn't live up to hype
  • Inconsistent graphics on both console and PC
  • Larger shift toward serious storytelling 
  • Irritatingly repetitive missions


Your main takeaway should be this: Just Cause 4 is a fun game and worth your attention if you're a fan of the series. In many ways, this could be called Just Cause 3.5, as it exhibits many of that game's best qualities. 

Unfortunately, a poorly executed weather system, inconsistent graphics plagued by pop-in, and a story that takes itself too seriously keep Rico's latest adventure from achieving its full potential. 

[Note: The developer provided the copy of Just Cause 4 used in this review.] 

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Just Cause 4 Supply Drops Contain Massive Collection Of Vehicles, Weapons, And Other Items https://www.gameskinny.com/w11ab/just-cause-4-supply-drops-contain-massive-collection-of-vehicles-weapons-and-other-items https://www.gameskinny.com/w11ab/just-cause-4-supply-drops-contain-massive-collection-of-vehicles-weapons-and-other-items Fri, 19 Oct 2018 11:01:38 -0400 QuintLyn

While Just Cause fans wait for the next installment in the series to come out in December, the game's devs are trying to make the wait more bearable -- or more difficult depending on your perspective -- with the release of a Just Cause 4 spotlight video.

Today's video covers supply drops and all the things that come with them. 

Supply drops will allow you to summon specific items to your location, even going so far as to let you determine how they'll be positioned once they land. This is similar to the mechanics we've seen in previous games -- with one hitch. Players will eventually be able to select from over 100 vehicles to have dropped on their location. Drops can also deliver weapons and other items.

Of course, the items won't all be available at once. Players will need to unlock them by completing various activities in the game. Once unlocked, they'll be added to the drop menu.

In addition, players will be able to unlock several pilots, decreasing the wait between drops. The pilots can also have specific items designated to them so that the items can be quick-dropped without any need to go into the menu and select them.

Just Cause 4 is set for release on December 4. If you'd like to see more of the game before then, check out the 20-minute game-play video from TGS earlier this year and our hands-on coverage from New York Comic Con. 

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Hands On with Just Cause 4 and Shadow of the Tomb Raider DLC https://www.gameskinny.com/pomsp/hands-on-with-just-cause-4-and-shadow-of-the-tomb-raider-dlc https://www.gameskinny.com/pomsp/hands-on-with-just-cause-4-and-shadow-of-the-tomb-raider-dlc Thu, 18 Oct 2018 17:10:57 -0400 Joey Marrazzo

Over the past several years, New York Comic Con has been host to some great demos and video game showcases. Last year, we were able to get our hands on The Evil Within 2 and Wolfenstein 2: The New Colossus, both of which turned out to be very well-received.  

This year, we were able to catch up with Square Enix and get a look at some of the studio's upcoming releases, including Just Cause 4 and the forthcoming DLC for Shadow of the Tomb Raider

Here's what we found out about each of them. 

Hands on With Just Cause 4

Just Cause 4 is a wild ride -- let's just get that out of the way right now. You might have thought the previous iterations in the series were insane but this newest installment takes everything to the next level.

Everything that you love about the Just Cause series -- such as the gunplay, driving, and high-dive parachuting -- is back and exactly how you like it. 

When I asked one of the Square Enix representatives why they insist on pushing the envelope of crazy in the series, he replied, "Just cause." (Pun not intended).

But when you can put weather balloons on a tank and battle mid-air, you can't really complain. 

Aside from what we've come to expect from the Just Cause series, there are also quite a few new elements in Just Cause 4

The introduction of attachment mods drastically increases the catalog of weapons and accessories in the game. You can change the behavior of some of the mods and even affect behavior by changing the button controls in the settings.

Riding Out the Storm

The introduction of the Extreme Weather also makes things chaotic. One of the missions I was able to play involved Rico, the storm chaser. Featuring a tornado, the one we've seen in some of the trailers, it's easy to get sucked inside because why not? Don't worry, though, getting sucked in doesn't mean instant death -- it just means you'll be going for a fun ride, latching on to flying cows or debris. 

Seeing the tornado rip apart buildings, planes and anything else in its path is so much fun to watch, and at the end of the mission, you get caught in a lightning storm that, well, makes things even trickier. 

 

You'll get to have your taste of Just Cause 4 when it comes out on PlayStation 4, Xbox One, and PC on December 4. The team at Avalanche Studios is already working on DLC, so keep your eyes open for that in the future after release. 

Shadow of the Tomb Raider DLC: The Forge

Shadow of the Tomb Raider, the third in the rebooted Tomb Raider series, released in early September on PlayStation 4, Xbox One and PC. You can read our review of the game here.

While sitting down with the team behind the game, they shared some info about the DLC that will be coming to the game.

Starting in November and going through May 2019, there will be a new DLC pack released each month. These packs will feature new narrative missions starring some of the secondary characters that you met in the base game. Each pack will have a challenge tomb, a new weapon, a new outfit, and a new skill.

If you wanted to play Shadow with your friends and were sad you couldn't, great news! Five of the seven DLC packs will support co-op play, and only one of your friends needs to own the DLC for the both of you to play. 

There will also be three modes for each of the DLCs: Exploration, Score Attack, and Time Attack. 

To test things out, I was partnered up on the first DLC coming out in November, titled The Forge. The goal of challenge DLC is to get to the top of a structure while inside a tower.

Needless to say, communication is very important in completing this mission. 

The DLC plays the exact same way as the base game. Solving puzzles, jumping off ledges, climbing to new heights.

If you had some gameplay problems in the base game, those problems are, unfortunately, in the DLC, too.

The climbing still seems a little weird and you will be jumping up and down trying to get to certain ledges. The camera can get in the way sometimes, too, clinging to weird angles when running around the tower. Even if none of these issues ruined the experience, they are worth noting for those who have played the base game. 

The mission took my partner and me around 30 minutes to complete, but if you don't communicate well, it could take longer.

The puzzle was pretty hard to figure out at first, too, and involved you splitting up with your partner in order to move forward. 

The Forge is one of seven upcoming DLC's coming out over the next couple of months. Here is what that DLC schedule looks like:

  • November: The Forge
  • December: The Pillar
  • January: Devil Inside
  • February: Unwilling Savior
  • March: Serpents Heart
  • April: Grand Caiman
  • May: Paradise Lost

If you don't own the season pass, you can purchase it for $29.99 or you can buy each DLC pack separately for $4.99.

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You can start playing the Shadow of The Tomb Raider DLC starting with The Forge in November.

Just Cause 4 is looking to be crazier than the previous entries of this series and you definitely don't want to miss this one.

Thank you to the Square Enix team for letting me hang out and play these two amazing games.  

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TGS 2018: Watch 20 Minutes Of Just Cause 4 Open World Gameplay https://www.gameskinny.com/epfsh/tgs-2018-watch-20-minutes-of-just-cause-4-open-world-gameplay https://www.gameskinny.com/epfsh/tgs-2018-watch-20-minutes-of-just-cause-4-open-world-gameplay Thu, 20 Sep 2018 16:50:59 -0400 QuintLyn

As this year's Tokyo Game Show carries on, gamers everywhere can expect trailers and gameplay from highly anticipated games such as Devil May Cry 5, Kingdom Hearts III, and more.

Last night, TGS attendees got a 20-minute look at the gameplay from Just Cause 4, the latest installment in the open-world franchise from Avalanche Studios. During the demo, JC4 Game Director Francesco Antolini walked panel attendees through some of the things the game has to offer.

The demo introduces Solis, a South American-inspired world that (according to Antolini) is the biggest world in the Just Cause franchise to date, as well as the most diverse.

From the start, Antolini spends time discussing the expansiveness of Solis, not only in the wide variety of terrain found there, but also some of its more dynamic content -- like sandstorms.

From there he goes on to discuss the methods players will use to traverse the map, ranging from glidesuits to fighter jets.

The gameplay demo also offers a look at the arsenal players will have access to -- as well as some of the activities available.

Now, it should be noted that this is beta demo gameplay. So some of what was shown during the TGS demo may change before the game launches in December.

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Square Enix E3 Showcase Roundup: Kingdom Hearts 3, Tomb Raider, and More! https://www.gameskinny.com/h049d/square-enix-e3-showcase-roundup-kingdom-hearts-3-tomb-raider-and-more https://www.gameskinny.com/h049d/square-enix-e3-showcase-roundup-kingdom-hearts-3-tomb-raider-and-more Mon, 11 Jun 2018 15:53:29 -0400 Ashley Shankle

This year's showcase from Square Enix may not have been long, but it did pack a punch. Fans of their long-running series like Dragon Quest, Final Fantasy, and Tomb Raider have plenty to look forward to based on what was shown during their showcase during E3 2018 -- but there's definitely something for everyone among the lineup.

Without further ado, let's get to what was shown during this year's Square Enix showcase.

Shadow of the Tomb Raider gameplay reveal

Shadow of the Tomb Raider got a brand new trailer yesterday during Microsoft's showcase, but it seems Square Enix wanted the real hype-inducing meat to be during their own presentation. It's some juicy meat.

 

The gameplay demo featured above shows some great gameplay footage, especially focusing on stealth combat. The developers claim Shadow of the Tomb Raider will have wall-running, grappling, underwater swimming and survival, and will feature the largest world of the series yet. Laura Croft has really come a long way from the PlayStation, that's for sure.

Final Fantasy XIV Under the Moonlight 4.3 trailer

All I wanted from FFXIV at this point was some Final Fantasy XII-related content and it looks like we're finally getting it. The trailer for patch 4.3 is sure to send FFXII fans up the wall.

 

The trailer features familiar music, outfits, themes, and even the Bangaa race from the Ivalice Final Fantasy games. These certainly aren't the only things Final Fantasy XIV fans have to get excited about in the above trailer, though. There's a lot going on, and it all looks great.

Final Fantasy XIV x Monster Hunter World collaboration trailer

This was my personal hype machine.

 

Not much to say, not much to see! But nothing in the world can get you as excited to play a game like the Monster Hunter theme. This seems to be a collaboration that will take place in FFXIV, and will be coming sometime this summer. HYPE!

The Awesome Adventures of Captain Spirit trailer

We got a second look at Life Is Strange developer Dontnot Entertainment's new spin-off for the series called The Awesome Adventures of Captain Spirit, which they promise will have an impact on the upcoming Life Is Strange 2.

Dragon Quest XI: Echoes of an Elusive Age trailer

Fans of the classic Enix RPG series will be happy to find that Dragon Quest XI now has an official North American release date: September 4, 2018.

 

As with previous entries released overseas, Dragon Quest XI will feature voice acting not present in the original Japanese release. We may be getting it over a year after it released in Japan, but late is better than never in the case of this classic turn-based series.

Babylon's Fall trailer

A Japanese publisher needs to have at least one Platinum game in their lineup, right? Right, that's what I assume. Even if it's not really the case.

Enter Square Enix's newest game from developer Platinum Games, Babylon's Fall.

 

The above trailer doesn't show much, but it does show some of that signature over-the-top Platinum style. Hopefully we will hear more about this game during or soon after E3.

Octopath Traveler trailer

Octopath Traveler is looking like the first completely original classic-style JRPG on the Switch and, for all intends and purposes, it looks fantastic for what it is.

 

This is one game we've known about for some time but we're mere weeks away from its release. Octopath Traveler looks very much like a SaGa game, with cues from Romancing SaGa and even SaGa Frontier. How will it actually play, though? Hopefully it'll play like it looks.

Just Cause 4 trailer

In case you needed some true chaos in your Square Enix presentation, Just Cause 4's trailer is here to give you just that. The off-the-rails open world series returns with a bigger and more varied world than ever.

 

The new weather system looks to be the biggest introduction in this release, with full-size tornadoes, massive thunderstorms, and more. And let's not even get into the vehicles and open world. Just watch the trailer!

The Quiet Man trailer

There's not much said in the below trailer and it goes lengths to blur the lines between live-action footage and in-game footage, but it does look interesting. It's an understatement to say there are not many games with deaf protagonists.

 

Kingdom Hearts 3 trailer

It's been how long since we've gotten a mainline Kingdom Hearts game? It's been 12 years since Kingdom Hearts 2 was released on the PlayStation 2. The series has survived in remixes and spin-offs since then and it's gone on strong, but all anyone wanted was a third game.

 

This time around Sora and the game will going into both Disney and Pixar worlds, featuring Hercules, Wreck-It-Ralph, Frozen, Monsters, Inc., Tarzan, and more. Fans will be watching this trailer over and over for sure, just to get a glimpse of what might be.

That's it for what Square Enix had to offer in their showcase during E3 2018. Later today we have more from Sony, Ubisoft, and more as E3 and its nearly endless stream of reveals pushes forward.

Square Enix's showing was strong, but there is surely stronger to come! Did one of these games make your E3? I have to admit, the FFXIV patch and collab have me worked up. Let us know in the comments!

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