Killzone: Shadow Fall Articles RSS Feed | Killzone: Shadow Fall RSS Feed on en Launch Media Network Weekly Weekend Round-Up: Dec 5th-8th Thu, 04 Dec 2014 13:39:31 -0500 Eric Nicolai

This week is sure to have a few games stacked up for all of us. If you feel like adding to the backlog of video games here are a few that are sure to be in your budget. 

Injustice Gods Among Us

Although Injustice is a bit of an older game, I am sure that there will be new players hopping on this weekend... at least on PS4. This game has hit the free games list on PlayStation Plus for the month of December. I have yet to play Injustice so I will be one of the new players. Even if you aren't part of PlayStation Plus this game is worth a grab at the low price it can be had for.

Worms Battlegrounds

Worms is a series that can be fun and frustrating at the same time. This game has hit the Games with Gold promotion on the Xbox One for December. We can't complain about free games and so there will be players hopping on here and enjoying the free game provided by Microsoft. 

The Crew

This racing game was highly anticipated. Now the launch is upon us players can travel across the country virtually and enjoy some road trips with friends. The Crew is a full retail launch on multiple platforms, available now.

The games listed above are small examples of what could be played this weekend. I will be joining in on the free game gameplay. I also have to attend to some back logged Infamous and Killzone.

What games will you be playing over the weekend? As always comment below.

Read more Weekly Weekend Round Up.

Funny Highlight Reels Of Gamers Failing Sat, 08 Nov 2014 09:37:27 -0500 Dustin Frisch

We all have moments in our lives where we fail at a video game, be it by our parents or siblings. Some of the moments posted in this highlight show these moments.

One such example is this gentleman, who was playing Dark Souls 2 had his mother in his room and tried to give him a kiss on the cheek like any mother would do, but it threw him off big time.

The highlight reel was uploaded to YouTube, but you can watch below it above. It features other funny gaming moments besides the example given above.

Nintendo President Criticizes PS4, Xbox One for Lack of Exclusive Content Fri, 07 Nov 2014 12:02:55 -0500 Brian Spaen

Reggie Fils-Aime, Nintendo of America's CEO, fires at both Sony and Microsoft because their new consoles don't have the amount of exclusive content that the Wii U has.

In an interview with Recode, Fils-Aime admits that he would love to see big titles like Watch Dogs and Call of Duty: Advanced Warfare on Nintendo's newest console, but defends that the Wii U offers something that can't be found on the PS4 or Xbox One. In answering a statement that each console has specific titles:

But interestingly, when you look at either one, either by themselves doesn’t have a lot of exclusive content. They have a lot of shared content...They don’t have our games. They don’t have Mario and Zelda. I’d much rather be where Nintendo is, with a differentiated platform, differentiated set-up experiences that we can provide uniquely to the consumer.

Evaluating the Exclusives

If you include Halo: The Master Chief Collection that's coming out next week, there are 15 exclusive on Xbox One (that will not be found anywhere else including PC now or in the future) in North America. Forza Motorsport 5, Killer Instinct, and Sunset Overdrive are the most notable. There are just seven exclusive games on PS4 (excluding the same games on Vita) in North America. Two Infamous games, Killzone: Shadow Fall, and Driveclub are the highlights.

Fils-Aime does have a point when it comes to exclusives. Even when comparing a list of games that are coming out, there is a large number of exclusives for Nintendo. Last generation, Nintendo got by with the Wii for being a secondary console to most gamers because it was cheap enough. Sony and Microsoft battled it out.

Xbox One and PS4 are already lowering prices and continue to fight. If people were eager to spend $400-500 on a new console last year, there could be Black Friday deals hovering just over $500 to pick up both a Wii U and an Xbox One or PS4.

If the install base rises for Wii U, publishers will sign back on. And that's what Fils-Aime and all of Nintendo wants.

Header image credit: Nintendo Invader
Body image credit: Nintendo Life


Driveclub Doesn't Live Up to PlayStation Exclusive Standards Tue, 07 Oct 2014 21:49:41 -0400 Brian Spaen

Driveclub's release on Tuesday came out with mixed reviews and impressions. For a game that was hailed as a "Forza killer," it certainly didn't deliver on that promise.

While Sony's exclusive is not a bad game by any means, it doesn't live up to the standards of what PlayStation gamers would and should expect.

Based on 46 critic scores over at Metacritic, Driveclub received a metascore of 72. 30 of them were positive, 15 were on the fence, and then there's the glaring negative review by Giant Bomb, in which reviewer Jeff Gerstmann just wasn't a fan of the game at all.

It's a shame that Driveclub received nine scores less than 7 out of 10 out of 46 total reviews. It's bad publicity for Sony with their latest exclusive. Perhaps a lack of confidence is why the company decided to pull the free version on PlayStation Plus that was due for release on Tuesday, forcing gamers to buy it if they wanted to check it out.

But there sure are going to be a lot of people who wait until the free edition comes out before slapping $60 down on this title.

Where did Sony go wrong with their latest exclusive?

Taking Dirveclub by itself, it's certainly not a bad title. It's wrongly being compared too much to Forza - but Sony asked for the comparison by hailing it as the "Forza killer" in a recent trailer.

For a general racing fan, the game is great. The graphics are incredible, the tracks are fun, and the multiplayer experience is a blast. As a Forza alternative for gamers that don't have an Xbox One, it's just fine.

However, "just fine" could be why Driveclub will ultimately be declared a failure. If it were a 3rd party title, I doubt it would be critiqued so hardly or be compared to Forza as much. But because it's a racing game, because it's only available on one system, and people have been waiting since its initial release day from the PS4 launch, the game is getting nothing but the "meh" review.

That's not acceptable for a Sony exclusive. These are titles that are supposed to be system sellers, and it's beginning to be a troubling trend for the PS4.

A troubling trend for Sony exclusives

Killzone: Shadow Fall, PS4's big budget launch title, mostly received average reviews. Knack was widely panned and it was free. Infamous: Second Son has been the best title so far, but ultimately fell short in its high standards and didn't live up to how fun either of the first two titles in the franchise were.

Sony was able to win the beginning of the generation by selling the PS4 for $100 less than the Xbox One. But even with a commanding lead in the console race, it simply hasn't delivered in terms of content. There's almost no reason for casual gamers that have ample options to play on the PS3 to even glance in the direction of the PS4.

Sure, the exclusives are a fun experience on the PS4, but they can wait. There are so many better high quality games on the PS3 that can be played right now, and at reduced pricing.

Driveclub is not a bad game, but it will likely fail because it couldn't make its deadline; gamers had to wait for nearly an entire year before it came out, and it didn't live up to the lofty, stupid expectations of it being better than the Microsoft exclusive Forza.

It just doesn't make enough waves to be a Sony exclusive.

Man Seeks $5 Million in Lawsuit Against Sony Over Killzone: Shadow Fall Graphics Thu, 07 Aug 2014 10:35:08 -0400 Travis McGee

Sony has suffered tremendous financial losses over the last two years due to a restructuring of the company as a whole, selling off whole divisions, and the massive research and development costs of the PlayStation 4, and just when profits from the sale of the next-gen console put Sony back in the black financially tragedy strikes again.

A California man, Douglas Ladore, has filed a class-action lawsuit against Sony for more than $5,000,000 alleging that PlayStation 4 launch title Killzone: Shadow Fall's graphics do not run at 1080p resolution as advertised.

In the face of these allegations, Killzone's developer Guerrilla Games released information about a process they used in the game called 'temporal reprojection' which allows rendering of a full 1080p image graphically but utilizes only a 960 by 1080 resolution. This means Killzone: Shadow Fall delivers a 1080p graphics experience but does not have a native 1080p resolution, according to the allegations of the suit.

A picture's worth a thousand words...or $5,000,000. At least, that's how much Killzone: Shadow Fall's 'temporal reprojection' may cost Sony in this class-action suit.

Ladore and the firm representing him - Edelson PC - are seeking more than $5,000,000 for charges of unfair competition, negligent misrepresentation, false advertisement, and fraud in the inducement. Commenters at Gamespot as well as other video game forums have noted that the suit is well-timed to coincide with Sony's financial recovery.

With $5,000,000 on the table in Ladore's suit against Sony one cannot help but notice the timing now that Sony has started to see a profit from the PlayStation 4.

Sony has declined to comment on the allegations as per their policy of silence on all upcoming or ongoing litigation, but the excessive amount the suit is for combined with the fact that it deals with the launch of the PlayStation 4 so much time after the fact certainly makes it appear that the goal of the suit is to line pockets rather than to punish Sony or protect consumers.

What do you think? Let us know how you feel in the comments below, and keep checking GameSkinny for the latest developments in gaming news.

Let's Reboot: Killzone Tue, 17 Mar 2015 09:33:10 -0400 Elijah Beahm

We live in an age of reboots and re-imaginings. From total reboots like 2013's Tomb Raider to soft reboots like Assassin's Creed: Unity, we see a lot of new trends in old ideas. 

While some games seem fine as they were, a few could benefit from a tune-up. We're going to try and dream up the best, most ideal reboots possible. Today, let's reboot a series that soft-reboots itself every entry: Killzone.

Killzone (Soft Reboot)

Killzone is a franchise fraught with a confusing history, so we should bear that in mind while reimagining it. The game started out as a middling, buggy new IP on the PlayStation 2 when online multiplayer was rising in popularity. Supposedly a "Halo Killer," the series instead nearly killed itself between the first entry in the series and a lackluster PSP spin-off.

Killzone 2 released, but was more a tech demo than anything else and dropped several key mechanics. Killzone 3 finally got the series on a great standing, but then Killzone: Mercenary and Killzone: Shadow Fall proved middling for the PS Vita and PS4 respectively, despite both trying to innovate on the core formula. So where do we go from here? (Spoilers ahead for Killzone: Shadow Fall)

Metal... Gear?

So, during Killzone: Shadow Fall, we finally see the lines of good and evil addressed. Despite the series always starring a Vektan (see: human) protagonist, the gruffer Helghast are actually the faction that has been repeatedly wronged.

They wanted to be independent; the Vektans shut them down and sent them decades back technologically. The Helghast rebel and try to repay the pain thrown upon them; they get put down. It wasn't until they invaded Vekta in a lightning strike that they ever even took an antagonistic approach to things, and it still was a response to how the Vektans treated them.

..Especially this fellow, but we'll talk about him another day.

Now, bearing all that was said in mind, there's another wrinkle that needs to be noted. Almost every entry in the Killzone franchise has, in one way or another, toyed with the idea of including stealth mechanics in both online and offline modes. Sometimes it worked, sometimes it didn't, but it has clearly been something Guerrilla Games wanted to tackle in full. This is where the opportunity to redefine Killzone arises.

You see, at the end of Killzone: Shadow Fall, the main character Lucas Kellan is betrayed and killed. Control swaps to one of the Helghast who was assisting him, a sniper named Echo. Together they had discovered that the ISA has gotten to the point of considering bio-weapon induced genocide to eradicate her people. She sets her sights on killing the man who betrayed Lucas and aims to still use this bio-weapon the ISA was cooking up.

This leads to an epilogue mission where we see what could easily be the next step in Killzone's evolution. In only one mission, we see the series transform from a first person cover-based shooter, to a stealth game in the vein of Dishonored and Deus Ex: Human Revolution.

Everything about Killzone's mechanics supports a transition to a stealth game.

The first person cover system is perfect for a "lean and peak" system like in Dishonored. There are tons of sci-fi gadgets to whip out and use. The setting offered by the end of Shadow Fall is great for a political conspiracy and Metal Gear-esque weapons of destruction. Echo could work great as a new protagonist, and the overheard Helghast advisors could offer some greater characterization of her people and their culture.

The movement system in Shadow Fall allows for a relatively free range of motion. The level design of Mercenary proved that Guerrilla Games can do a lot of branching paths in a small space, meaning we could see a variety of approaches to every mission. Objectives could be just as varied, from covert infiltration and escorting from afar, to recon and retrieval missions. Some missions could even have side-objectives to complete for extra rewards.

The gameplay loop would be a mixture of exploration, brief (and rapid pace) shootouts when discovered, and using Echo's sniper rifle for long-distance targets. We can use a hybrid of Crysis 3, Splinter Cell: Blacklist, and Killzone 2 for how you carry weapons and gear:

You should be able to carry your sniper rifle and pistol with you at all times, but only one additional weapon can be carried. To compensate for this, your pistol can have alternate 'loud' firing modes to serve as a mini-shotgun, SMG, semi-auto or revolver (all pistols the series has used in the past).

Your gear would vary from invisibility to robot drones to holographic decoys. The key thing is that certain abilities will go into each slot. For example, decoys and invisibility would go in the same single slot, preventing you from using both at the same time.

This system has already worked for Killzone in the past with its multiplayer.

The swipe-command system from Shadow Fall gives us four abilities/gear pieces to bring along. So we could have a drone slot, a core ability slot, a grenade/mine/throwable slot, and a wildcard slot for rarely used game changer abilities. This goes on top of bringing back the grappling hook and other traversal abilities from Shadow Fall.

Above all else, a stealth focused Killzone needs its levels to be tight yet expansive. Part of what makes the Killzone gameplay great is its claustrophobia and isolating environments.

While a few environments may allow for more open-ended levels (such as a winter or forest setting), the majority will instead rely on branching paths depending on your gadgets and abilities. Slipping through grates, creeping through side rooms, and disabling security systems will be key to staying alive.

If we really want to stretch it, some random generation akin to Warframe's levels could sell the replay value, but that would be a significant programming feat.

Between missions, you can have a home base where you can relax and upgrade your gear, play tutorials, and practice with your firearms. Taking note again from Splinter Cell: Blacklist; from this base, you can choose your next mission and interact with other modes of play. For instance, VR Challenge missions on top of regular tutorial missions.

On the online front there could be regular multiplayer action and stealth focused modes, and maybe some hybrids akin to Spies Vs. Mercenaries. With the customizable Warzone multiplayer in Shadow Fall already sporting similar modes, it's just another aspect that easily makes the transition.

Much like Dark Void, Killzone isn't a franchise that needs to totally forget what it was to become the best it could be. However, the shift in genre is something I feel would benefit the franchise greatly. With so many aspects already proven to work in various entries in the series, all Guerrilla Games and Sony need to do is combine them into a cohesive whole. Then, finally, Helghan can see justice.

Do you like the idea of a Killzone stealth game? Do you feel the franchise should go in a different direction? Please be sure to share your thoughts in the comments, and let me know what games you'd like to see get a reboot in the future!

Killzone: Shadow Fall Getting Online Co-op with Intercept Expansion Fri, 16 May 2014 11:00:57 -0400 Venisia Gonzalez

Guerilla Games announced today Killzone: Shadow Fall Intercept, an expansion for the game Killzone: Shadow Fall with a June release on PS4. This new pack will add a 4-player online co-op mode to the game.

You and up to three friends will be on an elite VSA team known as Intelligence Squad Alpha operating behind enemy lines with a mission to intercept and relay Helghast military transmissions back to your VSA Headquarters in Killzone: Shadow Fall Intercept.

Four Major Roles:
  • Assault - Assault Combat Role specializes in close-quarters combat
  • Marksman - Marksman Combat Role specializes in medium and long range encounters which make him great as a scout
  • Tactician - Tactician Combat Role specializes in defending Intelligence Squad Alpha's base and Uplinks
  • Medic - carries supplies required to keep teammates in shape

By working as a team, establish a Hacking Uplink and defend it from capture by the Helghast enemies. This will up your Team Score, along with your personal score from kills, recaptures, ability use, and bonuses for jetpacks and artillery strikes. Keep in mind, if you lose an Uplink to the enemy or respawn after critical injury, your Team Score gets hit with a penalty. If your entire team is dead and your Team Score is too low for respawning--mission failed.

Killzone: Shadow Fall Intercept will come four arena maps inspired from the single-player campaign, as far as specific details--none were shared. It will be free for Season Pass holders. A standalone version of the co-op experience is said to be available sometime later this year with no other details at this time.

Stepping Inside Shadow Fall: A Review To Kill For Sun, 02 Mar 2014 00:17:01 -0500 Delta Squad Reaper

Killzone Shadow Fall is the 6th installment into the PlayStation exclusive franchise, Killzone, but is the fourth title for home consoles.  Killzone Shadow Fall takes place 30 years after the events taking place in Killzone 3. 

You take the role of Lucas Kellen, a Shadow Marshal sworn to protect his people from the Helghast who now co-inhabit their precious Vekta. I was a huge Killzone fan since the PlayStation 2 release of the first title, and I was not expecting to be disappointed by Shadow Fall--and I was not.

This is by far the most beautiful game I have played so far on Next Gen. Being able to sense nearby enemies is one of the most helpful tools you can use when playing the game.

Also, having the OWL (a high-tech hovering attack droid) by my side was more than useful and let's be honest, pretty kick ass. When on a high ledge you can use the OWL to create a rope to rappel down safely which I had so much fun with. Many mainstay weapons from past Killzone entries have made their return including:

  1. M82 Assault Rifle (Pictured below)
  2. stA-52 Assault Rifle (pictured below)
  3. stA-18 pistol (pictured below) 

One of the new weapons featured in the game that I used more than others is the M55 Rumbler Assault Rifle (4th gen upgrade from the M82 used by the ISA; pictured below):

My experience with Shadow Fall was beyond excellent; its story is exciting. Although, what I do not like is the shying away from giving infinite ammo to your secondary weapon. That being a not-so-big-deal situation, it did not take away from my delight with the game. With PlayStation Plus being the only viable option to play the multiplayer component, the game does have the bot zone returning from Killzone 3 for anyone wanting to just hang back and kill bots all day. 

When using the OWL in the game, I often used it less than I should have. When I did, I used it for defense instead of adding firepower as I didn't want to risk losing the droid when I needed it most. The OWL can also revive you when downed, as long as you have health packs. If you stray too far from the OWL (pictured below) when downed, or are cornered too much, the OWL will not be able to do such a thing. 

Shadow Fall also put the Dual Shock 4 controller's touch pad to good use when issuing commands to the droid. The game takes a few twists and turns and is never truly a constant. This game itself has inspired me to create both a Helghan soldier and Shadow Marshal cosplay. Lucas Kellen makes you feel like a stealthy ninja and when you want to go all guns blazing, and he makes you feel like a badass that even Rambo would fear.

This game, if adding the Oculus to it, would make for a pretty interesting experience; an experience I would love to take part in. If you asked me to recommend this game, I would smile and give you an answer of, "Hell yeah!" This game is a contender for my "Top 20 best of 2013" list. If you haven't played this installment, I highly recommend that you pick this game up and enjoy the great gameplay and beautiful graphics sure do add onto the experience. 


  • Beautiful graphics
  • Great gameplay
  • Compelling story
  • Bot mode
  • Stable weapons
  • Useful touchpad 
  • Easy-to-use controller mechanics
  • Great AI


  • Graphics seemed distracting at times (Very few times)
  • Secondary ammo is no longer infinite unlike previous Killzone entries
  • You cannot carry more than two health packs at a time

In closing, this game is beautiful as it is enriching with a great story, even if it has the few cons I felt it had, it is still a must buy. Therefore, it receives a 9 out of 10.

Killzone: Shadow Fall Tops 2.1 Million Worldwide Wed, 29 Jan 2014 16:29:11 -0500 Fathoms_4209

While the review scores weren't off the charts, it was the title that defined the PlayStation 4 launch.

Now, Sony Computer Entertainment Inc. has announced that global sales of the PS4 exclusive, Killzone: Shadow Fall, have exceeded 2.1 million units as of January 15, 2014. The latest installment in the award-winning franchise, the game boasts incredible visuals and a well-constructed multiplayer mode.

Sony Computer Entertainment Worldwide Studios Shuhei Yoshida said:

"I am thrilled that so many users have been enjoying KILLZONE SHADOW FALL since the launch of PS4. This title fully embraces the creativity of the development team at Guerrilla Games based in the Netherlands, and is a great representation of what SCE WWS has to offer. SCE will continue to deliver exciting software titles, and is currently developing more than 30 titles including DRIVECLUB™inFAMOUS Second Son™ and The Order: 1886™, which offer entertainment experiences only possible on PS4."

Reportedly, Guerrilla is currently working on several new projects for Sony's new console, although they haven't divulged any concrete details. As for Shadow Fall, it's nice to see the game do well, especially after receiving harsh criticism.

It wasn't "next-gen" but it was still a great shooter

I'd hesitate to say this title defined the term "next-gen" in my eyes, but too many people were prisoners of extremely lofty expectations. True, the game didn't really do anything new and I wasn't impressed with the story at all, but as far as FPSs go, it was pretty darn good.

The Professional Fanboy Thu, 23 Jan 2014 08:56:44 -0500 Brandon Morgan

When the announcements of the next-gen consoles from Sony and Microsoft came about, I was writing and eagerly watching the announcements to report on them. Before I had even known all the details, I had already made my choice. I would pre-order the PlayStation 4 and not look back.

This is exactly what I did; I saved up some money and made sure I could afford a few games along with it. Assassin’s Creed IV: Black Flag and Battlefield 4 were all ready to go, along with my Killzone: Shadow Fall-bundled PS4.

I’ve been a Sony fanboy for so long I couldn’t even tell you the first day I knew it to be true.

I’ve owned a PlayStation 1, PlayStation 2, PSP, PSP Go, PlayStation 3, PlayStation Vita, and now the PlayStation 4. I love Sony and their consoles, I love the games they receive on said consoles.

I fondly remember the days of playing Socom II with my older brothers for hours on end. I would sit on their futon and shout into the headset for these older gamers to play the game instead of talking.

I clearly remember being told I could never buy Grand Theft Auto for my PlayStation 2, even after having played it at my father’s house. I ended up with it and it continues to be one of my favorite series. I never buy GTA on the PC or Xbox, always a Sony console when available. I purchased GTA V on the PS3 on launch day, when Rockstar finally gets around to a release on PS4; I will buy it again on launch day.

I never owned an Xbox, the original one, but I did buy the Xbox 360 shortly after its release.

Halo is one of my favorite first-person shooters; not because of the gameplay, but because of the world and the fiction. I intend to buy an Xbox One as well, that may have to wait a bit, however, due to funds being scarce. I won’t leave it behind though. The games, especially the exclusives, on the Xbox One look brilliant.

Dead Rising 3, Ryse: Son of Rome, Zoo Tycoon, all are games I would play for hours upon hours on end. I’m even willing to pay for the Gold membership alongside my PS Plus one. I won’t forget about Microsoft, no matter how much my Sony consoles and DualShock 4 calls to me.

There is one gaming platform that tends to come out on top just as much as my PlayStation 4 does these days, however.

I built my gaming PC to handle just about whatever the industry threw at me.

That was a few years ago and it may need an upgrade quite soon, but it will be well worth it. There are just some games created solely for the PC and they shine through with those graphical boosts.

The addition of Steam Early Access and Kickstarter allows me to get ahead of development are all pluses that attributed to the “PC Master Race.” Both are brilliant ideas, each one filled with numerous games that are both incredible and unique.

We definitely need more things like this in the gaming world. But the feel of the new DualShock 4 controller and the lightbar bring me back to my PS4 every day. The ease of use a console offers is perfect for a working gamer, and Sony will continue to be my go to for consoles.

I may be a fanboy in some regards, I will almost always choose Sony to play on, but I am a professional as well. I put my work ahead of my fanboyism for the most part. Sometimes that isn’t always possible, but that’s what make each of our writing unique and our own. Readers want unique, not just more rehashed console news. Flaws bring personality into the written word.

Killzone: Shadow Fall Clan System Coming Tue, 21 Jan 2014 09:41:26 -0500 Miranda Kirk

Killzone: Shadow Fall, a science-fiction fps that released back in November has received great reviews, with some even calling it the best PlayStation 4 launch title.

Today (Jan 21), Guerilla Games announced that players can expect to have a clan system starting in the slated patch 1.09, which will release in early February. The system will release in phases beginning with patch 1.09 says the community editor at Guerilla, Victor Zuylen in the announcement posted to Sony's website earlier today.

"The first phase will arrive with patch 1.09, which is currently slated for an early February release. This phase introduces clan system features to both the game and the website. The patch will add support for displaying clan tags alongside player names in the game, while the website will receive basic clan management functionality – including the ability to create clans, add/remove members, and promote members to clan officers."

Zuylen goes on to say that the later phases' features will expand based on user feedback. 

"In subsequent phases, we will expand on these features through free game patches and site updates, based in part on your feedback. We will also enhance Killzone Shadow Fall’s competitive multiplayer experience through the release of new content, such as free maps and the soon-to-be-announced first DLC expansion pack."

The clan system, welcomed by many of the game's fans, expects to add a much-needed touch of competitiveness to the shooter. Are you looking forward to the new clan system?

First Free Killzone: Shadow Fall Maps Unveiled Wed, 15 Jan 2014 09:25:43 -0500 Brandon Morgan

Today, developer Guerrilla Games has shown off the first two free multiplayer maps coming to their sci-fi first-person shooter Killzone: Shadow Fall. The PS4 exclusive is one of the first games to show off the true potential of the next-gen system and many are still enjoying the multiplayer component. These maps will help encourage some new users to join in on the fun and keep old users going strong.

The two new maps in question are The Cruiser and The Hangar. Both new arenas are featured in the single-player campaign of Shadow Fall. Guerrilla wanted to give players the chance to duke it out in these futuristic locales online.

The Cruiser is a close-to-mid-range combat map set in a decommissioned ISA cruiser left floating dead in space. The level will consist of tight corridors and interconnecting compartments. Choke points will be a vital attribute to winning the battle here.

The second map, titled The Hangar, is more of a wide-open shootout extravaganza. Featuring one of the hangar bays of the Helghast's massive mining spires, there will be plenty of room to manuever and out-snipe your enemies. Alternative routes in the map will need to be secure for full control over the opposition.

Along with the two free multiplayer maps, developer Guerrilla Games announced they are working on the first DLC expansion for Killzone: Shadow Fall. They've promised more information on that in the near future.

Killzone: Shadow Fall Review: A Launch Travesty or an Unfairly Blasted Gem? Fri, 27 Dec 2013 05:33:52 -0500 Fathoms_4209

When arguably the most anticipated launch title for a new game system falls shy, everyone has questions.

But in this case, is the oft-debated Killzone: Shadow Fall really a mammoth launch disappointment, or is it just one of those games that has fallen prey to impossible-to-meet expectations? Or, is it something else entirely; perhaps the result of a critic populace that is trying to drive home the point that yes, we're getting a little tired of shooters?

As always, there is no 100% correct answer.

The Travesty Argument

The PlayStation 4 was seriously hyped throughout 2013, which isn't exactly surprising.  However, gamers, journalists, analysts and industry insiders all over the world were all the more excited due to Sony's "learning."  The company admitted that they made mistakes with the PS3 launch, which was - at least in my eyes - a gargantuan mess.  We always benefit if we can learn from such mistakes, though, and the information we received concerning the PS4 prior to its launch was quite encouraging.  Availability, accessibility (in regards to developers being able to tap into the system's vast capabilities immediately) and price were all a result of that "learning."

Hence, the anticipation level for the PS4 was extra high.  All it needed to potentially dominate was a kick-ass launch lineup.  Unfortunately, that's the one category in which the PS4 did not deliver, as is the general consensus.  One  of the biggest reasons is the surprisingly lackluster Killzone: Shadow Fall, which was supposed to be the go-to title for all early adopters.

So, what happened?

Hard to say, exactly.  All I know is that the AI was mediocre, the story wasn't fleshed out enough, and there were far too many clichés and age-old gameplay scenarios. Having to fend off a ton of enemies while your allies try to do something; I've always hated that situation and it's used twice in Shadow Fall.  Nothing really seems to change much from the beginning to the end, and that climax scene that involved full-on stealth should've been scrapped or completely redone.  On top of which, we're talking about an exclusive title, which means we shouldn't see any major glitches or hitches.

And yet, the game crashed on me twice, saved in an impossible position once, and left me wandering around in a dead world. To explain the latter: Toward the end, when you're supposed to be protecting your sniper ally, I successfully closed all the doors and stopped the enemies from flooding in. After which, she just continued to stand there, typing away at the console. Game frozen, nothing ever happened.

These are not the glitches one should expect, especially from an exclusive title.  The result really could be described as a significantly disappointing experience.

The Misunderstood Gem Argument

At the same time, one could make a legitimate argument that the game in question is a competent, entertaining shooter.  It's certainly beautiful and the basic mechanics are nigh-on perfect.  There's a lot of variety in the locales (although I got tired of the close-encounters areas later on), the story does have some intrigue, the weapon selection is pretty great, and the action never really gets tiring.  

In short, if you simply look at it as a high-end shooter with a lot of flash and glitz, you'll probably be satisfied.  It's tough to really tear it down, especially when compared to the competition.

If you sit down and analyze Shadow Fall from all angles and you accept its genre, you also understand the developer's goal.  That goal is to deliver an enjoyable, high-octane FPS that fans of the genre will appreciate, and to provide a refreshing multiplayer experience.  In that, I think they succeeded.  There are some exceedingly well thought out segments, and one did receive a more than satisfactory sense of achievement upon completing the adventure.

When looking at it from this point of view, it seems ludicrous to say that Shadow Fall is a bad game.  It doesn't even appear to qualify for the "disappointing" label.

So, what's the verdict?

As I said above: a little of both, with a slight lean towards the travesty side of the argument.  I only say this because, again, this is an exclusive piece of software, and the PlayStation  brand has always prided itself on its rock solid, cutting-edge exclusives.  I will not agree with reviews that say the game isn't worth playing, and I'd have difficulty accepting a review score under 7.  For what it is, for what it was trying to be, the game seems to be an even 8 in my estimation.

Still, the disappointment remains palpable in so many ways.  That cannot be ignored, unfortunately.

Sharing Your Sexual Activity With the World Won't Be So Easy on the PlayStation 4 Wed, 27 Nov 2013 02:11:22 -0500 Brian Armstrong

When news broke this week that a man used PlayStation 4’s live streaming capability to expose his sleeping wife’s naked body to the world using the free PS4 software, The Playroom, a little piece of me died. This man took what is supposed to be a fun, innocent feature of the PS4 and made it something worse. He turned it into a problem, and it may affect all of us.

Changing the Meaning of "Playroom"

So far I’ve had quite a bit of fun streaming my PS4 gameplay for all the world (or at least five or six people) to see. I’ve streamed Killzone, Resogun, and Need for Speed. I've had interaction with the chatroom and shared some fun experiences with friends and strangers. It’s so incredibly simple to do, that it makes the PS4 that much more of an attractive purchase.

But now that people are finding ways to abuse it, Twitch has pulled the ability to stream anything from The Playroom, and I’m worried we won’t have that luxury at all for much longer.

"We removed Playroom content from the directory because a majority of it was non-gaming related," the representative said. "We will look into adding it back as PS4 owners become more familiar with the games-only focus of Twitch content. In the meantime, you can view all of the amazing gameplay from PS4 broadcasters in this directory page on Twitch."

Sure, Twitch and streaming have been around for a while, but there were always hoops to jump through. You had to have some software on your computer to capture the video. You had to get the settings just right in order to get the video and audio captured correctly. You had to connect it to your Twitch account and get it broadcast over your social networks.

It wasn’t exactly as easy as clicking a button, like it is on PS4. You had to be committed to the process, and I guess either people didn’t care enough about streaming their sex acts to go through all those steps, or no one ever thought about it.

Sharing Your Stupid Mistakes With the World

But it appears this infamous PS4 streamer has let Twitch and Sony know that making (and sharing) poor decisions is far too easy. To Twitch’s credit, they have said they will be shutting down accounts that are not about gaming, but there’s no way of stopping these kinds of things happening while in-process, unless they just happen to get lucky.

The worst part is that it may affect all of us, either by making streaming from your PS4 more of a hassle, or by increasing the delay, or by making you upgrade your account to discourage the low-life’s from doing something like this again.

It’s a shame that one of the PS4’s biggest selling points has been abused and now may threaten the functionality of that very feature. Hopefully a solution can be found that keeps streaming to Twitch easy and fun, but limits the ability to abuse it.

Because, come on, I have a massive audience just dying to see me cause some more wrecks in Need for Speed...

Killzone Offline Botzone Setup Guide Wed, 27 Nov 2013 00:28:30 -0500 Amanda Wallace

There are three main game types for the PS4 Exclusive Killzone: Shadow Fall; campaign, Botzone and multiplayer. There are walk-through and guides for the campaign here, but this page is all about the Botzone mode. 

Botzone mode allows you to play on a variety of different maps, with different modes, against and with several AI characters. Set up is a few simple steps, starting in the main menu of the game. 

Select Your Bots and Maps

First you're going to select Offline Botzone (the blue highlighted tab on the far left side of the screen). Botzone is not online multiplayer, and you play it with other bots, not your friends. 

This will take you to the next screen, which as the prompt "bot count." This will allow you to select the amount of bots that you would like to play with, as well as their difficulty. The AI is pretty wily, and people at PAX that played a version of Botzone did not realize they were playing bots until they were told, so keep that in mind when you are selecting their difficulty. 

You can choose up to 11 bots to play with and the difficulty ranging from easy to hard. 

This is the section where you select the amount of maps that you want to add to your Warzone. You can select one, or you can have the map cycle through several, like the Factory and the Park. There are 10 included maps. 

Mission Selection

This is where you can add missions to the Warzone. There are several different mission types, from classic Team Deathmatch to a Killzone: Shadow Fall exclusive Capture and Connect. 

 The mission types for Killzone: Shadow Fall Warzones are: 

  • Team Deathmatch
  • Beacon Retrieval
  • Beacon Theft
  • Beacon Safeguard
  • Capture and Hold
  • Capture and Connect
  • Capture and Move
  • Search and Destroy

A lot of these are pretty basic modes standard to any online FPS multiplayer but there are a few that are specific to the Killzone franchise and Shadow Fall in particular. I'll be going into more detail on the mission types in later guides. 


There are three classes in Offline Botzone. In this screen you can enable, disable and set a specific faction to a certain class. If you wanted all Helgan's to be Support class, or felt that Scout was way too overpowered, you could try the game like that. 

The three classes are: 

  • Scout
  • Assault
  • Support

Like any online multiplayer game (this is an offline component, but still) you probably want a little of each class so that you can have a balanced game. 

Weapons, Abilities and Settings

This section will probably need a whole other post to go over all the intricacies of weapons, specializations and abilities. 

The weapons sections allows you to look over the different types of weapons each class can carry, and will go into the specifics on each weapon. The Abilities screen will do much the same, but with the specific abilities you can enable for each class. 

Above are the abilities for the Scout, including Tactical Echo, Cloak, Emergency Teleport, and Stun Drone. You can toggle these abilities on or off depending on your preferences. 

The Settings section is just your standard settings for a multiplayer arena. You can control with faction you spawn on, whether to have friendly fire or not, and more. Want a harder game? Turn off health regeneration. Does your heart lie with Helghast? Make it so you always spawn against the Vektan. 

Once you've made all of your selections, simply hit triangle to start the Botzone. 

Any questions about Botzone? Feel free to ask in the comments below. 

You can find all of my Killzone: Shadow Fall Guides and Walkthroughs here

Killzone: Shadow Fall is Beautiful, But Empty Tue, 26 Nov 2013 16:39:20 -0500 Amanda Wallace

Last week, I gave my first impressions of Killzone: Shadow Fall, and many of those iniital feelings still hold. If you're looking for a game to really explore all that the PS4 has to offer, then this is definitely the game for you. 

However, while the game has all the bells and whistles of a technical demo, it also has the soul of one. It's more than obvious how shallow the game is, in part because of its attempts to reach towards serious subject matter and because of how far it excels technically. 


Killzone: Shadow Fall is the beauty queen the trailers make it out as. Whether you're looking out over luxurious forests or a futuristic city, neon sci-fi slums or a decaying metropolis, the game delivers on its visual promise. 

Every second is so carefully and beautifully rendered that it's hard not to get lost in the game. The Vektan and Helghast worlds are so cleverly created that you can tell they were designed by completely different species, with completely different aesthetics, and yet they still belong in the same universe. 

At first I had serious issues with levels in the dark, especially in Chapter 3. When I turned off the lights in my house, I gained a new appreciation for the subtlety in the design of the level and the overall appearance. 

Character models are where this technical prowess falls apart, as the differences between your allies and your enemies is incredibly slight. During multi-player matches and fights where you have allies, this is frustrating. It might have  been an intentional decision on the part of the developers to point out that the Helghast and the Vektan aren't really all that different from each other, but when it comes to practical play, a little more variation would have been helpful. 

Level Design

Level design was easily the most frustrating aspect of playing Killzone: Shadow Fall. The attractiveness of the levels was clearly placed over their playability. Getting lost was about as common as something breaking under your feet in Uncharted 3, and became a frustrating companion for the entirety of the game. 

There was also a late game segment involving falling from the atmosphere through an array of collapsing buildings that would easily rank in the Top 10 Worst Video Game Experiences of all time. My boyfriend and I would switch off between attempting to navigate the falling debris, and it took far longer than a dramatic sequence should ever take. Controlling your falling body was complicated and the controls were slow, but what really  made the scene unbearable was that there was no clear sign of where you were supposed to go. It did look fantastic, but it was virtually unplayable. 

Combat Gameplay 

As someone who is relatively new to first person shooters, I found the combat intuitive and easy to play. There is a sequence where, if you play your cards right, you can zipline across a river and then shank someone in the back of the throat. It's viscerally exciting and appeals to the part of your brain that really wants to be an action star. 

 A semi-complaint would be that the melee attack is incredibly over-powered. Once you figure that out, you can breeze through most of the combat sequences without much of a care. Even shielded enemies are no match a knife in their throat. When you rely solely on the melee attack, however, it can become a bit rote since there are only so many animations Guerilla Games put in for the melee. 

The OWL I would consider to be an incredibly deft addition to gameplay. By the final sequences, I used that little robot buddy probably more than my pistol, and though some of his functions (shield) I never bothered with, others were extremely helpful as I stunned and shot my way through level after level. 

Embedded image permalink

Another complaint I had was that the difficulty ramped up suddenly in a few of the final sections with a boss fight. The inclusion of suddenly invincible opponents was unexpected and hair-pulling, especially since they were often paired with the ankle-biter of the Killzone universe: the spider mine. There is probably nothing in Killzone I hate as much as the spider mine. 

Non-Combat Gameplay

Non-combat was the weakest segment of Killzone. "Puzzle" sections that were banal and simply involved crossing the map while holding an object were bizarre and poorly designed. 

I am supposedly a badass space soldier with an awesome robot companion, but in order to open this glass door I need to find this coil thing and put it in the hole? And I'll have to cross the whole level to do it? I'd really rather not. 

Falling, as mentioned in the level design section, was an occasional mechanic and was difficult and unintuitive. Sections involving gravity were a good way for me to figure out how durable the PS4 controller would be when encountering drywall. 

The first Zero-G experience was probably the best, and it honestly felt very spacey and appropriate. 


If you're coming to a Killzone game expecting a top-notch story, then you're barking up the wrong tree. Shadow Fall seems to exist in a world solely of science fiction tropes and Cold War allusions. 

Your character is pretty much a blank slate. Sure Lucas Kellan talks, but if he was a silent protagonist, I would not have noticed. He's a bland meat head who was given an attempt at a deep back story that was never touched on again. Other characters motivations are slim or confusing. 

Because it's so hard to get attached to wooden characters, the drama comes across as rather silly. Two worlds are supposedly at war and the extinction of the species is imminent and the emotional connection is nonexistent. 


At around 10 hours, Killzone: Shadow Fall certainly didn't over stay its welcome. With polished combat and stunning visuals, it sets itself apart in a sea of grey-brown shooters. It is the epitome of next generation technology. Unfortunately it is bogged down by an expected story, poor level design and frustrating non-combat sequences. 

With all of that, if you have a PS4, I would strongly recommend purchasing Killzone: Shadow Fall. It's a great way to experience everything your Playstation has to offer. 

Sony Wants Your Greatness for Their Next Commercial Mon, 25 Nov 2013 16:21:12 -0500 Ryan Kerns

Sony has issued 64 unique challenges to gamers and has asked them to upload their videos to Facebook. Called First to Greatness, the first person to complete a challenge and post it will be featured in an upcoming PlayStation 4 commercial.

Sony is also promising that once all the challenges are completed, it will "unlock a cool new experience". The challenges are not just limited Sony first part titles and include Killzone: Shadow Fall, Assassin’s Creed IV Black Flag,NBA 2K14, and Knack. 

 As of the time I'm writing this article, 36 of the 64 challenges have already been completed... so if you want to be a part of "PlayStation History" (and a social media marketing scheme); you better get on it!

If this weekend has taught us anything, having a share button on your PS4 controller can lead to some pretty bad things. So whether or not Sony is going to achieve true greatness in this bold new generation remains to be seen at the moment. If you are interested in participating, visit FirstToGreatness.

Launch Title Letdown: What Happened to Exclusives? Sat, 23 Nov 2013 01:51:59 -0500 Brian Armstrong

We've had a week with the PlayStation 4 and the Xbox One is finally here as well, but now that we've had some time with the games, how are you feeling about them? Amazing graphics? Slick presentation? Maybe so, but in my opinion, these launch lineups are big disappointments.

Third-Party Games Are Great, What Happened to the Exclusives?

I don't necessarily mean that all the games are bad, but what I'm more focused on are the first-party exclusives. Sure Forza Motorsport 5 is amazing and Resogun is a pleasant surprise, but beyond those, I feel like the Sony and Microsoft put forth merely a decent lineup of titles. The third-party games like Assassin's Creed IV, Battlefield 4, Need for Speed: Rivals, and NBA 2K14 are all excellent, and make for plenty of great games to play on your new console. But the exclusives are lacking. 

Not Enough to Keep Me Coming Back for More

Killzone: Shadow Fall, for example, is a beautiful game that runs at a buttery smooth 60 frames per second. But the depth of the game really isn't there. The single player campaign is ok and the multiplayer is stale, so there really hasn't been a whole lot of reason for me to come back to it. Dead Rising has never been a series that appealed to me, and the newest entry is no exception. Granted, I don't own an Xbox One, but I have spent a significant amount of time with the games, and I haven't been blown away.

Like I said, Forza is amazing, and Resogun will last me a long time. The third-party games are solid enough to help make these launch lineups some of the best ever. But I'm disappointed in the efforts of the first-party studios. I feel like they could have given us a Halo or Fable or Uncharted or Gran Turismo. Had these games been available at launch we may all be singing a different tune.

The future is no doubt bright for these two consoles, filled with many great games, both first and third party. But as far as launch lineups go, I'm not impressed.

Ignore the Xbox or PlayStation Fanboys and Enjoy Your Console of Choice Fri, 22 Nov 2013 00:49:32 -0500 Brian Armstrong

I seriously can't stand fanboys. Trying have an intelligent conversation with someone who refuses to see the positives of a console other than their favorite is more difficult than trying to reason with my five-year-old.

Trying to get them to see that both the Xbox One and PlayStation 4 are absolutely compelling next-gen systems is like trying to convince them that Mountain Lightning is just as good as Mountain Dew - it's pointless. But people who can't see the reasons why both consoles are good are really missing out on some great gaming opportunities, and they're basically missing the whole point of what being a gamer is all about.


That one little word, "exclusives", is enough to send a fanboy in a terrifying rage. Whether he's addicted to Halo or Killzone, the fanboy simply cannot see how anyone could possibly not like their favorite game.

Similarly, they cannot understand why anyone would ever want to play a similar game exclusive to the other console. "Halo/Killzone is the best first-person shooter ever!" Well maybe it is, but if you're not willing to even consider trying another console's games, how will you ever know if your favorite game truly is the better choice?


If you've never put your hands on another console's controller, you may not even know what you're missing. Especially in this next generation, Sony has finally made massive improvements to its controller, and it is now a legitimate competitor to the Xbox controller. While the Xbox One controller is great, Microsoft can no longer say they definitively have the best controller. So if you grew up on PlayStation or Xbox, and have been so diehard about your system that you've never tried a game with the competitor's controller, you're really missing out. Both new controllers offer improvements, comfort, and a heck of a lot of fun. You owe it to yourself to try them before writing them off completely.


Microsoft is definitely pushing the boundaries this generation by attempting to make their console the only device you need in the living room. Whether it's watching live TV, streaming Netflix, or playing games, they are going for broke in hopes that you never feel the need to bring any other devices in the room.

Sony, on the other hand, has gone all-in with gamers this time around, throwing everything they had at improving the gameplay experience. The multimedia capabilities are all still there, and Sony loves to remind us that they are the most-used device for streaming Netflix, and it really is that great. But when it comes to this category, Microsoft really takes the cake. 

That said, that doesn't necessarily mean they're better. Sony offers a hardcore, games-first experience, and if you think you'd like this approach, you need to try the PS4. If you're more interested in having one device provide every entertainment option your family will ever need, try the Xbox One. Either way, you're going to get a great multimedia experience, it's just a matter of what is more important to you: hardcore gaming experience or all-around quality.

Just Have Fun

Whatever your preferences are in this new generation of gaming, you really can't lose. If you get a PS4 you'll have a growing library of incredibly high-quality third party, first party, and indie titles. If you get an Xbox One you'll have a growing library of incredibly high-quality third party, first party, and indie titles. Both systems will look great, play smooth, and last you a long time. So don't get sucked into the console wars that fanboys love to start. Pick your system (or pick both), and just enjoy everything the next generation of gaming has to offer.

Hanging on to the Past - 3 Reasons Why you Should Keep Your Old Consoles Thu, 21 Nov 2013 17:33:36 -0500 Dr Steinberg

 We’re at the dawn of the next console war, with Sony having released the PS4 last week, and Microsoft set to release the Xbox One this Friday. It’s an exciting time if you’re a gamer, but it’s also bittersweet. Our PS3s and Xbox 360s are now officially obsolete, and we’re presented with the dilemma of what to do with our old machines if we’re upgrading to the next generation.

To this I say, HOLD FAST dear reader, for the PS3 and Xbox 360 are not dead yet. There are compelling arguments to be made for resisting the temptation to jump ship immediately to the new consoles, and staying in the past just a little longer.

The best games are still on current-gen

Bioshock Infinite, Grand Theft Auto 5, The Last of Us: titles such as these are among the best released in 2013. What do they have in common? They’re only available on current gen consoles (okay, Bioshock Infinite is also on PC, but I digress).

Right now, there is nothing available on either PS4 or Xbox One that can touch any of these games in overall quality. If you want to play the best games of the year, you’ll have to hang on to your old machines. Especially because…

Neither PS4 or Xbox One are backwards compatible

Take a look at your gaming shelf. If it looks anything like mine, it’s filled with dozens of PS3 and 360 titles. Well guess what? Not a single one of those games can be played on the new systems. Due to rather questionable decision-making on both console makers’ parts, the PS4 and Xbox One don’t support backwards compatibility.

Sony and Microsoft have offered up the excuse that their systems’ architectures are so different from their old machines that it would have been extremely difficult to program this functionality in. Both companies have made promises of cloud streaming being an eventual solution to this problem, but for now, most of your game library is useless if you get rid of your old consoles. And you’re going to want to play some of those old games because…

The must-have games aren’t here yet

The reviews are pretty much all in for the launch lineups of both the PS4 and Xbox One, and they both have something in common: there are no “killer apps”; no “must-haves”. Sure, Killzone: Shadow Fall looks impressive, and Forza 5 is one heck of a driving game by all accounts, but there’s nothing that is game of the year material. Next year looks promising, with titles such as Infamous: Second Son, and Titanfall bringing the next-gen wow factor. Unfortunately, it’s going to be a bit of a wait, and there isn’t too much in the intervening months to hold gamers’ attentions.

If you simply must jump into the next-gen now, then I would recommend holding onto your old consoles. Given that all the best games are still only available on old hardware, and the lackluster launch lineups of both the PS4 and Xbox One, it’s really not all that bad holding off on making a new console purchase. Of course, by all accounts both systems are great machines, and I don’t think you would regret your purchase of either. However, for those of us without the means to purchase one, or who simply want to hold out for a few better games, it is comforting to know that we can postpone the next generation just a little bit longer.