Kirby: Planet Robobot Articles RSS Feed | Kirby: Planet Robobot RSS Feed on en Launch Media Network 7 Best Platformers From the Last Year That You Haven't Heard Of Mon, 30 Jan 2017 01:44:44 -0500 Bryant Pereira

The indie game revolution revived genres of games that were beginning to lose their mass appeal -- namely platformers. With the popularity of Steam and digital downloads on consoles, platformer games started releasing in huge numbers again. The genre stopped being dominated by names like Nintendo and fans embraced the creativity of smaller studios.

Last year was no different, with some of the best platformers of the decade releasing. It doesn’t take much digging to find out about the hottest titles like Inside and Super Mario Run, but if you’re jumping for joy at the idea of playing some of the best platformers of 2016, look no more.


Headlander is easily the most unconventional game on this list. It jumbles Metroid with old school sci-fi movies like Alien and puts you in control of a floating head. Yes, a platformer game where you don’t necessarily jump everywhere, but you fly through the levels in order to take control of robot bodies to make your own.

The theme in Headlander is unique, and under the creative umbrella of Double Fine and Adult Swim, this comes to no surprise. Robot enemies and NPC’s are former humans who uploaded their consciousness’ into what is called the Pleasure Dome. I’ll let your imagination figure the rest of that out.

The gameplay in Headlander is completely new yet familiar at the same time. Bodies are essentially different weapons, and you can upgrade your helmet in different ways like in other Metroidvania games. You can infinitely fly throughout the levels but must collide into enemies to decapitate them and take their bodies. The game mixes aesthetic, humor, and fun gameplay to make a remarkable experience.


Teku Studios from Spain wanted to make an impact on the indie scene with their debut game. Candle is a slow-paced, stealthy platformer.  Named after the studio, the story follows a young man named Teku who is on a quest to save his shaman apprentice. The soothing narration along with the beautiful hand-drawn watercolor graphics make the entire game feel like you're in a living painting.

Teku is not a speedy or powerful protagonist like in many other platformers. He instead focuses on stealth elements to combat enemies along with using his trusty candle. Teku uses his candle to illuminate new areas or overcome challenges, but the flames do not last forever. Sources of light must be uncovered and used, and sometimes the candle must be blown out in order to advance.

Candle's unique gameplay and alluring visuals are accompanied by a distinctive Spanish theme. The indigenous culture is apparent in the towns and characters and they blend excellently with the international style music. Candle is a relatively obscure game, with most of its reviews coming from foreign critics and websites. There may not be a lot of press coverage out there for Candle, but it is definitely a game to keep an eye out for.


Jumping on the success of games like Journey and The Unfinished Swan, Bound immerses us into a narrative that’s more about the atmosphere and art than gameplay. The protagonist sways through levels gracefully dancing from platform to platform. The controls are simple and the enemies do not pose a significant threat, but the world of Bound is a story of its own.

Interpretation is key in dance and in Bound. The game uses its mechanics to key players in on what is actually happening, leaving much of the story up to the player’s interpretation. The main plot is similar to a basic fairy tale, but the undertones and environment tell a story of their own of a woman who imagined a whole new world to better understand her own.

Bound's colorful landscape, majestic movement, and unique alternate paths keep players eyes glued to the screen and immersed in the beautiful world. The gameplay could use some more variety, and the dances themselves could have some more impact in the game, but Bound does an excellent job of promoting the fusion of art and games.


A tiny gem in a sea of AAA titles and 3D games, BoxBoxBoy combines simplicity with a quirky theme to make one of the best downloadable 3DS games. Brought to life from the creators of Kirby and Super Smash Bros., BoxBoxBoy follows the tale of our adorable box-shaped hero, Qbby in his second adventure.

Qbby uses his abilities to create boxes out of his body in order to press switches, build platforms, and block laser beams in order to reach his destination. Following the formula of the original BoxBoy, the sequel takes the only logical route -- add more boxes.

With two sets of boxes, the complexity and variety of puzzles increase exponentially. The game also enlists a limit to how many boxes you can use in order to collect the elusive crowns in the game. Each level presents challenges that are not made for trial and error, but rather solved through planned out strategies. BoxBoxBoy offers a number of different costumes you can dress Qbby in and also has a number of challenging post-game levels. For less than 5 bucks, BoxBoxBoy is a must-have on the 3DS.

Salt and Sanctuary

Commonly referred to as the 2D Dark Souls, Salt and Sanctuary is no ordinary platformer. The influence is immediately recognizable and the harsh gameplay it dishes out is just as hard as its seminal games’. Players take control of a hero who must roll to dodge enemies, memorize attack patterns, and die over and over again in order to make any progress.

The customization in Salt and Sanctuary is through the roof. Ska Studios boasts over 600 weapons, armor, spells, and items -- many of which can be crafted and upgraded. However, the game starts you off with essentially nothing, forcing players to patiently work for that big number. The game never explicitly directs you to your destination or has an overarching storyline. Everything is learned through gameplay and lore scattered throughout items and the sparse NPCs the game has to offer.

Although the game borrows heavily from the Souls series and JRPG leveling systems, the game plays very much like a Metroidvania game. Aside from fighting, there are some challenging platforming sections that are inaccessible until certain moves are learned. Revisiting areas to find weapons and fight more enemies is a common occurrence.

Shantae: Half-Genie Hero

Reminiscent of old-school 90’s platformers and cartoons, Shantae: Half-Genie Hero’s vibrant graphics and funky soundtrack give the impression of an HD Sega Genesis game. The traditional side-scrolling levels are quick and full of explorable areas that are chock-full of collectibles to find. The musical direction is apparent the entire game, as Shantae dances to transform into different animals. Each animal enables different abilities Shantae can use to access different areas within levels and traverse over areas.

The game has a central town where you can purchase items, talk to NPCs, and most importantly, take on side missions that reward Shantae with new animal transformations. Outside of the town is a pulsating world of steaming deserts, riddled pirate ships, and tranquil temples. The cheery music and brightly colored hand-drawn art are a pleasure throughout the whole game.

Similar to Kirby games, Half-Genie Hero is not a difficult game in terms of defeating enemies. The monsters throughout the game won’t have patterned attacks like in Salt and Sanctuary and will more than likely walk back and forth and sprint towards you when startled. The real fun in the game is the experimentation of abilities, exploration of the beautiful levels, and the cleverly designed boss fights.


This list is for the best platformers you haven’t heard of yet, and although Owlboy is gushed over by critics everywhere, its long development cycle may have put it under the radar for many. Developed over 8 years, Owlboy is an old-school platformer for the new age of games. The pixel art is as perfect as any can get. Everything from the subtle movements of characters to the distinctly detailed design immediately draws attention to the game.

The presentation alone is enough to suck players in, but what really keeps them in is the gameplay. Owlboy’s main character Otus is extremely limited by himself as he can only roll, spin, and fly. However, Otus teams up with his friends to form differing ways to fight enemies. Defeating enemies creatively is rewarded with treasure, and Otus’ unique friends make every level feel fresh and new.

Everything from the level design to the music, to the sob-inducing story, is top notch. Don’t just take my word for it, though, look online at the raving reviews, or check it out for yourself to get engrossed in a real work of art.

Last year proved to be a quite the year for platformers, and 2017 is promising to be equally as good. Before starting a new adventure in anticipated games like Yooka-Laylee and Super Mario Odyssey, jump into one of last years best platformers to hold you over.

Top 10 Games of 2016 -- When You Swim Against The Mainstream Fri, 06 Jan 2017 07:00:02 -0500 Jeffrey Rousseau

Unlike the general gaming public, my tastes are a little different. In short, I lean very much on niche and indie titles -- not that there's anything wrong with mainstream games.

After all, they drive the market at large and set consumer trends. So, like any other year 2016 saw the release of many games. I made sure to keep my focus under the radar if you will. Here's my list of the ten best games I had the pleasure of playing.

Titanfall 2

Full disclosure; this is the only triple A title on my list. Now that's not to say the game wasn't fun or failed. The only real knock to is that not enough people have experienced it. The narrative is everything you want in a better than decent sci-fi anime. A regular soldier secretly trains to be an elite pilot, things hit the fan, you end up saving your planet, and maybe even time itself?

Throughout Jack and BT's journey they form a bond behind man and machine. Time and time again both are placed into deadly situations. You have the ability to conquer these situations with skills of both individuals. For example, there's a moment in the game where the enemy uses numbers against you. Through fast and well thought out planning you can turn the tides. 

The game also features interesting sections where you can display great feats of parkour. Also the robot fights are grandiose and dramatic. If there's something wrong with enjoying robots blowing up, I don't want to be right! And not the mention the multiplayer being a lot of fun too.

Let It Die

Grasshopper Manufacturer is back with what they do best. The title is punk, obscure, niche, and one of a kind. The game is a free to play dungeon crawler where you ascend a massive tower. The game takes place in a strange dystopia where you're a dime a dozen explorer... in a very realistic videogame. Oh and a skateboarding, retro game loving grim reaper is your fan.

Let it Die, much like other Suda 51 games, slowly opens up all its details to you. The more you progress in the tower the more rewards and benefits come. The tile shares a lot of similarities with Dark Souls. Death is very likely and you have to keep in mind it can come at any minute.

Although it's single player, it's also a constant PvP title as well. Let It Die is also part survival action game, where you have to defend your base. Now all these facets of the game can seem overwhelming, however, the fun is a constant challenge.

The game also has a soundtrack backed by 100 rock bands. Yeah, 100 my friends.

Kirby Planet Robobot

Kirby has made a comeback and he lands on the Nintendo 3DS. Planet Robobot is a head nod to the pink powderpuff's roots. It's a fast and challenging platformer spanning a number of 7 stages. Let me tell you, Nintendo makes some worthwhile platformers.

Planet present collectibles that you must collect to move one. When you find all collectibles, you're able to unlock a secret level. These secret levels serve as extra challenge stages. Its very worthwhile to test your mettle from start to finish. Boss fights much like meta knight really do require you to be at your best.

When you add in the clever puzzles that involves your powers, skills and robot it gets better. Oh yeah, you can use robots and your robot can get powers too. Kirby may not be one of the most popular of Nintendo's platforming franchises. His games are still some of the best for the genre. Pink never looked so good.

In Extremis

So one of the best indie titles I've played was also one of the most artsy as well. In Extremis is a shmup where you explore the universe. Throughout the journey things get trippy and very symbolic.

I've played my fair share of titles this year and none have come close as to how aesthetically aware as this. You can play the game for hours worrying about your score. You may ignore all the art and messages dripping across the screen. If you're at all like me, you spend those same hours trying to make sense of the imagery.

This shmup was built with a focus on art and the theme of aesthetics. From the ship, stages, and the bosses everything has a symbolic meaning. Also the game has an awesome soundtrack selection. Honestly speaking you're committing a crime by not playing this.

King of Fighters XIV

A good fighter is many things and they have to constantly outdo themselves to stay relevant. KOFXIV is a standard for what fighters should be. It has a large cast of fighters whom each have their own unique play style. A fighter should also have a good number of content; a story mode, unlockables, art and etc.

In a year where more high profile fighters promised to be more, KOFXIV didn't disappoint. It felt like a complete package mainly because SNK recognized what fans have been clamoring for. The game also feature a robust tutorial mode for all of its cast. The game can also help players become better for competition's sake as well.

The next factor is competent netplay. Let me tell you that is often a toss up but KOFXIV does ok. If you missed out on this you passed on one of the best fighters.

Stories: The Path of Destinies 

Now imagine an action RPG starring an anthropomorphic cast and story that spans time, space and everything in between.

Confused? Well, in Stories you help Reynardo discover the truth as you play multiple paths based off your decision. The hero (mostly) becomes aware that he is reliving his life over and over. Each time you unlocking more details in the events surrounding the truth.

Each path will lead you more danger or avoid completely. These paths also reveal more about the hero, his friends and more. Some of these choices include betraying an ally or being killed by a love interest. The game also has numerous spells to unlock and weapons to wield. The game expands on the whole concept of replayability and makes it the strongest feature.

Stories is also a very beautiful adventure game. Also the narrator is amazing.

Guilty Gear Xrd: Revelator

The best fighter of 2016 was not Street Fighter V friends. This award goes to Guilty Gear. It maybe niche but it has the best visuals, involves the most strategy, the best tutorial, and etc.

Where KOFXIV served at the standard for fighters, Guilty Gear is exceptionally better. No game in recent years has been designed with the same level of detail. The game features multiple levels of detail even among it's players as well. So it simply isn't a matter to just win. Certain characters like Sin have their own special gauge where if ignored is completely useless.

Arc System Works also took the time to build an impressive netplay as well. Matches online are practically lag free. I know I mentioned the game was also designed to match the flair of it's characters. The best fighter again is the one you never heard of or played.

Momodora: Reverie Under the Moonlight

Momodora is one of my favorite indie titles mainly because nothing is similar to it. A pixelated head nod to games of yesteryear. It also stars nearly an all female cast of heroines and villains a like.

This action platformer has you take command of highly capable priestess armed with a magical leaf. Yes I said a leaf. You then traverse a cursed city as you challenge demons, witches and warriors alike. From forest, ruined garden, rundown cathedral and etc. there's danger everywhere.

Momodora maybe cute but it's rather cut throat. A lapse of judgement will result in game over. Boss fights themselves can be pretty stress inducing. For example, you'll fight a giant witch as you try to survive disappearing platforms. This is also just one of the "easier" encounters.

It's also a wonderfully challenging and creepy game at the same time.

Shin Megami Tensei IV: Apocalypse

It's hard to describe this game sans spoilers but here goes. This was one of my favorite titles because how the game bucks RPG trends. The main character is essentially the pawn of a god. You are then charged to fight demon and angel alike in a power struggle.

You are able to amass a party of powerful fiends and holy deities. The game features a plot where you will fight against various figures of respective folklore and religions. Strategically speaking you are encouraged to recruit and fuse these beings whenever you can. You can also make bosses allies after their defeat. The end game is to have numerous spells at your disposal to handle any situation or respond to them as necessary.

The game is challenging and requires you to be perpetually on guard. Did I mention getting gameover is relatively easy? If a foe within a random battle attacks your weakness you will welcome an inevitable death. Oh and the story is pretty heavy with the whole universe being on the line all and stuff. This game is a welcome addition to the franchise.

Hyper Light Drifter

So my favorite game of the 2016 is a game inspired by the 1990s. Heart Machine created a title that has more than delivered on all its initial goals. The game is haunting, lonely, unforgiving, and leaves the player in control. Outside of very brief opening scenes the game doesn't directly provide the story, which is hinted at through dialogue -- you are also left to proceed without any clues, just a few subtle hints.

Videogames in general are large productions that involve a lot of money -- this is a billion dollar industry after all. However, a game doesn't need a movie budget to be worthwhile.

HLD zeroes in on what games really need to succeed. A few things a game needs to succeed: a seemingly simple goal, an environment, music, and gameplay that reinforces its mood. The game is sad and this was made clear with just the drifter and no Hollywood magic.

Another thing as well is that this game serves as a breath of air for modern difficulty. Games hold our hands and our easier than the past. Obviously that decision was made to appeal to a larger market. So, yes HLD is thoroughly difficult but overcoming the overwhelming opposition feels fantastic. The game respects the skills of the player and makes no compromises. Side note: To the game's credit it's the most aesthetically pleasing pixelated adventure game to date as well -- the game from beginning to end delivers in all these facets.

Play this game friends, trust me. It's an experience

So there is my top ten for 2016. Looking back, I don't see any shortcomings with any of these games really. The audience for each of them maybe small but they are worth the attention. Thankfully, the smaller market of focus will continue to be there for games. I just hope to stay there and not miss out on the gems along the way --  I look forward to 2017 as well because every year with games is an opportunity for more discoveries. I wonder what awaits us.

Did you play any these games? Disagree with the list? What was your top 10 for 2016? Let us known in the comments section alone.

From Dream Land to Planet Robobot - A Brief History of Kirby Mon, 18 Jul 2016 10:08:37 -0400 ESpalding

When Masahiro Sakurai first created Kirby back in 1992, he probably had no idea of how much of a loved character he would become. The round, pink (although he was first introduced to North American as white) little creature is now one of Nintendo's titular icons and continues to be a huge fan favorite. The simple concept of a small creature who can fly and suck in enemies is so endearing and flexible that it has seen Kirby in lots of different adventures and scenarios and is always changing to suit today's trends.

In this article, I just want to show you how far Kirby has changed and to highlight why he one of the most beloved Nintendo characters of all time.

Kirby's roots in the 1990s

Well, it all began in 1992 when Sakurai, working for the developer HAL Laboratory, created a little placeholder image called Popopo. Developers liked this guy so much that they decided to keep him, and a game was developed around him, a game called Twinkle Popo. For reasons unknown, his name eventually became Kirby, and the game became Kirby's Dream Land.

Kirby's Dream Land was released on Game Boy in April 1992 in Japan and August the same year for North America and the rest of the World. Even though the original Game Boy had a grayscale screen, Kirby was always pink in the eyes of Nintendo, but the decision was made to have Kirby appear white in the box art for the Dream Land release in the states to match how he appears in the game. To date, this side-scrolling platform has sold more than 5 million copies. As well as Kirby, Dream Land also saw the introduction King Dedede. He was Kirby's adversary in this first game of the series and continues to be a reoccurring villain character.

Kirby continued to grow in popularity in the 1990s, and there was a total of 9 further games released based on his adventures. Kirby's Adventure released in 1993 and the world first saw Kirby in all his pink goodness (albeit a very pale shade of pink). This was the first and only Kirby game to release on the NES and, at six megabits, was one of the largest games to ever come out on the console. The last title to release in the 90s was a direct sequel to the first

The last title to release in the 90s was a direct sequel to the first Kirby game which was Kirby's Dream Land 3 and was released in 1999. This, in itself, was the last game to be released by Nintendo for the Super NES however many didn't get to play it until it became available via the Wii Virtual Console in 2009. Fans in Europe and Australia were unable to play the game as there were some pretty significant PAL conversion issues which resulted in the game being unreleasable in those regions.

Into the 2000s and still going strong

At the start of the new millennium, Kirby made his way onto the Nintendo 64 in Kirby 64: The Crystal Shards. It was to be the only Kirby game to be available on the console even though he featured in another new game for the N64 called Super Smash Bros. which released in 1999. Kirby has a lot of "firsts" associated with the game such as being one of the first Nintendo games to utilize motion sensor technology in 2000 in Kirby Tilt 'n' Tumble for the Game Boy Color. During the 2000s, there were 7 Kirby games released, and the character never lost favor with fans.

As Nintendo was building momentum through the decade, releasing console after console, Kirby has had his rightful place on all of them. In 2003, he made his only appearance on the GameCube in a racing game called Kirby Air Ride.

Kirby & the Amazing Mirror and its prequel Kirby: Nightmare in Dream Land were released on the Game Boy Advance in 2002 and 2004 respectively. The Amazing Mirror introduced a new format to the Kirby games, a maze layout which allows players to go to any area they can get to at any time rather than sticking to Kirby's known and loved linear side-scrolling platform format. This game is also the only game in the entire Kirby series that does not include King Dedede.

Always a fan of remakes, Nintendo released Kirby Super Star Ultra in 2008 which was a remake of the 1996 title Kirby Super Star. The original game featured many different sub-games and modes and the remake introduced even more sub-games as well as updating the graphics and gameplay to make it suitable for the DS.

Soaring into the 2010's

As we fly into the next decade, Kirby is still hitting the mark with fans as new and exciting adventures make their way to our consoles. The critically acclaimed Kirby's Epic Yarn for the Wii was the first to hit the shelves in 2010. This stunningly different game won multiple awards at E3 2010 as well as Game of the Show from Gamespot.

As the name implies, there is a lot of yarn in this game, but the whole feel of the game is a haberdasher's shop. Kirby ends up being transported to Patch Land and turning him into yarn. For once, Kirby was unable to swallow his enemies or fly, so you have to make do with using yarn, buttons, scissors, etc. to get through each level.

Skipping forward a few years to 2016, Nintendo released their fourteenth title in the Kirby series. Kirby: Planet Robobot was released in June this year and is for the Nintendo 3DS. Like its predecessor Kirby Triple Deluxe, it makes use of the 3DS' 3D capabilities. The main features of the game style remain the same but in addition to Kirby's exhaling abilities he now gets to pilot mech suits or robobot armor.

If I were to mention all of Kirby's adventures this brief history wouldn't be very short at all but you can see just how far he has come. Kirby celebrated his 20th anniversary in 2012, and there are no signs as yet of him ever retiring. Together HAL Laboratory and Nintendo have created such a versatile character who can easily be adapted to fit into any scenario he is put in. This leaves fan thinking about what will Kirby do next? Where do we go from this new sci-fi game?

Let us know what you believe the future holds for Kirby below and share with us your memories of playing his games in the comments below.

Kirby Café Coming in August Tue, 12 Jul 2016 16:31:52 -0400 Joe Passantino

IGN reports that a Kirby-themed eatery entitled Kirby Café is scheduled to open in Japan in August. The August 2016 opening date is currently listed on the Kirby Café website.

The website has no other information available (although it does feature some cute designs, including what appears to be Kirby in a chef's hat). However, the tweet below indicates that potential customers will learn more soon:

In related Kirby news, the latest game in the franchise, Kirby: Planet Robobot, launched on June 10. Those who have yet to purchase the game can read GameSkinny's review to find out if the new Robobot Armor is a boost or a hindrance to the beloved series. Interested parties can also decide for themselves visually by watching an overview trailer of the game.

Another recent connection between Nintendo and food is the news that the wildly popular Pokémon Go appears to be collaborating with McDonald's.

What is your dream Kirby Café item? Let us know in the comments below!

How to beat The True Arena in Kirby: Planet Robobot Thu, 14 Jul 2016 06:38:41 -0400 Anthony Pelone

The True Arena -- a series staple since Kirby Super Star Ultra -- is a boss rush mode which features only the toughest of the toughest from Kirby's adventures, and it typically gives players no end of trouble. The latest iteration, found in the new Planet Robobot, is quite possibly the toughest one yet: diabolical attack patterns and a final boss with four phases render it one of the hardest challenges in Kirby history.

That's why I've put together this guide for any players struggling with the mode. Here, you'll find detailed strategies on each boss, recommended Copy Abilities, how to utilize offense/defense, and how to conserve your cherries.

Oh, and it goes without saying that MAJOR SPOILERS WILL FOLLOW! Please complete the main game first before reading this guide!

Copy Abilities

As you're given the option to select any Copy Ability you choose beforehand, it can be more than a little overwhelming to decide which one's the best fit for you (unless you're doing a No Copy Ability run, in which case, uh, good luck). Through my extensive playthroughs of the mode, I've decided the best Copy Abilities for The True Arenas are either those that offer strong defensive capabilities or absolute offense.

For the former, many have drifted towards Archer. Its long-range attacks provide a safe distance, and its Camouflage ability provides an invincible defense alongside the handy Snipe attack. But it's not perfect -- it's not a particularly strong ability, and you'll get hurt if you move or Snipe at all during Camouflage.
That's why I recommend what I ultimately used to clear the mode: Stone.  The Smash Drop maneuver deals huge damage and transitions into an impenetrable defense immediately afterwards. You don't have to keep your finger on the Circle Pad, either; you can just sit and wait for the enemy's attack to end. Its offensive options are limited, but moves like Stone Upper and Turbo Stone are insanely useful quick attacks (especially the latter, but we'll get into that later).

If you're in the market for more offensive-based abilities, Hammer is probably the way to go. Easily the strongest of the weapon-based abilities, it deals massive damage quickly and is great for both ground and aerial attacks. Many have also found success with ESP, as its effective attacks can be safely fired from a distance.

Conserving Cherries

I have good news and bad news. The good news is that after nearly every battle, you'll obtain a food item to heal yourself. The bad news? It's a cherry, which provides the lowest healing power in the game. And yes, as evidenced by similar compensation in previous True Arenas, this is done on purpose. However, there's something you can use to your advantage: you can carry one cherry at a time on the touch screen.

So, when's the best time to use it? As you may've figured out, The True Arena is all about not getting hit. A task easier said than done, obviously, so you'll be relying on those cherries. They heal just less than a third of Kirby's health, so it's best to approximately gauge that when Kirby gets hit in battle, so you can immediately use the next cherry available if he suffers more damage.

Ultimately, you'll want to only use them them in battles so you don't gulp down cherries as soon as they come your way, so get working on memorizing those enemy attack patterns. And just a reminder: cherries aren't available before the first Mid-Boss All Stars/Cores Kabula matches, so plan accordingly.

Offense and Defense

So how do you fend off the likes of Haltmann and Galacta Knight? As The True Arena goes on, boss attacks will grow quicker and deadlier, and you'll have your hands full studying them all. The more I tackled it, the more I realized that patience is your ally, which ties into my number one strategy: let the bosses come to you.

I cannot stress this point enough; it's far more beneficial to keep your guard up and wait for the bosses instead of constantly chasing after them and being shot down by sudden movements. For example, have you noticed that going after the flying/teleporting mini-bosses never ends well? It can take a little while for them to reach the ground, but you have a higher chance of maintaining a full health bar.

But what attacks should you use? While you shouldn't be afraid to use standard attack when bosses are in idle positions (at least for the earlier bosses), I've found dash attacks are the most effective. They're quick, strong attacks go through every boss; in certain cases like Stock Mecha Knight, you may end up behind them while they're launching an attack, so you can score some free hits!

This is a big reason why I suggest Stone over Archer; while the latter's dash attack has pitiful distance and ends up getting Kirby hurt, Stone's Turbo Stone maneuver renders you completely invulnerable the whole time. It's an incredibly safe option that packs a wallop, so don't be afraid to use it! (...except in one case, but we'll get to that later)

Oh, and be aware of your surroundings. Bosses like Haltmann and Miasmoros like to cover the ground in patches of electricity, poison and flame, and they can pop up with little warning. Learn to recognize the attacks that spawn them.

Finally, in the case you didn't pick Stone, remember that dodging and guarding are your friends. Bear in mind that attacks shielded by guard will inflict chip damage, so you can't rely on it forever.


We won't cover every boss in The True Arena, so we decided to cover the five bosses that're giving players the most trouble, starting with...

Holo Defense API 2.0 (Holo-Coily Rattler 2.0)

The majority of the holograms are pushovers: Kracko and the Sphere Doomers have very predictable idle patterns where they're largely idle, and the Ice Dragon practically comes to you to get hurt. But Coily Rattlers second coming can be rather frustrating; for one thing, its weak point (the head) is situated right at the top of the screen, and the snake tends to slither about at a moment's notice.

Again, remember my number one rule: let Coily Rattler come to you. While it can take a while since it likes to spend time firing projectiles from the background, dash attacks work wonders when it coils around the battlefield. While that attack leaves behind electricity, Turbo Stone will protect you from such danger. (additionally, a well-timed Stone Smash can punish its dust-telegraphed divebombs). Keep your attacks at a distance while letting Coily Rattler do all the moving, and you'll be hearing its death rattle before long.

Dedede Clones/D3 2.0

The golden Dedede clones are giving players no end of trouble, and it's easy to see why. Getting caught in just one of their mob-driven attacks can ruin your chances of success, and it's hard to keep tabs on all three.

Stone is once again your friend here, but be warned: do not get stuck in a corner. The Dedede Clones still target you when Kirby's in Stone Form, and they'll trap him by crowding together and flopping all about. If you don't believe me, just look at the screenshot below.

Not a situation you want to be in. As tempting as it is to dash through all three while they're sliding around, you'll want to carefully gauge where you'll end up before deciding to do so. My recommendation is stand your ground around the center, this way you won't be forced into a corner. If you're using another ability, place emphasis on dash attacking so you're always mobile.

In comparison, the big scary D3 cannon isn't all that tough. Its moves are telegraphed well-ahead of time and the blue lines on the ground let you know what direction its heading in, so you can quickly plan your dash attacks and Stone Smashes and the like.

Pres. Haltmann 2.0

Planet Robobot's main antagonist is where things start getting especially rough. His mecha suit gives Kirby no end of trouble, what with all the missiles, shockwaves, laser beams, and screen-covering cash. Where does one even begin a counter-offensive?

Again, by letting him come to you. Haltmann is at his most vulnerable whenever he's circling around the battleground with his blades, especially if you're using Stone. Careful uses of Stone Smash in the first phase will deal nice damage, and dash attacks during the second half--when the arena widens up--are always a safe option.

In nearly every other instance, keep your guard up. Shock waves, missiles, and electricity will be gunning for you within the second phase, and tempting as it may be to target him in midair, he can suddenly toss shock waves right in your face. Wait for when he comes gunning for you to put the president out of business.

Galacta Knight

This masked warrior has always been one tough cookie since his debut in Kirby Super Star Ultra, and his Planet Robobot appearance is no exception. His fast, twitchy movements tend to take players off-guard, and his heightened defenses result in low damage on Kirby's part.

Like Haltmann, vulnerable as Galacta Knight may seem in mid-air, you're better off defending and dodging his aerial attacks. His attack patterns can shift unexpectedly (like in the second firing of his thunderbolt summons) and it won't end well for you. If you're using Stone, you won't have to lift a finger to dodge his dimensional rips and sword beams.

The best chance for attack is when he's positioning himself on ground for a new attack, so be sure to get in a dash attack before he flies off. While it's a safe maneuver, watch for his shield: it'll put a stop to any damage from your end, so time your attacks wisely. You're almost at the end, so don't give up!!

Star Dream Soul OS

And here we are: the nightmare that is the four-phase final boss. Exhausting as the rest of The True Arena was, these are nothing compared to the heart-pounding finale. Expect sore fingers by the battle's end.

And why's that? Because you will be spending the first three phases rolling, rolling, and rolling. Barrel rolling with the shoulder buttons serves as an automatic dodge for just anything the Star Dream throws at you, be it beams, asteroids and ship debris.

But you won't want to dodge everything, for you have to fill up the Planet Buster Meter. After destroying whatever projectile was headed your way, move the reticle over the debris to fill the meter. It can be pumped up to three shots, but it's quicker and more efficient to fire 'em off as soon as you get one. Basically, maintain a proper balance of filling Planet Buster movements and dodging projectiles for the first two phases, and you'll probably turn out OK.

The third phase will be your toughest trial. After Star Dream sheds its armor to reveal a familiar face, it'll start a countdown from 5 to 0 (in the form of holographic numbers, which you must dodge). Once it reaches 0, it'll launch an instant kill program that'll put an end to your True Arena run.

The key here is your Planet Buster meter, as this is where you should concentrate on filling it all the way through. In particular, you must fill it during the third phase by shooting down all the piano keys. Once that's done, instantly fire it once Star Dream presents itself again, and you'll be on your way to victory. Expect to finish it off just in the nick of time.

Once you've reached the final phase, you've likely sustained heavy damage. You'll be back in control of regular Kirby, and while the pillars probably won't be hard to take down, things may get tricky once the heart comes out to play. Remember the golden rule of letting it come to you, especially when it splits in two near the end, and you should squeak by.

After it's taken down, DO NOT UNDER ANY CIRCUMSTANCE PUT DOWN THE 3DS. The heart will launch a last-ditch effort to defeat Kirby by unleashing three instant-kill shockwaves: the first one high up on the screen, the second right in the middle, and the final blast will cover the top and bottom. You can simply wait on the ground for the first time, but you MUST fly in the middle of the screen to dodge the final one. And no, Stone or Archer's Camouflage won't help you here.

Get past that and...

Congratulations! You beat The True Arena!

Give yourself a pat on the back, and have some of Kirby's favorite strawberry shortcake while you're at it. You deserve it. In the meantime, there's a number of other veritable challenges in Planet Robobot, be it finding all the golden stickers or getting platinum medals in Kirby 3D Rumble and Team Kirby Clash. Hop to it!

Are you struggling with other bosses in The True Arena? Let us know in the comments below!

Nintendo reveals new amiibo lines Tue, 14 Jun 2016 12:25:26 -0400 Anthony Pelone

Straight from the Nintendo E3 showfloor come new lines of Nintendo's amiibo figures -- including wave 2 of the Super Mario amiibo and an all-new Zelda line based off Breath of the Wild. Check 'em out below!

The new Super Mario line, which launches on November 4th, includes Wario, Waluigi, Daisy, Rosalina, Boo, Donkey Kong and Diddy Kong. Mario Party 10 players may recall figurines of unreleased characters like Daisy featured in the game's amiibo Party Mode, and these new figures appear in the same poses. While it's likely these amiibo will work with that game, they will also be compatible with the newly-announced Mario Party: Star Rush for 3DS.

Meanwhile, three Zelda figures will launch alongside Breath of the Wild: Archer Link, Hooded Link, and a Guardian. As shown by Nintendo Treehouse employee Bill Trinen, the Guardian will be the first amiibo to have movable, posable parts (those tentacle-like appendages you see up there).

Amazon Prime members might be interested to know that not only is the new Mario wave listed on the site, but it's 20% off for anyone with Prime membership.

Will you plan on snatching up these amiibo? Let us know in the comments below!

Image Source:
Attack of the Fanboy

RR-sama Review: Kirby goes robotic in Kirby - Planet Robobot! Mon, 13 Jun 2016 10:35:21 -0400 David Fisher

Hello and welcome to another RR-sama Review! Today we'll be returning to the world of Pop Star in Kirby: Robobot, the latest Kirby title to grace the Nintendo 3DS.

Nintendo has been quite experimental with the Kirby series as of late, ever since the mixed reviews for Kirby: Squeak Squad. Seeing as there's only so much you can do with a pink puffball that eats enemies to absorb their powers, it's only understandable that the company wants to experiment. We've seen Kirby turn into yarn, replicate himself en masse, and even become subject to the whims of a stylus-drawn road. Now Nintendo has decided to take a more traditional approach, but this time they've added a new mechanic to the game: the Robobot Armor.

Will this new mechanic (no pun intended) breathe new life into the traditional Kirby formula? Or will the addition of a mecha prove to be a worthless gimmick? Read on to find out!

The Plot

Pop Star is under attack! In Kirby: Planet Robobot a strange mechanical invading force has come to conquer Kirby's home. King Dedede and Meta-Knight try to stop them with cannon fire, but it's clear that the invaders have the superior technology. As such, the job is left to Kirby once more to stop these invaders from destroying the world.

The plot continues on in classic Kirby fashion: go through the first area, fight remixed versions of classic bosses, and slowly make your way to the "true enemy" that isn't Dedede. It's all good fun, and the cinematics that play from time to time are fun to watch.

The Gameplay

For the most part, Kirby: Planet Robobot plays just like any other classic Kirby game. You got your infinite ability to float, your sucking/eating ability, and - of course - your ability to absorb the powers of your enemies. Your classic abilities are here as well, such as Sword Kirby (above), Spark, and more.

There are also new copy abilities such as Doctor and ESP, which mix up your methods of attack. ESP turns Kirby into a Ness wannabe, stealing many of the Earthbound character's abilities from Super Smash Bros. It even comes with the cap!

Meanwhile, Doctor turns the beloved pink-puff into a pharmacist, performing all sorts of strange experiments and throwing pills all over the place. Doctor Kirby is in essence the UFO Kirby of this game as each direction causes Kirby to use a different attack. His down + action ability is particularly useful since it causes him to perform various elemental abilities; a useful tool for puzzle solving.

Amiibo functionality for the New 3DS also allows Kirby to copy the abilities of various characters. Fire Emblem characters, for example, will give Kirby the Sword ability. Ness and Lucas give Kirby the ESP ability. Trying out different amiibo can be just as fun as playing the actual game, and it doesn't break the game either. It's just pure entertainment.

As always, the new copy abilities are neat, but don't really make any big changes in terms of gameplay. What does, however, is the new Robobot Armor.

Kirby goes full Mecha... and it works!

Okay, here's another disclaimer: I love mechas. However, I never thought I would love mechas in my Kirby game. While I was a full-on skeptic about the Robobot Armor in the trailers, it actually makes for some interesting gameplay in-game. The reason? It changes up the stage design, allowing for more complex puzzles than in previous games.

The reason for this is none other than the Robobot's advantages and limitations. While in the Robobot, Kirby has the ability to destroy numerous objects that his tiny body couldn't possibly do on its own.

For example, one particularly interesting puzzle in the first area of the game had Kirby using the Robobot Armor to lift a block with a wire attached, as seen above. If a player wanted to retrieve the Data Cube required to unlock the boss level they would have to lift the cube and bring it to the next split wire to complete the circuit. This would have to be done multiple times before eventually the electricity would trigger a door.

Other puzzles require players to carefully decide when they want to use the Robobot, and when they want to be on foot. For these sections, specific stations will allow Kirby to dismount or board his mech at will. Sometimes players will need to backtrack on foot or in the mech to do so, and the problem solving aspect (while not particularly intense) is innovative for the series.

These puzzles are also used for stickers, which are used to customize your mech. Before getting carried away, customization lovers, I should warn you that you can only use 2 stickers at any time - one for each arm. They have infinite uses, but you need to collect duplicates if you want to cover both sides with the same one.

That said, stickers are fairly common, with only a handful or so of them being exclusive to a certain stage or unlock condition. They can also be bought with play coins - a 3DS function that hasn't seen the light of day in a while.

The Robobot transformations are pretty cool too. Each is based off of the original Kirby abilities, except they are twice as powerful, and much more flashy than their original counterparts.

One last point: if you were worried that it would overtake the gameplay as a whole, worry no more. The best part of the Robobot is that it isn't an integral part of the game. For those of us who expected the Robobot to be in every single level, we were right. However, it isn't by any means required outside of the first area, which acts more like a tutorial for the Robobot's capabilities. Its only function is to open up new puzzles and pathways.

The Bosses

Many of the bosses in Planet Robobot are inspired by those of previous games. Clanky Woods, for example, is based on Whispy Woods. While he shares many superficial similarities to Whispy, Clanky is actually a 3 stage boss. After taking a certain amount of damage, a short cutscene will take place. Each cutscene leads to a new attack pattern, as well as new opportunities to attack.

Considering the fact that most Kirby titles leave the multi-stage battles to the final bosses, this is actually one of the most interesting parts of Planet Robobot. If you were a fan of boss battles, I would recommend this game for just this part alone.

Last words...

Most Kirby titles don't last longer than a day if played straight. This is not the case for Planet Robobot. The casual player going through the game for the first time will likely miss out on some treasures, stickers, and data cubes on their first run through a stage. As a result, the time invested in Planet Robobot is actually longer than most Kirby games.

Assuming you collect everything on your first attempt, it will likely take you at least 2 hours to 100% complete the first area. There are more than 6 areas in the game (at least one for each leg of the machine seen above), and plenty of secret stages to be unlocked by collecting all the data cubes in an area, so be prepared to punch in to the game a few more times than you typically would.

As for the game's difficulty, I would say that a Kirby veteran will likely breeze through the game. You'll probably take a knick or two over time, but most of your deaths will likely be a result of falling down a pit you wanted to explore more than anything else.


Uploaded images captured from the 3DS truly cannot capture the beauty of this game. While it may look somewhat pixelated here, the game looks great, even on the stretched screen of a 3DS XL system. This, of course, is partly due to the simplicity of the art in Kirby titles as a whole.

What really makes Planet Robobot stand out is the use of the 3DS hardware. When in 3D mode, the stages pop out of the screen splendidly. The image above, for example, will showcase just how deep the system's 3D imaging can go. When played on a New 3DS system the game plays at a steady high frame rate as well, meaning that you won't have to worry about any frame drops while in 3D mode.

Stage design is also beautifully done. While most stages are still the typical 2D adventure we expect from the old school games, sometimes Planet Robobot will feature 2.5D sections that show just how far the series has come since Kirby's debut on the Game Boy in 1991.

The music is also quite grand, featuring many remixes of classic songs with a robotic/techno theme. The music never sounds out of place, and the upbeat tempo makes the game feel like it's moving faster than it actually is.


Kirby: Planet Robobot comes with two other mini-games for players to enjoy. One is a single player game, and the other a cooperative multiplayer boss rush.

Kirby 3D Rumble

Kirby 3D Rumble is a top-down 3D arcade game. It uses many of the basic Kirby gameplay mechanics in an arcade-style game where the objective is to gain as many points as possible. Doing so involves sucking up enemies or objects, and then spitting them out at rows of enemies in an attempt to hit as many as possible in a combo. Other methods of getting points include faster completion times, and collecting coins.

Team Kirby Clash!

Team Kirby Clash is a multiplayer game that involves 2-4 players cooperating via local wireless or download play with one cartridge. It's a simple class-based beat-'em-up boss rush, and there's very little else to say about it. There's about 8 different bosses to face, and as you defeat bosses you will level up your characters to increase their stats. It's a fun distraction, but hardly anything worth gawking over.

The Verdict

Kirby: Planet Robobot is a fun little platformer. The new gameplay mechanics will likely bring some joy to veteran players, even if only temporarily. Meanwhile, it remains true enough to the basic Kirby series formula that it still functions as a child's first platformer for the kids. They may not get all the way to the end of the game, but they're sure to enjoy it just as much as adults did when they picked up their old Kirby titles. If you - or someone you know - loves Kirby games, they'll likely get at least a solid 20-30 hours out of this game.

That said, if you're looking for a difficult platformer, this game isn't for you. It's fun, and the difficulty does increase over time, but the game at its hardest is no Contra or Metroid.

For its whimsical nature, and fun to pick up gameplay, Kirby: Planet Robobot gets a 8/10 from your good ol' RR-sama.

Note: This game was reviewed using a free review copy on the Nintendo New 3DS.

New Downloads and DLC Released in Time for Nintendo eShop Sale Fri, 10 Jun 2016 10:59:59 -0400 Melissa Crawford

Nintendo has released a plethora of games and downloads available on its eShop! The timing is right, as Nintendo's eShop sale also happens to be on June 14. Whether you're looking for new content on a 3DS or a Wii U, you're sure to find something to peak your interest.

On the 3DS, Kirby: Planet Robot is now available -- an adventure where Kirby fights robotic invaders from inside a mech. Even with this variation in Kirby's typical fighting style, he still can copy his enemies; and not only is he able to emulate their Modes, but he's also capable of lifting heavier objects than he normally could while in his mech.

Wario: Master of Disguise is available on the Virtual Console on Wii U. In this game, Wario becomes a Master of Disguise after stealing a magic wand and uses the opportunity to become a thief. 

On the Wii U, you have options such as The Book of Unwritten Tales 2 and Olympia Rising. The Book of Unwritten Tales 2 serves as an excellent choice for puzzle gamers, the game itself a playful homage to works of fantasy. The theme of Olympia Rising is drastically different, as the object is to fight your way out of the Underworld and to Mount Olympus.

Additionally, Fire Emblem Fates has released new maps that are available for download, and many other games for both the 3DS and Wii U are discounted through the end of the month of June. Go check it out!

Nintendo's Pink Puffball Gets an Upgrade in Kirby: Planet Robobot Fri, 27 May 2016 06:07:26 -0400 Phil Fry

Nintendo released a new overview trailer for its international release of Kirby: Planet Robobot. Since April of this year, the new 3DS game featuring the iconic pink puffball has been available in Japan. On June 10th, the game will be made available everywhere else.

Kirby: Planet Robobot features Kirby taking on large, mechanized invaders who begin descending on Planet Popstar whilst Kirby is sleeping under a tree. Players must solve puzzles and defeat enemies to progress through levels. The action platformer includes a total of 27 abilities Kirby may possess, with an addition of 3 original new abilities making their debuts in Robobot. These abilities are:

The “ESP” ability, which gives Kirby telekinetic attacks and displays Kirby with a sideways ball cap reminiscent of Ness' from Earthbound.  

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The “Doctor” ability which, in the trailer, shows an animation of Kirby conducting science experiments with beakers and causing AoE damage to nearby enemies.

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And the third “Poison” ability, that allows Kirby to shoot a stream of liquid poison to attack enemies from a distance.

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All of Nintendo’s available amiibos will also give players unique abilities depending on the amiibo that is tapped on the gamepad. For example, tapping a Mario amiibo will give players a fire ability. There will be four new amiibos released along with Planet Robobot of Kirby, King Dedede, Waddle Dee, and Meta Knight. The special Kirby amiibo will turn players into a hovering UFO. King Dedede equips players with his hammer. The Meta Knight amiibo transforms the player into Meta Knight, allowing the player to utilize the Galaxia sword. And the Waddle Dee amiibo gives players a parasol that allows players to glide in the air briefly, or can be useful for attacking enemies.  

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A new gameplay feature of Planet Robobot is that after first defeating an invader boss controlling Robobot armor, Kirby can take control of the machine. The trailer shows Kirby entering the armor, and the colors changing from steel, to a pink and crème color with Warp Star logos on its mechanical arms. Players may also collect up-to 200 different stickers in-game to customize their Robobot armor.

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The armor provides Kirby with further reaching attacks, as well as a dash ability. The armor mechanization will be a key component to progress through certain parts of the game, because Kirby can use the armor to clear colossal blocks out of his pathway, or solve more puzzles --  like activating an elevator lift by using the armor’s mechanical arm like a wrench.

Furthermore, players may scan enemies in-game to unlock 13 unique armor modes. The trailer features “Fire Mode” that gives the Robobot armor flamethrowers blazing from its arms, “Spark Mode” that displays Kirby charging a laser like beam, and “Jet Mode” which gives players a flying ability and also a missile firing component. Other modes include "Wheel" mode for quick movement across levels, "Ice", and "Parasol" mode. 

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Kirby: Planet Robobot also includes two mini-games for players to enjoy. The first is called "Team Kirby Clash". In this game, up to four players may work together as a team to defeat difficult bosses. Players may choose from four different classes of seemingly classic RPG styles, such as: "Hammerlord" which appears to be a hard-hitting DPS class, "Beam Mage" as a ranged caster DPS, "Doctor Healmore" acting as support and healer, and "Sword Hero" who can activate a domed shield players can stay under for protection. If players collect all four "Power Tablets" that appear at different intervals throughout the mini-game, they have a chance to summon a powerful "Team Meteor" to damage their enemies. 

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The other mini-game is a single player game called "Kirby 3D Rumble" and players must defeat enemies by inhaling them and spitting them out in classic Kirby fashion. 

The game is set to release on June 10th of this year, and pre-orders are available at select retailers. 

Kirby: Planet Robobot amiibo bundle announced Sat, 16 Apr 2016 06:16:24 -0400 Bradalay

A special Kirby amiibo bundle will launch alongside the Kirby: Planet Robobot Europe release, coming to Nintendo 3DS on June 10th.

The bundle was revealed on the Nintendo UK Twitter account, and can be purchased from Amazon for £35. Scanning the amiibo will unlock the exclusive UFO copy ability, which is not available through regular gameplay.

Pre-orders are available now, but there's no word on if the bundle will see a release in US regions. 

The newest Kirby title was revealed on March 3rd via Nintendo Direct, alongside a brand new amiibo line for the franchise. Characters available will include Kirby, Meta Knight, King Dedede, and Waddle Dee.

The newest title in the series will see gaming's favourite pink puff face off against mysterious invaders of Dreamland by utilizing new giant mechs to his advantage. This powerful new Robobot Armour can also scan and copy enemy abilities much like Kirby himself. 

The title will see a worldwide release on June 10th, with a Japan release arriving much earlier on 28th April.