Legend of Dragoon Articles RSS Feed | GameSkinny.com Legend of Dragoon RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Where did the unique element of games go? https://www.gameskinny.com/jef4c/where-did-the-unique-element-of-games-go https://www.gameskinny.com/jef4c/where-did-the-unique-element-of-games-go Wed, 11 Nov 2015 19:17:46 -0500 cdiponzia

I remember the good ol'days where you could impulsively buy a new game and be promised a new gaming experience. Back then, during the PS2 era, I would roam through GameStop for a good hour or so looking for the next game to play. I would never do research or look up reviews, because I knew whatever game I played would be a 'new' game. 

Now, I spend at most five minutes in GameStop. I know what I want and I get it. There's not much luster to a lot of the games I see these days. 

Sure, the graphics are better. They have more advanced and fluid gaming systems. But, if things are so advanced, why are the games becoming more similar to each other as we progress?

Not as much Story anymore

Now for those of you who are about to say that nobody plays a game for the story anymore -- you can zip it. I am a somebody. I may not have my name known across the world, but I am a somebody. And I love a game that has an awesome story. 

Nowadays, a lot of games have their main story develop through quests. It always feels like its the same old song and dance. You go from point A, to point B, and back to point A. You go from quest to quest and let the story develop through some shallow dialogue. 

Doesn't feel like much of a story when the entire story is just a series of jobs for you to do. 

Not to mention the story in most games is usually incredibly short. It feels like the story in a game ends before you even get into the deeper mechanics of a good game. It feels like I blew $60 on a short shallow story that may or may not have fun gameplay.  

Side Quests

I remember when these were fun. They actually seemed like they were worth chasing down and doing. Now, they have a similar pattern to the main story. You go from point A to point B-BLAH forget it. Tired of that pattern. 

Side quests used to add to the main story, and would also end up giving you awesome rewards in the process. That is what a side quest should be. Legend of Dragoons, a fascinating game far ahead of its time, had amazing side quests. The story behind each side quest was compelling.The rewards were even more sparkling.

Some games still make good use of side quests such as the Tales of Series. However, a good majority of games make side quests seem like a pointless pass time. Look at Skyrim. It's got a lot of side quests, but how many of them go outside the pattern that I mentioned earlier? Not many.   

Gameplay

A lot of games have great gameplay. However, you ever notice that nowadays, a lot of those amazing next-gen games have similar gameplay to each other? 

Lets take FPS games, for example. How many of them are actually different? Yeah, the setting and what you shoot is different. maybe the guns look different. However, how many of them offer a unique experience? Is there really any difference between each FPS game other than the skin they wear?

Even fantasy RPGs have similar gameplay. You choose a class, get skills, and attack with said skills and basic combos. How many different games will I play until I get tired of seeing the same fireball spell? 

It's meant to be an Art

What happened to the sense of creativity? It's not like there are no unique games out there anymore, but a lot of games just seem to mesh together. There is no characteristic that makes them stand out.

The most unique game I played recently was The Last Story, which came out all the way back in January 27 2011. 2011! It was the first game in a long time that introduced a completely new way to play a game. 

Each game used to have its own unique flare. An element that made it stand out. I feel like games have lately lacked that luster. Games only cost $50 not to long ago, and I felt like I got more out of those $50 games than the majority of the games I play today. 

What do you think? Are games losing the aspects that made them unique? Let me know in the comments below!

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Just die already: Longest boss fights in video games https://www.gameskinny.com/xer28/just-die-already-longest-boss-fights-in-video-games https://www.gameskinny.com/xer28/just-die-already-longest-boss-fights-in-video-games Thu, 25 Jun 2015 13:46:03 -0400 Dani Gosha

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Time to sound off. What are some of the hardest and longest battles in gaming that you have faced? Which have you beat and which ones still elude you? 

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Pandemonium Warden

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Final Fantasy XI
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Don't worry, this is the last Final Fantasy boss that will be gracing the list of ridiculously long boss fights. However, it isn't far from the truth that the other FF bosses don't even touch the Pandemonium Warden. 

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The guy is so hard (and such a health hazard) that Square Enix was forced to not only adjust the Warden's difficulty level, but they also had to put a time limit on the battle to prevent players from overexerting themselves. So if you can't defeat the guy in two hours or less, kiss your chance of victory goodbye, as he will grow bored and leave the field of battle.

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While that is unfortunate for most competitive of gamers, it is good to know that Square Enix valued the well-being of their customers over the ability of being able to boast about having an impossible-to-beat boss. 

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The Immortal One

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Lost Odyssey 
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Lost Odyssey may not be as popular as previously mentioned titles, but when it comes to the hardest battle within the game, The Immortal One is the most popular. 

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If you want to have a snow ball's chance in hell with this guy, all your Immortals need to be at least level 75. Even still, just hacking and slashing until the thing's dead isn't going to get you anywhere; it's only going to prolong this already tedious fight. If you're not a tactician, good luck, because you're going to need it. 

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Penance

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Final Fantasy X
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Honestly, this whole list could have been Final Fantasy monsters but, to keep interesting and fair to other franchises with despicably long battles, I couldn't possibly have done that. 

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If you've never fought Penance, you should be thankful - you have more than likely avoided an aneurysm. Penance is a boss only available in the PAL and International versions of FFX. While he isn't quite up to Yiazmat's ability, he does boast 12 million HP, while his arms have 500,000 HP each.

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That might seem like nothing compared to other FF bosses, but Penance has the honor of being the only boss in Final Fantasy X that hasn't been defeated without the use of Yojimbo's Zanmato, which administers an instant kill. 

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Melbu Frahma

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The Legend of Dragoon
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After several - and I mean several - hours of gameplay, you don't know how happy I was to finally get to the fourth disk of The Legend of Dragoon. That is, until Melbu Frahma dashed all my hopes of ever finishing the game. 

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I did it though. Granted not before turning the game off several times, because it just wasn't fair. Frahma has to be one of the most staged bosses in gaming history. He warps through the ages of creation specific to the Legend of Dragoon history, each stage having you praying between combos that this is the last one. 

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Much like Yiazmat, the fight against Melbu Frahma leaves you susceptible to instant kills and stuns, thanks to the several Virages that you face in various forms throughout the entire game. Still to this day, I shake my fist at this battle.

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The Caranthir

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The Witcher 3
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If you haven't got this far in The Witcher 3, I won't spoil it for you but I will say you are in for a long one. 

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The Caranthir may not be the longest boss fight in video game history, but it is certainly one of the longest in the latest The Witcher installment. The good news, however, is that once you disband The Caranthir, you are just about done with the game. 

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Absolute Virtue

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Final Fantasy XI
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Absolute Virtue? More like Absolute Horror! As I have stated before, Final Fantasy bosses are no joke, especially when they start causing players to vomit and even faint because they're that hard. 

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There's only 24 hours in a day, but with a lot of persistence and strategy, a group of 18 people managed to defeat this nightmare in 18 hours. Absolute Virtue holds a video game record for being the single longest enemy that doesn't have any change in form. 

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The End

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Metal Gear Solid 3
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Less of a battle and more of a test of endurance and skill, some might call facing The End boring. But either way, it is long.

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This not-so-real battle requires you to tap into your stealth ability to face off against The Boss's mentor and world's greatest sniper in something of a snipe-off. But be careful - one wrong move can send you right back to the beginning. That's why this fight winds up being so long. It requires precision and patience, and if you don't have it, you're likely to end the fight early via rage quitting. But if you take your time, you're sure to get the job done within an hour or two. 

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Yiazmat

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Final Fantasy XII
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Final Fantasy is known for creative and sometimes ridiculous bosses, so it should come as no surprise that the series features some rather long-winded boss battles. 

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Yiazmat from the twelfth game is one of the most recent of these famously long fights. This bad boy has an HP that is over 50 million -- sorry, not even a Vegeta 9000 joke can touch this. Out of all the bosses to grace the franchise, Yiazmat gets honorable mention because he holds the record for the most health out of any of the bosses - now that's serious. 

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Thanks to his out-of-this-world HP, the ability to administer sudden death hits and moves that petrify your character, Yiazmat takes gamers and average of 2-4 hours to defeat. 

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Have you ever encountered a boss and just thought halfway through; "would you die already!?" Surely I'm not the only one.

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Boss battles are an integral part of gameplay and video games as a whole. They help push stories along, as well as test your skill level and ability as a gamer,. But even then, there are times where you find yourself asking "why?"

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Sometimes boss battles are too easy, and merely an insult to the intellect and skill of seasoned gamers. But other times they're nearly impossible and ridiculously long. Luckily this isn't a habit in games, but when it does happen it is worth mentioning.

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Keep reading for 8 of the longest boss battles gamers have faced in the last several years. 

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100 Of The Best Boss Fights: 90 - 81 https://www.gameskinny.com/sq6hv/100-of-the-best-boss-fights-90-81 https://www.gameskinny.com/sq6hv/100-of-the-best-boss-fights-90-81 Mon, 10 Mar 2014 06:46:15 -0400 Death Metal Hero

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Part 1: 100 - 91

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Part 3: 80 - 71

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Part 4: 70 - 61 

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Part 5: 60 - 51

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If there is a boss fight that you would like to see on the list, please let me know.

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Wolfenstein 3D - Adolf Hitler
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The original first person shooter was challenging, even by today's standards. Fighting through hordes of Nazi's only to find out that the final boss is Hitler in a mech suit. Pretty epic stuff. Although he's fairly easy, watching Hitler explode into a pile of gore is always a plus in my book. Get out your machine gun and fire away!

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World of Warcraft - The Lich King
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World of Warcraft has a lot of epic moments, but the fight on top of Icecrown Citadel is by far the most epic moment thus far. The heroic twenty-five man version of The Lich King was the best version for sure. Stepping on a shadow trap resulted in instant death, range had to take care of the frost orbs during phase two, and getting sucked into Frostmourne was amazing. The whole fight was phenomenal, plus you got a chance of getting Invincible, The Lich King's flying mount.

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The Legend Of Zelda: Ocarina Of Time - Ganon
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Ocarina of Time is widely known as one of the best Legend of Zelda game's of all time. We all knew that we had to fight Ganondorf, but the big twist for me was seeing Ganon. Lightning cracking everywhere, darkness surrounding you and a ring of fire... a masterpiece of a fight indeed. Ocarina of Time brought the level of epic to eleven. Ganon's only weak spot is his tail, so try your best to get behind him. Watching Link trust his sword deep into Ganon's mouth was amazing, and still is to this day.

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Super Mario RPG - Smithy
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Super Mario RPG: Legend Of The Seven Stars is an awesome and magnificent Mario game. Fighting Smithy was a gnarly and most epic battle. Seeing the true form of Smithy was amazing, and his head always changed to mix up the strategy of the fight. Make sure you bring a lot of pick me up's and healing potions, Mario and friends are in for a legendary fight.

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Diablo - Diablo
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The very first Diablo game was terrifying for me, especially when I finally managed to get to Diablo himself. A small army of insanely strong enemies guard Diablo, after thinning the herd a bit, you're in for a real treat. Diablo himself deals a massive amount of damage, so be prepared to have a boat load of healing potions. Plus the ending cinematic is one of the best plot twists ever.

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The Legend of Dragoon - Melbu Framha
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The Legend of Dragoon is one of my all time favorite games; the journey Dart and his friends take is truly epic. A journey that starts off as a rescue mission and eventually turns into a journey to save the world from ultimate destruction. The last boss wishes to rebuild the world, and it is up to you to stop the will of a god. Be sure to max out your additions and have plenty of body and spirit potions. This fight is a doozy.

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Castlevania: Lords Of Shadow - Gabriel vs Satan
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Castlevania: Lords of Shadow is one of the best Castlevania games in my opinion, and the last boss fight is the cherry on top. Switching between light and dark magic on the fly was a awesome touch to the fight. The game made you use just about every skill you knew in order to defeat Satan and save the world.

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Mortal Kombat - Raiden vs Shao Kahn
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The most recent Mortal Kombat has one of the most challenging and frustrating boss fights of all time, Shao Khan. Not only do you have to defeat him once, but twice during the story mode. Both times are rage inducing and require you to be as cheap and unfair as humanly possible. Watch out for Shao Kahn's X-ray attack though, that move takes out atleast 75% of your health.

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Star Fox 64 - The Real Andross
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Finally getting to the real Andross was an achievement for me back when I was a kid. Seeing that gigantic brain with the two floating eyeballs was nightmarish, but exciting at that same time. Be careful to not get sucked into the brain tentacles while you fight him, it is devestating. Plus, after defeating Andross Fox's father comes out of nowhere and helps you escape, an epic experience indeed.

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Mass Effect 3 - Shepard vs The Reaper
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The Mass Effect series is full of epic and jaw dropping moments, but the third installment in the franchise has one of the coolest boss fights of all time. Fighting a gigantic reaper with only a laser guided missile system was fantastic. Watch out for its death beam though, because that will obliterate you instantly. Seeing the entire alliance fleet shoot everything it has at a single reaper was one of the best moments in the franchise for me.

"},{"image":"http://images.gameskinny.com/gameskinny/a7bd24ccdf731579eec881a48354fd47.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_a7bd24ccdf731579eec881a48354fd47.jpg","type":"slide","id":"43009","description":"

There have been some really cool, and most epic boss fights in the history of video games. But with there being so many, how do we know which ones are the best? It's all a matter of opinion, with that said this is my list for the 100 best boss fights of all time. 

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What makes a boss fight the best? Well a number of things; The fight has to be memorable, it can also be epic, or outright insane. A boss fight can be unforgiving in difficultly, or it can be as simple as pressing the A button. Whatever the boss fight is, all that matters is that I enjoyed it in one way or another.

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Legend of Dragoon: a Classic Review https://www.gameskinny.com/u0xfg/legend-of-dragoon-a-classic-review https://www.gameskinny.com/u0xfg/legend-of-dragoon-a-classic-review Fri, 14 Jun 2013 19:39:33 -0400 Zach Long

It was Y2k

Legend of Dragoon came out on June 11th 2000, in North America and I'm not entirely sure when I got it. I just remember playing it and it being the best game I had ever played. It was tough and you got to become some sort of dragon/human hybrid that kicked serious butt.

The Story

Every great game has to have an excellent story. While Legend of Dragoon is thirteen years old, its story still stands up fairly well in modern times. Some of the dialogue is cheesy but somehow it works with the nostalgic graphics. Throughout the game you learn about the Dragon Campaign and Dragoons and other things that go along with it. About seven hours into the game 3/4 of your team can become dragoons. The story is still fairly engaging even after all these years, and with minimal voiceovers. 

The World

This game is an RPG. While you don't get to pick what skills you learn, you do gain experience and level up as you face various enemies. There are plenty of different enemy types with a multitude of special abilities and attributes to keep you on your toes during each new area you venture to. It's a pretty big world, given the time the game came out, and is fun to explore. While not open-world it is open-world in the it's the year 2000 sense.

The Gameplay

What it all comes down to is the gameplay. Most of the game is spent running around and solving very minor "how do I get there" puzzles and of course in combat. The combat in this game is still fantastic. It's turn-based strategy but with sort of quick time events. It's actually pretty simple but still quite challenging. These quick time events are known as additions. Each character, with the exception of two, have these additions and they gain new ones as you level up. When you choose your basic attack you have to press buttons at the appropriate time or your combo ends. Some enemies can even throw you if you mess up or they can counter you and if you don't press the right button, circle, you will be hit back and take damage, also ending your combo. These additions level up as you successfully complete them and each one does different things. Some deal more damage as they level, others garner more spirit points, we'll get to those in a second, and others increase both as they level.

Spirit points are gained by dealing damage to your opponents. Depending on the addition you choose and how well you complete said addition determines how many spirit points you gain. Once you get one-hundred spirit points you are able to turn into a dragoon, these only accumulate on characters that can turn into dragoons. After turning into a dragoon, depending on the level, you get to do a move in that form. You get one move for every Dragoon level, assuming you've accumulated enough SP to be at max dragoon level when you evolve. After completing all your move, one per turn, you revert back to your normal self. As a dragoon you do a regular attack, which had a spinning wheel to determine its effectiveness, sort of like the additions in regular form but in spinning wheel mode. You also have magic attacks. These magic attacks are based on your level and do different elemental effects.

Then it was done.

All-in-all Legend of Dragoon still stands out as my favorite PSOne game and I think it stands the test of time pretty well for such an old game. If you're a graphics freak you probably wouldn't be able to go back to it, but if you want a unique storyline, fun combat, and some seriously tough boss battles, then this is the PSOne classic for you. It's still available on the PSN market for $5.99.

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