Mad Max Articles RSS Feed | Mad Max RSS Feed on en Launch Media Network Don't Miss Out: PlayStation Under $20 Sale Discounts Tons of Awesome Games Mon, 20 Jan 2020 12:54:30 -0500 GS_Staff

There was a time when PlayStation sales were few and far between. But that's certainly not been the case over the past several months. And the latest post-Christmas sale discounts a plethora of PlayStation 4 titles and DLC packs. 

Since 185 items are currently on sale on PSN, we won't cover them all below. However, we will highlight some of the better and more popular deals available. 

The "Games Under $20 Sale" is live until February 5 at 11:00 a.m. EDT. If you happened to miss out on Sony's Holiday Sale, then now is the perfect time to burn that Christmas cash on new PS4 games for your library. 

Games such as Grand Theft Auto 5 aren't as cheap as we've ever seen them, but if you've somehow still not taken the plunge, 50% off is a pretty good deal if you have the dosh. 

Game Normal Price Sale Price
Assassin's Creed 4: Black Flag $29.99 $8.99
Assassin's Creed: Unity $29.99 $8.99
Batman: Arkham Knight $19.99 $9.99
Batman: The Telltale Series  $14.99 $4.94
Call of Cthulhu $39.99 $9.99
Call of Duty: Advanced Warfare Gold Ed. $59.99 $19.79
Conan Exiles $49.99 $19.99
Dark Souls 2: Scholar of the First Sin $39.99 $9.99
Dead by Daylight: Special Edition $29.99 $14.99
Dishonored 2 $39.99 $13.99
Dishonored: Death of the Outsider $29.99 $10.49
Dragon Age: Inquisition Deluxe Ed. $19.99 $4.99
Dragon Ball Xenoverse $39.99 $7.99
Dying Light $19.99 $12.99
Elite Dangerous $29.99 $11.99
Far Cry 4 $19.99 $9.99
Far Cry New Dawn $39.99 $15.99
Frostpunk $29.99 $19.79
Grand Theft Auto 5 $29.99 $14.99
Injustice 2 Legendary Ed. $59.99 $14.99
Keep Talking and Nobody Explodes $14.99 $5.99
L.A. Noir $39.99 $19.99
Mad Max $19.99 $9.99
Mafia 3 $39.99 $9.99
Mass Effect: Andromeda $29.99 $11.99
Middle-Earth: Shadow of War Definitive Ed. $59.99 $14.99
Mortal Kombat X $19.99 $9.99
NBA Live 19: The One Ed. $29.99 $14.99
The Outer Wilds $24.99 $19.99
Overcooked + Overcooked 2 $34.99 $17.49
PayDay 2: Crimewave Ed. $19.99 $2.99
Rayman Legends $19.99 $4.99
Resident Evil 7 $19.99  $14.99
Resident Evil Revelation 1+2 $39.99 $15.99
Rise of the Tomb Raider: 20 Year Ed.  $59.99 $8.99
Slime Rancher: Deluxe Ed. $29.99 $17.99
Sniper Elite 3 $29.99 $7.49
South Park: The Stick of Truth $29.99 $1.99
Space Hulk: Tactics $29.99 $7.49
Steep $29.99 $9.89
Street Fighter 5 $19.99 $7.99
Tales of Berseria $59.99 $14.99
The Blackout Club $29.99 $19.49
The Crew $19.99 $6.59
The Evil Within $19.99 $7.99
The Evil Within 2 $59.99 $19.79
The SUrge Augmented Ed. $39.99 $13.59
The Wolf Among Us $14.99 $4.94
Thief $19.99 $2.99
Titanfall 2 $19.99 $7.99
Tom Clancy's Ghost Recon Wildlands $49.99 $19.99
Tom Clancy's The Division $39.99  $7.99
Tony Hawk's Pro Skater 5 $59.99 $14.99
Unravel Yarny Bundle $29.99 $10.49
Valkyria Chronicles 4 Complete Ed. $49.99 $17.49
Warhammer 40K: Inquisitor Martyr $59.99 $14.99
Watch Dogs $19.99 $6.59
Watch Dogs 2 $49.99 $12.49
Wolfenstein: The New Order $19.99 $9.99
Wolfenstein: The Old Blood $19.99 $9.99
XCOM 2 $59.99 $14.99
Zombi $19.99 $3.99

From Resident Evil 7 to Rayman: Legends, The Outer Wilds and XCOM 2, head over to the PlayStation Store to see the entire list in alphabetical order. Stay tuned to GameSkinny for more sales info as we come across it. 

Game Deals: Final Fantasy XIV, Star Wars Battlefront, Minecraft and More! Thu, 29 Sep 2016 07:08:59 -0400 Kat De Shields

Here's your chance to scoop up some older titles you want to add to your collection. Save 30 - 50% off with today's video game deals. 

Final Fantasy XIV: Heavensward

The Final Fantasy franchise is self-explanatory. Save 50% when you order this title on Amazon. You can also save 50% off the online version for PS4. 

Dark Souls III

A can of whoop-ass for your console. Buy this game at 40% off for Xbox One and let the rage quitting commence. 

Star Wars: Battlefront 

Save 42% off list price when you purchase this game on Amazon. A must have title for any Star Wars fan. 

Mad Max 

The movie was totally bad ass. Now relive the Mad Max universe on your PS4 at 50% off. "Only the savage survive."


If you haven't tapped into the Minecraft craze yet, here's your chance to enter the block-building unvierse for 32% off. 

* * *

I’m always looking for new awesome products, so please send me your favorites at Also, sign up for our Launch Commerce newsletter to receive the best deals of the week right in your inbox. 

Top 10 Myths and Facts About Armor in Video Games Sun, 17 Apr 2016 07:55:54 -0400 Sergey_3847

Myth #10: Helmets are useless

How many times did you see a character in the game wear tons of armor, but with no helmet on? This is a common thing, since you can't show an emotional reaction if a character has a darn helmet on. Fortunately, we have Halo.


But let’s be serious, helmets are super important. If you wear a headgear, then be sure that you can at least take one headshot and stay alive. Helmets saved millions of lives throughout history, so if you can wear one in the game – do so!


Keep in mind that while all these myths obviously have nothing to do with reality, the purpose of this article was to show how far away modern video games still are from real life. Although, many developers are trying to narrow this gap and will hopefully manage to do so.


What other myths about armor in video games can you share? Write about your observations in the comments section below.

Myth #9: Too much equipment

Most video games completely ignore important elements like weight. For some reason, characters can carry an incredible amount of equipment in their backpack. Only a few games actually let the factor of weight influence the gameplay (e.g. Dark Souls).


No soldier can carry more armor and auxiliary equipment than what their physique allows. Current British and US soldiers use the Modular Lightweight Load-carrying Equipment system, also known as MOLLE. It was specifically designed to help soldiers define the necessary amount of equipment they could carry during their missions without overburdening themselves.

Myth #8: Bright colors and flashy design

Almost every online first-person shooter (Call of Duty, Arma, CS:GO) offers custom armor and weapon skins for your characters. Usually, those skins look like they were made by street graffiti artists – they’re way too flashy and colorful.


Any Special Ops operative would tell you that no one in their right mind would want to wear this sort of armor on the real mission. The purpose of any armor is not only to protect, but also to hide the presence of the wearer by using colors that would help them merge with the background and not the other way around.

Myth #7: Permanent full-body armor

Some video games make you think that its characters wear their highly advanced full-body armor 24 hours a day. Excuse me, but how do they handle their biological needs?


Well, in real life these types of costumes have either the corresponding openings that are easy to access or even have a full life-support system integrated inside the costume. This makes wearing this kind of armor a bit easier, but still not too comfortable.


Obviously, fictional video game characters don’t need any of that, but it wouldn’t hurt if developers could explain how the full-body armor works in their games - it would help players immerse themselves into the worlds of their favorite games even more.

Myth #6: Extreme shoulder protectors

Villains in video games enjoy wearing shoulder protectors on a naked torso. Do they really think it’s a good idea? As a matter of fact, it’s a terrible idea, as shoulders are the least affected area of body. This means that your enemies don’t care about your shoulders… at all.


In reality shoulder protectors are sometimes a necessary accessory, but that’s it. They are never used on a naked upper body as the only part of your armor, unless you are a cosplayer.

Myth #5: Full Metal Jacket

We are all familiar with full metal power armor from Fallout and OctoCamo costume from Metal Gear Solid series of games. This particular type of armor is made of smart particles that is both resistant to damage and is as flexible as normal cloth. Additionally, it can activate mimic mode, thus becoming invisible to the enemies.


Obviously, if this type of armor existed now it would be a dream come true for modern soldiers. However, nanotechnology is still in its early stage of development, so we probably won’t see anything similar in the near future.


Today you can see something like full-body bullet-proof costumes that consist of many metal plates covering different parts of the body, but these things are extremely heavy and hardly anyone is capable of wearing them in the battlefield.

Myth #4: Spiked armor is better

Armor with spikes is often used in post-apocalyptic RPGs, such as Fallout. You could also see its implementation in the last year’s Mad Max game. When looking at them it almost makes sense – they protect the owner of the armor from external damage. Then why don’t we see spikes on any type of the modern armor?


Well, the reason isn’t obvious, but there is one – all these spikes serve as useless extra weight. In the Middle Ages some warriors did attach spikes to their armor, as it made sense at the times when swordfights made two opponents face each other. But today this is not the case and nobody uses swords or spikes anymore.

Myth #3: Capes are important

No doubt that capes look extremely cool on any type of hero, whether they’re from the future or the past. Two of the most famous superheroes both have capes – Superman and Batman. But the truth is that capes don’t make much sense in real life.


In the past, before the industrial revolution, capes were used to protect oneself from the strong winds and burning sun, but were absolutely useless on the battlefield. On the contrary, they were a great obstacle and limited the movements of the wearer.

Myth #2: Sexy bikini armor

This trickery goes even farther than Myth #1. How about a bikini-sized armor and high heels? Well, designers don’t care – again, they just want to make their strong female characters look as sexually appealing as possible.


This one, of course, makes no sense in reality, as any armor serves to protect five of the most important inner organs: brain, heart, kidneys, liver and lungs. If you manage to strike any of these organs, then death is almost always either instant or just a matter minutes away.


There is a possibility of creating a new type of armor made of both very strong and at the same time very light materials, but nobody really knows when we'll have that technology.

Myth #1: Female vests with breast pockets

In a lot of games you can see female characters wearing armor that is clearly designed to fit and visibly accentuate the shape of their breasts. The reason for doing this from a design standpoint is absolutely clear – ladies always have to look sexy, no matter how much armor they wear.


However, you will never see anything like that in real life. Female vests with breast pockets simply don’t exist . This is not a matter of aesthetics, but of practicality. Modern bulletproof vests would be way less effective if there were any cavities in their metal plates. It’s simple physics – deformed metal is less durable.


In the Middle Ages, women-warriors ordered custom-made armor to fit their body shape, but those were extremely rare cases. On top of that, the armor was usually so heavy that women simply couldn’t wear it. Even men had to bring assistants along who would help them get up from the ground, if they happened to fall down.


Do video games have to be realistic? If yes, then how realistic should they be? Distributors and game designers look at these things differently. Marketers want to sell as many copies of the IP as possible, which makes them inclined to believe that games don’t have to be realistic as that will bore the audience and hurt sales. But on the other hand realism becomes a more and more prevalent factor in many modern games, such as Kingdom Come: Deliverance and For Honor.


Today teams like to showcase the realism of in-game gear and armor in the developer diary videos. This includes the move sets of the characters, which suddenly makes the realistic approach an excellent selling point.


Let’s look at the history of games and specifically at the way the armor was portrayed in comparison to how things take place in real life.

XCOM 2 Anarchy's Children now available for better or worse Sun, 27 Mar 2016 04:45:13 -0400 _Glitchchic_

XCOM 2 recently released new DLC for Anarchy's Children. This new themed content comes fully equipped with over 100 exotic armor customizations for your soldiers, allowing for much more character variety. A favored and awaited perk is that now you can also customize each arm individually with different equipment.  People have compared the new looks in this pack to Mad Max, Borderlands, and Fallout. The best part, it is only $5! 






Among the types of new gear for soldiers are new hair styles, face paints, armor, lower face props, decals, helmets, masks and more.

"Your soldiers will strike fear into ADVENT and its alien overlords with menacing tactical styles that run the gamut from post-apocalyptic to the downright deranged." - XCOM

You can check them out or download this new DLC here -- if you decide you want to that is. 


 But is it all that is was built up to be? Steam reviews would argue otherwise with just about 65% of the public responses being negative.  

Below I have included more thoughts on the DLC (good and bad) taken from the Steam comment section. But, what do you think of the new DLC? Comment below!


Sony's 12 Deals of Christmas Deal 2, Mad Max 50% off Thu, 03 Dec 2015 06:10:39 -0500 Samantha Wright

Sony is offering 12 awesome deals for Christmas and we're already on the second one. In case you missed the first one, Sony offered Metal Gear Solid V: The Phantom Pain for 50% off on both PS3 and PS4.

Today, until December 4 at 11:59 GMT, Mad Max will be available for 50% off. If you're in the UK, that means that game will only cost you 35 Euros (as compared to the original 70).

Remember, Mad Max is only on sale for two days, so if you want to buy it you need to jump on it quickly!

If you did miss the last article, don't forget that, as a part of Sony's 12 Deals of Christmas, there are multiple games on sale for under 15 Euros. The games available range from Assassin's Creed to Ultra Street Fighter IV, so be sure to check out those as well. The full list can be found on PlayStation's blog.

You can buy any of these games through your PS4, PS3, or PS Vita, but, if you don't have access to them for whatever reason, you can also buy the games through Sony's online store.

Will you be picking up Mad Max while it's 50% off or will you pick up any of the other games under 15 Euros as a part of the sale? Be sure to let us know in the comments below!

There are too many open world games being made Wed, 11 Nov 2015 10:26:56 -0500 Daniel Williams_2179

There is one genre of games that we've seen a lot of this generation: open world games. There have been a TON of sandbox games released for the PlayStation 4, Xbox One and PC. This year alone we saw releases for Dying Light, Mad Max, Metal Gear Solid V, The Witcher 3, Assassin's Creed Syndicate, Batman Arkham Knight and Fallout 4.

And the industry isn't planning to slow down anytime soon.  Just Cause 3 is right around the corner. No Man's Sky, Far Cry Primal and Ubisoft's next Assassin's Creed game will be out next year, and Horizon Zero Dawn and Crackdown 3 might also be joining them. 

That's just too many open-world games to play.

It's not as if these are quick, linear games that can be finished in under 10 hours. All the games I have mentioned have massive worlds to explore, with loads of content jammed into them. Some are shorter than others, but even the short ones have a good 40 or 50 hours of gameplay to go through.

I think we are fast approaching open world fatigue at this rate. A lot of gamers just don't have the time to play through all these, especially if they have a job or are in college. 

At the moment, this fatigue hasn't hit yet. The games I have mentioned are doing really well in terms of sales. But by next year, people might already be sick of open world games and we'll start to see a shift in those numbers. 

By contrast, the sales of games offering a short linear experience should go up

Gamers still want to play games, and if we are fed up of these massive 50-hour plus games, the short linear experience will be a breath of fresh air. This will end up being a win-lose scenario when it comes to sales.  We'll probably see sales of open world games will go down while shorter games rake in the cash.

If this happens, though, I wouldn't be too surprised by the end of this console generation, I'm writing about why there are too many short linear games on the market. With that being said, there is a trend at the moment when it comes to too many games br=eing made for a genre.

During each generation of consoles, there is one particular game genre that is made in an abundance. Last generation we had loads of shooters being made. Go back to the PS1 era it was 3D platformers. The gaming industry has this cycle where certain genres are made to the point of over-saturation and then move on to the next genre.  

This kind of game making needs to stop. Sure companies want to make games on a genre that are popular to get better sales, but when multiple companies have the same idea it gets a bit out of hand. Hopefully, in the near future we won't have to deal with this over-saturation of game genres. Until then, we just have to deal with all these open world games being made. 

Photo Modes: Mad Max Mon, 28 Sep 2015 12:01:07 -0400 Jack Bampfield

So, I did start with the best Photo Mode I've seen, DriveClub, but that is no disservice to the great Photo Mode of Mad Max.

It looked like, with each Photo Mode I did, they were getting progressively worse. However, Mad Max's stands above the other 4 in this series as it has impressive settings and visuals.

Oh, the camera? Well to quote Rage Against The Machine: "Freeeedooommmmmm... yeaaaaahhhhhhh!" With each Photo Mode, the first thing I do is move the camera in the hope of free easy movement, Mad Max delivers.

You'll know from the Shadow of Mordor article, that I realised with each game I was focusing on one aspect. With Mad Max, it's visually appealing across the board. Action shots, environment shots and establishing shots all work great in Mad Max. I ended up entering Photo Mode every few seconds.

How it Works

Like Shadow of Mordor, I'm playing on PC and using a controller. Clicking in the two analogue sticks is how you enter Mad Max's Photo Mode. If using mouse and keyboard (you crazy person) you press X + C together to enter Photo Mode, and exit with Q.

Now you can relish in the freedom that Mad Max's camera gives you. It kind of reminds me of the freedom you get with GTA V's Editor camera.

  • Filters: 17 filters, with intensity, that you can apply to the image. For the first time, I found myself using a few of them, and even some at 100% intensity.
  • Camera Settings: Lots here so here's a list
    • Exposure: Exposure changes the brightness of the shot. The Lower the exposure the darker the shot.
    • Field of View: Your usual zoom. No range numbers, with most options in the photo mode it's just a bar.
    • Blur Intensity: When using Depth of Field to decide what is and isn't in focus. This setting allows you to control the blur of what isn't in focus.
    • Depth of Field Focus Distance: This setting will move the depth of field area from the camera.
    • Depth of Field: This setting will widen the area that the Depth of Field covers. Combining with Distance gives you some nice control over what is and isn't in focus.
    • Autofocus on Max: On/Off setting. If on the Depth of Field will focus on max, focus distance then has no effect on the image.
  • Vignette: Applies soft black edges around the shot. The least obtrusive one I've seen even on the highest size and intensity it's not that bad.
  • Frame: There are a lot of frames in Mad Max's Photo Mode. What I like about these even though I don't use them, is they fit the aesthetic of Mad Max. Blood splatter, barbed wire and metal cogs for example.
  • Overlay: These are effects you can add to the shot. Like Black smear liquid or metallic scratches. Again these share the aesthetic to Mad Max.
  • Logo: 7 different logos with the title "Mad Max". There are logos like a metal logo of mad max with red and white splatter behind them.

There does look like there are a lot of settings if you include all the camera setting ones. With the other Photo Modes, I do include Field of View and Depth of Field as their own setting. So really, this is an impressive bunch of settings for Mad Max's Photo Mode. You can go pretty crazy with action shots with a frame, overlays and logos. Like this for example:

 What do you mean you can't see what's going on? 


Overall I'm impressed with the Photo Mode of Mad Max. As I said this is the first Photo Mode where I have used quite a few different filters and some overlays. My favourite overlay was Black Smear Liquid. It felt like it added and represented the post-apocalyptic wasteland which is Mad Max


Video Mode... wait, what?

That's right, Mad Max's Photo Mode with a click of one button turns into a video mode. On a keyboard, you hit R from within the Photo Mode. On a controller, the triangle or Y button enters Video Mode. X, A or E for Keyboard then "begins the session." You do need a second controller to use Video Mode which is awfully convoluted.

Needing two controllers makes Video Mode difficult to use by yourself. You can't do mouse and keyboard + a controller, it has to be two gamepad controllers. One controls the camera, the other the game as normal. You kind of have to do this with a friend as it's difficult to play the game and record it with a second controller. For recording just the environment, it's easy to do yourself. Actually playing the game driving around while recording it with the camera? Yeah, you need two people.

With YouTube's processing on videos, the clips will never look as good as screenshots.

Two Mad Max cosplayers with disabilities show cosplay is limitless Fri, 11 Sep 2015 05:55:38 -0400 Andrea Koenig

Coming up with a cool cosplay for yourself can be incredibly difficult. Many people find themselves unable to find a character that they can represent because they belief that they are limited due to their gender, age, race, or some physical attribute like weight or a disability.

However, two Mad Max: Fury Road cosplayers Laura Vaughn and Ben Carpenter are proving that there are no limits.

Laura Vaughn - Furiosa

laura vaughn furiosa mad max fury road cosplay

Laura Vaughn is considered the most real Furiosa cosplayers on convention floors. She, like the Mad Max character, sports a fetal amputee arm disability, born with a missing limb.

She's also a cosplayer with a customized prosthetic of Furiosa's bionic arm.

The arm was created by Michelle Sleeper of Overworld Designs. Sleeper was taken with Vaughn's love of action films and Mad Max: Fury Road, and quickly turned her much anticipated project, a Terminator Endo Arm, into a Furiosa bionic arm instead.

laura vaughn furiosa mad max fury road cosplay prosthetic arm

Vaughn's arm was plaster-casted and 3D scanned via Xbox Kinect. Then, it was 3D printed in order to cut down on weight for its user. Sleeper posted the entire process online and delivered the prosthetic in time for DragonCon.

Earlier this summer, Vaughn spoke with writer Kyle Hill of Nerdist Podcast about her Furiosa cosplay. Her admiration for the Mad Max character played a key-note in this cosplay decision; she told him:

"I just get Furiosa, and I feel like she gets me."

She also called Furiosa "a triumph" for the portrayal of amputees. She personally runs a Tumblr page dedicated to advocating for positive portrayals of people with disabilities in entertainment media. There, she states:

"Facebook started talking about how amazing [Mad Max: Fury Road] was and I just couldn’t put it off any longer. So that’s how I ended up in a theater last night, completely by myself – not another soul in the room, sobbing my eyes out.

Because you guys. I am turning 30 years old next week. I’ve been a fan of action film my entire life. And I have NEVER seen a physically disabled, kickass, female lead character in a Hollywood movie EVER – not once, until yesterday [May 21, 2015]."

awesome furiosa cosplayer mad max

Laura Vaughn found herself connecting with an amputee character; it gives proof that cosplay is truly limitless if you put your appearance aside and just have fun with it. 

Ben Carpenter - Blood Bag Max

mad max fury road cosplay blood bag rig

Ben Carpenter is a 20-year-old engineering student at the University of Central Florida. He was born with spinal muscular atrophy and he built a war rig from his wheelchair for his wheelchair.

His rig is inspired by all things Mad Max: Fury Road. Fans of the film may recognize it from the beginning of the film as Max serves as a blood bag for his Warboy, friend Amy Brumfield.

The whole piece comes complete with choice of either chariot or buggy (which he also created), and was completed in time to début at Tampa Bay ComicCon.


Based on notes from his Instagram, he moved his wheelchair to standing position and attached the rest of the rig. His control joystick mounted to the seatback to move. It seems finding his Warboy might have been the most difficult part.

Ben Carpenter posted photos of the completed work and gave thanks for his internet-wide support over Reddit, making the front page. At one user's question, he responds:

This one only took a couple of weeks because we already had the mounting plate built for our full car rig, and the rolling platform we built for fun about a year ago. All we really had to do was modify the barrel and attach everything to the chair!

He plans on tricking his rig out even more in the future, potentially as a guitar guy cosplay, also from Fury Road, as his next project.

Until then, he shall ride eternal, shiny and chrome. 

These two aren't the only ones that find no limits in cosplay, but in light of recent popularity of the film and the release of the Mad Max video game, they seemed to exemplify it best at this moment.

So, if you're having an issue finding a character to cosplay because your appearance doesn't match up completely, put that aside. Cosplay who you want to be, and have fun. Make cool additions. Be creative.

Don't let your appearance hinder having fun. Cosplay is limitless.

Mad Max PS4 review: Fascinating set pieces made dull by simplified mechanics Tue, 08 Sep 2015 06:05:49 -0400 Amanda Wallace

I've spent 20 hours in the Wastes, and I'm at an impasse. After hours of tearing down mountainous scarecrows, facing down hordes of brightly painted War Boys and basically punching my way through the Apocalypse I have met my match. 

It's called a "Barrel Bash" and it's a check-pointed race in the Mad Max game. It is one of the most unpleasant gaming experiences I've had in a year and it stands between me and the end game. 

I've raced this exact race easily a dozen times, and I've only managed to complete it twice without bursting into a shattered wreck. The game demands that I finish it. This is the last in a final line of inequities.

Mad Max has broken me; I can go no further.

A Mirage in the Sands 

The franchise that ultimately lends its name to this endeavor was founded in 1979 on the back of a violent, dust-choked, gasoline fueled film. The original trilogy gained back its grit this year with the simple and brutal Mad Max Fury Road. It's a film I saw four times in theaters. 

If you're hoping to see anything having to do with Fury Road, then keep your dollars. Mad Max has all the lore of the film but misses some of its efficacy. 

Mad Max is not a cheap, film tie-in. It has built its story around the denizens of Gas Town and the chainsawed face of Scabrous Scrotus. There's none of Immortan Joe or his wives to be found here, nor the Vulvalini. But the language of the film is still present in the video game, and fans of the series will get a fix in that regard.

But one of the elements of Fury Road that made it stand out in the world of action films is its simplicity. The lead character says maybe a handful of lines in the entire movie; the aesthetic is stark and brilliant. Things are not handed to you in traditional film fashion; you're instead asked to imagine and build. Mad Max fails at this in frankly epic regards. 

Griffa is everything wrong with this game

This is Griffa. He speaks in what could best be described as "shamanistic, moralistic bullshit." He is also necessary for you to level your character up. Want to have better health or to get more out of your melee attacks? You talk to Griffa. 

I found him so tedious that I let 33 points rack up before bothering to go talk to him. 

Griffa is every negative stereotype of a "shaman" character, combined with your overly philosophical drug dealer.

Griffa is every negative stereotype of a "shaman" character, combined with your overly philosophical drug dealer. At the end of each of your encounters, he blows some powder in your face and you wake up to find it's now day and you're crouched in an empty field. 

What is truly problematic about Griffa is that he is a) mandatory to talk to and b) speaks only in metaphor. The lesson that Mad Max failed to learn from Fury Road is its straightforwardness. Dag might've only spoken in bizarre phrases in the film, but you got the gist of what she was saying. Everything in Mad Max is a tedious blend of affected dialect and extended vague metaphor. When Max gets annoyed and asks for it straight, a request that is never granted, you're right with him. 

Take the introduction of a female character I will refer to as "Boobs." I honestly have no idea what her name is, or why I'm supposed to care about her, but the game makes a point of introducing her and then trying to establish her importance. But I can't care about Boobs -- I need to get Chumbucket to add a new V8 to the Magnum Opus. And I can't honestly understand why Max is interested in her. Max doesn't really seem interested in women. He doesn't seem interested in men either, and he doesn't seem interested in cars the way that Chumbucket is. He seems interested in survival. Boobs doesn't really factor into that, but the game shoehorns her in anyway.  

The Mad Max Chumbucket Motion Comic Trailer

It's an example of overwrought story. Fury Road excelled because it kept things simple -- in the film Max wasn't moved to help the women because he wanted to sleep with them or because he was a good person. He did so because it helped him at the time. That sort of mercenary attitude isn't carried through in the game, even if it tries. 

Because of this, the plot drags until you're skipping through vague cutscene after vague cutscene and missing nothing. Every moment stuck talking to a Wastelander or listening to Pink Eye's plans for a sail is a moment that could be spent wreaking havoc in the Magnum Opus. 

Be one with your Angel Combustion

If there is one thing that saves Mad Max, it is the driving. 

The controls are weighty; you can really feel the handling of the car when you go around curves. Vaulting off the tops of canyons feels appropriately badass, both in terms of the visual effects and the slight whoop your companion gives you when you do so. 

A great deal of effort was put into the feel of the controls. Highlights in the game involved harpooning a scarecrow, then boosting off the top of a rise into the air. Upon landing, the car skids to a stop. Every aspect of that felt organic and exhilarating in a way that few non-racing games have managed. 

Additionally, car combat was on par with Assassin's Creed Black Flag's ship combat. Throughout the game, you're often bullied into a fight where you pull around several blind curves in an attempt to break your tail while simultaneously throwing explosive thunderpoons and harpooning tires. There is a violent satisfaction to harpooning a driver off their own vehicle, an effort that often sends them sailing across the hood of your own car. 

Throughout the game you're often bullied into a fight, where you pull around several blind curves in an attempt to break your tail while simultaneously throwing explosive thunderpoons...

Convoy missions are particular strengths in this regard. Every region, and the map is populated with many, has its own convoy that travels a circular path. Destroy the lead car and you gain access to their supernaturally powered hood ornament. It's in keeping with the universe and the deification of cars therein, but it's also just entertaining mechanically. I began to actively seek out these missions, even in areas where I was vastly under leveled. If there was a convoy on the horizon, I became determined to seek it out. 

After explaining this, you would be understandably confused to find out that the hand to hand combat that makes up the game is boring and that the racing is borderline impossible. 

To fight, hold square

In games, we might need to start branding BAA or AAA. Arkham Asylum shook up the industry with its own unique brand of combat which really made the user feel like Batman. Since then, several games have made their own iterations including the popular Shadow of Mordor

Mad Max continues this trend, but somehow manages to neuter the concept. 

Almost all combat is done by repeatedly bashing the "square" button. Counters are triangles and dodge rolls are executed with the right bumper. All of combat can be distilled down to basically those three buttons (and the occasional "O" gut shot, or prompted "X" for shiv attack). There are few animations for the punching, and maybe only one animation for shivving someone. In fights, especially in ones that take place inside bases, you are mobbed by about ten War Boys and effectively pinball your way around the room. Get smashed by a shielded warrior? Max is now stunned for a solid second, which should be just in time to get hit again. 

By the end of the fourth region, I was beginning to feel the slog of combat. There is limited satisfaction to repeatedly button mashing without finesse and making sure to have correct timing on the "triangle" key. I would ignite a gas can into a crowded room and detonate a swath of War Boys and then charge in, often to be bashed around like a teammate in 4v4 Rocket League. 

Since ammunition is limited in the Mad Max universe, almost all combat is hand to hand and unavoidable. Fascinating set pieces, such as an encampment on an abandoned bridge or the interior of a dune-covered airport, were made dull by simplified mechanics. 

Dropping all the frames

One of the greatest failings of Mad Max was in its performance. I played the game on the PS4 and quickly found situations where the framerate would begin to chug. Fight scenes became just shy of stop motion, and moments with high particle effects would stop the PS4 cold. 

This is a problem I've never encountered on a PlayStation title. I'm one of those rare birds that can't tell the difference between 30 FPS and 60 FPS and I found Mad Max's framerate issues so bad as to render the game unplayable. Eventually, I was forced to restart the game to clear the issue, a solution I was loathe to do because of another problematic feature. 

The game is burdened by cutscenes and long load times. Death is easy in the Wastelands, and when you die you are treated to minute long load screens advertising Rockstar skins. Several times I would find myself pin-balled to death in a base only to have to sit through a minute long load screen, die, and then repeat the process. Loading up the game takes a long time as well, and having to reload every time the game gets a bit sloppy with its framerate is an exercise in frustration. 

Choosing style over function

The game is riddled with unnecessary cutscenes. Want to refill your canteen? There is a cutscene for that, and it actually fades to black before returning your control. Talking to a Wastelander (just another NPC) is a cut scene. Every interaction that breaks from walking around and smashing things is often a cut scene. 

Not only does this break the natural flow in your own actions, this is further exacerbated by the games love affair with cinematic angles. The camera will whip around outside of your control whenever an action takes place to best orient you for maximum visual appeal. 

This is one of the primary reasons I found the racing components unplayable. If you choose to attack any of the other vehicles in the race in any fashion (and this includes another car smashing into yours), the camera would reorient itself to give you the best "cinematic" angle. This often results in your smashing into a wall that you couldn't see. 

While Mad Max is ultimately a series of films, the player doesn't need to be reminded of cinema every time they try to harpoon another character in the face. 

A dusty fail in the Big Nothing

Mad Max attempts to deliver gritty combat and the allure of the latest blockbuster addition, but falls far short. High points in the game -- such as a nerve wracking quest for Christmas lights -- are far enough between that the tension is impossible to build. Plagued by poor performance and baffling design, Mad Max is a hard sell to any gamer and is maybe a worthwhile bargain bin investment a year down the line. 

It rests like a bridge carcass on the horizon, a monument to failed dreams and potential. 

Mad Max was reviewed on a code supplied by the publisher. 

Mad Max Review Tue, 08 Sep 2015 02:30:01 -0400 Matt_Paprocki

Mad Max: Fury Road made an impeccable push to headline women in traditionally male-dominated action cinema. Mad Max - a video game adaptation with little connection except in name - puts chains around the female character's necks, uses women as prizes, and then seals them in cages. Partway through, a female bit character pleads, “Please don't slay us. We have no value.” Subtle.

Cars and violence are a religion to Mad Max although in the simplest interpretations. Video games remain an immature medium, gloriously fun if still repressed by their obsession with weakly contextualized violence. Max is an insufferably tired and now typical content hive, teasing allegories before it is decided that content must rule over all. Tear down a tower, raid a base, punch people, explode things, then wonder how any of this ties into a cohesive narrative.

... DLC is ad-supported, because surely the empty, desolate deserts and maggot food of Mad Max necessitates a sip from the corporate sponsorship of Rockstar energy drinks.

Mad Max is the perfect illustration of the modern video game. It exists because a demographic of 18 to 34 year old males will enjoy playing as other males, violent ones at least. Women in chains; most of the demo will like that too. Those targeted players can then be exploited through marketing, so load screens pander DLC. This DLC is ad-supported, because surely the empty, desolate deserts and maggot food of Mad Max necessitates a sip from the corporate sponsorship of Rockstar energy drinks. Then again, maybe Rockstar is what denizens of Mad Max use for fuel.

Here's a story, about a car named Opus

If there's a story, it's about a car, Max's specficially – Magnum Opus. Pieces of scrap are looted and Magnum Opus levels up to challenge the finale. Oddly, so does Max. Why metal scrap is exchanged to teach him a shoulder charge is unclear. Max himself is hardly mad either. He neither carries the performance oomph of Mel Gibson's Max or the quiet, raw survival instinct of Tom Hardy's. This Max is just tired, a cypher for exposition and a means to complete checklists.

For a video game about a car – and a world about cars, where exhausts spit flame and engines rumble – there is an awful dearth of them. Time is spent generally locked in melee scuffles, deciphering weary patterns of conveniently color-coded, apocalypse-made War Boys. Max is safely contained in a combat system familiar to Batman. Triangle to parry will soon be as much a muscle memory as X is to jump. He punches, he stabs, he wails on kidneys hundreds (or thousands, really) of repetitious times until the violence no longer has any stay, as if it could after the first hour.

Beauty in violence

Shame this is all that fills an aesthetically sound and routinely gorgeous world. Opening in a dried sea – where bases are made of ships once rotting on an ocean floor and shelter is a sand-sunk shipping container – is intelligent. It mirrors Fury Road. Teach and develop visually; say nothing. This scenario uses the freedom of publisher Warner's dollars to showcase the medium's storytelling and world building as it should be. Plus, the dense contrast of pale salt-laden sand and blue skies show a powerful sense of color purpose. What designers fill this all with though is disjointed, scattered, and abbreviated flurries of gameplay.

Fury Road was cinema at its purest visual form. There was necessity and merit and reason to each shot. Everything was important. Editing discipline proved remarkable. This skill has yet to be learned on the interactive side. Bloat is easier. Looking further back, Mad Max's theatrical origins can inspire film studies. That pre-apocalypse represented inevitability, reflected the '70s oil crisis, and expressed frustration with rising Australian crime rates.

The mainstream video game sort-of adaption exists to subdue forum posts from those who quantify their purchase merely by numbers - those of time and content. That's why linear video games are dead or dying and with them, so are the inroads to narrative innovation. Now games are so lost, selling energy drinks in the apocalypse isn't a funny faux pas; it's a depressing expectation. No one will study this for anything other than its redundancies.

Pointlessly drive there, find this thing, drive again to bring it back. How this became tolerable in an industry known for its addiction to instant gratification is nigh unbelievable.

Games have become plaid, where an array of crossing colors are represented by a disorganized collection of maps, icons, and side missions – the latter of which are often arbitrarily demanded to pursue the core story in Mad Max. That's egregious and unforgivable. Pointlessly drive there, find this MacGuffin, drive again to bring it back. How this became tolerable in an industry known for its addiction to instant gratification is nigh unbelievable. Quick travel was created to alleviate the problem - Mad Max has it too – but no one ever seemed to question the necessity of its invention, rather just praise the inclusion. “Hooray, I no longer have to play.” Weird, no?

Even removed from its surroundings, Mad Max has a forgettable retail footprint. Actions have mild consequence, lore is left dry, and Mad Max is an unflattering look at gaming culture's infatuation with keeping itself locked tight, forever relegated to the perception of a boys only club. How childish. The awesome irony in that “We have no value” line is that Mad Max seems to be referencing itself.

Mad Max maps will be infinite Sun, 30 Aug 2015 05:27:04 -0400 cdiponzia

John Fuller, a senior producer for Mad Max, confirmed during a GamingBolt interview that the post-apocalyptic game will run at 1080P on both Xbox One and PlayStation 4. He also revealed information about the size of the maps in Avalanche Studios' open-world game. 

According to Fuller, you can drive around in the map until you get killed. The maps are meant to be endless and have no boundaries.

“There are no finite limits to the map… in other words, there is no ‘one side’.”

When asked how long it’ll take to traverse the map, he said:

“You can continue driving into The Big Nothing until you get bored or killed.”

But the obvious question is: how is an infinite map possible? Aren't there hardware limitations? Fuller briefly addressed those concerns in the interview as well:

“Our tech can support enormous worlds but it is always a case of balancing the density of content and travel distances so that the player feels they are in a rich world.”

Mad Max is meant to release on PC, PS4 and Xbox One on September 1st 2015. The special edition of the Mad Max will have a mini license plate along with bonus DLC content. It will also have a copy of Mad Max: Fury Road on Blu-ray. 

Are you excited for Mad Max? With infinite maps, how far do you think you'll go? Let me know in the comments!

9 games to look forward to in September Fri, 28 Aug 2015 18:41:50 -0400 Bryan C. Tan

Metal Gear Solid V: The Phantom Pain

After almost three decades of innovation, hard work, and success, the story of the greatest stealth series of all time will finally be complete.


Metal Gear Solid V: The Phantom Pain will be the final chapter of the Metal Gear series pioneered by gaming visionary Hideo Kojima, linking all the games into one cohesive story. As Punished "Venom" Snake, also known as Big Boss, players will traverse through Afghanistan and the Angola-Zaire border in the first open world Metal Gear on a mission to exact revenge on those that wronged him.


Besides the usual sneaking elements, The Phantom Pain includes a host of new features to complement its whole new game world, namely, intelligent AI companions and enemies, real-time day-and-night cycles, and a fully customizable Mother Base utilizing the Fulton surface-to-air recovery system. Multiplayer will also make a return to Metal Gear with two brand new online modes, so players needn't worry about what to do after they're done with The Phantom Pain's highly-sophisticated single-player.


V will come to Windows, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 on September 1st.

Mad Max

Cars, guns, and a whole lot of action - a storied film franchise will be making the transition to video games, but unlike other movie games, this one looks like it's going to be an epic of apocalyptic proportions.


From the masterminds of the Just Cause series, Avalanche Studios, Mad Max puts players in the shoes of franchise protagonist Max Rockatansky in search of the car he lost, the Interceptor, and to build the car of his dreams, the Magnum Opus. Through canyons, caves, and deserts, Max must survive by scavenging for resources such as food, water, and fuel before War Boys take them away first.


Max's car can be customized as well as his weapons, while friendly relationships can be formed with strongholds to garner new quests and rewards, and lower the threat level of each region. With radical vehicular combat, dangerous environmental hazards, and a tense expansive story, players will be in for an exhilarating experience in the open world of the wasteland. 


Get Mad on Windows, Linux, PlayStation 4, and Xbox One on September 1st.

Tearaway Unfolded

One of the best games ever on the PlayStation Vita will finally be making the big leap to console, with the creators of LittleBigPlanet, Media Molecule, reinventing their award-winning platformer for the current generation.


Tearaway Unfolded is an expanded retelling of the original Tearaway story that puts players on a quest to help atoi, the messenger, deliver an important message. Through a vibrant papercraft world filled with colorful drawings and doodles, the magical adventure of Tearaway has been reimagined for the TV.


The power of wind can be unleashed in-game by swiping on the DualShock 4's touch pad, and the power of light can be activated by shining the DualShock 4's light bar. Stuff hurled out of the TV can be thrown back in to solve puzzles and defeat enemies, while the mobile companion app lets players customize the wild papery world of Tearaway Unfolded.


Adventure Unfolded on PlayStation 4 on September 8th.

Super Mario Maker

After 30 years of making side-scrolling platformers about an Italian plumber, Nintendo is finally letting go of the reins and leaving the controls to the fans.


Super Mario Maker gives fans the tools to create their very own Super Mario levels and bring their imaginations into reality using only the Wii U GamePad. Enemies, obstacles, blocks, and more can be combined by dragging and dropping them together, with more parts becoming available the next day after spending 5 minutes creating a course.


Sound effects and animations can be edited in all the classic environments, and Amiibos can be scanned to add special elements to courses. With a Course World filled with player creations, creators, and challenges, Super Mario fans will be treated with a plethora of crazy iterations of their favorite Nintendo series.


Become the greatest Super Mario Maker on Wii U on September 11th.

Forza Motorsport 6

It's been ten years since the first Forza Motorsport came out on the original Xbox and changed the racing genre forever. To celebrate, Turn 10 Studios looks to do the same again with the sixth instalment in their critically-acclaimed franchise.


Forza Motorsport 6 will be a wetter, darker, and more realistic affair as rain and night will finally be able to affect cars during a race, all in glorious 60 frames per second at 1080p resolution. More than 70 hours of gameplay will be present in the new career mode called "Stories of Motorsport", along with unlockable Showcase events that relive the greatest moments in motorsport history.


Split-screen racing will also return to Forza, and feature 24 cars on track in a single race, ensuring a jam-packed experience both online and offline. With over 450 intricately designer cars to collect, customize, and race across 26 world-famous tracks, Forza Motorsport 6 will surely be an all-consuming experience for racing fans.


Take over Motorsport on Xbox One on September 15th.

Blood Bowl 2

Craving for a video game that combines American football with a fantasy boardgame? Well, Blood Bowl 2 might just be the one.


The sequel to Cyanide Studios' 2009 Blood Bowl, Blood Bowl 2 brings the humor and brutality of the original adaptation into a new graphics engine that fully realizes the character-driven world of Blood Bowl 2 with new cameras and animations.


The all-new single-player story campaign puts players in charge of leading the human race back to glory, while the revamped multiplayer mode lets players create, manage, and develop their own teams comprised of eight races from the Warhammer world. With the ability to upgrade stadiums, customize jerseys, and transfer players, Blood Bowl 2 is a turn-based strategy game with countless possibilities.


Reap Blood on Windows, PlayStation 4, and Xbox One on September 22nd.


As the days get shorter and the nights get longer, it's only fitting to pass the darkness with some new-found horror.


From Frictional Games, the creators of the highly-acclaimed Amnesia and Penumbra horror series, SOMA is a first-person sci-fi survival horror game that takes place underwater. In a remote research facility, machines have begun to become human, and alien entities have begun to disrupt the peace.


Players have to find out what happened to the abandoned facility, and find a way out, without weapons, and without help. Through a futuristic setting, disturbing truths about technology and human nature await to be discovered.


Escape SOMA alive on Windows, Mac, Linux, and PlayStation 4 on September 22nd.

Tony Hawk's Pro Skater 5

After more than a decade, the sequel to the greatest skateboarding game series of all time has finally arrived.


The tenth installment in the Tony Hawk's series and the first main entry since 2007, Tony Hawk's Pro Skater 5 brings it back to where it all began. Classic gameplay with signature Pro Skater moves mixed with extended trick combinations is brought to life in over 80 unique missions across 8 different environments.


As a pro or personalized skater, players can shred pavements online with up to 20 people at once, and build and share their very own skateparks using over 250 obstacles for endless creativity. With new items like power-ups and projectiles, leveling up to be the best pro skater around will be a fresh and entertaining experience.


Go Pro on PlayStation 4 and Xbox One on September 29th, and PlayStation 3 and Xbox 360 on November 10th.

LEGO Dimensions

Developer TT Games is back once again with another instalment in their successful LEGO series, but this time they're pulling out all the stops with what is undoubtedly the biggest LEGO game to date.


LEGO Dimensions bring the colorful worlds of 14 fan-favorite brands such as DC Comics, The Lord of the Rings, and The LEGO Movie together in a LEGO Multiverse threated by an evil mastermind. Starting out in the world of Oz with Batman, Gandalf, and Wyldstyle, players will have to traverse the 14 different Adventure Worlds in order to save their friends and their universes from oblivion.


LEGO Dimensions also marks LEGO's first foray into the toys-to-life arena, with physical minifigures, vehicles, and gadgets available for purchase to be unlocked in-game. Up to seven toys can be dropped onto the LEGO Toy Pad included in the Starter Pack into the game, providing an action-packed experience regardless of whether players choose to play solo or co-op.


Travel through multiple Dimensions on PlayStation 4, Xbox One, Wii U, PlayStation 3, and Xbox 360 from September 27th.


Arise for the Fall


The hustle and bustle of the summer has finally come to a close, and the time has come to settle in for colder winds.


But while we have to say goodbye to sunny beaches, crowded festivals, and smoky barbecues, we can now say hi to the most exciting, congested, but ultimately fun time of the year for video games: the fall.


To start us off on the wonderful gaming journey towards the end of the year, here are 9 games coming to a platform near you in the cool, refreshing month of September.

Mad Max "Choose Your Path" Interactive Trailer Wed, 19 Aug 2015 20:26:33 -0400 Charly Mottet

Everybody knows how it goes with Mad Max - you get through by blowing stuff up. Well, with this new interactive trailer that Avalanche Studios and Warner Bros Interactive put together for us, you not only get to see stuff explode, you get to choose how things are going to blow up. 

That is what Mad Max's "Choose Your Path" interactive trailer is all about. The only time anyone can tell Mad Max what to do is when the gamer is in control, and the trailer offers a little taste of that. Although you get to make one of three choices in order to move on throughout the trailer, no matter what you choose, destruction will happen. 

Hey, it's Mad Max. What did you expect? To give you an example, a few choices you'll come across are "Go mad", "Get creative", or "Bring the chaos". Personally, all I saw going through the different choices was "Boom", "More boom", and "Fiiiiiiiiiiire". But that's just me. 

A little reminder

Mad Max is an open world post-apocalyptic game starring a guy named Max who is pretty Mad. His Interceptor gets stolen by a gang of marauders, and he must now go on a journey to get his precious back. Although our hero has the perfect survival instincts to get by every day, all he longs for is the solace the "Plains of Silence" could offer him. 

The game will be released September 3rd on PC, Xbox One and PlayStation 4. 

New Mad Max Gameplay Video Shows the Ugliest, Best Looking Guys in the Wasteland Fri, 14 Aug 2015 21:07:49 -0400 Zach Stratton

Developer Avalanche Studios has released a new trailer for their upcoming game Mad Max. Based on the setting first shown in the movie of the same name, Mad Max looks beautiful and ugly at the same time.

The video, which is all gameplay with in-game cutscenes, shows a few missions and fight scenes, with huge emphasis on the Car. And no, that is not a typo; the Car is a centerpiece of the game. It looks like big chunks of time and gameplay will be geared (pardon the pun) toward upgraded and pimping yo' ride.

The trailer features the protaganist, the eponymous, and very handsome, Mad Max, and his trusty, dusty, and ugly as sin sidekick Chumbucket as they travel through the Wasteland, collecting car parts and bashing baddies. Max's shotgun features prominently, but melee and bare knuckles combat abounds.

Check out the video for all 80 glorious minutes of the trailer.

The game is slated to be released on September 1 in North America, September 2 in Australia, and September 4 in Europe.

The 16 biggest AAA releases still to come in 2015 Sat, 08 Aug 2015 15:39:18 -0400 Daniel R. Miller



Release Date: 12/8/2015
Platforms: PC, Xbox One, PS4

Just to be clear, Hitman is not a reboot.  It is simply going to return to its roots, and the title is a representation of that ideal.


The original games were built around the idea of a sandbox assassination, delivering multiple methods for the player to complete their contracts in a large space.  Absolution streamlined these idea to make the series more appealing on a commercial level, but IO Interactive is doing away with that completely to give fans, both new and old, the real Hitman experience.


So there you have it. Which release are you most excited for? Let us know in the comments!


Xenoblade Chronicles X

Release Date: 12/4/2015
Platforms: Wii U

The original Xenoblade Chronicles almost didn't make it to the United States.  If it weren't for the fan campaign, Operation Rainfall, we wouldn't be anticipating the arrival of its spirtual successor, Xenoblade Chronicles X.


Although it is not a direct sequel, X does evolve the core Xenoblade experience by adding even more futuristic elements, presenting a world that is far more advanced technologically. Players will also have the ability to pilot a mech across the game's open world. The game also promises to be a less linear experience than its predecessor, letting players customize their own character's appearance and class.


Just Cause 3

Release Date: 12/1/2015
Platforms: Xbox One, PS4, PC

The open-world action movie that is the Just Cause series is going next-gen this December.  If you're looking for emotionally gripping narratives here, you've come to the wrong place - unless a tinge of anger followed up by a massively chained set of explosions really tugs at your heart strings.


Just Cause is and always has been about creatively insane stunts, corny dialogue, and destroying anything and everything, just because you can (as the name implies).  And now with even more processing power to work with, Just Cause 3 is sure to be the craziest game in the series yet.


Star Wars: Battlefront

Release Date: 11/17/2015
Platforms: PS4, Xbox One, PC

Personally, I think Battlefront is the most intriguing AAA game left on the 2015 game calendar.  As a life long Star Wars fan that poured countless hours into the original games, I'm excited to see how DICE adapts their design philosophies to the Star Wars brand.


I have my doubts about a consistent 60 FPS during online multiplayer matches, but battles look like they are going to be as layered and dynamic as any of the original games.  The lack of space combat is a bit of a bummer, but isn't that what sequels are for?


Fallout 4

Release Date: 11/10/2015
Platforms: PC, Xbox One, PS4

If there's any upcoming release that can force its way into the Game of the Year conversation, it's Fallout 4.  The track record is there to prove it.  Bethesda has taken home the Golden Joystick in 2006, 2009, and 2012 for Oblivion, Fallout 3, and Skyrim, respectively.  


The competition is fierce this year, but no game will offer its players a bigger playground with as much freedom as Fallout 4 will.  No matter who wins, one thing is for sure: the people who have won the most this year is the gamers.


Rise of the Tomb Raider 

Release Date: 11/10/2015
Platforms: Xbox One

Even though it's just a timed exclusive (and most games are nowadays anyway), Xbox One gamers will have a pretty solid head start on Rise of the Tomb Raider when it hits Microsoft's current gen console this November.  Rise of the Tomb Raider is the follow up to 2013's Tomb Raider, a massively successful reboot of the classic '90's and early 2000's franchise.


With Tomb Raider's popularity officially revitalized, there are (unsurprisingly) already talks of a third game, so it's safe to say that Lara Croft is going to be relevant for a long time to come.


Call of Duty: Black Ops III

Release Date: 11/6/2015
Platforms: PS4, Xbox One, PC, PS3, Xbox 360

Wondering whether there will be another Call of Duty game is like wondering if the Earth is still rotating around the sun.  If it isn't, something is horribly wrong.  The most profitable first-person shooter franchise of all time has another game coming out this year, and for the first time ever, it's Sony, not Microsoft, that has scored the timed exclusivity deal on the game's DLC. 


Black Ops III continues to push the franchise into the future and will build on the freedom of movement mechanics introduced in last year's entry, Advanced Warfare.  Look for a lot of gamers to decry yet another cash cow release, then turn around and buy the game Day 1.


Halo 5: Guardians

Release Date: 10/27/2015
Platforms: Xbox One

Easily the Xbox One's most anticipated exclusive, Halo 5: Guardians is the latest entry in the legendary first-person shooter franchise and the first to take advantage of next-gen technology.


Guardians will also predominantly feature a protagonist who is not Master Chief.  Players will also be taking the role of Locke, another Spartan soldier whose mission it is to search for the Master Chief. 


The campaign mode will feature a larger emphasis on co-op gameplay, as the game will have squads of Spartans following the player character around, making it conducive for people to drop in and drop out at their leisure.


Assassin's Creed: Syndicate

Release Date: 10/23/2015
Platforms: PS4, PC, Xbox One

It wouldn't be a fourth quarter release without another Assassin's Creed title.  Syndicate is the latest in a long (looong) line of annual historical assassination romps, and this time players will explore London in 1868 during the Industrial Revolution.


Ubisoft is hopeful that Syndicate will help the series move past last year's troubled release, Assassin's Creed Unity, and will attempt to bring more sense and context to the story as it pertains to the modern world.


Tom Clancy's Rainbow Six: Siege

Release Date: 10/13/2015
Platforms: PC, Xbox One, PS4

Rainbow Six: Siege is a tactical multiplayer shooter that offers multi-faceted environments with intense close-quarters action that demands its players consider every step before taking them.  The result is a controlled chaos that's addictive to watch and a bit intimidating to play (in a good way).


Environments are both destructible and reinforceable, which helps to promote replayability by adding an element of unpredictability to each match.  Siege looks like it has all the makings of a popular eSport, so expect this game to be relevant for a while.


Rock Band 4

Release Date: 10/6/2015
Platforms: Xbox One, PS4

It's been about five years since the last entry of Rock Band hit store shelves.  Co-op music games pretty much fell off the face of the planet soon afterwards, so it's refreshing to see not only the franchise, but the genre make a long-awaited return.


Rock Band 4 will be compatible with over 2,000 tracks from the previous games and runs at a crisp 1080p, 60 FPS.  It's worth noting that the developers elected to drop the keyboard peripheral, but they maintain that the game will still utilize the guitar, bass, drums and vocals.


Tony Hawk's Pro Skater 5

Release Date: 9/29/2015
Platforms: PS4, Xbox One, PS3, Xbox 360

The Warehouse level in the original Tony Hawk's Pro Skater back in 1999 is the stuff of gaming legends.  The series has had quite an extended hiatus, with the last official entry dating all the way back to 2002. So the pressure is on developer Robomodo to re-create the magic of the original games for a whole new generation of gamers.


Robomodo did release an HD remake of the original game back in 2012 to incredibly mixed results, so there is some legitimate concern to whether or not they can pull this off.


Super Mario Maker

Release Date: 9/11/2015
Platforms: Wii U

Super Mario Maker aims to give Nintendo users the largest community-driven content marketplace on the Wii U.  The game lets players take classic Mario levels and scenarios and turn them all on their heads by throwing all manner of enemies, traps, and power-ups together to create all kinds of chaos.  However, players can only upload their creations after they beat it themselves - so nobody can complain that a level is impossible to beat.


Metal Gear Solid V: The Phantom Pain

Release Date: 9/1/2015
Platforms: PS4, Xbox One, PC, Xbox 360, PS3

Hideo Kojima's swan song with Konami is almost upon us.  The legendary game designer has been declaring the end of his time with the series since Sons of Liberty, but unfortunately Konami has seen to it that this time it's for real. 


After getting a taste of what to expect from the game last year with Ground Zereos, the experience will be evolving even more into what is undoubtedly the most open-ended Metal Gear game to date.


Players will have no limits in how they go about playing The Phantom Pain.  Campaign missions can be accomplished in multiple ways, or even dynamically aborted if you feel like going off the beaten path to explore the wilds of Afghanistan.  All the while, you will be building up and defending your heavily customizable fortress, Mother Base, from enemy players online. 


Mad Max

Release Date: 9/1/2015
Platforms: Xbox One, PS4

Mad Max: Fury Road is arguably the best movie to release this year, and now Avalanche Studios is capitalizing on the brand's revitalized popularity with a new open-world action game simply titled Mad Max.  


The game features a heavy emphasis on vehicle combat and customization, and it takes inspiration from the Batman Arkham series in its close quarters combat system.  Players will be able to upgrade Max in a variety of ways, from unlocking offensive and defensive buffs to being able to disarm and use enemy weapons to their own advantage.


The world itself is massive, and rewards players for taking the time to explore by offering up tidbits of information as to what an area was like before the apocalypse, creating a sense of character within each region.


Until Dawn

Release Date: 8/25/2015
Platforms: PS4

Until Dawn is an interactive narrative that likens itself to a horror film and comes from developer Supermassive Games. It stars Hayden Panettiere as one of eight playable characters whose fate will be in the hands of the player.  The game is built in the same vein as Telltale's The Walking Dead and Heavy Rain, with branching choices that will dictate the end of the story.   


Until Dawn tells the story of a group of friends that take a trip to a secluded cabin in the mountains.  As it turns out, there is a serial killer on the loose and the group has to survive the night by any means possible.  


In Until Dawn, every character can live or die, but no matter how the story plays out, you cannot lose even if everyone dies.  Every playthrough is meant to be unique to every player, so in that sense, the game can be infinitely replayable.


2015 has seen its share of game releases that made even the most patient and frugal gamers ignore their instincts and splurge on Day 1.  Bloodborne, The Witcher 3: Wild Hunt and Batman: Arkham Knight have already released to great acclaim, and have all either been on par with or outscored last year's Game of the Year, Dragon Age: Inquisition.  What's exciting about this is that the best game of 2015 might not even be out yet. To keep things concise, this list will only consist of brand new games with confirmed release dates - so remasters, ports and games with placeholder release dates will not be included. Here are the big AAA game releases officially due this year.

3 Things I Want out of the Mad Max Game Wed, 27 May 2015 19:49:47 -0400 Matt Amenda

So the other day my dad and I decided to go see Mad Max: Fury Road. As I kind of expected, it was one of the greatest things I've ever seen. It was right about the time when the flamethrower guitar man showed up and I was about piddling myself with joy when my dad, who was seeing it with me, leaned towards me and said, "Why do I sense a video game in our future?"

He didn't know, and many of you might not know, that there is indeed a video game in our future, simply titled Mad Max.

It's a game that's already been discussed on this site by Curtis Dillon and DemonicSkies, so I'll sum it up briefly: you customize your car, you kill other cars, and you fight guys like Batman. Also, it's made by Avalanche Studios, the same guys who made the Just Cause series, so there's a strong possibility that it won't suck. Here's the overview trailer that they put out:

Now since the Mad Max series is near and dear to my heart, and since this looks like a game that has some effort put into it, I thought I'd share what else I think should be in it:

1. Give us the opportunity to be clever

What I saw in the trailer was an emphasis on smashing cars and beating up a room full of bad guys single-handedly. Blasphemous as it may seem, I don't think that's all there is to a Mad Max experience. Max doesn't solve all his problems through brute force: he's supposed to be quick and clever. He's smart enough to set traps and to see when he's in one. The majority of the time, Max gets out of scrapes because he's able to outsmart his enemies, not overpower them. Let us set traps and ambushes for people. Give us stealth options.

Max doesn't solve all his problems through brute force. 

And if Avalanche is feeling especially generous, let us bluff with an empty shotgun. PLEASE let us do the boomstick bluff from Mad Max 2. I'd say I'd die happy, but I've still got to finish Breaking Bad. So please put that in there.

2. Don't make us feel too much like a hero

How many times have you done a bunch of quests in some open-world RPG, and you become all famous and beloved/feared by all the NPCs? Under NO CIRCUMSTANCES should Max become famous across the wasteland. He's not supposed to be some legendary hero or scourge. What makes him such a good wasteland hero is that he does all these amazing, crazy things while being a nobody. No matter where he goes, he's a stranger. So it's important to me that gratitude is a rarity.

When does Mad Max ever get thanks for what he does? His life is a hectic but pointless fight to exist, and to give us these feel-good accolades that other open-world RPGs offer compromises that. So make doing good things hard. Which brings me to my last point:

3. For God's sake, don't put in a morality system

To be fair: ultimately, when or if you get this game, Mad Max is whoever you want him to be. You are in control, and you command your destiny. That's the nature of trying to adapt other media into video games; the characters will inevitably be altered by the player's treatment of them. So regardless of what Mad Max was in the movies, he is yours to command in the game.

Having said that: in Fury Road Max points a freaking shotgun at a pregnant woman's face for a drink of water. The movie doesn't even make a big dramatic deal out of it: that's how Mad Max gets a drink. Our protagonist, ladies and gentlemen!

Can you imagine how something so banal and arbitrary as an alignment bar would ruin a survival experience? You want to eat part of that guy you found dead on a sand dune? Be careful: your KARMA might go down! You want some dude's spare tires and want to steal them? Too bad: stealing is WRONG! I know that Fallout 3 did it, and as good a game as that was, it was stupid then too.

What I'm trying to say is that Max is a pragmatic guy, to put it politely. If he needs to get to the nearest gas town and he finds a guy who knows where it is, he'll take the guy hostage and get him to talk because that's how you find out where the darn gas town is in the wasteland. Max gets what he needs to keep going, and that's all that should motivate him. Period. What does he care what other people think of him? What good is an alignment in a place where everybody is some degree of psychotic? What possible use is a morality system where everybody kills everybody for every reason?

Doing the "right thing", in a place like the wasteland, has to be the least rewarding and least practical solution to a problem. So PLEASE Avalanche: don't put in a system that rewards self-sacrifice.

In the Mad Max universe, doing good to people is the real madness.

Everything You Should Know About Mad Max Thu, 23 Apr 2015 18:21:55 -0400 Curtis Dillon

Avalanche Studio's, best known for the Just Cause series, is hard at work on Mad Max, due out later this year. Two developers from the studio sat down with Game Informer for a Q&A, which yielded some interesting answers. The game is based on the cult movie series, the fourth of which, Mad Max: Fury Road, is out May 13th. The game isn't based on any specific movie in the series but rather a one-shot; not canon but using the characters and universe. Licensed games haven't had the best track record but with a developer like Avalanche behind it, Mad Max has a lot of potential. Here's a couple of reasons why you should care about the game.

Unique Mechanics (Pun sort-of inteded)

The Just Cause series is known for being pure anarchic fun, so why the heck wouldn't that fit perfectly with the world of Mad Max? Avalanche have brought their unique open-world design, fun gameplay, and added in a host of new features that are sure to make Mad Max a fresh apocalyptic experience.

One of the first attachments you get in the game is a harpoon for your car. The harpoon can be used to attach Max's Falcon to other cars, enemies, structures and drag or pull them. Sniper Towers or simple walls can be pulled down to take out that pesky enemy but perhaps the best use of the harpoon is against enemy cars, tearing them apart.

Another interesting feature is that of balloons that Max can use to get an eagles view of an area and scan for points of interest. This makes exploring the vast wasteland a little easier especially when there's a dust storm. However the most noteworthy feature, is the vehicular combat.

Improving The Falcon

The Mad Max movies are kind of about vehicles. Big, weird, insane vehicles that are literally built to destroy. The wasteland is a big place, so your car will be your best friend. Max's iconic car, the Ford Falcon, is known in the game as the Magnum Opus and is yours to design.

Max can upgrade and personalise his car in a variety of ways, such as the harpoon gun mentioned previously. As well as this you can have mounted guns, tire-spikes, flamethrowers and all sorts of daily appliances on the Falcon. Details on customization are slim thus far but Avalanche have mentioned every gamer being able to "put their stamp" on their car, so chances are there will be a variety of options.

To upgrade the car, you can scavenge parts from around the wasteland, or destroy other cars. Blowing up enemy cars is a useful tactic for gaining parts but being more methodical and killing the driver, then taking their car, earns much more.

No Map Boundaries

This is a feature that excites me quite a lot. Mad Max features "soft boundaries", as they were referred to by Avalanche, which basically mean you can never hit an invisible wall or mountain that signifies the map's edges. That being said, there is a point where you can go beyond the real map and things begin to change.

The Big Nothing, as it's so affectionately referred, is the area beyond the map that Max can drive into and test his luck at surviving. Once you reach this point, the land becomes flatter and more barren. Eventually you will see a gigantic wall of sand approach, which will engulf your car and make it very hard to see. There are a variety of ways to get killed in the Big Nothing, from debris to lightning. The point is, Avalanche want you to try your hand at navigating the Big Nothing because there's some rare things to scavenge out there, but they aren't going to make it easy for you.

Scavenging Done Right

Avalanche Studios wanted the world of Mad Max to feel like an authentic wasteland. As mentioned earlier, players can scavenge parts from enemy vehicles, or steal them altogether. One of the coolest things is that your side-kick, Chumbucket, will bring the Falcon to you once you've traded vehicles for scrap.

Another method of scavenging comes in the form of food and water. Sure this sounds like a lot of other games but it's more Fallout than GTA. Max has a canteen and can regularly fill it up at towns and other water sources. He can also drink from tin cans laying around the land and eat pretty much anything you can find, so Avalanche has truly embraced the wasteland lifestyle.

And of course, in a game largely about driving, fuel is a big commodity. And again, this is more Fallout than GTA. Max doesn't have an endless supply of fuel. Doing errands for wacko's in the wasteland can reward you some fuel and or ammo, as well as finding canisters throughout the land. Basically this is a true wasteland in which survival is actually a game mechanic.

First-Person Road Warrior

One of the most surprising things about Mad Max is the implementation of first-person. The game is primarily third-person but when driving you can switch to first-person and experience the insanity of the vehicular combat up close.

The car combat is frantic and explosive in third-person but switch to first-person and add in adrenaline, stress and a little bit of fear. If you've seen the trailers for the new movie, imagine that in first-person and you get an idea of what it feels like to play Mad Max.

Brutal Wasteland Combat

Last but far from least is the brutal combat in Mad Max. As is the case with many games post 2009, Avalanche Studios have adopted a 'Arkham' approach to combat. So enemies surround Max and you can attack them or counter their moves to get the better of them.

Unlike the Arkham series however, Mad Max is actually more brutal - which says a lot, considering how violent the Caped Crusader can be. As seen in the newly released trailer above, Max will break bones and smash heads as you plough through waves of enemies.

The fighting is part Arkham and part WWE, which suits me just fine as a wrestling fan - Max can be seen laughing dropkicks and suplexes to deal with enemies. Beating goons builds up your Fury Mode which, when activated, allows Max to deal out more damage faster. And, if that wasn't enough, Max can use shivs, ala The Last of Us, to stab enemies. Shivs are a quicker way of killing the bad guys but the are for limited use.


All in all Mad Max feels like a dangerous, insane road-trip through hell. Play as Max as you drive like a maniac, shoot/beat the crap out of wasteland weirdos, and scavenge your way to king of the crazies. Don't be fooled into thinking Mad Max is another movie tie-in game that isn't worth your money, Avalanche Studios have been working on this game for a long time and it's a labour of love, not a quick cash-in.

The wasteland is bleak and barren, and yet more alive than most open worlds. From the over-the-top settlements filled with bizarre characters, to the enticing challenge of the Big Nothing, the wasteland is a world that begs to be explored and, come September 1st, that's exactly what I plan to do.

The Most Anticipated Games of 2015 for XBOX One & PS4 Sun, 22 Feb 2015 04:20:31 -0500 fuodshfdshfdsjfk

Wondering what games are your best bet for console gaming this year?

And don't want to watch an hour-long, monotone top 50? 

Then today is your lucky day.

This 4-minute video covers all 50 of the most anticipated games for consoles coming out this year, with a little flashy something extra. 

All footage is provided by IGN.

Music playing within this video is a remix made by me uniquely for this video including elements from:

  • Ellie Goulding - "High For This"
  • Ellie Goulding - "High For This" (Ianborg Bootleg)
  • Ellie Goulding - "High For This Omega Dubstep Bootleg" (Gaming muziek)

All rights reserved for original copyright holder.

Video put together by me.

More content by me can be found here.

Donal Gibson As Mad Max... Maybe? Sat, 27 Jul 2013 17:30:36 -0400 Tony Monster

Having a character with a believable presence is what a lot of us gamers connect with the most. With the upcoming game Mad Max there is no conclusive evidence as to who will be giving us the performance we all want. In the film which this game is being adapted from, Mad Max is played by the actor Mel Gibson. But who would have thought that his brother might just be playing as Max in the game? 

As a lot of us know, it was an exciting day to hear that Max would be confirmed to have an Australian accent. We were blessed by the gaming gods as fans when CEO of Avalanche, Christofer Sundberg, tweeted to us fans for our outcry. 

And with the great demo sent over to ausgamers, Donal just fits that part so well. With a gritty and dark voice applied to Max, it fits the setting in the dramatic future wasteland. I say why not keep it in the family, let Donal voice Max. 

Check out the demo for yourself here. If you have someone better in mind, let me know! It'd be great to see who else they could possibly cast for the voice role in Mad Max.

PS4 Mad Max Game to Feature American Protagonist Tue, 18 Jun 2013 15:35:20 -0400 Amanda Wallace

Mad Max is an iconic property.  To hear the name is to remember a young Mel Gibson roaring his way through an apocalyptic Australian outback, gunning down motorcycle gangs and encountering Tina Turner’s hair. The movie is famous for encouraging the global markets' interest in Australian New Wave. Set in Australia, starring Australian actors, filmed in the Australian outback, and written and directed by Australian talent, there are few other films that can fight it for most quintessential Australian film.

So it stands to reason that the Mad Max video game, announced this past week at E3, would at least carry some of that Australian-ness. Avalanche Studios, in charge of bringing this long beloved film franchise to consoles, would surely keep Mad Max’s accent.

Or, you know, they could make him a standard Mid-Western American everyman.

According to Avalanche Founder Christofer Sundberg, the studio is treating Mad Max as a “completely new property.” He continued, “And we wanted to treat it like an original IP. The setting – where it is in the world – has really nothing to do with the Mad Max video game. It’s really a game to do with the relationships between different people in this world.”

Relationships were not really the strong suit of the Mad Max series, and memories of the film are not filled with Mad Max thoughtfully interacting with motorcycle thugs. One of the set pieces of the Mad Max series is the Australian setting, completely desolate, and utterly empty. That, and Tina Turner's hair in the sequel. 

If Avalanche Studios was not going to treat the IP as a long standing franchise, then why not just make a regular post-apocalyptic game without the Mad Max name? Why tie Max to an unrelated project?

What do you think? Does it matter to you whether or not Max keeps his Australian roots?