Maneater Articles RSS Feed | Maneater RSS Feed on en Launch Media Network Maneater: Truth Quest DLC Premieres This Summer Thu, 01 Apr 2021 14:06:47 -0400 Jonathan Moore

Tripwire Interactive's Maneater is tearing into new waters. Quest for Truth is the action RPG's first full-fledged story DLC, and while there's currently no firm release date for it, the expansion will release for PS4, PS5, Xbox One, Xbox Series X|S, and PC via Epic Games sometime this summer. It will cost $14.99 and require the base game to play. 

Quest for Truth takes place after the events of the base game and plunges into the dark depths of government conspiracies and the Naval Wildlife Organization's presence in Port Clovis. Chris Parnell (Rick & Morty) returns as Trip Westhaven, the Maneater's narrator. This time around, he's launched a "ViewTube" channel and is hell-bent on getting to the bottom of the port's strange happenings.

The DLC won't just look at Maneater's events from a different angle, it will also include two brand new episodes, a new region, new evolutions, and more. Tripwire provided a rundown of what fans can expect: 

New Evolution Set

  • Maximum level cap increased to 40
  • Five new organ evolutions with one additional organ slot unlocked at level 40
  • Maximum shark size increased

New Wildlife

  • New “Uber” Apex Predator
  • New evolved hunt creatures

New Military Forces for Bounty Hunter System

  • Military land forces will launch attacks from beaches and fortifications
  • Helicopters will hunt by air
  • Five new Bounty Bosses
  • New weapons and vehicles for military Bounty Hunters

New Objective Types

  • Failure to Communicate: Tail-whip objects to destroy the target objective
  • Time Trial: Swim through the rings before time runs out!

Maneater: Quest for Truth has been in the works for a while, and the game's official Twitter account has been teasing the DLC through cryptic tweets and messages since the beginning of March. 

Though we haven't been able to play it yet (obviously), Quest for Truth looks like a perfect addendum to Maneater, taking the base game's most absurd (and terribly fun) aspects and evolving them into the next apex predator. 

If you hadn't guessed, we really enjoyed Maneater when it launched back in early 2020. We called it "sharky soul food," saying the game's "deep combat and deeper oceans provide just the type of blissful escapism we need right now." Maneater will release on the Nintendo Switch this May.

Maneater Bloodies Switch Waters This May Fri, 19 Mar 2021 11:22:26 -0400 Jonathan Moore

Maneater, Tripwire Interactive's cleverly self-proclaimed shARkPG, is coming to the Nintendo Switch this May, the developer and publisher has announced. It will retail for $39.99. 

Playing as a vengeful bull shark from pup to apex predator, players navigate the dangerous waters of the fictional Gulf region of Port Clovis, sinking their teeth into everything from catfish and alligators to unawares swimmers and pesky bounty hunters. 

There are seven varied sub-locations to swim through and explore. Along the way, players collect nutrients and evolutions to upgrade their shark into the ultimate killing machine, all while staying on the blood trail of the dastardly Scaly Pete.

Chris Parnell (Rick and Morty, 30 Rock) narrates the fully self-aware and snarkily-good story, which clocks in at about eight hours. 

The Switch version comes with the Tiger Shark Evolution DLC, which was released for other consoles in August 2020. It includes a tiger shark skin and a new accompanying evolution that "allows you to digest nearly anything, increasing your ability to gain vital nutrients from all varieties of prey," according to Tripwire. 

We loved Maneater when it was first released back in May 2020 for PC, PS4, and Xbox One. It later chomped its way to PlayStation 5 and Xbox Series X in November. Our review called it "sharky soul food" and praised it for its combat, upgrade system, environments, and story direction. The idea of ripping through the game on the go has us wanting to jump back in. 

Maneater Review: Sharky Soul Food Fri, 22 May 2020 09:00:02 -0400 Jonny Foster

Maneater is an open-world action RPG unlike any other. 

You take control of a bull shark from a humble pup right up to mighty megafauna across various fictional Gulf Coast towns that are teeming with ocean life for you to consume.

From harmless seals, turtles, and catfish to deadly hammerheads, orcas, and sperm whales, there are plenty of creatures for you to devour, though the bipedal species are the most exciting prey. 

Believe it or not, there is an actual storyline to Maneater, too; you aren’t just massacring wildlife and humans without rhyme or reason (though there is a lot of eating involved.) 

Instead, Maneater takes a reality TV show approach to its action, following you and a shark hunter named Scaly Pete, who, of course, has made you his nemesis, which may or may not have something to do with you eating his hand.

The commentary from Chris Parnell (of SNL and 30 Rock fame) is a particularly pleasant surprise, and while I couldn’t quite shake the thought that it was Jerry from Rick and Morty telling me about shark attacks and marine biology, his aptly sarcastic delivery really makes Maneater’s humor shine.

Maneater Review: Sharky Soul Food

Maneater doesn’t take itself too seriously, and there are pop culture references and dry comedy spread throughout, which is perfect for the “comfort food” action gameplay of a shark terrorizing coastal towns. 

However, combat is much deeper than you might expect. On top of the standard "press RT to bite" attack, you have a dodge that leaves rival predators open to counter attacks. The shining jewel of Maneater's combat is the Tailwhip ability, though. 

By holding prey in your mouth, you enter a brief window of time dilation to aim before flicking your prey at incredible speed towards a target using your mighty tail. 

Words don't do justice to how good this feels; you have to try it for yourself. Leaping from the depths with a turtle in your mouth, slowing down time, and torpedoing the tiny reptile at an unsuspecting human is the same brand of catharsis as tossing God of War's axe.

Maneater also does a good job of keeping its gameplay interesting by continually introducing you to new locales with different predators and new prey to snack on. 

From the endless depths of the ocean to the dingy bayou, every location is varied and visually stunning. 

Each location also has a more powerful Apex Predator lurking in its depths that you can lure out by dwindling its food supply, which is a clever mechanic that adds some believable flavor to a game about a rampaging killer shark. 

To top things off, Maneater features simple but engaging RPG mechanics with unlockable evolutions that can be swapped out and upgraded. These add an extra layer of customization to everything, especially with the bone and bio-electric sets, which completely change the look and playstyle of your shark.

Your evolutions are fed by the nutrients that you acquire whenever you eat anything in Maneater, which gives everything you do a feeling of purpose. 
Whether you're focusing on missions, aimlessly chomping wildlife, or hunting for collectibles, everything gives your nutrients to power up your shark. 

I will say, though, that the gameplay started to feel a bit repetitive by the time I was done with Maneater — after all, you are a shark, eating and killing is all you really know. 

There are numerous collectibles to elongate the game's playtime if you’re a collectionist, but you can power through the main storyline in about 6 to 10 hours. 

Maneater Review — The Bottom Line

  • Deep combat and evolution systems make Maneater surprisingly fun 
  • Exploring the variety of gorgeous underwater environments is a delight
  • Dry humor and commentary from Chris Parnell is the perfect accompaniment
  • A little short on content for its price, especially on PC without any achievements to shoot for

While I experienced a few minor bugs and glitches in my playthrough, they weren't severe enough to worry about. Overall, the experience was clean.

I would, though, recommend purchasing Maneater on console if you’re interested, rather than PC. The controls are obviously built for a controller, and the absence of achievements on the Epic Game Store leaves the content feeling a little thin.

In a time of global crisis, however, a game where you can turn your brain off and eat anything and everything in sight is just the kind of detachment we need. Even if it wasn’t on your radar at all, Maneater is a title that will gobble you up for a few hours of blissful escapism. 

[Note: A copy of Maneater was provided by Tripwire Interactive for the purpose of this review.]

Maneater Guide — How to Reach Hidden Collectibles on Land Fri, 22 May 2020 09:00:02 -0400 Jonny Foster

If you've sunk a few hours into Maneater, you might have noticed some tantalizing, "hidden" collectibles hovering just out of reach on land. Tripwire Interactive has done a good job of hiding license plates in plain sight, often placing them on pier heads and atop shoreline rubble. 

There are also some tricky side missions that task you with killing humans who stay frustratingly far from your watery domain.

Fortunately, we have some useful tips to help you reach the land and survive for a little longer.  

Maneater Guide — How to Reach Hidden Collectibles on Land

First, let's start with the simplest advice. 

The Amphibious evolution will drastically increase the amount of time you can survive on land, as well as increase your land speed.

It's locked behind story content in the middle chapters of Maneater, though, but you also shouldn't be attempting any of the harder-to-reach license plates until the middle of the game for another very important reason: the Air Lunge

The ability to lunge out of the water is available from your beginnings as a humble Pup shark, but the real utility comes once you've reached the Adult, Elder, and Mega stages. 

Once you've grown to the latter stages of sharkdom, you can press "B" or "LT" once you're in the air to gain a small boost of speed and height.

This can be done twice once you've grown to the Adult stage, while pressing "RT" will lunge you towards a target if you're locked on.

Combining these, the optimal strategy for reaching collectibles that are out of water looks like:

  1. Breach the water ("B" while Knifing or "LT" while swimming to the surface)
  2. Wait a split second, then Air Lunge ("B" or "LT")
  3. Repeat Step 2 if you have Air Lunge Level 2 unlocked.
  4. Finally, attack the target with "RT."

This sequence can also be used to reach humans in those pesky side missions we mentioned earlier.

It's also worth knowing that you don't usually have to eat them, so killing multiple humans with a Tailwhip ("LB") is often the quickest way to complete missions on land before you have to return to the water.


That's it for how to reach hidden collectibles on land. For more on Maneater, check out our other guides here

Maneater: How to Reach Infamy Rank 10 & Unlock the Bio-Electric Set Fri, 22 May 2020 09:00:02 -0400 Jonny Foster

In Maneater, you need to raise your Infamy Rank if you want to go from a no-name scamp to a legendary menace. Along the way, you'll also unlock all five pieces of the Bio-Electric set by increasing your Infamy Rank, so why not kill two birds with one stone? 

But how do we raise our Infamy in Maneater

Like most watery horror films, it starts with some good old-fashioned human killing. These can be innocent bystanders on land, unsuspecting swimmers, or leisurely boaters, it doesn't really matter. 

You just need to kill enough humans to raise your threat level, which eventually causes hunters to begin searching for you. 

Maneater: How to Reach Infamy Rank 10 & Unlock the Bio-Electric Set

The Hunter Becomes the Hunted

Taking down the first few waves of hunters shouldn't really be a problem, but their potency and numbers quickly start to stack up.

The best tactic for turning the hunters into your next meal starts with swimming in large circles, ducking in and out of range of the hunter’s boats.

This will make it harder for them to hit you repeatedly, and gives you a better angle of approach if they don't see you coming. Any time they start targeting you, hit "RB" to dodge away, and they won't be able to touch you. 

You want to Knife through the water by holding "LT" while you’re swimming along the surface, then leap out of the water with "B" and hit "RT" to lunge through the air at a hunter and grab them from their boat. 

If you’re low on health, keep pressing "RT" to eat them and regain some health. You can also use them as projectiles to knock more hunters into the water; hold enemies in your mouth by holding "RT" down, then press "LB" to Tailwhip them at another target

This lets you deal with multiple threats in quick succession, as the more hunters you knock into the water, the less there will be trying to shoot you. 

Evolution is a Shark's Best Friend

Unlike your threat meter, your Infamy rank doesn’t decrease, so don’t feel the need to try and hit Infamy 10 in one go. 

In fact, Bone Body — one of the most useful evolutions for fighting higher-leveled hunters — doesn’t unlock until the 5th story chapter, so you’ll want to wait until you unlock this before taking on the higher ranks. 

Hearty, gained by defeating Bobbie Bojangles at Infamy Rank 2, and Mineral Digestion at Infamy Rank 3 are two vital evolutions that should be secured early and upgraded to their maximum level. 

Once you have reached the higher Infamy ranks, upgrading the Bone set of evolutions is important to defeating the bigger hunter boats, with the Bone Body and Bone Fin evolutions being particularly important.

With these two, your dodge attack, and your Y-button ability, will do extreme damage to the stronger boats that start spawning from Infamy Rank 6 and onward.

You can swap to this technique and pretty much ignore the hunters once you’ve leveled the evolutions high enough. 

After this, reaching Infamy Rank 10 should be a gentle walk in the… uh… ocean? 

Closing Tips & Tricks

If you're finding the hunter fights difficult, here are a few final tips to give you a fighting edge. 

Firstly, don't be afraid to disengage. If you turn and swim away, the boats won't be fast enough to catch you, especially if you're in an area where you can dive deep enough to evade their sight entirely. 

You should also use this time to heal up; eating fish, other predators, and even humans will replenish your health bar

Finally, if reinforcements stop spawning at any point while you're trying to raise your Infamy and your threat level starts to drop, submerge and search for any Hunter Divers. These divers often count as active units and unless you kill them, new reinforcements won’t spawn. 


That's it for our Maneater guide on how to reach Infamy Rank 10 and unlock the Bio-Electric Set. For more on Maneater, why not check out our review

E3 2019: Highlights From the PC Gaming Show Mon, 10 Jun 2019 16:48:47 -0400 GS_Staff

As expected, the PC Gaming Show at E3 2019 showed some truly fantastic upcoming games. From Evil Genius 2 to Conan Chop Chop (yeah, it's not fake), to Vampire the Masquerade - Bloodlines 2, Shenmue 3, and Auto Chess, there was a little bit for everyone. 

While we don't cover every single announcement below, you'll find the highlights from the show. 

Evil Genius 2

Those well-versed in Steam sales are more than familiar with at least the name Evil Genius, since it's been a staple of Steam sales for over a decade and has been tasking players with running an evil empire since 2004. The game is finally getting a sequel from developer Rebellion, which served as the publisher for the first title.

Payers have until sometime in 2020 until Evil Genius 2 makes its way to PC; that's plenty of time to learn how to be properly diabolical.

Vampire: The Masquerade - Bloodlines 2

One of the most hotly-anticipated games of 2020 got even more screentime during the PC gaming conference this E3, further emphasizing that yes, it's back and better than ever.

You're going to play Malkavian, aren't you? Yeah, you know you are. Look for Vampire: The Masquerade - Bloodlines 2 in March of 2020.


If you say a game is like Dwarf Fortress is space, it better actually be like Dwarf Fortress in space, and not akin to the already established and amazing Rimworld.

From publisher Chucklefish comes a fresh spin on the management and strategy genre in Starmancer, featuring an isometric view and what appears to be a vast amount of customization for player bases. Those interested can pre-order to get into the upcoming beta now.

Planet Zoo

If you thought the folks over at Frontier Developments did the classic RollerCoaster Tycoon legacy justice, you may be elated to find the developer is returning to another familiar setting: zoo management.

Zoo Tycoon may be pretty much dead, but Planet Zoo is coming to fill that gap in your strategy-searching heart. The animals simply look fantastic, and if Planet Coaster is any indication of the quality here, we're in for a great time.

Look for Planet Zoo on PC on November 5 of this year.

Auto Chess

In a move that surprised many and... I'll keep it to myself...

Yes, Auto Chess is that Auto Chess, the custom mode in Dota 2 that's been taking the game by storm and has now spawned a League knockoff.

This Auto Chess is by the very same developers who made Dota Auto Chess, officially separating the franchise from DotA and even moving over to the Epic Game Store. It's also a mobile port. It smarts a bit, not even going to lie.

Terraria: Journey's End

Did you think Terraria was dead? Haha, silly mortal! Terraria will never die!

Okay, it will die eventually. But that day is not this day, and it's not this year, either. The next update for the game, titled Journey's End, isn't the game's last update, but it does promise to be one of the biggest it's seen yet and that's really saying something.

Journey's End will be bringing tons of new items, weather conditions, a new super hardcore Master difficulty level, and even more to the classic sandbox that should definitely be in your Steam library by now.

Chivalry 2

Chivalry: Medieval Warfare released in 2012 on the PC, before making its way to consoles in 2014 with the Xbox 360 and 2015 with the PlayStation 3, PlayStation 4, and Xbox One. Fans of the series have been awaiting a sequel to the first-person medieval melee for some time. 

Now we know that Chivalry 2 is in the works. It is set for release in "early" 2020 for the PC. It is being developed by Torn Banner Studios in conjunction with Tripwire Interactive. It was not announced if the game would be making its way to console. 

The trailer above is all about beheadings, limb-severing, and body maiming. The developers mentioned that the game would have the iconic Battle of the Bastards, first seen in Season 6, episode 9 of Game of Thrones. However, they did not provide further details. 

Zombie Army 4: Dead War 

Rebellion's Zombie Army subseries began in 2013 as a spinoff of the niche but popular Sniper Elite series. Each of the Zombie games provides an alternate World War II timeline, one where the Third Reich raises an army of the dead to lay waste to The Allies, and all of Europe. 

Dead War is set to release on the PC, PlayStation 4, and Xbox One in 2020. It will be an Epic Games exclusive when it launches. There was no confirmation if such exclusivity would be timed or not. Rebellion said actual gameplay would be shown at E3 on June 11. 

Zombie Army 4 looks to carry the torch from previous games in the subseries. Featuring frenetic online co-op gameplay for up to four players, there will be plenty of hordes to eviscerate, plenty of traps to lay, and flamethrower zombies to outsmart. Rebellion said there will be ways to enhance weaponry, dozens of skills, special attacks, cosmetic items, and more. 

Of course, the series' beloved X-ray kill cam will make a return as players travel "across Italy and beyond."

Shenmue 3

We already knew Shenmue 3 would be releasing later this year, although it would be later than expected because of yet another delay. During the PC Gamer Show, the long-awaited game was confirmed for a November 19 release (unless there's another delay). 

In a trailer all about glorious kung-fu training and beating up bad guys, it was also confirmed that the game would be exclusive to the Epic Games Store when it releases. 

Thankfully, the game looks like a proper sequel to Shenmue and Shenmue 2, even down to the crappy (yet endearing) voice acting and classic Shenmue style. Unfortunately, no forklifts are shown in the trailer. 

Warhammer: Vermintide 2 Versus

Warhammer: Vermintide 2 is one of the best first-person melee games currently on the PC, standing tall alongside Chivalry and Mordhau. Slicing and dicing Skaven and members of the Chaos army with pals is a joyous experience. The game does well to capture the Warhammer universe and has received overall positive reviews since releasing on PC in 2018. 

Now those that want to slice and dice each other will get the chance. Vermintide 2: Versus will be a 4v4 asymmetric PvP mode for Vermintide 2. It currently does not have a release date, but we can't wait to play a Skaven wielding a mini-gun. 

In a release about the mode, Martin Wahlund, CEO of Fatshark said: 

The player has always been the hero of the game, but in the Versus mode, players will now be able to play as the enemy factions. Versus is a competitive game mode where two separate teams of four players take turns playing as the enemies and heroes.


Coming from Tripwire Interactive, Maneater might be the "shaRkPG" you didn't know you always wanted. While this isn't the first time we've seen footage of the game, the trailer is some of the first footage we've seen of the game's villain, Scaly Pete. 

Full of completely insane sharkery, the game's PC Gaming Show trailer featured lots of explosions, lots of fast swimming, and lots of maneating. Taking place of the Gulf Coast of the United States, Maneater follows a shark growing from baby to beast on a journey of revenge. Just so happens Scaly Pete is also on a reality television show called Shark Hunters vs. Maneaters

Tripwire Interactive will show more gameplay behind closed doors at E3. However, TI President and Co-Owner John Gibson did provide some details about the game. He said that Maneater is like "GTA if you were a shark."

The game will feature progression systems and life phase evolutions. Players will gain XP to level up and grow more powerful, they will increase their power and capability, and they will unlock evolutions like "metallic teeth to shred boats" or mutated lungs. 

The game does not currently have a release date, but it appears it will also be exclusive to the Epic Games Store at launch. 

Conan Chop Chop

What began as an April Fool's joke has, as in the past, now become a reality. Roguelike Conan Chop Chop is currently (for real) in development by Mighty Kingdom and published by Funcom. 

It will release on September 3 for the PC, PlayStation 4, Xbox One, and Nintendo Switch. Set in the world of Conan: The Barbarian, Conan Chop Chop can be played alone or with up to three friends. 

The developer calls say that it is "the most epic and realistic stick figure game ever to be set in the world of Conan the Barbarian, thus there will be an excessive amount of gore and flying limbs."

Although characters aside from Conan were not confirmed, the developers also said that there would be "a diverse case of badass warrior gods" players would be able to use. 


What initially looked like a commercial for a mobile game turned out to be a trailer for the upcoming adventure game Mosaic. Although the BlipBlop game played by a character in the trailer above is currently out on the Apple App Store and Google Play Store, Mosaic itself doesn't currently have a firm release date.

All we know is that it will release sometime in 2019, and that it will be available on PC, PlayStation 4, Xbox One, and Nintendo Switch. 

Mosaic is a surreal adventure game set in a dark, "cold" city. Aesthetically, it resembles games like Limbo and Orwell. It is developed by Krillbite, the same studio behind Among the Sleep. It also looks to take inspiration from certain episodes of Black Mirror, such as Season 1, Episode 3's Nosedive. 

Midnight Ghost Hunt

Coming from Vaulted Sky Games and Coffee Stain Studios, Midnight Ghost Hunt is a 4v4 ghost hunting game featuring ghosts and ghostbusters.

The game features what appears to be fast-paced first-person action, where those playing as ghosts seem to be able to enter a third-person perspective and traverse the environment. 

Ghost hunters have until midnight to "find and destroy" all of the ghosts lest those ghosts return as vengeful spirits and attack them. 

The game does not currently have a release date, although those interested can sign up for the alpha here

Unexplored 2: The Wayfarer's Legacy

The original Unexplored released in 2017. The indie RPG roguelite has garnered very positive overall reviews on Steam in that time. In 2018, the game released on the Nintendo Switch. 

Unexplored 2: The Wayfarer's Legacy takes what players loved in the original and increases it across the board. Instead of slinking through dungeons and the underground, Unexplored 2 takes things to the surface. The art style has also changed to implement more 3D elements, as seen in the trailer above. 

The game's new Legacy system also means more progression this time around as worlds can be begun anew after dying, or players can choose to keep exploring previously explored worlds. 

It is set to launch in 2020. 

The Lost Oasis

The Lost Oasis is an upcoming MMO developed and published by Donkey Crew. Set in the post, post-apocalypse, players find themselves vying for control of an arid landscape. 

In the game, players build walking, mobile bases, which allow them to battle other players and clans, lay siege to encampments, harvest resources, and much more. It features hefty building mechanics and myriad ways to initiate combat, from close-quarters melee to long-distance barrages. 

The Lost Oasis is set to release into Early Access on July 15 on PC. It plans to fully launch on the platform on September 3. 

Age of Wonders: Planetfall

It's likely that strategy and 4X players already know about Age of Wonders: Planetfall. Developed by Paradox Interactive, the game was first revealed some time ago. It was originally set for release in 2017. 

While previous Age of Wonders titles are exclusively set in a fantasy world, Planetfall features a sci-fi setting. The game will reportedly feature six factions when it launches on August 6 of this year for the PC, PS4, and Xbox One. 

Players will scavenge for resources on procedurally generated maps, all while battling hostile factions and vying for land. 

Remnant: From the Ashes

Battling an ancient, multi-dimensional evil, Remnant: From the Ashes is a post-apocalyptic third-person shooter from the same developers behind Darksiders 3. From the looks of it, players are poised to go up against some truly ghastly beasts and Lovecraftian horrors. 

Remnant: From the Ashes is set to release on August 20 for the PC, PS4, and Xbox One.

It can be played solo or with two other players. The game's worlds are "dynamically generated," according to the developers. It will also feature "heavy replayability," with the game scaling to match player progress over time. 


As noted during the PC Gaming Show, Griftlands has undergone some rather significant changes since it was first announced. At one point, some even thought that the game had been canceled, with some even inquiring about the game's state on its official forums as recently as May 30. 

However, the game is still alive. However, the game looks a tad different than it did before. Now, the game revolves around a single-player deck-building experience. According to the Klei, the game's developers, "You play the game as one of three characters, and each decision you make is important — which jobs to take, which side to choose, and which cards to collect."

The game is scheduled to release in alpha on July 11, with an Early Access release in June 2020. 

Songs of Conquest

To some, Songs of Conquest might look like Heroes of Might and Magic. That's because developer Lavapotion was heavily inspired by the franchise while creating Songs of Conquest

Featuring beautiful pixel-art graphics and an old-school aesthetic, SoC presents a fantastically realized fantasy world. 

The turn-based adventure strategy game is set to release on the PC at a currently-unknown date, potentially "late 2020." PLayers can currently sign up for the game's alpha here

Per Aspera

Base-building strategy game Per Aspera is being developed by Tlon Industries. The game tasks players with terraforming Mars, and while we don't know a lot about the game just yet, we do know that it's coming to PC sometime in 2020. 

While the gameplay trailer above starts out with a spacecraft settling on Mars and before a base begins to expand across polygonal "tiles," it ends with a macro view of the planet, with supply lines and paths etching themselves across the planet's surface. 

Not surprisingly, the scale seems quite grand. We'll have to wait for more. 


Valfaris is a 2D side-scrolling action game that looks like it shares way too much in common with Contra, and Axiom Verge — and that's a good thing!

Slated to release on PC, PS4, Xbox One, and Nintendo Switch sometime in 2020, the game is developed by the same minds behind Slain: Back From Hell. It even features a kick-ass heavy-metal soundtrack and tons of giblets. 

Honestly, it looks pretty badass, and we can't wait to try it out. 


For more E3 2019 coverage, be sure to check out the articles below: 

Tripwire Announces NVIDIA Ansel Support For PC Version Of Maneater Mon, 18 Feb 2019 16:25:46 -0500 QuintLyn

Tripwire's Maneater, the single-player action RPG in which players take on the role of a shark, is slated to launch on PC via the Epic Games Store later this year. When the game launches, it will include support for NVIDIA Ansel, offering players the ability to create high-quality screenshots.

Using Ansel, Maneater players will be able to capture shots from any direction, having the ability to adjust them in post-processing using filters while capturing HDR images in high-res formats. And to make things even more interesting, players will be able to share 360-degree shots via mobile, PC, or VR.

To give players an idea of what they can do using NVIDIA Ansel to compose screenshots in Maneater, Tripwire decided to share some screenshots. When viewing them, keep in mind that these are from the pre-alpha build of the game and that this is one of the first looks the public has had of the game since it was announced at E3 last year.

Considering the game's unique premise and setting, players should have no trouble composing interesting underwater images as they try to survive the dangers of the open water while seeking revenge against the humans that threaten them.

While playing as the shark in Maneater, players will be able to wreak havoc along the coast, tear apart swimmers and divers, sneak up on them in swamps, explore sunken wrecks, and more.  

As each player makes their way through the game, their shark will evolve, allowing for customization. Through this system, sharks will be made to fit specific playstyles. The goal, however, will remain the same, eat, terrorize the humans, and get revenge.

With the rise of photo modes in games like Horizon: Zero Dawn, God of War, Spider-Man, and Metro Exodus, it's little surprise such a mode will be included with Maneater