Marvel Snap Articles RSS Feed | GameSkinny.com Marvel Snap RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Marvel Snap: Ongoing Deck Destroyer Tier List https://www.gameskinny.com/nii39/marvel-snap-ongoing-deck-destroyer-tier-list https://www.gameskinny.com/nii39/marvel-snap-ongoing-deck-destroyer-tier-list Wed, 15 Feb 2023 13:34:55 -0500 Bryn Gelbart

Ongoing abilities are one of the primary ability types in Marvel Snap. Many cards you'll acquire and play in a variety of deck types will have Ongoing powers. To truly center a build around stacking up these omni-present abilities, you're going to need a handful of essential cards to start. From there, you can specialize your Ongoing deck and build out in different ways. And a tier list of best Ongoing deck cards will help you do that. 

For this Marvel Snap guide, we'll be focusing on an especially popular type of Ongoing deck in the meta — the Destroyer deck. Keep in mind, this is quite different from a deck that uses Destroy cards. This Ongoing deck has you powering up and protecting your card before annihilating your opponents with the Destroyer's final blow. 

 Screenshot by Gameskinny

S-Tier Cards

Wong 

  • Collection: Pool 3
  • Ability: Ongoing: Your On Reveal abilities at this location happen twice.

Wong is crucial to this deck in order to activate Spectrum twice. It can also synergize with some great Ongoing cards, such as Warpath.

Spectrum

  • Collection: Lvl 1-14
  • Ability: On Reveal: Give your Ongoing cards +2 Power.

Spectrum's ability will power up all your ongoing cards, and with Wong, she will give them +4 each. That's a pretty hefty boost and one way to end the game with this deck. 

Destroyer

  • Collection: Pool 3
  • Ability: On Reveal: Destroy your other cards.

Another end-game move is to play Destroyer. If you have been playing Armor and indestructible cards such as Colossus, you'll be able to summon the powerful Destroyer without having to sacrifice your most powerful cards on the board. 

A-Tier Cards

Armor 

  • Collection: Pool 1
  • Ability: Ongoing: Cards at this location can’t be destroyed.

Armor is an essential card for this Ongoing deck since it is an Ongoing card that prevents your cards from getting destroyed. If you're playing a deck with both Destroyer and Spectrum, you'll need Armor in there somewhere. 

B-Tier Cards

Professor X

  • Collection: Pool 1
  • Ability: Ongoing: Lock down this location. (Cards can’t be added, removed, etc.)

Another good combo to include in an Ongoing deck is locking down a location with Professor X after you have already played Lizard there. This ensures the other card will not be weakened by the opponent filling up the location. This gives you a commanding lead in one location if done correctly. 

Lizard

  • Collection: Pool 1
  • Ability: Ongoing: -3 Power if your opponent has 4 cards here.

Playing Lizard and Professor X together is a way to make sure your card doesn't get the -3 effect. In addition, Lizard will also get buffed by Spectrum's ability that power's up all Ongoing cards. Played right, Lizard could be a 10+ power card by the end of a game using this deck. 

Those are the best cards ranked in a tier list for Ongoing Destroyer decks in Marvel Snap. For more Marvel Snap card guides, tier lists, and update info, just keep refreshing Gameskinny. There are plenty more on the way. 

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Marvel Snap: No Ability Patriot Deck Tier List https://www.gameskinny.com/wi4nb/marvel-snap-no-ability-patriot-deck-tier-list https://www.gameskinny.com/wi4nb/marvel-snap-no-ability-patriot-deck-tier-list Wed, 15 Feb 2023 13:47:36 -0500 Bryn Gelbart

If you find yourself getting crushed out of nowhere by seemingly weak cards, you might be running into the No Ability decks that are all the rage in Marvel Snap. Specifically, the Patriot Deck has been rampaging and is one of the current most dominant decks in the meta. To help you, we've put together a No Ability deck tier list to highlight the best card available now. 

The Patriot No Ability Deck includes Patriot and other cards that boost the power of cards without abilities. Playing these five cards in a deck filled with No Ability cards will make you nearly unstoppable in Marvel Snap. Along with low-cost cards like Squirrel Girl, Wasp, Cyclops, and Brood, these cards are essential for a No Ability deck build. 

S-Tier Cards

Patriot

  • Collection: Pool 3
  • Ability: Ongoing: Your cards with no abilities have +2 Power.

Patriot is your lynchpin in this deck. The entire strategy revolves around using Patriot to power up your cards that don't have abilities, and then using other cards to multiply the amount of extra power Patriot grants. 

Mystique

  • Collection: Pool 3
  • Ability: On Reveal: If the last card you played has an Ongoing ability, this card gains it.

One of the ways to quickly double the amount of power you are giving your No Ability cards is by playing Mystique right after Patriot. This will essentially turn Mystique into a duplicate of Patriot. 

Ultron

  • Collection: Pool 3
  • Ability: On Reveal: Create four 1-Power Drones at each other location.

Keep your board as empty as you can, but make sure to have Patriot, Mystique, and Kazar down. From there, you can play Ultron on your final turn. This will fill your side with 1-power drones, none of which have abilities.

They will each, in turn, be powered up by the other cards you have down, instantly giving you a drone force to be reckoned with and no time for your opponent to retaliate. 

A-Tier Cards

Onslaught

  • Collection: Pool 1
  • Ability: Ongoing: Double your other Ongoing effects at this location.

If you can't draw Ultron, Onslaught is another excellent 6-cost option for this deck. By playing Onslaught at the same location as Patriot, you'll double the effect of the card. If Ka-zar is also at this location, you're in for a huge boost for your No Ability army. 

Ka-zar

  • Collection: Pool 1
  • Ability: Ongoing: Your 1-Cost cards have +1 Power.

Ka-zar is pretty important if you are playing Patriot and Ultron. Playing this card before spawning Ultron's drones will give them all more power. In conjunction with Onslaught or Mystique, this is just one of the ways to win with a No Ability deck. 

Those are the best cards ranked in a tier list for the No Ability Patriot deck in Marvel Snap. For more deck tier lists and tips on the Marvel Snap meta, we've got you covered here in our guides hub.

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Marvel Snap: On Reveal Deck Tier List https://www.gameskinny.com/kleix/marvel-snap-on-reveal-deck-tier-list https://www.gameskinny.com/kleix/marvel-snap-on-reveal-deck-tier-list Tue, 14 Feb 2023 15:45:13 -0500 Bryn Gelbart

On Reveal is one of the primary card ability types in Marvel Snap. These cards have abilities that activate when the card is revealed. There are many different styles of deck to play, even within the restriction of playing mostly On Reveal cards. However, we have found this selection of cards to work excellently together in what we can safely call one of the best decks in the game. 

By using this combination of On Reveal cards and a special Ongoing card that boosts your other players on the board, you will soon be a master of Marvel Snap. This deck is especially great because you have many of these cards from the get-go. You just need to acquire a certain few in the later pools to be able to make optimal use of these early-game powerhouses. 

Screenshot by GameskinnyScreenshot by GameSkinny

S-Tier Cards

Wong

  • Collection: Pool 3
  • Ability: Ongoing: Your On Reveal abilities at this location happen twice.

Wong is the lynchpin of this deck. His ongoing ability makes it so all on reveal abilities played at the same location happen twice. Played in conjunction with the next two cards, Wong is part one of a winning three-step combo. 

White Tiger

  • Collection: Lvl 1-14
  • Ability: On Reveal: Add a 7-Power Tiger to another location.

White Tiger is a decent card, but played after Wong it will spawn two 7-power tigers to the other locations. And when Odin is played on top of that, your board will be filled with powerful cards. 

Odin

  • Collection: Lvl 1-14
  • Ability: On Reveal: Activate the On Reveal abilities of your other cards at this location.

By activating the On Reveal abilities of the other cards at his location, Odin can re-activate cards like White Tiger, Ironheart, and Black Panther and give you a huge advantage. When played in combination with Wong and two other good cards, one well-played location can end up winning you an entire game. 

A-Tier Cards

Black Panther

  • Collection: Pool 4
  • Ability: On Reveal: Double this card’s Power.

This is a rare card, but if you manage to get it, Black Panther belongs in this deck. Combined with Wong and Odin, it can become the single highest powered card in Marvel Snap.

Ironheart

  • Collection: Recruit Season 
  • Ability: On Reveal: Give 3 other friendly cards +2 Power.

Ironheart is another card that can power up your other cards on the board in a major way in this On Reveal deck. By playing Ironheart on a location where you have Wong, you will be able to give a +2 bonus to six cards. If you manage to play Odin after, you will wind up activating Ironheart's ability four additional times.

Gambit 

  • Collection: Pool 3
  • Ability: On Reveal: Discard a card from your hand. Destroy a random enemy card.

Gambit is a shockingly great card for this deck. Played in conjunction with Odin and/or Wong, you can completely annihilate your opponent's board, taking out at least two (and up to six) of their cards if played right.  

Spider-Woman

  • Collection: Pool 1
  • Ability: On Reveal: Afflict all enemy cards here with -1 Power.

Spider-Woman is another card that can wreck your opponent in this deck. Playing it after Wong or before Odin, will make it so that your opponent's card opposite the location where you play Spider-Woman will be completely useless.

And that's our On Reveal deck tier list. For more advice on the best Marvel Snap decks and further tips and tricks on how to climb the ranks, visit or other Marvel Snap guides.

Featured image via Nuverse.

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Marvel Snap: Destroy Deck Tier List https://www.gameskinny.com/1nvw7/marvel-snap-destroy-deck-tier-list https://www.gameskinny.com/1nvw7/marvel-snap-destroy-deck-tier-list Tue, 14 Feb 2023 15:45:16 -0500 Bryn Gelbart

One of the best ways to destroy the competition in Marvel Snap is to destroy yourself. Which is to say that the all-powerful destroy deck can still be pretty effective in this multiplayer card battler. By implementing cards that destroy others alongside ones that give boosts upon getting destroyed, you can make a top tier deck in Marvel Snap

The cards you will want to use in your Destroy Deck come from all three pools of collection level. However, they are mostly fairly common cards if you've put in the time. Here are the top tier lists of the best Destroy cards in Marvel Snap

Screenshot by GameskinnyScreenshot by GameSkinny

Destroy Deck S-Tier Cards

Venom

  • Collection: Pool 3
  • Ability: On Reveal: Destroy your other cards at this location. Add their Power to this card. 

Venom gains the power of all the other cards at a location while also making room for others. It is a vital card for destroy decks, and is essentially a more expensive, more powered up version of Carnage. Using Venom on turn 6 after a card like Red Skull is just one of many unconventional ways to put the card to use.

Death

  • Collection: Pool 3
  • Ability: Costs 1 less for each card destroyed this game.

If you play your cards right, Death can be a huge bonus at the end of the game. By destroying enough cards to get Death down to 1 or 2 cost, you can play two heavy hitters in your final turn instead of just one. 

Carnage

  • Collection: Pool 1
  • Ability: On Reveal: Destroy your other cards here. +2 Power for each destroyed.

Carnage is a great destroy card to whip out on any turn. Its best to play Carnage at a location where you have weaker cards that benefit you to be destroyed —  especially Nova and Bucky Barnes. 

Destroy Deck A-Tier Cards

Bucky Barnes

  • Collection: Pool 2
  • Ability: When this is destroyed, create the Winter Soldier in its place.

Bucky Barnes is a great play. Whether destroyed by you or your opponent, the result is always the same. For just two cost, you will invest in bringing out the powerful Winter Soldier.

Sabretooth

  • Collection: Pool 2
  • Ability: When this is destroyed, return it to your hand. It costs 0.

Sabretooth is a decent card on its own, boasting 4 power for 3 cost. But considering the fact it comes back to your hand and becomes free to to play whenever it is destroyed, Sabretooth is basically an indestructible card. 

Wolverine

  • Collection: Pool 1
  • Ability: When this is discarded or destroyed, regenerate it at a random location with +2 Power.

After the most recent patches, Wolverine got a huge buff. This pool 1 card became a vibranium backbone of destroy decks everywhere again. Now, every time Wolverine gets destroyed he becomes stronger.

Destroy Deck B-Tier Cards

Nova

  • Collection: Pool 1
  • Ability: When this is destroyed, give your cards +1 Power.

Nova was recently nerfed and we can't help but admit this card has gone down in the rankings. Still, it is one of the better one-cost options for a standard Destroy deck.

Deathlok

  • Collection: Pool 1
  • Ability: On Reveal: Destroy your other cards at this location.

Deathlok is a powerful 3-cost that is another great option for activating you cards like Nova, Bucky, and Wolverine. You'll want to throw this one in as well. 

For more tier lists such as Best Cards, Best Move Decks, and all other Marvel Snap news and tips keep it locked to Gameskinny.

Featured image via Nuverse

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Marvel Snap: Move Deck Tier List https://www.gameskinny.com/qdbga/marvel-snap-move-deck-tier-list https://www.gameskinny.com/qdbga/marvel-snap-move-deck-tier-list Mon, 13 Feb 2023 16:23:39 -0500 Bryn Gelbart

One of the best strategies you can pull consistently off in Marvel Snap is the move deck. This unpredictable deck will always throw off your opponents, all while you remain one step ahead, planning out your next turn. Using these cards in your move deck will bring your Snap game to the next level.

There are two types of cards in Marvel Snap that work in a move deck. Cards that gain power when they move to a location and cards that allow other cards to switch locations. Together the right mix of these is unstoppable. Here is a tier list of the best move deck cards. 

Screenshot by GameSkinny

Marvel Snap Move Deck Tier List

S-Tier Cards

Heimdall 

  • Collection: Pool 1
  • Ability: On Reveal: Move your other cards one location to the left.

You don't make a move deck without Heimdall in your back pocket. This game-changer allows you to switch up your positioning while powering up all your cards in one final turn swoop. Don't leave home without him. 

Vulture

  • Collection: Pool 2
  • Ability: When this card moves, +5 Power.

Vulture is a tremendous card for a move deck. Every time this 3-cost card moves it gains a significant boost of 5 power.  By playing it alongside some of the other cards on this list (Dr. Strange, Cloak), Vulture will be powerful enough to dominate a whole location by himself. And that's before you play Heimdall.

Kraven 

  • Collection: Pool 1
  • Ability: When a card moves here, this gets +2 Power.

Kraven is a fantastic card if you can draw it by turn 2. Powering up the 2-cost Kraven by moving cards to its location can make it one of your strongest forces by the end of the game.

A-Tier Cards

Cloak

  • Collection: Pool 2
  • Ability: On Reveal: Next turn, both players can move cards to this location.

Cloak is a cornerstone of a good move deck. This 4-power mover is strong for a 2-cost and has an ability that powers up the rest of your board. 

Dagger

  • Collection: Pool 3
  • Ability: When this moves to a location, +2 Power for each card your opponent has there.

As you would guess if you know your Marvel characters, Dagger and Cloak work hand in hand. Play dagger first and then, a turn or two later, play Cloak on a location where your opponent has loaded up the board for maximum returns. 

Doctor Strange

  • Collection: Pool 1
  • Ability: On Reveal: Move your highest Power cards to this location.

Playing Doctor Strange is a great way to boost your power players like Dagger and Vulture. Whichever card (or cards) have the highest power will move to the location where you play this card. Try to move more than one card at once. 

B-Tier Cards

Multiple Man

  • Collection: Pool 1
  • Ability: When this moves, add a copy to the old location.

You don't want to rely too much on Multiple Man or you will have a board filled with 3-power cards and nowhere to play your late-game heavy hitters. But combined with a card like Hulk Buster, Multiple Man can become quite powerful as well as plentiful.

Miles Morales Spider-Man

  • Collection: Pool 3
  • Ability: If a card moved last turn, this costs 1.

Miles Morales isn't essential to a move deck, but he does make a great addition. Being able to play this 5-power card for only 1 energy can be the added boost you need to turn the tide on a close game. 

Iron Fist

  • Collection: Pool 1
  • Ability: On Reveal: Move the next card you play one location to the left after it reveals.

Playing Iron First can give you an early advantage in a move deck. If you play it on turn 2 or later, you can either follow it up with Dagger, Vulture, or Multiple Man. 

That's our best Move Deck cards tier list. Check out our other Marvel Snap guides, including tier lists for varying card pools.

Featured image via Nuverse.

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Marvel Snap: Best Token Shop Cards Tier List https://www.gameskinny.com/e0qpr/marvel-snap-best-token-shop-cards-tier-list https://www.gameskinny.com/e0qpr/marvel-snap-best-token-shop-cards-tier-list Mon, 12 Dec 2022 09:58:45 -0500 Serhii Patskan

All Marvel Snap players know the feeling when the have a high Collection Level but they still can't get the card they want. Fortunately, the developer has added a Token Shop to the game, where players can purchase single cards they miss.

Our guide will provide you with a tier list of the best Token Shop cards in Marvel Snap.

S-Tier Token Shop Cards

Patriot

  • Collection Level: Pool 3.
  • Ongoing: Your cards with no abilities have +2 Power.

Patriot is the ultimate budget card, which for some reason becomes available only at Collection Level: Pool 3. Fortunately, you can get it in the Token Shop a lot earlier and significantly improve your cheap cards with no abilities.

Currently, the biggest winner deck that uses Patriot is Abomination/Onslaught archetype that doubles this card's ongoing effect, and turns your smallest minions into the most formidable forces.

Mister Negative

  • Collection Level: Pool 3.
  • On Reveal: Swap the Power and Cost of all cards in your deck.

Mister Negative combo archetype has been one of the most consistent lists in Marvel Snap. If you've always wanted to try this-top tier deck, then purchasing Mister Negative from the Token Shop is totally worth it.

You can play Mister Negative as soon as turn three with the help of Psylocke, which gives you an extra energy. The sooner you play this card, the better results you can have with an otherwise super budget deck.

Lockjaw

  • Collection Level: Pool 3.
  • Effect: When you play a card here, swap it with a card in your deck.

Lockjaw is one of the best cards in Pool 3 that allows players to quickly find the required combo piece in their deck and put it on board instead of another cheap minion.

One of the best combos players can achieve with Lockjaw is to get Sera via Nova, and then play Brood with a number of buff cards. But the potential here is massive, so don't skip this card if you see it in your Token Shop.

A-Tier Token Shop Cards

Leader

  • Collection Level: Pool 3.
  • On Reveal: Copy all cards your opponent played this turn, but on your side.

Leader can be used in both combo lists, as well as in midrange decks with no particular plan except winning by better gameplay. What makes this card special is that it almost always wins you the game.

It's not advisable to play Leader as soon as possible, as this card is all about strategic surprise. Wait for it until the very end of the match-up, and if you see that one of your locations loses to opponent, then play Leader at that location to overtake the initiative and win the game.

Daredevil

  • Collection Level: N/A.
  • Effect: On turn 5, you get to see your opponent's plays before you make your own.

This card is a perfect candidate for your Token Shop wish list, as you cannot unlock it by simply upgrading your Collection Level. This card has been available only via a Premium Access Battle Pass, but now you can also get it in the Token Shop, and you should.

It allows you to see your opponent's turn before it happens, and decide whether you want to keep going and take an assured victory, or if you see that things don't go your way, then quickly retreat. It's a truly unique card!

Wong

  • Collection Level: Pool 3.
  • Ongoing: Your On Reveal abilities at this location happen twice.

Wong is a solid card that makes all your On Reveal cards so much more powerful. You don't even need to figure out any combos, just play your strongest On Reveal cards and see yourself win every time.

Of course, the success of this card greatly depends on the quality of your On Reveal cards, so here are a few suggestion that you might want to look into: Leader, Thor, Odin, Jessica Jones, and Medusa.

B-Tier Token Shop Cards

Wave

  • Collection Level: Season 01.
  • On Reveal: Next turn, cards in both players' hands cost 4.

Wave can play a double role in your deck. First, it can reduce the cost of your most expensive cards to 4 Energy, and second, it can increase the cost of all cheap cards in your opponent's hand.

Typically, Wave needs to be played once you have your expensive win condition in the hand, and you're ready to take over the game next turn. This may include such cards like Death, Hela, The Infinaut, and others.

Sera

  • Collection Level: Pool 3.
  • Ongoing: Cards in your hand cost 1 less.

If you're not impressed with the Wave's ability, but you still want a way to reduce the cost of your cards (albeit in a much safer way) then Sera would be a better alternative.

You can play it on turn four with the help of Psylocke and play all your big boys one turn earlier. You may not be able to play Death this way, but there are other ways to put it on board, such as Killmonger or Elektra.

Those are the best Token Shop cards in Marvel Snap. Be sure to check out other tips guides, as well, such as those for tie breakers, how to upgrade cards, and how move and destroy effects work

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Marvel Snap: Best Pool 3 Decks https://www.gameskinny.com/q53of/marvel-snap-best-pool-3-decks https://www.gameskinny.com/q53of/marvel-snap-best-pool-3-decks Mon, 07 Nov 2022 08:39:22 -0500 Serhii Patskan

It'll take some grinding before Marvel Snap players unlock Collection Level: Pool 3. But once you're there, you will experience a competitive and aggressive meta game. That's why it's so important to know which decks to use on the ranked ladder.

Our guide will provide you with the best Pool 3 decks in Marvel Snap, which have already shown top results.

Daredevil Destroyer Deck

  • Yondu.
  • Bucky Barnes.
  • Daredevil.
  • Carnage.
  • Armor.
  • Wave.
  • Taskmaster.
  • Iron-Man.
  • Professor X.
  • Magik.
  • Destroyer.
  • Death.

Once you unlock the Destroyer card in Collection Level: Pool 3, consider yourself lucky, as this is one of the most powerful cards in there.

It has 16 Power, but when it's revealed, it destroys all your other cards. However, if you play cards like Armor and Professor X before you play Destroyer, then you can keep, if not all, then most of your cards intact.

Lastly, you can easily win on the next turn by playing Daredevil, a card that allows you to see your opponent's next move.

Ghost Rider Deck

  • Iron Fist.
  • Blade.
  • Angela.
  • Okoye.
  • Multiple Man.
  • Cloak.
  • Nakia.
  • Bishop.
  • Lady Sif.
  • Ghost Rider.
  • Strong Guy.
  • Heimdall.

This deck is based on discard and move mechanics that mainly rely on Ghost Rider and Multiple Man synergies.

As you start moving Multiple Man from one location to another, using such cards like Iron Fist, Cloak, and Heimdall, it starts to multiply, creating more copies of itself.

On the other hand, Ghost Rider creates copies of discarded cards, and you can further increase your power using Strong Guy. The rest of the cards either buff your other cards, or help you discard your hand.

Dracula Aggro Deck

  • Sunspot.
  • Nightcrawler.
  • Angela.
  • Okoye.
  • Scarlet Witch.
  • Nakia.
  • Dracula.
  • Jubilee.
  • Strong Guy.
  • Red Skull.
  • The Infinaut.
  • America Chavez.

Dracula allows players to deliver some of the most unexpected wins in the game.

It relies on the power of such cards like America Chavez, Red Skull, and The Infinaut. You don't even need to play these cards, as all you need is for them to stay in your hand for the Dracula trigger.

Now imagine that on the last turn you have Dracula on board and The Infinaut in your hand, which gets discarded. Dracula then gains its 20 Power and wins you the game to a complete surprise of your opponent.

Human Torch Deck

  • Nightcrawler.
  • Iron Fist.
  • Human Torch.
  • Blade.
  • Angela.
  • Okoye.
  • Multiple Man.
  • Cloak.
  • Nakia.
  • Bishop.
  • Strong Guy.
  • America Chavez.

This is another movement and discard deck, but it has a bigger shift towards movement mechanics using such cards like Human Torch and Multiple Man.

While Multiple Man copies itself when moved, Human Torch doubles its power, which is a much more powerful ability. If you move it once, it gains 4 power, if you move it twice, it gains 8 power, and if you move it a third time, you will have a 16 Power card on any one location.

Mister Negative Deck

  • Psylocke.
  • Ironheart.
  • Wolfsbane.
  • Nakia.
  • Lockjaw.
  • Mister Negative.
  • Jubilee.
  • Iron-Man.
  • White Tiger.
  • Magik.
  • Devil Dinosaur.

This is a pretty straightforward deck, when you play Mister Negative, and all your cards in the deck swap their power and cost.

If you play it on turn four, then all other 4-cost and 5-cost cards can be played in one turn, as most of them will cost zero or one energy. The only card that will cost 3 Energy would be Magik.

Sera Miracle Deck

  • Angela.
  • Mojo.
  • Scarlet Witch.
  • Mysterio.
  • Nakia.
  • Bishop.
  • Lady Sif.
  • Ghost Rider.
  • Strong Guy.
  • Hell Cow.
  • Sera.
  • America Chavez.

This deck utilizes the power of Sera, a card that makes all your cards cost 1 Energy less. This means that you can play all your cards much quicker, and make your Strong Guy much stronger.

Try to play Sera as soon as possible, and you will have a very strong position in no time. Note that the final push for victory will be provided by Mysterio and his Illusions.

Those are the best Pool 3 decks in Marvel Snap. If you were looking for the best starter decks in Marvel Snap, then head over here. Be sure to check out other tips guides, as well, such as those for tie breakers, how to upgrade cards, and how move and destroy effects work

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Marvel Snap Pool Cards Explained https://www.gameskinny.com/0imbj/marvel-snap-pool-cards-explained https://www.gameskinny.com/0imbj/marvel-snap-pool-cards-explained Tue, 01 Nov 2022 12:14:20 -0400 Serhii Patskan

All Marvel Snap players receive their starter cards after creating an account. But there is more to it, and there are three more Collection Levels full of cards that are far more powerful.

Our guide will explain what are Pool cards and how to unlock them in Marvel Snap, including a complete list of all Pool cards below.

How to Unlock Pool Cards

There are three Collection Levels in Marvel Snap simply titled Pool 1, Pool 2, and Pool 3. Each Pool can be unlocked by upgarding your cards in the following way:

  1. Complete a tutorial, unlocking starter cards.
  2. Play with a starter deck, earning boosters.
  3. Use boosters to upgrade cards.
  4. The more cards you upgrade, the higher Collection Level you unlock.

Boosters are points that are calculated after each match-up, depending on the number of your turns. If you finished with five turns, you get 5 boosters, if you finished with six turns, then you get 6 boosters, and so on.

Cards can be upgraded a number of times with the following results:

  • Common to Uncommon: 5 boosters (or 25 credits) = Collection Level +1
  • Uncommon to Rare: 10 boosters (or 100 credits) = Collection Level +2
  • Rare to Epic: 20 boosters (or 200 credits) = Collection Level +4
  • Epic to Legendary: 30 boosters (or 300 credits) = Collection Level +6
  • Legendary to Ultra: 40 boosters (or 400 credits) = Collection Level +8
  • Ultra to Infinity: 50 boosters (or 500 credits) = Collection Level +10

In order to upgrade any given card, you need to do the following:

  1. Go to your cards collection.
  2. Tap on any card with green upward arrows.
  3. Tap on the "Upgrade" button (bottom right).
  4. Confirm by pressing "Upgrade".
  5. Go to "Collection Level" menu.
  6. Claim any new unlocked cards by pressing "Claim!".
  7. Rinse and repeat to unlock more cards.

Credits can be purchased with Gold (real money) in the in-game shop, or earned by completing the following challenges:

  • Playing matches and winning.
  • Increasing Collection Level.
  • Earning ranked rewards.
  • Season Pass rewards.
  • Completing weekly challenges.
  • Claiming log-in rewards.

Note that upgraded cards simply change their appearance, and there are no new abilities added, but they help you upgrade your overall Collection Level which always begins at 1-14. From there you need to unlock the rest:

  • Pool 1 unlocks at Collection Level 18-214.
  • Pool 2 unlocks at Collection Level 222-450.
  • Pool 3 unlocks at Collection Level 462-?.

Pool 3 is still updating, and new cards are added regularly. New cards unlock randomly within each Pool, and you never know which one you get.

Once you reach the maximum number of Collection Level points, the next Pool of cards unlocks automatically.

All Pool 1 Cards List

  • America Chavez
  • Angel
  • Angela
  • Apocalypse
  • Armor
  • Bishop
  • Blade
  • Cable
  • Captain America
  • Carnage
  • Cosmo
  • Deathlok
  • Devil Dinosaur
  • Doctor Strange
  • Domino
  • Elektra
  • Enchantress
  • Forge
  • Groot
  • Heimdall
  • Hulkbuster
  • Iron Fist
  • Klaw
  • Korg
  • Kraven
  • Lady Sif
  • Lizard
  • Mantis
  • Mister Sinister
  • Moon Girl
  • Morph
  • Multiple Man
  • Namor
  • Nova
  • Onslaught
  • Professor X
  • Rocket Raccoon
  • Scarlet Witch
  • Spider-Woman
  • Squirrel Girl
  • Strong Guy
  • Sword Master
  • Uatu the Watcher
  • White Queen
  • Wolverine
  • Yondu

All Pool 2 Cards List

  • Agent 13
  • Bucky Barnes
  • Cloak
  • Ebony Maw
  • Hobgoblin
  • Iceman
  • Jubilee
  • Killmonger
  • Leech
  • Morbius
  • Nakia
  • Okoye
  • Rhino
  • Sabretooth
  • Sandman
  • Scorpion
  • Shang-Chi
  • Storm
  • Sunspot
  • Swarm
  • The Collector
  • The Infinaut
  • Vision
  • Vulture
  • Warpath

All Pool 3 Cards List

  • Adam Warlock
  • Aero
  • Agatha Harkness
  • Arnim Zola
  • Baron Mordo
  • Beast
  • Black Bolt
  • Black Cat
  • Black Widow
  • Brood
  • Captain Marvel
  • Cerebro
  • Colleen Wing
  • Crossbones
  • Crystal
  • Dagger
  • Deadpool
  • Death
  • Debrii
  • Destroyer
  • Doctor Doom
  • Doctor Octopus
  • Dracula
  • Drax
  • Electro
  • Falcon
  • Gambit
  • Ghost Rider
  • Giganto
  • Goose
  • Green Goblin
  • Hazmat
  • Hela
  • Hellcow
  • Human Torch
  • Invisible Woman
  • Jane Foster
  • Juggernaut
  • Kingpin
  • Leader
  • Lockjaw
  • Magik
  • Magneto
  • Maximus
  • Mister Negative
  • Mojo
  • Moon Knight
  • Mysterio
  • Mystique
  • Omega Red
  • Patriot
  • Polaris
  • Psylocke
  • Quake
  • Quinjet
  • Red Skull
  • Rescue
  • Rockslide
  • Rogue
  • Ronan, the Accuser
  • SERA
  • Spider-Man
  • Taskmaster
  • The Hood
  • Thor
  • Typhoid Mary
  • Ultron
  • Venom
  • Viper
  • Wasp
  • Wave
  • Wong
  • Yellow Jacket
  • Zero

Those are all Pool cards in Marvel Snap. If you were looking for the best starter decks in Marvel Snap, then head over here. Be sure to check out other tips guides, as well, such as those for tie breakers, how to upgrade cards, and how move and destroy effects work

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Marvel Snap: Best Pool 2 Decks https://www.gameskinny.com/wphna/marvel-snap-best-pool-2-decks https://www.gameskinny.com/wphna/marvel-snap-best-pool-2-decks Tue, 01 Nov 2022 12:02:04 -0400 Serhii Patskan

Most new Marvel Snap players should try and unlock Collection Level: Pool 2 as soon as possible, since it has broad list of strong cards. Many Pool 2 decks are much more efficient than the starter decks, and thus have a better chance of getting you higher on the ranked ladder.

Our guide will offer you some of the best Pool 2 decks in Marvel Snap, which have been showing great results in the current meta game.

Sunspot Infinaut Deck

  • Sunspot.
  • Korg.
  • Yondu.
  • Nightcrawler.
  • Iceman.
  • Scorpion.
  • Lizard.
  • Ironheart.
  • Kazar.
  • White Queen.
  • Blue Marvel.
  • The Infinaut.

One of the best new winning combos in the current Marvel Snap meta is the Sunspot/Infinaut combo, which puts a massive amount of power on the board.

The way to win here is to play in the following way:

  1. Play only Sunspot on turn 4.
  2. Gain +3 Power at the end of the turn (4 total).
  3. Skip turn 5 and gain +5 power (9 total).
  4. Play The Infinaut on turn 6.

In just three turns and two cards you will have 29 Power, and you may use the rest to disrupt your opponent's plays for a solid victory.

Okoye Midrange Deck

  • Elektra.
  • Nova.
  • Nightcrawler.
  • Forge.
  • Okoye.
  • Mister Sinister.
  • Carnage.
  • Scarlet Witch.
  • Ironheart.
  • Wolfsbane.
  • Cosmo.
  • White Tiger.

This deck is specifically built for playing Okoye on Kamar-Taj location, which triggers all On Reveal effects twice. As you may have noticed, almost all the cards in this deck are based on On Reveal abilities.

Besides Okoye the most powerful effects that should be played on Kamar-Taj are: White Tiger, which creates not one but two 7-power creatures, Wolfsbane, and Ironheart.

Most cards in this deck are also made to buff all your other cards, including the famous Carnage/Nova combo.

Blade Discard Deck

  • Ant-Man.
  • Nightcrawler.
  • Blade.
  • Angela.
  • Okoye.
  • Swarm.
  • Scarlet Witch.
  • Nakia.
  • Bishop.
  • Lady Sif.
  • Strong Guy.
  • America Chavez.

The deck mainly revolves around Swarm combo, which can utilize either Blade or Lady Sif to discard it, thus gaining two zero cost copies, which can be played instantly on the same turn.

The rest of the deck follows a typical buff scenario with Okoye and Nakia, but if you can empty your hand right after playing Strong Guy, then this synergy can also play a significant role in your victory.

Dinosaur Aggro Deck

  • Yondu.
  • Mantis.
  • Agent 13.
  • Cable.
  • Sentinel.
  • Moon Girl.
  • White Queen.
  • Iron-Man.
  • White Tiger.
  • Devil Dinosaur.
  • Spider Woman.
  • Odin.

Here is another On Reveal themed deck, but with a different twist. Most cards in this deck are also based on On Reveal abilities, and should be played on Kamar-Taj location.

The main goal of the deck is to utilize the Devil Dinosaur/Moon Girl combo when you have a full hand. This is possible to achieve already on turn 6, and then you play Moon Girl to duplicate your hand with Devil Dinosaur buffing itself up by +2 Power for each of those cards.

Collector Aggro Deck

  • Squirrel Girl.
  • Nova.
  • Agent 13.
  • Bucky Barnes.
  • The Collector.
  • Carnage.
  • Cable.
  • Sentinel.
  • Deathlok.
  • Moon Girl.
  • Iron-Man.
  • Devil Dinosaur.

This deck's main goal is to put as many cards into your hand as possible, thus buffing The Collector. Cards that can help you achieve this are: Agent 13, Cable, Sentinel, and Moon Girl.

Of course, if you play a deck like this, then you also have to include Devil Dinosaur, since it benefits from additional cards in your hand.

The rest of the deck is used for extra buffing, using such combos like Nova/Deathlok or Nova/Carnage.

Nakia Midrange Deck

  • Elektra.
  • Ant-Man.
  • Ondu.
  • Nightcrawler.
  • Okoye.
  • Domino.
  • Ironheart.
  • Nakia.
  • Bishop.
  • Captain America.
  • Iron-Man.
  • Klaw.

This deck is a bit slower than Okoye Midrange deck mentioned above, but it is also more flexible. It allows you to play different types of buffs, and not rely on Kamar-Taj too much.

You can place your cards more freely, depending on such supporters like Klaw and Captain America. But if you want to be more aggressive, then you can go all in with the Ant-Man and Ironheart.

This deck allows you to go with the flow and act according to the situation.

Those are the best Pool 2 decks in Marvel Snap. If you were looking for the best starter decks in Marvel Snap, then head over here. Be sure to check out other tips guides, as well, such as those for tie breakers, how to upgrade cards, and how move and destroy effects work

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Marvel Snap Discard Deck Tier List https://www.gameskinny.com/rtmh6/marvel-snap-discard-deck-tier-list https://www.gameskinny.com/rtmh6/marvel-snap-discard-deck-tier-list Fri, 28 Oct 2022 11:36:36 -0400 Daniel Solomon

A surefire strategy for winning in Marvel Snap is to get into the meta and build a deck around cards that synergize with a particular mechanic. And while destruction decks are fun, they're also pretty common in the game's current state. So if you're a contrarian like me, consider bewildering your foes with a discard deck.

Using our picks below, you'll utilize the proverbial waste bin and turn it into raw power. Building a good discard deck can often blindside your opponent, as it can at first look like you aren't fielding much at all. Let's get into our picks for best discard cards in Marvel Snap. 

S-Tier Cards

Hela

  • Collection: Pool 3
  • Ability: On Reveal: Play all cards you discarded from your hand to random locations.

If you’re gonna' lean heavily into the discard life, you’ll need a card like Hela that can take advantage of all your discarded cards. Paired with options like Blade, Gambit, and Moon Knight, which all require you to discard a card from your hand when they’re played, you can quickly amass a pile of cards that can turn the tide in your favor when Hela is fielded.

It will take your opponent by surprise in the final turn, too, as it’ll look like you’ve barely fielded a thing before swiftly overwhelming them. 

Morbius 

  • Collection: Pool 2
  • Ability: Ongoing: +2 Power for each time you discarded a card this game.

Remember that bit in the film where he said it’s discardin’ time and then discarded all over those guys? No? Well, dear old Michael is another good pairing with Hela: for each card thrown away for her big reveal, he’ll be morbin’ up that power all the while. 

Blade

  • Collection: Pool 1
  • Ability: On Reveal: Discard a card from your hand.

The daywalker himself. He’s just about as strong as you’re gonna' get for a one-cost card here, and the trade-off for his 3 power will be a boon to anyone intentionally stacking up that discard pile. 

A-Tier Cards

Ghost Rider

  • Collection: Pool 3
  • Ability: On Reveal: Bring back one of your discarded cards to this location.

If it’s getting late in the game and you’ve seen no sign of Hela yet, you could do worse than utilize your pile by sending Ghost Rider in for a rummage. The downside is that Ghostrider's ability is random, so it cannot be relied upon for high damage if you’ve been on a bit of a spree. However, you can anticipate using Ghost Rider if he turns up early, fielding a discarded high-cost card with a bit of luck from someone like Blade. 

Strong Guy

  • Collection: Pool 1
  • Ability: Ongoing: If your hand is empty, +6 Power.

While the superbly-named Strong Guy doesn’t actually have a discard ability, he’s a worthy addition to your deck for a huge power boost, which you’ll only get to see if you’re discarding your hand left, right, and center. He also doubles up as a good late-game play if you run with a lot of low-cost cards, as the buff still lands if you empty your hand with him. 

Wolverine 

  • Collection: Pool 1
  • Ability: When this is discarded or destroyed, play it at a random location.

A pretty vital inclusion for your deck, Wolverine's pretty much impossible to do away with. If you serve Wolverine up as fodder for any card that requires a sacrifice to come into play, he’ll hop onto the field due to his ability. He’s also viable for a destroy deck for the same reason. 

Gambit

  • Collection: Pool 3
  • Ability: On Reveal: Discard a card from your hand. Destroy a random enemy card.

Gambit's late-game for sure, and he barely contributes at all in terms of power output, but he synergizes perfectly with a discard deck while disrupting your opponent’s strategy. If your foe has the hubris to field a high-strength card or a particularly annoying status effect alone on a location, field ‘em a Gambit and see how smug they’re feeling after. 

B-Tier Cards 

Apocalypse 

  • Collection: Pool 1
  • Ability: When you discard this from your hand, put it back with +4 Power.

While Apocalypse hits for a solid 8 without having been discarded first, and this can be enough for a final turn, he really shines when paired in a deck with Lady Sif, who can guarantee his power buff if they’re both in your hand from turn 3 onwards, prepping you for a big finish. 

Lady Sif

  • Collection: Pool 1
  • Ability: On Reveal: Discard the highest-cost card from your hand.

Aside from the obvious synergy with Apocalypse, Lady Sif can also make for a good early-game offensive play if you’ve drawn a low-cost hand and don’t mind losing something from it, particularly if you’ve got Hela in your Deck. Make sure she’s not in your hand, though. 

An alternative to this strat would be pairing Colleen Wing and Silver Samurai, as the former discards your lowest-cost card, and the latter costs one, with the power of drawing a card when discarded.

And that's our discard deck tier list. Make sure to check our picks for the best overall cards in Marvel Snap, too, as well as our tips on tiebreakers, how to move and destroy cards, and how to upgrade your collection.

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Marvel Snap: Tie Breakers Explained https://www.gameskinny.com/wqrx8/marvel-snap-tie-breakers-explained https://www.gameskinny.com/wqrx8/marvel-snap-tie-breakers-explained Wed, 26 Oct 2022 16:44:23 -0400 Daniel Solomon

You’ll have no doubt discovered that to win a match in Marvel Snap, you need to have the higher power level in at least two of the three locations in play. But to paraphrase Tom Jones, it’s not unusual to win one, lose another, and be tied at a third by virtue of both players fielding cards resulting in the same power level at a location at the end of the match. In that case, you'll need to also understand tie breakers.

So what happens in the event of a tie, and how are they broken? We discuss that in the Marvel Snap guide below. 

How to Win a Tiebreaker 

The outcome of a tie is determined by the total power across all three locations. If you can see a tie coming before a match ends, focus on increasing your overall power numbers. That's the easiest way to win a tie breaker.

However, that isn’t to say you should focus on power completely, as a bit of strategy is still required to make sure you come out on top. One way to check if you’re ahead in the event of a tie is to see which player currently has the larger lead at the location they’re currently winning. If a tie is inevitable, such as when a location is already at a stalemate or narrowly lost, then bolster your power at the location you intend to win.

Doing so can give you the upper hand when the match ends. Cards such as Iron Man can be clutch in these situations, as he doubles the total power of the location at which he’s fielded. In turn, your lead has the potential to grow exponentially. 

Opportunities to turn the tide of a match can present themselves right up to the last turn, so if there’s a way to win back a location that you thought was lost or tied, you should absolutely take that course of action first. Cards that drain your opponent's power, such as Hobgoblin, who switches to your rival’s side of the playing field and gifts them a brutal -8 power debuff, could swing things in your favor. 

If you’re both fielding cards into the same location for the finale, any of the Guardians of the Galaxy are a good play, as they get a power boost for your opponent playing an opposing card at that location. You may even draw a buff card on your last turn; something like Captain America’s +1 to all cards at that location can be just enough to win it back when things are tight. 

Now that you understand tie breakers, your tactics are in shape. It’s time you filled out your collection by upgrading cards and got your head around how to move and destroy cards in Marvel Snap. And you should always keep an eye out for the game's best cards.

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Marvel Snap: How to Move and Destroy Cards https://www.gameskinny.com/zaw1i/marvel-snap-how-to-move-and-destroy-cards https://www.gameskinny.com/zaw1i/marvel-snap-how-to-move-and-destroy-cards Wed, 26 Oct 2022 16:44:07 -0400 Daniel Solomon

Given the random nature of unlocking most of the cards in Marvel Snap, it’s likely you’ll come across an ability that synergizes with cards either being moved or destroyed. Though, you may not have the means to use it immediately. This is almost a certainty if you opt for the Battle Pass straight out of the gate. This may leave you wondering how to move and destroy cards. 

It’s not a case of missing an input or anything like that, so don’t think you’ve overlooked something in the tutorial. You’ll just have to keep upgrading your cards until you unlock one that has a move or destroy ability. Either that, or hope your next match draws a location that has such an effect. It's as simple as that.

However simple the general idea and explanation may be, there are plenty of move and destroy cards to unlock. We've laid them out below complete with their effects, alongside the locations that have these abilities, to better help you while playing. 

Move Cards in Marvel Snap

A good early-game move strat is to field Nightcrawler as soon as you can, which lets you follow up quickly with Miles Morales for a cost of 1 rather than 4. A well-timed Doctor Strange too can trigger a lot of these effects, as many cards gain power for moving. 

  • Aero: On Reveal: Move all enemy cards played this turn to this location.
  • Blink: You can move this each turn. When it moves, +1 Power.
  • Blob: Ongoing: Nothing can move this to another location.
  • Captain Marvel: At the end of the game, move to a location that wins you the game (if possible).
  • Cloak: On Reveal: Next turn, both players can move cards to this location.
  • Colossus: Ongoing: Can't be destroyed, moved, or have its Power reduced.
  • Dagger: When this moves to a location, +2 Power for each card your opponent has there.
  • Doctor Strange: Move your highest power cards to this location.
  • Ghost Spider: On Reveal: Move the last card you played here.
  • Heimdall: On Reveal: Move your other cards one location to the left.
  • Human Torch: When this moves, double its Power.
  • Iron Fist: On Reveal: Move the next card you play one location to the left after it reveals.
  • Juggernaut: On Reveal: If your opponent played cards here this turn, move them randomly.
  • Kingpin: When a card moves here on turn 6, destroy it.
  • Kraven: When a card moves here, this gets +2 power.
  • Magneto: On Reveal: Move all opposing 3 and 4-Cost cards to this location.
  • Miles Morales: If a card moved last turn, this costs 1.
  • Multiple Man: When this moves, add a copy to the old location.
  • Nightcrawler: Can be moved once.
  • Polaris: On Reveal: Move an opposing 1 or 2-Cost card to this location.
  • Professor X: Ongoing: Lock down this location. Cards can’t be added, removed, etc.
  • Silk: When anyone plays a card here, move this to another location.
  • Space Stone (Thanos Summon): On Reveal: Next turn you can move 1 card at this location. Draw a card.
  • Surtur: If you move the Human Torch to this location, +10 Power.
  • Vision: You can move this each turn.
  • Vulture: When this card moves, +5 Power.
  • Yo-Yo: When this card moves, move it back with +1 Power.

Destroy Cards in Marvel Snap 

There are some pretty wild synergies to be made if you’re brave enough to roll a deck that relies on you destroying your own cards. One, in particular, is pairing Carnage with cards that offer bonuses for having been destroyed, such as Wolverine, Deadpool, and Sabretooth, all of which can be replayed while also serving as fodder for Carnage’s damage bonus for destroying friendly cards.  

Death, too, while costing an absurd 9 energy to field by default, can be quite quickly managed down if paired with the above, and cards such as Killmonger, who will destroy all of the opposing player's 1-cost cards, and Deathlok, who will destroy all your cards at the location he's played. 

  • Angel: When one of your cards is destroyed, this flies out of your deck to replace it.
  • Armor: Ongoing: Cards at this location can't be destroyed.
  • Arnim Zola: On Reveal: Destroy a random friendly card here; add copies of it to the other locations.
  • Black Knight: When this is destroyed, draw a card.
  • Bucky Barnes: When this is destroyed, create the Winter Soldier in its place.
  • Carnage: On Reveal: Destroy your other cards here. +2 Power for each destroyed.
  • Colossus: Ongoing: Can't be destroyed, moved, or have its Power reduced.
  • Deadpool: When this is destroyed, return it to your hand with double the Power.
  • Death: Costs 1 less for each card destroyed this game.
  • Deathlok: On Reveal: Destroy your other cards at this location.
  • Destroyer: On Reveal: Destroy your other cards.
  • Elektra: On Reveal: Destroy a random enemy 1-Cost card at this location.
  • Galactus: On Reveal: If this is your only card here, destroy all other locations.
  • Gambit: On Reveal: Discard a card from your hand. Destroy a random enemy card.
  • Killmonger: On Reveal: Destroy ALL 1-Cost cards.
  • Kingpin: When a card moves here on turn 6, destroy it.
  • Lady Deathstrike: On Reveal: Destroy the enemy card with the highest Power at this location.
  • Negasonic Teenage Warhead: When any card is played here, destroy this card AND that card.
  • Nova: When this is destroyed, give your cards +1 Power.
  • Sabretooth: When this is destroyed, return it to your hand. It costs 0.
  • Shadow King: On Reveal: Destroy all other cards that have 2 or less Power.
  • Shang-Chi: On Reveal: Destroy all enemy cards at this location that have 9 or more Power.
  • Stryfe: If your opponent has 12+ Power here at the end of any turn, destroy this.
  • Uncle Ben: When this card is destroyed, add Spider-Man to your hand.
  • Venom: On Reveal: Destroy your other cards at this location. Add their Power to this card.
  • Wolverine: When this is discarded or destroyed, play it at a random location.

Locations with Move or Destroy Effects

Some locations have effects that can either move or destroy your cards, too. These function in the same way as if you’d triggered the condition yourself and can be used to your advantage with some strategic thinking. 

  • Bifrost: After turn 4, move all cards one location to the right.
  • Danger Room: Cards played here have a 25% chance to be destroyed.
  • Death’s Domain: When you play a card here, destroy it.
  • Fisk Tower: When a card moves here, destroy it.
  • Hala: At the end of turn 4, destroy all cards controlled by the player losing here.
  • K’un-Lun: When a card moves here, give it +2 Power.
  • Murderworld: At the end of turn 3, destroy all cards here.
  • New York: On turn 6, you can move cards to this location.
  • Strange Academy: At the end of turn 5 move all cards here to other random locations.

That's every card and location with a move or destroy ability accounted for discovered in the game so far – now it's just a case of building some tricky decks to really mess with other players and build up your competitive rank. For more, here are the best cards in the game and a quick explainer on tie breakers

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Marvel Snap: How to Upgrade Cards https://www.gameskinny.com/6sf63/marvel-snap-how-to-upgrade-cards https://www.gameskinny.com/6sf63/marvel-snap-how-to-upgrade-cards Wed, 26 Oct 2022 16:44:16 -0400 Daniel Solomon

An obvious early question for any competitive game like Marvel Snap is how you’re going to improve and get the edge over your rivals.  And while upgrading cards only affects them on a cosmetic level, it’s still a vital part of Marvel Snap’s core loop; it’s also the primary method by which you acquire new cards. 

For each card you upgrade, you’ll earn collection levels, which reward you with new cards, as well as credits and boosters to upgrade them. Boosters are card-specific, so with the exception of variants (duplicates with different artwork), don’t worry about saving them up. 

Each card you receive enters your collection at common rank, and it can upgraded a total of five times, at an increasing cost-to-reward ratio:

  • Uncommon rank: Costs five boosters and 25 credits; earns one collection level.
  • Rare rank: Costs 10 boosters and 100 credits; earns two collection levels.
  • Epic rank: Costs 20 boosters and 200 credits; earns four collection levels.
  • Ultra rank: Costs 40 boosters and 400 credits; earns eight collection levels.
  • Infinity rank: Costs 50 boosters and 500 credits; earns 10 collection levels.

Given that you unlock something every two collection levels for the beginning of the game, this is a habit to get into early. 

The other methods of earning cards, credits, and boosters are through mission rewards, the battle pass, playing matches, and increasing your season rank. But for now, let’s get into how you go about upgrading your cards. 

Where Do I Upgrade My Cards in Marvel Snap? 

Post-Battle

For each battle you play, win or lose, you’ll earn some boosters towards upgrading one of your cards. If you have enough boosters and credits, you can upgrade a card right in the rewards screen. 

Collection Screen 

When you’ve gathered enough boosters to upgrade a card, you’ll see a notification on the collection screen. The card that you can upgrade will be highlighted with a glow. 

Shop Screen

Every eight hours, three random cards are chosen from your collection and placed in the Fast Upgrade area of the shop, which allows you to buy all the remaining boosters you need to upgrade them just for credits. The amount of boosters you already own affects the price, at a rate of on booster to five credits. 

And there you have it — how to upgrade cards in Marvel Snap. Keep on upgrading those cards, and you’ll fill out your collection in no time. For more, check out our guides on moving and destroying cards, understanding how tie breakers work, and the very best cards you should focus on.

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Marvel Snap: Best Cards Tier List https://www.gameskinny.com/8wcq4/marvel-snap-best-cards-tier-list https://www.gameskinny.com/8wcq4/marvel-snap-best-cards-tier-list Wed, 26 Oct 2022 16:43:57 -0400 Serhii Patskan

There are over 150 cards in Marvel Snap spread out across three collection pools. Some of the best cards can be found only in Pool 2 and Pool 3, but you can find some meta staples in Pool 1, as well.

This guide will provide you with a tier list of the best cards in Marvel Snap. The cards listed below have the highest impact on the current meta.

S-Tier Cards

Sunspot

  • Collection: Pool 2.
  • Ability: At the end of each turn, gain +1 Power for each unspent Energy.

Sunspot is currently the biggest and most powerful 1-drop of all.

Anyone able to unlock Collection Level: Pool 2 should include Sunspot in their decks regardless of their archetypes.

There is always a time during any match-up when you'll leave unused energy, so why waste it when it can be easily converted into Sunspot's power.

Okoye

  • Collection: Pool 2.
  • On Reveal: Give every card in your deck +1 Power.

Just like Sunspot, Okoye can also be played in any deck but is most useful on the Kamar-Taj location, which allows her ability to trigger twice.

Of course, if you get Okoye in your opening hand, then you should play her as soon as possible, but if you can wait and play her specifically on Kamar-Taj, then your chances of winning will be doubled.

Jubilee

  • Collection: Pool 2.
  • On Reveal: Play a card from your deck at this location.

There is a vast number of different combo decks in Marvel Snap that rely on one specific card. Jubilee is that card, which allows you to play your winning card when you need it the most.

Of course, there is a chance that get something you don't need, but that's where a proper decklist should eliminate such possibilities.

A-Tier Cards

The Infinaut

  • Collection: Pool 2.
  • Ability: If you played a card last turn, you can't play this.

Infinaut is undoubtedly one of the strongest cards in Marvel Snap. But it has a limitation that prevents you from playing any card prior to it. Still, that doesn't mean that you can't "cheat" it into play with something like Jubilee.

However, you need to be careful against players who play Morph, who can easily take the shape of Infinaut and use it against you.

Storm

  • Collection: Pool 2.
  • On Reveal: Next turn is the last turn cards can be played here.

Fortunately, Marvel Snap has some room not only for aggressive decks but also for excellent control ones.

Storm is a great control card that allows you to practically block a certain location, which would be a very effective game plan against swarm decks and combo lists. Its only drawback is low power, which can also restrict your own win condition.

Psylocke

  • Collection: Pool 3.
  • On Reveal: Next turn, you get +1 Energy.

Ramping is another cool feature that you should utilize when building decks in Marvel Snap.

Gaining extra energy on turn 3 can give a serious boost to your game and quickly lead to a definite win.

Although Psylocke can be unlocked only at Collection Level: Pool 3, once you get her, there is no doubt that you'll be using her in every deck.

B-Tier Cards

Ghost Rider

  • Collection: Pool 3.
  • On Reveal: Bring back one of your discarded cards to this location.

Protecting your cards from being discarded is a great way to create diversion against your opponent's tricks.

Ghost Rider simply puts your discarded cards back into the game without spending extra energy.

This card is now heavily used after proving itself to be very effective in archetypes like Wave and Lockjaw. But you can't get it earlier than Pool 3.

America Chavez

  • Collection: Pool 1.
  • Ability: You always draw this card on turn 6, and not before.

This is arguably the best card in all of Pool 1, which says a lot not only about its power level but also about its overall utility.

It's nice to have a guaranteed output in a game that is heavily based on RNG. When you know that you will get America on turn 6, and almost nothing can prevent it from happening, it can completely change your strategy.

Elektra

  • Collection: Pool 1.
  • On Reveal: Destroy a random enemy 1-Cost card at this location.

Elektra has very little power, but her utility more than makes up for it.

With this card, you can eliminate annoying threats off the board like Sunspot, Ant-Man, Rocket Raccoon, Hawkeye, and many others.

The only 1-drops she can't deal with are the ones protected by the Hulk Buster. But there are other ways of eliminating that problem.

Those are the best cards in Marvel Snap. If you were looking for the best starter decks in Marvel Snap, then head over here. Be sure to check out other tips guides, as well, such as those for tie breakers, how to upgrade cards, and how move and destroy effects work (complete with a list of every current move and destroy card and location). 

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Marvel Snap: Best Starter Decks https://www.gameskinny.com/hq603/marvel-snap-best-starter-decks https://www.gameskinny.com/hq603/marvel-snap-best-starter-decks Tue, 25 Oct 2022 10:52:03 -0400 Serhii Patskan

Marvel Snap is a card game that allows players to create decks with only 12 cards, but not all cards are available to players from the very beginning. Still, you can create some very strong starter decks already at Collection Level: Pool 1.

Our guide will list some of the best starter decks in Marvel Snap, which can compete in the ranked mode with other more advanced lists.

Spectrum Midrange Deck

  • Ant-Man.
  • Korg.
  • Yondu.
  • Colossus.
  • Armor.
  • The Punisher.
  • Cosmo.
  • Captain America.
  • Kazar.
  • Iron-Man.
  • Klaw.
  • Spectrum.

This deck is a solid buff midrange deck that can quickly build up a ton of power with the help of Spectrum, which adds +2 Power to all other cards.

There is also a solid protection represented by the Armor card, which prevents all cards on the same location as Armor being destroyed. This can be well used for protecting Kazar, who buffs all your 1-drops, and Spectrum later in the match-up.

Another important card to note is Cosmo, which prevents your opponents from playing On-Reveal cards at the same location as Cosmo.

Dinosaur Aggro Deck

  • Squirrel Girl.
  • Ant-Man.
  • Nova.
  • Angela.
  • Carnage.
  • Cable.
  • Sentinel.
  • Bishop.
  • Deathlok.
  • Moon Girl.
  • Iron-Man.
  • Devil Dinosaur.

If you want your games to go a bit quicker, then aggressive approach is the best!

This deck relies on strong cheap cards that can be played early on, and then, once your hand is full again, you can use Moon Girl to duplicate all your cards and show your opponent that you still got some jam.

After duplicating your cards, play Devil Dinosaur, and all your cards in hand will have +2 Power, making things even worse for your opponent.

Namor Combo Deck

  • Elektra.
  • Ant-Man.
  • Nightcrawler.
  • Mantis.
  • Angela.
  • Cable.
  • Sentinel.
  • Mister Fantastic.
  • Namor.
  • Iron-Man.
  • Devil Dinosaur.
  • Klaw.

If you like decks that require a certain strategy, then this Namor combo list can be a lot of fun.

Namor is a card that wins games through sheer power while being the only card on a chosen location. That's why it's essential to buff it as much as possible, as well as protect it, before the match-up is over.

The most important card in the deck besides Namor is Klaw, which, if placed correctly, can give Namor +6 Power. But other cards like Mister Fantastic and Devil Dinosaur also play a huge role in this winning combo.

America Aggro Deck

  • Elektra.
  • Ant-Man.
  • Rocket Raccoon.
  • Nightcrawler.
  • Angela.
  • Medusa.
  • Sentinel.
  • The Punisher.
  • Mister Fantastic.
  • Kazar.
  • Iron-Man.
  • America Chavez.

This aggro deck has all the makings of a fast aggressive list, but with one important addition, which is America Chavez.

America is a late game card with lots of power, which is included in this straightforward deck to surprise your opponents. Usually, aggro decks quickly become empty-handed, and most of their creatures are small and cheap.

But after an assault of smaller creatures, playing America Chavez will be totally unexpected, adding +9 extra power to the board.

Nova Combo Deck

  • Elektra.
  • Ant-Man.
  • Nova.
  • Nightcrawler.
  • Angel.
  • Blade.
  • Scarlet Witch.
  • Wolfsbane.
  • Mister Fantastic.
  • Deathlok.
  • Strong Guy.
  • Kazar.

There are several combos included in this deck, but the central one is Nova/Deathlok, where you destroy Nova with Deathlok and thus buff all your other cards in play.

At the same time, Angel can fly out of your deck and replace Nova. If you're out of cards in your hand, then Strong Guy will have +6 Power.

Overall, cards in this deck synergize in one way or another, so you never stay out of the loop.

Squirrel Swarm Deck

  • Squirrel Girl.
  • Ant-Man.
  • Nightcrawler.
  • Mantis.
  • Sentinel.
  • Ironheart.
  • Wolfsbane.
  • Captain America.
  • Kazar.
  • Iron-Man.
  • Blue Marvel.
  • Gamora.

A swarm deck is the type of deck when one or more cards flood the board with tokens. In this case, after playing Squirrel Girl, your opponents will have to deal with squirrel tokens that occupy all vacant locations.

Your other cards are designed to buff those tokens and thus quickly swarm the board with cheap yet powerful creatures.

Another fun card that needs to be mentioned here is Mantis, which draws cards from your opponent's deck.

Those are the best started decks in Marvel Snap, and stay tuned for more.

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