MechWarrior 5: Mercenaries Articles RSS Feed | GameSkinny.com MechWarrior 5: Mercenaries RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Mechwarrior 5: Mercenaries Beginners Guide https://www.gameskinny.com/a5v6n/mechwarrior-5-mercenaries-beginners-guide https://www.gameskinny.com/a5v6n/mechwarrior-5-mercenaries-beginners-guide Tue, 10 Dec 2019 09:00:02 -0500 Ty Arthur

Mechwarrior 5: Mercenaries isn't all stompy, explosive robot action. Turns out running a mercenary company is fairly complicated. New players may get lost in all the options and find themselves poorly equipped for upcoming missions.

This article is both a refresher for legacy players and a "get-started-quick" rundown for Battletech and Mechwarrior newbies. Below, we'll look at pre-mission strategies, mission strategies, what to do after missions, and most everything in between, how to find rare weapons, how to recruit pilots, how to get more salvage, and more.  

Don't take any contracts and start firing off missiles or lasers until you are armed with our Mechwarrior 5 starter strategies.

Pre-Mission Strategy

          Rare weapon variants offer increased firepower at the same weight

After getting a new mercenary ID and completing the first assassination mission, your crew will have three mechs available but only two pilots. Although it will cost some c-bills, immediately leave the system and head to the nearest industrial hub to recruit a new pilot. Having a third mech in your lance will make the early missions significantly less difficult.

Before taking any new contracts, always look at the local star map and check planets with icons above their names. Nearby planets may have rare weapons for sale or more lucrative contracts that are worth the cost of the travel.

When picking a contract, don't forget to expend your Negotiation Points to increase your payday. You will rapidly earn more points. You don't need to hoard them in early missions.

Damage insurance coverage and extra c-bill payouts are consistently reliable sources of income for Negotiation Points, but there's a major catch.

Salvage shares are potentially the most lucrative, since you might get an expensive piece of equipment for a mech or to replace a destroyed weapon. You can also sell unneeded equipment salvaged after a mission. In some cases, you can make more money doing that than by picking the c-bill payout option.

However, each mission can spawn a whole mech as salvage. During contracts where you will battle enemy lances, this is worth the gamble, even if it is random.

Whole mechs cost significantly more salvage shares than random equipment (usually in the 6 to 12 shares range). Since the default salvage share is 2 shares per mission, you can't take a whole mech unless you spend Negotiation Points on extra shares. Before starting the Rank 6 missions, make sure that your whole lance consists of 45- to 65-ton mechs. To make that happen, you need to salvage whole mechs and sell them.

Mechwarrior 5 Mission Strategies

Try both first-person and third-person (drone view mode) during a few missions to see what works best for you. On ice planets, it is much easier to play in third-person drone mode because you can better see the direction your legs are pointing in.

No matter your viewpoint or mission type, always follow the letter of the contract and then high-tail it to the extraction point. There's no purpose in taking damage fighting off your client's enemies if you've already destroyed the site or assassinated the mech stipulated by the contract.

The one big caveat is that more destroyed mechs means more salvage. If you pumped your points into extra salvage for the contract and there's a chance of coming across a rare mech, it can be worth taking the extra damage.

      Lock-on and take out ground or air units at range with an LRM

There is more than one way to finish a mission, no matter the type. If you have trouble with a specific contract, look for a mountain pass or side trail that leads to the high-ground. In many cases, seemingly impossible battles turn easy by getting the drop on the enemy, pummeling them from a distance, or forcing them to approach through a narrow pass.

While any mech can be deadly, keep in mind that Flamers are surprisingly dangerous because their fire overheats your mech. This is doubly true when facing multiple Flamers. Take them out quick and lure them away from your other lancemates to diminish collateral damage.

When facing larger mechs, heavier weapons like PPCs and AC/10s can devastate you with direct hits, so stay mobile to reduce incoming hit chance and stay behind large structures to avoid taking hits. You can still lock on and return fire with LRMs if you're hiding behind a building or landscape feature.

In many of the early- to mid-game missions, stay out of range and take down aerial units and ground tanks with LRM fire. If you rely on this particular weapon type, don't forget to add extra LRM ammo somewhere on your mech before the next mission.

Post-Mission Guide

Your mechs need to be repaired after combat, but "Repair All" doesn't replace destroyed weaponry or heat sinks. Instead of using that feature, go to the Edit Loadout screen and toggle the details view. If you don't, you may start the next engagement with no firepower!

After replacing any destroyed weapons, choose "Repair All" to repair armor and equipment damage. You must be on the details screen to add ammo or non-weapon parts like heat sinks and jump jets.

On the details screen, you can increase or decrease armor in specific locations. If your weapon loadout has tonnage remaining, increase your armor in vulnerable locations. If you have a heavily-armed build, you can decrease armor for more tonnage and additional weapons, heat sinks, or jump jets.

Wait for repairs to finish before taking another contract. Remember to travel first, then wait. Otherwise, you will lose time and money.

Finally, don't forget to sell old equipment if you are running low on c-bills! While it is a good idea to have extra M Lasers, AC/10s, and LRMs handy, there are only so many excess parts you really need.

Market prices fluctuate based on what faction dominates an area, so if you have good standing with House Davion, for instance, you will get better pricing in their areas of the star map.

Even though Mechwarrior 5 isn't perfect, it is a great strategy game with a lot of potential. In our review of the game, we said that the game is fun even if it is flawed. With patches and mods coming, Mechwarrior 5 seems to have a long life ahead of it. 

Mechwarrior 5 is currently out on PC via the Epic Games Store. There is no word if the Battletech Mecha game will release on PS4 or Xbox One. 

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Mechwarrior 5: Mercenaries Review — Flawed But Extremely Fun Robot Action https://www.gameskinny.com/jjh5k/mechwarrior-5-mercenaries-review-flawed-but-extremely-fun-robot-action https://www.gameskinny.com/jjh5k/mechwarrior-5-mercenaries-review-flawed-but-extremely-fun-robot-action Tue, 10 Dec 2019 09:00:02 -0500 Ty Arthur

Years ago, a nerdy 10-year-old with coke bottle glasses cracked open the classic Battletech: A Game Of Armored Combat tabletop box. That little guy never could have imagined how many iterations Battletech and Mechwarrior would have between then and now, and in how many different styles it would hit different platforms.

Seeing the way my three-year-old son stares in awe at the giant robot combat in Mechwarrior 5: Mercenaries, I suspect I'll soon be searching eBay for another copy of that Battletech box.

As a successor to the franchise, Mercenaries gets the job done, hitting all the right notes with a combination of old and new mechanics, although it does have some drawbacks.

Mechwarrior 5: Mercenaries Review — Flawed But Extremely Fun Robot Action

     Yes, this is really satisfying, actually!

Without question, Mechwarrior's big draw lies in large-scale devastation. On that front, Mercenaries more than delivers.

Properly getting into that action takes a bit of re-thinking when it comes to the series' typical controls, as these giant mechs feature torsos that move independently of their legs. And while that's slightly cumbersome, it is a design that creates more opportunities to blow things up in multiple directions.

All that destruction can take place in the immersive but more difficult first-person mode or in the easier third-person mode. I absolutely adore the fact that the developers offered an in-game reason to see from this vantage point with a drone camera, and that they give players multiple viewing options. 

Mechwarrior 5 is also notable because it skillfully communicates the massive scale of its mechs. In that regard, it does a better job than the tactical, turn-based Battletech from Harebrained Schemes.

In many ways, Mercenaries goes out of its way to impress scale upon you right away, letting you see the damage done after a mission, as, for example, missing limbs are still gone when your lance goes into the ship's mech bays for repairs.

More than just a visual element, the massive size of each mech is baked into the gameplay. Using terrain and buildings to block incoming fire becomes critical since you are such a big, easy target to hit from any direction.

The Physics Of 31st Century Warfare

        Feels like my heat sinks should be working a little harder here... right?

However, while most objects and landmarks work as you'd expect, some objects, like overhanging ice or boulders lying on the ground, are inexplicably indestructible and immediately stop your momentum in odd ways.

Thankfully, Mercenaries provides plenty of variety in terms of terrain to keep missions interesting. So far I've come across biomes such as desert, glacial ice, lush canyon, volcanic waste, winter forest, summer forest, iron oxide, and sulfurous.

Sadly, the biome differences are only aesthetic at launch. For example, you don't generate less heat in an arctic biome or more heat in a volcanic setting. Your mech can literally stand on lava and take no damage. Although these missing mechanics don't have a huge impact on gameplay, this is an aspect that should be added in with a future patch or mod. 

Even if they aren't as realistic as I'd expect, the different biomes are incredibly eye-catching. From aurora borealis to frozen settlements that will absolutely get destroyed, there's always something to gawk at. 

Matching those visuals is a pulse-pounding synthwave/metal soundtrack. When playing Battletech, I normally turn the music volume off and have Spotify playing in the background, but that's not the case with Mercenaries.

What's Changed in Mechwarrior

       Look familiar?

The Harebrained Schemes turn-based game is a good place to start for comparisons since so many of the systems are identical. The weapon loadout screens, in particular, are very similar. Both the post-mission salvage selling screen and mech repair UI are also quite familiar.

There are some differences, though, and not just in the switch to first-person combat. Mechwarrior 5 is notably more restrictive in how you can build out mechs, especially until the mid-game when you start making enough money to buy new units.

Anchor points on each mech body part are more focused in Mercenaries, with one for jump jets, one for small class lasers (which effectively means just S Lasers or Flamers) and so on. In Mercenaries, the developers have basically built your mechs for you. The only "customization" comes in getting better, rarer versions of specific weapon types in different markets. 

Mechwarrior 5 is also significantly less deadly than Battletech. While injuries are common, death is a rarity. That's a strong contrast to Battletech, where headshots regularly ruin your day.

Rather than selecting different skills when leveling up, each pilot increases skill ranks by using specific weapon types in combat. The more a pilot uses laser weapons, for instance, the better that pilot will get at dealing energy damage.

More enemy types are available right from the start as well, as you need to worry about aerial opponents, ground vehicles, and mechs simultaneously in the more action-packed Mercenaries.

And while the star map and transportation costs are on par with Battletech, Mercenaries' map is incredibly huge. Jobs for your merc crew are plentiful, although missions don't seem to ever expire — even when the flavor text mentions that they need to be completed quickly. 

The one major difference between Battletech and Mercenaries, though, is that there is currently no physical mech to mech combat in Mechwarrior 5.

Sure, you can crush tanks beneath your armored feat, but you can't ram, punch, or kick enemy mechs, or perform a dreaded "death from above" maneuver. If a pilot loses all their ranged weapons, they are forced to eject, because Mercenaries isn't built with melee combat in mind.

        You aren't going to run out of war zones to profit from...

Nicely, co-op is available in campaign missions, so that may be enough of a reason to overlook such an obvious omission. It works well, too, because the focus in Mechwarrior 5 is different than the focus in a turn-based game.

Of course, you have to deal with friendly fire more often in Mercenaries, but defense missions are much more fun in co-op than they are in single-player. 

The destructive force of a mech takes on a different tone in defending missions, and when you need to avoid accidentally destroying the facility you were hired to protect, doing so with human players is a lot easier than with AI players. 

A major AI issue lies in the fact that a lance is absolutely awful at containing collateral damage. The AI will usually end up destroying more buildings than the enemy units, making some defense missions intensely frustrating in single-player.

One of the problems of translating a tabletop war game into a video game medium is dealing with difficulty spikes in specific missions with specific weapon combos. Most of the game is significantly too easy with the right load outs, while some missions are devastatingly hard. I suspect we'll see several rounds of balance patches in the coming months as the community starts leaving feedback.

Mechwarrior 5 Review The Bottom Line

Pros:
  • Beautiful mech combat with plenty of biomes
  • No lack of contracts for replay value
  • Co-op battles available
  • An editor is coming and mods will be supported
Cons: 
  • Much of the game is far too easy
  • The AI needs tweaking
  • Slow load times
  • Can't interact with mech pilots
  • Throwaway story
  • You can't truly customize your mechs until several hours into the game

Here's the thing: Mechwarrior 5 is kind of hard to give a specific score out of 10. For starters, the game already saw multiple major updates during the pre-release review period, and more are likely coming. 

The level editor also wasn't available in my pre-release build, so I can't comment on its capabilities. However, the fact that Mercenaries is even getting an editor is noteworthy and seems like it will significantly extend the game's life.

As an Epic exclusive, Mechwarrior 5 won't get Steam Workshop functionality for at least a year, but official mod support — including full conversion mods — is due to arrive in early 2020. If the community gets serious about modding, it seems likely we'll get melee combat and AI tweaks rather quickly. 

For all its flaws, Mechwarrior 5 is still extremely fun. Even though there are changes I'd like to see, I'm still having a blast dropping into quick action or completing random jobs in different terrain types.

[Note: A copy of Mechwarrior 5: Mercenaries was provided Piranha Games for the purpose of this review.]

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MechWarrior 5: Mercenaries Pre-Order Bonuses Revealed https://www.gameskinny.com/68ksr/mechwarrior-5-mercenaries-pre-order-bonuses-revealed https://www.gameskinny.com/68ksr/mechwarrior-5-mercenaries-pre-order-bonuses-revealed Thu, 10 Jan 2019 10:48:34 -0500 William R. Parks

With the release of MechWarrior 5: Mercenaries this upcoming September, Piranha Games will put an end to a more than 20 year absence of a single-player MechWarrior title. For fans that are already certain that they will want to pickup the new game, Piranha has recently outlined the perks that are available for pre-ordering it.

There are currently three pre-order tiers for players that want to reserve their copies of MechWarrior 5: Mercenaries in advance. Not only do these tiers offer bonuses that are applicable to the upcoming release, they also come with rewards that can be redeemed in the multiplayer MechWarrior Online, which has been available since 2013.

To note, Piranha has indicated that these pre-order opportunities will be available for a "limited-time," but the company has not confirmed when pre-orders will close. Until then, the available bonuses are as follows:

MechWarrior 5: Mercenaries Standard Community Edition ($49.99)

MechWarrior 5: Mercenaries Content:

  • One digital copy of MechWarrior 5: Mercenaries
  • Digital Game Manual
  • ‘Instant Action’ Closed Beta Access with Co-Op support (estimated availability early August 2019)
  • Digital Soundtrack
  • Access to the Official MechWarrior 5: Mercenaries Discord Server
  • Access to Bi-Monthly AMAs
  • Early Access to the MechWarrior 5: Mercenaries Mod Maker Discord Channel

Bonus MechWarrior Online Content:

  • Marauder II Assault ‘Mech Standard Edition Pre-Order ($20 USD value)
  • 12,000 MC ($49.99 USD value) (original MechWarrior Online Founder accounts get double the amount of MC)
  • 30 days Active Premium Time ($12 USD value)
  • 72,800 GXP & 4.1 Million C-Bills (enough to cover 91 skill points)
  • MW5-themed Title, Badge, Decal, Cockpit standing Item, Warhorn item, Hanging Cockpit Item

MechWarrior 5: Mercenaries Collector's Community Edition ($79.99)

Includes All Standard Community Edition Items (with changes to amounts in currency, etc. below)

MechWarrior 5: Mercenaries Content:

  • Exclusive MechWarrior 5: Mercenaries “Chloe’s Cavaliers” Legendary Pattern
  • MechWarrior 5: Mercenaries Desktop Pack

Bonus MechWarrior Online Content:

  • Marauder II Assault ‘Mech Collector’s Edition Pre-Order ($40 USD value)
  • 20,000 MC ($79.99 USD value) (original MechWarrior Online Founder accounts get double the amount of MC)
  • 60 days Active Premium Time ($24.00 USD value)
  • 145,600 GXP & 8.2 Million C-Bills (enough to convert 182 skill points)
  • 2 MW5-themed Titles, Badges, Decals and 3 Cockpit Standing Items, Warhorn items and Hanging Cockpit Items

MechWarrior 5: Mercenaries Collector's Community Edition ($119.99)

Includes All Standard & Collector's Community Edition Items (with changes to amounts in currency, etc. below)

MechWarrior 5: Mercenaries Content:

  • Exclusive MechWarrior 5: Mercenaries “Interstellar Expeditions” Legendary Pattern
  • Digital Technical BattleMech Manual

Bonus MechWarrior Online Content:

  • Marauder II Assault ‘Mech Ultimate Edition Pre-Order ($70 USD value)
  • 30,000 MC ($119.99 USD value) (original MechWarrior Online Founder accounts get double the amount of MC)
  • 90 days Active Premium Time ($36 USD value)
  • 291,200 GXP & 16.4 Million C-Bills (enough to convert 364 skill points)
  • 3 MW5-themed Titles, Badges, Decals and 9 Cockpit Standing Items, Warhorn items and Hanging Cockpit Items

Notable amongst these offerings is the beta access that comes with all three pre-order tiers. While it appears that this closed testing phase will not be available until August, fans that want to experience MechWarrior 5: Mercenaries as soon as possible may be happy to see this as an option.

Furthermore, there seems to be a great deal of value in the MechWarrior Online bonuses that come through pre-ordering. Players that spring for the $120 Community Edition, for example, are set to receive almost $230 worth of perks to be redeemed in the multiplayer MechWarrior.

To coincide with the announcement of these pre-order bonuses, Piranha has also released the new trailer featured above. This video gives a look at MechWarrior 5: Mercenaries' gameplay, which the company states is modeled after MechWarrior 2: Mercenaries, and it may entice some to jump on a pre-order sooner rather than later.

Players interested in pre-ordering a copy of MechWarrior 5: Mercenaries can do so on the game's website.

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6 Sci-Fi Games We're Looking Forward to in 2018 https://www.gameskinny.com/elp5m/6-sci-fi-games-were-looking-forward-to-in-2018 https://www.gameskinny.com/elp5m/6-sci-fi-games-were-looking-forward-to-in-2018 Wed, 14 Feb 2018 12:24:33 -0500 Alberto C.

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Naturally, this list isn't final and shouldn't be taken as the only sci-fi games coming out in 2018. These are merely some of those we think have at least the potential to become hits either due to their setting, gameplay, and/or story.

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Some of these might not even be released this year, but since the developers haven't explicitly stated otherwise ... fingers crossed.

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Are there any sci-fi games you think should be on the list? Let us know in the comment section below.

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Star Citizen

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Developer: Cloud Imperium Games
Platforms: PC
Release date: TBA

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Even if you're not a fan of space flight simulators, chances are you've heard of Star Citizen because of the insanely successful crowdfunding campaign. To date, the developers have raised a whooping $178 million dollars. To give you an idea, vanilla World of Warcraft cost about $80 million adjusted to today's inflation.

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There are two reasons why you would want to keep an eye on this game. First, the ambition, vastness, and ridiculous amount of features that are being developed. The game will feature both space and FPS combat; will have a single-player component (Squadron 42) that will be voiced with celebrities such as Mark Hamill; and will include a persistent online multiplayer mode like that of an MMO.

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The second reason is the same as the first, but if it goes wrong. If Star Citizen fails to deliver, it's going to become one of, if not the, major stories of game development failures in all the history of video games. After all, how many developers get their hands on 178 million dollars without corporate and publishers' strings attached? Hopefully, though, it'll be a success and will deliver one of the most impressive and vast games ever made.

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A feature trailer, released just a few weeks ago, can be seen below:

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Consortium: The Tower

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Developer: Interdimensional Games
Platforms: PC
Release date: 2018

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Probably the easiest way to captivate your interest in Consortium: The Tower is to think of it as a blend between Die Hard and Deus Ex. Think of another FPS with RPG mechanics, like System Shock, only instead of being surrounded by a spooky space station and mutants, you start by freefalling onto a tower in the year 2042.

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The tower is occupied by different mercenary factions with whom your relationship will vary depending on the actions and decisions you make throughout the game. As part of the RPG experience, you'll have the options of deciding how to proceed, allowing you to blast your way through, sneak around, or simply charm the NPCs through sweet talk.

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The game is already in an Early Access stage on Steam.

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System Shock Remastered

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Developer: Night Dive Studios
Platforms: PC, PS4, Xbox One, Mac, Linux
Release date: Q2 2018

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Unlike some of the other titles on this list, System Shock Remastered is not a sequel to any game nor a new IP. It is instead a complete remake of the original title bearing the same name. The original game, along with its sequel, System Shock 2, became renowned for their original storyline, futuristic setting, and gameplay mechanics that combined FPS and RPG elements.

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Set aboard a space station controlled by a rogue AI, the player (a hacker who played a part in contributing to the present situation), awakes from being in a coma and must battle mutants, cyborgs, and the AI itself to find a way out and survive.

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The studio working on it already has experience with the franchise by having contributed to the development of System Shock: Enhanced Edition and has already acquired IP rights for System Shock 3. The remake is being done with Unreal Engine 4, and you can see some of their work in the video below:

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Metro Exodus

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Developer: 4A Games
Platforms: PC, PS4, Xbox One
Release date: Q4 2018

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The Metro series puts you in the shoes of post-nuclear-stricken Russian Federation citizens that survived the initial massacre by finding refuge in the subway system of Moscow. Set in the near future, the games are based on a combination of survival, stealth, and FPS mechanics.

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After two games of almost exclusively closed quarters and dark rooms, Metro Exodus will take us to a more habitable part of Russia while continuing the plot of the main character, Artyom. The game's story will cover a time span of a whole year, feature weather and daily life cycles, and combine a mix of linear and sandbox levels.

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The gameplay trailer, featuring the 28 Days Later soundtrackwas released in June of 2017 and can be seen below.

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MechWarrior 5: Mercenaries

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Developer: Piranha Games
Platforms: PC
Release date: December 2018

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MechWarrior is one of those franchises that most probably wouldn't have heard of aside from the most veteran players. As the name indicates, the central theme of these titles is centered on mech-versus-mech combat.

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Set 1,000 years in the future, Mechwarrior 5: Mercenaries will put you in the boots of a mercenary mech pilot who will travel star systems and take contracts from the various political entities embroiled with one another in a conflict known as the Third Succession War.

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Unlike the predecessor in the franchise, Mechwarrior OnlineMechwarrior 5 is the first game in 16 years that will feature a single-player campaign as its centerpiece. Along with this, it has also been confirmed to feature four-player co-op gameplay.

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Check out the gameplay teaser below.

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Cyberpunk 2077

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Developer: CD Projekt Red
Platforms: PC, possibly PS4 and Xbox One
Release date: TBA

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The developers of The Witcher series, one of the most acclaimed series in the PC industry, have been relatively quiet about the development of Cyberpunk 2077 since it was first announced in May of 2012. The most recent information, posted about a month ago, came from the game's official twitter account that contained a mere *beep*.

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The piece of "information," if it can even be called that, gained a lot of traction within a short amount of time, and there is no surprise as to why. The high expectations are fueled both by the quality of CD Projekt Red's titles and by the user-friendly commercial practices of the company. The Witcher series has seen a steady improvement in quality, while at the same time the developers have abstained from shadowy commercial products like lootboxes and microtransactions.

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The game takes place in a futuristic, cyberpunk open world that bears a resemblance to the world of Blade Runner. Cyberpunk 2077 will also feature a multiplayer component, though not much else has been announced,

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You can check out the trailer below.

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/z/i/a/ziaomeenzr2cgrobf18a-63c06.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/z/i/a/ziaomeenzr2cgrobf18a-63c06.jpg","type":"slide","id":"179385","description":"

There are still many months to go in 2018, and that gives us plenty of time to think about those upcoming sci-fi games that both look promising and have at least the possibility of being released in 2018. From much-anticipated titles to lesser-known franchise entries, here we've compiled a list of six upcoming sci-fi games that we can't wait to get our hands on.

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