Metal Gear Articles RSS Feed | Metal Gear RSS Feed on en Launch Media Network Oscar Isaac Stars as Solid Snake in Metal Gear Solid Movie Adaptation Fri, 04 Dec 2020 15:16:31 -0500 Josh Broadwell

Oscar Isaac (Dune, The Force Awakens, Inside Llewyn Davis) is Solid Snake in Sony’s Metal Gear Solid movie adaptation. The news comes from an exclusive Deadline report, though as yet, there’s no Metal Gear Solid movie release date yet.

Jordan Vogt-Roberts (Kong: Skull Island, Mash Up) will direct the film, with Avi Arad (Into the Spider-Verse, Venom) as producer and Derek Connolly (Rise of Skywalker, Jurassic World) as scriptwriter. 

Sony’s Metal Gear Solid movie follows the basic plot of 1998’s Hideo Kojima game of the same name. And as you’d expect from anything with Kojima’s name attached, it’s quite a doozy. Metal Gear Solid’s basic plot follows Solid Snake as he initially tries rescuing a pair of hostages, but it turns into a brain blender of false identities, mind control, and cyborg ninjas, among other things.

It’s just one among many video game adaptations slated for 2021 or beyond, sitting alongside The Last of Us HBO series, the Mortal Kombat movie, and eventually, a Final Fantasy XIV TV series.

The last game to release in the Metal Gear series was 2018's mostly-panned Metal Gear: Survive, a third-person survival game spinoff with zombies. Before that, Metal Gear Solid V: The Phantom Pain was the most-recent title in the mainline franchise, and the last game to be handled by Hideo Kojima. 

Recently, there have been rumors of a Metal Gear Solid remake making the round, though none of those are confirmed at the time of writing. 

[Source: Deadline]

Another 10 Badass Video Game Characters You Shouldn't Mess With Thu, 26 Jul 2018 10:25:41 -0400 Edgar Wulf


Ryo Hazuki

Shenmue (1999)

Shenmue's Ryo Hazuki may not be the most skilled fighter, but he gets the job done.


After being forced onto a path of revenge, Ryo must evolve from a regular, impulsive teenager into an imposing martial artist, learning new moves and styles from masters across Japan and Hong Kong. Ultimately, he develops his body and spirit to face the ultimate adversary, Lan Di. After almost two decades, his story is yet to reach its finale.




That is it for this list. If you think a character is missing, they may be on the original list. If they're not, then comment down below on who you would like to see and, as always, stay tuned to GameSkinny for more badass compilations.


Kazuma Kiryu

Yakuza (2005)

This man has been through it all; he has felled numerous skilled fighters, dealt with a thief of female underwear, and even taken care of a baby. A chairman of the highly respected Tojo Clan, Kazuma Kiryu is a master in many fields, including martial arts, which he gracefully employs to protect his friends, children, and simply beat up random punks on streets who annoy him. 


Yakuza's Kiryu has a distinctive dragon tattoo covering his back, he enjoys drinking whiskey, fishing, and singing karaoke. Call him.


John Marston

Red Dead Redemption (2010)

Perhaps one of the most tragic heroes in gaming, John Marston knows the definition of dire straits all too well. Compelled to reunite with his family, who are being held captive by the government, Marston embarks on a harrowing journey through the chaos-sphere that is the Wild West. 


He is an outlaw -- a criminal, even -- and has no doubt committed numerous questionable deeds. But despite that, it is almost impossible to not relate with his noble intentions.


Red Dead Redemption's John is a deadly sharpshooter -- especially during his signature "Dead Eye" mode -- and takes down many opposing factions on his quest which, ultimately and unfortunately, leads to a bittersweet conclusion



The Last of Us (2013)

Ellie might seem harmless enough; after all, she is just a child in the original The Last of Us. Past experiences and many gruesome events, however, have conditioned her to become a merciless killer -- being able to stand up for herself and those she cares about.


She learns that, in a world where nobody can be trusted, a switchblade and a sniper rifle are your best friends. Them, and that Joel guy who has taught her how to survive in a post-apocalyptic world inhabited by monsters. That helps, too. 



Doom (1993)

Not the fanciest name for someone who rips demons apart with his bare hands, but, thankfully, actions speak much louder than words. Doomguy is the eternally silent protagonist of the Doom series, one of the most historically significant franchises in the industry.


He is agile, brutally strong, and remorseless; he doesn't have a love interest, though he may or may not have a special relationship with his signature chainsaw or destroying hordes of Hellspawn.



Darksiders II (2012)

Death is the main character in the sequel to Darksiders, one of the four horsemen of the apocalypse, and a brother to the first game's protagonist: War. He uses stylish scythes to slice and dice his opponents while employing stylish, yet devastating combos to come out victorious. He even transforms into a terrifying reaper to finish off his most resilient foes.


The mask -- which Death never removes -- is not only for aesthetics: it adds a depth of mystery to the character, making him even more badass. 



Devil May Cry (2001)

Dante's twin brother -- Vergil -- is already featured on our first list of 10 Most Badass Video Game Characters, but Dante deserves a spot just as much, if not more, than his brother. 


Possessing the enhancing power to transform into a demon -- much like his evil sibling -- Devil May Cry's Dante gives preference to oversized swords. However, he never lets go of his trusty handguns (Ebony and Ivory), which he uses to soften enemies up before cutting them into pieces.


At times, Dante may act somewhat cocky and playful, but he always backs it up with unprecedented skill.


Big Boss

Metal Gear (1987)

Solid Snake may be considered the main protagonist of the Metal Gear Solid series, but let's face it: he wouldn't even exist without Big Boss.


Boss' first appearance was in the original Metal Gear, though he didn't become a playable character until much later when Metal Gear Solid 3: Snake Eater was released. An unfortunate encounter with his former mentor leaves him with countless bruises, dislocated joints, and broken bones; later on, he even gets his eye shot out.


Despite all that, he manages to complete his mission, earning him the legendary title -- Big Boss. The rest, as they say, is history. 


Aranea Highwind

Final Fantasy XV (2016)

This gorgeous blonde may very well be the most stylish Final Fantasy character in over a decade. She joins Final Fantasy XV's party of heroes as a dominating force -- however briefly -- and adds an amusing flavor to their conversations.


Aranea dons stylish battle armor and employs an impressively-sized lance during combat, which, of course, decimates her opponents. Beautiful, confident, and strong, Aranea Highwind is not hesitant to take on multiple foes at once -- and deals with them in brutal, timely fashion.


Ada Wong

Resident Evil 2 (1998)

Ada first appears in Resident Evil 2 as a supporting character, but she later plays a much more significant role in Resident Evil 4, where she receives her own story scenario: Separate Ways.


Her personality and background are rather mysterious, though she seems to have an affection toward a certain someone (ahem). Ada tends to prefer lightweight, conventional weaponry like handguns and machine guns, but when push comes to shove, she is also a deceptively skilled hand-to-hand combatant.


In a franchise full of badass characters, Ada often gets overlooked by casual fans, which is just too bad. 


As it turns out, our original list of the 10 most badass video game characters needs an update. I mean, there are more than 10 badass characters in the pantheon of gaming. Surprising, right?


That is why we decided to whip up a follow-up list including more of those badasses; 10 more, to be precise. Some of these characters are defined by superhuman strength, some by unique traits, some by the armory of weapons they possess, and some by the events they've endured. Ultimately, they are all bound by the same uncanny traits: individually completing meaningful tasks, defeating their enemies and, basically, getting sh** done.


Much like our original list, this one is based on two simple criteria:

  • Only one character per franchise (per individual list)
  • \n
  • The character is playable at any point in the particular series in question or must represent a playable party of characters
  • \n

Let's get started. 

6 Games We Want to See Turned Into Fighters Wed, 21 Jun 2017 12:13:58 -0400 stratataisen




Let’s finish up with a knockout, shall we?


Fighting games have been around for a long while because they’re fun and satisfying to play. The gaming industry has given us, the players, a wide variety of games in the genre, both original and those adapted from other series. So, it’s not a stretch of the imagination that the series that were listed here could one day have a fighting game of their own.


That wraps up our list of games that should have fighters of their own! What other games do you think would make an excellent fighter? Let us know in the comments below!




Going with another Konami title, the Suikoden series has covered a few genres already, including RPG and turn-based strategy, so adding a fighting game to its list of genres would be no big deal. Each game in the series boasts 108 characters (108 Stars of Destiny), so there would be plenty characters to choose from. And that's not to mention the developer could use the runes from the original games to augment move sets, further enhancing the game and its fighting styles.


Metal Gear Solid


With the Metal Gear Solid's wide variety of characters, this Metal Gear fighting game could easily play host to an amazing roster of fighters for the player to choose from. Including the many different versions of Snake, Quite, Raiden, and Psycho Mantis would be awesome. Just remember you’ll have to plug your controller into the other controller port if you’re fighting Psycho Mantis in single-player mode!




A fighter in the Borderlands universe would be interesting. I could see 2K throwing out the guns (for the most part) and making this game based more on bouts like bar fights. Brick and Hammerlock would approve the use of fisticuffs over firepower.


Of course, abilities like siren powers, swords, and Deathtrap would be taken into consideration when it comes to combos. And you know what? Maybe a few hidden guns; this is Pandora after all.


Warriors Orochi


The Warriors Orochi games are a mashup of Koei’s two hack-n-slash franchises, Dynasty Warriors, and Samurai Warriors. The series already has some roots in the fighting game genre: the first Dynasty Warriors was a fighting game before the series veered into the hack-n-slash genre with subsequent games. Since the Warriors’ games already make use of combos for massive attacks, the series could easily transition back into the fighting genre where the heroes of old face off in duels to the death.


BioWare Brawler


Much like Blizzard, BioWare has a wide variety of games from which to pull characters for a mash-up fighting game. Of course, characters from their Dragon Age and Mass Effect series would grace the roster, but so would characters like Wu the Lotus and Sky from Jade Empire, as well as Revan and Bastila Shan from Star Wars: Knights of the Old Republic. Just imagine the epic battle between Shepard and Revan, fighting in the halls of the Citadel or on the plains of Dantooine.


Heroes of the Storm


With the success of Blizzard's MOBA Heroes of the Storm, it almost makes sense for the developer to have a go at a fighting game. In fact, it could be an extension of the HotS MOBA, where the same characters go toe to toe in a 1v1 arena. Heroes of the Storm: Brawler Arena or HotS: Pit Fighter, anyone? The nice thing here is that there are enough characters in HotS for everyone to find the right character to fit their playstyles.


Fighting games have been around for more than a four decades, spawning great original series such as Mortal Kombat, Tekken, King of Fighters, and Soul Caliber. While each of those franchises had its own unique style and combat system, every title within those franchises had truly hard-hitting attacks, those that left you satisfied when you managed to land one, especially in a difficult combo.


However, original fighting games aren’t the only things to come from this gaming subgenre. Games based upon other series and franchises, like Marvel vs Capcom and DC’s Injustice, have become just a popular in the scene. But are there other franchises that could be turned into fighters?


With that questions in mind, here are six games we’d like to see turned into fighters.

These 5 Video Game Franchises are Turning 30 This Year... Feeling Old Yet? Mon, 01 May 2017 08:00:01 -0400 Dan Roemer

#1 - Metal Gear

Developed and created by Hideo Kojima and published by Konami and released originally in 1987 for the MSX2 and a few months later for the NES. Metal Gear is without a doubt one of my favourite franchises in gaming, this game arguably created the genre of stealth-action games as we know them today.


The concept of "stealth" in a video game in 1987 was almost unheard of.


Metal Gear would later see a sequel in 1990 in the form of Metal Gear 2: Solid Snake which doubled down on the stealth aspects of the game, adding the ability to hide beneath objects and crawl. Metal Gear would then later come to the PlayStation in the form of a soft reboot known as Metal Gear Solid.


That incredible start menu music will forever be burned into my mind from when I first started the game up on my PlayStation.


Metal Gear Solid and Metal Gear as a franchise itself would go on to receive critical acclaim (including from myself, check my video review) -- and would become one of Konami's most iconic franchises and would basically rocket creator Hideo Kojima into video game developer stardom, hence my placement for Metal Gear on this list.


The series would go on to tell one of the most intricate and extremely complex storylines in games spanning across decades between two very similar looking protagonists, but yet who end up being incredibly different.



The series would see plenty of sequels and spin off games and until recently the future of the franchise seemed bright and was gearing towards a Metal Gear 1-2 remake to complete the loop...



... But sadly the future now seems pretty dim for the series, with creator Hideo Kojima fired from Konami and his studio now having left Konami and the drama from what ensued has heavily damaged Konami's reputation and Metal Gear as a franchise. Konami however still insists Metal Gear games will be made,  but considering what they've shown so far for the next upcoming Metal Gear title -- Metal Gear Survive, I can't say I'm impressed nor are the fans.



Did you play any of these games when they originally came out? Have you got any fun stories of your time with these 30 year old games to share? Let me know in the comments below!


Before we get to my #1 pick, here are some honorable mentions of other notable games from 1987.

Mike Tyson's Punch-Out!!


Developed and published by Nintendo and released in 1987 for the NES (although originally released in 1984 for the arcades) -- Punch Out on the NES was one of the definitive NES games of the era. But since its release it hasn't had many notable releases other than Super Punch Out for the SNES and since it was originally in arcades in 84' -- it didn't make the list.

Kid Icarus


Developed by Nintendo R&D1 (one of Nintendo's oldest development teams, they were making arcade games and Atari 2600 games prior to Nintendo ever creating their own hardware) -- and of course published by Nintendo. Kid Icarus was originally released in Japan in December of 1986, however it would later release in North America in July of 1987. The game overall received mixed critical reception upon release, but long term it became a cult classic on the NES. Sadly it didn't make the list simply because it was more or a less a one hit wonder for over two decades until 2012's Kid Icarus: Uprising on the 3DS.



 Developed and published by Konami and released originally in arcades in 1987. Contra is one of the definitive run and gun games from the era and still has a lasting legacy to this day, the only reason it didn't make the list was simply because future releases just simply weren't as notable as others on the list.

Double Dragon


Developed by Technōs Japan and published by Taito, Double Dragon is one of the definitive beat em' ups of the era and arguably along side River City Ransom kick-started the popularity in 2d beat em ups as a genre. Double Dragon is still going strong today, with its latest releases of Double Dragon Neon and the classically inspired Double Dragon IV. Once again the only reason it didn't make the list and trust me -- this was my original #5 -- I just feel future releases weren't as notable as the original trilogy.

Leisure Suit Larry in the Land of the Lounge Lizards


Developed and published by Sierra On-Line, released originally in 1987 for DOS based systems. Leisure Suit Larry was basically an adventure game, in which the ultimate goal was simple; get laid.


Despite the game having barely next to no advertising due to the graphic content and humour, Leisure Suit Larry ended up being a sleeper hit and would go on to spawn plenty of sequels and remakes. However it didn't make the list because simply once again future releases aren't as notable.

#2 - Final Fantasy

Developed and published by Square and released in 1987 for the NES, the company now and days go by Square Enix since 2003 after both Square and Enix merged into a single company.



Final Fantasy was originally under the working title of "Fighting Fantasy" -- however Square at the time was on the brink of bankruptcy, so they decided to rename the game "Final Fantasy" -- ironically -- as they figured this would be their final game before shutting the doors.



However Final Fantasy ended up becoming a huge critical and commercial success for Square and would end up becoming one of the most prolific JRPG franchises of all time and is now celebrating its 30th anniversary this year and I'm sure we'll see more big announcements and plenty more Final Fantasy for a long time to come.


#3 Mega Man

Another game developed and published by Capcom and released in 1987 for the Nintendo Entertainment System. The original art-work for the North American release is notorious for being incredibly bad, just look at that gun he's holding -- almost everything about that cover is so bad it's good.



However as we all know Megaman would shoot to superstardom in the late 80s and early 90s and would receive a plethora of games, including spin off games, comic books, and even a few cartoons.


As for modern day Megaman, Megaman 10 released in 2010. Things sure have... Changed?


However today Megaman is more or less in a weird state of limbo, hence why it's in the #3 spot. Capcom has seemingly given up on our blue hero and there hasn't been any major release for Megaman aside from re-releases and ports, however co-designer Keiji Inafune did decide to do his own thing for better or for worse in the form of Mighty No. 9.

#4 Street Fighter

Developed and published by Capcom who unlike Test Drive's developers and publishers are still very much alive and kicking to this day. Street Fighter started its humble beginnings in 1987 as well, released originally for the arcades, the game would later release in 1988 and beyond for multiple systems. It received ports for DOS systems, PC Engine, TurboGrafx CD, Commodore 64, Atari ST, Amiga, Amstrad CPC, and ZX Spectrum.


The game itself featured two player competitive fighting and up to 12 different characters -- however you could only play as Ryu as Player 1 and Ken as Player 2.



The other characters (Retsu, Geki, Joe, Mike, Lee, Gen, Birdie, Eagle, Adon, and Sagat) were purely AI controlled.


So basically you could only have a match between Ryu and Ken as Player 1 and 2, as for the main single player of the game itself, you go against AI controlled opponents from different regions.


All in all it didn't review too well from critics and wasn't really that notable, but Street Fighter II would change all of this and propel the franchise into main stream popularity.


The latest release in the series, Street Fighter V


Once Street Fighter II broke into the mainstream, the fighting genre would never be the same. Everything from spin off games, cartoons, movies and live action movies, Street Fighter is without a doubt the most popular fighting games in the genre. But it places #4 on this list simply because the original game wasn't very notable and vastly different to what the series would end up becoming.

#5 - Test Drive

Developed by Distinctive Software -- which was originally founded in 1981 and later went defunct in 1991 and published by Accolade (later known as Infogrames) -- who since 2009 are also sadly defunct.


The Test Drive series however to this day lives on, now owned by Bigben Interactive as of writing this. Test Drive began its humble roots in 1987 and was released for the Amiga, Amstrad CPC, Apple II, Atari ST, and Commodore 64 for DOS operating systems.


With only five cars to choose from (Lamborghini Countach, Lotus Esprit Turbo, Chevrolet Corvette C4, Porsche 911 Turbo (930) and the Ferrari Testarossa) -- and a single course to choose.



However the course was broken up into five stages, each separated by a gas station. The gameplay was pretty basic over all, you'd simply drive on a two-lane road while avoiding other vehicles and outrunning police speed traps.


But for the time almost nothing like this existed on console, it was cutting edge in what was possible for a game like this. Today the series still lives on -- but it hasn't seen a release since 2012's Test Drive: Ferrari Racing Legends.



Thirty years ago was a damn good year for gaming (I actually wouldn't know first hand, I was born in 1992) -- However what I do know is this era brought back console gaming from the fallout of the industry crash. We witnessed the rise to power of Nintendo and early years of SEGA, Square, Konami, Capcom, Activision, Electronic Arts, and plenty of other iconic companies and with that -- plenty of iconic franchises were born from this time period.


So let's go ahead and take a look back 30 years ago and break down the top 5 game franchises that began in 1987 (no sequels, brand new intellectual properties only) -- that would leave a lasting legacy to this day.

Great NES games that the NES Classic Edition missed out on Thu, 28 Jul 2016 06:30:01 -0400 David Fisher


This list featured 14 titles that would have been great to see on the NES Classic Edition, but even that combined with the 30 titles already on the console only covers 44 of the 713 licensed games in the NES library!


What games would you like to have seen added to the NES Classic Edition? Leave your suggestions in the comments section below!


#1 - Mother / Earthbound Beginnings


What can I say about Earthbound Beginnings? Well, for starters the game would have made a perfect addition to the NES Classic Edition seeing as Mother never made it over to the original NES. Furthermore, Earthbound Beginnings would sell the NES Classic Edition like hotcakes considering the still-strong Undertale fandom.


Earthbound Beginnings acts as the predecessor to Earthbound, a game released on the SNES in North America that faced limited success due to its poorly thought out advertising campaign. In it, players take the role of Ninten - not to be confused with the nearly identical looking Ness - as he sets out to find the missing mother of a character known as Ana.


The game is one of the strongest RPGs on the original NES console, and it would have been a dream come true to finally play this game on a recreated NES controller. Thankfully, we can still use the NES Classic Edition's controller to play Earthbound Beginnings on the Wii U's virtual console. It still would have been nice to have it on an NES-looking console though...


#2 - Dragon Warrior III


Okay, so admittedly I love the spin-off title Dragon Warrior Monsters better than I do the main series. Nevertheless, Dragon Warrior Monsters still has a sizable place in my heart.


Dragon Warrior had its first title released on the NES as well, but Dragon Warrior III was the first in the series to have a party size of four characters. The game also featured multiple character classes such as soldier, fighter, wizard, and more which allowed you to customize your team to your liking - as well as improving the replayability factor. Dragon Warrior III is also one of the few games that can leave you terrified of a silver-colored smiling slime.


Dragon Warrior is no more, and has since been rebranded as Dragon Quest. It's the same game, sure. But nothing will ever replace the cringeworthy awesome title of Dragon Warrior in my mind.


#3 - R.C. PRO-AM


R.C. PRO-AM is a cute little kart racer that is deceptively difficult. Sure, it looks like it's a game for kids, but unless you memorize the maps and master the controls you won't make it very far. Oil slicks, water puddles, and various other obstacles await your little R.C. car on the tracks so it'll take everything you got to make it through in one piece. The game also features a vehicle upgrade feature, something we take for granted nowadays but was rare back in the day.


R.C. PRO-AM was the game you played because Super Mario Kart wouldn't be released for another 5 years. The game surprisingly plays just as well as it used to, so seeing this game released on the NES Classic Edition would have been a blessing.


#4 - River City Ransom


Another game that surprisingly didn't make the cut, River City Ransom is a game that is likely better remembered for its memes nowadays than it is as a game.


River City Ransom was originally released back in 1989, and was a well-known open world action, role-playing, beat 'em up game for the NES and Famicom. The game featured really silly spritework, as well as captions for every scene in the game. If you beat up a character they'd respond with lines like "Barf!" or "Mamaaa!" while they would taunt you in turn if they hit you.


This NES classic is truly something that has to be played to appreciate. Sadly, it looks like we'll have to stick to playing the game on the Wii U and 3DS virtual console.


#5 - DuckTales


Okay, so I may or may not have selected the above image to get that old theme playing in your head again. This NES classic action platformer developed through a partnership between CAPCOM and Disney is perhaps one of the best known games in the Western world for the NES. It's only a given that the game was destined for success considering the fact that it was developed in part by the same team that made the Mega Man series.


DuckTales has also seen a remastered version since its original release back in 1989, but nevertheless it would have been great to see this game re-released on the NES Classic Edition. Remasters are always nice, of course. However, nothing beats playing the classic. Considering the fact that the NES Classic Edition uses a digital signal via HDMI it would have been great to play this game in pixel-perfect HD.


#6 - Adventure Island II


Adventure Island is another well-known NES title, however, Adventure Island II is an even better sequel. The game took the original Adventure Island's gameplay and added new features such as an inventory system that let players bring along animal friends that the player saved or any weapons they found along the way.


Other changes and improvements this game made over the original included: shorter stages with no checkpoints, sound-based indicators of hidden egg locations, underwater stages, and vertical-scrolling stages.


Of course, the original Adventure Island would have been a great addition to the library as well. If we only got to choose one though, I'd vouch for Adventure Island II.


#7 - Batman


Back in the June of 1989, Tim Burton's Batman hit the silver screen. In the December of that same year we saw the licensed game released on the NES. The game featured wall jumping, wall scaling, and good old fist-to-face action expected of a Batman title.


The game also featured several big-name DC Comics villains such as Deadshot, KGBeast, Maxie Zeus, Heat Wave, and culminated with a battle with the Joker himself.


Batman (NES) is one of the few well-known licensed video games that actually played well. As such, it would have been great to see this game make it onto the NES Classic Edition. Maybe we'll see a virtual console release someday instead...


#8 - Metal Gear


Metal Gear fans know of this title, but most players who started the series with the PlayStation title Metal Gear Solid still don't know that Hideo Kojima's Metal Gear series saw its first console debut back on the Nintendo Family Computer back in in 1987.


The NES title features many of the stealth mechanics that would make the series famous in the games that came after it. The game is also canonical with this title and its sequel fitting in between The Phantom Pain and Metal Gear Solid.


While we can't be certain why this game didn't make the cut, chances are that Konami had some say in what made - and didn't make - the cut to the NES Classic Edition. Considering their poor relationship with Kojima, chances are the game was withheld for legal reasons.


#9 - Duck Hunt


Who doesn't love Duck Hunt? It's a great NES title that used the Nintendo Zapper accessory to simulate a good day out hunting ducks with your dog. Heck, even PETA doesn't have any problem with Duck Hunt.


Duck Hunt was originally released in Japan on April 21st, 1984, and stands as one of the most well known games of the NES (aside from Super Mario Bros.). The reason for the game's success was due to the game coming on the dual-game Super Mario Bros./Duck Hunt cartridge that came with all consoles bundled with the Nintendo Zapper.


While the laughing dog has a love-hate relationship going on with most Duck Hunt players, I imagine many players would have loved to see this game make a comeback on the NES Classic Edition. Unfortunately, the plug and play console doesn't support the Zapper, so I guess it's a lost hope.


#10 - Battletoads


The video game equivalent of getting a giant boot to the face, Battletoads was a game about two toads giving a horde of enemies a giant boot to the face in an attempt to save their kidnapped partner, Pimple. 


Battletoads is both notorious and well-loved by many players who owned an NES back in the day. If anyone remembers how rage-inducing the Ride Chasers from Mega Man X were, chances are you weren't tempered by the speed bike scenes in Battletoads.


A challenging classic NES beat-'em-up title, a team of toads named after skin blemishes, and an over-the-top story... what's not to love?


#11 - Life Force


Riding on the success of other scrolling shooters, Life Force (originally known as Salamander) is a space shooter game that innovated the genre by providing simplified upgrade systems and two-player gameplay. Sure, we already got Gradius - a game heavily influenced by the innovations Life Force made - but you have to honor the classics too!


#12 - Tetris


While Nintendo hasn't held the rights to Tetris since 1989, it would have been great to see the most well-known version of this classic arcade style game make a return on the NES Classic Edition. Unfortunately, because of the weird state of Tetris's copyright, it was nothing more than a pipe dream.


Oh well, at least we're getting Dr. Mario.


#13 - Kung Fu


Kung Fu - originally known as Kung Fu Master in arcades - is one of the games that everyone has likely played at one point or another. Whether or not they understood what was going on while they played is another question entirely.


Kung Fu is a fairly simple side-scrolling action game in which the player tries to reach the end of the level without getting beat up by hordes of kung fu fighters, all in an attempt to save their girlfriend from the mysterious Mr. X. The game's difficulty is certainly nothing to laugh at, and it makes for a fun 2-player game if you feel like sharing the pain of losing over and over again.


Fun fact: the game was known as Spartan X in Japan, tying in the game with Jackie Chan's Wheels on Meals film that came out just a few months before Kung Fu Master in arcades.


#14 - A Boy and His Blob: Trouble in Blobolonia


A game that hasn't seen the light since its remastered port of the Wii remakeA Boy and His Blob is a game about a boy and his blob. In this NES classic players will find themselves wandering about an underground dungeon in an attempt to find and defeat the evil emperor who has taken over the world of Blobolonia.


A Boy and His Blob is a unique game on the NES in the sense that the blob is actually controlled by an AI. Also, the jellybean-based gameplay ensures that players have to memorize and budget their jellybeans carefully to make it through the game. Overall, it's an interesting game concept that is fairly underappreciated and would have been a welcome addition to the NES Classic Edition.


Without a doubt, Nintendo's decision to release the NES Classic Edition is among one of the most clever moves they've made in the last year. Set for release on November 11th, 2016, the NES Classic Edition will be sold for $59.99 USD ($79.99 CAD) and includes 30 pre-installed games.


While the price and list of games are great already, there are some games that Nintendo overlooked when setting up this beauty for sale. As such, let's take a look at what could have been with this list of NES titles that didn't make the cut!


Author's note: Games listed are in no particular order...

How to get the new MGSV Nuclear Disarm Mission Tue, 01 Dec 2015 05:32:25 -0500 Andrea Koenig

In Metal Gear Solid V: The Phantom Pain, players must use nuclear weapons to deter other players from invading their stronghold and stealing their loot. The longer your stronghold lasts, the more points you rake in, while the opposing players that don't make it out alive go out in a flame of nuclear glory.

Konami has confirmed the new "Secret Nuclear Disarmament" mission, making it not so secret anymore. This mission will allow for you to disarm other player's nukes.

If this sounds like something you want, then listen up.

4 Prerequisites to Access the Event:
  1. Mission 31 must be completed.

  2. You must not own or be currently developing any nuclear weapons. Dismantle any nukes you may have in stock.

  3. Complete the conditions related to nuclear proliferation for your gaming platform's regional server.

  4. Your gaming platform's regional server must have a nuclear weapon count equal to zero. All nukes on the server that correspond must be dismantled.

That's it! Once these for qualifications are met, the event will automatically be triggered. All you need to do is return to Mother Base to for the automatic trigger to occur, or complete a main mission.

Players will also be able to trigger the event multiple times. Should you decide to build nukes after triggering the events once, just dismantle them again to meet all four qualifications. It will automatically trigger again.

Nuclear weapons owned by platform are dropping as you read this. The Metal Gear Official Twitter account for English speakers @metalgear_en has been giving daily updates for the number of nuclear weapons owned by platform:

Phantom Pain has received high praise since it's release. If you haven't gotten it yet or what to grab a copy for a friend, its sale for Steam users ends midday December 1.

Konami starts new Metal Gear Solid discussions, Kojima's involvement debatable Tue, 03 Nov 2015 05:31:07 -0500 astik_anand

Konami has started discussions about the new Metal Gear Solid game. According to Nikkei, a business publication, internal discussions about a new Metal Gear game have begun, and the company is examining plans.

The report was first published today in Nikkei, the online version of which was translated by Kotaku. “When we start development, a large-scale investment will become necessary,” Konami said. Other details including a release date, have not been confirmed. 

The company earlier said that auditions for main staff to lead the development of the next MGS game were underway. "Konami will continue to develop and distribute top-quality content in the Metal Gear series following Metal Gear Solid 5: The Phantom Pain," Konami stated.

Kojima's involvement in the next game was not discussed publicly, and it is still uncertain whether he will be a part of the next game at all.

This report follows the news of closure of the LA Studio which was an arm of Kojima Productions. Hideo is currently under a contract which renders him unable to sign new partnerships or announce new projects. This contract ends in December 2015, so don't expect any statements from the man himself.

A power struggle between Konami and Kojima Productions led to the removal of Hideo Kojima's name from all of the game products. The dispute reportedly led to Kojima leaving Konami in October. Konami, however, is claiming Kojima's absence to be a vacation.

Do you think Kojima will be a part of the new MGS? Leave a comment below and let us know.

How to fix low field of view (FOV) in Metal Gear Solid 5: The Phantom Pain Sun, 27 Sep 2015 05:20:17 -0400 Sergey_3847

The main reason for low field of view in any game is a low screen resolution or an inappropriate resolution at screens with non-standard aspect ratios. Now, it’s important to find the right balance of these two aspects in your game, as some PCs simply can’t handle a bigger screen resolution due to low technical features. So this approach requires some trial and error. But what about PC owners with high-end machines and huge screens?

Metal Gear Solid 5: The Phantom Pain officially doesn’t support the aspect ratio of 21:9. Therefore, your FOV in the game will be limited. If you wish to play in your native format and set your own comfortable screen resolution, then here is the solution for the owners of NVIDIA graphics cards:

  1. Download Custom Resolution Utility
  2. Install and run the program.
  3. Set your desired screen resolution and save the settings.

Another way of achieving the same result can be done in the following way:

  1. For 2560×1080 resolution, download this file.
  2. For 3440×1440 resolution, download this file.
  3. Go to the root folder: Steam\steamapps\common\MGS_TPP\
  4. Change the original "mgs5tpp.exe" file with any of the mentioned above.

That should do it. If you're also having frame rate issues, check out our guide for fixing FPS problems in Metal Gear Solid 5.

How to fix frame rate issues in Metal Gear Solid 5: The Phantom Pain Sun, 27 Sep 2015 04:47:54 -0400 Sergey_3847

Metal Gear Solid 5: The Phantom Pain boasts excellent graphics both on consoles and PC. But what can you do if you can’t enjoy the game as it was envisioned by the creators due to certain frame rate issues? When playing the game on PC you may have two different kinds of problems:

  1. You have a dramatic FPS drop below 30 FPS that makes the image stutter.
  2. You have a powerful PC, and want to have more than 60 FPS.

How to fix low FPS in Metal Gear Solid 5

Many users complain that when they play the game, the frame rate drops really low, at times even to 1-3 FPS. Developers are already aware of the problem, and upcoming patches should solve this problem. However, if you don’t want to wait, you can do the following:

Try to run the game in a windowed mode.
  1. Go to graphics settings in the game menu.
  2. Choose Windowed Mode.
  3. In the menu select either Borderless Fullscreen or Windowed.
The owners of Nvidia graphics cards may have a different solution.


  1. You can enhance NVIDIA V-Sync with the help of third-party applications. For example, Nvidia Inspector. Download it for free.
  2. Download and install FPS limiter for Nvidia Inspector
  3. Then set a limit on the frame rate, so it doesn’t drop below 30 FPS as shown on the screenshot below.


How to fix 60 FPS lock in Metal Gear Solid 5

While most PC gamers are more than happy with the fact that Metal Gear Solid 5: The Phantom Pain works at 60 frames per second, some fans with particularly powerful configurations would like to play without such restrictions. Now, due to a fix in the configuration file, it is possible to unlock the 60 FPS restriction in the game without violating the physical characteristics of the gameplay.

  1. Go to the configurations folder: Steam\steamapps\common\MGS_TPP\
  2. Open file TPP_GRAPHICS_CONFIG in the text editor.
  3. Change the line "framerate_control": "Auto" to "framerate_control": "Variable"
  4. Save the file.

Note: if you change the graphics settings in the game after editing the file configuration, you will have to edit the file again.

Looking back on Metal Gear Solid Sat, 19 Sep 2015 16:27:15 -0400 Austin Widmyer

Since he took over the Metal Gear series, Hideo Kojima has brought us tactical espionage action and a story that makes us laugh, think, and weep. Not many games bring the tears that Metal Gear Solid 3 did. Metal Gear Solid combines campy, cheesy dialogue with intense philosophical concepts and sacrifices that bring grown men to tears. In this article, we take a look at where things all began and how the games evolved into what they are today.


Metal Gear Solid - 1998


It was clear from the original Metal Gear games that Kojima wanted to tell a cinematic story, and with Metal Gear Solid being released during the dawn of 3D gaming, he got to do just that in an avant-garde manner that no one had yet attempted. Although a significant amount of plot was packed into Metal Gear and Metal Gear 2, Metal Gear Solid serves as a fine starting point for the series.

We are given background that the player character Solid Snake is a legendary soldier who is back for one final mission to recover the remains of Big Boss, who was killed in Metal Gear 2. After sneaking through Shadow Moses with betrayals and conspiracies and plot twists, we had played a game that not only provided a fun, immersive experience, but also touched on controversial topics such as eugenics, nukes, biological weapons. Although the cutscenes had us staring at boxy faces whose mouths did not move, Metal Gear Solid was one of the first games to attempt having the cinematic cutscenes that many games have today.

Metal Gear Solid 2: Sons of Liberty - 2001

This image sums up this game more or less

Konami and Kojima had hyped this game up for months with the idea of playing as the legendary soldier Solid Snake in a new, graphically improved setting with tons of new features. After playing through the first level, however, players learned that was not the case at all.

We were completely caught of guard by the fact that we now had to play through the entire game as Raiden, who serves as the antithesis of everything that Solid Snake was. He was effeminate, immature, whiny, and full of teenage angst. Players eventually learned that their experience on the Big Shell was entirely planned by Solid Snake, and nothing that Raiden or the player was experiencing was real. This left a bit of an issue in continuity by the time Metal Gear Solid 4 came out (but who cares? We'll just retcon that!).

All of the issues aside, however, Metal Gear Solid 2 is still the most philosophical entry in the series. It touches on concepts such as memes (no, not the funny pictures you found on the Internet) in such a way that even movies had not attempted at that point. Few moments can contend with the amount of confusion, fear, and intrigue players felt when Colonel Campbell started to glitch as he began talking about censorship, consciousness, and reality as we perceive it.

Metal Gear Solid 3: Snake Eater - 2004

Metal Gear Solid 3 is considered by many fans to be the best entry in the series, and its praise is well-deserved. The world is so fleshed out that to this day, players still discover new features they didn't know existed - such as disabling a guard's ability to radio for help by shooting the speaker on his chest.

This game is a favorite not just to Metal Gear fans, but stealth fans everywhere. The camouflage system was far ahead of its time, and the ways that you could go about remaining undetected - such as distracting guards with porn magazines or cardboard boxes - were both hilarious and amazing.

As far as story goes, Snake Eater is the king of camp. I still laugh every time Revolver Ocelot meows at you before spinning his revolver a million times. Then after you've fought him, he spins them a million times more and actually spins them so fast that he kills BEES that swarm him and Naked Snake when The Pain interrupts their showdown. The most important thing that Snake Eater did with regards to Metal Gear Solid  was that it gave depth to such an essential character, Big Boss.

The name "Big Boss" itself sounds like a one-dimensional boogeyman, and up until this game, that's really all he was. He was just a legend that players knew Solid Snake was cloned from. Players had no reason to feel sympathy for the man that they killed twice if they played the first two Metal Gear games. With this game, however, we see just how much pain he endured. Suffering what seemed like a betrayal from his mentor, and then having to kill her, knowing that she did what she did and made herself into a villain...for him.

I'd give my life. Not for honor, but for you

Metal Gear Solid 4: Guns of The Patriots - 2008

This game served as the definitive chronological end for the Metal Gear Solid series. With so many characters and plots to wrap up, many people consider the story for this game to be a convoluted mess, and a long one at that. Metal Gear Solid 4 had a whopping eight hours of cutscenes, leading many players to make jokes that it's more of a movie than a game. People had issues with plot holes and deus ex machinas - such as Big Boss coming out of nowhere and resolving everything, while putting to rest his enemy and former comrade, Zero, in front of Solid Snake.

There was also the problem of retcons. Almost none of the events in Metal Gear Solid 2 seemed to have an effect on the world. Raiden magically became a cyborg ninja out of nowhere. And it turned out Ocelot was never possessed by Liquid Snake. He was just pretending the whole time.

Despite all the problems with its story, Metal Gear Solid 4 was a beautiful game that allowed for dozens of new ways to approach missions - such as buying weapons, customizations, and a stealth suit. And it also featured a fun but short-lived online mode that was so popular that it was brought back for Metal Gear Solid V. Whether you like it or hate it, this game is how Metal Gear Solid ends.

"This is good, isn't it?"

Metal Gear Solid: Peace Walker - 2010

I hope these guys know what they're doing, 'cause I can't see down this gun

Peace Walker is a unique game because it was originally released for the PSP, but after how well-received it was and players' requests, it was eventually released for PlayStation 3 and Xbox 360 in the Metal Gear Solid HD Collection.

Peace Walker begins with Big Boss, going by his preferred code name, Snake, is running his own private military company alongside Kazuhira Miller. Snake recruits children such as Paz Ortega and Ricardo "Chico" Valenciano Libre to help him uncover secrets of an unknown army that has occupied parts of Costa Rica

This game is the beginning step for Snake the hero becoming Big Boss the villain, as Snake essentially kidnaps enemy soldiers and convinces them to join his PMC that eventually becomes a nuclear deterrent. Peace Walker introduced the Fulton Recovery System, which allowed Snake to kidnap enemy soldiers via a giant balloon and send them to his and Kaz's Mother Base.

While this was a cool mechanic that allowed players to unlock new weapons and diversify gameplay, not everyone wanted to have to grind to progress further into the story. If players did not have the necessary weapons for certain missions, they could not beat the level and therefore not progress further into the story. The game ends with Paz, who is revealed to be an agent of Cipher (The Patriots), trying to blackmail Snake into surrendering to Zero or be made a terrorist group to the world. Snake defeats her in Metal Gear ZEKE, and she is thrown into the ocean, believed to be dead.

Metal Gear Solid V: Ground Zeroes and The Phantom Pain - 2014 - 2015

Since this game is without a doubt Kojima's final entry in the series, it had to go out with a bang. This game had been teased since 2012 with a trippy hospital trailer than had all the signs of being a Metal Gear game but lacked the title or the studio. This game was eventually revealed to be Metal Gear Solid V: The Phantom Pain in 2013. With that E3 trailer alone, hype levels were off the charts.

Just to show how much work was being put into The Phantom Pain, Kojima gave them a taste of what it would be like with Ground Zeroes, which served as a prelude to The Phantom Pain. In Ground Zeroes, we saw just how different this was from any Metal Gear game. The game played like a more polished version of every third-person stealth game such as Splinter Cell, and cool new features such as the reflex mode, which allowed players to neutralize a guard in three seconds, and the iDroid.

In Ground Zeroes we learn that Paz survived her fight with Snake, and she had been taken to Guantanomo Bay, with Chico being captured as well. Chico and Paz were tortured, raped, and forced to rape, and they were compared to the trial of Nicola Sacco and Bartolomeo Vanzetti, two anarchists who were made an example of and executed for a crime they did not commit.

From this game, which has been criticized as being a "forty dollar demo," by players who felt that it did not offer enough plot-based gameplay, we learned that The Phantom Pain was indeed going to be a very dark game unlike any other Metal Gear game. Ground Zeroes ended with Big Boss and Miller learning that Chico and Paz were meant to distract Big Boss so that Skull Face, the mysterious man who held them captive, could destroy Mother Base. His men had planted a bomb inside Paz's stomach and (implied) her womb. After the medic on board Big Boss' helicopter removed the first bomb, Paz threw herself out of the helicopter in an attempt to save them, but the blast still damaged Big Boss and Kaz, leaving the series on a cliff hanger until The Phantom Pain was released in 2015.

The Phantom Pain began with Big Boss waking up from a coma that he had allegedly been in for nine years, and the doctor had told him that he would have to have facial reconstructive surgery so that his enemies would not know who he is.

Players created their own avatar and then watched as the doctor wa strangled by Quiet, an assassin working for XOF, but he is saved by a bandaged man named Ishmael, who appears to have been a hallucination by the end of the prologue, when Revolver Ocelot finally rescues him.

The Phantom Pain was sparse with story compared to other Metal Gear games, but what it lacked in story it made up for by having the best gameplay in the series, with an open world full of missions and side ops that could be tackled stealthily. There were also loud, online modes, and an open Mother Base that improved the Fulton system implemented in Peace Walker. The Phantom Pain received immense critical praise for giving players the most fun they could have in a Metal Gear game.

The only thing that was a minor letdown was that at the end of the game, players learned that they were in fact not playing as Big Boss, but the medic who was in the helicopter in Ground Zeroes. A bait and switch similar to Raiden in Metal Gear Solid 2, some fans were disappointed that they did not get to play as a their beloved Big Boss in the final entry in the series. That being said, The Phantom Pain brings the story of Metal Gear full-circle if not for a few gaps, and it remains an amazing game.

Kojima has wanted to end Metal Gear for a long time, and he finally has. His story will remain in the hearts of players for the rest of their lives, and they will be remembered as one of the pioneers of stealth games and storytelling in video games.

Players unsatisfied with the current state of Metal Gear Solid V's story Fri, 11 Sep 2015 21:04:48 -0400 Austin Widmyer

As amazing as Metal Gear Solid V: The Phantom Pain is as a game, people have felt that it is missing that kojima touch. By that, they mean that this game seems near devoid of story. The game consists of fifty main missions and near one hundred fifty side ops. However, many of the "main missions" feel as though they could easily be side ops, as they add almost nothing to the story. Not until the second half of chapter one do main missions consist of primarily story. Players went out of their way to point this out to Hideo Kojima on Twitter.

Players will often be told to kill or extract some target or destroy something, and almost none of the targets end up being characters. They are random warlords or officers that Snake has to deal with. Speaking of Snake, he hardly says anything. For all the money that Konami and Kojima must have spent hiring Kiefer Sutherland to voice Snake, they do not make much use of him as Snake remains a mostly silent protagonist until a situation arises where he must intervene.

There is also the fact that the game was not exactly finished. The final mission, mission 51, was cut from the game, and it only exists as a 30% finished cutscene on a blu-ray disc in the collector's edition of the game. Many players feel cheated by this because they bought what was supposed to resolve all the plots and bring Big Boss' story full circle, and instead they got an incomplete ending that leaves more questions than answers. It is clear from the mission footage that it was meant to be added into the game, and players fear that they may be cheated again by seeing a finished version of mission 51 as DLC somewhere down the line.

The tragedy of The Phantom Pain is that Kojima gave players what they had been begging for for years: a Metal Gear game that has more gameplay than story. Many players did not care for Hideo Kojima's cinematic approach to storytelling with previous Metal Gear Solid games having very long cutscenes. With The Phantom Pain, players got a lot of gameplay, but at the cost of a story that could not be told in Kojima's traditional brand of storytelling.

Top 16 Metal Gear Solid 5 easter eggs Fri, 11 Sep 2015 06:39:46 -0400 Sergey_3847


At this stage Metal Gear series has a huge following and developers want to keep it engaged as much as they can with all sorts of fun things in their games. Fans value this attention and keep spotting more hidden cut scenes and references. How about you? If you’ve found some new easter eggs in The Phantom Pain - be sure to let us know.

Paz is alive!

For this hidden cutscene the Medical Strut section on the Motherbase is required. Head upstairs and look for the door glowing with blue light above it. Enter the door and look for the sign: “Work in Progress.” Now turn to the right and enter the door where you can find Paz Ortega, a character from MGS: Peace Walker.

Kojima Productions

This one can be found right at the beginning of the game. When you crawl in the hospital hallway and you look at the bulletin board you will see a poster of Kojima Productions that shows Snake in Ground Zeroes with the subtitle: “Join the FoX Team.” This is actually the same poster, which was showcased at the GDC 2013.

Ocelot speaking Japanese

Apparently you can keep stalking and tranquilizing Ocelot just for fun all over the Motherbase. At one such occasion find him at the cells and keep shooting at him. He will repeat the same things he usually does, but after some time he gets really annoyed and switches to Japanese. Unfortunately, no translation has yet been provided as to what he was saying.

Sexy Quiet

Here’s another one with Quiet. After you recruit her in your team, you can let her accompany you on your missions. On such occasions when in the helicopter if you stare long enough at her she begins to respond. This is quite a tease and makes you appreciate the ultra settings of your graphics card even more.

Snake Eater

At the Motherbase you can use your iDroid to detect the location of Quiet. You will find her chilling out in her cell and then showing you some nice moves. There’s a music playing in the background – a theme song from Metal Gear Solid 3: Snake Eater, released in 2004 on PlayStation 2.

Stinky Snake

Try staying away from showering and rainfalls for quite some time. When you return to the Motherbase a cutscene is waiting for you. The flies are flying and buzzing around you indicating that something is wrong and your comrades aren’t that happy to see you either. Looks like it’s time to take that shower.

Bullet magazine

This is a fun little easter egg. When you approach an enemy wearing a helmet, try throwing a bullet magazine at them. If the magazine hits the helmet it will make a “ding” sound and knock out an enemy. But it seems this is not that easy to do, oh well, as they say - practice makes perfect.

Hideo Kojima

During a side mission titled “Intel Agent Extraction” you will get the chance to search for and extract an unusual NPC, in this case the creator of Metal Gear Solid games himself – Hideo Kojima. And, here’s a tip for you, if you’ve played MGS: Ground Zeroes, and saved Kojima in that game, then he will be available as a recruit in The Phantom Pain. Here’s the clip from Ground Zeroes.

Sniper Wolf

This must be the hardest Metal Gear Solid 5 easter egg to detect, as it requires you to play the game on an extreme difficulty. During an episode titled “Cloaked in Silence” you will have to fight Quiet. After you take her down, the cut scene will follow showing her in a Sniper Wolf costume. For those who don’t know, Sniper Wolf was a part of the FoX unit in the first Metal Gear Solid game.

Magic words

During the very first mission in the game you need to save you old friend, Miller. As you get him away from the imprisonment he will ask you to say the magic words, for the sake of old times. At this point you need to either press Y or triangle and Snake will reply: “Kept you waiting, huh?” This is a clear nod to all the fans of the Metal Gear series who usually wait for years before every next installment of the game.

Tranquilized Ocelot

Ocelot is your instructor at the Motherbase. Once you begin the CQC training with the tranquilizer you can try shooting Ocelot with it. At first he says it doesn’t work on him, but if you try again he’ll be mumbling something like: “La-li-lu-le-lo.” If you’ve played the previous MGS games you will know that La-Li-Lu-Le-Lo was a secret name for the Patriots, a secret society controlling the USA.

Quiet birthday present

This second part of the birthday easter egg is possible if you manage to achieve 100% bond rating with Quiet. So, if this is the case, after the birthday greetings Snake will encounter Quiet in another cutscene. This may seem a strange birthday present, but Quiet is a strange character, so no surprises here.



Happy Birthday, Snake!

There’s a special, lengthy cutscene if you do the following: after you’ve set your birth date in the beginning of the game, try playing the game on that same date. After heading back to the Motherbase, Snake will be greeted by a bunch of buddies singing a happy birthday song. There’s another short section afterwards, but we won’t spoil it for you now, better see it for yourselves in the next slide.

Six Million Dollar Man

In the '70s there was a TV show titled “The Six Million Dollar Man,” where the main character had a bionic arm, just like Snake. When you try to punch somebody on the run with your hand in the game it makes exactly the same sound used in the TV show. If you want to hear the sound in the actual series, then watch this clip, the sound can be heard at the very end of the video.

Silent Hills

When you get to the Angola Zair border there is a location you need to scout - Ngumba Industrial Zone. In one of the tents you can obtain precious materials and you will be able to spot an old tape recorder. Turn on the playback and you will hear a news report, the same which could also be heard in the playable teaser for the now cancelled Hideo Kojima’s Silent Hills game.

Falling boxes

This easter egg can be spotted right in the beginning of the game, as soon as you get access to the Motherbase. There’s an under construction sign warning you of the falling boxes. If you stand for a short time at that sign a giant box falls and hits you. Try grabbing some of the NPCs walking around and pulling them up to the sign, as a result, they’ll be hit by a box, too.


If you’ve been playing previous Metal Gear Solid games you might have noticed some interesting references to them in The Phantom Pain, the latest installment in the acclaimed series from Hideo Kojima. But, we are pretty sure you haven’t spotted all of them. Here’s your chance to see top 10+ Metal Gear Solid 5 easter eggs, but beware of the spoilers. Now, let’s begin!

Metal Gear Solid V: The Phantom Pain FOB Guide Thu, 10 Sep 2015 06:04:49 -0400 Synzer

In Metal Gear Solid V: The Phantom Pain, you can have more than just Mother Base. As you progress through the story, you'll eventually be able to build a Forward Operating Base (FOB). These increase your max staff capacity, give many benefits, and add more gameplay features.

I'll explain how FOBs work, when you get them, and all the features that come along with them. I recommend reading my Complete Mother Base guide first if you don't know the basics to how bases work in The Phantom Pain.

This guide will go over FOBs in The Phantom Pain including:

  • Unlocking FOBs - When you get them and basic info.
  • Security Team and Settings - Info on the new unit, Security Team, and setting up your FOB.
  • FOB Missions - Infiltrating other bases and the rewards for doing this.

Unlocking FOBs

When you start episode 21, you'll get a call from Miller telling you about an emergency mission. Take this mission and it will start episode 22. You have to retake a platform on Mother Base to complete it. When you do, you'll unlock the ability to create Forward Operating Bases.

These bases increase the maximum staff capacity of all your units. The first FOB is free and you can choose from 3 locations. They each gain more of certain resources.

  • North Pacific - "A" in precious metals. "B" in minor metals, "C" in everything else.
  • South Pacific - "A" in minor metal, "B" in precious metal, "C" in everything else.
  • North Atlantic - "B" in fuel resources, minor metal, and precious metal, " C in everything else.

If you want more bases at any of these locations, they cost 1,000 Mother Base Coins (MBC).

FOBs work just like Mother Base. You can build platforms for each unit and expand them. The more platforms and decks you have, the more resources and GMP you'll get. You'll also make it harder for people to successfully invade your base, more on that later.

Each FOB also doubles the number of combat deployment missions you can do at one time. It is basically the same thing as having 2 or more Mother Bases; they are just vulnerable to attack.

Security Team and Settings

metal gear solid 5 security settings

A special unit opens when you get your first FOB, the Security team. This team protects your base from invaders. Other players can invade your base to take your resources and staff, so you need to defend it.

If you auto assign your staff, you'll have to manually select each member for the Security team because that is not one of the ranks a staff member can get.

You can choose a platform, or each platform, after selecting security settings from the mother base menu.

  • Basic settings allow you to select the level of preparedness your base will have.
    • This determines the default number of people in the security team.
  • Advanced settings allows you to customize each deck all at once.
    • You can choose weapon type, guard rank, equipment/security device grade, range type, number of guards, and what types of security devices you want to set up.

If you don't want a staff member to die during an evasion, choose Direct Contract when you select them.

You will need to level up your R&D and Security team to unlock Base Defenses, so make sure you get a lot of people to fill up your Security team.

FOB Missions

You can infiltrate other players' FOBs and retaliate on anyone who invaded your FOB. 

metal gear solid 5 fob missions

  • FOB missions are located directly below combat deployment missions.
  • You can select between targets to invade, rivals to invade, training, and see a list of rivals.

There is also a relationship tab that allows you to support other players. You can help another player when their base gets invaded and they can help when your base gets invaded.

By invading and defending, you'll increase your PF grade and get PF points. you can spend these points on A++ staff members and resources.

The amount of PF you get scales to the amount of defense the base has. Also, invading as anyone other than Snake, gives a multiplier.

That wraps up my guide on FOBs in Metal Gear Solid V: The Phantom Pain. Let me know if you have any questions and please visit my Beginner tips and tricks for more help.

Metal Gear Solid V: The Phantom Pain Buddies Guide Mon, 07 Sep 2015 17:35:09 -0400 Synzer

Missions can be tough in Metal Gear Solid V: The Phantom Pain. The good thing is that you don't have to go in alone! There are "Buddies," A.I. characters that can go with you on most missions. You only have access to one at the beginning, but as you progress through the game, you'll unlock more.

I'll explain each Buddy and how to get them. I'll also help by explaining the equipment each Buddy can get and what you unlock by raising their Bond levels. Warning: There are slight spoilers in the sections where I explain each Buddy, so read on at your own risk.

For guides and help with other parts of the game, please visit my Beginner tips and tricks.

This guide will go over everything about Buddies in The Phantom Pain including:

  • D-Horse - Full details on this Buddy, including equipment, how to get her, Bond level unlocks, and uses.
  • D-Dog - Full details on this Buddy, including equipment, how to get him, Bond level unlocks, and uses.
  • Quiet - Full details on this Buddy, including equipment, how to get her, Bond level unlocks, and uses.
  • D-Walker - Full details on this Buddy, including equipment, how to get it, and uses.


Before I begin, let me go over a few basics of Buddies.

  • Buddies can die. If a situation looks dangerous, get them out of there.
  • You can start a mission with a Buddy and switch them out at anytime.
    • It costs money and works like a supply drop.
  • Buddies, except for D-walker, have Bond levels.
    • Increasing these unlock new abilities for the Buddy.


You start the game with D-Horse unlocked.

  • D-Horse is a great Buddy for traveling. She gets you from one point to the next quickly.
  • You can stealth by hiding on her side while riding.
  • You can shoot while traveling on D-Horse.

You'll be tempted to abandon D-Horse once you get other Buddies, and vehicles, but this Buddy is still a great choice in many situations.

Equipment and Bond

You can unlock Battle Dress upgrades for D-Horse, which increases her defense.

When you get your Bond level up, you'll unlock Defecate. Yes, you read that right. Why you want this? Well, if you do it in the middle of the road an enemy vehicle goes down, it will spin out and stun everyone inside.


You can get D-dog as soon as you can start choosing which missions to take.

  • The easiest way is to choose Mission 4 and take the landing zone directly north of Spugmay Keep.

metal gear solid v d-dog

  • You'll see a puppy around this area, Fulton it back to base to begin the unlock process.
  • Just continue to do missions and around mission 10, D-dog will be fully grown and able to go on missions with you.

When it comes to sneaking around, D-Dog is the best.

  • He automatically alerts of you of an enemies in your area and marks them for you.
    • He'll also mark plants, animals, and friendly units, like prisoners.
  • He can wound, stun, or kill enemies to keep them from spotting you.
Equipment and Bond

D-Dog can unlock sneaking suits and a battle dress. The battle dress increases defense, but the sneaking suits add other features.

  • Sneaking (Knife) - This changes the wound command to kill.
  • Sneaking (Stun) - This changes the wound command to stun.

By leveling Bond, you unlock Bark to draw enemies away from an area and Keep em busy, to get the attention of multiple enemies.


Unlocking Quiet takes a bit. Eventually you hear reports of a sniper out in the field and to be careful.

  • After this, if you go to Aabe Shifap Ruins, you'll trigger a cut scene and boss battle with Quiet, which is Mission 11.
    • This happened while I was on the side op, "Make Contact with Emmerich". She'll be taken back to base and put in a cell.
  • From here, continue to do missions and check back at Mother Base. Multiple cut scenes happen before you can finally use her as a Buddy.

Quiet uses a sniper rifle and has some of the best support in the game.

  • You can send her to scout an outpost anywhere on the map, and she'll mark anything she sees.
  • You can send her to an attack position so she can get a better view of enemies you want her to shoot.
  • She will attack anyone that sees you so you can be free to do what you want.
Equipment and Bond

There are different variations of snipers she can use.

metal gear solid v quiet

  • Her stock sniper rifle can be upgraded to have a suppressor.
  • You can also unlock tranq rounds and a suppressor for that.
  • There is a stronger sniper rifle to unlock, but you need the BRENNAN LRS-46 blueprint to unlock it.

Unlike the previous 2 companions, Quiet's upgrades are tied to her bond level. As long as you use her on missions and make use of her abilities, you'll be max bond in no time.

She also unlocks the ability to shoot a grenade that you throw, which will ricochet to attack enemies or helicopters.


You unlock D-Walker after completing mission 12: Hellbound. This Buddy does not have a bond level, it's a walker after all, but it has several upgrades and equipment.

  • D-Walker is a great Buddy for all-out assault.
  • You can get on the walker to attack, or have it standby.
  • Besides the weapons on D-Walker, you can only use special sub weapons.

The only thing you need to worry about is equipment, but you'll need a lot of resources, specialists and more to unlock some of equipment for D-walker. Below is a list of the things you can upgrade.

  • Armor
  • Ammo rack for higher ammo capacity
  • Auto loader to reload faster
  • Support head, which can get stealth and auto-search
  • Arm, for CQC attacks
  • Pistols, both lethal and non-lethal
  • Sub-machine gun
  • Gatling gun
  • Anti-tank guided missiles
  • Flamethrower
  • High-voltage stun gun

That's al for my Buddy guide for Metal Gear Solid V: The Phantom Pain. Let me know if you have any questions. Check out my Mother Base guide if you want help getting everything you need to upgrade your Buddies.

Top 5 Badass Normals Sat, 18 Jul 2015 14:37:13 -0400 Matt Amenda


1. Jeff


When Paula and Ness get together at the start of the game, their first order of business is to find another badass champion of Earth to help them fight off the Cosmic Destroyer, Giygas. They meet giant golems, master mentalists, men who can call down lightning, fly, teleport, and generally do impossible freaky shit.


So Paula decided to call on Jeff, a 13-year-old four-eyed kid with a bowl cut who had no combat skills, survival experience, or PSI powers whatsoever. Because she knew, even though she'd never met or seen him before, that he was the perfect guy for the job. Jeff kicks ass with the powers of science.


Just to give you a feel for the power gap here: Ness blows things up, fries brains, and puts up deflector shields; Paula annihilates everybody with elemental hellstorms; and the fourth party member, Poo, shapeshifts and calls down freaking meteor showers. They have to fight giant monsters, evil spirits, mighty alien warriors, and cosmic horrors so unspeakably horrible that just to look on them is madness or death. This is the kind of shit these kids have to deal with.


You think Jeff needs all those powers to do that? Bitch please! He can take a shower head and a can of hairspray and make a bazooka out of it. With similar parts, he can make a machine that can bring down the toughest energy shields, or drain health, or even take away PSI powers when he wants. You give this guy a Multi-Bottle Rocket or two and he can take down dungeon bosses by himself. And if that fails, he just shoots them in the face with a death ray. Which he also made out stuff from a dumpster.


Even among the strongest PSI users on the planet, never once does Jeff feel underpowered or out of place. He doesn't just keep up with his superpowered teammates; he is indispensable for the team makeup. In a fight, I would rather lose the guy who can call down asteroids than lose this kid. If the Earthbound crew is the Justice League, Jeff is the goddamn Batman.


Revenge of the nerds, baby. Jeff rules. Badass Normal, indeed.


Anybody else? Remember, people who can use magic or are even the tiniest bit superhuman don't count! Normal humans only! Let me know who I missed in the comments.


2. Zeke Dunbar

inFamous 2

I'm not talking about that annoying, useless, traitorous, hateful Zeke in inFamous 1; I'm talking about the endearing, loyal, and totally awesome Zeke in the sequel. Though to be fair, I think it was because he was so unlikeable in the first one that he was so great in 2.


Even though I kind of hated him, I really felt for him in a way. He was a regular guy who all of a sudden found himself in the middle of a brave new world of superheroes and supervillains, and he ended up with jack squat. He thought that his worth as a friend and human being was tied with having superpowers, so he did some really messed up things to try and get them.


But then in 2, he turned around completely. He decided to utilize the skills that HE had, not the skills he thought would be useful. That is, being great at engineering gadgets, spying, espionage, and blowing jerks away with his giant hand-cannon. By embracing who he was and what he was good at, he went from being a terrible character to an awesome one. No powers necessary.


3. Miguel

Tekken 6

Let's imagine that you decided you really want your teeth kicked in and joined the Iron Fist Tournament. At best, you'll be up against a large roster of expert fighters who've each mastered at least one martial art. At worst, you'll be paired with combat androids with chainsaws, winged demons with laser vision, dudes with lightning powers, and kung fu bears. Kung fu bears. As if regular bears weren't already godless killing machines, some madman taught some of them kung fu and another madman let them into a fighting tournament for people.


But none of this fazes Miguel, and he has no formal training whatsoever. Nothing. He's just some dude. Everybody else has these fancy techniques and stances and belts and stuff, and this guy just struts in like some drunken fratboy and starts flailing like a jackass. I love that. It's hilarious and awesome. I connect this with guy so much more than the others. He's like the sloppy Britt Reid to the much more competent Kato. You expect the grand master to be good at fighting, but when the average dude has his time to shine it's something magical to behold.


4. Solid Snake

Metal Gear series

Snake's situation is never fair. Look at the world he lives in: how is a regular soldier like him supposed to compete with cyborgs, mutants,  giant robots, and dudes with mind-control powers?


By being Solid freaking Snake, that's how. Doing impossible stuff is how he rolls. Because he's just that good.


No matter how high the takes, how impossible the odds, or how confusing the plot, Snake's the guy you call to save the world. By himself. And without killing anyone, if you love being frustrated.


5. Salvador

Borderlands 2

Let's compare the playable characters here: we have Axton, the highly-trained space marine with a ridiculous robo-turret; Zer0, the invisible ninja assassin; and Maya, the reality-warping space witch, one of only six in the entire universe.


And lastly, we have Salvator, whose only powers are the ability to use two guns instead of one. But his contribution to the team and ability to kick planetary ass is completely unquestioned.


He is living proof that, mutants, magic, and giant aliens notwithstanding, there are few problems on planet Pandora that can't be solved by throwing more lead at it. 


And no, steroids don't count as superpowers.


What's a Badass Normal, you say? It's a character that's stuck in the middle of a world full of magic, mutants, superpowers, or other such fantastic abilities, and has the terrible luck of having none of them. Normal people would resign themselves to being either piss-ant bystanders or low-level goons, because that's just what makes sense.


Badass Normals don't give a rat's ass about sense. They don't care that everybody's stronger than them. They don't care that they have no chance of winning. They sack up and take on the superpowered world anyway with nothing but brains, skill, and balls of steel. Here's the Top 5 list of the guys who live life on perpetual hard mode, and become bigger heroes because of it.


And before you say anything, Batman doesn't count. He's a comic character originally, and he's too easy.

PlayStation Vs. XBOX: How The Tables Turned Wed, 15 Jul 2015 11:44:57 -0400 Curtis Dillon

If you'll indulge me for a few moments, I'd like to start off by explaining my history with both PlayStation and Xbox. You see, I was born in Ireland in 1992, and growing up my brother and I had a variety of consoles - including the Sega Mega Drive, Sega Genesis, SNES, N64, and the PS1. Some of my earliest gaming memories are of playing Beavis and Butthead on the SNES.

Back then I didn't care what console I played on, I just played games. That being said, I do recall my brother playing Syphon Filter and Duke Nukem on the PS1 and not liking them. They were too mature for me at the time, so I stuck with Banjo Kazooie. Eventually I began playing the PS1 more and more because my brother preferred it. Fast forward to 2001-ish, and my brother gets a PS2.

Before The Stick of Truth, Beavis and Butthead made farts cool

Once again the games were just too mature for me, he was playing GTA III and Metal Gear Solid 2, and I was dumbfounded. So I rebelled and got a GameCube. I mostly opted for the GameCube because it had Mario Kart and Super Mario Sunshine. To be completely honest, I stand by my decision, because the GameCube was an amazing system with great games.

However, I always found myself returning to the PS2. It was there I eventually began playing Grand Theft Auto, Jak & Daxter, Dragon Ball Z, Tony Hawk, Medal of Honor, Crash Bandicoot and Metal Gear. So by the end of the generation I was totally a PlayStation guy. However, I made the same mistake again when the PS3 and Xbox 360 came out. I got a 360.

Once again I turned my back on PlayStation and opted for the competitor. I chose Xbox because it came out a year earlier and it had 2 games that fascinated me, Dead Rising and Gears of War. So I got my first iteration 360 and played the heck out of the aforementioned games, as well as Saints Row. Then, somewhere around 2007, disaster struck....the red ring of death. So long story short, Microsoft fixed it twice, it broke a third time and they refused to fix it, saying it was my fault. It was at this time when my brother decided to get a PS3. Hallelujah.

Three frickin' times

So we got a PS3 and I played everything on it. I mostly stuck to third party games for a while, but at that time I had no idea what a first or third party was. Anyway, after a couple of years I got my own PS3 and with it I began playing more first party stuff. This was also around the time I started following the games industry and listening to shows like Podcast Beyond.

So my knowledge of gaming improved vastly and I suddenly realized how amazing the PS3 library was. I mean, if you didn't like shooters then you were out of luck on 360, whereas the PS3 had Uncharted, Infamous, God of War, Heavy Rain, Ratchet and Clank, Resistance, MGS 4, Killzone, and Little Big Planet, to name but a few diverse titles. I well and truly fell in love with the PS3.

Nothing the Xbox 360 offered was interesting to me. I could not understand my friend who had a 360. I couldn't wrap my head around why you would have a 360 when PS3 has so many games to offer. I quickly became part of Team PlayStation and would proudly state that the games were more important than sales figures. And that's still true.

Then the PS3 and 360 wound down and the new consoles emerged. I won't belabor the history of those 2 consoles - we're early enough in the gen that everyone remembers. But I will say I learned my lesson and stuck with PlayStation. Now you might think this article is leading to my revelation that Xbox One is now the better system but it's not, I am more than happy with my PS4 and don't regret it at all.

The best place to play

However, somewhere along the way, the PS4 has become more like the Xbox 360, and the Xbox One more like the PS3.

This theory was proven 100% correct to me when PlayStation showed off Call of Duty on its E3 stage this year. No offence to the COD series or fans, but that series epitomized the divide between PS3 and 360 - the PS3 had the amazing titles that flew under the radar, the 360 had little to no exclusives and focused on third party support. This has become the marketing strategy of the PS4 and it's a little worrying.

Both systems have had some amazing exclusives, but neither have had killer apps just yet. That being said, I do think the PS4 library is better than the PS3 library at the 2.5 year mark. So while the PS4's marketing is reminiscent of the Xbox 360's, it's good to see that Sony is still producing exciting new IP like Bloodborne, The Order 1886 and Horizon Zero Dawn. But it's also great to see that Microsoft learned its lesson and has concocted a new exclusive-heavy mindset for the Xbox One, with games you would never have seen on 360 - Sunset Overdrive, Sea of Thieves and Recore.

So both consoles are fighting for supremacy and we the gamers are benefitting the most.

That being said, it's undeniable that the PS4 has a fairly sparse line-up this fall, when compared to Xbox One. Now, I personally don't think this is a big deal when we have massive third party games coming out from September 1st right through to late November. Sony President Shuhei Yoshida said himself that Sony was in no rush to put out an exclusive this fall and let it die amongst the third party behemoths.

Indeed it seems fairly illogical of Microsoft to release Rise of the Tomb Raider on the same day as Fallout 4Also, PlayStation rather ingeniously aligns itself with games like Arkham Knight, Destiny, Call of Duty and Star Wars: Battlefront, getting exclusive content and therefore advertising the game as "Only on PlayStation". So the lack of first party games this fall does not matter. And yet it matters to shareholders.

Right now perception is that Xbox One has more exclusives. The facts are thus: the PS4 has 49 console exclusive games, the Xbox One has 34 exclusives. 8 of those are AAA....on both consoles. So the truth is both consoles have had 8 AAA exclusive games, while PS4 has 15 more digital exclusives. Now this isn't a d$*k measuring contest, so it really doesn't matter, nor am I attempting to justify the PS4's exclusives, which I don't think need justifying. My point is that the perception of both consoles has changed and reversed since the PS3/360 days.

Perception Isn't Always Reality

As mentioned before, PS3 fans boasted about the amazing games that were on the console, whereas 360 fans made jokes about the system's sales and poor running of Bethesda games. By the end of the generation, PS3 fans had the last laugh; the system had a vastly better library of games and even sold more! Then the PS4 and Xbox One were revealed and Microsoft did exactly what Sony did with the PS3 launch. It assumed that it had the core gamers in its pocket and attempted to expand, which just pisses off the core. PS4, however, emerged the clear leader in mindshare and pre-orders.

 That initial mis-step by Microsoft has  proved a hard one to recover from,  with the PS4 outselling it by a 2-1 margin. The  public mindshare has been  completely PS4 since launch, and  that's a hard thing to change. So  PlayStation is coasting right now,  with double the sales, and it's doing  so without any upcoming games.  Sony is aligning itself with huge 3rd party games and relying on that to sell the system. Xbox One, however, is trailing far behind, but with a lot of great games on the immediate horizon. The tables have well and truly turned. The good news for PlayStation fans is that the PS4 is not as barren with exclusives as the 360 was.

So truth be told, this generation has just pushed Microsoft to become a lot more experimental and frequent with exclusives.

Competition is best for everyone, most of all, us, the gamers! Rejoice and let the companies continue to wage war for our hard earned money!

Sounds of the Gamer: 10 Popular Games for Cell Phone Sounds Sun, 14 Jun 2015 13:30:01 -0400 Ainyan


No video game can tell a story only in pictures. The soundtracks, the scores, the dialogue, and the sound effects all add to the experience. Just as gamers will often use screenshots or fan art made from their favorite games to adorn the backgrounds of their computers, tablets, and phones, so too do they use sound bites and scores to announce to the world that not only have they received a text message or a phone call, but also, that they are gamer. Hear them roar. And chirp. And beep…


This is a small list of the many available sounds and songs available to game enthusiasts to customize their phones.


If you can think of any games - or sounds - not listed here, please let me, and your fellow gamers, know in the comments below!


Star Trek and Star Wars


Okay, so, technically Star Trek and Star Wars aren’t exactly video game properties. Yes, there are many video games based off of these familiar shows, but most of the sounds that are used as ringtones and notifications come not from the video games, but from the episodes and movies themselves. It just seemed a shame not to mention them, as they remain an incredibly popular source of both notifications (communicator chirps, lightsabers cycling on, sound bites) and ringtones (soundtracks).


The Legend of Zelda (Nintendo)


Like Final Fantasy and Pokémon, The Legend of Zelda spans a number of games, which gives rise to countless sound bites just perfect for notification tones.  Additionally, each of the Legend of Zelda games comes with a beautiful score whose tracks seem tailor-made for ringtones.


(Oddly, one of the more popular notification sounds from Zelda seems to be Navi’s iconic “Hey, listen!” - although I admit I’m not certain how many text messages I could get before I absolutely had to change it).


Sonic the Hedgehog (SEGA)


While Sonic the Hedgehog does offer up several nice notification sounds, such as the ring pick-up and ring drop, it seems that this game is far more popular for ringtones - and oddly, one of the most popular ringtones is the music which plays while Sonic is drowning. Although many of the battle themes are also highly popular choices, which at least gives Sonic the option of staying dry.


Mass Effect (BioWare)


No surprise that a science-fiction game set in space has quite a few sound bites and music tracks that seem created specifically to become phone notifications and ringtones. Particularly popular seem to be Jeff “Joker” Moreau and Kelly Chambers’ notifications that Shepard has an “incoming message”. Other popular sounds include the Reapers’ cries, gun sounds, and the sound of the Relays. In addition to the wealth of notifications available from the games, Mass Effect’s powerful soundtracks also offer up a plethora of beautiful and stirring ringtones.


Pokémon (Nintendo)


With nearly 720 Pokémon now released, there is a plethora of different sounds to be used for ringtones, and that isn’t even including other popular Pokémon sounds, such as the short music clip from the Pokécenter or the evolution tone. In addition to the numerous notification possibilities, the various zone musics, the battle musics, and the theme songs from each of the games make excellent ringtones.


Final Fantasy (Square Enix)


It should be no surprise that a game currently spanning 14 incarnations (and several spin-off games as well) has a great many sounds available for notifications and ringtones. Whether it’s XIV’s Limit Break or the Chocobo riding song which debuted in II and has appeared in some form in every following game, the Final Fantasy series is certain to have what you’re looking for whether for a notification or a ringtone.


Metal Gear (Konami)


While researching what kind of sounds and songs gamers looked for for their phones, one particular sound kept popping up over and over: Metal Gear’s Codec sound. Now, the I admit to having never played Metal Gear - but having listened to the Codec (several times), I can certainly understand the attraction. Another popular Metal Gear tone is the Alert sound.


Destiny (Bungie)


While it can be a bit difficult to strip out the audio from Bungie’s console hit Destiny, it’s become a favored pastime for many fans. The various sound effects, such as the sound of an exotic drop, an engram decryption, or Ice Breaker’s iconic schwing, make awesome notification sounds, and the gorgeous soundtrack has many a song to choose from as a ringtone. (I, in fact, use the Swordbearer’s Song from Crota’s End as my ringtone).


World of Warcraft (Blizzard)


One of the most successful MMOs of all time, Blizzard’s World of Warcraft has no lack of great sound bites that seem intended for the phone. From NPC chatter to the mrgrgrgrgls of wild Murlocs, WoW has a notification sound for everyone. And for those looking for ringtones, many of the zone tracks are tailor-made to let you know when you have a call.


Super Mario Bros. (Nintendo)


Probably the most iconic of video games is Nintendo’s Super Mario franchise. Started in 1985, its soundtrack contains some of the most recognizable sounds and music in video game history. The sounds of Mario picking up coins or hitting bricks are popular notification sounds, while the end-level music or the generic zone music make for popular ringtones.


Portal (Valve)


Portal has been a favorite go-to game for ringtones and notifications since it was first released in 2007. Favored sounds for notifications include GLaDOS’s snarky commentary, the turrets’ chipper calls, and the sound of the portal gun. The game’s iconic end-credits theme song, “Still Alive”, is a classic as a ringtone.


Video games aren’t just visual - they’re aural, too. Most video games are laden with sounds, from NPC chatter to background music to all the bells, beeps, and whistles that come with performing a task, shooting a gun, or simply interacting with your character. Many of these iconic sounds are so beloved that we carry them with us everywhere we go, in the form of cell phone ringtones and notifications.

I Want You to Get Mad: Publishers Who Shut Down Fan Games Should Enrage You Sat, 18 Apr 2015 09:00:15 -0400 The Soapbox Lord

Ah games. How we love them. Fans of games show their passion in various ways. Some people, like myself and others, enjoying analyzing and critiquing games; we enjoy writing about them. Others enjoy reading what we crazy writers have to say and responding to our ramblings, which can lead to some thoughtful (and, at times, heated) discussions. Still, more fans go beyond and do something more creative and tangible. They cosplay as their favorite characters. They make short films or artworks of their most beloved games and characters. While all of these fans are great, I want to focus on another type of fan today: the ones who create fan games.

Another time, I promise.

Fans have been making games based on their favorite series for some time now. And since the beginning, fan games have been met with stringent opposition from publishers. Though most fan projects are innocuous labors of love, time and time again we hear about a long-developed fan game getting hit with a cease-and-desist. Despite the constant battle with publishers, fans persevere and continue to make more games. I think it is time to say what many have thought for some time, “Leave fan games alone.”

There are several points and arguments I could levy here, but there are a select few in particular I want to focus on. By killing these projects, we waste the time and effort of these passionate fans. Publishers are stamping out tons of creativity and potential developers by squashing these projects. Fans are being punished for devoting time and passion to the games they love. In some cases, fans are being reprimanded for fixing and improving the game which was launched in a horrible state. Oh the irony! 

It's Wasting Time and Effort

Let’s address one of the biggest problems first: fans spending their time to develop projects which usually never see release. Some fan projects which have been hit with the Banhammer have been in development for years. Not just one or two years, although that is no good either, some have been in development for eight years or more! These things do not just sprout up overnight either. Since these are fans that are usually making these out of love during their free time, they take a lot of time to develop and garner attention from the press and other fans.

Bomber Link’s Streets of Rage remake had been widely known about for some time since its initial development start in 2003, yet Sega only stepped in and shut the project down after the game was released to the public.

Imagine seeing eight years of blood, sweat, and tears disappearing into a black hole with nothing to show for your efforts. Bomber Link claims Sega was alerted to their project long before it ever saw the light of release. If you are going to shut a fan project down, at least have the decency to do it early before years of toiling and effort are invested.

Imagine seeing eight years of blood, sweat, and tears disappearing into a black hole with nothing to show for your efforts.
Publishers Have Become The Killers of Creativity

Most fan projects are more than a simple remake. Even if they are a remake, they are usually remaking a game in a brand-new engine or adding new mechanics of some sort. When transitioning a game to new technology, changes have to be made. It is not a simple copy/paste procedure to make an older game to run on new technology. Many remakes are reconstructing the games from scratch in these new engines. No matter how a fan project is being made, there is creativity of some form involved. Decisions are made on what to leave as is or to change. World design, art direction, music, and more are all aspects of fan games. Killing these projects kill the creative passion behind them.

We then have those ardent fans that are making games completely from the ground up. Chrono Resurrection was a fan remake of the JRPG classic Chrono Trigger that aimed to remake key parts of the SNES classic with modern graphics and all the trappings which accompany more powerful hardware.

This isn't the first time Square has stopped a well-developed project either. Perhaps one of the most well-known fan games though is The Silver Lining. TSL was an unofficial fan sequel to King’s Quest VII: The Princess Bride. Unhappy with how KQ8 added combat and heavily strayed from the adventure game format and the series’ main cast, fans decided to determine the fate of their treasured characters. After four years of development and releasing the first trailer, Phoenix Studios was served a cease and desist.  After negotiations with Vivendi and a massive email and mail campaign from eager fans, Phoenix was allowed to resume development so long as King’s Quest was dropped from the title of the game.

This all changed when Activision and Vivendi merged in 2008. It was not long until Activision served their own letter requesting production come to a halt. Fans and Phoenix held their breath waiting to see if the project would be allowed to continue. Finally, in 2010 Activision allowed the game to be released as a free title and nothing more was said on the matter. To successfully deal with one publisher is nerve-wracking enough, but to negotiate with two major publishers is beyond stressful. Thankfully, the game was released (and a new official entry in the series is slated for later this year), but what about the Chrono Resurrection and Metal Gear remakes of the world? Oh yeah. That Metal Gear fan remake I mentioned originally had Konami’s blessing to make the game so long as no profits were made. However, Konami changed their mind and revoked their blessing. The disheartening effect on the developers is more than I can imagine.

That Metal Gear fan remake I mentioned originally had Konami’s blessing to make the game so long as no profits were made. However, Konami changed their mind and revoked their blessing. 
It's a Slap in the Face to Fans

When you give the axe to a fan game, it reflects poorly on your company. I understand publishers want to protect their IP and the image it has, but what harm was the HD recreation of Bob-omb Battlefield doing to Mario? It was essentially a straight remake of a level from the classic platformer. Being the efforts of devoted fans, the projects usually have nothing but the utmost respect for their source material. The creators want to do nothing more but make a game fellow fans will enjoy. These are not tarnishing the reputation or public perception of any cherished characters. If anything, they increase a yearning for more games starring these characters.

Honestly, all of these fan games are free PR. When people see a fan version of a game they hold dear, they clamor for a new release in the series or seek to the play the ones they have. Either way, fan games keep series in the minds of gamers everywhere at no cost to the publishers. By stamping these projects out, it adds to the feeling some IPs are forever abandoned or due to rerelease hell. Perhaps the worst way you can hurt fans though, is by punishing those who made your game what it is today.

Honestly, all of these fan games are free PR. When people see a fan version of a game they hold dear, they clamor for a new release in the series or seek to the play the ones they have.

When Vampire: The Masquerade- Bloodlines was released in 2004, it was a horribly unfinished, buggy mess of a game. Developer Troika shuttered their doors not long after, leaving the game in a horrid state. In the following ten years, fans have consistently squashed bugs, patched the game, and restored or finished previously unfinished content for the game. Surely the rights holders would allow fans to remake this cult classic for modern gamers? That’s a no Ghostrider. This cease and desist was actually issued late last year. It is one thing to shut a project like the ones mentioned before down. However, to disallow the same fans who actively toiled away, at no cost to the rights holders , at finishing and fixing the game from remaking the same game? This is just a slap to the entire community who still cares about Vampires. CCP should be deeply ashamed of themselves for treating their fanbase so poorly.

This is just a slap to the entire community who still cares about Vampires. CCP should be deeply ashamed of themselves for treating their fanbase so poorly.
The Silver Lining

As bleak as it sounds, there is hope yet for fan games. Developers such as Bioware and Epic have released mad-editing and scripting tools along with a game’s release, encouraging an active modding community. Capcom has featured fan games on their community site and even funded the recent Street Fighter X Mega Man.

Of course, the best example is Valve’s treatment of fan games and mods. Valve wisely encourages modding with the Steam Workshop, allowing players to even receive some payment. Since Counter-Strike, one of the most popular multiplayer games of all time, was birthed as a mod, Valve has allowed fan creations to thrive. Some of these fans have even been hired as a result of their creation. Valve even allows fan games and remakes of their properties to be featured in their digital storefront Steam. I may have issues with Valve’s handling of Steam, but they know how to treat and reward their fans. If more developers encouraged the sense of community, creativity, and modding Valve does, things would be different indeed.


  • Fan projects are the effort of time invested. Killing these projects off leads to time wasted and is especially cruel when the project is killed immediately following release.
  • Squashing these projects kills the creativity and talent involved and can disenfranchise new talents from pursuing game development.
  • They are free PR and are never released for profit.
  • Stopping these games reflects poorly on your company.
  • Being made by fans, they usually reflect highly on the series or characters they are based upon.
  • If your fanbase was instrumental in your game, don’t punish them by shutting their games down. No need to be mean.
Going Forward

Fan projects can be wonderful things and can showcase some awesome talent. As a publisher, you want to cultivate and interact with your fans in a positive and meaningful way. If fans want to make a game based on your game, just keep tabs on it and make sure it does not reflect poorly on your IP. If a fangame was released for money or somehow tarnished a reputation of a character or series, there would be a predicament. This is usually not the case though, so why not allow this creativity to thrive? If anything, go after all the awful and horrifying fanfiction floating around and leave the fangames alone.

The 10 Video Game Consoles Worthy of Putting into a Museum Sun, 21 Sep 2014 20:33:16 -0400 mchiu

Now that the National Videogame History Museum will break ground in January 2015, I thought it might be fun to speculate what would be 10 home video game consoles that absolutely should be on display.

In researching this article, it brought back a lot of childhood nostalgia. I remember spending hours in front of the TV playing many of these games, and it was difficult to really sort out which would truly make it into the top 10. I really couldn't rank these against each other since each one is truly unique and groundbreaking, that there really wouldn't be any objective way to say any one system is "better" than any other.

So in the end, I present you with this list, which is not ranked, but rather, is listed in more or less a chronological order of video game consoles that should be included in any respectable video game museum.

1. Magnavox Odyssey

This console is truly the grandaddy of video game consoles.  Released in August 1972, and pre-dating Atari's Pong arcade game by 3 years, the Odyssey did not have any audio, was powered off 6 "C" batteries, (or A/C adapter sold separately) and used translucent color plastic overlays that players could put on their TV screens to simulate color graphics. (Yes, the games back then were only in two colors) It came with 2 paddles for controllers. For you younger folk, "paddles" were game controllers that were nothing more than just a knob that you twisted back and forth. Basically, in those days, game movement was restricted to just left and and right, or up and down. Later models of paddles included a button as an extra input option.

Notable Games

A total of 27 games were made available for the Odyssey by way of printed circuit boards (that were called "game cards") that were inserted into the system, similarly to game cartridges in later systems. Some of the game cards had multiple games on them, so there were only 12 different game cards that were released.

When it comes to the older generations, just about every game is notable since video games were so new at the time. For the Magnavox Odyssey, most of the games were essentially different variations of Pong, with games such as Table Tennis, Tennis, Volleyball, Soccer, etc.

Why It Should Be in the Museum

I think this one is a no-brainer. This is the console that started it all, and inspired future generations of video game consoles. The machine did not have any brains, however, as it was lacking a CPU. It wouldn't be until 4 years later until a semiconductor company came up with such a console... 

2. Fairchild Channel F

This is a system that I am willing to bet that most people have never heard of. Released in November 1976, this system was put out by Fairchild Semiconductor, which is better known as a company that produces computer chips, and was the pre-cursor to Intel. (A bit boring of a history lesson, but some of the founders of Fairchild went on to start up Intel, AMD, and other semiconductor companies in the Silicon Valley). The system came with an interesting pair of controllers that were like joysticks without bases.

At the top of the controller, was a triangular "cap" that allowed for 8-way directional control, but could also be twisted, so in today's world, it could be viewed as the analog control knobs, but they could also be twisted. This made it so the controllers were both joysticks and paddles simultaneously. As for audio, it made an improvement over the Odyssey, only in that it did have audio, although it came through an internal speaker on the console, and not through the TV speakers.

Notable Games

The system only had 26 games developed for it, and as you might have guessed already, most of the games were variations of Pong. Games on the system included Video Whizball, Bowling, Pro-Football, Video Blackjack, Baseball, etc.

Why It Should Be in the Museum

The Fairchild Channel F is the first video game console to use a dedicated CPU inside, as well as the first video game console to use game cartridges. It was different from the Magnavox Odyssey's "game cards" in that the cartridges contained Read Only Memory (ROM) chips that allowed the games to be programmed by software, versus the game cards which were a series of physical jumpers between pins of the card connector. One other important reason this should be in the museum is that due to the use of the CPU, it was able to produce enough AI for players to play against a computer opponent. All previous consoles required two human players.

The Fairchild F was truly revolutionary, but it never really achieved market success. One other reason it was so important to the video game industry, however, was that it spurred the development of...

3. Atari 2600 (aka Atari Video Computer System)

OK, let me just get the biggest elephant of the room out of the way already. Released in September 1978, the Atari Video Computer System (VCS) basically ate Fairchild's Channel F's lunch, and profited handsomely from it. For mainstream America, this is pretty much where home video game consoles all started. Originally named the Atari Video Computer System, after the introduction of the follow-up Atari 5200, the VCS was renamed to the Atari 2600. It shipped with 2 joystick controllers and a pair paddles. The original units also shipped with the Combat game, however, later models shipped with different game titles. 

Notable Games

In the section below, there will be some discussion of the E.T. game that lead to Atari's demise, but other games notable games on the Atari 2600 include titles such as Breakout, Yar's Revenge, Kaboom!, Adventure, 

Why It Should Be in the Museum

While the Fairchild Channel F was revolutionary as the first console with a dedicated CPU, Atari one-upped them by using a more powerful CPU that was cheaper, and thus, able to offer the Atari VCS as a cheaper alternative. 

Although it was not Atari's intention, it also spawned the market for 3rd party developers. Disgruntled Atari game programmers left the company due to not receiving any recognition for the games they created, nor receiving any kind of compensation for the smash hits they produced, and went on to create their own company that solely made games compatible with the Atari VCS. Atari brought them to court, but in the end, the courts ruled in favor of this new company, Activision. In fact, if you looked at the boxes the Activision game cartridges came in, you will notice that it featured a short bio of the programmer.

At the time, the biggest game in the arcades was Taito's Space Invaders, which Atari had licensed and brought to the 2600. This was the tipping point that brought video games to the forefront of mainstream American society, and Atari continued to license other IP to much success, including Pac-Man. Unfortunately, Atari also licensed the rights to produce a game based on the movie, E.T., and the game did so poorly, that it lead to the video game crash of 1983. 


Also, the Atari 2600 version of Pac-Man is also widely criticized as another reason for the downfall. At the time, Pac-Man was a hugely popular game, and  had swept all across America, so the Atari 2600 version of the game was highly anticipated, but was a big letdown when it looked absolutely nothing like the original game. 

In the US, the post-crash hangover lasted until 1985, but when the video game market in the US started to pick up again, Atari was no longer the force it once was, and all the other competitors were nowhere to be found. In fact, it took a Japanese company to revive the video game market in the US...

4. Nintendo Entertainment System (NES)/Famicom


Released first in Japan in July 1983 and known as the "Family Computer" or "Famicom" for short, and later in the US in 1985 as the Nintendo Entertainment System (NES), this machine featured an 8-bit processor, and used a gamepad similar to the ones that we use today. (albeit, a much simpler version)

Notable Games

The NES was able to bring arcade quality graphics home, which helped bring back gamer's confidence in home video games again. As this is a Nintendo console, the most noticeable game would have to be Super Mario Bros. which shipped initially with every console sold in the US. Other notable titles included The Legend of Zelda, Duck Hunt, (which made use of a light gun) and Kung Fu. (which was the same game as the arcade hit, Kung Fu Fighter)

The NES also had 3rd party titles such as Konami's Contra, which is where we first see the "Konami Code". (up up down down left right left right B A Start) Also interesting to note is that many of the largest video game franchises today all started on the NES. These include games like Final Fantasy, Megaman, Metal Gear, and  Dragon Quest.

Why It Should Be in the Museum

Aside from the fact that the NES resuscitated the then dying US video game market, unlike its predecessors, the NES was able to capture the arcade quality graphics of video games, and bring them home. 

In order to regain consumer confidence in video games, Nintendo had also set up a strict licensing system that allowed it to approve video games for use on its system. Before the 1983 video game crash, there was no quality control, and video game advertising and box art greatly exaggerated the actual graphics of the game, and set up false expectations. Nintendo wanted to have more control over this, and game developers were subjected to a strict approval process that is still used today by all the game console manufacturers, as well as by mobile phone app stores. 

Finally, Nintendo was the first game console to use copy-protection, that made it difficult for pirates to steal developers' IP and resell them without authorization.

Besides, it's fun to have in a museum and to see kids' reactions to what a real NES looks like.

5. NEC TurboGrafx-16/PC Engine


The NEC TurboGrafx-16 (PC Engine in Japan) had a bit of a confusing name. This console was released during the era of 16-bit game consoles, yet it used an 8-bit CPU, but did feature dual 16-bit GPUs. The Japanese version, PC Engine, was considered to be the world's smallest game console with the dimensions of 5.5"x5.5"x1.5". This console also featured a gamepad similar to the NES, and used a very thin cartridge that was just slightly thicker than a credit card, that it called "HuCard."

Notable Games

Although not as popular as other game systems of its time, there were some popular game franchises that made their debut on the TurboGrafx/PC Engine platform. The two most notable would be Bomberman and Bonk's Adventure

 Why It Should Be In the Museum

Aside from the fact that it was an extremely compact system, the NEC TurboGrafx-16 was also the first console to feature a CD-ROM peripheral. The CD-ROM also lacked region lock, so US gamers could play CD titles, though the HuCards had different pin assignments between TurboGrafx-16 and PC Engine.

Also, later on, NEC released the TurboExpress, which was a handheld version of the TurboGrafx-16. It featured a 2.6" backlit, active-matrix LCD, stereo sound, and the same CPU, however, it's main draw was the fact that it could play the same HuCards that were used in the home version. 

 6. 3DO

The 3DO Company did not actually manufacture any consoles, but instead, licensed out its hardware design to 3rd parties such as Panasonic, Goldstar, and Sanyo. It featured a 32-bit ARM processor and internal CD-ROM drive. (this was revolutionary in those days) 

Notable Games

Since 3DO did not do very well, part of the reason is that it was missing an exclusive title that warranted someone to want to go out and get the console. Since it was slightly cheaper than buying a full-blown PC at the time, if someone really wanted to play PC titles such as Myst, Star Wars Rebel Assault, Doom, or Alone in the Dark, maybe a 3DO machine made more sense, but obviously, that really didn't happen, or maybe it was too niche of a market to grow out.

Why It Should Be In the Museum

I decided to include 3DO in this list simply because I feel that it should be an example of how not to launch a video game console. While it did generate quite a buzz in its day, it was riding on the "multimedia wave" that was going on in the PC world by providing games on CD-ROM. Unfortunately, due to its business model of licensing out its hardware design to 3rd parties, the price of the consoles were upwards of $599, which were double that of its competitors, namely, the Super Nintendo and Sega Genesis.

The company felt that since it had a very advanced system, the public was willing to pay a premium for it, despite the fact that competitors such as the Super Nintendo and Sega Genesis already had a strong foothold in the US already. While it was ahead of its time, it wasn't that far ahead, and it was more of its arrogance that lead to its demise.

7. Sega Genesis/MegaDrive

Released in Japan as the MegaDrive in October 1988, and subsequently in the US as the Sega Genesis in November 1990, this console was probably the only successful console from Sega. In Japan, it did not do well against its competitors, Nintendo's Super Famicom and NEC's PC Engine, but it did acheive success in the US and Europe. This console was a 16-bit machine, and like the rest of the consoles at the time, used game cartridges. 

Notable Games

The Sega Genesis had a huge library games for it, with many of them being arcade translations. Some of the best known games include: Sonic the Hedgehog, Altered Beast, Battle Toads, Phantasy Star series, Mortal Kombat, Streets of Rage.

Edit: A friend just informed me that the Phantasy Star series started on the Sega Master System (the predecessor to the Sega Genesis) however, it was also a popular title on the Genesis nonetheless.

Why It Should Be in the Museum

In the US, the Sega Genesis was the main competitor against Nintendo's Super Nintendo Entertainment System. Its marketing was geared towards being like the "older brother" of Nintendo with games that were geared towards a more mature audience. While there was controversy over games such as Mortal Kombat, Sega allowed blood to be shown in the game, while Nintendo went on the more parent-approved version of showing no blood in the game. This eventually lead to the creation of the Videogame Rating Council, which was the predecessor to the ESRB ratings we see today. 

8. Sony PlayStation

Released in Japan in December 1994, and in the US in September 1995, the PlayStation was a CD-ROM based console that also used gamepads, however, the gamepads now featured shoulder buttons and four buttons. Later versions of the gamepad included analog sticks and "Dual Shock" force feedback.

Notable Games

At this point in time, we begin to see that in the market, titles on one platform may also appear on another platform. Certain games are available exclusively only on one platform, which makes the console even more popular. For the PlayStation, here are some titles that were exclusive at the time: Final Fantasy VII, Parasite Eve, Parappa the Rapper, Gran Tourismo, Metal Gear Solid, and Crash Bandicoot. 

Why It Should Be in the Museum

The Sony PlayStation kickstarted the 32-bit revolution, and the modern video games we see out today. It was also the first mainstream console to use optical media to distribute games, compared to the cartridge system used before. With CD-ROMs, and subsequently with DVDs, games could be distributed and stored in a thinner form factor, and contain more data for higher quality graphics and audio. The Dual Shock controllers and analog sticks brought a whole new level of play into the mix, as players could have the feedback in their hands through vibrations for explosions, or when they are doing some right or wrong, as well as having more precise control of movements.

Sega soon after introduced the Sega Saturn which also featured CD-ROM, but this is the classic case of the first-mover advantage, where Sony overtook the market. 

9. Nintendo Wii

The Nintendo Wii was unveiled at the 2006 GDC in San Jose, where it was originally codenamed the "Revolution". This console featured a new type of controller that was not only wireless, but also had a motion sensor to allow players to use gestures to control the action in the game.

Notable Games

The Nintendo Wii shipped with Wii Sports, which showed off the capabilities of the Wii, but unfortunately, it did that so well that for the first few years, sales of other titles did not fare well until the novelty rubbed off. Afterwards, other titles started getting more attention such as: Mario Kart Wii, New Super Mario Bros. Wii, Wii Fit, The Legend of Zelda: Twilight Princess, Epic Mickey, and Metroid Prime 3: Corruption.

Why It Should Be in the Museum

The controller, known as the "WiiMote" brought a whole new dimension to gaming. While Microsoft and Sony were battling it out with their graphics capabilities and pure horsepower with their upcoming Xbox 360 and PlayStation 3 consoles, Nintendo realized that it would not be able to compete on this end, and instead, chose to focus on revolutionizing game play. 

At his keynote during GDC 2006, Nintendo CEO Satoru Iwata noted that in designing the Wii, they wanted to create a system that a young child could easily pick up and understand how to play, as well as something that would not be foreign to an elderly person. The "WiiMote", as the name implies, was meant to look and feel like a remote control, however, it could be used as an extension of the hand, and with a little imagination, could be viewed as a tennis racquet, a sword, etc. while being waved in the air. 

After its initial release in November 2006, the Wii was constantly sold out, and subsequently caused both Microsoft and Sony to come up with their own gesture-based controllers in the Kinect and the PlayStation Move.

10. All Current Generation Game Consoles

At the time of this writing, the current generation game consoles would include the Nintendo Wii U, the Microsoft Xbox One, and the Sony PlayStation 4. These consoles represent the latest and greatest of gaming technology today with some of the most advanced graphics capabilities, as well as the ability to play and purchase games online.

Why It Should Be in the Museum

The current generation of the game consoles should be featured in any video game museum simply to show how far along we have come along. With each generation of home video game consoles come with it a slew of advancements that set a new standard for all future consoles. 

Only the Top 10? Honorable Mentions:

As I was writing this, I realized that limiting to just the top 10 would be impossible. There are so many great video game consoles that were left out of this list that truly deserved to be showcased in a video game museum. If I could have an infinite number of consoles to feature, here are some of the others that I would also include to showcase in a video game museum:

  • Intellivision
  • ColecoVision
  • Atari 5200
  • Vectrex
  • Sega Master System
  • Neo-Geo
  • Super Nintendo Entertainment System / Super Famicom
  • Atari Jaguar
  • Sega Saturn
  • Nintendo 64
  • Sega Dreamcast
  • Sony PlayStation 2
  • Nintendo Game Cube
  • Microsoft Xbox

... and this is only the beginning. On top of this, there are also the portable consoles and their predecessors in the handheld game genre, which I have been a big fan of, and have been a bit of a collector. Maybe this would be something to write about in the future.

The home video game console market has certainly come a long way since its humble beginnings in the early 1970s. As we now cross into this new generation of consoles, and with the advent of cloud computing and virtual consoles, I wonder what's in store for us 5-10 years down the line. Will game consoles still exist as they do today? Will consoles themselves just turn into brands and apps that we can access on our Smart TVs while all of the computing horsepower is done on the carrier side? Buckle up everyone! I think it's gonna be a wild ride!

Konami Approves Metal Gear Remake Mon, 02 Jun 2014 20:33:59 -0400 Derek Paulus

Game developer and publisher, Konami, recently gave the go-ahead for a remake of the original 1987 Metal Gear videogame to be developed by a team known as Outer Heaven.

The original 1987 game was the first of what would become a long Metal Gear series that is still going today. The latest installment, Metal Gear Solid V: Ground Zeroes, was released earlier this year.

Konami is allowing Outer Heaven to develop the remake with some stipulations. The group is not to abuse the copyright privileges by either making a profit from the game or receiving donations for the project. 

The team was also told by Konami to keep them informed on updates and feedback they received along the way. Outer Heaven also reported on their ModDB page they were told that in the event of the game becoming a public success, Konami would consider taking further steps.

Based on images from the early development stages, it looks as though the Metal Gear remake is being created to be graphically superior compared to its 1987 counterpart rather than sticking with a retro look. 

From Outer Heaven's Metal Gear ModDB page

From Outer Heaven's ModDB page for Metal Gear Remake

Outer Heaven is looking to expand its operation and any interested fans with a special talent can visit their page to see how they can pitch in.