Metroid: Other M Articles RSS Feed | Metroid: Other M RSS Feed on en Launch Media Network These Nintendo IPs Need to Get Attention This E3 While the Switch Hype Is High Fri, 31 Mar 2017 08:00:01 -0400 GeorgieBoysAXE


Or maybe we'll see an entirely new IP?


In a world with a bunch Marios, Zeldas, and Pokémon games, it's refreshing to know that Nintendo isn't afraid to treat to an entirely brand new premise game that that they have in the works; just look at Splatoon as an example.


E3 will start at June 14th this year which is just a little over a month away. The Switch's library is slowly growing, and if the big N wants to reassure us that the same issues that plagued the Wii U won't happen to this fancy new machine, they'll have to step it up, and I think they know that more than anybody else at this sensitive stage of the Switch.


Super Mario


What kind of Nintendo console would it be without an exciting new Mario game? Still, the Plumber has gone to the Islands, traveled in space, and yiffed it up to save some fairy pals from evil turtle dragon; what else could he possibly do?


Hmmm (*watches Odyssey trailer repeatedly), oh, OK, so there’s that; Mario is going to juxtapose his carton-ass self against realistically proportioned human beings, and visit Mexico during the Day of The Dead -- neat.


The reveal of Super Mario Odyssey definitely left us more questions than it did answers, but the promise of an Open-world game is an especially promising one when you factor in the incredible job that was done with Breath of the Wild. From what we can gather, Mario will have his own personal airship for travel, he’ll be able to explore a variety of environments that are inspired by real-world locations like New York, and the South American jungle. He also has a weird new sentient hat that he can use as a projectile for improvised platforming during tricky jumps, and that he’s going to crash Bowser’s wedding with Peach.


The wait for the holiday may not be that long, but that could change once Nintendo spills more of its guts on this Open-World Mario adventure at this year’s E3.




Ahh Metroid, this franchise is a bit of a touchy topic considering the uproar the last entry Federation Force caused when it released last year. Leading up to that release, the intergalactic bounty hunter has had a spotty record between an absurdly limited run of releases for Prime Trilogy, and the awkward stint that was Other M, leaving all hope that a true return to form for the franchise is all but lost at this point.


But it doesn’t have to be…


Like many of the other proposed choices for Nintendo to consider on this list, the Switch might just be the franchise’s second chance to flourish onto Switch units with a sequel that can be presented in just about any adventure-oriented format. Imagine a brand new side-scrolling Metroid game, one that wouldn’t be another Metroidvania game it would be THE Metroidvania game, one that would feature the most expansive 2D Map seen in the sub-genre that would leave your head spinning faster than Breath of The Wild ever did.


Hell, we could even get another first-person sequel that’s modernized with all the present day polishes from today’s First-Person Shooter with Metroid’s sprawling level design. Dare I say it, we could even try at another 3D action take in the vein of Other M, only without all the flaws and dumb design decisions, and misogynistic undertones.


There’s a lot of gas left in Samus’s tank (I don’t really know if this counts as a  pun, and I wasn’t trying to make it one so take that as you will) and Nintendo isn’t blind to the shade that they received over their treatment of the franchise thus far. There’s a future for the property and Nintendo would be smart to sow the seeds of the promise as early as they can with this year’s E3, and signs are pointing to this actually happening when you see how quick they were to shut down the fan project AM2R.


Just keep hope you guys, the last Metroid is surely not in captivity, it’ll be back.


Captain Rainbow


I always found it strange that for a company that was never shy about getting weird with its games, that they dropped the plans to bring over Captain Rainbow for the Wii over to the states, on the count of it being too weird itself.


How though -- how was there a game that was just simply too bat-shit nutso-butso for Western audiences when we’ve already been treated to the likes of WarioWare, and Muscle March? Well, if you guys aren’t already familiar with the Capn’ then let me rap a little about the prism hero’s game for y’all.


In Captain Rainbow you travel to an island where you can bail Birdo out of jail, help Little Mac lose weight, and become friends with the devil -- literally all those things can be done exactly as they sound. The Action Puzzle game sadly never made it over due to translation issues, and localization obstacles, because as it turns out, a lot of Captain Rainbow’s appeal has to do with its raunchy humor, and the display of such crass could’ve endangered Nindy’s family oriented image here.


The Switch changes that paradigm though, as Nintendo has been marketing the machine to younger adults over kids since it was first unveiled, and Captain Rainbow would be right up the demographics’ alley. All it would take are some tweaks to motion control engine, an addition of a touchscreen interface for a handheld mode, and voila -- you have a potential watercooler discussion among Switch fans come E3.




I’m about to be THAT guy and just say the thing that we were all thinking the moment we saw Fast RMX on the eShop storefront; “Huh, that looks neat, but man do I wish Nintendo would just bring back F-Zero already.”


Another staple out of the Big N’s first-party offerings that’s been conspicuously missing, F-Zero’s last appearance on a screen was that of a Wii U Gamepad in form of a bogus mini-game that was available to play on NintendoLand... seriously, that was the last time any of us saw it.


Nintendo may be filling that racing gap within the Switch’s library with Mario Kart 8 Deluxe sure, but the promise of an F-Zero title that’s capable of delivering even faster speeds on a system that has more processing power is an alluring draw that Nintendo would be remiss to ignore. Add on the promise of Online Multiplayer and combat modes, or a handheld mode that can shift through horizontal or vertical positions during gameplay and you’ve got yourself a modernized return to form for the futuristic racer.


Here’s an even weirder, most likely impossible thought for you: what if Nintendo announces a spin-off of the series that starred Captain Falcon in a third-person shooter? I mean, it’ll never happen, but I think when F-Zero does become relevant again, that prospect along will wash the bad taste that the NintendoLand mini-game left in my mouth.




Keeping that second chance train going, another present day trend that we haven’t seen Nintendo mess around with much is ARG features with their games; and I feel like there’s one prime candidate for them to experiment with in time for E3.


I’m talking about StarTropics, an old NES series of games that were unique in a variety of ways that were really ahead of their time. The first Nintendo IP to be developed with exclusive Western and European distribution in mind, and it pushed the boundary of puzzle design through elaborate questing and exploration, or even soaking a packed-in prop letter until it gave you the answers you needed to move past a particularly troublesome area.


Instead of it being a Zelda-lite venture, the revamped take on Mike’s quest to save his Uncle Jones can play out like a narrative Point 'n Click that can incorporate an NFC scavenger hunt that doesn’t necessarily have to Amiibo related. Nintendo has dabbled in NFC trading cards with Animal Crossing and Mario before so why not something with StarTropics, or even a special page that you can scan out of an issue of Game Informer (that one is a stretch I know but hey, it isn’t completely farfetched when you think about the company we’re talking about here.)


There’s a lot of charm still left in that Sci-fi island adventure, and I think Nintendo would be remiss to neglect the recent nostalgia that it generated for the game after it was recently bundled with 29 other games on the NES Classic that they released late last year.


Advance Wars


Super Smash Bros. Melee may have introduced the West to the craze that is Fire Emblem, but there was another Strategy title that won our hearts over on the littlest widescreen that could, and that games was Advance Wars.


The IP has been quiet for nearly ten years, with absolutely no hint from Nindy on whether or not the franchise will ever make a comeback.


Advance Wars Was Intelligent Systems’ other tactical game that specialized in multiplayer combat, offering a number of ways for groups of players to interact with matches between themselves, and AI giving up to 8 people the chance engage each other at one time. Combat would range between direct engagements, to conquering territory, and undertaking reconnaissance missions, all of these done over different terrains that’re subject to numerous weather condition that can affect the tide of the battle.


All it takes is for Intelligent Systems to notice what SEGA is doing what the Valkeryia games, and apply a similar touchup to Advance Wars for the Nintendo Switch. Fingers crossed for if that does happen that the studio won’t go with Battalion Wars aesthetic from the console versions of the series, because man was that visual style just lame -- here’s to hoping that this series can make an appearance at Nintendo’s upcoming presentation!


Sutte Hakkun


In a lot of ways, the Switch is more than just a new system to get excited about, it’s a second chance to make up for the shortcomings of its predecessor, the Wii U. It’s the kind of sentiment that permeates hope that Nintendo will give some other IP’s a second chance as well, and while there are plenty of deserving ones, there’s a particular cult classic from the days of the Super Famicom that’s worth mentioning.


Sutte Hakkun was a puzzle-platformer that was episodically released on the Sattellaview service in the late 90’s before it ended up getting its full-fledged cartridge release on the iconic 16-bit machine in 1999. Players would take on the role of a Hakkunn, a stylized chibi take on the golden age Dipping bird toy, as he traveled to various islands solving color-based physics puzzles through series of levels that get more challenging than the last,


The concept of Sutte Hakkun isn’t too different from the modern day indie puzzle platformers that are available, but it’s certainly another chance for Nintendo to capitalize in that market off the heels of Snipperclips with a franchise that can take full advantage of the Switch’s capabilities.


Imagine a four-player cooperative take on Sutte Hakkun’s mechanics with the JoyCon controllers, assigning each player with a specific color power that only then can use, encouraging some heavy duty teamwork among everyone involved. How about, regular DLC updates containing loads of new levels much the original Satellaview version, or even better: a Sutte Hakkun Amiibo -- the amount of potential is staggering here folks.


Animal Crossing


Animal Crossing was taken to new heights when New Leaf dropped back in 2012, and can still be seen plugged into a 3DS even today (I’ve got the street passes to prove it). The thrill of visiting your friends towns, and ruling over the townsfolks with an iron grip is a rush that would fit right at home on the Switch, and there’s plenty of potential for the series to shine on the new system.


Think back to when Nintendo originally released Miitomo on the Apple and Android Marketplace: the company was able to deliver a social experience that was able to work off asymmetric interaction successfully, giving players a channel to network through personalized exchanges and questionnaires with each other.


Miitomo isn’t currently commanding screen time on smartphones the way it did when it first launched, but that doesn’t mean it was on to something. If the Big N found a way to adapt the dynamics of Miitomo within the framework of Animal Crossing onto the Switch, then I can tell you that’ll be a pretty safe bet that the property will see another commercial hit that could even surpass the impact of New Leaf.




21 years and seven iterations be damned because Sun/Moon is still on fire! Even after 4 months since its release, the Pokémon fever is still running high with the latest generation selling 13.03 million units and counting -- as of February of 2017. Despite Game Freak’s uncanny talent at finding even more ways to polish the tried and true monster catching formula more and more each sequel, the series has managed to struggle with a white elephant in their room full of success and money -- there’s never been a bona fide console entry to the main lineup of the franchise.


The powers behind the critter catching phenomenon have consistently maintained the view that the only way to authentically deliver the Pokémon experience is on portable hardware, because it’s a platform that can accentuate the same kind of excitement that comes with being on a journey.


It would seem that the Switch would finally be able to call the Studio out on their stance, as it’s a machine with plenty of horsepower that can actually leave the confines of a living room.


It would only make sense for Nintendo and company to green light Pokémon’s inaugural console release onto the Switch while the hype is still strong; the studio could even bring back the traditional “third version” option that’s been strangely absent the last few generations with the Sun and Moon iteration, and get even more mileage out of the Alola region.


Let’s hope so at least, because as much as I like Sun and Moon, it’s clear that the 3DS can’t do the series with the technical limitations that it has to work with -- I can’t be the only one who thinks that the 3D engine in the more recent entries are looking ugly as all.


While the jury is still out on whether the Nintendo Switch will maintain the strong sales momentum it launched with through 2017, there’s no denying how white-hot the machine is right now across all gaming demographics. New Mario and Zelda games can only carry their platform so far however; which is why the Big N is going to need to pull out all the stops at the industry’s most important presentation.


This may actually be the corporation’s biggest E3 in years, and Nintendo is banking that the console-portable hybrid may finally be the platform that has the goods to deliver on the accessibility that they’ve been so desperate to push onto gaming public -- here are ten franchises that should be included in the showcase to prove that they mean business!

Happy 30th Anniversary, Metroid! Sat, 06 Aug 2016 14:37:12 -0400 David Fisher

 Today is August 6th, and sadly not many outside of the dedicated Metroid fan sites and forums seem to remember that today is Nintendo's renowned space franchise's anniversary. It's not just any birthday either. Today marks Samus's 30th anniversary!

Fear not, Samus. Even though I've had my grievances with your series in days past, this GameSkinny writer has not forgotten about you or your struggle against the evil space pirates!

It's been awhile since Samus Aran's most recent adventure, Other M, but at least it won't be much longer until Metroid Prime: Federation Force arrives on store shelves - August 19th to be precise. Sadly, neither game has received particularly good attention as Other M suffered from a weak plot, despite arguably having good gameplay. Meanwhile, Federation Force appears destined to face a similar fate before it is even released.

The lack of a popular Metroid title in the last six years makes these two Amiibo the most popular entry to the Metroid series since Metroid Prime 3: Corruption and they were designed for Super Smash Bros.!

It's hard to believe nowadays that the Metroid series is actually one of the more important video games out there. After all, it is the founder of the "Metroidvania" genre - despite Castlevania trying to get in on that name. So while Nintendo seems to have forgotten about it, and fans are too busy bashing on the next game, let's take a moment to remember what Metroid has done for video games.

Up and Down and All Around!

Fun fact! Metroid was actually among the first - if not the first - to actually implement all four directions at the same time in a side scrolling video game without a set goal in mind. This meant that those who played the original Metroid on the NES were among the first people to experience this kind of freedom in a side scroller.

Nowadays we take this kind of freedom in a side scroller for granted. It's easy to forget that games such as Super Mario Bros. only moved from left to right, or that Kid Icarus moved from bottom to top. This innovation actually made a few things possible that weren't before, namely a new form of gameplay known as...


Super Metroid was undoubtedly a great game. While I have my own reservations over the title due to some of the less well-aged sections of the game, it did innovate the side-scroller adventure genre by introducing something we couldn't dream of not having: a large interconnected map and interchangeable upgrades.

That's right. Believe it or not, Super Metroid was the first title to fully implement this style of gaming. While we had maps and upgrades for a while at that point in history in video games, Super Metroid innovated the gaming industry by providing a fully interconnected map with a map system.

Metroid and Metroid II both had large maps,  but no game at the time had matched the scale of Super Metroid in a side scrolling environment. This was in part accomplished by the notorious elevators that are laced around Planet Zebes, locking together multiple worlds that would otherwise be expected to be connected by a HUB world.

Interchangeable upgrades were also a new feature as most video games at the time had players simply replace their old weapons with a new superweapon. Super Metroid was different in that there were no straight upgrades when it came to suit upgrades. While you could certainly play the game with all upgrades activated, shutting down certain upgrades actually helped the player in certain sections - namely due to boss enemies being unaffected by certain beam types.

An Icon of Female Empowerment

When the first Metroid title released on the Famicom and Nintendo Entertainment System in 1986, the concept of a playable female character on a home console was unheard of. Sure, we had Ms. PAC-MAN and the rarely heard of "Kissy" from Namco's Alien Sector, but Samus Aran was by far the first to be easily recognized.

As such, it was a safe assumption at the time that players were playing as a robotic warrior or a spaceman in a suit. Even the official instruction manual referred to Samus as a "he". It wouldn't be until players beat the game in under 5 hours that they would learn that underneath the powered suit was actually a female protagonist.

Underneath the Armor...

While her dimensions and general appearance have changed over the years, Samus has always been one of Nintendo's biggest butt kickers. After all, she does maintain the highest kill count of any Nintendo franchise, literally annihilating entire planets - approximately 4 of the 12 she has visited. Technically this is a terrible thing to do, but unlike archvillains such as Bowser or Ganondorf she does it for the forces of good so that counts for something, right?

Despite being a primarily silent protagonist outside of Metroid: Fusion and Other M, Samus is often cited as being one of the strongest female role models in gaming. She is also somewhat of a rarity among the gaming genre as she is one of the few characters who not only sports the title of "strong female character" but is still an attractive character who does not have a copped-out "butch" personality for the sake of being "boyish".

In fact, through the visual and narrative storytelling in Metroid II, Metroid: Fusion, and Metroid: Other M we have learned time and time again that Samus is actually a very caring character. While some might send me to the gallows for saying this, even the earliest of Metroid titles have often shown a softer - more insecure - side to Samus. This can often be found in her respect for Adam Malkovich or her inability to simply vaporize the last defenseless metroid in Metroid II.

This makes Samus an indispensable character to the video game industry, and hopefully Nintendo will bring her back soon.

As for the Future...

(Comic courtesy of Double-Xp)

The future looks fairly bleak for the Metroid series. Admittedly, I believe that at this point I am holding an unhealthy level of hope for Metroid Prime: Federation Force. Maybe it's just my mind finally caving in to the hate bandwagon for the game, but it's been so long since we had a main series Metroid title that it gets somewhat depressing to think about as a fan of the series. As someone who actually didn't mind going through Other M, I can only imagine what it feels like for those who don't believe there has been a worthy title since 2007 (or even earlier if they weren't a fan of the Prime sequels).

As Corley and Crandall have parodied in their comic, Samus Aran is quickly becoming "that hot chick from Smash Bros." which is disappointing considering the history the series has. While the prospects of a new main series title are low for the time being, hopefully we'll soon see Samus blasting aliens again. After all, Metroid: Other M and Metroid: Fusion left some seriously big questions about the Galactic Federation that need some serious answering - preferably at arm-cannon point!



Top 5 Nintendo Nappers! Mon, 14 Mar 2016 10:17:10 -0400 David Fisher


Bonus: Link

The Legend of Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword has perhaps the most dopey, sleepy Link in the entire series. Sure, we got Link's Awakening where Link is pretty much asleep the entire game, but Skyward Sword's Link is the only one who is constantly looking for an excuse to take a nap!


What about you guys? Have you got any Nintendo Nappers that you'd like to have seen on this list? Leave your opinions in the comments section below!


#1: Tiki

Fire Emblem / Fire Emblem: Awakening

Fire Emblem: Awakening has many...well...awakenings. However, none are as literal as the awakening of the Princess of the Divine Dragon Tribe, Tiki!


Tiki was originally introduced in Fire Emblem: Shadow Dragon in the West, and is one of the oldest characters in the Fire Emblem universe (being over 2,000 years old and still looking fine!). Tiki is so well-known for sleeping that her support conversations with the Player Character in Fire Emblem: Awakening are nearly entirely done while she is asleep!


However, not all of her naps have been about beauty sleep. For several hundred years, Tiki was asleep so that her overwhelming powers would be suppressed. As such, Tiki has developed a sort of distaste for sleeping. This, however, does not seem to have prevented her from sleeping in according to her in-game profile:


The Voice of the Divine Dragon. While mature, she also has a child-like side. Being a dragonkin, she has lived since days of yore and was friends with the Hero-King, Marth. The most likely to sleep in. Born on February 28th.


- Fire Emblem Awakening


For being the longest sleeper in the Nintendo catalog, Tiki earns the spot of #1 on this list of Nintendo's Top Nappers!


#2: Princess Zelda

Zelda II: The Adventure of Link

In Zelda II: The Adventure of Link, Princess Zelda was cursed to sleep indefinitely by the Prince of Hyrule after she refused to tell him the the location of the Triforce. It wouldn't be until our favorite tunic-wearing hero showed up to break the curse that this incarnation of Zelda would finally have her spell broken.


Considering that there have been several Princesses named Zelda born before this Zelda was reawakened, she certainly earns the title of the first true Nintendo Power Napper!


#3 Samus Aran

Metroid: Other M

After a grueling mission that left the last Metroid dead and the planet Zebes completely annihilated, Samus sure earned herself a Power (Suit) Nap! Upon returning to Galactic Federation HQ, we find Samus awakening from her snooze in the Medical Bay.


Why does she earn a spot higher than Mario and Yoshi? Well have you seen how she looks after a nap? I'd kill to wake up looking this good and ready for action!


#4: Mario

Super Mario 64

Being nothing more than your average plumber, it's easy to imagine that Mario gets pretty swamped from time to time. In Super Mario 64, weariness catches up to our Red-Capped Hero whenever the player leaves the controller idle for too long. Keep it still for long enough, and you'll get to hear Mario sleep talk about his favorite italian dishes!


#5: Yoshi

Super Smash Bros. Brawl

In the Subspace Emissary mode of Super Smash Bros. Brawl, Yoshi is found peacefully napping on a tree stump in the middle of the woods. Unfortunately, his nap doesn't last very long, as he wakes up to fight off various Subspace goons alongside the legendary Hero of Hyrule!


Today is National Napping Day, and you know what that means? It's time for a Top 5 list of Nintendo's best nappers! I could go for a nap myself, so let's keep this intro short and sweet -- then I can get back to sleep.


Without further ado, let's begin!

Rewind Review: Redemption Edition - Metroid: Other M Thu, 23 Jul 2015 02:30:01 -0400 David Fisher

After 11 Days of Rewind Reviews, we have finally reached the final game in Nintendo's Metroid series. I must say, this process has been both amusing and sometimes grueling as many Metroid titles have been fun, while others have been downright painful. By playing the Metroid series from its origins to present day has really made me appreciate both how much the game has grown since 1986. It has also made me realize something very interesting: Metroid games have never set the standard for adventure or exploration games.

I know for a fact that I set the fuse on several die-hard fans at least by saying that, but it is the truth. Metroid has never been the best the genre because it is not trying to be the best. Instead, Metroid has always been about trying something new or pushing hardware to the limits, much like its fantasy counterpart The Legend of Zelda. I know for a fact that I've set off several other fan bases in saying that, but the truth of the matter is that Nintendo has used both The Legend of Zelda and Metroid to benchmark or push the limits of their consoles. Both games have similarly been used to test new ideas, whether it would be the very first open-world Nintendo title (Zelda Wii U) or their first FPS game (Metroid Prime).

 Metroid Prime brought Nintendo into the FPS genre, as well as pushed the limits of the Gamecube's graphics processing

"But RR-senpai, how does this relate to a game as terrible as Metroid: Other M? Surely you aren't going to use nostalgia to prove it is actually a good game!"

Some readers might be crying out those words right now (or maybe that's just wishful thinking...). The fact is: Metroid: Other M might actually be a pretty good game once we get over our own entitlement.

As with all Rewind Reviews, Metroid: Other M will undergo a review process through the eyes of a modern critic. No nostalgia glasses, no excuses, no rationalizing hardware limitations, and no sparing myself from angry fans and readers who really, REALLY, hate this game. Nothing will excuse the game from anything that we - as modern gamers - would expect to see in the genre today. With that said, let's get our earplugs ready for Samus's awkward, and pray that Team Ninja does not perv out on gaming's Virgin Mary in Metroid: Other M for the Nintendo Wii!

WARNING: Some people will be very angry at me by the end of this review. Also, this review is longer than 5000 words, so make sure you have time before reading this...

The Plot

Okay, I'm not going to bother summarizing this one, or warn for spoilers because ultimately every single person reading this article already knows about Metroid: Other M's story. For those who have not already gone and watched the cinematics, you can find Metroid: Other M - the Movie below. If you have not watched or played the game, use Ctrl+F on your keyboard and type in Back on Topic to skip over all possible spoilers. You have been warned.


Now, some of you might be wondering why I presented both the English and Japanese dubs when it is clear that the subs are not any different from the North American release. What I want to make clear in terms of the plot for this game is that it actually is not nearly as bad as people have made it out to be. How? The answer is simple: Metroid as a series has never had a good plot.

The Other M Plot Controversy

Remember the Prime series that everyone loved so much? Remember how much you loved the story in the game? Are you sure? Unless you haven't played the games recently, or you simply haven't kept up with this series of Rewind Reviews, readers should understand that the only game with an actual "plot" behind it in the Prime series was Metroid Prime 3: Corruption. As another GameSkinny member pointed out in the comments section on my previous article: "the lack of voice over by Samus just felt stupid at several points" (thanks Elijah!).

While I did not believe it particularly harmed the game, he did have a point: Samus needs a voice if she is going to be present in a narrative where other characters are speaking. This is especially true since the Prime games are the only games where (after remakes are presented) Samus does not speak. How do we know this? Metroid: Zero Mission has Samus talk at the very start of the game, as well as before the Space Pirate Mothership section. In Super Metroid, Samus narrates to the player the events of the previous games, as well as her thoughts on the matter. In Metroid: Fusion, Samus narrates on many occasions whether it be in elevator shafts, having dialogues with the ADAM computer, or in the intro or extro of the game. And guess what? In every Metroid game that Samus speaks, the most common theme is not bravery but rather fear.

This is where I address the first criticism against Metroid: Other M: Samus's incompetence and fear.

Anyone who has followed my Rewind Review series will remember that I said Metroid: Zero Mission's art style copied a lot from the Metroid manga. While it is still true, I forgot to mention that the Metroid manga is also canon with the Metroid series as a whole, presenting us with the first insights into the inner workings of Samus's life before becoming the renown bounty hunter we have come to love.

In this scan of the Metroid manga we learn that Samus is actually a sufferer of a mental condition we commonly know as Post-Traumatic Stress Disorder (or PTSD for short). For Samus, Ridley is the trigger of said PTSD, for he is responsible for the death of her family when she was still a child. While I'm not entirely sure about some of our braver GameSkinny readers, I'm pretty sure that even without PTSD I would be wetting myself if a plasma-breathing space dragon killed my family - or was trying to kill me at any rate.

How does this relate to Other M? One of the major complaints about the plot of Other M is the scene at about 55:50 in the videos I presented. This is where Samus has a breakdown after seeing Ridley in the Geothermal Power Plant. The scene portrays Samus as a scared little girl that needs Anthony to save her - which also leads to his (supposed) death, might I add.

The scene is perfectly forgiven by the PTSD explanation since people who suffer from the disorder receive: "an over-reactive adrenaline response" that evoke symptoms such as "disturbing recurring flashbacks, avoidance or numbing of memories of the event, and hyperarousal". In layman's terms: you are literally paralyzed in fear. In my own experience I know that an adrenal response left me frozen in place crying as my head pulsated madly, leaving my hearing and motor functions useless as my vision flashed red constantly. Now imagine Samus is in that very state when she encounters Ridley. Other M captures the scene perfectly.

"But RR-senpai, Samus has fought Ridley at least 4 times at this point, even if Prime is not considered canon! How do you explain this?"

Seriously, Ridley, how many times do we have to kill you before you stay dead?!

The answer - once again - is simple. Let's say that somewhere between Zero Mission (where Ridley does not actually die) and Super Metroid (where Ridley is definitely dead in order for the canon to make sense) Samus finally was able to confront her fears of Ridley. Let's also maybe give Samus the benefit of the doubt and say that the Baby Metroid acts in the same way as an assistance dog does for PTSD patients. Then, let us remember that the Baby Metroid was kidnapped by Ridley (giving her the motivation to fight Ridley) and that the Baby Metroid died literally moments before Other M takes place. This would explain her emotional vulnerability in Other M when she confronts Ridley as seeing the beast that you finally thought was dead literally came back from the grave. At this point in the story, Samus does not know that the researchers had cloned Ridley, so seeing Ridley in the Geothermal Plant is literally the closest thing to wide-awake nightmare fuel that you can get.

The fact that Samus is able to snap out of her PTSD state and fight the Ridley clone at all is a feat that no man could ever do in real life. While another GameSkinny author claimed that Nintendo attempted to ruin Samus's character with Other M, I would strongly argue that Other M has done nothing but paint Samus Aran as more of a "badass" than any preceding title. After all, courage is not the absence of fear, but rather the overcoming of fear.

"I don't think that I would be as scared as Samus was in that scene, even with PTSD though, RR-senpai... Besides, I still don't understand why she would be scared. She wasn't scared in previous games."

Seriously? I'm pretty sure the people thinking this are the same people who piss themselves silly when they get jump scared in Alien: Isolation or Five Nights at Freddy's. I would even go so far to say that at least some of you would jump in your seat if you watched the animated abridged version of Markiplier's Five Nights at Freddy's 2 video on the right. If you aren't one of those people and say this still... well... congrats, I guess. I have no idea what the world did to you, but I applaud your... lack of adrenal glands? You should join the army. They could use a man of your talents. *sarcasm*

That aside, of course she wasn't scared in previous games. The hardware wasn't capable of displaying Samus's fear. So I ask: which game was truly capable of displaying fear where Samus displays none?

Snarky voice: "The Metroid Prime series! *snort*"

You haven't played Metroid Prime in a while, have you? In just about every event cutscene in the Metroid Prime series Samus takes a step back on her weak foot (her left foot since she is likely right-handed), and swings her arm cannon behind her. That is a fear reaction, for any soldier-in-training will tell you the stupidest idea you can do when an enemy appears is hold your weapon behind you. Not only that, but Samus has this "fear reaction" highlighted in just about every single Prime game. 

In Metroid Prime Samus takes a step backward when she sees Meta Ridley hanging in the frigate, and again when the boss fight at the end of the game starts. In her encounter with Meta-Ridley in Metroid Prime 3: Corruption Samus frantically fires shots at the creature as it plummets toward her. A "macho" move would have been to move out of the way like a sane person, but in Samus's frantic state she begins firing upward at an angle, effectively doing nothing to stop Ridley from assaulting her. In fact, Samus portrays her "fear before courage" act most clearly in the Omega Ridley battle, taking a full 10 steps with her cannon behind her back as Ridley approaches before finally composing herself for battle.

So I challenge you, Mr. Critic: name one sequence where she has been fearless in front of Ridley. Try me.

Desperate voice: "Well she still wasn't afraid in the 2D games!"

Once again, hardware limitations. The only games that were 2D prior to Other M that were capable of rendering the fear in Samus's eyes when encountering Ridley was Fusion and Zero Mission. Actually, there was a scene like that... wasn't there?

Here's Samus afraid of Ridley in Metroid: Zero Mission.

Now, the problem of Metroid: Other M's plot is not yet solved as some critics have stated that Samus's reliance on the aid of others is a problem since she never needed help before. One of these scenes happen earlier than the Ridley fight where Samus gets saved by Anthony after being pounced upon by a monster known simply as "the creature". While I would try to argue this critique myself, my girlfriend was able to put it in better words than I could:

When Samus is pinned down by the purple creature in the grassy area (approx. 34 min mark in the videos) she has already shown us the bravery that people expect from Samus twice. She was the only one able to fight the cybernetic Space Pirates, and she also was the only one who could fight the giant-purple-bug thing at the start of the game. The fact that she got pinned down by the creature was only because she did not expect it to be behind her. She ran down a building that has no freaking windows and it would have taken her some time to get there. When the creature pounces on her, it's from behind. Not only that, but we are not as useless as the online videos show us. We are shooting at the tail to prevent it from killing us, and only when we run out of missiles does Anthony finally shoot the creature off of Samus. If anything, she is the bravest out of the group since she is able to stay calm while a giant f@#%ing creature is on top of her. Had it been any of the other Galactic Federation guys, they would have been f@^$ing dead the second it jumped on them. I don't understand why the feminists were complaining about this scene. They are soldiers. What, would they expect male soldiers to let them die on a battlefield so that the woman could spare her f#%!ing girl-power points by not being saved by a man? B#%@^ PLEASE! Besides, no one seemed to have a problem with that one guy saving Samus from Ridley in Corruption. I guess when the man is an alien ice-surfer dude whose head looks like a penis it doesn't matter...

While she made her point, I would also tack on that Samus is responsible for saving Anthony from one of the mini-bosses later on (around the time you get the grapple beam).

With the controversies aside - as I have spent enough time on it already - Other M's only failure in terms of plot is the constant use of narration, particularly in the first 10 minutes of the game. A lot of Samus's descriptions could have easily been replaced with zoom-ins of points-of-interest, while the backstory with Adam would have been better received if it had been placed elsewhere in the game as it would be an interesting story point if it had not been crammed in at the very first mention of Adam.

The only solid complaint I have in terms of story design is the force-feeding of maternal symbolism in - once again - the first 10 minutes of the game. Honestly, it was as though the writers weren't even trying: Baby Metroid, "Baby's Cry S.O.S. Signal" that has the urgency of "A baby's crying" (as opposed to non-urgent S.O.S. signals, I suppose), and the BOTTLE SHIP. In fact, I believe that the first 10 minutes alone are responsible for the bad reception of the game's plot as the bad taste it leaves in players' mouthes is enough to ruin the rest of the game.

I'll admit it, this line made me cringe...

The writing - in fact - gets much better the further you progress into the game, suggesting to me that the writers must have been changed half way through development. My evidence of this comes from the fact that the force-fed maternal symbolism never appears again after Samus lands on the BOTTLE SHIP. Even the meme-worthy "the baby" line stops appearing at this point.

While the scene with Samus breaking down and activating/deactivating her Power Suit in an attempt to stop Adam from going on a suicide mission may be a bit campy, it's simply a culture shock for American audiences who are unaccustomed to anime tropes. The scene does make sense though. Samus is losing not only her father figure, but also the only real "friend" she ever had. I can only imagine how much that sucks, let alone how to portray it any better given the setting provided.

 While by no means a perfect scene, Adam's sacrifice did make me feel a bit depressed that Samus was losing her only friend

Sorry Samus, but I'm only bringing this up again because I love you...

The last common complaint about Adam having to give Samus permission to use her weapons is the weakest of them all. They literally explain that most of Samus's weapons are deadly to anyone within the vicinity. Could you imagine how easy it would be to kill a survivor accidentally with a Wave Bean that goes through walls? Or how about a Power Bomb that has the force of a nuclear warhead? Also, do I really have to mention Metroid Prime again?

The only thing that truly erks me in terms of plot in Other M is Jessica Martin's voice acting in the English dub. Martin sounds constantly confused when she tries to pull off the "stoic female", ending each sentence or sentence fragment with a "?" accent that drove me insane. This is also the reason I presented the Japanese dub beside the English dub since Samus's voice actor in the Japanese version pulls off the voice of Samus so much better. The other voice actors in the English dub do a good job of capturing their character, so I have no idea why Samus's voice is so... misrepresented. According to my girlfriend: "It sounds like they just gave her the script and recorded her first reading of it. It almost sounds like she's making sure with the producers that she is pronouncing Zebes correctly."

Back On Topic

Now that we have all the commentary on the controversy out of the way, I believe it is time to discuss the actual plot.

Little Birdie is a strange one

While the game's plot is far from complex, my first run through the game was done without having seen any gameplay footage or cinematic "movies". As a result, I was actually pleasantly surprised by the mystery of the game. The creature known as "Little Birdie" grabbed my attention for being somewhat out of place, and it made me wonder why it kept appearing. The whole "Deleter" segment, despite its corny bad-guy name, had its merits as I truly wondered who the "Deleter" actually was. Some critics have stated that the game never reveals who the Deleter is, but I would recommend maybe paying a little more attention. For a bunch of people who have their fair share of grievances about the plot, they sure didn't pay much attention to it.

Now that I think of it, the game's plot feels anime-like. Actually... all of Metroid's plotlines aside from the Prime series feel like anime. It's almost like the 2D Metroid games were designed for a Japanese audience, while the American-made Prime games were designed by Americans for Americans... Huh. Probably just a coincidence

TL;DR: Metroid: Other M's plot isn't the greatest in the world, but it's not sexist, not character breaking, and frankly - by Metroid standards - it's probably the best we've got so far besides Fusion.

The Gameplay

The Beautiful:

At the start of this article I stated that Metroid has often been used to test new horizons. Metroid: Other M is the epitome of Nintendo doing this.

Other M has some of the most interesting and engaging boss battles in the history of the Metroid series thanks to its unique controls

Unlike any other Metroid title before it, Other M presents us with an action-based 2D Metroid title that actually functions quite well. Having been developed by Team Ninja  - a company known for both the Ninja Gaiden and Dead or Alive series - Other M feels like it has been handled by a team that knows how to develop an action game. Team Ninja has focused on one of the main points that made Super Metroid so great, and that was the ability to find alternate ways to defeat enemies. This is true in Other M in that most enemies in the game have at least one exploitable weak-point that can greatly speed up mini-boss or boss fights.

This is also the first game where Samus does not feel like a robot. Considering her lore has always portrayed Samus as an adept agile fighter, the games have never truly reflected this. In the 2D Metroid games, Samus has always suffered from being limited to 8-direction aiming that has never made Samus feel any more agile than the average run-and-gun (aside from her wall jump abilities), while the Prime series turned her into a tank that was incapable of doing anything more than hop around while shooting.

Other M has remedied these problems through gameplay changes, control improvements, and presentation. Wall jumping has been streamlined so that players only need to hold one direction in order to continuously jump from wall to wall (although you can play like you did in other 2D titles if you really want). Also, the visual effects of the booster pack on Samus's back make wall jumping feel more "cool" than in previous games. Shinesparking has become a key feature of the game, and the visual effects that come with it make Samus look like a force to be reckoned with.

Most important in making Other M a successful action game is the addition of the "sensemove", "lethal strike", and "overblast" techniques. Sensemove allows players to dodge enemy attacks by pressing the + pad at the right time before getting hit, while lethal strikes take out downed enemies in a fashion similar to The Legend of Zelda: Twilight Princess's "final blow". Overblasts also create more variety in attack patterns by allowing players to leap onto certain enemies and fire directly at their cranium. It is a battle system that is both rewarding, and simple to use, providing a good fast-paced action experience for players who are not completely accustomed to the genre.

If all of this is not promising enough to at least give Other M a try, then perhaps the fact that the game controls as well as all previous 2D titles will. If fans are willing to complain that the game uses the + pad instead of an analog stick, then I think it's time they revisited the Gameboy and Super Nintendo titles...

The Good:

As with any 2D Metroid title, there are plenty of places to explore for powerups. After doing a semi-casual run through Other M I was able to find only 36% of the available upgrades (the lowest in my entire run through the series), and so I can safely assume that the ones I missed are out of common sight as I did make sure to check all of the usual suspects.

The concentration feature is also a neat feature in the game that keeps up the pace of Other M since it allows players to recharge one energy tank back to full (provided that they are under 10 health) after a 5 second period. This feature is also used to restore missile ammo when Samus is above the "red zone", thus eliminating the need to "farm" health and ammo when low. The feature is hardly overpowered as many late-game enemies are capable of taking out Samus before the feature is available, and using the concentration feature is risky if enemies are still present. On this topic, I should also note that I played the game during a normal-difficulty run and still managed to receive a game over screen approximately 20 times before beating the game (including the post-game objective).

One complaint I often hear is that the game's cutscenes break up the pacing of the game, however, I believe these critics have never played past the first 20 minutes of the game. There are fairly large 40-70 minute sections that have no cutscenes, and even when they do the cutscenes are rarely longer than 30 seconds long. While cutscenes during sections with a heavier plot tend to drag on to the 1-2 minute mark, they are nothing that truly "break" the game's pacing - at least on the first play through.

Another complaint I often see about Other M is the control scheme. Missiles and the Grapple Beam are only accessible through the first-person mode (which requires you to point the Wii Remote at the screen) while Beam and Platforming (and moving in general) is only accessible in third-person.

I can assure players that the swapping between the two perspectives is not only smooth, but also very easy to get used to so long as your hands are larger than the average human's hand over the age of 3. If that is not enough to convince players that it is not an issue, then perhaps the fact that missiles and grapple beams are not a key player in the game.

As noted earlier, Metroid: Other M is an action-platformer title. As such, since missiles do not make for fast-paced action, the enemies in the game have been adapted to fit the beam-focused gameplay. While the grapple beam and missiles are used on certain enemies, they are typically only used to hit certain weak-points, and even in those cases there is usually a wide window for players to swap into the first-person mode and do what the need to do. The other uses of the grapple beam and missile launcher are typically in puzzles or exploration, and if you can't find time to swap Wii Remote positions with no enemies in the room, you shouldn't play an action game. Honestly, anyone who has an issue with this mechanic is playing the game wrong and needs to dispose of their previous notions of what Metroid games play like. That's all I can say.

A brief praise to Team Ninja as well for being able to cram so much onto the Wiimote. Bravo.

The Bad:

The fact that players have to get used to the controls is a small issue, but an issue nonetheless. Furthermore, there is one control issue that cannot be fixed by simply "getting used to it", that being the + pad's awkward acceleration. Samus walks funny in Other M, and while her animation reminds me of early 2D titles in its gait, it simply does not translate well into a 2.5D environment. Areas are inconsistent in their use of scripts to make Samus walk in a circle in rooms where the path takes a turn, making it somewhat difficult at times to get around certain areas. While it rarely becomes a true problem, it is worth mentioning as a feature that could have been improved at least slightly.

The Downright Hideous:
 Sorry Other M, even I can't redeem you on these insufferable points...

The game has no method of skipping cutscenes, effectively ruining the game's re-playability. Unless of course you don't mind the Japanese dub, in which case the game is totally re-playable. As much as I sound like I'm bullying Jessica Martin at this point, she just doesn't play Samus well. I'm sorry. Please forgive me. I doubt I'd be great at voice acting either. Oh yeah, and the first 10 minutes of the game has writing that is on-par with a 12 year old's Metroid fanfic that is trying to be deep. While plot is typically not considered in the "gameplay" section, it is in this case because it ruins the re-playability of the game, and no one should have to suffer 10 minutes of poorly written fanfic before getting to the decent parts of the game's narrative.

The Presentation

Metroid: Other M is actually a beautiful game. Seriously. It even does "generic ice stage" better than Metroid Prime did.

While it is difficult to see on the Wii, I reccomend playing the game in a Wii U since it is capable of running the game at 1080p which really shows how much work Team Ninja put into polishing the textures and models. Samus's sleek design makes every action scene look amazing, and the particle effects on the beam weapons can melt the heart of the harshest critic as they look as great as fanboys and fangirls imagine Super Metroid's beams look. Animations are fluid, and the pre-rendered cutscenes don't look so much better than the in-game ones that it ruins the immersion.

You just can't recreate the satisfying feeling of wrestling a giant creature and blasting its brains out like this in any other Metroid title

One of my favorite aspects of  Metroid: Other M's design is the careful use of slow motion and close-up cams. They really help make the game feel flashy, something I feel is important in a fast-paced action-combat platformer. The graphics are also the best among the Wii's library, toping Super Smash Bros. Brawl as Team Ninja seems to have found the perfect performance balance to make Other M render at a decent framerate while still looking its best.

Boss battles are also among the most visually impressive thanks to the 2.5D gameplay. Ridley, for example, is finally able to execute his infamous "drag along the wall" attack that we haven't seen since Super Smash Bros. Brawl during the Subspace Emissary mission with Pikachu.

Music in Other M similarly keeps up with the pacing. Each BGM carefully reflects the situation Samus is in, while also staying well within the realm of sounding environmental, much like earlier Metroid titles. My favorite themes are the battle themes as they really get the blood pumping while you are dodging left and right from incoming enemy fire. The game also features my favorite rendition of the "Ridley Theme" in the entire series.

The Verdict

I walked into Metroid: Other M expecting nothing, armed with only the negative scores and criticisms of the game's plot. Ultimately, what I discovered was that the only problem with the game was the fans. Everyone was so caught up in their own idea of what a Metroid game was supposed to be that when Metroid: Other M showed up and brought something new to the table they shot it down, almost like another series I know...

While the fans can argue that the plot, the gameplay, or even the presentation are terrible (yes, they complained about the music and graphics too), objectively they're the most sound in the series so far. At the risk of losing my reputation with Rewind Reviews, I would like to boldly go against the grain and say: If players can find the willpower to ignore the first 10 minutes of the game, Metroid: Other M successfully does something new, and it does it well.

As a Metroid title, Metroid: Other M does everything right. The exploration is there, the story is the best so far (once again, ignoring those first 10 minutes), the gameplay is completely innovative as well as mechanically sound, and the voice acting is pretty sound (aside from Samus herself). Play the game with Japanese voices and it's a pretty good game.

According to GameSkinny's rating system:

"A ten is not, interestingly enough, a perfect game. It is the highest point on the scale, but no game is without flaw. Every game will have moments of failure, and even those can still be classified as a 10 on the scale. A ten means this game falls into the "must play" category. This game redefines a genre and will inform other games that follow, the kind that becomes a piece of the overall conversation about games. Very few games should fit this category."

By all definitions, Metroid: Other M fits the 10/10 score criteria. I apologize in advance to the haters, but the fact is that you have to actually play the whole game before you can pass judgement on it. The game has its flaws, but as I keep saying, it's only in those first 10 minutes that were terrible, which is not bad considering it was a game that took me about 12 hours to beat. Furthermore, the game is a "must play" for the gameplay alone as the mechanics and fighting style brings some fresh ideas to the Metroid series, while still maintaining many of the key features of the series as a whole. It redefines the series, and it certainly has become an overall piece of conversation since Metroid fans certainly can't seem to stop talking about it, more so than they do the supposedly "good" Metroid games. Almost as if they secretly love the game, but say they hate it.

I got my eye on you, you tsundere Metroid: Other M lovers, you...

If I haven't made it clear enough by now, Metroid: Other M gets a Rewind Reviews 10/10. I am perfectly willing to take all the flak for this, even if it ruins my credibility, because the game honestly has done nothing to deserve the reputation it has. Samus isn't the girl you thought she was, and Metroid isn't the series you thought it was either. Based on GameSkinny's rating system the game cannot fit into any of the lower scores, so I'm telling you: don't knock it until you try it. If you come in expecting nothing, you'll come out pleasantly surprised.

With that we come to the end of my Metroid Rewind Review, and I cannot imagine a better way to end it. This is not only my longest review, but the controversies surrounding the game also sparked something in me that the previous games simply could not do since they were so well recieved.

I can only imagine what Metroid Prime: Federation Force holds in store for the future of the series. Will it focus on action like Prime: Hunters and Corruption did? Or will it be truly as terrible as the community has already made it out to be? Will Federation Force mark the begining of Metroid's own "Sonic Cycle"? What about your own opinions on Metroid: Other M? Voice your opinions in the comments section below, and I would love to have some open debates on these questions.

I plan on doing a full review of Metroid Prime: Federation Force when the game comes out on the Nintendo 3DS. Unfortunately, that won't be until next year at least so don't hold your breath Metroid fans. Until then...

See you next mission!

Reviews in this Series:

5 Nintendo E3 Predictions: It's time for Metroid, Star Fox, and more to return Fri, 12 Jun 2015 07:24:20 -0400 Michael Slevin

It is merely days away from E3, the Mecca of video games. Companies will try to dazzle us with announcements, reveals, trailers, and gameplay.

I am excited for all of the press conferences, but I can't help but be extra excited for the Nintendo Digital Event.

Here are five predictions of what I think we will see. Some of these predictions are safer than others, but it is still fun to think about what we might lay our eyes on.

1. Nintendo mobile games

I predict that we will get a glimpse at Nintendo's first entry into the mobile space (not to be confused with handheld space), as well as a release date. Nintendo has assured us that a mobile game will be coming out this year. What better way to unveil it than at E3.

2. Star Fox Wii U and Mario Maker release dates

I believe that we will get final release dates for two of Nintendo's biggest 2015 titles. In addition, we will see gameplay from Star Fox, and hear about some of the cool pre-packaged levels that will come with Mario Maker.

3. Zelda Wii U

We will hear about Zelda Wii U. We have been told that we won't, but we will. We will see more gameplay and get a rough timeframe of when it will come out, perhaps early or late 2016. I have to believe that we see or hear something after the game being delayed. 

4. New Metroid

It is time. Please, let it be time. It has been nearly five years since Metroid: Other M, and it is high time that we see the next entry in the Metroid series. This tweet has everyone very excited, and I am going to go out on a limb and say Metroid 3DS comes out this year. Yes, there will be a new Metroid, but it will be on 3DS. There is your bold prediction.

5. Smash Bros. DLC

This could actually be announced on June 14th's Smash Bros. event, but I predict that we will hear results from the Smash Ballot, including the winner(s). We will hear about stage DLC, and the Miiverse stage that has already been revealed but not discussed. Fingers crossed for Shovel Knight, but I would not be surprised to see a Nintendo owned character.

Those are my Nintendo E3 predictions, give me some of your bold predictions in the comments!

Top 5 Franchises You Want to See at E3 This Year Fri, 23 Jan 2015 18:38:32 -0500 TumsST


Super Mario RPG


You can tell me all you want that Paper Mario or the Mario and Luigi games are sequels to Mario RPG. That's all well and good but I want that true Super Mario RPG sequel with turn-based battles. Princess Toadstool, Bowser, Geno, Mallow, and Mario need to team up again to save the Star Road and defeat whoever messed it up in the first place. This is probably up there with Banjo Kazooie on the not-realistic front but one can dream right? Super Mario RPG was one of my favorite games on the Super Nintendo. I can still remember how tough it was to find and then playing it for hours. I still at times will jump on the Super Nintendo and throw Mario around with the Hurley Gloves or use the Lazy Shell.


In the 1990's, Square and Nintendo broke up and that's why at the time, we never got Super Mario RPG 2.( not Paper Mario, the spiritual sequel) Since then Nintendo and Square have settled their differences and made up. With the success of Paper Mario and the Mario and Luigi franchises, it just doesn't look like a Mario RPG game is coming anytime soon, wishful thinking, I guess.


E3 will be here before you know it and who knows what games will be there. It's fun to imagine what could be at the show in California this year. Give me a brand new Snow Brothers game and I'll lose my mind. One of the first games I bought from Blockbuster Video with my own money so many years ago! Can't wait to give the games of E3 a test run this year!




Now I know what some of you are going to tell me on this that we finally got the Ruby/Sapphire remakes at last years E3. Well, it's never too late for a Pokemon game to show up at E3. This could be details pertaining to Pokken Tournament or a non-main Pokemon game. However, I will continue my tradition of asking every year for a Red and Blue remake with Game Boy graphics and online play/Wi-Fi trading.


If it was an eShop download, then save batteries wouldn't go dead and you could have the game anywhere you brought your 3DS. Another feature would be the Wi-Fi and online play, thus pleasing the old-school trainers by having the old Pokemon graphics and please the new-school with online battles/trades. In this day of classic gaming-type games like Shovel Knight being so popular, this could be the perfect time to downgrade. It could be like a thank-you to the original Pokemon trainers that started in Kanto, the beginning.


Star Fox


The crew of the Great Fox needs to have a new entry in the franchise and we're in luck. Shigeru Miyamoto has been working on the new installment in the Star Fox franchise. It was also reported that the Wii U Star Fox game will be at E3 this year and that's a welcome sight. It has gone from just being a pipe dream at last year's show to being playable( should be) at this years.From the information available around the internet, it sounds like the game will be flying based and not like Adventures.


I'm not saying I didn't like Adventures but it just wasn't the Star Fox game everyone wanted on the Game Cube. We need more flying around, more shooting Andross in the face, more not saving Slippy because he's annoying and most of all more "do a barrel roll!"I can't wait to see what the Wii U Game Pad is used for in the game and am hoping for something like using the Game Pad as a cockpit or Game Pad steering. If the Game Pad is used properly, it could be really cool but it feels like Wii U games don't fully utilize the Game Pad functions.




The Metroid series has been asking for a new game since the Metroid Prime Trilogy ended and Other M wasn't the game the fans wanted. It feels like Metroid can go in one of two ways in the future. It could either go in a new 2D side scroller with HD graphics on the Wii U or it could go in a full 3D immersion on the New 3DS. The 3DS version would be more like the Prime series where it would be a first person shooter and you could aim/control the camera with the new C stick on the New 3DS.


It would be interesting to see Metroid go back to the NES classic with new graphics or 3D gameplay. Bringing NES games back with modified graphics is something Nintendo does regularly so this could actually happen if Nintendo remembers Metroid actually is a game. It feels like recently they've forgotten about it.


Banjo Kazooie


Let's start this off right with a game that plenty of people have been asking for. They have been asking for a real third installment of Banjo-Kazooie for a long time now. It was simpler time back then when Rare made games for Nintendo but since then they were sold to Microsoft.


Microsoft tried to give the fans Banjo Kazooie: Nuts and Bolts but that wasn't a true Banjo Kazooie game with the Nintendo 64 feel to it. Microsoft recently said that some of the older properties/classic properties could be coming back into the limelight sooner rather than later. That could be good news for the likes of Banjo Kazooie and Conker but only time will tell. E3 usually is a good place to drop bombshells and Banjo Kazooie, the true third installment would be bombshell material. We could be collecting jiggies sooner than we think.


It's almost February and that can only mean one thing, it's time to start to think about this years Electronics and Entertainment Expo or in simple terms E3. I have been lucky enough to attend the last two E3's and will be able to attend this years show as well. Being able to attend E3 was one of my goals when I started out writing about video games and entertainment years back. Being able to get a sneak peak of the upcoming games and electronics is something I enjoy and find it special that I can play games that won't be out until later that year.


That being said, it's never too early to think about the top games/properties that could be at E3 this year in Los Angeles. Game properties come and go but they never truly stay away forever. This E3 could be the launch point for icons that we haven't seen in awhile! Let's get right into it.

Gone But Not Forgotten: Nintendo Plans a Future for Samus Fri, 13 Jun 2014 06:30:16 -0400 Kate Reynolds

Notably absent from Nintendo's game announcements for the past few years has been our favorite female bounty hunter, Samus Aran. There has not been a new Metroid game since the 2010 Metroid: Other M, and fans are starting to notice. 

In both its 2D and 3D versions, Metroid has been a fun series of puzzles, shooting, and being able to roll up into a tiny ball. The series began by offering a unique combination of platforming and combat, while recent games like Metroid: Other M have begun to seriously delve into the Metroid narrative. 

Until recently, the only thing fans had to look forward on the Metroid front was the appearance of Samus Aran in Super Smash Bros. for WiiU. With an armored Samus and a Zero Suit Samus with some nifty new heels, Super Smash Bros. for WiiU seemed to be the only place Metroid fans could get their Samus fix. However, in a recent interview with Kotaku Nintendo Execs confirm that there are future plans for the bounty hunter. 

When asked what the status was on the Metroid series, Shinya Takahashi (who runs Nintendo's SPD group) responded:

So at this point we have two different types of Metroid games. We have the Prime style of Metroid game and we have the more traditional style of Metroid game. We feel that we do need to take care of both of these styles of play. And the hope is that at some point in the near future we'll be able to share something about them.

While Takahashi's answer is purposefully vague, it at least demonstrates that Metroid is not forgotten at Nintendo. In fact, with the mention that two types of Metroid games are under consideration, it's possible that fans may be in for a slew of Samus games in the near future.