Moonlighter Articles RSS Feed | Moonlighter RSS Feed on en Launch Media Network GameSkinny Weekend Download: Marvel Ultimate Alliance 3, Nintendo's Joy Con Lawsuit, Rebel Galaxy: Outlaw, and More Sat, 27 Jul 2019 11:11:13 -0400 GS_Staff

This week, Marvel Ultimate Alliance 3 dominates our Switches, while Nintendo faces a lawsuit about Joy-Con drift — and even changes its policies about controller repair and replacement. 

In our culture section, we talk to Travis Baldree about Rebel Galaxy: Outlaw, getting all kinds of good tidbits about the upcoming space-sim/ARPG, including the game's length, story direction, and why the dev team doesn't really want you to grind. 

Rounding things out, we've got the usual collection of guide content for a ton of recent games, including MUA 3, Dragon Quest Builders 2, Madden 20, Yu-Gi-Oh!, GTA Online, and more, notwithstanding the glut of reviews we've got on deck. 

Sit back. Relax. Enjoy. It's the weekend. What else are you gonna do? Play video games? 





Check back next weekend for another roundup of news, reviews, guides, and features. Be sure to check previous weeks for more content: 

PSA: Moonlighter, This War of Mine Free on Epic Games Store Thu, 25 Jul 2019 17:35:28 -0400 GS_Staff

Despite how one might feel about the Epic Games Store, there's no doubt the fledgling storefront has gone completely bonkers with its free offerings. 

This week, Epic is offering up the criminally-good Moonlighter alongside the depressing, yet equally excellent This War of Mine for absolutely free. That's zero dollars, folks. Zilch. 

Interested parties need only sign up for a free Epic Games account, install the launcher, sign in, and nab the complimentary game(s), no purchase necessary.

Well worth noting is that free games linked to an Epic account are currently linked to that account forever. Players will not lose access to any free games. Games do not have to be downloaded to qualify, yet simply claimed on an account. 


In our 9/10 review of Moonlighter, we said: 

Moonlighter is an exciting dungeon crawler that offers a change of pace as you run the town's shop by day, making for an impressive adventure.

Moonlighter wants players to have a good time while they tend their shop and fight endless dungeons of foes, and both make for a fantastic adventure.

Developers Digital Sun give you something different from the traditional dungeon-crawling experience with Moonlighter. Not only must you explore the various dungeons in the small commercial village of Rynoka, but you must act as the town's shopkeeper and sell the many treasures you find from the ruins you've explored.

The game introduces wonderfully woven-together mechanics throughout your entire experience to give you a genuinely enjoyable adventure. These enjoyable mechanics will easily drive you to complete all four of the unique dungeons, and to at last open the final and mysterious fifth dungeon.

This War of Mine

In our 9/10 review of This War of Mine, we said: 

Where Spec Ops: The Line made me question being The Good Guy, this game made me question just how far off the reservation I was willing to go to preserve life.

Presented in a manner not unlike the jaded lens of Papers, Please, This War of Mine hits you with a series of life-and-death decisions driven by your own conscience. Do you protect everyone in your shelter to your utmost or do you sacrifice some of them for the good of others in order to endure?

This is an experience that requires a certain state of mind - that is, mindfulness of a slow start, openness to a bit of self-reliance, and willingness to be immersed in something depressing and thought-provoking all at once.

There is very little to find wrong with this game: combat is not a star feature of this survival game, nor does it feel like it should be, and the lackluster story is more than made up for by the fact that its minimal narrative puts all the power of decision-making into your own, often incompetent, hands.

Since the Epic Games Store launched eight months ago, it has given away 23 games. None of the games are slouches, with many being highly-popular, highly-lauded titles. Included in that list are Subnautica, Super Meat Boy, Rime, Enter the Gungeon, Rebel Galaxy, Limbo, Transistor, Slime Rancher, Axiom Verge, and What Remains of Edith Finch

According to the storefront, Alan Wake and For Honor will be given away for free starting next week. Yet another bonkers giveaway. 

While it all hasn't been roses for the EGS over the past several months, with furor around exclusives dominating early conversation around the store and some theorizing it was spying on gamers for Tencent, a contingent of gamers didn't let any of that bother them.

In March, Business Insider reported that 85 million had signed up for accounts and were using the store.

Epic has also taken it upon itself to reimburse gamers for crowd-funded projects that become EGS exclusives. The policy was enacted following news that Shenmue 3, a crowd-funded project originally slated to launch on Steam, would be a timed EGS exclusive. 

Epic Games Store Finally Adds Cloud Saves, But Only for a Handful of Games Fri, 26 Jul 2019 10:24:17 -0400 Josh Broadwell

The Epic Games Store has slowly started to implement cloud saves in its games, but not for many.

In fact, EGS cloud saving is only available for "a couple of new games," according to Epic CEO Tim Sweeney. One of those is Moonlighter (which also happens to be free on EGS until August 1), but it's still not certain what the other games are at this point, and Sweeney said Epic has work to do before cloud saving is available across all games.


The Epic Games Store lacks a lot of important features, like a cart or the ability to let consumers purchase multiple things at once without being flagged for fraud. That hasn't stopped Epic from snagging multiple high-profile exclusivity deals, like Borderlands 3, Outer Wilds, and Shenmue 3.

The exclusives haven't gone down well with consumers, and even though EGS has tried to soften the blow, even a cursory glance at the responses to Sweeney's tweet shows consumers mostly want the EGS storefront and launcher to offer what they've come to expect from Steam.

Cloud saving is one of those nearly mandatory features at the top of consumers' lists, and it's not hard to see why. The prospect of losing dozens, even hundreds of gameplay time thanks to a hardware issue or data corruption isn't appealing, and cloud saving offers a sort of insurance against those risks.

Back in March, EGS promised cloud saving would come in May, though that obviously didn't happen. Even if the Epic Game Store cloud saving feature is less expansive than one might hope, at least it's a step in the right direction for the much-maligned storefront.

Sony Hosts Big PlayStation Plus Sale — Over 200 Games Discounted Tue, 23 Apr 2019 17:24:14 -0400 GS_Staff

Once upon a time, Steam was the only digital games storefront to provide its users with deep discounts on titles old and new. However, over the past several years, that's started to change, with Sony and Microsoft getting in on the action. 

While there was a time when PlayStation's sales and Sony's PlayStation Plus offerings were laughable, that's no longer the case. These days, PS Plus sales are well worth paying attention to. 

From now until April 30 at 11 a.m. EDT, PlayStation Plus members can get up to 80% off a number of high-quality titles, recent releases, and indie gems. That's not including this month's free offerings of Conan Exiles and The Surge

Below, we'll highlight some of the better offerings available, including those for the PS4, PS3, and PSVR. Some highlights include Assassin's Creed Origins, Battlefield V, Shenmue I + II, and the Dead Space trilogy. 

Each game is linked to its PlayStation Store page. Additionally, some games have multiple editions, many of which are also discounted and can be found on the store. 

Game Price Platform
  FIFA 19  $17.99  PS4
  Madden 19  $11.99  PS4
  NBA 2K19  $17.99  PS4
  Assassin's Creed Origins  $14.99  PS4
  Battlefield 1  $9.99  PS4
  Battlefield V  $29.99  PS4
  Burnout Paradise  $4.99  PS4
  Dragon Age: Inquisition GOTY  $9.99  PS4
  Everspace  $7.49  PS4
  Just Cause 3: XXL Edition  $8.99  PS4
  Layers of Fear  $4.99  PS4
  Mass Effect: Andromeda  $7.49  PS4
  Moonlighter  $11.99  PS4
  Need for Speed  $4.99  PS4
  Overcooked 2  $17.49  PS4
  Phantom Doctrine  $11.99  PS4
  Rainbow Six: Siege Deluxe Edition  $11.99  PS4
  Shenmue I + II  $20.99  PS4
  The Crew 2: Gold Edition  $29.99  PS4
  Titanfall 2  $7.49  PS4
  The Division  $9.49  PS4
  Warhammer: Vermintide 2  $20.99  PS4
  WWE: 2K19  $17.99  PS4
  Borderlands 2 VR  $37.49  PSVR
  Alice: Madness Returns  $3.99  PS3
  Dead Space: Ultimate Edition  $4.99  PS3
  Dead Space 2: Ultimate Edition  $5.99  PS3
  Dead Space 3: Ultimate Edition  $5.99  PS3
  Dragon Age II  $3.99  PS3

For a complete list of all 264 discounted games on sale, check out the PlayStation Store.

New Game Releases: Week of November 4, 2018 Mon, 05 Nov 2018 10:00:33 -0500 William R. Parks

This week marks a relative calm in the proverbial storm of fall releases.

However, between intriguing VR experiences and an array of Switch ports, there are still plenty of titles to be excited about.

On Tuesday, FromSoftware makes their VR debut with Deracine for PSVR.

Set in an old, secluded boarding school, players will assume the role of an invisible fairy living in a world where time stands still. From this frozen vantage point, the fairy can learn more about the parallel human world, collecting clues and unraveling a mystery looming around the school's children.

In a recent blog post about Deracine, Masaaki Yamagiwa, the game's producer, shed some light on how Hidetaka Miyazaki arrived at a game so different from his acclaimed Souls series:

When director Hidetaka Miyazaki first experienced VR, he felt an impressive sense of presence -- as if VR characters existed while simultaneously feeling absent and disconnected from our world. Deracine is a game that tries to capture this strange feeling that is unique to VR and create an interesting experience by making this concept the core of its setting and world.

Tuesday also marks the release of World of Final Fantasy Maxima, a "powered up version" of 2016's World of Final Fantasy. Maxima will release on PC, PlayStation 4, Switch, and Xbox One, and owners of the original PC and PS4 releases can opt to upgrade through paid DLC, rather than purchasing Maxima in full.

World of Final Fantasy exists as something of a hybrid of Final Fantasy and Pokemon, asking players to "imprism" the game's "mirages," increase their levels and skills, and use them in battle.

With its cutesy art style and surprisingly deep gameplay, World of Final Fantasy's initial release was met with generally favorable reviews, and Maxima comes with a few new additions to the base game:

  • An Avatar Change system that allows players to transform their characters into some of the franchise's most memorable protagonists (including Cloud, Lightning, and Terra), and use their signature moves
  • New mirages to imprism
  • A fishing minigame

Finally, some great Switch ports are rounding out the week.

Moonlighter, releasing on today, is an excellent little adventure featuring an industrious shopkeep that spends their days improving their town and their nights dungeon-crawling.

And, on Friday, we get Forgotton Anne, a platformer with a beautiful score and an art style that smacks of Hayao Miyazaki's gorgeous films.

Are you picking anything up this week? Let us know in the comments, and see below for a more complete list of releases.

Monday, November 5
  • Moonlighter (Switch)
Tuesday, November 6
  • ARK: Survival Evolved: Extinction DLC (PC, PS4, Xbox One)
  • Deracine (PSVR)
  • Leisure Suit Larry: Wet Dreams Don't Dry (PC)
  • Monster Boy and the Cursed Kingdom (PS4, Switch, Xbox One)
  • Overkill's The Walking Dead (PC, PS4, Xbox One)
  • The Shapeshifting Detective (PC, PS4, Switch, Xbox One)
  • World of Final Fantasy Maxima (PC, PS4, Switch, Xbox One)
Thursday, November 8
  • Mercenaries Wings: The False Phoenix (Switch)
Friday, November 9
  • 11-11: Memories Retold (PC, PS4, Xbox One)
  • Forgotton Anne (Switch)
  • Tetris Effect (PS4, PSVR)
Moonlighter Review -- A Dungeon-Crawling Adventure With a Twist Mon, 04 Jun 2018 15:28:40 -0400 Zack Palm

Think you're settling in for the same dungeon-crawling adventure you've played before? Think again.

Developers Digital Sun give you something different from the traditional dungeon-crawling experience with Moonlighter. Not only must you explore the various dungeons in the small commercial village of Rynoka, but you must act as the town's shopkeeper and sell the many treasures you find from the ruins you've explored.

The game introduces wonderfully woven-together mechanics throughout your entire experience to give you a genuinely enjoyable adventure. These enjoyable mechanics will easily drive you to complete all four of the unique dungeons, and to at last open the final and mysterious fifth dungeon.

Will's Adventure

You assume the role of Will, who dreams of becoming an adventurer, and the game begins when he makes his first attempt in the Golem dungeon. Things don't exactly go to plan, and he gets spit right back out to the entrance.

These dungeons rest outside of Rynoka. Previously, they were brimming to the rim with treasure, but after 70 years, they've become far too dangerous for common adventurers to risk exploring. As a result, Rynoka suffers, and many of the occupants have little hope of a revival.

That is, until Will returns to claim his family's shop, Moonlighter. The shop was once owned by Will's father, who died attempting to open up the final gate.

You start the game with a sword and shield, as well as a broom. The only way to earn more stuff and get further in the game is to charge into a dungeon, loot the enemies, and make it out alive -- this doesn't always happen.

There are two main objectives in this game: run your shop effectively to fund your dungeon adventures, and complete the dungeons to find better loot. Along the way, you're purchasing upgrades for the town and for your shop in order to return them to their former glory.

The two ideologies complement one another beautifully, and one side does not overshadow the other. The further you progress in the game, the harder the dungeons become. As the dungeons increase in difficulty, the more expensive items you can find as you continue to dive deeper into each one.

The Dungeons and Combat

All of the dungeons have three floors, with a final boss at the end. Each time you jump into a dungeon, all of the rooms get mixed around and the game's procedural engine crafts a new layout. The map should feel different every time you enter.

The developers, amusingly, worked this into the game's lore. One of the old adventurers, Crazy Pete, left behind numerous notes about his experiences. He points out that no matter how many adventurers enter a dungeon at the same time, they will never run into each other and they will never play through a similar map. While this was not a necessary detail, it provides a sense of fun and gives you an idea of the playful world of Moonlighter.

Once inside the dungeon, you must hack, slash, and dodge enemies in order to survive. The combat is straightforward. Dodging provides you with a small amount of invincibility, and all of the enemies come with a distinct pattern.

You can wield two different weapon sets, and switching between them requires a simple button press. You have five different weapons at your disposal: sword and shield, bow, two-handed sword, spear, and a pair of fighting gloves.

None of the weapons stand out as the obvious choice to always take with you, as I only ever used the fighting gloves; I thought of Will as being the scrappy adventurer that he was, and he remained light on his feet.

Will must don armor, too. There are three different flavors: one with less armor but more speed, one with no speed but medium armor, and one with the most armor but less speed. Much like the weapons, these play with your chosen style, and there's no correct answer to what you should wear. Will is not a mage, and there is no magic.

In order to prevent you from grinding and getting to the best gear, you must gather up ingredients only found in the latest dungeon to craft the weapons at the local blacksmith. If you want to proceed to the next gear level, you'll have to advance to the next dungeon, which is only done by defeating the final boss. 

This made advancement feel significant, and when I opened up a new dungeon, a new level of difficulty came with it. It was a good reminder of how far I had come and how delicate the gameplay was every time I opened up a new gate. 

The enemies in each dungeon come with a theme. The first dungeon, the Golem Dungeon, features a number of ancient mechanical beings; they're a blend of stone and unknown magic. Small ticks above your foe's health indicate how difficult they are. The more ticks they have, the more health they have and the harder they hit. 

Many may worry that these starting creatures become staples in the game and simply receive a color palette swap for every new dungeon you open up.

Subdue your fears. While a handful of enemies do exist in multiple dungeons, a majority of the foes you face remain exclusive to a specific area, and you'll only ever find them there. This makes combat in every new dungeon you unlock feel fresh and forces you to learn all their new move sets. You must adapt to these new foes every time as you work towards cutting them down for their highly sought-after valuables.

The Shop Life

When Will returns from his night of adventuring, he has to assume the role of shopkeeper and sell the many items he found during his nightly escapades to an array of customers. 


The items you find do not come with a price tag attached to them. Instead, you have to gauge your customer's reactions to find the appropriate price for the item, and you change the price based on their reaction. Sometimes you'll walk away with a great profit; at other times, a customer receives a steal for an item, and you'll have to hastily adjust how much it's worth to make sure you receive the right amount for it with the next customer.

If you're willing to pay enough attention, you can see in your shopkeeper's book when an item from your store becomes popular. When you see a popular item, you can raise its price in your shop and receive a higher profit.

An item's popularity may influence how your next dungeon run goes, based on how much you're hurting for money. The same goes for when you have too many of the same items in your shop -- the more you have on display, the more likely customers will think the price needs to drop. Supply and demand remains a cruel mistress.

This mechanic wasn't a critical one. You don't receive negatives for not intently paying attention, but you are rewarded. You may find you can bump up several items in your shop for more, especially when you need the money for that next shop upgrade or to purchase another vendor for your town. 

Every so often, a robber enters your shop in the hopes of snagging one of your items when you're not paying attention. You'll have to act fast as they race to the door with their prize. I've yet to find myself looted by one of these poachers, but I can imagine the heartbreak if they stole an item worth around 10,000 gold.

Other than the robberies, there's a casual approach to gameplay in the shop. There's no stress on your shoulders to consistently pay attention to every customer. 

This makes running the shop a far more enjoyable occasion than it could have been and something I looked forward to every time I returned from the dungeon; not only was I excited to see how much I made, but I always wondered how much more I could charge for an item before my customers got angry.

As you upgrade your shop, not only do you add more displays to show off more items, but you can also start taking specific orders for customers to locate certain items in a dungeon. Thankfully, this mechanic never forced me to have to return to previous areas and do any backtracking. Every customer wanted an item from the latest dungeon, and they paid a considerable amount more than the item was worth in the shop.

I took orders from every customer who walked up to my shop. 

Inventory Management Is a Mechanic

When many hear "inventory management," their spines may lock up, and they immediately wait to endure the inevitable fight they're about to have with the backpack in their game as they mix and match their belongings.

Digital Sun again blends this understanding and beautifully incorporates it into what things matter for an adventurer in Moonlighter.

You're not only picking up items from the enemies you fight; you're also looting chests found scattered throughout the dungeons. To shake up the mundane, many of the items in the chests come with a curse attached to them. This curse can potentially benefit you, or it can cause annoying problems when you return to town, such as destroying an adjacent item when you teleport back.

Will can only carry so much. You're given a limited space of a 4x5 inventory to look over, and should you die during your adventure, you only get to keep the loot at the top of the inventory. This forces you to choose what you prioritize the most during a particular run. You might have found a bunch of crafting materials you were eagerly seeking, or you found a precious item you know sells for a bunch in your shop.

I found myself spending a good minute or two at every chest rearranging my backpack to optimize my payload. You can always refer to your shopkeeper's book with the press of a button to reference the price of an item. This helped the decision-making process. Additionally, items I needed for crafting the next item were given a small star, which again made them far more alluring than some of the cheaper items I found during my adventures.

There's a delicate balance found in Moonlighter's inventory management that other, bigger games have failed to discover. Sure, you die and lose almost everything you have, but you also keep a fair amount as well. If you paid attention to your inventory, you still make it back out of the dungeon with the precious items you wanted. I never walked away from a death feeling like I was robbed or cheated. It only meant I had to try again, and just like Will, I was eager to.

At the End of the Day

Every mechanic in Moonlighter feels like it was laced over the others with heavy consideration. Nothing felt tacked on or as if it had been included because it was something other games had already done. Running the shop becomes just as important as having a good dungeon adventure, and the game progresses in a healthy fashion to where I never felt things were getting easy.

Moonlighter wants players to have a good time while they tend their shop and fight endless dungeons of foes, and both make for a fantastic adventure.

Note: Review copy provided by the publisher.

Moonlighter Green Monster Guide Fri, 01 Jun 2018 15:50:32 -0400 Zack Palm

When you're running through dungeons in Moonlighter, you'll find it difficult to resist the compulsion to explore every room on a floor. Who can blame you? You need to acquire all of the loot and get it to your shop!

But be warned. Eventually, you'll find yourself face to face with a fearsome, one-eyed green foe. This ghastly green monster comes equipped with the power to end you with a single blow, and it will chase you until you find the floor's exit!

How Did This Happen?

If you were greeted by this large monstrosity, you're probably thinking it's a regular monster in your dungeon, and this means you've tried to fight it. This does not go well. It takes no damage! If it takes no damage and eliminates you with one hit, this green monster must be a bug, right?

Be warned, it shows up in every dungeon, and it is not a bug. But what is it?

It's the developers' way of motivating you to move faster through the dungeon. If you stay too long on a floor, you'll notice a little green eye icon with a timer attached to it popping up on the lower left-hand part of your screen. This icon indicates that the monster is on the hunt for you -- you better get moving!

What Can You Do?

Try as you might, no matter how many arrows or well-timed slashes you successfully hit on this creature, you will never kill it. It is invincible, and it will one-shot you for 500,000 damage.

You're left with only one option: Get to the next floor!

Though the monster destroys you with one hit, it doesn't move quickly. Use this to your advantage to move on. 

If you get cornered by it, keep dodging! You can avoid taking any damage if you effectively dodge the green monster's attacks.

Some people may never run into this creature. I waited for it to spawn on the first floor of the first dungeon, and it took about six minutes for it to finally show up. Not a lot of time, but definitely enough for me to find the door to the next floor.

Alternative Ways the Green Monster Spawns

Other than motivating you to keep moving, the green monster does show up for another reason: when you steal its favorite book!

You can find this sacred tome in one of the secret rooms. How do you find the secret area?

You need to keep your eyes open. The game indicates a secret area with a small twinkling in the dark abyss of a room with a large chasm. It's really easy to miss this twinkling! It only shows up when you enter the new room. When you know you've found a secret room, you roll down into the hole, taking no damage.

When you land on the secret floor, you'll find a few items on the ground, along with a rope to take you back up. Floating in the middle of the room will be the floating tome -- take this tome at your own risk!

As soon as you grab it, the green monster appears. You can take the rope back up to your floor, but it will still chase you! The only way to escape its gooey clutches is by running to the exit to the next floor. However, if you choose to leave an item in its place, the green monster will not spawn. When you find this floating book, prepare to part with an item you do not value!

If you're feeling a bit lucky, stay an extra couple of minutes on a dungeon floor and see what you find. But beware, the developers don't want you feeling too safe. The green monster awaits anyone willing to risk it in order to discover the finest of prizes. 

For more on Moonlighter, keep it here at GameSkinny.

7 Indie Darlings with a Switch Release on The Way Fri, 02 Mar 2018 13:21:02 -0500 buymymixtape123


These are just a few of the many nindies that are coming to the Switch during this year. This is a great time to own a Switch as we already have blockbuster games such as: The Legend of Zelda: Breath of the Wild, Super Mario Odyssey and DOOM, and now have these nindies to look forward too. It is great to see the Switch getting a large amount of support, therefore keeping fans interested and more people investing in the console.


It will be great to see how these nindies play on the Switch when they arrive. I can't wait to try out Shovel Knight: King of Cards and Moonlighter when they drop. Which nindie are you the most excited for?



Release: TBC 2018

Moonlighter is an RPG that is reminiscent of the old school Legend of Zelda games and will be arriving on the Switch this year. Moonlighter expands on the original Legend of Zelda's formula, as you can talk to villagers and take on quests for them which will reward you with equipment and other items. You can also own a shop, which you will be able to manage and make money off of. Crafting also plays a big role as you can make better equipment to help you complete dungeons. Moonlighter promises to be an interesting port to the Switch and is well worth checking out. 

Away: Journey to the Unexpected
Release: TBC 2018

Away: Journey to the Unexpected is a first person adventure title where you try to get recruit different people in the world to join your side to try and help you throughout your adventure. There is a negotiation mechanic which is highly reminiscent of trying to negotiate with personas in Persona 5. What really stood out for Away is the graphics. The game is set in a  colorful 3D world, but the characters are cartoonish and are in 2D. This unique graphic choice makes the game look even cooler than it already is. The protagonist of Away wields a stick which allows you to use melee attacks or magic spells. Be on the lookout for this game as time goes by!


Crypt of the NecroDancer

Release: Feb 01, 2018

Brace Yourself Games' rhythm like dungeon crawler is coming to Switch on February 1st. I never heard of this game until my friend showed me it last summer, and I, for one, was quite shocked at the intriguing take on an older genre. On the surface Crypt of the NecroDancer looks like a regular dungeon crawler, but it is so much more than that. This game's movement and combat is based off a rhythm movement, similar to Dance Dance Revolution's rhythm controls. So lets say you want to move around in the dungeon, you would have to time your movement to the beat of the background music. If you do this you will gain a score multiplier, and if you are unable to the move to the beat then enemies will be able to attack you and you lose this multiplier. This game is incredibly fun and is a great fit as a nindie for the Switch. This game is also out now so go ahead and get it when you can.    


Layers of Fear: Legacy 

Release:  Feb 21, 2018

Layers of Fear: Legacy is also becoming a nindie, and it will become one of the first horror games that is being ported to the Switch. Layers of Fear first came out in 2016, and it received heaps of praise from critics and fans for its immersive horror experience. In Layers of Fear, you are a painter traveling through a mansion while trying to finish your masterpiece. While trying to finish this painting you go on a journey full jump scares and puzzles, all while finding out more about the painter and how he come to be where he is. Layers of Fear may not have the same frightening build-up as games like Resident Evil 7: Biohazard or Outlast, but it still provides a tense atmosphere alongside an abundant amount of scares and a mysterious plot that will keep you interested throughout the game. The game is out now so if you haven't tried it, go try it now!



Release: TBC 2018

Terraria - developed by Re-Logic - is a 2-D make your own adventure sandbox game which has very similar mechanics to Minecraft and could have been influenced by this popular game. Re-Logic first announced that the port for Terraria would be coming out on the Switch last year, but they pushed the release back for 2018. This was disappointment to many Switch owners as many fans were looking forward to exploring the world of Terraria on the new console. 



Release: TBC 2018 

Playdead's critically acclaimed Inside is now making its way to the Switch, and it will be bringing its darker, eerie visuals and story with it. Playdead's first title - Limbo - earned renown throughout the gaming scene in 2010 as Limbo was a beautiful yet fatalistic and depressing puzzle game. Inside is no different, with sombre themes and puzzles being in the forefront of the game. Furthermore, both titles are driven by their bleak and desolate tales which will shock and amaze you throughout the game. There are no new features arriving with this port of Inside, but being able to play it anywhere because of the Switch's portability is going to be a massive plus for the port.






Shovel Knight: King of Cards

Release: TBC 2018

Yacht Club Games' fan favorite indie game is now coming to Switch as the last piece of standalone DLC called King of Cards. Shovel Knight was a Kickstarter funded plat-former that is reminisce of old 8-bit plat-formers of the late 80s. In the follow-up DLC you're the "King Knight," who is trying to lay their claim on the monarchy by taking on the "Three Kings" who are currently ruling. Other than a new protagonist and 30 new levels, King of Cards will have a new built-in mini card game too.  


Since the release of the Switch last year we knew that the console was going to get a lot of the indie games ported or released onto the eponymous device. Games like: Stardew Valley, Shovel Knight: Treasure Trove, Yooka Laylee and Retro City Rampage DX have already been ported to the Switch, and these games fit the console like a glove. Nintendo is going to keep up with the ports and new releases of indie games - or nindies - throughout the year with a plethora of nindies coming out soon. So here's 7 nindies you should look out for that are heading to the Switch. 





Moonlighter ARPG reaches Kickstarter Goal Fri, 03 Jun 2016 08:30:52 -0400 Ray Hachey

Digital Sun Games must be excited that their ARPG Moonlighter has met and surpassed its goal of $40,000 on Kickstarter. The deadline for this crowdfunding effort is the end of June, which gives lots of time for even more supporters to pay it forward.

The game sounds promising, and early reviews praise its graphics and difficulty level. The developers state that:

"Moonlighter is all about combat, items and gold." 

There is, however, shopkeeping. Yes, that's right, your hero is a shopkeeper by day and a fighter by night.

 Will's shop grows along with his accomplishments in dungeons.

If this sounds like something you would like to support with your wallet, head on over to Kickstarter and ponder all the options. You can pledge as little as $15 to get a DRM-free copy of the game, or you can pony up $10,000 for the title of Executive Producer and all the glory that goes with it.

Whatever you decide, you have until the end of June to pay up, and after that you will need to wait until 2017 to see the release of the game.

Moonlighter -- An Action RPG about a shopkeeper now on Kickstarter! Wed, 01 Jun 2016 11:34:05 -0400 Jack Einhorn (skullkid)

Make way for a new retro-looking action RPG, folks. Moonlighter is here. 

In just the past couple of years we’ve seen a definite influx of retro-style indie pixel art game -- like Shovel Knight, Titan Souls, Stardew Valley, and Hyper Light Drifter, just to name a few.

It’s become almost a genre unto itself, and perhaps even serves as a way for gamers to return to their videogaming roots. With simple gameplay and controls, art reminiscent of NES or SNES games, and catchy, retro-inspired music, one would be hard pressed to play these games and not feel even a slight twinge of nostalgia.

One such game in the making is Moonlighter, an action-RPG being developed by Digital Sun Games. It's currently seeking backers on Kickstarter, and has collected $22,037 of their $40,000 goal. The game will feature the player character, named Will, who is a shopkeeper in a small village. Will travels out into the world to fight monsters and other enemies, then returns to his store to sell loot in order to pay for combat upgrades.

Running Will's shop is a major part of the game, and so Digital Sun coins the game as a rogue-lite action-RPG crossed with a management simulator. The game boasts a retro vibe with beautiful 2D pixel art graphics, although gameplay-wise Digital Sun Games assures us that the game is far from retro itself:

We don’t picture Moonlighter as a retro game (actually, it is quite the opposite) but, at the same time, we can’t deny the influence of dozens of classic games. And we are proud of that!”

With Moonlighter possessing more than half of its required Kickstarter backer funds and rocking an official partnership with Square Enix, it looks like prospective players will be bringing Will on action-packed adventures in no time at all. Be sure to head over to the Kickstarter page itself and check out more about the game, directly from the developers!