Need For Speed Articles RSS Feed | GameSkinny.com Need For Speed RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Driveclub is By Far the Best Racing Game for PS4 https://www.gameskinny.com/rj5an/driveclub-is-by-far-the-best-racing-game-for-ps4 https://www.gameskinny.com/rj5an/driveclub-is-by-far-the-best-racing-game-for-ps4 Tue, 27 Jun 2017 18:02:23 -0400 daisy_blonde

There are a lot of awesome racing games out there for the PS4. From the high-action drifts of Need for Speed to the stylistic driving of Assetto Corsa, there's something out there for every type of racer. 

But in spite of there being so many options, one racing game reigns supreme over all the others: Driveclub.

Developed by the sadly defunct Evolution Studios, Driveclub was originally released in 2014. It was praised for its striking, photorealistic visuals that were just as good (if not better) than Xbox rival Forza Horizon 2. The game utilizes the DualShock 4’s controls to give you the option to turn corners via tilting the control instead of moving the analogue stick -- which created a far more tactile and satisfying experience for most players. The game was really only criticized for its lack of couch co-op and reliance on internet connectivity, as well as its DLC structure for extra cars and extra challenges. 

Arguably, during the past three years, other driving games have caught up in terms of amazing graphics and easy, arcade-style gameplay -- which is perhaps why the franchise upped its game with the recent release of Driveclub VR.  This latest installment has been critically acclaimed for its immersive experience.

Even with the fancy VR component aside, the picture-perfect visuals and addictive gameplay of the original Driveclub still holds up when compared to similar non-VR PS4 titles in 2017 -- and it's currently the best racing game among a plethora of titles available for Sony’s fourth-generation console.

Driveclub is easier to pick up and more addictive than Assetto Corsa

Assetto Corsa is not the most well-known realistic racing game out there when compared to Gran Turismo or Forza, but it’s certainly one of the most stylish, and receives regular free updates similar to Driveclub.  

Developed by Kunos Simulazioni, driving very low down (in a similar vein to Formula 1 games) on tracks like Brand’s Hatch can be exhilarating.  But Assetto Corsa lacks Driveclub’s pick-up-and-play capability and the addictive progression with your club.

Assetto is also a lot less forgiving when you crash. Driveclub will dock you points that you earn throughout the race for collisions -- and although your car will get bashed, the mechanics of your car (like handling and steering) generally won’t be affected. And any damage done will not be carried over into a subsequent race. On the other end of the spectrum, Assetto cars will take mechanical damage -- meaning that you may have to restart the race so you don’t trail behind. While that might be more immersive for hardcore players, it's not a very kind mechanic for those who are just trying to pick up the game (or the genre in general).

Driveclub also feels like being in an actual car, as you have a clear view out of your rear-view mirror that you don’t get in Assetto Corsa.  And as a bonus, it gives you the option to customize drivers’ faces and even add decal stickers to your car. Casual racing gamers will definitely enjoy Driveclub much more, as it doesn’t take itself too seriously like Assetto tends to do.

Driveclub has more forgiving AI than Wipeout Omega Collection

The recently released Wipeout Omega Collection perhaps resembles a Driveclub game in the not-too-distant future, when we all drive flying cars. Like Driveclub, the game is easy to pick up, fast-paced, and has savvy AI competitors doing their best to put you out of the race. Apart from its futuristic setting, another thing Wipeout does have over Driveclub is the ability to use weapons such as mines and rockets against your opponents, a bit like a grown-up version of Crash Team Racing

Nonetheless, Wipeout’s AI can be notoriously unforgiving -- bordering on unfair. And coupled with the fact that this is not a new PS4 title, but rather a collection of titles previously released on other PlayStation systems, Driveclub is arguably the better game. It’s a fresh idea rather than a follow up to an existing franchise.

Driveclub is more customizable than Project CARS

Project CARS, developed by Slightly Mad Games and published by Bandai Namco, is definitely a game for people who are real petrol-heads. This game takes everything back to basics and lets you start a Career in pretty much any type of motorsport you enjoy -- from fast-paced karting to the endurance marathons of Formula races. 

When you start Career mode, you sign a contract, which can make it feel a bit more serious than Driveclub. But where Project CARS lags most behind its PS4 driving rival is in customization. In Driveclub, you can customize the paintwork of your cars, unlock new models, and switch between cars from race to race. But Project CARS is all about the racing -- and as such, you don’t have the option to customize your vehicle on the fly.

That said, the micromanaging that Project CARS lets you do in lieu of customization (such as minutely adjusting tire pressure), could quite easily put the more casual gamer off, as it's very complex and not explained very well in-game.  Any driving game where I have to look stuff up on the internet before I play it isn’t something I would enjoy, as I am looking for an experience that lets me unwind after a busy day at work.

Driveclub has an offline mode option that Need for Speed lacks

With its fast-paced action, incredible visuals and vast array of events, EA’s Need for Speed is a great rival to Driveclub. Need for Speed also has a story mode and urban driving, which does make it a very different game. 

However, Need for Speed suffers from EA’s obsession with online play. Unlike Driveclub, which you can play in one-player mode offline, Need for Speed requires you to be constantly online.  This is frustrating to gamers who want a racing experience away from competitors, especially due to Need for Speed’s lack of a couch multiplayer mode. 

EA’s game also features collectibles that the completionist can pursue alongside the main story, which can feel a bit outdated on modern consoles. Meanwhile, Driveclub follows the trophy system that has become standard fare for games on current-gen consoles.

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Driveclub is awesome, but it does lack traditional two player offline mode and locks away an awful lot of cars (and motorbikes) as optional DLC.  However, its striking visuals, extensive customization, easy-to-navigate menus and levelling system makes it stand out in the crowded PS4 racer market. 

Although the AI can catch you out, it isn’t as unforgiving as other racing games like WipEout, and your collisions won't affect your subsequent performance as in Assetto.  It also has a degree of automation for the more casual gamer which professional simulators like Project CARS lack, such as steering and braking assistance. 

The fact that I can pick up this game time and time again three years after its launch shows how fun and playable it is -- and in my view, the DLC is optional rather than a necessity (as you are already sort of spoiled with 50 cars to choose from in the base game). 

All that combined makes Driveclub the best racer on the PS4 right now. Maybe one day we'll see a worthy competitor. But until then, this racing game outpaces all the rest.

Do you like Driveclub best, or do you prefer one of the other games mentioned? Let us know in the comments below!

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E3 2017: EA Predictions https://www.gameskinny.com/keib6/e3-2017-ea-predictions https://www.gameskinny.com/keib6/e3-2017-ea-predictions Thu, 08 Jun 2017 10:20:24 -0400 Curtis Dillon

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Those are our predictions for EA's E3 2017 showcase, which kicks-off the entire E3 weekend on Saturday at 11:30 AM.

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The guaranteed locks for EA's showcase are all the annual sports titles, Star Wars Battlefront 2, and Need For Speed: Payback. We're also likely to get some DLC announcements for Mass Effect Andromeda and Battlefield 1.

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Everything else for the show is guesswork, but in making this list, it's become clear EA has a lot of exciting projects in the pipeline right now. Two other projects we left off the list is another Star Wars game from Respawn (the Titanfall developer), and the new IP being worked on by Bioware Edmonton (developer of the original Mass Effect Trilogy). It's unlikely we'll see anything from these two titles because they're still a year or two away, but it's further proof of EA's impressive list of upcoming games!

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What are you excited to see from EA at E3? Let us know in the comments, and keep it tuned to GameSkinny for all your gaming news and E3 predictions!

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Make sure to check out our other E3 predictions: 

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Visceral's Star Wars Game

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Here's the big one. As much as we all love Battlefront and want the second game to be even better than the first, it's another Star Wars game from EA that has everyone's fingers crossed.

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Visceral Games, the EA development team that became famous for the Dead Space franchise, has had a Star Wars game in the works for a while now. After Naughty Dog's Creative Director Amy Hennig left the developer in 2014 following her work on the Uncharted series, she joined Visceral Games to work with Todd Stashwick on a Star Wars IP. Two years later we saw our first glimpse of the game at E3 2016 -- an 8 second clip that showed a man seemingly walking out of the Mos Eisley Cantina, as pictured above.

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Maybe we're still a little too early for this game to be fully revealed, especially with Star Wars Battlefront 2 already on the horizon. But this game could very well see a late 2018 release, and thus the time would be right for a full trailer. EA doesn't need to go all-out and show a 10-minute gameplay clip, but a bombastic trailer to close out the showcase would definitely leave the publisher in a strong position walking out of E3 2017.

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Need For Speed: Payback

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After several teases in the past week, EA finally announced the latest instalment in the Need For Speed franchise, entitled Payback.

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Following on from 2015's rebooted Need For Speed, Ghost Games looks to continue the precedent of a fleshed-out story mode. Unlike the 2015 title, Payback will have animated cutscenes, and the trailer has reminded gamers of the Fast & Furious franchise.

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Racers will take control of three different characters, and wage a war against a cartel known as The House. The game takes place in the fictional Fortune Valley (which seems to evoke Las Vegas), and offers open-world exploration to gamers, as well as car chases, heist missions, police pursuits, and "jaw-dropping set-pieces". We'd love to see a lot more from Need For Speed: Payback at E3!

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The Sims 5

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The Sims 4 launched in 2014 to mixed reviews. The first game in the series not to get rave reviews, Sims 4 suffered substantial issues at launch, which kind of killed the hype for the title.

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Since then, developer Maxis has supported the game with three expansion packs, five game packs, ten stuff packs, and additional DLC. That's an impressive list of post-release content for a three year period. There were five years between the third and fourth installments in the series, but I think EA will look to regain some steam and good-will towards the franchise sooner rather than later.

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The Sims 5 isn't a lock for E3 2017 but it's definitely possible. The game could be announced at the showcase with a vague 2018 release date, which could potentially even slip to 2019. I can't imagine the fifth installment being just another Sims game -- I believe EA will want to really innovate and change the formula. 

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Skate 4

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Despite being called the worst company in America, EA actually does make games for its fans every now and then. One example is Mirror's Edge Catalyst, the sequel to cult hit Mirror's Edge. Although the original game (and its sequel) both sold poorly, at least EA listened to its fans. 

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With that in mind, I think EA would be willing to bring another fan favorite back from the dead and release Skate 4. The previous Skate game released in 2010 and received decent reviews, then returned to prominence in 2014 when YouTube sensation Pewdiepie released a hilarious video of the game and caused it to start selling again. Skate 3 became one of the best selling games of 2014 and EA was forced to reissue the game. On top of this, it was one of the most requested backwards compatible games on Xbox One, leading to it becoming available on the service in 2016.

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With all of this in mind, Skate 4 seems inevitable. EA has likely looked into developing a new game in the series, especially considering there are no other skateboarding games on the market right now -- other than last year's abysmal Tony Hawk's Pro Skater 5. The market is ripe and ready for a new Skate game, and E3 2017 seems like the place to do it.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/m/something-smells-fishy-unravel-69ad0.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/m/something-smells-fishy-unravel-69ad0.jpg","type":"slide","id":"160244","description":"

Unravel 2

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Martin Sahlin walked onto stage at E3 2015 and announced a surprise game for EA: Unravel. Sahlin and the game's adorable protagonist, Yarny, stole the hearts of everyone in attendance and watching at home. Unravel came out to a good critical reception, and EA confirmed that it had extended its contract with developer Coldwood Interactive to make a sequel.

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Even though Unravel only released at the beginning of 2016, I think we could see a trailer for Yarny's next adventure -- even if it doesn't release until 2018. Unravel 2 would be welcomed by many, assuming Coldwood Interactive can improve upon the shortcomings of the original. 

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Star Wars Battlefront 2

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Star Wars Battlefront 2 has already been announced and revealed via an amazing trailer from EA. I expect this game to potentially open EA's showcase this year, considering there is likely more Star Wars to follow.

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Carrying on from the previous Battlefront game, EA Dice and Motive Studios are looking to add to, refine, and improve the series. The multiplayer will return in a big way -- with new maps, new heroes and villains (with better animations), much-requested space battles, and the new story mode.

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The story mode in Battlefront 2 was revealed in the trailer a few weeks ago, and it tells the story of Iden Versio, a hero of the Empire. Playing as Iden, you get to see the other side of the conflict, which takes place right after the Death Star blows-up at the end of Return of the Jedi. This set-up is immediately interesting and puts players in a more personal story than we've ever had in a Star Wars game.

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At E3 I would expect to see a huge multiplayer battle at EA's conference, and then perhaps a 10-minute playthrough of the campaign at Sony's showcase. Star Wars: Battlefront 2 will be a major factor for EA at E3, and the big fall game this year. So expect to see more than one demo.

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Fifa/Madden/NBA

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As always, EA will spend a significant portion of its showcase on sports titles.

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Madden
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Madden 18 was revealed a short while ago and the legendary Tom Brady was announced as the cover star. Amazingly, this is the first time the five-time Superbowl winner has ever graced the cover of Madden, despite his team-mate Rob Gronkowski appearing twice. I wouldn't be surprised to see Brady show up at the conference.

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This year's Madden will be the first on EA's impressive Frostbite engine, which will provide the game with a huge visual and gameplay upgrade. In another massive first for the series, we will get a story mode akin to The Journey in last year's FIFA, which we should learn more about at the expo.

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FIFA 18
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Speaking of FIFA and The Journey, we will undoubtedly hear about the next installment in this long-running soccer series at E3, along with season 2 of Alex Hunter's career. As mentioned above, The Journey was a shockingly good mode in last year's FIFA, and another season of it will be welcomed by many.

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Other Sports Games
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We can also look forward to NBA Live, PGA Tour, NHL, and UFC, all of which could see new installments announced at E3.

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Of all these titles, I think the least likely to see a new installment is UFC. There was a 2-year gap between the first two titles, and it's a series that doesn't need yearly iterations. As for PGA Tour however, it's been two years since we've seen a game in that series, and so it could be time -- although the last game was not well received.

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Let's be honest -- usually Electronic Arts has the most forgettable showcase at E3 every year. That's not to say the company's showcase is bad, it's just that one or more of the publishers tend to blow it out of the water.

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Even when writing these E3 predictions lists, EA was the publisher I was least excited to get to. However, upon putting the list together, I realized how amazing this E3 could be for Electronic Arts.

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Last year, EA released Battlefield 1, UFC 2, Mirror's Edge Catalyst, Titanfall 2, Unravel, and its usual sports titles. This year, the company has published Mass Effect: Andromeda, which did not fare well critically. So EA has been doing pretty well since its last E3 presentation, and its upcoming roster of releases is looking even better. 

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We'll probably see some Mass Effect DLC in this year's showcase, but what else can we expect? Let's find out!

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New BioWare IP and Need for Speed Game Announced for 2018 https://www.gameskinny.com/dx4k3/new-bioware-ip-and-need-for-speed-game-announced-for-2018 https://www.gameskinny.com/dx4k3/new-bioware-ip-and-need-for-speed-game-announced-for-2018 Wed, 01 Feb 2017 12:28:37 -0500 Will Dowell

With Mass Effect Andromeda coming in only a few months, BioWare has shifted focus to a brand new IP slated for 2018. This announcement came from an EA fiscal earnings call released yesterday, and contains other announcements for Star Wars Battlefront 2, Fifa 18, and a new Need for Speed title.

This IP has been stated to be "a clean sheet design" that will change how players perceive action games. While little is known about the new IP, EA and BioWare have stated that it will "bring players together in unique ways". Screenshots of the prototype were present in BioWare's behind the scenes video in 2014. The IP is planned to be released in Q1 2018.

EA's premier racing franchise, Need for Speed, will also get a release in early 2018. Need for Speed, while popular, has struggled with its last few releases. The most recent Need for Speed title was released in 2015 and got middling reviews. Hopefully, this Need for Speed will fix the faults of its predecessors and create a fantastic 2018 racer.

Fans of EA title can look forward to more news ahead.

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Interview with GameSkinny's Commissioning Editor and Program Coordinator Auverin Morrow https://www.gameskinny.com/8re9a/interview-with-gameskinnys-commissioning-editor-and-program-coordinator-auverin-morrow https://www.gameskinny.com/8re9a/interview-with-gameskinnys-commissioning-editor-and-program-coordinator-auverin-morrow Wed, 05 Oct 2016 14:00:01 -0400 David Martinez_1224

Playing games and turning it into a career sounds like a dream job to many. It's not something you would have been able to do decades ago, but now we have many talented people who turned their passion for gaming into careers. Among those people is Auverin Morrow.

Auverin is the current Commissioning Editor and Program Coordinator for GameSkinny. She gave me the opportunity to interview her and reveal crucial details about how she started and got into the position that she's in today.

David Martinez: For the sake of the viewers, tell me about yourself and who you are.

Auverin Morrow: I'm Auverin Morrow -- currently the Commissioning Editor and Program Coordinator for GameSkinny. I got my Bachelor's degree in English from VCU back in Richmond, VA, then moved back to my home state of NC to focus on post-grad employment and adulting and all that fun stuff. As for who I am... I'm about 90% editorial robot, 5% Lord of the Rings references, and 5% human who does other stuff like painting, pyrography, and yoga.

DA: What made you decide to pursue this kind of career?

AM: I never really made an actual decision to pursue a career in the gaming industry. It was a hobby I really enjoyed, but it never really occurred to me that it was something I could turn into actual employment. But I've wanted to get into editing since I was a college student. When I was studying English, I knew I didn't want to focus on literature and I wasn't really happy focusing on writing either. Which left me in a weird sort of "what do I do with my life" limbo for a while. I just knew I loved words. And at some point during various creative writing workshops, I realized I was best at deconstructing other people's words, finding the meaning in that, and then reworking the language to make those ideas more clear. So I started to focus on editing, and that's the area I focused on while I was looking for employment.

DA: What gets you up in the morning to do this job? Your Motivation?

AM: What gets me out of bed every morning? Lots of alarms and a pot of coffee. I'm (sort of) kidding, but I really enjoy what I do. I love games and most of the time I love the gaming industry -- it's a dynamic place that's chock full of talent and passion, both from players and from developers. It can be a fickle environment sometimes, and there are of course a lot of things that I would like to see change and progress, but it's really a great industry that's getting bigger and more complex by the day. And in my position specifically, I get to see all that passion that gamers have, and I get to help them channel it into something productive. I get to teach them how to talk about the games that matter to them, and how they can contribute something to an industry that has given so much to them and shaped them in so many ways.

DA: How did you come to working for GameSkinny?

AM: I actually found my job with GameSkinny on Craigslist. This was way back in the summer of 2014. They'd posted an ad for a simple weekend editor position, and I had just finished a two-year stint with a non-profit that was teaching creative writing in inner-city Richmond high schools. So I was looking for something a little different, and that ad popped up. So I applied immediately, and within a few days I was taking weekend shifts on the site. Eventually I took over our nighttime editing, then got promoted to where I am now, working with all you lovely folks.

DA: What is it about video games that gravitated you towards them?

AM: It's actually a kind of funny story. I'm not like a lot of gamers in that I haven't been gaming since I was a kid. I played a LOT of Pokemon, but that was pretty much it for the first several years of my gaming life. I remember getting a GameCube and having like 3 games for it -- I think it was some sort of 3D Pac-Man, one of the Lord of the Rings games, and Need for Speed Underground 2. Stellar lineup, to say the least. And when I played those to death I kind of stepped away from gaming for a long time because I was focusing on other things. But there was one fateful day around 2002 where I walked into a Target with my mom, and I saw a copy of The Elder Scrolls III: Morrowind sitting on the shelf. All I knew about it was that it had my last name on it, but I picked it up and took it home. And there went the next 3 years of my life -- just like that, I was back into gaming and a hardcore RPG addict. TES quickly became my favorite series, and my love for gaming pretty much grew from there.

DA: What are the actual games that made you want to pursue a career in gaming?

AM: Hahaha, I think I just answered this question above. The Elder Scrolls series was definitely a big influence for me. Those are the games that I keep coming back to over and over and over again. But weirdly enough, I don't see myself as being inspired by games. I'm more fascinated by them, if that makes sense. I don't so much want to live up to anything as I want to figure them out and see what they can do, you know?

DA: Why write for games? Why not just play them? Why should other people write for them and what makes it unique?

AM: This is a super great question, and one I actually ask myself a lot. If you talk to pretty much anyone who works in the games journalism industry (and I imagine in games development too, though I can't speak for those folks), you'll find that it's common for them to say that the moment they became employed in the industry, gaming became work. You play games because you have to. You read about them because you have to. They became a "must do" and not a "can do" way to occupy your time. And that's difficult for a lot of people, I think -- especially the ones who get into this because they think you're getting paid to play whatever you want, and you just throw out a couple articles and collect the perks. There are a lot of people who are looking for that. But there are a lot of other people who are just so passionate about games that they can't keep it to themselves -- that's where we get bloggers, and streamers, and LPers, and the really really great games journalists out there. Some people really want to contribute to this industry -- they want to be a part of it as much as it's been a part of them and help shape its future and share their passion for the whole thing. So I don't think it's a matter of who should write about gaming as it is a matter of who truly and wholeheartedly wants to. Because if you actually want to, you can -- I mean, that's why GameSkinny exists. But a lot of people take that step and then realize "oh....this is an actual job". And they aren't always prepared for that. So you have to be prepared to do real work, and think of this wonderful hobby as a chore sometimes. But if you can do that, and you can get by and still find your love for gaming on the other side of that, then you get rewarded with meeting great people, playing great games, and taking part in an industry that gets more exciting by the day.

DA: What is the worst game ever in your opinion?

AM: Worst game ever? That's actually a really hard question. Doing what I do, I've played a lot...a LOT....of indie and Early Access games that were broken or offensive or just downright bad. So it's hard to single out just one game. I've also played a lot of really terrible porn parody games for the sake of article writing, so pretty much anything else looks good by comparison.

DA: Since you are labeled as a commissioning editor, what is it exactly that you do? What are the ups and downs of your position and what do you like most? What do you dislike most?

AM: So as the commissioning editor and JTP program coordinator, my basic job description is overseeing the JTP and all content related to it. I spend most of my days editing and promoting articles to the front page of the site, but I also spend a fair amount of time focusing on more managerial/organizational aspects of working in a newsroom. I keep an eye on site analytics to see what's doing well. I poke around in Google Trends to see what gamers are searching for, what games are trending, what games look like they're about to trend, and what kind of content readers are trying to find in relation to games that have already released. I also coordinate our mentor program and act (alongside Rachael) as a senior editor among our editorial staff. Aside from that, I devise and create all our JTP and senior mentor lessons, lay out lesson plans, change the program according to feedback, go through new applicants, and manage all the behind-the-scenes stuff that makes the JTP happen. It's a lot like teaching, but in a more experiential setting I think.

DA: Do you plan on taking this career any further? Are you interested in being promoted?

AM: You know....this is something I've thought a lot about too. I'm happy where I'm at right now and I'm not really looking for any sort of promotion anytime soon -- I've reached this perfect balance of having a cool job that makes my life more interesting without being my whole life, if that makes sense. I think if I do stay in the gaming industry -- and there might be a time when I decide that it's time to leave it -- I think I want to focus a bit more on eSports. I didn't really get into eSports until I started working at GameSkinny, but it's quickly become my favorite corner of the industry. All my favorite events are eSports events by far. It's such an amazing scene.

DA: Could you see yourself doing anything else?

AM: Like I said, I do love my job. I'm lucky to be where I am -- this industry challenges me and my job allows me to do some really cool things. I love every group of interns that comes through, and I love seeing how different they are from each other, the various perspectives they have, and that kind of thing. And I love that I get to take all my favorite aspects of teaching and bring it to this industry that's really cool and cutting edge, and I get to work with words while I do it. It's great! But if I ever did leave the gaming industry, I think I might pursue something in fiction -- I'd love to edit short stories someday.

DA: As an aspiring writer, I like to hear advice. What is your advice and what would your ultimate advice be to other writers?

AM: I get this question from a lot of writers, and the answer always has to change based on context and a ton of other factors. But I think the essence of every instance is this: just do it. It might seem scary or hard. Just do it. You might not know where to start, but you just have to pick a spot and jump in. There are going to be days when it is the most frustrating thing in your life, and days where the words just don't want to come. But you have to do it anyway. Writing is a creative undertaking, and I think a lot of people forget that. Writing is an art, and art isn't known for being formulaic, or simple, or easy to do day in and day out. It's a craft that takes honing and dedication and some sort of passion, whatever form that may take -- and I realize I'm rambling a bit here and probably sounding like a motivational poster or every writing hack who's ever led a workshop, but it's true.

DA: Ultimate question: Favorite game of all time? Just one. The one that you would recommend to anyone and the one you could play multiple times.

AM: One game, huh? That's a tough call, and only because I have a hard time choosing between TES III: Morrowind and TES V: Skyrim. (The day TES VI becomes a reality is the day you will hear me dragon-shouting from rooftops.) But it really is a tough call. I love them both so much for such different reasons -- Morrowind for what it brought to the series and how it revolutionized it, and Skyrim for how beautifully it rendered the world that I'd been falling in love with since the early days of Elder Scrolls.

I want to thank Auverin for a thorough and intriguing interview!

As an aspiring writer, this was most helpful for me. For anyone who is an aspiring editor or if you just want to enter the gaming industry, these may be words of wisdom you really need to hear.

(Editors note - Auverin Morrow was in no way involved in the editing or writing of this piece)

]]>
Burnout Developer's Extreme Sports game canceled for more Star Wars games https://www.gameskinny.com/sb8zc/burnout-developers-extreme-sports-game-canceled-for-more-star-wars-games https://www.gameskinny.com/sb8zc/burnout-developers-extreme-sports-game-canceled-for-more-star-wars-games Wed, 22 Jun 2016 04:20:02 -0400 Joseph Ocasio

Back at 2014's E3, EA announced a new extreme sports game by Burnout and Need for Speed developer, Criterion Games. However, this unnamed game is no longer in development, as the publisher has cancelled it altogether. Instead, Criterion has now shifted its focus towards supporting other developers in making new Star Wars games.

An EA representative told Gamespot:

"While they've moved on from the previous project they've spoken about and aren't pursuing it, they are continuing to build new ideas and experiment with new IP for EA, in addition to continuing to collaborate with other EA studios."

The cancelled game was only a prototype when it was first announced. And it would not only include the car racing and crashing that studio was known for, but it was also going to include ATVs, helicopters, planes, jet skis, wing suits, motorbikes, and much more. Check out the video below to see what it could of been like:

 

 

How do you feel about EA's cancellation of this unnamed vehicle project? Leave a comment down below.

]]>
The new Need for Speed finally coming to PC https://www.gameskinny.com/1rmx1/the-new-need-for-speed-finally-coming-to-pc https://www.gameskinny.com/1rmx1/the-new-need-for-speed-finally-coming-to-pc Mon, 14 Mar 2016 13:37:44 -0400 Chrisator

The wait is almost over for PC gamers who are dying to get their hands on the newest installment of the Need for Speed franchise, with the game set to release in just over two days (March 17th).

The PC release of the game boasts gorgeous 4k visuals, an uncapped framerate that should be able to push most gaming PCs to the brink of their capabilities, and a pretty decent controller support. Also included are all updates already available for the console versions of the game.

Need for Speed (2015) came out on next-gen consoles last November, but the PC release was delayed to Spring 2016 to allow for an uncapped framerate as well as improved visuals

While the game requires an online connection to play, it also comes with free mandatory updates, and no paid DLCs, making it more acceptable to deal with. There are also other cool in-game features such as the Snapshot system, which allows your friends to like your screenshots, and turns those likes into in-game currency.

EA is also taking every opportunity they can to push Origin Access by offering a ten hour free trial of the game with the membership. The trial consists of full access to the game for ten non-consecutive hours.

The Play First Trial gives members ten hours to experience Need for Speed. The ten-hour clock only ticks when the game is open, so if you want to conserve your time, make sure you close the game when you're finished playing. If you head back to the streets once Need for Speed releases on March 15th all of the progress you make carries over.

The PC Standard version of the game comes to $59.99 (£49.99) , while the Deluxe Edition is $69.99 (£54.99). Origin Access members also receive a 10% discount on their purchase, so signing up for the membership is certainly worth the $4.99.

 

]]>
Sony's 12 Deals of Christmas Deal 6, Need for Speed and Destiny: The Taken King https://www.gameskinny.com/ga0kq/sonys-12-deals-of-christmas-deal-6-need-for-speed-and-destiny-the-taken-king https://www.gameskinny.com/ga0kq/sonys-12-deals-of-christmas-deal-6-need-for-speed-and-destiny-the-taken-king Fri, 11 Dec 2015 07:20:16 -0500 Samantha Wright

With great deals on Metal Gear Solid V: The Phantom Pain, Mad Max, Uncharted: The Nathan Drake Collection, WWE 2K16, and Pro Evolution Soccer 2016Sony's 12 Deals of Christmas are going strong and there are still 7 more to indulge yourself in. 

Today, Need for Speed and Need for Speed Deluxe Edition are on sale. The standard edition is 39 Euros in comparison to the original 69.99 and the deluxe edition is 44.99 Euros instead of 79.99. 

As usual, this deal will only run for two days from December 11 until December 12 at 11:59 GMT, so get them while you can!

However, as a part of the 12 deals of Christmas, Sony announced a couple of additional deals running until December 14 at 11:59 GMT:

  • Destiny: The Taken King (now 24.99 Euros)
  • Destiny: The Taken King- Digital Collector's Edition (now 50 Euros)
  • Destiny: The Taken King- Legendary Edition (now 30 Euros)

This by no means negates Sony's sale on games for under 15 Euros (as a part of their 12 Deals of Christmas). The games range from Assassin's Creed to Ultra Street Fighter IV and the deals lasts until December 24, so be sure to check those out as well. The full list of games on sale can be found on PlayStation's official blog.

If you don't have your PS4, PS3, or PS Vita readily available, you can purchase any of these games through the PlayStation store.

Are you interested in picking up any variation of Need for Speed or Destiny: The Taken King? What about the games for under 15 Euros? Be sure to let us know in the comments below!

]]>
7 hot games to keep you warm this holiday season https://www.gameskinny.com/whi57/7-hot-games-to-keep-you-warm-this-holiday-season https://www.gameskinny.com/whi57/7-hot-games-to-keep-you-warm-this-holiday-season Thu, 12 Nov 2015 05:19:34 -0500 Travis Shuman

[{"image":"http://s3.amazonaws.com/gameskinnyop/4/6/a/46a9d25ab72e80f1d1c9bb6e3c77dfc2.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/4/6/a/tiny_46a9d25ab72e80f1d1c9bb6e3c77dfc2.jpg","type":"slide","id":"90923","description":"

Rainbow Six: Siege - Dec 1

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Rating: N/A

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Price: $59.99

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Buy It: Amazon

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Tom Clancy's Rainbow Six series has always provided a fresh spin on the redundant FPS genre, but Rainbow Six: Siege is something else entirely. The latest addition to the series holds a focus on hostage situations that require a specialized group of soldiers to breach a room or building to eliminate the enemies, while savings the civilians. With the ability to play as either the good or bad group (which differ greatly as gaming experiences) Siege is a game that won't be collecting dust anytime soon.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/4/c/3/4c3223f29e02dd59f81764d754198471.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/4/c/3/tiny_4c3223f29e02dd59f81764d754198471.jpg","type":"slide","id":"90920","description":"

Just Cause 3 - Dec 1

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Rating: N/A

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Price: $59.99

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But It: Amazon

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If crazy action with little concern for realism is what you prefer in a game, Just Cause 3 has what you're looking for. Combine a beautiful paradise filled with lush greenery with crazy weapons and gadgets and you have an experience worth pouring some hours into. 

\n

Want to dip your toes into the water before buying? Try the Just Cause 3: WingSuit Experience app on Apple or Android for free.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/d/8/f/d8f3a9715b48f261c5726863dfaab610.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/d/8/f/tiny_d8f3a9715b48f261c5726863dfaab610.jpg","type":"slide","id":"90918","description":"

Star Wars: Battlefront 3 - Nov 17

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Rating: 4.9/5 (MicrosoftStore.com)

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Price: $59.99

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Buy It: Amazon

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The return of one of the most popular Star Wars games ever, Battlefront 3, is checking all the right boxes to make this THE video game to have on your wish list this season. Couch and online co-op, as well as the ability to play special missions as iconic heroes and villains from the Star Wars universe are just the tip of the iceberg when it comes to things you could drool over. 

"},{"image":"http://s3.amazonaws.com/gameskinnyop/0/5/8/058520c50c02422e653eaf92e7059588.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/0/5/8/tiny_058520c50c02422e653eaf92e7059588.jpg","type":"slide","id":"90916","description":"

Rise of the Tomb Raider - Nov 10

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Rating: 87/100 (Metascore)

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Price: $59.99

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Buy It: Amazon

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Lara Croft's reboot that changed her from a sexual icon of the 90's to a modern, powerful female character people could actually relate to did surprisingly well. The first chapter set the bar pretty high and proved that Tomb Raider could still sell in today's market and the sequel is looking to somehow top it. If you're looking for action, puzzles, incredibly life-like graphics and a killer story that will have you journeying through Siberia, Lara Croft's latest adventure is just what you need. Just because it's snowing in-game, doesn't mean you have to be cold this winter.

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"},{"image":"http://s3.amazonaws.com/gameskinnyop/6/a/f/6aff7c3ce56d522e83ec5b5e1792e8ed.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/6/a/f/tiny_6aff7c3ce56d522e83ec5b5e1792e8ed.jpg","type":"slide","id":"90908","description":"

Fallout 4 - Nov 10

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Rating: 90/100 (Metascore)

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Price: $59.99

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Buy It: Amazon

\n

This list is meant to keep you warm through the holidays, however Fallout 4 may just have you bundled up inside straight through Spring as well. Bethesda's highly anticipated open world RPG hit shelves November 10. If you need to be educated on why this game is so highly anticipated, Gameskinny has plenty of articles you can check out...it's sort of a hot topic.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/6/2/7/6276197c800f41e713f9becdc672f0f7.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/6/2/7/tiny_6276197c800f41e713f9becdc672f0f7.jpg","type":"slide","id":"90907","description":"

Call of Duty: Black Ops III - Out Now!

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Rating: 3.4/5 (141 of Customer Reviews)

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Price: $59.99

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Buy It: Amazon

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Out of all the games on this list, Call of Duty: Black Ops III is most likely to stand out, front and center. FPS's are the bread and butter of video games and usually contain a foolproof formula for success, which makes them a safe bet. 

\n

Call of Duty is king of the modern FPS. Black Ops III was just released on November 6 and is seeing some great reviews right out of the gate. The Call of Duty series can get pretty graphic and is obviously quite high on the violence so maybe watch for the ESRB ratings before buying for your kids.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/e/e/e/eeeee572bc79eb55f9764ad9fd4b9149.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/e/e/e/tiny_eeeee572bc79eb55f9764ad9fd4b9149.jpg","type":"slide","id":"90906","description":"

Need for Speed - Out Now!

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Rating: 3/5 (35 of Customer Reviews)

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Price: $59.99 

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Buy it: Amazon

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Whether or not the gamer in your life is a fan of the racing genre, a guaranteed good time is the newest installment of Need for Speed. The Need for Speed series has long been a staple racing games. They've always kept a solid reputation among gamers and 2015's latest installment is running strong. 

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More cars, more customization, and well-acted cinematic cut scenes make Need for Speed an enjoyable game for players young and old. 

"},{"image":"http://s3.amazonaws.com/gameskinnyop/9/1/8/918a5b637a1f74068e68f89a9a1c1aa1.png","thumb":"http://s3.amazonaws.com/gameskinnyop/9/1/8/tiny_918a5b637a1f74068e68f89a9a1c1aa1.png","type":"slide","id":"90904","description":"

As the days grow longer and temperatures begin to plummet, gamers around the world need something to keep them warm through the New Year. Luckily, GameSkinny has the Gamer Gift Guide. Shopping for the gamers in your life is about to get a lot easier.

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Usually Q4 of any year is relatively good for new game releases, what with Christmas and all, but this year is exceptionally exciting as tons of AAA bombshells are about to hit the market.

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Here's 7 hot games to keep you warm this holiday season.

"}]]]>
5 Best Need for Speed games https://www.gameskinny.com/rdw5e/5-best-need-for-speed-games https://www.gameskinny.com/rdw5e/5-best-need-for-speed-games Sun, 01 Nov 2015 06:18:34 -0500 astik_anand

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    \n
  1. 1. Need for Speed Most Wanted
  2. \n
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EA Black Box, 2005
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You knew it didn't you? Right from the point you saw this post you knew Most Wanted was the number one, it had to be. I agree, the game is so far the best Need for Speed game available. 

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It featured great graphics, a brilliant and captivating story, and unforgettable police chases. The task of defeating the blacklist was a hefty but rewarding job. 

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Though the number of cars was not that high, the story was strong enough to keep you from noticing. The game can be played over and over again and it just keeps getting better.

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NFS MW was also the first game in the series to be released for Xbox 360. It is truly a work of art.

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So, this was my list of best Need for Speed games. The upcoming NFS holds a lot of promise. However, it's doubtful that it may be better than Most Wanted. Only time will tell.

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Do not agree with this list? What are your favorite NFS games? Be sure to comment below.

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2. Need for Speed Underground 2

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Electronic Arts, 2004
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Upon its release in 2003, NFS Underground enjoyed wide appreciation from fans. The sequel, however, was celebrated even more. It had loads of customization options available for the players' cars, focusing on looks and performance simultaneously.

\n

The game introduced new racing modes such as Underground Racing League and Street X, more tuning options, and even a new method of selecting races. It also featured a mode named "Outrun" that made it more realistic.

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It is one of the few games which can be played over and over again. Even today, the visuals are still appealing and the story is strong.

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And now for the number one....

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Drumroll please......

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"},{"image":"http://s3.amazonaws.com/gameskinnyop/1/4/9/14985314e9cc5682ac4dcb542cb607f2.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/1/4/9/tiny_14985314e9cc5682ac4dcb542cb607f2.jpg","type":"slide","id":"89864","description":"

3. Need for Speed Carbon

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EA Black Box, 2006
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Continuing the story of Most Wanted, Carbon brought night-time-only racing back to NFS. The cars were all similar to those in Most Wanted, but little emphasis was given to police this time.

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Carbon also saw the return of drift races to Need For Speed while drag races were removed. The concept of forming a crew was attractive and appreciated by fans. The game had good graphics and nice visuals while gameplay was smooth and gave players a real racing experience.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/b/a/a/baa0b180a5b140b86dec8553566c95e9.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/b/a/a/tiny_baa0b180a5b140b86dec8553566c95e9.jpg","type":"slide","id":"89858","description":"
    \n
  1. 4.Need for Speed Hot Pursuit
  2. \n
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Criterion Games, 2010
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Anyone who has ever played Hot Pursuit will agree, this game had to be here. This is partially because it was the first NFS game to have received the  'Best Racing Game' award at E3.

\n

Hot Pursuit allowed you to play as a police officer or a racer. It had over 60 cars, most of which were available to both racers and cops.The game had a nice background story to complement the well designed gameplay, giving this game a position on this list.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/9/8/f/98fb251aa8319002787275729e1bfae0.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/9/8/f/tiny_98fb251aa8319002787275729e1bfae0.jpg","type":"slide","id":"89853","description":"

5. Need for Speed The Run

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EA Black Box, 2011
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Starting this list, The Run undoubtedly ranks high among its siblings. It had a good supporting backstory and great visuals. And also provided players with loads of cars to choose from.

\n

This was the first NFS game ever to allow players to exit a car and travel on foot. That, plus the life-like police maneuvers and a wide selection of cars has earned The Run fifth position on this list.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/8/e/1/8e171e6f6103dc7f3edea81919b8c3c3.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/8/e/1/tiny_8e171e6f6103dc7f3edea81919b8c3c3.jpg","type":"slide","id":"89841","description":"

Ever played Need for Speed ?

\n
You know you're hyped to read this. 
\n

With the new Need for Speed arriving next week for Xbox One and PlayStation 4, a list of the best NFS games was long overdue.

\n

NFS games have enjoyed over a decade of limelight and the family now has many members, some good and some better. The series' first game, The Need for Speed, was released in 1994. Since then, 21 more games have been released.

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Story and gameplay both are given equal weight for this list. So without further ado, here's the 5 best Need for Speed games so far.

"}]]]>
Need for Speed 2015 trial now available, week before launch https://www.gameskinny.com/hgfle/need-for-speed-2015-trial-now-available-week-before-launch https://www.gameskinny.com/hgfle/need-for-speed-2015-trial-now-available-week-before-launch Thu, 29 Oct 2015 05:50:40 -0400 astik_anand

Need for Speed, which is set to arrive on November 3, now has a free trial version for Xbox One owners who have subscribed to EA Access. The trial has an upper time limit of 10 hours. 

The game can be downloaded through the EA Access app on Xbox One or via Xbox.com. The download size of the game is a hefty 18.18 GB. Unlike other trials, this one will save your progress for the full game if you buy it.

The new Need for Speed, according to its description, will feature five game modes: Speed, Style, Build, Crew and Outlaw. It will also feature real-world icons of urban car scene like  Magnus Walker, Ken Block, Nakai-San, Risky Devil, and Morohoshi-San. The game will also require an internet connection to be played.

For those who do not know, EA Access is a subscription-based gaming service, which provides early access to upcoming EA Games. Subscribers also have access to an ever-growing library of games and a 10% discount on digital EA purchases on Xbox One.

Need for Speed is set to launch on November 3 for Xbox One and PlayStation 4. The PC version of the game, however, will arrive later in spring next year.

]]>
Top 5 Need For Speed games you need to try out https://www.gameskinny.com/ug7ma/top-5-need-for-speed-games-you-need-to-try-out https://www.gameskinny.com/ug7ma/top-5-need-for-speed-games-you-need-to-try-out Fri, 02 Oct 2015 10:50:47 -0400 Sergey_3847

[{"image":"http://images.gameskinny.com/gameskinny/537124fe292eab9c301a6dfc4102122a.jpg","thumb":"http://images.gameskinny.com/gameskinny/537124fe292eab9c301a6dfc4102122a.jpg","type":"youtube","id":"6916","description":"

It’s also interesting to note that during all these years, there was only one game in the series that was released without the name of Need For Speed in the title – Shift 2: Unleashed.

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Also, all the games were ported to almost every platform possible, except Need For Speed: Nitro, which was developed exclusively for Nintendo’s DS and Wii consoles. Despite being interesting games in their own rights, none of them had the chance to enter the top 5 list.

\n

Now, what do we know about the new game? The garage is consistently updated with new cars, customization features already look great, and it is rumored that the highly-criticized need for permanent online connection will be eliminated, as well. So maybe something actually nice will come out of it all. The beta testing for Need For Speed begins on October 5, 2015 for PS4 and Xbox One.

\n

Tell us about your favorite Need For Speed game and what you expect from the new one in the comments section below!

"},{"image":"http://s3.amazonaws.com/gameskinnyop/6/1/2/61223ca396145cfc9643491226dd509f.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/6/1/2/tiny_61223ca396145cfc9643491226dd509f.jpg","type":"slide","id":"85952","description":"
1. Need For Speed: Most Wanted (2005)
\n

Electronic Arts took everything that was great about the previous installments, added an open world, and cooked a delicious new game. It had the biggest range of cars and modes ever, which was the clear sign that developers wanted to satisfy everybody. Sometimes this worked and sometimes not, but in the case of Most Wanted, it worked exceedingly well.

\n

Despite some flaws and shortcomings, Most Wanted deserves your close attention. Of course, you may not have enough patience to beat the game, but trying it out is a must.

\n

The 2012 Criterion remake wasn’t as excellent as the original, which still looks great today, but if outdated graphics give you headaches, then grab the one from Criterion instead.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/d/4/1/d41578ba2b35313c3e6ad4d68707fc35.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/d/4/1/tiny_d41578ba2b35313c3e6ad4d68707fc35.jpg","type":"slide","id":"85951","description":"
2. Need For Speed: Underground (2003)
\n

This was the game that borrowed all the finest elements from The Fast and The Furious movie, such as illegal drag racing, beautiful ladies, pumping beats and, of course, great looking cars. Everybody loved Underground, and the sales after the disappointing Porsche Unleashed and Hot Pursuit 2 brought the series back to success.

\n

You could, of course, complain about the flawed financial management system, unavailability of the daytime races, the inability to turn off the headlights, and no change of weather. On the other hand, along with Lord of the Rings: The Return of the King, it was one of the first video games to get the THX certificate – a standard previously given only to movies.

\n

Tuning mode was another huge thing back then, when gamers were basically tired of the same Lamborghinis and McLarens. Suddenly they could add spoilers, neon lights, crazy paint jobs or anything that made their car look great - and what’s more important, unique from the rest.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/9/7/7/977636376a05a27b221cf035f43f65ed.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/9/7/7/tiny_977636376a05a27b221cf035f43f65ed.jpg","type":"slide","id":"85950","description":"
3. Need For Speed: Hot Pursuit (2010)
\n

This was the remake of the super successful Hot Pursuit from 1998 that gave birth to the concept of police pursuits in the series. The new game took all the best features of the original and elevated them to the new heights. This was the first game that allowed you to play as a police officer chasing other players, which made this feature into one of the most highly regarded modes in the game.

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Unfortunately, there were things in Hot Pursuit that ruined the overall experience. For example, a complete lack of anti-aliasing feature in the video settings spoiled an otherwise crisp texture quality. Another annoying flaw was the absence of communication means between the players within the multiplayer, both the lobby and the game.

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Otherwise, the physics of the cars and the exciting track design made Need for Speed: Hot Pursuit not only one of the best games in the series, but also one of the best racing games ever.

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4. Need For Speed: Porsche Unleashed (2000)
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This was the only game in the series that allowed you to drive cars exclusively from Porsche. The range of cars was huge - from the earliest models of the 1950s to the latest Boxsters. It was a controversial decision to focus the whole game on Porsche alone. Of course, many fans consider this a terrible game, but believe it or not, there are many others who consider it the best in the series.

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Those who liked the game appreciated the opportunity to drive those old classic models. The career mode was especially interesting, letting you win the races, earn more money, and buy newer models for your garage. The physics was great and you could feel the huge difference between 356 and 911 models.

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5. Need For Speed: Shift (2009)
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Shift turned out to be a surprisingly deep, versatile and smart racing game. It was excellent both technically and artistically. Career mode had a huge number of various race modes, collectibles, and a multiplayer feature that let you take part in a variety of competitions full of adrenaline.

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The only two things missing from Shift were the integrity and the scale. The developers desperately needed to add a couple of hundred more cars and tracks, and not abuse it with effects - then it would be possible to compete with other giants like Gran Turismo and Forza. However, it was still enough to become one of the best racing games of 2009.

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During the whole period of the Need For Speed games series' existence, which started in 1994, it has experienced both ups and downs in its popularity. The developers used almost every possible trick in the genre: sports car races, police pursuits, tuning, and even cutscenes with QTEs.

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The last one, Need For Speed: Rivals, was released in 2013. Not only was it commemorating the twenty years of the franchise, but it was also the twentieth game in the whole series. This year we will see the release of the new game, simply titled Need For Speed, indicating the full reboot of the franchise. The game is set to be released on November 3, 2015 for PlayStation 4 and Xbox One. Unfortunately, the PC version got pushed back to Spring 2016.

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This is a great opportunity to look into the rich history of one of the most successful racing series in the world and choose the best 5 Need For Speed games. It will also give PC owners some fresh ideas on what to play before the new game comes out next year.

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Need for Speed: PS4/Xbox One get closed beta https://www.gameskinny.com/5ljx1/need-for-speed-ps4xbox-one-get-closed-beta https://www.gameskinny.com/5ljx1/need-for-speed-ps4xbox-one-get-closed-beta Tue, 15 Sep 2015 10:37:43 -0400 Andrea Koenig

Need for Speed made some big announcements concerning the state of development, so both PC and console gamers, listen up.

Xbox One and PS4 gamers will be able to sign up and experience a limited time closed beta session, and for those who haven't heard yet; PC gamers will have to wait for their OS release until September 14, 2016.

So, here comes the closed beta. If you head to the Need for Speed website, you will be able to register today for a chance at the closed beta session that will last until September 25th.

You will need to sign in with your EA account to access the registration process. Space is limited, so not all those who register will be able to get into the beta. Those who are granted access will be notified by email.

This will all be to help the developers, Ghost Games, with some technical testing to have a better launch. There is no news for any beta tests on PC.

Need for Speed is an iconic racing series, and this full reboot for "modern" consoles is meant to reinvigorate that old game with new life. The reboot was announced in late May, and will include online and single-player modes.

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Need for Speed PC release date gets pushed back https://www.gameskinny.com/p59vw/need-for-speed-pc-release-date-gets-pushed-back https://www.gameskinny.com/p59vw/need-for-speed-pc-release-date-gets-pushed-back Sun, 20 Sep 2015 06:12:45 -0400 Khadija Dukes

After communicating with the Need for Speed PC community regarding the unlocked frame rate of the game, developer Ghost has decided to move the PC release date to Spring 2016.

The new release date will give the devs more time to further enhance and increase the visuals of the game, as well as provide PC users with content updates from day one. 

PlayStation 4 and Xbox One release dates will remain the same, starting November 3 in North America and November 5 worldwide. The content updates on the consoles will allow for the PC version to come fully equipped with the new updates.

In addition to this new release date, Need for Speed will also be conducting a closed beta on the PS4 and Xbox One in the coming weeks. Those who are interested in signing up for the closed beta, which will kick off in October, can sign up here until Sept. 28.

What do you think of the new updates? Will you be signing up for the Need for Speed beta? Let us know in the comments!

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Need for Speed PC release date pushed back to spring 2016 https://www.gameskinny.com/ehhnh/need-for-speed-pc-release-date-pushed-back-to-spring-2016 https://www.gameskinny.com/ehhnh/need-for-speed-pc-release-date-pushed-back-to-spring-2016 Mon, 14 Sep 2015 08:17:57 -0400 Samantha Wright

Ghost Games, the company behind Need for Speed, issued an official announcement today detailing important new information. 

The PC version of the game will no longer be released in November alongside the PlayStation 4 and Xbox One versions; it has been pushed back until Spring 2016.

Ghost Games states the decision is based upon the increased frame rate they can use for PC. According to the post, PC Need for Speed players on Facebook, Twitter, Reddit, and YouTube have made it clear that frame rate is a "massive priority:"

"Part of the conversation includes hearing from our PC community that an unlocked frame rate in Need for Speed is a massive priority for you, and we fully agree. To deliver this, we’ve made the decision to move the PC release date to Spring 2016."

The pushed back date will allow Ghost to increase the visuals on PC as well.

On the plus side, Ghost states that the content updates for Xbox One and PlayStation 4 will be released with the PC version day one.

The announcement also discusses the servers as Need for Speed is a connected game. In the coming weeks, the PlayStation 4 and Xbox One versions will have a closed beta to help test the server infrastructure.

To learn more read the full announcement here.

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Fallout 4 officially snags E3 Best of Show award https://www.gameskinny.com/6erbk/fallout-4-officially-snags-e3-best-of-show-award https://www.gameskinny.com/6erbk/fallout-4-officially-snags-e3-best-of-show-award Thu, 09 Jul 2015 19:38:34 -0400 Victor Ren

Along with it probably being the most anticipated game at E3, Fallout 4 took home the Best of Show honors for this year's E3 that was presented by game critics. In total, Fallout 4 walked away with 3 awards, joining Uncharted 4: A Thief's End to lead every other game shown during E3 in the awards category. 

Fallout 4 was nominated for 4 categories, and the victories came in for Best PC Game, Best of Show, and Best Role Playing Game. In comparison, Uncharted 4 was nominated for 3 and won Best Console Game and Best Action/Adventure Game. Another award was given to it as a commendation for its graphics. 

Some other games that also gained some recognition and were able to take home some decorations included Star Wars BattlefrontNo Man's Skyand FIFA 16

On the same note of gaining some bragging rights between games, Sony Computer Entertainment came out with the most wins with the games they showed off. second came EA, and third came Bethesda. The PlayStation 4 also had the most games on an individual platform that took home awards with 14, and the PC came second with 9.

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"Need For Speed" hails the return of the underground racing game https://www.gameskinny.com/6ubmy/need-for-speed-hails-the-return-of-the-underground-racing-game https://www.gameskinny.com/6ubmy/need-for-speed-hails-the-return-of-the-underground-racing-game Mon, 15 Jun 2015 12:25:47 -0400 CallSignDriver

Over the past several years, games in EA's Need for Speed franchise has been somewhat experimental in nature, varying in theme from one installment to the next. A teaser released last month led many to expect the next entry in the series to return to the illegal street-racing theme of Need for Speed: Underground. Today's reveal (above) not only meets those expectations, but greatly surpasses them.

Simply titled Need for Speed, the next entry in the series is set as a full reboot of the franchise, combining the best elements of its predecessors in pursuit of the purest Need for Speed experience possible.

Ghost Games' Executive Producer Marcus Nillson boasts that Need for Speed will have the customization of Underground, the world of Carbon, the innovation of Rivals, and the narrative of Most Wanted.

Need for Speed is set to release on November 3, 2015. For more information check out the official website.

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New Need For Speed Requires Online Connection https://www.gameskinny.com/88bhd/new-need-for-speed-requires-online-connection https://www.gameskinny.com/88bhd/new-need-for-speed-requires-online-connection Sat, 30 May 2015 08:51:26 -0400 Anne-Marie Coyle

EA has said that the upcoming reboot of popular racing game Need For Speed will require an internet connection to play.

The news was confirmed via the official Need For Speed Twitter account, in response to a comment posted by a fan referring to Microsoft’s initial plan to make an internet connection mandatory for the Xbox One.

@DeanRheims NFS will require an online connection, but the benefits are nice. More variety and a more rewarding experience with friends.

— Need for Speed (@NeedforSpeed) May 28, 2015 

The backlash Microsoft received for the controversial strategy clearly hasn’t been enough to put the publisher off. They defended the decision, saying that ‘the benefits are nice’.

Previous games in the series had an optional online component, but it looks like developer Ghost Games is aiming to make extensive use of the cloud for maximum multiplayer integration, much in the same vein as Ubisoft's recent racer, The Crew.

Need For Speed is a complete reboot of the series that will be released for PlayStation 4, Xbox One and PC. No official release date has yet been announced, although a November launch has been rumoured. Expect more details during EA's press conference at this year's E3.

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How Video Game Industry Money Could Change Let's Play Videos https://www.gameskinny.com/5k24v/how-video-game-industry-money-could-change-lets-play-videos https://www.gameskinny.com/5k24v/how-video-game-industry-money-could-change-lets-play-videos Wed, 23 Jul 2014 19:14:19 -0400 Chris_Lemus

YouTube has a community of video gamers that is growing due to the popularity of “Let’s Play” videos. This community of YouTube channels help promote creative and innovative content from the games that personalities choose to play. The social media site is a medium with organic roots not attached to any influence other than the viewers.

But the video game industry is noticing the popularity of gaming videos on YouTube as a money-making opportunity.

“I’m not really aware of any games site for whom coverage of your game will result in an immediately noticeable sales spike,” Postitech Games developer Cliff Harris told Forbes. “But I have seen that with a YouTube Let’s Play.” In response, the industry is cashing in by offering chances for YouTube channels to make more money than what a YouTube Partner Program could offer.

According to Reelseo, channels that qualify for the YouTube Partner Program may earn on average between $0.30 and $2.50 per every thousand views before Youtube takes a 45 percent cut of the earnings.

Unless a channel is one of the 1,000 most popular on the website, it is hard to make a comfortable living from only YouTube. This is why the idea of taking money from developers is attractive.

Instead of making a video of a game chosen by the channel that will earn anywhere between $45 to $375 for having 150,000 views according to Reelseo’s average, the YouTube page could instead receive a lump sum anywhere in excess of $2,000 for playing a game the way it’s developer or publisher wants the personality to.

The thought that video game companies would consider paying YouTube channels regardless of their opinion is generous. It’s basic business: paying for a negative or fake Let’s Play experience only results in a loss of profits, compared to paying for a positive review which leads to video game sales.

In regards to Let’s Play videos, where gamers provide commentary of capture footage they took from playing the game, there are not many ethical questions that may be asked when YouTubers accept industry money. While the exchange of money for these videos is not problematic, viewers should be critical about how money could influence the clips they watch.

When a company pays for a Let’s Play, they not only creating a form of advertising, they buy the rights to creative licensing. The industry influences the content to raise the potential profit of video game sales from the clip. In essence, the money developers and publishers give to the channel comes with a gate, and the companies are the gatekeepers. 

This situation was a scenario Daniel Hardcastle lived. Known as NerdCubed on YouTube, he admitted to taking money only once for a Need for Speed video. His concern throughout the making of his video was not about his opinion, but whether the style of content in the video would be accepted by the company so that he would be paid.  This worry over content no longer supplies the demand for what viewers want to see. Instead, it caters to what the industry wants viewers to see, whether the content is natural to the channel or not.  According to a Gamasutra survey of 141 video game YouTube channels, publishers are going after channels with more than 5,000 subscribers. Amongst these channels, 26 percent admitted to taking money to record videos. This population could be more, as five percent of those surveyed chose not to answer.

While the survey does not say if these YouTube channels took money for a review or a Let’s Play video, 26 percent of channels with a notable following were influenced to act in some way other than their own like NerdCubed. Theoretically, if one third of the most popular video game channels on YouTube had their content influenced by video game companies, then viewers are essentially just seeing more trailers governed and controlled by the industry.

YouTube is freedom of expression by gamers for gamers. The viewers of video game channels are entertained by not only the style of commentary from the personality, but also enjoy a small taste of the game being played. If channels want to make money while creating content, then both creators and viewers should be critical about a YouTube page’s intentions and influences when making videos.

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What I'd Do in Virtual Reality https://www.gameskinny.com/7z05m/what-id-do-in-virtual-reality https://www.gameskinny.com/7z05m/what-id-do-in-virtual-reality Tue, 25 Feb 2014 12:30:28 -0500 Venisia Gonzalez

Living in the real world is hard work and can be exhausting. What if you could venture into virtual reality?

First, what is virtual reality?

It's an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment.

Imagine creating a "reality" where you could do whatever you want. I'll share with you 5 things that I'd love to do.

Flying

What I'd give to feel weightless and soar above the clouds to see the world below. I would never be stuck in traffic and could go anywhere I wish without airfare or a passport. I'd be able to to just go on a whim to places I've always dreamt about.

Teleportation

Many of us have heard and/or seen Star Trek. I always thought how awesome it was that they could teleport from place to place with the help of their device. I'd love to be able to teleport at the drop of a hat and appear anywhere.

Insane Driver

How cool would it be to be able to drive super fast and crazy (with no police) like the game Need For Speed or Fast and Furious films? I love to drive fast and the feeling I get when watching the insane driving stunts gets me super excited. No wonder my fiancé goes nuts when I drive the Camaro.

Living Large

I think it'd be so cool to be epically wealthy (in terms of money) and live like a multi billionaire. The places I'd go, things I'd do, parties, shopping... hmm imagine that.

A Personal Wish of More Time

I'd love to be able to be with my little girl Isabel again. Being able to have the time to watch her grow up into a beautiful woman I only have in my dreams. For any grieving parent out there, I'm sure this may be a common wish.

What would be on your list?
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6 Highly Anticipated Video Game Movies That Won't Suck https://www.gameskinny.com/328ww/6-highly-anticipated-video-game-movies-that-wont-suck https://www.gameskinny.com/328ww/6-highly-anticipated-video-game-movies-that-wont-suck Tue, 28 Jan 2014 16:11:20 -0500 Lauren Puga

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Angry Birds 
Release Date: 2016

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Since it’s initial release in 2009, Angry Birds has become so much more than just a mobile game. With a popular line of merchandise, a cartoon series and even a theme park, it’s no big surprise that Rovio Entertainment has a CG-animated Angry Birds movie in the works. Co-directed by veteran animators Clay Kaytis (Wreck-It-Ralph, Frozen) and Fergal Reilly (Cloudy with a Chance of Meatballs), this project sounds like it has a lot of potential. 

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Warcraft 
Release Date: 2016

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It’s hard to believe that a World of Warcraft movie was first announced back in 2006. Fast-forward about seven years and we’re finally starting to see some progress. The film now has a director, Duncan Jones (Moon) and sports an eclectic cast including Ben Foster (X-Men: The Last Stand), Rob Kazinsky (Pacific Rim), and Paula Patton (Mission: Impossible – Ghost Protocol). The film will tell the story of the initial encounters between humans and orcs and include a number of locations featured in the game. Filming began this month, so keep your eyes peeled for production updates.

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Sly Cooper 
Release Date: 2016

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That last one not bringing back enough nostalgia for you? Well Rainmaker Entertainment and Blockade Entertainment - the same pair behind the Ratchet and Clank movie – are also producing a Sly Cooper movie. Described as a “comedic heist film,” Sly Cooper will feature familiar characters like Bentley Turtle, Murray Hippo, and Sly’s nemesis, Clockwerk. No word yet on who will be voicing the characters, but producer David Wohl says the film will have a mix of actors from the original games and outside talent. 

"},{"image":"http://images.gameskinny.com/gameskinny/a900213dceb4b55f20c4787878e043cd.jpg","thumb":"http://images.gameskinny.com/gameskinny/a900213dceb4b55f20c4787878e043cd.jpg","type":"youtube","id":"3087","description":"

Ratchet and Clank 
Release Date: 2015

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With video game movies, there’s always a chance that the studio translating your favorite game to the big screen could seriously mess it up.  Luckily, we don’t have to worry about that with Ratchet & Clank. TJ Fixam, the guy writing the script, is a Ratchet & Clank vet with writing credits in all the franchise’s more recent games. The cast features voices from the original franchise as well, including James A. Taylor as Ratchet, David Kaye as Clank, and Jim Ward as Qwark. If this film adaption has all the same quirky charm as its source material, it should have no trouble doing well the box office.

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Assassin’s Creed 
Release Date: Summer 2015

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In the past few years, Ubisoft Motion Pictures has announced plans to adapt several of their best selling games, including Splinter Cell and Far Cry, for the silver screen. After seeing a number of other big-name games get stuck in movie-development purgatory, it’s a relief to hear that Assassin’s Creed is set to begin filming this August. Aside from that, news on the project has been relatively quiet. We know that Michael Fassbender will be both producing and starring in the film, and back in August it was revealed that Academy Award nominee Scott Frank was working on a rewrite.  No director has been chosen yet but this is a huge title with a ton of potential to save the reputation of video game movies so hopefully it's someone impressive. 

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Need for Speed 
Release Date: March 14, 2014

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Inspired by the racing games of the same name, Need For Speed has a new, original story not featured in the existing series. Breaking Bad star Aaron Paul plays Tobey Marshall, a street racer who, after being released from prison for a crime he didn’t commit, is out for revenge. The trailer actually looks pretty cool and if you’re familiar with Aaron Paul, then you already know that he’s a phenomenal actor. The movie is written by the Gatins brothers (Real Steel, Coach Carter) and directed by Scott Waugh (Act of Valor). 

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It’s no huge secret that video game movies have a terrible track record. More games have gotten stuck in production hell than have actually made it to the big screen, and the ones that do make it are generally pretty awful.

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Don’t get me wrong, I’m a fan of the first couple Resident Evil movies and I’ve seen Silent Hill more times than I’d like to admit, but are they good movies? Not particularly.

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Because film adaptions of video games tend to not do well at the box office, they generally don’t receive very large budgets…which ultimately doesn’t help at the box office. It’s a cycle of doom that likely won’t be broken until someone steps in and makes a video game film worth giving a damn about.

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Lucky for us, there are quite a few upcoming movies based on video games that could be just what we’re looking for.

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Check out the slide show to see which films could save the genre.

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