Nex Machina Articles RSS Feed | Nex Machina RSS Feed on en Launch Media Network 1,500+ Games Discounted During Good Old Games' Lunar New Year Sale Fri, 24 Jan 2020 16:01:08 -0500 GS_Staff

Joining the likes of Steam, Fanatical, and Ubisoft, Good Old Games is holding its own sale to celebrate the Lunar New Year. From January 24 to January 31, more than 1,500 games and game bundles are on sale, some upwards of 90% off. 

Though the name might suggest these discounts are relegated to the ephemeral "old" games available on the platform, GoG has actually been selling newer games for a while now.

As such, highlighted deals include those on Disco Elysium, The Witcher 3: Wild Hunt, Pathfinder: Kingmaker, Everspace, Greedfall, Vampyr, Age of Wonders: Planetfall, Children of Morta, and Bloodstained: Ritual of the Night

Although it doesn't look like there are many, if any, deals on upcoming games like Cyberpunk 2077 or Vampire: The Masquerade — Bloodlines 2, GoG has helpfully separated its sales by genre and the cleverly useful "only the highest discounts" category. 

Here are some of the best deals we saw while readying our wallets for the inevitable mass exodus of money. 


Game Regular Price Sale Price
2064: Read Only Memories $19.99 $3.99
Abzu $19.99 $9.99
Age of Wonders 3 $29.99 $7.49
Age of Wonders: Planetfall $49.99 $33.49
Alan Wake $14.99 $2.99
Ape Out $14.99 $7.49
Atom RPG $14.99  $11.99
Baldur's Gate Enhanced $9.99 $4.99
Baldur's Gate 2 Enhanced $19.99 $9.99
Banner Saga $24.99 $7.49
Banner Saga 2 $24.99 $9.99
Banner Saga 3 $24.99 $14.99
Battletech $39.99 $13.59
Bioshock Remastered $19.99 $4.99
Bioshock 2 Remastered $19.99 $4.99
Bioshock Infinite Complete $54.99 $18.14
BIT.TRIP Runner 2 $14.99 $7.49
Bloodstained: Ritual of the Night $39.99 $25.99
Call of Juarez: Gunslinger $14.99 $5.99
Children of Morta $21.99      $15.39
Cook, Serve, Delicious 2 $12.99 $3.24
Cossacks 3 $19.99 $7.99
Cuphead $19.99 $14.99
Daikatana $6.99 $0.97
Darkest Dungeon $24.99 $7.49
Darkwood $14.99 $5.99
Dead Cells $24.99   $17.49
Death's Gambit $19.99 $9.99
Doom 2 + Final Doom $9.99 $2.99
Doom 3 BFG $19.99 $5.99 
Dragon Age Origins Ultimate $19.99 $4.99
Dying Light $59.99   $17.99
Enter the Gungeon $9.99  $5.99
Everspace $29.99 $4.49
Fell Seal: Arbiter's Mark $29.99 $14.99
Figment $19.99  $6.79
Firewatch $19.99 $4.99
Frostpunk $29.99 $11.99
Greedfall $49.99 $37.49
Grim Dawn $24.99 $4.99
Gris $16.99 $8.49
Headlander $19.99  $5.99
Hellblade: Senua's Sacrifice $29.99 $10.19
Hollow Knight $14.99 $7.49
Hotline Miami $9.99 $2.49
Katana Zero $14.99 $9.69
Kingdom Come: Deliverance $29.99 $14.99
Layers of Fear $19.99 $3.99
Layers of Fear 2 $29.99 $14.99
Mafia 3 $39.99  $7.99
Metro 2033: Redux $19.99 $4.99
Metro Last Light: Redux $19.99  $4.99
Mutant Year Zero $34.99 $17.49
Nex Machina $19.99 $9.99
Outlast $19.99 $3.99
Outlast 2 $29.99 $7.49
Pillars of Eternity Definitive $39.99 $19.99
Prison Architect $29.99  $7.49
Rime $29.99  $5.99
Ruiner $19.99  $9.99
Shadow Warrior $39.99 $9.99
Shadow Warrior 2 $39.99  $9.99
Shadowrun Returns $14.99 $3.74
Shovel Knight: King of Cards $9.99 $7.19
Shovel Knight: Shovel of Hope $14.99 $10.79
Slime Rancher $19.99 $7.99
Spec Ops: The Line $29.99  $5.99
Star Wars: The Force Unleashed
Ultimate Sith Ed. 
$19.99  $6.99
Stories Untold $9.99 $2.49
Superhot $24.99  $9.99
Surviving Mars $29.99 $10.19
Tangledeep $14.99  $5.99
The Saboteur $19.99 $4.99
The Signal From Tova $19.99 $4.99
The Surge $19.99  $6.79
The Witcher 3: Wild Hunt $39.99  $11.99
Thronebreaker: the Witcher Tales $29.99 $14.99
Titan Souls $14.99 $3.79
Vampyr $49.99 $16.99
Wasteland 2 Director's Cut $44.99  $17.99
XCOM: Enemy Unknown Complete $49.99  $9.99


That's only a small fraction of the games currently on sale during Good Old Game's Lunar New Year sale. Currently, there are dozens of DLC and expansion packs also available.

On top of that, legitimately good old games, such as those in the Warcraft, Caesar, Sim City, and King's Bounty series, are available at steep discounts. You can see everything that's on sale over at GoG.

Stay tuned to GameSkinny for more sales and discounts. And be sure to head over to Steam, Fanatical, and Ubisoft to see what's on sale for those storefronts and if it's cheaper than what's available here. 

10 Indie Games You Can Play in One Sitting Wed, 17 Jan 2018 14:22:12 -0500 Kengaskhan


Nex Machina

Time to Beat: 1.5 hours
Platforms: PC & PlayStation 4

The shoot 'em up genre may not be as wildly popular as first-person shooters, MOBAs, and digital CCGs are these days, but one of the strengths of indie game development is that they're willing to tackle a broader variety of games, and every now and then, you wind up with a game like Nex Machina.


Housemarque's Nex Machina is an arcade-y, twin-stick shoot 'em up set in a vibrant and colorful cyberpunk world where AI machines have all but exterminated humanity. The game has more or less the same fast-paced core gameplay loop that most other shoot 'em ups have, but it's packaged in a highly detailed and stylish world with a fantastic soundtrack, beautiful visuals, and great enemy and weapon variety.


In short, if shoot 'em ups are your thing, then Nex Machina's your game.




Hopefully, you found a game or two in this list that piqued your interest. If you know of any other short but awesome indie games that could fit on this list, let us know in the comments!


Or, if you're interested in what we have to say about other indie games, you can find some of our other indie content here!


Gone Home

Time to Beat: 2 hours
Platforms: PC, PlayStation 4, Xbox One

Gone Home is a walking simulator -- a really good walking simulator. While Gone Home may not transcend the genre the same way The Stanley Parable might, it's definitely much more representative of it.


Playing the role of Kaitlin Greenbriar, the player will return home from a semester abroad in Europe, only to find the house empty. The player will have to explore the house in search of clues that'll help them figure out where the rest of Katie's family is, which more or less constitutes the entirety of Gone Home's gameplay.


Gone Home isn't exactly the most groundbreaking game ever, but it's short, it's sweet, and it's got a great story and atmosphere. You can't really go wrong with that. (Although you might want to pick the game up at a discount if you don't think two hours of entertainment is worth $15.)


Lone Survivor: The Director's Cut

Time to Beat: 4 hours
Platforms: PC, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U

Lone Survivor: The Director's Cut is a post-apocalyptic survival horror game where the player controls an unnamed, masked survivor (referred to simply as "You") who must wrestle with both the mutant horrors that roam the city and his deteriorating mental state.


Lone Survivor bears many similarities to the Silent Hill series, with many likening it to a 16-bit SNES Silent Hill game. One of the most prominent features that Lone Survivor shares with the Silent Hill series are its multiple endings. As the player explores the surrounding area, they'll encounter various NPCs and objects that they'll be able to interact with, and how the player chooses to carry themselves in the post-apocalyptic world determines which ending they'll get.


There aren't many indie survival-horror games on the market, but if that's what you're looking for, then you're in luck: Lone Survivor is a fantastic instance of that niche.


Titan Souls

Time to Beat: 3 hours
Platforms: PC, PlayStation 4, Android, PlayStation Vita

Part Shadow of the Colossus, part Dark Souls, Titan Souls is a game that’s all about boss fights in a beautifully imagined fantasy world.


In a way, Titan Souls is like a puzzle game, though instead of having to solve quaint little environmental riddles, the player has to identify and figure out how to exploit each boss’s unique weakness while simultaneously dodging everything thrown their way (because you die in one hit).


Boss fights tend to be the highlights of many action-adventure/RPG games, and if you're one of those players who prefers quality over quantity, then Titan Souls is definitely worth checking out.


To the Moon

Time to Beat: 4 hours
Platforms: PC, iOS, Android

To the Moon is an adventure game developed by Freebird Games, where the player takes on the role of a doctor employed by Sigmund Corp., which offers a wish fulfillment service using a futuristic piece of tech that can create artificial memories. There's just one twist: the doctors have to use the machine to explore their patient's memories Inception-style.


In To the Moon, the player must use the machine to fulfill the last wish of a dying old man: to fulfill his lifelong dream of going to the moon. However, aged as he is, he doesn't remember why, and it's the doctors' job to delve backwards in time through his memories to discover why he wanted to go to the moon before they can fulfill his dream.


If you're looking for one of the best stories that gaming has to offer, then To the Moon is the game you're looking for. You might want to hold off playing it, though, if you're not in the mood to shed a few tears.


(Also, Finding Paradise, To the Moon's slightly lengthier sequel, is now available!)



Time to Beat: 3.5 hours
Platforms: PC, PlayStation 4, Xbox One, iOS

Puzzle games, platformers, and puzzle-platformers are some of the most popular indie game genres, and it can be overwhelming trying to pick out the polished gems from the rough. Playdead’s Limbo was one of those gems -- but it’s also a seven-year-old critically acclaimed title, so chances are you’ve probably already played it. (And if you haven’t, well, you may as well stop reading now.)


However, if you’ve been looking for a new indie game to scratch that puzzle-platformer itch, then you might be happy to learn that Playdead delivered on that front a second time.


Inside, like Limbo, is an atmospheric puzzle-platformer set in an unsettling, washed-out world. Inside's excellent sound and visual design really help bring the world to life (as alive as a dystopia can be), and while the puzzles are challenging, they should rarely ever frustrate the player. Better yet, the puzzles tie into the narrative in a way that helps to drive the story forward as the player solves them.


Whether you're looking specifically for a puzzle-platformer or just a great game in general to play, you can't go wrong with Inside.



Time to Beat: 2 hours
Platforms: PC, PlayStation 4, Xbox One

SUPERHOT is one of the most innovative shooters released in years!


Most, if not all, AAA FPS games that feature bullet time only offer it as a tool that the player can use to enhance their fighting ability, generally no more than once or twice per firefight. In SUPERHOT, bullet time is always active -- time moves when you do, and it slows to a near halt when you stand still.


This incredibly stylish first-person shooter proves that there’s a lot of design space to be explored in gameplay mechanics that we more or less take for granted nowadays. You probably won’t find any other first-person shooters that encourage you to plan out your moves like you’re playing some sort of strategy game the same way SUPERHOT will.


Her Story

Time to Beat: 2 hours
Platforms: PC, iOS, Android

Given how popular crime drama is in film and television, it’s a little strange that games rarely ever touch the genre. Maybe the scarcity of crime games explains why game designer Sam Barlow took such an unconventional approach to Her Story, which many might consider to be more of an interactive film than it is a game.


Her Story delivers a non-linear narrative through the screen of an old computer from the '90s, with a database containing several police interviews with a woman named Hannah regarding the death of her husband. The twist is that the interviews were somehow corrupted, and the player must find and sift through the fragmented interview clips in an attempt to piece together the whole story and to discern what actually happened to Hannah’s husband.


The Stanley Parable

Time to Beat: 1.5 hours
Platforms: PC

Many indie games innovate by iterating or expanding upon gameplay and narrative elements found in AAA titles. The Stanley Parable challenges them.


The Stanley Parable is a short narrative game that calls into question the nature of choice and player agency in gaming. With a Gla-DOS-like narrator as their guide (at least in terms of humor), the player takes the role of Stanley, navigating an office complex, following the narrator’s commands ... or disobeying them.


What sets The Stanley Parable apart from more or less every other game in existence is the way in which the narrator will account for every one of the player’s choices, making it a very thorough investigation of the limits of interactive storytelling.



Time to Beat: 4 hours
Platforms: PC, PlayStation 4, Xbox One

Say what you will about “walking simulators”, you’ll be hard-pressed to find a mystery game with a story as riveting as Firewatch’s. The game takes place in the Shoshone National Forest, with the player guiding Henry, a forest ranger recruit, through both the forest and his conversations with his supervisor Delilah.


One of the things that elevates Firewatch above many other walking simulators is the game's focus on dialogue as a way to keep things engaging for the player. The majority of the game's dialogue happens between Henry and Delilah by way of walkie-talkie, giving the player ample opportunity to grow attached to them as the mystery unfolds.


Whether you're an indie game aficionado, you're dissatisfied with the state of AAA gaming, or maybe both or even neither, independent games have a lot to offer the medium as a whole.


Indie game devs have a bit more freedom in how they approach development compared to AAA devs, and sometimes that'll result in games with innovative new mechanics, unusual approaches to storytelling, or even both.


However, indie games are also typically shorter than many AAA titles (most likely due to budget constraints), which isn't necessarily a good or bad thing -- where some players may prefer games that last for dozens of hours, others might be looking for games they can finish in one sitting.


If you're part of the latter group, you're sure to find what you're looking for in the indie scene -- and here are some of the best games it has to offer.

GameSkinny Staff's 2017 Game of the Year Picks Tue, 02 Jan 2018 17:21:18 -0500 Kat De Shields

2018 is upon us, but we can't properly usher in the new year without giving some major kudos to the games we fell in love with in 2017. For some of us, it was an easy decision. For others, it took some deliberation. From blockbuster hits for major publishers to awesome titles from smaller studios, here's the GameSkinny roundup for Game of the Year. 

Jonathan Moore - Senior Editor

Nex Machina 


Taking detailed notes from games of yore such as Robotron: 2084 and Smash TV, Nex Machina is a modern slant in the logical progression of all things chaos and twin-stick-shooter. Working in conjunction with Eugene Jarvis, the grandfather of the frenetic arcade shooter, Housemarque ventured into new territory while remaining faithful to the edicts that set twin-stick shooters apart from other genres in the 80s and 90s.

Nex Machina is a blast to play. With tight controls, intelligently belligerent AI, beautiful design, and interesting bosses that redefine bullet-hell insanity, it's exceedingly difficult to find another shooter that bests it. The most fun I had all year was traversing the game's labyrinthine stages (which are utterly gorgeous), unlocking its well-placed secrets, and blasting robots into the scrap heap of oblivion in some of the most glorious arcade combat I've experienced since Resogun (and perhaps ever).  

The only qualm I had with Nex Machina is that it wasn't longer, but its arcade style more than makes up for that. When you come back to a game over and over and over and over again, that tells you something -- it tells you a game is special. And in 2017, I played way too much Nex Machina, none of which I regret in the slightest. In short, Nex Machina is a masterclass in sensory bombardment without the overload -- and makes you feel as if you're truly living Running Man.

Nier: Automata


Nier: Automata perfectly blends genres into a whirling game-smoothie of delight. It's the hack-and-slash action RPG top-down twin-stick shooter platformer I didn't know I wanted until I finally started playing it. Somehow (some way), Nier seamlessly fuses 2D, 3D, and top-down playstyles and camera angles into a flourishing adventure of action and, at times, metered patience. It makes these genres feel naturally connected -- and subverts player expectations in all the right ways. 

On top of that, its narrative is quirky and whimsical, yet also full of emotional and philosophical resonance. Whereas I felt utter delight blasting robots in Nex MachinaNier: Automata flipped the script. These weren't blood-thirsty terminators but beings with emotion and agency -- beings I grew to care for. 

Swirling in and out of Nier's set pieces, the game's soundtrack supports that emotion and agency with character and gravitas. Where there's no dialogue, there's music to explain character progression and intent. Where there's bombastic fighting, there's sweeping melody. There aren't too many games that so elegantly synchronize story and poignancy in such a way, but Nier pulls it off beautifully.  

Zach Hunt - Editor 

The Legend of Zelda: Breath of the Wild 

One of my fondest gaming memories -- heck, one of my fondest memories in general -- is of first setting loose upon some mysterious land called Hyrule, unsure of what exactly I was doing or where I was going, but finding absolute joy in every moment of the original The Legend of Zelda. Like a blue candle burning away a bush to reveal hidden depths beneath, Breath of the Wild rekindled that flame within me, reminding me of why I ever started playing video games in the first place.

Everything that can be said about Breath of the Wild has already been said, so rather than justify my game of the year pick by detailing all that it did right (or how it succeeds despite some flaws), I'm going to talk about my beloved Hyrulian horse, Jomo, and about how the connection I felt with him reflected this game's unique ability to draw me into its world.

I think I was probably on my way to some Divine Beast or another when I spotted an innocent little fox that, for whatever reason, I decided needed to die. With my horseback archery skills being abysmal, I ditched my dappled steed Jomo and pursued that stupid fox down a cliffside for an unreasonable amount of time. Well, I couldn't tell you where that little sucker ended up, but I found myself a hundred feet beneath my steadfast equine buddy, whose distant silhouette towered against a darkening Hyrule sky.

Possibly the best horse photobomb ever. Screenshot courtesy of Nintendolife forums. 

So what did I do? I looked up at my trusty horse, and I did what you do in BotW: I whistled. I whistled poor Jomo -- loyal to the last -- to a horrific suicide straight down the face of the mountain. 

Honestly, I don't know what I was thinking. Part of me figured there was no way he'd hear the whistle from that distance or, if he did, that he'd surely just neigh it away as if to say, "Yeah, I don't think so. You're like three minutes from a stable full of other horses, so I'm just gonna chill up here until you decide to climb back up." But that was misguided. That was ignorant. That was murder.

I watched in terror as my once graceful Jomo tumbled down, hooves-up, dashed against jagged boulders amid clouds of that very same Hyrulian soil upon which he once so nobly trotted. Time stopped. Critters scurried. And I was left to face the consequences of what I had just done to my best friend in all of Hyrule. 

Jomo was gone for good (or so I thought at the time), and I was devastated. Sure, I had a couple other horses at the stables, but I hadn't spent hours upon hours of my life exploring with those guys. Jomo was, and would always be, my adventuring companion in this world, and moving forward would be a much slower, more melancholic exercise from there on out.

Thinking back on my many, many hours with BotW, I consider just how much will it sometimes took to turn the game off, to get some sleep, to be a real person in the real world. But the death of dear Jomo, noblest stallion in all of Hyrule, was enough of a shock to keep me from returning to my Switch for well over a week. I needed time to mourn.

The point of all this hyperbole is that certain moments in BotW reminded me -- on a very visceral level -- that video games truly are more than just interactive entertainment. The death of Jomo, and my own genuine guilt afterward, made concrete for me the idea that video games belong right there alongside literature, film, and music as having the potential to truly transform and affect us. For that reason (and a million others), Breath of the Wild is my game of the year ... and Jomo is my horse of the century.

Brian Schaaf (Rothalack) - Developer 

PlayerUnknown's Battlegrounds (PUBG)

I was mostly displeased by 2017's games. The games I really want to give my GOTY are not from this year. This means I have to begrudgingly give PUBG my game of the year.

The reason I can give such a broken mess GOTY is because of the design philosophy of the game and the cultural/streamer impact the game has made. It has so many whispers of where games like DOTA have come from: Pure grass roots passion and strict adherence to a design philosophy that results in a complicated game with a steep learning curve.

These types of games, in my opinion, keep the real hardcore gamer culture alive as well as prove its large market appeal. Gamers don't always want perfect, streamlined, "mainstream" games. They want passionate, well thought-out, difficult games. Blizzard, for example, likes to make games that bridge the gap between near perfectly designed games and streamlined, easy-to-learn mechanics while still maintaining a hard-to-master feel.

PUBG is a great example that if there's an idea of a game that is hard to learn from the start (and pretty much broken), it can still make Call of Duty jealous of the playerbase and wide appeal. 

Kat De Shields - JTP Coordinator & Communications Manager

What Remains of Edith Finch 

There are games that have stories in them, and then there are games that really tell a great story. As an avid writer and reader, What Remains of Edith Finch is a bittersweet narrative adventure that is beautiful in design and plot lines.

It goes without saying that the focal point of the game is the bizarre story that unfolds as Edith learns the history of her family members and what caused each of their deaths. The stories are connected in that the life and thoughts of one family member are referenced in sequences outside of their own. The narrative structure is subtly woven together in a way that gives life to the shadowy secrets Edith discovers as she walks through the house.

A theme of childhood nostalgia runs deep within the game -- from monsters under the bed, to flying kites, to seeing how high you can go on a swing set. Often, I would pause during a segment and dwell in the level of detail provided in each vignette. Though some may wave off this game as a walking sim, if you're looking for an adventure of heart and mind that lingers long after the end credits roll, you should definitely give What Remains of Edith Finch a go.


 What were your Game of the Year picks? Let us know in the comments below. Happy New Year from the GameSkinny crew! We hope 2018 is a great year for growth and gaming.