Nintendo Switch Articles RSS Feed | GameSkinny.com Nintendo Switch RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Nintendo Switch Lite Review: Does It Shine Bright or Burn Out? https://www.gameskinny.com/qjd7d/nintendo-switch-lite-review-does-it-shine-bright-or-burn-out https://www.gameskinny.com/qjd7d/nintendo-switch-lite-review-does-it-shine-bright-or-burn-out Mon, 23 Sep 2019 17:39:29 -0400 Joshua Broadwell

Console revisions are nothing new. Sony, Microsoft, and Nintendo have revised their consoles and handhelds for years. Typically, each new model brings something unique to the table while also improving on previous technology. Some even remove features. 

The Nintendo Switch Lite follows that long-standing tradition of revision. As an alternative to the Nintendo Switch, the Lite improves on its predecessor in several ways, while also removing some things that make the Switch the Switch. 

Even if the Lite might not be the best choice for some, there's not much doubt it is the superior version of the Nintendo Switch, especially for handheld experiences and overall efficiency.

Below, we look at how it compares to the original. 

How Does the Nintendo Switch Lite Look?

Side by side, the Lite's screen doesn't appear t be considerably bigger than the one featured on the original Switch. The launch Switch looks almost too big for a handheld system, while the Lite seems to strike a happy balance — bigger than the 3DS and Vita, but not too big to be unwieldy.

The difference here is mainly down to better use of space by Nintendo; the Switch Lite doesn't include rails for detachable controllers and doesn't have to include controllers big enough to use solo. 

It's also because the Switch Lite doesn't have a huge border like the one surrounding the launch version of the system. The plastic screen cover behind the glass is the same color as the rest of the system, giving the impression of a seamless transition between system and screen.

When you're holding the Lite, your hands cover most of the control area as well. That means the 5.5" screen commands all of your attention and looks bigger or at least the same, despite actually being smaller.

Almost everything else, such as the button layout and control stick locations, is basically the same as the original Switch. However, there is one glaring change: the D-pad. The Switch now has a regular directional pad instead of four face buttons.

You'll likely notice there's no pop-out slat in the back for the kickstand, either, since the Switch Lite doesn't support tabletop mode. In its place is a card cover not unlike a game card cover.

The speakers have also been moved; rather than one opening on top, you get two smaller speaker openings. These are on the bottom, though they're sensibly placed further in, unlike with the new 2DS XL.

For some, the Switch Lite could be seen as a regression to the "Toy factor" systems of Nintendo's youth, specifically because it's bright and small with stark-white buttons. That combo might not make the Switch Lite look like a serious piece of tech, but if it is a toy, it's certainly a stylish one.

How Does It Feel?

In a word, good.

The Switch Lite feels perfectly suited for handheld play in a way the original just can't compete with.

My hands are roughly average in size. Holding both Switches so all the buttons and sticks were within easy reach means, for me, holding them so the bottom corners are in the center of my palm.

Playing the original Switch in handheld mode is uncomfortable because you really feel that extra weight after a while. Even though reaching the "ZL" and "ZR" buttons doesn't require a huge stretch, it still feels awkward.

Just balancing it enough with one hand for this photo was a challenge.

But that's not the case with the Lite. It is definitely lighter, but it still has a reassuring sense of weight.

Because of that, you can play for extended periods of time without discomfort. Unlike with some systems (looking at you, Vita) there's also none of that unconscious hand shuffling stuff while trying to find a holding position that actually works.

In short, it's smaller, lighter, and easier to hold — pretty much everything you want your handheld system to be.

Those with smaller hands will find this is definitely the ideal portable Switch experience, though reaching the middle of the touchscreen still isn't quite as easy as it could be.

The big-handed folk among us might find it a bit more difficult to get used to, though.

Chassis

The Switch Lite has a thick matte finish, which feels satisfying to the touch and, as an added bonus, isn't a grime magnet like the original Switch's plastic chassis.

Face Buttons

The original Switch's face buttons are a lot like the New 3DS buttons: clicky, hard, and shallow. The Switch Lite feels more like it has proper controls. The "ABXY" buttons push in further, and they provide a better tactile response. The D-Pad is the same but does require a bit more pressure than I initially expected.

"ZL" and "ZR"

One of my favorite changes is with the "ZL" and "ZR" buttons. The original Switch's shoulder buttons are fairly loud. The Lite's "ZL" and "ZR" buttons press down further, and the click they provide is much softer and less intrusive — perfect if you're in public or around other people.

Control Sticks

The control sticks have been a concern for some ever since the Joy-Con drift issue became so widespread. Early teardowns of the Switch Lite show the control sticks use the same parts as the original Switch's Joy-Con, but there does seem to be a slight difference in performance.

The Lite's control sticks feel tighter and more responsive, and I didn't notice any change in that feeling even after several rounds of Smash Ultimate and playing some of Astral Chain's more intense fights.

How Does It Play?

However, none of that really matters if the Lite doesn't perform well at the one thing it was designed to do: play video games. Luckily, gameplay and performance are two areas in which the Switch Lite truly shines. 

Improved Display

The Switch Lite doesn't include a new or better GPU, but it still handles displays better than the original Switch.

One reason for that is the size. With more pixels shoved into a smaller screen, games on the Switch Lite tend to look crisper and sharper in general.
 

The above is a shot taken from the Switch Lite at middle brightness.

The following shot is from the original Switch at max brightness. The difference isn't tremendous, but colors are slightly brighter, and everything just looks clearer.

The difference is particularly easy to spot in visual-heavy games like Xenoblade Chronicles 2 and the demo for Dragon Quest XI S (which looks lovely on the Lite). However, it's still noticeable in anime-styled games like Tales of Vesperia and Ys VIII: Lacrimosa of Dana.

Apart from size, another contributing factor is brightness. The max brightness setting on the original Switch is roughly equivalent to the halfway mark on the Switch Lite. It makes a huge difference, and it can't be overstated just how welcome it is, especially since it's not a huge drain on the battery.

There's been some chatter about a greenish tint on the Switch Lite's screen, and it's not without merit. There's an evident difference looking at the home screen on both systems, but it's not something you'll really catch if you aren't playing them side by side (well, you might now, after reading this).

Louder, Louder, Louder

Like with brightness, the Switch Lite's audio is about twice as loud as that on the original Switch.

There are a couple of caveats here, though. It's excellent to actually hear game audio without having to use headphones, but it can sound a bit tinny at times. However, because of how the speakers are constructed, the quality and clarity of voices is greatly improved on the Switch Lite. 

Also, because the system's audio is louder, the system vibrates at about the halfway mark and higher.

 Will your hands cover the Switch Lite's speakers? It might be a slight problem for people with bigger hands, but after some general testing, it seems to depend mostly on how you hold the system.

If you naturally hold it mostly resting in your palm, with your fingers wrapped around it, it shouldn't be an issue.

Overall Efficiency

The Switch Lite is also a step up from the original Switch in terms of efficiency.

Turnin' on the Heat

The original Switch heats up when you download apps, it heats up when you charge the battery, it heats up when you dock it, and — surprise! — it heats up when running certain games.

The Switch Lite still gets pretty hot when you're downloading material (especially if it's 100GB+ in a short length of time), but that's about it.

After leaving it charging for four consecutive hours, the back panel was warm, but not in the concern-inducing way of the original Switch.

More impressively, though, is how it handles demanding games. The processor boost for the Switch Lite means games don't cause the fan to come on at all, at least in my time with it so far. 

Keep the Lights On

I didn't play Breath of the Wild for six hours straight to test the battery for this review. Despite my gross negligence, I can still offer some insight into Nintendo's claims about improved battery life.

They're true.

Since my system arrived, I've charged it twice. The first time was a little after I initially received it and began redownloading my digital titles from the eShop.

That first burst of battery power lasted a surprisingly long time, then around 4 p.m. the day I received it, I plugged it in. I unplugged it at 7 p.m., when it was at 90%, finished downloads at 11 p.m., then played Ni No Kuni and the Dragon Quest XI S demo for a while, all on close to max brightness.

When I finished, the battery was still at 20%.

What You Don't Get

The Switch Lite isn't all sunshine and roses, of course. The lite-ness means some things had to be cut, but whether that's a deal-breaker really depends on your preferences.

No Joy-Con Means No Docking

The Switch Lite doesn't feature Joy-Con. The controls on either side are built-in, which means no detaching and no docked/TV mode playing.

That also means your Switch games won't benefit from the higher GPU power resting within the Switch dock, so you won't be seeing Hyrule (or anything else) at resolutions higher than 720p.

It Also Means No Other Stuff

You also won't find IR sensors or HD Rumble on the Lite, and you won't have the ability to detach the system's controls and share them with other players.

Very few games have actually made any noteworthy use of HD Rumble, but if the idea of not being able to count digital ice cubes or milk cows with your controller makes you sad, then the Switch Lite might not be for you.

Since you can't detach the Joy-Con, it also means multiplayer will be a bit difficult, and games like Super Mario Party just won't be playable. Here's a list of games that we know don't work in handheld mode for easy reference. 

I've also heard some talk that the built-in gyroscope is less effective on the Switch Lite as well, but after some testing, that doesn't seem to be completely true.

The motion controls for small movements, like catching Pokemon in the Let's Go games or aiming in Breath of the Wild, seem identical. Larger scale movements are pretty much the same, too, like in the motion shrines in Breath of the Wild.

Another Missing Thing: An HDMI Port

Since the Switch Lite doesn't dock, it also doesn't have an HDMI port, meaning it won't be possible to stream from the Lite until there's a capture device manufactured for it.

Not a 2DS or 3DS Replacement

One other thing worth noting: I've heard lots of people saying the Switch Lite is a replacement for the 2DS and 3DS. It isn't. This is a Switch, and no matter how nicely you ask, it won't play 3DS games.

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Who the Nintendo Switch Lite is For
  • People who want to experience the Switch library without paying $300 for a system
  • Families or people sharing systems
  • People who play primarily in handheld mode
  • Those who mostly enjoy single-player games
  • People who want to take their Switch out of the house, but don't feel it's suited for portability
  • Those who just want that extra bit of clarity and efficiency the Lite offers
Who the Nintendo Switch Lite is Not For
  • People who want to play in docked/TV mode
  • People who aren't happy with console games at 720p
  • Those who play lots of multiplayer games
  • Those who require hard, tactile feedback when they milk digital cows

The Switch Lite is undoubtedly the better form of the Switch on the market. The display is cleaner and sharper, the buttons respond more effectively, there's a D-Pad(!), it doesn't feel like it might explode when playing demanding games, and its size and battery mean it actually functions like a good portable gaming device.

That doesn't make it absolutely mandatory for those who already have a Switch, since these are minor, though noticeable, improvements. However, the price point makes it unbeatable for getting into the Switch library for the first time or trading up for a system that better meets your needs.

Still, it's not for everyone. If you don't do handheld mode, then you're better off just waiting for the Switch Pro, assuming it's real. Likewise, if you take your Switch with you because you use it for multiplayer games, then stick with the original.

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The Nintendo Switch Has Continued to Prove Online Multiplayer Isn't the Key to Success https://www.gameskinny.com/yu1yd/the-nintendo-switch-has-continued-to-prove-online-multiplayer-isnt-the-key-to-success https://www.gameskinny.com/yu1yd/the-nintendo-switch-has-continued-to-prove-online-multiplayer-isnt-the-key-to-success Sat, 10 Mar 2018 14:29:41 -0500 buymymixtape123

If you've been keeping up with the gaming world for the past few years, you might have noticed a trend of online-focused or online-only games outperforming single-player games. Games like Overwatch and PlayerUnknown's Battlegrounds, which are multiplayer games, have been selling way more copies than single-player games like Resident Evil 7 and Wolfenstein II: The New Colossus. Online multiplayer-focused games have been dominating the industry, which has spurred companies to add multiplayer components to their single-player games in an attempt to attract a multiplayer audience. But there's one company that hasn't given in to the temptation multiplayer gaming's broad appeal: Nintendo.

The Switch doesn't have many multiplayer-focused titles on the system -- sure, you have Splatoon 2 or even Mario Kart 8 Deluxe, but most Switch-exclusive games are single-player, and this has in no way hindered the success of either the system or its games. The Legend of Zelda: Breath of the Wild, which released alongside the console back in March 2017, was universally praised and won plenty of Game of the Year awards, all of which it deserved. Yet, Breath of the Wild didn't have any multiplayer component, online or local, and it still sold like hot cakes, clocking in at nearly 8 million copies sold according to nintendoeverything.com.

Nintendo has also shipped plenty of Switch consoles as well, selling a little over 4 million units, making it the fastest selling console in the US. The reason behind the Switch's success despite its focus on single-player games is the consistent, unparalleled quality of their exclusive titles. They aren't rushed games with sloppy development -- you can count on Nintendo to provide high-quality gameplay that's packed with content, and you can always tell that the companies making these games have put their heart and soul into bringing amazing, single-player experiences to their audiences. All you have to do is play The Legend of Zelda: Breath of the Wild or Super Mario Odyssey for a few hours to realize how much attention and care the devs have given every little detail in their games, and to see the massive amount of content for you to experience in each of their worlds. It could take you dozens of hours to get through these games, but it'll never feel like a chore.

Everybody in the gaming world is familiar with The Legend of Zelda and Super Mario -- and they also know that games that come from these franchises tend to be great. Their names alone are enough to sell games, and Nintendo's legendary pedigree of single-player franchises is proof that people will always be looking for amazing single-player games.

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Nintendo of America Explains SNES Classic Stock Shortages https://www.gameskinny.com/4vbxr/nintendo-of-america-explains-snes-classic-stock-shortages https://www.gameskinny.com/4vbxr/nintendo-of-america-explains-snes-classic-stock-shortages Mon, 11 Sep 2017 12:33:13 -0400 Charner Boney

The SNES Classic is in short supply, much like the Nintendo Switch and NES Classic systems were when they first launched. And recently, Nintendo of America President and COO Reggie Fils-Aime sat down with the Financial Times to discuss this shortage and what's caused it to happen. 

According to his statements, these shortages are stemming from a hang-up in the supply chain. Multiple components necessary for producing these systems are in short supply -- not nearly enough to meet the high demand of the market. Pair that with high demand for the system itself, and you have all facets of production going at maximum capacity. Nintendo is basically selling these units as fast as they can make them. Add shipping delays to the mix, and it's a perfect storm of factors that are preventing these two consoles from staying stocked on store shelves.

Around the world, SNES Classic systems are selling out as soon as new stock arrives. In Japan, customers must participate in a lottery to even get a chance at buying the console. Scalpers are turning around and selling the systems for close to double on auction sites.

Though production of the SNES Classic has drastically increased, scalping has become common enough with Nintendo systems that Fils-Aime warned fans not to fall prey to the practice when the console launches on September 29th:

"I would strongly urge you not to over-bid on an SNES Classic on any of the auction sites... You shouldn't [have to] pay more than $79.99."

With the SNES Classic creeping towards its launch date, many fans have taken to Twitter and other social media platforms to express their disbelief and disappointment over the lack of supply for the revamped retro console. After the stock shortages of both the NES Classic and the Nintendo Switch, fans are wary of any positive signs regarding the stock for the SNES Classic. 

This reticence stems from a history of accusations against Nintendo for creating stock shortages to generate hype for its products. The NES Classic debacle was the most recent example that fans have pointed to as evidence. But Fils-Aime clarified to the Financial Times that the shortage for that console happened because the company underestimated its demand:

"The NES Classic's low stock was based on the historically low sales of other retro-gaming devices from other manufacturers..."

In spite of this explanation, fans are still skeptical after the limited launches of the NES Classic, the Wii, and the Switch. 

If you're looking to get your hands on an SNES classic when they go on sale, it may serve you well to subscribe to some of the video game deal Twitter feeds such as @videogamedeals that are keeping track of the console. You can set push notifications for these feeds so you don't miss pre-order windows on important purchases. 

When it launches, the SNES Classic will feature more than 20 retro games for fans to enjoy -- if they can get their hands on it. 

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Nintendo Switch Sales Figures Revealed https://www.gameskinny.com/v1cgb/nintendo-switch-sales-figures-revealed https://www.gameskinny.com/v1cgb/nintendo-switch-sales-figures-revealed Thu, 04 May 2017 16:26:05 -0400 Curtis Dillon

In a recent Q&A on Nintendo's Japanese website, President Tatsumi Kimishima revealed sales figures for the Nintendo Switch, as well as other interesting information.

Kimishima announced that the Nintendo Switch has sold 2.7 million units, thus exceeding the launch sales of the Wii U in the same time frame. Kimishima went on to say that they (Nintendo) aim for the Switch to sell as much as the Wii - over 100 million - and the company is encouraged by the strong sales thus far considering the system launched in March.

Continuing to discuss the potential sales of the Switch, Kimishima stated:

If our sales go according to our plan this fiscal year, we will be able to see Nintendo Switch gaining the momentum in which it can approach relative parity with Wii afterwards. Plus, considering that Nintendo Switch is a home console video game system that you can take with you on the go so you can play anytime, anywhere, with anyone, we think there will be households that feel as though one is not really enough. This is another point that drives us to match the scale of Wii’s popularity with Nintendo Switch.

The company's projection for 2017 is for the Switch to sell 10 million units, which is a lofty goal for a 9-month period. It's worth noting that the PS4 managed to sell 10 million in its first 9 months on the market, and it is a record-shattering console.

One of the other questions brought up, mentioning that the Nintendo Switch has a lower attach rate than the Wii U had, to which Kimishima stated his belief that the reason for the disparity is because the Wii U launched during the holiday season, while the Switch launched in March.

Kimishima went on to discuss the recent announcement of the New Nintendo 2DS XL. He noted that the redesign is a reiteration of Nintendo's dedication to the handheld market, as well as the company's thinking in regards to product cycles:

To that end, we are always thinking about what kinds of software consumers are going to want, and evaluating our hardware cycles to make sure that we are meeting that need. This means that our product lifecycles are not going to last for a set number of years but will be flexible enough to change when required by changing consumer needs.

This comment is rather ironic considering the company recently discontinued the NES Mini console which sold 2.3 million units and suffered greatly due to Nintendo's failure to meet supply-and-demand. It is worth noting that Nintendo has a storied history with creating fake supply shortages to ramp-up excitement for a product.

The Nintendo Switch has been a huge rebound for Nintendo, following the huge failure of the Wii U. A major driving force behind the success of the Switch was undoubtedly the masterful Legend of Zelda: Breath Of The Wild, and the system is currently enjoying the success of the Super Mario Kart 8 re-release. So long as the company continues to release major first-party akin to these, particularly with Super Mario Odyssey in the holiday season, the Switch should have a very successful first year on the market.

For more on Nintendo and all your gaming news, stay tuned to GameSkinny!

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All About The Nintendo Switch - Reviews, Games, Controllers, Online Play And More https://www.gameskinny.com/x5k9o/all-about-the-nintendo-switch-reviews-games-controllers-online-play-and-more https://www.gameskinny.com/x5k9o/all-about-the-nintendo-switch-reviews-games-controllers-online-play-and-more Mon, 20 Mar 2017 06:29:26 -0400 Rudyardk

No matter if you have a Nintendo Switch in hand or are preparing to buy one soon, this post is for you.

Let's have a run down of everything we know about the Switch so far.

Before buy Nintendo Switch, what you should know?

What's the price of the Switch and where to buy it?

  • Target, Best buy and Toys R Us: In these stores, the Switch is sold at $299.99, but not available to buy now, as it's sold out. If you are in America and want to buy the Switch at a cheaper price, you should try these stores.
  • Amazon/Wal-mart: In these 2 shops, the Switch is sold at over $430, but you can order now and will be them around 15-30 days after.
North America South America Europe Asia Oceania
$299.99 USD (United States) $349.990 CLP (Chile) £279.99 GBP (UK) ¥‎29,980 JPY (Japan) AU$469.95 (Australia)
$399.99 CAD (Canada) $1.450.000 COP (Colombia)(To Be Confirmed) €299,00 (France)    
$9,499 MXN (Mexico) $14.999 ARS (Argentina) (To Be Confirmed) €319,00 (Spain)    

What’s in the Switch package?

In the box, you will receive the 7 items.

  • Nintendo Switch Console
  • Left and Right Joy-Con controllers (Grey/Blue and Red Neon)
  • Left and Right Joy-Con wrist straps (Grey/Blue and Red Neon)
  • Joy-Con grip
  • Dock
  • HDMI cable
  • AC adaptor

 

What modes does the Switch support?

The Nintendo Switch can be played in three configurations.

  • TV mode - playable on HD televisions and generating an image up to 1080p.
  • Tabletop mode - Propped up with kick-stand and played using detached Joy-Con or Pro Controller.
  • Handheld mode - With attached Joy-Con controllers for play on the go.

Which controllers work with Nintendo Switch?

The controllers for the Nintendo Switch are called Joy-Cons. The Joy-Cons can be connected to the Switch console when you're away from home and using the system as a handheld, or connected to the grip (the grip in the box cannot charge the Joy-Cons) to transform them into a more traditional controller when you're playing at home on the couch.

The Joy-Cons will also come in a variety of colors including neon blue and red, and like Wii-motes of old, they will come with wrist straps too. Joy-Cons can also be purchased separately for $79.99, while the Joy-Con charging grip will cost $29.99.

Is the Switch region locked?

The Nintendo Switch is not region locked, but developers can choose to region lock their games.

Does the switch have any online features?

Yes. Online play will be a paid service much like PlayStation Plus or Xbox Live. The service will be free until Fall 2017.

Is there local system link play?

Yes. Up to 8 Switch consoles can play together in local multiplayer wirelessly.

Is there any Bluetooth support?

The Switch uses Bluetooth 4.1 but currently doesn't support any third-party devices.

Does the Switch have Amiibo support?

Yes. There is an NFC reader in the right Joy-Con.

Does the Switch have miiverse for drawing and posting screenshots?

No. Nintendo has stated that miiverse will not be available on the Switch.

Does the Switch have Streetpass like the 3DS?

No. Nintendo has stated that Streetpass will not be a feature of the Switch.

Does the Switch have Miis?

Yes. Mii Maker has been confirmed by Nintendo to be under system settings, but Mii characters are not required for a user account. There are avatar images to choose from relating to Nintendo's first party titles.

When using the Nintendo Switch to play games, what we should notice?

How long is the battery life of the Nintendo Switch while playing games?

2.5 to 6 hours depending on the game and brightness setting.

Where to buy games for Switch?

Games will be available in both physical and digital formats at select retail stores. You’ll also be able to browse, buy, and download games right from the Nintendo eShop on your system or from the game store on Nintendo.com -- for ultimate convenience.

Can we watch movies or browse the web on Nintendo Switch?

Nintendo Switch is first and foremost a gaming system, so it won’t support video streaming services or internet browser functionality at launch -- Nintendo are working with streaming services, like Netflix or Amazon Prime Video.

Can Nintendo Switch play NDS, 3DS, Wii U or other games?

It has been confirmed that the Nintendo Switch will not have any backwards compatibility with the physical media of the WiiU or Nintendo 3DS. So you can not play DS, WiiU, or 3DS Games.

Does the Switch stream games like the NVIDIA Shield?

No. Docking is closest to this, but not streaming.

Which games we can play on the Switch now?

For a full list of games that are announced:

  • 1-2-Switch – 3rd March, 2017
  • ARMS – 3rd March, 2017
  • Legend of Zelda: Breath of the Wild – 3rd March, 2017
  • Splatoon 2 – Summer 2017
  • Super Mario Odyssey – Holiday 2017
  • Xenoblade Chronicles 2 – TBC
  • New Fire Emblem – 2018
  • Fire Emblem Warriors – TBC
  • Mario Kart 8 Deluxe – 28th April, 2017
  • Snipperclips – Cut it out, together! – March, 2017

Can we download games from the eShop on the Switch?

Yes. The Nintendo eShop will be available to purchase digital versions of games as well as downloadable content.

Critic Reviews Breakdown

Vince Ingenito - IGN

"[The Switch is] an attractive and powerful but oversized portable gaming system that struggles to be a convincing or reliable home console.”

Kyle Orland - Ars Technica

“[The system] seems to pull portable gaming upward more than it drags home console gaming downward. Though Nintendo's marketing seems intent on describing the Switch as a home console that it just so happens you can take with you, I’ve found myself using the system as a portable much more often than on the TV. In the week I’ve spent with the Switch, the system has replaced my iPhone as the source for flexible gaming when I have a few minutes to spare regardless of location.”

Devindra Hardawar - Engadget

Noted that the Switch’s screen didn’t perform all too well with even just “a hint of sun in the sky.” While Hardawar was impressed by other parts of the hardware, they are still unconvinced, by saying:

“Nintendo has wowed us again, but it still has a long way to go to prove that the Switch isn’t another Wii U.”

Sherri L. Smith - Tom’s Hardware

Smith gave the Switch a thumbs-up, writing that she hated Nintendo’s last couple of hardware products, but "that changes with the Nintendo Switch, a truly innovative product.”

Smith particularly liked hardware features like the Switch’s detachable controllers and the simplicity of the conversion process that turns the handheld into a TV-connected game console.

“Nintendo turned me back into a believer. As a gaming console, I’m impressed by the Switch’s sturdy build, ease of use and innovative versatility."

Nathan Olivarez-Giles - The Wall Street Journal

"The Switch’s versatility will make it a must-have console like the legendary original Wii. As incredibly versatile as the Switch’s hardware and technical capabilities are, the console feels incomplete at launch without a strong lineup of games, access to Nintendo’s rich back catalog of iconic titles and really any online services to speak of. The Switch has the potential to be a console for everybody. But most everyone but die-hard Nintendo — well, Legend of Zelda — fans should wait to see if it shapes up."

That's it

All the above is still we currently knowing about Nintendo Switch. And hopefully it will help you choose the best game for you. If you have further questions about this console, you are welcome to leave your comments down below.

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Let's Talk About Switch Sales Numbers Once More Data Comes Out https://www.gameskinny.com/ot22c/lets-talk-about-switch-sales-numbers-once-more-data-comes-out https://www.gameskinny.com/ot22c/lets-talk-about-switch-sales-numbers-once-more-data-comes-out Fri, 10 Mar 2017 12:00:01 -0500 Bryant Pereira

Nintendo’s new hybrid portable/home console is seeing early success. Nintendo of America President, Reggie Fils-Aime, told a New York Times reporter that the Switch had the best initial two-day sales out of any Nintendo console.

The system also sold more in its launch weekend than any other Nintendo hardware in Europe. After struggling with the Wii U and ending its lifespan after less than five years, Nintendo is striving to come back full-force as the face of video games. Although, these numbers are promising, they are not indicative of how well the system will do overall.

Looking at the Wii U’s launch numbers back in 2012 would give the impression that the system would do fairly well. The Wii U kept pace with the original Wii’s sales numbers during its first quarter, selling over 3 million units compared to the previous console’s 3.19 million. However, as time went on the numbers began to dwindle exponentially, and the Wii U only managed to push out 13 million units throughout its entire lifespan, a fraction of the Wii's numbers. However, the Wii U’s marketing was not only extremely confusing, but nearly non-existent. Nintendo took a new approach with the Switch, and the console now stands out in consumers minds much more than the Wii U ever did -- remember thinking, "is it just a controller for the Wii, or a new console?"

At launch, console sales depend largely on availability. Although the Switch outsold both the Wii and DS at launch in many regions, the Wii was nigh-impossible to find for several months. Nintendo has always been very conservative with their supply -- as is evident with the lack of NES Classic systems available for purchase -- but Nintendo does have a loyal fanbase of customers who have purchased their consoles for decades. Leading to a state where no matter what Nintendo release, they are all but guaranteed to have a strong launch. If the Wii released with the same amount of consoles ready to ship as the PS4 or Xbox One did, it could have easily matched a million consoles sold in 24 hours like those consoles did.

Looking at the data of the PS4 and Xbox One launches shows the disparity between launch sales and lifetime sales. Both systems were relatively on pace with each other in the beginning, but now the PS4 is nearly doubling the amount of Xbox One sales. On the other hand, the 3DS was seen as doomed through its first year, but after a myriad of exclusive high-quality titles managed to be extremely successful. Even in Nintendo’s home country of Japan, the Switch outsold the Wii U in its first three days but was a few thousand units short of the Wii’s launch. All three consoles sold more than 300,000 units, though.

At the end of the day, it’s impossible to tell how well the Switch will ultimately do for Nintendo. The new console launched outside of the holiday window and still managed to fair as well, if not better, than previous consoles in nearly every region.

If Nintendo continues to release quality titles like Breath of the Wild throughout the years, and sees support from third party developers, it could easily follow the path of the original Wii. If not, it’s very likely we could see a repeat of the Wii U. So until we see more data, especially after the new console hype-train dies down, let’s put the topic of Switch sales on hold.

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The Switch Is Selling Out Fast, But Is It Genuine Demand Or False Scarcity? https://www.gameskinny.com/avyt8/the-switch-is-selling-out-fast-but-is-it-genuine-demand-or-false-scarcity https://www.gameskinny.com/avyt8/the-switch-is-selling-out-fast-but-is-it-genuine-demand-or-false-scarcity Tue, 17 Jan 2017 07:37:56 -0500 Rob Kershaw

It’s only been four days since the Nintendo Switch Presentation, but there are already multiple reports of outlets selling out of their allotted number of units prior to the March 3rd launch date.

Both Amazon and Amazon UK are listing the console as unavailable, as is Gamestop. GAME -- one of the largest UK games retailers -- has published a statement stating that they have moved to only taking pre-orders, but there’s no guarantee that the console will be available for the launch date. Other UK retailers including ShopTo and Zavvi have followed suit.

But is this a case of genuine demand for the new console, or are Nintendo deliberately fostering shortages in order to increase demand and generate headlines?

As any parent who has suffered on the run up to the holiday season knows, fads can take on a momentum of enormous proportions. If that year’s “must-have” plaything is out of stock, demand for it will increase. The more people hear about shops selling out, the more desperate they become to get one before they miss their window. It’s a self-perpetuating cycle.

The NES Classic is the perfect example of this. Originally pitched as a nostalgia item, Nintendo was apparently taken aback by the sheer demand for the retro console. Shortages abounded -- but given the modest price point, and the fact that the 2016 ESA study showed that the average age of gamers is 35 -- it shouldn’t have come as a shock to the company. Nostalgia sells, and the original NES was released in the formative years of many gamers’ lives -- so it’s not surprising that people wanted to revisit their childhood over Christmas.

Or, so we’re led to believe.

The NES Classic was announced in July 2016, and the buzz kicked off immediately. If Nintendo’s sales and marketing teams were unaware of the significant interest in the new gadget, then it’s difficult to fathom why. Multiple news outlets reported huge numbers of hits on their breaking news articles about the gadget, but if you wanted to find an NES Classic in December you were at the mercy of eBay hucksters pushing prices up to eye-watering levels.

How could Nintendo have possibly got the demand so wrong?

Perhaps they didn’t.

After all, this isn’t the first time that the Japanese company has struggled to fulfill demand. The original Wii -- the best-selling console of the last generation -- was in short supply for years following its launch, with a statement being released eight months after launch declaring that demand would continue to outstrip supply.

Both the DS and 3DS faced shortages as well. And though they were nowhere near the level of the Wii, they were enough to frustrate gamers who were willing to throw cash at the handhelds.

So when the Switch starts to bear all of the hallmarks of Nintendo’s console scarcity, questions begin to get asked. In a recent interview, Nintendo’s president has already promised that 2 million units will be available for launch. How these are being divided up and distributed in the West is unclear, though, as retailers certainly appear to be offering a gloomier perspective on unit availability.

But to take a more reasonable approach, you need to flip the question and ask why Nintendo would deliberately create a shortage of the console. The Wii U performed abysmally, and the company’s stock price tanked after the unexpectedly high price point of the Switch was revealed alongside a dearth of launch titles. If they want to reassure investors, Nintendo needs to sell units -- and sell them by the boatload. Restricting supply may generate news, but it won’t bring in immediate cash flow.

The PS4 sold out at launch, and there was even worse news for anyone wanting to pick up a PSVR for Christmas -- but in comparison, this news barely gained traction. The issue is that Nintendo has consistently struggled to meet demand with their new consoles -- and even peripherals. Their amiibo distribution was so poor that Nintendo of America even issued an apology due to customer backlash over the scarcity of the figures. 

They now bear a historical burden of supply failure, which has led to cynicism about whether this is simply their go-to marketing model for a launch. The fact that the amiibo shortage didn't hurt their sales sparked even more speculation about that approach.

But things may be slightly different this time around. Nintendo is releasing the Switch off the back of both a failed console and a handheld which is likely to be made redundant in the portable market. For them, this is a must-sell console. They need it to be a hit on launch day. Deliberately causing manufacturing shortages makes little financial sense, since wary investors aren’t interested in perceived sales at this point. If people are still clamoring to buy it given the scarce number of original games that will be available in March, then it’s absolutely in Nintendo's best interests to get the units shipped as soon as possible.

The bottom line is that if there truly are limited numbers of the Switch hitting the West by March, Nintendo will need to take a long, hard look at their manufacturing process as there is every possibility that the choke points -- wherever they are -- could hurt the console’s success dearly.

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Nintendo Switch's Popular Upcoming Titles https://www.gameskinny.com/2ni8b/nintendo-switchs-popular-upcoming-titles https://www.gameskinny.com/2ni8b/nintendo-switchs-popular-upcoming-titles Fri, 13 Jan 2017 08:08:39 -0500 Marc Anthony

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The Nintendo Switch Presentation 2017 saw the announcement of the Switch and its upcoming and developing games that will be released in the future. The presentation is shown in full to incite opinion and conversation.

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Important timestamps:

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  • 33:31 -- Event Begins
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  • 48:45 -- New game "1-2 Switch"
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  • 53:53 -- New game "Arms"
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  • 59:43 -- "Splatoon 2"
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  • 1:04:56 -- New Game "Super Mario Odyssey"
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  • 1:05:30 -- "Mario being a sociopath and ruining a perfectly good Taxi car" 1:09:30 -- New Sequal Xenoblade Chronicles 2
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  • 1:15:02 -- New Game "Project Octopath Traveler"
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  • 1:24:58 -- Montage of Games
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  • 1:34:18 -- "Legend of Zelda Breathe of the Wild teaser"
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Other confirmed releases to be released on the Switch so far include:

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  • 1-2 Switch
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  • Arcade Archives
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  • The Binding of Isaac: Afterbirth
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  • Cube Life: Island Survival
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  • Disgaea 5 Complete
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  • Dragon Ball Xenoverse 2
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  • Dragon Quest X: The Five Awakening Races Online
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  • Dragon Quest XI
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  • Dragon Quest Heroes 1 and 2
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  • The Elder Scrolls V: Skyrim
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  • Farming Simulator
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  • Fast RMX
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  • FIFA
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  • Fire Emblem Warriors
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  • Has Been Heroes
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  • I am Setsuna
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  • Just Dance 2017
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  • Lego City Undercover
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  • Minecraft: Switch Edition
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  • Minecraft: Story Mode - The Complete Edition
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  • Monster Boy and the Cursed Kingdom
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  • NBA 2K18
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  • No More Heroes
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  • Project Octopath Traveler
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  • Project Sonic 2017
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  • Rayman Legends Definitive Edition
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  • Redout
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  • Rime
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  • Shin Megami Tensei
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  • Shovel Knight
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  • Skylanders Imaginators
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  • Snipperclips- Cut it out, together!
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  • Stardew Valley
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  • Steep
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  • Super Bomberman R
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  • Syberia 3
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  • Ultra Street fighter 2: the Final Challengers
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  • Yooka-laylee
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Which games are you most excited for? Any you're disappointed not to see in this list? Let me know down in the comments!

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The Legend of Zelda: Breath of the Wild
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The Legend of Zelda: Breath of the Wild has been announced for the Nintendo Switch. The trailer speaks for itself as fans await its arrival.

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This is Nintendo's 18th installment of The Legend of Zelda franchise, following Link once more in his adventures across the ruined kingdom of Hyrule. Link will travel across the land and discover new destinations, lands, and shrines while fighting enemies, hunting game, and gathering for ingredients to sustain himself on his adventures.

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In this installment, Link will also need the assistance of particular gear, outfits, and weapons that allow specific perks, skills, and special effects dependent on the task at hand. For example, specific outfits can make Link more stealthy and quick. And he'll have to wear different clothes dependent on weather; bundling up for cold weather areas as opposed to clothes better suited for the desert.

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All weapons, food, and clothing must be obtained through playing the game by crafting and discovering these specific items while strategizing against new enemies with unique design and attack patterns.

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In addition the game will allow amiibo support for several Legend of Zelda pieces, such as Wolf Link from Twilight Princess.

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The incredibly beautiful sandbox world is being released on March 3, 2017 alongside the Nintendo Switch.

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Super Mario Odyssey
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Mario jumps into several new worlds with Nintendo's newest installment, Super Mario Odyssey. (You can almost hear him say the title just like Galaxy.)

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Mario returns to an open world sandbox much like Super Mario 64 and Super Mario Sunshine, traveling to several new worlds populated by forest life, desert lions, and the most obscene of all...people!

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Introducing a personified hat mechanic into the game, Mario can now throw his hat or climb on it in order to overcome obstacles. But this the feature is only available on Switch according to Koizumi.

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Be ready to break up the most awkward wedding of all between Bowser and Princess Peach when Super Mario Odyssey releases this holiday of 2017.

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Xenoblade Chronicles 2
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Not much can be said concerning the upcoming RPG Xenoblade Chronicles 2, except that it follows an all-new hero in a new world on a quest for Elysium.

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The past Xenoblade Chronicles was an open world sandbox RPG, split into specific areas for exploration along with missions and side quests with a real-time battling system -- one that's hopefully making a return to its sequel in a more advanced format with updated battle systems, and new characters to learn about and develop.

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Check out the trailer above to get a better look at the sequel, set to release this year. 

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Sonic Mania
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*Insert original Sega theme here*

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Everyone's favorite Blue hedgehog, Sonic, has returned to his roots with the new Sonic Mania.

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Sonic Mania brings Sonic the Hedgehog back to his 2D pixelated adventure with new zones and classic stages, along with his two friends and playable characters Tails "Miles" Prowler and Knuckles the Echidna. Sonic Mania also features a new drop dash feature in Sonic's new game celebrating his past roots.

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Sonic Mania is expected to release in the Spring.

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ARMS 
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A new title has emerged from the presentation with Nintendo Switch's ARMS. 

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DISCLAIMER  *Nintendo Switch does not have arms or is packaged with arms. I promise.*

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ARMS is a play on boxing games with an obvious and significant twist -- elongated arms when fighting. Using targeting functions and allowing punches to hit an opponent, ARMS allows motion controls with the Joycon in both hands, where each controller acts independently of the other to create physical movement in the game.

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ARMS has been announced with a projected release this Spring. It will be playable on split screen, online multiplayer, and Switch vs. Switch.

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Splatoon 2 
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Splatoon 2 has been announced to hit the Switch as the sequel to (you guessed it) Splatoon. The sequel is expected to be available this summer, packed with new weapons, fashion options, new arenas and more. 

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The Splatoon Stage presentation also introduced the "Splat Duelies" and the super jump mechanic. These duel wielded weapons not only can shoot ink from each hand, but also propel you at a high rate of speed to outmaneuver opponents. The super jump allows you to instantaneously jump to a teammate after viewing the map and pressing the button assigned to that specific member.

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The game can be played on the Joycon and Switch Pro controllers, with gyro aiming controls for play in addition to online and local multiplayer capabilities. Splatoon 2 can be played on a television screen as well as the Switch's handheld mode.

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Splatoon 2 plans to continue continue the in-game events player got in the first game.

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Mario Kart 8 Deluxe
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Revving up this list is the announcement of the new Mario Kart 8 Deluxe. The deluxe version of Mario Kart 8 will still feature all tracks and characters from its Wii U predecessor, but will add DLC tracks and characters as well -- such as King Boo, Inkling Boy and Girl, Dry Bones, and Bowser Jr. There are also new tracks including Urchin Underpass and the new battle stadium for balloon battle and Bob-Omb blast.

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The game will feature a new item mechanic that allows players to hold to items at once and sees the return of the feather and boo items. In addition to the item mechanic, there is also a smart steering feature that will allow easy control for new players.

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Mario Kart 8 Deluxe comes this April.

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(Luigi can't wait that long for it.)

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Aftr a long way, the Nintendo Switch has finally been revealed during the Nintendo Switch Presentation -- with a confirmed release date of March 3, 2017. Along with the announcement of its technology, specs, and features, Nintendo has also announced some upcoming titles to the new console in the future.

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This list just scratches the surface of the 80 games currently in development, according to Nintendo conference.

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3 features of the Nintendo Switch you might not know about yet https://www.gameskinny.com/07y44/3-features-of-the-nintendo-switch-you-might-not-know-about-yet https://www.gameskinny.com/07y44/3-features-of-the-nintendo-switch-you-might-not-know-about-yet Thu, 29 Dec 2016 07:00:01 -0500 SarahKel

So, unless you’ve been living under a bush, without any access to the Internet and noise cancelling headphones, you’ll be hyped about the Nintendo Switch. 

The Switch has been spotted in the wild on several occasions, but much of what it can, might, or should do has been shrouded in mystery and rumour. However, we’re all aware that it will have a touchscreen, but surely we must know more than that, right? Well, actually maybe not.

Here's the Nintendo Switch's debut on the Jimmy Fallon Show!

Here are three features about the Nintendo Switch that you may not know about yet, that we think you should be just as hyped about as the touchscreen.

USB-C

In the past, Nintendo issued proprietary plugs for some of its devices. With the Nintendo Switch, this is not the case. Instead, the connectivity will be for a USB-C cable, which is the universal, standard cable for many other devices.

As one of the Switch’s selling points is the portability, this universal cable is a great idea, as you’ll only need to bring one cable wherever you go -- the one you use to charge your phone (assuming it's USB-C) will work completely fine.

A USB-C is reversible, meaning you don’t have to ensure the cable is plugged in the correct way. It also offers higher power and data transfer speeds. This means the Switch could support fast charging as the cable can cope with a lot of power draw. Data transfers are also extremely fast and you would be able to do this whilst charging the device at the same time, without losing charging speed or data transfer speed.

Dock

With the Nintendo Switch, no additional hardware will be required to run it. When the device is unlocked, it will run at its native 720p, but when docked, this increases the processing power to full 1080p at 60 frames per second, for gameplay at your TV.

The dock also contains a fan to keep the device cool.

Nintendo plan to keep the cost of the dock relatively cheap, as they want to encourage players to own multiple docks, as wherever people have a TV in their home, they can have additional docks. This reiterates the fully portable nature of the Switch.

Infra Red

So, when the Switch is docked, you’d think it would render the beautiful benefits of the undocked touchscreen useless, right? Nope!

Although this is a rumoured feature, it is something that seems extremely probable, owing to the fact that any game that supports touchscreen functionality on the handheld will need to replicate that ability on the TV.

It will work similar to a Wii remote, with two IR lights at the top of the handheld screen, peeking out at the top of the dock. The IR pointer will be located on the right joy-con to emulate the touchscreen experience, as opposed to the Wii turn and aim functionality.

This seems a great idea for the Switch, utilising the very most from this device. Useful to have, as not only can players play fully remotely in the undocked fashion, they have the freedom to move even when the console is docked.

There are so many features to look forward to with the Switch, these are very much just an early taster or expectations. We look forward to the official full reveal of the console on January 12 2017 with much anticipation, hoping it brings everything we can dream of and more.

Let us know in the comments below what features you’re most looking forward to with the Switch.

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