Nitronic Rush Articles RSS Feed | Nitronic Rush RSS Feed on en Launch Media Network 6 Things That Make Distance and Nitronic Rush so Great Thu, 27 Nov 2014 13:36:43 -0500 Pierre Fouquet

It was recently announced that Distance is coming to Steam Early Access on December 6th, and with that excellent news I wanted to talk about why Nitronic Rush and Distance are awesome games. (An added bonus is that Nitronic Rush is free, so it's a win for everyone.)

Let's get to it - the 6 things that make Distance and Nitronic Rush so great.

1. You get a flying car

This speaks for itself right? Well yes, but let's dive in and explore it.

In both games, you can deploy wings which allow you to fly around. This in turn unlocks access to the world. Flying takes a while to get used to, but once you do, it's freeing and exhilarating. Soar like a bird through buildings, over roofs, or even just around the track. You can even fly underneath the track to see if you can complete the race from beneath (more on this mechanic later). 

With all the fun you can have with driving, you have to watch out to make sure that your car doesn't overheat. Overheating causes you to stop flying, and you will plunge down to what ever fate awaits you.

Flying cars! They are real! Look at the back of the car, that is the heat bar.

2. You can boost, rotate, and jump your car.

This is one of the most fundamental parts of both games - it's what allows you to pull off some of the insane things you can do. Just a few examples are driving upside down, jumping giant gaps without using the wings, or just doing a bunch of tricks.

  • Jump: one of the most commonly used tools in the game. Allows you to rotate mid-air, jump over obstacles or large gaps, among many other things. 
  • Boost: uses heat, just like using the wings. However, if you overheat it won't just shut off, you will explode. It's spectacular, yes, but not too good for getting the best score or time. Boosting also extends the length of a jump, so you can even use it to gain some altitude.
  • Rotate: flipping the car by using built-in thrusters. Allows you to do all sorts of crazy things, like jump-rotate and stick to walls, then carry on driving. You can use the thrusters in midair to do tricks, making your engine call down if you land them. You can even use the thrusters to make sharper turns and help to dodge obstacles.


You see how linking the abilities together can get complicated?

3. Easy to pick up, hard to master.

Both games are very easy to pick up and learn: you jump, drive, rotate, boost or fly yourself to victory. Simple, right? Yes, but with a very simple toolset you can build complicated levels - some parts disable the use of some abilities, mostly flight. The hardcore and challenge maps are where true skill and patience come in.

 This is a hardcore level, called Hardcore Death Machine. Not easy, as I'm sure you can tell.

4. You can cut your car into pieces and still drive. 

This is the only feature that Nitronic Rush doesn't have. However, it's such a good feature that it's worth a mention.

Lasers are the easiest and safest way to get your car chopped up. But if you collide with stationary objects, they can sometimes take some parts off the car. The same goes for saw blades, but they often just outright destroy the car.

You can still drive with missing parts, and to repair you just have to make sure you get to the next green repair/cooldown point.

This shows how the damage and repair system works on Distance.

5. Controlling the car is just plain fun.

The features of each game are great, but the games would be total fodder if the cars did not feel good to drive. They are not too hard to learn, but difficult to master. The cars in Nitronic Rush and Distance are not the same, but they have very similar characteristics and behavior, so you can get used to the other games' car quickly. For example, if you move from Nitronic Rush to Distance, the cars will be different, but not so much that you feel like you are playing a completely different game. The physics in Distance is slightly different from that in Nitronic Rush, but again - if you picked one up, you can easily switch between them.

The cars do not float about; they feel very precise, yet controllable - that is until you jump and start using the thrusters for rotation. As you are in mid-air, the car does not have any friction to stop its spin. This means you have to manually get the car level with the track so that you land gracefully (or not, it's your choice). 

6. The Music

It sounds as if the inspiration for the soundtracks to these games comes from a mix of multiple different electronic artists including (but not limited to): the Tron Legacy OSTRob Swire, shemusic, Mord Fustang and Zedd. The soundtracks are all thanks to Torcht. Most of the tracks have thick, juicy beats, with dark backing melodies, and an atmophere that just fits the Tron-esque aesthetics perfectly. Just listen to the track from Nitronic Rush below, or at the top from the Distance Early Access trailer. Both are amazing and heart-pumping. I would just like to thank Torcht for making these games a little bit better than the rest. With amazing gameplay and music, you can't really go wrong.

You can download the Nitronic Rush soundtrack from here, for free of course.

This is a track from Nitronic Rush called End to a Violent Heart

And there you have it - the 6 reasons you should buy Distance on December 9th or download Nitronic Rush now (it's 100% free).

Final note - these are best played with an Xbox 360 controller.

Refract Studios Looks Back at Nitronic Rush and Distance in This Mini-Documentary Thu, 13 Nov 2014 08:32:39 -0500 Pierre Fouquet

Nitronic Rush came out on 11th November 2011 (11/11/11). Upon release, the website crashed due to the amount of people downloading the game.

Over roughly the next year, the team behind it slowly released updates for Nitronic Rush that opened the game to more content.

Kyle Holdwick, the developer for Nitronic Rush and Distance, describes how Nitronic Rush came to be:

[Nitronic Rush] was actually a class assignment we had when we went to DigiPen Institute of Technology. You know, when you go to school there is a tonne of classes, and you have a tonne of assignments from all those random other classes. But we actually worked on Nitronic [Rush] as much as we could... even to the point where we were basically avoiding other class time, making worse grades and all that. We didn't care.

Nitronic Rush looks a lot like Tron mixed with Spy Hunter gameplay. 

This is when the team decided to found Refract Studios and start work on Distance. After some time, they released a Kickstarer campaign and raised $161,981, which was about $36,000 over their goal.

The mini-documentary takes you through the evolution of how Nitronic Rush came to be, and how this spawned the spiritual successor, Distance.

What are Nitronic Rush and Distance?

Both are survival arcade racing games. 

Kyle Holdwick describes the genre:

"Where it's you against the track, and basically there's this mysterious city that you're traveling through, and there's a bunch of these elements, like saws and lasers, and you're just trying to see if you can actually survive through it."

Distance is currently in Alpha on Steam.

The mini-documentary will be in multiple parts, each part talking about a different aspect, from info on the dev team, to the games themselves, or the creation process. Part 2 is expected soon.

Nitronic Rush is 100% free, and can be downloaded here.

If you want to get hold of Distance pre-order it here

Nitronic Rush: Ready? Set? SURVIVE! Wed, 15 May 2013 23:39:55 -0400 MysticBread

As far as driving games and the sort, I rarely play them and don't know a lot about them. But recently a friend of mine showed me a game called Nitronic Rush, which caught my interest. The game is bright and colorful and it lures you in.  

The purpose of the game is a world which is constantly changing because it is out to get you.  The game has various modes, which forces you to adapt as the rules of the game mode you pick are different and require you to do different things.

One thing that I noticed that is different is that there is a story mode in the game which adds a twist. Another thing is that it isn’t under the racing genre but experimental survival game--if more of these experimental survival games surface I just might be able to get into them. The game was created by students at Digipen and has a wicked soundtrack. The soundtrack and game are free to download. You can download the game here and the soundtrack here