oculus Articles RSS Feed | GameSkinny.com oculus RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Oculus confirm devs free to sell on other platforms as device officially launches https://www.gameskinny.com/m67e1/oculus-confirm-devs-free-to-sell-on-other-platforms-as-device-officially-launches https://www.gameskinny.com/m67e1/oculus-confirm-devs-free-to-sell-on-other-platforms-as-device-officially-launches Mon, 28 Mar 2016 11:30:09 -0400 Scott Simpson

It's finally happened. This isn't yet another prototype or dev kit -- the Oculus Rift has officially launched today. Early adopters and backers of the VR device's Kickstarter campaign way back in 2012 should be receiving the hardware at some point today.

Coinciding with the launch, the company made a blog post to announce a new SDK update -- and more importantly, that the hardware will remain open and developers creating content for the Oculus Rift will be free to sell on other platforms besides the Oculus Store.

The official statement reads:

"The Oculus platform and store are designed to provide the best VR experience and content, but we also recognize that people will want to use apps that aren’t available on the Oculus platform or in the store. As a developer, you don’t have to be in the Oculus Store — you can sell outside, and when you do that you can you use your own IAP if you prefer, and we don’t take a cut. You can also request keys (royalty free) to sell your Oculus PC app on other stores, while making it available to the community through the Oculus platform."

This means that not only can developers sell on platforms like Steam or even directly to players but, by requesting keys, players can still access and launch games through the Oculus home screen. You can pick up the device yourself, which launches with 30 titles, from the company's website; just make sure you've got a spare $599 in your pocket.

The VR race has been heating up recently with PlayStation, Microsoft and Valve all cooking up devices of their own. The Rift might be first out of the gate but this VR contest is an endurance event and time will tell who will come out on top.

Already got your hands on one? Want one? Not convinced yet? Got your eyes set on another device? Let us know what you think about the technology in the comments below.

Palmer Luckey answers questions regarding Oculus Rift's $600 price tag in Reddit AMA https://www.gameskinny.com/kq0km/palmer-luckey-answers-questions-regarding-oculus-rifts-600-price-tag-in-reddit-ama https://www.gameskinny.com/kq0km/palmer-luckey-answers-questions-regarding-oculus-rifts-600-price-tag-in-reddit-ama Fri, 08 Jan 2016 07:50:31 -0500 Anson Chan

On January 6th, 2016, the world got its first look at what a modern VR gaming headset would look like with the Oculus Rift becoming available for pre-orders. After many years of development, a consumer VR headset that has support from a wide range of game developers will finally make its way to living rooms, but with one small caveat: each Oculus Rift bundle costs over $600. 

Needless to say, such a price tag is prohibitively expensive, especially once you throw in the fact that you need to have a strong Windows PC to use the Oculus Rift to begin with. 

To coincide with the release of the Oculus Rift, Palmer Luckey, the founder of Oculus and the designer of the Rift, answered questions on Reddit regarding the Oculus Rift, where many were wondering why each bundle costs more than a brand new console. 

So why does the Oculus Rift cost so much?

According to Palmer Luckey, the biggest contributor to the cost is simply the technology itself. "The core technology in the Rift is the main driver - two built-for-VR OLED displays with very high refresh rate and pixel density, a very precise tracking system, mechanical adjustment systems that must be lightweight, durable, and precise, and cutting-edge optics that are more complex to manufacture than many high end DSLR lenses."

As a result, the other things that are included in the Oculus Rift bundle, such as the Xbox One controller and two free games, "just don’t significantly impact the cost."

In fact, it was anticipated that the Oculus Rift (and this is the important part) plus a new PC that can run Oculus would cost $1500 altogether, with most of the cost being attributed to the PC. True, earlier versions of the Oculus Rift, namely the DK2 version, were priced at around $350, but they apparently relied on older technology.

So what does all this mean?

To a degree, this was to be expected. Gaming consoles are allegedly sold at a cheaper price than what it actually takes to manufacture them in the hopes that the costs can be recouped when people buy games and use the consoles for general entertainment purposes. "To be perfectly clear, we don’t make money on the Rift," Luckey said.

In fact, Luckey claims that most of the time spent on VR right now is on "videos and experiences, not games." However, it is anticipated that VR technology will expand beyond gaming as the technology evolves. 

But for now, it seems as though the Oculus Rift will go with the tried and true method of relying on game sales to stay afloat. Luckey claims that over 100 games will be available for the Oculus Rift by the end of 2016, with prices that range from free to normal retail price. 

You can now buy an Oculus Rift headset - but is it too expensive? https://www.gameskinny.com/n4omj/you-can-now-buy-an-oculus-rift-headset-but-is-it-too-expensive https://www.gameskinny.com/n4omj/you-can-now-buy-an-oculus-rift-headset-but-is-it-too-expensive Wed, 06 Jan 2016 11:20:23 -0500 Anson Chan

If you're interested in being at the forefront of consumer VR gaming technology, then you're in luck because you can now buy (or if you want to be technical about it, pre-order) your own Oculus Rift headset. For just over $600, you too can own what may be the first step into the future of gaming. The Oculus Rift bundles include the headset, sensor, Oculus Remote, cables, Xbox One Controller, and two free games,

For $600, you too can own what may be the first step into the future of gaming. The Oculus Rift bundles include the headset, sensor, Oculus Remote, cables, Xbox One Controller, and two free games, EVE: Valkyrie and Lucky's Tale. According to the Oculus Rift store, you can expect for your piece of the future to ship on May 28th, 2016, although there is a limit of one purchase per customer.

However, the price tag of $600 is rather steep, especially if you throw in the fact that you need to have a decent Windows PC to use the Oculus Rift to begin with. Admittedly, such an expense is to be expected, seeing as how the Oculus Rift is the first commercial (modern) VR gaming headset, but there is no question that such a cost will be a turn-off to many.

Counting costs

For example, let's say that you want to buy the bare minimum needed to run the Oculus Rift and let's pretend that some items in the Oculus Rift bundles are actually being packaged in at full retail price. Subtract the cost of EVE: Valkyrie and Lucky's Tale (at full retail price, $60 each), and the Xbox One controller ($60 on the Microsoft Store), and the price of an Oculus Rift unit would come in at $420. By comparison, an Xbox One bundle can cost anywhere between $350 and $500, and that's including the controllers and free games.  

Sure, Virtual Reality and Augmented Reality gaming will evolve over time and thus become cheaper and more commonplace, but as of now, only time will tell if the Oculus Rift will be the vanguard in a new wave of gaming accessories, or a niche product that is simply too expensive to be profitable.

On the bright side, at least there will be no lack of games to play on the Oculus Rift. The Oculus Rift website has claimed that over 100 games will be available by the end of the year (this number includes games like Minecraft), with at least 20 games that are exclusive to the Oculus Rift.

Facebook's Oculus Rift retails for $600, releases in March https://www.gameskinny.com/o4jv9/facebooks-oculus-rift-retails-for-600-releases-in-march https://www.gameskinny.com/o4jv9/facebooks-oculus-rift-retails-for-600-releases-in-march Wed, 06 Jan 2016 07:37:59 -0500 Steven Oz

The Oculus Rift, Facebook's VR headset has a release price of $599.99 and a release date of March 2016. 


Also, the VR unit comes with an Xbox One controller, since Oculus struck a deal with Microsoft that every headset comes with a gamepad. Anyone buying Oculus Rift will receive two preloaded games: the platformer Lucky's Tail and EVE Valkyrie the spacecraft combat game.

No word on the price of other games announced for VR support. Other items found in the box are the sensor that tracks the Rift and the Oculus Remote, which is used to navigate the Oculus store and 360 video content. 

Oculus content

This is the first of major VR units to announce their price. PlayStation VR and HTC's Vive has not set their price as of yet. Earlier this week Oculus opened their website for preorders.

What are your thoughts on the price and will your preorder this? Comment below!

VR headsets are here! Kind of. Oculus Rift pre-orders available soon https://www.gameskinny.com/ndqox/vr-headsets-are-here-kind-of-oculus-rift-pre-orders-available-soon https://www.gameskinny.com/ndqox/vr-headsets-are-here-kind-of-oculus-rift-pre-orders-available-soon Tue, 05 Jan 2016 11:06:57 -0500 Anson Chan

According to the Oculus Rift website, Virtual Reality headsets may soon be coming to a living room near you. That's right, starting at 8 A.M. Pacific Time on January 6th, you can pre-order your own Oculus Rift complete with two free games.

The free games in question are Lucky's Tale, a colorful platforming action adventure game featuring a red fox named Lucky and "dozens locales and lush environments," and EVE: Valkyrie, a first-person space dogfighting (the kind with planes) multiplayer game that takes place in the EVE Online universe. 

Every Oculus Rift headset will also come with an Xbox One controller, although you can purchase another set of motion controls dubbed the Oculus Touch (eventually).

Unfortunately, there is no actual release date nor price attached to the VR headsets yet, but each bundle is likely to cost a couple hundred dollars and is slated to release within the first quarter of 2016.

Naturally, as is the case with any new gaming hardware, there has to be some library of games that work with said hardware. So far, there are over 200 games that have either released and added Oculus Rift support or will come out with Oculus Rift support.

Some notable games that have VR support include Minecraft, Elite: Dangerous, Surgeon Simulator, and (eventually) Star Citizen

As to whether or not this represents the first steps towards a revolution in the way we play games is yet to be seen though, as people are notoriously resistant to change, especially when it comes to their entertainment options (remember that whole 3D/motion controls craze from a couple of years ago?).

Only time will tell if people will warm to the idea of strapping a giant box to their face, but one way or another, it is likely that Virtual and Augmented Reality sets like Oculus and Microsoft's Hololens will become more commonplace as the technology becomes more refined (and thus cheaper). 

Oculus Rift will retail at least $350, maybe more says founder https://www.gameskinny.com/swqpl/oculus-rift-will-retail-at-least-350-maybe-more-says-founder https://www.gameskinny.com/swqpl/oculus-rift-will-retail-at-least-350-maybe-more-says-founder Thu, 01 Oct 2015 09:01:53 -0400 Chelsea Senecal

Palmer Luckey, founder of Oculus, confirmed that the VR headset will cost as much as a new console.

Although the number $350 is discouraging to those eagerly awaiting the headset, Luckey says that the cost is not to boost price margins, but rather to provide the highest quality possible for the VR. Because the technology is new, outsourcing its components is fairly expensive. If the market grows, the price will drop on future models (much like the early days of DVDs and home computers).

Luckey explains, 

"You know, I’m going to be perfectly honest with you. We’re roughly in that ballpark… but it’s going to cost more than that. And the reason for that is that we’ve added a lot of technology to this thing beyond what existed in the DK1 and DK2 days."

Comparatively, Sony's Andrew House says the PlayStation VR will run for about the same amount.

Luckey says they are focusing on the quality of the product more than anything else. Which makes sense, because if the buyers feel that they've bought a high quality, well-made product, then they'll be back for round 2.

The Oculus Rift is set to release in April of 2015.

New Oculus Rift and Touch leave testers impressed https://www.gameskinny.com/8jwm1/new-oculus-rift-and-touch-leave-testers-impressed https://www.gameskinny.com/8jwm1/new-oculus-rift-and-touch-leave-testers-impressed Fri, 21 Aug 2015 19:06:47 -0400 Andrea Koenig

In June, the Oculus team announced their plans for Oculus Rift DK2 as well as a set of controllers: Oculus Touch. This set of controller pieces are similar to the Wii nunchucks. They allow you to move, punch, point, grip and more in the virtual world with both hands.

Since the announcement, Oculus has formed a tech demo and let various testers get a feel for the DK2 and Touch features. If they weren't already signed onto the idea of testing virtual reality technology, the demo had them sold. Even the demo testers in the tech demo are impressed with their work.

Several testers were given the chance to try out the new DK2 Oculus Rift and its upcoming Oculus Touch controllers in a demo play room. The room itself was full of objects that the testers could interact with in various ways like juggling blocks, punching, shooting a laser gun, and using a slingshot. 

They used some of the special features for the new Oculus Rift: multiplayer and voice-chat. Two players can be in separate rooms just like the testers were, but appear next to each other in-game. There is also a microphone and flip-down headphone setup for chatting while gaming.

One tester, Kyle Orland, described his experience:

Though my guide was standing in the next room, in virtual space his avatar was right there with me, appearing as a floating wireframe head and pair of hands across the table.

We could hear each other talk through the Rift's built-in microphone and flipdown headphones. Every time he spoke, his virtual mouth showed a robotic distortion pattern like something out of an old sci-fi film.

More than anything else I've seen yet, sharing a virtual space like this seems like the killer app for Oculus. Even without any specific game to play, just being able to play with a virtual table full of toys with another person provided plenty of fun.

The setup in using the controllers is easy, as well. There is an analog stick and two buttons for your thumb, a trigger for just your index finger, and then one trigger for the rest of your hand. This is all surrounded in a ring of motion sensors.

Testers  Julian Benson and Keza MacDonald described their experience:

Benson:  I think the first thing I did was to try and build a tower out of blocks. It felt really natural. Before the demonstrator had finished saying hello I'd started piling up blocks

MacDonald: Yes, that's the best thing about the Touch controllers: absolutely no explanation was necessary. It just feels like using your hands normally. The first thing I thought was "I'd love to show this to my mum", who was 70 and is intrigued by games but finds the controllers off-putting.

The new Oculus Rift and Oculus touch are set to release some time in early 2016.

Header Image Source: oculus.com

New crowdfunding platform, Fig, trying to revolutionize how we support game projects https://www.gameskinny.com/sjr59/new-crowdfunding-platform-fig-trying-to-revolutionize-how-we-support-game-projects https://www.gameskinny.com/sjr59/new-crowdfunding-platform-fig-trying-to-revolutionize-how-we-support-game-projects Sun, 23 Aug 2015 05:05:23 -0400 Daniel R. Miller

Over the last few years, Kickstarter's popularity has grown by leaps and bounds. It has served as a platform for up-and-coming game developers to get their names and ideas out on a large platform and gain deperately needed exposure and capital - all without having to reach out to a publisher that will ultimately take a large chunk of sales profits. On the flip side, Kickstarter has allowed millions of gamers both old and new to feel like they have discovered and contributed to the success of a game that could become the next big thing. Like a financial hipster, if you will.

The downside of current crowdfunding.

There is a growing perception that donators have evolved into a more mitigated form of financial risk.

As Kickstarter has grown in popularity, so has its pitfalls. More and more big-time developers have flocked to see what the crowdfunding craze is all about, and they've successfully raised some pretty significant amounts of money. As a result, there is a growing perception that donators have evolved into a more mitigated form of financial risk, since none of the funds generated actually come from a developer's own pockets. There is also a growing number of projects that have either failed to live up to expectations or failed to release at all - and donators don't really have a way to protect themselves in the event that something goes wrong. 

One of the (hopeful) solutions to that problem is Fig, a brand new crowfunding platform, headed up by a panel of industry and crowdfunding veterans. The panel includes Double Fine's Tim Schafer, Obsidian CEO Feargus Urquhart, inExile CEO Brian Fargo, and Indie Fund Partner, Aaron Isaksen.

What is Fig?

Fig's intention is to bring backers even closer to the projects they support by allowing them to become investors. Until June of this year, only accredited investors, people with a net worth of over $1 million, were allowed to invest in any sort of start-up company. This has now changed with a newly-approved sort of investment opportunity called Regulation A+. For now, Fig is only allowing accredited investors to participate, but the company "plans to open up investment opportunities to everyone in the near future," they said in a news release.

If you need a reason why something like Fig would be infinitely more beneficial to the backer, look no futher than the Oculus Rift.  In 2013, the VR headset raised over $2.4 million on Kickstarter but was sold to Facebook in 2014 for $2 billion. Granted, there was nothing that said they couldn't sell the VR Headset to the social media giant, but this obviously did not go over well with many backers, who saw themselves as initial investors who would now end up with an obsolete product.

One backer, Carlos Schulte, voiced this very opinion on the Oculus Rift Kickstarter page

"I think I would have rather bought a few shares of Oculus rather than my now worthless $300 obsolete VR headset. What's two billion dollars amongst 9,522 friends? I'd be happy with my $300 back."

Why should anyone trust that Fig can do better?

Only one or two projects will be accepted per month, so (in theory) the process will be a lot more scrutinizing, hopefully mitigating the risk for investors and supporters.

Currently, Fig only has one game, Outer Wilds, that can be backed. And if its qualifications are any indication, it could very well be a lot tougher for projects to be accepted. Developers have to pitch their games to the advisory board, which then reviews everything and decides whether or not they will accept the project. 

Outer Wilds is a sci-fi camping adventure that began as a thesis project for the USC Games Program and won the Seamus McNally Grand Prize award at the Independent Games Festival, as well as the award for Excellence in Design. Just for reference, past winners have included Minecraft, Fez and Papers, Please, so you could say that it's kind of a big deal. 

If you are interested in supporting Outer Wilds or just want to check out Fig, you can head over to the website here.

Fallout 4 officially snags E3 Best of Show award https://www.gameskinny.com/6erbk/fallout-4-officially-snags-e3-best-of-show-award https://www.gameskinny.com/6erbk/fallout-4-officially-snags-e3-best-of-show-award Thu, 09 Jul 2015 19:38:34 -0400 Victor Ren

Along with it probably being the most anticipated game at E3, Fallout 4 took home the Best of Show honors for this year's E3 that was presented by game critics. In total, Fallout 4 walked away with 3 awards, joining Uncharted 4: A Thief's End to lead every other game shown during E3 in the awards category. 

Fallout 4 was nominated for 4 categories, and the victories came in for Best PC Game, Best of Show, and Best Role Playing Game. In comparison, Uncharted 4 was nominated for 3 and won Best Console Game and Best Action/Adventure Game. Another award was given to it as a commendation for its graphics. 

Some other games that also gained some recognition and were able to take home some decorations included Star Wars BattlefrontNo Man's Skyand FIFA 16

On the same note of gaining some bragging rights between games, Sony Computer Entertainment came out with the most wins with the games they showed off. second came EA, and third came Bethesda. The PlayStation 4 also had the most games on an individual platform that took home awards with 14, and the PC came second with 9.

Affected: The Manor https://www.gameskinny.com/xalzq/affected-the-manor https://www.gameskinny.com/xalzq/affected-the-manor Thu, 05 Feb 2015 06:13:00 -0500 Left Foot

A horror walkthough on Oculus Rift. Here is another one from the React YouTube channel. This time they have teenagers trying out Affected: The Manor, a virtual reality horror experience developed for Oculus Rift. Fallen Planet Studios the creators of Affected created a live action horror walkthrough that you can experience from your home. 

While I can't wait to get my hand on an Oculus Rift, I can tell you with 100% certainty that I will not be trying Affected. It's not because it doesn't look cool. More so, I'm afraid of the dark and don't like being scared. There I said it.

Around 8:40 there are some good jump scares.