Opka.io Articles RSS Feed | GameSkinny.com Opka.io RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network The 5 Best .io Games to Dive into Spring 2017 https://www.gameskinny.com/hew4p/the-5-best-io-games-to-dive-into-spring-2017 https://www.gameskinny.com/hew4p/the-5-best-io-games-to-dive-into-spring-2017 Tue, 28 Feb 2017 19:47:49 -0500 Tobbpitt

There's really no overstating how popular .io games have gotten over the past year and a half. Agar.io started the trend and Slither.io solidified it as a real quasi-genre that wasn't going anywhere anytime soon.

Even if you proclaim yourself as someone who breathes .io games -- eats them for breakfast perhaps -- there's no way to keep up with all of the new ones. It's simply not possible. You choose what you like the most and pretty much stick with them until you like something else, and that's okay. There are far too many to bother trying to play them all.

As with any other genre, some .io games are simply better than others. Whether it's because their gameplay and premise are unique and fun, or because they offer a bunch of modes and features, some really just come out ahead of the pack. And that's what we're going to be looking at here.

If you're wandering in trying to see if Agar.io is on the list, go ahead and back out now. The game has gotten so bloated this past year that I can't recommend it anymore, especially with worthy and faster clones like Gota.io floating around these days. Agar's time in the spotlight has been fading for a while.

So what are the .io games that are above and beyond now in early 2017? Let's get it started with an obvious one.

5. Slither.io

How could this one not be on this list? It's been about a year and Slither.io is going just as strong as it was in its first few months, if not more so. There's a reason for that.

This is by far the easiest .io game to play, have fun with, and do well in. Literally anyone can pick up Slither and figure out how to play in a matter of seconds, and it doesn't take a pro gamer to feast on other players. Only a little care and patience.

The game has also kept to its roots well. It doesn't shove a bunch of ads in your face (at least in the browser version) and doesn't ask you to pay money for skins, either.  

Some might say this should be higher on the list because it's tried and true, but it does get boring just playing a PvP version of Snake after a while. Slither.io is one of the best, but it lacks the oomph of the other options on this list.

(Game link)

4. Opka.io

This little gem gets ignored a little too often for my tastes. All of the games listed here are unique from one another, but Opka.io is probably the furthest from the rest.

Opka.io pits you against nine other players in its own hectic version of Pong. Before a round starts you choose your passive skill, active skill, and color and then you throw down. The last three standing are awarded medals that can be seen by other players as long as they do multiple rounds that play session.

This is one of the more constrained .io game options but is also one of the most competitive. You're dealing with surviving against countless other players in most other .io games but in Opka.io you're only dealing with nine. Your active and passive skills matter just as much as your own personal skill, and a win feels rewarding.

This is one of the more skill-based options both on this list -- and among the genre in general --and it certainly has a place among the best. All it needs is stat tracking, and a larger playerbase is sure to follow.

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3. Diep.io

I'm sure a lot of people would expect this one to be in the first or second spot, but Diep.io is certainly not an .io game everyone can enjoy. That said, it is one of the most fleshed-out and varied of them all. and were it not for number 1's exponential growth and development, this would certainly be in second place.

Diep.io is a sort of multiplayer shoot' em up borderlining on bullet hell that asks players not only to get good, but to play the way they want to via a flexible class and stat system. The game's tank classes and stat builds alone make it one of the most versatile .io games out there.

On top of classes and stats are a number of game modes -- ranging from the straightforward free-for-all to tag, domination, and maze. To say there are a ton of ways to play Diep.io would be a serious understatement.

The above all sounds great, but this is by far one of the most rage-inducing .io options. It takes a lot of practice and class/stat testing before you really find your own in a mode. It's one of the highest quality ones you're going to find, but it's very possible you may hate how hard it is.

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2. Bonk.io

This one seems to have come out of nowhere, and is not as big as some of the other games on this list. But it's definitely climbing in popularity, and there's good reason for that.

Bonk.io is a physics-based .io game pitting you and up to eight other players against one another in the struggle to stay on the map. You start off bouncing, and if you're not lucky you're going to bounce right off.

Bouncing, balancing, and controlling your weight is fun enough, but a huge part of the draw of Bonk.io is its map editor. The community has come up with a nearly endless array of maps to play on, and it's easy to make your own. Part of the fun really lies in the map editor.

The game itself is as simple as it gets, but it does take practice to learn to control yourself -- and with so many maps on rotation there's rarely a dull moment. Matches are fast and you find yourself going from one to the next without even thinking about it.

Bonk.io is one of the more original .io games to get popular over the past few months, and it's easy to see why.

1. Mope.io

All this writing to lead up to Mope.io. Am I for real? Yeah, I'm for real. Mope.io is not only one of the fastest growing .io games these days, it's also one of the most frequently updated and most unique.

Like Diep.io, this one features a class system, but there are no tanks here -- you're evolving an animal based on how much you've eaten and where you are when you're evolving to the next level. I hope you like eating berries and chomping on other players' tails!

Anyone who has been playing Mope.io for a while knows just how in-depth this game is when compared to its .io game brethren. Every animal has its own movement speed, its own types of animals it can eat (or be eaten by), and some have their own special abilities. 

As it's essentially a game of survival of the fittest, this is one of the longer options. A single play session can last a while, and if you like the game it's an enjoyable while. You're not just duking it out to hit the top of the leaderboard; you're playing through multiple animal species with their own varying abilities. If you end up being able to reach the top of the food chain you're a king of the beasts, and you're a force to be reckoned with.

(Game link)

Mope.io may not have all the features of the other games in this list, but it deserves its place in the number 1 spot. It's simple enough for anyone to get into and enjoy, in-depth enough to engage gamers from casual to core, and updated often enough not to get stale. That's why it's the top .io game on this list -- and if you're an .io player who hasn't checked it out yet, you should do that sooner rather than later. 

Opka.io build recommendations and skill guide https://www.gameskinny.com/a8jd7/opkaio-build-recommendations-and-skill-guide https://www.gameskinny.com/a8jd7/opkaio-build-recommendations-and-skill-guide Sun, 18 Sep 2016 05:59:59 -0400 Tobbpitt

Opka.io has quickly become my favorite .io game and I admit I've been paying a bit more attention to the game's intricacies than the average player. I want to win, and if you want to win in any game you have to be aware of what it has to offer.

The passive and active skill combinations in Opka.io only go so far in terms of available combinations, but each one affects how a round plays out -- and not only the combination of skills you choose. Every player's abilities will affect how a round plays out, and you want to have a combination you can rely on and play well.

Have you noticed that a round goes slower if there are other players with the Shield or Chill active skills? How about how hectic a round gets early when there are other players using Cannon? Your and your opponents' selections have huge effects on the pace of a game, and with that knowledge in mind you can choose a skill combination that works for you.

This guide is meant to lay out the active and passive skills along with some advice on using them, skill build combinations, and a few combinations to avoid. Opka.io may not track your wins and losses but you still want to win, and I want you to win too (unless you're playing against me).

Active skills


Clone is very strong. When a ball hits your paddle when Clone is activated it splits off into two balls, and neither of them disappear from the field until they do damage to someone.

This skill, much like Cannon, will have a huge effect on how many balls are in play at a time. The difference lies in Clone's ability to spit out several extra balls all at once when you've activated the skill just before you hit several balls back out, while with Cannon you can add new balls consistently throughout the round.

This skill takes a longer amount of time to charge, but the paddle stays activated longer than some other skills.


This active simply slows balls that hit your paddle while Chill is activated. That sounds pretty boring, but slow balls can throw other players off when they also have a few fast-moving ones coming at them at the same time.

The downside here is that balls affected by Chill return to normal once they've hit another player's paddle. This is a fast-charging skill, but does not affect your paddle for long when activated.


Fireball makes it so any balls that hit your paddle when activated will catch fire and do an extra point of damage if they hit another player.

I would rank Fireball very low among other skills. It doesn't take a long time to charge but your paddle does not stay activated for long and the ball returns to normal once it's hit another player's paddle.


Cannon is a very underrated skill. Unlike any other, it gives almost direct control over how many balls are out at a time thanks to its very low cooldown time.

Because Cannon has such a low cooldown by default you don't need to pair it with passives like Survivor and Sniper to use it often and well.

The trick to using Cannon well is firing new balls out each time the skill is up until a few players have died, after that time you stick to shooting them when you feel there aren't enough balls on the field to kill other players effectively. Be careful not to shoot out so many balls not even you can handle them.


The nervous player's best friend, Shield blocks all incoming balls for a few seconds.

This active skill is great if you're not confident in your ability to block several incoming balls at once, but once you're better at the game it becomes less valuable. Shield's effectiveness goes down once you get skilled at blocking.

Shield has a long cooldown time, much like Clone and Fireball.

Passive skills

Extra Lives

This skill does exactly what it sounds like in giving you extra lives that round.

Extra Lives is sort of a crutch skill. It's great when you're new and not confident in your abilities but as you get better you may find yourself wanting to be more aggressive or defensive, which means you'll be choosing different passives.

Still, though. Who can complain about having three extra lives?


Survivor is an intensely useful skill for players who are better than average at blocking and staying alive until they're one of the last 4 or 5 left.

This skill increases your active skill's recharge rate (lowers the cooldown) as other players die out. With each death comes more opportunities to use your active, and that is exactly what makes Survivor so good.

Between Sniper and Survivor, Survivor wins. When it's just you and two or three other players, you're not guaranteed to score often so Sniper's passive isn't as useful. Survivor is most powerful at that point, making it the better of the two for long rounds.


This is one of two passive skills that change the way you move your paddle, the second one being Portal.

With Extender your paddle doubles in size when you touch the sides of your play area, which can make blocking easier once you master using this passive.

Getting used to your paddle extending and learning to move to the opposite side of your play area quickly takes getting used to. This passive definitely isn't for everyone.


A passive much like Survivor but with less staying power, Sniper increases your active skill recharge rate when you deal damage to other players, but that increase resets if you take damage.

Sniper is a real gamble passive for two reasons. First, because the reset when you get hit makes this only work well when you're lucky (and skilled) enough not to get hit for long periods. Second is because you score far less near the end of a round when it's down to you and a couple other people, and it's likely you're going to get hit when a round gets to that point.

Sniper is all around less reliable than Survivor.


Portal is like Extender in that it gives you another way to maneuver your paddle, and also like Extender it takes a lot of getting used to (but less so).

This passive turns the sides of your play area into portals, which means you move your paddle into one side and it comes out the other -- which makes it easier to block balls, especially when things get hectic.

As mentioned it does take getting used to, but it is easier to get a handle on than Extender by a long shot.

Ability combination builds

You can certainly mix and match your skills any way you like, but these are my personal favorites. They have done me well since I've started playing Opka.io.

Clone + Survivor

My second favorite combination. This build aims for dominating once five or more other players have died. Survivor ensures that Clone will be up faster when the game is down to you and a couple other people, and Clone itself makes the field more hectic for everyone involved. This is a build for more confident players.

Shield + Survivor

This is a good combination when you do well early on, but have a lot of trouble when there are a lot of balls on the field. Survivor means Shield will be available more often when a number of other players have died, which is the best time to have Shield available. This is a good build for less confident or new players.

Portal or Extra Lives + Chill

Portal is the easier to get used to between it and Extender, and as a defensive passive it goes great with Chill. Chill itself may seem less than exciting, but it does an amazing job of slowing the game down both when everyone is alive and after some have dropped off. If you don't like using Portal, swap it with Extra Lives to live longer. Chill is a long game ability. This is a build for players of all skill levels.

Cannon + Extra Lives

This is an extremely powerful combination, provided you are good enough at blocking. Cannon lets you control how many balls are on the field during the entire round, and Extra Lives ensures you can survive even with a ton of balls bouncing around. Shoot out a ton of balls early on but once other players start dying off, only shoot them if you aren't having a hard time. I've never gotten less than third place with this build, and if you're good you'll do just as well. This build is difficult for all but skilled players.

Not recommended combinations

  • Shield + Extender or Portal - This may sound like a good idea, but this type of combination has no benefits. You'll be able to block more easily (if you're good with Extender or Portal) but players who are good and are using a potent combination will easily outlive you as Shield has such a long cooldown.
  • Clone + Sniper - I end up trying this one every day and it never goes as well as Clone with Survivor. You need the persistent cooldown reduction Survivor gives to make Clone work with it in long rounds.
  • Cannon + Sniper or Survivor - You just do not need to be shooting balls that often. You'll get yourself killed more often than not using this type of build.
  • Fireball + anything - Fireball is completely useless when a round is down to you and two or three other people because the fire effect goes away when a ball even hits a dead player's closed field.

There's not a ton to know about the skills available in Opka.io, but they're not all that obvious because of the game's pacing. Hopefully this guide has shed some light on how the skills work and how you can synergize them to work for your playstyle. Get out there and do your best, test out the builds highlighted here, and bulk up on your Opka-ing skills.

The Most Unique .io Game So Far is Pong-like Opka.io https://www.gameskinny.com/623qf/the-most-unique-io-game-so-far-is-pong-like-opkaio https://www.gameskinny.com/623qf/the-most-unique-io-game-so-far-is-pong-like-opkaio Tue, 13 Sep 2016 07:49:48 -0400 Tobbpitt

I could go on and on about how many .io games there are, just like I do in every other article about them, but this time let's try not to be surprised. Well, do be surprised.. just not at the fact there's another one up and coming.

This time around we're taking a look at Opka.io, a game that has taken my attention much faster than other .io games ever could before. There are two reasons for this we're going to touch on, because this one really does separate itself from the pack.

Opka.io is much like the classic game Pong, in which players have to paddle a ball between one another like table tennis -- I don't have to go into the rules with you; Pong is a very simple game.

Opka.io takes the classic Pong formula and adds passive abilities, active abilities and 10 players at a time into the mix for a new twist that is very hard to put down once you get started.

Mixing and matching active and passive abilities can greatly change the way you play. For instance, the Extender passive ability makes your paddle larger when you touch the sides of your area, making it a bit easier to block. Alternatively, the Sniper passive makes your active ability come up faster when you score on other players.

The big difference between Opka.io and most other .io games is that there is a clear end to a round. Once every player dies, the round ends and (meaningless) medals are awarded to the players who lasted longest. A round ends, and you start anew.

This makes Opka.io absolutely great for quick games. You've got a clear goal to last the longest, you've got your personalized loadout, and a will to win. What more do you need? Aside from the game's charming, simple visuals.

With so many of these .io games floating around, it's easy to dismiss every other one as being bad -- but Opka.io's unique take on both the .io game "genre" and the Pong formula. I just could not resist sharing this one with the GameSkinny community and hopefully drawing more players to this addictive and deceptively intense game.