Pac-Man Articles RSS Feed | Pac-Man RSS Feed on en Launch Media Network Pac-Man 99 Adds Battle Royale Twist to Arcade Classic Wed, 07 Apr 2021 11:41:37 -0400 Josh Broadwell

Super Mario Bros. 35 is no more, but there's another Nintendo battle royale to take its place. Pac-Man 99 turns the arcade classic into a 100-player free-for-all and is available for free on Nintendo Switch Online.

Like Tetris 99Pac-Man 99 is a battle royal version of the original Pac-Man game where the last Pac standing is the winner. It might look like normal Pac-Man on the surface, but there's a key difference. Biting ghosts don't just add to the score meter. It sends them to another player's game as a Jammer Pac-Man to slow them up. 

Pac-Man has even more devious strategies up his non-existent sleeves. Eating sleeping ghosts creates a ghost train that multiplies how many Jammers go to another player's game. There's a "Knockout" option that sends ghosts specifically to those about to lose, a speed-boosting power-up, and more.

The base Pac-Man 99 is free for all NSO subscribers, though there will be a paid content pack for $29.99 that includes an offline mode, different themes, time trials, and more.

5 Strange Video Game Franchise Cereals of the '80s and '90s Tue, 12 Dec 2017 10:54:39 -0500 Allison M Reilly

Video game franchise cereals are all the rage again since Kellogg's and Nintendo announced the new Super Mario Cereal earlier this month. The new cereal may be the first to double as an amiibo, but it's not the first video game-themed cereal by any means. It's not even the first breakfast cereal from Nintendo! Video game cereals were big back in the '80s and '90s and were used as a way to market the games themselves. Here are five strange video game franchise cereals from those good ol' years.

Nintendo Cereal System

If you weren't able to get an NES in its heyday, then maybe the next best thing was the Nintendo Cereal System. The box contained two types of cereal: "Fruity" flavored for Super Mario Bros. and "Berry" flavored for The Legend of Zelda. If you look closely at the box, you'll notice the pictures aren't even snapshots from the games but are instead hand-drawn renditions.

Donkey Kong Jr. Cereal

Okay, the Donkey Kong Jr. Cereal is only strange because it's strange to see Donkey Kong Jr. I don't know if I've seen him since Super Mario Kart. He certainly wasn't in Donkey Kong Country.

The cereal itself wasn't that strange. It featured bananas and berries and was "wild with fruit flavors." Nothing out of the ordinary for a breakfast cereal meant for children.

Pokemon Cereal

The Pokemon Cereal came out in the 2000s, so not exactly '90s but still very strange. First of all, Oddish was one of the marshmallow shapes, and no one really likes Oddish. Second of all, Ditto was also one of the marshmallow shapes. Ditto's cooler than Oddish, sure, but Ditto's shape is distinctive because it doesn't have distinction. If you didn't know what Ditto looked like, then the purple marshmallow doesn't look like anything. It's not the funnest of marshmallow shapes. Third of all, why are Togepi and Marill on the box? First generation, best generation!

Donkey Kong Cereal

The strangest thing about the Donkey Kong Cereal from Ralston is that it didn't have marshmallows. Must be a Donkey Kong thing. The second strangest thing about the cereal is that Mario was on the box, back when he was still known as Jumpman.

The Donkey Kong Cereal consisted of "crunchy barrels of fun," sugary pieces shaped like the small barrels from the game. Fans say the cereal tasted much like Cap'N Crunch.

Pac-Man Cereal

The Pac-Man Cereal is strange because the concept is quite meta. The game is about Pac-Man running around chomping on dots and ghosts. As you eat this cereal, you can pretend you are Pac-Man, consuming all the ghosts and dots and Pac-Man marshmallows in your path. Later on, the cereal even added a power up: Super Pac-Man marshmallows that were bigger versions of the regular marshmallows. The bigger ones gave you extra sugar, though, so they were very important to eat.

It's too bad none of these cereals are available today. Some of them sound awfully delicious! Which one would you most like to try? Which video game character should also get its own cereal? Let us know in the comments!

10 Things Filmmakers Can Learn from Video Game Cut Scenes Fri, 07 Apr 2017 08:00:02 -0400 Nick Lee

The art of cinema and the world of video games no longer stand as completely different mediums when it comes to the expression of complex and simplistic ideas. There are lessons in film that have transferred over to cut scenes, breaks in the action of a game where a movie moment fills in or progresses the details of a story.

Cut scenes can occur at the beginning, middle, or near the end of a game and by my estimation, a bad scene can signal a good time for a snack or a bathroom break for gamers. For directors of the next great cinematic moment, take some cues from these games who left a long-lasting impact on gamers everywhere.

Fallout and the Creation of Mantra

Fans of the acclaimed Fallout series will recognize the mantra of the series that "War, war never changes." There's been countless films about war itself, the effects of killing on the human psyche, and dystopian futures, but none can capture the art of the rise and fall of humanity quite like Bethesda. Fallout focuses on a world that was threatened by nuclear war during the 1950's Cold War but used nuclear energy for the advancement of mankind. This of course was all pushed to the edge as the ideals of overconsumption and greed plagued the world.

Moviemakers can often have characters repeat signature phrases, and trilogies can often call back to similar phrases. In the context of Fallout, the phrase is used to signal that regardless of the situation in any of the games in the series, one thing remains. What remains is the perils, strife, evils, and selfishness that got mankind to the place it is in. Greater commentary on the dangerous nature of these qualities would do well as a warning in movies for us all to heed.

Portal and How to Roll Credits

If you've wandered into any Marvel movie in the past several years you'll know that staying until the credits are completely over is now required. We all collectively know now that just because the credits begin to roll, doesn't mean it's actually over. Other movies have picked up this trend and are probably going to have us in movie theaters for just a few minutes more for the rest of our lives.

A great way filmmakers can take advantage of this captive audience time is to make them smile. Portal is a game where the player is constantly at odds with an evil robot mainframe named GlaDos (Who is reminiscent of Hal 9000 from 2001: A Space Odyssey.) The tone of the game is quite the contrary to this ending scene and performs a 180 in one of the most masterful ways in video games. A chance to do this might only come in more fantastical movies, but taking this to the big screen could be just as iconic, and hopefully catchy.

Kotor II: The Sith Lords Powerful Writing

Knights of the Old Republic II: The Sith Lords have arguably some of the best writing in video game history. The game sets up a world in which people begin to question the values of both the Jedi and of the Sith. Star Wars movies have yet to reach a critical, provoking moment anywhere near this, and Rouge One: A Star Wars Story only slightly came close in their depiction of what it means to rebel. Movies, not just Star Wars, can take cues from this cut scene as it incorporates so many elements all at once. In this one scene, the character's perceived objective comes crumbling down as the Jedi decides your fate like a kangaroo court.

Making the natural order, or those in authority actually turn out to be blinded by their own fears or misunderstandings is a lesson that can't be stressed enough. Just because an authority has done more good than harm does not make them infallible. Furthermore, Star Wars heading in a direction like this could take the idea that the force is parallel to religion and could take on the arguments we face here on Earth all the time.

Last of Us and Perfect Juxtaposition

The Last of Us provides some of the best storytelling in video games and does something movies can get right, but might often forget when it comes to stories about two rogues on a mission. Rather than just create bland pairings between our two antagonists storytellers should follow the great work of this game in character pairs. In this cut scene, we see the culmination of working together as main characters Joel and Ellie get into an argument over Ellie's future.

Those who make it to the end of the game will see the power of a relationship that develops over a short period of time. Last of Us does an amazing job of pairing the two through a number of ways. We see that Joel is the classic older, yet crotchety, guy who is experienced enough to survive tough spots. Meanwhile, Ellie is a young girl with some experience of her own, but is still discovering herself and what makes her so special.

Further, we see both characters face their fears and how those can get the best of them. For a game with scenes as good as this one it was tough to choose just one, but playing the game felt more like peeking into real lives than spectating a movie, so definitely take notes on this one.

Mass Effect and Culmination of Plans

For those who have played through the story arch combined with dynamic relationships that resulted in Mass Effect 3, you'll undoubtedly recognize this cut scene as the battle for Earth. The Battle, while a cool way to think of doing space battles for sci-fi movies speaks more to the art of culmination. Movie goers and gamers definitely have something in common when it comes to having to make us care about different groups of people in what we are watching.

The battle scene here was the work of three-game installments and countless devotion to the hours of gameplay, but this can be transferred over to movies as well. Future films will do well to take note that you don't actually have to end every sci-fi or war-type film with a final battle that solves every issue. Sometimes leaving cliffhangers and interesting threads for a future movie will bring fans along for a ride. By now we know that the bigger the blockbuster, the more likely there is to be a sequel or remake so why not let us have those moments of wonder as to where you'll take us next?

Homeworld and Haunting Introductions

Players of the Homeworld series will remember this iconic intro scene as one of the few that stays with you throughout all video game history. Movies and games have long since started introductions to desolate wastelands or futuristic movies with narration, but Homeworld moves the viewer to feel as if this was more real than sci-fi. When presenting narration, filmmakers can take heed from the design of Homeworld's intro by noting the voice-over, the choice of music and sound level throughout and overall tone for this intro.

This is how sci-fi is truly meant to start out, similar to the mention of 2001: A Space Odyssey, Homeworld utilizes spaces of silence and calming voices to create an eerie feeling. With a rise in space-type movies lately, hopefully, lessons from this game will be taken into consideration.

Final Fantasy VII and Character Development

In any story making your characters grow in some way or learn a lesson is a given. Whether it be done in a cheesy 80's way, or by having them be altered in a way they won't even understand yet, it has to be done. Final Fantasy is a series that has become iconic if for the cut scenes alone. One of the arguably greatest character interactions takes place in Final Fantasy VII, Cloud and Zack in the seventh installment of the series.

Going a step further, the scene ties together the idea that Zack's memories are fading as the scene goes on due to the fact that he is dying while also trying his best to hold on to life. There are a litany of lessons in the Square Enix made cut scenes, but the most important is to be willing to build a character up even if he is going to die. Increasing movie tie-ins like Marvel's have a Jenga tower of characters that don't ever seem to go anywhere because we have no reason to believe they'd die.

Letting a character grow on the audience and then pulling them out of the fray is a powerful move that series like Game of Thrones or The Walking Dead have done so well and continue to garner praise for it. A bonus lesson for this comes in the phrase if you love someone let it go, but in film, if you love a character it's okay to let them die

Batman: Arkham Knight and Winning

Few movies can do to an audience what the ending to Batman: Arkham Knight easily provided. From seamless transition between gameplay and cut scenes to the Batman overcoming all odds once again, this game carries on where future Batman movies might not. Throughout the game there are flashes of the Joker, Batman's eternal enemy, shows up and the fear that Batman is becoming just like him plays on his psyche until the very end.

The scenes above are the ending cinematic and gameplay, but speak to a tip that movies can pick up on. The relationship between the movie's hero and villain has to be one that goes both ways to truly make an impact. In Batman: Arkham Knight it isn't just Joker's hate for Batman, but it's their mutual animosity towards the other that fosters it further.

Great villains need more than a simple motif of wanting to conquer or destroy the world, they need a reason to keep fighting their enemy and even show their own fears to make them more real. So when a hero finally overcomes a well-polished antagonist, it leads us to the next lesson.

Master Chief and Bad Ass Delivery

The lesson here is to always allow your extreme, over the top and badass characters be just that. Even when they have times that show emotion or remorse for their situation, letting them have fun and just live up to their abilities can't be overstated unless it's beyond the possibilities their universe sets on them. Out of the many cut scenes of the Halo series, this one has got to be the most exemplary of what it means to be the hero -- "Return the Sender" from Halo 2.

Master Chief, the iconic-suited hero of the series is always the hero. Regardless of focus, he is used as the best asset of the UNSC Naval Special Warfare Command. A prime example of the respect that should be shown for characters like this occurs in Halo 4 as the main antagonist transforms from calling Master Chief "human" to "warrior" by the end of the game. So when you have a character who's earned their scars and could reasonably be the one-man army, it's okay to let them sometimes.

Kingdom Hearts and Musicality

Square Enix knows how to tell a story, but they certainly perfected the music of this one. The Kingdom Hearts series follows young hero Sora as he tries to make it back home to his friends with the help of iconic Disney characters like Donald Duck and Goofy. The focus filmmakers can take are the uses of theme music as a sense of tying the story together. The series uses an instrumental song called Dearly Beloved from the beginning and in the end screen, but the final scene showing Sora nearly reunited with his friend utilizes the recurring intro song titled "Simple and Clean."

The theme of the series, most recognized in numerous trailers, constantly reminds players of the game. It's a masterful job of bringing back the theme with different reprises and remixes that make it iconic in video game history. When making a film, certain theme songs will forever be associated with a character or film. One that does this as a means of tying together the film with a great piece of music is Inception that focuses on the world of dreams in relation to effects on reality, just like Kingdom Hearts. Who knows, maybe Sora's had a totem the whole time.

Honorable Mentions

There's just too many great cut scenes in video games not to mention these, so here's a quick list of additional reading for study


The Uncharted series is known for taking its' inspiration from the big screen for cut scenes, so what lesson could you possibly learn from them? Well, what the series does better than any other is instill a James Bond sense of danger in scenarios that make sense for the character. Nathan Drake, the protagonist, doesn't ever stray from the idea that he wants one last ride or adventure then he's hanging it all up. The fourth installment does the best job in recapturing that childlike adventure he has by literally flashing back to his childhood. Movie characters need that passion about whatever it is their doing, and the audience will enjoy finding the little quirks they may identify with.


There's nothing like being first, and being original is harder these days than ever. The tip to be taken from the legend of gaming is that sometimes silent little moments can progress the story in ways that might seem silly but ultimately get their point across.


Overall, video games can teach the film industry a lot with character development and the use of literary techniques as they are inspired by the art of film itself. The greatest films of all time incorporate different aspects like those listed above, but don't have to use all at the same time to work either. Each above can be used in its own unique ways to tie together a story with real feeling and emotions behind it.

Characters exist on screen from planning and writing, but they will stay there if they aren't given real breath and emotion that the audience can connect with. Icons don't become that way by accident, and getting back to the simple lessons of storytelling can achieve that all over again.

Easy Halloween Video Game Costumes for Super Lazy Cosplayers Wed, 26 Oct 2016 08:02:23 -0400 Ty Arthur


Are you going to be relying on any of our ultra-lazy cosplays for a costume party this year? Let us know how it went, and be sure to recommend us some other easy Halloween or convention costumes in the comments below!


Missing DLC Costume


This one's too perfect. It's lazy, it's funny, and it's a statement on the despicable practice of incomplete games relying on extra money from already-finished DLC that should have been part of the base experience.


Image source: Missing DLC Costume 


Red Ring Of Death


The terror of many just a few years back, you can resurrect this old enemy of gamers the world over in some really easy ways.


A couple of those flexible short red glow sticks with connecting pieces sold at dollar stores everywhere are a simple method, or if you're being really lazy, a t-shirt and some markers will always do.


Image Source: Deviant Art


Pac-Man Ghost


A monochromatic sheet of fabric, umbrella, and poster board cut into the eye shapes give you any Pac-Man ghost you want! Of course this one's ultra lazy if you don't actually get anyone to play the game's title character...


Image source: Pac-Man Ghost




OK, so you got me on this one – kind of. There are two Stranger Things games, but neither of them let you play as Barbara, which is, honestly, quite a shame.


The unsung hero of Stranger Things, unceremoniously murdered too early and deserving of a better fate, Barb's not too hard to put together if you've got a red wig and access to a thrift store: freckles, glasses, frilly plaid shirt, and jeans. This cosplayer had the nice touch of missing Barb flyers!


Image source: Barbara


Walter White


Alright, I'm stretching credulity here on the video game front, but I've got a surprise wild card: there was actually a lame official AMC mobile game version of Breaking Bad!


This one's simplicity itself. A green shirt, tightie whities, no pants, and glasses are all it takes to become a recognizable meth kingpin. Maybe don't wear this one while taking your kids out trick or treating, though.


Image source: Walter White


Arthur Dent


Pajamas, bathrobe, towel: done! A big, friendly “Don't Panic” sign sure spices it up a bit and lets people know you aren't just a dude on the way to the shower.


Before anybody gets all snarky and tries to tell me Hitchhiker's Guide was a novel series that made it to movies and television but was never a video game, go ahead and put on the breaks real quick: a little known interactive text game was in fact released in 1984, so there!


Image source: Arthur Dent


Showering Sim


There are a ton of cosplays for these nude showering characters from The Sims floating around the web with varying degrees of effort. Really all you need is poster board and markers (or if you're feeling particularly lazy and have a ton of ink, just print off squares of the different colors).


The head icon is easy with some green craft foam and a headband. For a more authentic feel, be sure to have someone dressed as God following you around and constantly messing with you.


Image source: Showering Sim




White bucket, black marker, white pants, and duct tape give you bucket head stormtrooper (maybe they were going for the Lego Star Wars version?), which is officially my new favorite thing.


Now you just need to fire a blaster wildly and utterly fail to hit anyone who looks like a main character.


Image source: Stormtrooper




Green or brown pants, green shirt, baseball cap with googly eyes, and a book under arm: boom, you're the perfect Popcap Games' Bookworm!


There are lots of variations on this idea for different games featuring bookworms. This cosplayer above has added in a clever Silent Hill element, riffing off the bookworm class found in Silent Hill: Book Of Memories.


Image source: Bookworm


Happens every year: you always mean to put together your perfect Halloween cosplay on time, but it just never quite works out that way.


You had grand (and doomed) plans to put together the perfect outfit from your favorite game or anime, and you started plotting it out well in advance so time wouldn't run out this year like all those times before.


Then wouldn't you know it, it's time for the Halloween party and you've got nada. It's not your fault: you were binge watching Black Mirror or are still shocked from that Walking Dead season opening and couldn't do anything.


For the lazy among us who didn't budget their time properly, here are some great cosplays to put together quickly on minimal effort!

The Best Pac-Man Mobile Games Tue, 04 Oct 2016 06:00:02 -0400 Autumn Fish

Do you ever get that itch? You know, the itch to play a game that brings us back to our roots? We commonly refer to this phenomenon as nostalgia. There is no shame in reliving the past, especially when it happens to remain one of the most well-known video games to date.

Pac-Man has spent nearly 36 years abroad, snarfing power pellets and chomping ghosts all over the world. Over time, he's grown and evolved. Now there's just as many ways to play Pac-Man as there are stars in the sky. Thanks to Bandai Namco's acquisition of this legendary IP, we can enjoy the IP anywhere we please on our mobile devices.

So take a break from catching 'em all and kick back with some of the best Pac-Man mobile games available.

Pac-Man Bandai Namco Mobile GamePAC-MAN

Android: Play Store

iOS: App Store

Classic Pac-Man gameplay. This app includes a classic mode unlocked from the start in case you just want to get down with the yellow dot you knew him as in the 1980's.

Of course, if you're looking for a little more, this app offers that too. There's a Tournament mode to compete for the high-score against Pac-Man mobile champions across the globe.

There are even custom mazes available to play, but those are locked behind your traditional wait- or pay-to-play sort of setup. Otherwise, the game is free to download and try on Android and iOS.


Android: Play Store

iOS: App Store

Pac-Man 256 is like a clever blend of Pac-Man and the popular sci-fi rogue-like, FTL. This is an endless maze filled to the brim with power pellets, ghosts, and even power-ups. There is a catch, however: you must always move forward. The level is slowly being eaten away by a 1980's data corruption glitch and you must avoid being corrupted with it.

Pac-Man 256 Endless Maze Bandai Namco

Did I mention power-ups? You've a sharp eye. The more you play Pac-Man 256, the more Power-Ups you'll unlock. You can use the coins earned by playing to upgrade existing power-ups and become and unstoppable chomping machine.

In a recent 2.0 update, Pac-Man 256 removed the traditional mobile pay-to-play elements and is now completely free. Why are you still reading? Go forth and enjoy this brilliant rogue-like reimagining of Pac-Man until your fingers fall off.

PAC-MAN Championship Edition DX

Android: Play Store

iOS: App Store

Pac-Man Championship Edition DX is yet another solid game. This time, you'll be maneuvering Pac-Man around a level that continuously restocks pellets and rearranges ghost spawns.

Championship Edition DX doesn't stray from the traditional Pac-Man gameplay like 256 does. Rather, it switches up the win conditions. Instead of a continuous game of Pac-Man where you head on to the next level after eating all the pellets, the pellets on the left and right sides of the map will respawn after you snarf them all down. The goal is to get a high score before the timer runs out.

Pac-Man Championship Edition DX Bandai Namco Entertainment

Championship Edition DX's coolest feature, however, has to be the dynamic speed of the game. When you're on a role, raking up points, snarfing down ghosts, pellets, and fruits alike, the game accelerates to heart-pounding rates. That is, until you lose a life, where the speed resets to give you a chance to catch your bearings.

If you're considering getting the Championship Edition, stop right there. This version is riddled with ads, which is frankly insulting when you're asked to pay for a game. Save yourself the hassle and get Pac-Man Championship Edition DX. It's worth the $5. Or if you're on Android, simply try it out for free with Pac-Man Championship Edition Lite (Play Store).

What's your favorite way to play Pac-Man on your mobile phone? Sound off in the comments below!

Easy Video Game Inspired Halloween Costumes Thu, 29 Sep 2016 09:45:06 -0400 Glitchieetv




Another Minecraft inspired costume is the Creeper. Using the same items as before, except with a creeper printout, you can have this heart stopping costume the day of Halloween. If you do not have a printout, you can always do various shades of green construction paper. To really bring the costume to life, pair with green clothes. 




Steve from Minecraft is an easy costume to put together and one that can be done with the aid of children. Using simple print outs, glue, a cardboard box and scissors, you can create a Steve head for adult or child. Pair with blue clothes and voila, instant costume. 




90's kids will remember Tamagotchi, the travel sized game where you had to take care of a pet. I would play for diligently for a week then it would get shoved into a drawer somewhere. This is a fun and simple costume, mostly comprised of a few pieces of cardboard, construction paper, a fake chain and matching clothes. Most of these supplies are probably lying around your home, but the dollar store will most certainly have them if you need to purchase them, keeping the cost nice and low. 


Tetris T-Shirts


Tetris is one of the most recognizable games. Whether you have played it or not, you know colored blocks falling means Tetris. Follow this handy tutorial by Erin of In Between Laundry to make your own Tetris t-shirts. 


Naked Sims

The Sims

The Sims are one of the easiest costumes around. Stick a green plumbob on your head and you are ready to go. For those looking for something a bit funnier or more creative, the naked sim is the way to go. These ladies had the right idea, wearing skin tone attire and embellishing their pixelated bodies with bath items like the rubber ducky.  


Pac-Man and Ghosts


Pac-Man being followed by ghosts equals multiple costume ideas in one slide. The  ghosts are relatively easy, being crafted out of sheets and white and black fabric for the eyes. Pac-Man can be crafted from multiple pieces of cardboard, construction paper/paint. Easy, iconic, cheap. Extra points for a fun costumed game of tag. 


Mario and Luigi


Mario and Luigi are Halloween costume staples. With a wide assortment of ways they can be crafted, all you really need are their iconic hats and red or green attire. These two lovely ladies went with a more classic approach, with white gloves and suspenders, denim shorts and colored shirt. 




While not game inspired per say, these console costumes are definitely fun. With a bit of ingenuity and creativity, you can take a cardboard box or Styrofoam ball and turn it into your favorite console. Easy and inexpensive, perfect for the last minute costume maker. 


Halloween time is upon us. Costumes hang from the shelves and children are clamoring for candy. Whether you procrastinate until the last minute, can't decide on a costume or are looking to save some money this year, these easy costumes inspired by your favorite video games are sure to be a hit. 

5 Amazing Retro Video Game Tattoos Thu, 01 Sep 2016 12:50:25 -0400 Glitchieetv

Tattoos are one of the ways people use to express their love for something. With many of the millennial generation growing up with some of the first video games and consoles, it makes sense that many of them would show their love for fond childhood memories with ink. Below are five amazing tattoos inspired by retro video games.

Chrono Trigger-Artist Unknown

Chrono Trigger first released in 1995 on the SNES. An instant hit, it sold more than 2 million copies within two months in Japan. It also met with critical success in North America, where it has been a classic. This tattoo of the Chrono Trigger logo is well executed, an excellent homage to an RPG-staple.

The Legend of Zelda-Artist Unknown

The Legend of Zelda is a timeless retro game. With multiple titles in the series, the story that began in 1986 has continued to ensnare hearts. These tattoos, done in an 8-bit style, are a cute couples tattoo that captures the romance between Link and Zelda. 

Spyro the Dragon-Artist Unknown

Spyro the Dragon first charged through enemies in 1998 on the Sony PlayStation. With top of the line graphics and lovable characters, Spyro made a home for himself with gamers. This Spyro tattoo captures all of the dragon's fighting spirit.

Retro Themed Tattoo-Artist Unknown

This tattoo does not simply pick one retro game to exhibit. Inside, this composition showcases symbols from Mario, Tetris, and Pac-Man all revolving around the original Nintendo Entertainment System controller. 

Retro Gaming Totem-Artist Unknown

Here is another example of a tattoo that chose to feature multiple games instead of just one. Including Pong, Frogger, and Megaman this totem of Retro games is a creative take on expressing ones love for them. 

Do you have any amazing retro video game inspired tattoos? Let us know in the comments? Know any of the artists or people who own the tattoos? Let us know so we can credit them!

Nintendo Classic Mini - NES coming November 11th Thu, 14 Jul 2016 05:22:27 -0400 Anthony Pelone

For American and European audiences comes the Nintendo Classic Mini - NES, a reproduction of the beloved 8-bit console that's arriving November 11th. While it doesn't use cartridges, it comes installed with 30 different games for the price of $60. The game list is as follows:

Balloon Fight
Bubble Bobble
Castlevania II: Simon’s Quest
Donkey Kong
Donkey Kong Jr.
Double Dragon II: The Revenge
Dr. Mario
Final Fantasy
Ghosts n' Goblins
Ice Climber
Kid Icarus
Kirby’s Adventure
Mario Bros.
Mega Man 2
Ninja Gaiden
Punch-Out!!  Featuring Mr. Dream
Super C
Super Mario Bros.
Super Mario Bros.  2
Super Mario Bros.  3
Tecmo Bowl
The Legend of Zelda
Zelda II: The Adventure of Link

Also packed with the system is a NES Classic controller, which as the name implies is a replica of the original controller. These will also be sold separately for $9.99, and can be compatible with NES VC games on Wii and Wii U when connected to a Wii Remote. Wii Classic Controllers and Wii U Classic Controller Pro can also be used with the system.

To further capitalize on the nostalgia, it'll also come packaged with an AC adapter; however, a HDMI cable has also been confirmed to arrive with the system. No trailer was accompanied with the announcement, so we'll have to wait to see how these retro games are enhanced via HD.

Finally, each game will allow for numerous save states, so you won't have to rely on annoying passwords to continue your game -- though assume you can still use them if you want.

We'll keep on eye on more related news as the Nintendo Classic Mini - NES nears its release date. In the meantime, you can check out the amusing press release here.

Are you excited for this NES reproduction? Let us know in the comments below!

Bandai Namco announces concert series Orchestral Memories Thu, 30 Jun 2016 08:50:14 -0400 Janiece Sebris

If you are a fan of the Legend of Zelda: Symphony of the Goddess and are equally excited about the Kingdom Hearts Orchestra Tour coming up, then prepare to be excited for more orchestral video game concerts.

Bandai Namco Entertainment Europe has announced a series of game-inspired concerts called Orchestral Memories. The feeling behind the series is to help fans be transported back to when they first heard the soundtracks to their favorite game while helping new fans dive head first into the games’ music.

Put on by Bandai Namco and La Fée Sauvage, the series will feature music from some of Bandai Namco’s most memorable games -- like Dark Souls, Tekken, Soul Calibur, Pac-Man, and many more.

The series’ orchestra and choir will have over 80 members playing and singing in front of HD game videos to accompany each song during the concert.

The series will begin on February 4, 2017 at the Salle Pleyel in Paris, France. Tickets will go on sale Saturday at 11 a.m. BST/6 a.m. EST on the La Fée Sauvage website.

Pac-Man Fever: Looking back at an early concept album about video games Mon, 18 Jan 2016 11:03:25 -0500 Zanne Nilsson

Though it may be difficult to imagine today, when video games have become a cultural force to be reckoned with, in the early '80s many people saw them as just another passing fad. And therefore, like all fads, there were some attempts at quickly cashing in on video games while they were still popular. This is the story of one of them.

According to an old interview with the now-defunct Video Games magazine, in 1981 songwriters Jerry Buckner and Gary Garcia were approached by Arnie Geller, an executive at BGO Music, who had the idea to write a song about megahit arcade game Pac-Man. Buckner and Garcia - who professed to be gamers themselves, "hooked" on arcade classics like Pac-Man, Frogger, Centipede, and Asteroids - jumped at the chance to write a song about the game. Apparently, they'd already been planning on writing songs about the games they liked, but "never got the project off the ground" themselves.

Their first video game song, "Pac-Man Fever," was released as a single in December 1981 and became a huge hit, peaking at #9 on the Billboard Hot 100 list and selling over a million copies. From this sprang an album of the same name, released in January 1982, which exclusively featured songs about video games, including their favorites as well as games they were less familiar with, like Donkey Kong and Defender. The album went on to sell 900,000 copies but their second single, "Do the Donkey Kong," just barely failed to make the top 100 chart.

A vintage ad for the Pac-Man Fever album from Video Games magazine.

So, as an attempt to cash in on popular video games, it's safe to say that Pac-Man Fever was a success. But how good are the songs themselves? Well, it depends on who you ask. The folks over at Yummy Vinyl have declared the album "horrible" and a "pure money grab" - in other words, the Pixels of music. But no matter what the execs intended, the songwriters themselves saw it as more than a cynical cash grab and claimed that the album's success was due to the quality of the songs as well as the popularity of the games:

Buckner: "The one thing we tried to do is make good songs, regardless of the games' sounds. If "Pac-Man Fever" wasn't about Pac-Man and didn't have the appropriate sound effects, we still feel it would've been a hit."
Garcia: "We've always written what we consider good songs, but it did take a record with a very popular theme to make the people in the music business finally take notice of us."

Certainly in terms of video game concept albums it's not on par with modern bands like The Protomen, but many of the songs on the album are rather catchy, or at least fun. And it was well-regarded enough that the album was re-recorded and released on CD in the late '90s, and Buckner & Garcia were asked to write a song in the same style for the 2012 film Wreck-It Ralph. Also, an updated version of "Pac-Man Fever" called "Pac-Man Fever (Eat 'Em Up)" was released in 2015.

Nowadays, when video game-focused musicians are plentiful and popular enough that we can have conventions centered around their performances, it can be easy to forget that they used to be a rarity. It's important to remember the early days of video games, when a catchy song about everyone's favorite pellet-munching ghost-eater became a surprise hit.

Pacapong is Pac-Man, Pong, and Space-Invaders in one Sun, 16 Aug 2015 19:19:22 -0400 Andrea Koenig

Many gamers have a soft spot for retro arcade games, so what could be better than playing Pac-Man, Pong, or Space Invaders? How about a video game that combines all three into one? That's what you'll be getting from Indie game developer Dick Poelen's Pacapong.

The game's primary feature is that you control two special paddles, just like in Pong. They can shoot Pac-Man pellets up the screen at invader enemies, and the paddles also have the ability to move in all directions, not just up and down. The paddles also catch and shoot the ball back and forth, except the ball is actually Pac-Man, and instead of blank space, the middle of the screen holds the Pac-Man maze, complete with ghosts and pellets. 

If the game doesn't seem like it could get any cooler, then hold on. Not only is it free, but you can play 1-2 players with local multiplayer, and it supports gamepad, WASD, and ZQSD control options. The game is also available in 1080p, 60fps. Oh, yeah, and Donkey Kong shoots throws barrels in your way sometimes. 

This Frankenstein's mash-up of a game is available for download on PC, Mac, and Linux. 

Classic video games resurrected in the movie Pixels hitting theaters this Friday Tue, 21 Jul 2015 09:11:47 -0400 Courtney Gamache

The new Adam Sandler movie hitting theaters Friday called Pixels is bringing back all the nostalgic video game icons many fanatics grew up with, including a twist that these favorite characters are seeking war. 

A little about the movie

Pixels is set in a world where aliens misread footage of arcade games as a type of declaration of war, and siege battle on Earth in the form of video games. You'll truly never be able to look at these video games without thinking how malicious they could be. Although you'll be able to recognize numerous characters, the main ones are:

  • Pac-Man
  • Centipede
  • Donkey Kong
  • Q*Bert

Pac-Man goes on a chomping fest through New York, pixelating everything that he bites, bringing along his friends, Inky, Pinky, Blinky and Clyde for the adventure. Centipede features a different battlefront where to defeat him the characters portrayed by Adam Sandler and Josh Gad must shoot the icon in the head, otherwise the body will split in two. 

Donkey Kong brings a larger set in the movie, where his entire barrel game focused on thwarting Mario is back, but putting the actors in Mario's position. Aside from the evil villains, Q*Bert aids the human heroes becoming a type of mascot for their efforts. Being a cute and fuzzy character, making him a villain was completely impossible.

I will admit, I was a bit skeptical on how good Pixels will be in the box office, but being a fan of all kinds of video games, I have to give it a shot. I had the same mixed feelings when Wreck-It Ralph came out, and that turned out to be amazing.

What are your thoughts on Pixels?

7 Game Villains I Wish I Could Have Been Sat, 20 Jun 2015 04:54:17 -0400 KungFro




At first I thought of using all of the ghosts in general, but then I remembered that the orange ghosts, Clyde in Pac-Man and Sue in Ms. Pac-Man, were the most elite of their ranks. Not only were they immortal like the others, but they also knew my every move. For whatever reason, with those two at least, it felt personal.


All of my suspicions were later confirmed when Clyde made his debut in Wreck-it-Ralph. He's smarter than the others. I never stood a chance.


Did you ever want to be a video game villain? Let me know who inspires you in the comments below!



Portal series

If GLaDOS wasn't so heavy-handed on the neurotoxin, I would be her best friend. I can't help but feel like she's a chubby kid at heart, what with all the talk of cake. When the cake turned out to be a fiery death, I was even more excited. We're both just pyros with a love for cake.


On a personal level, GLaDOS is pretty much my twin sister. We're both better at everything than everyone else – er... narcissistic, passive-aggressive, and socially awkward. When she became potato battery GLaDOS, living vicariously through her was no longer enough. I had to be the potato.


Carmen Sandiego 

Where in the World is Carmen Sandiego?

Many people seem to have forgotten about Carmen, beyond her pairing with the equally elusive Waldo. This woman was a thief like none other, even capable of stealing intangible objects, such as the steps to the tango.


However, the truest villainy lies not in her world, but in our world. She got me to study history... and enjoy it. I know not what sorcery she employs in her heists, but it pales in comparison to that which she used on me. Teach me, Sandiego sensei.



Kingdom Hearts series

She's lean, she's mean, and she breathes flames of green. Give it up for the meanest side eye in all the land: it's Maleficent!


I can't think of anyone more innately evil than this woman. She's never afraid to call someone out on being a fool – then again, anyone who isn't her fits her definition of the word. That's a lot of foolishness to be sassy about, but she's up to the challenge. Let's not forget that she can turn into a dragon. I've always wanted to do that.



Mario series

To be Bowser was by far one of my loftiest aspirations, because he's all about chivalry. If he really wanted to, he probably could've sent in a Goomba to assassinate Princess Peach - it's not like she ever sees anything coming. The best part is that home invasion and kidnapping are the least of his skills.


Bowser is great at most sports, knows how to drive pretty well, has his own castle, breathes fire regularly, and has children. He's an all-rounder with swag in spades. And we all know Peach would float over if he wasn't picking her up.



Final Fantasy VII

Let it be known that I am not really the biggest fan of Sephiroth. I mean, he's got really cool hair, but Masamune is just... I can't see why you'd need a 6 to 8 foot sword. Maybe he's overcompensating for the lack of love in his life. I will say that his nonchalance about all things sinister makes me smile.


The main reason I wanted to be Sephiroth was him killing Aerith. He committed one of video game history's most well-known murders. He single-handedly shattered the hearts of gamers everywhere. Now he's a legend. Who wouldn't be jealous?


Mithos Yggdrasill 

Tales of Symphonia

Mithos survived racial persecution, wrongful exile from his homeland, and the loss of his sister in a war to protect those that shunned him. In light of his past, Mithos did what any war hero would do: seek to rid the world of all discrimination. It was his sister's dying wish, after all.


So Mithos created an army of emotionless pseudo-angels and established a religion in which all people worship his dead sister as a goddess. He then used this religion to manipulate human marriages for several millennia – all to find a new body worthy of housing her soul. Villain or not, he's a better brother than I ever was.


I'm just going to be honest and admit that I prefer villains to heroes 4 out of 5 times. I wanted to be one, actually. I would build LEGO castles just to stomp on them. The pain kept me young.


So instead of looking up to the heroes of video games, I imagined myself as one of the bad guys. Without further ado, here are a few villains I wanted to be when I grew up.

BANDAI NAMCO and Sony Pictures Partner to Make a Pixels Mobile Game Fri, 17 Apr 2015 21:34:35 -0400 Jessa Rittenhouse

Sony Pictures Entertainment has partnered with BANDAI NAMCO to bring their highly-anticipated, live-action film Pixels to your mobile devices - in the form of a tower-defense-style mobile game.

Pixels is an action-comedy in which aliens misinterpret a message of peace that includes footage of popular retro-arcade style games, viewing them as a threat of war. In answer, they send machines to attack Earth in the form of many of those same arcade characters - PAC-MAN, Q-Bert, and Frogger just to name a few.

Did you ever expect to see PAC-MAN as the villain? In the new movie and mobile game Pixels, even some of gaming's most beloved arcade heroes are dangerous invaders.

In the first 24 hours following the initial release of the film's trailer it received 34.3 million views worldwide - making it Sony's #1 trailer launch of all time.

With a film all about instantly-recognizable classic arcade game characters, naturally there has to be a game that includes them all. As Sony Pictures Vice President of Consumer Products Mark Caplan said in the game's press-release:

"Pixels wouldn't be possible without the enduring power of historic gaming figures like PAC-MAN, and we're proud to team up with BANDAI NAMCO Entertainment to bring that joy back to the medium that inspired it with this new game."

In the tower-defense mobile game, players take on the role of the film's heroes, the Arcaders, and defend Earth against the aliens - popular BANDAI NAMCO characters that will be coming together in one game for the first time in their long history.

The mobile game is to be released in advance of the film, which is slated for a July 24 box office debut.

Are you excited to see Pixels or play the mobile game? Do you have fond memories of these characters from your childhood, or are these retro-games just the stuff of legend to you? Chat about it with us in the comments!

Bandai Namco Allowing Developers to use Pac-Man and other 80's Franchises. Fri, 03 Apr 2015 19:44:54 -0400 amaadify

April 2015 will see the launch of Bandai Namco Games' new licensing program that allows developers to freely use 16 of the company's franchises in their own games . Don't start making the next Pac-Man just yet, however. This offer is currently only available to Japanese game developers, and companies must submit applications in order to use the material legally. 

If approved, developers will be allowed to use the characters, music, and stories from the following properties:

  • Pac-Man
  • Xevious
  • Galaxian
  • The Tower of Druaga
  • Tower of Babel
  • Dragon Buster
  • Wonder Momo
  • Galaga
  • Battle City
  • Valkyrie no Bōken (The Adventure of Valkyrie)
  • Yōkai Dōchūki (Shadow Land)
  • Wagan Land
  • Dig Dug
  • Star Luster
  • Sky Kid
  • Genpei Tōma Den

Namco Bandai has stated that the application process is simply a method of filtering out any obscene or offensive content, and that they expect to approve most applicants. 

The company wasn't shy about their intentions either. They have stated outright that this program is a tactic to revive interest in otherwise diminishing properties.That said, Bandai Namco isn't just in it for the publicity. As per the agreement, participating developers who create paid games must fork over a percentage of the profits, while those creating free games will have to include advertisements, with Bandai Namco taking a cut of the revenue.

Are you not a Japanese developer, but still want to use these properties? You're in luck! Bandai Namco is currently considering offering applications to foreign and indie developers as well. Let's hope we get a new Dig Dug in the near future, or some sort of redemption from Pac-Man and the Ghostly Adventures.

Bandai Namco Opens Up the Rights to Their Games Tue, 31 Mar 2015 18:27:31 -0400 Featured Contributor

To commemorate the 10th anniversary of Bandai and Namco's merger, the company is planning on opening up the rights to their older IPs.

It was reported in Nikkei, a Japanese business newspaper, that Bandai Namco would open up the rights to their older video game titles, former arcade games that have since been remade for other consoles and handhelds systems. Similar to what Square Enix did with offering three of their older IPs for their Square Enix Collective, Bandai Namco wants to give other companies the chance to revive interest in these older titles.

No character supervision will be performed, so the companies that want to take advantage of new business plan can do nearly anything they want. Bandai Namco's willing to support and let companies use their works even if they modify the characters, story, or music. They're willing to accept any applications for this, but there's one main condition that must be met. That is that the content must not be offensive or damage the reputation of the original work; if it is, the application will be turned down immediately.

The company will start taking applications for this new endeavor on April 1st, but for Japanese companies only. They're thinking about extending the opportunity to western or foreign companies, but that will be done at a later time. Bandai Namco will receive a small percentage of whatever these games sell. The company's also planning an advertising plan that will allow them to receive a small percentage of ad revenue from free-to-play games developed from this new business plan.

The games that Bandai Namco is giving access to are:

  • Pac-Man
  • Xevious
  • Galaxian
  • The Tower of Druaga
  • Tower of Babel
  • Dragon Buster
  • Wonder Momo
  • Galaga
  • Battle City
  • Valkyrie no Bōken (also known as The Adventure of Valkyrie)
  • Yōkai Dōchūki (also known as Shadow Land)
  • Wagan Land
  • Dig Dug
  • Star Luster
  • Sky Kid
  • Genpei Tōma Den
Pac-Man Bites Creator's Hand In First Trailer For Pixels Wed, 18 Mar 2015 06:06:11 -0400 WesleyG

When I first read that Adam Sandler was making a movie about video games from the '80s, I rolled my eyes so hard I'm surprised the momentum didn't throw me out of my chair. "Good lord, the guy who made Jack and Jill is going to take on video games?"

The first trailer for Pixels is now out. The trailer (linked above) tells the story of a group of aliens invading our planet having mistaken a time capsule for 1982 containing records of Earth's culture as a declaration of war. In a bit of irony, the invasion consists of gaming icons of the 1980's being turned against the human race as alien weapons. It's up to Adam Sandler and crew (for some reason) to save the Earth (somehow, the trailer isn't clear on that).

Do I think this movie is going to be good? It's way too early to tell. What makes this different from Sandler's recent movies, however, is how over-the-top the trailer is. At one point Toru Iwatani, the creator of Pac-Man, goes up to the alien Pac-Man and talks to it like a son. The scene is absolute gold.

These sorts of movies tend to become surprise hits or spectacular failures that garner cult followings at bad movie nights. Either way, it seems like it'll be fun to watch with all your gaming buddies.

Pixels is due out in theaters this summer.

Dad Makes Son Play Video Games in Historical Order, Son Loves It Thu, 11 Dec 2014 06:17:37 -0500 Ashley Hall

Andy Baio had a son back in 2004. Before that even happened, he and his friends and coworkers brainstormed various experiments he could run using his son as the primary test subject.

Influenced by a Steve Martin standup routine, Baio decided it was perfectly reasonable to deliberately experiment on his offspring, saying, “If you have a kid, why not run experiments on them? It’s like running experiments on a little clone of yourself! And almost always probably legal.” Whether Baio was serious or just joking, he still managed to come up with a non-harmful way to experiment on his son.

Baio cites the reasoning for his eventual experiment as the era in which he grew up. Born in 1977, he experienced the arcade boom firsthand, playing the earliest games as they were released, rather than as a retro game through an emulator or some other console. Baio had a plan: he would have his son play video games in historical chronological order, staring with the Atari 2600, released in the same year Baio was born, dedicating a year to each curriculum, so to speak.

The experiment truly began in 2008, when Eliot turned four, with games from the late 1970s and early 1980s, mostly from the Pac-Man series. Using the plug-and-play joystick games loaded with several retro games, he played his way through, often beating his father’s high scores. Father and son accelerated quickly through these games, moving to Atari 2600 games like Asteroids and then to 8-bit gaming. By six years of age, Eliot was beating games without his father’s help.

“He can appreciate retro graphics on its own terms, and focus on the gameplay.”

NES, Super NES, Nintendo 64, PlayStation 2: Eliot played through them all, up to modern consoles. Of course, some consoles were skipped and not all games were played (a feat that is probably literally impossible). As a result of this experiment, Baio believes Eliot to be more appreciative of modern games, as well as more skilled at video games than many people his age and older.

His son enjoys playing video games, particularly difficult or weird ones, and has an appreciation for low-fi games: “He can appreciate retro graphics on its own terms, and focus on the gameplay.”

Baio used what must be loosely termed as an experiment as a bonding activity and never forced his son to play games he didn't want to play. Through an encouraging and low stress environment, he engendered within his son a love of video games and now his son is taking things into his own hands. Recent conquests include Spelunky and Nuclear Throne, both of which are indie games in a retro style.

To read more about Eliot’s adventures in gaming and Baio’s responses to his recent post revealing the details of his experiment, visit Baio’s Twitter.

The Internet Arcade: A Treasure Trove of Gaming History Mon, 03 Nov 2014 10:33:30 -0500 Ashley Hall

Through a program called the Javascript Mess Project, or JSMESS, old computer interfaces are being adapted such that they are able to be accessed and experienced by people in the modern era, emulating old systems on newer computers.

Dozens of computer systems are available, from old Apple models to the Commodore line to the Atari computers. Strictly speaking, consoles like the Atari 7800 are computers and so, through this program, old video games can be played on any computer, without an emulator, on the average internet browser.

Just last year, the Internet Archive began an archive specifically dedicated to old video games, all of them adapted with JSMESS and emulated through JSMAME, part of the aforementioned software. Called the Console Living Room, it contains thousands of games for various old consoles, including Atari 2600, ColecoVision, and Sega Genesis. Just this past weekend, about 900 classic arcade games have been added to this archive and are a part of a new initiative: The Internet Arcade.

The Internet Arcade was inspired by Jason Scott, having worked on JSMESS for several years, asking the question, “…how hard would it be to build arcade games, anyway?” Months later, the Internet Arcade debuted with nearly 1,000 playable titles, all of them classic arcade games. Some games experience small glitches, such as wonky sound or no sound at all, and some don’t adapt well to full screen, not fitting to the average 4:3 ratio.

Older games used unconventional controls, like joysticks, so some of the commands don’t translate well to a QWERTY keyboard but the games that are uploaded are playable. These errors are being ironed out and improved all the time. At the Internet Arcade, there is a list of games that are ready for play, particularly in fully updated browsers. Mozilla Firefox is the fastest browser to use, at the moment, but other browsers will work.

Some games have boot up sequences, preserving some of what old gaming used to be like. Popular games like Donkey Kong, Zektor, TRON, Pac-Man, and Astro Blaster are ready to play. Familiar games like Frogger are likely to receive a lot of traffic but Scott is hopeful that people will gravitate towards games they've never seen before: “A few more, I hope, will go towards games they’ve never heard of, with rules they have to suss out, and maybe more people will play some of these arcades in the coming months than the games ever saw in their ‘real’ lifetimes.”

Games some people have never heard of are playable for the first time in possibly decades by a wide audience. Nostalgic and curious gamers alike can be satisfied by the Internet Arcade. Because these games are placed before a gamer with little to no instruction, there is room for exploration and discovery; testing buttons and combinations of buttons to figure out how to jump or to figure out how to get that classic joystick motion with a normal keyboard. 

It’s not a matter of having the proper console, now. It’s not a matter of blowing dust out of game slots, desperately hoping that the used video game store has a newer Donkey Kong cartridge that’ll work. It's not even having the right emulator software installed. All you need is a basic computer with an up to date browser. This is history in the making, history you can play and learn the rules of in a way that was otherwise impossible until now.

Gaming is changing and there are now hundreds of possibilities to fill that free time you have or, rather, do not have. 

Mobile Pac Man Games Receiving Breast Cancer Themed Content This October Wed, 01 Oct 2014 19:28:01 -0400 Brian Crimmins

October has just started and so has Bandai Namco's campaign against breast cancer. The Pac-Man company is teaming up with the National Breast Cancer Foundation to raise awareness for breast cancer. The company is notably calling this movement the Ms. Pac-Man Pink Ribbon campaign, named for both organizations' logos.

During the month of October, Bandai Namco will sell a breast-cancer themed maze for all their mobile Pac-Man titles. The maze has the word "hope" written at the top of the level, to raise breast cancer awareness. It will cost $.99, and all proceeds go toward supporting the National Breast Cancer Foundation. Also worth noting is the pink ribbon-themed user interface Bandai Namco will add to these games.

Breast Cancer and Video Games

Surprisingly, this isn't the first time breast cancer and video games have teamed up. Earlier this year, British researchers released an iPhone app called Play to Cure: Genes in Space.

The game has proved immensely helpful to cancer researchers. Although it sells itself as a space shooter, players' actions in Genes in Space helps decode genetic data pertaining to breast cancer. Crowdsourced research is itself a growing trend in video games, and represents the social good our medium can bring.