Plague Inc. Articles RSS Feed | Plague Inc. RSS Feed on en Launch Media Network Save the World from Deadly Disease in Plague Inc: The Cure Mon, 01 Feb 2021 11:54:53 -0500 Josh Broadwell

Having destroyed the world with a deadly disease in Plague Inc. Evolved, Ndemic wants you to save it again in the newly released expansion Plague Inc. Evolved: The Cure.

Ndemic developed the expansion in partnership with the Coalition for Epidemic Preparedness Innovation (CEPI) and the World Health Organization, and it's available on Steam, iOS, and Android now. Console versions will follow later.

In Plague Inc: The Cure, players must control a deadly pandemic raging across the world with the same level of strategy and depth as the original Plague Inc. Locating the disease and those affected by it is just the start.

An effective response must include economic support, incentives for nations to plan for quarantine, vaccine research, and more.

If all that sounds just a bit too close to home, CEPI CEO Richard Hatchett said:

Games like Plague Inc. Evolved: The Cure represent an incredibly important medium... to show the world the steps needed to address similar global health threats and their associated complexities.

We are delighted that Ndemic Creations have taken the initiative to raise awareness of both the tools needed and the challenges that must be overcome to rapidly and effectively respond to outbreaks of emerging infectious diseases.

That said, Ndemic also notes that The Cure's scenarios and recommendations are not 1:1 to real-world pandemic preparation and control. Ndemic said that Plague Inc: The Cure is free "until COVID-19 is under control."

Fight the Pandemic With Plague Inc.'s Upcoming Game Mode Tue, 24 Mar 2020 15:08:27 -0400 Ty Arthur

The team behind the virally popular Plague Inc. is about to release a brand-new mode game due to the worldwide spread of Covid-19. It will allow you to manage healthcare systems to stop the spread of contagion instead of propagating it.

With Plague Inc.'s focus of spreading a virus to all corners of the Earth, it's no surprise that the app got yanked from Chinese download platforms and has seen backlash from players. 

The game's developer, NDemic Creations, has been put in a tough spot because of current events. In response, they have donated to pandemic-fighting charities and are now adding a new mode completely antithetical to Plague Inc.'s standard gameplay.

This time around, you're trying to stop a pandemic from spreading. James Vaughan, creator of Plague Inc, had this to say via the developer's website:

Eight years ago, I never imagined the real world would come to resemble a game of Plague Inc. or that so many players would be using Plague Inc. to help them get through an actual pandemic. We are proud to be able to help support the vital work of the WHO and CEPI as they work towards finding a vaccine for COVID-19.

When arranging our donations with the WHO and CEPI, we were repeatedly asked if we could make a game which let the player work to stop an outbreak. Therefore, as well as providing financial support, we are accelerating work on a new Plague Inc. game mode which lets players save the world from a deadly disease outbreak. 

The upcoming new mode focuses on managing disease progression and overseeing healthcare systems, quarantines, social distancing, and public closures. It will be free for all players when it arrives, although there's no specific release date yet. 

You can read the development team's full statement here, which also includes links to sites to donate to help organizations working to stem the spread of coronavirus and assist those currently in lockdown.

Of course, whether you want to play something eerily similar to what's actually happening in the world right now is up to you. Maybe there will be a certain catharsis in stopping a worldwide disease spread virtually?

If you're looking for more plague-stopping catharsis, there's also the classic board game, Pandemic, which has made its way to various digital formats.

Plague Inc. is becoming a tabletop game? Wed, 16 Mar 2016 11:42:13 -0400 Sagger Khraishi

Yes, Plague Inc. is becoming a board game. You heard that right. The popular iOS and Android game that has been out for over four years is being transformed into a board game for 2 to 5 players. Each player will take on a role of a fresh disease, and they must fight each other in order to evolve and take over the world.

Plague Inc Board Game

Starting from your first infected victim, the gameplay centers around grabbing cities and earning DNA points to become more potent. In order to spread to new countries (like the mobile game), you need to make sure you have both the resistance and the proximity to reach them. A special “Death” dice will be used when a country has become fully infected to eliminate the population.

This project is currently in the works, and the people at Ndemic creations are working to launch a Kickstarter to help fund development of the game. If you are interested in play testing, and you currently live in London, UK, then sign up here to join as a physical playtester.

But for now, the mobile game is still making headlines, with the most popular disease this year being "Donald Trump".

Donald Trump being the name of the year

Plague Inc. Is So Deceptively Simple Looking, Yet Strangely Addictive. Tue, 10 Feb 2015 17:16:28 -0500 billd75

When I started gaming, we had back in the '80s something called "Text Based Games." It is a term that some people in today's gaming generation might not understand. Plague Inc. is a pretty good example of the same kind of awesome game you can make without a big fancy engine or super high-end graphics. It's just a really solid game idea based heavily in text. It is an art I thought was lost in today's gaming culture. 

Plague Inc. is a map and a simple interface for developing a virus and spreading it in different ways. That is where the simplicity ends though! This game is a real challenge, and it is strangely fun and addictive too. Very addictive. I played 6 straight hours, till 5am on a Friday night because I just had to beat the world and unlock the next scenerio. Trying to kill the world is more entertaining than you might think. As long as you don't take the game too seriously on the moral side of things. 


It sounds simple enough to kill the world doesn't it? Well, it's not! The premise of the game is to eliminate all of humanity to win, but humanity fights back. See the cure bar in the bottom right-hand corner of the pic? That is humanity fighting you and if you are not smart about the way you develop, spread and kill people, humanity will spot you and mount a concerted effort to "eradicate" you, quickly. 

That is just the map half of the game. The other half of this simple but beautifully well thought out game is in the designing of your bug. Your disease is highly evolutionary, and you can do many things with it. You can affect the transmission of it, symptoms and change its abilities. 

The idea is, to create a highly contagious, but not too lethal (yet) plague. At least in the beginning that is the aim. You need to stay under the radar of the WHO (World Health Organization) and other health monitoring agencies while you develop your plague's abilities. 

If you go in trying to kill everyone right off the bat, you will fail as you have to infect kill the entire world, not just some of them. All 7 billion of them. The country you invaded first will spot you while you are still in your weak stages if you develop symptoms (severity) too fast.

Humanity will start a cure and quickly make up for lost time and kill you if you rush it. If you are really bent on human annihilation, don't worry you will have your chance once the whole world is infected, and nobody healthy is left. It's all downhill for them from there. However, they can still bounce back if you don't keep working to be more lethal at this point. 

DNA points are how you evolve your disease, and it gives you everything from better transmission to making it more resistant to drugs and other cure efforts. There are even options to develop your bug's resistance to cold and hot climates. They really thought of everything when developing this game.Then there is also the aspect of research and money. Some countries can resist mass infection because they are financially better off.

This game is very much like the real world, and it does very good job of giving you the feeling of "being the virus." Even news reports can help your progress and are a nice touch. This evolution mechanic along with the map, is a perfect example of simple, yet complex genius in gaming. It is even educational as it helps you understand man's tiniest and most deadly enemy. From the virus's perspective and yours, it is all about survival.   

Casual mode is a great way to start off, and you might find it easy or maybe not. I died a few times, but eventually killed off everyone on the planet. To unlock more scenarios in the game however, you need to beat the world on Normal or Hard difficulty and I am telling you right now, that even normal difficulty is not nearly as easy as Casual setting was. Humanity fights that much harder when you up the difficulty setting.

As for unlocking the different scenerios, it goes like this. Start as a bacteria and successfully kill all of mankind on normal difficulty and that unlocks the virus scenerio. Viruses are harder control and mutate quickly. They can start killing before the virus is infectious enough, which is not good. That raises red flags with the country you started in. After that it is Fungus and so on. There many scenerios.  


The true art of modern gaming is in it's true origins and it is origins are in text and storytelling. The words are what makes this game, beneath its graphical interface. My initial impression of Plague Inc. was that it harked back to a simpler, yet highly effective game style I have not seen in a while and is proof positive, that we can still make great games, without all the bells and whistles we have become used to lately.

I picked this title up on iTunes at the recommendation of a friend who loved it and for the low price of $1.00! Expansion packs apparently cost $7. I would say that I, without a shadow of a doubt, got my money's worth out of this great little title. Here is a parting gift I thought was a good, funny example of what you will be dealing with in Plague Inc. Our Healthcare is pretty good, but our high taxes make sure we pay for it too.

Update: Still trying to beat this game and still loving it. It is hardcore. It is my "go to" game when I can't decide what to play. I just say "Ahh, let's go kill the world with a bug today.?!" 

How Mobile Game Plague Inc. Can Tackle Ebola Fears Tue, 28 Oct 2014 11:29:49 -0400 | Narz |

Many years ago, I played a game called Pandemic on Kongregate where the objective of the game was to become your preferred life form to spread disease (virus, bacteria, or  parasite) then infect everyone! Players would upgrade with delightful symptoms like vomiting, delirium and open sores to wipe off everyone on Earth.  Madagascar kept closing its ports too quickly for my life form to infiltrate and thus it was difficult to ever complete the game.

An alternative game spun off the same concepts was release in May 26th 2012 called Plague Inc. The concept is the same, as you play an evolving pathogen in an effort to destroy mankind via a plague. Since its release, the game has sold copies of the game but recently sales have boosted. It is believed the Ebola scare has cause the sale of the iPhone game to skyrockets. Last week, more than 430,000 new players downloaded the app with a total number of 4 million players.  The uncanniness of it all is some players have named their life form Ebola with victory declarations at the completion of the game such as: ''Victory! Ebola has successfully eliminated all life on Earth."

Before jumping the gun on the topic, players are becoming aware on the real world issue via the game. It has sparked a large interest in how and why Ebola is such a serious issues and how to keep it from spreading.

'Players are often interested in real-world issues, and frequently discuss diseases and the science behind them. Recently, we have seen that tens of thousands of Plague Inc players are talking about Ebola on game forums and social media."

According to DailyMail ,there have now been 9,936 probable, suspected and confirmed cases of Ebola, mostly in Guinea, Sierra Leone and Liberia, with warnings in some areas remaining 'intense'. These numbers continue to rise  as the World Health Organisation (WHO) figures suggest the real death toll could be as high as 15,000. We live in an era where gaming can and will transcend the limitations of its predecessors becoming more than just entertainment but also a tool. Ebola is a clearly an important global topic and if a mobile game can provide the knowledge to understand how such a disease spreads and function, the more of a chance we have to protect ourselves and others.

Many would see the sales spike as just a result to fear, but in actuality it is a call for information. People know little about how or why the Ebola epidemic has become such a threat to our health. Plague Inc. could be seen as a viable tool to understanding the spread and threat Ebola poses to the world by putting players into the mind of the disease itself. Instead of taking this as a possible psychological displacement of fear to the threat of Ebola, become inform of the spread and prevention by playing Plague Inc.

For more information on the game Plague Inc. visit the website here. Download the game now on Apple and Google Play.

Mobile Games: Proving Grounds for the Big Leagues? [Updated] Tue, 18 Mar 2014 10:15:39 -0400 Proto Foe

Angry Birds, Plague Inc, Elder Sign: Omens, Into the Dead, and Deus Ex: The Fall...

What do these five titles have in common?

They started on mobile.

[Addition] Before we get started, I'd like to give a glimpse into my definition of 'Big League': Personally I see the hitting the big leagues as making a sustainable product, something that can attract a core following at first and then be picked up due to word of mouth. This happens a lot in the mobile sector, mainly due to the low costs or F2P nature of the titles. Hitting that stride on both PC and console is no easy feat, though the below titles have done so or are very close to doing so.

This should not make you angry.

Take Angry Birds for an example: who could have predicted flinging a multitude of birds at pigs would be so much darn fun? After conquering the mobile market with ease, Rovio, the creator of Angry Birds, took to other stages to showcase their game. From console and PC, Smart TV  to social media, Angry Birds is never more than a few clicks or presses away from your eye

Since 2009, the popular franchise has generated nine titles and a spin off.

Thanks to the success of Angry Birds, Rovio were able to land a licensing deal to make a game (and merchandise) based on a little franchise called Star Wars. Thank you, mobile.

After infecting tens of millions of the Human race on the go, Ndemic moves to eradicate the PC Master Race.

Overall Best Strategy Game - IGN

Here you have Plague Inc. A game about wiping mankind off the face of the Earth by using as many gruesome plagues as you can think up think up. Personally, I like to send a horde of zombies over to New Zealand... NZ is my nemesis country!

Created initially by one man in his spare time, James Vaughan, Plague Inc has gone on to be a smash hit on both Android and iOS. Hitting both #15 and #18 on the top paid titles charts on iPhone and iPad respectively. Plague Inc. also has won many numerous awards, including a 2012 Game of the Year award from IGN for "'Overall Best Strategy Game."

Since 2012, Plague Inc. has gone on to mutate on a regular basis, adding several paid expansions on the mobile front, and now moving to Steam with the assistance of proven games developer Auroch Digital. The early access version of Plague Inc. Evolved is a fantastic next step for the IP. Sporting a redone interface, audio library and graphics, but keeping the same engrossing gameplay, Plague Inc. Evolved is porting done right.

I can only hope that we see more games from Ndemic Creations and its partners. Thank you, mobile.

No matter what anyone tells you... Old Gods know best.

Okay, maybe this didn't start on mobile per say, but it has found a comfortable home on mobile. The Arkham Horror inspired Elder Sign: Omens is a fantastic take on the classic board game mixed with eyebrow raising, eye twitching moments of frustration where you fall victim to the Old Gods.

As with most mobile titles you should expect to put in five to ten minutes and feel rewarded. Or in the case on Elder Sign: Omens, punished. Fantasy Flight spent couple of years supporting the mobile version before heading to PC to add some extra spit and polish.

If you look around you can find ways to play this single player game with friends! Thank you, mobile.

A game that has you running back for more.

Tech Glen

Windows mobile sadly is a very under represented place for games.

Run, dodge, stumble, run, get eaten, and dodge. Simple, effective, and challenging gameplay: that is Into the Dead in a nutshell. Creators PikPok initially made the title available on Android and iOS, a basic start for most games, then with help from Rush Digital Interactive Into the Dead was ported to Windows Phone.  Windows mobile is sadly a very under represented place for games.

Into the Dead has also been ported to Windows 8.1, again by Rush Digital Interactive. So if you ever wanted to run, dodge, dodge, stumble, run and get eaten on your home PC or laptop now is your chance. Thank you, mobile.

We never asked for this, but we are glad it was made.

Android Spin

Set in a futuristic cyberpunk dystopia, Deus Ex: The Fall is a parallel story to that of Adam Jensen's tale in Deus Ex: Human Revolution.

Increased fidelity and overall polish is nothing short of a master class in the mobile to PC transition.

Created by Eidos Montreal, with the support of the studio N-FusionDeus Ex: The Fall was the game we never asked for. Though, I am glad that it was made; who would turn down a chance to step back into the world of Deus ExBoasting impressive visuals, story, and gameplay, The Fall is a fantastic addition to the arsenal that Eidos and Square Enix have acquired and built, and it gave the world a way to experience being a badass on the go!

March 18th is rapidly approaching and with this we get the PC version of Deus Ex: The Fall. Taking the core of the mobile experience and mixing in mouse & keyboard, enhanced boss fights, increased fidelity and overall polish is nothing short of a master class in the mobile to PC transition, I hope. Thank you, mobile.

 Answering the question.

Do I believe that mobile is the proving grounds to the big leagues? Honestly, yes. I hope that the brief examples I have shown here are signs that it doesn't matter if you are a part-time developer, AAA game producer or somewhere in between, a mobile start will not harm your product so long as you can deliver when it moves to the big leagues.

What are your opinions? Let me know below or via Twitter @ProtoFoe. Thank you, mobile.

Plague Inc. Android Game Review: Could You Be The End Of The World? Wed, 24 Jul 2013 02:06:18 -0400 Jamie K

Plague Inc., a strategy browser game that is now also available on iOS and Android, is hard to pin down. I feel much like the medical researchers in this game, frustrated in their inability to understand something they have been observing and dissecting for a while. I downloaded the Android version, which was free with ads on the bottom, to see what the fuss was about. After playing a full game I have very mixed feelings on it. 

Ndemic Creations is the developer behind Plague Inc., a part simulation and part strategy game, where your main goal is to produce the ultimate disease and wipe out the entire planet. If you are thinking 'hey you're a disease, you could do this faster than Jill Valentine can say 'Zombie''--you should think again. 

This game is based off of a multitude of variables. A nation's climate, wealth, popularity, location, and more all attribute to how your disease succeeds or fails. Your tactics in spreading the disease and the symptoms your disease causes all play a role in the fate of human kind.

Game Play

From a purely technical and graphical point of view, this game is obviously well crafted and slightly impressive. I started the game off on normal difficulty; it includes easy and hard as well. 

You first must name your micro would-be killer, and to lighten the mood I went with Zombie 2.0. Not real original or fancy, but the game does limit how many characters you can use in your name. Since the game is currently the ad free-to-play version, it has many micro-transactions for you to purchase including 'modifying the genetic code', and different diseases besides the original 'bacteria'. However, these things can also be unlocked simply by playing the game.

Zombie 2.0 started off in Central Europe, which is a wealthy cold geographical region. This was more a result of me accidentally hitting screen buttons then intentionally choosing it. However, I did want this side of the globe over the Americas, because I felt starting off with a larger area of land mass accessible even without air or sea travel might be best.

As my disease is first implanted I hear the chilly laugh of a child, and my heart gives a little freaked-out skip. Not because creepy children laughing scares me, but because I'm scared of what I'm about to do to her

But it's just a game, right?

The start was rather slow to progress. There is a timer you can pause and fast forward up in the top right-hand corner. I didn't choose to fast forward since it was my first time playing, and I wanted to give a good assessment. 

The game really helps you learn how to play as you go along. Your disease has the option of mutating per your choosing. You can use DNA to change the type of symptoms, the ways your disease can transmit, and its abilities.

Tips and Strategy

As time ticks along, you also keep an eye out for orange DNA bubbles and red virus infection bubbles (given out when the disease spreads to a new country), which give extra DNA points. These are essential in order to upgrade your disease using your DNA points, and spread across the globe to reach your ultimate goal.

You also need to keep track of current news which pops up at the top of the screen, as it helps to assess how countries are reacting to your disease and what you need to do to adapt against this. If you currently only have the disease-spreading through animals, and a country puts a hold on all livestock transportation, you will have to decide a new way to get your infection to spread. Likewise, if a news article popped up stating there had been especially dry winds lately, you'd want to use DNA points to spread your disease by air to take advantage of this.

The Cure

Human beings will be trying to come up with a cure, which is tracked by percent to completion at the bottom right-hand side of your screen. If it gets to 100%, they will live and your disease will be no more. 


The graphics are nice, though nothing to faint over. The main screen pretty much is just one image, with a lot of little boats and planes going all over the place like gnats on a window screen. Still, the graphics are well done and polished.

Clever Details

The game obviously touches on a lot of details, including the news reports. There are even some amusing ones such as 'Apple$oft creates iCure device'. I guess if a global disease epidemic ever breaks out over most of the planet, the best chance we have on anything saving our asses is our smart phones. They really weren't kidding when they said, 'There's an app for that.'

Moral Thin Line?

Somewhere between the Apple jokes and zombie obsession lies the unforgiving heart of an individual concerned about the consequences a game like this could mean. I am not a spokeswoman against violence--in fact a majority of the games I play are often pretty violent.

Yet, those things have one thing in common. I'm the hero. I'm the one saving whomever for whatever planet against what's-his-face bad guy through every means necessary.

Yet in Plague Inc. the role is much, much different. You are the cause of riots, illness, panic, grief, tears, and... death. You watch those blimps on the screen, the tiny red dots of infected, cover slowly until there is very little green Earth remaining. Headlines grace the top of the screen racing along with news of mass graves and countries bombing other countries in hopes to eradicate the problem. 

All the while you can't help but think: this could all be real. 

I have seen too many real headlines flashing on my TV screen. There have been too many natural disasters, some recently in my own backyard of New Jersey, to be accepting of this. 

Ndemic Creations advocates that it helps promote awareness of infections and disease. 

Even the US Center for Disease Control recently met with the game's creator James Vaughan to talk about how his game can be used to initiate understanding on how diseases spread and affect the world. It's a new and innovative tactic, and you can't help but admire the CDC for trying to evolve in a modern world. 

Even still, I can't also help but wonder if Plague Inc. could have taken another route. Instead of being the cause of infection, couldn't the game have been created the other way around? You play trying to stop the infection, not start it. 

In a world that already contains so much violence, disaster, and potential for both do we really need to advocate entertainment based off of causing these things? As the sound of a man's cough vibrates from my phone's speakers, I feel doubt in approving this game. Like the human scientists when facing a genetic mutation of my Zombie 2.0 disease, it's hard to find a clear picture of what this game is. On one side it is a well done popular strategy game; yet on the other side, it is too close to reality and genocide for comfort. 

If you were to stop and think--really think--can you just say it's only a game?

Need to Feel In Charge for Once? Try Plague Inc. Tue, 07 May 2013 17:45:23 -0400 MirandaCB

Strategy isn't my middle name, but that doesn't mean I don’t enjoy them. I found Plague Inc. today from Ndemic Creations and I’m currently playing it as I write.

What It’s All About

The premise of Plague Inc. is to exterminate the world with a pathogen, beginning with bacteria. You choose a country to infect first, then use DNA points to evolve your little bacterial buddy. The way you evolve your plague determines how fast it spreads, where and how it can thrive, the symptoms it possesses and the lethality of it.

Gradually the country you've chosen becomes overrun with red dots, or “Infected.” As the infection spreads, you pop red bubbles with the bio-hazard symbol that indicate where the bacteria has spread. The orange bubbles that come up are DNA points you can snag for evolution. Eventually countries begin developing and spreading cures, which are indicated by the blue beaker bubbles that you need to destroy to keep your plague going.

Periodically tips pop up either to direct you in the game or to give news updates. The news headlines are sometimes silly, but eventually start expanding on how countries are dealing with your disease. Countries can either shut down borders and airports to prevent the continuous spread once the disease hits a certain danger level.

Things to Consider

The game is free, but there are several opportunities for in-game purchases. You may also upgrade for $1.06, which I may actually do. The full game allows you to fast-forward and speed up your progress, and unlocks other plague customizations. Any other in-game purchases after that are up to you, but I’ll admit that they are a bit excessive.

Plague Inc. is extremely morbid but has that thrill of being all-powerful and in control. However, if you’re playing the free version, you’re liking going to get frustrated with attempting to unlock the pathogens above bacteria, like virus or fungus, unless you outright buy them. You may also get frustrated with how tenacious the countries developing cures tend to be.

If you enjoy strategy and omnipotent power, you’ll enjoy this infection simulation—I highly recommend it.  It’s available for Android and iOS and can be purchased at the Google Play Store or the App Store here