Plants vs. Zombies Articles RSS Feed | GameSkinny.com Plants vs. Zombies RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Plants vs. Zombies Heroes Nightcap deck building resource guide https://www.gameskinny.com/5s0rz/plants-vs-zombies-heroes-nightcap-deck-building-resource-guide https://www.gameskinny.com/5s0rz/plants-vs-zombies-heroes-nightcap-deck-building-resource-guide Thu, 03 Nov 2016 10:30:02 -0400 Tobbpitt

If you want to build a rush deck in Plants vs. Zombies Heroes, you're looking at the right Plant hero for the job. Nightcap excels at rush decks, but you may find him lacking in ant other department.

Nightcap is compatible with Kabloom and Smarty cards. This makes him come out swinging in the first few turns of a match with low cost Plants to outsmart and whittle down the Zombie Hero before they can get their own strategy up and running.

This hero is all focused on doing early game damage, which is exactly what a "rush deck" implies. Unlike some other heroes where a running long game strategy will work, Nightcap will only get worse as a match continues. If a match is still going by the time your opponent is throwing out 8 Brain Zombies and some friends, you're going to have a bad time.

There are a few ways you can build a Nightcap deck, but in order to be truly effective you have to aim for lower cost cards. A few high-cost for emergency long games are a must but you want to be able to deal with your opponents quickly.

Nightcap decks are best geared toward Mushrooms, Berries, or Beans depending on what you have. You may want to make good use of Kabloom's variety of Anti-Hero Plants, as the faster you whittle down your opponent the better.

Superpowers

Signature Superpower (Only Nightcap can use this Superpower)

Mush-Boom
Make a 1 Strength/1 Health Poison Mushroom with Anti-Hero 2. Do 2 damage to a Zombie there.

Compatible Superpowers

Storm Front
All Plants get +1 Strength and +1 Health.

More Spore
Make two 1 Strength/1 Health Button Mushrooms in random lanes.

Whirlwind
Bounce a random Zombie.

Notable card combinations

These combinations are laid out with the most important card bolded and followed by a plus sign (+) with cards the important card will either affect or be affected by. You can look at the card specifics in the tables below this section.

Below each combination briefly explains why these cards are good friends. Always remember card synergy when building a deck.

  • Sergeant Strongberry + Wild Berry, Sour Grapes, Bluesberry, Grapes of Wrath, Hibernating Bear, Berry Blast, Cherry Bomb
    • Sergeant Strongberry grants other Berries and Berry Tricks +2 damage. These Plants and Tricks are Berries.
  • Buff-Shroom + Button Mushroom, Poison Mushroom, Shroom for Two, Mushroom Ringleader, Punish-Shroom, Smoosh-Shroom
    • Buff-Shroom grants +1 Health and +1 Strength to all Mushrooms when played. These Plants are all Mushrooms.
  • Mushroom Ringleader + Pair of Pears, Shroom for Two, Poppin' Poppies, Smoosh-Shroom, Admiral Navy Bean, Shellery, Carrotillery, Navy Bean
    • Mushroom Ringleader gets +2 Strength for each other Plant. These Plants either have Team-Up or spawn more Plants with Team-Up.
  • Snowdrop + Chilly Pepper, Snow Pea, Winter Melon, Iceberg Lettuce, Winter Squash
    • Snowdrop gains +2 Strength and +2 Health when a Zombie is frozen. These Plants and Tricks all freeze.
  • Winter Squash + Chilly Pepper, Snow Pea, Winter Melon, Iceberg Lettuce
    • Winter Squash destroys frozen Zombies. These Plants all freeze.
  • Admiral Navy Bean + Weenie Beanie, Bean Counter, Navy Bean, Jumping Bean, Sting Bean, Sow Magic Beans
    • Admiral Navy Bean does 2 damage to the Zombie Hero when you play other Beans. These are all Beans.
  • Punish-Shroom + Button Mushroom, Poison Mushroom, Shroom for Two, Buff-Shroom, Mushroom Ringleader, Smoosh-Shroom
    • Punish-Shroom deals 2 damage to either a random Zombie or the Zombie Hero when another Mushroom dies. These are all Mushrooms.
  • Bean Counter + Weenie Beanie, Admiral Navy Bean, Navy Bean, Jumping Bean, Sting Bean, Sow Magic Beans
    • Bean Counter gains +1 Strength and +1 Health when you play another Bean and adds two 1STR/1HP Weenie Beanies to your hand when played. These are all Beans.
  • Navy Bean + Admiral Navy Bean, Lightning Reed, Cattail, Brainana, The Great Zucchini
    • Navy Bean grants all Amphibious Plants +1 Strength and +1 Health when played. These are all Amphibious Plants.

Don't ignore these cards if you have them!

These cards may not all have synergy on their side like the ones mentioned above, but they are notable and worth considering adding to your decks.

Nightcap is tricky to use so this section is longer than for the other heroes.

Poison Mushroom - A very cheap (1 Sun) cost card with Anti-Hero 2. If played at the right time this little guy is an affordable 3 damage to the Zombie Hero. As Nightcap, this is invaluable.

Shroom for Two - Another 1 Sun cost mushroom, and this one spawns an identical buddy in the same lane. Another reasonable card for a rush deck.

Seedling - This 2 Sun cost Plant may not seem like a great investment for other Heroes, but with Nightcap Seedling can be a trusty ally. It only costs 2 Sun but will turn into a random Plant of 6 Sun or less on the next turn -- and that can be a total gamechanger.

Wild Berry - Another Plant that may not seem like much, but 4 Strength for only 2 Sun is no joke. Wild Berry may bounce to another lane when played, but it's worth the inclusion in your Nightcap decks.

Poison Ivy - An absolute must-have! Poison Ivy only has a cost of 3 Sun and comes with Anti-Hero 4, making it a total Zombie Hero-shredder early in a match.

Punish-Shroom - This card is listed in notable combinations but I cannot stress enough how important/powerful it is for a good Nightcap deck if you're going the Mushroom route. 2 damage to the Zombie Hero each time a Mushroom is destroyed is no joke, but you have to keep it alive long enough to be useful.

Smoosh-Shroom - If you're going the Mushroom route, seriously consider this 5 Sun, 5 Strength, 4 Health bad boy for your deck. It's a big help mid-game when you're starting to struggle.

Cattail - A reasonably powerful Amphibious card, with 3 Sun cost, 3 Strength, and 2 Health. It may not synergize but it's an easy and safe water card for when you need a quick fix.

Carrotillery - Another rare offensive-use Team-Up card. A worthy addition to most decks, and maybe even your rush deck.

Shellery - One of the few offense-oriented cards with Team-Up. Shellery's 1 Sun cost and 2 Strength plus Team-Up is a nice deal for a lot of decks.

Sweet Potato - She only cost 1 Sun, she has 3 Health, and she moves a Zombie to her lane when played. She's got her uses, and those uses are all saving your more important Plants.

Whipvine - An important card when you are trying to protect your important Plants like Sergeant Strongberry or Punish-Shroom.

Zapricot - A simple card, but with 4 Strength at 3 Sun cost you can't really complain.

Pineclone - If a match is going on too long, Pineclone can make your weak low-cost plants more useful. A niche card and not necessary for every deck, but worth considering.

Sour Grapes - If you're going the Berry route, Sour Grapes is a great addition. This card does 1 damage to each Zombie when played, which can be a huge help during midgame.

Poison Oak - This big guy may have a high cost of 6, but with 4 Strength, 5 Health, and Anti-Hero 5 it's a great addition to any Nightcap deck as long as you also pack Zombie-clearing Tricks.

Grapes of Wrath - This card is amazing to have on-hand for when a match goes on too long for Nightcap to be comfortable with. Generally you should be hitting the Zombie Hero several times before it gets up and running. Once midgame rolls around and you're starting to have trouble, hopefully Grapes of Wrath's 6 damage to the Zombie Hero when destroyed will finish the job you started.

Berry Blast - (Trick) It does 3 damage for 2 Sun. You need that 3 damage, all the time.

Berry Angry - (Trick) This grants all Plants +2 Strength for a mere 3 Sun. Amazing for rushing!

Petal-Morphosis - (Trick) Great for making weaker plants more useful in the lategame if you've made it that far.. as long as it gives you a good plant.

Cherry Bomb - (Trick) Lategame is hard for Nightcap. Cherry Bomb makes it much easier. Even with 6 Sun cost, it's a good idea to have 1 or 2 of these in your deck.

Spring Bean - (Trick) Only 3 Sun cost and can save your more useful Plants from a bad spot. Great for Nightcap.

Compatible cards

Below are all the Mega-Grow and Smarty cards currently available in Plants vs. Zombies Heroes that you can use with Green Shadow. There are separate tables for Plants and Tricks.

A card's rarity is noted next to their name in parenthesis. The more rare a card is, the less likely you are to get it from a pack and the more it costs to craft. The rarities are Common (C), Uncommon (UC) , Rare (R), Super Rare (SR), and Legendary (L).

Plant Type Special Effects Unique Ability

Button Mushroom (C)
Mushroom    
 
Poison Mushroom (UC)
Mushroom Anti-Hero 2  

Shroom for Two (C)
Mushroom   Make a 1 Strength/1 Health Puff-Shroom with Team-Up here.
Buff-Shroom (C) Mushroom   When played: All Mushrooms get +1 Health and +1 Strength.
 
Seedling (C)
 Seed   At the start of next turn: This transforms into a random Plant that costs 6 Sun or less.
 
Wild Berry (UC)
 Berry   When played: This moves to another random lane.
 
Mushroom Ringleader (UC)
 Mushroom   When played: This gets +2 Strength for each other Plant.
 
Poison Ivy (C)
 Leafy Anti-Hero 4  
 
Punish-Shroom (R)
 Mushroom   When a Mushroom is destroyed, do 2 damage to a random Zombie or Zombie Hero.
 
Zapricot (C)
 Fruit    
 
Pair of Pears (C)
 Fruit   When played: Make a 2 Health/2 Strength Pear Pal with Team-Up here.

Pineclone (SR)
Pinecone   When played: Transform all Plants into 3 Strengh and 4 Health Pineclones.
 
Sergeant Strongberry (SR)
 Berry   When another Berry does damage, do 2 extra damage.
 
Sour Grapes (C)
 Berry   When played: Do 1 damage to each Zombie.
 
Bluesberry (UC)
 Berry   When played: Do 2 Damage.
 
Poison Oak (R)
 Tree Anti-Hero 5  
 
Dandy Lion King (L)
Flower Animal   When played: Damage the Zombie Hero for half their Health.
 
Grapes of Wrath (SR)
 Berry   When destroyed: Do 6 damage to the Zombie Hero.
 
Kernel Corn (L)
 Corn   When played: Do 4 damage to each Zombie.

 

Trick Effect
 
Berry Blast (C)
 Do 3 damage.
 
Berry Angry (C)
 All Plants get +2 Strength.
 
Petal-Morphosis (R)
 Transform a Plant into a random Plant. Draw a card.
 
Sizzle (UC)
 Do 5 damage to a Zombie.
 
Cherry Bomb (R)
 Do 4 damage to each Zombie here and next door.

 

Plant Type Special Effects Unique Ability
Admiral Navy Bean (C)  Bean Amphibious, Team-Up When you play another Bean, do 2 damage to the Zombie Hero.
 
Shellery (C)
Leafy  Team-Up  

Snowdrop (C)
 Flower   This gets +2 Strength and +2 Health when a Zombie is frozen.
 
Weenie Beanie (C)
 Bean    

Lightning Reed (R)
Leafy Amphibious, Splash Damage 1  
 
Snow Pea (C)
 Pea   When this hurts a Zombie, Freeze that Zombie.
 
Cattail (C)
 Animal Amphibious  

Chilly Pepper (UC)
Pepper   When played: Freeze a Zombie.
 
Vanilla (C)
Flower    

Rescue Radish (UC)
 Root   When played: Bounce another Plant.
 
Bean Counter (SR)
Bean   This gets +1 Strength and +1 Health when you play another Bean.
When played: Add two 1 Health/1 Strength Weenie Beanies to your hand.
 
Carrotillery (C)
 Root  Team-Up  
 
Navy Bean (UC)
Bean Amphibious, Team-Up When played: All Amphibious Plants get +1 Strength and +1 Health.
 
Snapdragon (SR)
Dragon Flower Splash Damage 3  
 
Winter Squash (R)
Squash   When a Zombie becomes frozen, destroy that Zombie.
 
Jumping Bean (R)
 Bean   When played: Bounce a Zombie.
 
Smoosh-Shroom (C)
 Mushroom    
 
Threepeater (C)
 Pea   Attacks here and next door.
 
Brainana (SR)
 Banana Amphibious When played: The Zombie Hero loses their Brains.
 
Winter Melon (L)
 Fruit Splash Damage 4 When this hurts a Zombie, Freeze that Zombie.
 
The Great Zucchini (L)
Squash Amphibious When played: Transform all Zombies into 1 Health/1 Strength Zombies.

 

Trick Effect
Iceberg Lettuce (UC) Freeze a Zombie.
 
Sow Magic Beans (R)
 Shuffle four 4 Strength/4 Health Magic Beanstalks into your deck that cost 1 Sun and say "When played: Draw a card."
 
Spring Bean (C)
 Bounce a Zombie.

 

If you enjoyed this guide and would like to see other heroes given the same treatment, worry not! Every Plant hero in Plants vs. Zombies Heroes is getting the same treatment. As a matter of fact, here are the links to a few. The others are in progress!

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Plants vs. Zombies Heroes Grass Knuckles deck building resource guide https://www.gameskinny.com/da3hj/plants-vs-zombies-heroes-grass-knuckles-deck-building-resource-guide https://www.gameskinny.com/da3hj/plants-vs-zombies-heroes-grass-knuckles-deck-building-resource-guide Thu, 03 Nov 2016 08:45:01 -0400 Tobbpitt

A hero with a great mix of offense and defense, Grass Knuckles is the next in our deck resource guide set. He may not be the most flashy, but he's almost as versatile as they come and should be a welcome addition to any Plants vs. Zombies Heroes player's hero set.

Grass Knuckles is compatible with Guardian and Mega-Grow cards. This combination means he can not only defend with the best of them, but dish out some serious damage with well-planned Plant buffs. This combination makes him a force to be reckoned with.

Perhaps unsurprisingly Grass Knuckles excels at buffing his most useful plants while protecting them with a healthy mix of the Guardian tribe's Nuts. Many Mega-Grow Plants either buff themselves, other Plants, or are reliant on other Plants' buffs.

The defensive cards in Guardian really lend themselves well to Mega-Grow's buff-oriented playstyle and let you build a deck you can dominate either mid or late game with a balanced strategy of offense and defense.

Any Grass Knuckles deck is going to make use of Nuts for defense, but the types of buffing plants you want besides those is up to your playstyle. Try not to get too spread out with your buffs and consider going with Peas and/re bonus attacks for your main offense.

Superpowers

Signature Superpower (Only Grass Knuckles can use this Superpower)

Power Pummel
Attack for 2 damage in each Ground lane.

Compatible Superpowers

Root Wall
A plant gets +2 Health and can't be hurt this turn.

Holo-Flora
Draw two cards.

Time to Shine
A Plant does a Bonus Attack.

Notable card combinations

These combinations are laid out with the most important card bolded and followed by a plus sign (+) with cards the important card will either affect or be affected by. You can look at the card specifics in the tables below this section.

Below each combination briefly explains why these cards are good friends. Always remember card synergy when building a deck.

  • Party Thyme + Repeater, Bananasaurus Rex, Re-Peat Moss, Plant Food, Espresso Fiesta
    • Party Thyme allows you to draw a card each time another Plant does a bonus attack. These Plants all do bonus attacks.
  • Torchwood + Pea Pod, Peashooter, Black-Eyed Pea, Fire Peashooter, Repeater, Skyshooter, Sting Bean, The Podfather, Pea-Nut
    • Torchwood grants Peas behind it +2 Strength. These Plants are all Peas.
  • The Podfather + Pea Pod, Peashooter, Black-Eyed Pea, Fire Peashooter, Repeater, Skyshooter, Sting Bean, Pea-Nut
    • The Podfather grants other Peas +2 Strength and +2 Health when they are played. These Plants are all Peas.
  • Party Thyme + Bananasaurus Rex + Repeater, Re-Peat Moss, Plant Food, Espresso Fiesta, Plant Food, Fluorish
    • Party Thyme allows you to draw a card when a Plant does a bonus attack and Bananasaurus Rex gains +1 Strength and +1 Health when you draw a card. The other Plants here do bonus attacks, and Tricks synergize.
  • Potted Powerhouse + Bonk Choy, Pea Pod, Torchwood, Black-Eyed Pea, Cabbage-Pult, Grow-Shroom, Muscle Sprout, The Podfather, Skyshooter, Super-Phat Beets, Spineapple (+ Wall-Nut, Mirror-Nut, Prickly-Pear, Sweet Potato, Torchwood), Hibernating Bear, Steel Magnolia, Tough Beets, Smackadamia (+ all Nuts)
    • Potted Powerhouse gets +1STR/+1HP each time a Plant gains Strength or Health while Potted Powerhouse is still in your hand. These Plants all buff either themselves or other Plants.
  • Party Thyme + Bananasaurus Rex + Repeater, Re-Peat Moss, Plant Food, Espresso Fiesta, Plant Food, Fluorish
    • Party Thyme allows you to draw a card when a Plant does a bonus attack and Bananasaurus Rex gains +1 Strength and +1 Health when you draw a card. The other Plants here do bonus attacks, and Tricks synergize.
  • Spineapple + Wall-Nut, Mirror-Nut, Prickly-Pear, Poppin' Poppies, Water Chestnut
    • Spineapple gives +2 Strength to Plants with no Strength when played. These Plants have no Strength.
  • Mirror-Nut + Wall-Nut, Water Chestnut, Small-Nut, Jugger-Nut, Pea-Nut, Pismashio
    • Mirror-Nut does 2 damage to the Zombie Hero when any of your Nuts are hurt. These Plants are all Nuts.

Don't ignore these cards if you have them!

These cards may not all have synergy on their side like the ones mentioned above, but they are notable and worth considering adding to your decks.

Sweet Potato - She only cost 1 Sun, she has 3 Health, and she moves a Zombie to her lane when played. She's got her uses, and those uses are all saving your more important Plants.

Sting Bean - You're mostly going to be relying on Mega-Grow plants for your damage but Sting Bean is a reasonable addition to a Grass Knuckles deck simply for the Bullseye. Since she's has a low Sun cost, she can be played to effect at most phases of a match.

Doubled Mint - If you can keep this card alive long enough to see it reach its potential, it can be the highest damage card in your deck. A good opponent will take it out before it gets that way, but if you get lucky and defend it properly Doubled Mint is a real beast as it doubles its Strength and Health each turn.

Fire Peashooter - This is a 2 Sun cost, 3 Strength, 2 Health card. That's very strong for early game, and even better a bit later with a Torchwood supporting it.

Grave Buster - (Trick) The big benefit of Zombies with the Gravestone ability for a Zombie Hero player is that you, the Plant Hero player, can't see what is in the grave before the battle phase starts. The Grave Buster wipes those pesky Gravestones out before they turn into a problem.

Steel Magnolia - This baby not only grants itself and whatever Plant is in its lane +2 Health, it grants +2 Health to every plant next door. This is an amazing card when you've got a Potted Powerhouse sitting in your hand gaining power.

Tough Beets - A great mid to lategame card, especially with the Team-Up Nuts in the Guardian tribe. He only starts with 1 Health but if he's played when the field is stacked with Plants and Zombies he becomes an especially sturdy card with a very reasonable 6 Strength by default.

Soul Patch - Another amazing card, this time effectively keeping your hero alive. If you have one, use it. Every health point counts!

Muscle Sprout - This bad boy gains +1 Strength and +1 Health when you play another Plant. If you play this on its own during the early phases of a game your opponent will probably destroy it immediately, but if you play it when you have enough Sun to play multiple Plants in a turn it will have a great head start to whompville.

Super-Phat Beets - Like Tough Beets, play this guy when the whole board is stacked and watch his stats grow! Super-Phat Beets's Strength and Health grow based on how many Plants and Zombies are on the field, making it potentially more dangerous for Zombie Hero than Tough Beets, though Tough Beets is great in its own way.

Espresso Fiesta - (Trick) If you want one really hard-hitting plant to really whomp on a particularly though Zombie or give the Zombie Hero the what-for, this is your Trick to play.

Wall-Nut Bowling - (Trick) Absolutely amazing offensive Trick that does 6 damage to each Ground lane. A late game monster with the ability to dent or outright kill almost anything the Zombie Hero can throw at you.

Fertilize - (Trick) Grants a plant +3 Strength and +3 Health. You simply need it for a Grass Knuckles deck.

Compatible cards

Below are all the Mega-Grow and Smarty cards currently available in Plants vs. Zombies Heroes that you can use with Green Shadow. There are separate tables for Plants and Tricks.

A card's rarity is noted next to their name in parenthesis. The more rare a card is, the less likely you are to get it from a pack and the more it costs to craft. The rarities are Common (C), Uncommon (UC) , Rare (R), Super Rare (SR), and Legendary (L).

Guardian Plants
Plant Type Special Effects Unique Ability

Potato Mine (C)
 Root Team-Up When destroyed: Do 2 damage to a Zombie here.
 
Small-Nut (C)
 Nut    
 
Sting Bean (C)
Bean Pea Amphibious, Bullseye  
 
Wall-Nut (C)
 Nut Team-Up  
 
Cactus (C)
 Cactus  Bullseye  
 
Jugger-Nut (R)
 Nut Armored 1, Bullseye  
 
Pismashio (C)
 Nut    
 
Sea-Shroom (UC)
Mushroom Amphibious  
 
Water Chestnut (UC)
 Root Nut Amphibious, Team-Up  

Hibernating Beary (R)
Berry Animal   When hurt: This gets +4 Strength.

Pea-Nut (C)
Pea Nut  Team-Up  
 
Spineapple (C)
Fruit   When played: Plants with no Strength get +2 Strength.
 
Steel Magnolia (UC)
Flower   When played: Plants here and next door get +2 Health.
 
Guacodile (UC)
Fruit Animal   When destroyed: Do 4 damage to a Zombie here.
 
Mirror-Nut (SR)
Nut   When your Nuts get hurt, Do 2 damage to the Zombie Hero.
 
Prickly-Pear (R)
Cactus Fruit   When hurt: Do 4 damage to a Zombie here.
 
Smackadamia (C)
 Nut   When played: Your Nuts get +2 Health.
 
Tough Beets (R)
 Root  Armored 1 When played: This gets +1 Health for each Plant and Zombie.

Poppin' Poppies (SR)
 Flower   When played: Make 1-Health Lil' Buddies with Team-Up here and next door.

Soul Patch (L)
 Vine  Armored 1 If your Hero would get hurt, this gets hurt instead.

 

Guardian Tricks
Trick Effect

Gardening Gloves (C)
 Move a Plant. Draw a card.

Grave Buster (UC)
 Destroy a Gravestone.

Wall-Nut Bowling (L)
Make a 6 Health Wall-Nut with Team-Up in each Ground land. Attack for 6 damage in those lanes.

Doom-Shroom (SR)
 Destroys all Plants and Zombies with 4 Strength or more.

 

Mega-Grow Plants
Plant Type Special Effects Unique Ability

Bonk Choy (UC)
 Leafy   When played: This gets +1 Strength this turn.

Party Thyme (UC)
 Leafy   When a Plant does a Bonus Attack, draw a card.

Pea Pod (C)
 Pea   Start of each turn: This gets +1 Strength and +1 Health.

Peashooter (C)
 Pea    

Sweet Potato (UC)
 Root  Team-Up When played: Move a Zombie from another lane to here.

Torchwood (C)
 Tree  Team-Up Peas behind this get +2 Strength.
 
Black-Eyed Pea (R)
Bean Pea   This gets +1 Health and +1 Strength when a Zombie Trick is played.

Cabbage-Pult (C)
 Leafy   When played on Heights: This gets +1 Strength and +1 Health.

Doubled Mint (L)
 Leafy   Start of Turn: Double this Plant's Strength and Health.

Fire Peashooter (C)
 Pea    

Grow-Shroom (C)
Mushroom   When played: Another Plant gets +2 Strength and +2 Health.

Muscle Sprout (SR)
 Leafy   This gets +1 Strength and +1 Health when you play another Plant.

Repeater (C)
 Pea   After combat here, this does a Bonus Attack.

The Podfather (R)
 Pea   When you play another Pea, that Pea gets +2 Strength and +2 Health.
 
Bananasaurus Rex (L)
Banana Animal   This gets +1 Strength and +1 Health when you draw a card. After combat here, this does a Bonus Attack.
 
Re-Peat Moss (C)
 Moss   When you play a Trick, this does a Bonus Attack.
 
Skyshooter (UC)
 Pea   When played on Heights: This gets +2 Strength and +2 Health.
 
Potted Powerhouse (SR)
 Leafy   While in your hand: This gets +1 Strength and +1 Health when a Plant gains Strength or Health.
 
Whipvine (UC)
Vine   When played: Move a Zombie.
 
Super-Phat Beets (R)
 Root   When played: This gets +1 Strength and +1 Health for each other Plant and Zombie.

 

Mega-Bloom Tricks
Trick Effect

Fluorish (C)
 Draw two cards.
 
Fertilize (C)
 A Plant gets +3 Strength and +3 Health.

Plant Food (R)
A Plant gets +1 Strength and +1 Health then does a Bonus Attack.
 
Espresso Fiesta (SR)
 A Plant does three Bonus Attacks.

 

And that's about all there is to say about the heavy-hitting Grass Knuckles's arsenal! Hopefully this guide helps you on your way to building a more effective team for him and climbing the ranks with it.

If you enjoyed this guide and would like to see other heroes given the same treatment, worry not! Every Plant hero in Plants vs. Zombies Heroes is getting the same treatment. As a matter of fact, here are the links to a few. The others are in progress!

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Plants vs. Zombies Heroes Green Shadow deck building resource guide https://www.gameskinny.com/a8hba/plants-vs-zombies-heroes-green-shadow-deck-building-resource-guide https://www.gameskinny.com/a8hba/plants-vs-zombies-heroes-green-shadow-deck-building-resource-guide Thu, 03 Nov 2016 06:04:43 -0400 Tobbpitt

Is she the best-known character in Plants vs. Zombies Heroes? I'd think so, considering she's the first hero the game throws at you. She's the closest you're going to get to "classic" PvZ in the game.

Green Shadow is compatible with Mega-Grow and Smarty cards. Between the two she not only has a ton of Plant-buffing power but also the ever-useful ability to freeze Zombies in their tracks.

This hero is one of the most versatile in Plants vs. Zombies Heroes. Between the two card types she's compatible with you can easily build decks focused around Pea or Bean buffing or even freezing Zombies and stomping them out with the Winter Squash.

Despite being relatively versatile she is severely lacking in defensive cards. Instead there are a number of cards with the Bounce ability to move Zombies or Plants around to manipulate incoming and outgoing damage.

It's best to choose between Bean or Pea-oriented decks to make the most of each type's special boosts. Don't try to focus on both as your decks will probably be weaker for it, but do mix in some non-directly synergizing cards to make sure you're prepared for every situation -- and don't forget those cards with Bounce.

Superpowers

Signature Superpower (Only Green Shadow can use this Superpower)

Precision Blast
Attack for 5 damage in the middle lane.

Compatible Superpowers

Whirlwind
Bounce a random Zombie.

Big Chill
Freeze a Zombie. Draw a card.

Embiggen
A Plant gets +2 Strength and +2 Health.

Notable card combinations

These combinations are laid out with the most important card bolded and followed by a plus sign (+) with cards the important card will either affect or be affected by. You can look at the card specifics in the tables below this section.

Below each combination briefly explains why these cards are good friends. Always remember card synergy when building a deck.

  • Admiral Navy Bean + Weenie Beanie, Bean Counter, Navy Bean, Jumping Bean, Sting Bean, Black-Eyed Pea, Sow Magic Beans
    • Admiral Navy Bean does 2 damage to the Zombie Hero when you play other Beans. These are all Beans.
  • Bean Counter + Weenie Beanie, Admiral Navy Bean, Navy Bean, Jumping Bean, Sting Bean, Black-Eyed Pea, Sow Magic Beans
    • Bean Counter gains +1 Strength and +1 Health when you play another Bean and adds two 1STR/1HP Weenie Beanies to your hand when played. These are all Beans.
  • Navy Bean + Admiral Navy Bean, Lightning Reed, Cattail, Brainana, The Great Zucchini, Sow Magic Beans
    • Navy Bean grants all Amphibious Plants +1 Strength and +1 Health when played. These are all Amphibious Plants.
  • Snowdrop + Chilly Pepper, Snow Pea, Winter Melon, Iceberg Lettuce, Winter Squash
    • Snowdrop gains +2 Strength and +2 Health when a Zombie is frozen. These Plants and Tricks all freeze.
  • Winter Squash + Chilly Pepper, Snow Pea, Winter Melon, Iceberg Lettuce
    • Winter Squash destroys frozen Zombies. These Plants all freeze.
  • Torchwood + Pea Pod, Peashooter, Black-Eyed Pea, Fire Peashooter, Repeater, Skyshooter, The Podfather
    • Torchwood grants Peas behind it +2 Strength. These Plants are all Peas.
  • The Podfather + Pea Pod, Peashooter, Black-Eyed Pea, Fire Peashooter, Repeater, Skyshooter, Snow Pea, Threepeater,
    • The Podfather grants other Peas +2 Strength and +2 Health when they are played. These Plants are all Peas.
  • Potted Powerhouse + Bonk Choy, Pea Pod, Torchwood (+ Peas behind it), Black-Eyed Pea, Cabbage-Pult, Grow-Shroom, Muscle Sprout, The Podfather, Skyshooter, Super-Phat Beets, Snowdrop, Bean Counter, Navy Bean (+ Amphibious Plants)
    • Potted Powerhouse gets +1STR/+1HP each time a Plant gains Strength or Health while Potted Powerhouse is still in your hand. These Plants all buff either themselves or other Plants.
  • Party Thyme + Repeater, Bananasaurus Rex, Re-Peat Moss, Plant Food, Espresso Fiesta
    • Party Thyme allows you to draw a card each time another Plant does a bonus attack. These Plants all do bonus attacks.
  • Party Thyme + Bananasaurus Rex + Repeater, Re-Peat Moss, Plant Food, Espresso Fiesta, Plant Food, Fluorish
    • Party Thyme allows you to draw a card when a Plant does a bonus attack and Bananasaurus Rex gains +1 Strength and +1 Health when you draw a card. The other Plants here do bonus attacks, and Tricks synergize.

Don't ignore these cards if you have them!

These cards may not all have synergy on their side like the ones mentioned above, but they are notable and worth considering adding to your decks.

Shellery - One of the few offense-oriented cards with Team-Up. Shellery's 1 Sun cost and 2 Strength plus Team-Up is a nice deal for a lot of teams.

Cattail - A reasonably powerful Amphibious card, with 3 Sun cost, 3 Strength, and 2 Health. It may not synergize but it's an easy and safe water card for when you need a quick fix.

Rescue Radish - A 3/4 Root with 3 Sun, Rescue Raddish may not seem like much until you need to save an important Plant from harm's way. He's really not bad at all.

Carrotillery - Another rare offensive-use Team-Up card. A worthy addition to most decks.

Iceberg Lettuce - A 1 Sun cost card that immediately freezes a Zombie. Useful, cheap, and a must-have for freezing decks.

Sweet Potato - She only cost 1 Sun, she has 3 Health, and she moves a Zombie to her lane when played. She's got her uses, and those uses are all saving your more important Plants.

Doubled Mint - If you can keep this card alive long enough to see it reach its potential, it can be the highest damage card in your deck. A good opponent will take it out before it gets that way, but if you get lucky Doubled Mint is a real beast with its every-turn Strength and Health doubling.

Fire Peashooter - This is a 2 Sun cost, 3 Strength, 2 Health card. That's very strong for early game, and even better a bit later with a Torchwood supporting it.

Muscle Sprout - This bad boy gains +1 Strength and +1 Health when you play another Plant. If you play this on its own during the early phases of a game your opponent will probably destroy it immediately, but if you play it when you have enough Sun to play multiple Plants in a turn it will have a great head start to whompville.

Super-Phat Beets - Play this guy when the whole board is stacked and watch his stats grow! A great mid to lategame card.

Espresso Fiesta - (Trick) If you want one really hard-hitting plant to really whomp on a particularly though Zombie or give the Zombie Hero the what-for, this is your Trick to play.

Whipvine - An important card when you are trying to protect steady growers like Double Mint and Muscle Sprout as it lets you move a Zombie when played. Good stats and utility.

Brainana - If you want your opponent to have to take a break for a turn, this is the card to play. Brainana drains all their brains, and with their brains go their ability to do much. An amazing stalling Plant should you need it.

Winter Melon - It's a freezing Plant with Splash Damage 4! The only downside here is its cost is 7, but if you've got a lategame deck (and a Winter Squash to spare) it's an amazing lategame card for most situations.

The Great Zucchini - Just in case you really want to be sure every Zombie dies to your next amazing play, The Great Zucchini goes ahead and transforms every Zombie into useless 1 Strength/1 Health Zombies cannon fodder. An amazing card you should definitely have in your deck if you have it.

Compatible cards

Below are all the Mega-Grow and Smarty cards currently available in Plants vs. Zombies Heroes that you can use with Green Shadow. There are separate tables for Plants and Tricks.

A card's rarity is noted next to their name in parenthesis. The more rare a card is, the less likely you are to get it from a pack and the more it costs to craft. The rarities are Common (C), Uncommon (UC) , Rare (R), Super Rare (SR), and Legendary (L).

Mega-Grow Plants
Plant Type Special Effects Unique Ability

Bonk Choy (UC)
 Leafy   When played: This gets +1 Strength this turn.

Party Thyme (UC)
 Leafy   When a Plant does a Bonus Attack, draw a card.

Pea Pod (C)
 Pea   Start of each turn: This gets +1 Strength and +1 Health.

Peashooter (C)
 Pea    

Sweet Potato (UC)
 Root  Team-Up When played: Move a Zombie from another lane to here.

Torchwood (C)
 Tree  Team-Up Peas behind this get +2 Strength.
 
Black-Eyed Pea (R)
Bean Pea   This gets +1 Health and +1 Strength when a Zombie Trick is played.

Cabbage-Pult (C)
 Leafy   When played on Heights: This gets +1 Strength and +1 Health.

Doubled Mint (L)
 Leafy   Start of Turn: Double this Plant's Strength and Health.

Fire Peashooter (C)
 Pea    

Grow-Shroom (C)
Mushroom   When played: Another Plant gets +2 Strength and +2 Health.

Muscle Sprout (SR)
 Leafy   This gets +1 Strength and +1 Health when you play another Plant.

Repeater (C)
 Pea   After combat here, this does a Bonus Attack.

The Podfather (R)
 Pea   When you play another Pea, that Pea gets +2 Strength and +2 Health.
 
Bananasaurus Rex (L)
Banana Animal   This gets +1 Strength and +1 Health when you draw a card. After combat here, this does a Bonus Attack.
 
Re-Peat Moss (C)
 Moss   When you play a Trick, this does a Bonus Attack.
 
Skyshooter (UC)
 Pea   When played on Heights: This gets +2 Strength and +2 Health.
 
Potted Powerhouse (SR)
 Leafy   While in your hand: This gets +1 Strength and +1 Health when a Plant gains Strength or Health.
 
Whipvine (UC)
Vine   When played: Move a Zombie.
 
Super-Phat Beets (R)
 Root   When played: This gets +1 Strength and +1 Health for each other Plant and Zombie.

 

Mega-Grow Tricks
Trick Effect

Fluorish (C)
 Draw two cards.
 
Fertilize (C)
 A Plant gets +3 Strength and +3 Health.

Plant Food (R)
A Plant gets +1 Strength and +1 Health then does a Bonus Attack.
 
Espresso Fiesta (SR)
 A Plant does three Bonus Attacks.

 

Smarty Plants
Plant Type Special Effects Unique Ability
Admiral Navy Bean (C)  Bean Amphibious, Team-Up When you play another Bean, do 2 damage to the Zombie Hero.
 
Shellery (C)
Leafy  Team-Up  

Snowdrop (C)
 Flower   This gets +2 Strength and +2 Health when a Zombie is frozen.
 
Weenie Beanie (C)
 Bean    

Lightning Reed (R)
Leafy Amphibious, Splash Damage 1  
 
Snow Pea (C)
 Pea   When this hurts a Zombie, Freeze that Zombie.
 
Cattail (C)
 Animal Amphibious  

Chilly Pepper (UC)
Pepper   When played: Freeze a Zombie.
 
Vanilla (C)
Flower    

Rescue Radish (UC)
 Root   When played: Bounce another Plant.
 
Bean Counter (SR)
Bean   This gets +1 Strength and +1 Health when you play another Bean.
When played: Add two 1 Health/1 Strength Weenie Beanies to your hand.
 
Carrotillery (C)
 Root  Team-Up  
 
Navy Bean (UC)
Bean Amphibious, Team-Up When played: All Amphibious Plants get +1 Strength and +1 Health.
 
Snapdragon (SR)
Dragon Flower Splash Damage 3  
 
Winter Squash (R)
Squash   When a Zombie becomes frozen, destroy that Zombie.
 
Jumping Bean (R)
 Bean   When played: Bounce a Zombie.
 
Smoosh-Shroom (C)
 Mushroom    
 
Threepeater (C)
 Pea   Attacks here and next door.
 
Brainana (SR)
 Banana Amphibious When played: The Zombie Hero loses their Brains.
 
Winter Melon (L)
 Fruit Splash Damage 4 When this hurts a Zombie, Freeze that Zombie.
 
The Great Zucchini (L)
Squash Amphibious When played: Transform all Zombies into 1 Health/1 Strength Zombies.

 

Smarty Tricks
Trick Effect
Iceberg Lettuce (UC) Freeze a Zombie.
 
Sow Magic Beans (R)
 Shuffle four 4 Strength/4 Health Magic Beanstalks into your deck that cost 1 Sun and say "When played: Draw a card."
 
Spring Bean (C)
 Bounce a Zombie.

 

And that's about all there is to say about the mysterious Green Shadow's arsenal! Hopefully this guide helps you on your way to building a more effective team for her and climbing the ranks with it.

If you enjoyed this guide and would like to see other heroes given the same treatment, worry not! Every Plant hero in Plants vs. Zombies Heroes is getting the same treatment. As a matter of fact, here are the links to a few. The others are in progress!

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Plants vs. Zombies Heroes Citron deck building resource guide https://www.gameskinny.com/ev8xv/plants-vs-zombies-heroes-citron-deck-building-resource-guide https://www.gameskinny.com/ev8xv/plants-vs-zombies-heroes-citron-deck-building-resource-guide Thu, 03 Nov 2016 06:04:31 -0400 Tobbpitt

Considering playing Citron? Good choice, though you may find him more difficult to play well than some of the other Plant Heroes in Plants vs. Zombies Heroes.

Citron is compatible with both Guardian and Smarty cards. This mean's he's not only a lategame hero, but one your opponents will have trouble with from start to finish.. as long as you play your cards right.

Citron is a professional at stalling. It's hard to compete with the defensive Team-Up Nuts among Guardian cards, the freezing capabilities of many Smarty cards, and of course the self-buffing Beans.

You can be fairly flexible with his decks, but the ability to hide freezing Plants while hiding behind Wall-Nuts and other Nuts like them is invaluable. There's no other hero quite like this Citron and his Signature Superpower, Peel Shield, is the ultimate in stalling technology.

Most of this hero's decks will be packed with Nuts and Beans, but you can't forget the Plants that freeze. It's generally best to choose between a deck focused around defending either Beans or your freezing Plants with the Wall-Nuts. You can't have everything, you know.

Superpowers

Signature Superpower (Only Citron can use this Superpower)

Peel Shield
Plants can't be hurt this turn. Draw a card.

Compatible superpowers

Root Wall
A Plant gets +2 Health and can't be hurt this turn.

Transmogrify
Transform a Zombie into a random Zombie that costs 2 Brains or less.

Nut Signal
Make a 6 Health Wall-Nut with Team-Up. Draw a card.

Notable card combinations

These combinations are laid out with the most important card bolded and followed by a plus sign (+) with cards the important card will either affect or be affected by. You can look at the card specifics in the tables below this section.

Below each combination briefly explains why these cards are good friends. Always remember card synergy when building a deck.

  • Snowdrop + Chilly Pepper, Snow Pea, Winter Melon, Iceberg Lettuce, Winter Squash
    • Snowdrop gains +2 Strength and +2 Health when a Zombie is frozen. These Plants and Tricks all freeze.
  • Winter Squash + Chilly Pepper, Snow Pea, Winter Melon, Iceberg Lettuce
    • Winter Squash destroys frozen Zombies. These Plants all freeze.
  • Admiral Navy Bean + Weenie Beanie, Bean Counter, Navy Bean, Jumping Bean, Sting Bean, Sow Magic Beans
    • Admiral Navy Bean does 2 damage to the Zombie Hero when you play other Beans. These are all Beans.
  • Spineapple + Wall-Nut, Mirror-Nut, Prickly-Pear, Poppin' Poppies, Water Chestnut, Potato Mine
    • Spineapple gives +2 Strength to Plants with no Strength when played. These Plants have no Strength or spawn Plants with no Strength.
  • Spineapple + Hibernating Beary
    • Spineapple gives Plants with no Strength +2 when played. Play Hibernating Beary first, then Spineapple to give the Beary a head start.
  • Smackadamia + Small-Nut, Wall-Nut, Mirror-Nut, Water Chestnut, Jugger-Nut, Pea-Nut, Mixed Nuts, Pismashio
    • Smackadamia gives all Nuts +2 Health when played. These are all Nuts.
  • Bean Counter + Weenie Beanie, Admiral Navy Bean, Navy Bean, Jumping Bean, Sting Bean, Sow Magic Beans
    • Bean Counter gains +1 Strength and +1 Health when you play another Bean and adds two 1STR/1HP Weenie Beanies to your hand when played. These are all Beans.
  • Mirror-Nut + Wall-Nut, Water Chestnut, Small-Nut, Jugger-Nut, Pea-Nut, Mixed Nuts, Pismashio
    • Mirror-Nut does 2 damage to the Zombie Hero when any of your Nuts are hurt. These Plants are all Nuts.
  • Navy Bean + Admiral Navy Bean, Lightning Reed, Cattail, Brainana, The Great Zucchini, Sting Bean, Water Chestnut
    • Navy Bean grants all Amphibious Plants +1 Strength and +1 Health when played. These are all Amphibious Plants.

Don't ignore these cards if you have them!

These are cards that don't quite have the synergy of those listed above but are definitely notable and worth considering. Smarty has a lot of cards that don't have a lot of direct synergy -- maybe that's why they're called Smarty? Have to be smart to use them!

Pismashio - This Plant may be dull but a 2 Strength/3 Health Plant for 2 Sun isn't a bad deal. Consider this card for early game if you're going the Smackadamia route.

Shellery - One of the few offense-oriented cards with Team-Up. Shellery's 1 Sun cost and 2 Strength plus Team-Up is a nice deal for a lot of teams.

Cattail - Who needs synergy when you have a 3 Sun cost Amphibious card with 3 Strengh and 2 Health? Not me! Smart is full of Amphibious Beans with some good synergy but Cattail is good as soon as it's played.

Steel Magnolia - This baby not only grants itself and whatever Plant is in its lane +2 Health, it grants +2 Health to every plant next door. A great card for decks heavy in Team-Up cards, which you will be as Citron.

Rescue Radish - A 3/4 Root with 3 Sun, Rescue Raddish may not seem like much.. until you need to save an important Plant from harm's way. A good combination of cost, strength, and utility.

Pismashio - This Plant may be dull but a 2 Strength/3 Health Plant for 2 Sun isn't a bad deal. Consider this card for early game, especially if you're going the Smackadamia route.

Grave Buster - (Trick) The big benefit of Zombies with the Gravestone ability for a Zombie Hero player is that you, the Plant Hero player, can't see what is in the grave before the battle phase starts. The Grave Buster wipes those pesky Gravestones out before they turn into a problem.

Wall-Nut Bowling - (Trick) Absolutely amazing offensive Trick that does 6 damage to each Ground lane. A late game monster with the ability to dent or outright kill almost anything the Zombie Hero can throw at you.

Tough Beets - A great lategame card, especially Citron's Smarty and Guardian Team-Up cards. Play him only when every other lane is stacked for the best results.

Carrotillery - Another rare offensive-use Team-Up card. A worthy addition to most decks.

Iceberg Lettuce - A 1 Sun cost card that immediately freezes a Zombie. What's bad here? Answer: Nothing.

Brainana - If you want your opponent to have to take a break for a turn, this is the card to play. Brainana drains all their brains, and with their brains go their ability to do much. An amazing stalling Plant.

Winter Melon - It's a freezing Plant! With Splash Damage 4! The only downside here is its cost is 7, but if you've got a lategame deck (and a Winter Squash to spare) it's an amazing lategame card for most situations.

The Great Zucchini - Just in case you really want to be sure every Zombie dies to your next amazing play, The Great Zucchini goes ahead and transforms every Zombie into useless 1 Strength/1 Health Zombies cannon fodder. An amazing card you should definitely have in your deck if you have it.

Soul Patch - Another amazing card, this time effectively keeping your hero alive. If you have one, use it.

Compatible cards

Below are all the Guardian and Smarty cards currently available in Plants vs. Zombies Heroes that you can use with Citron. There are separate tables for Plants and Tricks.

A card's rarity is noted next to their name in parenthesis. The more rare a card is, the less likely you are to get it from a pack and the more it costs to craft. The rarities are Common (C), Uncommon (UC) , Rare (R), Super Rare (SR), and Legendary (L).

Smart Plants
Plant Type Special Effects Unique Ability
Admiral Navy Bean (C)  Bean Amphibious, Team-Up When you play another Bean, do 2 damage to the Zombie Hero.
 
Shellery (C)
Leafy  Team-Up  

Snowdrop (C)
 Flower   This gets +2 Strength and +2 Health when a Zombie is frozen.
 
Weenie Beanie (C)
 Bean    

Lightning Reed (R)
Leafy Amphibious, Splash Damage 1  
 
Snow Pea (C)
 Pea   When this hurts a Zombie, Freeze that Zombie.
 
Cattail (C)
 Animal Amphibious  

Chilly Pepper (UC)
Pepper   When played: Freeze a Zombie.
 
Vanilla (C)
Flower    

Rescue Radish (UC)
 Root   When played: Bounce another Plant.
 
Bean Counter (SR)
Bean   This gets +1 Strength and +1 Health when you play another Bean.
When played: Add two 1 Health/1 Strength Weenie Beanies to your hand.
 
Carrotillery (C)
 Root  Team-Up  
 
Navy Bean (UC)
Bean Amphibious, Team-Up When played: All Amphibious Plants get +1 Strength and +1 Health.
 
Snapdragon (SR)
Dragon Flower Splash Damage 3  
 
Winter Squash (R)
Squash   When a Zombie becomes frozen, destroy that Zombie.
 
Jumping Bean (R)
 Bean   When played: Bounce a Zombie.
 
Smoosh-Shroom (C)
 Mushroom    
 
Threepeater (C)
 Pea   Attacks here and next door.
 
Brainana (SR)
 Banana Amphibious When played: The Zombie Hero loses their Brains.
 
Winter Melon (L)
 Fruit Splash Damage 4 When this hurts a Zombie, Freeze that Zombie.
 
The Great Zucchini (L)
Squash Amphibious When played: Transform all Zombies into 1 Health/1 Strength Zombies.

 

Smarty Tricks
Trick Effect
Iceberg Lettuce (UC) Freeze a Zombie.
 
Sow Magic Beans (R)
 Shuffle four 4 Strength/4 Health Magic Beanstalks into your deck that cost 1 Sun and say "When played: Draw a card."
 
Spring Bean (C)
 Bounce a Zombie.

 

Guardian Plants
Plant Type Special Effects Unique Ability

Potato Mine (C)
 Root Team-Up When destroyed: Do 2 damage to a Zombie here.
 
Small-Nut (C)
 Nut    
 
Sting Bean (C)
Bean Pea Amphibious, Bullseye  
 
Wall-Nut (C)
 Nut Team-Up  
 
Cactus (C)
 Cactus  Bullseye  
 
Jugger-Nut (R)
 Nut Armored 1, Bullseye  
 
Pismashio (C)
 Nut    
 
Sea-Shroom (UC)
Mushroom Amphibious  
 
Water Chestnut (UC)
 Root Nut Amphibious, Team-Up  

Hibernating Beary (R)
Berry Animal   When hurt: This gets +4 Strength.

Pea-Nut (C)
Pea Nut  Team-Up  
 
Spineapple (C)
Fruit   When played: Plants with no Strength get +2 Strength.
 
Steel Magnolia (UC)
Flower   When played: Plants here and next door get +2 Health.
 
Guacodile (UC)
Fruit Animal   When destroyed: Do 4 damage to a Zombie here.
 
Mirror-Nut (SR)
Nut   When your Nuts get hurt, Do 2 damage to the Zombie Hero.
 
Prickly-Pear (R)
Cactus Fruit   When hurt: Do 4 damage to a Zombie here.
 
Smackadamia (C)
 Nut   When played: Your Nuts get +2 Health.
 
Tough Beets (R)
 Root  Armored 1 When played: This gets +1 Health for each Plant and Zombie.

Poppin' Poppies (SR)
 Flower   When played: Make 1-Health Lil' Buddies with Team-Up here and next door.

Soul Patch (L)
 Vine  Armored 1 If your Hero would get hurt, this gets hurt instead.

 

Guardian Tricks
Trick Effect

Gardening Gloves (C)
 Move a Plant. Draw a card.

Grave Buster (UC)
 Destroy a Gravestone.

Wall-Nut Bowling (L)
Make a 6 Health Wall-Nut with Team-Up in each Ground land. Attack for 6 damage in those lanes.

Doom-Shroom (SR)
 Destroys all Plants and Zombies with 4 Strength or more.

 

And that's about all there is to say about the tricky Citron's card arsenal! Hopefully this guide helps you on your way to building a more effective team for him and climbing the ranks with it.

If you enjoyed this guide and would like to see other heroes given the same treatment, worry not! Every Plant hero in Plants vs. Zombies Heroes is getting the same treatment. As a matter of fact, here are the links to a few. The others are in progress!

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Plants vs. Zombies Heroes Solar Flare deck building resource guide https://www.gameskinny.com/bv8tf/plants-vs-zombies-heroes-solar-flare-deck-building-resource-guide https://www.gameskinny.com/bv8tf/plants-vs-zombies-heroes-solar-flare-deck-building-resource-guide Sat, 29 Oct 2016 09:01:57 -0400 Tobbpitt

At the time of writing, there are 10 heroes in Plants vs. Zombies Heroes -- and none seem as popular as the brilliant Solar Flare.

Solar Flare is compatible with Kabloom and Solar cards. The Kabloom tribe is best known for its unapologetic and swift offense, while the Solar tribe gives you the speedy Sun accumulation and utility to build a flexible deck for her.

This hero's big advantage is her Signature Superpower, Sunburn, which grants +1 Sun for the rest of the game. Sunburn is exceedingly powerful with Solar tribe cards, so much so you generally want to play it quickly.

Her defensive options are severely lacking between the two card sets, with Kabloom being an entirely offensive card set and Solar being so focused around Sun accumulation. It's important to remember Solar cards that get stronger when you have a lot of Sun and Kabloom cards with Anti-Hero.

Most Solar Flare decks will be almost entirely offense-focused, but Power Flower's healing and synergy with other cards can give some fair survivablity. It's probably best if you don't put all your eggs into the offense basket, but if you do you have plenty of choice offensive eggs to pick from.

This guide should be used as a reference for your deck building.

Solar Flare's card arsenal is here in its full glory to help you plan your decks. All of her compatible cards are listed out along with card combination guidelines (for easier planning) and notable cards out of both tribes. This guide is best used with other deck building resources to come up with an effective gameplan and deck.

Superpowers

Signature Superpower (Only Solar Flare can use this Superpower)

Sunburn
Do 2 damage. You get +1 Sun for the rest of the game.

Compatible Superpowers

Weed Whack
A Zombie gets -2 Strength and -2 Health.

More Spore
Make two 1 Strength and 1 Health Button Mushrooms in random lanes.

Scorched Earth
All Zombies on the Ground get -1 Strength and -1 Health.

Notable card combinations

These combinations are laid out with the most important card bolded and followed by a plus sign (+) with cards the important card will either affect or be affected by. You can look at the card specifics in the tables below this section.

Below each combination briefly explains why these cards are good friends. Always remember card synergy when building a deck.

  • Sergeant Strongberry + Wild Berry, Sour Grapes, Bluesberry, Grapes of Wrath, Berry Blast, Cherry Bomb
    • Sergeant Strongberry grants other Berries and Berry Tricks +2 damage. These Plants and Tricks are Berries.
  • Buff-Shroom + Button Mushroom, Poison Mushroom, Shroom for Two, Mushroom Ringleader, Punish-Shroom, Fume-Shroom
    • Buff-Shroom grants +1 Health and +1 Strength to all Mushrooms when played. These Plants are all Mushrooms.
  • Mushroom Ringleader + Pair of Pears, Shroom for Two, Cornucopia, Sunflower, Twin Sunflower,
    • Mushroom Ringleader gets +2 Strength for each other Plant. These Plants either have Team-Up, spawn more Plants, or spawn Plants with Team-Up.
  • Pepper M.D. + Power Flower, 2nd Best Taco of All Time, Venus Flytrap
    • Pepper M.D. gains +2 Strength and +2 Health when a Plant or your Hero are healed. These Plants and Tricks all heal the Hero.
  • Power Flower + Bellflower, Sunflower, Morning Glory, Twin Sunflower, Bloomerang, Briar Rose, Dandy Lion King
    • At the start of a turn Power Flower heals your hero for 1 Health for each Flower on the field. These plants are all Flowers.
  • Mixed Nuts + Sunflower, Twin Sunflower
    • Mixed Nuts gets +2 Strength and +2 Health when played in a lane with a Plant with Team-Up. These Plants all have Team-Up.
  • Magnifying Grass + Sunflower, Twin Sunflower, Metal Petal Sunflower
    • Magnifying Grass gets +1 Strength for each Sun you've made the turn it's played.
  • Sage Sage + Sunflower, Twin Sunflower, Metal Petal Sunflower
    • Sage Sage allows you to draw a card when played if you have made at least 6 Sun this turn. The Sunflowers let you get there sooner.
  • Morning Glory + Sunflower, Twin Sunflower, Metal Petal Sunflower
    • Morning Glory gains +1 Strength and +1 Health when played if you have made at least 6 Sun this turn. The Sunflowers let you get there sooner.
  • Sunburn + Sunflowers + Dandy Lion King
    • Dandy Lion King deals damage to the Zombie Hero equal to half its health when played. Solar Flare can get Dandy Lion King out sooner with this type of combination.

Don't ignore these cards if you have them!

These cards may not all have synergy on their side like the ones mentioned above, but they are well-worth considering adding to a deck.

Morning Glory - With a cost of only 1 Sun, 2 Strength/2 Health by default, and even better stats when you have more than 6 Sun, two or more of this card can be a real menace to opponents late game if you're not stacking Sunflowers and early if you are.

Jack O' Lantern - If you're lucky and your opponent doesn't destroy this Plant as soon as it's out, you'll basically get a guaranteed 5 damage in on the Zombie Hero between two turns.

Briar Rose - An amazing addition to a Power Flower-oriented Solar Flare deck. There are plenty of Flower-type Plants among the Solar tribe.

Pineclone - This Plant is a great play when you've got nothing but weak Plants out on the field, and in a Sun accumulation-oriented deck, you may just have some Sunflowers sitting out there later in a match you don't need anymore. Pineclone makes them useful once again, turning them all into 3 Strength/4 Health monsters.

Poison Ivy - This Plant may not mesh well with the rest of your deck but if you want a real hero-slicer at a low cost, this isn't a bad option.

Poison Oak - Like the Poison Ivy but better, the Poison Oak is a little better suited to Solar Flare decks because of its high 6 Sun cost. You can get this bad boy out much earlier than with other heroes, and he is very powerful any time your opponent isn't able to counter.

Dandy Lion King - It takes away half the Zombie Hero's health. What more could you ask for? A must-have for any deck if you have it.

Kernel Corn - Another Legendary, Kernel Corn can clear the field in a pinch. Not a must-have like Dandy Lion King but a powerful ally nonetheless, especially if you've got Anti-Hero Plants.

Laser Bean - A 6 Sun cost is in no way too high for a 4 Strength Plant with Strikethrough. And with Solar Flare you can get it out even faster.

Three-Headed Chomper - Great for any deck, clears three lanes at the end of a turn if he's not destroyed. An amazing friend to Anti-Hero cards.

Cherry Bomb (Trick) - A seriously powerful trick that can does some serious damage across its lane and neighboring lanes. There's no reason not to use this.

Solar Flare's compatible cards

Below are all the Kabloom and Solar cards currently available in Plants vs. Zombies Heroes that you can use with Solar Flare. There are separate tables for Plants and Tricks.

A card's rarity is noted next to their name in parenthesis. The more rare a card is, the less likely you are to get it from a pack and the more it costs to craft. The rarities are Common (C), Uncommon (UC) , Rare (R), Super Rare (SR), and Legendary (L).

Solar Plants
Plant Type Special Effects Unique Ability

Bellflower (C)
 Flower    

Sunflower (C)
Flower Team-Up Start of Turn: you get +1 Sun this turn.

Morning Glory (UC)
Flower   When played: This gets +1 Strength and +1 Health if you made at least 6 Sun this turn.

Fume-Shroom (UC)
Mushroom Strikethrough  
 
Pepper M.D. (C)
Pepper   This gets +2 Strength and +2 Health when a Plant or your Hero is healed.
 
Sage Sage (UC)
Leafy   When played: If you made at least 6 Sun this turn, draw a card.
 
Jack O' Lantern (SR)
Squash Strikethrough When this hurts the Zombie Hero, it gets +1 Strength.
 
Mixed Nuts (C)
Nut   When played: This gets +2 Strength and +2 Health if there's a Plant with Team-Up here.

Venus Flytrap (C)
Flytrap   When this does damage, heal your Hero for that much.
 
Twin Sunflower (SR)
Flower Team-Up Start of Turn: You get +2 Sun this turn.
 
Bloomerang
Flower Strikethrough  
 
Magnifying Grass (R)
Leafy   When played: This gets +1 Strength for each Sun you made this turn.
 
Metal Petal Sunflower (UC)
Flower   Start of Turn: You get +1 Sun this turn.
 
Chomper (SR)
Flytrap   When played: Destroy a Zombie here with 3 Strength or less.

Power Flower (C)
Flower Strikethrough Start of Turn: Heal your Hero for 1 for each Flower.

Briar Rose (SR)
Flower   When a Zombie hurts a Flower, destroy that Zombie.
 
Laser Bean (R)
Bean Strikethrough  
 
Smashing Pumpkin (C)
Squash    

Three-Headed Chomper (L)
Flytrap   End of Turn: Destroy all Zombies here and next door.
 
Cornucopia (L)
Corn   When played: Make a random Plant in each other lane.

 

Solar Tricks

Trick Effect
 
Water Balloons (C)
A Zombie gets -1 Strength and -1 Health. If you made at least 6 Sun this turn, it gets -2 Strength and -2 Health instead.
 
Whack-a-Zombie (UC)
Destroy a Zombie with 3 Strength or less.

2nd-Best Taco of All Time (R)
Heal 4. Draw a card.
 
Lawnmower (R)
Destroy a Zombie on the Ground.
 
Squash (C)
 Destroy a Zombie.

 

Kabloom Plants
Plant Type Special Effects Unique Ability

Button Mushroom (C)
Mushroom    
 
Poison Mushroom (UC)
Mushroom Anti-Hero 2  

Shroom for Two (C)
Mushroom   Make a 1 Strength/1 Health Puff-Shroom with Team-Up here.
Buff-Shroom (C) Mushroom   When played: All Mushrooms get +1 Health and +1 Strength.
 
Seedling (C)
 Seed   At the start of next turn: This transforms into a random Plant that costs 6 Sun or less.
 
Wild Berry (UC)
 Berry   When played: This moves to another random lane.
 
Mushroom Ringleader (UC)
 Mushroom   When played: This gets +2 Strength for each other Plant.
 
Poison Ivy (C)
 Leafy Anti-Hero 4  
 
Punish-Shroom (R)
 Mushroom   When a Mushroom is destroyed, do 2 damage to a random Zombie or Zombie Hero.
 
Zapricot (C)
 Fruit    
 
Pair of Pears (C)
 Fruit   When played: Make a 2 Health/2 Strength Pear Pal with Team-Up here.

Pineclone (SR)
Pinecone   When played: Transform all Plants into 3 Strengh and 4 Health Pineclones.
 
Sergeant Strongberry (SR)
 Berry   When another Berry does damage, do 2 extra damage.
 
Sour Grapes (C)
 Berry   When played: Do 1 damage to each Zombie.
 
Bluesberry (UC)
 Berry   When played: Do 2 Damage.
 
Poison Oak (R)
 Tree Anti-Hero 5  
 
Dandy Lion King (L)
Flower Animal   When played: Damage the Zombie Hero for half their Health.
 
Grapes of Wrath (SR)
 Berry   When destroyed: Do 6 damage to the Zombie Hero.
 
Kernel Corn (L)
 Corn   When played: Do 4 damage to each Zombie.

 

Kabloom Tricks
Trick Effect
 
Berry Blast (C)
 Do 3 damage.
 
Berry Angry (C)
 All Plants get +2 Strength.
 
Petal-Morphosis (R)
 Transform a Plant into a random Plant. Draw a card.
 
Sizzle (UC)
 Do 5 damage to a Zombie.
 
Cherry Bomb (R)
 Do 4 damage to each Zombie here and next door.

 

If you enjoyed this guide and would like to see other heroes given the same treatment, worry not! Every Plant hero in Plants vs. Zombies Heroes is getting the same treatment. As a matter of fact, here are the links to a few. The others are in progress!

]]>
Plants vs. Zombies Heroes Spudow deck building resource guide https://www.gameskinny.com/xxrs4/plants-vs-zombies-heroes-spudow-deck-building-resource-guide https://www.gameskinny.com/xxrs4/plants-vs-zombies-heroes-spudow-deck-building-resource-guide Thu, 03 Nov 2016 07:30:01 -0400 Tobbpitt

There are currently 10 Plant heroes available in Plants vs. Zombies Heroes and Spudow is one of the first options you get. Though he is one of the least popular heroes, his arsenal is nothing to scoff at.

Spudow is compatible with both Guardian and Kabloom cards. This gives him a very functional combination of offense and defense, but not a particularly flexible playstyle.

Like Wall-Knight, Spudow can built competent Nut-oriented teams but lacks the Sun accumulation of the former. Instead Spudow is more of a mix of offense and defense, packing a healthy dose of defensive Nuts, Anti-Hero cards, and damaging Tricks between Guardian and Kaboom.

A good deck using this hero should make use of the amount of Team-Up Nut cards in the Guardian tribe to protect the more offense-oriented Kabloom tribe cards. Finding a workable mix of the two will be your biggest hurdle in making a good Spudow deck.

Spudow's decks will always have Nuts as their bread and butter. A good deck will feature either Nuts and Mushrooms or Nuts and Berries, making good use of those defensive Nuts.

Superpowers

Signature Superpower (Only Spudow can use this Superpower)

Tater Toss
Spawn a 1 Health Hot Potato that deals 6 damage to a Zombie in its lane when destroyed.

Compatible Superpowers

Bubble Up
Move a Plant. It gets +3 Health.

Storm Front
All Plants get +1 Strength and +1 Health.

Meteor Strike
Do 3 damage to a Zombie.

Notable card combinations

These combinations are laid out with the most important card bolded and followed by a plus sign (+) with cards the important card will either affect or be affected by. You can look at the card specifics in the tables below this section.

Below each combination briefly explains why these cards are good friends. Always remember card synergy when building a deck.

  • Spineapple + Wall-Nut, Mirror-Nut, Prickly-Pear, Poppin' Poppies, Water Chestnut
    • Spineapple gives +2 Strength to Plants with no Strength when played. These Plants have no Strength or spawn Plants with no Strength.
  • Spineapple + Hibernating Beary + Sergeant Strongberry
    • Spineapple gives Plants with no Strength +2 when played. Play Hibernating Beary first, then Spineapple to give the Beary a head start. Then Sergeant Strongberry and have a good laugh at the Beary's amazing growing damage.
  • Sergeant Strongberry + Wild Berry, Sour Grapes, Bluesberry, Grapes of Wrath, Hibernating Bear, Berry Blast, Cherry Bomb
    • Sergeant Strongberry grants other Berries and Berry Tricks +2 damage. These Plants and Tricks are Berries.
  • Smackadamia + Small-Nut, Wall-Nut, Mirror-Nut, Water Chestnut, Jugger-Nut, Pea-Nut, Pismashio
    • Smackadamia gives all Nuts +2 Health when played. These are all Nuts.
  • Buff-Shroom + Button Mushroom, Poison Mushroom, Shroom for Two, Mushroom Ringleader, Punish-Shroom, Sea-Shroom
    • Buff-Shroom grants +1 Health and +1 Strength to all Mushrooms when played. These Plants are all Mushrooms.
  • Mushroom Ringleader + Pair of Pears, Shroom for Two, Poppin' Poppies, Wall-Nut, Mirror-Nut, Water Chestnut, Potato Mine, Pea-Nut
    • Mushroom Ringleader gets +2 Strength for each other Plant. These Plants either have Team-Up or spawn more Plants with Team-Up.
  • Mirror-Nut + Wall-Nut, Water Chestnut, Small-Nut, Jugger-Nut, Pea-Nut, Pismashio
    • Mirror-Nut does 2 damage to the Zombie Hero when any of your Nuts are hurt. These Plants are all Nuts.

Don't ignore these cards if you have them!

These cards may not all have synergy on their side like the ones mentioned above, but they are notable and worth considering adding to your decks.

Pismashio - This Plant may be dull but a 2 Strength/3 Health Plant for 2 Sun isn't a bad deal. Consider this card for early game, especially if you're going the Smackadamia route.

Tough Beets - A great lategame card, especially with Spudow and his array of cards with Team-Up. Play him only when every other lane is stacked for the best results.

Steel Magnolia - This baby not only grants itself and whatever Plant is in its lane +2 Health, it grants +2 Health to every plant next door. A great card for decks heavy in Team-Up cards.

Wall-Nut Bowling - (Trick) Absolutely amazing offensive Trick that does 6 damage to each Ground lane. A late game monster with the ability to dent or outright kill almost anything the Zombie Hero can throw at you.

Grave Buster - (Trick) The big benefit of Zombies with the Gravestone ability for a Zombie Hero player is that you, the Plant Hero player, can't see what is in the grave before the battle phase starts. The Grave Buster wipes those pesky Gravestones out before they turn into a problem.

Poison Mushroom - A very cheap (1 Sun) cost card with Anti-Hero 2. If played at the right time this little guy is an affordable 3 damage to the Zombie Hero.

Guacodile - It may not have the synergy some of your other cards have, but its stats are solid for a 4 Sun card and the fact it does 4 damage to a Zombie in the lane its in when it dies can be a huge boon against especially powerful zombies.

Poison Ivy - This Plant may not mesh well with your deck's overall synergy but if you want a real hero-slicer at a low cost, this isn't a bad option.

Poison Oak - Like the Poison Ivy but better. Solar Flare is able to use Poison Oak more effectively since she is able to gain more Sun per turn, but this is still a powerful lategame card for Spudow.

Dandy Lion King - It takes away half the Zombie Hero's health. If you have it, you should be using it.

Tough Beets - A great lategame card, especially with Spudow and his array of cards with Team-Up. Play him only when every other lane is stacked for the best results.

Soul Patch - Another amazing card, this time effectively keeping your hero alive. If you have one, use it.

Grapes of Wrath - Much like Guacodile above but with a more direct punch, Grapes of Wrath will make the Zombie Hero wish it didn't take it out. 6 damage to the Zombie Hero on its destruction is no joke.

Kernel Corn - This card's 5 Strength and 5 Health for 8 Sun may not seem like anything special, but the fact it does 4 damage to each Zombie when played can be a potent full-board clearing method. Not a must-play if you have it unless you're lacking endgame offense.

Cherry Bomb (Trick) - A seriously powerful trick that can does some serious damage across its lane and neighboring lanes. There's no reason not to use this.

Compatible cards

Below are all the Guardian and Kabloom cards currently available in Plants vs. Zombies Heroes that you can use with Spudow. There are separate tables for Plants and Tricks.

A card's rarity is noted next to their name in parenthesis. The more rare a card is, the less likely you are to get it from a pack and the more it costs to craft. The rarities are Common (C), Uncommon (UC) , Rare (R), Super Rare (SR), and Legendary (L).

Guardian Plants
Plant Type Special Effects Unique Ability

Potato Mine (C)
 Root Team-Up When destroyed: Do 2 damage to a Zombie here.
 
Small-Nut (C)
 Nut    
 
Sting Bean (C)
Bean Pea Amphibious, Bullseye  
 
Wall-Nut (C)
 Nut Team-Up  
 
Cactus (C)
 Cactus  Bullseye  
 
Jugger-Nut (R)
 Nut Armored 1, Bullseye  
 
Pismashio (C)
 Nut    
 
Sea-Shroom (UC)
Mushroom Amphibious  
 
Water Chestnut (UC)
 Root Nut Amphibious, Team-Up  

Hibernating Beary (R)
Berry Animal   When hurt: This gets +4 Strength.

Pea-Nut (C)
Pea Nut  Team-Up  
 
Spineapple (C)
Fruit   When played: Plants with no Strength get +2 Strength.
 
Steel Magnolia (UC)
Flower   When played: Plants here and next door get +2 Health.
 
Guacodile (UC)
Fruit Animal   When destroyed: Do 4 damage to a Zombie here.
 
Mirror-Nut (SR)
Nut   When your Nuts get hurt, Do 2 damage to the Zombie Hero.
 
Prickly-Pear (R)
Cactus Fruit   When hurt: Do 4 damage to a Zombie here.
 
Smackadamia (C)
 Nut   When played: Your Nuts get +2 Health.
 
Tough Beets (R)
 Root  Armored 1 When played: This gets +1 Health for each Plant and Zombie.

Poppin' Poppies (SR)
 Flower   When played: Make 1-Health Lil' Buddies with Team-Up here and next door.

Soul Patch (L)
 Vine  Armored 1 If your Hero would get hurt, this gets hurt instead.

 

Guardian tricks
Trick Effect

Gardening Gloves (C)
 Move a Plant. Draw a card.

Grave Buster (UC)
 Destroy a Gravestone.

Wall-Nut Bowling (L)
Make a 6 Health Wall-Nut with Team-Up in each Ground land. Attack for 6 damage in those lanes.

Doom-Shroom (SR)
 Destroys all Plants and Zombies with 4 Strength or more.

 

Kabloom Plants
Plant Type Special Effects Unique Ability

Button Mushroom (C)
Mushroom    
 
Poison Mushroom (UC)
Mushroom Anti-Hero 2  

Shroom for Two (C)
Mushroom   Make a 1 Strength/1 Health Puff-Shroom with Team-Up here.
Buff-Shroom (C) Mushroom   When played: All Mushrooms get +1 Health and +1 Strength.
 
Seedling (C)
 Seed   At the start of next turn: This transforms into a random Plant that costs 6 Sun or less.
 
Wild Berry (UC)
 Berry   When played: This moves to another random lane.
 
Mushroom Ringleader (UC)
 Mushroom   When played: This gets +2 Strength for each other Plant.
 
Poison Ivy (C)
 Leafy Anti-Hero 4  
 
Punish-Shroom (R)
 Mushroom   When a Mushroom is destroyed, do 2 damage to a random Zombie or Zombie Hero.
 
Zapricot (C)
 Fruit    
 
Pair of Pears (C)
 Fruit   When played: Make a 2 Health/2 Strength Pear Pal with Team-Up here.

Pineclone (SR)
Pinecone   When played: Transform all Plants into 3 Strengh and 4 Health Pineclones.
 
Sergeant Strongberry (SR)
 Berry   When another Berry does damage, do 2 extra damage.
 
Sour Grapes (C)
 Berry   When played: Do 1 damage to each Zombie.
 
Bluesberry (UC)
 Berry   When played: Do 2 Damage.
 
Poison Oak (R)
 Tree Anti-Hero 5  
 
Dandy Lion King (L)
Flower Animal   When played: Damage the Zombie Hero for half their Health.
 
Grapes of Wrath (SR)
 Berry   When destroyed: Do 6 damage to the Zombie Hero.
 
Kernel Corn (L)
 Corn   When played: Do 4 damage to each Zombie.

 

Kabloom tricks
Trick Effect
 
Berry Blast (C)
 Do 3 damage.
 
Berry Angry (C)
 All Plants get +2 Strength.
 
Petal-Morphosis (R)
 Transform a Plant into a random Plant. Draw a card.
 
Sizzle (UC)
 Do 5 damage to a Zombie.
 
Cherry Bomb (R)
 Do 4 damage to each Zombie here and next door.

 

And that's about all there is to say about the tricky Spudow's card arsenal! Hopefully this guide helps you on your way to building a more effective team for him and climbing the ranks with it.

If you enjoyed this guide and would like to see other heroes given the same treatment, worry not! Every Plant hero in Plants vs. Zombies Heroes is getting the same treatment. As a matter of fact, here are the links to a few. The others are in progress!

]]>
Plants vs. Zombies Heroes Wall-Knight deck building resource guide https://www.gameskinny.com/qpmav/plants-vs-zombies-heroes-wall-knight-deck-building-resource-guide https://www.gameskinny.com/qpmav/plants-vs-zombies-heroes-wall-knight-deck-building-resource-guide Fri, 28 Oct 2016 16:10:32 -0400 Tobbpitt

Wall-Knight is not the flashiest hero in Plants vs. Zombies Heroes, but he certainly gets the job done. This is especially the case with longer games.

With Guardian and Solar cards at his disposal, Wall-Knight is able to accumulate Sun quickly and build up a defense even the most solid Nut can be proud of.

With the defensive power of Wall-Nuts (and their ilk) along with the extra Sun accumulation of Sunflowers, this hero can bring out powerful high Sun cost cards, heal a fair amount of damage, and defend his way to victory.

Wall-Knight's big detractor is both types of cards' lack of Strength buffs. There are certainly a few, as we will see below, but this guy is all about defending and striking when the time is right.

This hero is best suited to decks focused around Nut cards, which give protection to the healing and Sun-accumulating cards so well known in Solar decks.

Wall-Knight's arsenal in its entirety is here in detail to help you plan your decks, with important to remember card combinations highlighted, all available cards and their details laid out. This guide should be used as a reference -- and is best used with other deck building resources to come up with an effective deck and gameplan.

Superpowers

Signature Superpower (Only Wall-Knight can use this Superpower)

Uncrackable
This Hero can't be damaged until the end of the turn. Draw a card.

Compatible Superpowers

Geyser
Heal your Hero and all Plants for 4.

Bubble Up
Move a Plant. It gets +3 Health.

Nut Signal
Make a 6 Health Wall-Nut with Team-Up. Draw a card.

Notable card combinations

These combinations are laid out with the most important card bolded and followed by a plus sign (+) with cards the important card will either affect or be affected by. You can look at the card specifics in the tables below this section.

Below each combination briefly explains why these cards are good friends. Always remember card synergy when building a deck.

  • Spineapple + Wall-Nut, Mirror-Nut, Prickly-Pear, Sunflower, Twin Sunflower, Poppin' Poppies, Water Chestnut, Potato Mine
    • Spineapple gives +2 Strength to Plants with no Strength when played. These Plants have no Strength or spawn Plants with no Strength.
  • Smackadamia + Small-Nut, Wall-Nut, Mirror-Nut, Water Chestnut, Jugger-Nut, Pea-Nut, Mixed Nuts, Pismashio
    • Smackadamia gives all Nuts +2 Health when played. These are all Nuts.
  • Pepper M.D. + Power Flower, 2nd Best Taco of All Time, Venus Flytrap, Geyser
    • Pepper M.D. gains +2 Strength and +2 Health when a Plant or your Hero are healed. These Plants and Tricks all heal.
  • Power Flower + Bellflower, Sunflower, Morning Glory, Twin Sunflower, Bloomerang, Briar Rose, Poppin' Poppies
    • At the start of a turn Power Flower heals your hero for 1 Health for each Flower on the field. These plants are all Flowers.
  • Mirror-Nut + Wall-Nut, Water Chestnut, Small-Nut, Jugger-Nut, Pea-Nut, Mixed Nuts, Pismashio
    • Mirror-Nut does 2 damage to the Zombie Hero when any of your Nuts are hurt. These Plants are all Nuts.
  • Mixed Nuts + Sunflower, Twin Sunflower, Potato Mine, Wall-Nut, Water Chestnut, Pea-Nut
    • Mixed Nuts gets +2 Strength and +2 Health when played in a lane with a Plant with Team-Up. These Plants all have Team-Up.
  • Sage Sage + Sunflower, Twin Sunflower, Metal Petal Sunflower
    • Sage Sage allows you to draw a card when played if you have made at least 6 Sun this turn. The Sunflowers let you get there sooner.
  • Spineapple + Hibernating Beary
    • Spineapple gives Plants with no Strength +2 when played. Play Hibernating Beary first, then Spineapple to give the Beary a head start.
  • Magnifying Grass + Sunflower, Twin Sunflower, Metal Petal Sunflower
    • Magnifying Grass gets +1 Strength for each Sun you've made the turn it's played.
  • Morning Glory + Sunflower, Twin Sunflower, Metal Petal Sunflower
    • Morning Glory gains +1 Strength and +1 Health when played if you have made at least 6 Sun this turn. The Sunflowers let you get there sooner.

Don't ignore these cards if you have them!

These cards may not all have synergy on their side like the ones mentioned above, but they are among the best cards Wall-Knight can use.

Morning Glory - With a cost of only 1 Sun, 2 Strength/2 Health by default, and even better stats when you have more than 6 Sun, two of this card can be a real havoc to opponents late game if you're not stacking Sunflowers and early if you are.

Pismashio - This Plant may be dull but a 2 Strength/3 Health Plant for 2 Sun isn't a bad deal. Consider this card for early game if you're going the Smackadamia route.

Steel Magnolia - This baby not only grants itself and whatever Plant is in its lane +2 Health, it grants +2 Health to every plant next door. A great card for decks heavy in Team-Up cards.

Jack O' Lantern - If you're lucky and your opponent doesn't destroy this Plant as soon as it's out, you'll basically get a guaranteed 5 damage in on the Zombie Hero between two turns.

Briar Rose - An amazing addition to a Power Flower-oriented deck, maybe not so much Wall-Knight. But worth a mention.

Tough Beets - A great lategame card, especially with Wall-Knight and his array of Wall-Nuts with Team-Up. Play him only when every other lane is stacked for the best results.

Laser Bean - A 6 Sun cost is in no way too high for a 4 Strength Plant with Strikethrough. Put this guy behind a Nut and watch him do his Zombie-whomping magic.

Cornucopia - An amazing addition to a Wall-Knight deck. Chances are you're going to be reaching 10 Sun anyway between your defense and Sun-giving plants like Sunflowers. Cornucopia can turn a game around completely.

Soul Patch - Another amazing card, this time effectively keeping your hero alive. If you have one, use it.

Grave Buster - (Trick) The big benefit of Zombies with the Gravestone ability for a Zombie Hero player is that you, the Plant Hero player, can't see what is in the grave before the battle phase starts. The Grave Buster wipes those pesky Gravestones out before they turn into a problem.

Wall-Nut Bowling - (Trick) Absolutely amazing offensive Trick that does 6 damage to each Ground lane. Another late game monster.

Squash - (Trick) Just destroys any Zombie regardless of Health. Great for late game (Wall-Knight's time to shine).

Wall-Knight's compatible cards

Below are all the Guardian and Solar cards currently available in Plants vs. Zombies Heroes that you can use with Wall-Knight. There are separate tables for Plants and Tricks.

A card's rarity is noted next to their name in parenthesis. The more rare a card is, the less likely you are to get it from a pack and the more it costs to craft. The rarities are Common (C), Uncommon (UC) , Rare (R), Super Rare (SR), and Legendary (L).

Guardian Plants
Plant Type Special Effects Unique Ability

Potato Mine (C)
 Root Team-Up When destroyed: Do 2 damage to a Zombie here.
 
Small-Nut (C)
 Nut    
 
Sting Bean (C)
Bean Pea Amphibious, Bullseye  
 
Wall-Nut (C)
 Nut Team-Up  
 
Cactus (C)
 Cactus  Bullseye  
 
Jugger-Nut (R)
 Nut Armored 1, Bullseye  
 
Pismashio (C)
 Nut    
 
Sea-Shroom (UC)
Mushroom Amphibious  
 
Water Chestnut (UC)
 Root Nut Amphibious, Team-Up  

Hibernating Beary (R)
Berry Animal   When hurt: This gets +4 Strength.

Pea-Nut (C)
Pea Nut  Team-Up  
 
Spineapple (C)
Fruit   When played: Plants with no Strength get +2 Strength.
 
Steel Magnolia (UC)
Flower   When played: Plants here and next door get +2 Health.
 
Guacodile (UC)
Fruit Animal   When destroyed: Do 4 damage to a Zombie here.
 
Mirror-Nut (SR)
Nut   When your Nuts get hurt, Do 2 damage to the Zombie Hero.
 
Prickly-Pear (R)
Cactus Fruit   When hurt: Do 4 damage to a Zombie here.
 
Smackadamia (C)
 Nut   When played: Your Nuts get +2 Health.
 
Tough Beets (R)
 Root  Armored 1 When played: This gets +1 Health for each Plant and Zombie.

Poppin' Poppies (SR)
 Flower   When played: Make 1-Health Lil' Buddies with Team-Up here and next door.

Soul Patch (L)
 Vine  Armored 1 If your Hero would get hurt, this gets hurt instead.

 

Guardian Tricks
Trick Effect

Gardening Gloves (C)
 Move a Plant. Draw a card.

Grave Buster (UC)
 Destroy a Gravestone.

Wall-Nut Bowling (L)
Make a 6 Health Wall-Nut with Team-Up in each Ground land. Attack for 6 damage in those lanes.

Doom-Shroom (SR)
 Destroys all Plants and Zombies with 4 Strength or more.

 

Solar Plants
Plant Type Special Effects Unique Ability

Bellflower (C)
 Flower    

Sunflower (C)
Flower Team-Up Start of Turn: you get +1 Sun this turn.

Morning Glory (UC)
Flower   When played: This gets +1 Strength and +1 Health if you made at least 6 Sun this turn.

Fume-Shroom (UC)
Mushroom Strikethrough  
 
Pepper M.D. (C)
Pepper   This gets +2 Strength and +2 Health when a Plant or your Hero is healed.
 
Sage Sage (UC)
Leafy   When played: If you made at least 6 Sun this turn, draw a card.
 
Jack O' Lantern (SR)
Squash Strikethrough When this hurts the Zombie Hero, it gets +1 Strength.
 
Mixed Nuts (C)
Nut   When played: This gets +2 Strength and +2 Health if there's a Plant with Team-Up here.

Venus Flytrap (C)
Flytrap   When this does damage, heal your Hero for that much.
 
Twin Sunflower (SR)
Flower Team-Up Start of Turn: You get +2 Sun this turn.
 
Bloomerang
Flower Strikethrough  
 
Magnifying Grass (R)
Leafy   When played: This gets +1 Strength for each Sun you made this turn.
 
Metal Petal Sunflower (UC)
Flower   Start of Turn: You get +1 Sun this turn.
 
Chomper (SR)
Flytrap   When played: Destroy a Zombie here with 3 Strength or less.

Power Flower (C)
Flower Strikethrough Start of Turn: Heal your Hero for 1 for each Flower.

Briar Rose (SR)
Flower   When a Zombie hurts a Flower, destroy that Zombie.
 
Laser Bean (R)
Bean Strikethrough  
 
Smashing Pumpkin (C)
Squash    

Three-Headed Chomper (L)
Flytrap   End of Turn: Destroy all Zombies here and next door.
 
Cornucopia (L)
Corn   When played: Make a random Plant in each other lane.

 

Solar Tricks

Trick Effect
 
Water Balloons (C)
A Zombie gets -1 Strength and -1 Health. If you made at least 6 Sun this turn, it gets -2 Strength and -2 Health instead.
 
Whack-a-Zombie (UC)
Destroy a Zombie with 3 Strength or less.

2nd-Best Taco of All Time (R)
Heal 4. Draw a card.
 
Lawnmower (R)
Destroy a Zombie on the Ground.
 
Squash (C)
 Destroy a Zombie.

 

Thanks for taking the time to read this guide! Building a deck isn't easy but hopefully this chunk of information makes it easier for you to build a deck that kicks some serious butt.

If you enjoyed this guide and would like to see other heroes given the same treatment, worry not! Every Plant hero in Plants vs. Zombies Heroes is getting the same treatment. As a matter of fact, here are the links to a few. The others are in progress.

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Top 8 Tower Defense games to play on Android https://www.gameskinny.com/v9s8p/top-8-tower-defense-games-to-play-on-android https://www.gameskinny.com/v9s8p/top-8-tower-defense-games-to-play-on-android Tue, 05 Apr 2016 10:16:31 -0400 Sagger Khraishi

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#1 Evil Defenders

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4.3 Rating. In-App purchases. Offline Friendly. Download Here.
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In Evil Defenders, you play as the poor, demonized demons trying to defend against attacks by the nefarious, evil humans. With this kind of twisted humor as the setting, you find yourself protecting different zones.

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Evil Defenders is a fun, frenetic defense game with a bit of humor thrown in. Featuring beautiful graphics and challenging gameplay, Evil Defenders lets you build and upgrade powerful defensive towers, use special landmarks unique to each map, and cast spells to repel enemy forces as you defend.

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And with an upgradable skill path, you can easily grind the coins needed to progress smoothly. So the fireballs you throw can get bigger, and the towers can defend more easily. You can download it here.

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---

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Tower Defense games are fun, but chances are we missed a few games in making our list. If you want to add something though, make sure it is three things first. Android, Free to play, and a tower defense game. Let me know in the comments, and I will check it out. 

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#2 Defenders: TD Origins

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4.3 Rating. Free with in-app purchases. Download Here.
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Out of everything Defenders did, their complete control of the map feels the most right. Just by taking your two fingers and turning them on the screen, the map will turn a complete 180 degrees. I'm bringing this up at the start as a bit of a warning. Playing other games afterwards -- that do not offer the same kind of map control -- will just feel off.

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There is a learning curve. As you find out what each ability does the game becomes progressively harder. While you have the option to pay, you don't need to. The game is supported by ads, but you can also play offline --  without affecting the gameplay at all -- in order to turn them off. By playing different levels to try and get the highest score, you will end up being able to unlock all of the towers in the game.

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With a story line and with boss fights, Defenders isn't so easy that it makes you uninterested in playing. Neither is it so hard that you will need to go online and look for guides. Instead, it rests in this Goldilocks zone of not too warm and not too cold.

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My issue with Defenders is that it is pretty CPU intensive for the phone. This means that in terms of playing, it will drain the phone pretty quickly. Also, when you do beat all the levels and finish the achievements, that's it. But all things considered, this game should be in your top 10. 

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Still, if there is a game that can beat this Defenders: TD Origins, it's our number one.

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#3 TDX - Tower Defense eXtreme

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3.6 Rating. 29 mb. no ads, in app purchases. Offline Friendly. Download Here.
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If you are looking for a tower defense game with a more retro feel, you should check out Tower Defense eXtreme. Think back to the games you might have played in the 2000's, with simple graphics and an image pasted on the background. With a free-roaming map, you build the direction you want with straight forward skills. There are four tower types that upgrade linearly. You have the low power cannons, area of effect slows, the heavy splash damage cannons, and the fast rocket attacks.

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In some levels, the entrance and exit are just one tower away from each other, whereas on other maps there is a looping path. If you are in trouble or need time to think between waves, you can pause the game to build or destroy towers. But be careful, with the partial refunds it might be better to just restart the level.

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TDX is a game that sells itself as something without any gimmicks, and delivers an easy offline play. But what it does not deliver is an easy learning curve. With almost no description of what each tower does, or what the upgrade paths are, you will need to test things out.

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But maybe one of the best tower defense games is at number 2 for free-to-play android users, so check out the next slide!

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#4 Plants vs. Zombies

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4.4 Rating. 61 mb. In-app purchases. Needs wi-fi connection. Download Here.
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Plants vs Zombies started off as a computer game and eventually moved over to mobile. You must defend your home from an endless wave of zombies, using 49 different plants that can grow in water, at night, or during the day. With other tower defense games being focused on the map path, PvZ is a single direction path of destruction.

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The game is fun and mini-games help spice it up. That said, playing the computer version first left the mobile version feeling a bit weak. Personally, I prefer being able to disconnect from the internet and play games in peace. With PvZ, the internet connection requirement was something of a turn-off.

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If you are looking for something you can let children play on your phone, this game can do the trick. But if you want a game that will give you the tower defense experience you deserve, check out number 3's TDX.

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#5 Kingdom Rush

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4.3 Rating. 174 mb. In-App purchases. Download Here.
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In terms of tower defense games, Kingdom Rush is pretty much the dead center standard. It has all that you would look for in a game: endless waves of mobs coming in to attack you, the familiar towers, and a standard difficulty that progresses as you go level to level.

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But it is just that. Coming from Armor Games, Kingdom Rush is a little bit too generic. If you are trying out tower defense games for the first time, this game would be perfect for you. But if you just want to try it out, the 174 mb download size is a bit too much. The towers are things you probably have seen before in other games - much as if the developers decided to take the safe path in game design.

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And while they do throw in things like achievements, Kingdom Rush is best served as a stepping stone to other tower defense games...like Plants vs Zombies at number 4.

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#6 Castle Defense

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4.4 Rating.16 mb. In-app purchases. Offline Friendly. Download Here.
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If you like fantasy style tower defense games, Castle Defense delivers that and a bit more. From the beginning, there is a story line progression where you choose a character to fight against the hordes of evil. But don't think of it as a game that would win you over with just that.

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The four towers come in the three generic TD versions with one exception: the cheap arrow tower, the slow splash cannon, the slow tower, and a chain attack tower. These towers can then be evolved into further specialized towers.

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There are also achievements you can get from playing the game, if you are interested in leveling up your Google Play score. But as the game has a ton of in-app purchases, it also has a ton of ads. So if you don't mind getting 4 ads popping up before playing, feel free to try the game here.

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Otherwise, check out number 5 on our list, Kingdom Rush.

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#7 Radiant Defense

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4.0 Rating, 17 MB. in app purchases, 0 ads. Offline Friendly. Download Here.
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In terms of Tower Defense games, Radiant Defense does not disappoint. It looks pretty, the mechanics work, and you can set up the map however you want. But the issue is that it's just that. After a while, it will get kind of boring because it is the same kind of enemy level after level.

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While there are benefits to playing this game, like it working with Android TV, it should serve mostly as a way to refresh the Tower Defense genre for you with the art direction and style. But since there is a paywall inside the game (you have to pay to unlock certain towers), this isn't something that would be played endlessly.

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The game itself is a light download with a total game size of 17 mb. The economy supporting it is in-app purchases as the developers decided not to opt for ads, which seems like a nice touch -- until you reach the said paywall for more towers.

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Anyways, number 6 might be a game you are familiar with, Castle Defense.

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#8 Bloons TD Battles

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4.3 Rating. 54 MB. Needs wi-fi to play. In-app purchases. Download Here.
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Bloons TD, from Ninja Kiwi, is a strategy game that involves monkeys throwing darts at balloons. While most of the Bloons Tower Defense series is pay-to-download, this is the free-to-play version. With 18 different maps, you play against random opponents in one of three modes: Assault, Defensive, and Battle Arena.

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In Assault Mode, the point is to send balloons to the enemy player and build your defenses against attack. For Defensive Mode, you try to outlast the competition in a never ending onslaught of balloon attacks. And with Battle Arena, players put down the medallion in-game currency as a bet with the winner taking all.

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The game itself is pretty fun, but it requires a constant internet connection to play. It's also hard to click on some places in the map, and if you disconnect it's a loss. So if you are a fan of the Bloon series on armorgames.com, then this game can be something worth playing. But if you are looking for a less cartoonish vibe, check out number 7, Radiant Defense.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/h/e/a/header-68d2a.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/h/e/a/header-68d2a.jpg","type":"slide","id":"110389","description":"

It is kind of funny how Tower Defense games started to spring up from a Warcraft Mod all those years ago. Starting with Element TD, the genre's popularity spread from the PC game to Flash games and eventually to mobile devices.

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But as with all games, you can't just take in what the developers want you to know and base your decision to play on that! There are things like having the right balance in gameplay, to being compact in download size, or even knowing if a game is really offline friendly (not all games that Google Play says are, are.)

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But with this guide of what we think are the top 8 free tower defense games on Android, it should help with your decision of what to play a bit more. That said, lets start with number 8's Bloons Series by Ninjakiwi.

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Is Plants vs. Zombies Garden Warfare 2 good? Impressions from the open beta https://www.gameskinny.com/qpehi/is-plants-vs-zombies-garden-warfare-2-good-impressions-from-the-open-beta https://www.gameskinny.com/qpehi/is-plants-vs-zombies-garden-warfare-2-good-impressions-from-the-open-beta Sun, 17 Jan 2016 09:48:41 -0500 Anson Chan

When the first Plants vs. Zombies Garden Warfare was announced at E3 2013, it can be safely assumed that most people had a reaction that was a mix of delightful surprise and healthy skepticism. After all, it's a game that is based on a tower defense mobile game that, upon cursory inspection, would seemingly be marketed towards younger audiences. 

Unfortunately, when Plants vs. Zombies Garden Warfare released, it also happened to release in the same window as Titanfall, which likely led to some people forgetting about it. On the bright side, most people seemed to like Plants vs. Zombies Garden Warfare, and no one could really complain about its free DLC policy.

We get it, what about Plants vs. Zombies Garden Warfare 2? Is it any good?

Plants vs. Zombies Garden Warfare 2, is (as the title implies) a direct sequel to the first Plants vs. Zombies Garden Warfare in every sense of the word. If you were to take away all the new bells and whistles and whittle Plants vs. Zombies Garden Warfare 2 down to its most basic mechanics, you would essentially have something that plays more or less like a mod because all of the core gameplay mechanics are identical, if not exactly the same. 

That being said, this is also the most narrow possible way to view the game. 

The first Plants vs. Zombies Garden Warfare can best be described as the result of what would happen if you were to take Battlefield, Team Fortress, and Plants vs. Zombies and throw them into a room with smooth jazz. You've got the colorful nature of one, the team based aspect of another, and the fairly large and chaotic maps of the last, and Plants vs. Zombies Garden Warfare 2 can be described in the exact same way. 

So in other words, yes, Plants vs. Zombies Garden Warfare 2 is good, even if you've never played the first one.

But wait, there's more!

Of course, you can't just take the same exact game and simply slap a 2 on it and call it a sequel unless you want to get murdered by reviews and opinions. 

To that end, Plants vs. Zombies Garden Warfare 2 added a bunch of new characters to its roster, a few more unique maps, and even a new (and actually fairly interesting) take on game menus (more on that later).

New characters everywhere

Most of the new characters in Plants vs. Zombies Garden Warfare 2 are essentially mirrors of the original characters, but on different teams. For example, in the original Plants vs. Zombies Garden Warfare, the Cactus was the Plant team's sniper class. However, the Zombies didn't have a dedicated sniper (at least, not until you unlocked the Camo Ranger). That's where the new Captain Deadbeard character comes in. He gets a long range, semi automatic weapon with abilities that focus on dealing more damage at range. 

The same trend can be seen in the new Kernal Corn (fast rate of fire weapons with abilities that focus on dealing a burst of damage; highly reminiscent of the All-Star), Super Brainz (melee character with high health, much like the Chomper), and so on.

While this may make them seem like mere copies, the new characters behave distinctly enough that to call them simple copies would be like saying alcohol and water are the same thing. Yes, they are both liquids and yes, you can drink both in mechanically similar ways, but you can't treat them the same (unless you want to destroy your liver). 

New(ish) gamemodes, menus, and maps!

Of course, no multiplayer game is complete without distinct maps, and Plants vs. Zombies Garden Warfare 2 has plenty of those. Moon Base Z, for example, takes place on the surface of the Moon (as the name implies), where gravity is much lower than the gravity on other maps. As a result, you can jump higher. But in doing so you are also exposed for much longer since there's (obviously) no such thing as flying cover. 

The gamemodes on the other hand, well, they're more or less the same as the first Plants vs. Zombies Garden Warfare's gamemodes. Sure, the plants get to go on the offensive this time around, but it's still fairly similar to regular Gardens and Graveyards. 

However, Plants vs. Zombies Garden Warfare 2 does have a very unique main menu. Rather than having a generic menu, you spawn into a hub world (think the Tower from Destiny) where you can select the store and what you want to play. Or, you can walk out the front gate and play King of the Hill with the AI (and presumably other players). Sure, the AI is kind of stupid, and the damage modifiers weigh heavily in the player's favor -- and occasionally a Gargantuar wanders into your menu area and makes it impossible to select a gamemode -- but other than that, it is a great place to get acquainted with the new classes while getting XP and silver coins.

Sooo...is it good or not?

Even though it's in beta right now, Plants vs. Zombies Garden Warfare 2 does seem to be very impressive. If you liked the first, then there's no reason not to pick up this one when it releases on February 23rd. 

If you missed the first iteration, you might like it if you just like multiplayer in general. There's no real sense of hardcore "you're a noob and should feel bad" competition seeing as how the healing classes can lead the scoreboard, and there's no real time sink aspect other than collecting skins and such.

Of course, if you hate multiplayer with a passion, then this game is obviously not for you, but if you are ambivalent towards multiplayer, then caution may be advised before purchasing since Plants vs. Zombies Garden Warfare 2 does cost $60.

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The Free Xbox Live Gold Games for July https://www.gameskinny.com/7wdny/the-free-xbox-live-gold-games-for-july https://www.gameskinny.com/7wdny/the-free-xbox-live-gold-games-for-july Fri, 26 Jun 2015 03:48:57 -0400 Fireboltz_7795

Xbox Gold members have always enjoyed being able to download free games. Microsoft has done a great job so far in making sure that the games offered are good ones as well, such as Rayman Legends and Child of Light. For the month of July, Microsoft delivers again, bringing four more games that are free for Gold members. There are two for Xbox One and two for Xbox 360.

Xbox One Games

The first one is great, especially if you didn’t buy the Xbox One Assassin’s Creed Bundle. Assassin’s Creed IV: Black Flag will be available throughout the entire month of July. This game is one of my favorites from the series, and it is beautiful on the Xbox One. The second game is So Many Me, and will be available on July 16th, until August 15th. This very cute platformer is fun and challenging, and it is a must play if you haven’t yet.

Xbox 360 Games

The first for the Xbox 360 group is the traditional Plant vs. Zombies game that got all of us hooked. I think it is better than Plants vs. Zombies: Garden Warfare, and is available from July 1st through July 15th. The second game is Gears of War 3, which is just okay. It’s only okay because you really should play the first two before jumping into this game. It is however an excellent game, and it is free all through the month of July. 

What Games Should Come Next?

These offers are great, but I’d like to see plenty more. I want to see Goat Simulator, Rayman Origins, Halo Reach, Limbo, and Fable Anniversary. With Xbox One becoming backwards compatible however, I can see a lot of these games not being offered. The nice thing about that though, is indie games could become more popular as the free games offered. 

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Dark Horse Comics Collaboration with PopCap Games and CD Projekt RED (Exclusive Interview) https://www.gameskinny.com/boven/dark-horse-comics-collaboration-with-popcap-games-and-cd-projekt-red-exclusive-interview https://www.gameskinny.com/boven/dark-horse-comics-collaboration-with-popcap-games-and-cd-projekt-red-exclusive-interview Mon, 27 Oct 2014 12:45:45 -0400 Venisia Gonzalez

When you can combine my two loves--comics and video games--it's a recipe for success. Like so many comic lovers, I'll invade my local comic shop to get my hands on the latest issue. I have no problem spending my last dollar on my favorite comic--much to my fiancé's disapproval.

So when I was asked if I wanted the opportunity to speak with THE Paul Tobin for Dark Horse Comics on their collaboration with PopCap Games and CD Projekt RED; what do you think I said?

Um...yes please!

I'm a fan, yes I'll admit it but I'm a fan of comics in general. Yes I have my certain favorites but speaking with a comic industry veteran is Heaven for any fan. Tell me I'm wrong.

Eisner-award winning author Paul Tobin is best known for The Age of Sentry, Marvel Adventures: Fantastic Four, Marvel Adventures: Super Heroes, Marvel Adventure: Spiderman, PROMETHEUS: Fire and Stone, and Colder. He's credited in over 300+ issues--much to his surprise I might add. He's also scripted comic adaptations of the 2010 film Predators.

In a very crowded Javitts Center during New York Comic Con 2014, I had my opportunity to speak with him inside the Dark Horse Comics booth. I must say, he's a really nice guy. The comics we discussed were their collaboration that he wrote for Plants vs. Zombies Lawnmageddon with artwork by Ron Chan and The Witcher with artwork by Joe Querio; which had a NYCC 2014 exclusive cover art by Stan Sakai.

How'd you get into writing comics?

I did a bunch in the '90's just when it was easy during the B/W explosion, anybody could package a comic and send it out. I got out of it for a long time mostly because I wanted to start working more in novels. Then my wife Colleen Coover started wanting to do comics. I was just coaching her and remembered how much I loved it. The we became friends with Jeff Barker and at one point he said "Hey, do you want to do some work for Marvel?" I said "Yeah, why not," and then it just exploded from there. I got back into the game and I've enjoyed it ever since.

What were some of your greatest influences?

Everything really. Love and Rockets was huge. The Hernandez Brothers really were one of things that brought me back into loving comics. Also Matt Wagner on Mage was pretty instrumental. The Pander Brothers on Grindel--those were probably the comics that brought me back in. I'm a pretty creative person and even when I kind of quit comics for awhile, I was still reading them and just loving them. I think the '90's comics, the Super Heroes comics kind of drove me out for awhile because they were unrelentlessly bad for the most part. It was easy to go "all comics are bad" but they're really not. I was looking at a narrow focus which is just poison. It's like saying music is bad because you don't like anything in the Top 10 charts. It's a stupid way and I got out of that. That's one of [the] ways, I got smarter about comics if that makes sense.

Do you find it more of a challenge working on a video game based comic as compared to the classic comic genre?

I really don't. If I'm writing Spiderman as compared to The Witcher, they both have established universes that I just sort of have to follow their rules. I have to look and find what I want to say which is always characterization. I'm a characterization writer, so it's really about the character and then making sure I'm not killing Spiderman, they don't like to do that, they get mad. It's still playing within a contained sandbox to a certain degree.

How did you get involved with PopCap Games for Plants vs. Zombies?

Philip Simon, an editor at Dark Horse, called me up and said "Hey, are you aware of Plants vs. Zombies?" At that time I had been playing a ton and I completed the game an ungodly amount of times. I've been using it, I still use it. It's a good short game for me when I'm writing throughout the course of the day, it's easy. During the course of the day my mind starts to shut down, so I'll try and read a book for a little bit to refresh.

Plants vs. Zombies has long been one of those games that I'll use, so I was very aware of the franchise. Although at the time there wasn't the new games that have come out, it was just the classic. It was literally just a strange job at first because the game was just plants line up against zombies and they fight; so make a story out of that. There's no story there whatsoever.

In other projects, there's relationships, there's this, the town as a whole, the city, grand atmosphere; but no in Plants vs. Zombies there's a yard, there's plants, there's zombies and they fight. PopCap, the folks for Plants vs. Zombies, they were fans of my writing and almost said "Just do whatever you want. Establish [a] story of any kind you want and it's a go." They're a dream to work with. So I wanted to have someone related to Crazy Dave because he can't really talk, you can't have a whole bunch of nonsense. So I invented Patrice the niece--his niece--so that someone can translate what he was saying, and then Nate as sort as the foil "what is going on;" things like that, the town as a whole and they loved that. We have upcoming stuff, the Zomboss will be developed some more, the University he went to, and things like that. It's been fun developing who these people and zombies are. I'm getting to make some individual zombies at this point.

Ron Chan--the artist--he's a friend of mine, was perfect. We knew he'd be perfect. The Halloween before we got this job he dressed up as a PeaShooter, so it's like "Do you know Plants vs. Zombies?" Guy dressed as a PeaShooter, so he's been perfect for the job as well.

How did you get involved with CD Projekt RED for The Witcher?

That was similar to Plants vs. Zombies. Daniel ChamBon is the editor for The Witcher and he asked me if I was aware of The Witcher. I had played the 2nd game and then read everything that was available in english. Sapowski's novels I really enjoy and I like the character a lot. So he was like "Dude, do you know The Witcher?" I'm like "Dude, yeah, I know The Witcher." It kind of blossomed from there.

CD Projekt RED are awesome to work with as well, just as much as PopCap is. They really let me develop whatever I want to and they've been so forthcoming on anything researched to the point that I mentioned that I read everything that was available in english. There are lots of Sapowksi novels that are not translated into english but I mentioned that. So they brought in a translator, translated all the novels who then gave me all the novels. So I think I'm one of very few English-speaking guys who's read all the Sapowski novels. Their translator did a really ace job at translating them to, they were beautifully translated.

I must say as an avid reader and Sapowski fan--I'm very jealous.

What are some of your favorite types of genres of video games to play?

I don't know if I have a favorite. Like you mentioned on how many different things I write from Bandette, which is charming to Colder, which is pure horror, I'm that way with games. There are horror games that I truly love, then Plants vs. Zombies, Katamari Damacy, Borderlands, and Skyrim. I'm sort of all over. Sometimes I like a good shooter and carnage. We all have different moods and different ways. Sometimes it helps me since I play games mostly to turn my brain off. If I don't turn my brain off, the ideas are a constant flow and it sort of drives me crazy. When I play a game, it's such an interactive thing, I don't have time to worry about story plots and things like that. So sometimes it helps to use a game that's different from the sort of things I'm writing, so if I'm writing Colder, a horror, it's nice to play like Animal Crossing. They really help me and they can backfire a bit. I played video games to turn my brain off and now I'm writing about video games so my brain is sort of like on. I'm having fun and that's the main thing.

Paul Tobin is very much excited for The Witcher 3: Wild Hunt, he's not of fan of games with microtransactions and doesn't do online gaming--since he doesn't really have time. He prefers the single-player experience in games.

For you comic fans, The Witcher House of Glass, Dark Horse Comics and CD Projekt RED are set to bring fans a new adventure of Geralt of Rivia, the legendary monster hunter from the hit video game franchise The Witcher.

The latest from Eisner-winning writer Paul Tobin with art by Joe Querio, Fox Children will lead Geralt aboard a ship of fools, renegades, and criminals; where some passengers are more dangerous than others but one is hiding a hideous secret. Issue #1 goes on sale April 15th, 2015.

The Witcher 3: Wild Hunt releases on February 24th, 2015 on PC, Xbox One, and PS4.

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Top Ten Android Games https://www.gameskinny.com/gj3ck/top-ten-android-games https://www.gameskinny.com/gj3ck/top-ten-android-games Fri, 03 Oct 2014 20:55:12 -0400 sarahsmith_7439

Nowadays the gaming experiences on Android easily rival competitive gaming experiences on Apple’s iOS and Microsoft’s app store. App developers have been creating more and more games to keep up with this trend. But what are the best Android gaming experiences available? This article will outline the top 10 best games available on Android this week.

#1 Minecraft – Pocket Edition ($6.99)

Recently Microsoft purchased the app developers Mojang for a vast amount of money. This is money well spent. Minecraft, Mojang’s opus is a very popular game for a reason, it allows players to fully create and explore their own content making for unlimited adventure possibility. This game has already enjoyed over 5 million downloads on the Google Play and is the most downloaded game on our list.

#2 Five Nights At Freddy’s ($2.99)

Nothing is more fun than a good scare and Five Nights At Freddy’s fully delivers on this score. This is probably one of the scariest games in years and is guaranteed to keep handheld gamers up quite a few nights. The plot places the player in the titular Freddy’s Pizza place. The job is simple: keep an eye on the reputable pizza establishment for five nights, what occurs though, is far from simple! The game has already been downloaded 50,000 times.

#3 Bloons TD 5 ($2.99)

What can beat a good strategy game? This game pits Monkeys Vs. the Bloons (Balloons) in a top down pop-fest. This is a fun one that mixes strat with quick arcade style action. A real fun aspect of this game is also the co-op mode where a player can grab a friend and engage in furious Bloon popping. Over half a million have downloaded the Android version and this is the 5th iteration of the franchise.

#4 Goat Simulator ($4.99)

Tired of the traditional hack and slash drudgery of traditional games? Want to play as a wayward, adventuring farm animal? Goat Simulator is definitely for you. Debuting on Valve’s Steam earlier this year, no one expected this game to gain such a fervent following. You simply manipulate a goat and send him on adventures, typically eschewing physics as you progress. This game is rising in popularity since its arrival on Google Play with over 50,000 downloads total.

#5 Plants vs. Zombies ($.99)

Nothing beats a classic. Having debuted 5 years ago, app development gurus PopCap had an instant hit with Plants vs. Zombies. The Android version is just as crisp and addictive as the original game and is perfect for a quick train/bus commute. The game pits various fictional plants against a ravenous zombie horde intent on eating human brains. At over 500,000 downloads, this one is certified hot.

#6 The Game of Life ($.99)

And speaking of classics, nothing is more classic than this family game night mainstay. Choices can have consequences in Life and they do as well in this board game based app. The app is complete with many of the features of the cardboard version including getting jobs, getting married, or even starting college. Over 500,000 downloads makes this Android gold.

#7 Terraria ($4.99)

Many miss the side scrolling adventures of yesteryear. This game evokes some of the digging playstyle of Dig Dug, combines it with the side scrolling style of Metroid, and throws in the ability to collect loot and ores. The final package is amazingly entertaining and exceedingly difficult. Terraria which debuted on gaming consoles now has had over 100,000 downloads on Google Play.

 #8 Monopoly ($1.99)

Another classic table-top game turned digital. Who doesn’t have great memories of arguing over who gets to play as the Top Hat? This app brings all of the over 100 year old history of Monopoly to the digital generation. At over 100,000 downloads, this one clearly has earned its own fame.

#9 The Room ($.99)

Enchantment and discovery await in this hyper-intelligent puzzler. The feel of the game evokes titles such as the now-classic Myst. The game itself is beautiful and forces the user to be astute and observant when solving puzzles which allow them to progress. Suspense is certainly the name of the game here. Called a “Masterpiece” by many, The Room has already been downloaded more than 500,000 times.

#10 Scribblenauts Remix ($.99)

Another puzzler! This game is unique in that it causes the user to create objects that help the main character, Maxwell, progress. Writing “ladder” or even “Pegasus” sends our hero into the skyward. The game is great fun and at 100,000 downloads, it has been enjoyed by many.

We hope you’ve enjoyed our list of the top 10 Android games. As a rising platform, there are many great experiences ahead for handheld gamers!

Disclaimer: This post comes from the Android app developers at Brisbane agency Orange Digital. If you have a hot idea for an app that you can see breaking into the top ten a year from now, why not get in touch with them and let them know your hot idea for a killer app?

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5 Tips Video Games Teach About Surviving Against Zombies https://www.gameskinny.com/b7ifb/5-tips-video-games-teach-about-surviving-against-zombies https://www.gameskinny.com/b7ifb/5-tips-video-games-teach-about-surviving-against-zombies Sun, 27 Jul 2014 15:46:57 -0400 Chris_Lemus

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The zombie apocalypse never stops (Call of Duty franchise)

For researchers trying to discover the zombie strain source, look no further than the zombie game mode included whenever Treyarch develops a Call of Duty game. It seems like the outbreak stems from the first-person shooter franchise, as the endless game mode turns human brains to zombie mush. Countless hours mindlessly playing various zombie maps will have gamers asking “how many levels are there?” “How many levels can I survive?” “How many levels can friends help me out with?” Before they know it, they join and chase other zombies mindlessly across the screen. The zombie apocalypse never ends, it just infects more gamers.

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Have a green thumb (Plants Vs. Zombies)

Getting ambushed by a coordinated group of mindless zombies? Plants Vs. Zombies is the perfect app that provides a list of useful vegetation to defend against the undead. Not only are vegetables good for you, but they can also ward off icky zombies. Try a row of fist flailing bok choy, and checkerboard some corn. Add pea-shooting plants, and the only green thumb you will need is to shovel dead zombies off the lawn.

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Learn how to play baseball (Dead Rising)

Dead Rising was a visual representation of when men like Frank West, the main character, go to the mall - it is a horror story. Luckily for West, the zombies he must fight are a good reason to be scarred. The game offers guns and knives to ward off waves of zombies, but weapons require bullets and knives need precision cuts to be effective. Give West a baseball bat, and one simple swing has enough blunt force trauma to crack open a zombie cranium and spill its brains.

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Befriend - or date - cheerleaders (Lollipop Chainsaw)

Sure, some zombie games feature cops and former athletes battling zombies, but Lollipop Chainsaw teaches to never count out the cheerleader. Juliet Starling, the pigtailed main character, may wear a uniform that leaves little to the imagination, but she is a zombie hunter. While the only thing about this game that is a ten is Starling, Lollipop Chainsaw is a hack-and-slash that satisfies with the combat and controls. If a hyper, spirited high school girl can take on entire teams of zombies, then maybe cheerleading is a sport after all.

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Check online reviews for potential zombies (Dead Island)

Techland’s best selling game includes a successful combination of zombies and gruesome melee weapons, all of which are scattered throughout the open-world, fictional island of Banoi. In this game, players must survive long enough through quests to escape, all of which could have been avoided if they just checked the online reviews about zombies at their resort.

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The undead have been living healthy throughout various generations of consoles and franchises of games. While it is fun to mindlessly hack, whack, and sack through massive amounts of zombies in the virtual world, it cannot be ignored that even the Centers for Disease Control recognizes people should take steps against the undead in real life. Here is a list of five different video games that teach valuable tips about surviving the zombie apocalypse.

"}]]]>
Top 5 Paid Mobile Games for iOS & Android https://www.gameskinny.com/n8z3g/top-5-paid-mobile-games-for-ios-android https://www.gameskinny.com/n8z3g/top-5-paid-mobile-games-for-ios-android Thu, 17 Jul 2014 09:34:44 -0400 PencilPusha

Paying for a mobile game doesn't sound like a gamer's idea of fun - unless that game is so good, it's a chart-topper! These games range from $0.99 to $6.99, which isn't bad since games for regular consoles and PC range between $20-$60. These games are definitely for players who are on a tight budget! The iTunes store and Google Play store dubbed these paid games as their top games for Apple's iPad and iPhone, as well as the Android mobile devices.

Top Google Play Games for Android

1. Minecraft: Pocket Edition - $6.99

Just like the non-pocket edition, players will build things and go on adventures in features like Survival mode and Creative mode.

2. The Game of Life - $0.99

Roll the dice and go to college...or not! Get a random job, have too many kids or none at all, and retire at the end. Sounds like real life, just a lot quicker.

3. Plants vs. Zombies - $0.99

Kill zombies with...plants? Yep. Destroy oncoming zombies with dangerous plants before they reach the house.

4. Wipeout - $1.99

There's crazy obstacles and water. Survive the specialized obstacle courses and achieve a top score on the leaderboard.

5. True Skate - $1.99

Skateboard with your fingers through a digital skatepark. Complete as many tricks as possible! Watch out, Tony Hawk...

Top iOS Games for the Apple iPhone

1. Minecraft: Pocket Edition - $6.99

Building stuff with blocks and having fun... That's why Minecraft is number one.

2. Heads Up! - $0.99

Gamers everywhere can blame Ellen DeGeneres for this one. It's like a modern-day "guess who". Guess what's on the other player's card before time runs out and win the game. The only clues are what the other player is doing or saying.

3. Monument Valley - $1.99

At first glance, this game looks like the inside of M.C. Escher's brain - if he were a game developer. The iTunes store describes it best: "Guide the silent princess Ida through mysterious monuments, uncovering hidden paths, unfolding optical illusions and outsmarting the enigmatic Crow People."

4. Blek - $0.99

It's a puzzle game that "can't be described with words", according to iTunes. Luckily, there's a trailer that can. This game is for those who enjoy a good puzzle or two.

5. Buddyman: Kick (by Kick the Buddy) - $0.99

Play as Buddyman and be a hero. Dress Buddyman in wacky costumes and destroy enemies.

Top iOS Games for the Apple iPad

1. Minecraft: Pocket Edition - $6.99

Players build their own world. It's the most popular creation game on mobile devices!

2. Blek - $0.99

It's a popular puzzle game where players can draw lines that never stop. Strategically-placed spheres are the only obstacles to overcome or obliterate.

3. Monument Valley - $1.99

M.C. Escher's probably itching to come back from the grave just to play this game. Lead the small girl through complex paths of paradox staircases and more.

4. Spongebob Moves In - $3.99

For Spongebob fans everywhere! Keep the residents of Bikini Bottom happy by making sure everything is running smoothly.

5. Heads Up! - $0.99

Ellen DeGeneres strikes again...with cards. Guess what the other player's card says by interpreting their actions.

 

For more information on these games, check out iTunes and Google Play.

Note: All of these results were from July 15, 2014. These results are subject to change at any time.

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