Pokkén Tournament Articles RSS Feed | GameSkinny.com Pokkén Tournament RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Nintendo Launches New Competitive Gaming Twitter Account https://www.gameskinny.com/jq9or/nintendo-launches-new-competitive-gaming-twitter-account https://www.gameskinny.com/jq9or/nintendo-launches-new-competitive-gaming-twitter-account Sun, 11 Jun 2017 20:15:06 -0400 eleccross

Earlier today. Nintendo launched a new Twitter page called Nintendo Versus. The page's focus is on competitive gaming for Nintendo games. The account will start by posting updates about the invitational tournaments for ARMS, Splatoon 2, and Pokken Tournament DX that will be taking place during E3 next week.

One would hope this means that Nintendo will continue to support and host competitive events for their games into the future. With the company's official support, the competitive scenes for these games could go bigger and last longer than they would have with just the fans by themselves.

Competitive gaming began rising in popularity years ago with MOBAs like League of Legends  and Dota leading the charge. Nowadays you'd be hard-pressed to find a multiplayer game without a competitive mode, aside from party games.

Nintendo games are no exception. Long before its games had official in-game competitive modes, Super Smash Brothers grew an especially large competitive scene. For years Nintendo seemed neutral about, even against, the idea of its games having such a hardcore eSports scene. But this new account could be a good sign that Nintendo wants to support their game's competitive side .

 Stay tuned to GameSkinny to catch more news about competitive gaming and Nintendo in the future.

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Pokemon Direct Reveals Pokken on Switch, and New 3DS Titles https://www.gameskinny.com/vt71o/pokemon-direct-reveals-pokken-on-switch-and-new-3ds-titles https://www.gameskinny.com/vt71o/pokemon-direct-reveals-pokken-on-switch-and-new-3ds-titles Tue, 06 Jun 2017 10:54:25 -0400 David Fisher

Today, The Pokemon Company released an unexpected Pokemon Direct only a week before Nintendo's own E3 Presentation is set to air. If the suddenness of the Pokemon Direct announcement caught you off guard, what was announced during the direct certainly will. Here's what you need to know about the latest in Pokemon News!

Pokken Tournament DX

Pokken Tournament is coming to the Nintendo Switch in the form of Pokken Tournament DX -- a deluxe version of the arcade-style fighter that will be released on September 22, 2017. This new version will feature new modes such as 3v3 team battles, portable local multiplayer, as well as a slew of new Pokemon from the Japanese arcade version. It also includes a new exclusive Pokemon in the roster.

The newly included Pokemon are as follows:

Darkrai

Scizor

Empoleon

Croagunk

Decidueye

Each of these new fighters will have their own unique combat styles. Interestingly, Sceptile is missing in Pokken Tournament DX so far. Whether this was an oversight or not for the trailer is up to speculation, but would surely be a disappointment. 

Unfortunately, there was no information on whether or not there will be more fighters added in the future. If you missed out on Pokken on the Wii U, this game will be a must-have.

Pokemon Ultra Sun and Ultra Moon

Coming November 17 of this year is Pokemon Ultra Sun and Ultra Moon. These games are admittedly underwhelming, as many fans were speculating on Pokemon Diamond and Pearl remakes or even a sequel to Pokemon Red, Blue, and Green. According to Matsuda, Ultra Sun and Ultra Moon will tell alternative stories contained within the world of the original Sun and Moon titles.

While few details were released about the new titles, it is clear that they have something to do with the Prism Pokemon, Necrozma -- as the original legendaries of Sun and Moon have been redecorated with what looks to be parts of the hidden Pokemon.

More info is sure to come in the days leading up to the November 17 release. But if the comments on the Pokemon Direct's feed were anything to go on, The Pokemon Company needs to prove that this title is worth shelling out full price for, or else this was a move in bad faith for fans who were looking for something new.

Pokemon Gold and Silver Virtual Console Releases

While not entirely unexpected, Pokemon Gold and Silver's release on Virtual Console coming September 22 was much better received than the announcement of the newer titles. This port to the 3DS's Virtual Console will once again have Pokemon Bank support, and retain all of the features of the original titles. Whether or not that extends to the Time Machine is up in the air, but hopefully the games will be fully intact.

That said, Pokemon Crystal -- a version that is commonly seen as the definitive version of Generation II -- was not announced for the Virtual Console. Hopefully that will be revealed sooner rather than later.

That's all for now!

The Pokemon Direct may have lacked some of the luster fans expected for the latest for Pokemon. Thankfully, E3 is just around the corner, so maybe the main Nintendo company will be able to win its fans over on the Switch and 3DS.

In the meantime, be sure to check back with GameSkinny for all the coverage you need of Nintendo and all other things E3!

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Pokemon 2017 Summer Championships Dates and Locations Announced https://www.gameskinny.com/qnrad/pokemon-2017-summer-championships-dates-and-locations-announced https://www.gameskinny.com/qnrad/pokemon-2017-summer-championships-dates-and-locations-announced Thu, 23 Feb 2017 10:34:30 -0500 Rob Kershaw

Dates and locations for two of the biggest Pokémon tournaments of the year have been announced. The North American International Championships are first, and will be hosted at the Indiana Convention Centre in Indianapolis on June 30th - July 2nd.

This event is open to everyone, whether you're a TCG or a video game player from anywhere in the world. The competition also gives you the opportunity to collect Championship Points ahead of an invitation to the World Championships.

If you manage to collect enough points from the International Championships and other Championship events throughout the season, you'll be lucky enough to qualify for the World Championships -- which are being held at the Anaheim Convention Center in Anaheim, California on August 18th - 20th. The prize pool for this event currently stands at over $500,000. 

In addition to Pokémon competitions, there is also a Pokkén Tournament competition at the World Championships. Players will battle for the final seats in the tournament on Friday, August 18th, and the final itself will  take place on Saturday, August 19th. This competition will use the Wii U version of Pokkén Tournament, and there will be a prize pool of $20,000.

Registration links are not currently available, but we will update this article once they are.

Check back at GameSkinny over the summer, as we cover both of these fantastic events.

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The 5 Best Pokemon Spin-Off Games https://www.gameskinny.com/wrwos/the-5-best-pokemon-spin-off-games https://www.gameskinny.com/wrwos/the-5-best-pokemon-spin-off-games Mon, 21 Nov 2016 05:12:32 -0500 Pablo Seara

Pokémon is one of the most beloved franchises in the world. Most of the Pokémon games are masterpieces, with great, solid game play, addicting collection system, and an interesting, cute world. The main games are a must-play, at least once in our life time, but what about other Pokémon games?

Pokémon offers a lot of different spin-offs, with alternative approaches and new mechanics. They explore genres that the franchise have not touched before, and many of them are as good as the main Pokémon games. In this list, you will find the best 5 Pokémon Spin-Off Games for any console.

5. Pokkén Tournament

The most recent Pokémon title for consoles is a hybrid between Pokémon and Tekken, a classic fighting game with a small but solid roster of powerful pokémon, which includes Pikáchu, Charizard, Shadow Mewtwo, Suicune, Lucario, and more. The game play is unique to the franchise, a fresh take on the typical turn-based battles, adding more dynamism and activity to the combat system. It is also really accessible, but deeper than it seems.

The battles consists in two different phases: an open one, Tenkaichi-ish style, with free, three dimensional movement, and a more classic take, like Tekken. The extensive League system, and a strong online component, make this title a must-have for Wii U owners. 

4. Pokémon Snap

A Pokémon game where you do not have to catch them, but take pictures of them instead? That is right, and it is incredibly good. Our main character is Todd (a recurring photographer in the first Pokémon seasons) and our main objective is to photograph a rare Mew. We will have to ride on a machine created by Professor Oak through multiple landscapes, catching as many Pokémon as we can in our photographs.

These pictures can be better or worse depending on some conditions: if the Pokémon is centered or not, if it is performing a special move, etc. At the end of each level, Professor Oak will evaluate them, granting us points that we will need to unlock new areas. There are some items we can use to cause different effects on the Pokémon, helping us to photograph them with more quality. A surprising, original Pokémon spin-off.

3. Pokémon Trading Card Game

One of the best hanheld Pokémon spin-offs, Pokémon Trading Card Game was perfect for the time, when Pokémon cards were popular in the real world. It functions as a classic battle-card game, with one-vs-one matches. The cards work similar to the normal Pokémon games: you have to take into account the type of the Pokémon, as well as the attacks.

The in-game progession is as usual, conquering the eight gyms to gain access to the Pokémon League. By defeating the champions and gym leaders, you win legendary cards you can add to your collection. Trading cards and engaging into battle with your friends through Link Cable was an awesome experience, as thrilling and addicting as a main Pokémon game.

2. Pokémon Colosseum

Both Pokémon Colosseum and Pokémon XD: Gale of Darkness, are the closest we have ever been to get a main Pokémon console game. It follows the spirit of the great Pokémon Stadium One and Two for Nintendo 64. Pokémon Colosseum has a more developed and original story than most of the Pokémon games, with its own art style and mechanics.

The main character is a Pokémon thief, a deserter of a criminal organization known as Team Snagem. Your objective is to rescue Shadow Pokémon, who have had their hearts taken by the evil organization Cipher. As you can see, it isn't anything extreme, but it feels different and unique. You can capture Pokémon from your rivals, as well as purify Shadow Pokémon and add them to your team.

1. Pokémon Conquest

This is by far the most unique, deep and interesting spin-off Pokémon has to offer. Pokémon Conquest is a crossover between Pokémon and Nobunaga's Ambition, an unlikely combination that results in a great game.

The premise is as follows: in the ancient country of Ransei, lords and warriors fight for the glory and their territories with their Pokémon. This is a result of a legend that states that, whoever conquers the seventeen kingdoms that conform Ransei, will meet a legendary Pokémon, which will bring destruction or enlightenment to the world.

The game play consists of strategy, turn-based combats, that take place in two different planes. One of them is the seventeen different kingdoms, were warriors move and encounter their enemies. The second one is the Pokémon battles, similar to Final Fantasy Tactics. The originality and vision of this title is unique, a surprising mix that creates the best Pokémon spin-off.

What do you think of these games? Have you played them? Would you change any of them? Tell me your thoughts on the comment section below!

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The Elite 4: Our 2016 Pokemon World Championship Winners https://www.gameskinny.com/balr1/the-elite-4-our-2016-pokemon-world-championship-winners https://www.gameskinny.com/balr1/the-elite-4-our-2016-pokemon-world-championship-winners Tue, 23 Aug 2016 08:08:59 -0400 Jeffrey Rousseau

August 22 brought the 13th annual Pokémon World Championships to a close. The 2016 championship series took place in San Francisco, California and featured prominent players of the Pokemon trading card game (TCG), Pokemon Omega Ruby/Alpha Sapphire, and Pokkén Tournament.

The Pokémon World Championship series began back in 2003 and was created as a eSports tournament for competitive Pokémon. Players throughout the year earn points throughout the championship circuit to earn an invite. For players to be able to play at the world championship, they had to earn a minimum of 400 points. Also, to date the series has awarded over 3.1 million in scholarships to top finishers.

Competitive Pokémon is separated to junior, senior, and masters divisions based upon age. The event was host to all things Pokémon and featured over 2000 attendees including players from over 30 countries. This year saw the first appearance of Pokkén Tournament championships as well. 

Below are this year's champions and runners-up.

2016 POKÉMON TRADING CARD GAME WORLD CHAMPIONSHIPS

 

  • Junior Division Finalists (born in 2005 or later)
    • World Champion: Shunto Sadahiro (Japan)
    • Second Place: Riku Ushirosako (Japan)
  • Senior Division Finalists (born in 2001–2004)
    • World Champion: Jesper Eriksen (Denmark)
    • Second Place: Connor Pedersen (United States)
  • Masters Division Finalists (born in 2000 or earlier)
    • World Champion: Shintaro Ito (Japan)
    • Second Place: Cody Walinski (United States)

 

2016 POKÉMON VIDEO GAME WORLD CHAMPIONSHIPS

 

  • Junior Division Finalists (born in 2005 or later)
    • World Champion: Cory Connor (United States)
    • Second Place: Shu Harasaki (Japan) 
  • Senior Division Finalists (born in 2001–2004)
    • World Champion: Carson Confer (United States)
    • Second Place: Yuki Wata (Japan)
  • Masters Division Finalists (born in 2000 or earlier)
    • World Champion: Wolfe Glick (United States)
    • Second Place: Jonathan Evans (United States)

 

2016 POKKÉN TOURNAMENT WORLD CHAMPIONSHIPS 

  • Senior Division Finalists (born in 2001 or later)
    • World Champion: Josh Simmonite (United Kingdom)
    • Second Place: Dale Causey (United States)
  • Masters Division Finalists (born in 2000 or earlier)
    • World Champion: Masami Sato (Japan)
    • Second Place: Takuma Araki (Japan)

Fans of Pokemon, eSports, and competitive games can look forward to the 2017 World Championships in Anaheim, California.

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Pokken Tournament Reaches a Seven-Figure Sales Milestone https://www.gameskinny.com/9ungg/pokken-tournament-reaches-a-seven-figure-sales-milestone https://www.gameskinny.com/9ungg/pokken-tournament-reaches-a-seven-figure-sales-milestone Thu, 18 Aug 2016 09:06:53 -0400 Jeffrey Rousseau

Bandai Namco recently announced that Pokkén Tournament has shipped one million units worldwide. The fighting game, based on the Pokémon franchise, has been met with positive reception from critics and fans alike. The title's popularity also earned it  a place at this year's Evolution Championship Series.

Pokkén Tournament was originally released on the Nintendo Wii U on March 2016, a year following its arcade debut. It was developed by Bandai Namco and published by Nintendo. The game was created with Pokemon characters battling in a play style similar to the Tekken series. The game features 16 playable Pokemon to date, and fights are one on one. 

Unlike Tekken, which focuses on technical play and more strategy, Pokkén focuses more on aggression. You attack your opponent using each creatures' unique characteristics. For example, Pikachu's small stature and speed is used to attack as fast as possible. The game allows players to use their fighter's special moves and or mega evolution to deal massive damage.

Fighting game and Pokemon fans can look forward to Pokkén Tournament at the Pokémon World Championships this weekend.

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EVO Stream 2016: If Pokken returns next year, there better be changes https://www.gameskinny.com/8x3km/evo-stream-2016-if-pokken-returns-next-year-there-better-be-changes https://www.gameskinny.com/8x3km/evo-stream-2016-if-pokken-returns-next-year-there-better-be-changes Mon, 18 Jul 2016 08:23:21 -0400 FlameKurosei

The most prestigious fighting game tournament in the world known as the Evolution Championship Series (or "EVO" for short) continues this weekend at Las Vegas, Nevada from the 15th to 17th of July. This year, a new addition comes to EVO's fighting game roster, titled Pokken Tournament. 

 

A crossover from both the Pokemon and Tekken series for the Wii U and arcades, there were questions about whether the game was worthy to take an EVO time slot alongside crowd favorites like Street Fighter or Smash Bros.

However, there were few complaints about the gameplay itself. What made EVO stream viewers hot under the collar was the delayed schedule and the repetitive visual setup itself.

The delayed schedule:

Due to delays in between matches, the Pokken Tournament top 8 ran 2 hours over scheduled time.

 In recent years, EVO has become increasingly distinguished, with larger crowds of aspiring competitive players participating to make it to the top.

This means that the event had an increasingly harder schedule to manage, and this year was no exception. There have been delays due to close matches and bracket resets, but none as memorable as yesterday's Pokken top 8 -- Due to delays in between matches, the Pokken Tournament top 8 ran 2 hours over scheduled time.

The delay led to dismay from several viewers waiting to watch the events after Pokken Tournament, namely Killer Instinct top 8 immediately after and Street Fighter V (SFV) semifinals soon after that. Here's one example of many impatient tweets from the wait:

According to Virtua Sanus on twitter, the delay caused Killer Instinct to go over 2 hours, which also put Street Fighter V semifinals (the last event scheduled for day 2) over time as well, causing a domino effect and dozens to forfeit SFV.

Considering Street Fighter V had over 5000 registered players for this EVO, along with SFV streamed on ESPN 2, this delay comes as a crushing disappointment.

Of course, the delay wasn't a choice that Pokken competitors deliberately created to spite the subsequent KI and SFVThe delay came from the constant pauses in between matches with nothing on screen. For the Pokken Tournament top 8 (and many of the others, but Pokken's was the most prominent), the commentators would speak for a bit, maybe show an ad, and then the screen would revert to an EVO idle screen:

*Cue the Jeopardy theme here*

The idle screen would appear for only a few minutes every time, but this adds up for every match (it's also a rather monotonous, boring experience, without any music). Coupled with Pokken's lengthy matches (most ran close to the 80 second time limit), it's understandable for non-Pokken fans to be squirming in their seats waiting for the event to be over.

To compare this to the past events, matches would flow smoothly with little to no idle screens. When the two players finished their match, they got up and the next pair would sit down. Occasional downtime did happen during preparations for the next match, but those would be filled in with panning shots of the crowd, or cheerful banter and analysis from the commentators.

EVO in the past was a great roller-coaster ride from match to match. It was not one match and then "we'll be right back".

This recurring idle screen also leads to my next point--the repetitive visual set up.

The repetitive visual setup:

Forcing all of the Pokken matches on one stage creates a visual dullness to a casual viewer.

The delays were longer than expected, and many non-Pokken Tournament fans were impatient and salty -- So what? People can wait and deal with it right?

Well it would help if the Pokken setup was less visually repetitive. During the entirety of the Pokken Tournament matches, the players fought on one stage called "Ferrum Stadium", with a small cast of Pokemon characters.

The one and only stage used during Pokken at EVO, Ferrum Stadium.

Forcing all of the Pokken matches on one stage creates a visual dullness to a casual viewer, especially with the limited amount of character variety (there were multiple Suicune users for example). It's a shame that the game appears dull from this, because Pokken has so many other stages to offer filled with audiovisual appeal, such as the beloved Magikarp Festival.

Click here for the beloved Magikarp Festival Stage Theme!

Also, the stages differ in size, a change which encourages players to use different characters of both ranged and melee affinities.

For example, it was noted during the competition by commentators that Garchomp's dig attack has a limited amount of range.

Therefore, Garchomp's dig attack utility might decrease on a larger stage, and a more ranged-based character would be better for that situation, increasing character variety. Having a small handful of stages to choose from would benefit the game a lot.

For a similar situation and solution, I'm reminded of EVO banning the Street Fighter V training stage, likely for the audience's benefit because it encourages players to scroll and select a different environment to fight in.

Thoughts for the future EVO:

I would love to see Pokken Tournament again for EVO next year, hopefully with changes to minimize downtime between matches, such as eliminating the EVO idle screen and going back to panning shots of the crowd with commentating banter.

"Hopefully the upcoming addition of Darkrai and others will create a more diverse selection to the character roster."

Furthermore, adding more stages or adjusting characters for variety would help boost interest in Pokken Tournament, especially for the viewing audience.

Hopefully the upcoming addition of Darkrai and others will create a more diverse selection to the character roster.

As Pokken performed this year, I had very little attentiveness to the top 8 tournament until Grand Finals with Tonosama resetting the bracket.

All I wanted to was to watch Killer Instinct: Season Three finals and as the saying goes--the longer you watch the clock, the slower time passes.

Thus, if Pokken comes back for the next EVO, there better be changes.

Are you interested in seeing Pokken Tournament appear next year as one of EVO's games? If not, which game series would you put in its place? What changes would you prefer? Please leave a comment below!

[Images retrieved from Pokemon's website and Serebii]

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Bandai Namco reveals a dark legendary Pokemon for Pokken Tournament https://www.gameskinny.com/5vey4/bandai-namco-reveals-a-dark-legendary-pokemon-for-pokken-tournament https://www.gameskinny.com/5vey4/bandai-namco-reveals-a-dark-legendary-pokemon-for-pokken-tournament Fri, 15 Jul 2016 05:42:50 -0400 FlameKurosei

 A NicoNico stream revealed the appearance of a new playable character for the Japanese arcade version of Pokken Tournament, with the Wii U version likely to come soon after (though not yet confirmed).

So which Pokemon is it?

None other than Darkrai, the legendary "Pitch-Black" Pokemon!

In terms of fighting style, Darkrai appears to be trap-based via placing hazards on the ground, each with different properties.

For example, here is Darkrai placing projections of itself and detonating them to stun the opposing Lucario:

 

Pokken Tournament (or "Pokken" for short) is a Pokemon and Tekken series fighting game crossover, available for arcades and the Wii U console.

The game involves fighting in two distinct phases which change upon contact with an attack. One phase is a ranged mode called "Field Phase", and the other phase is a close-combat mode called "Duel Phase".

For more visuals on Darkrai and Pokken gameplay, here's the full trailer from Bandai Namco's Japanese YouTube channel:

Original Ken Sugimori art of Darkrai

Earlier this July, an announcement on the Pokken Twitter account stated that a new character would soon be playable in Japan, a character which we now know is Darkrai.

As mentioned earlier, the stream demonstrated the arcade version of Pokken, so it is unconfirmed if Darkrai will also be available for Wii U as of yet.

However, it is highly likely that this dark-type legendary will come to the Wii U, in light of a datamining discovery finding Darkrai and a few others in the 1.3 update file, as posted by a user on the Pokken Tournament subreddit.

What are your thoughts on Darkrai? Do you like his play-style? Please leave a comment below!

[Images retrieved from Reddit and Bulbapedia]

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What is EVO: the Evolution Championship Series? https://www.gameskinny.com/mi3nz/what-is-evo-the-evolution-championship-series https://www.gameskinny.com/mi3nz/what-is-evo-the-evolution-championship-series Thu, 14 Jul 2016 12:13:21 -0400 Jeffrey Rousseau

This weekend, EVO 2016 will be taking place in Las Vegas, Nevada. Once again, the stage for one of eSports' biggest fighting game tournaments will be set. This year may be the most anticipated, as it'll be the first year Street Fighter V makes its appearance. The tournament has been the marquee event for all major competitive fighting games.

So you maybe wondering what is the Evolution Championship Series(EVO) and what makes it so special?

The What

The Evolution Championship Series represents the largest and longest-running fighting game tournament in the world. Tournaments started as a partnership between the VGO Network and various leaders worldwide within the fighting game community. The series evolved from the experience, collaboration, and expertise of major sites including Shoryuken.com, TekkenZaibatsu.com, GuardImpact.com and so forth.

It all began in 1995. Top players grew quite tired of arguing via message boards who was the best. Then it was decided that they would settle the matter at an arcade on Broadway in New York. The turnout resulted in 40 players showing up to prove their mettle, and the game to play at the time was Super Street Fighter II Turbo. After the first showdown, it didn't really settle the ongoing conversation of whom is the best.

It then became an annual tradition of skill and prowess against the best of the best. The competitions proliferated and took place in Boston, California, and other areas until a decision was reached that Las Vegas should remain the best battleground. Las Vegas featured the best venue overall for players and their side bets.

As the events drew in more numbers of the years, the event became more professionally run. One of EVO's strengths is that it's a purely community run events. Tournament organizers, judges, commentators are all active players within their respective scenes, or were at some point.

The Who

At the core of the event are the very individuals who helped create it. The founding members include:

  • Joey Cuellar (founder of Shoryuken.com and former manager of famous Southern Hills Golfland arcade)
  • Vik Steyaert (founder of Tekken-zaibatsu.com)
  • Tom and Tony Cannon ("the Cannon twins," shoryuken cofounders, and Tony created the amazing GGPO.net)
  • Seth Killian (former Capcom Manager now lead designer at Riot Games) 

Their hard work paved the way into what is arguably one of the best run fighting game tournaments. In an interview with Kotaku years ago, Killian shared some insight as to how he and the co-founders made EVO into what it is.

"It was all completely organic. The structure was born out of "S*** we have way too many people showing up to these things."

So they started introducing more traditional tournament rules, finally settling on double elimination, to help determine who the best Street Fighter was. The annual gathering also grew in reputation, soon attracting gamers from around the world looking to cut their teeth on a tournament known for it's skilled players.

The event had to grow along with the changing video game landscape as well. This did call forth one concern they had to face -- the choice to play on console format from arcade cabinets. The reality was that with the decline of arcade systems in America, it was only logical to start using consoles moving forward. The other issue was whether or not console ports performed as well as the arcade version. But the community was able to meet that challenge like any other and continue to improve.

You would be hard pressed to find that an EVO judge isn't an expert in rules. All the nuances that arise from possible errors are well covered -- i.e. a player accidentally pauses the game, someone forgets to desync a control, and matters of collusion. The rules and how they are followed are iron and built from years of experience. EVO is many things, but a place that allows cheating or a pass isn't one of them.

This also goes a step further with player pools. These elimination rounds are meant to favor no one and are created to be random. A top ranked player must prove herself/himself and whittle down their competition until they reach the top 8.

The Why

EVO's popularity has always been parallel to its main game; Street Fighter. Street Fighter III: 3rd Strike was the game of show since its release in 1999. The attendance was still there, but numbers were waning by 2008. The tournament's influence exploded after the release of Street Fighter IV in 2009.

After a decade, a new game on new consoles with online capability had summoned a new wave of popularity. EVO 2009 was a resurgence for everyone -- the fans, the fighting game community, and the world. This was thanks in part to emerging streaming services helping an unreachable audience discover the event. And more importantly, upcoming competitors discovered a new goal to reach for.

From 2009 onwards, the event continued to grow in attendance and the games grew in competition. In fact, EVO's influence also helped solidify fighting games as part of eSports. Prior to fighting games being normally seen alongside titles like League of Legends, it was quite the uphill battle to get the same recognition. The problem was the preconceived notion that the fighting game community couldn't provide entertainment on the same level.

Some other misguided thoughts were included the ideas that fighting game events didn't have the same grand spectacle and professionalism. Many false assumptions were made, unfortunately. But when the opportunity presented itself, the community supported eSports events with performances and professionalism that were undeniable -- and dispelled those myths. 

The When

When these problems presented themselves, what did the tournament series do? EVO lead the way by example -- they asked for nothing but the best from all interested parties. The audience numbers, player performances, and viewership numbers were hard to ignore. Players then began to be sponsored by companies that recognized their efforts and the entertainment value of what they were doing. Finally, more and more game companies over time grew to support the yearly tournament (and others) regularly.

Companies realized that it was a means of goodwill public relations and to show players that they fully supported their efforts. So you could say in a sense, its cultural relevancy that forced the hand of game companies. 

The road to this recognition and support wasn't without its occasional speed bump. In 2013, Super Smash Bros. Melee once again became a game of the show for EVO13. Nintendo actually tried to stop its activities after fans helped its return. The company not only wanted to stop its streams but everything it had in place for EVO. Tournament organizers' hands were tied and they had to comply.

Thanks to Twitter and Reddit, fans gained brought a lot of attention to Nintendo's misguided actions. Recognizing the potential PR nightmare on their hands, Nintendo dropped the issue altogether. What happened the following year? Nintendo became an official sponsor of EVO in support of the Super Smash Bros. community.

Of all the recognition and sponsorships, Capcom's was arguably the longest to come to the table. Despite their games often being the most popular and being the show's number 1 draw, that support fell upon deaf ears at the studio. When fighters began to solidify themselves as an eSport, many began to wonder if Capcom would support them as well.

Eventually, they did provide support, which was in large part due to the ongoing support of Street Fighter IV and its updates. In 2013, they went on to announce the first Capcom Cup. EVO 2013 was used as one of the qualifiers to invite the best players to compete. Capcom Cup then became the now annual Capcom Pro Tour. It has grown to become a series of year long competitions ending in December -- and it wouldn't be wrong to say that EVO hadn't inspired its inception.

EVO, in its relatively short of amount of time, went on to inspire many. If you're a fan or active participant with fighters, you're essentially booked year round. Final Round, CEO, Apex and etc. These events all have the same in common -- competition, attendance, and recognition of all things positive with gaming. All these events continue to build upon the goodwill of the community. 

The Where

The next reason as to why EVO is so special is its representation. EVO (and other fighting events) is a place where you'll regularly see players, commentators, and etc of diverse backgrounds. [Side note: yes, there's an obvious lack of female representation in the tweet above. The community at large is aware and is doing better. There are female professional players and commentators that are in regular participation.]

It's refreshing nonetheless to see experts in these games look like everyone you'd normally see in a day. This has been standard for the event and the fighting game community scene for years. Players choose to compete and travel the many miles for inclusion that may not normally be an option. It's both encouraging and comforting to see you're not in the minority for any event -- video game related or otherwise.

The show is also one where entrants and fans can expect new things to look forward to for the following year. Developers now regularly announce DLC, characters, reveal games, and etc. at EVO. Most recently, last year was the reveal of Street Fighter V and a showcase of its gameplay.

Game companies recognize that it's a place for their target audiences. It would be a series of missed opportunities to not recognize the beacon that is EVO. Certainly there is no better stage to excite the fighting game community than its own meeca.

Let's fight Like gentlemen

Now, an undeniable argument as to why EVO can't be duplicated or imitated? I would say the level of competition. EVO, moreso than any other event, is host to players that have spent the better part of their year to get ready. Why? because thousands of others have done the same. You can watch past performances of any year and can tell players are bringing their A game in spades. This make for an enjoyable show of expertise.

To expand further on the subject of competition, the event encourages players worldwide to visit. The world's top ranked competitors for every game call all sorts of places -- America, South America, Europe, Asia, Japan, South Korea and etc. -- home. From a spectator standpoint it's always interesting to see how regional/national/international play styles do against one another.

Year in and year out, it's some of the best in watching competitive gaming. Even with the large number of high ranked and professional players, the results are never a given. The other aspect of EVO that continues to be encouraging for fans at the show, stream viewers, and players alike is that anyone can win. There's been years of top 8 results with seemingly unknowns from the least likely part of the world.

Are you not entertained?

The final piece of the equation is the presentation of the event. As a 3 day event, EVO operates very much like a show. The organizers are fully aware that millions will be tuning in to watch players show off their best. Last year the entire event, as reported by Twitch, had nearly 19 million views. That's certainly a lot of pressure to produce a well-oiled machine.

Despite this pressure, the staff and the community has continued to deliver the best and provide hours of entertainment. They manage to do this in many ways. Knowledgeable commentators are used to explain a game's most minute nuances to first time watchers. Energetic and experienced streamers are chosen to broadcast the event and handle any technical hiccups that may arise. Last but not least the event's overall production is made possible by passionate individuals.

A lot of this is often taken for granted, but it's very apparent a high degree of work is applied to everything. EVO is many things to many people -- but with its production values, boring is certainly not one of them.

In Closing

The event isn't just merely dedicated to the competition. It has grown into an event that's both entertaining and welcoming for gamers to enjoy. EVO is a celebration of the community and all things positive. Rivalries are cemented, legends are born and ultimately friendships are created. Again, it's not about the competition, it's about the competition on the grandest stage built by the community.

We certainly look forward to EVO16 this weekend. 

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Pokken Tournament is getting a new character in Japan https://www.gameskinny.com/0douj/pokken-tournament-is-getting-a-new-character-in-japan https://www.gameskinny.com/0douj/pokken-tournament-is-getting-a-new-character-in-japan Sun, 03 Jul 2016 04:11:01 -0400 Joseph Ocasio

Fans of the Pokémon/ Tekken crossover game will be please to hear that Pokkén Tournament will be getting a brand new character later this year, according to Pokkén's official twitter account.

But, here's the catch: It will only be available in Japan for the time being. The new fighter will be announced via a livestream on the Japanese website, NicoNico, on July 14th and will be available on the arcade version of the game on July 20th, along with a major update to the game. (It us unknown whether it will be available World Wide at some point.)

Pokkén Tournament was originally released laster year, on July 16th, in Japanese Arcades, will a home console version released worldwide earlier this year, on March 18th. We'll keep you posted on any new details, as this story develops.

Who do you think will be the next fighter? It would make sense if it was Greninja (especially since he was voted as the most popular Pokémon in Japan.)

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DreamHack Summer 2016: Tournament Results & Remaining Schedule https://www.gameskinny.com/r6ivo/dreamhack-summer-2016-tournament-results-remaining-schedule https://www.gameskinny.com/r6ivo/dreamhack-summer-2016-tournament-results-remaining-schedule Mon, 20 Jun 2016 09:21:05 -0400 Jeffrey Rousseau

As we speak, DreamHack Summer 2016 is taking place in Jönköping, Sweden. The event is a 24/7 festival that has both a Summer and Winter event. Since its establishment in 1994, DreamHack has celebrated all things nerd with LAN parties, cosplay, music, internet and gaming culture.

DreamHack is also host to many eSports tournaments. Some teams, like Panthera in SMITE and District 69 in Paladins, have already walked away with a shining Grand Champion title. But for others, the competition is still ongoing. Here are the standings for some of the games and teams in attendance.

Counter-Strike: Global Offensive 

Group A Winners: Team Immortals

Group B Winners: Team Nip

Monday, June 20th Schedule
(All times are CEST)
  • 10:30 - Show start
  • 11:00 - Semi Final #1 - GODSENT vs Immortals - BO3
  • 14:30 - Semi Final #2 - Astralis vs NiP - BO3
  • 19:00 - Grand Final - BO3

 

Paladins

The grand finals for Paladins just wrapped up a few hours ago. After SoaR Gaming and District 69 faced off in an action-packed match, District 69 walked away with the Grand Champion title.

SMITE

Reigning world champions Panthera took the Grand Finals stage with NA team SoaR in a best-of-five match. But after three straight wins, Panthera took the Grand Champion title and the prize money.

 

Heroes of the Storm

Semi Finals #1: MVPBlack vs MYINSANITY

Semi Finals #2: TEMPEST vs ESTARGAMING

Today's schedule
  • 12:15 - Preshow 
  • 12:30 - Semi Finals 1 - BO5
  • 14:30 - Semi Finals 2 - BO5 
  • 16:30 - Grand Finals - BO5
Street Fighter V 
  • First Place: BX3|Phenom (Necalli, M. Bison)
  • Second Place: RZR|Fuudo (R. Mika)
Super Smash Bros. Melee  
  • First Place:  TSM|Leffen (Fox)
  • Second Place: mYi|Ice (Fox)
Mortal Kombat XL
  • First Place: PxP|A Foxy Grampa (Mileena - Piercing)
  • Second Place: PLG|Tekken_Master (D'Vorah - Swarm Queen, Kotal Kahn - Sun God)
Pokken Tournament 
  • First Place: AngelDarksong (Blaziken)
  • Second Place: Justinpig (Gardevoir)

The eSports tournaments are still ongoing -- and if you're fan of the featured games, there's certainly much to be excited about.

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Pokken Profile: Pikachu, a Competitive Character Guide https://www.gameskinny.com/dxh15/pokken-profile-pikachu-a-competitive-character-guide https://www.gameskinny.com/dxh15/pokken-profile-pikachu-a-competitive-character-guide Wed, 25 May 2016 10:36:47 -0400 Autumn Fish

You've stumbled across Pokken Profile, a series of character guides that aim to teach the fundamentals of playing every fighter on the roster at a competitive level. To share these tips with you, I've studied tirelessly under the humble gurus of Pokken Tournament's warm and growing community. These profiles will detail every characters' strengths and weaknesses and offer advice on how to draw out their potential to cover their shortcomings.

Pokken Profile uses numpad notation to refer to moves that are performed in Duel Phase.

  • Numpad notation refers to the D-pad as if it were a calculator or keyboard numpad, indicating which direction to press.
    • For example, 6A is 'Forward + A' (P1 position is assumed), while 5A is just tapping A without a directional input.
  • Buttons surrounded by brackets must be charged or held.
    • For example, 6[X] is 'Forward + charged X'. Only X needs to be held.
  • The tilde indicates a delay, requiring the next button press to be precisely timed for the desired move or combo to execute successfully.
    • For example, 6Y~Y is "Forward + Y + Delayed Y".
  • Moves available exclusively in Field Phase are referred to with directional annotations, such as bY for 'Back + Y'.
  • If a move can be used in both Duel and Field Phase, then it is written in numpad notation from Duel Phase Player 1 (left-side) perspective.

Pikachu, much like Lucario, is a rather balanced character. To top it all off, he moves as quick as lightning and paralyzes his foes with an electrifying moveset. Ultimately, Pikachu is so well-rounded that he can take on any opponent on the roster. He has a weak burst attack and next-to-no options on wake up, but a skilled Pikachu still strikes terror into the hearts of their enemies.

Pikachu's Strengths

Pikachu is fast and nimble like a Speed character. However, Pikachu is classified as a Standard character in Pokken Tournament, meaning he has a diverse move pool to play with. Not only can Pikachu put on the pressure, he has the tools to counter someone trying to zone him. To top it all off, Pikachu has an infamously quick charging Synergy Burst gauge that lets him get away with Bursting once or twice every round.

Wake Up Options

Unfortunately, Pikachu has a weak wake up game, though there are a few moves that can really help out in a cinch. As always, remember that block is a perfectly valid option that keeps your safe from counter pierce.

8A, or Volt Tackle, is a perfectly good wake up option in a pinch. It's quick to start, has counter properties, and launches your opponent into the air, much like Lucario's own 8A, Extreme Speed. Never, under any circumstances, use this as a panic button; your opponent will catch on and punish you.

Pokken Profile Pikachu Competitive Character Intro Guide Volt Tackle

2A, or Iron Tail, is a great mix-up for Volt Tackle. It has a fast start up and takes you into high-profile to dodge lower attacks. Best of all, Iron Tail has a lot of armor so it beats out most attacks.

8X, on the other hand, is perfect when you read a grab. Even if you get caught in the startup animation, the attack will still go through your opponent's grab attempt (rather than canceling and resetting the playing field to neutral).

When you knock down your opponent, Pikachu doesn't have any safe options. You probably just want to return the field to neutral, waiting for your opponent to get up from a distance. Otherwise, feel free to take your chances with Rock, Paper, Scissors and whatever mind games you can muster.

Approaches and Pokes

In field phase, Pikachu is best sticking to homing attack block cancels to get to mid-close range. He does have a lower priority homing projectile on jY that can be used to distract your opponent as you approach, but otherwise Pikachu doesn't have any amazing options.

In duel phase, however, BX is a fantastic approach tool. The midair X has a ton of armor, and propels your forward and down, even giving Pikachu the time to charge [Y] for a potential followup.

What Pikachu lacks in approach options he makes up for in projectiles and pokes. Thunder on jA is a great tool to keep your opponent from zoning you, but it comes out too slow to use reliably at any other point. Pikachu's Y projectiles will force the opponent to react.

2Y is a great low stance poke. It doesn't propel Pikachu and it has some distance on it. It comes out and recovers quickly and won't add many phase shifts points if it hits. Iron Tail is its natural Pokecombo follow up if you want to give 'em a good smack.

2X is another low stance poke very similar to 2Y. Unlike it, however, it propels Pikachu forward and hits the opponent twice. This move even launches your aggressor into the air.

5X is another low, swift poke that can launch your opponent, though not quite to the extent of 2X. It Pokecombos into Thunderbolt, which isn't great, but it's not bad either so long as you're not following up on block.

Mixups

Pikachu has the most kick-ass mixup tool in Pokken Tournament: blue 6Y. If you press 6 (forward) and Y at the exact same time, the move comes out blue and hits for 90 points of damage, launching your opponent into the air. This move is also prime combo-starter material. Practice the timing on both sides in Free Training, and you'll have your opponents cowering behind their shields in no time.

Pokken Profile Pikachu Competitive Character Intro Guide Blue 6Y 

8Y is an aerial mixup tool, a great alternative to jumping. This tail uppercut has armor, and the attack ends with Pikachu in the air, so you can follow it up with a midair move. This can even work as a decent anti air if your opponent is nearby, though 4A will always be the better choice for that.

Charging 5[A] (Thunderbolt) rather than just tapping it is a good mixup option. In Duel phase, it will send out two bolts of lighting, while in field phase, it will cover extra ground in a triple bolt lash. Swap between charged and uncharged versions to throw off your opponent.

6A (Nuzzle) is a great alternative to grab. It does less damage, though it beats out other grabs and will keep you in Duel Phase. When used from Duel Phase, Nuzzle may even be used to confirm into Pikachu's Burst Attack, particularly against larger foes. Against smaller opponents, you'll have to time your Burst Attack least you risk zipping right under them.

Bread and Butter Combos

Pikachu has some of the most straightforward combos in Pokken Tournament, making him one of the easier character to pick up and learn.

  • [Counter](crit)5YYYY - Pikachu's counter has a huge hitbox, so you may not always be able to pull this off, but if you get off a crit counter in duel phase, you can quickly combo it into 5Y. You can even interrupt your Y string with an X button press if you want to mix it up.
  • 6A5A - On any successful 6A (Nuzzle) in Duel Phase, you have the chance to combo it into a 5A (Thunderbolt) for that extra sliver of damage.
  • 6Y6Y6Y - When the forward press and Y press are timed in-sync, the demoralizing blue 6Y cracks out. If you're good at cracking out the blue 6Y, use it, abuse it, and make them fear your blue fist. If you're not good at it, don't use this combo. The yellow 6Y adds far more Phase Shift points than the blue variant. It may seem unoriginal, but juggling the opponent with blue 6Y is nightmare fuel.
  • 6Y6Y2X2A - Not so good at cracking out blue 6Y? You should practice, but that's all right, because even if you miss your blue 6Ys, yellow 6Y is still a fantastic combo starter. Crack out a couple of 6Ys, keep them in the air with 2X and finish off the combo with 2A (Iron Tail).
Synergy Burst

While Pikachu doesn't get a Mega in Synergy Burst form, he becomes a supercharged ball of electric fury. Many of his moves will upgrade and change for the duration of his short Synergy Burst mode.

  • BA - Midair A (Thunder) becomes a double hit move in Synergy Burst, which many opponents don't expect. The lightning strikes like normal, then a blue strike hits a few moments later.
  • 8AA - Like Lucario, Pikachu gets a followup to his quick-counter 8A (Volt Tackle). Pressing A again midair will launch you back down to the ground. If you manage to hit your opponent with the followup, it causes a guaranteed phase shift.
  • 6Y - Whether you nail your timing or not, Pikachu's 6Ys will always come out supercharged and blue in Synergy Burst. You would do well to abuse this.
  • [Y] - Normally, a charged [Y] comes out blue when you release it while walking forward. In Synergy Mode, Pikachu's charged [Y] will always come out blue, no matter which way you're moving.

It's a good idea to confirm Pikachu's Burst Attack with 6A (Nuzzle), or 2Y. Otherwise, the Burst Attack also acts as a great gap closer, considering how fast you recover from it if you miss. Don't forget to use it; Pikachu's Synergy Gauge runs out quickly.

Support Pokemon

There are a number of Support Pokemon sets that compliment Pikachu's moveset. Rotom and Togekiss immediately come to mind. Pikachu can easily use Rotom to restrict foes from acting, and can uppercut them into it with 6Y. Togekiss makes the nimble electric mouse even quicker, making Pikachu a far deadlier threat in Field and Duel Phase.

 Pokken Profile Pikachu Competitive Character Intro Guide Togekiss

Jirachi and Whimsicott is another good set, mostly for Jirachi's Synergy Burst buff. While in Synergy Burst with Jirachi's buff on, you will take far less damage and deal a lot more.

Another set you may want to consider is Croagunk and Sylveon. Croagunk will lower the defense of opponents caught within its circle, even if they're blocking. Sylveon is less useful, but the extra defense and health she provides may help out in a pinch.

Cheer Skill

Pikachu's Synergy Gauge charges so quickly that they're no reason to use anything other than the Support Cheer. The Support Cheer Skill will raise your Support Pokemon's gauges to max after every round, no matter the outcome of the previous round. You don't need the extra Synergy boost from Standard, so don't use it.

Pikachu's Weaknesses

Pikachu, like Lucario, is a jack of all trades, master of none. Hell, Pikachu doesn't even get a crazy Syngergy Burst Mega form like Lucario does. A good Pikachu player will master all of the tools he or she has available and know when to use them. A good Pikachu player also practices their blue 6Y timing. Never underestimate the power of the blue 6Y.

Be sure to check out the Pokken Tournament community over at PokkenArena and /r/PokkenGame. Detailed resources -- like this frame data -- and helpful, active members are littered all about. Do you have any tips and tricks for Pikachu? Chime in to the comments below!

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Pokken Profile: Lucario, a Competitive Character Guide https://www.gameskinny.com/ncpsb/pokken-profile-lucario-a-competitive-character-guide https://www.gameskinny.com/ncpsb/pokken-profile-lucario-a-competitive-character-guide Fri, 06 May 2016 05:40:46 -0400 Autumn Fish

You've stumbled across Pokken Profile, a series of character guides that aim to teach the fundamentals of playing every fighter on the roster at a competitive level. To share these tips with you, I've studied tirelessly under the humble gurus of Pokken Tournament's warm and growing community. These profiles will detail every characters' strengths and weaknesses and offer advice on how to draw out their potential to cover their shortcomings.

Pokken Profile uses numpad notation to refer to moves that are performed in Duel Phase.

  • Numpad notation refers to the d-pad as if it were a calculator or keyboard numpad, indicating which direction to press.
    • For example, 6A is 'Forward + A' (P1 position is assumed), while 5A is just tapping A without a directional input.
  • Buttons surrounded by brackets must be charged or held.
    • For example, 6[X] is 'Forward + charged X'. Only X needs to be held.
  • The tilde indicates a delay, requiring the next button press to be precisely timed for the desired move or combo to execute successfully.
    • For example, 6Y~Y is "Forward + Y + Delayed Y".
  • Moves available exclusively in Field Phase are refereed to with directional annotations, such as bY for 'Back + Y'.
  • If a move can be used in both Duel and Field Phase, then it is written in numpad notation from Duel Phase Player 1 (left-side) perspective.

Lucario covers a lot of ground for a Pokken Tournament fighter, but he doesn't excel at much of anything. He has all the tools he needs to deal with any situation, requiring an adaptive and patient playstyle to truly master. Those who take the time to learn Lucario's quirks are rewarded with a well-rounded companion that can realistically take on any match-up without being placed at a disadvantage.

Lucario's Strengths

Lucario is a force to be reckoned with. He's balanced to a fault, but has an insane synergy burst mode to make up for it. At a glance, he has the typical Ryu moveset, with Aura Sphere (Hadoken) on 5A and Extreme Speed (Dragon Punch aka Shoryuken) on 8A.

Wake Up Options

Lucario unfortunately doesn't have many wake up options when he gets knocked down in Field Phase. You can toss out a neutral Y projectile or a Bone Rush (fA) if you predict a grab, but otherwise you are far safer just shielding.

In Duel Phase, your shield is still a valuable option, but you have more room to work with. If you predict a grab, hit 'em with an 8X. High stance attacks always armor through and crit against grabs, making 8X the best universal grab breaker for every Pokemon on the roster.

Lucario Pokken Tournament Competitive Character Guide

Extreme Speed can be a great anti-air move.

Lucario's last good wake up option is Extreme Speed on 8A. It's a counter that takes a measly 9 frames to startup, and it comes with full counter armor up until the hitbox activates. Even if your opponent predicts Extreme Speed, it's so fast that their grab game would have to be on point to even touch you. Be wary about using this move too much; it's easily punished when blocked.

When the tables are turned, however, Lucario has an incredible move to dish out against knocked down opponents: charged Force Palm on 4[A]. If they block -- the safest thing to do in this situation -- they take a significant amount of chip damage. If you time Lucario's Force Palm just right, you'll hit them out of a counter during the startup of their attack animation. He may not be able to pierce counters, but Lucario's 4[A] is truly a force to be feared.

Approaching and Poking

Lucario doesn't have any great approaches, but it's certainly possible. Lucario benefits a lot from the homing attack (X in Field Phase) canceling with R.

Homing attack canceling gets even better when paired with a tier two Aura Sphere on 5[A]. Following the sphere to the target is like having a moving shield and is fantastic for covering your approaches.

Lucario Pokken Tournament Competitive Character Guide

Lucario's 2Y is safe on shield and has good range.

Lucario doesn't really have many poking options, and the two he does have both hit low. 2Y is an amazing poke. It's incredibly fast, throwing out a hitbox in only 9 frames, has a great range, and is totally safe on block. Best of all, it's followed up naturally by Bone Rush, sending you right into a free combo (2YYA or 2Y6AA) if you hit.

If your opponent is in synergy burst mode however, Lucario's 2Y isn't going to cut it. Instead, use 2X to knock down your opponent and gain the frame advantage. 2X takes 13 frames to start up, and doesn't have as much range as 2Y, but it's still safe if they block it.

Mixups

As always, you are encouraged to create your own unique mixups of attacks, counters, blocks, and grabs to throw off your opponent's game. Lucario has a few moves that have great potential when used in mixups.

Lucario's 6Y is quick to start up, making it a good sequence starter. 6YY is unsafe on shield and should be avoided if you can help it, however 6Y~Y is not only totally safe on shield, but it does a nice chunk of extra damage. Alternatively, you can follow up 6Y with a grab to shake things up.

Lucario Pokken Tournament Competitive Character Guide

Lucario's 6[X] has a 3-hit frame lock.

6X and variations on 6[X] is one of Lucario's better mixup tools. While there still isn't any pierce, both variations of this move are totally safe on block. If you land a 6[X], it's only too easy to launch into a demoralizing combo. It's X Pokecombo followup is laughably bad, however, and shouldn't be used under any circumstances.

Finally, 8Y is good to toss out every now and again. 8Y is a quick move with only 13 frames of startup that hits airborne enemies or close-proximity foes. It's safe on block, so you don't need to worry about your opponent punishing you for it unless they are far and planted firmly on the ground.

Bread-and-Butter Combos

Bone Rush is Lucario's number one combo tool. When it comes to combos, Lucario is going to be doing a lot of juggling. Upon launching an opponent, you can juggle them effortlessly with 6AA and slam them back into the dirt with 6AY.

  • 8X6Y~Y - The timed Y followup isn't necessary, but it adds a bit of extra damage.
  • 8X(crit)5X6AY - An 8X crit launches your opponent into the air, opening you up to different combo options. This is a Bone Rush Slam alternative to the Force Palm finisher in the Combo Dojo. This combo does a little bit more damage than the one provided in the Dojo.
  • [Counter]6AA - Charged counter attacks (and regular counters on crit) will stun the opponent long enough to do a Bone Rush Uppercut.
  • 6[X]6AA8Y6AY - This combo is more complicated, but if you land a fully charged 6[X], then Lucario can catch the opponent with a Bone Rush and juggle him up with the Uppercut. Follow it up with a quick 8Y for style points and beat them into the dirt with Bone Rush Slam. If you land the 6X but it wasn't fully charged, you're better off following up with a 4A Force Palm.
  • 6Y~Y(wall)4A - This is a combo suited for when you've got your opponent backed against a wall. Using Force Palm against an opponent on the wall will splat them off for extra damage. If you're too far when they hit the wall, use Bone Rush Uppercut instead.
Synergy Burst

Lucario has an insane synergy burst mode. A lot of Mega Lucario's moves are enhanced or even gain new followups.

  • 8AA - Extreme Speed gets a huge followup blast that's guaranteed to shift the phase if it hits.
  • 4AA - Uncharged Force Palm gets a new, powerful follow-up move (which even appears in Lucario's YYYYYY Pokecombo).
  • 6X - 6X and 6[X] don't get any new follow-ups, but it does change into a sword slash that now doubles as an anti-air. His basic Y combo string also sees an upgrade in burst.
  • AB - In burst, Mega Lucario can jump cancel after tossing out an Aura Sphere, allowing him to fly into another move far quicker than if he waited out the animation.

As always, opt to poke your opponent before throwing out your burst attack, that way your opponent doesn't have time to recover and block before you hit them.

Support Pokemon

With Lucario's insane synergy burst mode, Jirachi and Whimsicott are a no-brainer. Jirachi will increase your potential in burst for 12 seconds, so it's best to use it around the time you burst. Whimsicott, on the other hand, will dissolve projectiles for 5 seconds and heal a bit of health.

Croagunk and Sylveon are also a great choice. On one hand, you can toss out Croagunk on people who get close to you. Even if they shield his attack, they get hit with an 11 second Defense debuff, great for turning a match around in your favor. Sylveon has a great 12 second defense buff and heals some HP as well.

Lucario Pokken Tournament Competitive Character Guide Jirachi

Jirachi boosts your Synergy Burst Potential.

Other Support Sets like Rotom and Togekiss or Espeon and Umbreon work well with Lucario, too. It all boils down to how you like to play this fighter.

Cheer Skill

Lucario does well on the Standard Cheer Skill, especially when running a support set like Croagunk and Sylveon. It raises his synergy gauge a tad each round and charges supports based on a win or loss.

If you're running a support set to take advantage of a certain buff like Jirachi or Togekiss, then Lucario also plays well with the Support Cheer Skill. Even without the boost, he can still charge his synergy gauge 2-3 times a match.

Lucario's Weaknesses

Lucario is a jack of all trades but master of none. He's great at adapting, but cannot beat any character in Pokken Tournament at their own game. Lucario trainers must practice patience and fine tune their fundamentals if they hope to master him.

Lucario is an incredibly solid character. He doesn't have any tricks or gimmicks, but ultimately, he doesn't need them. If you can learn Lucario, you'll have the fundamentals needed to swiftly learn any character on the roster.

Be sure to check out the Pokken Tournament community over at PokkenArena and /r/PokkenGame. Detailed resources -- like this frame data -- and helpful, active members littered all about. Do you have any tips and tricks for Lucario? Leave them in the comments below!

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What makes a "real" fighting game? https://www.gameskinny.com/4e79r/what-makes-a-real-fighting-game https://www.gameskinny.com/4e79r/what-makes-a-real-fighting-game Mon, 18 Apr 2016 07:30:01 -0400 Autumn Fish

We've likely all seen the debate on whether Super Smash Bros. is a "real" fighting game or not. The arguments on either side are enough to make your head spin. In all honesty, it's rather silly if you just take a step back.

What is a "real" fighting game? According to everyone I asked, it's any fighting game that can be played competitively.

Following this logic, even Super Smash Bros. counts as a "real" fighting game. Was it designed to be one? Absolutely not, but there is a huge competitive community surrounding the series regardless.

Shrek SuperSlam What Makes a Real Fighting GameEver heard of Shrek SuperSlam? Neither had I, until I found out about the competitive community surrounding it. They have advanced techs like crumpet dashing that competitive players utilize in tournaments.

Since we determined "real" fighting games don't need to be Super Street Fighter II Turbo HD Remix clones, what actually makes a fighting game competitively viable? Well, 3 things: 1v1 battles, a neutral playing field, and an attack triangle.

1v1 Battles

1v1, two player vs. battles make up the skeleton of fighting games. These are honor-bound duels where two individuals duke it out for the glory of being a better, smarter fighter. The moment a third or fourth person joins the fray, it transforms into a hectic, all-bets-off brawler.

Pokken Tournament What Makes a Real Fighting GameSuper Smash Bros. was not designed to be a 1v1 fighter, but the competitive scene won't play it any other way. The 4-player (and especially 8-player) matches are so chaotic they get swept up in a storm of luck and misfortune. Skill means nothing when 2 or 3 players decide to gang up and take out the deadliest threat first.

If a game doesn't support 1v1 fights, then it's simply not a "real" fighting game. There's nothing inherently wrong with 8-player free-for-alls, but they're best left for friendly games and parties.

Neutral Playing Field

There are many things that can throw off the neutral playing field. Stage hazards, for example, can drastically tilt the neutral game. Dead or Alive has a plethora of stage hazards, yet it still wound up with a small competitive following.

Super Smash Bros. Wii U What Makes a Fighting GameRandom item drops are also excellent at throwing off the neutral game. Super Smash Bros. is easily the most notorious culprit, giving players hundreds of items to turn the tide of battle in their favor. That Home-Run Bat that your buddies love to seek out could KO you even if you haven't taken damage. Pokeballs and Assist Trophies are even worse with their random effects and hazards.

It's a small wonder why competitive Smash Bros. fighters play on Final Destination -- a flat stage free of hazards -- with no items.

Attack Triangle

The attack triangle is the flesh and blood of every fighting game. Each attack, block, grab, or otherwise must have a counter if a fighting game is ever to succeed in the competitive community. Fighting games are essentially high-speed matches of rock-paper-scissors.

The entire premise of fighting games is built upon the idea that every move you make can be countered.

These rounds of RPS are often blended in multiple interesting ways. At the most basic level, grabs beat blocks, blocks beats attacks, and attacks beat grabs.

Space and time complicates and layers upon this basic formula. Even something as simple as jumping brings about another unique round of RPS. Anti-airs beat aerial attacks, aerial attacks beat normal attacks, and normal attacks beat anti-airs.

The entire premise of fighting games is built upon the idea that every move you make can be countered. Becoming skilled at fighting games involves learning counters and countering your opponent's counters. If, for any reason, there are moves that cannot be somehow countered, you're not playing a "real" fighting game.

Conclusion

Any game with these 3 elements can be a real, competitive fighting game. No amount of arguing over how technical the game may or may not be changes that.

Tekken Tag Tournament 2 What Makes a Real Fighting GamePokken Tournament is a real fighting game. Shrek SuperSlam is a real fighting game. And yes, Super Smash Bros. is a real fighting game, too.

Character balance, HP gauges, 2D or 3D movement -- none of it matters in the end. If players can fight one-on-one, play on even footing, and counter anything that comes their way, you've got a true fighting game on your hands.

What is the wackiest fighting game you've ever played? How was the competitive scene? Sound off in the comments below!

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New Nintendo games ready to play at WonderCon https://www.gameskinny.com/gyivi/new-nintendo-games-ready-to-play-at-wondercon https://www.gameskinny.com/gyivi/new-nintendo-games-ready-to-play-at-wondercon Wed, 23 Mar 2016 16:16:06 -0400 Teevell_6844

Those lucky enough to be at WonderCon this year will get the chance to play Metroid Prime: Federation Force for the Nintendo 3DS before anyone else. WonderCon was created by the same people responsible for Comic-Con, and is a celebration of pop culture in comics, television, movies and more. This year it runs from March 25th through the 27th, at the Los Angeles Convention Center.

Nintendo is bringing more than Metroid with it, though. Attendees will be able to try out the following games on the show floor:

WiiU

Star Fox Zero

Star Fox Guard

Pokkén Tournament

Nintendo 3DS

Hyrule Warriors Legends

Metroid Prime: Federation Force

That’s a great lineup. Pokkén Tournament was the No.1 best-selling game in Japan last week and the other games are popular Nintendo franchises.

On Saturday morning there will be a meet-and-greet at the Nintendo booth, giving fans a chance to ask questions and talk to some of the developers behind Hyrule Warriors. That evening Nintendo will also be hosting a panel on Hyrule Warriors Legends, discussing bringing the game from the WiiU to the 3DS, and the new characters that were added.

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Pokken Tournament Guide: Garchomp Basics and Combos https://www.gameskinny.com/xje6r/pokken-tournament-guide-garchomp-basics-and-combos https://www.gameskinny.com/xje6r/pokken-tournament-guide-garchomp-basics-and-combos Wed, 23 Mar 2016 08:38:02 -0400 Synzer

The land shark dragon, Garchomp, is brutal in Pokken Tournament. Even though he's a Power type, he isn't that slow and has good mobility moves.

He can Dig to avoid attack and come up with one of his own. Not only that, but he can dash and attack. If you want some speed with your Power, Garchomp is for you. Please visit my Pokken Tournament Beginner Tips and Tricks for other tips and fighter guides.

This guide will go over everything about Garchomp in Pokken Tournament including:

  • Garchomp Basics - How he plays, strengths, and weakness. Also, good support and cheer skills to use with this Pokemon.
  • Garchomp Combos - Example combos you can use.

Garchomp Basics

Let me start by saying, Dig is your friend. This Forward+A move is very versatile and can get you out of many tough situations. Opponent going to attack, Dig and cancel into a block or counter. They are going for a grab? Dig and attack them.

Opponent blocking? Dig anyway -- you would be surprised how many people drop their block once you use Dig. You can also jump out of Dig to start a combo from mid-air, my favorite method of combos with Garchomp.

In field phase, Garchomp has a surprising number of attacks you can land easily. His side+Y attack throws a curving attack that goes out then comes in, surprising many opponents into getting hit.

His mid-air Y attack also can be charged to send out a whirlwind that goes behind the opponent and pushes them towards you.

He is also has an extra grab Down+A that can be charged. Back+A is also a counter attack, you have a few options.

His Synergy Burst is interesting. It can counter attack pierce, but if the opponent blocks, the attack doesn't stop. Instead it will keep attacking and eventually break the block.

It does not initiate the cut scene for extra damage if this happens, which does the most damage. You also lose health if you don't connect with the Burst attack.

Pokken Tournament Garchomp Synergy Burst

To give you another incentive to play as Garchomp, he has a whopping 660 HP. This certainly helps at surviving attacks that would defeat most of the other fighters.

Support Pokemon and Cheer Skill

I like Cubone and Diglett for setting combos up. Dragonite and Victini is also pretty good. I like Victini because he causes all attacks to become critical hits.

Reshiram and Cresselia are always good choices for the Healing and Synergy Gauge recovery Cresselia gives. Check out the How to All Unlock Support Pokemon and Cheer Skills guide for more details.

For Cheer Skills, Synergy and Pressure Focused are great for keeping the Synergy Gauge up at crucial times. Support Focused is best used when using support Pokemon like Victini or others that charge slowly.

Garchomp Combos

Below are a few examples of combos you can do with Garchomp.

  • X, Forward+Y,Y
    • This a good and easy combo to use. X makes Garchomp launch forward to cover a good distance and it knocks the opponent in the air.
    • You can also do a standard Y,Y,Y,Y combo or some other variations after the initial hit.
  • Mid-air X, Y,Y,Y, cancel with Forward+A
    • I love this one. You use X while in the air, then start the Y combo after the first hit.
    • Press Forward+A after the 3rd Y to immediately go into a Dig attack to finish.
  • Mid-air A, Back+Y, Y,Y,Y,Y
    • This starts with an Earthquake while in the air to knock the opponent into the air.
    • Back+Y keeps them in the air with another attack and you can finish with the standard Y combo.

That's it for my Garchomp guide for Pokken Tournament. Let me know if you have any questions are tips of your own.

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Rumors of Discontinuing Wii U Rendered False https://www.gameskinny.com/xoech/rumors-of-discontinuing-wii-u-rendered-false https://www.gameskinny.com/xoech/rumors-of-discontinuing-wii-u-rendered-false Wed, 23 Mar 2016 09:12:30 -0400 JunaeBenne

A report in Japanese newspaper Nikkei, states that the Wii U consoles haven't been doing so well and will cease production before the end of 2016. It isn't a secret the Wii has been struggling to sell even 10% of the units that the original Wii sold.

But somehow, Kotaku came out with a report that negated the statement from Nikkei. Nintendo responded to the discrepancy, saying:

"This isn't an announcement from our company .... From the next quarter and thereafter as well, production [of the Wii U] is scheduled to continue."

Nikkei has a reputation for having reliable sources, so we'll just have to see whether this was an information leak that Nintendo is covering up or just a case of poor reporting. Nintendo doesn't usually respond to rumors -- so either way they thought this was a subject worthy of comment. If we're looking at another leak, just like the newest prototype of the next gen controller, all we can do is wait and see how things play out.

This is the same thing that happened to the Gamecube, the system people reach for to play Super Smash Bros Melee. But unlike the Wii U, the GameCube was popular in its heyday and is still used today. Who knows if that will be the case with the Wii U, if they are discontinuing it. Perhaps it will become a novelty item?

Regardless of the Wii U's future, the NX is due for its unveiling pretty soon. Perhaps the success of that console and what it offers will determine the ultimate fate of Wii U. With Nintendo having the Miitomo app coming out on mobile as well, maybe discontinuing the Wii U wouldn't be such a bad idea -- it sounds like success is a castle away.

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Is Pokken Tournament a "legit competitive " fighting game? https://www.gameskinny.com/pp0j0/is-pokken-tournament-a-legit-competitive-fighting-game https://www.gameskinny.com/pp0j0/is-pokken-tournament-a-legit-competitive-fighting-game Wed, 23 Mar 2016 09:37:55 -0400 Cresta Starr

The recently released Pokken Tournament has taken players and the Internet by storm. However, anime fighters are not typically deemed as "legitimate" fighting games in the competitive scene -- even though there were already plans for major Pokken tournaments like Evo 2016 and CEO 2016 before the game ever released.

The TL;DR on Pokken Tournament

Pokken Tournament is a Pokemon-themed fighting game. Players pick from a roster of select Pokemon to battle it out one-on-one. This diverse pool of Pokemon isn't just limited to fighting types only. With the inclusion of other Pokemon as support characters, Pokken Tournament has many combinations to choose from so the game doesn't feel stale. For a more in-depth look at the game and how it plays, you can read our Pokken Tournament review.

So why is this even a question?

By design, Pokken Tournament is a fighting game. However, the fighting game community (FGC for short) doesn't feel that Pokken Tournment has "earned its stripes" yet, so to speak. The FGC ranks Pokken Tournment low in the popularity ladder, along with games like Naruto Shippuden: Ultimate Ninja Storm 3.

And while these games are fighting games, they're often too niche to develop a competitive scene. Typically, anime games have low entries --  if any at all -- in FGC major tournaments. Because of this many are skeptical that Pokken Tournament can rise to the ranks of Street Fighter V and Ultimate Marvel vs Capcom 3. But to be fair, many naysayers said the same thing about the Super Smash Bros. titles. 

I personally think that underestimating this game is a mistake. Pokken Tournament possesses all the elements of AAA fighting game titles: mix-ups, complicated frame data, combos, and supers are just a few examples.

I also feel like this game has the potential to be an eSports caliber title -- especially with The Pokemon Company backing all of the tournaments so far in North America. Having Pokken in Evo and CEO was a really smart move to get people excited about the game even before it launched, and is one big step towards creating a healthy competitive scene, despite all the talk that nothing will come of it. 

Do you agree that Pokken Tournament is worthy of prime stream time at Evo and CEO? Or do think that its just another party game from Nintendo? Leave your responses in the comment section below!

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Pokken Tournament Guide: Pikachu Libre Basics and Combos https://www.gameskinny.com/7d4ag/pokken-tournament-guide-pikachu-libre-basics-and-combos https://www.gameskinny.com/7d4ag/pokken-tournament-guide-pikachu-libre-basics-and-combos Tue, 22 Mar 2016 03:48:09 -0400 Synzer

When I first saw that Pikachu Libre was in Pokken Tournament, I was a little upset that another Pokemon was not chosen. After playing as her, I was immediately happy and she became one of my favorite fighters.

Pikachu Libre has the fun, fast nature of normal Pikachu, but also wrestling moves to make her even more of a boss! Someone start talking trash? Hit him with a stone cold stunner or suplex them into silence!

Jump around the stage and even off of walls to make your opponent antsy before you go in for the kill. Pikachu Libre is the character you want if enhancement (not steroids) and fast, stylish attacks excite you. Check out the Pokken Tournament Beginner Tips and Tricks for other help.

This guide will go over everything about Pikachu Libre in Pokken Tournament including:

  • Pikachu Libre Basics - How she plays, strengths, and weakness. Also, good support and cheer skills to use with this Pokemon.
  • Pikachu Libre Combos - Example combos you can use.

Pikachu Libre Basics

Jumping around the stage, performing stone cold stunners, and being an overall champion are just some of the things Pikachu Libre can do.

The most important thing to know about Pikachu Libre is that she can Enhance herself by landing certain attacks. Enhance increases Attack so you do more damage. Below is a list of some attacks that will Enhance Pikachu Libre.

  • Field Phase - Y,Y
    • Forward+A
    • A,A
    • Back+A
  • Duel Phase - A,A
    • Y,Y,Y,Y
    • Forward+A
    • Up+X combo

While in Duel phase, Back+A (Electroweb) only gives Enhance and phase shift when you are already Enhanced.

Pikachu Libre can also get a Defense boost if you wall jump. While in the air, hold R near the wall to jump off and get the boost. However, there is a much better way to get this boost.

While in field phase, get your back to a wall, then hold back+Y. You will jump in the air to do an attack and jump off the wall for the defense boost.

This is usually how I wall jump. The attack also chases the opponent for a while so it is relatively safe.

The Synergy Burst attack launches Pikachu Libre forward, so it is usually easy to hit. Now your dreams jumping off the top turnbuckle as Pikachu can be a reality.

Pokken Tournament Pikachu Libre Synergy Burst

Double Team (A) is great for avoiding enemy attacks, then attacking. You can also jump or dash step out of Double Team.

Pikachu Libre also has a few multi-range/height attacks to do while in field phase. There is not a lot she can do in field phase at range, so the best thing is to get in close before your opponent can start their range control.

Support Pokemon and Cheer Skill

I like Cubone and Diglett for setting combos up. Dragonite and Victini is also pretty good. I like Victini because he causes all attacks to become critical hits. Check out the How to Unlock All Support Pokemon and Cheer Skills guide for more details.

Standard and Support Focused Cheer Skills are good since she fills up Synergy Gauge quickly. Special wouldn't be bad either if you lose a round.

Pikachu Libre Combos

 Below are examples of some combos for Pikachu Libre.

  • (Enhanced) Y,Y,Y,Y, Down+A
    • This is my go-to combo as long as I'm enhanced. She will do the normal Y combo that ends with a slam attack that stuns the opponent, then Down+A does the Wild Charge.
    • This only works while enhanced.
  • Forward+X,X, Forward+Y, Cancel Back+A
    • The first part knocks them in the air, Forward+Y hit them while in the air, then you have to cancel with Back+A to do an Electroweb grab while they are still in the air.
  • Up+Y, Midair A
    • Simple combo that knocks your opponent into the air then slams down on them after.

That's it for my guide on Pikachu Libre Basics and Combos in Pokken Tournament. Let me know if you have any questions or tips of your own!

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Pokken Tournament Guide: Gengar Basics and Combos https://www.gameskinny.com/g69kh/pokken-tournament-guide-gengar-basics-and-combos https://www.gameskinny.com/g69kh/pokken-tournament-guide-gengar-basics-and-combos Mon, 21 Mar 2016 10:52:09 -0400 Synzer

Gengar is the master of trickery in Pokken Tournament. He isn't that fast, he doesn't have long combos, and it his attacks are not normally as strong as a Power character.

He has many deceptive attacks that can make him disappear to avoid damage and come back with a punch to make you think twice about what just happened.

His Synergy Gauge takes a while to build -- but when it does, he will be ready to steam roll you with powerful attacks and a Synergy Burst that is the stuff of nightmares.

If you like to be sneaky and keep your opponent guessing, Gengar is for you. Please visit my Pokken Tournament Beginner Tips and Tricks for other help with the game.

This guide will go over everything about Gengar in Pokken Tournament including:

  • Gengar Basics - How he plays, strengths, and weakness. Also, good support and cheer skills to use with this Pokemon.
  • Gengar Combos - Example combos you can use.

Gengar Basics

Gengar is a Technical type and excels keeping your opponent guessing. One moment Gengar is throwing shadow balls, the next he is avoiding attacks by sneaking around in the shadows.

Just when you think you have Gengar figured out, he disappears then comes back with a punch. Make use of his "canceling" to avoid attacks. Just like in the handheld games, once Gengar mega-evolves, his attack is off the charts.

Gengar can do a lot in field phase. Shadow Punch (Back+A) is great for catching opponents off guard and initiating duel phase from a distance.

You can also cancel (Press and Hold R during an attack) many attacks into a Shadow Stealth. This makes Gengar go underground and avoid many attacks. Using Astonish and canceling into Shadow Stealth is great.

A huge strength of Gengar is Hypnosis (Forward+A). When in duel phase, you can use this to set up combos or just to stop an opponents counter/blocking.

When you activate Synergy Burst, all bets are off and you become Gengar, Reaper of Souls.

Pokken Tournament Gengar Synergy Burst

Besides his low health (510) a weakness is his unpredictability. If you don't practice enough, Gengar can get away from you when battles start getting intense. Getting hit by Attack decrease statuses really hurts as well, especially if you are in Synergy Burst.

Support Pokemon and Cheer Skill

I almost always go with Reshiram and Cresselia Support because Synergy Burst with Gengar is God tier. Cresselia can only be used once per round, but it gives a great Synergy Gauge boost, as well as HP.

Jirachi and Whimsicott wouldn't be bad either. Jirachi gives a boost to Synergy Burst and medium recovery to the Synergy Gauge. Whimsicott can also help if you are having a hard time with ranged opponents.

I go with Synergy Focused Cheer Skill because of the reliability. Pressure Focused can be really good, but the match has to go a 3rd round for it to activate.

Special is also pretty good if you win, but the support boost it gives for losing is also helpful if you run slower charging support.

Gengar Combos

Below are some examples of combos for Gengar.

  • Forward+A, Y+B
    • This is standard and great for dealing damage and recovering Synergy and HP. He does Hypnosis, then the opponent is stunned and vulnerable for a grab.
    • You can also do a Y,Y combo after Hypnosis, then try for another Hypnosis. This is harder to do, but it lets you get in a few extra attacks before going for the throw.
  • Counter (critical hit), Down+A
    • While in duel phase, a counter critical hit from Gengar will stun the opponent and leave them vulnerable to a quick Down+A followup. 
    • Down+A does a ton of damage if you land all the hits, but it cannot finish an opponent off.
  • Midair Down+X, X, R cancel, Up+Y
    • This requires precise timing, like Jedi senses timing, to pull off reliably in battle, but it is nice if you can.
    • Gengar does a downward spiral attack into an Astonish, then disappears into another attack.
    • You want to cancel at the right time to stop the 3rd attack, then use his High Stance Y attack to hit the opponent while they are still in the air.
  • Forward+Y,X, Down+X,X
    • This is a reliable combo when you are able to initiate the first attack.
    • The first two hits will hit the opponent into the air, then you can use his low stance X attack to get a couple of extra hits in that can possibly cause a phase shift.
  • (Synergy) Forward+A, L+R
    • This is used while you are in Synergy Burst. It is really is just a reliable way to make sure your Synergy Burst attack hits by stunning them with a Hypnosis first.

That's all for the Gengar Basics and Combo guide for Pokken Tournament. Let me know if you have any questions or Gengar tips of your own!

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