Prey Articles RSS Feed | Prey RSS Feed on en Launch Media Network Typhoon Hunter Brings 5v1 Mode To Prey Thu, 06 Dec 2018 13:49:02 -0500 QuintLyn

Typhoon Hunter, the next -- and final -- update for Prey adds a new multiplayer mode and a new VR experience to the game.

The multiplayer, which bears the update's name, is a 5v1 hide-and-seek mode. One player takes on the role of Moran Yu while the others play as Mimics hiding in plain sight, disguised as everyday household objects.

In order to win, the player in the role of Yu must track down and destroy all five Mimics before time runs out.

The Typhoon Hunter multiplayer mode will release on PC, PlayStation 4, and Xbox One on December 11. Players can expect a VR version for both PC and PlayStation VR early next year.

Speaking of VR, while Typhoon Hunter VR won't be available just yet, players can look forward to TranStar VR, a single player escape-room campaign. Available for both PC and PlayStation VR at the same time as Typhoon Hunter Multiplayer, TranStar VR casts players in the role of a TranStar employee on Talos I just days before the events in Prey. In order to escape, they'll need to solve puzzles and complete various objectives.

Prey: Typhoon Hunter is available for free as part of the Prey: Digital Deluxe and Prey: Mooncrash packs. The Digital Deluxe can be purchased for $39.99 by those who haven't bought the game yet. Or, if you already own the base Prey game, pick up Mooncrash for $19.99.

E3 2018 Bethesda Showcase Recap: Attention, There's a New Elder Scrolls in the Works Sun, 10 Jun 2018 23:50:13 -0400 Jonathan Moore

Going into E3 2018, Bethesda's press conference was one of the most hotly-anticipated keynotes of the entire show. With surprise pre-show reveals for both Rage 2 and Fallout 76 landing in May, Bethesda gave fans, critics, and journalists alike plenty of reasons to get hyped. 

So like rapt little lemmings, we all did the only thing there was to do: we tuned in. 

Thankfully, we were all right in thinking this showcase was going to have some truly killer trailers. Bethesda kept things moving fast; they showed lots of trailers and (mostly) kept the pontificating to a minimum. On top of the trailers, there were also some big (BIG) reveals. And we got a lot more info on both Rage 2 and Fallout 76

Here's everything you need to know if you (somehow) missed the livestream. 

Elder Scrolls 6

We got an Elder Scrolls 6 reveal. Holy shit. We have a teaser trailer. I repeat we have a teaser trailer. You can view it above.

We don't have a release date yet, but it's coming, folks. It's freaking coming. 


Fallout 76

Fallout 76 will release on November 14. 

First revealed on May 30, we finally got confirmation that Fallout 76 is, in fact, an entirely online open world survival RPG. You can play it solo, experiencing a story and leveling up by completing quests and other normal wasteland activities. However, the big draw is teaming up with a group of friends and exploring the wasteland. 

And to make things fit even more with the Fallout ethos, there won't be hundreds or thousands of players running around the wasteland at a single time. Instead, there will be only "dozens" of players in a given instance.  

Earlier in the day, another Fallout 76 trailer was shown during the Microsoft conference. There, Bethesda's Todd Howard said that the game would be a prequel set 25 years after the first bombs dropped. He also confirmed that the game would take place in the Appalachian Moutains of West Virginia -- and that it would be "four times bigger" than Fallout 4

But at Bethesda's press conference, we were shown more of the game. 

Players will find themselves emerging from one of the very first vaults to open up after the bombs fell. With a brand-new gameplay trailer, we got to see what the game will actually play like. I won't even try to steal the other awesomeness and beauty of it from you. You can view it above.  

Fallout 76 will employ all new rendering tech to achieve 16x the detail for the environment and weather across the map when compared to Fallout 4. And new Fallout creatures will make their debuts in Fallout 76, many of which not only look completely amazing, but ones that also use the real-life folklore of West Virginia as inspiration. 

A series of "informational" videos was also shown that expanded on what we'll see in Fallout 76's gameplay -- and how some of the game's systems work in multiplayer. You'll be able to team up with friends and create camps and settlements complete with all the accouterments you'll need to explore and conquer the wasteland. You can build wherever you want and move your settlements and camps wherever you want.

Additionally, there will also be multiple atomic missile sites peppered around the Fallout 76 map. In the vein of player agency, you can literally do whatever you want with them. You'll need to work with friends to acquire codes -- or take them off dead bodies -- to access the missiles that you can then launch on a rival camp ... or anything else you want to rain devastation upon. You'll be able to farm rare and valuable resources from the fallout areas. 

The game will feature 100% dedicated servers, and Bethesda is planning on supporting the game for years to come.  

There will be a Power Armor collector's edition that will feature a fully functional T-51 power armor helmet, an awesome glow in the dark map, figurines, and in-game bonuses. A price for the collector's edition was not revealed. Lastly, there will be a beta for the game, but no further details were revealed as of this writing. 

Rage 2

Many gamers were surprised when Bethesda announced Rage 2 back in May. Depending on what forums or social media networks you visited, you might know that a lot of fans weren't too keen on a followup to Rage, a game that met with mixed reviews when it was originally released. 

However, here we are nonetheless, talking about what we now know about the FPS sequel. But from what Bethesda has shown so far, the game doesn't look half bad. 

Following a live performance from Andrew W.K., the gameplay trailer above was shown. Player will find themselves in the shoes of Walker, the last ranger of the wasteland -- and someone who is, of course, going to save the world as he knows it.

Set against a dystopian backdrop, where the future is full of mangled and irradiated wasteland gangs, Rage 2 embraces its ludicrous nature and give players all the guns, powers, and vehicular combat they could want.

We're sure to see more of the game ahead of its Spring 2019 release.

Elder Scrolls Legends

Elder Scrolls Legends will be relaunching with improved visuals later this year. It will be coming to the Nintendo Switch, PS4, and Xbox One. 

That's basically it. The game is still the same kickass card game you've come to love -- just now on more platforms!  

Elder Scrolls Online

Named MMO of the year for the past three years, the Elder Scrolls Online has only gotten better in the last year, with the release of the Morrowind and Summerset DLCs greatly expanding the game.

Bethesda announced two brand-new DLCs -- both slated to come out some time this year. The first will be a dungeon-centric DLC named Wolfhunter. All we currently know is that it will "be based on werewolves." No other information was provided.

The other DLC will be story DLC set in Murkmire. This one will go into deep Argonian lore and culture. 

Yep, we're going back to Blackmarsh. 

Doom Eternal

It was just a trailer, but Doom guy facing off against hordes of demons and hellknights in a hellscape right here on Earth. Crushing skulls and pumping shotties, Doom guy  is ready to save the world (again). 

Doom Eternal will be a direct sequel to 2016's rebooted Doom. The Doom-slayer will be even more powerful this time around, facing off against twice as many demons than in the original game. 

A pure callback to Doom II: Hell on Earth, Doom Eternal will premiere in full at Quake Con in August. 


If you haven't played Prey, you should do yourself a favor: stop reading this and go play it. 

And considering how good the game is and well players and critics alike have received it, there was little doubt it would be eventually receiving DLC. 

In fact, it's receiving two DLC packs. 

"Mooncrash" (a $19.99 add-on available right now) sees the player venture to the moon and fight mimics and all things that are bad. From the trailer above, it looks like a survival battle simulation gauntlet. It also looks like you'll probably die a lot. 

Then there's "Typhon Hunter", which features a tense MP mode of 1v5. Here, in what's essentially Extinction, one player goes toe to toe with five mimics, who can be anything in the game, creating a fierce game of cat and mouse.\

"Typhon Hunter" will be available later this summer, and it will support VR.


Starting things off, Wolfenstein 2 will be coming to the Nintendo Switch on June 29. 

However, that's not the biggest news of the night featuring our favorite Nazi killer.

Wolfenstein's next adventure will put players in the boots of BJ's twin daughters. Wolfenstein: Young Blood pushes the Wolfenstein story forward to the 1980s, where the future is a bleak and violent place.

It will be a co-op experience, where you can play solo but also with friends. Young Blood is set to release sometime in 2019

Lastly, Wolfenstein: Cyber Pilot will is a VR game currently in the works. The only information given was that players will be able to hack into Nazi units to save the world. 

Fallout Shelter

The mobile simulation game that's been played by 120 million people since its release three years ago, Fallout Shelter is about to see an influx of even more players. 

The big news is that the game will be coming to the PS4 and the Nintendo Switch -- right now. It's completely free.  

Elder Scrolls: Blades

Elder Scrolls: Blades is taking the franchise back to its roots in games like Elder Scrolls: Arena. Set to release for mobile devices this fall, players can currently sign up for early access at It will be free to play. 

The game uses touch controls to move -- or those with dual sticks can use those as well. Procedurally generated dungeons and hand-crafted levels is set to bring the Elder Scrolls experience to a small screen -- but with a big bang. 

Blades will have several modes, such as The Abyss, a roguelike experience with endless dungeons, and The Arena, where players will do battle one on one with other players. 

What's more, there will be a story and quest mode that will employ a town hub. You'll be tasked with rebuilding your home town, upgrading structures, and decorating buildings. As your town levels, you'll get new NPCs and quests. 

Blades will be coming to phones every device Bethesda can get it on: PCs, consoles, VR on mobile, and high-end VR on PCs. All of the platforms will connect to each other, where, for example, mobile players can play against VR players.


It's been 25 years since Bethesda developed a brand-new franchise. And in a look at the future of the company, Todd Harris showed that new IP during the company's presser.

The trailer starts out in space, with the camera looking down at the edge of a planet as a star peeks out from behind the bottom edge of the planet. A space station comes into view and the trailer ends as something appears to engulf the space station (or perhaps it goes into a type of hyperspace?).

Either way, the trailer looks great despite not knowing a single thing about it outside of the name and that it's probably set in space and some type of sci-fi RPG (yes, that last part is me just guessing).

There is no release date for Starfield at this time. 


Stay tuned to GameSkinny for more news and information on all of these games as they develop. 

Best First-Person Shooters of 2017 Thu, 28 Dec 2017 14:00:01 -0500 Kengaskhan


Resident Evil 7: Biohazard

Platforms: PC, Xbox One, PlayStation 4

“First-person shooter” probably isn’t the first thing that comes to mind when you hear "Resident Evil." However, the seventh main title is, in fact, played from a first-person perspective, and it does, in fact, involve shooting guns.


Resident Evil 7: Biohazard is actually a very competent FPS in its own right, and the switch from third-person to first-person enhances the truly frightening atmosphere that the series is so well known for (and it does make you wonder why Capcom hadn’t made a first-person Resident Evil game sooner). Unlike most conventional first-person shooters, you won’t be unloading your gun’s magazine every chance you get in Resident Evil 7. In fact, you’ll probably find yourself praying for fewer enemies to fight.




That wraps up our list of seven of the best first-person shooters released in 2017. If there are any games that you think should've been on this list, let us know with a comment!


Quake Champions

Platform: PC

While hero shooters are becoming more and more popular, arena shooters are something of a rarity these days. Quake Champions combines the two, pitting a fairly varied cast of unique characters against one another in an intense, arena-based bloodsport with lightning guns and rocket launchers.


With so few arena shooters on the market, most players will probably have to get their fix from Quake Champions if they want a more modern experience. However, even if it’s not perfect, Quake Champions does deliver as an excellent arena FPS experience, and players interested in the genre should definitely check the latest entry in the Quake series out. And veterans need not fear the hero aspects of Quake Champions, as the game feels nothing at all like Overwatch.


Destiny 2

Platforms: PC, Xbox One, PlayStation 4

Destiny 2 is kind of a mixed bag at the moment -- the whole loot box controversy happening alongside the game’s current content drought certainly isn’t doing the game any favors. However, at its core you’ll find an incredibly polished game with some of the most satisfying FPS gameplay and one of the most unique multiplayer PvE experiences the genre has to offer.


It’s a shame that Destiny 2 is currently in the shape that it is, but if all you’re looking for is a short, exciting FPS experience, then this is your game. Otherwise, it’s a game to keep your eye on during the next year, as the upcoming DLC could very well make or break Destiny 2.


PlayerUnknown's Battlegrounds (PUBG)

Platforms: PC & Xbox One

PlayerUnknown's Battlegrounds is a little unusual compared to the rest of the games on this list in that it’s a battle royale survival game, so the majority of your time won’t actually be spent in shootouts with other players. You’d think that having 99 other players in the game would lead to an all-out bloodbath, but you’re going to have to pick your fights carefully if you want to be the last man (or squad) standing. At the same time, this gives each firefight that much more weight, as the long average life expectancy in PUBG (as opposed to other FPS games) means you’ve got that much more to lose.


Wolfenstein II: The New Colossus

Platforms: PC, Xbox One, PlayStation 4, Nintendo Switch (in 2018)

I probably wasn’t the only one skeptical of Bethesda’s ability to put out a great Wolfenstein game when The First Order was announced in 2013, but a year later, the game was released and subsequently nominated for Golden Joystick’s 2014 Game of the Year award! It may not have won, but it’s obvious how well the game was received.


Well, it's a few years later, and we’ve got the sequel, Wolfenstein II: The New Colossus ... which was awarded Best Action Game at The Game Awards 2017.


Wolfenstein II: The New Colossus packages that frantic, fast-paced FPS gameplay that the series is so well known for into a spectacularly imaginative story -- and it’s actually a pretty good story to boot. If you’re looking for a Nazi-killing simulator, you can’t really go wrong with any of the Wolfenstein games, but The New Colossus is the latest, and certainly one of the greatest, entries in the series.


Prey (2017)

Platforms: PC, Xbox One, PlayStation 4

Arkane Studios’s Prey reboot is an immersive simulator with some incredibly open-ended gameplay. Prey may not have the most robust shooting mechanics (they are sufficient, at the very least), but it brings a whole lot more to the table than most of the other games on this list.


As an immersive sim, Prey gives the player tons of opportunities to get creative and experiment with the environment. While exploring the Talos 1 space station, players will find a a vast array of tools, ranging from grenades that deconstruct everything caught in their blast to pyschic powers that will let you shapeshift into coffee mugs or mind control enemies.


Also, Prey is a really solid horror game if you’re into that.


Day of Infamy

Platform: PC

Day of Infamy is, in a lot of ways, the successor to Insurgency -- it’s a hardcore, tactical FPS that pits two sides (the Axis and Allies in this case) against each other in a 16v16 battle with limited, wave-based respawns.


Like Insurgency, Day of Infamy does away with a lot of traditional FPS UI elements in order to promote a more realistic style of gameplay -- ammo trackers and minimaps are notably absent. Not only will you have to personally keep track of the ammo in your current magazine, you’ll also have to keep track of the ammo in your old magazines, as ammo is not shared between your magazines. Furthermore, you’ll have to rely on good communication if you want to tactically outwit the opposing team, as you won’t have a radar or HUD trackers to show the enemy’s positions.


If you’ve been looking for a game to scratch your hardcore FPS itch, then New World Interactive has got you covered with Day of Infamy.


The first-person shooter has always been a pretty popular genre, which means that we typically get a good number of really solid shooters each year, regardless of whatever the flavor of the month (or year) is.


However, 2017 has thrown us a couple of oddballs, and many of the games on this list are a little unusual for the genre. On the bright side, this did lead to a varied list of games, and regardless of what kind of gamer you are, you're sure to find an FPS here that'll suit your interests.

The GameSkinny Community's 2017 Game of the Year Picks Tue, 26 Dec 2017 10:00:02 -0500 Joshua Broadwell

2016 was no slouch as far as gaming went, but 2017 was absolutely spectacular. From new systems, rebirths of old genres, and reimaginings of some of the best-known IPs, it'd be difficult for anyone to choose just one favorite game from this year. But that's what we did anyway. We asked our community writers what their top AAA, mid-tier (or AA, if you prefer), indie, and mobile games were this year, and here's what they had to say.

Thomas Wilde

As you'd expect after seeing his usual monthly catalog, freelancer Thomas Wilde chose from a broad range of games for his best-of-year picks.

Best AAA Game
Asking someone to make a choice like that in 2017 is like asking them to pick a favorite vital organ, and I haven't quite managed to play everything yet. It was even a good year for horror games. In a year where everything else about human existence seemed determined to suck, video games offered one of the best lineups of titles in maybe a decade or more, with surprisingly few outright disappointments.

My top three is some combination of Resident Evil 7, Tekken 7, and Prey, depending on the day. Tekken 7 has a disappointing set of features in its long-awaited home releases, but the gameplay there is solid and quintessentially Tekken in a way that keeps you playing for evenings on end; Prey wraps itself around you and doesn't quite let go, with a paranoid atmosphere that has you questioning your own possessions and a truly weird alternate history; and Resident Evil 7 proves less is a lot more by removing (most of) the action-movie spectacle of the franchise and getting genuine scares out of something so simple as an old man with a shovel.

Best Mid-Tier Game
I'd probably hand this one to Nier: Automata, simply for how it sticks with you. It's a deeply weird game in a way that you don't typically get out of any release, indie or not. It feels like a localized production from an alien race. Sure, at its heart, it's a simple, remarkably short shooter/brawler, but it has a lot to say about loneliness, sentience, and violence. Even in as crowded a year as 2017, it's a stand-out for how it utilizes the medium.

Best Indie Game
I got a lot out of RiME. It may flag a bit towards the end, but it's a simple, evocative, and, above all else, colorful game, with effective puzzles and a bizarre world that keeps you asking questions. It's a learning experience about atmosphere and minimalism.

Ty Arthur

Freelancer and guide writer Ty Arthur had the unenviable task of choosing from several contenders, but he managed to do so nonetheless.

There were some absolutely fabulous games this year, from the long-awaited PS4 exclusive Horizon: Zero Dawn to a slew of Switch hits like Breath Of The Wild and Super Mario Odyssey. Both Wolfenstein II: The New Colossus and Call Of Duty: WWII rocked it on the first-person, Nazi-killing fronts, and Friday The 13th was more fun than it had any right to be. We got some very unexpected gameplay changes from Nier: Automata and Resident Evil 7 that sort of rocked the gaming world, along with a crop of outstanding RPGs. While it doesn't quite match its predecessor,Torment: Tides Of Numenera is easy to sink a whole lot of hours into if you love classic computer RPGs, and of course Persona 5 dominated on the console front. Now onto the impossible task of actually picking the best of the best!

Best AAA Game: While any of the above-mentioned games could easily sit in this spot depending on personal preference, I'm going to have to go with Arkane's tweaking of the stealth action formula with the sci-fi/horror mashup Prey. It has everything that makes the Dishonored games great, but in a revamped setting that really messes with your head. I love the combination of RPG elements with stealth combat that rewards thinking outside the box, and just wandering around the station learning little details about the people who lived there before all hell broke loose was a pleasure, even outside the killer gameplay.

Best Mid-Tier Game: I suppose there's some wiggle room on what exactly constitutes “mid-tier” over indie, so this might be a bit controversial, but I'm going to solidly put Divinity: Original Sin 2 here in this category. That was a game that absolutely lived up to the hype, and not many titles do that. This is the sort of title that shows why crowdfunding needs to exist and that the practice actively enhances the gaming landscape. Hats off to Larian for keeping the gameplay recognizable while improving on the original game in every single way. There's a hundred different ways to approach any situation, with dozens of character builds, and I've yet to get tired of trying out different combos. If you love turn-based RPGs, be prepared to sink a hundred hours or so into this one.


Best Indie Game: For me, easily the best RPG of the year is a little indie excursion that came out of nowhere and absolutely bowled me over with its amazing combination of style, substance, and humor: West Of Loathing! I'm still sort of in awe over how a black and white game with stick figure graphics managed to grab me and never let go. Every element of the game is hilarious, and there's always more to discover, whether it involves demonic cows, ghost pickles, or even more absurd hijinks. Throw in a killer old-school overland map, with random encounters that easily match the best of the '90s PC RPGs, and you've got a rare gem on your hands here that delivers on all fronts. It's laugh out loud funny and keeps you hooked with solid, classic gameplay.

El Conquistadork

Freelance writer El Conquistadork's choices are equally as varied and go to show that you don't have to love everything about a game for it to be your favorite too.

Best AAA Game: Horizon: Zero Dawn. I just had so damn much fun playing this game. The setting is fascinating and unique, the protagonist is amazing, and it’s the most beautiful game I’ve seen in a long time. A close second would be Persona 5 for the simple reason that I don’t like anime, I’m lukewarm on JRPGs, and their save system caused me to lose so much progress that I would take month-long breaks between sessions just to counteract the frustration ... and yet I put more hours into it than I’m comfortable with relating. How does that even happen? And RE7 would be in there as well: strong as hell at the beginning of 2017, and still strong as hell at the end.

Best Mid-Tier GameWhat Remains of Edith Finch was the apotheosis of what walking sims have been attempting to become since Gone Home and Dear Esther. There’s a level of vast storytelling interacting beautifully with its wide varieties of gameplay and its stylistic decisions, and it left me gobsmacked.

Best Indie Game: I wasn’t completely sold on the final, horror-themed moments of Night In The Woods, but that still left it plenty of room for being the best indie game of 2017. Its artwork, soundtrack, and themes of growing up, loneliness, small-town water treading, and crimes just sucked me right into its world.

Best Mobile Game: With a game titled We Eat Blood, And All Our Friends Are Dead, you know I’m gonna have a look. Based in the classic RPG world of Vampire: The Masquerade (a personal favorite of mine), this is a spooky, text-based adventure where you play a youngling vampire trying to learn about himself without getting purged by his elders. A damn fun time.

Kieran Desmond

JTP Mentor and community writer Kieran Desmond pulled from a wide variety of genres for his GOTY picks, a reflection of just how much there was on offer this year.

Best AAA Game: The Legend of Zelda: Breath of the Wild

Like a bunch people this year, I really fell in love with Breath of the Wild. The way the open world was set up by giving you access to a few core mechanics -- remote bombs, Magnesis, Stasis, Cryonis, and the glider -- and then just setting you loose to explore Hyrule was a stroke of genius. The subtle score and beautiful visuals only add to the "open-air" atmosphere they were striving for. I'm still playing BotW, and after putting about 250 hours into it so far, I'm yet to encounter the final Divine Beast or enter Hyrule castle -- I never want it to end.

Best Mid-Tier Game: Absolver

Absolver was a game that I followed from its announcement, hoping that it would live up to the promise of being able to dynamically learn various combat styles and customize your style as you progress. And SloClap absolutely delivered. This unique open-world fighting game takes patience and a keen eye to master, just like many traditional fighting games. Studying your opponent in order to predict their next move is a huge part of the game that, when done correctly, creates an immensely satisfying experience.

Best Indie Game: Pyre

I was attracted to Pyre because of the beautiful artwork and music from its trailer. I was also curious about its odd mix of RPG, visual novel, and sports-centric gameplay, which turned out to be an innovative and really fun combination. Every character is endearing, the overworld map and the locations are stunningly designed, and the incredibly diverse score, composed by Darren Korb (who worked on Supergiant's previous games Bastion and Transistor) is just sensational. If I were to recommend a single game from 2017, it would be Pyre.

Auverin Morrow

Erstwhile senior editor (now with Hi-Rez) Auverin Morrow took the time to drop in and leave her thoughts too.

GOTY: Horizon: Zero Dawn, hands down.

Beautiful game, excellent combat, a truly unique environment (with awesome robo-dinos), and a badass female character who puts more emphasis on the badass part than the female part. What's not to love?

Joshua Broadwell

Your humble writer felt the need to add his choices too, because why not?

Best AAA Game: The Legend of Zelda: Breath of the Wild

Like Kieran and countless others, this one has to go to BotW, but it was a tough choice between it and Super Mario Odyssey. The latter is excellent in its own right, but with BotW, Nintendo managed to pull off a difficult task by creating a fantastic game that also happened to be a radical remaigining of a world-famous franchise. Despite being so different, it comes across as everything Zelda games always wanted to be. Hyrule is truly a living and breathing land, with areas that look and feel drastically different from each other and characters who are actually deeply connected to each other. The combat and weapon mechanics are spot-on, and there's always something to make exploration worthwhile, even if it's just standing on top of a mountain and admiring the gorgeous view. There is also a definite sense of progression, going from everything being a struggle to feeling capable of handling challenges like that Hinox that looked awfully intimidating when Link only had five hearts. Plus, it's one of the only games (other than Xenoblade Chronicles) where my cat sits on my shoulder and watches. And that has to count for something.

Best Mid-Tier Game:Yooka-Laylee

Yooka-Laylee didn't go over very well with many at first (although we did quite like it in our review). But even with the original issues -- issues quickly fixed by the Spin 'n' Polish update -- it managed to recapture everything that made gaming great over a decade ago: bright, colorful worlds, plenty of challenges and things to do, fun and quirky characters, tight platforming, and generally just being fun to play. Being the first major 3D platformer in forever, it carried a heavy burden, and it would have been easy for Playtonic to rely just on nostalgia and hope for the best. Luckily, they didn't, and the end result is a quality experience.

Best Indie Game: Yono and the Celestial Elephants

Yono is definitely indie, since it's the result of a one-man studio. On the surface, it's a cute adventure game about an elephant trying to solve people's problems, with some Zelda-esque puzzles and combat. But underneath that, there's quite a bit more going on about the nature of life and death, reality, and the relationship between everything alive -- and dead. It's not going to tax your brain or skills, but it's more than worth spending time with.


And there you have it -- a host of games from across multiple genres, with enough quality and variety to satisfy almost anyone. But you, reader, are part of the community too, so sound off in the comments below and tell us what your GOTY picks are!

Prey Guide: List of Missing Persons & Volunteers Thu, 11 May 2017 12:52:00 -0400 Craig Snyder

Prey is littered with with missing people of all types. And if you're interested in completing the game 100% then you'll need to find every last one of them.

You can get away with skipping around 10 missing persons and still manage to unlock the Missing Persons achievement, but a true completionist should seek out all of them. Be advised that using recycler grenades can be severely damaging when it comes this achievement, because recycled bodies will display as an empty, crossed-out name in the crew roster (meaning they're unable to be found, identified, and cataloged).

That said, here's a list of missing volunteers and persons that should make scavenging through Prey an easy task.

Missing Volunteers in Prey

There are 18 volunteers that you can find in Prey. Volunteers are different than regular missing persons or crew members, because they can only be found in the Volunteer Quarters of the Neuromod Division. The list below is in alphabetical order and gives the exact location of each volunteer.

Volunteer Number Location
  V-010255-01  Neuromod Division
  V-010655-37 (aka Luka Golubkin)  Crew Quarters
  V-011155-17  Talos I Exterior
  V-041255-00  Neuromod Division
  V-052255-01 (Volunteer F)  Psychotronics
  V-052255-02  Psychotronics
  V-060155-05  Talos I Exterior
  V-071855-21 (Zhao Sun)  Talos I Exterior
  V-080354-01  Psychotronics
  V-090655-13 (Aaron Ingram)  Psychotronics
  V-091755-03  Psychotronics
  V-091855-04  Psychotronics
  V-103155-06 (Jordan Yax)  Psychotronics
  V-110655-16  Neuromod Division
  V-110655-27 (Adrain Holland)  Talos I Exterior
  V-111754-03  Psychotronics
  V-122255-07  Psychotronics
  V-122854-12  Psychotronics


Missing Persons in Prey

Finding all 268 missing persons in Prey unlocks an achievement. All throughout Prey, you'll find deceased crew members and other personnel scattered throughout the Talos 1 Space Station. You need to find the corpses of all these unfortunate people in order to complete this achievement. There are a few of these missing persons that are still alive, too.

On the Security Station terminals, you can check the Crew tab to view which missing persons you've already found. You're also able to track each individual person's location. Below is a full list of every missing person in the game, sorted by the location that they can be found.

Neuromod Division Missing Persons
  Divya Naaz
  Frederick Steele
  Grete Mikkelsen
  Hadley Dalton
  Halden Graves
  Helen Croft
  Jiao-Long Heng
  John Haskins
  Joshua Vanstry
  Jovan Gravilovic
  Junior Bookman
  Natasha Nikova
  Patricia Varma
  Rich Ivers
  Robert Gage
  Tina Snow
  Veer Singh


Talos 1 Lobby Missing Persons

There are several missing persons in this area that are actually still alive, and will be noted as such in the table below.

To find Harley Grainger, Maxine Ford, Richard Coveney, and Steve Folson, initiate the Showing Initiative objective by becoming a psychopath before Dahl arrives in Life Support.

Alice Aiken
Anna Goldcrest
April McGuire
Beth Ino
Bianca Goodwin
Demetri Bowser
Elias Black
Garfield Langly
Harley Grainger
(Tracking Bracelet)
Hendrik DeVries
Jason Chang
Joel Weeks
Kelly Randolph
Laura McAvoy
Lucia Jimenez
Luther Glass
Martin Giroud
Maxine Ford
(Tracking Bracelet)
Mishca Lavarev
Nash Underwood
Octavia Figgs
Randolf Hutchinson
Richard Coveney
(Tracking Bracelet)
Steve Folson
(Tracking Bracelet)
Trevor J. Young
Yuri Kimura
Hardware Labs Missing Persons
Aime Schmidt
Clive Lawrence
Conrad Birchman
Franklin Goode
Gregory Kepner
Hope Ellis
Jorgen Thorstein
Lane Carpenter
Lorenzo Calvino
Miyu Okabe
Nickie Tannar
Peter Coleman
Randall Wood
Sean Larsen
Thaddeus York
Titus Kromwell
Talos 1 Exterior Missing Persons

Jessica Wiley, Riley Butler, and Tana Vale can only be found in the Cargo Bay after the explosion. To move to the Cargo Bay, bring Dayo Igwe there by completing the Dr. Igwe objective. After completing this objective, you may bring him to Talos 1 Lobby, Neuromod Division, and Shuttle Bay.

Dayo Igwe
Emmanuel Mendez
Grant Lockwood
Hunter Hale
Jessica Wiley
Jose Costa
Karisma Chouhan
Mariana Arias
Mike Devlin
Riley Butler
Tana Vale
Psychotronics Missing Persons
Allison Brady
Andrea Hudson
Annalise Gallegos
Cory Richard
Crispin Boyer
Demian Linn
Evan Avery
Hans Kelstrup
Helen Barker-Combs
Janos Jozsef
Kristine Lloyd
Mitsuo Takaji
Otta Lauda
Rory Manion
Ruby Stone
Sanjay Puri
Steven Mueller
Sylvain Bellamy
G.U.T.S. Missing Persons
Alika James
Anders Kline
Brittany LaValley
Edward Douglas
Eric Berger
Josh Dalton
Kimberly Bomo
Laurel Davis
Ramon Ridley
Aboretum Missing Persons

Although I've yet to find out which particular action triggers it, Alex Yu may otherwise be found on Talos 1 Bridge near the end of the game. Rani Chaudhary can also potentially be found in Cargo Bay or Life Support, depending on your actions after saving her from the Telepath in the Greenhouse.

Alejandro Mata
Alex Yu
(Tracking Bracelet)
Carin Buckley
Edna Burton
Elle Gold
Evelyn McCarthy
Gennady Mironov
Iris Stein
Jenny King
Jia Kyung-Ho
Julien Howard
Lawrence Baxter
Lily Morris
Lizzy Colton
Marc Sellers
Marietta Kyrkos
Mickey Pitt Sr.
Rani Chaudhary
Rodney S. Poole
Thomas Tucker
Zachary West
Crew Quarters Missing Persons

You need to initiate the Locate Crew Member objective for Nicole Hague to appear in the Crew Quarters. Will Mitchell is registered once you take the bracelet out of the container that it spawns in.

Abigail Foy
Argenteno Pero
Bernard Griffith
Brandi Pester
Bruce Cobb
Caleb Hawethorne
Carlos Popinga
Chloe Burgess
Chris Wade
Clarke Raffirty
Colette May-Shutlz
Daisy White
Dan Billingsly
Daniel London
Danielle Sho
(Tracking Bracelet)
David Branch
Don Davis
Elizabeth Bay
Emma Beatty
Eve Coolidge
Franz Klinger
Gary Snow
Guy Jameson
Harvey Clausen
Ike Stewart
Indigo Lake
Ivy Song
Jillian Quigg
Joseph McSorley
Kade Mason
Kevin Sabian
Keira Whitman
Lia Macy
Lisa Larson
Maliah Fowles
Mary Malinaro
Mathias Kohl
Mike Turner
Neil Warnes
Nicole Hague
Oliver Benoit
Patricia Wang
Phong Vu
Regina Sellers
Salman Kapoor
Thomas Lutz
Vincent Schubel
Will Mitchell
(Tracking Bracelet)
Deep Storage Missing Persons
Akande Benin
Andrew Grey
Heather Bentz
Jennifer Lee
Lyn Cloyer
Mary Page
Cargo Bay Missing Persons

Actions and decisions made in game can cause Sam Hertz, Kevin Hague, Alfred Rose, Austin Cool, and Tamiko Hayashi to relocate to Life Support.

Alfred Rose
Ash Lasair
Austin Cool
Christopher Smith
Darcy Maddox
Diane Washington
Ekaterina Mulsaev
Enoch Kouneva
Gerald Wildman
Gus Magill
Kevin Hague
Quinten Purvis
Sam Hertz
Sarah Elazar
Tamiko Hayashi
Life Support Missing Persons
Alan Bianchi
Alton Weber
Angela Diaz
Anong Lao
Ari Liudnarht
Augusto Vera
Carol Sikes
Cynthia Dringus
Emily Carter
Erica Teague
Hank Majors
Johnny Brungen
Kane Rosito
Kirk Remmer
(Tracking Bracelet)
Max Weigel-Goetz
Pablo Meyers
Penny Tennyson
Price Broadway
Raya Leiruat
Roger Meir
Tobias Frost
Umi Isaka
Power Plant Missing Persons

Mikhaila Ilyushin can be found in Talos I Lobby or Shuttle Bay later on in the game, based on certain actions and decisions you make.

Umi Isaka
Duncan Krassikoff
Guy Croal
Ian Rolston
Jean Faure
Lan Nguyen
Matthew Connolly
Miguel Lopez
Mikhaila Ilyushin
Nicholas Stillwater
Talia Brooks
Shuttle Bay Missing Persons

Emmanuella DeSilva and Frank Jones can be found in the Shuttle Bay by initiating Locate Crew Member from a Security Station.

Anastacia Uriegas
Blaine Cooly
David Simmonds
Donald "Skipper" Hail
Drew Springer
Eddie Voss
Emmanuella DeSilva
Frank Jones
Galel Seif
Leon Woods
Lloyd Thompson
Mary Stevens
Mia Bayer
Nils Kjaergaard
Rodrigo Diaz
Scott Parker
Todd Matsuyama
Tom "Buzz" Cooper
Talos 1 Bridge Missing Persons
Bill Nixon-Greene
Gordon Bitz
Izumi Minami
Jada Marks
Matt Cothron
Omar Bolivar
Perry Fullbright
Sadie Hall
Skye Braxton
Spencer Ogden
Stone Blanchard


That's the entire list! If you're interested in more Prey content, check out some of our other guides:

E3 2017: Bethesda Predictions Thu, 01 Jun 2017 11:59:02 -0400 Curtis Dillon


So there you have it! Those are my predictions for Bethesda's E3 2017 showcase.


The picture above is the invitation that Bethesda sent out to the press for E3 2017, which depicts a theme park of all their titles: Doom, Quake, Fallout, Prey, Dishonored, The Elder Scrolls, and two locations under construction. This postcard was the basis for my predictions, as well as knowledge of the new studios. The two areas of construction I believe to be Wolfenstein and The Evil Within. If you think I'm wrong about that let me know in the comments!


Bethesda's E3 2017 showcase is shaping up to be a very exciting show. With a handful of known titles like Fallout VR and some big reveals to come, Bethesda will definitely give us plenty to be excited for moving forward.


What do you want to see announced at the show? What are you most excited about? Let us know in the comments and be sure to check back here for more of our E3 predictions!


Make sure to check out our other E3 predictions: 


A New IP


Bethesda's 2017 E3 showcase could very well close out with The Evil Within or Wolfenstein, or maybe even Fallout VR, but I think we might see a glimpse of something new.


After last year's E3, Bethesda revealed that it has two new games in development that are on the same scale as Fallout, and neither is The Elder Scrolls VI. Todd Howard did confirm that a follow-up to Skyrim was in development, but it was a long, long ways off -- implying it may not even be this console generation!


So that leaves us with the two brand new games of which we know nothing about. We don't know how long either of these games has been in development, although Howard did say (in the same article linked above) that both titles would be announced before The Elder Scrolls VI. That leaves us to assume that we could see one of these new titles revealed this year. A new IP would be the perfect way to close the conference, even if it is just a trailer.


Wolfenstein: The New Colussus


The Wolfenstein series made a return in 2009 with a reboot. It was met with decent reviews, but the series was far from back to its iconic status.


So in 2013, when a sequel was announced by Bethesda, not too many people were on the edge of their seats. Wolfenstein: The New Order then released in May 2014 and received surprisingly great reviews. The game suffered from a flat-out bad first level, but from there on it was a fantastic shooter with great mechanics, an emotional story, impressive visuals, and a cliffhanger ending.


Last year at E3, Bethesda showed a fake cmd.exe screen with DOS language on it, which showed the names of a few Wolfenstein games throughout history and their release dates. Fans quickly pointed to an unknown title beneath The Old Blood, titled The New Colossus, with no release date. It seems inevitable this is the new game in the Wolfenstein series, which VP Pete Hines has called "fu*king bananas".


I would expect The New Colossus to play a major role at this year's E3, and I would also expect a release date for next year. I think both this and The Evil Within 2 are games we can expect to play soon -- but that's all speculation, we should find out the actual release dates on June 11.


Mobile Games


Two years ago, when Bethesda revealed Fallout 4 at E3, the company didn't want us to have to wait until November to play some Fallout. So they announced Fallout Shelter for iOS and Android. The game became a mega success for Bethesda, leading to a new game studio being opened in Montreal.


This new studio has not working solely on mobile games, but also on PC titles as well. It's been two years since the studio opened its doors -- and therefore we could very well see the first fruits of its labor. Bethesda made a point of saying that there is no plan in place release a mobile game alongside every major AAA release they put out, but that doesn't mean there aren't any mobile games at all coming in the next few years. 


I'm not sure what the next mobile game from Bethesda will be. The obvious option is another Elder Scrolls tie-in -- but I think not, especially considering that Elder Scrolls Legends just released. But maybe we'll see something akin to Hitman Go in the Dishonored universe?


Doom, Prey, Dishonored 2 & Quake Champions


Last year Bethesda released Doom and Dishonored 2, both to critical acclaim. This year, Prey was released, and I think it's fair to say we will see more of all of those games at this year's E3.


Doom is the outlier here because the team at ID may have moved on and we won't see anything for a while -- however, I believe the success and popularity of the game will lead to some more DLC. This was hinted at by Doom creative director, Hugo Martin, who said they were considering a single-player expansion a few months ago. Needless to say, this expansion could have been in the making for a while now and Martin is simply keeping things under wraps. Any reason to go back to Doom for more single-player action would be welcomed by fans and receive a big pop at E3.


Dishonored 2 and Prey are guaranteed to get some screen time at this year's show. These are the two most recent releases for Bethesda, and neither has received any DLC thus far. So we could expect to see expansions for both games.


Quake Champions was revealed at last year's E3. The classic arena-based shooter returned with frantic action and 60 frames per second. The game has been announced as free-to-play if you want to use one character, and it's available for purchase to unlock the whole roster. The is an odd route for Bethesda to go down, but it seems the publisher wants to explore payment models. Quake Champions is a lock for this year's E3 -- and I would also expect a release date!


The Evil Within 2


Here we have a foregone conclusion: The Evil Within 2 will be revealed at E3 and likely release next spring.


Rumors have been swirling for months about a sequel to the 2014 horror game from Resident Evil mastermind, Shinji Makami. The Evil Within sold surprisingly well and got solid reviews, leaving everyone to assume Tango Gameworks has been working on a sequel since 2014.


The Evil Within was a fairly early game for this console generation and it's quite noticeable at this point -- with a jarring frame rate, overly dark visuals, and some odd control choices. These are small details that will hopefully be rectified with the sequel, which has the potential to be a big horror game and a tentpole release next year.


Fallout 4 VR


Let's start off with a safe prediction. At last year's E3 showcase, Bethesda, much to the shock of the audience, revealed Fallout 4 for VR. The company has already announced that the game will make an appearance at E3, and will be playable on the show floor for the public.


Speaking about the Fallout VR experience, developer Todd Howard has called it mind-blowing and said fans won't believe how amazing it is. Of course this is probably PR talk, but the prospect of Fallout in VR is pretty enticing. There has yet to be any announced platforms for Fallout VR, but the game was said to be slated for release this year. Fallout 4 would be a massive boost for any of the VR platforms, but you have to imagine it would make an appearance on the most powerful hardware in that corner of the market right now -- the HTC Vive.


Last year Bethesda also revealed Doom for VR, so we can probably expect to see more of that, as well as a release date for Fallout. We could be in for a surprisingly VR-heavy showcase from Bethesda.


We're back with another E3 predictions list, and this time Bethesda is the focus!


Since its first outing in 2015, Bethesda has become a mainstay at E3, and we couldn't be happier about it. The publisher is a powerhouse in the industry, and has probably overtaken EA and Ubisoft as the most exciting third-party showcase at E3.


Last year, Bethesda released the critically successful (and fan-favorite) reboot of Doom, along with Dishonored 2. These two games were both very well-received, even if Dishonored 2 didn't sell well. This year, Bethesda has already released The Elder Scrolls: Legends, a card collecting game for phones, and Prey -- which received great reviews despite sub-par sales and some game-breaking bugs at launch.


This year, Bethesda sent out its invitation to the press which featured some teases for the show. The publisher clearly has a lot to exhibit ahead of its conference on Sunday June 11, and I'm going to run down a list of predictions that you can expect to see. 

8 Star Wars Expanded Universe Novels That Should Be Cannonized by Video Games Mon, 24 Apr 2017 14:00:01 -0400 Nick Lee

With Star Wars officially canonizing expanded universe characters like Grand Admiral Thrawn and Revan, there are still some novels who deserve recognition in cannon gaming. These don't have to include only new characters, but will advance existing ones and give Star Wars more for origin or solo stories in the future.

Let's look at the seven novels who merit their spot in video game cannon.

Darth Plagueis by James Luceno

Tell me, did you ever hear the tragedy of Darth Plagueis the Wise? Surely by now the internet has culminated in agreement that the story of the slain master of Darth Sidious deserves his own official canonized game. We know that he is mentioned in Episode III, so is technically canon, but we only know his story through the emperor -- which may not be the best source.

Darth Plagueis, however powerful he truly was, is a story worth exploring for Star Wars as he is essential to the rise of the Sith before the emperor's dastardly plot was put into place. Playing as a young Palpatine begrudgingly training under his powerful master to then killing him would be quite the story to play through. Not to mention it would give gamers the chance to test out the all powerful master of the Sith for the first time ever as the main character. 

Available On: Amazon / Barnes & Noble

The New Jedi Order: Vector Prime by R. A. Salvatore

Nothing says classic Star Wars novels like Vector Prime. Released in 1999, the novel tells of a scientific outpost leading Luke and the original trilogy gang into the hands of the dangerous Yuuzhan Vong. Long lingering in the shadows of the EU, the Yuuzhan Vong are far more ruthless and deadly than the Galactic Empire and are responsible for the deaths of iconic Star Wars characters.

Introducing the first contact with these monsters would be a diverse turn for Star Wars gaming as they could follow a more Prey and general horror theme. Incorporating a game where players have to take on these monsters would put fear into the heart of a Star Wars story; something never done before.

Available On: Amazon / Barnes & Nobles

Darth Bane: Path of Destruction by Drew Karpyshyn 

The introduction of the powerful and ruthless Darth Bane's origin story would provide Star Wars gaming with a fun story to play through as they discover the Sith, similar to that of Knights of the Old Republic.

Canonizing a novel like this would show Star Wars the true heart of darkness within the Sith itself as this is where the infamous "Rule of Two" originates from. Without the work of this novel other stories created after would only be following the rule of two because of the movies alone. This novel instead establishes a back story, and an already cannon character with enough clout to understand why.

Available On: Amazon

Shatterpoint by Matthew Stover

Star Wars has thousands of stories but their lead characters are often similar when it comes to story driven single-player campaigns. To remedy this, a novel like Shatterpoint that follows Mace Windu's hunt for his lost padiwan during the Clone Wars would eb the perfect diverse novel for a fan favorite character.

This novel would also follow the internal conflict Jedi faced by going to war, as in the movies Windu even notes that the Jedi are not foot soldiers. Seeing how the conflict weighed on the Jedi would be an exciting twist in gameplay while also letting gamers control the legend of the prequels.

Available On: Amazon / Barnes & Noble

Scoundrels by Timothy Zahn

Taking place just after the rebellions win against the Empire in Episode IV, Han Solo wants to take his buddies on one last heist before becoming a goody-two-shoes for good. The story would provide a good alternative in gaming to Star Wars: Bounty Hunter where players got to play as Jango Fett.

This would be the gun-slinging scoundrels own story primarily, but could even allow players to switch between other main characters form the novel, Chewbacca and Lando Calrissian. The game could also follow Han's encounters with other bounty hunters beyond the infamous Greedo encounter, that would make for great game play.

Available On: Barnes & Noble / Google Play Books

Death Troopers by Joe Schreiber

One of the few horror novels in Star Wars, this story follows a star destroyer in the deep reaches of galactic space as they try to survive. Similar to the novel, the game would follow brother duo Trig and Kale Longo imperial criminals as they try to escape the Imperial prison barge, the Purge.

Though the story was briefly touched on by Star Wars Galaxies, the mmorpg hasn't been able to dive into the full horror aspects and jump scare filled scenes a fully developed game could do.

Available On: Barnes & Noble

Boba Fett 1 through 6 by Terry Bisson and Elizabeth Hand

Originally a series of young reader novels, these three books tell the story of Boba Fett before and after the death of his father Jango Fett. The story would be an emotional roller coaster as players get to see the making of an infamous bounty hunter through heartbreak.

The game canonization of these novels would work perfectly to explore how growing up is tough and without the stability of a home life can lead to both wonderful and awful adventures. Further, the novel would allow gamers to follow the full life story of a character with so few movie lines, the game will give its writers plenty to imagine for the character.

Available on: Amazon

Dawn of the Jedi: Into the Void by Tim Lebbon

Taking place before even the Old Republic, this novels follows a strong and original character as she is tasked with defending the galaxy from an evil mad man she knows all too well. The story would do well in a cannon game in that players would explore an original story of an unlikely hero in a world before the common items and characters we know in Star Wars ever show up.

A game like this would be similar to the solo story announced in the upcoming Battlefront II campaign but following the female lead for the good guys. 

Available On: Amazon / Barnes & Noble


Video games have the unique ability to tell full and comprehensive stories of characters close to the ability of novels than movies ever could. Canonization of these novels would allow for gamers to get more prospective of the Star Wars universe.

As diverse as the galaxy is, these novels open us up to rich characters new and old that deserve more time in the spotlight -- your move now Star Wars.

Prey Trailer Gives New Look At Weapons, Gadgets and Gear Wed, 05 Apr 2017 05:26:47 -0400 Nick Lee

Bethesda's Prey is a futuristic game focused on the Talos I space station, which has been overrun by aliens called Typhons who aren't around to make friends. The initial trailer for the game debuted at E3 2016, but this new trailer goes in depth on more weapons, gadgets and gear that will be experienced by the player first hand.

The first piece of gear unveiled is the Transcribe, a communicator that is standard issue to all Talos I employees. The device also acts as the prime interface to manage the players abilities, area maps and acts as a general user interface (UI). Next comes the Artax Propulsion System that is attached to the player's uniform to navigate in zero g environments. The first gadget shown was the Recycler Charge and is described on the game's site as:

"a godsend when trying to clear out a room – but it’s also extremely dangerous if not handled properly."

The site goes on to say that standing too close will hurt the player which could possibly happen with other gadgets in the game as many are experimental.

Prey, Gun, Helmet, GLOO Cannon

The GLOO Cannon, one we can't wait to try out, will be one of the more versatile in the game. The dual gadget and weapon will be used to hurt and to aide and was first seen in the initial trailer, but was designed to stop the escape of Typhons; which is where the next weapon comes in.

The Typhon Lure, another grenade, can be used to both distract and attract a Typhon. The only non-direct carry asset of the player officially unveiled is the Engineering Operator. These robots are hostile enemies and apparently will travel in pairs similar to the aliens trying to kill the player. These are indications of possibly more robots to be seen as the first trailer for the game showed different robots who could be distracted similar to the Typhons.

Prey, Hardware Laps, Skills Tree

A look at the user interface that wasn't directly expanded upon in the new trailer shows quick glimpses of a wrench, shotgun and handgun, more basic items that the player will probably start with. Furthermore we got a quick glimpse at specialization tracks called Neuromods. These mods will likely act in conjunction with leveling up as the player can choose what to focus on to escape the station.

Prey releases on May 5, 2017 and if you pre-order now you'll receive the Cosmonaut Shotgun pack including a specialized shotgun, different from the one seen in the new trailer and other gear.

Special Presentation For Prey In Theaters Tue, 28 Mar 2017 04:10:03 -0400 ThatRainbowThing

Bethesda has announced there with be a special presentation of the game Prey in some theaters. They're having a US tour, allowing gamers to to get a hold of the game. They are also going to be having a film fest called "Inspirations of Prey" where they show sci-fi films that inspired the games developers.

Only 4 locations have so far been announced, and there is no update yet to whether there will be more.

 Austin, TX – The Highball at the Alamo Drafthouse South Lamar – April 4
San Francisco, CA – Bear vs Bull at the Alamo Drafthouse San Francisco – April 11
New York City, NY – House of Wax at the Alamo Drafthouse Brooklyn – April 19
Los Angeles, CA – The Regent Theater – April 25

There will be more movies shown other than what will be at these events.

If you just wanna see which film may be showing near you and want to buy a ticket head over to DraftHouse.

Prey will be a first-person shooter, published by Bethesda Softworks and developed by Arkane Studios. Initial release date is May 5, 2017 and will be available for PS4, Xbox One, and Microsoft Windows.

Prey Typhon Research Trailer Drops and Reveals Alien Species Thu, 16 Mar 2017 13:14:19 -0400 Pierre Fouquet

A new trailer for the upcoming shooter Prey, titled Typhon Research, just released today. This cinematic trailer focuses on each species of Typhon -- the aliens within Prey. It explains what each species can do, and their relative danger to humans.

There are four known different species of Typhon, all discovered through the "introduction of human test subjects". However, there are likely more species out there that we haven't seen yet. In this trailer, we got a visceral look at three of these species. Here's what we know:

01: Mimic

These spider-like creatures are the progenitor (evolutionary beginning point) of the Typhon species. Their nickname is derived from their ability to polymorph into inanimate objects of similar mass, and lay in wait and ambush their prey.

02: Phantom

These are "hybrids of Typhon DNA and a human's corpse." While they may think in a similar style to humans, they have deadly claws and a ranged kinetic sphere which detonates on impact.

03: Telepath

These Typhons are, as you guessed from the name, telepathic -- making them one of the most dangerous species due to these psychic abilities. They can control weaker-willed organisms by using a powerful psychic wave. This wave can be nullified by using a personal psychic nullwave device.

That's all we're able to gather from this new trailer. 

If you pre-order Prey, you'll get access to the "Cosmonaut Shotgun Pack" --which gets you a Margrave Shotgun and ammo plans, 2 medkits, 1 recycler shielding chipset, starter fabrication materials, and 3 transtar neuromods. That'll be pretty helpful when you're facing off against the nasty Typhons we've seen in this reveal.

Prey, developed by Arkane Studios, is due out on May 5, 2017 for Xbox One, PS4, and PC.

Prey Demo Impressions: Alien Invasion with a Twist Mon, 27 Feb 2017 14:06:09 -0500 Sergey_3847

Prey, a new game from Arkane Studios and Bethesda Softworks, has nothing to do with the game of the same title from 2006. Although some themes are similar overall, these two games are completely different projects.

This one is mostly inspired by the games like Bioshock, Half-Life, and especially System Shock. It is set for a May 5th release date, and not long ago the demo of the game became available online for free.

If you haven’t got the chance to play the demo, then here are a few thoughts on what to expect from this unusual project.

The First Test…or the Last One

Prey DemoChoose your protagonist...

The very first screen of the demo offers the choice between the male and female protagonists -- but it really doesn’t matter who you chose, since the storyline follows the same scenario in any case.

It’s the year 2032. If you chose the male character, your name is Morgan Yu. You wake up in your apartment and you are being called on the phone by your brother -- Alex Yu. Morgan gets up, puts on a special suit, and moves outside on top of the building, where a corporate helicopter is waiting for him.

Prey demo is short -- clocking in at just a couple of hours of gameplay, while the full game will have around 16-20 hours.

The helicopter lands on the roof of the Transtar building, where Yu brothers work together. You will soon meet Alex, who instructs you on the upcoming tests…and he admits that there is nothing to worry about.

The series of experiments you will take part in are not difficult at all, but there is something strange about them. For example, they ask you to hide inside a room with only one chair, or let you answer a few questions that keep you checking your moral compass. Anyhow, it all ends pretty fast, because an unexpected thing happens -- some sort of dark entity eats the face of one of the scientists...

An Experiment Gone Awry

Prey DemoThis thing hurts!

The screen goes black and you wake up in your apartment like nothing ever happened… again. This is weird, so you start checking your computer that keeps six identical messages: “Danger. Leave Now.” You try to leave, but there are dead bodies everywhere in the hall of the building, and you start realizing the horrible truth -- something went terribly wrong.

An unknown voice appears in your radio -- somebody wants to help you get out of there. This is the point where the game truly begins -- you start an investigation. As your character walks around the building, you realize that everything is fake, and the building you’ve accommodated is actually a space station.

Here every little bit of information becomes important -- whether it’s an email on some random PC, or an audio file on somebody’s desk. On top of that you keep finding various tools, some of which are offensive.

So what this is all about? You learn that Transtar has been attacked by some sort of alien, called "mimics", that can turn into any shape or form. These mimics (which are strongly reminiscent of the headcrabs from Half-Life) have flooded the entire station, and it looks like everybody’s dead except you.

Introducing Mechanics and Skills

Prey DemoNeuromods make everything so much easier.

In the process you learn that you can activate various abilities with the help of special devices called neuromods. These unpleasant augmentations require getting needles stuck in your eyes....which is referenced at the beginning of the game. 

Prey is clearly targeted at experienced gamers, who know how to handle a game with high level of difficulty.

The demo version of Prey offers three skills trees - Scientist, Engineer, and Security. Engineer skills are of particular interest since many areas on the map are closed, but you can hack through them by playing fun mini-games that look a bit like Pac-Man. But even if you develop Security skills, you gain so much power that you will be able to simply break through using your strength alone.

Talking about offensive abilities that are of no less priority here, you will find a weapon called the GLOO Canon. This thing emits blobs of glue that freeze mimics and phantoms -- another enemy that you will encounter on your way. As the enemies get frozen, you can take out your good old wrench and kill them almost instantly. At the latter stages of the demo you also get to use a shotgun.

However, if this playstyle doesn’t excite you, there is always a stealthy way. This is no surprise, since Prey has been developed by Arkane Studios -- the creators of Dishonored. This developer knows how to implement stealth mechanics into its games, and Prey is no exception.

Is it worth waiting for?

The Prey demo is short -- clocking in just a couple of hours of gameplay, while the full game will have around 16-20 hours. But you can always do things differently and approach the game from a new angle. Actually, it is a lot of fun looking for alternative ways out, instead of choosing the typical aim-and-shoot path of the FPS games.

The demo gives the distinct impression that the complete game will have a strong storyline and a few twists at the end. Prey is clearly targeted at experienced gamers, who know how to handle a game with high level of difficulty. It will be a challenging game that will test your patience many times before you reach the finish line.

If everything above got your blood pumping, then Prey is definitely worth the wait. And it’s just a couple of months away, so you won’t have to wait for too long.

The 10 Most Anticipated FPS Games of 2017 Thu, 24 Nov 2016 06:00:01 -0500 Ty Arthur


Sadly, some of our most-anticipated games of 2016 were pushed back and haven't arrived yet, most notably Rising Storm 2: Vietnam, Sniper Ghost Warrior 3, and the maybe free, maybe not Lawbreakers.


While the waiting is getting unbearable, that at least means more shooters are coming soon! 2017 is shaping up to have a slew of really well-rounded offerings, covering everything from desert warfare to jungle sniping to crazy Giger-esque horror landscapes and far-future sci-fi dystopias.


What's your most anticipated 2017 FPS game, and what did we miss that should have made the list? Let us know in the comments!


Call Of Duty 2017


OK, so honestly, this is less a highly-anticipated game as it just a big old question mark that everyone wants answered. What's coming down the pipe, and will it be changed drastically after the fan flop of Infinite Warfare?


Call into question my gaming cred all you want, but I'm going to let you in a little secret here: although the basic free for all multiplayer is a let-down, the single player campaign was great, and the ridiculous '80s themed zombie mode was a blast to play.


Yeah, yeah, it's super cool to hate on CoD, I know, so go ahead and burn that effigy of me and let's move on already.


Whatever the new iteration will be has been in active development for at least two years by Sledgehammer Games, based on Activision's rotating developer schedule. They previously worked on Modern Warfare 3 alongside Infinity Ward and then subsequently handled Advanced Warfare, so that might indicate a modern/futuristic bent, but that's not a given.


Rumors are circulating that Call Of Duty 2017 will be set in Vietnam -- but who knows if that's actually true, since prevailing wisdom around this time last year was that Infinite Warfare would be Ghosts 2. It's a good bet whatever arrives with probably be accused of copying Battlefield if it's an old-time shooter.


What do you want to see from the 2017 Call Of Duty iteration, or are you tired of the yearly FPS entries altogether?




You may recall this slide from last year's most anticipated FPS games article, but that's how the game industry goes -- some titles make it out and some get pushed back, delayed, re-tooled, etc.


Lawbreakers has changed quite a bit from what was originally seen in years past, apparently ditching the F2P model and now focusing on high-flying, gravity-defying combat at hyper speed. Anybody want to place bets on if this can dethrone the current crop of high-tier competitive shooters?



Quake Champions


After the Doom reboot, of course the next logical step was a return to Quake! There's no solid release date on this one, so it might not arrive by year end 2017. But we're holding out hope. 


As a huge fan of Quake and Unreal Tournament 2004's absurd, hyper-fast combat, Bethesda's upcoming iteration has some pretty big shoes to fill, and will hopefully come to dominate the multiplayer and eSports arenas.





Does it get more old-school than this? Strafe is looking to pay tribute to those classic '90s shooters before cutting edge 3D graphics were even a pixel in Pac-Man's eye.


The tongue is more than a little in-cheek here (just take a look at that totally tubular trailer below) as developer Pixel Titans comments that this is "the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996."



Get Even


I absolutely love how messed up and genre-bending this game looks already. It's an FPS with both occult elements and drones, and there looks to be more than a little bit of a horror vibe that could go a psychological direction.


Based on the trailers, there's a Condemned atmosphere, but maybe even taken to a further level on the weird side, along with hints of Deadly Premonition. There's also reportedly going to be Oculus Rift support, for a completely immersive experience.


Lacking a specific release date at the moment, Bandai Namco has announced "Spring 2017" as the target window.



Insurgency Sandstorm


Officially announced back in February, this FPS sees New World Interactive getting publisher support for release on PC and consoles.


Considering the original Insurgency started as a mod, this is a big step for the team and something for modders around the world to look up to as what could come from your hard work.


A competitive beta is expected to launch soon for this realistic desert warfare FPS that has anticipation through the roof. Stay tuned for full info to hopefully arrive soon.



Inner Chains


This very different entry is both an FPS and a horror title, so we're putting it on both lists of our most anticipated games of 2017.


Another crowd funded success story, Inner Chains managed to go from indie effort to publisher-backed after getting buzz during the Kickstarter, and is now coming to Steam and consoles, with an early 2017 release date expected.


The setting is a dying "biomechanical" world, where organic creatures meld with machinery to create something like a fiery nightmare hellscape melded with a Giger painting.





A sorta, kinda sequel to the 2006 game of the same name (or maybe a reboot? it's not entirely clear), Prey has been in development hell for a long time -- at one point even being outright cancelled.


Now resurrected and slated for a 2017 release, this sci-fi shooter is looking to be very dark and also pretty story-heavy, which is not typically the strong suit of the FPS genre.


Considering the folks behind Dishonored are now at the helm, I'm expecting big things from 2017's Prey, and can't wait to see more soon.



Battalion 1944


Covered in our look at exciting crowd funded projects last year, this WWII shooter made a whopping 300% of its goal and clearly has high expectations from its backer base.


If boots on the ground and none of the jetpack sci-fi nonsense is what you're after, this is the game you want to play next year. It gets back to the basics of what made those early Medal of Honor and CoD games so widely regarded in the first place, but with a more modern presentation.



Destiny 2


First and foremost this looming behemoth on the horizon has to be mentioned, which even detractors have to admit is going to be huge.


Overwatch might be devouring the lives of online players at the moment, but there's no question Destiny really redefined the online multiplayer experience in the current generation of consoles. Granted, Destiny takes a lot of flak in forums by hard talking keyboard warriors, but it's remained relevant since release and has a fairly non-toxic and cooperative player base.


There's no specific release date yet, but an official announcement must be coming very soon, as the game is expected out in 2017. Rumors are swirling that Destiny 2 will be on both console and PC, with some pretty radical changes to the formula forthcoming. What changes would you like to see, and what do you hope stays the same?



It's going to be hard to top 2016 on the FPS front, with major titles arriving from just about every franchise, including some seriously long-dead ones!


Doom made its triumphant (and ultra gory and fast paced) return after years of delays. Blizzard's Overwatch smashed the the FPS and MOBA genres together and continues to dominate. The ridiculously awesome katana and blazing guns combo of Shadow Warrior 2 showed us we didn't need to take anything too seriously. 


Of course there were the titanic dueling giants offering very different visions for FPS supremacy: gritty trench warfare hell with Battlefield 1 and futuristic space combat sim Call Of Duty: Infinite Warfare. Sadly, Titanfall 2 fell between those battling behemoths and has been overlooked by the masses, but hopefully will still rally at the holiday season.


Some FPS entries weren't as well received, with Homefront: The Revolution getting more than its share of lumps at launch and an overall “meh” rating online (even though I personally quite enjoyed it and still play regularly).


Now that we've hit the end of the year, it's time to look forward at what's to come with our 10 most anticipated shooters of 2017. It might be hard to overcome what arrived in 2016, but developers are sure putting up a valiant effort covering everything from realistic, squad-based games to fast-paced arena shooters and even a few unexpected sci-fi and horror entries.

Prey at QuakeCon 2016 – First Gameplay and New Trailer Mon, 15 Aug 2016 05:07:39 -0400 SRCRUZ

Quakecon 2016 was held over the weekend from August 4th to August 7th. One of the first pieces of content released was a new trailer for Arkane Studios' reboot of Prey, slated for a 2017 release.

"Set in an alternate future, Prey puts you into the uniform of Morgan Yu, the subject of morally dubious experiments designed to grant you alien powers."

This was the first look at the next installment of the franchise, which has been in development in one shape or form since 2011. Originally being developed by Human Head Studios as "Prey 2", a direct sequel to the eponymous 2006 game, it was "canceled" in 2014. Earlier this summer, Bethesda announced that a reboot of the franchise was being developed by Dishonored developers Arkane Studios.

In an interview with PC Gamer, lead designer Ricardo Bare spoke on their vision for the title. "We wanted to do something with science fiction. Our brand of game, but in a science fiction setting on a space station with aliens, and so that seemed a really good match."

If the game is anything like the Dishonored series, you can bet it will be immersive and hard to put down.

Prey Is Back... But Why Are We All Excited? Tue, 21 Jun 2016 07:17:17 -0400 Pierre Fouquet

Prey released way back in 2006, developed by Human Head Studios, and many loved it. The graphics, gameplay, where it was set, and even the story were all amazing. While most of these elements have aged in the past 10 years, Prey still plays really well.

Prey resurfaced a few years back, as a sequel being again developed by Human Head Studios. It's a shame Prey 2 is no longer a thing, but with Arkane Studios now at the helm of the Prey reboot, I jumped back into the original. But what makes it stand out?

Looking to the other side of the Sphere.

Prey does new things with the old tropes, even now

Let's brush over what has aged -- with textures and poly counts Prey is no longer up to scratch. But being around 10 years old it still looks solid, especially in the architecture and design of everything. The walls still look disgusting -- they are slimy and organically grotesque, with some of the 'doors' opening with a horrible squelch. They are animated amazingly to create a vomit-inducing effect.

The plot has been seen many times before, and many times since, but with a slightly different twist. You are a Cherokee named Tommy. Aliens abduct you, your girlfriend Jen, and your granddad. Using your ancestral powers, you can spirit walk, which allows you to walk over spirit bridges, pass through force fields, and use your spirit bow. Familiar story elements, of chasing your loved one and alien abduction, are mixed with an oft-underserved spiritual element from Native American culture.

Yes, I am walking along a wall.

The gameplay is pretty standard, until you start to manipulate gravity, walk along the walls and ceilings using specific walkways, and even become a spirit. There are some boxes which will transport you to other places, sometimes within the same room, sometimes into another area. There are even portals -- unfortunately you cannot create them, but they can appear anywhere, on roofs, walls, or the floor near you, with some you can pass through.

You gain new and unique weapons, each of which works differently from the last, but is also as interesting as the last. From the more standard assault rifle type weapon, which has an alternative fire where it turns into a more sniper rifle type weapon, to a gun where you have to charge it using energy stations of fire, ice, or lighting, and which element you charge the gun with changes the range and how it actually fires.

Gravity is pulling me towards the wall, so it is now the floor.

Gravity, space, and mind bending

Let's talk a bit more about gravity, and portals. We all know what gravity is I assume, where you stick to a ball because of it's size, density, and pull. It's rare to see a game which uses gravity, both realistically and gamifies it.

There are walkways where you stick to the surface, and so can walk across walls and ceilings -- but don't jump off because you will fall. There are even sections where you can shoot a gravity manipulator and change the direction of gravity. Both of these mechanics create really interesting puzzles, where you use your spirit form to activate objects and move your physical self. The realistic gravity comes in the form of mini-planets, where you literally walk around them. Some areas have many of these little planets, and even a spaceship you can fly around in.

The portals, teleportation boxes, as well as mirrors are some of the best reflections/projections in games. (And remember Prey was released before Portal.) You can see through the portals, the other side being just as clear as if you were there. The reflections from mirrors are the same, a perfectly mirrored image of Tommy appears at the beginning of the game.

The plane crash which was the be the starting point of Prey 2.

Prey sticks in your head because it takes tropes and does interesting things within them

To this day, many of the things Prey does are unique. How many games use portals? Or allow you to manipulate gravity? Or even have tiny planets you can walk around? Yes, there are few, like Portal with...well portals. And LawBreakers has gravity manipulation, along with a few other games (some of which, notably Inversion, were also very mediocre games which didn't use a cool mechanic in very impressive ways).

Prey remains a memorable game by mixing things you are used to seeing, with new things. I, for one, can't wait to see what Arkane Studios come up with in their Prey reboot.

1995-2016: Top 5 Conferences in the History of E3 Fri, 17 Jun 2016 05:34:49 -0400 Phil Fry

E3 2016: Present Day Hype 

E3 2016 has come a long way since the '96 conference of the N64.


This year's conference is on this list for several different reasons. Admittedly, I may be letting all of the hype influence this listing -- but thus far, this year's conference has been full of exciting developments and showcases. 


One of the dominant features that has many gamers talking is Nintendo's latest Zelda game, The Legend of Zelda: Breath of the WildThe gameplay footage that we have seen so far illustrates that the game is taking a turn away from the conventional aspects of the series and placing more emphasis on exploration and player choice akin to the original NES game. Link is able to jump on command, mountains can be scaled, and environments manipulated. 


Furthermore, the vastness of the new Hyrule has been said to be far more expansive than any previous iteration of the series, and as a long-time Zelda fan, I am hyped to play this game. The first 20 minutes of gameplay shown left me impressed and much more excited than I honestly expected to be.


But Zelda alone is not the only hype-worthy game from this year's conference. Bethesda's Dishonored 2, which involves Emily Kaldwin as a playable character, promises to further develop the story of the Empire of the Islands. Bethesda also showcased their reboots of Prey and Quake -- and announced an HD remake of their popular Elder Scrolls game, Skyrim, which is also allowing console users access to mods for the first time. 


Double Fine's Psychonauts VR gameplay was shown utilizing PlayStation's VR,  BioWare's Mass Effect Andromeda made an appearance, Gears of War 4, We Happy Fewand Microsoft's new project Scorpio are just touching the surface of the kinds of announcements we've seen so far, making this year's conference one of the most noteworthy in recent history. 


Which conferences do you remember the most? What announcements left you in awe? What are some of your favorite E3 moments of all time? 

E3 2013: Long Awaited Sequels 

E3 2013 was a conference in which many gamers saw sequels that had been, and in some cases are still, long-awaited. Perhaps one of the biggest sequels announced was Square Enix's Kingdom Hearts 3. The series had not seen a true sequel since Kingdom Hearts 2 back in 2005, 8 years prior to the 2013 conference. Countless fans rejoiced at the announcement. 


Despite the Kingdom Hearts series containing numerous handheld games that enriched the game's story and characters, and HD remakes, many gamers had been anxious for a Kingdom Hearts 3 for the entirety of a console generation. 



[image via My Nintendo News]


Nintendo gave the announcement date ofPikmin 3, another sequel that was long-awaited for a whole console generation. 


DICE's reboot of Star Wars: Battlefront was first shown, another highly anticipated sequel, after the popular two games from two generations ago were left in limbo. 


Other notable sequels of this E3 conference included: Final Fantasy XV, The Witcher 3, and Dark Souls II. 


[E306 - Halo 3 trailer from The Microsoft Briefing]

E3 2006: A New Generation 

The 2006 conference is on this list for several different reasons. Primarily, it was the conference in which the first line-up of memorable last generation console games were shown and discussed. 


Microsoft had a particularly notable conference due to Halo 3, which was highly anticipated at the time and saw gameplay innovations like Forge mode, and the ability to save gameplay footage in Theater mode. During the game's first 24 hours of being released, more than one million players were on the game with Xbox Live. Halo 3's multiplayer was finely tuned, and the game holds a special place in my memories because of the individuals I met playing the game and the community experience that revolved around it.  


Microsoft also showed a trailer for Lionhead's Fable 2, another anticipated sequel -- the first Fable being a notable RPG for its utilization of player choice in the story. 


Nintendo's conference set a release date for the innovative Wii, with fantastic games like The Legend of Zelda: Twilight Princess, and Super Mario Galaxy. At the 2004 conference, many remember the first unveil of Twilight Princess, with Shigeru Miyamoto coming on-stage wielding Master Sword and Hylian Shield to the rallying cries of fans. This Zelda game featured innovative motion controls, arguably some of the best boss fights in Zelda history, and a darker story in nature the series hadn't seen since Majora's Mask. 



Apart from Zelda, Super Mario Galaxy featured a new take on 3D platformers, allowing Mario to traverse planet-like platforms through space in full rotation. The game also featured a fully-orchestrated soundtrack that's almost reminiscent of Studio Ghibili style sounds. 

E3 2001: Developments in Competitive Gaming 

At the E3 conference of 2001, Nintendo's GameCube first made its appearance, Microsoft's initial Xbox game line-up was unveiled, and Sega's Dreamcast made its last appearance. 


Nintendo's games included titles like: Super Smash Bros Melee, Super Mario Sunshine, Pikmin, Eternal Darkness: Sanity's Requiem, and Luigi's Mansion. 


Melee alone sparked the formation of competitive Smash Bros communities across the United States and Japan. The fighting game scene centered on Melee saw a history of technique developments like Wave Dashing, Dash Dancing, and the overall development of character play-styles. Player names like Mew2King, Mango, Leffen and Armada were (and are) widely known names in the Smash Bros community for their high level of play. To this day, Melee remains a highly competitive game that is featured in MLG events such as Anaheim. 


Another major event of the 2001 conference was the Microsoft conference that featured the first installment of the critically acclaimed Halo franchise.



[via Halo Nation]


The FPS Halo: Combat Evolved, which gave rise to the machinima style series Red vs Blue, was innovative in the development for split-screen and multiplayer experiences, and went on to release incredibly popular sequels like Halo 2 and 3Halo 2 would be the primary feature of MLG's Pro Series in 2006, which was the first televised video game console league. 


[Nintendo 64 U.S. Unveiling @ E3 '96 in Los Angeles, California]

E3 1996: 3D Interactive Environments 

At the second ever E3 conference, there were several revolutionary developments showcased. Starting with what is arguably the most prominent of the conference, Nintendo's 64-bit and first 3D console, the N64, made its premier appearance at the '96 E3. The game shown alongside it was the widely-known Super Mario 64. The game's innovative interactive 3D environment, the N64's analog control stick, and the ability to change camera angles in-game, surely blew the minds of many gamers of the day.


For myself and gamers of my generation, the N64 was the first console we owned (I still own mine), and became the console of our childhoods. The N64 went on to see games like Super Smash Bros, Star Fox 64, Kirby 64: the Crystal Shards, Pokemon Snap, and countless other titles that defined a new generation of gaming -- and that's not even mentioning all of the classic Rare games on the console as well. 


Besides Nintendo, this 1996 conference saw the reveal of Square's (Now Square Enix) Final Fantasy VII, which won countless gaming awards in 1997, and has gone on to be considered one of the greatest games ever made. 



[via Wikipedia]


Other games featured at the second conference included Naughty Dog's Crash Bandicoot, Blizzard's StarCraft, Tomb Raider, and Capcom's Resident Evil. Pretty big year.


E3 2016 is finally coming to an end. With each day of the conference new and exciting games were unveiled -- and the hype is real, especially after Nintendo's gameplay footage reveal of the highly-anticipated Legend of Zelda: Breath of the Wild. I know that I have been thoroughly impressed with the footage I've seen of the game, and I think it's safe to say that many longtime Zelda fans and gamers are very interested in playing the game. 


Since E3's beginning in 1995, there have been conferences in which certain games have received similar levels of hype. And in this article, we are going to look at 5 of the best E3 conferences based on the games or consoles that were revealed during that year, and often times the historical developments of gaming these specific games contributed towards. 


This list was difficult to make, particularly because at each conference there is typically at least a few major games announced, and what I may consider a substantial reveal may not be what someone else considers significant. But in the history of E3, these are my top 5 conferences. This list is not ordered in terms of one conference holding more significance than another, but instead goes from earliest to latest conference year. 

Bethesda announces Quake, Skyrim Remastered, VR, and more at E3 2016 Mon, 13 Jun 2016 02:35:55 -0400 Joshua Potter

Bethesda sure knows how to make a lasting impression. Rather than simply waiting for the E3 conference to begin the festivities, the game company decided to start E3 week off with a bang by hosting their own private pre-show party. A theme seemed to be introducing their fans to whole new versions of the classic games they love -- along with some updates to existing IPs.

In case you missed anything, here is a breakdown of everything that happened so you can feel like you were right there on the floor as well.

The Opening Ceremony

The event started with hosts Adam Sessler and Morgan Webb of former G4TV fame reminiscing about the successful year Bethesda has just experienced. From the overwhelming acclaim achieved by Fallout 4 and its app-exclusive counterpart Fallout Shelter, to celebrating the growth of MMORPG Elder Scrolls Online and FPS Doom. This portion was filled with tidbits of trivia related to Bethesda as a company, as well as jokes among the industry and behind the scenes looks at the hit releases of 2015. That's when the show really started.

The Big Reveals

Welcome to the show!

The show opened up with a load up screen showing a list of all the titles Bethesda has worked on. It then dramatically dropped down to a new command line, one that began to spell out Q-U-A-K-E.

New Game: Quake

Quake is back, and it seems Bethesda has high hopes for it making a strong return to the competitive eSports scene. The new Quake will have unlocked frame rates and is intended for 120hz screens. After having played it, it's easy to see how well this game takes advantage of that.

The combat is quick and ruthless, with rockets you can automatically detonate after launching -- allowing for some pretty awesome splash damage kills. There is also a buzz saw weapon featured in the trailer that effortlessly guts your opponent.

The arena mode being demoed was a take and hold objective type map. The characters are fully customizable, from standards such as armor coloring, to minute details like how dirty armor is or the patterns on weapons. Players also unlock hack modules which can help your gameplay by doing things like granting you bonus armor if you find you're doing poorly, or allowing your friends to share their experience with you.

There was also mention of specific characters with their own abilities and stats, but we only saw loadouts such as Assault, Sniper and Ambusher. The demo may currently only have one character in it, since they were definitely pushing named characters in their shared media.

Perhaps my favorite part is that there is a reference to owling as one of the taunts. Quake will be available on PS4, Xbox One and PC with no definitive release date yet.

New Game: Elder Scrolls Legends

Now you may not consider this to be a new game at all, since Elder Scrolls Legends was originally announced at E3 last year. This year however, there was a playable demo available, and the devs were eager to talk about what would make this game different from its competitors.

First thing you'll notice when you start playing ESL is the two lanes mechanic. Being an avid Hearthstone player myself, I'm pretty comfortable saying I know my way around the game board, and I enjoy the new challenge this feature brings. In something like Hearthstone, you're contending with your opponent for board control so that your minions can carry you to victory. In ESL, you have two boards to compete for.

Minions that you summon onto the field have various effects, some of which you're probably familiar with -- like charge, stealth, and summon abilities (battlecries in Hearthstone). Where ESL changes things up is the prophecy system. For every five health your avatar loses,you get to draw a card. With prophecy, when certain cards are drawn this way, they can typically be played immediately, usually with powerful effects.

Some other features of note include a story mode that unlocks cards as you play through and make choices regarding your character. There are multiple branches you can travel, and each one unlocks a different card that will become unattainable from the story mode, but can also be received through crafting or packs. This results in players leaving the story mode with decks crafted to their preferences.

The developer I spoke to also told me that expansions will be thematic to areas around Tamriel, and that the story will also be expanded upon throughout the game's life. Another fun aspect for fans of the Elder Scrolls franchise is that different races have different effects and strengths, such as wood elf cards typically prioritizing injured enemies, or Argonians granting benefits to your magika curve.

I was surprised to find that this game easily stood out to me as the most fun to play at the event. I've long since grown bored with Hearthstone, not for any negative reasons, but simply because I've become so used to seeing the same decks or strategies over the years. I still get excited for new expansions, but the thrill of the new flavors of the week grow stale in my mouth quickly.

Since I only have tonight to base it on, I have no way of saying whether or not my excitement for Elder Scrolls Legends is similar to this quick spirited romance with new challenge, or whether ESL truly will be a contender for the Hearthstone audience. I can however say that the game is definitely worth trying if you have any interest at all for online TCGs. The closed beta will be doing invites soon, so if you haven't already signed up for it, it's still not too late.

New Game: Dishonored 2

Dishonored 2 ironically had a place of honor among the developers during this event. A lot of time was spent showing the land and how everything has changed in the 15 years following the events of the first Dishonored. Players now have the choice of returning to the role of Corvo Attano from the first game, or playing as his daughter, Emily Kaldwin. Each character will have their own dialogue and take on events, as well as their own unique ways of solving problems.

Along with the normal time warping and teleporting abilities, Emily has some new abilities -- such as being able to mesmerize people in an area, causing them to completely forget she was even there, or linking the minds of several opponents and causing them all to share the same fate. There is also a new shadow walk ability that allows Emily to turn her own shadow into a vicious stealth monster that tears opponents apart.

Each ability will be customizable to allow players to shape their assassin however they feel most comfortable.

One of the most amazing parts to see was the time walking, where your character is able to consult a compass that shows you the past of a dilapidated mansion you need to explore. Not only does this show off the possibilities for fun assassinations and puzzles, but it also goes to show a point Bethesda was really trying to hammer home with this game. Every mission is built around some theme, and the goal is to keep everything fresh for the player, so that it never feels repetitive, even if you play the same mission again multiple times.

Finally, they also showed off the collector's edition for the game.

They had a display of the mask to look at up close, and the replica mask and ring look very good. Collectors will likely be very excited with the product. Dishonored 2 should be releasing November 11, 2016.

New Game: Prey

You may be familiar with the Xbox 360 release of Prey, one of the consoles' first titles. The developers were very adamant that though this game shares similar themes, they are in no way related.

Described as a first person shooter/psychological thriller, Prey has you playing as a man named Morgan Yu who is an experiment on a space station in the year 2032. As things so often do, something goes wrong, and Morgan finds himself stuck between the people who were experimenting on him, and aliens that have taken over the station and are hunting the humans down. Players will have weapons and abilities to help them survive, but from the way the game was described, it sounds like not every problem can be solved by simply shooting your way out.

There was no demo for Prey outside of its release trailer, but we were told to expect Xbox One and PlayStation 4 releases. It is unclear if this means no PC release is planned, or if it would only be a port.

Major Announcement: Bethesda VR

The most popular booth in the room

The thing everyone wanted to see at the event was Bethesda's unveiling of the new virtual reality plans they have going forward. The middle booth was showing off Doom using the Vive headset, allowing players to explore Hell in first person.

What was most exciting, however, was the ability to play Fallout 4. I feel like that needs to be clarified, this wasn't just a sample of a small area of the irradiated wasteland, this was all of Fallout 4. They've turned the entire game into a VR experience, and it feels incredible.

Minor things like checking your pip-boy just feel so much more engaging when it's as simple as turning your wrist. What's even more impressive is we also already have a time line for release. Fallout 4 will be released for the HTC Vive in 2017.

As someone who has been slow to buy into the virtual reality fad, I have to say this might be my turning point. Getting to experience a game I already love in a format that just works so perfectly with it is making me wonder if virtual reality really is going to stick around. This is the kind of third party assistance these consoles have needed in order to get their foot in the door, and it's a strong foot to lead with.

Updated Game: Fallout 4

You are S.P.E.C.I.A.L.

Speaking of Fallout 4, there are some updates coming to that as well! The game will be getting new tools for players to use in their settlement building. These include contraptions such as conveyor belts, sorting machines, armor racks, and the like.

Perhaps more exciting is the addition of a "build your own vault" option. Bethesda will be encouraging the mad scientist in you as you get to come up with your own fun ways of experimenting on the people dwelling in your new contained environment. Think The Sims except inside an irradiated hellscape. Which, come to think of it, is typically how all my Sims games have ended anyway.

Finally, it looks like we got hints of a new area coming to Fallout 4, in the form a theme park centered around everyone's favorite irradiated beverage, Nuka-Cola.

We should expect the settlement update during E3 week, and we will be getting our "do it yourself vaults" by July 16th.

Updated Game: Fallout Shelter

The Android/iOS app Fallout Shelter made an appearance as well. The game will be receiving a large update to keep players coming back for more in the form of new locations, enemies, characters, and a completely revamped combat system. Quests are coming to the game, as well. If you haven't had a chance to play Fallout Shelter but have always wanted to, your chance may be coming up, as it is also being released on PC in July of this year.

Updated Game - Elder Scrolls: Skyrim Special Edition

Here's where the audience went crazy. Despite only being an HD remake of a relatively speaking recently released game, this game got one of the biggest shouts and cheers of the night. When you actually see it in action, you can probably understand why. The updates look beautiful. That might even be under selling it. The Elder Scrolls in general is a beloved series, and Skyrim especially has a dedicated following. This special edition will also include mods on consoles, similar to the recent Fallout 4 update, and will be released October 28, 2016.

Updated Game: Doom

Doom has had a surprisingly positive response form the community. Since this has been the case, Bethesda has quite a lot planned to keep those fans happy. Some upcoming changes will be free updates to the snap maps feature, which allows players to customize and create their own arenas, as well as fiddle with game modes and allow other people to try. Think Mario Maker, but in the depths of Hell. Just like the adorable Nintendo title, the only limitations are the map maker's imagination. That's why Bethesda plans on giving these people more tools to help design the unique level the players have in their minds.

There will also be new competitive updates, including a new versus game modes like 1 flag CTF entitled "Exodus", as well as a King of the Hill mode named "Sector". There are also three more modes coming that will be available for free download, including the classic deathmatch mode.

Finally, the first DLC Unto the Evil will be released in July. This will feature three new maps, as well as a new demon simply named, "The Harvester".

If you haven't had a chance to play Doom yet, Bethesda is making the game available for free download if you wanted to try out the first level of the game. This offer expires at the end of E3 week.

Updated Game: Elder Scrolls Online

The Elder Scrolls Online moments of the show seemed almost...apologetic. There were a couple times of the show where they seemingly went out of their way to discuss the unsuccessful launch of the game, followed by developers saying, "but look how much we've grown"! It felt akin to running into that guy/girl/other you used to date that you haven't seen in years, and s/he is very excited to tell you about how much better they've been in the past years, but behind those sad eyes you can tell they just want you back.

Which isn't to say that would be a bad thing! Don't get me wrong, as easy as it would be to poke fun at ESO, the game definitely looks like it's made some big improvements since its shaky launch. This may be a huge turning point for the game. Bethesda used this event as an opportunity to make an announcement that pretty drastically changes how the game is played.

In the new One Tamriel update, players will be able to explore the entire world, syncing their level to whatever zone they may be in, regardless of their play time. This allows players to access all content of the game instantly, which is unheard of in modern MMOs. Not only does this shake up the genre, but it also returns ESO to what so many fans love about the Elder Scrolls franchise: exploration.

The Closing Ceremony

#BE3 was the social media tag being used everywhere you looked.

After the show let out and everyone was winding down they had a thematic area for everyone to unwind, including beer mugs with Elder Scrolls emblazoned on them and giant turkey legs to really sell the experience. The band Blink 182 showed up to kick off their new concert and players were given a chance to test out an arena in the new Quake, as well as play a few rounds of Elder Scrolls Legends with the developers there to answer any questions.

Over all the event was a huge success for Bethesda, and the amount of effort they put into a pre-show party like this really shows how seriously they plan on taking their endeavors going foward. This is their second year in a row now having their own big event, and it seems like they're going to keep going for as long as they continue to put out blockbuster games.

Have a favorite game you saw from the event? Let us know in the comments what you're excited for!

Prey 2 Might be at Bethesda's E3 2016 Presentation Wed, 11 May 2016 09:08:48 -0400 Pierre Fouquet

Both Kotaku and a Prey fansite, Aliennoire, have hinted at the possibility that Prey 2 will be back at E3. This time it's being developed by Arkane Studios, the developers behind Dishonored, instead of Human Head Studios.

While the fan site has speculated that the announcement date will be June 14, it sounds much more likely that it will happen on June 12, as this is the day of the Bethesda's E3 press conference. The fan site has also said the game is being developed by Arkane Studios, which is far more likely due to some leaked emails -- which came out in mid-2013 -- backing this up.

Raphael Colantonio, the Co-Creative Director at Arkhane alongside Harvey Smith, sent out an email in May of 2013 stating that the team in Austin had been greenlit on a project surrounding Prey.

This information was swiftly leaked, and Colantonio sent out a follow up email.

Will Prey 2 now be Dishonored in space? That doesn't sound bad at all.

Top 5 Native American Protagonists Mon, 15 Jul 2013 23:23:31 -0400 Amanda Wallace


#1: Tommy Tawodi - Prey


The voice actor for Tommy, a Plains Cree named Michael Greyeyes said it best when describing playing Tommy;


"Hollywood typically relegates our different indigenous cultures either into a single pan-Indian construct of some type...or, most commonly, as a historical figure, typically from a Plains culture. There are few opportunities for us to appear outside that paradigm, and when we do it is often equally narrow in focus...The writers [at 3D Realms] were always open to my comments -- which I freely offered -- and took my  notes seriously, in nearly all instances changing dialogue or thematic content." 


Tommy is a Cherokee Indian, and is probably the best example I can find of a well-rounded Indian character, sans war paint and headdress. 


Do you have any favorite native characters that didn't make the list? Let me know in the comments below. 


#2: Connor Kenway (Ratohnhake:ton) - Assassin's Creed III


While Connor does fall into some of the stereotypes that plague Native American characters (he has lost his homeland and is fighting to regain it, he carries a tomahawk, he has a ability called Eagle Vision) he is the lead of one of the episodes of a major franchise which is a huge step in the right direction. 


Ubisoft found a native actor to play the part of Connor, Noah Watts - descended from the Crow and Blackfeet nations, and he spent the time learning the Mohawk language to convincingly play the part.


"Making sure to correctly portray Mohawk life during the Colonial period was exhausting, but Watts and the Assassin's Creed creators believe it was worth the effort to depict the authentic culture of a specific nation." 


#3: Tala - Darkwatch


There are a few problems with including Tala on this list. For one thing, she is a headdress wearing shaman who communes with spirits. For another, she's a highly sexualized character, a negative tradition that dates back to such offensive games as Custer's Revenge


On the other hand, she's on one of the few Native women in games, And she's part of an even smaller group of actually characterized women that are not simply one dimensional beings. 


#4: Protagonists of the Turok Series


Corporal Joseph Turok of the latest Turok game is another in a long line of Native American leads to the Turok franchise. The series, first person shooters about hunting dinosaurs the series gets serious credit for being one of the first, if not the first, games to feature a native protagonist. 


Turok has been around since 1997 when it debuted on the N64 and has had it's most recent installment in 2008. The game has some problems with stereotypes (such as the main character wielding a crossbow) but it does some things right, such as identifying the characters tribal lineage (Kiowa). 


#5: Vulcan Raven - Metal Gear Solid


I had a bit of a crisis including Vulcan Raven in this list. He possesses several native stereotypes that dominate culture. He has an animal name, but from what I can gather so does everyone in the Metal Gear universe. He communes with nature. He doesn't have a shirt, and is a shaman. All of these things perpetuate negative stereotypes. 


But, while he is a villain he is presented as being an equal to the main character. He isn't a punching bag or one of a small army to be slaughtered. You don't scalp him (I'm looking at you Gun). And he has a massive, massive gun. In a universe as bizarre as Metal Gear, it's honestly not too surprising that he's a bit of a caricature. 


There are not a lot of Native American characters. For the sake of this piece, I decided to focus on the characters that were the least offensive. 


Oftentimes when encountering Native characters in pop culture they are feathered, headdress-wearing shamans who battle through opponents with tomahawks. Suffice it to say that this does not accurately or completely express the experience of indigenous peoples and oftentimes falls into the realm of actually being incredibly insulting. 


For reference, check out many of the fighting games from the 90's that utilize these stereotypes to create nationalistic characters. 


These are the top 5 Native American characters in video games: 

Does Prey 2 Still Have a Future? Fri, 07 Jun 2013 01:36:45 -0400 Reilly C.

Remember Prey 2?  

Remember how that was gonna come out and even had an E3 demo in 2011?  Well, apparently Human Head Studios (Developer) and Bethesda (Publisher) had a falling out after promises were made on Bethesda's end but were never followed through on.  None of these promises were on paper though, so it was seen as being a bunch of baseless claims.  Then Bethesda said they were not happy with the product and that Human Head was not meeting deadlines.  After some fighting, it seems that the game was handed over to Bethesda and Human Head went on their own way to start another game with another developer.

This is a rough situation for Human Head.

They poured a great deal of money and love into this game and could not see it to the finish line.  Sadly, with no real proof of any agreements and Bethesda being made out to seem like a bully, none of this looks really good.

I wish Human Head could have seen this game to fruition but it seems like many things lead to that that only people on the both

What is happening to Prey 2 now?

Good question and no really solid answers.  Supposedly there is rumor of the game's development falling into the hands of Arkane , developers of Dishonored.  Despite what I have said about them in the past, I think this franchise could easily flourish with them. The game almost looked finished last time we saw it and even little cards were included in the casing on release day versions of The Elder Scrolls V: Skyrim advertising Prey 2.  All signs pointed to a close to finished game, so what more could be needed then some tweaking?

My only concern lies in the fact that Arkane or whomever might be developing the game, does not have what Human Human Head had: the original vision.  Think of if they had taken Peter Jackson out of directing the Lord of the Rings movies half way through and threw in Steven Spielberg?  Or getting rid of Team Silent and putting Tomm Hulett in charge of the series... Wait, nothing can be as catastrophic as that was. 

My point is that the new developer might not like design choices made on Human Head's end and change them.  This can mess with the entire feel of game in the process.  Even though I never played the E3 demo, the trailer and footage of the demo gave a distinctive vibe and I wanted that.

Regardless, right now all we can do is sit and wait for more news.  Hopefully this will see the light of day and will maintain what it originally was shooting for.