Pyre Articles RSS Feed | GameSkinny.com Pyre RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Hades Brings a Narrative Change to a Monotonous Genre https://www.gameskinny.com/a63ra/hades-brings-a-narrative-change-to-a-monotonous-genre https://www.gameskinny.com/a63ra/hades-brings-a-narrative-change-to-a-monotonous-genre Thu, 18 Apr 2019 16:00:14 -0400 diegoarguello

Ever since Supergiant Games announced Hades last year, I’ve been going back to it every now and then during its Early Access period through the Epic Games store. Combat is fun and engaging, the atmosphere already has a solid foundation, and both the art style and soundtrack matches the quality of past works from the studio.

But so far, the element I’ve been loving the most is witnessing how it acknowledges roguelites’ nature, and embraces it by following the studio’s signature style around narrative.

The genre is an intriguing choice, to say the least. Bastion and Transistor are action RPGs, although the latter also added real-time strategy elements. Pyre introduced itself as an ambitious mix between a visual novel and its own sports game within. All these games shared a same sentiment, focusing on delivering a powerful narrative with unique worlds and memorable characters.

Hades breaks with the tradition by diving into something new. The foundations aren’t new since they’re based on Greek Mythology, so it’s the first time we get to see Supergiant working on an already established base (although Mythology leaves a lot to interpretation, which makes it even richer to examine and worked upon).

Another plus is that they didn’t ditch the top-down perspective or introduced a completely different genre either, since Hades is pretty much focused on action than everything else.

The roguelite factor, on the other hand, it’s what changes things up. It’s easy to tell they knew how to add what made their games so interesting into the mix early on, especially how New Game+ works in their projects.

Playing as Zagreus, son of the god of the Underworld, you’ll have to fight your way through the different floors and stages of this realm. Every time you perish in battle, you end up rising again from a pool of blood right at home.

“There’s no escape,” Hades tends to repeat at you. But you continue either way.He doesn’t wake up in just a normal hub. At the end of the day, it’s still his home, even if he’s trying to escape from it.

In both Bastion and Transistor, New Game + was tied to each main story, and carried a deep meaning behind it. You could notice things going differently early on, or even hear references from the characters about what did or didn’t happen during your first walkthrough. It almost felt mandatory if you wanted the whole experience.

Retrying is part of a roguelite’s core, and in the hands of Supergiant Games it feels like almost an endless cycle where they can keep experimenting in the afterlife. Zagreus’s dialogues, and how he reacts to certain moments or reminiscences past defeats, play a big part on this.

First of all, this is the first main character from Supergiant Games that actually has a voice and doesn’t rely almost entirely on a narrator or multiple characters to back them up. You hear Zagreus from the very first moments, and while I’d never change this from previous games, it certainly helps for the character to stand out.

This leads to interactions with enemies and death itself that makes the character become much more connected with the player’s experience. During one of the first boss encounters I faced, which takes you into battle against two skeleton twins, I heard Zagreus calling them stupid as he was raising from his death after the first defeat.

I continued for a couple of more runs, and it took me a while to get to that fight once more. “You again?” said Zagreus, and he even let out a “That’s for last time,” when I finally achieved victory.

In a recent run, I had been juggling through multiple rooms with less than half of my health. Finally, I had entered a room that would give me a healing item as a reward. I just had to fight might way through it. I was doing just fine, but traps dealt the finishing blow as I was dodging from enemy projectiles. “No, no, no, wait!” said Zagreus, as he once more perished.

All these interactions create short, yet unique moments that ever last in my memory long gone after I stop playing. It’s still early to say, but Hades might be the first game in the genre that I’m interested in experiencing it fully. Others in the genre might have stories on their own, but I feel a sense of purpose here after each encounter or failed run. I almost feel guilty for being so bad at the game sometimes.

Hades acknowledges its nature, and it feels like an extension of something that Supergiant has been building with New Game+ over the years, giving replayability a narrative sense both in small chunks and onto a bigger picture. I can’t wait to see how it continues to unfold until the final version.

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The GameSkinny Community's 2017 Game of the Year Picks https://www.gameskinny.com/de4kj/the-gameskinny-communitys-2017-game-of-the-year-picks https://www.gameskinny.com/de4kj/the-gameskinny-communitys-2017-game-of-the-year-picks Tue, 26 Dec 2017 10:00:02 -0500 Joshua Broadwell

2016 was no slouch as far as gaming went, but 2017 was absolutely spectacular. From new systems, rebirths of old genres, and reimaginings of some of the best-known IPs, it'd be difficult for anyone to choose just one favorite game from this year. But that's what we did anyway. We asked our community writers what their top AAA, mid-tier (or AA, if you prefer), indie, and mobile games were this year, and here's what they had to say.

Thomas Wilde

As you'd expect after seeing his usual monthly catalog, freelancer Thomas Wilde chose from a broad range of games for his best-of-year picks.

Best AAA Game
Asking someone to make a choice like that in 2017 is like asking them to pick a favorite vital organ, and I haven't quite managed to play everything yet. It was even a good year for horror games. In a year where everything else about human existence seemed determined to suck, video games offered one of the best lineups of titles in maybe a decade or more, with surprisingly few outright disappointments.

My top three is some combination of Resident Evil 7, Tekken 7, and Prey, depending on the day. Tekken 7 has a disappointing set of features in its long-awaited home releases, but the gameplay there is solid and quintessentially Tekken in a way that keeps you playing for evenings on end; Prey wraps itself around you and doesn't quite let go, with a paranoid atmosphere that has you questioning your own possessions and a truly weird alternate history; and Resident Evil 7 proves less is a lot more by removing (most of) the action-movie spectacle of the franchise and getting genuine scares out of something so simple as an old man with a shovel.

Best Mid-Tier Game
I'd probably hand this one to Nier: Automata, simply for how it sticks with you. It's a deeply weird game in a way that you don't typically get out of any release, indie or not. It feels like a localized production from an alien race. Sure, at its heart, it's a simple, remarkably short shooter/brawler, but it has a lot to say about loneliness, sentience, and violence. Even in as crowded a year as 2017, it's a stand-out for how it utilizes the medium.

Best Indie Game
I got a lot out of RiME. It may flag a bit towards the end, but it's a simple, evocative, and, above all else, colorful game, with effective puzzles and a bizarre world that keeps you asking questions. It's a learning experience about atmosphere and minimalism.

Ty Arthur

Freelancer and guide writer Ty Arthur had the unenviable task of choosing from several contenders, but he managed to do so nonetheless.

There were some absolutely fabulous games this year, from the long-awaited PS4 exclusive Horizon: Zero Dawn to a slew of Switch hits like Breath Of The Wild and Super Mario Odyssey. Both Wolfenstein II: The New Colossus and Call Of Duty: WWII rocked it on the first-person, Nazi-killing fronts, and Friday The 13th was more fun than it had any right to be. We got some very unexpected gameplay changes from Nier: Automata and Resident Evil 7 that sort of rocked the gaming world, along with a crop of outstanding RPGs. While it doesn't quite match its predecessor,Torment: Tides Of Numenera is easy to sink a whole lot of hours into if you love classic computer RPGs, and of course Persona 5 dominated on the console front. Now onto the impossible task of actually picking the best of the best!

Best AAA Game: While any of the above-mentioned games could easily sit in this spot depending on personal preference, I'm going to have to go with Arkane's tweaking of the stealth action formula with the sci-fi/horror mashup Prey. It has everything that makes the Dishonored games great, but in a revamped setting that really messes with your head. I love the combination of RPG elements with stealth combat that rewards thinking outside the box, and just wandering around the station learning little details about the people who lived there before all hell broke loose was a pleasure, even outside the killer gameplay.

Best Mid-Tier Game: I suppose there's some wiggle room on what exactly constitutes “mid-tier” over indie, so this might be a bit controversial, but I'm going to solidly put Divinity: Original Sin 2 here in this category. That was a game that absolutely lived up to the hype, and not many titles do that. This is the sort of title that shows why crowdfunding needs to exist and that the practice actively enhances the gaming landscape. Hats off to Larian for keeping the gameplay recognizable while improving on the original game in every single way. There's a hundred different ways to approach any situation, with dozens of character builds, and I've yet to get tired of trying out different combos. If you love turn-based RPGs, be prepared to sink a hundred hours or so into this one.

 

Best Indie Game: For me, easily the best RPG of the year is a little indie excursion that came out of nowhere and absolutely bowled me over with its amazing combination of style, substance, and humor: West Of Loathing! I'm still sort of in awe over how a black and white game with stick figure graphics managed to grab me and never let go. Every element of the game is hilarious, and there's always more to discover, whether it involves demonic cows, ghost pickles, or even more absurd hijinks. Throw in a killer old-school overland map, with random encounters that easily match the best of the '90s PC RPGs, and you've got a rare gem on your hands here that delivers on all fronts. It's laugh out loud funny and keeps you hooked with solid, classic gameplay.

El Conquistadork

Freelance writer El Conquistadork's choices are equally as varied and go to show that you don't have to love everything about a game for it to be your favorite too.

Best AAA Game: Horizon: Zero Dawn. I just had so damn much fun playing this game. The setting is fascinating and unique, the protagonist is amazing, and it’s the most beautiful game I’ve seen in a long time. A close second would be Persona 5 for the simple reason that I don’t like anime, I’m lukewarm on JRPGs, and their save system caused me to lose so much progress that I would take month-long breaks between sessions just to counteract the frustration ... and yet I put more hours into it than I’m comfortable with relating. How does that even happen? And RE7 would be in there as well: strong as hell at the beginning of 2017, and still strong as hell at the end.

Best Mid-Tier GameWhat Remains of Edith Finch was the apotheosis of what walking sims have been attempting to become since Gone Home and Dear Esther. There’s a level of vast storytelling interacting beautifully with its wide varieties of gameplay and its stylistic decisions, and it left me gobsmacked.

Best Indie Game: I wasn’t completely sold on the final, horror-themed moments of Night In The Woods, but that still left it plenty of room for being the best indie game of 2017. Its artwork, soundtrack, and themes of growing up, loneliness, small-town water treading, and crimes just sucked me right into its world.

Best Mobile Game: With a game titled We Eat Blood, And All Our Friends Are Dead, you know I’m gonna have a look. Based in the classic RPG world of Vampire: The Masquerade (a personal favorite of mine), this is a spooky, text-based adventure where you play a youngling vampire trying to learn about himself without getting purged by his elders. A damn fun time.

Kieran Desmond

JTP Mentor and community writer Kieran Desmond pulled from a wide variety of genres for his GOTY picks, a reflection of just how much there was on offer this year.

Best AAA Game: The Legend of Zelda: Breath of the Wild

Like a bunch people this year, I really fell in love with Breath of the Wild. The way the open world was set up by giving you access to a few core mechanics -- remote bombs, Magnesis, Stasis, Cryonis, and the glider -- and then just setting you loose to explore Hyrule was a stroke of genius. The subtle score and beautiful visuals only add to the "open-air" atmosphere they were striving for. I'm still playing BotW, and after putting about 250 hours into it so far, I'm yet to encounter the final Divine Beast or enter Hyrule castle -- I never want it to end.

Best Mid-Tier Game: Absolver

Absolver was a game that I followed from its announcement, hoping that it would live up to the promise of being able to dynamically learn various combat styles and customize your style as you progress. And SloClap absolutely delivered. This unique open-world fighting game takes patience and a keen eye to master, just like many traditional fighting games. Studying your opponent in order to predict their next move is a huge part of the game that, when done correctly, creates an immensely satisfying experience.

Best Indie Game: Pyre

I was attracted to Pyre because of the beautiful artwork and music from its trailer. I was also curious about its odd mix of RPG, visual novel, and sports-centric gameplay, which turned out to be an innovative and really fun combination. Every character is endearing, the overworld map and the locations are stunningly designed, and the incredibly diverse score, composed by Darren Korb (who worked on Supergiant's previous games Bastion and Transistor) is just sensational. If I were to recommend a single game from 2017, it would be Pyre.

Auverin Morrow

Erstwhile senior editor (now with Hi-Rez) Auverin Morrow took the time to drop in and leave her thoughts too.

GOTY: Horizon: Zero Dawn, hands down.

Beautiful game, excellent combat, a truly unique environment (with awesome robo-dinos), and a badass female character who puts more emphasis on the badass part than the female part. What's not to love?

Joshua Broadwell

Your humble writer felt the need to add his choices too, because why not?

Best AAA Game: The Legend of Zelda: Breath of the Wild

Like Kieran and countless others, this one has to go to BotW, but it was a tough choice between it and Super Mario Odyssey. The latter is excellent in its own right, but with BotW, Nintendo managed to pull off a difficult task by creating a fantastic game that also happened to be a radical remaigining of a world-famous franchise. Despite being so different, it comes across as everything Zelda games always wanted to be. Hyrule is truly a living and breathing land, with areas that look and feel drastically different from each other and characters who are actually deeply connected to each other. The combat and weapon mechanics are spot-on, and there's always something to make exploration worthwhile, even if it's just standing on top of a mountain and admiring the gorgeous view. There is also a definite sense of progression, going from everything being a struggle to feeling capable of handling challenges like that Hinox that looked awfully intimidating when Link only had five hearts. Plus, it's one of the only games (other than Xenoblade Chronicles) where my cat sits on my shoulder and watches. And that has to count for something.

Best Mid-Tier Game:Yooka-Laylee

Yooka-Laylee didn't go over very well with many at first (although we did quite like it in our review). But even with the original issues -- issues quickly fixed by the Spin 'n' Polish update -- it managed to recapture everything that made gaming great over a decade ago: bright, colorful worlds, plenty of challenges and things to do, fun and quirky characters, tight platforming, and generally just being fun to play. Being the first major 3D platformer in forever, it carried a heavy burden, and it would have been easy for Playtonic to rely just on nostalgia and hope for the best. Luckily, they didn't, and the end result is a quality experience.

Best Indie Game: Yono and the Celestial Elephants

Yono is definitely indie, since it's the result of a one-man studio. On the surface, it's a cute adventure game about an elephant trying to solve people's problems, with some Zelda-esque puzzles and combat. But underneath that, there's quite a bit more going on about the nature of life and death, reality, and the relationship between everything alive -- and dead. It's not going to tax your brain or skills, but it's more than worth spending time with.

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And there you have it -- a host of games from across multiple genres, with enough quality and variety to satisfy almost anyone. But you, reader, are part of the community too, so sound off in the comments below and tell us what your GOTY picks are!

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Love Art? These 7 Hand-Drawn Games Will Blow Your Mind https://www.gameskinny.com/5wfuq/love-art-these-7-hand-drawn-games-will-blow-your-mind https://www.gameskinny.com/5wfuq/love-art-these-7-hand-drawn-games-will-blow-your-mind Fri, 01 Sep 2017 17:40:56 -0400 adelgirl

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Skull Girls

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Price: $9.99
Rating: Overwhelmingly Positive
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Skullgirls is a 2D fighting game where players can choose from a multitude of fighters. This game is a great starter fighting game for people new to the genre. While there are many combos to learn for each character, they can be learned relatively quickly -- especially when compared to many other fighting games currently on the market. While there is a story mode for the game, many people prefer to go head-to-head against each other through local or wireless play.

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The hand-drawn, anime art style lends itself perfectly the character of Skullgirls. In essence, it's like playing your favorite anime -- except its the one you never knew you wanted. 

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Get Skull Girls on Steam.

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---

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Have you played any hand-drawn games that you think should have made the list? Have you played any of the games on this list and want to share your thoughts? Sound off in the comments below. 

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/e/e/need-deeper-51247.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/e/e/need-deeper-51247.jpg","type":"slide","id":"168425","description":"

We Need to Go Deeper

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Price: $9.99
Rating: Very Positive
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We Need to Go Deeper is a co-op game about exploring the depths of the ocean. The game requires 2-4 people to pilot a submarine through a trench into the dark depths of the sea. As you travel through the unknown, you and your companions must maintain your submarine -- least you sink. The ocean you explore is randomized whenever you and your friends start a new game, so you are always discovering new biomes and new creatures. 

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We Need to Go Deeper has a unique art style that's quirky and fits perfectly with the bizarre nature of the game. Like a children's book, We Need to Go Deeper is imbued with a sense of wonder because of its art. 

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Get We Need to go Deeper Early Access on Steam.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/l/hollow-knight-a49f8.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/l/hollow-knight-a49f8.jpg","type":"slide","id":"168630","description":"

Hollow Knight

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Price: $14.99
Rating: Very Positive
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Hollow Knight is a side-scrolling Metroidvania RPG that mainly focuses on exploration. As you play, your character will gain skills and abilities that will help you discover new areas and new items -- which, in turn, will help you open new areas and unlock new items. It's classic Metroidvania in a perfectly hand-drawn aesthetic.

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And while the art of the characters in Hollow Knight appears to be quite simple, the background contrasts with it in such a way that makes the game to look incredible. That perfect juxtaposition of simple and complex set it apart from other games in the genre. 

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Get Hollow Knight on Steam.

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/y/r/pyre-68091.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/y/r/pyre-68091.jpg","type":"slide","id":"168428","description":"

Pyre

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Price: $19.99
Rating: Very Positive
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Pyre is an RPG created by the same team that made the games Bastion and Transistor. The story follows a character that was exiled from society, where they meet up with a group of other exiles and embark on an adventure. Your goal is to help the group survive by defeating other exiles that attack your groups, finding supplies the party can use, and helping them improve their various abilities.

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Pyre makes use of detailed character and background artwork in order to tell its story. It's reminiscent of its forebears, while its charming aesthetic meshes well with its tone and mechanics. 

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Get Pyre on Steam.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/n/banner-saga-603dd.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/n/banner-saga-603dd.jpg","type":"slide","id":"168629","description":"

The Banner Saga

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Price: $19.99
Rating: Very Positive
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The Banner Saga is a turn-based tactical strategy game on steam which takes place during the time of the Vikings. You control a Scandinavian warrior as they travel through a desolate world. As you progress, you gain and lose members of your caravan, and while you're fighting the cold, you're also fighting other clans. Banner Saga also makes use of the choices you make in dialog and combat to affect how the game progresses. 

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Banner Saga's art was inspired by the Disney film Sleeping Beauty, as well as Donald Bluth and his work on game's like Dragon's Lair. 

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Get The Banner Saga on Steam.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/p/deponia-90c15.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/p/deponia-90c15.jpg","type":"slide","id":"168424","description":"

Deponia

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Price: $39.99
Rating: Very Positive
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Deponia is a point-and-click adventure game where you follow Rufus. He lives in the city of Deponia and desperately wants to leave. He wants to leave the city so badly that he has tried time and time again to do so, with no luck, until he accidentally causes a woman to fall from her star cruiser -- and things change forever.

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The art of the game is a simple, cartoony style -- but with incredibly detailed backgrounds. If you like point-and-click games, or want to try a new game, definitly check out Deponia. 

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Get Deponia The Complete Journey on Steam. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/o/r/gorogoa-screenshot-6ab8e.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/o/r/gorogoa-screenshot-6ab8e.jpg","type":"slide","id":"168423","description":"

Gorogoa

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Price: TBA
Rating: TBA
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Although Gorogoa hasn't been released yet, the art in this upcoming puzzle game from Annapurna Interactive for Android, iOS, and Windows looks absolutely gorgeous based on the trailers and screenshots we've seen so far. 

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The basic conceit is that you are given four panels with which you have to interact in order to solve puzzles. You can drag the various panels onto each other or touch them in order to get to the solution of each puzzle. You can also take certain panels off of other panels in order to change the scenes in them. The details in each panel are fantastic, not only in art but also in how they can change so much yet still somewhat stay the same.

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The details in each panel are fantastic, not only in art but also in how they can change so much yet still stay the same. Definitely check this game out when it is released.  

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You can check Gorogoa out on Steam.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/l/hollow-knight-22f25.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/l/hollow-knight-22f25.jpg","type":"slide","id":"168628","description":"

Hand-drawn games are amazing -- and the game art can be fantastic, too. The art various so much between the games and the movements are so fluid that you can tell that a ton of work was put into these different games. While these games do focus a ton on the art put into their games, they do not slack in other areas. The actual mechanics and stories of some of these games are great, but do not take away form the art of the games. These games in this list are some of the best hand-drawn games that you can purchase on steam. They are all various types and genres, from fighting to point and click adventure games. This list has something for everyone.

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All of these games are playable on Macs and PCs, though make sure to check the system requirements for you computer before purchasing any of these games. 

"}]]]>
14 Upcoming cRPGS You Need To Look Out For https://www.gameskinny.com/ryk2u/14-upcoming-crpgs-you-need-to-look-out-for https://www.gameskinny.com/ryk2u/14-upcoming-crpgs-you-need-to-look-out-for Tue, 06 Jun 2017 09:44:23 -0400 Ty Arthur

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A whopping 14 cRPGS will offer a whole lot of hours of gaming in the not too distant future -- which one of our picks are you most looking forward to losing yourself in?

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Of course, there are certainly more roleplaying games than just these entries currently in the works. Let us know which titles we missed that we should be looking out for in the next year or two!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/y/r/pyre-90009.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/y/r/pyre-90009.jpg","type":"slide","id":"160943","description":"

Pyre

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Release Date: July 25
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Pyre is coming from the makers of Bastion and Transistor, so we already have a very good idea of the art style and base gameplay -- although this time around there's a team RPG element added in.

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Its looking like the oddity and thematic elements of those previous games will be taken even further here, so expect something truly unique. A firm release date of July 25th has been revealed, so there's not much longer to wait and see what sort of odd wonderland Supergiant delivers this time.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/d/underworld-1e44d.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/d/underworld-1e44d.jpg","type":"slide","id":"160942","description":"

Underworld Ascendant

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Expected Release: Sometime in 2018
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The Ultima Underworld games are some truly classic RPG dungeon crawler. And while series like Legend Of Grimrock have aimed to modernize that style, we are long overdue for a true follow-up.

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Ascendant has been in development for quite some time, and frequently feels like it's dead. But thankfully a new developer update just arrived earlier this month.

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The draw to this particular underground crawler above any other is in its focus on "unexpected customization". The game is designed around the player discovering many different ways to tackle any problem, even using methods the developer doesn't intend.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/a/m/vamp-d0cbb.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/a/m/vamp-d0cbb.jpg","type":"slide","id":"160941","description":"

Vampyr

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Expected Release: Q4 2017
\n

We may be getting Werewolf instead of Vampire next in the World Of Darkness, but Dontnod -- yep, the folks behind the groundbreaking Life Is Strange -- will soon be offering up some gothic, blood-sucking entertainment.

\n

Although there's lots of action RPG elements on display, what's intriguing about Vampyr is the focus on investigating your targets in the mist-shrouded streets of London before draining them dry.

\n

It also appears that the physician main character doesn't particularly enjoy being a blood sucker, and that it's actually possible to finish the game without killing anyone at all.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/k/ark-ecdae.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/k/ark-ecdae.jpg","type":"slide","id":"160940","description":"

Arakion

\n
Expected Release: Q4 2017 / Q1 2018
\n

Described as Bastion meets Legend Of Grimrock, this is another instance where crowdfunding resulted in classic game fans getting what they want when big name publishers won't offer it -- in this case, an old school dungeon crawler.

\n

Rather than being set in the typical cramped dungeons, though, Arakion has a wide open above-ground world to explore, with unexpected elements like town building and non-traditional leveling.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/t/y/styg2-580ed.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/t/y/styg2-580ed.png","type":"slide","id":"160939","description":"
Stygian: Reign Of The Old Ones
\n
Expected Release: Q4 2017 / Q1 2018
\n

Stygian is nothing less than pure '90s RPG awesomeness distilled into Lovecraftian horror form. If you grew up on Infinity Engine games and turn-based fantasy strategy, you want in on this one.

\n

An indie offering that was crowdfunded, Stygian takes the map exploration style and dialog system from Baldur's Gate, adds in the turn-based, grid combat of Heroes Of Might and Magic, and then pulls its story from the Cthulhu mythos. 

\n

It's New England in the 1920s -- a favorite haunt of the mythos -- only this time around Cthulhu and the rest of the Old Ones have risen, and humanity is on its way out the door. 

\n

Between the style and themes, I'm expecting this to be GOTY for me. If Cultic Games screws this up, I foresee the developers being sacrificed to Hastur by a horde of crazed gamers.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/a/r/war-b8819.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/a/r/war-b8819.jpg","type":"slide","id":"160938","description":"

Warhammer 40,000: Inquisitor Martyr

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Expected Release: Q4 2017
\n

I'm the first one to point out that Warhammer 40,000 already has way, way too many games, and that Games Workshop needs to stop handing this license out like candy to anyone who happens to walk by.

\n

That being said, we're getting something a bit different than usual with Warhammer 40,000: Inquisition Martyr, which is taking an action RPG route that brings to mind Diablo, Grim Dawn, or Space Siege -- but with the addition of cover points and a sandbox world.

\n

That style hasn't been done much in the Warhammer universe, and it could be a fresh new take. But personally I'm still holding out hope we get a dialog-driven true RPG in the grim darkness of the 41st millenium one of these days soon.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/y/b/cyber-c4ff4.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/y/b/cyber-c4ff4.jpg","type":"slide","id":"160937","description":"

Cyberpunk 2077

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Expected Release: Sometime before the Earth plunges into the sun?
\n

As a Shadowrun devotee, the glitzy lights of a dystopian cyberpunk future have had me eagerly waiting for this CD Projekt Red entry since it was first announced. 

\n

I won't ever forget the date: it was January 10th, 2013 when an astonishingly detailed trailer arrived for Cyberpunk 2077. At the end of that trailer, a small line of text revealed the game would be coming "when it's ready."

\n

"Good," I thought to myself, "make sure its polished and perfect." Now here we are more than four years later. And while the hype is still alive, it's increasingly exceeded by annoyance. Five months back, we rightfully asked Where The Hell Is Cyberpunk 2077 Already?!?

\n

The answer is still: who the hell knows? Maybe we'll see something concrete around E3 this year? Probably not, though.

\n

Considering the quality of The Witcher 3, it's a foregone conclusion something amazing is coming. But this studio seriously needs to get on revamping its advertising strategies here, as it feels like that 2013 trailer should have just dropped this year instead.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/i/v/div-2104d.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/i/v/div-2104d.jpg","type":"slide","id":"160936","description":"

Divinity: Original Sin 2

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Release Date: September 14
\n

Arriving even before Pillars Of Eternity, the previous Divinity Original Sin offered an old school approach to the cRPG style with charming graphics, loads of character options, and oddly enough, a whole lot humor. And Divinity Original Sin 2 is looking to continue (most of) that legacy.

\n

We've previously looked at how big changes are coming to the franchise, with the laughs notably being dampened down this time around. But other than that, everything is shaping up to be bigger, better, and grimmer in this turn-based sequel -- now confirmed for a mid-September 2017 release date.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/i/n/kingdomm-05632.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/i/n/kingdomm-05632.png","type":"slide","id":"160935","description":"

Kingdom Come: Deliverance

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Expected Release: Late 2017
\n

Kingdom Come: Deliverance is a cRPG to be on the lookout for if you count yourself among the Mount & Blade crowd. The sandbox style is on full display here, but with a huge focus on realism and historical accuracy. That's right -- its an RPG with no dragons or fairies!

\n

Although I prefer a fantasy or sci-fi slant to my games, I'm looking forward to becoming a despised reaver and conqueror in medieval Europe, putting my peasants to the sword and cutting a bloody swath of terror across the land!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/e/r/werwolf-7fb51.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/e/r/werwolf-7fb51.jpg","type":"slide","id":"160934","description":"

Werewolf: The Apocalypse

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Expected Release: Late 2018
\n

After Paradox bought up White Wolf, it was only a matter of time before a World Of Darkness game was announced. And the first major outing (aside from two text-based mobile entries that just landed), will be none other than Werewolf: The Apocalypse.

\n

A staple of the World Of Darkness tabletop RPG line that was mostly ascendant in the '90s and early 2000s, I'm proud to say I have several editions of this setting nestled comfortably in my roleplaying bookcase (my personal favorite is the second edition with claw marks torn into the cover so you can see inside to the first page).

\n

The game changed drastically between editions, but in The Apocalypse there was a huge environmental slant, with werewolves acting as protectors of Gaia -- to the point that some of the tribes were active eco-terrorists. It will be interesting to see how that will play out in the cRPG version, and if we'll have some gamergate-style outrage from a certain segment of the gaming community.

\n

Considering how Vampire: The Masquerade Bloodlines became a cult classic, expect big things from this entry in that same universe. Fingers crossed it means more classic WoD is coming to the computer screen. I've always wanted to see an open world Wraith: The Oblivion that let players go on haunting sprees.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/r/o/project-e5028.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/r/o/project-e5028.jpg","type":"slide","id":"160933","description":"

Project Resurgence

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Expected Release: Q4 2017 / Q1 2018
\n

We've been following Project Resurgence for more than a year now since it first popped up in our monthly crowd funding reports, and it isn't known yet if the game will remain named "Resurgence" or if its just a placeholder.

\n

Much like Pillars Of Eternity, the goal here is to bring classic Infinity Engine games based around a party to a more modern setting -- and this time around there's more than a little Arcanum influence with the steampunk-meets-magic elements.

\n

Like that classic game, the player decides whether to take combat in turn-based mode with action points, or a more frenzied real-time version. Stay tuned for release info and trailers to arrive sometime around the end of the year.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/i/l/pillars-ae0df.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/i/l/pillars-ae0df.jpg","type":"slide","id":"160932","description":"

Pillars Of Eternity II: Deadfire

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Expected Release: Q1 2018
\n

It could be argued that Pillars Of Eternity was the first game to really ignite the classic cRPG revival, with a cash-strapped Obsidian Entertainment turning to crowd funding to save both the studio and the whole roleplaying genre.

\n

For all its nostalgic wonder -- giving Baldur's Gate fans everything they wanted in a game -- there was room for improvement, particularly on the stronghold front.

\n

That issue and more are set to be refined and expanded with part two, moving to a new area of Obsidian's original fantasy world. The main storyline of the first game featured a strong element of atheism versus faith, and that theme is very likely to continue in Pillars of Eternity II: Deadfire -- especially given that the tagline reads: "Hunt a god. Save your soul."

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/a/s/wasteland-eff1d.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/a/s/wasteland-eff1d.png","type":"slide","id":"160931","description":"

Wasteland 3

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Expected Release: Q4 2019
\n

Another InXile offering, Wasteland 3 isn't actually slated to drop until 2019. But we're eagerly anticipating the finished product at the end of that years-long wait. In this direct follow-up to Wasteland 2, expect more turn-based post-apocalyptic mayhem -- this time in the frozen Colorado tundra rather than the irradiated deserts of Arizona.

\n

Moving away from the blasted gray of Fallout and the endless sandy brown orange of Wasteland 2, this time around InXile is really bringing the "winter" in nuclear winter!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/r/bardstale-22f5a.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/r/bardstale-22f5a.jpg","type":"slide","id":"160930","description":"

The Bard's Tale IV

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Expected Release: October 2017
\n

InXile has been faithfully bringing us new iterations of long-dead classic role-playing titles for several years now. And next up is a reboot of The Bard's Tale, which originally came out in 1985 -- a year before I was even born!

\n

If the name seems familiar, that's because the same developer actually made the top-down action version of The Bard's Tale for consoles a decade back. You may recall that game's claim to fame being Cary Elwes of The Princess Bride cracking jokes and trying to bed wenches the whole time.

\n

This new edition, simply titled The Bard's Tale IV, will ditch that comedic action style and instead provide a more classic, iconic version of game for those who remember loading up floppy disks on the Commodore 64.

\n

The first person combat and party management elements are returning -- and from what's been revealed to Kickstarter backers so far, it looks like a design overhaul will keep the nostalgia while providing a UI that's more friendly to modern gamers.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/r/o/frontcov-50e19.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/r/o/frontcov-50e19.jpg","type":"slide","id":"160944","description":"

The Final Fantasy XV hysteria is finally dying down, and Persona 5 has been out long enough for everyone to put in their hundred or hours or so -- which leaves us in a bit of a no man's land on the RPG front at the moment.

\n

Some big ones have dropped for the PC lately, with Torment: Tides Of Numenera finally arriving nearly two decades after its predecessor -- and it's been a pleasure to see InXile continue to support that sequel with new, free content post-release.

\n

I Am Setsuna also just landed on the Switch, which will hopefully breathe new life into that studio, as Chrono Trigger style entries will always be welcome for a generation of gamers who feel that variety of RPG didn't get enough love.

\n

Looking forward to the end of the year and into 2018, there are 14 RPGs we can't wait to play. Here we'll be focusing on cRPGs that mostly provide a classic gaming experience, with a few twists thrown in on the action RPG or strategy sides for good measure. 

"}]]]>
PlayStation Experience Brings a Number of New Trailers, Here's a Highlight Reel https://www.gameskinny.com/8gn3p/playstation-experience-brings-a-number-of-new-trailers-heres-a-highlight-reel https://www.gameskinny.com/8gn3p/playstation-experience-brings-a-number-of-new-trailers-heres-a-highlight-reel Mon, 05 Dec 2016 02:03:10 -0500 Kris Cornelisse (Delfeir)

The latest PlayStation Experience has just wrapped up, and with it came an astonishing array of announcements and advertisements... by which I mean trailers. Showcasing a wide variety of games to be released in the future (or, in the case of Let It Dieright now) for the PS4 and Vita, there's a lot of information to go through.

A full rundown of all the announcements can be found on the official PlayStation Blog which is still being compiled, but I've cherry picked a few of the bigger trailers to go over now.

The Last of Us: Part II

This is obviously the big one everyone is talking about -- a direct sequel to 2013's much acclaimed The Last of Us. We've already covered this one, so I don't have much more to add except that Naughty Dog's Neil Druckmann had the following to say about sequel concerns in a panel about the game:

"I played with so many ideas that had different characters and it never felt right. The Last of Us is about these two characters specifically. So yes, the Part II is saying this is a complementary story to the first game, but the two together are going to tell this larger tale.

"All I ask is that fans of the first one put faith in us and trust us. We're going to do right by you."

Part II won't be surfacing until 2018, however, so you've got plenty of time to enjoy some of the other games in this article first.

The Last Guardian

It's been a really long time coming, but The Last Guardian is finally releasing around the world in a matter of days. Following in the wake of the longer featurette trailer last week, this short snippet attempts to wrench your heart and showcase the gorgeous design of the game.

We'll soon know if the game is able to deliver on the hopes that were set about in its first presentation nearly a decade ago. To ease the final stretch of the wait, here's a brief history lesson on the game's checkered development.

Nioh

Team Ninja's latest action/RPG Nioh is clearly drawing inspiration from the Dark Souls series in how it handles combat. That said, the very Ninja Gaiden-esque flare is unmistakable, and calling Nioh a simple imitator doesn't do it justice. Quite frankly, this is looking pretty slick.

Set in a very stylised and supernatural-touched Sengoku period, Nioh will see the main character Geralt -- sorry, William -- battle his way across a Japan in the grasp of civil war. In addition, yokai and other mystical threats are running rampant, and it'll be up to you to stop them.

The developers have been doing their best to take feedback from the demos into account, hence why the game has been delayed to 2017. Hopefully it will be quite the experience when it finally releases in early February 2017.

Marvel vs. Capcom: Infinite

Right off the heels of their Marvel vs. Capcom Infinite teaser trailer, Capcom followed up with a short gameplay trailer after the conclusion of the Capcom Cup. Almost immediately, they released an extended version of that gameplay trailer, which reveals Captain America and Morrigan of Darkstalkers fame as seen above.

It appears that the game will have a gem system similar to Street Fighter x Tekken that utilises the Infinity Stones, but we have little insight into how this will work just yet. Also like SFxT, the game has dropped down from 3v3 for 2v2. No doubt more details and explanations will surface before long. For now, Marvel vs. Capcom: Infinite is scheduled to be released sometime in late 2017 for PS4, Xbox One and PC.

On the subject of fighting games, PSX also revealed the impending arrival of Akuma for Street Fighter V, in addition to five unrevealed characters throughout 2017.

Horizon: Zero Dawn

Looking to be the Zoids game we never got, Horizon: Zero Dawn continues to impress visually. With a big open world to hunt robot dinosaurs in, this upcoming action/RPG seems to have a lot of potential.

While nothing particularly new was revealed in this trailer, it's still a good indicator of what to expect from the game when it arrives in late February/early March for North America and Europe respectively.

Worth mentioning is that developer Guerrilla Games has partnered with Kojima Productions, and the Decima Engine used for Horizon will also be used for the upcoming Death Stranding. A new Death Stranding trailer was previewed a few days ago at the Video Game Awards, and Kojima attended a panel at PSX to talk about it.

Pyre

Supergiant Games has been relatively quiet since their initial reveal of Pyre, but they have surfaced again to reveal an interesting tidbit: the upcoming RPG with an interestingly sports-like feel will feature a multiplayer versus mode.

Both Bastion and Transistor before it were purely single player adventures, so this is an interesting departure for Supergiant. However, they insist that the single player adventure is absolutely their focus, and they were unwilling to add this mode if it would compromise that in any way. Since they are now comfortable that it won't, the feature is being added.

Currently only local multiplayer has been confirmed, with online play currently uncertain. The feature was playable at PSX, and though the test only had a mirror match between the two teams in the above trailer, the final mode will feature more variety and customisation. It will also be possible to play the mode in single player against bots.

Pyre will be coming to PS4 and PC sometime in 2017.

Absolver

Described as an online multiplayer combat RPG, Devolver Digital's new game sure looks like one to watch. The combat seems incredibly fluid, and the developers are promising that players will have a huge amount of customisation with their combat style.

As well as PvP between players, it will be possible to team up and cooperate with one another in a variety of PvE dungeons. In addition, there will be a world to explore and encounter one another in, which may force conflict or tentative friendship between players. How exactly this will manifest is unclear, but I'm curious.

Absolver, being developed by Sloclap who was formed by former Ubisoft Paris developers, will arrive in 2017 for both PC and PS4, but the PS4 version is slated to be released first with exclusive content. We'll let you know more closer to the launch date.

Gran Turismo Sport

If I'm honest, I don't believe the latest Gran Turismo will look even nearly as pretty as this trailer does in practice. That said, I'll be quite impressed if it does, because this is really nice to look at.

In addition to the prettier graphical effects, the trailer mentions that some specific tracks and cars will utilise PlayStation VR. Nothing specific has been announced about this, however, but it's something to keep an eye on.

You can find out more about our early Gran Turismo Sport impressions here. The game will be released sometime during 2017 as a PS4 exclusive.

Uncharted: The Lost Legacy

More than a few people were pretty convinced that this was a teaser for a new Tomb Raider game, right up until it wasn't. Surprise!

Following the well received Uncharted 4, Lost Legacy is to be a standalone adventure that focuses on Chloe Frazer, who first debuted in Uncharted 2. She'll also be joined by Nadine from the most recent game. We don't know much about the game just yet, but with Nathan Drake's story nicely wrapped up, it's nice to know that there are more stories to be told in the setting.

And while we're talking about Naughty Dog, it's worth noting that a new remastered package of the first three Crash Bandicoot games is also on the way. Now if only we could get a new Jak and Daxter game...

Ni no Kuni II: Revenant Kingdom

Studio Ghibli's gorgeous animated art style is renowned the world over, and the first Ni no Kuni displayed that in spades. Now, the sequel is making good use of latest console generation to look even more spectacular.

Revenant Kingdom should prove to be a magical adventure full of heart and whimsy if all goes well. Level 5 has quite the pedigree of solid JRPG titles, so we can certainly be hopeful about this one. Here's to hoping they're able to improve on the awful party AI from the original, though.

NieR: Automata

You wouldn't be alone in thinking that NieR: Automata looks quite a bit like Metal Gear Rising: Revengeance, which is probably a good sign that Platinum Games is putting their iconic action style to the task.

Will it be better than their somewhat lackluster recent titles? Will it live up to the flawed but fun original by Square Enix? These questions should be answered when the game is released on March 2017 in the west.

The length of this article and the sheer amount of games and trailers on offer really should convey the magnitude of this PlayStation Experience. Despite that, there's still plenty more I chose not to touch on for this article. Whether it's Yakuza, Ace Combat, Gravity Rush, or a slew of other titles both indie and AAA, there was a veritable flood of new gaming information on offer.

This event was definitely one of the premier game industry events of 2016, and it's certainly got me excited for what's to come from Sony in the next year.

If you'd like to find out more, be sure to check the official PlayStation YouTube channel or the official PlayStation blog for an updated list of announcements. In addition, we here at GameSkinny will be sure to keep you updated on any further developments and news for these titles and more.

What was your favourite announcement or trailer from this event? Did I miss something you really wanted to talk about? Share with me in the comments!

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What to Expect from Pyre, Supergiant Games' Newest RPG https://www.gameskinny.com/8h6bm/what-to-expect-from-pyre-supergiant-games-newest-rpg https://www.gameskinny.com/8h6bm/what-to-expect-from-pyre-supergiant-games-newest-rpg Wed, 20 Apr 2016 09:59:47 -0400 Ian Ilano

A new title is coming from the creators of Bastion and Transistor. It's called Pyre, and is set to release on both the PC and PlayStation 4 by 2017.

Along with a reveal trailer, Supergiant Games also released some exciting new information about this latest project. From the looks of it, the game will continue to put a strong emphasis on a deep and compelling narrative, but will also attempt to capture a new style of gameplay that is different from Supergiant's previous two titles.

Pyre will feature:
  • A new party-based system. The game includes a wide cast of characters that you can choose and blend to create different teams.
  • Fast, action-packed combat.
  • A world map with impacting decisions. According to the studio, there is a strong focus on players making important decisions during their adventures.
  • Aesthetically pleasing visuals. Like the previous titles, Pyre brings back those gorgeous visuals we've grown accustomed to.
  • A unique experience. Supergiant Games emphasizes the fact that the game will be "unique" and "different." While it may blend some similar elements present in Bastion and Transistor, the final product will offer a new playing experience to overall.

Pyre New RPG

I mean come on, just look at it.

I'm confident that Supergiant Games will release yet another hit game. I fell deeply in love with the story and art-work present in both Bastion and Transistor. If they can capture that same feeling, and accompany it with a new style of gameplay — more engaging and exciting — then I'm all for it. 

Check out the reveal trailer!

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