Red Dead Online Articles RSS Feed | Red Dead Online RSS Feed on en Launch Media Network How to be a Collector: A Professions Guide to Red Dead Online Mon, 16 Sep 2019 13:50:25 -0400 Sergey_3847

Gold fever and the Wild West go hand in hand. And Red Dead Online fully embraces that connection with the Collector profession. Included in the Frontier Pursuits content update with the Bounty Hunter and the Trader professions, the Collector is the second-best specialty for players who want to make money. 

Instead of actually searching for gold bars, though, players in this role will find themselves searching obscure portions of the RDO map for old relics. Of course, these relics can be sold for big rewards, which is a great way to generate even more cash than some other specialties.

Below, you will find a complete tips and tricks guide on how to become a Collector, and how to make the most of this unusual business.

Getting Started as the Collector in Red Dead Online

Out of all three new professions, becoming a Collector is probably the hardest for any character. This method of play comes down to encountering Madam Nazar's Caravan, which always moves around the map.

While hard to chart, it regularly appears on the map near Moonstone Pond and O'Creagh's Run in the Grizzlies East region.

Once you've located Madam Nazar's Caravan, here's what you need to do to start finding treasure and other lootable items:

  1. Talk to Madam Nazar
  2. Purchase the Collector's Bag for 15 gold
  3. Open the Collector's Bag to activate map markers

If you have collected all 54 cards in GTA Online, then you don't need to pay for the Collector's Bag. Your progress in Rockstar's other popular action game will net you save you 15 gold. 

Deals, Skills, and Items

The first problem that you will face after becoming a Collector is that Madam Nazar will not give you all her map markers for free. First, you need to buy a few things from her:

  • Buy Pennington Field Shovel. This should be your first purchase, as it will unlock other maps in her shop.
  • Purchase all unlocked maps. Each map costs about $20, and it will unlock new map markers.
  • Purchase other accessories. These include belt buckles, goggles, and gloves, which will all help you locate various treasures.

Besides these items, you will get a number of items and skills by default: 

Rewards What They Do
Divination Sense nearby collectibles
Potential Detect disturbed earth when using Eagle Eye
Intuition Narrow your search area
Horse Saddlebag Upgrade Carry more in your Horse’s saddlebag
Refined Binoculars Specialized binoculars that make dig sites glow from a great distance
Aguila Machete A classic, restyled machete 
Metal Detector An important tool which can identify collectibles buried underground
Equine Assistance Collect herbs from horseback
Horse Lantern Light the path ahead with a lantern attached to your horse’s breastplate
Valuables Satchel Upgrade Store more items in your Valuables Pouch
Criollo Horses Known for their hardiness and stamina, they're fast and agile


Collecting Tips and Tricks

There are so many maps to unlock and so many items to find that you may easily get confused in the mess that is the Collector specialty. To help prevent that, follow these gameplay guidelines for the role whether by yourself or with friends: 

  • Never open a new map until you've collected all the items from the first one. Otherwise, you will lose all the previous map markers even if you haven't found the treasure yet.
  • If you've made a mistake and accidentally opened a new map, then you need to go back to Madam Nazar and purchase it once again.
  • Try to play with your gamepad vibration on, as it will help you locate hidden items.
  • Use Eagle Eye vision for better visibility.
  • Use the Metal Detector in hard-to-get-to places.


That is all you need to know on how to become a successful Collector in solo or multiplayer. For more Red Dead Online guides, check out the list below:

Red Dead Online is the online component of Red Dead Redemption 2. It is currently available for the PS4 and Xbox One.

RDO is free to those who own the RDR2 base game, though PlayStation 4 players must subscribe to PlayStation Plus to play online, while Xbox players must subscribe to Xbox Live. 

For more on Red Dead Redemption 2, be sure to head over to our official review of the game

How to be a Bounty Hunter: A Professions Guide to Red Dead Online Mon, 16 Sep 2019 12:11:46 -0400 Sergey_3847

The Frontier Pursuits content update for Red Dead Online adds several new professions to the game — Trader, Collector, and Bounty Hunter — of which Bounty Hunter is the most dangerous. The profession will appeal to players who like to live on the edge, challenge themselves, and make money doing it. 

Just like every other profession in Red Dead Online, one must fulfill certain requirements to become a Bounty Hunter; there's a code, after all, to hunting for gangs and other lawbreakers across the RDO map.

Our guide below outlines helpful tips and tricks for those who want to play the specialty role. 

Getting Started as Bounty Hunter in Red Dead Online

Before getting yourself into all kinds of trouble, you need to get a proper license first. Here's what to do for a fast start:

  1. Travel to Rhodes
  2. When you arrive, follow the yellow marker on the map
  3. Speak to the Sheriff
  4. Purchase the Bounty Hunter license from him for 15 gold

If you already have a Twitch Prime Member account linked to Red Dead Online, then you will get the license for free, regardless of your platform.

After getting a license, you will see a new marker appear in each town. This is for the bounty board, which, of course, provides you with different types of bounty missions — and different ways to make money and gain XP.

Maybe you will even get lucky and find a legendary bounty. 

Deals, Skills, and Items

All bounty hunting missions are pretty much straightforward, but if you're having trouble getting to your first mission, here's the complete cycle:

  • Mark your destination: Follow the marker on the map after activating the bounty hunting mission.
  • Deal with bandits: Take out all enemies except your target, which should be taken alive.
  • Deliver the package: Bring the fugitive back to the Sheriff's office for a reward.

Obviously, bounty hunting is extremely dangerous business, since you will operate alone in most cases. You will need to be on the lookout for griefers, too, as you hunt your prey since they can make things more difficult.

Because of all of the variables at play, this method requires extra preparation for each mission. Fortunately, every Bounty Hunter is given a number of new skills and items to use while on this dangerous path:

Rewards What They Do
Focus Targets glow red in Eagle Eye
Reinforced Lasso A lasso made with reinforced rope to keep bounties secure
Reverse Spin Perform a Reverse Spin with a single pistol or revolver
Tonics Satchel Upgrade Store more items in your Tonics Pouch
Eagle Eye+ Track enemies while sprinting or galloping
Spin Up Perform a Spin Up with a single pistol or revolver
Kit Satchel Upgrade Store more items in your Kit Pouch
Tracking Arrow Pamphlet A pamphlet recipe on how to craft Tracking Arrows
Reverse Spin Up Perform a Reverse Spin Up with a single pistol or revolver
Ducking Duck for protection while on horseback
Bolas A thrown weapon, perfect for tangling the legs of bounties
Bounty Wagon A wagon for securely retaining multiple bounty targets
Perception Receive bounty notifications from a greater distance
Alternating Flips Perform Alternating Flips with a single pistol or revolver
Dual Gun Spinning Perform gun spinning tricks with two pistols or revolvers
Breton Horses This breed is strong and muscular

Bounty Hunting Tips and Tricks

Even though bounty hunting is a very straightforward trade, there are a few things one should keep in mind if they want to succeed in the role: 

  • Bring your targets back alive rather than dead for bigger rewards
  • Take advantage of your lasso for capturing your targets alive
  • Check out post offices and train stations for more bounty hunts
  • Bring your posse or play with friends for top-tier bounty hunts
  • Reinforce your lasso to win hard-to-get targets
  • Reach Level 15 and hunt for real players for $20 or more


That is all you need to know on how to make money as a successful Bounty Hunter. For more Red Dead Online guides, check out the list below:

Red Dead Online is the online component of Red Dead Redemption 2. It is currently available for the PS4 and Xbox One.

RDO is free to those who own the RDR2 base game, though PlayStation 4 players must subscribe to PlayStation Plus to play online, while Xbox players must subscribe to Xbox Live. 

For more on Red Dead Redemption 2, be sure to head over to our official review of the game

How to be a Trader: A Professions Guide to Red Dead Online Fri, 13 Sep 2019 10:57:16 -0400 Sergey_3847

Rockstar Games has just released a new summer content update for Red Dead Online, titled Frontier Pursuits. It adds new gameplay elements to the mode, as well as three new professions — Bounty Hunter, Trader, and Collector  which players can pursue to make more money.

Whether you're playing with friends or randos, trading is probably the safest and most profitable job in Red Dead's multiplayer (though the other two professions certainly have their merits).

If you are looking take on the role of Trader in Red Dead Online and ultimately maximize your efforts, then follow our tips guide below.

Getting Started as Trader in Red Dead Online

Here are the details for what you need to do to start your business: 

  1. Go to any Post Office 
  2. Collect a Letter from Cripps.
  3. Open the letter and read it.
  4. Open the map and look for a new marker.
  5. Travel to the closest General Store (indicated by the marker).
  6. Purchase the Butcher's Table (15 gold on Xbox One; free on PS4).
  7. Open the map and look for another new marker.
  8. Find a wagon indicated by the marker.
  9. Bring it back to your Camp.

Cripps will now be your partner in trade, which opens the doors for lots of business and money-making opportunities.

Deals, Skills, and Items

After you've become a trader, you can start selling goods that you and Cripps have produced using the Butcher's Table. These are the three basic steps you need to go through to complete a full trading deal:

  1. Get materials: Hunt animals and bring them back to your camp.
  2. Get supplies: You can either buy supplies for $20, or you can start a resupply mission from your camp at no cost.
  3. Produce goods: Give your materials and supplies to Cripps, who will turn them into goods, which you can distribute for money and XP.

When you've managed to produce enough goods, you're ready to start selling your specialty goods to grow your business. It's worth noting that you can make more money by trading to rural clients

It's also worth noting that Traders have special skills and items that will help you make money:

Rewards What They Do
 Stew Pot Camp upgrade. Unlocks stew recipes to boost cores
Hammer A hard-hitting melee weapon
Ingredient Satchel
Store more items in your Ingredients Pouch
Awareness Identify rival Trader wagons at an increased range
Canine Warning Dog warns you when thieves try to raid your camp
Med/Lg Delivery
Upgraded wagons that can hold more goods 
Weapons Locker Store weapons for later use
Lance Knife A knife style only available to Traders
Efficiency Increase the number of usable materials from perfect carcasses
Materials Satchel
Store more items in your Materials Pouch
Hunting Wagon A sturdy capable of carrying multiple carcasses, hides, pelts
Protection Reduce the chance of raids at your camp
Kladruber Horses Distinctive, strong and steady horses


Trading Tips and Tricks

There is a natural progression to this profession. Here are some tips to help you survive in the highly competitive trading business of Red Dead Online:

  • Improve your hunting yields with a Hunting Wagon at Level 10.
  • Improve your Delivery Wagons and sell larger quantities of goods.
  • Improve your Pot Stew to maintain a steady source of food in your camp.
  • Purchase a dog for your camp to protect it from raiders.
  • Raise a white flag in your camp during item drop off.
  • Only do hunting missions. Forget fishing since it's not economical.
  • Hunt Turkeys.
  • Hunt Alligators and Deer.
  • Bring more horses when hunting to carry more animals.


That is all you need to know on how to become a successful Trader in the game, and for more Red Dead Online guides, check out the list below:

Red Dead Online is out now for the PS4 and Xbox One. Players must own Red Dead Redemption 2 to play the online multiplayer/co-op mode. For more on Rockstar's Wild West epic, be sure to head over to our official review.

GameSkinny Weekend Download: Rockstar Makes Headlines, Fire Emblem is Awesome, Madden 20 Takes the Field, and More Sat, 03 Aug 2019 08:43:58 -0400 GS_Staff

This week, we look at Madden 20 and if this year's installment earns the franchise a contract extensions. We also give our thoughts on the criminally-good Fire Emblem: Three Houses, which has all of us that don't already have a Switch want to run out and get one right now!

In the news, Rockstar faces accusations of tax evasion, while GameStop begins its "reboot" in earnest, laying off 50 employees.

Sony says that the PS4 has now sold 100 million units, putting it past the PS2 in the same timeframe, while U.S. tariffs might increase the price of the popular system. The Switch is also doing (really) well, in both hardware and software. 

PEGI, the European ratings board, seems to have accidentally leaked an impending Doom 64 re-release on PS4 and PC, while Turok and Turok 2 are getting physical releases on the Switch.  

And rounding out the news, Capcom is up to something with (could it be an RE3 remaster?)...

Of course, we also have a slew of guides for some of the most popular releases, as well as as a handful of gear reviews and lifestyle roundups. 

Sit back. Relax. Enjoy. It's the weekend. What else are you gonna do? Play video games? 





Check back next weekend for another roundup of news, reviews, guides, and features. Be sure to check previous weeks for more content: 

Red Dead Online Update Bringing Specialist Roles, New Gameplay Tweaks Fri, 02 Aug 2019 11:38:01 -0400 Ty Arthur

After recently leaving Beta with a host of brand-new additions and tweaks, including the highly-sought after gold bar boost, Red Dead Online is now about to get another major update.

Aside from the free-roam events that were added earlier this summer, the game will soon see brand-new specialist roles, bringing changes to how player progression works.

The roles, including their descriptions, are: 

  • Bounty Hunter: track down, capture, or kill targets to unlock new lassos, gun spinning tricks, and horse upgrades 

  • Trader: run a business from your camp to unlock new camp upgrades, get a canine companion who warns of impending attacks, and earn new options for your satchel

  • Collector: find a mystic traveling saleswoman out in the wilderness to get started on the collector's journey looking for treasure and upgrading your binoculars and metal detector

Discussing these new roles and new player paths beyond the standard skill and item progression, Rockstar issued this statement today:

This fundamental change points to the long term future of Red Dead Online a world where players coexist in an uneasy peace, choosing to band together or striking out alone, fighting to survive in a world full of threats and opportunities as they build a life for themselves on the frontier.

And in addition to these roles, the next update will also deliver a variety of new content and improvements aimed at enhancing all your experiences inside the world of Red Dead Online, whether within roles, competitive modes or simply exploring free roam.

That upcoming patch will include extra damage reduction for defensive players, the addition of significantly more lootable items across the game world, and the option to reset your character's appearance for players trying out a different outside of character creation.

Red Dead Online Leaves Beta With Big Additions Tue, 14 May 2019 12:16:42 -0400 Ty Arthur

Get ready to saddle up once again fellers, because Red Dead Online is officially leaving beta mode behind and entering full release. 

In celebration of that milestone, anyone logging in and playing this week gets an extra 15 Gold Bars and a 25% increase of XP in most activities.

Rockstar issued a statement to fans who tried out Red Dead Online over the previous months:

A massive thank you to everyone who participated during the beta period. Your feedback has been instrumental in helping us fine tune the game so far with many of your suggestions implemented in today’s update, and we will continue to implement more of your feedback in future updates to come.

This is just the beginning. The future of Red Dead Online not only includes continued improvements to the core elements of the world to make every aspect of the game fun for all kinds of players, but also brand-new experiences that establish a deeper, more immersive connection to the world and your character.

What's New In Red Dead Online

So what exactly did will be in Red Dead Online's full launch? 

Easily the biggest change is the addition of the Offensive and Defensive modes to reduce griefing and allow players to decide how they want to play.

All players default to Offensive mode to start, but they can change if they prefer not to fight other players. Anyone playing Defensive mode takes less damage from other players and can't be lassoed or targeted by the auto-aim system. On the flip side, they also can't join PvP mission.

In addition to that updated system, all of these new features just landed on Red Dead Online:

  • Cooperative story missions (including both the honorable Gunslinger path and the dishonorable Outlaw path)
  • Free roam activities (with characters and locations from the base game, such as the Aberdeen pig farm)
  • New dynamic events when wandering the countryside
  • Poker games seating up to 6 players in Blackwater, Saint Denis, Tumbleweed, Valentine and Flatneck Station.
  • Competitive fishing, hunting, and plant gathering in Posse Versus challenges
  • Showdown Mode gains Overrun, a new playstyle where you have to capture enemy territory 
  • A new 9 round handgun named the LeMat Revolver is now available from the Wheeler, Rawson and Co. Catalogue.  
  • The flip off and throat slit emotes are now available
  • Updated Hostility System better tracks aggressive player behavior
  • The auto-aim headshot tracking against other players has been removed
  • Weapon swapping now occurs much faster
  • The economy has shifted with gold bar payouts bumped up for activities

What do you think of these changes to the game, and are you planning on coming to Red Dead Online with the full launch?

Red Dead Online Beta Update Coming February 26 Wed, 20 Feb 2019 16:02:13 -0500 QuintLyn

On February 26, Red Dead Online Beta players will have a slew of new content to enjoy, with the game's first title update set to introduce new Free Roam Events, Showdown Modes, and Races. 

The game's new Free Roam Event, called Fool's Gold, is reportedly a unique twist on the spirit of the Old West. Players will compete to control a protective suit of armor made out of gold, but there's a catch: Whoever owns the suit might be protected when they're wearing it, but they'll have to fight to keep it.

While wearing the armor, players will earn points for their kills, which will only make it that much more appealing to other players as those points can be added to the attacker's totals.

For those looking for something maybe a bit less dangerous, the update will also introduce Fishing Challenges. Players can opt in to attempt the challenges, at which point they'll be supplied all the gear they need to compete. There are different types of challenges based on where the players are fishing and the supplies provided will be appropriate to the body of water.

To make things even more relaxed, fishers involved in a challenge won't have to worry about being shot.

As for Red Dead Online's new Showdown Modes, three are in the works: Up in Smoke, Soils of War, and Plunder. Unfortunately, details on these haven't been provided as of yet.

However, the update will also introduce new weapons to the game, including a high-capacity repeater rifle, and a rare shotgun. Players can also expect new clothing designed to make their characters even more unique.

There will also be a series of balances and changes, which are detailed on the Rockstar site.

To celebrate the upcoming update, Rockstar Games is holding a special Bonus XP week. All week long, players can earn 20% more XP on everything they do in the game. Rockstar also encourages players to be on the lookout for more events, giveaways, and additions while they continue to prepare Red Dead Online for the official release. 

Previously, the developer released several updates that focused on the game's economy and griefing. Other updates have introduced various modes and tweaks as well, including Gun Rush and matchmaking improvements. 

Red Dead Online Updates Look to Stop Griefing Thu, 10 Jan 2019 14:14:14 -0500 William R. Parks

Since the release of Red Dead Online, griefing has been a frequent topic of conversation amongst the community, with some players indicating that the game's open approach to PvP often makes it difficult to simply explore or complete missions. It seems that Rockstar has heard these concerns, and the company has recently announced its plan to address them.

Rockstar's approach to combatting griefing in Red Dead Online is three-fold, and it begins with forthcoming changes to the game's law and bounty systems. Specifically, there will be an increased incentive for players that commit crimes to pay off their bounties promptly, lest they be hunted down by a squad of NPC bounty hunters.

Additionally, the company will be making it easier to initiate parleys, an option that allows players to become temporarily immune to the damage of a repeated assailant. Currently, players can start a parley after being killed four times by a single opponent, and this change may mean that number will be decreased in the future.

Conversely, Rockstar will be making it easier to start feuds as well. Feuds function as the counterpart to parleys, allowing players to engage in structured PvP battles in the open world, and increasing their accessibility could help satisfy PvP-hungry players before they resort to consistently killing those that want to play more passively.

Finally, Red Dead Online players will see a change to how player locations are displayed. As it stands, blips for all active players can be seen on the world map, which makes it easy for dedicated killers to target an individual and hunt them down repeatedly.

Under the new system, blips will only be visible when players are in close proximity, making it easier to evade unwanted combat. Rockstar also plans to establish a mechanic that makes the blips of aggressive players visible across longer distances, which will allow players to avoid these bloodthirsty individuals or work together to take them down.

Rockstar has not provided a specific date for any of these changes, but players that have been experiencing issues with griefing may be happy to know that they are in the works. In the mean time, Red Dead Online's new battle royale variant, Gun Rush, could keep PvP-focused players occupied and out of Free Roam.

More details on Gun Rush and Red Dead Online's upcoming updates can be found on Rockstar's website.

Red Dead Online Still Finding Footing As Rockstar Receives Feedback From Beta Launch Sat, 22 Dec 2018 05:00:01 -0500 jdaugherty

It's been nearly a month since Read Dead Online beta launched and added a new dimension to one of the most celebrated games of 2018. After a trickled rollout the servers opened up to all players November 30th who were eager to give their opinion on how the steady paced western translates as an online multiplayer.

The reviews for Red Dead Online have been a mixed bag. The game has garnered praise for its sim-like qualities but Rockstar still has a long way to go to address player issues with pacing, world building, and the in game economy. 

Taking place right before the events of Red Dead Redemption 2, the online prequel removes the pressure of completing the main story. However, some players feel this has made the world feel limited.

As it stands, Red Dead Online seems to be suffering from a lack of player base in an otherwise simplified version of the RDR2 world (also known as Fallout 76 syndrome). Even the aesthetic and interactive elements of the wild west of the full game have been streamlined leaving some finding the online experience unsatisfying.

This general approach to online games seems to be an issue in captivating the fanbase. You start with a character build, editing their appearance and attributes before joining a posse or setting off to explore. Whether with a group or solo players compete in horse races and complete narrative driven missions like raiding outlaw camps. 

The controls have proven to be as unpredictable as the modes as the mechanics of RDR2 seem incompatible to these styles of game play. Aim assist can help, but movements are slow and steady, making rapid combat frustrating for many. 

Free roam events, PvP challenge with up to 16 players known as the "Showdown Series" where players encounter five modes of play including Shootout Mode and Hostile Territory. 

Unfortunately, you don't get to choose a preferred mode of play and are stuck cycling through them randomly like an iPod shuffle. The game will notify you of these showdowns and their locations allowing you to warp to the right area on the map. Fast travel doesn't come free, though. Be prepared to spend $4-11 per warp, which could be pretty steep for players just starting out.

This brings us to biggest complaint facing RDO so far: the checks and balances.  

The Gold Standard Isn't Cheap

When logging on to the RDO servers you'll be starting from scratch with a new character and a simple revolver. This could be worse -- 19th century weaponry isn't known for being endlessly eclectic. What's really got users annoyed is the major cost for even minor modifications.

A popular example has been the cost of changing the revolver to an all black finish which will run you a whopping 12 gold bars. With some estimating that 1 gold bar = ~8 hrs of play, it's clear that gold bars are a premium and rare currency. 

Gold nuggets are earned through completing missions. Earning 100 gold nuggets will net you one gold bar. It's pretty safe to bet that gold bars are available for in game purchase using real world funds based on how hard they are to get. The current prices range from 25 gold bars for $25 to 350 gold bars for $99.99 -- mind you, that's real world money.

While cosmetic changes have become a popular way for developers to squeeze a few more dollars out of players, many are put off by the buying power of the in-game dollar. Upgraded weapons range from $350 to $1k+.

When compared to the prices of the times and the payouts from playing, prices seem heavily inflated. Selling a $35 Mauser pistol for a grand wouldn't be so egregious if the endless grind produced more than a few hundred dollars for a few hours of play. Prices seem disproportionate for most goods. For example, a gold wedding ring costs $1.15 but a can of baked beans is $1.50. Hm. 

This also would be more manageable if so much of your currency didn't have to be reserved for survival. One of the core immersive elements of Red Dead Redemption 2 has been the need to hunt, trade, and live off the grid in a hyper-realistic way. To keep your character, your horse and your weapons in good working order, you’ll need to spend cash on sustenance items, like food, shelter and gun oil.

Even playing with a group in the online world can cost you. RDO does support up to seven players in a posse but it costs $200 in-game. 

This hasn't gone over well with players. Rockstar has responded to fans saying prices will be scaled back and transactions will be refunded for in game currency with a bonus 12 gold bars thrown in to be delivered to all players by 12/24.

These limitations have forced players to get creative. Some players are already using the racing mode to farm gold, cash, and XP. Rewards are received for every race entered that completes, even if they receive a DNF for not finishing it. This has resulted in some players circling around the start for 14 minutes rather than participating. While this may be working for some, these elements have been a drag for fans looking for an immersive multiplayer. 

Losing the Plot

The currency grind reveals one of the bigger issues with RDO: the oversimplification of the gameplay. Red Dead Redemption 2 is all about utilizing the beauty of simplicity to add to the realism. In an online world where cash is king, though, these simple tasks can become chores quickly. 

Rockstar designed some elements to offset this that may be improved on in the future. A good example is how the honor system will affect the plot that unfolds for you. Depending on your honor level, different free roam missions will be available. Honorable players may receive requests to protect a convoy against attacks from gangs. Ruffians may be the one doing the attacking instead.

A Land of Opportunities is the name given to an ongoing series of co-operative missions for two to four players. Rockstar has stated they intend to continuously build on these missions which could offer opportunities for a more balanced reward system and engaging storytelling. 

A world of outlaws does mean you'll have to watch your back. Currently there are no PvE server meaning your experience in the online world can be up to the mercy of other players and you can't isolate activities with a set group. This may change in the future, but Rockstar is already having trouble handling the servers they do have. If you've been booted with error 0x21002001 you know what we're talking about. The weak servers and odd physics being reported by players are part of the beta experience, but beyond the bugs Red Dead Online still has a lot going for it. 

The Silver Lining

There are some shortcuts added to the online world to enhance the experience. The addition of a personal catalogue allows you to  buy guns, ammo, oil and more that's delivered right to your camp. 

Also, unlike in the main game, horses in Red Dead Online don’t really seem to die. Your first horse will have insurance, but any horses you buy after that will cost five gold bars to insure. The insurance accelerates returns, but even uninsured horses respawn. Be careful that no one steals your horses. Hit left on the d-pad go to the stables option to edit who can ride your horse.

As mentioned above, missions are narrative based, providing players with the chance to complete multi-part missions which can change based on your actions. There are leaks of these missions turning into a full story for Read Dead Online. Even though the single player campaign is massive, the online world is likely where all additional content will exist from now on. This could be a blessing or a curse depending on if Rockstar finds a unique direction for online by taking the lead from the story without turning into a copypasta.

These missions reward players decently but you can only get the cash reward once per mission. Replays just give you experience. Keep in mind is that you’ll earn fewer rewards if you die and restart from a checkpoint. Payouts range from $30-250. 

If you're spoiler-phobic, the missions may not be your thing. This strategy will disrupt the story mode from being linear if you haven't finished the main RDR2 campaign yet. It won't, however, reveal the ending. Red Dead Online is a prequel to the main game, though it’s not entirely clear how early. Players have triangulated known information and concluded a little before the Blackwater heist that kicked off the main game’s story campaign.

If you want to use the online mode as more of a cowboy sim, focus on gathering resources and hunting. You can go to a butcher to sell the pelts/feathers/claws/carcasses and to a doctor's office to sell the herbs to profit from free-roaming. 

Whichever style you prefer, make sure you check on your ability cards from time to time. As you level up more cards will be available and can be exchanged for in-game currency as well. Some cards regenerate health or deal more damage which could expedite your exploring.

Rockstar Promises New Frontiers

So, what's next for Read Dead Online? The refunds indicate that Rockstar plans to increase the cashflow in general. This rollout has already left some users wary, though. Many wonder if the price drop will be just enough to appease players while still pushing a grind that tempts them into purchasing gold bars.

The developers already announced they are reducing the prices of "...most weapons in the Wheeler, Rawson & Co Catalogue and Gunsmiths. For players that have already purchased weapons at the previous prices, we will automatically deposit the difference to player balances." 

Rockstar also announced a rebalancing of the values of select pelts, skins and fish as well as horse reviver and pamphlets. They also promised they aren't done tweaking the Red Dead Online economy, “We are conscious of and still evaluating an assortment of further adjustments based on feedback from the community," they wrote on their site. 

With two patches last week, they seem to be good for their word. And yet the online still doesn't feel well rounded. Empty world, non engaging NPCs, and multiplayer options that don't quite capture the dynamic storytelling of the single player offline mode are all roadblocks.

Online games like GTA rely heavily on repetitive gameplay, and Read Dead Online will have to develop greater player control over PvP modes and address issues with farming to build an active community. Even those that are there just to explore will need more interactive elements to maintain the general intricacy that made Red Dead Redemption 2 so real. 

Despite the slow news rollout, Rockstar has been open about this beta being a testing ground and are urging users to provide feedback about how to improve the experience. Add your thoughts in the comments, post on social media, and make sure to @Rockstar to see if they maintain their honor or go full outlaw in future updates.

Red Dead Online's Microtransactions Are Live Now Mon, 17 Dec 2018 09:37:30 -0500 William R. Parks

Last week, Rockstar rolled out Red Dead Online's first update, which focused on addressing a pervading concern about the game's economy. Now, the company has unveiled the last piece of Red Dead Online's economic puzzle, launching an in-game store that makes it possible for players to exchange real-world money for many of the game's items.

More accurately, Red Dead Online's store allows players to purchase gold bars, which can be used to acquire in-game weapons, clothing, horses, and more. The current exchange rate for this virtual currency is approximately $10 for 25 gold bars, with discounts extended to players that are willing to buy in larger quantities.

While many of the game's items can be purchased with in-game money, a currency that can only be acquired by playing Red Dead Online, there are plenty of desirable items that require gold bars. For example, one of the game's best purchasable horses, the Black Arabian, can only be bought with gold bars, and it costs 42 of them.

It is important to note that gold bars can be acquired simply by playing the game. However, the process is exceptionally slow, with some reports indicating that it takes approximately seven to eight hours to obtain a single gold bar.

For clarity, players that want the aforementioned Black Arabian Horse will either need to grind for around 300 hours or purchase 55 gold bars (for $20) through the store. 

Additionally, the items that can be purchased with Red Dead Online's money can often be bought with gold bars as well. This means that players that are willing to use the newly launched store will be able to acquire items much more rapidly than those that are not. How this will affect the overall gameplay experience remains to be seen.

With last week's economy update, Rockstar gifted Red Dead Online's beta players 15 gold bars, and another 15 bar gift is being issued along with the launch of the store. This constitutes approximately $12 in the virtual currency, and while it is generous to offer this freely, some players may feel that it is just a drop in the bucket in the face of the sheer volume of microtransactions the game currently encourages.

Further details on the update that is introducing the store are available on Rockstar's blog.

When You Buy an Unfinished Game, Everyone Loses Wed, 26 Dec 2018 15:00:01 -0500 Tim White

Back in my day, patches for video games weren't a thing. Whatever data was on the disc or cartridge the day you bought it was there to stay, forever.

This probably sounds like a massive inconvenience to those of you who have never known any such thing as offline gaming, but the inability to change games after release was actually a major factor in explaining why they were, on average, much better (or at the very least, more functional) prior to about 2005.  

This is Business 101, everybody

Broadly speaking, business has had a bad rap since roughly the beginning of time, and that's absolute bullshit.

There's this pervasive perception in virtually every culture that businessmen get rich by lying, cheating, trampling anyone in their way, and/or buying politicians.

Some people do make big piles of money by doing those things for a while. There is no such thing as a longstanding, profitable, healthy business that got that way by being dishonest. Period, end of story.

Shady business practices always catch up to you and will always sink your business, unless you've scored legal monopoly protections by writing a check to a politician that shouldn't have any power to grant you any such favors (but that's a topic for another article).

I'm speaking from experience here. I currently own two businesses, both of which generate more revenue every year and which have sterling reputations among my clients. The most common compliment I receive goes something like this (paraphrasing): "I really appreciate how transparent and trustworthy you are. Many of your competitors try to get my business with flashy gimmicks or inflexible contracts, but you just focus on doing good work at fair prices, and I'm happy to pay for that."

This super basic idea is no different for video games, or for any other industry.

It's really not hard to understand the essence of what makes a business successful: keep your promises, deliver the best product you possibly can at the price point you've chosen to compete for, and make things as simple as possible for your customers. That's really all there is to it; build your business on that foundation and you will do well.

When developers make absolutely outstanding games, gigantic numbers of people will buy them. You rarely see phenomenal games that don't sell well; the quality of any product ultimately speaks for itself. Great products take time, and great video games take an enormous amount of time. Gamers can't demand everything better and faster; to a large extent, it's one or the other.

We live in a world littered with broken, unfinished $100 million games largely because many gamers routinely make ridiculous and unrealistic demands, leaving developers scrambling to do the impossible.

Video game developers and publishers (yes, even EA) are not sitting in their high-backed leather chairs, twirling their mustaches and brainstorming ways to screw you over. If they were, they'd have gone under long ago; the games industry is relatively unregulated, meaning participants sink or swim on their own merit (or lack of it). They're responding to market conditions as best they can, but they're fighting an unwinnable war.

Why are so many unfinished games being released?

Even as recently as about 2008, game developers largely understood the basic principles of good business and lived by them. Crippling bugs and day-one patches were still relatively unheard of during the first half of the Xbox 360/PS3 era. Even though developers had the technology to patch games after release, they and their publishers generally tried to avoid doing so if they could.

There was still some degree of expectation that the product sitting on shelves on launch day would be a polished, professional one that reflected well on the hundreds of people that spent years of grueling effort making it.

But it couldn't last; gamers wanted more, they wanted it now, and half of them couldn't make up their minds as to what "it" was.

As development costs continued to skyrocket—largely thanks to an over-emphasis on graphics that consumers continue to insist on—publishers became more and more aggressive with their timelines and ROI charts. Profit margins on video games have always been narrow, and they're only narrowing further as gamers demand increasingly realistic graphics and physics, both of which are astronomically expensive to create.

(The growing demand for hundreds of hours of content from a single game, which almost by necessity has to be mind-numbingly repetitive, doesn't help either.)

Developers are being asked—nay, told—by everyone around them to produce more and more complex games on shorter and shorter deadlines. And yes, if you habitually pre-order AAA games, you're partly to blame, especially if you keep buying from developers or publishers that have been pumping out launch day train wrecks for years now.

If you pay any degree of attention to gaming news, you've also undoubtedly noticed a relatively new trend: video games that get mega-hyped by eight-figure ad campaigns, shatter pre-order and day-one sales records, and then accumulate truckloads of negative reviews and go on discounts as deep as 50% mere weeks after release, once everyone starts to realize what a fetid garbage pile it is (looking at you, Fallout 76).

To me, this reeks of extremely talented game developers starting to give up.

Gamers are jaded and annoyed, but nonetheless keep buying crap games before anyone knows they're crap. Developers are exasperated by increasingly unreasonable demands from their publishers and from their customers, so they resort to any gimmick necessary to break even as fast as possible. (Protip: if you're strategizing in terms of weeks, not months and years, your business model is already set up to fail.)

Publishers aren't going to throw $100 million at a new game if the last one didn't return at least 10% (which is perfectly reasonable), but they apparently never stop to wonder if what they're demanding of developers is actually the best way to make a profit (it's not).

Are unfinished games a good thing in any way?

The answer to this question depends heavily on context. The term "unfinished games" needs to be defined very precisely.

Open betas and Early Access games are a thing, and neither paradigm looks to be going anywhere anytime soon. The difference here is that when you sign up for either, you know what you're getting into—the developer has clearly disclosed that their game is a work in progress and that you're to be an active participant along the way. If you don't want to do that, bookmark the game and check on it every six months until it's finished. Easy fix.

As things stand now, the status quo with "traditional" AAA titles like Battlefield 5 and Red Dead Redemption 2's online mode provides a much-needed pressure release valve for overworked developers struggling to satisfy gamers and publishers that are often in direct conflict with one another. There are serious problems with both games that have pissed off huge numbers of consumers, but I'm not one to suggest ostracizing developers for patching games weeks and months down the line if it's the only option currently available to them.

In other words, we need to be sure we're discussing the root causes, not merely treating symptoms.

On the most basic level, the fact that the internet allows developers to fix problems with their games is a great thing. The fact that that option didn't exist in 1998 strongly incentivized developers to put their absolute best foot forward, but I don't think condemning devs for fixing mistakes after launch is necessarily appropriate in every case.

One needs to ask why the post-launch fix was necessary, whether it represents an ongoing systemic problem, and to what extent the decision was out of the developer's hands due to publishers breathing down their necks (or other factors).

All of this is to say that I'm calling on gamers to do something that, as a whole, they're not very good at: control their emotions, take a step back, and think carefully about all the relevant factors in any given situation before reaching for that caps lock key. It's possible to be both just and benevolent.

Give people the benefit of the doubt, at least to begin with. Investigate a situation before judging it. If developers or publishers have done something truly dumb or shady, then criticize them—calmly and constructively.

Unless the broken mess of a game you're upset about is the only and inevitable result of demands levied by millions of your fellow gamers, in which case you should be criticizing them.

What's to be done about it?

The good news is that this problem is totally solvable. The news that's not necessarily bad (but that you might not want to hear) is that the solution has to start with you. No developer or publisher is going to initiate the long and painful course correction necessary to bring about a true Golden Renaissance of Gaming—most of them have locked themselves firmly into codependent catch-22 arrangements.

They need your money to continue to exist, and nothing will change for the better unless you change the conditions under which you're willing to give it to them.

One of several things has to happen:

  • Gamers need to understand just how expensive their treasured hi-def graphics are and settle for slightly less impressive visuals to let developers realize huge cost (and time) savings, or;

  • Gamers need to accept the fact that a $60 price point for AAA video games hasn't been a sustainable price for many years and come to terms with substantial price increases, or;

  • Gamers need to exercise a little patience and vote with their wallets after launch day, which will result in a gradual but steady market correction. 

The last option won't be easy—convincing millions of people to agree to do something differently never is—but I think it's the easiest option and the one most likely to work long-term. One great thing about free markets is how it's on sellers to figure out the enormously complicated logistics of providing a great product at a fair price in a timely manner. We just have to adjust our expectations and let them do it.

Pre-orders are a huge component in the machine that keeps pumping out unfinished games, and one thing will be incontrovertibly true until the end of time: developers and publishers won't continue to pursue strategies that consistently fail. The few that do will quickly go out of business, leaving their more agile and reasonable competitors to take over.

The bottom line is this: broadly speaking, gamers are getting what they deserve right now. Developers aren't churning out unfinished games in spite of demand, but because of demand. Nothing about the way it's done now is sustainable; the problem will end eventually. The only question is how, and whether the end result will be better or worse.

If we, as consumers, want a better product, we have to stop incentivizing bad ones, which requires some self-control and some delayed gratification. On our end, it really is that simple.

New Red Dead Online Update Addresses Economy Concerns Thu, 06 Dec 2018 12:59:37 -0500 William R. Parks

Since the launch of Red Dead Online's beta, the game's economy has been a hot topic of conversation amongst the community, with some players voicing serious worries about its balance.

Today, Rockstar begins to address these concerns with Red Dead Online's first update.

To begin, today's update offers an overall increase to the cash and gold rewards players can expect from a myriad of activities, including Free Roam missions, Free Roam events, replays of "Land of Opportunities" missions, and the Showdown Series playlist. Additionally, the new update "balances" the value of certain pelts, animal skins, and fish, which may assist players as they attempt to build their bank accounts.

The compliment to these increased rewards are a general reduction to the cost of weapons that players can purchase from the Wheeler, Rawson & Co. Catalogue, as well as from Gunsmiths. Outlaws that have already purchased weapons through these means should not worry that they have overspent on their artillery, as Rockstar will be reimbursing the cost difference directly starting today.

The company has further indicated that it may take until December 10 for all eligible players to receive these reimbursements.

Furthermore, this update will offer a gift to all players that have participated in Red Dead Online's beta. Specifically, all players that have logged into the game prior to 3 a.m. EDST on December 6 will receive $250 in-game currency as well as 15 gold bars. Some players will begin receiving this gift today, and it will reach all eligible players by Friday, December 14.

In the announcement of the update, Rockstar further assures that it has every intention to continue improving and balancing Red Dead Online. This includes fixes for "persistent bugs that are causing some players to be kicked from sessions," and players can expect these tweaks to come next week.

As players begin to sink their teeth into Rockstar's newest multiplayer sandbox, reception has been varied. While our writers have praised Red Dead Online for its stability and the amount of content it contains, others have criticized it for issues with griefing and the requirements that must be met in order to obtain the game's many high-priced items.

It remains to be seen if today's update will pose an acceptable solution to the latter concern, but, at least, it does suggest that Rockstar is indeed listening to the voices of the community.

Red Dead Online Bard's Crossing Treasure Guide: How to Find and What You'll Get Fri, 30 Nov 2018 11:21:46 -0500 Synzer

In Red Dead Online, you get treasure maps as rewards for leveling up. This is a good way to get money, even though you have to progress through the ranks to do so. 

Treasure locations, such as Bard's Crossing, are also a lot easier to find online than they are in Red Dead 2's base game. Once you get a map, all you have to do is open the satchel, go documents, and select the treasure map. This will mark an area on your map to search for the treasure.

It won't show you the exact area, though, so you'll have to do some searching when you get there.

Finding the Bard's Crossing Treasure

One such map you can get is for the Bard's Crossing location. Once you reach level 10, you unlock the map. In order to actually get the map, you must head to a post office or your camp to collect it.

Bard's Crossing is between Riggs Station and Flatneck Station, east of the town of Strawberry, or northeast of Blackwater.

Once you reach the location, there are two things you can do.

  • Walk around until you feel the controller rumble
  • Use Eagle Eye to look for the lockbox

Waiting for the rumble is the what you should do first. If you don't feel a rumble, keep walking around the area until you do. As you get closer, it rumbles more. 

When you reach the location, the rumble stops. This is when you want to use Eagle Eye to search for the lockbox. You will see a yellow glow while in Eagle Eye, which marks the location of the treasure.

I found it on a rocky cliff near a skull under some rocks. You might find it in a different spot, so be sure to follow the above steps until you find where it is located in your game.

Opening the treasure lock box gave me 100 gold nuggets, which equals 1 gold bar, $141, a few consumables and ammo, and some experience.


That's all you need to find the treasure at Bard's Crossing in Red Dead Online and get a significant increase in your income. If you haven't already, I suggest using some of it to buy a bow, which you also conveniently unlock for purchase at level 10.

Be sure to check out our guides on how to make money fast and the infinite money exploits if you want more ways to get money in Red Dead Online.

Red Dead Online Beta Impressions: Wild West But Not a Wasteland Sun, 02 Dec 2018 11:34:55 -0500 Ty Arthur

You can officially put down any other online-only games right now and clear your schedule for the next week because Red Dead Online just launched in beta for everyone.

While the base game has its share of flaws, it's hard to imagine Red Dead Redemption 2 isn't going to make a whole lot of year-end lists and probably be nominated GOTY 2018 across the gamingverse.

Adding a real Wild West of an online mode just catapulted this already-awesome game into a whole new level of addiction. 

Here are our thoughts after playing for a few days. 

Creating Your Own Outlaw Legacy

Didn't care for Arthur's old western drawl and wanted to play a different kind of outlaw? No problem, because now you get to create your own character.

I went with a 60-year-old housewife who has absolutely had it with everyone's shit and is going to start robbing trains and murdering people who tick her off. She gets a hilarious reaction from other players, which has only made the whole experience even better.

My only regret? When I saw that the starter horse is named Scrawny Nag, I wished I had named my character that rather than Norma Jean.

Despite being focused on random events and multiplayer battles, Red Dead Online starts with a string of single-player story missions somewhat separate from the base experience. The whole thing kicks off when your character is rescued from a prison wagon (and yes, I did wonder when the dragon would show up or a king would ask me to save Tamriel). 

But instead of slaying dragons, you're helping out a mysterious benefactor who wants you to track down some crooks who killed her husband. Simply having single-player story missions is a big plus for a multiplayer mode, and there's plenty of humor in the online storyline, like frequent quips about how the main character never speaks or a few extra jokes if you decided to play a female outlaw.

Taking The Red Dead Experience Online

Of course, as this is an online mode, the main story is more in the background; you'll spend most of your time exploring the world and engaging in western shenanigans with and against other players. 

The entire map from the base game is here, and as with the single-player mode, there is a simply astounding amount to do while you cross the country on your trusty steed.

A new progression system is added in as players unlock different equipment (like fishing rods), weapons (like explosive arrows), and even types of horses when ranking up. That gives you a reason to keep logging in beyond just playing deathmatches or robbing other players.

There's also a limited card-based ability system that will bring to mind Fallout 76, but here you won't randomly lose your progress for no reason or get stuck on your mount permanently, so there's that...

If you're an achievement junkie, there are also awards to unlock for spending money in the catalog, visiting locations around the world, getting so many kills, and so on.

Your newly-freed outlaw can roam the wilderness doing all the things you'd do in the base game, like hunting, robbing, building up your camp, and so on. Best of all, its actually easier to explore certain areas since you can select where you want to start in Free Roam mode, which is essentially free fast travel with a slightly longer loading screen.

While crossing the bayou, heading to the snow-shrouded mountains, or visiting familiar locations like Emerald Ranch, the map is littered with stranger quests and events so there's always something to do.

Of course, and as would be expected, other players can screw with your missions, which is significantly more fun and less obnoxious than I thought it would be.

In one stranger mission, a posse decided to try to prevent me from delivering a wagon load of supplies within a limited time frame. That led to a tense, fun confrontation where I ended up taking them all down and still arriving at the barn before the timer was up, despite driving a slower wagon loaded down with crates.

If you aren't keen on free-roaming the landscape, you can instead engage in the Showdown Series in either small groups of 16 players or large groups of 32 players for entirely new ways to experience Red Dead.

Free-for-all battles with special weapons at certain locations, team-based deathmatches, and even horse racing are all on tap to vary your online play.

Out of these, I was a fan of Name Your Weapon, as you accrue different points depending on the weapon used to achieve a kill. Trying to get the tomahawk kill is an exercise in patience, but when it happens and you hear a player scream in rage, well, it's worth it.

Of course, you should have known there's a battle royale mode, although Make It Count offers something a little different. Since you cap at 16 or 32 players and only use bows and knives, this is a whole different beast from Fortnite, Realm Royale, Black Ops 4, and so on. The open wilderness map and weapon changes make for a tense, brutal battle royale match.

At this point, Make It Count rotates throughout the multiplayer Mode Series playlist and can't be manually selected, so you can't just endlessly play battle royale and neglect the other elements.

That may have been on purpose so battle royale can't overtake the other modes (like it sadly did with Fortnite - RIP Save The World mode), or it could be changed as beta progresses.

Other players pop up automatically on the world map while you Free Roam and take part in random map-based missions, but to take part in either the 4-player story missions or the large scale Series you have to go through some matchmaking.

That's always going to be a bottleneck in a game like this, but so far, I'm glad to report matchmaking has been quick and smooth for me at all times. I've seen a handful of complaints over at Reddit about slow matchmaking issues on the very first day of the beta launch, but so far I've gotten into any kind of match in a matter of seconds.

Some Stumbles While You Gallop

There's an absurd amount of fun to be had in any of Red Dead Online's modes, but of course, as with the base game, there are some missteps worth mentioning.

The domino or poker style mini-games with other players are noticeably absent, which would be fun to add in so you can do something other than shoot each other (although it may run afoul of actual gambling laws once the in-game store goes live).

As with any online game where mics are on by default, you've also got to occasionally deal with awful players. In my playtime, the most noticeable was when two guys got into a heated debate about whether or not America is about to go into a new recession.

Easily the biggest problem that needs to be addressed right now is the insane grind for gold bars, as well as the economy in general. You get so little gold from most missions or events that you could play 40 hours a week and just barely acquire enough to buy a fancy upgraded horse.

Aside from gold nuggets to convert to gold bars, you need regular old cash, and that's hard to come by in decent quantities as well. This definitely isn't like the base game where missions are available to quickly rake up large sums of money. Robbery and murder aren't nearly as lucrative as they used to be.

Players have had to come up with some borderline-cheating ways to net worthwhile amounts of money by farming re-spawning creatures stuck in pens, over fishing specific locations, or even repeatedly deleting characters and starting over to keep your starting cash.

If there's one specific issue that Rockstar needs to look at, its changing how the gold and money economy works, and bumping up the rewards from random encounters and regular quests (although that may be alleviated somewhat once the in-game store becomes available).

The Bottom Line

For a beta that was just launched, Red Dead Online is remarkably stable and lacking in bugs, unlike a certain other AAA online game that just launched its full version...

Since they came out so close together, the comparisons obviously have to be made: if you were underwhelmed by Fallout 76's lack of NPCs, lack of major storyline, constant bugs, just pick up Red Dead Online instead.

Considering the online mode is free for anyone who already bought the base game, that $60 price tag is more than worth it at this point in time.

How To Make Money Super Fast in Red Dead Online Thu, 29 Nov 2018 13:49:08 -0500 Ty Arthur

Like GTA 5 before it, Red Dead Redemption 2 finally has an online mode available, and its the real deal wild west!

Unfortunately, being an outlaw is expensive, as the daily camp and stable fees will quickly eat through any money you've earned up by robbing folks and completing stranger tasks.

Money is fairly tough to come by in this game as well. Randomly murdering every NPC you come across isn't usually a viable option. You'll net very sad amounts -- like around 9 cents a pop -- that just aren't worth the attention you'll receive.

Hunting and looting corpses are the obvious ways to earn, but that's mostly just chicken scratch since there won't be enough animals or dead bodies available to make real money quickly (with the few exceptions noted below).

Raiding other player camps is lucrative, but risky. If you want a low-risk, high-reward way to earn cash fast, use our Red Dead Online fast money guide we've got here.

Farm The Emerald Ranch Animals

Grinding on Emerald Ranch livestock

This is midway between a clever way to earn money for an unscrupulous thief and an outright exploit of the system that will likely be patched. Emerald Ranch has a large stockyard area filled with animals that are easy to kill, because they are corralled in a pen and can't escape.

Head over to our short guide on the exploit to see exactly what you need to do. 

Hunting For Pelts In The Wild

If you want better pelts than what you can find from the poor corralled animals at Emerald Ranch, bow or knife hunting can potentially yield more money more quickly -- if you find the right animals and get perfect pelts.

By skinning perfect pelts from three star pronghorns outside Blackwater, its possible to make up to $180 an hour if you get lucky. Be sure to keep in mind the type of ammo / weapon needed and the star rating for each creature, as poor pelts are easy to come by by don't yield much money unless you are quickly farming large numbers of creatures like with the method above.

Have you found any other surefire spots for great pelts in the wild? Let us know where to look and we'll get this sectino update!

Quick Join Story Missions

Most of the various activities from stranger quests or large scale events net small amounts of money, and we want to avoid that. The real cash is to be found in completing story missions.

While this works better with a posse you trust to blaze through the missions, you can do this with random players to get some quick money as well.

While in free roam mode, tap the left d-pad button (don't hold it down or it will pull up the catalog). If the Free Roam menu, choose Quick Join and then Story Mission On Call. Choose a mission and wait for three other random players to be slotted in.

Since this system puts you in a mission with other players, note that you may see things later in the story than you've currently experienced while playing solo, so there are spoilers there!

Continue to play successive on call story missions (but don't repeat the same ones as they don't have cash bonuses) because the later missions supply several hundred dollars each.

Reset Your Character Repeatedly

Another day, another character to farm with

This nifty little system is slightly time consuming, but if you want a bunch of money and don't mind playing the same missions a few times over, it can be extremely lucrative.

First, make any character you want (sticking with all the base options is best so its quickest) and play the first six story missions of the free roam mode. This will get you around $400 and nearly a full gold bar.

If you want an extra $100 and another gold bar, play that character until hitting rank 10, which automatically unlocks a treasure map.

Next, delete the character entirely in the Player menu and start over with a new character. The game keeps track of how much money you had, so you can repeat this process several times until you have as much money as you want, then continue on with the character you actually want to play.

Go Trout Fishing

Red Dead Online fishing

When you hit rank 14, your character will unlock a fishing rod (or if you've managed to grind enough gold nuggets, you can buy one for four gold bars early).

If you can get one gold bar, you can order the lake lure (unlocks normally at rank 30) from the catalog, which makes it much, much easier to catch fish. From that point, it's simple to make plenty of money by fishing.

For the most money, though, set up camp at the lake at the south end of Valentine, which has Steel Head Trout. Place your camp there and put up your white flag so other players can't kill you, then collect as many fish as you want!

Sell them in stacks of 10 at the butcher in Rhodes for more than $40 per trip!


Have you found any other ways to quickly grind large sums of cash while exploring the wild west? Let us know and we'll get your method added!

You can also check out our growing list of Red Dead Online guides here:

Red Dead Online Infinite Money Exploit Guide Thu, 29 Nov 2018 10:40:14 -0500 Jonathan Moore

Editor's note: This guide has been updated to include more money exploits and glitches as of 11/30/18.

If you've played Red Dead Online, you know that it's not easy to make money. You might even find yourself struggling to make ends meet. Beans aren't cheap, you know. 

However, aside from these quick ways to make money, there are a few money glitches/exploits you can take advantage of right now to make your wallet grow. 

Player carrying cow skin at night at Emerald Ranch

Infinite Money Exploit 1: Harvest Animal Skins at Emerald Ranch and Other Farms

The best time to do this is at night since killing the animals in the day will not only affect your Honor level, but it will also increase your Wanted level because there will be witnesses. Having the law called on you will only make the process take longer. 

Here's what you need to do: 

  1. Go to Emerald Ranch at night
  2. Kill all of the animals 
  3. Harvest their skins/pelts
  4. Sell those skins to the butcher/trapper/fence 

After you've killed the animals, harvested their skins, and sold them, start a new session by pausing the game, then going to Online -> Free Roam. This will start a new session and the animals will respawn, letting you farm more money. 

You can find Emerald Ranch in New Hanover, east of Valentine. It can be found between the "N" and the "O" in "Hanover" on the map, southeast of Heartland Overflow. 

You can also use this exploit on all of the farms and ranches near Rhodes and Valentine

Infinite Money Exploit 2: Exploiting Free Roam

This method for getting infinite money in Red Dead Online comes from YouTuber JumpmanGerm via GameRant

Every time you begin a new Free Roam session, you also start a new instance of RDO. That means that the money and items you're carrying transfer to the new instance, but the items in the world respawn. 

We mention this above with the Emerald Ranch glitch, but it's worth noting by itself: any items you loot from any location will respawn after starting a new Free Roam session. 

West elizabeth map with cabin location

GameRant's article shows off a great spot for loot in West Elizabeth. North of the "E" in Elizabeth on the map, and northwest of "Creek" in "Little Creek River", you'll find a cabin with some valuables that you can farm using this method. 

It takes around one to two minutes to farm this location. Each piece of jewelry will net you $9 for both, which is around $270 per hour

Red circle on map showing bayou cabin money glitch location

Another great place to loot items for money can be found in the Bayou south of Lagras and west of St. Denis. Pointed out by YouTuber Daryus P, a cabin here also has two pieces of jewelry that you can easily farm. 

In the video, the jewelry type changes each time they enter the house after reloading a Free Roam instance, but you can make roughly $8.70 per three minutes, which comes out to roughly $174 per hour. Not as good as the West Elizabeth, exploit, but still not bad.  

Red Dead Online map showing cabin east of Tall Trees

A third place to farm jewelry for money in Red Dead Redemption 2 Online can be found east of Three Sisters in Ambarino

As pointed out by YouTuber Obese Giraffe, you can find a platinum chain necklace/platinum watch and 2x platinum earrings in the cabin here. The platinum pocket watch has the best value at $3.25, while the platinum chain necklace will sell for $2.50 and the platinum earrings will sell for $2.

This comes out to around $155 per hour. Again, not as lucrative as the previous two locations, but a good place to check if the other two are crowded by other players. 

Map of Granite Pass for the fish farming money glitch

Infinite Money Exploit 3: Falling Fish Farming

This exploit is more interesting than it is lucrative because it's rather hit or miss. However, if you're in the area, and farming money via hunting, it's an exploit you might want to check out. 

Found by YouTuber Mansa Gaming, this spot can be found at Granite Pass, west of Bacchus Station. Climb up to the cliff underneath the waterfall, and you'll find that fish rain down onto the cliff from the waterfall during the morning hours

The types of fish are random, but you can pick up two- and three-star bluegill and salmon. Some of the fish sell for $1, while the salmon can fetch $3


These are some of the better ways to farm money in Red Dead Online, but they most certainly aren't the only ways. Let us know in the comments if you've found a more lucrative way.

If you're looking for more tips on Red Dead Online, head over to our growing RDRO guides hub

How to Form a Posse and Play With Friends in Red Dead Online Thu, 29 Nov 2018 11:13:08 -0500 Jonathan Moore

While you can play Red Dead Online without ever forming a posse, playing with friends or a like-minded group of randos has benefits beyond just being "more fun". 

Forming a posse will help you get money faster, overcome harder missions quicker, and let you stay alive longer while exploring in free roam. In other words, the posse system is the co-op element of Red Dead Online that you definitely want to take advantage of whenever you can. 

To do that, you need to know how to form a posse and the differences between the types available. 

Joining and Forming a Posse in Red Dead Online

To join a posse:

  1. Press left on the d-pad (don't hold because that will open your catalog) Select "Posse" from the "Free Roam" menu

Choose from the list of all nearby posses; if they are open, you can join up and start working with them to collect money, gold nuggets, and more.  

To form or create your own posse

  1. Go to the "Posse" menu (outlined above)
  2. Press "Square" on PS4 and "X" on Xbox One

After following those steps, you'll find yourself in a new menu. Here, you can choose your posse type (which we'll cover below), privacy, if friendly fire is on or off, where to place your camp, and the posse's name. 

Once you form your posse, you'll see another menu where you can view members, change your settings, invite players, and abandon your posse. 

Inviting Members

To invite members, choose the "Invite to Posse" option. Here, you can select from nearby players, recently-met players, your friends list, and crew, which are the players you're connected with via Rockstar's Social Club. 

Just press "X" or "A" to invite after highlighting the player. 

Different Posse Types

Not all groups of outlaws are created equal. There are a few distinct difference you need to know about. 

  • Temporary posse: These types disappear when the posse leader exits the game or posse. These are free to form and support up to four players. 

  • Persistent posse: These types stay together even if the posse leader leaves. Think of these as clans. They cost $200 (in-game money) to form and support up to seven players. 

Depending on how you want to play Red Dead Redemption 2 Online -- such as if you just want a quick run with whoever's on your server or if you always want to team up with the same players when completing missions -- the posse type matters. You don't want to drop $200 for a Persistent Posse if you have no one you can regularly play with. 


As we learn more about posses in RDO, we'll update this guide with even more information (like, can you creat a Temporary Posse while part of a Persistent Posse?). If you know the answer to that question or have other posse tips, let us know in the comments below. 

Looking for more tips on RDRO? Head over to our Red Dead Online guides page to learn how to fast travel or exploit the infinite money glitch

How to Unlock Fast Travel in Red Dead Online Wed, 28 Nov 2018 13:36:50 -0500 Jonathan Moore

The fast travel system in Red Dead Online is almost identical to the one found in Red Dead Redemption 2. Stagecoaches still play a large role in getting you around the map, and using the cinematic camera to ride your horse from one waypoint to another is still a good option. 

However, there are a few caveats in the fast travel system that are worth noting. 

Fast Traveling From Your Camp

Unlocking fast travel in Red Dead Redemption 2 meant getting the ledger and buying the Next in Line upgrade. However, unlocking fast travel in Red Dead Online has one of two requirements: 

  • Reach level 65 
  • Pay 112 gold

Arguably, neither of those tasks is easy, with the 112 gold requirement being especially difficult seeing that you get such little gold from missions and multiplayer modes like Most Wanted. 

For the best ways to get gold (kind of) fast, head over to our gold grinding guide here

How to Access Fast Travel From Your Camp

However, once you do meet one of those requirements, you can access fast travel in your camp by: 

  1. Going to Cripps and focusing on him 
  2. Selecting "Wilderness Outfitters
  3. Choosing "Equipment"

Traveling by Other Means

Almost every one of the major hubs in Red Dead Online is connected by stagecoach as soon as you enter free roam. When you reach them, you'll be looking for posts with ram skulls on top of them and a broken stagecoach wheel leaning against them instead of the prim and proper signs from the base game. 

As you would expect, there are different prices for traveling to each of the hubs. However, know that traveling to your camp from any of the hubs -- even those very close to your camp -- will set you back a flat $15. 

You can also "fast travel" by using the cinematic camera while riding your horse. Simply place a waypoint, start riding, and activate the cinematic camera. Make sure you are on a road or designated path or your horse will just go forward a few steps and stop. 


That's all you need to know about fast travel in Red Dead Online. Be sure to keep an eye out for more RDRO guides as we make our way through the online mode over the coming days. 

How to Get Gold Bars (Kind of ) Fast in Red Dead Online Wed, 28 Nov 2018 14:52:12 -0500 Ty Arthur

Outside of ranking up over time and acquiring new card abilities, Red Dead Online gates off certain content by requiring you to acquire and spend gold bars.

The currency is used to unlock items like new outfits, better horses with upgraded stats, and the fast travel system. While several gold bars are easy to come by just by finding the right locations in the base game, the online version makes you work a lot harder for them.

Below we cover exactly where to go to turn nuggets into the coveted Red Dead Online gold bars.

Important Note: You can currently only play Red Dead Online if you meet certain criteria. You can find those criteria here

Some users are also currently experiencing problems connecting to the online version -- check out our guide to resolving that problem here.

How To Get Gold Bars In Red Dead Online

Since the online mode is technically still in beta, this is all very much subject to change. Currently, 100 nuggets are automatically converted to one gold bar.

However, almost anything that requires gold bars demands a steep price. For example, you need 18 gold bars to get the horse from the catalog in the image above. You need 112 gold bars to unlock fast travel (unless you want to wait until Level 65 to get it). Obviously, you've got some grinding to do.

To make that grind easier, here's where to go to get gold nuggets:

The fastest ways to get gold bars in the early-game are by completing both story missions and stranger missions. Unlike Red Dead Online's multiplayer modes, these are often linear and filled with easy-to-kill NPCs. 

The time on each type of mission varies, as do the rewards based on how you performed. Typically, you'll get between 1-4 nuggets per event or MP series. 

Red Dead Online character in Rhodes showing gold nugget acquisition rate

On average -- getting the lowest reward and taking about 10 minutes per event -- you can expect to get one gold bar per 7-8 hours of play. Clearly, that's a pretty slow progression, particularly if saving up 10-20 gold bars.

After missions and MP events, challenges, horse races, and treasure maps are all toss-ups for best ways to get gold bars and gold nuggets. Challenges can be very time consuming, while horse races are hit and miss depending on your horse.

Treasure maps are hard to find and often seem to come at random. You do get one in the first mission and another when you hit rank 10, however.

Gold bars will also be available to buy directly with real-world money when the in-game store comes online (presumably next week).

Need help figuring out how to posse up, complete missions, or increase your wanted level? Head over to our growing Red Dead Online guides hub for more. 

Red Dead Redemption Online Not Working? Try These Potential Fixes Tue, 27 Nov 2018 16:25:36 -0500 Jonathan Moore

Unless you live under a rock, you know that Red Dead Redemption Online released today. And as you might expect from a beta, not everything has gotten off to a peachy start. 

While most players have been able to log in, create their characters, and form a posse with their friends, some players have found that they either can't load Red Dead Redemption Online or it's simply not working at all.

Although problems persist across both PS4 and Xbox One, it appears Xbox One users have been hit the hardest.

If you're running into this problem, let's start with the most basic of basics: make sure you have the ultimate edition of the game or are accessing the beta at the right time. Since Rockstar is rolling the release of the beta out over the course of this week, not every player has access to the beta at the same time

Here are the times when the beta is releasing this week, as well as the requirements for access: 

  • Tuesday, November 27Red Dead Redemption Online will be available to all players who purchased the ultimate edition of Red Dead Redemption 2

  • Wednesday, November 28: Anyone who played RDR 2 on October 26  will gain access to the beta. 

  • Thursday, November 29: Anyone who played RDR 2 from October 26 to October 29. 

  • Friday, November 30: Everyone else who has purchased any other edition of Red Dead Redemption 2 and played after the above dates. 

If the beta is still not working, your next step is to check the server status here

If all else fails, then you'll have to get your hands dirty. 

Clear Your System Cache: Xbox One & PS4

Since both the Xbox One and PlayStation 4 store temporary files, you need to make sure to clear your cache from time to time to speed things up and improve gameplay. 

To clear your cache on either system: 

  1. Turn the console completely off
  2. Unplug the power cord from the console itself (not just the wall)
  3. Wait for at least 30 seconds (60 seconds to be sure)
  4. Plug the power cable back in
  5. Turn on the console

Set Nat Type to Open

Another possible reason Red Dead Online might not be working correctly is that your NAT Type is not set to open. While it doesn't always affect your connection, an open Nat Type is always best for online play. 

For Xbox One, follow these steps: 

  1. Settings -> Network -> Test Multiplayer Connection.
  2. Wait for your Xbox One to test your connection.
  3. When it says "Everything is Good", press LT+RT+LB+RB to go into "Detailed Network Statistics." 
  4. Wait for the three dots under "Detailed NAT Information" to change to either "Your network is behind a cone NAT" or "Your network is behind a port-restricted NAT."
  5. If you see "Your network is behind a cone NAT", press "A" twice. You'll be taken back to the "Network Settings" menu and you should have an open NAT Type. 
  6. If you see "Your network is behind a port-restricted NAT", you'll need to follow these detailed instructions.

For PS4, the easiest method for getting an open NAT type is by simply plugging your PS4 directly into your modem with an ethernet cable. There are a few other ways, which YouTuber John Glasscock does a great job of explaining here, but they're far more complicated. 


Aside from clearing the cache on your router by turning it off, unplugging it, and plugging it back in, you can submit a ticket to Rockstar and a representative will attempt to fix the issue. 

On top of what's above, there are several other ways that you can try to rectify the problem, such as calling your cable provider, disabling firewalls, and tweaking uPnP, but all of those are rather lengthy processes. 

Rockstar is currently aware of the issue, and they will most likely have a fix out for the issue relatively quickly. So if the methods above don't fix Red Dead Online for you, it might just be best to wait a few hours for the problem to be fixed server-side.