Resident Evil 2 Articles RSS Feed | GameSkinny.com Resident Evil 2 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Here There Be Deals: Sales on Epic Games, Fanatical, Green Man Gaming Store Fronts https://www.gameskinny.com/8bjmu/here-there-be-deals-sales-on-epic-games-fanatical-green-man-gaming-store-fronts https://www.gameskinny.com/8bjmu/here-there-be-deals-sales-on-epic-games-fanatical-green-man-gaming-store-fronts Thu, 16 May 2019 15:42:33 -0400 GS_Staff

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While rumors abound of Steam's upcoming Summer Sale, which we know is coming sooner rather than later, other digital storefronts have some pretty epic deals going on now. 

From the Epic Games Store to Fanatical and Green Man Gaming, we highlight some of the better deals currently available. We also link straight to the sales for more deals if what you're looking for isn't here. 

What's more, some storefronts are offering flash deals. We won't include those here, but they're worth being aware of. Dates for individual sale end dates are also provided below. 

Prepare your wallets. 

Epic Games Store Epic Mega Sale

Dates: May 16 to June 13

The EGS might not have a ton of games yet, but it has some very good ones. Alongside offering up to 75% on a handful of titles, Epic is also offering $10 off every game $14.99 and up. Here are some of the better deals. 

  • Satisfactory: $19.95
  • Ashen: $19.99
  • Hades: $6.99
  • World War Z: $19.99
  • Subnautica: $7.49
  • Subnautica: Below Zero: $9.99
  • Metro: Last Light Redux: $4.99
  • Super Meat Boy: $4.99
  • My Time at Portia: $13.99
  • Slime Rancher: $4.99

You can see the entire sale by visiting the Epic Games Store

Fanatical Sale

Dates: May 14 to May 26

Fanatical is heavily discounting tons of PC games, some as much as 93%. In addition to those, the storefront is also holding a bunch of flash deals. There are also daily deals. 

To take full advantage of the sale, be sure to use the code "MAY10" at checkout. However, know that the code does not work for Star Deals or the following titles: 

  • A Plague Tale: Innocence
  • Imperator: Rome
  • Mortal Kombat 11
  • Rage 2

Now onto the deals. Note, some of these prices may fluctuate. Some titles are on sale for 10 days, while others are on sale for 24 hours, before changing to a different sale price. 

Curiously, some big-name games aren't discounted at all. As of this writing, there's no confirmation if they will eventually go on sale or not. You can find more deals on the Fanatical website

Green Man Gaming Birthday Sale

Dates: May 16 to May 26

As with Fanatical's sale, Green Man has a ton of flash sales going on. Additionally, the storefront also has daily deals. That means the prices listed below might fluctuate, but that doesn't mean you still can't grab them at a steal. 

Find even more deals on the Green Man Gaming website

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Again, it's worth noting that these aren't the only deals available on each storefront. From new games to old, there are literally hundreds of games heavily discounted across just these three storefronts. 

Be mindful, though, as Steam's Summer sale is just around the corner. 

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10 Dormant Resident Evil Plots Waiting to Rise From The Dead https://www.gameskinny.com/usi1c/10-dormant-resident-evil-plots-waiting-to-rise-from-the-dead https://www.gameskinny.com/usi1c/10-dormant-resident-evil-plots-waiting-to-rise-from-the-dead Fri, 08 Mar 2019 15:58:30 -0500 Thomas Wilde

On March 22, we’ll be celebrating the 23rd anniversary of the original Resident Evil. That game’s release began an unexpected franchise for Capcom, which went on to span seven direct sequels, 14 spin-offs, and three computer-animated films set in the same universe as the games.

Over the course of those two decades, Resident Evil has become justly infamous for its story. Even the simpler games in the series tend to be a hodgepodge of betrayals, conspiracies, secret government organizations, evil corporations, surreal architecture, mad scientists, and, of course, exploding helicopters.

Explaining the overarching plotline of Resident Evil often sounds like you’re talking about a lost season of 24 that involves a zombie outbreak. It's all further complicated by Capcom's history of, let's say, interesting storytelling decisions.

Surprisingly important background details are often thrown in a file that’s deliberately hard to find, locked behind collectibles, or stuck in Japan-only supplemental materials that don't get officially translated for years afterward, if at all. It’s a degree of deliberate, unnecessary complexity that you usually don’t see outside of American superhero comics.

Much of the time, this goes back to several behind-the-scenes issues at Capcom, particularly early on:

  • many core games go through multiple wildly different versions of themselves during development
  • RE’s head writer, Noboru Sugimura, passed away in 2005
  • the somewhat acrimonious departure of series creator, Shinji Mikami, in 2006
  • multiple creative teams and writers, many of whom don't last for more than one game

Because of the chaos around the series, Resident Evil is littered with abandoned plot arcs, forgotten characters, canceled projects, and untold stories.

However, in the last few years, Capcom has made a distinct effort to mine that history through the newer games in the franchise. Resident Evil 7, in its final couple of hours, connects its storyline to a mysterious organization that was last mentioned in 2000’s Resident Evil: Code Veronica. 

2015’s Resident Evil: Revelations 2 features Moira Burton, who first appeared as a child in an obscure file in the original 1996 Resident Evil, and while 2012’s Resident Evil 6 was a mess, it brought back Sherry Birkin after 13 years.

It’s been a little over a month out from Capcom’s successful remake of Resident Evil 2, and the rumor mill has begun to churn regarding what’s next for the series.

With that in mind, here are 10 of the most potentially interesting plot hooks that could appear in future RE titles, including Resident Evil 8. These are plot points that Capcom has introduced, then proceeded to leave alone for at least a couple of years, if not a decade or more.

Naturally, this article involves major spoilers for many of the games in the Resident Evil series. 

10. “Jenny K”

The first four games in the Resident Evil series are all about dealing with the underground activities of the megacorporation Umbrella, which was a billion-dollar drug company by day, weapons manufacturer by night.

After all four of those games ended with characters walking off into the sunset, promising to bring down Umbrella, it was eventually taken out by a government lawsuit, rather than one last heroic adventure, according to the opening text crawl of Resident Evil 4.

Of course, it wasn’t quite that simple, and several later games dealt with the events that surrounded Umbrella’s closure.

Near the end of Resident Evil 5, you can find Spencer’s Notebook, a file that discusses the measures Spencer took to protect his interests after Umbrella was shut down, which included having the rest of Umbrella’s executives quietly assassinated.

There was one exception: “Jenny K,” who disappeared without a trace.

Every high-ranking Umbrella executive we’ve seen in the series so far has been a billionaire psychopath with a plan for world conquest. Jenny K, whoever and wherever she is, is the last survivor of Umbrella’s original upper echelon, and she could show up again at any time as a new, major player.

9. The Raccoon City Testing Ground



2003’s Resident Evil: Outbreak was at least a few years ahead of its time. It was a four-player cooperative survival horror game, which was mostly held back by the PlayStation 2's technology barrier and janky matchmaking.

Outbreak wasn’t confirmed as part of Resident Evil canon until relatively recently, when a few references to it appeared in RE7, the RE6 prequel manga Marhawa Desire, and the 2019 RE2 remake. Now that we know it definitely is canon, it means that one strange scene in Outbreak is suddenly relevant.

After you complete "Decisions, Decisions," there's a bonus scene after the closing credits. It shows that, a month after the bomb dropped at the end of Resident Evil 3, an unspecified agency has set up a laboratory in the ruins of Raccoon City.

Whoever the organization is, it's conducting tests and has gone to the trouble of making sure its lab doesn’t show up in aerial photographs of the area. As the setting for a back-to-the-beginning plot, this has a lot of promise, particularly since we don’t know who or what was running the lab.

8. Steve Burnside

2000’s Resident Evil: Code Veronica is an interesting sort of mess. It came out on the Dreamcast after a troubled development history, and has a lot of weird quirks that are particular to that period of game design.

Among all of its other missteps, like that glass cannonball "puzzle" near the end, its biggest is arguably Claire’s NPC sidekick, Steve Burnside. A trembling ball of Matrix shout-outs and adolescent angst, with the most Canadian accent this side of Bob & Doug McKenzie, Steve creates almost exactly as many problems as he helps the player solve.

In the end, he’s infected by the ant-derived T-Veronica virus, mutates into a lizard monster, and dies in Claire’s arms.

That’d be it for Steve, except his body is subsequently stolen by Albert Wesker, who tells Claire that there’s a chance Steve might come back from the dead someday, just as Wesker himself had.

That was 19 years ago. Since then, Steve’s name hasn’t come up outside of a flashback level, set during the events of Code Veronica, during 2009’s Darkside Chronicles.

It’s probably safe to assume that Steve got thrown into a meat locker somewhere and forgotten. That being said, HCF, Wesker’s mercenary squad from the same game, was mentioned in Resident Evil 7, and that's far more obscure than Steve was.

It’s also worth mentioning that Steve was infected in late 1998 with a virus that, according to the main plot of Code Veronica, takes a full 15 years to mature, and it’s been longer than that in-universe. Not only could Steve still come back at some point, but he could have bizarre new powers and abilities when he does.

Steve Burnside riding back into the series on top of his giant ant steed, firing a submachinegun into the air with either hand, might be the kind of crazy nonsense he needs to overcome nearly 20 years of fan jokes about how awful he is.

7. Corporate Masterminds

It’s been a plot point in the series for a long time that Umbrella was the leader in the bioweapons industry, but wasn't the only company in the business. There are multiple other companies working with the T-Virus, and their version of corporate warfare usually involved mercenary squads and quiet assassinations.

A lot of these companies have popped up in the series over the years, and they usually end up somehow dismantled by the end of their first appearance.

Resident Evil 5's Tricell is officially dead by the time of Revelations 2, which is set two years later, and the vaccine manufacturer Wilpharma goes out of business after the events of the 2008 film Resident Evil: Degeneration.

Currently, the last identified corporation in the bioweapons black market is a Chinese company called Shen Ya, which was introduced in the 2015 Heavenly Island manga. It had a well-funded paramilitary force working for it, as well as a particularly dangerous undercover agent, although none of them survived the events of the manga.

With mainland China in bad shape following the events of Resident Evil 6, the time may soon come for Shen Ya to consider expansion. There's also the Connections, the criminal syndicate responsible for creating Eveline in Resident Evil 7; "Blue Umbrella," the original Umbrella reincarnated as a black-market weapons dealer, as seen in the notoriously poor Umbrella Corps; and whatever other companies might still be waiting in the wings.

6. The Remnants of the FBC

The Federal Bioterror Commission was the American organization that predated the BSAA, Chris Redfield’s anti-bioweapon task force that first appeared in Resident Evil 5.

In 2011’s Resident Evil: Revelations, it's revealed that the original version of the FBC was basically one step up from park rangers, and was virtually powerless. To fix that, the FBC’s commissioner, Morgan Lansdale, purchased a handful of bioweapons on the black market and duped a small-time terrorist group into using them to take out an entire city in 2004. A year later, and thanks to the ensuing panic, the FBC is a well-funded and respected international task force, with Lansdale as its dictatorial leader.

Thanks to Chris Redfield and Jill Valentine, this is eventually brought to light and Lansdale is sent to jail. The FBC’s assets and personnel get folded into the BSAA, which turns it into the international organization it's become by the start of RE5.

However, in 2015’s Revelations 2, one of the major twists is that Claire’s friend and boss, Neil Fisher, is still loyal to Lansdale. Fisher has a plan to set off another large bioterror event in order to bring back the FBC, and it fails spectacularly.

There’s every chance that Lansdale, wherever he wound up, has a few more obsessed underlings out there, and any one of them might be willing to start another serious outbreak in order to prove that Lansdale was right, bringing about another interwoven plot for a future Resident Evil installment. 

5. The Other Wesker Children

2009’s Resident Evil 5 told the origin story of the series’ primary antagonist, Albert Wesker. It turned out that he was one of 13 children who were products of Umbrella’s secret “Wesker Project,” which was named after its chief researcher. Its goal was to create a more advanced breed of human through a winning combination of brainwashing, child endangerment, and genetic engineering.

The other 12 Weskers were named in RE5’s Lost in Nightmares DLC, including Albert’s “sister” Alex, who would go on to be the villain of 2015’s Resident Evil: Revelations 2.

Since both of the Weskers shown in the series so far are brilliant mad scientists with personal body counts like a natural disaster, it could be inferred that the other Wesker kids would be similarly gifted and/or damaged.

According to Revelations 2, however, the other 11 Wesker kids are all dead. Although that information comes from Alex, a somewhat unreliable narrator, one of the primary characteristics of Weskers is that they don’t stay dead.

After all, Albert famously got his spine clawed out by an angry Tyrant in the very first Resident Evil, and Alex dies twice in Revelations 2.

Therefore, any time Capcom feels like it, they’ve potentially got another 11 backup Weskers on deck, ready to continue their family legacy of smugness and murder for another console generation.

4. The Family

One of the more infamous details of 2012’s Resident Evil 6 is the existence of “The Family,” an international conspiracy that draws its influence and power from financial manipulation. Its primary goal is maintaining the global status quo for the sake of continued profit.

Derek Simmons, one of the major antagonists of RE6, is a member of The Family, and considering the organization’s stated goals, he couldn’t have failed harder on a bet. Not only does he have the U.S. president assassinated as part of a major bioterror attack, but Simmons' girlfriend Carla Radames nearly ends the world just to spit in his face.

The Family is barely a presence in RE6 outside of Simmons, Carla, and a couple of stereotypical Men in Black (the conspiracy-theory version, not the ones from the Will Smith movies), one of whom shoots Carla dead near the end of Chris' game.

As a theoretical “final boss” for the Resident Evil series, however, you couldn’t do much better than The Family. The series has run heavily off of conspiracies and underground organizations since nearly the beginning, and The Family, which is basically the Illuminati with its serial numbers filed off, is depicted as the ultimate conspiracy.

3. The Biosphere

The setting of Resident Evil is an Earth a lot like our own, with much of the same history and culture, a few different nations, a couple of extra cities, and a biosphere that is intensely warped.

From the very first game in the series, the T-Virus has been capable of infecting just about anything organic. We’ve seen it turn humans, crows, dogs, crocodiles, sharks, spiders, insects, bats, elephants, lions, tropical birds, and even plants into zombies, mutants, and monsters.

In1998's Resident Evil 2, there are several files explaining that the mansion from the first game was located in the middle of a national forest. As far as the T-Virus is concerned, that’s one big infection vector, conveniently located somewhere in the American Midwest.

In subsequent games, there have been biohazard incidents involving the T-Virus or one of its derivatives all over the world. Here are just a few instances: 

  • Resident Evil 6 ends with a massive bioterror attack with the C-Virus on the Chinese mainland
  • An ocean liner full of infected humans goes down in the middle of the Pacific Ocean in 2002’s Resident Evil: Dead Aim
  • The wreckage of Terragrigia in the Mediterranean Sea is still heavily contaminated at the start of 2011's Resident Evil: Revelations 
  • the T-Veronica virus is let loose in the South American rainforest during the main story levels in Resident Evil: The Darkside Chronicles

There’s even a handy map at the start of the Degeneration movie (see above) that highlights 27 separate bioterror attacks spread out across six continents, all before 2005, when the movie takes place.

What this means is that in the Resident Evil universe, the T-Virus and a couple of its later derivatives have been loose in its biosphere for years. Capcom’s already laid the groundwork for monsters or outbreaks to show up virtually anywhere on Earth at any time, without any need for a villain to set them loose.

2. The Umbrella Archives

Several of the scenarios in 2007’s Resident Evil: The Umbrella Chronicles are about Albert Wesker, as he tries, initially fails, and eventually succeeds at stealing the only remaining backup of Umbrella’s cumulative research data.

The next time we see him in series continuity, Wesker is incredibly rich — he has his own personal stealth bomber in Resident Evil 5 — and has been quietly selling bioweaponry to dictators and lunatics around the world.

After his death, however, it’s never been established what happened to Wesker’s archives. This includes the single most valuable thing in Wesker’s arsenal, the P30 drug, which is about as close to an actual super-soldier serum as the series has ever had. It’s why Jill is a mind-controlled superhuman assassin on Wesker’s team in RE5 and Marvel vs. Capcom 3. P30 in particular would be the most valuable bioweapon in the Resident Evil franchise, and it isn’t even close.

The hunt for where Wesker stashed his personal research archives could be fuel for a world-spanning adventure, trying to keep his most dangerous secrets out of the hands of the last people who should have them.

1. Natalia Wesker


Even in the “good ending” of Resident Evil: Revelations 2, Alex Wesker has technically won. Her plan throughout the game is to "test" various survivors to see who would make a good host for a copy of her memories and personality, allowing the terminally ill Alex to cheat death.

While it doesn't quite go according to plan for the original Alex, she does manage to capture 10-year-old Natalia Korda and imprint her personality on Natalia's brain. Six months later, Natalia already has abilities and memories she can't explain, and two years after that, in Revelations 2's epilogue, it seems as if Alex has begun assuming full control.

This plotline would provide the series with a new primary antagonist in the wake of Albert Wesker’s death, and one who’s been growing up in Barry Burton’s household for the last few years. Not only does that imply she'd have a lot of weapons training now, but it means that she's already undercover.

"Natalex" prepared for all of this six months beforehand. She also has substantial financial resources, a brilliant mind, and no scruples whatsoever. Forget all of the conspiracies and monsters: the scariest thing in the Resident Evil franchise as of right now could conceivably be a teenage girl.

Of course, Capcom might decide to ignore any or all of these for another decade or come up with something entirely new. What's impressive, however, is the sheer amount of potential that's still left in the series after all these years.

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How to Find the Medallions and Escape the RPD in the Resident Evil 2 Remake https://www.gameskinny.com/xzj0k/how-to-find-the-medallions-and-escape-the-rpd-in-the-resident-evil-2-remake https://www.gameskinny.com/xzj0k/how-to-find-the-medallions-and-escape-the-rpd-in-the-resident-evil-2-remake Sat, 26 Jan 2019 17:51:59 -0500 Tim White

Once you make it to the police station in the Resident Evil 2 remake, your most immediate objective will be to escape it. To do so, you'll need to find three medallions — unicorn, maiden, and lion — and solve the medallion puzzle. 

In the main hall of the police station, you'll see a big altar with three empty slots next to the couch that Marvin periodically naps on. This is where the medallions go.

To get the medallions, you will need to complete three smaller puzzles, which involve deciphering secret codes at three statues around the RPD. 

Leon stands in front of the medallion puzzle in the RPD.

The first of the three medallions can be found directly above the main altar; it is on the 2F landing.

Interact with the lion statue and enter the code lion, branch, bird (Scenario A) or crown, fire, bird (Scenario B) to claim the lion medallion. Go ahead and put the lion medallion in the altar so it's not clogging up your pockets, and move on to the next steps of the puzzle. 

Leon getting the lion medallion.

The unicorn medallion can be found in the lounge, just south of the library (2F).

The combo for this medallion is fish, scorpion, vase for Scenario A and children, scales, snake for Scenario B. Pocket that medallion and move on to the next. 

Leon getting the unicorn medallion.

The third and final medallion is a bit trickier to find. You'll need to grab the 9-volt battery from the 2F S.T.A.R.S. office and the electronic gadget from the same room behind the operations room where you found the 2F men's locker room locker combo.

Combine the battery and the electronic gadget to make a detonator, and plant it on the C4 in the 3F west storage room. Once the smoke clears, move fast to get the maiden medallion — you have a bunch of new friends coming.

Be extremely careful: there's a licker on the way too; they're fast and deal massive damage if their attacks connect.

Leon getting the maiden medallion.

As if the incoming horde weren't bad enough, the statue is also damaged, making it hard to see the symbols on the dials. To solve this puzzle, set the dials to woman, bow, snake for Scenario A or ram, harp, bird for Scenario B. 

Grab the maiden medallion and hightail it outta' there before you get cornered.

Once you've dropped off all three medallions at the altar in the center of the RPD, you're home free. But not really.

Steps leading to the RPD basement under the statue in RE2.

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Wondering how to open a particular safe or locker, or where that blasted club key is? Never fear, we did all the work so you don't have to. Keep an eye on our other Resident Evil 2 guides for more guides as we explore more of the game.

Be sure to also check out our review of the Resident Evil 2 remake and see why we said it was good, just not to die for. 

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Why it Matters that Hunk and Tofu Return in the RE2 Remake https://www.gameskinny.com/3icht/why-it-matters-that-hunk-and-tofu-return-in-the-re2-remake https://www.gameskinny.com/3icht/why-it-matters-that-hunk-and-tofu-return-in-the-re2-remake Fri, 18 Jan 2019 00:45:55 -0500 Joshua Broadwell

Resident Evil is a storied franchise with countless main and spinoff characters. Among the most interesting though are Hunk and a giant block of tofu called…Tofu, and it seems that they will return in the upcoming Resident Evil 2 remake.

For the uninitiated, if players of the original Resident Evil 2 complete the game meeting strict criteria, they find two separate minigame campaigns at the end: one for Hunk and one for Tofu. Hunk’s offered a new take on the story, while Tofu's came with a huge challenge.

Upon hearing that they will return in the Resident Evil 2 remake you may be tempted to say "that’s great" and move on. However, including Hunk and Tofu is a smart business move from Capcom for more reasons than just tickling fan's nostalgia strings. 

More for Your Money

It’s no secret that expectations for games have changed drastically over the past 20 years.

Back in the 1990s, most games tended to be fairly short (with the exception of the beast that was Dragon Warrior VII). Even legendary titles like Final Fantasy VII were roughly half as long as many of today’s RPGs and open world games. 

Furthermore, the price of games was substantially different. For many of us, $30 or $40 in 1998 wasn’t too bad, especially since we probably didn’t buy as many games anyway (and many didn’t even buy their own consoles thanks to mom and dad).

Spending full price on a short game was just what we did.

However, paying $60 for a game, after forking out several hundred for a console, sparks a bit of controversy now, as any cursory glance through online forums will show. Whether you attribute it to inflation, changes in values, or whatever else, people have very definite expectations for what justifies charging full price for a game.

It goes almost without saying that a full price remake of Resident Evil 2, even with updated graphics and altered controls, would fall in that controversial category if it were just a vanilla remake.

The main story in the original game can be completed in under 10 hours, and such a short campaign could draw fans’ ire after they have paid $60 for the remake. Just look at the response to Lara Croft’s recent Tomb Raider outings as an example.

Keeping Hunk and Tofu's campaigns in the Resident Evil 2 remake extends the experience and prevents the need for DLC to expand the story and players’ enjoyment. It’s a solid reason to keep playing the base game after finishing the campaign, and, more importantly, it gives players a reason to try harder in the main game.

Assuming the remake treats Hunk and Tofu’s segments the same as the original, you’ll need to play your best during the main game to access them, earning at least a B rank in one and an A in the other. If 100% completion is your goal, or you just want to see all the extra content, suddenly, a shorter campaign is a bonus, as it will be easier to meet these criteria than it would be in a longer game.

Plus, both Hunk and Tofu's campaigns in the original release offer a substantial challenge, especially the Tofu campaign. This will give players that have refined their skills in the base game more to enjoy.

More for the Story

Hunk and Tofu's minigames help provide a different perspective on Resident Evil 2's story as well — mostly Hunk's, of course.

As a loyal Umbrella soldier/mercenary, Hunk witnesses the catastrophe that leads to Raccoon City’s destruction from a different viewpoint. This is an excellent way to ease newcomers brought in by Resident Evil 7 into the series lore, and, in general, Resident Evil 2 is the perfect entry point for understanding the wider conflicts in other Resident Evil games.

However, it’s likely that Capcom has more in store for Hunk and Tofu than simply adding the original minigames. One indicator is that Capcom has only teased that Hunk and Tofu will appear in the game instead of mentioning that their minigames are making a comeback directly.

Indeed it seems that Capcom might have several surprises in store for fans with the Resident Evil 2 remake. This includes the officially revealed Raccoon City Orphanage area, and datamining has found character data for a wide variety of previously not-present characters such as Chris Redfield and, surprisingly, Ethan Winters.

This could all pertain just to some additional mode, of course, and not be story related at all. Or, Capcom could be using the remake as a way of expanding the game's lore further, tying up loose ends and making a generally more coherent experience for old and new fans alike.

If so, it makes sense we’d see a lot more about Hunk. And who knows? Maybe Tofu will even have its own plot significance as well.

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Resident Evil 2 Remake and How Capcom Found Its Way https://www.gameskinny.com/o151r/resident-evil-2-remake-and-how-capcom-found-its-way https://www.gameskinny.com/o151r/resident-evil-2-remake-and-how-capcom-found-its-way Tue, 15 Jan 2019 16:24:03 -0500 Joshua Broadwell

Resident Evil is a series with a curious history marked by many highs and lows. However, the upcoming Resident Evil 2 remake looks to keep things consistent, continuing what Capcom established with its excellent Resident Evil 7.

After catapulting to fame during the era of the original PlayStation, the Resident Evil franchise plateaued with the smash hit that was Resident Evil 4. Despite being well-received at the time, this entry showed signs of the series rapidly moving away from what initially made it great.

This continued with Resident Evil 5, which prompted some fans to reflect on the franchise’s move away from survival and horror towards something more akin to Call of Duty, though the entry was also well-regarded after its launch.

Resident Evil 6 followed this trend and failed miserably as a result— at least in terms of satisfying critics and consumers — but there’s more to its failure than just a move away from survival tension. The series had become bloated by that time, with grandiose storylines and farfetched plots that asked players to suspended their disbelief without offering a rewarding return.

The Revelations spin-offs tried correcting these problems, but they still struggled with convoluted plots and mixed gameplay styles.

Finally, Capcom listened to players and delivered Resident Evil 7, the critically acclaimed return to Resident Evil’s survival-horror roots. It’s a fantastic game that manages to recognize the turns that the series took in other entires without being crippled by them.

This led to a self-contained, nail-biting thrill-ride from start to finish. That's a good thing for classic Resident Evil fans, because without the success of Resident Evil 7, there probably wouldn’t be the highly anticipated Resident Evil 2 remake.

Halcyon Days

Survival

The first three Resident Evil games weren’t exactly unique in the survival genre, but it’s the survival elements that make them stand out and propelled the series to fame.

Limited saves, limited space for items and weapons, and very limited ammunition create an incredibly tense atmosphere where players have to weigh each action carefully as they plan for some unknown and deadly future. At times, the games are downright brutal.

It’s a clever method of immersion, making the player think like the character they control. But the old Resident Evil games throw all of that at players at once, and they have tank-like controls that require players to rotate in order to change directions.

Were it not for Capcom executing the atmosphere (complete with excellent pre-rendered backgrounds), horror, action, and survival so well, the controls could have completely ruined the experience. However, as it is, they add to the tension and setting, and they are a significant part of why some fans consider these three to be the best Resident Evil games.

Plot

Any good horror experience requires just enough story, sprinkled with tantalizing mystery, to keep audiences invested and present a good reason for why the events are happening. While tension is really what makes the Resident Evil series scary, the stories they tell offer exactly that.

For example, while Chris and Jill investigate the mysterious Mansion in the original release, they slowly uncover clues as to why these hideous monsters exist to begin with.

Crimson Heads and Cerberus fiends get the blood pumping when they chase your poor tanky characters down a long hallway, but it’s when you figure out that Crimson Head used to be a human experimented on that it all gets a lot creepier, especially when players encounter Lisa Trevor. It’s no Silent Hill, but it’s disturbing nonetheless.

As the series continues, so does its horrifying plot. For instance, events spiral out of control in Resident Evil 2 when the entirety of Raccoon City becomes contaminated, leading to the eventual destruction of the city in Resident Evil 3. All of this death, tragedy, and destruction centers around greed and the desire for power.

Fantastical as it is, the story passes muster because it combines just enough humanity and reality with the obvious video game elements, and, more importantly, it keeps everything under control. The three games take place over a roughly six-month period, and Umbrella and the government take pains to ensure everything remains completely unknown outside the few survivors of the Raccoon City Incident.

A Turn for the Worse?

And then we come to Resident Evil 4.

Leon Kennedy survives chaos and destruction, like any good hero, and he now works as a special agent investigating the kidnapping of the president's daughter by some Spanish cult. Resident Evil 4 turns the series into a kind of James Bond meets the Da Vinci Code plus zombies affair.

The survival is still there, of course, and exploring abandoned, ominous huts and creepy cathedrals has a nice effect. But the plot is a mix of derivative and overly-complicated, introducing a new type of virus (that does the same thing as the T Virus), a new mysterious rival organization (that does the same thing Umbrella did), weird cults, presidential kidnappings, and more.

Resident Evil 5 tries to pick up Resident Evil 4's plot threads and link them to earlier hints at Umbrella’s activities overseas, but, in doing so, it abandons the essential survival element that made Resident Evil, well, Resident Evil.

Sure, the action is exhilarating and lore fans will appreciate the plot expansion, but Capcom got the wrong message here. The company believed fans wanted action games, and it lost sight of its artistic vision.

Pursuing profits meant creating material fans never really asked for to begin with — at least not from Capcom. Innovation took a backseat to pandering, and the company's reputation suffered from it (and from a certain controversy associated with it).

Resident Evil 6 is the culmination of that misguided pursuit. Thematically, it’s a mess, with the four diverging plotlines each using different gameplay styles. None of these offerings are fully developed, and there is very little in the way of horror, grotesque monsters, or puzzles (outside of Ada’s campaign). Basically, it's not even a Resident Evil title.

The plot is even more unbelievable than you’d expect from a horror title. Raccoon City was destroyed, so no one knows what happened, but it’s not very likely that all of the passengers on flights will turn into zombies while multiple international governments collude on some obscure weaponry plot without at least someone getting wind of what’s going on. Not to mention that a president’s daughter turning into a zombie and eating her father is bound to get some attention.

And there’s always that slight impression in the back of your mind that Tom Cruise is going to jump out and save the day during the next cutscene.

Back to Basics

But oh, how Resident Evil 7 changed things.

The game was developed concurrently with the remake of Resident Evil 2, though, of course, 7 came first. That two teams worked on two similar, back-to-basics titles strongly suggests that Capcom got the message about what fans want loud and clear, but without 7’s success, one wonders whether the company would have seen the remake of through to the end.

Longtime fans probably have an idea of why Resident Evil 7 was so successful, but it’s worth breaking down anyway. The most obvious reason is the return of the survival and horror elements, and while inventory management might not be as brutal as before, you still must think carefully about what you’re doing, especially since everything wants to kill you.

Furthermore, Capcom likes to experiment with camera angles, but choosing first-person for 7 was vital for the game’s atmosphere and creating a unique experience. Exploring 7's plantation mansion in third-person — even in HD—would be far too similar to exploring Resident Evil and Resident Evil Zero’s mansions, and it would have repeated Resident Evil 6’s mistake of recycling the Raccoon City Incident.

First-person also increases the horror factor exponentially, both because it’s a new approach and because it makes 7’s setting more intimate.

That level of closeness is what really makes 7 so great, as it creates an overall scarier experience. Wandering the plantation house and grounds while knowing that no one can hear you or save you makes for an incredibly tense experience.

It’s even more tense when the stakes are so personal, with Ethan’s wife’s life in the balance and the terrible choice between Mia and Zoe that players have to make. It's a return to the style of the original three games, as it emphasizes the human element, particularly when players learn how the Molded came to exist and what (and who) Eveline really is.

However, it also allowed Capcom to ignore the tangled mess the House of Umbrella created. RE7 is very much tied to the Umbrella saga, and there are nods to the stories in other games, what with Chris’s connection to Blue Umbrella, but all of that is literally miles away from Ethan.

As with the original, all the player knows is what’s going on in front of them, and the story unfolds as Ethan learns more about Eveline and the Bakers. It doesn’t preclude a grand tale, but it does mean the game is a lot more focused and can tell a better story through its gameplay.

The Next Logical Step

How does that relate to Resident Evil 2’s remake, you might ask? In several ways.

First, Capcom learned to balance innovation with tradition. 7 showed just how much fans wanted survival-horror to return to Resident Evil, and now Capcom seems to understand it’s okay to give horror-driven gameplay back to fans on a regular basis.

It makes sense then to go back to RE2 right afterwards, and it shows fans that the company is serious about what the series will be about from here on. It also offers a chance to expand once again on the formula that made the first (and seventh) so successful: survival.

Notably, 2 is even more of a survival-horror game than 7 or the original Resident Evil, offering higher stakes, more claustrophobic environments, and an ever-present sense of panic about what’s going to happen to the city. Certainly, Resident Evil 2’s remake will pull in even more fans because of this approach and its expanded environment.

Then there's the lessons in gameplay innovations that Capcom learned from 7. Successfully implementing camera and control changes in that entry means that the company now knows how to navigate the difficulties of re-creating Resident Evil 2 for modern players.

Additionally, it also makes it okay for Capcom to reinstitute the third-person angle without feeling like something drastically different had to be done. Innovation can be small-scale and still have impact, and knowing this likely influenced Capcom’s decisions to faithfully reproduce RE2 while making only necessary changes.

7’s story made returning to 2 feasible as well. While engaging, there’s no denying RE2’s plot is a lot simpler than later games, which could have seemed like an odd jump if players went straight from 6 back into 2.

Instead, it’s a logical step, allowing new fans that were drawn in by 7 to uncover the origins of Umbrella and its mutants without having to venture back into the more recent games. The stylistic differences could cause them to completely lose their taste for the series.

Whether the remake would have happened anyway, there’s little doubt that 7’s success ensured Capcom would put as much effort into recapturing the dark grandeur of the series as possible.

Looking Ahead

But then there’s the question of where the series heads from 7 as well, with some fans wanting it to expand like the original release of Resident Evil 2 expanded on the first Resident Evil. Capcom is reportedly keeping an eye on fan responses and is toying with the idea of using urban settings again instead of sticking to exotic, far-flung locales.

That makes RE2 remake an ideal experiment for seeing where the series can go next. Should fans love Raccoon City as much as they once did, it’s likely we’ll see an even better city setting next time.

Regardless, Capcom has learned its lesson. What fans are likely to get from now on is a combination of what sells and what the company wants to create.

It’s a fine line to walk between caving in to consumer demand and still giving developers room to create, but with the Resident Evil 2 remake setting the tone for future installments by leaving Capcom in no doubt as to what sells (and what developers should create), the monster of greed and innovation has, hopefully, been tamed for good.

Most importantly, Resident Evil 7 ensured the remake would be a success from the get-go. Longtime fans might have bought 2 to experience what they once loved, but without 7, it’s unlikely many new people would have given it a try, especially knowing it’s a remake of an older, clunkier game.

Instead of being a one-off return to the glory days of old, the Resident Evil 2 remake is set to take a position as the herald of greater things to come. It marks the transition of one of the best horror game series around back to more horror, more challenges, more intrigue, and most of all, more fun.

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The Most Anticipated New Horror Games of 2019 https://www.gameskinny.com/x125y/the-most-anticipated-new-horror-games-of-2019 https://www.gameskinny.com/x125y/the-most-anticipated-new-horror-games-of-2019 Thu, 27 Dec 2018 15:00:01 -0500 Nick Congleton

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The Last of Us Part 2

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This one deserves a bit of a disclaimer to start. The Last of Us Part 2 doesn't have an official confirmed release date yet (although it's rumored for March 29. 2019).

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However, there's not too much in the way of specifics for The Last of Us Part 2 yet. It clearly follows Ellie, now a few years older, as she seemingly transitions from a mostly peaceful life to one of turmoil and danger once more. Being the sequel to The Last of Us, the hype for this one can't be overstated.

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---

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It's pretty obvious why 2019 is looking like a great year for horror fans with games like this lined up for release. Stay tuned for more updates on the titles listed here and much more in the coming months.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-ccef6.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-ccef6.jpg","type":"slide","id":"192749","description":"

Hide or Die

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Hide or Die is another innovated co-operative multiplayer horror game. Set in a dark and atmospheric world that's procedurally generated each time you play, Hide or Die sets you and 14 friends on a mission to survive, or give in to the darkness and become the enemy.

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Unlike many other asymmetric multiplayer horror games, Hide or Die has created its own unique rules for character progression, advancement between levels, and survival. It also has interesting mechanics like light towers, that give survivors a reprieve from the encroaching darkness.

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This indie title seems like one of the most innovative in a gameplay style that's just getting on its feet.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-2aca8.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-2aca8.jpg","type":"slide","id":"192791","description":"

Metro: Exodus

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There's some debate on whether the Metro series qualifies as horror. It seems like exploring a world of dimly lit tunnels and vicious nuclear mutants would be pretty terrifying, so for this article, it definitely counts.

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Metro: Exodus follows the same story of the first two installments in the series. This time, you'll be venturing out of the tunnel system and into the wastelands of the open world. That means you'll encounter new threats, both from different and dangerous groups of humans and horribly mutated monstrosities. Metro: Exodus looks like it's set to live up to everything fans of the series love.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-5b9fb.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-5b9fb.jpg","type":"slide","id":"192747","description":"

Someday You'll Return

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Someday You'll Return is a psychological horror game that puts you in the shoes of a father who's daughter has run away under strange circumstances. She's disappeared into an ancient forest, the exact forest that you've sworn never to return to.

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The game combines real survival elements with the unsettling and horrific, as you search the woods for your lost daughter. The more you uncover, the more you're bound to learn that none of this is really a coincidence. The striking visual and unique game systems make this one of the more promising releases of 2019.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-0c41f.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-0c41f.jpg","type":"slide","id":"192746","description":"

Man of Medan

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Man of Medan is the first installment in the Dark Pictures Anthology from Supermassive Games. It's more of a narrative game, beginning with a group of four young Americans looking for a lost WWII shipwreck in the South Pacific. Before long, though, they find themselves trapped on a legendary ghost ship, delving into its nefarious past.

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Somewhat surprisingly, Man of Medan is loosely based on real-life mystery involving a ship known as the Ourang Medan, which translates to "Man of Medan." This one arrives for PC, Xbox One, and PS4 sometime in 2019.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-dl2-e59c5.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-dl2-e59c5.jpg","type":"slide","id":"192745","description":"

Dying Light 2

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Dying Light 2 is naturally a follow-up to 2015's Dying Light from Techland. There isn't a ton of information about the specifics of the game just yet but it will be out in 2019 for Xbox One, PS4, and PC.

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Dying Light 2 does take place in the same world as the first game, set further into the zombie apocalypse. As you explore the open world, you'll notice an advanced state of decay, both in your surroundings and society.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-wwz-398b4.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-wwz-398b4.jpg","type":"slide","id":"192744","description":"

World War Z

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The World War Z movie arrived a few years ago with mixed reception, but the upcoming game shares a name with the film, and that's about all. Okay, that's not entirely fair. The World War Z game is set in a similar world with zombies that behave in the same frantic way.

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The idea behind the World War Z game is a simple one; create a co-op survival game like Left 4 Dead but in the World War Z world. By all indicators, that's exactly what this one is.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horrorsc-340eb.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horrorsc-340eb.jpg","type":"slide","id":"192743","description":"

The Sinking City

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Who doesn't like a little Lovecraftian horror?

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The Sinking City puts you right into the Cthulhu mythos, trying to uncover the mysteries of the fictional town of Oakmont, Massachusetts, during the roaring twenties, which was also the height of Lovecraft's career.

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A flood is slowly drowning Oakmont, and you take on the role of a private investigator, there to look into the strange goings on in the town. Only, it's way weirder than you could have imagined. The open world gameplay allows you to get into the mindset of an investigator.

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Actually, that's how you progress, through conducting your own investigation, your way.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-080d6.jpeg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-080d6.jpeg","type":"slide","id":"192742","description":"

Days Gone

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Days Gone is an open-world game that puts you in the shoes of a bounty hunter trying to survive a landscape filled with marauders and vicious mutant "Freakers." While Freakers aren't technically zombies, they're a whole lot like them. Given, the developers did make a pretty big point of emphasizing that Freakers are alive, so think more "28 Days Later." Oh, and it's not just humans. There are some seriously frightening animal Freakers too.

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Days Gone is driven by its open and dynamic world. Everything is about options, and the sandbox gameplay lets you spend your time how you choose. If you find the idea of exploring a post-apocalyptic world interesting, this one is worth a look.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-re2-c7397.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-re2-c7397.jpg","type":"slide","id":"192741","description":"

Resident Evil 2

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If you're thinking about horror games in 2019, there's one title that comes immediately to mind. That's the fully remade and remastered Resident Evil 2. RE 2 is a classic of the genre; when the original debuted in 1998, it introduced millions of gamers to survival horror and changed video game storytelling.

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Resident Evil 2 follows a member of the Raccoon City police department, Leon Kennedy, and a college student, Claire Redfield, as they attempt to survive a devastating zombie outbreak. The remade game amps up the atmospheric horror to bring Raccoon City to terrifying life like never before. New technology also allows for camera angles and other improvements to make this classic potentially more horrifying than ever before.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-feat-616d7.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/o/r/horror-feat-616d7.jpg","type":"slide","id":"192783","description":"

Horror might not be the most popular gaming genre, but it's responsible for some of the most well-loved games and series of all time. Horror games are exhilarating, placing the gamers in the shoes of a survivor struggling against all odds. They're also a unique opportunity for developers to experiment with gameplay and storytelling in ways other genres generally don't allow.

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2019 is looking like an exceptionally promising year for horror fans, with both favorite franchises and entirely new games making appearances within the year. Take a look at the most anticipated horror releases slated for 2019.

"}]]]>
TGS 2018: Resident Evil 2 Remake Trailer Shows Off Ada Wong https://www.gameskinny.com/3vjbp/tgs-2018-resident-evil-2-remake-trailer-shows-off-ada-wong https://www.gameskinny.com/3vjbp/tgs-2018-resident-evil-2-remake-trailer-shows-off-ada-wong Thu, 20 Sep 2018 16:44:46 -0400 Zack Palm

A new trailer for the Resident Evil 2 remake was released at this year's Tokyo Game Show, showcasing about two and a half minutes of the intense story and some of the nastier zombies players will likely encounter.

The trailer also shows off Ada Wong, a spy for one of Umbrella Corporation's market competitors.

The first part of this trailer dives into Claire Redfield's side of the story and what she's going to deal with as she begins to learn about the zombie outbreak infecting Raccoon City. Both her and rookie cop Leon S. Kennedy will embark on different journeys, though they will inevitably reconnect by the end of the game. 

While Ada Wong was a major highlight in the trailer, other characters were also revealed, such as Annette Birkin and Chief Officer Brian Irons. These characters will co-star alongside Claire and Leon as they meet the zombie threat head-on.

The remake for Resident Evil 2 releases on January 25, 2019, for PlayStation 4, Xbox One, and Windows PC. 

Check back soon with Gameskinny as we learn more.

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New Resident Evil 2 Screens Give Look at Claire Redfield Scenario https://www.gameskinny.com/gwrds/new-resident-evil-2-screens-give-look-at-claire-redfield-scenario https://www.gameskinny.com/gwrds/new-resident-evil-2-screens-give-look-at-claire-redfield-scenario Tue, 21 Aug 2018 12:52:30 -0400 Ashley Shankle

Capcom gave us a look at some new Resident Evil 2 screenshots during Gamescom, specifically featuring heroine Claire Redfield.

Even an old fogey like me doesn't have much to complain about with the upcoming remake of Resident Evil 2, which seems to herald a continued return to form for Capcom and the series. Previously we'd gotten an eyeful of the game's other protagonist, Leon S. Kennedy.

In the original game, you could play through as either character with key differences between each scenario, with further changes based on whether you'd completed the other's scenario or not.

These screenshots do contain minor spoilers.

The Resident Evil 2 remake is scheduled for release on Xbox One, PlayStation 4, and PC on January 25, 2019. Go ahead and secure your copy of this remake on Amazon today. 

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Another 10 Badass Video Game Characters You Shouldn't Mess With https://www.gameskinny.com/v3fsf/another-10-badass-video-game-characters-you-shouldnt-mess-with https://www.gameskinny.com/v3fsf/another-10-badass-video-game-characters-you-shouldnt-mess-with Thu, 26 Jul 2018 10:25:41 -0400 Edgar Wulf

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Ryo Hazuki

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Shenmue (1999)
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Shenmue's Ryo Hazuki may not be the most skilled fighter, but he gets the job done.

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After being forced onto a path of revenge, Ryo must evolve from a regular, impulsive teenager into an imposing martial artist, learning new moves and styles from masters across Japan and Hong Kong. Ultimately, he develops his body and spirit to face the ultimate adversary, Lan Di. After almost two decades, his story is yet to reach its finale.

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That is it for this list. If you think a character is missing, they may be on the original list. If they're not, then comment down below on who you would like to see and, as always, stay tuned to GameSkinny for more badass compilations.

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Kazuma Kiryu

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Yakuza (2005)
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This man has been through it all; he has felled numerous skilled fighters, dealt with a thief of female underwear, and even taken care of a baby. A chairman of the highly respected Tojo Clan, Kazuma Kiryu is a master in many fields, including martial arts, which he gracefully employs to protect his friends, children, and simply beat up random punks on streets who annoy him. 

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Yakuza's Kiryu has a distinctive dragon tattoo covering his back, he enjoys drinking whiskey, fishing, and singing karaoke. Call him.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/d/red-dead-redemption-wallpaper-1920x1080-wallpaper-94664.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/d/red-dead-redemption-wallpaper-1920x1080-wallpaper-94664.jpg","type":"slide","id":"186171","description":"

John Marston

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Red Dead Redemption (2010)
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Perhaps one of the most tragic heroes in gaming, John Marston knows the definition of dire straits all too well. Compelled to reunite with his family, who are being held captive by the government, Marston embarks on a harrowing journey through the chaos-sphere that is the Wild West. 

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He is an outlaw -- a criminal, even -- and has no doubt committed numerous questionable deeds. But despite that, it is almost impossible to not relate with his noble intentions.

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Red Dead Redemption's John is a deadly sharpshooter -- especially during his signature "Dead Eye" mode -- and takes down many opposing factions on his quest which, ultimately and unfortunately, leads to a bittersweet conclusion

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Ellie

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The Last of Us (2013)
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Ellie might seem harmless enough; after all, she is just a child in the original The Last of Us. Past experiences and many gruesome events, however, have conditioned her to become a merciless killer -- being able to stand up for herself and those she cares about.

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She learns that, in a world where nobody can be trusted, a switchblade and a sniper rifle are your best friends. Them, and that Joel guy who has taught her how to survive in a post-apocalyptic world inhabited by monsters. That helps, too. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/2/0/6209266-1886371011-doom-95041.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/2/0/6209266-1886371011-doom-95041.png","type":"slide","id":"185763","description":"

Doomguy

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Doom (1993)
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Not the fanciest name for someone who rips demons apart with his bare hands, but, thankfully, actions speak much louder than words. Doomguy is the eternally silent protagonist of the Doom series, one of the most historically significant franchises in the industry.

\n

He is agile, brutally strong, and remorseless; he doesn't have a love interest, though he may or may not have a special relationship with his signature chainsaw or destroying hordes of Hellspawn.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/4/0/240375-5fa12.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/4/0/240375-5fa12.jpg","type":"slide","id":"185988","description":"

Death

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Darksiders II (2012)
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Death is the main character in the sequel to Darksiders, one of the four horsemen of the apocalypse, and a brother to the first game's protagonist: War. He uses stylish scythes to slice and dice his opponents while employing stylish, yet devastating combos to come out victorious. He even transforms into a terrifying reaper to finish off his most resilient foes.

\n

The mask -- which Death never removes -- is not only for aesthetics: it adds a depth of mystery to the character, making him even more badass. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/3/2/532017-d9771.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/3/2/532017-d9771.jpg","type":"slide","id":"186083","description":"

Dante

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Devil May Cry (2001)
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Dante's twin brother -- Vergil -- is already featured on our first list of 10 Most Badass Video Game Characters, but Dante deserves a spot just as much, if not more, than his brother. 

\n

Possessing the enhancing power to transform into a demon -- much like his evil sibling -- Devil May Cry's Dante gives preference to oversized swords. However, he never lets go of his trusty handguns (Ebony and Ivory), which he uses to soften enemies up before cutting them into pieces.

\n

At times, Dante may act somewhat cocky and playful, but he always backs it up with unprecedented skill.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/i/g/big-boss-bionic-arm-metal-gear-solid-phantom-pain-wallpaper-8e448.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/i/g/big-boss-bionic-arm-metal-gear-solid-phantom-pain-wallpaper-8e448.jpg","type":"slide","id":"186162","description":"

Big Boss

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Metal Gear (1987)
\n

Solid Snake may be considered the main protagonist of the Metal Gear Solid series, but let's face it: he wouldn't even exist without Big Boss.

\n

Boss' first appearance was in the original Metal Gear, though he didn't become a playable character until much later when Metal Gear Solid 3: Snake Eater was released. An unfortunate encounter with his former mentor leaves him with countless bruises, dislocated joints, and broken bones; later on, he even gets his eye shot out.

\n

Despite all that, he manages to complete his mission, earning him the legendary title -- Big Boss. The rest, as they say, is history. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/a/aranea-highwind-final-fantasy-437-7c215.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/a/aranea-highwind-final-fantasy-437-7c215.jpg","type":"slide","id":"186161","description":"

Aranea Highwind

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Final Fantasy XV (2016)
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This gorgeous blonde may very well be the most stylish Final Fantasy character in over a decade. She joins Final Fantasy XV's party of heroes as a dominating force -- however briefly -- and adds an amusing flavor to their conversations.

\n

Aranea dons stylish battle armor and employs an impressively-sized lance during combat, which, of course, decimates her opponents. Beautiful, confident, and strong, Aranea Highwind is not hesitant to take on multiple foes at once -- and deals with them in brutal, timely fashion.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/s/resident-evil-ada-qhd-f3481.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/s/resident-evil-ada-qhd-f3481.jpg","type":"slide","id":"186110","description":"

Ada Wong

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Resident Evil 2 (1998)
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Ada first appears in Resident Evil 2 as a supporting character, but she later plays a much more significant role in Resident Evil 4, where she receives her own story scenario: Separate Ways.

\n

Her personality and background are rather mysterious, though she seems to have an affection toward a certain someone (ahem). Ada tends to prefer lightweight, conventional weaponry like handguns and machine guns, but when push comes to shove, she is also a deceptively skilled hand-to-hand combatant.

\n

In a franchise full of badass characters, Ada often gets overlooked by casual fans, which is just too bad. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/i/d/video-games-elder-scrolls-skyrim-grandft-auto-mass-effect-wa-2c4a4.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/i/d/video-games-elder-scrolls-skyrim-grandft-auto-mass-effect-wa-2c4a4.jpg","type":"slide","id":"186141","description":"

As it turns out, our original list of the 10 most badass video game characters needs an update. I mean, there are more than 10 badass characters in the pantheon of gaming. Surprising, right?

\n

That is why we decided to whip up a follow-up list including more of those badasses; 10 more, to be precise. Some of these characters are defined by superhuman strength, some by unique traits, some by the armory of weapons they possess, and some by the events they've endured. Ultimately, they are all bound by the same uncanny traits: individually completing meaningful tasks, defeating their enemies and, basically, getting sh** done.

\n

Much like our original list, this one is based on two simple criteria:

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    \n
  • Only one character per franchise (per individual list)
  • \n
  • The character is playable at any point in the particular series in question or must represent a playable party of characters
  • \n
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Let's get started. 

"}]]]>
Resident Evil 2 Remake Reveal Could Be Imminent https://www.gameskinny.com/i1a2z/resident-evil-2-remake-reveal-could-be-imminent https://www.gameskinny.com/i1a2z/resident-evil-2-remake-reveal-could-be-imminent Sat, 13 Jan 2018 15:57:06 -0500 Kerry-Lee Copsey

The official Resident Evil social media channels have updated their display picture with a brand-new logo. The design is eerily reminiscent of the classic branding used for the series’ original trilogy, suggesting news is coming.

Resident Evil 2 is set to celebrate its 20th anniversary on January 21st – just eight days from now. With news on the remake falling silent since its announcement back in 2015, this has led fans to speculate that a reveal of the highly anticipated remaster is finally imminent.

The first Resident Evil remake originally released for the GameCube in 2002, giving the visuals a complete overhaul and throwing in a terrifying new enemy. The Crimson Heads are the undead foe which would wake up upon being incapacitated to follow the player around the mansion. These improvements and additions built upon the base game to offer one of the truest and most complete survival horror experiences in gaming, so it’s no surprise fans are aching to see the second receive the same treatment.

Whether an announcement is due to drop around Resident Evil 2’s anniversary, it's purely speculation. Either way, the tease suggests something scarily exciting is afoot soon, and hopefully it’s zombies in Raccoon City.

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Crazy Video Game Cameos -- Game Characters Edition https://www.gameskinny.com/ay7p0/crazy-video-game-cameos-game-characters-edition https://www.gameskinny.com/ay7p0/crazy-video-game-cameos-game-characters-edition Fri, 07 Apr 2017 20:00:02 -0400 Shark Tank Gaming

Whenever you're playing a game and you see a character inside from a different game, it really gets your juices flowing. After noticing how many celebrity cameos have been seen in games over the last 20+ years, we noticed that there are even more cameos from other video game characters. Cue the second part of our issue.

Welcome back to the second part of Crazy Video Game Cameos. Earlier, we covered movies and celebrities which appeared in a multitude of video games. In this issue, we will be taking a look at all the video game characters that have appeared in other video games!

Duke Nukem - Blood & Bulletstorm: Full Clip

The Duke, and his developers 3D Realms, have pulled no punches when they decide to make fun of other video games, so it's only fitting that the Duke cops some insults of his own. Play long enough into 90's shooter, Blood, and you'll find a secret entrance. Continue down this path and there's poor, old Duke. Hanging upside down and horribly mutilated but it's him, no doubt. Hit him enough times and your character will steal Duke's line, "Shake it baby!"

For another (current), weird cameo, the Duke is appearing as a playable character in cult classic, Bulletstorm: Full Clip. Check out the trailer below!

Mega Man- Dead Rising Series

Capcom love to throw characters from other universes in their games. Evident throughout all the Dead Rising games, every protagonist can eventually find Mega Man's outfit and become the titular hero himself. Sure, it may just be a costume that you put on but we still get to act like Mega Man, arm rockets and all. Poor guy... it seems he always finds himself in apocalyptic situations. I'm pretty sure you can find a Blanka outfit too (from the Street Fighter series).

Creepers - Borderlands 2

Borderlands 2 is a great game full of inside jokes and some very crude humor. With the success and popularity of Minecraft (even so many years later), the developers must have thought, "Ah, f**k it. Let's throw a creeper in as a bad guy." Either that or they were running out of enemy creation ideas. While making your way through some of the mines in this game, you will eventually come across a few block built, familiar characters. A nice little touch. A least they didn't throw griefers in there...

Jill Valentine & Nemesis- Under the Skin

Body snatching sim, Under the Skin, is a novel little piece to play. Similar to Destroy All Humans, this game has you playing as a blue little alien sent to cause as much chaos on earth as possible. At a certain level, you'll notice that it is called Raccoon City. Well, you get to play as Jill and the Nemesis in this level, set with locales from the first two Resident Evil games. Suffice to say, this was enough to get me to play the game.

Claire, Leon & Zombie Cop- Trick N' Snowboarder

Yes, another game that sees cameos from one of the biggest franchise of video game history. Look, it was the 90's and Resident Evil was a global smash, with everyone talking about Raccoon City and the T-Virus. It only makes sense that not so great games tried to pick up on their success, by including certain characters as unlockable players. Claire Redfield and Leon Kennedy reporting for snowboarding duty, dude. The developers even threw a zombie cop from Resident Evil 2 in there, just for good measure.

Doom Marine - Duke Nukem 3D

One of those moments in a Duke Nukem game where 3D Realms just couldn't help themselves. With Doom being much more successful than Duke Nukem 3D, they decided to take a jab at the shooter that started all shooters. Get far enough into Duke Nukem 3D and you'll come across a hell-like portal, complete with inverted crosses. At the base of this portal, you'll find the torso of a mauled Doom marine. Guess he didn't have the guts...

Chun Li - Breath of Fire

Timeless RPG, Breath of Fire, by Capcom threw in yet another one of their famous characters somewhere they don't belong. During one of your quests, you meet a master who talks about an amazing fighter. Someone who can kick at the speed of light. Sound familiar? If you thought of Street Fighter alumni, Chun-Li then you'd be correct. Sure, you can't play as her and it's only a 10 to 20 second cameo but it still counts!

Lara Croft & TMNT - Shadow Warrior

Doom and Duke Nukem rip-off, Shadow Warrior, is your average cult classic, FPS. Run around, kill some monsters, blow s**t up. Pretty simple, until you come across a cameo from Tomb Raider's very own, Lara Croft. The protagonist actually mentions that, "She won't be raiding anymore tombs." Nice touch but continue further on into the game and you can find another cameo from 90's sensations, the Teenage Mutant Ninja Turtles. Dead, but still a cameo.

Spider-Man - Tony Hawk's Pro Skater 2

The Tony Hawk's Pro Skater series has always had fun with including random cameos in their games but none stands out more than the web-slinging, friendly neighborhood Spider-Man. Neversoft could have just used a normal character dressed as the titular hero but I love them for going the extra mile. Definitely the best skater in the game, Spider-Man web slings, flips, and does whatever a spider can while racking up hundreds of thousands of points. I might jump back on after writing this article...

Donkey Kong - Wii Punch Out!

 In the Wii remake to Super Nintendo's, Super Punch Out!, there's a new boss character that you have to take on and boy, is he one of the most difficult! In Wii Super Punch Out!, you don't have to take on Mike Tyson anymore. Now you have to take on a 900 pound gorilla with boxing gloves. Don't be fooled as Donkey Kong is the hardest character to fight in the game. Good luck, it was nice knowing you...

Wesker, West, Marcus & Dom - Lost Planet 2

Mega cameos are starring in Capcom's sci-fi, 3rd person action-shooter, Lost Planet 2. An average game when it was released and unfortunately lost the test of time, this entry had a few cool cameos as unlockable players. Up to four different universe characters appeared to play with, being Marcus Fenix and Dom Santiago from the Gears of War series, Albert Wesker from the Resident Evil series, and Frank West from the Dead Rising series. The game didn't change much but being one of these bad-asses sure made me think so.

Scorpion, Reptile, Sub-Zero & Raiden - NBA Jam

Not content with throwing in one of the most powerful, political couples of the time (Bill and Hillary Clinton), Midway decided that they wanted to see what b-ball skills some of the Mortal Kombat roster has. Including Raiden, Reptile, Sub-Zero and Scorpion into the fold made for some pretty awesome basketball games. The only problem was arguing with your friends over who would play as Team Netherealm.

Tanner - GTA III

One of the biggest franchises of the time, Grand Theft Auto, decides to take the mickey out of another large franchise of the time. Everyone remembers Driver,  one of the best driving games to ever come out on the original PlayStation. Well so do the developers at Rockstar, when one of your missions has you dealing with a detective who 'runs funny' and also drives a muscle car. Now they don't ever say his name but the running funny and muscle car part? Definitely a rip on Tanner and his later installments when he has the ability to get out of his cars.

Heihachi & Xiaoyu - Smash Court Tennis Pro Tournament 2

Heihachi has appeared numerous times in a number of different games but who knew the billionaire CEO could use a racket? It seems that when he isn't planning on killing his son and ruling the world in Tekken, he's working on his serves. First time cameo for Ling however, which makes me wonder why they included her and not, say, Kazuya or Jin? The Mishimas could put their rivalry to the side for a few doubles games...

Solid Snake - Evolution Skateboarding

One of the Tony Hawk's Pro Skater imitation rip-offs, Evolution Skateboarding was pretty much a simple, skateboarding game. Complete with challenges, time limits, decent graphics, and an amalgam of different tricks to pull off, this game wasn't so bad when you got into it. Unfortunately, the THPS franchise completely overshadowed any skateboarding game that tried to release. One way to put your game on the map is to include a cameo as a playable character. None other than 90's stealth-hero, Solid Snake from Metal Gear Solid.

Samus & Link - Super Mario RPG

In the 90's, RPG attempt at putting Mario in a genre he definitely didn't belong, Super Mario RPG was a surprisingly great game. Taking on RPG roots, a level-up system, and turn-based battles, this game happened to also include some cameos from other Nintendo icons. In one part of the tavern/inn, Link can be found sleeping in one of the beds. Approach him to try and talk and he will just sing one of the iconic Legend of Zelda songs. Samus from Metroid is also sleeping in a bed but this time it's in the Royal Mushroom Castle, where she lets you know that she is "Resting for Mother Brain." We'll just leave you both there until your game time comes around.

Altair Ibn-La'AHad - The Witcher 2: Assassins of Kings

You wouldn't expect to see it in a serious RPG like The Witcher 2, but it does give you a small hint in the game's title Assassins of Kings. Approaching one of the destroyed barns in one of the towns will have you come across a broken hale bay cart. You even notice a dead person in a white, hooded outfit, so you move in for a closer look. At this point, it's 100% clear who the developers are trying to mock. It seems Altair (from Assassin's Creed) was attempting to assassinate one of the kings in the game but failed to land one of his famous eagle drops correctly. Oh yeah, you know he's dead.

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Proving that video games and cameos are a fantastic mix, even when it doesn't make sense at all, cameos are the stuff of much conversation. I hope you enjoyed and probably even learned about some cameos you didn't know where there. Thanks for reading our latest listicle!

So what did you think? Did I miss any major video game character cameos you think should have been included? Don't forget to leave a comment below!

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5 Scary Games to Keep You Awake at Night https://www.gameskinny.com/m3p4t/5-scary-games-to-keep-you-awake-at-night https://www.gameskinny.com/m3p4t/5-scary-games-to-keep-you-awake-at-night Fri, 24 Mar 2017 12:00:02 -0400 ReverendShmitty

As a resident of Texas who despises hot weather, I loathe Spring as it's the final nail in Winter's coffin. With Summer looming on the horizon, watching and waiting for its time to strike, I find myself fantasizing about Autumn and its many benefits. Namely Halloween.

So I shut my windows, cranked up the AC, and got set to remember the most frightening moments in video games I've ever experienced -- to get into the spooky spirit. If you, too, want Halloween in March, then dive in headfirst and pretend it isn't sunny and full-of-life outside.

5. Silent Hill

Silent Hill

Silent Hill is easily one of the most genre-defining horror games in the history of ever. It was among the earliest to force the player into the role of an underpowered protagonist merely trying to survive against untold horror. A father, trying to find his missing daughter who has run off into the mysterious town of Silent Hill. The town itself, abandoned, and covered in a thick layer of fog is eerily stagnant yet alive. The empty buildings stand like tombstones watching over you as you meander your way through the darkness.

The static you hear through your radio at the approach of an enemy always made me tense in despicable anticipation of what was to come, like the pause just before the drop of a roller coaster. All too often were you forced to run from horrors such as the mannequin monsters with only a flashlight to arm yourself with.

This game will give you nightmares and make you question the sanity of its creators when you face the endings.

4. Resident Evil 2

Resident Evil 2, zombies

Another classic horror game, Resident Evil pits the player against zombies and other mutants, with the second installment my own personal brand of Hell. In the boots of Leon Kennedy, you find yourself in the front line of a zombie pandemic in Raccoon City and must fight your way to the station to find help.

This game had the tank-like controls to make you scream in frustration, but they really added to the scare factor as you had to work harder to hit the zombies as they closed in on you. Ammo was scarce and head-shots hard to come by, creating a tense atmosphere as the undead swarmed about; slowly lumbering closer and closer. I can still remember the disgusting splashing sound effects of them feeding on a corpse nearby.

Even opening a freaking door was intense as the camera entered a first person view of a door slowly opening to reveal darkness beyond it. And yes, there is a part where zombies burst through before you can move or aim. Combine that with creatures such as the skinless, ceiling-walking Licker and the room full of ravenous crows, and this game seems specifically designed to mess with the player.

3. F.E.A.R.

F.E.A.R., FEAR, Alma

F.E.A.R. (First Encounter Assault Recon) was the first game in the 360/PS3 generation to make me actually yell. I saw it as just another first person shooter with nice graphics and tight, responsive controls. I got my assault rifle and my scissor kicks and felt invincible.

Then I met the terrific AI of the game in the form of super soldiers and was pleased by the challenge. It was a dynamic shift compared to the games of yesteryear and I became intrigued. I fought through them and became more confident in my abilities.

Then the crap hit the fan.

Alma, a ghost-child with psychic abilities, begins appearing when you turn around to descend a ladder, or running past a light behind you, bathing you in her shadow. She wipes out your entire team and leaves behind nothing but skeletons soaking in a pool of scarlet. The game has more than the jumps to make you flinch and combines it with the atmosphere of knowing something amiss is nearby. The balance of gunplay against humans and exploration makes the small creepy details really build and build until the sudden appearance you’ve been dreading blows you away.

2. Dead Space 2

Dead Space 2, Dead Space, Necromorph

Dead Space 2 features the most unlucky man in the history of ever. Isaac Clarke, an engineer, was sent to fix a ship, only to find the undead onboard and barely fight them off at the expense of losing both his girlfriend and his mind. Pick up a couple years later and Isaac is suffering from dementia and another tour through the pits of Hell.

Once more he’s forced confront the legion of Necromorphs, only this time on a much larger and more terrifying scale. They’ve consumed an entire city, perhaps more, and he must use the information hardcoded into his brain to save it.

For the player, this means you have to explore decrepit spaceships and destroyed buildings as the twisted monstrosities of Stephen King’s nightmares stalk you left and right. They will burst through walls, doors, ceilings, floors; anything they can to get to you. A fully illuminated hallway is no less frightening that a dark one when you know the monsters can come from anywhere.

As horrifying as they are though, the sound is the scariest aspect of the game. You will hear a quiet, tense track of tones and strings to mellow the mood as you progress. Then you hear something scuffle away and the moans of something in pain. You creep into the next hallway and see blood splashed across the walls and strange runes written in it. You move closer and the strings begin to rise so slowly you don’t notice until it’s too late and the Necromorph is upon you. The roars of these creatures are a disturbing crescendo that is like night and day from the moody soundtrack.

You will play this game only when feeling brave and knowing sleep isn’t that important. Especially after the needle-in-eye scene.

1. Condemned: Criminal Origins

condemned

Oh, Condemned, what can I say about you? You are the pinnacle of what scares me in a video game. You are the epitome of fright and the physical manifestation of the horror that can grow within someone’s mind.

As federal agent Ethan Thomas, you must track down a serial killer who has framed you for the death of your partner through the seediest city since downtown Detroit. Psychopaths await you both in groups and alone, making their tactics so varied they’re nearly impossible to predict. Some will wait under trash or behind obstacles to ambush you. Others will charge in head on with a more powerful weapon such as the fire axe. Then there are the special enemies that change from location to location, with my favorite being the ones in the mall who pose as mannequins until you come within range.

This game is demented. Combat is slow and heavy with melee weapons found in the vicinity making up the vast majority of the game. Pipes, paper cutters, axes, crowbars, sledgehammers, rebar; anything you can get your hands on. You have to time your blocks and swings perfectly to succeed against the insane and just pray they don’t swarm together too often as your taser has to recharge between shots. Even your flashlight will vary in intensity based on the creator's designs for the level.

And what levels they are. Abandoned malls, hospitals, schools, farms; pretty much the scariest places you would never want to go to. With such a visceral first person view, you can’t help but feel like you’re really there in the midst of such violence. The alleys become suffocating and the tight quarters claustrophobic, but the wide areas offer no alleviation as you realize you’re wide open without cover and could easily be surrounded. You glance left and right through the dark but your flashlight can only shine so far.

Then movement.

Most often I would hear something first then get hit, knowing too late I’m being attacked. The soundtrack to this game is virtually nonexistent as the atmosphere and ambience seep into your brain and cause paranoia. Go into the basement and you’ll hear footsteps overhead in the room you just left. Enter a new area and hear hushed voices that fade away when you come near. Objects in the world such as bottles will make noise when bumped into for both you and them, causing tense moments of did-they-hear-me? and what-the-hell-was-that? throughout the game. There are even a few hallucinatory-like moments to add a mind bending psychological aspect that will make you question what’s real and what’s in Ethan’s mind.

If you play this game, it will likely be in short bursts with plenty of time between sessions, all the while wondering: why am I playing this?

These are the titles that made me squirm, shriek, flinch, and gasp. Some as a child, some as an adult, all of them forever remembered for the sheer sense of dread they instilled in me. Share your own scary experiences in the comments and let's keep Halloween in March alive.

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What Makes Resident Evil So Great, and Whether Or Not Its Future is a Problem https://www.gameskinny.com/cok90/what-makes-resident-evil-so-great-and-whether-or-not-its-future-is-a-problem https://www.gameskinny.com/cok90/what-makes-resident-evil-so-great-and-whether-or-not-its-future-is-a-problem Mon, 19 Sep 2016 08:00:01 -0400 Rettsu Dansu

E3 2016's Resident Evil 7 trailer is a fantastic example of what I love about that expo. It's the reveal of a game that no one was expecting but are nonetheless excited for -- in such a way that it absolutely blows your mind. Barely anyone expected to see that title at the end of the trailer. The realization that everything you just saw was the new Resident Evil, a main entry in the series that goes back to horror in a way that we want it to, was a fantastic feeling.

Or is it? One of the reasons it was so unexpected was because the type of game shown off in that trailer -- and in the demo. It isn't quite Resident Evil. Despite major changes throughout the whole series, it's always been about biological monsters, not whatever we have so far. Arguably, we could have a situation like in Resident Evil where the enemies are sort of human, before their heads fall off and giant centipedes come out.

What's more important though is the way in which the first part of that trailer, and the demo, present horror. The classic Resident Evils (1, 2, 3, 0 and Code Veronica) create horror through resource management, environment, and atmosphere, while the direction for RE7 seems to be one that focuses on the mystery and the unknown. It's not bad, not bad at all, but it's not what Resi fans want. Capcom has promised that the tone of the demo wasn't particularly representative of the full game, however the second trailer is incredibly similar and hasn't cleared anyone's doubts.

But it's Not All Bad

That being said though, there are a number of things the demo has shown us that I think people don't seem to have noticed. These things connect Resi 7 to previous titles in the series, design wise. So, if you haven't played the demo yet or just haven't noticed them, I'm here to explain to you what these things are.

First, however, I'll need to explain what makes the classic Resident Evil formula so great, to give you an understanding of why it's important that these aspects return.

Dodgy Controls

 

Yes, I just said that. Resi's control scheme is a large factor in how scary it gets, however most people focus on how frustrating it can be.

The original RE games use 'tank controls'. Unlike most games in which you point the joystick in the direction you want your character to move, your character is instead controlled much like a tank. Basically, pushing the stick forward moves your character forward, and pushing sideways rotates your character. You have to first rotate your character before you begin to move.

Now, I could argue that once you get used to it, the controls aren't that clunky, but the obvious question would be 'why can't we just you just have normal controls?'. In my opinion the slightly higher level of concentration required to control your character means that if you get stressed or scared the controls can start to get in the way. Thus increasing your level of stress and fear. However, there is a much more important reason.

Knowing Where You're Going

 

Resident Evil was born in an era in which video games were still figuring out how to give players control over the camera in such a way that movement in 3D works perfectly (arguably, we still are). However, Capcom decided to completely ignore it and gave the player absolutely no control over the camera at all.

Resident Evil's world is portrayed to the player through an interconnected string of static camera angles. The camera rarely moves, however as soon as the player moves out of view the camera changes to a different one somewhere closer to the character.

Tank controls are required in this situation to prevent the player from being disoriented. Consider how this camera would work where the player is allowed the usual control scheme.

Say the player moves left across the screen, the camera angle changes and suddenly 'left' is a completely different direction  in relation to the player. The character would immediately change direction. If you don't understand what I mean, play the first Devil May Cry and you'll find out. In the tense, claustrophobic situations Resi presents, this could ruin things. With  tank controls, forward always means forward no matter what direction we're looking in, and it's easier to determine your character's movements.

 

Enter the Film-Like Horror

So why do we need this type of camera? We need it for horror.

A good horror film creates fear through 'sensory deprivation'. We fear what we can't truly understand, so when a film removes our ability to see the danger it forces us to use all of our senses and focus our attention on the scene in an attempt to figure out what's going on. When we begin to realize that it's difficult to determine where the danger is, where it could come from, or even how dangerous it is, that's when fear starts to settle in.

Resi's camera angles achieve a very similar affect. Enemies usually come from outside of your viewpoint. You can hear them, sometimes even see their shadows, but you aren't allowed to move the camera to see them. It creates this haunting atmosphere that the player becomes immersed in simply because they need to concentrate on every clue the environment offers that danger could be around the corner.

 

Holding Long

However the film techniques used in the original Resident Evil's don't end there. Here's one of my favorite examples:

There's a technique in film called holding long. This term is used the director doesn't end a scene as soon as we think it would. For example, a character leaves a scene and we're left watching the same spot. It causes us to concentrate on the scene and wonder in suspense about what could be happening.

There's a cinefix video that explains this quite nicely.

The remake of the first Resident Evil actually manages to utilize this technique. Not just through a cutscene, but through the gameplay itself.

We have been taught through thousands of films that when important events stop occurring the scene changes. This is why holding long on a shot is effective. Throughout the first couple minutes of Resident Evil we are taught that when we walk out of view, the camera changes. Which is why when this happens, it's weird.

To give you some context, at this point in the game you've seen your first zombie. You're unable to kill it yourself so you feel quite weak. As you explore more of the mansion, you hit a dead end and find a knife. You pick up the knife and turn back, however for some reason you walk right off the screen and nothing happens.

Now this doesn't have quite the same effect, as a gamer would probably assume that the game has some lag or it's frozen. What's really important is what happens next.

Without the player's control, Jill walks backwards into view. This causes the player to question the entire situation, until they see the hand appear from around the corner and they understand what has happened.

This combination of suspense and then release is the essence of horror, but the addition of a disconnect between the player and the game makes you feel helpless and confused. It adds to the suspense as suddenly the game doesn't work how we were taught it should.

What's even better is that this scene has three main purposes: The first is to teach you how to use the knife, it's not easy to get out of there without being grabbed by the zombie and having to use the melee weapon. The second is to teach you that the game will sometimes pull this type of thing on you. The third however, is the most important.

You Are Never Safe

The reason why the appearance of a zombie in that location is truly confusing is the fact that we were backtracking. The player had already been through that hallway, had seen that there were no zombies in the area, and had probably assumed that they were safe.

But a zombie turned up anyway.

Resident Evil is a game about exploring a mansion, hence the term Resident Evil. As you explore you'll be returning to places you've been before in order to solve puzzles. Unlike games like Castlevania Symphony of the Night or Metroid enemies don't usually respawn once you leave the area. Once an enemy is dead, it stays dead. Unless you don't burn the body, in which case you're screwed.

Again, we're taught to think a certain way. Surely when I return to an area I've been to, it should be safe because I killed all the enemies. But no, certain interactions trigger certain events to occur in certain areas.

For example, you defeat a snake boss and pick up a key. You go to use the key somewhere else, returning to a previously explored area. However, this time the windows smash and some more zombies jump in. You never know what could set off an area to have more enemies, and this creates an environment where you feel like anything could come at you at any time.

And this is all emphasised by music. If you never understood how music could create emotion, then play Resident Evil. The safe room music is so superbly done that even though its the safest place in the game, you still feel afraid that something could break in. It's mainly soothing music, but with this creepy undertone that reminds you that while you're safe now, you have to go back out there at some point.

This feeling would mean nothing if Resi's gameplay didn't fit. The areas you explore in each game are metroidvania-like, in which you scour the mansion for things to find, meeting locked doors and enemies along the way. Eventually you'll find a key that allows you to unlock certain doors, requiring you to go back to each area and see where that key works. Let me just say that this is really fun, the feeling when you find a key is like no other. It's a feeling of endless possibility... until you get that message that says the key has no more use and you throw it away.

This design encourages backtracking, which allows the constant fear of danger to take full effect. If we were constantly moving forward then there wouldn't be too much to be afraid of.

However, none of what I just said would be scary if it wasn't for the way that Resident Evil deals with death.

The Death Penalty

I could write an entire article about how video games should penalize you when you die, because in my opinion it's something that's really hard to perfect.

Every fear portrayed in a film usually connects to death. What truly scares us is either being so immersed that it feels like it's happening to us, or that we don't want those characters to die.

This doesn't work in a video game, the developers can't just have you die and end the game altogether. So any fear of the death of your character is immediately removed once you die the first time, and see your character come back to life afterwards. There are only a few games where permanent death works.

Fearing death in a game helps to make the game more immersive. It allows tense situations to be tense for the player. Really, any game could be improved with a proper death penalty. However, horror games require them, because horror games need to generate fear.

So this asks the question of how we penalize the player when they die. The obvious answer, which is what most games use, is to cause the player to lose progress. Either pushing the player back to a checkpoint (pretty ok), back to the start of the level (pretty mean), or back to the last save (even meaner). Dark Souls has its own rather unique method of punishment in which you lose your unused exp, however this doesn't avoid the major problem.

Losing isn't Fun

We play video games to have fun, arguably, and this is where death penalties create issues. There's almost no way to take something away from the player and have them actually enjoy it, it just doesn't work.

The more you take away from the player, the more tense the situation is. Therefore it's almost impossible to create an incredibly tense situation in which the player doesn't feel terrible once they end up dying.

Unless You Cheat

Resident Evil takes the incredibly mean route and forces you to load your last save when you die. This isn't always great because you could forget to save and end up losing hours of progress. What's even meaner, however, is that saving in Resi requires you to use a finite resource, and it isn't too common either. This means that you have to spread out your saves so you don't run out.

Basically, if you die in Resi you have quite a lot to lose. Or do you?

Resident Evil is a game about learning, as I've said before. It's about finding items and using logic (and sometimes just guessing) to find out where you need to use those items. A player who knows what they're doing can finish the game in a couple hours.

What this means, is that even if it was 2 hours since your last save, if you die it would only take you about 10 minutes to get back to where you were. Most of that time you just lost was spent finding where the items are used, now that you have that information you don't waste that time. Not only that, but you know where all the enemies are so there's no need to be cautious.

This -- in a way -- is the best of both worlds. When you're being attacked by enemies, in the heat of the moment all you can think about is the amount of time it's been since your last save, so it's tense. But if you eventually die, it doesn't sting so much because you begin to realize that all you need to do is run to a couple of specific rooms and you'll be back.

This doesn't work for all games, because not all genre's can have this puzzle style implemented. We can't really learn from RE in this retrospect. However, Dark Souls has a similar situation, in which you learn your enemy's patterns and learn how to deal with them better. So perhaps this is just an aspect of good game design.

Fear

 

In my opinion, the way that Resident Evil deals with death is integral to creating fear while playing it. There are a number of things that I haven't mentioned that other people might think are just as important, such as resource management, atmosphere, or zombie dogs. But I don't think any of them would be scary if we weren't actually worried about the death that came along with it.

This is exactly why I think that RE contains examples of good jump scares. It's quite popular recently to hate on jump scares, and with good reason. They're an easy way to make people scared, but they're usually used way too often and with not enough thought put into them.

Here's the problem, a jump scare isn't particularly a "scare", it's more of a simple reaction. It's your body reacting to possible danger by waking up all the muscles, and it's unpleasant. You could argue that it's possible to "fear" a jump scare, but I would say that that's more like the way one would act when they're about to experience pain. This is the same feeling the people abuse to make people go insane through torture.

This could explain why we enjoy watching people play games with jump scares in them, but there isn't as much enjoyment to be had when you play one yourself.

When a jump scare is used in a well directed film, or Resi, it makes us jump, but also creates fear because they have some weight behind it. The appearance of a monster in this fashion is scary because it means that the characters could get killed by it. In RE's case, you yourself have to actually point your gun at them and shoot them. The player jumps not just because the brain is waking up, but because they themselves need to be awake to act.

If a monster enters the shot and leaves for the sake of making you jump, it doesn't really have the same effect.

Onto the Future

2000 words later, let's go back to Resident Evil 7

So RE7 has a lot of fans rather skeptical. The demo and it's trailers appear to give off an atmosphere of general creepyness, cooking pots full of cockroaches, weird men appearing out of nowhere, and a creepy run-down house. This kind of horror is something similar to Silent Hill or a number of horror indie games. There's nothing particularly wrong with it, other than it becoming rather cliche recently. However, it isn't what makes the Resident Evil series unique. But let's look at a number of ways Resi 7 could be returning to the original formula.

First of all, it's rather difficult to tell how RE7 will deal with death. Since the only way to die in the demo is to finish it, there's no way to find that out. However, there's one thing that's rather important that we need to consider.

Welcome to the Family, Son

The first thing you do in the demo is find a tape player, with no tape. Then you progress in the house and find a cupboard, which is locked by a chain. You then reach the end of the house and find pliers.

You use the pliers on the chain, which unlocks the cupboard revealing a tape, and you then use the tape on the tape player.

This might seem really simple, but this means a whole lot. What this indicates is a style of gameplay in which items must be found, and we must backtrack in order to use those items. It's an incredibly simple progression, you simply move forwards then backwards, but if the demo is in any way indicative of the full game, I think this means we'll have that same puzzle style of game with items and exploration.

And This is Really Important

If we have a game that focuses on exploration, then this creates a format for a number of the horror aspects I talked about before. It allows for random enemy placement, and replacement, that creates constant danger. This is something I'm sure other people have picked up on, but it doesn't get the focus it deserves when discussing the game.

And that previous scene isn't even the only hint towards items found through exploration, there's a hidden fuse that opens a door if you do things in a different order. Players have also found an incredibly hidden, albeit useless, axe hidden deep in the demo. This type of gameplay is what truly made Resident Evil for its first five games, and when they dropped it for RE4, that's when the series began to be more and more action focused. To me, the resurgence of this mechanic is what could make Resi 7 more Resident Evil. However, fans do still have their worries.

The First-Person Camera

RE7 is the first main series title to be in first person, and this does create some issues if Capcom really is trying to return to formula. With a completely controllable camera, you lose the camera angles that made the original games so cinematic, and loses an integral part that made the games truly scary.

So how much of an impact will this have on the game? Well it depends on how well Capcom can design the game for fear. There are still ways to create horror with a controllable camera, and there are more ways to create horror in a game than just utilising film techniques.

But this is what made Resident Evil unique. In our current era, there are so many horror games that use the same techniques. Any currently thought of design to make horror has probably already been done to death. Resident Evil is probably the only one to make horror in such a way, and even if it's not the most successful at least it's unique.

So Why Can't we Just Use the Old Way

The obvious reason for why Resi 7 is first person is because it's going to be in VR, third-person games just don't work. But there is a bigger issue.

The majority of people don't like tank controls. They just can't be bothered to wrap their head around a needlessly complex control scheme. In this day and age, when we want Resident Evil to be relevant again, we need to it to appeal to as many people as possible. I know quite a few people who, even though they'd probably love RE, just get frustrated by tank controls.

But as I said before, tank controls and the camera angles work hand in hand, you can't have one without the other. If we remove the tank controls, we have to remove static cameras.

This is exactly what happened with Resi 4, tank controls were removed, and a different camera control scheme was designed. The over the shoulder, 3rd person, camera definitely worked, but it lead towards an action focus. Now, Capcom is probably trying a third time to make this work, with the only camera system they have left to try.

Will it Work?

I'm not particularly at liberty to say, but I think it could work. We haven't truly lost the same sensory deprivation as before. There aren't many enemies in the demo, but you can still hear footsteps and creaks in different rooms as you progress. This is mostly used to creep you out, but it could hint to a later use of sound to indicate the presence of enemies in the full game.

There's also the scene in the demo where one of the characters calls your attention, and you look over to him. Once he's done talking, you look around and realise that the other character, Andre, has dissapeared.

You can still control the camera and watch the other character leave, but a first time player will get distracted and believe that Andre has just mysteriously been taken. It's this kind of design that makes me feel hopeful, as Capcom has used events to move the player's attention, and effectively forced a camera angle in a certain direction.

Most games would probably remove control from the player to show them what they want you to see. This way feels more fluid and immersive, because in a way, it is the player's choice to look in that direction.

The Story

The story is probably the biggest thing people complain about. The generic, Silent Hill-esque atmosphere and the lack of connection to previous games.

There's certainly some slight connection to the series: an umbrella logo in the game, on a helicopter, in a picture, in a hidden room, accessed by playing the demo a second time, and activating a secret (little bit of a stretch).

 

As I stated before, Capcom has said that the plot and tone of the demo isn't representative of the full game. However, despite the first trailer being mostly for the demo, there are some things shown in that trailer that are nowhere to be seen.

There's a montage of clips at the very end that has a certain atmosphere. There's this creepy music and a bunch of unsettling shots of forests and other things. I can't quite put my finger on what exactly the tone is, but I don't feel that it's the same cliche-creepy that we get a lot. It's actually the part of the trailer that intrigued me the most, even before I knew it was Resident Evil 7.

There's also a number of shots where things seem to deteriorate quickly, such as the wolf head. This seems to me like some kind of connection to biology, it might be a stretch, but for me this is what gives me the idea that they won't be ditching Resident Evil's biological roots.

There are a number of things in the second trailer, however, that seem a lot less biological and that create a cliche-creepy tone. The being said, it barely shows us anything. It's possible that this is just an early stage in the game where we first see the enemies we're fighting.

The monster that attacks the player could turn out to be a product of the bio-organic testing Umbrella does, but there's really no way to tell. From what I hear the character in the trailer is one that the player is trying to rescue in the full game, so perhaps the tone of helplessness is only portrayed because that character is truly helpless.

I don't think this is a representation of how the game will turn out, but a representation that Capcom doesn't know how to make trailers.

So Should We Be Worried About Resident Evil 7?

The short answer: probably not.

I mean, we shouldn't be sitting around wondering if a future game will be as good as we want it to. There's better ways to spend our time. There's absolutely no way that we can tell exactly what kind of game Resident Evil 7 will be until we can play it for ourselves, who knows what the entire experience could be like?

But as to whether or not we can predict Resi 7's quality, I think the community's current predictions are a bit too exaggerated. Resident Evil fans have been burnt too many times to be hopeful, and overhyped games have been so frequent recently that any depiction of what your game could be is not going to convince anyone anymore.

I myself am hopeful that Resi 7 will return in some ways to the original formula. It would be nice to see those things return.

Is it a problem that some things are different?

Well, I'd like to say it isn't. We're in an era currently where plenty of developers are trying to return to what their games once were (New Super Mario Bros., Ratchet and Clank), but they aren't trying to improve on that original formula at all. So instead of returning to glory, we get something we've already gotten.

It's actually quite interesting to see Capcom attempt to bring back aspects from the past, but also try to improve on them for a general audience.

And if it turns out to be just like P.T., well then we'll finally get Silent Hills.

 

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8 of the Best Jump Scares in Horror Gaming https://www.gameskinny.com/is7ds/8-of-the-best-jump-scares-in-horror-gaming https://www.gameskinny.com/is7ds/8-of-the-best-jump-scares-in-horror-gaming Wed, 31 Aug 2016 12:32:19 -0400 Amy Turnbull

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1) Fatal Frame - Broken Neck Ghost

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That's right - Fatal Frame is so good at genuinely frightening jump scares, it gets two mentions in this list! And this particular ghost from the first game in the series is well-deserving of the number one spot.

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This infamous jump scare is just one of the encounters you'll have with this angry ghost in Fatal FrameBroken Neck is undoubtedly the most well-known (and perhaps worst-feared) ghost in the series. She's near-impossible to get rid of and crops up in the game time and time again.

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As you make your way through the beautiful Himuro Mansion, be sure not to get too distracted - one moment, all is calm and relatively quiet; the next, you find yourself face-to-face with the terrifying Broken Neck ghost - and she has no regards for personal space.

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It's been over a decade since I first played this game, but I can still remember my first encounter with Broken Neck (and the accompanying near heart attack!) clear as day, along with the reactions of everyone in the room at the time. As you can see from the clip below, even those not engrossed in playing the game can't help but scream when she appears from nowhere.

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And let's not forget, Fatal Frame is supposedly based on a true story... Sweet dreams, horror fans!

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Did your favorite jump scare make it to the list? Let us know in the comments which heart-stopping moments you'll never forget from your favorite horror games!

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2) Resident Evil 2 - Interrogation Room Licker

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This well-known video game series has been going on for years, but it's actually one of the earliest games in the franchise that provides some of the best jump scares out there.

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Raccoon City is overrun with zombies following the outbreak of the T-Virus - a bio weapon developed by the evil Umbrella Corporation. 

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You get to play as both Leon Kennedy and Claire Redfield in this outing, which has the classic Resident Evil formula - exploring, solving puzzles, and kicking zombie ass. 

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In one of the most unforgettable jump scares of the entire Resident Evil series, you find yourself in a rare quiet moment, collecting necessary items in the police department's interrogation room. Before you know it, one of the 'Licker' creatures comes crashing through the two-way mirror just as you walk by.

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This continues to make me jump out of my skin during replays to this day!

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Watch from 2:58 for the specific jump scare

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3) P.T. (Silent Hills) - Lisa Attacks

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Known simply as P.T. at the time of its release on the PlayStation Store, this free playable teaser for (the eventually canceled) Silent Hills game was an interesting and unique psychological survival horror.

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As the mystery protagonist, you find yourself in a corridor which you must explore (and which you soon realize is endless, as you are caught in some kind of never-ending loop).

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The key is to work your way through the game until the moment a phone starts to ring. Once this has been triggered, you are released from the hallway and are rewarded with the trailer for Silent Hills.

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The objective isn't as simple as it sounds. You have no combat skills, and must investigate various frightening situations and solve challenging puzzles. The corridor will continue to change around you each time you complete a loop of it, and this can go on for hours, adding to the desperation you already feel.

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One scary aspect of P.T. that keeps you on your toes is the hostile spirit Lisa, whom you encounter numerous times throughout the game. However, it's the moment she attacks you suddenly if you let her get too close that really takes you by surprise, and provides one of the most terrifying jump scares on this list.

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4) F.E.A.R. - Alma Appears on the Ladder

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The appropriately titled F.E.A.R. is an FPS survival horror in which you play as the First Encounter Assault Recon's Point Man. Your team has been sent in to contain the area where supernatural phenomena of the deadly variety have been taking place.

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The horror style used in this game is heavily inspired by Japanese horror movies, both visually and audibly. There is a lot of silence used throughout, which, when paired with the other aspects of the game's creepy atmosphere, allows the player's imagination to run wild, creating your own anxiety and fear.

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The main antagonist in F.E.A.R., Alma Wade, most often presents herself in the form of a little girl (and as we all know, creepy little girls are always a hit in the horror genre!). She's often spotted in your peripheral vision, walking by as though she was there all along, but sometimes she gets a bit more daring.

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In one of the most memorable moments from this game, Alma appears out of thin air right in front of you as you reach the top of a ladder, with her eerie giggle sending a chill down your spine, just in case suddenly seeing her wasn't scary enough.

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5) Dementium: The Ward - Screeching Banshees

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Dementium stood out as a rather unique game for the DS when it was released, as it was the first fully 3D, first-person survival horror to be released on that platform. As it turns out, it works surprisingly well.

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You start the game knowing very little about what you may encounter. You wake up alone in a dimly lit room within a run-down asylum, with no knowledge of who you are or how you came to be there. 

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Upon exploring the asylum, you come across various mutants, the result of surgical experiments performed on the hospital's patients. With limited weapons and ammunition scavenged from around the darkened asylum as you explore, the game's atmosphere leaves you feeling claustrophobic and increasingly on edge.

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In one of Dementium's more surprising jump scares, you find yourself entering a seemingly empty corridor, only to be confronted with what appear to be FLYING CLOWN HEADS. The stuff of nightmares, right? And just in case the image isn't bad enough, the noise they make is terrifying.

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6) Five Nights at Freddy's - Freddy Jumps Up

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Five Nights at Freddy's is a relatively short game with a simple concept - work a night shift as a security guard for a pizza restaurant, and try not to get killed in the process.

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The game, developed by Scott Cawthon, became an instant sensation on its release and has spawned numerous sequels and spin-offs in the two years since. The series still has a large cult following online today, and fans are waiting in hope of a new game this October.

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FNAF is a simple point-and-click game, but it still has a high fear factor, as you are left with rising panic as the nights go on. Unable to move from your spot, you can only click through the security cameras to keep an eye on the various deadly animatronics that lurk about the place, and hope that they don't make it to the office you occupy.

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In this clip, YouTube user Smike is working his way through Night 4, when animatronic Freddy seems to appear out of nowhere, as he is wont to do.

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Watch from 15:00 for the specific jump scare

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7) Fatal Frame - Ghostly Man Behind the Door

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The Fatal Frame series is one of my personal favorites when it comes to survival horror games. The games have a uniqueness to them that make them a delight to play, and they really do continually scare your socks off!

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The first installment in the series is set in the abandoned Himuro Mansion in 1980s Japan. You play as Miku, on the search for her brother who has recently gone missing at the mansion. You are armed only with the Camera Obscura - an antique camera that can be used to fight off and capture ghosts.

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The game's atmosphere is rather creepy, as you never know when or where ghosts are going to appear, or how violent they may become upon seeing you. 

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In the clip below, YouTube gamer TrueGameMage illustrates just how suddenly the spirits in this game can take you by surprise, and it really does leave you with a racing heart every time!

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Watch from 1:50 for the specific jump scare

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8) Outlast - Hanging Body

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We kick off our countdown with indie survival horror Outlast. In the game, you play as a freelance investigative journalist, Miles Upshur, who is investigating an asylum tucked away deep in the mountains of Colorado.

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Armed with a camcorder and nothing more, your aim is to document the horrors taking place in the asylum, which has been overrun with homicidal patients. 

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Knowing you have just a camera and some parkour-type moves to get you through the game, you're kept on the edge of your seat throughout. But one thing that guarantees you'll be on the alert from the start is that the jump scares begin almost immediately. 

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The clip below, from YouTube user Deadwax, is the first jump scare of the game. As you enter a room, you are unexpectedly greeted by a dead body swinging towards you from the ceiling. This moment lets you know from the get-go that Outlast won't mess about. 

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/a/l/m/alma-3efca.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/a/l/m/alma-3efca.jpg","type":"slide","id":"131608","description":"

The survival horror genre is a popular one amongst gamers. Apparently, there are a lot of us out there that just love to scare ourselves silly!

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But what makes a great horror game?

A typical recipe for games wanting to induce fear in the player will include things like dim lighting, chilling music, and sound effects, and gruesome antagonists, all combining to provide a creepy atmosphere that leaves you on the edge of your seat.

As the years have gone on, and graphics have continued to improve with changing technology, the fright factor has increased, with more and more extreme visuals and themes appearing in horror games. The ghosts, zombies and other beasties and apparitions at the core of these games today can leave a lasting impression in the nightmare department.

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But one thing that has been a constant throughout the genre, no matter the age or quality of the games' graphics, is the jump scare. A timeless technique employed in both the movie and gaming industry, this classic tactic will never fail to leave your heart racing and your spine tingling. 

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Here, we take a look back at just a handful of the more memorable jump scares that have left us chilled to our core over the years...

"}]]]>
20 games every horror fan should play https://www.gameskinny.com/c4gjr/20-games-every-horror-fan-should-play https://www.gameskinny.com/c4gjr/20-games-every-horror-fan-should-play Tue, 27 Oct 2015 07:49:01 -0400 Stan Rezaee

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1. Silent Hill 2
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Hailed by gamers and critics as the best horror game of all time, Silent Hill 2 has been the measuring stick all others have been compared too. This title takes players on a psychological journey into madness were the players actions will effect how they walk away from the nightmare. James Sunderland receives a letter from his wife (who has been dead for three years) asking him to meet her in the town of Silent Hill.

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2. Resident Evil 2
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Resident Evil 2 has been hailed as one of the best games for the PlayStation and in the series. The game has become an icon for better establishing the foundation of the horror survival genre and introducing several of gaming most memorable characters. The T-virus has turned the citizens of Raccoon City into zombies while the only survivors must find a way to escape the nightmare. Players take on the role of either Leon Kennedy or Claire Redfield as they must escape the city.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/b/5/2/b52ea07ca83177cc77206d18ce8f37eb.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/b/5/2/tiny_b52ea07ca83177cc77206d18ce8f37eb.jpg","type":"slide","id":"87999","description":"
3. Alien: Isolation
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Inspired by Sir. Ridley Scott's original film, players must use their wit to avoid the Xenomorph. Fifteen years after the events of the film, Amanda Ripley arrives to the Sevastopol after hearing they may have found information about her missing mother. However upon her arrival, she learns that a Xenomorph is prowling around the space-station. There are no Marines with pulse rifles and you’re not some badass angel of death, your character is an engineer that needs to use her wits to survive.

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4. Fatal Frame II: Crimson Butterfly

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Fatal Frame II: Crimson Butterfly was a break from the traditional horror games of the Sixth-Generation era by creating an eerie atmosphere while forcing the helpless player to confront the demons. The story follows the Amakura twins as they are lured to an abandoned village populated with paranormal entities.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/f/a/b/fab7ae001f361e8c70fca6dd2560f13f.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/f/a/b/tiny_fab7ae001f361e8c70fca6dd2560f13f.jpg","type":"slide","id":"88018","description":"
5. Eternal Darkness: Sanity’s Requiem
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Eternal Darkness: Sanity’s Requiem was one of the earliest horror survivals that incorporated the need to preserve ones sanity. Alexandra Roivas is investigating the mysterious murder of her grandfather when she finds a mysterious books that unleashes dark forces.

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6. Resident Evil
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Be it the original, GameCube remake, or the recent HD remake, Resident Evil is a gaming classic that established the horror survival genre. Following a series of murders outside the city, the STARS unit is deployed to investigate. However, the team is forced to take refuge in a mansion as Chris Redfield and Jill Valentine work to uncover the secrets of the Umbrella Corporation.

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7. BioShock
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BioShock is a horror adventure that takes players to Rapture, a dystopian nightmare based on the philosophy of Ayn Rand. The story follows Jack, the only survivor of a plane crash, who arrives to Rapture and is forced to participate in the civil war that has torn the city apart. If one has not played this game then, would you kindly play it on Halloween?

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8. The Last of Us
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Praised for its deep story and memorable characters, it has been hailed as one of the best titles for the PlayStation 3. The Last of Us stood out from other horror games by adding a humane element to the survival story while adding a new tone to the zombie genre. 20 years after an infection destroyed civilization, Joel must escort Ellie across the country as her blood may be hold the cure.

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9. Silent Hill 4: The Room
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The first game in the series not set in the town of Silent Hill, yet its memorable for taking players on a journey of madness while remaining connected to the series lore. Henry Townshend wakes up locked in his apartment with a warning by “Walter” to not go outside. Five days past and a hole opens up in his bathroom that takes him to an alternate dimensions.

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10. Condemned: Criminal Origins
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One of the earliest games for the Xbox 360, this horror survival takes players on a journey into madness. FBI Agent Ethan Thomas is trying to capture Serial Killer X, a killer that is targeting the serial killers that Thomas is looking for. Condemned: Criminal Origins was a unique horror game as it focused more on puzzle solving over combat.

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11. Manhunt
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Despite so many demons that are created by our imagination, we forget that human nature can be the most terrifying monster of all. This is the premise of Manhunt, a modern retelling of The Most Dangerous Game only set in an urban environment. Players are put in the role of James Earl Cash as he is forced to murder subjects for the amusement of Lionel Starkweather (aka The Director).

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12. The Suffering
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A horror classic that took players through a vicious Lovecraftian odyssey that pitted them against the demons of a neglected justice system. After Torque arrives to Abbott State Penitentiary, an earthquake unleashes an army of demons (a manifestation of the prison’s history) that begin a reign of terror upon the inmates and prison staff.

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13. P.T. (Silent Hills demo)
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Even though its a demo for a canceled game, it had such an impact on horror culture that fans were outraged when Konami removed it from the PlayStation store. Silent Hills was a reboot that was being developed by Hideo Kojima, Guillermo del Toro, and Junji Ito. Had it been completed, it could have redefined the horror genre.

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14. Doom 3
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A remake of the iconic shooter, Doom 3 incorporated elements of the horror survival genre into a First-Person shooter. The result is an unforgettable horror experience that redefined a classic series. When an experiment in teleportation opens a gateway to Hell, a lone marine must find a way to escape Mars.

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15. Call of Cthulhu: Dark Corners of the Earth
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H.P. Lovecraft is considered to be one of the most influential horror writers to put pen to paper and was responsible for creating the sub-genre known as Lovecraftian horror. While many games have been influenced by his work, very few have tried to adopt it. Based on the story, The Shadow Over Innsmouth, gamers take on the role of private detective who is hired to find a missing person in the town of Innsmouth.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/6/5/0/6505315926ae6594196a28c20f70c48f.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/6/5/0/tiny_6505315926ae6594196a28c20f70c48f.jpg","type":"slide","id":"88010","description":"
16. Fear Effect
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At a time when horror games were dominated by the Resident Evil series, this cyber-punk themed horror title defined the norm to bring an unforgettable experience. Fear Effect pushed many boundaries at the time, but today is remembered as a horror classic. Three mercenaries are looking for the daughter of a Triad boss only to discover that she is to be sacrificed to a demon god.

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17. F.E.A.R.
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F.E.A.R. takes the fast pace action of a shooter and puts it into a horror survival environment. When Paxton Fettel uses an army of super-soldiers to seize control of Armacham Technology Corporation headquarters, the First Encounter Assault Recon (F.E.A.R.) team is deployed to take him out. However, something more sinister could be manipulating the situation and it's up to the Point Man to uncover the truth.

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18. Deadly Premonition
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Deadly Premonition is a horror survival that could easily be described as a video game remake of Twin Peaks. It featured elements  seen in many works of Japanese horror along with content inspired by David Lynch classic show. The story follows FBI Special Agent Dale Cooper, I mean FBI Special Agent Francis York Morgan as he investigates the murder of a young woman in a small town that shares similarities to several other murders.

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19. The Thing
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The long awaited sequel to the John Carpenter classic finally answers the question of who or what survived. Set several months after the events of the film, a military unit is deployed to investigate the radio silence at Outpost 31. However the parasite is sill alive while a bio-engineering company has set up a secret lab in the hopes of weaponizing it.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/e/1/2/e124b0592a029e591ff5699d68912c92.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/e/1/2/tiny_e124b0592a029e591ff5699d68912c92.jpg","type":"slide","id":"88013","description":"
20. Resident Evil 4
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Resident Evil 4 not only rebuilt the gameplay setup of the iconic series but also found a way to balance the elements of action and horror. This was achieved by keeping elements of its predecessors such as limited ammo and challenging puzzles. Leon S. Kennedy returns as a Secret Service agent tasked with rescuing the President’s daughter from the Los Iluminados cult.

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"},{"image":"http://s3.amazonaws.com/gameskinnyop/b/a/4/ba43f8e1a7195157c6b661704bb1ed6d.jpeg","thumb":"http://s3.amazonaws.com/gameskinnyop/b/a/4/tiny_ba43f8e1a7195157c6b661704bb1ed6d.jpeg","type":"slide","id":"89153","description":"

October is the season of fear as pop-culture junkies indulge themselves in any work of horror they could find. It's also the perfect excuse a gamer needs to dig up their old game console and play some classic horror games. Here are 20 horror games every horror gamer needs to play.

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Is Resident Evil going to VR? https://www.gameskinny.com/g8a39/is-resident-evil-going-to-vr https://www.gameskinny.com/g8a39/is-resident-evil-going-to-vr Fri, 16 Oct 2015 03:45:31 -0400 Cameron Patel

In a recent report released by Capcom, they stated that their Development Division 1, which is famous for being the team that develops the Resident Evil franchise, has started working on virtual reality games.

According to the statement:

"In this terrifying world, you can twist and turn as you like, but there’s no escaping the creatures closing in on you...until you remove your VR headset and return to reality, that is."

"Currently, we are building a new game development engine able to support VR, which is the hottest market right now, while simultaneously developing titles for current game consoles."

Capcom has met some minor success in VR, with their "KITCHEN" VR Demo that was displayed using Project Morpheus at E3 2015. VRScout's Carly Chevalier said that it "scared the bejeebers out of me", and Kotaku's Chris Jager called it "the most disturbing gaming experience" of his life.

This news comes after the recent annoucement that the Development Division 1 of Capcom would be working on a Resident Evil 2 remake, after years of fan requests. Perhaps we'll be seeing a VR version?

The VR industry is expected to grow by 99% compounded annually from 2015 to 2020, according to report done by Business Insider. With this high-growth market that has been proven to work well with horror games, it is not unexcepected that Capcom would be developing horror games for the devices.

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Capcom shuts down fanmade Resident Evil 2 project https://www.gameskinny.com/bf3ns/capcom-shuts-down-fanmade-resident-evil-2-project https://www.gameskinny.com/bf3ns/capcom-shuts-down-fanmade-resident-evil-2-project Wed, 19 Aug 2015 06:43:05 -0400 Clint Pereira

After the announcement of Capcom’s Resident Evil 2 remake, a fan project known as Resident Evil 2 Reborn has been shut down. Italian game developers, InvaderGames, made the announcement on their Facebook page yesterday.

Far from the usual heartbreak story of fanmade games getting shut down, InvaderGames said in their statement they are excited for the new Capcom-led remake. They also announced that Capcom was incredibly polite, even taking the time to call them before making their official announcement to the public.

Capcom called us up in advance of the announcement and asked us if we would mind stopping the project as they had longer term plans for a Resident Evil 2 Remake. They have invited us to a meeting [sic] to discuss further ideas.

It’s not difficult to understand why Capcom would want to shut down Reborn. This wasn't simply an issue of copyright; it would have been a game remake competing with another game remake. InvaderGames’ unofficial release would have been a free downloadable game, making it an undesirable competition for Capcom.

Any future projects for InvaderGames are currently up in the air. Though it's uncertain if the team's meeting with Capcom will bear any fruit, the fans will surely be chomping at the bit for both groups' next announcements.

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Resident Evil 2 Remake officially announced https://www.gameskinny.com/pmjbc/resident-evil-2-remake-officially-announced https://www.gameskinny.com/pmjbc/resident-evil-2-remake-officially-announced Wed, 12 Aug 2015 09:34:40 -0400 katlaborde

Rejoice Resident Evil fans, Capcom has officially announced a remake of Resident Evil 2.

Due to the success of the recent re-release of the first Resident Evil title to PlayStation 4, Xbox One, and last gen consoles, this announcement is not that surprising. Check out the short announcement trailer from the game's producer, Yoshiaki Hirabayashi below:

 

Although hardly any details about the remake are given, Hirabayashi ensures Resident Evil 2 fans that the remake is indeed in development. From the short video, it seems Capcom will be considering fan input for the remake through their Facebook page. 

Other than that, no details about platforms or a possible release date were given. 

The remake of Resident Evil was revamped with new story content and a complete overall of the graphics. The remake was well received by critics and gamers as well.

As a fan of Resident Evil, Resident Evil 2 was always my favorite in the franchise. The game had a unique feature of not only incorporating two branching story paths, but also allowing players to play through "B" scenarios that depicted what Claire was doing during Leon's main story mission or vice versa. Hopefully, Capcom will expand on this in the new remake.

Earlier this year, Capcom announced an HD remake of Resident Evil: Zero to be released sometime in 2016.

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We want a Resident Evil 2 remake - and it has nothing to do with nostalgia https://www.gameskinny.com/ghq2c/we-want-a-resident-evil-2-remake-and-it-has-nothing-to-do-with-nostalgia https://www.gameskinny.com/ghq2c/we-want-a-resident-evil-2-remake-and-it-has-nothing-to-do-with-nostalgia Sun, 02 Aug 2015 08:30:06 -0400 Stan Rezaee

Horror gamers have been asking for a remake of Resident Evil 2 for so long that Yoshiaki Hirabayashi, the producer of Resident Evil HD, announced that the idea has been pitched to Capcom's leadership. The decision should be obvious, since it has been hailed as the best title in the series and one of the greatest horror games of all time.

Resident Evil 2 was released 17 years ago for the PlayStation - hence, many younger gamers are wondering why so many consider it a timeless classic. This isn't about an old-school fan base wanting to live out a nostalgic era, but an examination of why Resident Evil 2 is held in such high regards in the gaming community.

To understand what Resident Evil 2 achieved, we need to go back and reexamine this PlayStation classic.

One night in Raccoon City

In the aftermath of the Arklay Incident, S.T.A.R.S. has been disbanded and the surviving members have begun their own investigation into the Umbrella Corporation.

Two months later, Leon S. Kennedy (a rookie cop on his first day) along with Claire Redfield (Chris Redfield’s sister) arrive, to a dark and quiet Raccoon City with an eerie atmosphere. Within moments of their arrival, both characters meet up and are fighting for their lives, as an outbreak of the T-Virus has turned the community into zombies.

Leon and Claire make a run for the police station in the hopes of finding other survivors and a way to escape the city. However, the police station has been overrun with zombies and there are only a few survivors. Leon finds a mysterious woman named Ada Wong, while Claire finds a little girl named Sherry Burkin who is being pursued by her mutated father, William Burkin.

A tale of two heroes  

The two storyline setup made Resident Evil 2's plot one of the most memorable. Despite being a single game, the experience will be completely different based on the character, as each one will have a unique perspective of the same scenario.

Leon’s story is a familiar horror scenario - it focus on his efforts to work with Ada in an attempt to escape Raccoon City. Claire’s story is about an ordinary person who is put into an extraordinary situation while having to act as a guardian for a defenseless child.

If Claire’s storyline feels familiar, it's because her character and personality are a homage to Ellen Ripley from Aliens. Both heroines are forced to fight for their lives while acting as a mother figure to a child. Like Jill Valentine in the previous game, she is actually a real character and not the “useless chick” that is often present in Hollywood horror.

Looking back now

Resident Evil 2 was one of the earliest games to introduce a strong story and character development. It is highly admired because it introduced us to many memorable characters like Leon, Ada, and Claire, along with villains like Mr. X and the Licker. Yet it would be an injustice to not acknowledge the introduction of the mysterious HUNK who has now become part of the game's lore.

Most important of all is that it established the foundation for the series to grow as time passed. While the original played out like a traditional horror film, Resident Evil 2 allowed the series to grow by breaking away from tropes that would have held it back.

The only issue today’s gamers will have with a remake of Resident Evil 2 is the many plot holes in the story that arose as the story arch evolved with new installments in the series. The narrative was rewritten in some ways in Resident Evil 3: Nemesis, set 24 hour before and after the events of Resident Evil 2, and in Resident Evil: Outbreak, a series of side stories set during the Raccoon City outbreak. 

However, these are plot holes that could be forgiven since the game was created during a time when video games were just starting to grow as a storytelling medium.

Resident Evil introduced gamers to the horror survival genre, but it was Resident Evil 2 that perfected it while establishing the foundations of the series to grow into a pop culture phenomenon.

Why do you think Resident Evil 2 deserves a remake? Is it about more than nostalgia? Let us know in the comments below!

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Capcom asks fans about a Resident Evil 2 remake https://www.gameskinny.com/db8kr/capcom-asks-fans-about-a-resident-evil-2-remake https://www.gameskinny.com/db8kr/capcom-asks-fans-about-a-resident-evil-2-remake Thu, 30 Jul 2015 05:57:24 -0400 Stan Rezaee

In response to the growing demand, along with an unofficial remake, Capcom is asking the gaming community what they want from a Resident Evil 2 remake.

Capcom asked fans on the game's official Facebook page:

Hello Resident Evil fans!
This is Capcom R&D Division 1!

First off, we would like to express our deepest appreciation to all Resident Evil fans, for your passion, enthusiasm and continued support for the Resident Evil brand.

Enthusiasm for a Resident Evil 2 Remake is something we've been hearing from you over the years, and has drawn some recent attention in the media.

However, as the team owns the RE brand, we're not certain how we feel about this approach, and would like to ask your honest and frank opinion about the “Resident Evil 2 Remake” and what the brand identity is supposed to be about?

What the fans say

Given that there has been a huge demand for a remake of Resident Evil 2, the gaming community wasted no time to show their support. Fans were quick to respond with the most common answer being either a desire to return to the series roots or posts that stated "Just Do It."

The most popular response among gamers came from Mathew Sabre Bryce who stated,

A full remake along the same lines as the resident evil one remake same style as Resident Evil 2 with newly done backgrounds added features but with the same gameplay and story though expanded on. Not a slapped together game in the style of RE4-6 but the old original Resident Evil soul.

Many in the gaming media have been quick to speculate that Capcom is planning to finally remake Resident Evil 2. Kyle Hilliard of Game Informer speculates that Capcom wants to do this right and so they are asking the fans for feedback. Zhiqing Wan of Twinfinite speculates that Capcom is trying to use the fans nostalgia to rejuvenate the series.

Many have pointed out to the success of Resident Evil HD, which was highly praised by critics and fans while being one of the best-selling games of the year. Also there has been strong support from fans following the announcement of an HD remake of Resident Evil 0.

Hopes for a remake

Desipte the growing hype, this is not an official confirmation that an actual remake is in the works.

Capcom's decision to engage the fans come just a few hours after it was reported that they have trademarked Resident Evil: Umbrella Corps. Not much is known but its speculated that it could be a spin-off to the series.

Resident Evil 2 was the second game in the horror series and has been hailed as the best title in the series along with being one of the greatest horror games of all time. The game was released in 1998 for the PlayStation then ported over to the PC, Nintendo 64, Sega Dreamcast and the GameCube.

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