Resident Evil Articles RSS Feed | GameSkinny.com Resident Evil RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Resident Evil: Infinite Darkness Trailer Dives Into the Spinoff's Story https://www.gameskinny.com/9hpm1/resident-evil-infinite-darkness-trailer-dives-into-the-spinoffs-story https://www.gameskinny.com/9hpm1/resident-evil-infinite-darkness-trailer-dives-into-the-spinoffs-story Thu, 20 May 2021 11:03:25 -0400 Josh Broadwell

Netflix released a new Resident Evil: Infinite Darkness trailer delving into the series' plot and a quick look at some key cast members.

Leon Kennedy and Claire Redfield just can't keep away from Umbrella Corp, it seems. This time around it seems the duo will be unraveling a conspiracy going up to the very top.

Claire leverages her international contacts to find proof of a bioterrorist conspiracy and link it to the Raccoon City incident. And thus, Resident Evil: Infinite Darkness adds a new thread to the Resident Evil timeline.

The series follows both heroes separately, but they unite at least in time for Leon to save Claire from a radioactive death.

Ada Wong, infected pigs, and the U.S. president all make an appearance as well. Infinite Darkness takes place shortly after Resident Evil 4, and while we don't see any sign of Ashley Graham yet, it's always possible she's hiding offscreen in a box or something somewhere.

Resident Evil Infinite Darkness premiers July 8 on Netflix. Capcom has more Resident Evil feature spinoffs in store for the coming years, including a film about the Spencer Mansion and Raccoon City's last days.

Resident Evil: Village was recently released to much critical acclaim, check out our review of this new title right here.

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Resident Evil Village: How to Unlock Infinite Ammo for All Weapons https://www.gameskinny.com/4sd37/resident-evil-village-how-to-unlock-infinite-ammo-for-all-weapons https://www.gameskinny.com/4sd37/resident-evil-village-how-to-unlock-infinite-ammo-for-all-weapons Thu, 20 May 2021 13:49:05 -0400 Gavin Burtt

As is standard for the Resident Evil franchise, players are able to purchase infinite ammo upgrades for all of the game's weapons after they complete the game for the first time. This is purchased with Challenge Points through the Extra Content Shop.

Unlocking infinite ammo is quite expensive, however. Earning enough Resident Evil Village Challenge Points to unlock unlimited ammo for all of your guns can be a pretty serious grind. Luckily, there is a cheat/glitch that allows you to get around this.

This Resident Evil Village guide will go over how to get infinite ammo in Resident Evil Village without having to accrue all of the necessary Challenge Points. 

How to Unlock Infinite Ammo for All Resident Evil Village Weapons

To get infinite ammo for all of your weapons, you will first need to gather enough Challenge Points to legitimately purchase it for one weapon. It doesn't matter which one.

The first step is unlocking the Extra Content Shop, accessible in the main menu under "Bonuses" after beating Resident Evil Village at least once. The next step is fully upgrading the weapon you are looking to purchase infinite ammo for by spending Lei at Duke's Emporium, as well as purchasing all of its attachments.

Upgrades are done in the "Gunsmithy" section of the emporium, while attachments are purchased from the "Supplies" section. It is only after your gun is fully upgraded that unlimited ammo becomes available for that weapon in the Extra Content Shop in the main menu. 

Infinite ammo can be purchased with Challenge Points, which are earned by completing challenges throughout Resident Evil Village, such as defeating a set number of enemies in the story or finding collectibles.

How to Use the Infinite Ammo Glitch

Resident Evil Village Duke's Emporium

When you fully upgrade a weapon on one of your save files — again, any weapon — the Extra Content Shop automatically makes the unlimited ammo upgrade available for purchase, even if you exit without saving. Because of this, you can upgrade your weapon and quit to the menu without saving, thus getting all of your Lei back (you will still be able to purchase the infinite ammo). 

The most expensive weapon to fully upgrade is the S.T.A.K.E. Magnum, costing 2.1 million Lei to upgrade from start to finish, including all of its attachments. Lei is earned by killing enemies, selling items and treasures to the Duke, and finding it lying around. Before using the glitch for all weapons, make sure you have enough Lei to upgrade this particular magnum if you're going for other trophies and achievements, such as the one for speedrunning the game. 

For the cheat to work, create a save near Duke's Emporium before making any sales or purchases. This is where you reload after each infinite ammo upgrade is purchased. If you are short on Lei for the magnum, you can sell every other gun you have to easily get the 2.1 million Lei required.

Remember, you will be exiting without saving, so you will get all of these guns back when you reload the save. You can then repeat this same process once for each other weapon.

Doing this only unlocks the unlimited ammo upgrade for that weapon in the Extra Content Shop, but you will still have to purchase it with Challenge Points.

When you purchase the infinite ammo upgrade, it will apply to that weapon across all of your saves, even though your weapons are not fully upgraded. This means that you can use your now infinitely stocked firearms to more easily earn any more Challenge Points you may need, though having done one playthrough, you should have more than enough to cover the costs for some of the best firearms at least.

And that's how to get Resident Evil Village infinite ammo both legitimately and with a small workaround if you'd rather not play through the game multiple times. Once all is said and done, you will never need to worry about your ammo count again. For more on Resi 8, consider checking out our other tips and tricks guides for the latest in the survival horror series. 

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What Resident Evil Does That Zombie Fiction Usually Doesn't https://www.gameskinny.com/db5yj/what-resident-evil-does-that-zombie-fiction-usually-doesnt https://www.gameskinny.com/db5yj/what-resident-evil-does-that-zombie-fiction-usually-doesnt Fri, 30 Apr 2021 11:15:15 -0400 Thomas Wilde

This year marks the 25th anniversary of the Resident Evil series, which is easily one of the weirdest success stories in video games. Even long-time, hardcore fans of the franchise will tell you that the plot is not Resident Evil's high point, and I can't realistically argue that they're wrong.

 

RE started by making it all up as it went along, eventually kitbashed itself into a sort of bizarre military thriller, and then chucked it all to fight mold monsters in backwoods Louisiana. Resident Evil, as fiction, is a case of Capcom succeeding despite itself.

 

Twenty-five years later, however, the survival-horror franchise has become one of the tentpoles in the increasingly crowded zombie sub-genre. For all the balls-out craziness of Resident Evil's story, it's consistently done one thing that sets itself apart from the pack, which we as fans and critics don't talk about enough. To some extent, I'd argue that it's the secret to RE's lasting appeal.

 

Simply put: the Resident Evil games aren't cynical, and that's almost entirely unique within the genre.

 

Editor's note: Spoilers for the Resident Evil series, including Resident Evil 2 Remake, follow. 

 

Mission Statement

 

The best and most useful example of this, which has stuck with me since I saw it, is from the 2019 Resident Evil 2 remake, right after the crane fight in Claire's scenario, when you catch up to Sherry Birkin in the drainage room.

 

Sherry's been infected with the G-Virus offscreen, which, as far as we as players know, is a death sentence. Even Sherry's mother, Annette, writes her off as a lost cause.

 

Claire, however, does not, which leads to the following exchange:

 

CLAIRE: Sherry, don't worry. I will get you whatever you need, OK?
SHERRY: Why are you doing this?
CLAIRE: Because I care.

 

This is the only explanation that you, as the player, ever get for Claire's decision. She doesn't have any convenient narrative justification on deck, like a tragically dead younger sibling, and doesn't have a plan to get something out of the deal. Claire has every right to walk away from this, but chooses to give a damn about this girl she just met.

 

In a lot of other zombie media, this scenario ends with one or both characters dead, because you can't have nice things during a zombie outbreak. If this were any version of The Walking Dead, Claire would have dropped from a sudden headshot out of nowhere by the time she finished enunciating the word "care."

 

In Resident Evil, however, Claire isn't punished for a moment of compassion. Instead, if anything, she's rewarded.

 

Humans as Monsters

 

The modern zombie genre was effectively codified by George Romero's "Dead Trilogy" of films, particularly 1978's Dawn of the Dead (above). Virtually every zombie film, game, book, show, comic, or what-have-you since Dawn has some of that movie in its DNA, whether it's deliberate inspiration (Dead Rising, Netflix's Daybreak) or just reacting to it (the mall level in Left 4 Dead 2, Joe Russo's Return of the Living Dead).

 

One of the primary drivers of the action in the "Dead Trilogy" is that the humans are the ones who screw everything up, and that's gone on to be the most influential aspect of the films.

 

In both the 1968 and 1990 versions of Night of the Living Dead, the survivors take more damage from their own dumb decisions than they do from the zombies. In the original 1978 Dawn of the Dead, the survivors' fortified hideout is only breached when a bunch of idiot bikers decide to break in for fun.

 

 

Over the course of the next few decades, this has slowly been codified into the bedrock of the genre, particularly in video games (i.e., Days Gone, above).

 

Zombies can be dangerous under the right circumstances, but in nine zombie apocalypses out of ten, it's the humans that you really have to watch out for. They'll make mistakes; they'll screw you over; they'll provide the sub-bosses while the zombies fade into background noise.

 

That, in turn, has given a lot of recent zombie stories an unmistakably cynical edge, if that cynicism isn't the whole point of the story in the first place. The zombies themselves can easily end up as little more than an inciting incident, which lets a writer go on to explore a scenario about desperation, deprivation, and inhumanity.

 

That isn't a criticism. That kind of story can be and has been done well, first by Romero--I basically just described 1981's Day of the Dead--and then by 40 years of other creators.

 

The issue at hand is that it's become the standard formula for the genre, which shifts one of the central questions of the narrative. Instead of asking, "Will humanity survive?", the zombie apocalypse is asking, "Is humanity worth saving?"

 

Resident Evil's answer to the latter question, traditionally and almost uniquely, has been "Yes."

 

Canceling the Apocalypse

 

You can make the counterpoint here that what Resident Evil is actually saying is, "Humanity will survive because we, Capcom, want to keep making Resident Evil games." That's entirely valid, particularly as a "Doylist" interpretation of the series.

 

It's also worth noting that the series's main characters, particularly Chris and Leon, have been put through the wringer. Chris is visibly burned out at the start of Resident Evil 5, then spends most of Resident Evil 6 as a post-traumatic wreck. Leon is an outright drunken mess in 2017's Vendetta.

 

There's a difference between the characters suffering from bouts of cynicism, however, and the series itself falling into that trap.

 

In fact, one of the abiding themes of the series, both in gameplay and in the last few mainline games, is persistence: in continuing onward, regardless of the odds, to try and achieve the most positive outcome that can be hoped for under the circumstances.

 

The world of Resident Evil is one in which atrocities happen regularly, usually for astoundingly dumb reasons. Whether it's Wesker's planetary eugenics plan in RE5, Glenn Arias's revenge scheme in Vendetta, Morgan Lansdale endangering the world to save it in Revelations, Alex Wesker's epistemologically-questionable resurrection scheme in Revelations 2, or the hundred clashing motivations you get from various Umbrella employees throughout the series (money! power! a kingdom in Africa where only pretty people get to live!), the world of Resident Evil is in a constant state of catastrophe.

 

 

It's never quite reached that point, however, because the villains tend to lose. They don't turn circumstances around to somehow benefit from them, and they don't slink off with no permanent damage like the Joker to menace the heroes again in the next installment. (Usually. Some of them are still around.) They're confronted, they're fought, and they're taken out, one way or the other.

 

Granted, those victories don't come cheap. Whether it's a friend, a team, a town, or a city, you don't hit the closing credits in Resident Evil without the protagonists paying dearly for it. This is still a horror franchise, and not everyone gets to make it out unscathed.

 

Occasionally, you don't get to have any real victory at all. For example, neither version of Resident Evil 3 gives Jill much of a chance to do anything besides survive, and Resident Evil 6 relies heavily on hopelessness as its primary horrific theme, so all you get to do for most of it is helplessly watch people die. (Like a lot of things about RE6, it's not a bad idea, but the execution isn't there.)

 

It's still a far cry from many of the other games playing in Resident Evil's genre-pool, many of which start at the end of the world. You spend a lot of time in those games fighting other humans over relative scraps, for the slim chance that maybe the next day will be marginally less awful than today.

 

 

In Resident Evil, on the other hand, the world is worth fighting for, is being fought for, and those fights are successful a surprising amount of the time. Some humans are bastards, but some are selfless enough to keep showing up to fight them, time and time again, regardless of the personal cost.

 

For whatever reason, that's become the primary factor that sets Resident Evil apart from everything else. It's the one major franchise in the zombie horror genre where hope actually matters and victory is possible, if costly. It deserves more credit for that than it's ever gotten.

 

[Image sources: IMDB, Capcom]

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Resident Evil Re:Verse Delayed to Summer 2021 https://www.gameskinny.com/dlaiu/resident-evil-reverse-delayed-to-summer-2021 https://www.gameskinny.com/dlaiu/resident-evil-reverse-delayed-to-summer-2021 Wed, 28 Apr 2021 15:49:01 -0400 Josh Broadwell

Ethan Winters might have it tough with Vampire Mommies and werewolves galore, but it's nothing compared to the hardships Resident Evil Re:Verse is experiencing. Shortly after Capcom pulled the game's second beta, the developer now announced Resident Evil Re:Verse is delayed until summer 2021.

Originally, Capcom planned to release it as a pack-in game with Resident Evil Village, similar to Resident Evil 3 remake's Resistance pack-in.

It's a decision Capcom made quietly, first through email announcements to Resident Evil ambassadors and then in a no-fanfare change made to the Re:Verse official site.

The developer didn't give a reason yet, but considering multiplayer matchmaking caused the beta to crash earlier in April, it's probably safe to guess that's at the root of the problem.

When it does release, Resident Evil Re:Verse will be the series' first battle royale game, pitting heroes against each other and reviving them as Nemesis, Jack Baker, and other iconic villains should they fall.

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Resident Evil 4 VR Lurks Onto Oculus Quest 2 https://www.gameskinny.com/a1viw/resident-evil-4-vr-lurks-onto-oculus-quest-2 https://www.gameskinny.com/a1viw/resident-evil-4-vr-lurks-onto-oculus-quest-2 Thu, 15 Apr 2021 20:10:19 -0400 Josh Broadwell

As if new Village trailers and demos weren't enough, the Resident Evil Showcase had one more surprise in store in the form of Resident Evil 4 VR is coming to Oculus Quest 2.

There's no set Resident Evil 4 VR release date just yet. However, more information is planned for the Oculus Gaming Showcase on April 21 via the Capcom Twitch, Facebook, and YouTube channels. 

Resident Evil 4 VR takes the original Resident Evil 4 and turns it into an immersive, first-person game. Like with Ethan's viewpoint in Resident Evil 7, you'll only see Leon's hands and weapons in RE 4 VR.

The game has been tweaked in some ways to match the new perspective, e.g. the attaché case inventory system unfolds dynamically in front of you instead of just being another menu.

Mike Verdu, VP of Content at Facebook Reality, said, "We're thrilled about this game. It's immersive... and will bring new depth and richness to the Resident Evil 4 experience you know and love."

Capcom said they've been wanting to bring Resident Evil 4 to modern audiences in a new way for a while now, though we'd also like to think it has something to do with the rumored Resident Evil 4 remake too.

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Resident Evil Village Showcase Unveils New Trailer, Mercenaries Mode https://www.gameskinny.com/t2250/resident-evil-village-showcase-unveils-new-trailer-mercenaries-mode https://www.gameskinny.com/t2250/resident-evil-village-showcase-unveils-new-trailer-mercenaries-mode Thu, 15 Apr 2021 20:17:26 -0400 Josh Broadwell

Capcom's Resident Evil Showcase debuted a new Resident Evil Village story trailer, and while we learned plenty about the village and Mother Miranda, we also learned something much more important.

No, it's not that Resident Evil Village has Mercenaries mode, although it does (more on that in a minute).

We've been pronouncing Lady Dimitrescu's name wrong all along. It's Lady "Di-mi-treesk."

As for the new RE Village story trailer, there's still no hint of why Chris Redfield seemingly does what he does, but we do know that Ethan travels to the village on a rescue mission. But apparently, his arrival doesn't go so smoothly. We see the man in sunglasses — Heisenberg, presumably — dragging Ethan through an industrial area.

He escapes, and it's a proverbial "out of the frying pan, into the giant bloodsucking lady's castle" situation.

Even outside Castle Dimitrescu, all is not well. The village is overrun with werewolves and vicious monsters, and it's somehow connected with Mother Miranda, the village's patron-turned-scourge. The ritual Lady Dimitrescu mentions in her phone call is likely connected to restoring the village's balance, but at what cost to human life and the life of Ethan's daughter, in particular, remains to be seen.

That's just part of the experience, though. There's a Resident Evil Village Mercenaries mode bringing the classic arcade action back with some big new twists.

In RE Village Mercenaries mode, players can choose between several abilities to give them an extra advantage during combat. The Duke's shop and caravan also rolls up into Village's Mercenaries mode, offering players a chance to buy crucial items to help them stay alive. 

Resident Evil Village Mercenaries is a free mode included in the base Village game.

Can't wait to experience village life for yourself? You don't have to. There's a new, timed Resident Evil Village demo coming soon, and Resident Evil 4 is getting the VR treatment.

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Chef Ethan Gets Crafty in Resident Evil Village Upgrade Systems https://www.gameskinny.com/jo8dz/chef-ethan-gets-crafty-in-resident-evil-village-upgrade-systems https://www.gameskinny.com/jo8dz/chef-ethan-gets-crafty-in-resident-evil-village-upgrade-systems Thu, 15 Apr 2021 12:26:07 -0400 Josh Broadwell

Capcom is honing in on survival mechanics with Resident Evil Village's cooking and upgrade system. A new exclusive preview from Game Informer shows how Ethan can permanently upgrade his stats and improve his weapons — for the right price.

Ethan has to kill to survive, but it's not just zombies and other village monsters. He'll have to hunt pigs, goats, chickens, and fish, then cook them at the Duke's caravan. The Duke offers dishes of multiple varieties, and each gives Ethan a permanent stat boost of some kind. For example, the video below shows Bird and Beast Pilaf increasing Ethan's defense when guarding.

Animals fight back, so it's a matter of balancing ammo conservation and how much benefit the meal offers. However, it seems as if Ethan can only eat one of each meal, as there's a "completed" message and a checkmark after the Duke finishes cooking the chosen dish.

That's not all the Duke is good for, though. Ethan will come across a good deal of money, or Lei, in his quest, along with treasures the Duke happily pays high prices for. Ethan can exchange Lei for crucial weapon upgrades, such as increased rifle stability or more ammo capacity.

Resident Evil Village releases May 7 for PlayStation 5, PlayStation 4, PC, and Xbox Series X|S. If you haven't grabbed your copy yet, check out our RE Village pre-order guide to see what horrifying goodness awaits.

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Netflix Announces Resident Evil: Infinite Darkness Voice Cast, Plot https://www.gameskinny.com/rl1ux/netflix-announces-resident-evil-infinite-darkness-voice-cast-plot https://www.gameskinny.com/rl1ux/netflix-announces-resident-evil-infinite-darkness-voice-cast-plot Fri, 12 Mar 2021 14:11:28 -0500 Josh Broadwell

Netflix announced the Resident Evil: Infinite Darkness voice cast and teased a plot overview for the all-new chapter of the Resident Evil story.

Nick Apostolides and Stephanie Panisello reprise their Resident Evil 2 remake roles as Leon Kennedy and Claire Redfield, respectively. 

Resident Evil: Infinite Darkness takes place in 2006, a couple of years after Resident Evil 4. Leon is in Washington D.C. investigating an incident of someone illegally accessing classified presidential files. A power failure and invading horde of zombies quickly put the investigation on hold. 

Claire is heading up her own investigation. While on a relief mission aiding refugees, she found a child's drawing of what looks like an infection outbreak. She returns to D.C. to lobby for a welfare facility and shows Leon the image. He makes some kind of connection between it and D.C.'s zombie incident but decides to keep the connection secret and handle things himself. 

But this is Resident Evil. He doesn't handle it, of course, and both zombie outbreaks lead to catastrophic events that threaten the entire country.

[Source: Polygon]

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Resident Evil 4 Remake Could Be Very Different, New Report Says https://www.gameskinny.com/zeqio/resident-evil-4-remake-could-be-very-different-new-report-says https://www.gameskinny.com/zeqio/resident-evil-4-remake-could-be-very-different-new-report-says Fri, 22 Jan 2021 16:45:48 -0500 Josh Broadwell

Capcom is reportedly working on a Resident Evil 4 remake, but Video Games Chronicle's Andy Robinson reports there's been a significant re-think on how development will proceed.

VGC's sources say the delay stems from disagreement over the course Resident Evil 4 remake should take. Studio M-Two and Tatsuya Minami reportedly want to remain faithful to the original RE 4, while Capcom's production team wants flexibility.

Robinson said Capcom envisions a Resident Evil 4 remake that builds on story, mechanics, and even environment from the original, but doesn't stick to it all the way through. As such, Capcom's Division 1 team — the team responsible for most Resident Evil games and Devil May Cry — will take a leading role in Resident Evil 4 remake's production following a soft project reboot.

What that means for the final product naturally remains unknown, since it hasn't even been officially announced yet. However, VGC's sources believe the reboot will push RE 4 remake's release date back to 2023.

Meanwhile, there's still plenty of Resident Evil goodness to look forward to. Resident Evil Village releases May 7, alongside the all-new multiplayer game RE: Verse.

[Source: Video Games Chronicle]

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RE: Verse Pits Classic Resident Evil Characters in Multiplayer Mayhem https://www.gameskinny.com/dx6za/re-verse-pits-classic-resident-evil-characters-in-multiplayer-mayhem https://www.gameskinny.com/dx6za/re-verse-pits-classic-resident-evil-characters-in-multiplayer-mayhem Thu, 21 Jan 2021 18:40:54 -0500 Josh Broadwell

The Resident Evil showcase focused mostly on Resident Evil Village, but it also revealed a brand-new multiplayer Resident Evil game called RE: Verse

In RE: Verse, four to six players duke it out for survival in iconic Resident Evil locations choosing classic and modern Resident Evil characters, from Claire Redfield to the Baker daddy. Each character boasts unique skillsets beyond just shooting guns and smashing with shovels, but even when they fall, death isn't the end. 

In true Resident Evil fashion, dying just means getting reborn as a mutated monster. Fallen characters turn into Bioweapons and wreak havoc on the remaining live fighters.

RE: Verse will release on PlayStation 4, Xbox One, and PC and is playable on PlayStation 5 and Xbox Series X|S via backward compatibility. It's free with purchases of Resident Evil Village, though Capcom hasn't said what the price will be if it's a standalone purchase. It will presumably launch alongside or near Resident Evil Village's May 7 release date, though Capcom says more information is to come soon.

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Resident Evil Village Release Date, Gameplay, and New Trailer Revealed https://www.gameskinny.com/44zqm/resident-evil-village-release-date-gameplay-and-new-trailer-revealed https://www.gameskinny.com/44zqm/resident-evil-village-release-date-gameplay-and-new-trailer-revealed Thu, 21 Jan 2021 18:37:44 -0500 Josh Broadwell

The Resident Evil showcase offered a tantalizing look at Resident Evil Village, complete with an RE Village release date, demo information, and even the name of the Internet's favorite tall vampire lady. Capcom also shared a new trailer and gameplay footage. 

First up, the important bits. The Resident Evil Village release date is set for May 7 on PlayStation 5, Xbox Series X|S, and PC via Steam. It also releases on PlayStation 4 and Xbox One the same day, following some uncertainty whether Capcom could get Resident Evil Village on last-gen consolesResident Evil Village pre-orders are open now.

Resident Evil Village follows Ethan Winters' story after the events of Resident Evil 7 as he searches for his kidnapped daughter. Capcom didn't say much more about that, though presumably the village's massive castle holds some clue as to her whereabouts.

It's also where Lady Dimitrescu (aka Tall Lady) lives alongside her bloodthirsty vampire daughters hellbent on keeping Ethan in their clutches. They aren't the only monsters Ethan encounters in the village, though. Resident Evil Village features multiple enemy varieties and new ways for Ethan to deal with them thanks to the kick and guard features.

He'll also have access to a merchant, a la Resident Evil 4, who sells items, weapons, and crafting recipes, along with assistance customizing Ethan's existing weapons. But players will need to plan their inventory accordingly, since RE Village uses a management system that's also similar to Resident Evil 4's.

Finally, PlayStation 5 owners can download a special Resident Evil Village demo called The Maiden for a chance to experience some of the game's locations and lore sans combat. The RE Village demo will be available on other platforms later this spring.

Check out the trailer above for a better look at what to expect, and head over here to see the presentation in full, including some gameplay from Resident Evil Village (not the Maiden demo), which starts at 35 minutes in. 

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Resident Evil 8 Takes Full Advantage of PlayStation 5 Capabilities https://www.gameskinny.com/jwx0y/resident-evil-8-takes-full-advantage-of-playstation-5-capabilities https://www.gameskinny.com/jwx0y/resident-evil-8-takes-full-advantage-of-playstation-5-capabilities Tue, 03 Nov 2020 11:54:17 -0500 Josh Broadwell

Resident Evil 8 will take full advantage of the PlayStation 5's hardware capabilities, according to the game's PlayStation Store listing.

The PS5 version of Resident Evil 8 supports the system's signature Tempest 3D Audio with compatible headsets, "making you feel the hair-raising sounds coming from every direction."

Capcom's also aiming to use the DualSense for even more immersion. The adaptive triggers have different weights and pull resistances for different weapons, while haptic feedback is said to simulate the feeling of firing a real gun.

Resident Evil 8 on PS5 will include ray tracing and support 4K visuals. Of course, like other PS5 titles, there will be "almost no load times" for the survival horror game. 

While the Xbox Series X|S store listing doesn't spell out specifics like the PS Store listing, it does mention Resident Evil 8 for XSX|S will have "unparalleled" load times and visuals.

Resident Evil Village is set for a 2021 release on next-gen consoles. Stay tuned to GameSkinny for more Resident Evil news as it develops.

[Source: PlayStation Store]

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Resident Evil: Infinite Darkness Gets New Screens, is RE Canon https://www.gameskinny.com/ha7wm/resident-evil-infinite-darkness-gets-new-screens-is-re-canon https://www.gameskinny.com/ha7wm/resident-evil-infinite-darkness-gets-new-screens-is-re-canon Tue, 27 Oct 2020 13:47:09 -0400 Josh Broadwell

Resident Evil: Infinite Darkness has a story that fits in with the Resident Evil canon, Netflix confirmed. The statement came in a Twitter post showing off new images of Infinite Darkness protagonists Leon Kennedy and Claire Redfield.

"When biohazards run wild, only a pair of veteran zombie slayers can get the job done," the tweet reads.

When and where the story fits in could be anytime from right after Resident Evil 3 up through the events of Resident Evil 7. Using "biohazards" in the tweet brings the Baker plantation and Evelyn to mind, while Leon and Claire seem to be sporting their Resident Evil 6 and Revelations looks, respectively.

Resident Evil: Infinite Darkness is set to air on Netflix in 2021. Meanwhile, Constantin Films is working on a Resident Evil reboot film exploring Raccoon City's last days, and Resident Evil Village releases on next-gen consoles in 2021.

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Resident Evil Movie Reboot Explores Raccoon City's Dying Days https://www.gameskinny.com/61bzu/resident-evil-movie-reboot-explores-raccoon-citys-dying-days https://www.gameskinny.com/61bzu/resident-evil-movie-reboot-explores-raccoon-citys-dying-days Tue, 06 Oct 2020 19:11:20 -0400 Josh Broadwell

Another Resident Evil movie is in the works, and this time, it's following Capcom's lead going back to the series' roots. Constantin Film and Johannes Roberts are creating a Resident Evil reboot film exploring the Spencer Mansion and the last days of Raccoon City.

Roberts (47 Meters Down; The Other Side of the Door) said his inspiration for the films was the sense of horror the first two games roused in him when he played them.

At the same time, he wants to make it relevant, saying the film is "telling a grounded human story about a small, dying American town that feels both relatable and relevant to today’s audiences."

Apart from knowing it explores the series' origins somehow, so far the only other solid detail is the casting.

  • Claire Redfield — Kaya Scodelario (Maze Runner)
  • Leon Kennedy — Avan Jogia (Now Apocalypse)
  • Jill Valentine — Hannah John-Kamen (Game of Thrones)
  • Chris Redfield — Robbie Amell (Upload)
  • Albert Wesker — Tom Hoppers (Umbrella Academy)
  • William Birkin — Neal McDonough (Minority Report)

Robert Kulzer will reprise his role as producer after leading production for the six previous live-action Resident Evil films.

There's no production timeline for the Resident Evil movie reboot, but it's not the only adaptation on the way. Netflix is producing Resident Evil: Infinite Darkness, an anime series following Claire and Leon as they investigate... something. Details are still scant on that one, too.

Stay tuned to GameSkinny for more Resident Evil news as it develops.

[Source: Deadline]

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Resident Evil Series Confirmed at Netflix https://www.gameskinny.com/beo77/resident-evil-series-confirmed-at-netflix https://www.gameskinny.com/beo77/resident-evil-series-confirmed-at-netflix Thu, 27 Aug 2020 10:43:16 -0400 GS_Staff

Netflix has officially announced its long-rumored Resident Evil series. There is no release date for the live-action show carrying the eponymous name, but the streaming giant did provide a few details regarding the plot and its characters.

Resident Evil will follow Jade and Billie Wesker, two new characters in the RE universe. We don't know too much about the sisters at this point, except that series villain Albert Wesker is most likely their good old dad.

Exactly how the show fits into the timeline of the games remains to be seen, but it will explore two time periods in the sisters' lives. One will focus on their lives as teenagers in New Raccoon City, which, unsurprisingly, holds nefarious secrets of its own. The other will focus on Jade's adulthood and a world overrun by zombies.  

Netflix's official synopsis reads:

In the first timeline, fourteen-year-old sisters Jade and Billie Wesker are moved to New Raccoon City. A manufactured, corporate town, forced on them right as adolescence is in full swing. But the more time they spend there, the more they come to realize that the town is more than it seems and their father may be concealing dark secrets. Secrets that could destroy the world. 

Cut to the second timeline, well over a decade into the future: there are less than fifteen million people left on Earth. And more than six billion monsters -- people and animals infected with the T-virus. Jade, now thirty, struggles to survive in this New World, while the secrets from her past - about her sister, her father and herself - continue to haunt her.

The first season of Resident Evil will consist of eight one-hour episodes. Andrew Dabb will act as the series' showrunner, writer, and one of its many executive producers. Dabb is perhaps most known for his work on Supernatural, though he has a number of graphic novels to his name, including Ghostbusters Legion, the Dragonlance Chronicles, and G.I. Joe: SIGMA 6

Dabb said that: 

Resident Evil is my favorite game of all time. I'm incredibly excited to tell a new chapter in this amazing story and bring the first ever Resident Evil series to Netflix members around the world. For every type of Resident Evil fan, including those joining us for the first time, the series will be complete with a lot of old friends, and some things (bloodthirsty, insane things) people have never seen before.

Canadian director Bronwen Hughes will direct and executive produce episodes one and two of the series. Additional directors have not been announced. Hughes is known for her work on The Walking Dead, Breaking Bad, and Better Call Saul.

Stay tuned to GameSkinny for more on the Resident Evil series as we learn it, as well as updates on the upcoming Resident Evil 8

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Resident Evil 8 May Be the Longest Modern Resi Game https://www.gameskinny.com/h0pc1/resident-evil-8-may-be-the-longest-modern-resi-game https://www.gameskinny.com/h0pc1/resident-evil-8-may-be-the-longest-modern-resi-game Thu, 13 Aug 2020 13:51:18 -0400 Josh Broadwell

Capcom's been silent on Resident Evil Village since the new Resident Evil game first debuted during Sony's Future of Gaming PlayStation 5 event. Though that hasn't changed, RE leaker AestheticGamer — spotted by Video Games Chronicle — dropped a new bit of alleged information about the project, namely that Resident Evil Village will be the longest Resident Evil game using Capcom's new RE Engine.

The same applies to the rumored-and-half-confirmed Resident Evil 4 remake in the works, as well as other unspecified projects using the RE Engine.

If this info turns out to be correct, Resident Evil Village will be longer than Resident Evil 7, the Resident Evil 2 remake, and the recent Resident Evil 3 remake. In fact, criticism over RE3 remake's length and cut content is what prompted AestheticGamer's comment. Otherwise, they said they'd been asked not to say much about it or the other games teased in the comment.

As VGC noted, Devil May Cry 5 was built on the RE Engine and clocks in at roughly 11 hours. So after performing some very difficult and arcane mathematics, we can safely say RE Village will be at least 11 hours and one minute long.

How that pans out is anyone's guess, since we still know very little about Resident Evil Village, but this info does at least suggest RE8 will boast a meaty single-player campaign. Again, though, take all of this with a grain of salt until further information comes to light, which Capcom is planning to release soon.

Hopefully, we won't have long to wait. Stay tuned to GameSkinny for more Resident Evil Village news as it develops.

[Source: VGC]

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Resident Evil 8 Passes Production Milestone, More News Soon https://www.gameskinny.com/gw5k9/resident-evil-8-passes-production-milestone-more-news-soon https://www.gameskinny.com/gw5k9/resident-evil-8-passes-production-milestone-more-news-soon Wed, 01 Jul 2020 16:01:49 -0400 Josh Broadwell

According to a new Famitsu feature, production on Resident Evil 8aka Resident Evil Village, is over 60% complete, which Capcom is calling a turning point. There's no news yet on a Resident Evil 8 release date yet, but more information is expected sometime in August.

Summary of the Resident Evil 8 Famitsu blurb comes from ryokutya2089.

The piece also mentions RE Village's use of first-person perspective is greatly evolved from its use in Resident Evil 7. What that means is anyone's guess, though presumably, it means a more polished and refined experience.

We can likely expect a lot more polish in general too. Capcom noted RE8 is designed exclusively for next-gen platforms because it just wouldn't work on current-gen consoles, and the company believes newer hardware makes better games possible. Which isn't surprising, considering what the PlayStation 5 and Xbox Series X are promising.

Finally, there was some clarification on the village itself —s ort of. It's located somewhere in Europe, which obviously has quite a few places for a remote village to be. But given the places and legends shown off in the trailer, we'd be surprised if it's in Spain like Resident Evil 4's setting.

Fortunately, August and more RE 8 information isn't that far away. Stay tuned to GameSkinny for more Resident Evil 8 news as it develops.

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Rumor Says that Capcom is Remaking Resident Evil 4 https://www.gameskinny.com/9jyfq/rumor-says-that-capcom-is-remaking-resident-evil-4 https://www.gameskinny.com/9jyfq/rumor-says-that-capcom-is-remaking-resident-evil-4 Mon, 13 Apr 2020 14:27:41 -0400 Josh Broadwell

Capcom is reportedly working on a Resident Evil 4 remake, tentatively scheduled for release in 2022. The news comes from Video Games Chronicle, with further corroboration from noted Resident Evil leaker AestheticGamer on Twitter.

If those names sound familiar, it's because both were also involved in providing and supporting information about the upcoming Resident Evil 8.

According to AestheticGamer, the RE4 remake has been in the works since at least 2018 and talked about internally for even longer. VGC says the studio working on the RE4 remake is M-Two, the studio founded by Platinum Games' former leader Tatsuya Minami.

The studio also worked on the recent (short but satisfying) Resident Evil 3 remake, using it as a sort of training project to help out with RE4.

AestheticGamer added to this information by saying part of the Resident Evil 2 remake team and the Devil May Cry 5 team have joined the project as well. As such, the RE4 remake team is significantly larger than the teams that worked on the RE2 and RE3 remakes.

Shinji Mikami, the game's original director, isn't part of the team because other obligations but has reportedly given his blessing and counsel.

Needless to say, the RE4 remake reaction has been split. Many consider it the pinnacle of action games, while others point out most games from the GameCube and PS2 era could use some polish, however well-made they might be.

Whatever the case, we're still a good ways out from the projected Resident Evil 4 remake release date, though AestheticGamer also says it's possible we'll hear more about it soon.

The original story is over on Video Games Chronicles' website. Stay tuned to GameSkinny for more RE4 remake news.

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Rumors Say Resident Evil 8 Could be Titled Resident Evil: Village https://www.gameskinny.com/gdra6/rumors-say-resident-evil-8-could-be-titled-resident-evil-village https://www.gameskinny.com/gdra6/rumors-say-resident-evil-8-could-be-titled-resident-evil-village Tue, 07 Apr 2020 18:44:59 -0400 GS_Staff

Following the launch of the Resident Evil 3 remake, the Resident Evil 8 rumor mill is operating at maximum capacity. New information from the Biohazard Cast (via PushSquare) says that the next mainline RE title could be called Resident Evil: Village, or some variation using that subtitle. 

As pointed out by Derrick Ynadura over at the Biohazard Cast, the first four letters in "village" could be construed as the Roman numeral "VIII."

It wouldn't be the first time a game in the Resident Evil franchise used Roman numerals in its title. Resident Evil 7 uses a similar format in its primary art and box art, making the last two letters in "evil" appear as the Roman numeral "VII." 

Though all of this should be taken with a Nemesis-sized grain of salt, the new rumor lines up with previous information shared by Dusk Golem on Twitter regarding the game's alleged 2021 release date, platforms, and gameplay changes. 

As expected, Capcom has not commented on the rumors, and while more sources continue to crop up surrounding the information, there is currently no official confirmation of its validity. 

Stay tuned to GameSkinny for more on the potential Resident Evil 8 as we learn more. Hopefully, we'll have something substantial sooner rather than later. 

Header image source: Biohazard Cast

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Resident Evil 8 Release Date Rumors Rise Up https://www.gameskinny.com/ysh06/resident-evil-8-release-date-rumors-rise-up https://www.gameskinny.com/ysh06/resident-evil-8-release-date-rumors-rise-up Mon, 06 Apr 2020 11:23:18 -0400 Josh Broadwell

We recently reported on some Resident Evil 8 rumors Aesthetic Gamer, a prominent Resident Evil leaker, posted on Twitter, and they're at it again with some more details. According to the rumors (via Destructoid), Resident Evil 8 will release in 2021, be entirely first-person, and release on current- and next-gen platforms, including PS5. 

Aesthetic Gamer also clarified some portions of earlier rumors, such as the game focusing on the occult and psychological horror. They said it's a mix of styles. Some bits are straight-up ridiculous sounding, like facing off against witches or zombies who wear armor (zoinks!).

But Aesthetic Gamer says it's just one example of leaked footage they've seen from the Ambassadors Program, which Capcom has used in the past to test new games. Other samples reportedly focus much more on the psychological aspect and take advantage of the first-person perspective. If so, then it definitely supports the previous claim this would be a big departure.

Aesthetic Gamer mentioned before that the information about Resident Evil 7 protagonist Ethan Winters might not be up to date, and they expanded on that as well. Ethan and Chris were, at one point, set as the game's heroes. Now, it's not clear whether they still play a prominent role or which hero you'll control.

And as the above tweet shows, more information about Resident Evil 8 is allegedly set to break later this month from a different source. Stay tuned to GameSkinny for more Resident Evil 8 news as it develops.

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